--- Log opened Mon Dec 21 00:00:01 2009 20091221 00:18:01-!- Sir_Konrad [n=Sir_Konr@dpclt034064.direcpc.com] has quit [Read error: 104 (Connection reset by peer)] 20091221 00:18:50-!- Sir_Konrad [n=Sir_Konr@dpclt034064.direcpc.com] has joined #wesnoth 20091221 00:24:04-!- talsemgeest [n=talsemge@unaffiliated/talsemgeest] has joined #wesnoth 20091221 00:26:26-!- landscape69 [n=landscap@cpe-4627f8495db9.ip-pool.rftonline.net] has quit ["leaving"] 20091221 00:38:22-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20091221 01:03:42-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20091221 01:22:11-!- Lightstriker [n=Lightstr@ool-44c687ad.dyn.optonline.net] has quit [] 20091221 01:26:17-!- Hellrider [n=ph34r@host199-179-dynamic.5-87-r.retail.telecomitalia.it] has quit ["Leaving"] 20091221 01:38:24-!- Lancaster [n=Miranda@124.64.107.71] has joined #wesnoth 20091221 01:47:44-!- BenUrban [n=benurban@unaffiliated/benurban] has 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[i=c9f31b5a@gateway/web/freenode/x-wxzxuiyithwtzzjg] has joined #wesnoth 20091221 03:32:31-!- El_Caballero_ [i=c9f31b5a@gateway/web/freenode/x-wcvkdlgsuxopiyih] has quit [Client Quit] 20091221 03:32:44< El_Caballero> Hello 20091221 03:32:54< talsemgeest> Hi El_Caballero :) 20091221 03:44:54-!- Thrawn [n=chatzill@pool-71-126-236-176.bstnma.east.verizon.net] has joined #wesnoth 20091221 03:45:50-!- Ken_Oh [n=dick@c-68-48-6-159.hsd1.md.comcast.net] has quit ["Leaving."] 20091221 04:37:08-!- El_Caballero [i=c9f31b5a@gateway/web/freenode/x-wxzxuiyithwtzzjg] has left #wesnoth [] 20091221 04:39:36-!- Ivanovic_ [n=ivanovic@dtmd-4db2e17d.pool.mediaWays.net] has joined #wesnoth 20091221 04:42:01-!- El_Caballero [i=c9f31b5a@gateway/web/freenode/x-wxzxuiyithwtzzjg] has joined #wesnoth 20091221 04:42:06-!- El_Caballero [i=c9f31b5a@gateway/web/freenode/x-wxzxuiyithwtzzjg] has left #wesnoth [] 20091221 04:56:23-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20091221 04:57:34-!- Ivanovic_ is now known as Ivanovic 20091221 05:02:53-!- Thrawn [n=chatzill@pool-71-126-236-176.bstnma.east.verizon.net] has quit ["ChatZilla 0.9.85 [Firefox 3.5.5/20091102152451]"] 20091221 06:16:39-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 54 (Connection reset by peer)] 20091221 06:16:54-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20091221 06:52:43-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20091221 07:09:11-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20091221 07:30:22-!- Lancaster [n=Miranda@124.64.107.71] has quit [Client Quit] 20091221 07:33:09-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20091221 07:39:57-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [] 20091221 07:56:22-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20091221 08:10:32-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [] 20091221 08:24:59-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20091221 08:41:25-!- ettin [n=jorda@wesnoth/developer/ettin] has joined #wesnoth 20091221 08:45:45-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has joined #wesnoth 20091221 08:53:32< Appleman1234> hi I am trying to update some old maps I made using wmllint and it doesn't seem to be doing anything 20091221 09:01:07-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20091221 09:10:33-!- CookieBite [i=3cf18ea2@gateway/web/freenode/x-yfafifflkfernmbk] has joined #wesnoth 20091221 09:15:25-!- CookieBite [i=3cf18ea2@gateway/web/freenode/x-yfafifflkfernmbk] has left #wesnoth [] 20091221 09:22:44-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20091221 09:33:00-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20091221 09:52:44-!- CookieBite [i=3cf18ea2@gateway/web/freenode/x-axvblgjmguxybjjo] has joined #wesnoth 20091221 09:53:49-!- Hellrider [n=ph34r@host88-178-dynamic.4-87-r.retail.telecomitalia.it] has joined #wesnoth 20091221 10:12:56-!- G-Lo [i=Propagan@unaffiliated/g-lo] has quit [Remote closed the connection] 20091221 10:22:48-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20091221 10:32:00-!- CookieBite [i=3cf18ea2@gateway/web/freenode/x-axvblgjmguxybjjo] has quit ["Page closed"] 20091221 10:36:48-!- Lancaster [n=Miranda@124.64.107.71] has joined #wesnoth 20091221 10:45:11-!- Nissarin [n=nissarin@91.202.192.6] has joined #wesnoth 20091221 10:50:01< Ivanovic> moin 20091221 11:00:15-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20091221 11:16:04-!- Elvenisko [n=stano@ig511.imafex.sk] has joined #wesnoth 20091221 11:17:03< Elvenisko> hello everyone, i have a problem with user made campaign. i still have bugs that some tags are not finished - so i moved as much of the text as possible to another file. problem is still here, can someone help me find it? 20091221 11:17:06< Elvenisko> http://pastebin.com/m237abcf0 20091221 11:17:52< Elvenisko> errors currently says that there is no closing tag for tag scenario 20091221 11:18:28-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20091221 11:20:53< Ivanovic> Elvenisko: have you also tried it with leaving out the included macros? 20091221 11:20:59< Ivanovic> the death and turns macros 20091221 11:21:21< Ivanovic> beside this: you close some event but never open it 20091221 11:21:24< Ivanovic> get rid of that one, too 20091221 11:21:35< Ivanovic> (line 52) 20091221 11:21:36< Elvenisko> yes and it works. of couse i am going to backup them too 20091221 11:22:08< Ivanovic> if things work without the macros at the bottom, the problem lies somewhere in them 20091221 11:22:10< Ivanovic> ;) 20091221 11:22:53< Ivanovic> beside this: is there any specific reason to give the leaver traits? 20091221 11:22:57< Elvenisko> not helped, problem is still here :( 20091221 11:23:02< Ivanovic> especially the loyal trait makes no sense for the leader 20091221 11:23:16< Ivanovic> since the trait only reduces upkeep to zero 20091221 11:23:54< Ivanovic> no idea if the "next_scenario=null" part is correct if there is none 20091221 11:24:11< Ivanovic> and: try a mainline map for test reasons to make sure that map is not at fault 20091221 11:25:17< Elvenisko> i opened another addon campaign and make some changes and it works... but then it crashed and i forgotten what i did in that moment :) 20091221 11:25:29< Elvenisko> still not working :( 20091221 11:25:53< Ivanovic> a question is: what can those leaders recruit? 20091221 11:26:13< Ivanovic> in general things look rather fine regarding opening and closing tags 20091221 11:26:15< Elvenisko> none for now :) 20091221 11:26:44< Ivanovic> with other words: ask in wml support forum 20091221 11:26:51< Ivanovic> maybe someone there can help you 20091221 11:27:21< Elvenisko> or maybe i can start from the beginning. all the dialogues etc i have backuped :) 20091221 11:27:51-!- talsemgeest [n=talsemge@unaffiliated/talsemgeest] has left #wesnoth ["Have fun :P"] 20091221 11:28:08< Elvenisko> still problem on line 19 20091221 11:28:43< Elvenisko> should i get prestart event back? 20091221 11:30:07< zookeeper> you should find out where the error is. 20091221 11:35:00< Elvenisko> can erasing the cache helps? 20091221 11:35:39< zookeeper> probably not, but it can't hurt. 20091221 11:43:06-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has joined #wesnoth 20091221 11:48:40-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth 20091221 11:57:39-!- Elvenisko [n=stano@ig511.imafex.sk] has quit [Read error: 110 (Connection timed out)] 20091221 12:03:52-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091221 12:21:46-!- fmunoz [n=chatzill@c93483c1.virtua.com.br] has quit [Read error: 110 (Connection timed out)] 20091221 12:26:40-!- talsemgeest [n=talsemge@unaffiliated/talsemgeest] has joined #wesnoth 20091221 12:41:26-!- G-Lo [i=Propagan@unaffiliated/g-lo] has joined #wesnoth 20091221 12:42:52-!- G-Lo [i=Propagan@unaffiliated/g-lo] has quit [Remote closed the connection] 20091221 12:54:02-!- G-Lo [i=Propagan@unaffiliated/g-lo] has joined #wesnoth 20091221 13:13:25-!- Lancaster [n=Miranda@124.64.107.71] has quit [Client Quit] 20091221 13:13:54-!- Bactrian [n=chatzill@c122-106-101-201.rivrw6.nsw.optusnet.com.au] has joined #wesnoth 20091221 13:14:37-!- Lancaster [n=Miranda@124.64.107.71] has joined #wesnoth 20091221 13:30:50-!- Ken_Oh [n=dick@c-68-48-6-159.hsd1.md.comcast.net] has joined #wesnoth 20091221 13:36:50-!- talsemgeest [n=talsemge@unaffiliated/talsemgeest] has quit ["cd ~/real-life"] 20091221 13:37:45-!- talsemgeest [n=talsemge@unaffiliated/talsemgeest] has joined #wesnoth 20091221 14:02:50-!- Bactrian [n=chatzill@c122-106-101-201.rivrw6.nsw.optusnet.com.au] has quit ["ChatZilla 0.9.86 [Firefox 3.5.6/20091201203240]"] 20091221 14:11:06-!- talsemgeest [n=talsemge@unaffiliated/talsemgeest] has quit ["Night jimi_hendrix :)"] 20091221 14:11:12-!- Stealth [i=stealth@sourcemage/guru/stealth] has quit [Read error: 60 (Operation timed out)] 20091221 14:19:32-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has quit [Remote closed the connection] 20091221 14:22:52-!- Stealth [i=stealth@sourcemage/guru/stealth] has joined #wesnoth 20091221 15:01:23-!- fmunoz [n=chatzill@201-0-203-222.dial-up.telesp.net.br] has joined #wesnoth 20091221 15:03:25-!- stork_ [n=stork@94.76.205.111] has joined #wesnoth 20091221 15:03:51< stork_> how the fuck do you complete the siege of elensefar 20091221 15:04:05< fmunoz> carefully... 20091221 15:04:26< fmunoz> use the bridges and healers 20091221 15:05:36< fmunoz> pick a higth hp unit to block the bridge, place 2 other on the sides and a healer behing... 20091221 15:05:51< fmunoz> rotate as your units gets damaged 20091221 15:06:18< stork_> i don't have any high hp units :[ 20091221 15:06:33< fmunoz> elvish heros? or captains 20091221 15:06:44< stork_> none, just a bunch of bloody rangers 20091221 15:06:54< stork_> and a lancer 20091221 15:06:58< Ivanovic> recruit some gunfodder 20091221 15:07:21< stork_> been using my leader to fight since he's level 3 by about turn 3 20091221 15:07:29< Ivanovic> yes, you will lose several units, just use some cheap fighters or the likes to take the hits and move in with your other units 20091221 15:07:37< Ivanovic> rotate units that are damaged and that's it 20091221 15:07:44< Ivanovic> and make use of the time of day 20091221 15:07:51< Ivanovic> night is a bad time for the attack! 20091221 15:07:59< stork_> bad time to defend too 20091221 15:08:02< stork_> i get destroyed 20091221 15:08:55< fmunoz> hence the bridge trick...no mayor attack jsut a chockepoint 20091221 15:09:03< stork_> ok 20091221 15:10:54< stork_> what's the point of the thieves? 20091221 15:12:02-!- mthe [n=mthe@unaffiliated/mthe] has quit [Remote closed the connection] 20091221 15:39:45-!- hagabaka [n=quassel@unaffiliated/hagabaka] has quit ["No Ping reply in 180 seconds."] 20091221 15:40:03-!- hagabaka [n=quassel@cblmdm24-53-163-239.buckeyecom.net] has joined #wesnoth 20091221 15:44:58-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Hellrider, apoi, ardesh, namad6 20091221 15:46:34-!- Netsplit over, joins: namad6 20091221 15:49:21-!- Hellrider [n=ph34r@host88-178-dynamic.4-87-r.retail.telecomitalia.it] has joined #wesnoth 20091221 15:49:21-!- ardesh [n=ardesh@port-92-195-16-107.dynamic.qsc.de] has joined #wesnoth 20091221 15:49:21-!- apoi [n=andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20091221 16:11:15-!- Ken_Oh [n=dick@c-68-48-6-159.hsd1.md.comcast.net] has quit ["Leaving."] 20091221 16:13:17-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20091221 16:15:32< stork_> on board sound ftfinally, did itw 20091221 16:15:37< stork_> uhh 20091221 16:15:39< stork_> finally, did it 20091221 16:16:50-!- SekoIdiootti [n=chatzill@cs148185.pp.htv.fi] has joined #wesnoth 20091221 16:26:55-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20091221 16:31:28-!- Ken_Oh [n=dick@c-68-48-6-159.hsd1.md.comcast.net] has joined #wesnoth 20091221 17:08:16-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20091221 17:12:46-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20091221 17:21:35-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 110 (Connection timed out)] 20091221 17:25:00-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20091221 17:34:41-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20091221 17:37:14-!- Lancaster [n=Miranda@124.64.107.71] has quit [Client Quit] 20091221 17:49:43-!- Ken_Oh [n=dick@c-68-48-6-159.hsd1.md.comcast.net] has quit ["Leaving."] 20091221 18:04:14-!- Sir_Konrad [n=Sir_Konr@dpclt034064.direcpc.com] has joined #wesnoth 20091221 18:09:45-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth 20091221 18:13:32< stork_> someone should make an mmo based on wesnoth 20091221 18:15:53-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20091221 18:16:15< Blarumyrran> You wouldn't believe how many people say that. 20091221 18:17:39< SekoIdiootti> yeah, and all those are... just stupid, I think... Because Wesnoth isn't like that. 20091221 18:18:07< SekoIdiootti> (though, if someone did it, it would be...) 20091221 18:25:05< stork_> awesome 20091221 18:26:19< Aethaeryn> Here's how I see an MMO Wesnoth... "Player 342 won't end turn... Damn it. Just 148 more people before it's my turn." 20091221 18:26:56< Blarumyrran> ... did you just read the logs? 20091221 18:28:18< VurtualRuler98> Wesnoth MMO wouldn't be like that. 20091221 18:28:36< stork_> it wouldn't be turn based 20091221 18:28:36< VurtualRuler98> There'd be timer-controlled individual battles of armies that move along a map. 20091221 18:29:18< VurtualRuler98> It'd be like a browser game in some ways. You'd order your controlled forces around and they'd slowly move on the map. Then, battles would be fought if needed, using either AI leaders you put in charge, or your player leader. 20091221 18:29:27< VurtualRuler98> Over randomly generated terrain areas. 20091221 18:30:04< Aethaeryn> Obviously it would be infeasible to make a 500-player Wesnoth game just like an 8-player one. 20091221 18:30:26< Aethaeryn> Still, I bet the one person who knows how an MMO Wesnoth would work is the one person who would actually do the work rather than speculate. 20091221 18:30:52< Aethaeryn> Personally, I don't like MMOs... too addictive. 20091221 18:31:00< VurtualRuler98> I've already engineered it to a degree. 20091221 18:31:32< VurtualRuler98> All you have to do is generate a large wesnoth map to your likings, and use that as an overworld. Then, you play wesnoth on it, with leader units. 20091221 18:31:35< stork_> very addictive 20091221 18:32:05< Aethaeryn> Any kind of MMO can be addictive, whether it's World of Warcraft or a browser-based one that basically requires checking once a day. 20091221 18:32:20< VurtualRuler98> Instead of normal unit combat, you have whole games for each unit vs unit conflict, and manually spawn in their saved down units, then delete the overworld unit if needed. 20091221 18:32:21< Aethaeryn> Either way, any MMO eventually becomes a chore because it's purposefully drawn out. 20091221 18:32:36< VurtualRuler98> WoW isn't drawn out. 20091221 18:32:42< VurtualRuler98> You can get to level 60 in an hour! 20091221 18:33:06< Aethaeryn> What's the point of having those 60 levels then? 20091221 18:33:27< VurtualRuler98> I have no idea dude. 20091221 18:33:45< Blarumyrran> in an hour? 20091221 18:33:57< VurtualRuler98> Don't you remember that one guy who exploited that XP bonus thing? 20091221 18:34:02< Soul_keeper> the new intel atom gets 3fps in WoW ... 20091221 18:34:08< Blarumyrran> I havent played it myself, but I got th idea that it takes roughly a year 20091221 18:34:27< Aethaeryn> I actually kind of like the Guild Wars system... You get to level 20 about half way through, and that's the max 20091221 18:34:33< Aethaeryn> Then the rest actually is story-driven. 20091221 18:34:48< Aethaeryn> I've sworn off MMOs though so I've never finished it :P 20091221 18:39:01< moraes_> a wesnoth with interconnected scenarios that you could come and go 20091221 18:40:30 * stork_ hates chaotic units at night 20091221 18:40:32< moraes_> i was a wow player then someone stole my password and got my mage to sell stuff on ebay and blizzard suspended me 20091221 18:40:40< moraes_> :P 20091221 18:41:02< moraes_> thanks god! i was free of wow! 20091221 18:42:24< Soul_keeper> lol, I heard Mr. T plays Wow 20091221 18:44:03-!- aheinecke_ [n=quassel@g227221153.adsl.alicedsl.de] has joined #wesnoth 20091221 18:44:37< moraes_> yes. he is a female gnome. 20091221 18:44:45< Aethaeryn> WoW should be classified as a narcotic, imo. 20091221 18:44:57< stork_> so should wesnoth 20091221 18:45:08< Aethaeryn> I was once in line at a fast food place and two guys behind me in line for maybe 30 minutes couldn't talk about anything else but WoW 20091221 18:45:47< moraes_> wow. that was a long line. fast food is not fast anymore. :-/ 20091221 18:47:35< zookeeper> why anyone would think that "an mmo based on wesnoth" would mean based on the game mechanics of wesnoth instead of the world of wesnoth is quite beyond me right now. 20091221 18:48:12< Blarumyrran> Because there is no popular precedent for world of wesnoth without mechnanics of it 20091221 18:48:46< zookeeper> fine 20091221 18:49:14< moraes_> could be a trivial rpg like those corean ones 20091221 18:49:32< moraes_> i mean, not hardcore. which is what people here would expect i suppose. 20091221 18:49:42< moraes_> *which is not 20091221 18:50:26< moraes_> what is the name of the company. very popular in korea. 20091221 18:50:32< moraes_> nexus or something 20091221 18:50:34< zookeeper> still, you can't keep the TBS nature in a MMO. 20091221 18:50:42< zookeeper> so you'd have to make the gameplay very different anyway 20091221 18:51:15< moraes_> what is TBS? 20091221 18:51:38-!- SekoIdiootti [n=chatzill@cs148185.pp.htv.fi] has quit ["ChatZilla 0.9.86 [Firefox 3.5.6/20091201220228]"] 20091221 18:51:45< Aethaeryn> moraes_: go certain places at lunch and find out what "fast food" is 20091221 18:51:56< Aethaeryn> Noon's the worst time to be hungry. 20091221 18:51:59< Aethaeryn> :P 20091221 18:52:44< Aethaeryn> zookeeper: Yes, I was *joking* when I said you'd have to wait on your turn for hundreds of people to play. 20091221 18:53:07< moraes_> oh, Turn Based Strategy :P 20091221 18:53:09< Aethaeryn> A turn-based-like-Wesnoth game can barely be played with 6 people 20091221 18:54:50< moraes_> make it for a browser. make it run nicely on iphone, android and chrome os. win! 20091221 18:55:41 * moraes_ prepares to show his browser based wesnoth 20091221 18:56:49< Blarumyrran> There is an iphone version of wesnoth 20091221 18:57:19< moraes_> wesnoth can be better on a small screen 20091221 18:57:21-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20091221 19:03:09< Aethaeryn> idk about Wesnoth on a small screen 20091221 19:03:16< Aethaeryn> Wesnoth is awesome on a large screen 20091221 19:03:30< Aethaeryn> The only problem is that the buttons like "end turn" are hard to read at that scale. :P 20091221 19:03:58< Blarumyrran> That button is only for newbs, anyway :) 20091221 19:05:14< Aethaeryn> ctrl+space? 20091221 19:05:21< Aethaeryn> or just no end turn? :P 20091221 19:07:13< Blarumyrran> ctrl+space, or just rightclick/movedown/leftclick is faster too 20091221 19:07:20< moraes_> ah, man. more and more people will play on smaller screens. and there's no ctrl there. 20091221 19:08:26< Aethaeryn> what's with the trend to small screens like netbooks? 20091221 19:08:39< Aethaeryn> My computer is about 15'' and personally, I'd rather buy a larger laptop than a smaller one. 20091221 19:08:47< moraes_> phones, whatever. 20091221 19:09:09< moraes_> when you're in transit, you won't take a 21'' with you 20091221 19:09:37-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20091221 19:10:08< Blarumyrran> You can just wait for some inside-iris chips too; really that must be the future of screens 20091221 19:15:56< moraes_> smaller screens are also good news for pixel artists. :P 20091221 19:16:56-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20091221 19:20:12-!- hagabaka [n=quassel@unaffiliated/hagabaka] has quit [Remote closed the connection] 20091221 19:43:53-!- lukjad007 is now known as lukjad100 20091221 19:44:15-!- lukjad100 is now known as lukjad007 20091221 20:09:56< stork_> FUUUUUUUUUUUUU i'm losing all my fckn good units 20091221 20:13:00-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091221 20:15:57< Sir_Konrad> stork_, get more. 20091221 20:17:00< stork_> i don't want more level 1s :[ 20091221 20:20:07< Espreon> Too bad.™ 20091221 20:20:36< stork_> stupid game 20091221 20:44:43-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20091221 20:44:47-!- SonIcco [n=SonIcco@pD9511743.dip0.t-ipconnect.de] has joined #wesnoth 20091221 20:45:54-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit [Read error: 60 (Operation timed out)] 20091221 20:55:58-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [] 20091221 21:05:31< Hellrider> http://hasthelargehadroncolliderdestroyedtheworldyet.com/ 20091221 21:05:33< Hellrider> :D 20091221 21:06:23< stork_> how come some units get healed more than others? 20091221 21:07:17< Soul_keeper> stork_, if a unit don't move/attack/get-attacked it heals an extra +2 20091221 21:07:41-!- Ken_Oh [n=dick@c-68-48-6-159.hsd1.md.comcast.net] has joined #wesnoth 20091221 21:07:46< stork_> ah right 20091221 21:08:12< stork_> can healing units stack? if i put 2 healers around a unit that doesn't move will it get +18 hitpoints? 20091221 21:11:26< Soul_keeper> something like that 20091221 21:11:29-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20091221 21:14:50< shadowmaster> stork_: no 20091221 21:15:19< stork_> :[ 20091221 21:15:20< shadowmaster> it'd heal 10 hitpoints assuming the most powerful adjacent healer can heal 8 20091221 21:15:21-!- moraes_ [n=moraes@187.39.148.176] has quit [Read error: 110 (Connection timed out)] 20091221 21:15:32< stork_> lame 20091221 21:15:44< stork_> so having 3 healers is really a waste 20091221 21:15:58< shadowmaster> no, it was lame when it was possible to heal one single unit to its maximum with 6 adjacent healers. 20091221 21:16:28< shadowmaster> you are supposed to use the other healers with other injured units 20091221 21:17:00< stork_> ic 20091221 21:18:48-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth 20091221 21:19:11-!- Ken_Oh [n=dick@c-68-48-6-159.hsd1.md.comcast.net] has quit ["Leaving."] 20091221 21:44:53-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit ["Lahkun"] 20091221 21:50:53-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20091221 21:54:59< Aethaeryn> stork_: Probably have at most 2 healers per front. 20091221 21:55:20< Aethaeryn> Depends on your playstyle though. 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