--- Log opened Thu Jan 07 00:00:06 2010 20100107 00:01:19< Crab_> but this would reduce the 'functional' aspect of fai.. as these are operations with side effect 20100107 00:04:20< deekay> As a sidenote, there are already operations with side effects for bebuging purposes :) 20100107 00:04:37< deekay> Crab_: But how would a fai CA look like then? 20100107 00:04:39-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote closed the connection] 20100107 00:05:46< Crab_> execute, in most cases, would be easy, like : 'execute items which are in the list of considered moves' 20100107 00:06:23< Crab_> that's very similar to what autoevaluation currently does 20100107 00:06:37< Crab_> we only need to delay it until we're actually chosen to execute this 20100107 00:09:03< deekay> ok.. and where is this place for "local fai variable" ? 20100107 00:09:39< Crab_> deekay: it should be scoped to the fai candidate action scope, and can be accessed through formula_ai object 20100107 00:10:09< Crab_> e.g. fai candidate action can set it up before evaluation and grab it after evaluation, and restore it before execution 20100107 00:11:13< deekay> Crab_: ok, could you write some simple example of move that would use this approach? 20100107 00:11:22< Crab_> trying to do so atm... 20100107 00:13:16< Crab_> hard to do. still, there's alternate way which is suitable for quite a big number of actions: 20100107 00:13:29< Crab_> " do_scoring_and_pick_best_possible(potential_actions,'a',get_score(a)) " 20100107 00:14:00-!- Tallken [n=f2f93bf5@93.102.48.200.rev.optimus.pt] has joined #wesnoth-dev 20100107 00:14:24< Crab_> e.g. wrap the logic into a big function do_scoring_and_pick_best_possible() which will run a user-specified get_score function on each of potential_actions and return a pair 20100107 00:14:29-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has joined #wesnoth-dev 20100107 00:14:40< Crab_> it is possibly that it can even be written in fai 20100107 00:14:53-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100107 00:15:19-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100107 00:16:08-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20100107 00:16:09< deekay> And where would be is_ok check? 20100107 00:16:39< Crab_> inside that do_scoring_and_pick_best_possible function 20100107 00:17:12< deekay> So we would need a fai function to check it... 20100107 00:17:32< Crab_> yes, looks like that 20100107 00:17:33< deekay> With ligic in C++ that has dynamic_casts 20100107 00:17:38< deekay> logic even 20100107 00:17:47< Crab_> yes. those casts can be later refactored away 20100107 00:19:19< Crab_> the point of hiding all logic inside a big function is, of course, making writing those functions easier for newcomers 20100107 00:19:49< deekay> dyes 20100107 00:19:52< deekay> yes' 20100107 00:20:05< Crab_> e.g. : do_scoring_and_pick_best_possible (move(me.loc,loc(1,1)), {AI_CA_COMBAT_SCORE}-10 ); 20100107 00:20:12< deekay> ok, it look all ok, besides this dynamic_cast thing imho 20100107 00:20:30< Crab_> well, this is a technical point and it can be removed later 20100107 00:20:35< deekay> Yes 20100107 00:20:41< Crab_> the user doesn't see it, after all :) 20100107 00:20:48< deekay> Good for him. :) 20100107 00:21:16-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 54 bugs, 245 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100107 00:22:38< Crab_> so, this'll replace top with bottom: http://pastebin.mozilla.org/695219 20100107 00:23:12< Crab_> or, more strictly, http://pastebin.mozilla.org/695220 20100107 00:24:10< Crab_> I'll need a lot of functions to make it all easier to write... 20100107 00:48:34-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20100107 01:23:35-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100107 01:30:49-!- SonIcco [n=SonIcco@pD9511593.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100107 01:39:05-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100107 01:45:42-!- PK [n=pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20100107 01:48:56-!- Tallken [n=f2f93bf5@93.102.48.200.rev.optimus.pt] has quit ["Leaving"] 20100107 01:58:20-!- loonycyborg 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[n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20100107 04:37:07-!- Ivanovic_ is now known as Ivanovic 20100107 05:04:35-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100107 05:24:47-!- Jetrel [n=Jetrel@wesnoth/artist/jetrel] has joined #wesnoth-dev 20100107 05:32:40< CIA-61> jetryl * r40588 /trunk/data/core/images/units/monsters/ (5 files): Added the images for the L2 riderless wolf. 20100107 05:33:00< Jetrel> No new strings there, shouldn't break the stringfreeze. 20100107 05:38:08-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100107 05:42:25-!- Chusslove [n=Chusslov@brsg-d9bee8e5.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20100107 05:49:15-!- Chusslove [n=Chusslov@brsg-d9bef2ea.pool.mediaWays.net] has joined #wesnoth-dev 20100107 06:06:29-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has 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Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100107 12:22:09-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20100107 12:28:20< CIA-61> ilor * r40589 /trunk/src/gui/dialogs/lobby_main.cpp: lobby debug logging adjustments 20100107 12:28:24< CIA-61> ilor * r40590 /trunk/src/gui/dialogs/ (lobby_main.cpp lobby_main.hpp): 20100107 12:28:24< CIA-61> Fix a crash on clicking "send private message" in the lobby. 20100107 12:28:24< CIA-61> It was caused by the known issue with a widget being deleted from it's own signal handler, worked around by delaying a playerlist update occuring in switch_to_window. 20100107 12:34:06-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20100107 12:35:20< ilor_> AI0867: ^ 20100107 12:41:50-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20100107 12:44:42< Ivanovic> zookeeper: https://gna.org/bugs/index.php?15066 20100107 12:48:38< CIA-61> ilor * r40591 /trunk/src/gui/dialogs/ (lobby_main.cpp lobby_main.hpp): fix joining games by a doubleclick on the gamelist 20100107 12:48:45< CIA-61> ilor * r40592 /trunk/src/gui/dialogs/lobby_main.cpp: do not ask for a password when trying to observe a game, since it's not needed anyway 20100107 12:50:15< Ivanovic> nice 20100107 12:52:21< ilor_> mordante: there's an issue when a gamelist update takes place while there's a sub-dialog open (ie teh player info dialog in the lobby), the lobby overwrites the dialog 20100107 12:53:45< ilor_> mordante: should I keep track of it in my code and prevent the updates or is it a more general issue you'd like to handle? 20100107 12:56:56< ilor_> mordante: note that this problem does not appear when for example the old-gui settings dialog is shown in the lobby 20100107 13:03:09< zookeeper> Ivanovic, checking.. 20100107 13:06:47< zookeeper> Ivanovic, looks like it's been that way for years, maybe always 20100107 13:07:14< Ivanovic> bug or feature? 20100107 13:07:16< zookeeper> i'll fix it anyway, since it doesn't really make any sense 20100107 13:07:19< Ivanovic> somehow i think this is more like a bug 20100107 13:08:04< zookeeper> yeah, pretty surely just a copy-paste mistake originally, since those are the coordinates of another merman cage 20100107 13:09:28< CIA-61> zookeeper * r40593 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg: Fixed bug #15066 by placing the stray merman around the same cage as the rest. 20100107 13:16:18< Ivanovic> ilor_: don't forget to mark https://gna.org/bugs/index.php?15058 as fixed, if it really is 20100107 13:16:20< Ivanovic> ;) 20100107 13:26:03< stikonas> wesbot: topic 20100107 13:26:05-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 54 bugs, 245 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100107 13:26:05< CIA-61> ilor * r40594 /trunk/src/editor/action.cpp: (untested) fix for a gcc warning in some gcc versions 20100107 13:29:15< CIA-61> ivanovic * r40595 /trunk/RELEASE_NOTES: long forgotten purge of old release notes... 20100107 13:34:46-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [] 20100107 14:29:08-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100107 14:53:02-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100107 14:54:03-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 113 (No route to host)] 20100107 15:03:23-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20100107 15:15:20-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100107 15:20:24-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100107 15:21:10-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 104 (Connection reset by peer)] 20100107 15:24:15-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20100107 15:43:19< CIA-61> silene * r40596 /trunk/src/help.cpp: Fixed help display when the first advance-from/to unit is hidden. (Fix for bug #15067.) 20100107 15:44:22-!- fendrin [n=fabi@88-134-75-97-dynip.superkabel.de] has joined #wesnoth-dev 20100107 15:45:34-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has quit ["Leaving"] 20100107 15:51:27< CIA-61> crab * r40597 /trunk/src/ai/testing/ca.cpp: fixed retreat from a very bad position to bad position being not considered 20100107 15:51:33< CIA-61> crab * r40598 /trunk/ (changelog src/ai/formula/function_table.cpp): Fixed unit_at formula ai function to return null on null input 20100107 15:53:47-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20100107 15:53:48-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20100107 15:53:56-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20100107 16:13:59-!- allefant [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20100107 16:18:54-!- teaser [n=tsr@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100107 16:21:03< teaser> esr (or any other bug-tracker deamon): this can be marked 'fixed' I think https://gna.org/bugs/?10381 (I'm searching to find if a FR has been made already) 20100107 16:26:32< teaser> and while we are at it: this too https://gna.org/bugs/?9681 can be marked 'fixed' as there is a double-click dialog offering the same options) 20100107 16:27:49-!- elias [n=elias@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20100107 16:28:48-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100107 16:30:47< Soliton> allefant: the unicode error is not fixed. afaict the problem is that glob.glob() doesn't return unicode. 20100107 16:31:32< AI0867> wesbot: log r40590 20100107 16:31:33< wesbot> ilor * r40590 : Fix a crash on clicking "send private message" in the lobby.It was caused by the known issue with a widget being deleted from it's own signal handler, worked around by delaying a playerlist update occuring in switch_to_window. 20100107 16:31:37< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=40590 20100107 16:32:25< allefant> Soliton: is there some quick way for me to reproduce this? 20100107 16:33:21< allefant> (i.e. not involving download of the whole 1.6 addon server contents...) 20100107 16:33:41< Soliton> allefant: run wmllint on the Wesnoths_kaempfer addon. 20100107 16:34:05< allefant> oh, so wmllint also uses this 20100107 16:34:30< allefant> can you give me the command to get that addon? 20100107 16:34:31< Soliton> s/wmllint/wmlunits/ 20100107 16:34:36< allefant> oh, heh 20100107 16:34:55< Soliton> --download=Wesnoths_kaempfer 20100107 16:37:46< ilor_> AI0867: is the crash fixed for you? 20100107 16:39:01< allefant> hm, wmlunits is only scanning mainline 20100107 16:40:31< AI0867> ilor_: haven't tested yet 20100107 16:40:56-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100107 16:40:57< allefant> Soliton: where would i put the Wesnoths_kaempfer folder to be picked up? 20100107 16:41:40< allefant> unfortunately all I have from Wesnoth is a fresh svn checkout from trunk and i forgot all about the directory structure :P 20100107 16:44:14-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 54 (Connection reset by peer)] 20100107 16:44:21-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100107 16:47:17< AI0867> ilor: now the dialog disappears as soon as I hover over any button (except for that button) 20100107 16:47:30< AI0867> clicking it (close button works too) causes a segmentation fault 20100107 16:47:31< AI0867> #0 0x00000000 in ?? () 20100107 16:47:31< AI0867> #1 0x0846acb9 in gui2::event::implementation::fire_event >, gui2::event::ttrigger> () 20100107 16:48:24< AI0867> #2 0x0846b2d3 in gui2::event::fire_event_double_click<(gui2::event::tevent)11, (gui2::event::tevent)12, &(gui2::tevent_executor::wants_mouse_left_double_click() const), boost::function >, gui2::event::ttrigger> () 20100107 16:48:29< AI0867> #3 0x08468182 in gui2::event::tdispatcher::fire () 20100107 16:49:50< Soliton> allefant: put it under campaigns or add-ons. 20100107 17:03:49-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100107 17:11:33-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20100107 17:17:30< Ivanovic> wow, that reported post *really* is bad regarding use of smilies... 20100107 17:20:22-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20100107 17:22:36-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has joined #wesnoth-dev 20100107 17:23:37< allefant> Soliton: i used "-u tmp" and tried putting it in "tmp/campaigns" and "tmp/add-ons" but it always says 0 units found 20100107 17:25:57-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20100107 17:28:48< Soliton> allefant: are you using 1.6 wmlunits? 20100107 17:29:40< allefant> no 20100107 17:29:55< allefant> trunk 20100107 17:34:41< Soliton> does it work with 1.6 wmlunits? 20100107 17:54:39-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100107 17:58:34-!- f_ [i=8a25f909@gateway/web/freenode/x-lcnnabximjwqrily] has joined #wesnoth-dev 20100107 18:01:09< AI0867> ilor: got my reply? 20100107 18:01:51< ilor> AI0867: yeah, managed to reproduce, must be a different thing 20100107 18:02:55-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20100107 18:03:39-!- loonycyborg [n=sergey@ppp79-139-137-151.pppoe.spdop.ru] has joined #wesnoth-dev 20100107 18:06:29-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100107 18:07:35< esr> Crab_: Will the RCA AI fix the north-west bias issue? (bug #12978) 20100107 18:10:02-!- Noyga [n=noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100107 18:11:52< Crab_> esr: no, it should not fix it by itself. 20100107 18:15:58-!- Crab_ [n=Crab_@wesnoth/developer/crab] has quit [Read error: 104 (Connection reset by peer)] 20100107 18:19:00-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100107 18:21:16-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 53 bugs, 243 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100107 18:36:59< CIA-61> torangan * r40599 /trunk/ (changelog po/wesnoth-lib/he.po): hebrew translation update 20100107 18:54:18-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20100107 19:35:46-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100107 19:37:06-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20100107 19:41:03-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 104 (Connection reset by peer)] 20100107 19:41:05-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100107 19:41:45-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100107 19:55:42-!- dtiger [i=596fb03c@gateway/web/freenode/x-gtvqtllwpuluqooi] has joined #wesnoth-dev 20100107 19:56:22-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100107 20:08:46< Rhonda> Did anyone try wesnoth on the N900 yet? Does it work, is there some "port" or are the official Debian packages usable for that? 20100107 20:11:44< zookeeper> i'm gonna rename core/images/terrain/stars/blue1.png to blue.png, since that's the naming scheme which works with the terrain graphics macros 20100107 20:12:31< Ivanovic> Rhonda: it should be possible to just compile and use it 20100107 20:12:38< Ivanovic> no idea if there is a "maemo binary" 20100107 20:12:40< zookeeper> it's not used in mainline, but probably by some UMC 20100107 20:12:41-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100107 20:13:19< Ivanovic> though in general the normal game started with --smallgui --fullscreen should be anything required 20100107 20:16:11-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20100107 20:16:24< CIA-61> zookeeper * r40600 /trunk/data/core/images/terrain/stars/blue.png: Renamed terrain/stars/blue1.png to blue.png, so that the star images can be used with the standard terrain graphics macros. 20100107 20:17:23-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Success] 20100107 20:21:03< CIA-61> silene * r40601 /trunk/src/help.cpp: Typo. 20100107 20:29:23-!- SonIcco_ [n=SonIcco@217.81.24.116] has quit [Remote closed the connection] 20100107 20:37:40-!- dtiger [i=596fb03c@gateway/web/freenode/x-gtvqtllwpuluqooi] has quit ["Page closed"] 20100107 20:42:07-!- Adam [n=Adam@75-175-16-104.ptld.qwest.net] has joined #wesnoth-dev 20100107 20:42:20-!- Adam is now known as Guest41265 20100107 20:53:22< CIA-61> ai0867 * r40602 /trunk/data/scenario-test.cfg: Add testcase for combining animation with ~CS() image path function 20100107 21:21:54< silene> AI0867: i'm a bit surprised by this commit; how come you put the image operators after the delay rather than after the file path? 20100107 21:23:02-!- Noyga [n=noyga@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20100107 21:34:25-!- f_ [i=8a25f909@gateway/web/freenode/x-lcnnabximjwqrily] has left #wesnoth-dev [] 20100107 21:35:27-!- PK [n=pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20100107 21:41:53< CIA-61> silene * r40603 /trunk/src/halo.cpp: Fixed segfault on invalid halo. 20100107 21:52:13< CIA-61> silene * r40604 /trunk/src/halo.cpp: Fixed split of halo description. 20100107 21:52:16< CIA-61> silene * r40605 /trunk/data/scenario-test.cfg: Fixed position of image operators. 20100107 21:55:18< CIA-61> silene * r40606 /trunk/data/scenario-test.cfg: Removed broken test. 20100107 21:58:59-!- Guest41265 [n=Adam@75-175-16-104.ptld.qwest.net] has quit ["Leaving"] 20100107 22:18:22< CIA-61> silene * r40607 /trunk/data/scenario-test.cfg: Fixed position of image operators. 20100107 22:20:59< AI0867> silene: right, that's one error 20100107 22:24:10< silene> AI0867: that being said, i don't understand why image operators seem not to be applied to halos 20100107 22:29:42-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100107 22:30:27-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit ["Leaving."] 20100107 22:40:30-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20100107 22:42:51< Ivanovic> boucman: do you know why image operators are not applied to halos? 20100107 22:43:06< boucman> no, good question 20100107 22:43:37< boucman> actually, what haloes are you thinking of ? unit haloes ? 20100107 22:44:49-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100107 22:45:28< Ivanovic> IIRC there is/was a bug report about this, too 20100107 22:45:39< Ivanovic> it is just that silene mentioned it about 5mins before you joined 20100107 22:46:01< boucman> Ivanovic: if you find it, assign to me, i'll have a look this we 20100107 22:46:08< boucman> how are we doing lobby-wise ? 20100107 22:46:17< Ivanovic> we are significantly improving 20100107 22:46:33< Ivanovic> that is: atm there is still the jumping, but load is down to a reasonable level 20100107 22:46:48< boucman> ok, so on our way, but not there yet :) 20100107 22:46:51< Ivanovic> (though it should be tested some times in the afternoon on saturday since that is probably when the load is highest 20100107 22:48:07< Ivanovic> boucman: at least i think there was also some report in the forums about differences between normal images and images done via halo 20100107 22:48:23< Ivanovic> differences in the syntax to use and stuff like that 20100107 22:48:52< boucman> hmm 20100107 22:49:01< boucman> not unit haloes, then, maybe terrain haloes 20100107 22:51:19< Ivanovic> http://forums.wesnoth.org/viewtopic.php?f=4&t=28372 20100107 22:56:34< Ivanovic> boucman: what shall we do with this patch since dfranke is MIA, too 20100107 22:56:37< Ivanovic> https://gna.org/patch/?1165 20100107 22:57:44< boucman> Ivanovic: I assigned it to me, i'll see if i fix it or transform it into EasyCoding 20100107 22:58:09< boucman> i might also reassign to mordante if it's gui2 (i think recall is now) 20100107 22:58:51< Ivanovic> not sure, might also be fendrin who currently works on a redone recuit/recall dialog... 20100107 22:58:59< Ivanovic> (that is in his branch he works on that) 20100107 22:59:54< boucman> true, i might have misunderstood the commits 20100107 23:00:23< boucman> anyway it's on me now, i'll deal with it later (and to anybody reading irclog, feel free to reassign if you know the right person) 20100107 23:00:41< Ivanovic> why do i think that noone will reassign it... 20100107 23:00:43< Ivanovic> ;) 20100107 23:00:47-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100107 23:01:08< Ivanovic> in general i really like the bugtracker lately 20100107 23:01:16< boucman> you never know... since someone is actually working on that part, it might even be marked as "wont do" pretty fast 20100107 23:01:19< Ivanovic> bugs are basically fixed just a *really* short time after they are entered 20100107 23:01:24< Ivanovic> often in less than 24h 20100107 23:16:54-!- allefant [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20100107 23:17:50-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100107 23:29:47-!- SonIcco [n=SonIcco@pD9511874.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100107 23:32:42-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.86 [Firefox 3.0.17/2009122116]"] 20100107 23:38:20-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20100107 23:45:18-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20100107 23:54:00< AI0867> wesbot: log 40604 20100107 23:54:01< wesbot> silene * r40604 : Fixed split of halo description. 20100107 23:54:01< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=40604 20100107 23:55:22-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] --- Log closed Fri Jan 08 00:00:14 2010