--- Log opened Mon Jan 11 00:00:33 2010 20100111 00:02:03-!- alink [n=alink@wesnoth/developer/alink] has left #wesnoth-dev ["bye"] 20100111 00:08:31-!- Tallken [n=f2f93bf5@a85-139-93-218.cpe.netcabo.pt] has quit [Excess Flood] 20100111 00:08:51-!- Tallken [n=f2f93bf5@a85-139-93-218.cpe.netcabo.pt] has joined #wesnoth-dev 20100111 00:18:33-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100111 00:30:04-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100111 00:42:25-!- BroodKiller [n=Jakobs@chello087207048099.chello.pl] has quit ["Leaving."] 20100111 01:05:44-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100111 01:14:56-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote closed the connection] 20100111 01:23:57-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20100111 01:42:37-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100111 02:03:49< YogiHH> fendrin, you still there? 20100111 02:03:58< fendrin> YogiHH: yes 20100111 02:04:41< YogiHH> fendrin: there was a huge gamestate rewrite by Crab_ to fix some bugs regarding multiple leaders, it seems 20100111 02:05:24< YogiHH> fendrin: Unfortunately, it completely broke mp campaigns (haven't checked anything else) 20100111 02:05:59< fendrin> YogiHH: Oh, that is a pitty. I have looked forward to see some real cool multiplayer campaigns. 20100111 02:07:00< YogiHH> fendrin: I spend the last 3 hours trying to nail the problem down and i think i found it, but that rewrite is so massive that i don't know if i am right about that. And it would take hours to test it out properly, as you have to consider normal campaigns and mp campaigns as well. 20100111 02:08:32< YogiHH> Plus you need to test a couple of scenarios for each, like loading from start-of-scenario save, loading from snapshot, testing carry-over from start-of-campaign without intermediate loading, testing carry-over from loaded savegame etc 20100111 02:09:43< YogiHH> fendrin: I am unsure how to proceed with that. I don't really want to do all those tests due to time restrictions. 20100111 02:11:29< Ivanovic> YogiHH: the way to go is: post a bug report listing your current findings and assigning it to crab_ 20100111 02:11:31< Ivanovic> ;) 20100111 02:11:33< fendrin> YogiHH: Crab is skilled enough to deal with the damage he did. I would ask him to take care about the issue. 20100111 02:12:17< Ivanovic> (IIRC he does read the backlogs, the bug report is just to be sure that it is not missed) 20100111 02:14:16< fendrin> YogiHH: And the multiplayer campaign feature isn't used in mainline yet. It's not documented in the wiki. So there won't be many UMC broken, if any. This means the problem is not release critical for 1.8. 20100111 02:15:20< YogiHH> fendrin: You are wrong, people are playing "World Conquest" and other mp campaigns on the 1.6 server. 20100111 02:16:15< fendrin> YogiHH: I will add all further knowledge I can gather when testing my stuff to the bug report. Are you sure with "World Conquest"? As far as I know it has been around long before the feature was implemented. 20100111 02:16:59< YogiHH> Ivanovic: I am not sure if Crab_ is aware of all the different scenarios that can happen when loading from a savegame. 20100111 02:17:07-!- Tallken [n=f2f93bf5@a85-139-93-218.cpe.netcabo.pt] has quit [Read error: 54 (Connection reset by peer)] 20100111 02:17:13< YogiHH> fendrin: Which feature are you talking about, mp campaigns? 20100111 02:17:35< fendrin> YogiHH: Persistent sides in multiplayer campaigns. 20100111 02:17:43< Ivanovic> YogiHH: sure, he does not have the info required unless someone tells him the possible scenarios and differences 20100111 02:18:10< fendrin> YogiHH: But crab is quite fit. He is learning much quicker than me for example. 20100111 02:18:24< YogiHH> Ivanovic: Exactly, that's why i would like to talk to him about that instead of just filing a bug report. He is on FOSDEM, too, right? 20100111 02:18:34< Ivanovic> yes, he will be at fosdem 20100111 02:18:41< Ivanovic> (at least that is the latest plan) 20100111 02:18:46-!- Tallken [n=f2f93bf5@a85-139-93-218.cpe.netcabo.pt] has joined #wesnoth-dev 20100111 02:19:21< YogiHH> ok, i guess it is best to handle things there, then. This is complex enough that communication via chat is becoming difficult 20100111 02:21:10< YogiHH> fendrin: Correct, persistent sides have been added for 1.7 20100111 02:21:59< fendrin> YogiHH: If you like we can try if World Conquest is broken on the dev mp server right now. 20100111 02:23:07< YogiHH> i have a "sandbox campaign" that euschn did to test carry-over for mp campaigns. That is definitely broken, i used it for debugging during the previous hours. 20100111 02:24:27< YogiHH> anyway, i need sleep. 20100111 02:25:23< fendrin> YogiHH: Have a good night :-) 20100111 02:27:12< YogiHH> Crab_: It's up to you, i suggest to wait until FOSDEM for fixing mp campaigns, but if you want to have a look at it before, check out if getting the leader_cfg in team_builder is right using the side_cfg_ member. My guess is that this should be the player_cfg_ member instead. However, i am not sure about side effects on normal campaigns and i haven't tested for the mp clients either (just... 20100111 02:27:15< YogiHH> ...the host). 20100111 02:27:45< YogiHH> night everyone 20100111 02:27:51-!- YogiHH [n=chatzill@d052140.adsl.hansenet.de] has left #wesnoth-dev [] 20100111 02:32:03-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20100111 02:32:36-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20100111 02:48:56-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [] 20100111 02:55:50-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100111 03:27:21-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit ["insert lame command line in quit message here"] 20100111 03:47:04-!- Tallken [n=f2f93bf5@a85-139-93-218.cpe.netcabo.pt] has quit ["Leaving"] 20100111 04:06:35-!- Netsplit lindbohm.freenode.net <-> irc.freenode.net quits: wesbot, PK, Rhonda, CIA-61 20100111 04:06:53-!- Netsplit lindbohm.freenode.net <-> irc.freenode.net quits: ilor, Skystriker 20100111 04:07:56-!- Netsplit over, joins: Skystriker, ilor 20100111 04:08:25-!- Netsplit over, joins: wesbot, Rhonda, PK, CIA-61 20100111 04:09:25-!- SonIcco_ [n=SonIcco@pD9511B23.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100111 04:11:56-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100111 04:14:35-!- Ivanovic_ [n=ivanovic@dtmd-4db2d29e.pool.mediaWays.net] has joined #wesnoth-dev 20100111 04:22:51-!- Chusslove [n=Chusslov@brsg-d9bef117.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20100111 04:23:21-!- Tallken [n=f2f93bf5@93.102.64.151.rev.optimus.pt] has joined #wesnoth-dev 20100111 04:25:49-!- SonIcco [n=SonIcco@217.81.8.111] has quit [Read error: 101 (Network is unreachable)] 20100111 04:28:23-!- Chusslove [n=Chusslov@brsg-d9bee2b3.pool.mediaWays.net] has joined #wesnoth-dev 20100111 04:30:58-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20100111 04:32:35-!- Ivanovic_ is now known as Ivanovic 20100111 04:40:23-!- Blueblaze [n=nick@99.158.47.180] has joined #wesnoth-dev 20100111 04:54:47-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100111 04:55:45-!- Tallken [n=f2f93bf5@93.102.64.151.rev.optimus.pt] has quit ["Leaving"] 20100111 05:02:31-!- dtiger [n=dtiger@dynamic-vpdn-93-125-64-244.telecom.by] has joined #wesnoth-dev 20100111 05:22:19-!- PK [n=pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has quit [Read error: 104 (Connection reset by peer)] 20100111 05:24:11-!- PK [n=pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20100111 05:41:34-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100111 06:06:47-!- dtiger [n=dtiger@dynamic-vpdn-93-125-64-244.telecom.by] has quit ["Konversation terminated!"] 20100111 06:10:49-!- Blueblaze [n=nick@99.158.47.180] has quit [Read error: 110 (Connection timed out)] 20100111 06:12:36-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100111 06:21:16-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 56 bugs, 243 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100111 06:45:10-!- Doppp [n=asdasd@unaffiliated/doppp] has left #wesnoth-dev [] 20100111 06:55:07-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20100111 06:55:22-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["Leaving"] 20100111 07:12:13-!- crimson_pinvin [n=ben@64.201.60.211] has joined #wesnoth-dev 20100111 07:12:44-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 60 (Operation timed out)] 20100111 07:13:00-!- crimson_pinvin is now known as crimson_penguin 20100111 07:13:33-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 113 (No route to host)] 20100111 07:28:18-!- StandYourGround [n=Adium@230.121.55.224.guam.net] has joined #wesnoth-dev 20100111 07:30:47-!- StandYourGround [n=Adium@230.121.55.224.guam.net] has left #wesnoth-dev [] 20100111 07:35:38-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100111 07:37:50-!- faryshta [n=faryshta@189.146.34.235] has joined #wesnoth-dev 20100111 07:38:06< faryshta> Hi, what even triggers the "variation" tag? 20100111 08:17:58-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20100111 08:21:01-!- Appleman1234 [n=Appleman@131.181.102.167] has quit [Read error: 60 (Operation timed out)] 20100111 08:22:25-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20100111 08:24:38-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100111 09:07:30-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["I hereby license this one-sentence quit message under CC-0 (basically public domain)."] 20100111 09:50:46-!- YogiHH [i=c3f5f304@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100111 09:50:56< YogiHH> hello 20100111 09:51:47-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100111 10:15:43< Ivanovic> moin 20100111 10:23:22-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 104 (Connection reset by peer)] 20100111 10:49:21-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100111 10:57:22-!- loonybot [n=loonybot@ppp79-139-137-149.pppoe.spdop.ru] has joined #wesnoth-dev 20100111 10:58:14-!- loonycyborg [n=sergey@ppp79-139-137-149.pppoe.spdop.ru] has joined #wesnoth-dev 20100111 11:13:45-!- PK [n=pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has quit [Nick collision from services.] 20100111 11:49:46-!- fkhodkov [n=fedor76@ppp-78-24-26-36-bras0.istra.ru] has joined #wesnoth-dev 20100111 12:00:24-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100111 12:08:43-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20100111 12:09:26-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100111 12:57:15-!- faryshta [n=faryshta@189.146.34.235] has quit [Read error: 110 (Connection timed out)] 20100111 13:39:21-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 54 (Connection reset by peer)] 20100111 13:39:31-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100111 13:52:59-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100111 14:07:32-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has quit [Remote closed the connection] 20100111 14:51:01< CIA-61> ivanovic * r40661 /trunk/po/ (wesnoth/fi.po wesnoth-lib/fi.po): updated Finnish translation 20100111 15:06:12< fendrin> Hello 20100111 15:09:43< fendrin> "while (!pq.empty() )" fails with "*** glibc detected *** /home/fabi/pathfind_build/wesnoth: free(): invalid next size (fast): 0xadbaaac8 ***". Instead of calling the empty method it jumps in the deconstructor of the vector which is the type of pq. 20100111 15:18:14-!- fkhodkov [n=fedor76@ppp-78-24-26-36-bras0.istra.ru] has quit [Read error: 104 (Connection reset by peer)] 20100111 15:48:46-!- fkhodkov [n=fedor76@ppp-78-24-26-36-bras0.istra.ru] has joined #wesnoth-dev 20100111 15:53:22-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100111 16:07:16< YogiHH> fendrin: did you find something about that error? 20100111 16:08:09-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has joined #wesnoth-dev 20100111 16:09:15< fendrin> YogiHH: Yes, it must have something todo with my extra teleport locations. If I comment the codelines that copy them in the array over which the whileloop iterates all goes well. I don't get what sideeffeckt is causing this because the teleport locations have nothing todo with the int vector which is failing. 20100111 16:10:52< YogiHH> fendrin: The most common reason for this behaviour seems to be memory corruption, often caused by off-by-one array sizes. But you are probably using a vector to store your teleport locations? 20100111 16:12:03-!- SonIcco_ [n=SonIcco@pD9511B23.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20100111 16:14:13< fendrin> YogiHH: Yes, it's a vector. 20100111 16:17:59< YogiHH> If it is about memory corruption, it can be very tricky to find. The source of it might be somewhere else in code you never touched (although experience teaches that in most cases it is related to your code ;) 20100111 16:20:19< fendrin> YogiHH: You are right, I am creating a vector that is too short to hold all my data. Stupid me. Thanks for the help :-) 20100111 16:20:53< AI0867> a vector should automatically expand, so that shouldn't be an issue? 20100111 16:22:08< fendrin> AI0867: Yes, if you use the push_back or whatever it is called method. But the code uses lowlevel direct addressing stuff to be performant. So the vector is created in the right size at the beginning, and filled with evil pointer arithmetic. 20100111 16:25:58 * YogiHH wonders why we use STL containers if afterwards we ignore their strengths ;-P 20100111 16:26:56< fendrin> YogiHH: Right, the vector could be an array, that wouldn't vorgaugeln the user a certain amount of safety. 20100111 16:27:07< YogiHH> hehe 20100111 16:42:51-!- GNUtoo [n=GNUtoo@host199-139-dynamic.45-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20100111 16:43:27< GNUtoo> hi,I copied the data dir and some other dirs in /usr/share/wesnoth of the htcdream and I've got that error: 20100111 16:43:33-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100111 16:43:34< GNUtoo> http://scap.linuxtogo.org/files/c8c74032cd763011a37393aa53de2e14.png 20100111 16:44:26< GNUtoo> here's the part that has the problem: http://pastebin.com/m6851eeda 20100111 16:50:21< fendrin> GNUtoo: What exactly did you copy from where to where? And why? 20100111 16:50:38< GNUtoo> basically the htcdream is 480x320 20100111 16:50:54< GNUtoo> wesnoth for iphone works with 480x320 20100111 16:50:58< GNUtoo> so I copied that: 20100111 16:51:28< GNUtoo> data fonts images sounds from the iphone wesnoth to the standard one on my htcdream 20100111 16:51:29< fendrin> GNUtoo: The htcdream is an Iphone compatible piece of hardware? 20100111 16:51:43< GNUtoo> no but mine runs GNU/Linux 20100111 16:51:43< GNUtoo> and I copied only the data 20100111 16:52:01< GNUtoo> they are both compiled with tinyGUI and lowmem 20100111 16:52:08< Soliton> yours doesn't run the iphone version of wesnoth. 20100111 16:52:15< GNUtoo> yes 20100111 16:52:36< fendrin> But you copied the data file from the iphone into the normal linux version? 20100111 16:52:44< GNUtoo> more or less 20100111 16:53:04< fendrin> And why? 20100111 16:53:07< GNUtoo> normal linux version would be -DTINY_GUI -DLOW_MEM 20100111 16:53:08-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100111 16:53:18< GNUtoo> because wesnoth just doesn't work with 480x320 screen by default 20100111 16:53:22< GNUtoo> it needs the themes 20100111 16:53:34< GNUtoo> but after copying the theme I had issues 20100111 16:53:41< GNUtoo> with terrain 20100111 16:53:43< GNUtoo> that was not displayed 20100111 16:54:31< GNUtoo> maybe it's because of the small ram I have? 20100111 16:55:17< GNUtoo> basically there are assertions that prevent it from working with screen that are too small 20100111 16:55:43< GNUtoo> I'll look for the minimum res 20100111 16:56:52< GNUtoo> maybe the default one could work at 400x300 but I wonder how usable it would be 20100111 16:57:29< Soliton> the iphone port has many changes. ask the creator in what way his work might be usable on your device. 20100111 16:57:45< GNUtoo> ok 20100111 16:57:52< Soliton> randomly mixing things and then asking us to find what's wrong is not going to work well. 20100111 16:58:12< GNUtoo> ok thanks 20100111 16:59:25< Ivanovic> GNUtoo: there is a reason that the default theme only allows to go down to 400x300 since that is the min it was possible to make it look decent 20100111 16:59:37< Ivanovic> that is: without leaving out significant information 20100111 16:59:51< Ivanovic> in general *many* things were changed for the iphone port, so it does not really count... 20100111 17:00:15< GNUtoo> ok I'll try with default data@400x300 20100111 17:00:59-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit ["Leaving."] 20100111 17:02:08< Ivanovic> though you have to run make install or the imagemagick commands will not be applied 20100111 17:02:23< Ivanovic> (yes, after setting things up with the tiny gui param and compiling everything) 20100111 17:02:33< GNUtoo> ok 20100111 17:02:37< GNUtoo> thanks 20100111 17:03:03< GNUtoo> but I wondered if the iphone port used imagemagick...that's why I copied the data as-is when it didn't work 20100111 17:03:17< Ivanovic> the images are scaled down IIRC 20100111 17:03:17< GNUtoo> (imagemagick-native for scalling down the pictures) 20100111 17:03:42< Ivanovic> basically the step that is done when running make installing, a conversion of the images to the smaller size 20100111 17:04:47< GNUtoo> I know 20100111 17:05:28< GNUtoo> tough I didn't know where exactly in make or make install it was done 20100111 17:06:01< GNUtoo> so in order to activate 400x300 20100111 17:06:08< GNUtoo> should I use 400x300 reolution 20100111 17:06:18< GNUtoo> or is 640x320 ok? 20100111 17:08:56< Ivanovic> you can run the installed version with tinygui active in a window and test things this way on your desktop box 20100111 17:09:21< Ivanovic> have a look at the theme files, the last time i had a look at those things in fixed some stuff was shortly before wesnoth 1.4 was out 20100111 17:13:26< GNUtoo> ok 20100111 17:13:41< GNUtoo> I was told that the changes to made where in themes files 20100111 17:13:47< GNUtoo> the default one to be more exact 20100111 17:14:16< Ivanovic> you can diff the "mainline" theme files and the iphone theme files, those *significantly* differ 20100111 17:14:29< Ivanovic> beside this *many* things in the sources were changed, too 20100111 17:16:06< GNUtoo> ok 20100111 17:22:19< GNUtoo> I'll go and try to make some changes and fix the audio dep in the recipe when I'll come back 20100111 17:22:24-!- GNUtoo [n=GNUtoo@host199-139-dynamic.45-79-r.retail.telecomitalia.it] has quit ["Leaving"] 20100111 17:23:07< Skystriker> Would it be acceptable for me to do a once-over of Legend of Wesmere dialogue? 20100111 17:23:18< Skystriker> Or do I have to wait til 1.8 for the string freeze to be over 20100111 17:24:47< Soliton> you can start doing it now but any changes will have to wait for after 1.8, yes. 20100111 17:25:25< Soliton> also you probably want to coordinate with the low maintainers. 20100111 17:34:52< Ivanovic> crimson_penguin: might be somehow relevant for you, no idea... http://forums.wesnoth.org/viewtopic.php?f=6&t=28491&start=0 20100111 17:43:43-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote closed the connection] 20100111 18:05:14-!- fmunoz [n=chatzill@201-0-203-222.dial-up.telesp.net.br] has joined #wesnoth-dev 20100111 18:05:38< fendrin> Skystriker: Hello, I am the maintainer of LoW. 20100111 18:05:53< Skystriker> Heyas 20100111 18:05:54< Skystriker> ! 20100111 18:05:57< Skystriker> Did you write it? 20100111 18:06:12-!- YogiHH [i=c3f5f304@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100111 18:06:45< fendrin> No, the campaign's author is santi, a dad with tho sons. Most of the campaigns story text is written by esr or santi. 20100111 18:06:55< Skystriker> Okiez 20100111 18:06:58< fendrin> s/tho/two 20100111 18:07:08< Skystriker> What is your opinion of the dialogue in LoW? 20100111 18:07:28< Skystriker> I also have some issues with thin plot development in some areas but that's more a matter of taste 20100111 18:07:40< fendrin> Most of the parts that esr has rewritten is quite fine. Some of the older parts don't match it. 20100111 18:08:02< Skystriker> Okiez 20100111 18:08:18< fendrin> What areas of the plot are too thin? 20100111 18:08:26< Skystriker> The main plot development part I was curious about was the Cleodil romance thing came outta nowhere for me 20100111 18:08:33< Skystriker> I'd just like some more foreshadowing for that 20100111 18:08:50< Skystriker> It's just a bunch of scenarios with no hinting at that, and then bam they're in love <_< 20100111 18:08:55< Skystriker> Or perhaps I missed something :P 20100111 18:09:33< fendrin> Yeah, that is true. But it's hard to introduce a romance in the middle of blooth and corpses. But If you have any idea... 20100111 18:10:13< Skystriker> I'll go over it again, just wanted to know if you were amenable to some dialogue changes or if it was pretty set in stone. 20100111 18:10:34< Skystriker> I did a once-over on AOI with the maintainer before 20100111 18:10:42< Skystriker> I'm blanking on who it was though, this was some time ago 20100111 18:11:07< Skystriker> Do you have an e-mail you'd like me to submit my proposed changes to or should I put it here or on the forums 20100111 18:11:19< Ivanovic> Skystriker: there is the writers forum 20100111 18:11:25< Ivanovic> this is probably the best place to use 20100111 18:11:32< Skystriker> okiez 20100111 18:11:34< fendrin> yes, the writers forum is the right place. 20100111 18:11:47< Skystriker> I should have it for you in a couple days then, thanks :) 20100111 18:13:19-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20100111 18:14:49< fendrin> Skystriker: Most of the love story is told in the story only scenarios. Maybe you skiped through them? 20100111 18:15:02< Skystriker> Nope 20100111 18:15:14< Skystriker> I'm more likely to have missed something in an actual scenario 20100111 18:16:58< fendrin> No, that is unlikely. There is not much romance in the scenario dialogues. But having Cleodil more to say was on my TODO. That can bring the relationship to Kalenz being more plausible. 20100111 18:17:54< esr> Skystriker: I wrote the romance, after someone told me that it had been santi's intention but he didn't consider he had the skill to do it properly. 20100111 18:18:35< Skystriker> I noticed a lot of TODOs in the WML 20100111 18:18:47< Skystriker> I can submit updated scenario files if that would be more convenient 20100111 18:19:07< Skystriker> Might be able to do most of them while I'm at the story 20100111 18:19:59< fendrin> Skystriker: The best way to contribute code is by sending patches. 20100111 18:20:23< esr> Can't do it until after 1.8, when the string freeze ends. 20100111 18:20:52< Skystriker> I must confess that while I've done some WML fiddling and helped out with dialogue, I've never submitted a patch :( 20100111 18:21:02< Skystriker> I've failed like 4 times at compiling Wesnoth <_< 20100111 18:21:20< Skystriker> Not sure if that's a prerequisite, being able to test the patch. 20100111 18:21:44< fendrin> As long as you only change wml and not the c++ source there is no need to recompile. 20100111 18:21:45< Skystriker> The release blockers for 1.8 are the MP lobby right now, correct? 20100111 18:21:56< fendrin> yes 20100111 18:21:56< Skystriker> Ah, ok. 20100111 18:22:08< Skystriker> Oh, and ingame crash bugs 20100111 18:22:30< fendrin> The svn tool can give you patches simply by executing the svn diff command. 20100111 18:22:58< Skystriker> Ok then 20100111 18:23:06< Skystriker> Is there a (very) rough ETA on 1.8? 20100111 18:23:22< fendrin> Yes, two month in the past :-P 20100111 18:23:26< Skystriker> lol 20100111 18:24:10< Skystriker> Then again I can't see any relevant difference to the campaign between now and whenever 1.8 is, so no reason not to do it regardless. 20100111 18:24:55< fendrin> Right, the wml of the campaigns is in string and feature frezze now. So you can take it as a stable base. 20100111 18:44:40-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20100111 18:48:57-!- Noyga [n=noyga@AVelizy-151-1-91-177.w86-205.abo.wanadoo.fr] has joined #wesnoth-dev 20100111 18:55:15< CIA-61> fendrin * r40662 /branches/fendrin_pathfind/src/ (astarsearch.cpp pathfind.cpp pathfind.hpp): Fixed the normal pathfinding again. Mage teleport and custom teleport is still segfaulting. 20100111 18:58:06-!- allefant [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20100111 19:08:26< Soliton> allefant: any news on the encoding issue? 20100111 19:08:36< Soliton> allefant: what python version did you use to test? 20100111 19:09:01< allefant> it never found my add-ons folder :/ 20100111 19:09:09< allefant> and didn't get around to read up on the filesystem yet 20100111 19:09:11< Soliton> oh, right. 20100111 19:09:22< allefant> if you could give me an exact, complete commandline to use... 20100111 19:10:07< allefant> oh, i remember now 20100111 19:10:24< allefant> i got the 1.6 version which took some time so i forgot about it 20100111 19:11:06< Soliton> it found the units with that? 20100111 19:11:27-!- elias [n=elias@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20100111 19:12:05< allefant> trying now 20100111 19:15:06-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100111 19:17:59< allefant> Parsing addons ... 0 units found. 20100111 19:18:17< allefant> i did this with the 1.6 version: ../data/tools/wmlunits -l C -o out -n -d ../data -u . 20100111 19:18:34< crimson_penguin> Ivanovic: my opinion is it's not worth changing it since it's SDL that does it, but mentioning it in the tutorial could be a good idea 20100111 19:18:42< allefant> Soliton: and ./add-ons/Wesnoths_kaempfer exists 20100111 19:18:50< Soliton> and you have a campaigns dir with the add-ons in there? 20100111 19:19:02< Soliton> for 1.6 you need campaigns. 20100111 19:19:26< allefant> ah, that worked :) 20100111 19:21:54< allefant> hm 20100111 19:22:20-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100111 19:22:29< allefant> it's actually a genuine error it seems 20100111 19:22:33< mordante> servus 20100111 19:22:46< allefant> the filenames themselves are invalid utf8 20100111 19:22:46< allefant> weird 20100111 19:24:04< allefant> Soliton: the bug might be in wesnoth_addon_manager 20100111 19:24:04< Soliton> yes, but i'm guessing wesnoth handles it fine. 20100111 19:24:13< Soliton> hmm 20100111 19:24:24< allefant> do you have a version of Wesnoth_kaempfer downloaded in-game? 20100111 19:24:31< Soliton> nope. 20100111 19:24:36< allefant> i'll compile wesnoth here... but will take some time 20100111 19:24:37< Soliton> i'll see if it works. 20100111 19:25:03< allefant> ls campaigns/Wesnoths_kaempfer/units/saurianer/ 20100111 19:25:05-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20100111 19:25:10< allefant> Saurianischer-k?mpfer.cfg 20100111 19:25:24< allefant> i assume when downloaded in-game, instead of the ? there will be an ä 20100111 19:27:31< Soliton> the addon seems to work. 20100111 19:28:47< Soliton> it's pretty messed up because of case sensitivity issues though. 20100111 19:29:25< Soliton> but the Saurianischer kämpfer unit for example works. 20100111 19:29:49< mordante> crimson_penguin, if really wanted we could wire crtl-click to right click on the Mac with gui2 20100111 19:30:01-!- giusef [n=giusef@unaffiliated/giusef] has quit [Remote closed the connection] 20100111 19:30:05< allefant> Soliton: does the addon with the ? names work? 20100111 19:30:11< allefant> or did you re-download it? 20100111 19:30:18< mordante> crimson_penguin, if so best file a FR so I can do it once the game is converted to gui2 20100111 19:30:24< Soliton> allefant: it works with the ?-names. 20100111 19:30:39< allefant> hm 20100111 19:30:56< Soliton> allefant: as much as it can work on a non-windows system with the case issues... 20100111 19:31:00< allefant> i wonder if they have an actual ? in the name, or it's just ls displaying invalud utf8 20100111 19:31:06< crimson_penguin> mordante: oh, might be a good idea 20100111 19:31:19< allefant> Soliton: if you re-download it in-game, are there still ? in the names? 20100111 19:31:38< crimson_penguin> mordante: but then wouldn't cmd and ctrl click be right-click? 20100111 19:31:44< crimson_penguin> not sure if that'd be good... maybe 20100111 19:31:59< Soliton> allefant: i can't easily get on the addons server from here. 20100111 19:32:22< allefant> ah, ok... i'll try once i have it compiled here 20100111 19:32:32 * allefant goes looks which boost libraries he's still missing 20100111 19:32:47-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20100111 19:34:15< Soliton> allefant: yes, same filenames that way. 20100111 19:35:54< mordante> crimson_penguin, not sure how it should behave on a mac, but would be nice if the mouse feels native on the mac 20100111 19:36:17< crimson_penguin> mordante: well, ctrl+click is indeed the normal right-click alternative 20100111 19:38:08< Soliton> allefant: when using latin1 the symbols are correct. 20100111 19:39:55-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20100111 19:41:41-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100111 19:59:41< Skystriker> Ivanovic is the writer and maintainer of IftU, correct? 20100111 19:59:55< zookeeper> umm, no 20100111 20:00:02< zookeeper> shadowmaster is 20100111 20:00:02< Skystriker> Or was that shadowmaster 20100111 20:00:06< Skystriker> Right, my bad. 20100111 20:00:19< Skystriker> Thanks. 20100111 20:00:34-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100111 20:02:33< thespaceinvader> boucman: so, in order to TC and image that is not, by default, TCed, you simply need to add ~TC to the image path? 20100111 20:02:40< thespaceinvader> or is it more complex than that? 20100111 20:03:45< boucman> i'm not sure, check the image path documentation you probably need to give it a palette, since it's not aware of the unit it's in 20100111 20:04:31< thespaceinvader> ah, OK 20100111 20:05:01< thespaceinvader> so, you couldn't, for instance, make a projectile recolour to the team colour of the unit that fired it, easily? 20100111 20:05:08< thespaceinvader> or a halo? 20100111 20:06:59< Sapient> boucman: TC and RC do take the source palette as arguments 20100111 20:07:09< Sapient> which 99% of the time is magenta of course 20100111 20:07:19-!- mjs-de [n=mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100111 20:07:29< boucman> Sapient: do they take the team number to use too ? 20100111 20:07:35< boucman> afk ~15' 20100111 20:07:43< Sapient> TC takes a team number, yes 20100111 20:08:15< Sapient> but you probably won't know the team number when you are defining the [unit_type] 20100111 20:09:14-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20100111 20:09:21< Skystriker> Is shadowmaster's native tongue english? 20100111 20:09:30< Skystriker> I seem to recall him saying he was learning it. 20100111 20:11:25< Skystriker> I mean no disrespect with that question, btw 20100111 20:13:32< loonycyborg> Skystriker: No. It's Spanish. He's from Chile. 20100111 20:13:40< Skystriker> Okay, thanks. 20100111 20:29:20< allefant> Soliton: figured out the problem, it's a little oddity in the 2.x version of glob.glob 20100111 20:29:34< allefant> if you pass it an unicode string, it returns unicode filenames 20100111 20:29:49< allefant> so to work with invalid unicode, must not pass an unicode string 20100111 20:40:59< CIA-61> mordante * r40663 /trunk/ (9 files in 5 dirs): Move tstacked_widget_definition to a new file. 20100111 20:48:40-!- mjs-de [n=mjs-de@wh.Uni-Dortmund.DE] has quit [Read error: 60 (Operation timed out)] 20100111 20:49:32-!- GNUtoo|oeee [n=root@host199-139-dynamic.45-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20100111 20:50:18< allefant> Soliton: this campaign also seems to have numerous other encoding issues 20100111 20:50:35< allefant> Soliton: want me to commit the fix, or paste the patch somewhere? 20100111 20:54:15< allefant> hehe, when i open one of the .cfg files in geany, it uses a blank tab (where the filename should be) 20100111 20:54:35< allefant> wesnoth's unicode handling is really robust for it to be able to deal with this 20100111 20:56:14< loonycyborg> allefant: Why? It just assumes that everything is in utf-8. 20100111 20:56:37< allefant> yes, but this campaign has invalid utf8 sequences in it 20100111 20:56:57< allefant> (or rather, it's in latin1) 20100111 20:57:06< loonycyborg> That matters only if you wnat to do something with it other than copying. 20100111 20:57:11< loonycyborg> *want 20100111 20:57:40< allefant> yeah, but it seems to work 20100111 20:57:57< allefant> otherwise it wouldn't have been uploaded to the addon server, right? :P 20100111 20:58:57-!- mjs-de [n=mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100111 20:59:12< CIA-61> mordante * r40664 /trunk/ (9 files in 4 dirs): Move ttext_box_definition to a new file. 20100111 21:00:31< loonycyborg> allefant: The problem happened because utf-8 for everything rule seems to be broken for filenames. 20100111 21:01:07< allefant> yeah 20100111 21:01:49< allefant> when uploading files from windows it would be ideal to convert filenames to utf8 20100111 21:03:33< loonycyborg> Yes. And better use unicode winapi calls. 20100111 21:04:22< loonycyborg> Otherwise everything will be in 'native' encoding which will likely be unable to represent all unicode chars.. 20100111 21:07:06< allefant> "recruit=Trll Welp, Young Oge" 20100111 21:07:21< allefant> the files look totally botchered to me 20100111 21:07:37< allefant> this simply can't work, not even in windows 20100111 21:09:46< CIA-61> mordante * r40665 /trunk/src/ (7 files in 3 dirs): Move ttoggle_button_definition to a new file. 20100111 21:10:18< CIA-61> mordante * r40666 /trunk/po/wesnoth-lib/POTFILES.in: Add a file forgotten in the last commit. 20100111 21:12:44-!- GNUtoo|oeee [n=root@host199-139-dynamic.45-79-r.retail.telecomitalia.it] has quit [Read error: 113 (No route to host)] 20100111 21:20:30< CIA-61> mordante * r40667 /trunk/ (9 files in 4 dirs): Move ttoggle_panel_definition to a new file. 20100111 21:21:17 * shadowmaster is afk 20100111 21:22:30< Soliton> allefant: i'm just interested in the fatal error going away. don't care if that addon works or not. :-P 20100111 21:23:11< Soliton> allefant: commit away. 20100111 21:26:00-!- dtiger [n=dtiger@dynamic-vpdn-93-125-66-52.telecom.by] has joined #wesnoth-dev 20100111 21:28:34< CIA-61> mordante * r40668 /trunk/ (8 files in 4 dirs): Move ttooltip_definition to a new file. 20100111 21:30:29-!- GNUtoo [n=GNUtoo@host199-139-dynamic.45-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20100111 21:30:44< GNUtoo> hi, what is the best strategy for : 20100111 21:30:53-!- PK [n=pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20100111 21:31:05< GNUtoo> *making wesnoth work with smaller screen like 480x640,480x320 320x240 etc... 20100111 21:31:11< GNUtoo> *making it usable 20100111 21:31:18< GNUtoo> on theses screens 20100111 21:31:37< GNUtoo> there is a iphone port but I wonder what I should take and leave in it 20100111 21:31:46< CIA-61> elias * r40669 /branches/1.6/data/tools/ (unit_tree/helpers.py wesnoth/wmlparser.py wmlunits): [wmlunits] fixed some problems with latin1 filenames 20100111 21:32:25< boucman> GNUtoo: first compile with the correct option (lowmem and tiny_display, or something like that) 20100111 21:32:41< GNUtoo> done 20100111 21:32:42< allefant> guess i should also apply it to trunk 20100111 21:33:13< boucman> GNUtoo: if you could do a checkout of the iphone port, do a diff with the base, and look what's in there, you probably find some interesting stuff to port wrt input 20100111 21:33:26< boucman> if you post a patch to gna, i would be very gratefull :) 20100111 21:34:30< GNUtoo> boucman, ok thanks 20100111 21:34:43< GNUtoo> the version of the iphone port is? 20100111 21:35:36< mordante> 1.6.x 20100111 21:35:54< boucman> yes, porting it to 1.8 would be even better ;) 20100111 21:36:23< mordante> indeed 20100111 21:36:30< Ivanovic> it was based against 1.6.3 IIRC 20100111 21:36:59< boucman> is the iphone maintainer still active on the forum, btw ? 20100111 21:37:26< Ivanovic> no idea 20100111 21:37:38< GNUtoo> ah ok 1.6.3 20100111 21:37:40< allefant> how many copies did it sell? 20100111 21:37:47< GNUtoo> it's the exact .3 that is interresting 20100111 21:38:20< GNUtoo> (btw just an unimportant curiosity...did he gave back something to wesnoth project?) 20100111 21:39:11< mordante> AFAIK money, his modifications and maybe some publicity 20100111 21:40:35< GNUtoo> ok 20100111 21:40:56-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100111 21:41:03< Ivanovic> Last visited: 05 Jan 2010, 08:15 20100111 21:41:11< Soliton> allefant: yes, also commit to trunk or i can do that for you. 20100111 21:41:27< Ivanovic> so he was not online for some days, but hey, 6 days is basically nothing so i'd guess that he is still active 20100111 21:43:10< CIA-61> mordante * r40670 /trunk/ (8 files in 4 dirs): Move twindow_definition to a new file. 20100111 21:46:04< Soliton> allefant: "# Note: glob.glob will return" seems like you got distracted writing that note? :-) 20100111 21:48:12< allefant> yeah, only slept 4 hours last night :P 20100111 21:48:39< allefant> just checked on the ipod, seems wesnoth is now a free app 20100111 21:48:44< allefant> so i "bought" it 20100111 21:49:20< Soliton> i thought there was only a half price deal going on atm. 20100111 21:49:20< allefant> Soliton: i'm repairing the comment 20100111 21:49:38< allefant> i hope not or i just threw away 2€ 20100111 21:50:44-!- stikonas [n=and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100111 21:52:06< Soliton> allefant: http://www.topappcharts.com/340691963/app-details-battle-for-wesnoth.php 20100111 21:52:21< Soliton> allefant: looks like there is also a free version to test. 20100111 21:53:11< CIA-61> elias * r40671 /trunk/data/tools/ (unit_tree/helpers.py wesnoth/wmlparser.py wmlunits): [wmlunits] fixed some problems with latin1 filenames 20100111 21:53:44< allefant> it made nr 6 in RPGs... guess it sold at least a few 100 copies then 20100111 21:59:23-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 104 (Connection reset by peer)] 20100111 22:00:10-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit ["Leaving."] 20100111 22:05:14< Rhonda> Soliton: sweet. 20100111 22:06:30-!- fmunoz [n=chatzill@201-0-203-222.dial-up.telesp.net.br] has quit [Read error: 60 (Operation timed out)] 20100111 22:07:44< GNUtoo> wow "We can help you get it running good no matter what device you have." 20100111 22:07:48< GNUtoo> nice 20100111 22:10:28-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100111 22:11:25< esr> zookeeper: Somebody just posted a couple of minor Liberty bugs on the tracker, should both be easy to fix. I've assigned them to you. 20100111 22:12:07< allefant> oh, the free version has only one campaign 20100111 22:12:16< allefant> and no multi player 20100111 22:12:32< esr> allefant: Which one? HttT? 20100111 22:12:45< allefant> the south guard 20100111 22:12:54-!- _jbx_ [n=jbailey@12.190.80.225] has joined #wesnoth-dev 20100111 22:13:31< allefant> also no way to play multiplayer or random maps against ai apparently 20100111 22:13:38< esr> No multiplayer is reasonable given the platform. 20100111 22:13:45< allefant> and it crashed upon trying to load the campaign o_O 20100111 22:14:03-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Remote closed the connection] 20100111 22:14:06< Soliton> that's why it's there to test, i guess. :-P 20100111 22:14:08< allefant> there's full internet support 20100111 22:14:20< allefant> i'm sure someone posted SDLNet to it 20100111 22:14:22< allefant> *ported 20100111 22:14:39< allefant> so shouldn't have been hard to keep it in the game :) 20100111 22:14:51< Soliton> yeah, i'm pretty sure mp works in the full version. 20100111 22:15:41-!- dtiger [n=dtiger@dynamic-vpdn-93-125-66-52.telecom.by] has quit [Remote closed the connection] 20100111 22:16:24< allefant> hm, actually... since it's GPL, i should be able to find the source and just compile it myself 20100111 22:17:01< boucman> allefant: the source is somewhere on sourceforge, not sure how installing on iphone wo itunes work, though 20100111 22:17:18< Ivanovic> allefant, boucman: *not* on sf.net 20100111 22:17:20< allefant> with dev license and xcode 20100111 22:17:23< Ivanovic> the sources are linked from the frontpage 20100111 22:17:31< Ivanovic> there is a link named "iphone" 20100111 22:17:39< Ivanovic> click that and you reach the projects homepage 20100111 22:17:52-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100111 22:17:59< Ivanovic> there are the sources, an extra bugtracker, some hints how to solve common problems, ... 20100111 22:19:21< Ivanovic> esr: and one "selling point" of the iphone port *is* that it is compatible to the current stable version and allows playing against players using osx, windows or linux on desktop machines 20100111 22:23:17-!- allefant [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20100111 22:35:24< CIA-61> zookeeper * r40672 /trunk/data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg: Probably fixed bug #15102. 20100111 22:39:17< GNUtoo> I don't understand... 20100111 22:39:36< GNUtoo> http://scap.linuxtogo.org/files/a21f1230deb816c6ff083d95af1e7764.png <- on 480x320 it works out of the box in the tutorial 20100111 22:39:50< GNUtoo> and If I remember well in 480x640 it does not 20100111 22:39:54< GNUtoo> I'll re-check 20100111 22:40:26< GNUtoo> and it's much faster on the htcdream 20100111 22:40:28< fendrin> Is it time to attack things? Looks like the tutorial needs some prose polishing ... 20100111 22:41:28< mordante> GNUtoo, 480x640 is larger as 640x480 and falls back to normal gui 20100111 22:41:38-!- Noyga [n=noyga@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20100111 22:41:51< GNUtoo> ah ok 20100111 22:42:00< GNUtoo> how can I change that? 20100111 22:42:50< mordante> thinking about the best solution, for now you can change data/gui/default/macros/_initial.cfg around line 225 20100111 22:43:40< GNUtoo> ok thanks a lot 20100111 22:45:55< mordante> I think we should add a extra resolution for this case since it also might change from the normal tiny gui 20100111 22:46:24< mordante> since it's smaller the portrait should maybe be even smaller as in tiny gui 20100111 22:46:40< GNUtoo> ok 20100111 22:47:44< mordante> but if changing _initial.cfg works I'd like to get some more feedback whether there are more things that need to be changed 20100111 22:49:00< GNUtoo> ok 20100111 22:49:09< GNUtoo> what should I change in it? the resolution? 20100111 22:49:41< GNUtoo> #define GUI_TINY__RESOLUTION ? 20100111 22:52:36< mordante> yes try to modify the values for width and height 20100111 22:54:19< GNUtoo> ok 20100111 22:54:27< GNUtoo> I put 400 and 300? 20100111 22:58:46< GNUtoo> (on the freerunner it takes ages to load) 20100111 22:59:42< Ivanovic> the freerunner ist not too fast... 20100111 23:00:08< GNUtoo> indeed 20100111 23:00:21< GNUtoo> wesnoth is so slow on it...it was faster before 20100111 23:00:22< wesbot> GNUtoo: Sometimes we are fast 20100111 23:00:39< mordante> put in the resolution of the freerunner 20100111 23:00:59< GNUtoo> ok 20100111 23:01:00< GNUtoo> thanks 20100111 23:03:15 * Ivanovic is still looking forward to his openpandora 20100111 23:03:32< mordante> maybe this fosdem? 20100111 23:03:33< Ivanovic> (though it most likely won't make it in time for fosdem 2010...) 20100111 23:04:08-!- Crab_ [n=Crab_@wesnoth/developer/crab] has quit ["Leaving."] 20100111 23:04:12< mordante> :-( 20100111 23:04:48< Ivanovic> looks like the moulds *might* be ready this friday, then the company in china produces some more samples and sends those to the dev in canada 20100111 23:05:08-!- Tallken [n=f2f93bf5@93.102.135.230.rev.optimus.pt] has joined #wesnoth-dev 20100111 23:05:09< GNUtoo> I'll try to come to fosdem btw 20100111 23:05:12< Ivanovic> so maybe on the 20th he can (if the cases really *are* done) give the green light for production of the cases 20100111 23:05:16< Ivanovic> GNUtoo: cool! 20100111 23:05:56< mordante> cool 20100111 23:06:36< Ivanovic> once the green light for the cases is given production of them needs "some days", then they are shipped to texas where the cases meet the boards plus some shipping and so on it will most likely be "past mid febuary" till the final devices really ship... 20100111 23:06:54< GNUtoo> mmm I bet the htcdream has problems with villages 20100111 23:07:07< GNUtoo> I see only flags 20100111 23:11:23< CIA-61> mordante * r40673 /trunk/src/gui/widgets/ (settings.cpp settings.hpp): Move tgui_definition out of the header. 20100111 23:11:26< CIA-61> mordante * r40674 /trunk/src/ (40 files in 4 dirs): Clean up includes due to settings changes. 20100111 23:11:49< mordante> AI0867, that^ should be the last settings change for now 20100111 23:12:04< mordante> GNUtoo, and you scaled down the terrain images? 20100111 23:12:27< GNUtoo> yes 20100111 23:12:30< GNUtoo> tinygui so yes 20100111 23:16:31< mordante> odd 20100111 23:17:27-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20100111 23:25:09-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100111 23:26:15-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20100111 23:26:58< mordante> I'm off night 20100111 23:27:35-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20100111 23:28:32< GNUtoo> http://pastebin.com/m5ca2cb1b 20100111 23:38:00-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100111 23:41:31-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100111 23:45:09-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100111 23:50:32-!- thespaceinvader_ [n=chatzill@cpc3-whit4-2-0-cust871.know.cable.virginmedia.com] has joined #wesnoth-dev 20100111 23:50:36-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20100111 23:50:55-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20100111 23:51:05-!- thespaceinvader_ is now known as thespaceinvader --- Log closed Tue Jan 12 00:00:42 2010