--- Log opened Sun Jan 17 00:00:33 2010 20100117 00:09:58< silidan> hm... is that so... 20100117 00:11:55< silidan> what i alsways wanted to know about wesnoth... the units how are they made? hadn drawn? 3d model made then rendered? or what? 20100117 00:13:11< silidan> also the orc units kinda remind me of good old fantasy board games like the black eye, hero quest and who knows what they were all called... 20100117 00:13:24< Espreon> I believe that they are made by hand. 20100117 00:13:24< silidan> i mean the miniatures from there 20100117 00:13:37< shadowmaster> silidan: drawn by hand. 20100117 00:13:39< silidan> by hand?... wow respect then 20100117 00:14:14< shadowmaster> all it takes is some good 2D graphics editor with complete PNG RGB+alpha support, e.g. the GIMP, Photoshop. 20100117 00:14:22< shadowmaster> oh, and skill. Can't forget the skill. 20100117 00:14:49< loonycyborg> silidan: 3D rendering wouldn't make it much easier. It would make it harder instead. 20100117 00:15:33< fendrin> esr: The german translator doesn't know how to translate the Ka'lian and elvish council right. Especialy since the Ka'lian is in wesmere in one and in grey wood in another campaign. 20100117 00:15:43< silidan> loonycyborg: i understand this, but since they ask for animations it actually would make it easier in the long run... 20100117 00:15:59< shadowmaster> silidan: not for the particular style used by Wesnoth 20100117 00:16:27< shadowmaster> also, good 3D artists working for free and good open-source applications are harder to find 20100117 00:16:52< silidan> shadowmaster: well good open source 3d app would be blender... 20100117 00:17:06< esr> fendrin: What campaign puts it in the Grey Woods? 20100117 00:17:10< shadowmaster> which is occasionally criticized as very hard to learn to use, silidan 20100117 00:17:23< fendrin> esr: The rise of wesnoth. 20100117 00:17:47< shadowmaster> esr: have you sync'ed the HttT Isle of the Damned map with TRoW yet? 20100117 00:17:57< silidan> shadowmaster: yes because the general ui is unfamiliar, you need to take a look at the cheat sheet and one simple tutorial and it gets pretty easy that way... 20100117 00:18:20< shadowmaster> silidan: how about hardware support? 20100117 00:18:22< silidan> like us etab to go into edit mode where oyu can edit geometry and such... 20100117 00:18:24< esr> fendrin: Well, anyway, I though the Ka'lian was an institution - the High Council of the Elves - rather than a place. 20100117 00:18:46< shadowmaster> I'd not be able to work in my add-ons if I had to use a modelling application, for example. 20100117 00:18:51< fendrin> esr: Okay, so it is mobile. 20100117 00:18:59< esr> shadowmaster: No, it was on my to-do list, thanks for reminding me. 20100117 00:19:15< shadowmaster> esr: you may want to hurry, 1.7.12 could be released tomorrow ;) 20100117 00:19:16< silidan> shadowmaster: what do you mean with how about hardware support? im not asking for 3d in wesnoth... just for 3d as basis to produce the unit pics and such... 20100117 00:19:40< shadowmaster> yeah, what I said above, silidan :P 20100117 00:20:02< Espreon> shadowmaster's hardware and 3D stuff do not get along so well... 20100117 00:20:17< shadowmaster> unfortunately, graphics controller support in FOSS operating systems tends to suck horribly 20100117 00:21:16-!- wesbot changed the topic of #wesnoth-dev to: 1.7.12 planned for Sunday or Monday | string/feature freeze active! | 58 bugs, 245 feature requests, 7 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100117 00:21:22< shadowmaster> anyway, IIRC there are many other practical reasons that have been discussed and considered before; that's my view as a Wesnoth user, add-on author and mainline developer and occasional artist 20100117 00:22:06-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit ["Lahkun"] 20100117 00:23:31< silidan> shadowmaster... dont get me wrong... i dont want 3d in wesnoth... i only wanted to know if some ppl use 3d models as a basis to render units and animtae units and render these animations so that the rendered result is used... 20100117 00:24:05< loonycyborg> silidan: AFAIK none do. 20100117 00:24:10< silidan> so that ppl only draw the 3d models whyle the renderer draws the actual pictures used in wesnoth... 20100117 00:24:29< silidan> ok question answered by loonycyborg 20100117 00:24:29< loonycyborg> Working in full 2D is much easier. 20100117 00:24:57-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20100117 00:25:02< loonycyborg> You know, animation in 3D isn't cakewalk either. 20100117 00:25:09< silidan> is there a limit on how many animation frames a attack move can have maximum? 20100117 00:25:28-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20100117 00:26:35-!- shadowm_laptop is now known as evilshadowmaster 20100117 00:27:04< shadowmaster> silidan: no practical limit; there are some convetions, but the unit's WML has full power oveer the animation code 20100117 00:27:21< silidan> loonycyborg: i do know this, but if you do alot of animations with a single unit and want more freedom 3d actually makes things easier i think 20100117 00:28:31< loonycyborg> It actually could pay off only if you need to draw it from different angles. 20100117 00:28:45< silidan> exactly... 20100117 00:33:59< zookeeper> 3D wouldn't really be good for anything except maybe blocking some things. 20100117 00:34:51< silidan> zookeeper what do you mean with blocking some things? ingame? or in production? 20100117 00:35:02< stikonas> and even if 3D would be better, it would take literally years to remake wesnoth, so it is not worth 20100117 00:35:18< silidan> i see... alot of ppl got me wrong... 20100117 00:35:38< stikonas> it took 2 years to remake portaits 20100117 00:36:45< silidan> i want wesnoth to stay 2D... i only talked about content creation tools... 20100117 00:37:48< zookeeper> silidan, this stuff: http://www.wesnoth.org/forum/viewtopic.php?p=404136#p404136 (the bottom of the post) 20100117 00:40:54< evilshadowmaster> silidan: that may be because many people have suggested things like "Wesnoth 3D" in the past 20100117 00:41:03< evilshadowmaster> or, shall I say, "every once in a short while" 20100117 00:41:13< stikonas> but all Wesnoth 3D clones looked really horible 20100117 00:41:21-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20100117 00:41:47< fendrin> There are 3d clones of wesnoth? 20100117 00:42:17< loonycyborg> It's very hard to make 3d art that doesn't look horrible. 20100117 00:43:01< loonycyborg> At least it's a separate skill than artist. 20100117 00:43:12< zookeeper> either you have to do good 3D art or just use cell-shading. everything looks ok cell-shaded. 20100117 00:47:21< stikonas> fendrin: http://www.silvertreerpg.org/ 20100117 00:47:45< silidan> yea i if someone want to make wesnoth 3d it would need some sort of warcraft 3 art style... also if someone wants wesnoth 3d why not realtime? go glest! 20100117 00:49:16-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20100117 00:50:05< loonycyborg> stikonas: This is not a 3d clone of wesnoth. 20100117 00:50:29< stikonas> yeah, idea is different but it uses wesnoth's artwork 20100117 00:50:41< silidan> nothing wrong with that... 20100117 00:50:43< evilshadowmaster> eefffcd src/git 20100117 00:51:06< silidan> but judging form the screenshots... well lets say planeshift... 20100117 00:51:33< stikonas> of course nothing is wrong, I thinks that many wesnoth developers worked on silvertree, but it will never achieve what wesnoth achieved 20100117 00:54:46< loonycyborg> Designing 3d models requires a different skillset than 2d art does, and FOSS world just doesn't have much of such specialists yet. 20100117 00:55:28-!- YogiHH [n=chatzill@d097175.adsl.hansenet.de] has left #wesnoth-dev [] 20100117 00:55:54< silidan> FOSS= free open source society? 20100117 00:56:15< loonycyborg> Free/Open Source Software. 20100117 00:56:47< silidan> yea thats true... anyone of you tried out yofranky? 20100117 00:57:09< evilshadowmaster> stikonas: "worked" is they key word there :P 20100117 00:58:19< stikonas> evilshadowmaster: btw, why are you evil now? 20100117 00:59:29< evilshadowmaster> stikonas: because. 20100117 00:59:43< stikonas> good answer for stupid question :) 20100117 01:00:12< shadowmaster> someone killed my family, destroyed my home town, shot my dog and ate my computer 20100117 01:00:22< shadowmaster> so, I became evil to get my vengeance 20100117 01:04:47< silidan> are you sure he ate your computer and not your dog 20100117 01:05:37< shadowmaster> yeah, pretty sure 20100117 01:10:40< silidan> good... 20100117 01:10:56< silidan> ok gus im out gn8 20100117 01:10:59< silidan> guys 20100117 01:11:04< silidan> and girls 20100117 01:11:10-!- silidan [n=rainer@p57A50B8A.dip0.t-ipconnect.de] has quit [Client Quit] 20100117 01:11:35 * shikadibot feels touched by that message 20100117 01:30:27-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100117 01:40:53-!- shadowmaster_ [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100117 01:41:12-!- evilshadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20100117 01:41:32-!- shadowmaster_ is now known as shadowm_laptop 20100117 01:43:36< CIA-53> esr * r40719 /trunk/data/campaigns/Heir_To_The_Throne/maps/05b_Isle_of_the_Damned.map: Import the new, somewhat less tropical version of the island from TRoW. 20100117 01:46:03-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100117 01:50:18-!- EdB [n=edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100117 02:05:21-!- Tallken [n=f2f93bf5@93.102.76.45.rev.optimus.pt] has quit ["Leaving"] 20100117 02:11:37-!- EdB [n=edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote closed the connection] 20100117 02:12:29-!- Chusslove [n=Chusslov@brsg-d9bef9a7.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20100117 02:17:19-!- shadowmaster is now known as NotShadowMaster 20100117 02:19:17-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100117 02:19:27-!- Chusslove [n=Chusslov@brsg-d9bef703.pool.mediaWays.net] has joined #wesnoth-dev 20100117 02:24:06-!- NotShadowMaster is now known as shadowmaster8 20100117 02:24:17-!- shadowmaster8 is now known as shadowmaster 20100117 02:25:49-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20100117 02:26:41-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20100117 02:35:34-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20100117 03:31:59-!- shadowmaster_ [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100117 03:35:06-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [Read error: 104 (Connection reset by peer)] 20100117 03:35:32-!- shadowmaster_ is now known as shadowm_laptop 20100117 04:05:11-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100117 04:07:40-!- Ivanovic_ [n=ivanovic@dtmd-4db2c4c5.pool.mediaWays.net] has joined #wesnoth-dev 20100117 04:15:12-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100117 04:23:46-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20100117 04:31:46-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [] 20100117 04:44:12-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [] 20100117 04:49:48< AI0867> esr: my first guess in bug #15113 was wrong: game_events::fire() uses locations only, so the unit itself is not stored. Therefore, in order to filter on the unit that died, the unit still needs to be on the gamemap at that point 20100117 04:58:03< AI0867> so fixing this bug would require one of two things: making the unit incorporeal, or rewriting the event system to accept units as well as locations 20100117 04:59:03< AI0867> where 'incorporeal' would mean it can get overwritten by [unit] and [unstore_unit] find_vacant=yes and would possibly mean other things too 20100117 04:59:51< AI0867> like not allowing it to speak 20100117 06:41:15-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20100117 06:59:25-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20100117 07:04:46-!- dtiger [n=dtiger@dynamic-vpdn-93-125-68-41.telecom.by] has joined #wesnoth-dev 20100117 07:27:19-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20100117 07:27:32-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20100117 07:32:53-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100117 07:36:48-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100117 07:37:35-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Remote closed the connection] 20100117 07:38:54-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100117 07:39:43-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Remote closed the connection] 20100117 08:29:35-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["quit()"] 20100117 08:48:14-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100117 09:09:53-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100117 09:18:07-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100117 09:34:03-!- EdB [n=edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100117 09:34:58-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100117 09:38:20-!- freim [n=hogne@wesnoth/artist/freim] has joined #wesnoth-dev 20100117 09:43:48-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100117 09:44:09< mordante> servus 20100117 09:44:33< freim> hi mordante 20100117 09:44:39< mordante> hi freim 20100117 10:06:57< mordante> Ivanovic_, I'll try to reproduce https://gna.org/bugs/?14770 tomorrow during lunch (I use Debian testing with fvwm as window manager there) 20100117 10:07:24< mordante> if I manage I'll file a Debian bug 20100117 10:28:00-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100117 10:31:12-!- EdB [n=edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote closed the connection] 20100117 10:33:45-!- dtiger [n=dtiger@dynamic-vpdn-93-125-68-41.telecom.by] has quit [Remote closed the connection] 20100117 11:04:55-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20100117 11:05:15-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100117 11:08:34-!- loonybot [n=loonybot@ppp79-139-137-149.pppoe.spdop.ru] has joined #wesnoth-dev 20100117 11:09:22-!- loonycyborg [n=sergey@ppp79-139-137-149.pppoe.spdop.ru] has joined #wesnoth-dev 20100117 11:19:36-!- Ivanovic_ is now known as Ivanovic 20100117 11:19:47< Ivanovic> moin 20100117 11:20:06-!- Noyga [n=noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100117 11:32:26< Ivanovic> zookeeper, esr: what is the status regarding units with duplicate ids? 20100117 11:33:00< Ivanovic> have you checked to make sure that all issues are fixed with those (eg via some script checking for the common reasons for those dupes)? 20100117 11:38:19< zookeeper> i haven't checked all possible cases, but i've checked the usual culprits (the unit macros) 20100117 11:40:42-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100117 11:41:18-!- stikonas [n=and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100117 11:43:02< Ivanovic> mordante: you probably have no idea what could be the cause of this one, right? 20100117 11:43:03< Ivanovic> http://forums.wesnoth.org/viewtopic.php?f=4&t=28554&start=0 20100117 11:43:33-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100117 11:47:25< mordante> Ivanovic, no but I can reproduce it 20100117 11:47:34< Ivanovic> oaky 20100117 11:48:03< Ivanovic> so probably something in the logo placement code 20100117 11:48:13< Ivanovic> hmm, IIRC it was changed somehow about three months ago 20100117 11:48:24< Ivanovic> might be that this change broke placement for smallgui 20100117 11:48:32< mordante> might be or might be older 20100117 12:08:09< CIA-53> mordante * r40720 /trunk/src/gui/widgets/ (scrollbar_container.cpp scrollbar_container.hpp): 20100117 12:08:09< CIA-53> Add a force parameter to content_resize_request. 20100117 12:08:09< CIA-53> This is needed for sizing in the lobby. Also polished the doxygen 20100117 12:08:09< CIA-53> comment. 20100117 12:08:11< CIA-53> mordante * r40721 /trunk/src/gui/widgets/ (listbox.cpp listbox.hpp): 20100117 12:08:11< CIA-53> Add a function to request a content resize. 20100117 12:08:13< CIA-53> This will be used in the MP lobby. 20100117 12:08:16< CIA-53> mordante * r40722 /trunk/src/gui/widgets/window.hpp: 20100117 12:08:17< CIA-53> Add a getter for need_layout_. 20100117 12:08:19< CIA-53> This will be used in the MP lobby. 20100117 12:08:21< CIA-53> mordante * r40723 /trunk/src/gui/dialogs/lobby_main.cpp: (log message trimmed) 20100117 12:08:23< CIA-53> Optimize the lobby speed. 20100117 12:08:27< CIA-53> Try to resize the content of the listboxes with their current content, 20100117 12:08:29< CIA-53> only if that fails invalidate the entire window layout. 20100117 12:08:31< CIA-53> Since the playerlist consists of three fixed size listboxes the 20100117 12:08:33< CIA-53> invalidation still occurs rather often. Especially when a game is 20100117 12:08:35< CIA-53> selected the resize happens often since most of the time the number of 20100117 12:08:39< CIA-53> mordante * r40724 /trunk/ (RELEASE_NOTES changelog players_changelog): Update the changelogs and release notes. 20100117 12:09:13< mordante> ilor I tested and the lobby uses about 30% cpu time as 1.7.11 20100117 12:25:04-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100117 12:33:58-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100117 12:37:05< Ivanovic> fendrin: in the intro scenario of DM: 20100117 12:37:07< Ivanovic> 20100117 12:36:45 warning engine: Could not find move_unit_fake route from 18,15 to 9,10: ignoring complexities 20100117 12:41:32-!- dtiger [n=dtiger@dynamic-vpdn-93-125-68-119.telecom.by] has joined #wesnoth-dev 20100117 12:43:32< Ivanovic> mordante: the jumping is still too bad 20100117 12:43:36< Ivanovic> won't be the last beta! 20100117 12:47:56< Ivanovic> mordante: that is just connect to the 1.6 stable server with the version set to test 20100117 12:48:01< Ivanovic> and scroll a little in the list 20100117 12:48:05< Ivanovic> (game list) 20100117 12:48:12< Ivanovic> it will jump around like crazy 20100117 12:48:34< Ivanovic> sure, for a devrelease with only a tiny number of games things will work nicely enough, but not for the load we would get with a stable release 20100117 12:48:47< Ivanovic> looks like we really need the tree widget for the players list... 20100117 12:50:35< mordante> Ivanovic, :-( 20100117 12:50:50< mordante> well guess I've to start on the tree widget 20100117 12:51:10< mordante> shall I remove my last entry to the RELEASE_NOTES? 20100117 13:01:59< Ivanovic> yes, please remove it 20100117 13:02:08< Ivanovic> since it does annoy at least me with the load of the stable server 20100117 13:02:09< Ivanovic> ;) 20100117 13:02:32< mordante> ok will do so 20100117 13:02:34< Ivanovic> Chusslove: i am currently working on creating german translations of the ingame help screenshots 20100117 13:02:51< Ivanovic> Chusslove: i will add the images, will you do the rest, whatever might be required? 20100117 13:02:59< Ivanovic> (yes, the images are optimized with optipng) 20100117 13:04:57< CIA-53> ivanovic * r40725 /trunk/data/core/images/help/l10n/de/ (. hpxp.png recruit.png tooltip.png): 20100117 13:04:57< CIA-53> add translated images for the ingame help when playing in german 20100117 13:04:57< CIA-53> @ Chusslove: please update whatever else is required to make those images work 20100117 13:12:06< stikonas> Ivanovic: new images have to be added to l10n-track 20100117 13:12:52< Ivanovic> stikonas: i know that they somehow how to be added somewhere (yeah, probably that file) but i leave the evil black magic to Chusslove 20100117 13:14:57< Chusslove> Ivanovic: Done. 20100117 13:15:01< CIA-53> caslav_ilic * r40726 /trunk/l10n-track: Updated localized images for German (track file). 20100117 13:16:18< Ivanovic> thanks 20100117 13:41:01-!- noy_ [n=Noy@d99-199-3-111.bchsia.telus.net] has joined #wesnoth-dev 20100117 13:41:24-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 104 (Connection reset by peer)] 20100117 13:41:29< CIA-53> mordante * r40727 /trunk/data/gui/default/window/lobby_main.cfg: 20100117 13:41:29< CIA-53> Some minor lobby ui improvements. 20100117 13:41:29< CIA-53> Set up the defaults to better match what's needed in the main lobby 20100117 13:41:29< CIA-53> causing less resizing after joining. Also avoid some silly cases. 20100117 13:41:29< CIA-53> - Never show a horizontal scrollbar for the rooms and lobby list. 20100117 13:41:32< CIA-53> - Always show it for the game list. 20100117 13:41:34< CIA-53> - Hide it for the rooms (always might be slightly better). 20100117 13:41:38< CIA-53> mordante * r40728 /trunk/RELEASE_NOTES: 20100117 13:41:40< CIA-53> Remove a release notes entry. 20100117 13:41:42< CIA-53> Ivanovic did some testing and judged the jumping to be too bad for 1.8. 20100117 13:41:44< CIA-53> So back to the drawingboard and work on a treeview widget. 20100117 13:41:55-!- noy_ is now known as noy 20100117 13:52:17< mordante> Ivanovic, I've no more blockers for the beta or commits pending 20100117 13:53:12< mordante> I'm off now 20100117 13:53:26-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20100117 13:55:11-!- zrats [n=zrats@117.204.2.100] has joined #wesnoth-dev 20100117 14:08:21-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100117 14:22:17-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100117 14:26:49-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100117 14:39:19-!- zrats [n=zrats@117.204.2.100] has left #wesnoth-dev [] 20100117 15:31:04< Ivanovic> AI0867, boucman, Chusslove, deekay, esr, fendrin, grzywacz, ilor, loonycyborg, Noyga, shadowmaster, Soliton, zookeeper, everyone else who cares: ready for 1.7.12 or are any commits left in your pipe? 20100117 15:34:59< zookeeper> i guess i could check if there's anything i should changelog... 20100117 15:35:36< Ivanovic> zookeeper: are the issues with the missing units listed? 20100117 15:35:57< zookeeper> in hasty alliance? 20100117 15:36:13< Ivanovic> in general, since you fixed it in several campaigns/scenarios 20100117 15:37:03< zookeeper> oh, right. no, those aren't changelogged 20100117 15:37:49< Ivanovic> IMO that is, beside the lobby speed improvements, the most noteworthy fix from 1.7.11 to 1.7.12 20100117 15:38:11< zookeeper> yeah, i'll add that. i think i'll also commit my fix for making epilogue scenarios generate no savefiles. any objections? 20100117 15:38:22< Ivanovic> no objection on my side 20100117 15:47:34< ilor> Ivanovic: no work done here, exams next week 20100117 15:48:23< CIA-53> zookeeper * r40729 /trunk/ (changelog players_changelog): Updated changelogs. 20100117 15:53:03< CIA-53> zookeeper * r40730 /trunk/data/campaigns/ (9 files in 7 dirs): Made epilogue scenarios generate no savefile in most campaigns that have them. 20100117 15:57:34< boucman> Ivanovic: all set to go on my side 20100117 16:05:34< zookeeper> i'm done 20100117 16:15:01< teaser> hehe, just found the debug command 'sunset' but couldn't really understand its purpose, is there one? 20100117 16:22:13-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100117 16:23:36-!- SonIcco [n=SonIcco@pD9512216.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100117 16:26:17-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit ["Lahkun"] 20100117 16:27:14-!- EdB [n=edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100117 17:11:13-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100117 17:17:11-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20100117 17:17:37-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has joined #wesnoth-dev 20100117 17:35:01-!- shadowm_bluecore [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100117 17:36:49-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [Read error: 104 (Connection reset by peer)] 20100117 17:37:52-!- shadowm_bluecore is now known as shadowm_laptop 20100117 17:37:58-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100117 17:41:07-!- teaser [n=tsr@h-37-106.A254.priv.bahnhof.se] has quit ["Ex-Chat"] 20100117 17:44:55< Ivanovic> okay, releasing 1.7.12 now 20100117 17:52:31-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20100117 17:55:58< CIA-53> ivanovic * r40731 /trunk/ (776 files in 24 dirs): 20100117 17:55:58< CIA-53> pot-update (preparing for 1.7.12; no new/changed strings, only updated references) 20100117 17:55:58< CIA-53> regenerated doc files 20100117 17:56:24< CIA-53> ivanovic * r40732 /trunk/ (changelog configure.ac players_changelog src/wesconfig.h): version bump to 1.7.12-1.8beta5 20100117 17:57:07-!- Ivanovic changed the topic of #wesnoth-dev to: releasing 1.7.12 aka 1.8beta5, using r40732 | string/feature freeze active! | 58 bugs, 245 feature requests, 7 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100117 18:04:21-!- ^Noyga^ [n=noyga@AVelizy-151-1-88-118.w86-205.abo.wanadoo.fr] has joined #wesnoth-dev 20100117 18:05:07-!- rosso [n=rosso@dslb-088-070-049-153.pools.arcor-ip.net] has quit [Read error: 60 (Operation timed out)] 20100117 18:05:37-!- Noyga [n=noyga@wesnoth/developer/noyga] has quit [Read error: 110 (Connection timed out)] 20100117 18:07:12-!- rosso [n=rosso@dslb-088-070-049-153.pools.arcor-ip.net] has joined #wesnoth-dev 20100117 18:16:23-!- ^Noyga^ [n=noyga@AVelizy-151-1-88-118.w86-205.abo.wanadoo.fr] has quit [Remote closed the connection] 20100117 18:24:57< CIA-53> ivanovic * r40733 /tags/1.7.12/: release of 1.7.12 aka 1.8beta5 (using r40732) 20100117 18:27:22< CIA-53> ivanovic * r40734 /trunk/ (changelog configure.ac players_changelog src/wesconfig.h): post release (1.7.12) version bump 20100117 18:27:26< Ivanovic> and now just to wait for the upload to finish... 20100117 18:30:18-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [Excess Flood] 20100117 18:30:46-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20100117 18:31:18-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20100117 18:31:30-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100117 18:54:34-!- SonIcco [n=SonIcco@pD9512216.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 20100117 18:57:50-!- Ivanovic changed the topic of #wesnoth-dev to: released 1.7.12, announcing "soon" | string/feature freeze active! | 58 bugs, 245 feature requests, 7 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100117 19:06:32< esr> Ivanovic: 43 bugs, 3 feature requests, and 2 patches closed. 20100117 19:06:43< Ivanovic> cool! 20100117 19:07:09< esr> Yes, this was a very productive cycle. 20100117 19:07:10-!- fkhodkov [n=fedor76@ppp-78-24-25-18-bras0.istra.ru] has quit [Read error: 54 (Connection reset by peer)] 20100117 19:08:41< Ivanovic> i think we basically had many duplicates of the duplicate unit ids 20100117 19:10:05< zookeeper> not many actual bug reports though 20100117 19:11:53< esr> We also had a couple dups for SDL-related issues. 20100117 19:12:05-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [Excess Flood] 20100117 19:12:15< esr> PulseAudio sucks dead maggots through a straw. 20100117 19:12:39< Ivanovic> ah, that is *not* sdl related, that is "stupid ubuntu" related 20100117 19:12:40< Ivanovic> ;) 20100117 19:12:50-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100117 19:12:56< esr> But, even with those, a good cycle. Lots of old bugs got canned 20100117 19:13:22-!- loonybot [n=loonybot@ppp79-139-137-149.pppoe.spdop.ru] has joined #wesnoth-dev 20100117 19:14:06-!- loonycyborg [n=sergey@ppp79-139-137-149.pppoe.spdop.ru] has joined #wesnoth-dev 20100117 19:20:03< esr> Back later... 20100117 19:21:09-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [Excess Flood] 20100117 19:21:28-!- esr [n=chatzill@wesnoth/developer/esr] has quit [Remote closed the connection] 20100117 19:22:18-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100117 19:24:30-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100117 19:26:55-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100117 19:28:12-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20100117 19:30:19-!- SonIcco [n=SonIcco@pD9512216.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100117 19:42:25-!- VelcroMan [n=emanuel@80.73.182.163] has joined #wesnoth-dev 20100117 19:43:11< VelcroMan> I might be a bit early, but are there any plans for Google Summer of Code next year? 20100117 19:43:21< VelcroMan> Sorry, this year 20100117 19:47:52-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100117 19:47:58< Ivanovic> is it clear already *IF* there will be a summer of code 2010? 20100117 19:48:05< Ivanovic> IIRC it is not announced yet... 20100117 19:49:44< VelcroMan> No, it's not announced yet. But probably there will be a gsoc 2010, i guess.. 20100117 19:50:05< CIA-53> ivanovic * r40735 /trunk/ (changelog players_changelog po/wesnoth-manual/fi.po): updated Finnish translation 20100117 19:53:07< Ivanovic> VelcroMan: though in general we will probably try to get accepted in SoC again this year 20100117 19:53:27< Ivanovic> first we will have to check for stuff like possible mentors, possible projects and all the likes 20100117 19:53:47< Ivanovic> and it is not sure that google will accept us again, it is always kind of a lottery if you are allowed in or not 20100117 19:53:49< Ivanovic> ;) 20100117 19:59:29< VelcroMan> Okay :) 20100117 19:59:56< VelcroMan> I'm interested in applying as a stundent, and i'm looking around interesting projects that's been on gsoc before :) 20100117 19:59:59-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20100117 20:05:59-!- lobby [n=wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20100117 20:05:59-!- Topic for #wesnoth-dev: released 1.7.12, announcing "soon" | string/feature freeze active! | 58 bugs, 245 feature requests, 7 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100117 20:05:59-!- Topic set by Ivanovic [] [Sun Jan 17 18:57:49 2010] 20100117 20:05:59[Users #wesnoth-dev] 20100117 20:05:59[ AI0867 ] [ deekay ] [ freim ] [ loonybot ] [ Soliton ] [ yann ] 20100117 20:05:59[ Amuchan ] [ dtiger ] [ grzywacz ] [ loonycyborg ] [ SonIcco ] [ Zarel ] 20100117 20:05:59[ AnMaster ] [ EdB ] [ happygrue] [ lukjad007 ] [ stikonas ] [ zookeeper] 20100117 20:05:59[ Appleman1234 ] [ elias ] [ Ingmar ] [ rosso ] [ thespaceinvader] 20100117 20:05:59[ boucman ] [ erl ] [ isaac ] [ shadowmaster] [ Tigge_ ] 20100117 20:05:59[ Chusslove ] [ esr ] [ Ivanovic ] [ shikadibot ] [ VelcroMan ] 20100117 20:05:59[ CIA-53 ] [ ettin ] [ knotwork ] [ Skystriker ] [ Vetinari ] 20100117 20:05:59[ crimson_penguin] [ fendrin] [ lobby ] [ Smar ] [ wesbot ] 20100117 20:05:59-!- Irssi: #wesnoth-dev: Total of 43 nicks [0 ops, 0 halfops, 0 voices, 43 normal] 20100117 20:06:16< shadowmaster> poor lobby. 20100117 20:06:20-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20100117 20:07:28-!- Irssi: Join to #wesnoth-dev was synced in 97 secs 20100117 20:08:17-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Read error: 104 (Connection reset by peer)] 20100117 20:21:02< loonycyborg> Ivanovic: 1.7.12 windows installer is uploaded. 20100117 20:27:24-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100117 20:35:08-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20100117 20:38:01-!- YogiHH [n=chatzill@d083241.adsl.hansenet.de] has joined #wesnoth-dev 20100117 20:38:24< YogiHH> hello 20100117 20:38:57-!- loonybot [n=loonybot@ppp79-139-137-149.pppoe.spdop.ru] has joined #wesnoth-dev 20100117 20:40:23< loonycyborg> YogiHH: Do you know about the way savegame code handles unicode in filenames? 20100117 20:40:49< YogiHH> loonycyborg: no, i don't 20100117 20:42:19< loonycyborg> So you're not the person who did that? I was thinking about improving the way unicode in filenames is handled. 20100117 20:43:37< AI0867> it uses std::ostream 20100117 20:43:38< AI0867> and such 20100117 20:43:46< AI0867> which, on most systems, use UTF-8 20100117 20:43:48< loonycyborg> Currently it's done in replace_underbar2space, looks like a temporary hack to me. 20100117 20:44:07< AI0867> on windows, it uses a locale-dependent charset 20100117 20:44:15-!- fkhodkov [n=fedor76@ppp-78-24-25-18-bras0.istra.ru] has joined #wesnoth-dev 20100117 20:46:32< loonycyborg> My idea was to convert everything to boost.filesystem. It has its own version of ofstream as well. I've discovered that it can be made use utf8 as internal charset for filenames and utf16 in std::wstring when making syscalls on windows. 20100117 20:47:18< loonycyborg> That would make charset conversions fully lossless. 20100117 20:48:55-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20100117 20:49:09-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100117 20:49:34< AI0867> sounds good 20100117 20:50:21< AI0867> I guess that takes care of windows's "oh, we know unicode, but if you want to use it you'll have to use our own, non-standard interface" issue 20100117 20:52:05< loonycyborg> Yes. That's because boost.filesystem has conditional compilation to call *W functions if external string type is wstring. 20100117 21:02:46-!- Blueblaze [n=nick@99.158.47.180] has joined #wesnoth-dev 20100117 21:05:38-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100117 21:10:00-!- dtiger [n=dtiger@dynamic-vpdn-93-125-68-119.telecom.by] has quit [Remote closed the connection] 20100117 21:13:24-!- Tallken [n=f2f93bf5@93.102.35.9.rev.optimus.pt] has joined #wesnoth-dev 20100117 21:39:14-!- VM___ [n=emanuel@80.73.182.163] has joined #wesnoth-dev 20100117 21:39:27-!- YogiHH [n=chatzill@wesnoth/developer/yogihh] has quit [Read error: 104 (Connection reset by peer)] 20100117 21:39:46-!- YogiHH [n=chatzill@d083241.adsl.hansenet.de] has joined #wesnoth-dev 20100117 21:43:30-!- YogiHH [n=chatzill@d083241.adsl.hansenet.de] has left #wesnoth-dev [] 20100117 21:45:28-!- VelcroMan [n=emanuel@80.73.182.163] has quit [Read error: 60 (Operation timed out)] 20100117 21:57:08-!- EdB [n=edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote closed the connection] 20100117 21:57:57-!- noy_ [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100117 21:58:20-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 104 (Connection reset by peer)] 20100117 21:58:51-!- noy_ is now known as noy 20100117 21:59:55< esr> loonycyborg: I'd be in favor of moving everything to UTF-8. That's the direction Linux apps in general have been going. 20100117 22:01:05< elias> except for filenames 20100117 22:01:21< elias> one of the rare things which windows does better, apparently 20100117 22:01:45< AI0867> ? 20100117 22:01:59< loonycyborg> esr: The problem here is that windows moves in different direction, and requires UTF-16 for full unicode support. They have wchar_t versions of all syscalls. 20100117 22:02:19< esr> Ugh. 20100117 22:03:06< esr> Shouldn't be too bad, though, since all the relevant stuff is isolated in the filesystem.cpp module. 20100117 22:03:45< loonycyborg> In fact it's already isolated in boost.filesystem :P 20100117 22:09:30< elias> linux filenames can not be represented in UTF-8 nor UTF-16 20100117 22:09:37-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has quit [Read error: 60 (Operation timed out)] 20100117 22:09:50< elias> they are simply binary 20100117 22:10:37< loonycyborg> The only thing that matters is which encoding POSIX api uses. 20100117 22:10:39< elias> so to handle them properly, need to use the invalid-char glyph for invalid bytes when displaying, and keep a copy of the binary filename around 20100117 22:10:46-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20100117 22:11:44< loonycyborg> And for me it uses UTF-8 20100117 22:15:04< elias> just download Wesnoth_kaempfer addon from 1.6 addon server and try to list the files in any linux app 20100117 22:15:15< elias> that's how i found out about this utf8 issue in linux a few days ago :) 20100117 22:21:18-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20100117 22:25:09-!- Chusslove [n=Chusslov@brsg-d9bef703.pool.mediaWays.net] has quit [Remote closed the connection] 20100117 22:36:10-!- teaser [n=tsr@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100117 22:43:49-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has joined #wesnoth-dev 20100117 22:44:50-!- Chusslove [n=Chusslov@brsg-d9bef703.pool.mediaWays.net] has joined #wesnoth-dev 20100117 23:02:13-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has quit [Read error: 60 (Operation timed out)] 20100117 23:19:23-!- allefant [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20100117 23:20:19-!- fmunoz [n=chatzill@201-0-203-222.dial-up.telesp.net.br] has joined #wesnoth-dev 20100117 23:24:50-!- allefant [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20100117 23:26:58-!- Skystriker [n=croseliu@pool-71-250-26-120.nwrknj.east.verizon.net] has joined #wesnoth-dev 20100117 23:35:59-!- elias [n=elias@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20100117 23:43:45< Skystriker> How do you take pictures of a wesnoth map? 20100117 23:44:15< fendrin> Skystriker: To post them on the forum? 20100117 23:44:57< Skystriker> Or otherwise share them, yes 20100117 23:45:32< Skystriker> I see some pretty neat ones of the normal MP maps 20100117 23:45:53< fendrin> Where? 20100117 23:46:54-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20100117 23:48:42< Skystriker> http://homepages.nyu.edu/~hl792/CB.png 20100117 23:49:23< Skystriker> Specifically, http://wiki.wesnoth.org/Maps 20100117 23:49:46< Crab_> Skystriker: afair, there's a "map screenshot" function, can be done via hotkey 20100117 23:49:53< Skystriker> Ah 20100117 23:49:57< Skystriker> That's exactly what I'm looking for 20100117 23:50:23< Skystriker> Where would I find the hotkey for that? 20100117 23:50:31< Crab_> you need to set it yoursef 20100117 23:50:42< Skystriker> Ah, just in regular hotkeys, there's no separate ones for the editor? 20100117 23:50:43< Crab_> menu-preferences-general-hotkeys 20100117 23:50:44< Skystriker> Thanks a bunch :D 20100117 23:51:10< Crab_> it'll tell where the .bmp is saved 20100117 23:51:22< fendrin> Crab_: Do you have time to help me with a failing constructor? 20100117 23:51:28< Crab_> fendrin: yes 20100117 23:52:02< CIA-53> fendrin * r40736 /branches/fendrin_pathfind/src/ (game_events.cpp map.hpp pathfind.cpp pathfind.hpp): Introduced a new class teleport_group. 20100117 23:54:35< fendrin> Crab_: I think it's best if you checkout the pathfind branch. I would have to cut & paste a lot thinks. 20100117 23:55:05< Crab_> ok 20100117 23:58:11< fendrin> Crab_: The constructor of terrain_filter fails because the first argument is segfaulting. 20100117 23:58:37< fendrin> This is in pathfind.cpp line 62 20100117 23:58:47-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 104 (Connection reset by peer)] 20100117 23:59:30-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100117 23:59:55< Crab_> fendrin: (some time is needed to 'git svn fetch' all things including this branch ) --- Log closed Mon Jan 18 00:00:42 2010