--- Log opened Thu Jan 28 00:00:00 2010 20100128 00:11:31-!- BroodKiller [n=Jakobs@chello087207048099.chello.pl] has joined #wesnoth-dev 20100128 00:13:52-!- BroodKiller [n=Jakobs@chello087207048099.chello.pl] has quit ["Leaving."] 20100128 00:15:44-!- knotwork_ [n=markm@142.177.235.75] has quit [Read error: 104 (Connection reset by peer)] 20100128 00:20:24-!- knotwork [n=markm@142.177.235.75] has joined #wesnoth-dev 20100128 00:23:35-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [] 20100128 00:23:40-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100128 00:29:13-!- _jbx_ [n=jbailey@12.190.80.225] has quit ["Split open and melt."] 20100128 00:39:16-!- velory [n=Syroth@217.131.198.234] has quit [Read error: 60 (Operation timed out)] 20100128 00:41:06-!- GauHelldragon [n=barf@ppp-69-224-99-144.dsl.chi2ca.pacbell.net] has quit [Read error: 110 (Connection timed out)] 20100128 00:51:02-!- Noyga [n=noyga@wesnoth/developer/noyga] has quit [Remote closed the connection] 20100128 00:56:35-!- elias [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20100128 01:20:32-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20100128 01:24:39-!- teaser [n=teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100128 01:24:56-!- tsr__ [n=tsr@h-37-106.A254.priv.bahnhof.se] has quit ["Ex-Chat"] 20100128 01:29:23< Jozrael> As a note: http://forums.wesnoth.org/viewtopic.php?f=3&t=28657 20100128 01:29:38< Jozrael> Zookeepers post on that; is a change to this behavior desired? 20100128 01:29:42< Jozrael> I've always found that odd 20100128 01:31:37-!- SonIcco [n=SonIcco@pD9510FB6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100128 01:31:42-!- tsr_ [n=tsr@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100128 01:32:33-!- tsr_ [n=tsr@h-37-106.A254.priv.bahnhof.se] has quit [Client Quit] 20100128 01:37:25-!- Zarel_ [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100128 01:41:57-!- SonIcco [n=SonIcco@pD9510FB6.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20100128 01:43:53-!- SonIcco [n=SonIcco@pD9510FB6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100128 01:45:41-!- SonIcco [n=SonIcco@pD9510FB6.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20100128 01:46:59-!- Appleman1234 [n=Appleman@131.181.102.40] has joined #wesnoth-dev 20100128 01:51:05-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20100128 01:51:42-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20100128 01:57:39-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100128 02:00:34-!- Elvish_Pillager [n=eli@dhip-002.west-quad.residences.colby.edu] has joined #wesnoth-dev 20100128 02:06:23-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100128 02:08:54-!- Crab_ [n=Crab_@wesnoth/developer/crab] has quit ["Leaving."] 20100128 02:10:45-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100128 02:15:43-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20100128 02:32:22-!- meric [n=Eric@124-168-189-121.dyn.iinet.net.au] has joined #wesnoth-dev 20100128 03:12:11-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Read error: 110 (Connection timed out)] 20100128 03:28:11-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20100128 03:32:49-!- shadowmaster is now known as IWantMesa 20100128 03:39:40-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100128 03:42:54-!- IWantMesa is now known as shadowmaster 20100128 03:56:04-!- k23z__ [n=k23z__@188.26.199.85] has quit [Read error: 104 (Connection reset by peer)] 20100128 04:10:01-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20100128 04:12:43-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100128 04:32:54-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100128 04:41:46-!- Jozrael [n=croseliu@ool-43551ca7.dyn.optonline.net] has quit [Read error: 110 (Connection timed out)] 20100128 04:52:07-!- Ivanovic_ [n=ivanovic@dtmd-4db2e4bb.pool.mediaWays.net] has joined #wesnoth-dev 20100128 05:08:30-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20100128 05:16:56-!- Elvish_Pillager [n=eli@dhip-002.west-quad.residences.colby.edu] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20100128 05:19:27-!- Zarel__ [n=Zarel@c-75-72-160-179.hsd1.mn.comcast.net] has joined #wesnoth-dev 20100128 05:20:02-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Nick collision from services.] 20100128 05:20:12-!- Zarel__ is now known as Zarel 20100128 05:26:26-!- Zarel_ [n=Zarel@warzone2100/developer/Zarel] has quit [Read error: 104 (Connection reset by peer)] 20100128 05:26:47-!- Zarel_ [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100128 05:41:53-!- dtiger [n=dtiger@dynamic-vpdn-93-125-67-166.telecom.by] has joined #wesnoth-dev 20100128 05:56:32-!- fendrin [n=fabi@88-134-75-97-dynip.superkabel.de] has joined #wesnoth-dev 20100128 06:13:24-!- fabi [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 110 (Connection timed out)] 20100128 06:14:23-!- dtiger [n=dtiger@dynamic-vpdn-93-125-67-166.telecom.by] has quit [Remote closed the connection] 20100128 06:16:11-!- Appleman1234 [n=Appleman@131.181.102.40] has quit [Read error: 110 (Connection timed out)] 20100128 06:20:16< Zarel> Again: Why not make a separate forum for iPhone-related discussion? 20100128 06:54:36-!- GauHelldragon [n=barf@ppp-69-224-99-144.dsl.chi2ca.pacbell.net] has joined #wesnoth-dev 20100128 07:06:16-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Excess Flood] 20100128 07:10:58-!- crimson_penguin [n=ben@76.70.2.124] has joined #wesnoth-dev 20100128 07:26:44-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20100128 08:00:15-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100128 08:18:57-!- noy_ [n=Noy@d99-199-3-111.bchsia.telus.net] has joined #wesnoth-dev 20100128 08:19:54-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 104 (Connection reset by peer)] 20100128 08:19:57-!- noy_ is now known as noy 20100128 08:30:07-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100128 08:35:11-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100128 09:10:59-!- Jeremy_Levegood [n=chatzill@74-138-203-240.dhcp.insightbb.com] has joined #wesnoth-dev 20100128 09:11:12-!- Jeremy_Levegood is now known as SpoOkyMagician 20100128 09:11:27-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100128 09:14:40< SpoOkyMagician> quick question: should I bother reporting stderr.txt warnings with the devel version or should we assume your aware of them? 20100128 09:20:33< SpoOkyMagician> ill take the 5 minute silence as either all busy, dunno, or assuming your aware of them... 20100128 09:22:21< GauHelldragon> report them directly to me 20100128 09:22:26-!- meric [n=Eric@124-168-189-121.dyn.iinet.net.au] has quit [Read error: 101 (Network is unreachable)] 20100128 09:22:46-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has joined #wesnoth-dev 20100128 09:22:49< SpoOkyMagician> ah finally a responce. XD alrighty 20100128 09:23:40< GauHelldragon> no wait don't do that 20100128 09:23:44< GauHelldragon> i'm not a developer D: 20100128 09:24:03-!- SpoOkyMagician [n=chatzill@74-138-203-240.dhcp.insightbb.com] has quit [Excess Flood] 20100128 09:24:29-!- SpoOkyMagician [n=chatzill@74-138-203-240.dhcp.insightbb.com] has joined #wesnoth-dev 20100128 09:24:33< GauHelldragon> use pastebin next time 20100128 09:24:44< GauHelldragon> see topic 20100128 09:24:52< SpoOkyMagician> ooh... didnt see that message... 20100128 09:25:05< SpoOkyMagician> yea i wont anymore 20100128 09:28:14< SpoOkyMagician> okay here we go 20100128 09:28:16< SpoOkyMagician> http://pastebin.org/83481 20100128 09:29:12-!- SpoOkyMagician [n=chatzill@74-138-203-240.dhcp.insightbb.com] has quit [Read error: 104 (Connection reset by peer)] 20100128 09:30:39-!- SpoOkyMagician [n=chatzill@74-138-203-240.dhcp.insightbb.com] has joined #wesnoth-dev 20100128 09:34:00-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has quit [] 20100128 09:34:03< SpoOkyMagician> Had to restart firefox. but meh, i dont see many important warnings in there but, they are noteable nonetheless. (Oh and fyi: windows 7/Wesnoth 1.7.12 - 1.8-beta5) 20100128 09:35:33< zookeeper> i'd imagine mordante knows about the mouse button stuff, and the rest are just problems in UMC WML. 20100128 09:36:09< SpoOkyMagician> i see. well okay. thanks zookeeper. 20100128 09:36:34< SpoOkyMagician> i only ran into one error myself earlier but its already been reported so... 20100128 09:37:54< SpoOkyMagician> well anyway, ill head out. have a nice day/night all. 20100128 09:38:00-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100128 09:38:05-!- SpoOkyMagician [n=chatzill@74-138-203-240.dhcp.insightbb.com] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 20100128 10:03:19-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Read error: 104 (Connection reset by peer)] 20100128 10:16:55-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100128 10:19:02-!- stikonas [n=and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100128 10:32:15-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100128 10:36:47-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has joined #wesnoth-dev 20100128 10:41:33-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has quit [] 20100128 10:49:13-!- Ivanovic_ is now known as Ivanovic 20100128 10:49:58< Ivanovic> moin 20100128 11:12:11-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20100128 11:13:06-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100128 11:17:31-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has joined #wesnoth-dev 20100128 11:18:39-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has quit [Client Quit] 20100128 11:21:50-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has joined #wesnoth-dev 20100128 11:23:09-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20100128 11:31:23-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100128 11:37:05-!- fkhodkov [n=fedor76@ppp-78-24-26-246-bras0.istra.ru] has quit [Remote closed the connection] 20100128 11:45:55-!- fkhodkov [n=fedor76@ppp-78-24-26-246-bras0.istra.ru] has joined #wesnoth-dev 20100128 12:01:15-!- loonybot [n=loonybot@109.252.5.195] has joined #wesnoth-dev 20100128 12:02:06-!- loonycyborg [n=sergey@109.252.5.195] has joined #wesnoth-dev 20100128 12:02:06-!- fkhodkov [n=fedor76@ppp-78-24-26-246-bras0.istra.ru] has quit [Read error: 104 (Connection reset by peer)] 20100128 12:25:08-!- fkhodkov [n=fedor76@ppp-78-24-26-246-bras0.istra.ru] has joined #wesnoth-dev 20100128 12:30:41-!- k23z__ [n=k23z__@188.26.199.85] has joined #wesnoth-dev 20100128 12:41:18-!- SonIcco [n=SonIcco@pD9510C78.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100128 13:24:09-!- k23z__ [n=k23z__@188.26.199.85] has quit ["Leaving"] 20100128 13:29:04-!- k23z__ [n=k23z__@188.26.199.85] has joined #wesnoth-dev 20100128 13:29:29< k23z__> this is a pretty big project, how do you people manage to work on it without any funding at all ? 20100128 13:32:09-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Read error: 110 (Connection timed out)] 20100128 13:32:42< Rhonda> Out of enthusiasm. But if you wonder - are you willing to fund us? Especially the main server does cost a fair bit. 20100128 13:33:00< k23z__> no. 20100128 13:33:26< k23z__> I came here to ask this because there's a big amount of code you people write and I don't understand how this effort can be sustained with 0$ 20100128 13:33:37< k23z__> I actually doubt it's not sustained 20100128 13:34:51< Rhonda> People do work on the project for various reasons: Some artists do it to get known, others do it for giving back a bit to the free software movement for what they receive from it... 20100128 13:36:09< k23z__> artists do it to get known by whom ? are there recruiters with an eye on wesnoth ? 20100128 13:36:16< Rhonda> Translators work on it to make it possible for their family and friends to enjoy the game as much as they enjoy it themself … 20100128 13:37:13< k23z__> the game is very nice I agree on that 20100128 13:37:15< Rhonda> It is a good addition to your portfolio, and wesnoth managed to be recognized even outside the usual target audience for general free software. 20100128 13:40:00< Rhonda> But like said, people have different reasons, mostly it's for pushing your own ego when seeing your name in the credits. ;) 20100128 13:43:19< loonycyborg> k23z__: Wesnoth is made for sheer fun of it :P 20100128 13:43:59< k23z__> how did the wensoth community attaract so much contributors ? 20100128 13:44:32-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100128 13:44:45< zookeeper> by being a good game primarily, i'd imagine 20100128 13:44:48-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100128 13:44:55< zookeeper> and being a playable game 20100128 13:53:24-!- stikonas [n=and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100128 13:59:03< Rhonda> k23z__: By having david as head who had a clear and well-thought vision for the game. :) 20100128 14:21:44-!- Ivanovic_ontour [n=nils@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100128 14:21:46-!- Ivanovic_ontour [n=nils@wesnoth/developer/ivanovic] has quit [Client Quit] 20100128 14:31:15< zookeeper> does not compute. the debug msg always shows that $undead_spawn_type is empty: http://wesnoth.pastebin.com/d7c80474b 20100128 14:31:20< zookeeper> how the heck is that possible? 20100128 14:34:08< zookeeper> O.o none of the contents of the #ifdefs get used 20100128 14:34:25< zookeeper> ah, hmm...must be because all of that is inside one macro argument 20100128 14:34:51< zookeeper> i think there was once a bug which caused #ifdefs inside a macro argument to not work, but i thought it was fixed. 20100128 14:52:03< CIA-58> zookeeper * r40926 /trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg: Reduced the number of elvish ambushers along the road, changed the undead spawn types a bit and made it so that only one ghost or bat can be spawned on each turn. 20100128 14:58:34-!- k23z__ [n=k23z__@188.26.199.85] has quit ["Leaving"] 20100128 15:05:22-!- SonIcco [n=SonIcco@pD9510C78.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20100128 15:26:02< GauHelldragon> yay 20100128 15:35:19-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100128 15:39:37-!- k23z__ [n=k23z__@188.26.199.85] has joined #wesnoth-dev 20100128 15:54:28< fendrin> AI0867: Since esr merged the tunnel feature into trunk I am going to remove the pathfinding branch if you agree. 20100128 15:54:54< GauHelldragon> hmm 20100128 15:55:10< GauHelldragon> there are still a bunch of elves :( 20100128 15:57:26< GauHelldragon> game over 20100128 15:58:14< GauHelldragon> yeah there is the same number of elves 20100128 16:00:44< fendrin> k23z__: Wesnoth had a better start than most open source games because even the first release was already playable and made fun. Many other open source games do prove some potential but lack completness or polishing. 20100128 16:02:39-!- Jozrael [n=croseliu@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100128 16:02:58< AI0867> fendrin: I've removed my checkouts already 20100128 16:04:34< GauHelldragon> game over again 20100128 16:05:42< fendrin> AI0867: Okay, many thanks for your help with the coding. I am realy satisfied with how the feature has come out. 20100128 16:10:42< CIA-58> fendrin * r40927 /branches/fendrin_pathfind/: Since the code has been merged into trunk the pathfind branch is removed. 20100128 16:32:37-!- dtiger [n=dtiger@dynamic-vpdn-93-125-69-210.telecom.by] has joined #wesnoth-dev 20100128 16:33:54< zookeeper> GauHelldragon, if you did what i said, there will only be 12 ambushers along the road instead of the old 20 20100128 16:33:59< zookeeper> (on the easiest difficulty) 20100128 16:34:09< GauHelldragon> o 20100128 16:34:39< GauHelldragon> well i replaced the file and started over 20100128 16:35:03< GauHelldragon> and i didn't get any nasty shadows right off the bat 20100128 16:35:21< GauHelldragon> but all the elves that i saw the first time were still in the same places 20100128 16:36:15-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 104 (Connection reset by peer)] 20100128 16:36:21< GauHelldragon> i guess i just wasn't killing em fast enough cuz about half way a huge hoard of undead caught up 20100128 16:36:42< GauHelldragon> so i was getting hit from both sides and couldn't keep all the important npcs alive 20100128 16:37:11< zookeeper> what's your recall list like? 20100128 16:37:29< GauHelldragon> i got a bunch of level 2 dudes 20100128 16:37:59< GauHelldragon> 2 dragoons, 3 or 4 longbow men, a pike guy, a swordsmen i think 20100128 16:38:08< fendrin> wesbot: seen crab 20100128 16:38:09< wesbot> fendrin: Sorry, I don't know of crab. 20100128 16:38:13< GauHelldragon> and the mermaids of course 20100128 16:38:16< fendrin> wesbot: seen crab_ 20100128 16:38:22< wesbot> fendrin: The person with the nick Crab_ last spoke 1d 18h ago. 14h 29m ago they left with the message: "Leaving." 20100128 16:38:39< zookeeper> GauHelldragon. recall all of them (except the mermen) on the first turn, run north with them and then recruit a castleful of thugs or something to delay the undead? 20100128 16:39:15< GauHelldragon> yeah i tried that before, i'll try that again 20100128 16:39:23< zookeeper> the ambushers are mostly just lvl1 elves, so they shouldn't be too tough to deal with 20100128 16:39:26< GauHelldragon> well 20100128 16:39:30< GauHelldragon> the problem is 20100128 16:39:34< zookeeper> just make sure you don't detour into the forest and bump into any more of them 20100128 16:39:42< GauHelldragon> when you set off a level 1 dude 20100128 16:39:48< GauHelldragon> it also sets off all the nearby level 2 dudes 20100128 16:39:54< GauHelldragon> and there are a couple 20100128 16:40:01< GauHelldragon> sometimes a lot 20100128 16:40:31< GauHelldragon> so it's not always trivial, expecially since they all start off in forest 20100128 16:41:33< zookeeper> right 20100128 16:41:51< zookeeper> wanna filebin the beginning-of-scenario save after all, so i can give it a try? 20100128 16:42:00< GauHelldragon> sure 20100128 16:42:02< GauHelldragon> hehe 20100128 16:42:19< fendrin> esr: ping 20100128 16:42:27< zookeeper> randomized ambusher placement always runs the possibility that on some attempt, they'll be placed in a really tricky manner 20100128 16:42:34< esr> fendrin: What's up? 20100128 16:42:40< GauHelldragon> hrm 20100128 16:44:11< GauHelldragon> http://gau.twinight.net/TSG-The_Long_March.gz 20100128 16:44:11< fendrin> esr: Please help me to save the work I have done with the recruit/recall dialoge. It came to my thought that if more time passes by it may get incredible hard to merge them back into trunk. 20100128 16:44:59< GauHelldragon> now that i think about it, the elves were in the same spots even after replacing the campaign file 20100128 16:45:17< esr> You may well be right. You converted it to GUI2? 20100128 16:45:28< GauHelldragon> i guess cuz it was the same savegame 20100128 16:45:57< zookeeper> GauHelldragon, might be. anyways, i'll give it a try right away.. 20100128 16:46:03< fendrin> esr: Yes. And made it available to wml. The tag is called [unit_input]. 20100128 16:46:13< GauHelldragon> hrm. 20100128 16:46:30< GauHelldragon> maybe i have to reload my last save of the last campaign 20100128 16:46:52< esr> Well, if you can ship me a patch against the fork point like you did with the tunnel stuff, I can try merging it. 20100128 16:47:16< zookeeper> GauHelldragon, yeah, that'd force stuff to be randomized differently 20100128 16:47:31< fendrin> esr: Cool, I start working on it. 20100128 17:00:33< zookeeper> GauHelldragon, almost done... 20100128 17:00:41< GauHelldragon> :) ? 20100128 17:00:45< GauHelldragon> oh 20100128 17:01:08< GauHelldragon> :O 20100128 17:01:12< GauHelldragon> i wanna see the replay :) 20100128 17:01:59< zookeeper> sure, i'll post it when i'm through 20100128 17:10:36< zookeeper> GauHelldragon, there you go: http://filebin.ca/uefxdp/TSG-The_Long_March_replay.gz 20100128 17:10:43< GauHelldragon> yey 20100128 17:11:02< zookeeper> finished on turn 16, lost only cannonfodder thugs, i think 20100128 17:11:15< GauHelldragon> :o 20100128 17:12:53< GauHelldragon> hrm 20100128 17:12:59< GauHelldragon> it says it's from a different version of the game 20100128 17:13:06< zookeeper> shouldn't matter 20100128 17:13:09< GauHelldragon> ok 20100128 17:14:21< GauHelldragon> recruit checksum fail 20100128 17:14:44< GauHelldragon> on turn 2 20100128 17:15:21 * GauHelldragon ignore all, continues 20100128 17:16:51-!- Tesafilmchen [n=quassel@p5B276F3E.dip.t-dialin.net] has joined #wesnoth-dev 20100128 17:16:54< GauHelldragon> haha go thugs 20100128 17:17:39< k23z__> do you guys use threads in wesnoth ? 20100128 17:18:17 * k23z__ hasn't checked too much of the src 20100128 17:18:31< AI0867> grep helps 20100128 17:19:06< zookeeper> GauHelldragon, err, yeah, i guess there might be some replay problems...but i think it should still work if you ignore those 20100128 17:19:16< GauHelldragon> seems ok so far 20100128 17:20:00< GauHelldragon> poor thugs 20100128 17:23:49< AI0867> GauHelldragon: the difference is probably that since a week or so, all unneeded info is stripped out of units 20100128 17:24:17< AI0867> that would affect the checksum, but not gameplay 20100128 17:24:59< k23z__> could Wesnoth have been written without threads at all / 20100128 17:25:00< k23z__> ? 20100128 17:25:06-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 110 (Connection timed out)] 20100128 17:25:09< k23z__> I see here some threads http://www.wesnoth.org/devdocs/thread_8cpp-source.html 20100128 17:25:22-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100128 17:25:22< k23z__> I don't know if that class is actually used in the actual game code 20100128 17:29:59-!- fendrin [n=fabi@88-134-75-97-dynip.superkabel.de] has joined #wesnoth-dev 20100128 17:32:14-!- Tesafilmchen [n=quassel@p5B276F3E.dip.t-dialin.net] has quit [Remote closed the connection] 20100128 17:40:45< AI0867> k23z__: grepping through the source reveals 180 lines mentioning 'thread' outside of src/thread.{c,h}pp 20100128 17:40:45-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20100128 17:41:03< AI0867> make that 203 20100128 17:41:25< AI0867> 180 in the src directory, the rest deeper 20100128 17:43:00-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Success] 20100128 17:53:24-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has quit [] 20100128 17:57:03-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100128 17:57:11< k23z__> wow these threads are really complucated 20100128 17:57:23< k23z__> I fix something somewhere it breaks somewhere else 20100128 17:57:30< k23z__> I fix it in the other place it breaks again 20100128 17:57:35< k23z__> I use mutexes, it still breaks 20100128 17:57:48-!- Sky2 [n=croseliu@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100128 17:57:50< k23z__> I most likely have poor design 20100128 17:58:15-!- Sky2 is now known as Skystriker 20100128 18:00:38-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Read error: 54 (Connection reset by peer)] 20100128 18:00:49< elias> the need for mutexes hints at bad design, indeed 20100128 18:06:35-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100128 18:07:21-!- Jozrael [n=croseliu@ool-43551ca7.dyn.optonline.net] has quit [Read error: 110 (Connection timed out)] 20100128 18:31:07< Soliton> Skystriker: an option for hidden faction choices is fine IMO. it wouldn't be on by default though. 20100128 18:31:32-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100128 18:31:54< Skystriker> Aye aye 20100128 18:32:02< Skystriker> Excellent :D 20100128 18:33:14< Soliton> multiplayer_create.cpp is the file for the create game screen. 20100128 18:34:16 * Rhonda wonders, did someone think about wether it would work to port wesnoth to the Wii? 20100128 18:34:22< Soliton> i don't think you need to modify the lobby code to show such an option. 20100128 18:35:48< Skystriker> Alright 20100128 18:35:49< Skystriker> Thanks! 20100128 18:43:09< GauHelldragon> ... hu 20100128 18:51:54-!- Noyga [n=noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100128 18:52:27-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100128 18:53:00-!- stikonas [n=and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100128 19:34:17-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100128 19:39:07-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Connection reset by peer] 20100128 19:42:34-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100128 19:42:56-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100128 19:49:42-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100128 19:58:38< fendrin> Rhonda: How would you use the WI's extraterestrical game controllers in Wesnoth's case? 20100128 20:26:58< Ivanovic> fendrin: as a plain and normal pointer device 20100128 20:27:11< Ivanovic> cf games like civilization 20100128 20:31:00-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100128 20:40:21< Rhonda> fendrin: Like Ivanovic said. ;) 20100128 20:54:50-!- Tesafilmchen [n=quassel@p5B276F3E.dip.t-dialin.net] has joined #wesnoth-dev 20100128 20:56:18< Ivanovic> zookeeper: have you already had a look at this one? https://gna.org/bugs/index.php?15206 20100128 20:57:43< zookeeper> Ivanovic, i did, but i didn't find anything wrong except the stuff that i already fixed, and the error didn't reproduce for me 20100128 20:57:58< zookeeper> so it might have been fixed in trunk already 20100128 20:58:12< Ivanovic> zookeeper: the please reply with a "works for me" and ask for a save to reproduce it 20100128 20:58:29< Ivanovic> IIRC there was no change to dark forecast since 1.7.12 20100128 21:04:19< zookeeper> i know 20100128 21:07:21< stikonas> commit r40920 touched Dark Forecast though it shoudn't be related to that bug 20100128 21:24:13-!- Tesafilmchen [n=quassel@p5B276F3E.dip.t-dialin.net] has quit [Remote closed the connection] 20100128 21:27:35-!- BroodKiller [n=Jakobs@chello087207048099.chello.pl] has joined #wesnoth-dev 20100128 21:27:46-!- BroodKiller [n=Jakobs@chello087207048099.chello.pl] has quit ["Leaving."] 20100128 21:32:46-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100128 21:34:24-!- Zarel_ [n=Zarel@warzone2100/developer/Zarel] has quit [Success] 20100128 21:34:45-!- Zarel_ [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100128 21:55:57-!- noy_ [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100128 21:56:28-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 104 (Connection reset by peer)] 20100128 21:56:52-!- YogiHH [n=chatzill@d027180.adsl.hansenet.de] has joined #wesnoth-dev 20100128 21:56:59-!- noy_ is now known as noy 20100128 21:57:09< YogiHH> hello 20100128 21:58:03-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20100128 22:00:34-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: 104 (Connection reset by peer)] 20100128 22:11:11< Skystriker> A brief perusal through http://forums.wesnoth.org/viewtopic.php?f=19&t=28652 makes me wonder if it wouldn't be possible to 'power-up' the undo ability so that it was more useful. 20100128 22:11:47< Skystriker> Basically, when moving next to a unit it modifies that unit; undo would have to first undo the modifications to that unit, and then allow undoing of the move. 20100128 22:11:59< Skystriker> (Atomically) 20100128 22:14:37-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100128 22:18:36-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit ["Lahkun"] 20100128 22:19:57-!- SonIcco [n=SonIcco@pD9510C78.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100128 22:36:51-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100128 22:36:53-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit ["Leaving"] 20100128 22:37:20-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100128 22:39:06-!- Noyga [n=noyga@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20100128 22:39:17-!- dtiger_ [n=dtiger@109.126.133.196] has joined #wesnoth-dev 20100128 22:41:54-!- Elvish_Pillager [n=eli@dhip-002.west-quad.residences.colby.edu] has joined #wesnoth-dev 20100128 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 66 bugs, 243 feature requests, 7 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100128 22:48:35-!- dtiger [n=dtiger@dynamic-vpdn-93-125-69-210.telecom.by] has quit [Read error: 104 (Connection reset by peer)] 20100128 22:48:54-!- dtiger_ [n=dtiger@109.126.133.196] has quit [Read error: 104 (Connection reset by peer)] 20100128 22:55:54-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100128 22:56:17-!- noy [n=Noy@wesnoth/developer/noy] has quit [Success] 20100128 22:56:57< Crab_> fendrin: you were looking for me ? 20100128 23:13:05< Skystriker> I'm not sure if mordante is coming on again tonight; if someone who knows the GUI code would like to lend me some tips, it would be much appreciated. 20100128 23:29:51< shadowmaster> fendrin: are you using the Ideas forum to propose ideas or to receive feedback on your own ideas? 20100128 23:37:25-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100128 23:46:38-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20100128 23:52:49< AI0867> Skystriker: [allow_undo] improvement has been an idea for a long time 20100128 23:53:12< Skystriker> Would that be mostly a source modification or a WML modification? 20100128 23:53:28< Skystriker> As in, does the engine currently mostly support a WML function for that? 20100128 23:53:51< AI0867> definite engine modification 20100128 23:53:57< AI0867> and not a tiny one 20100128 23:54:04< Skystriker> Aye 20100128 23:54:09< Skystriker> Alrighties then. 20100128 23:59:13-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100128 23:59:30< Crab_> hi boucman --- Log closed Fri Jan 29 00:00:08 2010