--- Log opened Sun Jan 31 00:00:27 2010 20100131 00:00:28-!- lobby [~wesnoth@wesnoth.wesnoth.org] has joined #wesnoth-dev 20100131 00:00:28[Users #wesnoth-dev] 20100131 00:00:28[@Appleman1234] [ lobby] 20100131 00:00:28-!- Irssi: #wesnoth-dev: Total of 2 nicks [1 ops, 0 halfops, 0 voices, 1 normal] 20100131 00:00:35-!- Channel #wesnoth-dev created Sat Jan 30 23:57:34 2010 20100131 00:00:37-!- ServerMode/#wesnoth-dev [-o Appleman1234] by anthony.freenode.net 20100131 00:00:37!anthony.freenode.net *** Notice -- TS for #wesnoth-dev changed from 1264892254 to 1233034121 20100131 00:00:37-!- ServerMode/#wesnoth-dev [-s] by anthony.freenode.net 20100131 00:00:37-!- elias [~elias@62-47-186-16.adsl.highway.telekom.at] has joined #wesnoth-dev 20100131 00:00:37-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100131 00:00:37-!- grzywacz [~grzywacz@chello089074183157.chello.pl] has joined #wesnoth-dev 20100131 00:00:37-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth-dev 20100131 00:00:37-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20100131 00:00:37-!- Smar [smar@freenet/translator/finnish/Smar] has joined #wesnoth-dev 20100131 00:00:37-!- freim [~hogne@feathers.os-tr.net] has joined #wesnoth-dev 20100131 00:00:37-!- Vetinari [~lukjad007@unaffiliated/lukjad007] has joined #wesnoth-dev 20100131 00:00:37-!- ettin [~jorda@wesnoth/developer/ettin] has joined #wesnoth-dev 20100131 00:00:37-!- Jozrael [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100131 00:00:37-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100131 00:00:37-!- thespaceinvader [~chatzilla@cpc3-whit4-2-0-cust871.know.cable.virginmedia.com] has joined #wesnoth-dev 20100131 00:00:37-!- knotwork [~markm@142.177.235.75] has joined #wesnoth-dev 20100131 00:00:37-!- fendrin [~fabi@88-134-75-97-dynip.superkabel.de] has joined #wesnoth-dev 20100131 00:00:37-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100131 00:00:37-!- esr [~chatzilla@71.162.243.5] has joined #wesnoth-dev 20100131 00:00:37-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100131 00:00:37-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100131 00:00:37-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100131 00:00:37-!- shikadibot [~shikadi@83.149.110.34] has joined #wesnoth-dev 20100131 00:00:37-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100131 00:00:37-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100131 00:00:37-!- Chusslove [~Chusslove@brsg-d9bee385.pool.mediaWays.net] has joined #wesnoth-dev 20100131 00:00:37-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100131 00:00:37-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20100131 00:00:37-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100131 00:00:37-!- Ingmar [ingmar@exherbo/developer/ingmar] has joined #wesnoth-dev 20100131 00:00:37-!- isaac [~isaac@189.Red-79-155-43.dynamicIP.rima-tde.net] has joined #wesnoth-dev 20100131 00:00:37-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100131 00:00:37-!- rosso [~rosso@dslb-088-070-226-159.pools.arcor-ip.net] has joined #wesnoth-dev 20100131 00:00:37-!- AnMaster [~AnMaster@cl-394.sto-01.se.sixxs.net] has joined #wesnoth-dev 20100131 00:00:37-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100131 00:00:37-!- lukjad007 [~lukjadOO7@unaffiliated/lukjad007] has joined #wesnoth-dev 20100131 00:00:37-!- Tigge [~tigge@c-5ba372d5.015-28-73746f34.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100131 00:00:37-!- GauHelldragon [~barf@ppp-69-224-99-144.dsl.chi2ca.pacbell.net] has joined #wesnoth-dev 20100131 00:00:37-!- anthony.freenode.net changed the topic of #wesnoth-dev to: string/feature freeze active! | 67 bugs, 243 feature requests, 7 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100131 00:01:31-!- Irssi: Join to #wesnoth-dev was synced in 71 secs 20100131 00:01:41-!- CIA-62 [~CIA@208.69.182.149] has joined #wesnoth-dev 20100131 00:05:32-!- AnMaster [~AnMaster@cl-394.sto-01.se.sixxs.net] has quit [Changing host] 20100131 00:05:32-!- AnMaster [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100131 00:05:59-!- shikadibot is now known as Guest70180 20100131 00:06:02-!- thespaceinvader [~chatzilla@cpc3-whit4-2-0-cust871.know.cable.virginmedia.com] has quit [Changing host] 20100131 00:06:02-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100131 00:10:18-!- grzywacz [~grzywacz@chello089074183157.chello.pl] has quit [Remote host closed the connection] 20100131 00:17:26-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100131 00:27:54< CIA-62> mcshark * r40963 /trunk/projectfiles/ (CodeBlocks/wesnoth.cbp CodeBlocks-SCons/wesnoth.cbp): Update according to recent file changes: movement of files to src/pathfind 20100131 00:35:20-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100131 00:36:17< Jozrael> Wow freenode is totally different from quakenet, lol 20100131 00:36:30< Jozrael> First server split i've seen, plus an apology + promise it won't happen again o_O 20100131 00:44:03-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [] 20100131 00:55:05-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100131 00:59:03-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100131 01:01:30-!- Guest70180 [~shikadi@83.149.110.34] has quit [Quit: leaving] 20100131 01:01:45-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20100131 01:02:22< shadowmaster> Jozrael: you should have seen December's DDoS 20100131 01:03:47< Jozrael> :( 20100131 01:03:52< Jozrael> Freenode's got enemies? 20100131 01:03:59< shadowmaster> of course 20100131 01:04:17< shadowmaster> and many servers got DDoS'd over the course of two days 20100131 01:05:14-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100131 01:05:14-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100131 01:05:14-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100131 01:05:22< shadowmaster> and splits are- were fairly common with hyperion-ircd anyway, due to SIGSEGVs 20100131 01:05:28< shadowmaster> good old SIGSEGVs 20100131 01:13:31< Zarel> shadowmaster: Do you do anything involving the wesnoth game server? 20100131 01:13:45< Zarel> Lobby, the official wesnothd server, whatever you call it 20100131 01:14:03< Zarel> http://www.wesnoth.org/forum/viewtopic.php?f=4&t=28720 <- Oh, I'll just attn: whoever is. 20100131 01:14:57< shadowmaster> as I said before: no, I don't have or want to have anything to do with the MP servers 20100131 01:15:31< shadowmaster> anyway I moved it to users' fourm. 20100131 01:15:34< shadowmaster> forum. 20100131 01:16:25< Zarel> Man, three guesses to what you called the MP server, and they were all wrong. :( 20100131 01:16:46< Soliton> where was it before? 20100131 01:17:26< shadowmaster> Technical Support 20100131 01:21:01-!- elias [~elias@62-47-186-16.adsl.highway.telekom.at] has quit [Quit: Leaving] 20100131 01:22:13-!- shadowm_laptop is now known as Guest71538 20100131 01:22:34-!- Guest71538 is now known as shadowm_laptop 20100131 01:55:02-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 20100131 02:07:57-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: foo quit message] 20100131 02:08:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100131 02:34:26-!- Skystriker [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100131 02:34:42-!- Jozrael [~croselius@ool-43551ca7.dyn.optonline.net] has quit [Ping timeout: 240 seconds] 20100131 02:41:53-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100131 02:50:19-!- [Relic] [~Relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20100131 02:50:56< [Relic]> Hello :) 20100131 02:51:05< loonycyborg> Hi :) 20100131 02:51:18< [Relic]> :) 20100131 03:03:42-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Remote host closed the connection] 20100131 03:21:18-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100131 03:24:46-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100131 04:02:05< shadowmaster> mentioned in #freenode and #wesnoth-umc-dev, but maybe anyone wants to have a read: http://www.theregister.co.uk/2010/01/30/firefox_interprotocol_attack/ 20100131 04:48:10-!- Ivanovic_ [~ivanovic@dtmd-4db22aae.pool.mediaWays.net] has joined #wesnoth-dev 20100131 04:48:43-!- Des_ [~45848b78@gateway/web/freenode/x-wpnwkhgxnzgsxrda] has joined #wesnoth-dev 20100131 04:49:38< Des_> Can any dev any the question I left on the forum a couple days ago? The post is in the user's forum under Formula AI in 1.8 20100131 04:49:43< Des_> answer* 20100131 04:50:46-!- Des_ [~45848b78@gateway/web/freenode/x-wpnwkhgxnzgsxrda] has quit [Client Quit] 20100131 04:52:21-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100131 05:11:29< fendrin> esr: around? 20100131 05:21:38< CIA-62> ai0867 * r40964 /trunk/src/ai/game_info.hpp: Remove unneeded include 20100131 05:35:53-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100131 05:55:30-!- knotwork [~markm@142.177.235.75] has quit [Ping timeout: 256 seconds] 20100131 05:56:45-!- knotwork [~markm@142.177.235.75] has joined #wesnoth-dev 20100131 05:58:13-!- [Relic] [~Relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20100131 06:03:38< AI0867> fendrin: the formulaAI in LoW:16 isn't bugfree 20100131 06:04:18< AI0867> http://wesnoth.pastebin.com/m6192284e 20100131 06:05:36-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100131 06:07:24-!- knotwork [~markm@142.177.235.75] has quit [Ping timeout: 272 seconds] 20100131 06:07:51-!- knotwork [~markm@142.177.235.75] has joined #wesnoth-dev 20100131 06:23:10-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: (quit)] 20100131 06:27:31-!- Skystriker [~croselius@ool-43551ca7.dyn.optonline.net] has quit [] 20100131 06:27:41-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100131 06:39:55-!- GauHelldragon [~barf@ppp-69-224-99-144.dsl.chi2ca.pacbell.net] has quit [Ping timeout: 260 seconds] 20100131 06:49:08-!- GauHelldragon [~barf@ppp-69-224-99-144.dsl.chi2ca.pacbell.net] has joined #wesnoth-dev 20100131 07:01:25-!- fkhodkov [~fedor76@ppp-78-24-26-246-bras0.istra.ru] has joined #wesnoth-dev 20100131 08:00:15-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100131 08:01:27-!- dtiger [~dtiger@93.125.116.253] has joined #wesnoth-dev 20100131 09:04:12-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100131 09:25:49-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100131 09:41:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100131 10:40:48-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100131 10:43:11-!- Ivanovic_ [~ivanovic@dtmd-4db22aae.pool.mediaWays.net] has quit [Changing host] 20100131 10:43:11-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100131 10:43:23-!- Ivanovic_ is now known as Ivanovic 20100131 10:43:56< Ivanovic> moin 20100131 10:47:23-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100131 11:08:46-!- rosso [~rosso@dslb-088-070-226-159.pools.arcor-ip.net] has quit [Remote host closed the connection] 20100131 11:12:43-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100131 11:16:38-!- rosso [~rosso@dslb-088-070-226-159.pools.arcor-ip.net] has joined #wesnoth-dev 20100131 11:20:15-!- rosso [~rosso@dslb-088-070-226-159.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 20100131 11:20:44-!- rosso [~rosso@dslb-088-070-226-159.pools.arcor-ip.net] has joined #wesnoth-dev 20100131 11:21:31-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100131 11:26:15-!- rosso [~rosso@dslb-088-070-226-159.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 20100131 11:27:02-!- rosso [~rosso@dslb-088-070-226-159.pools.arcor-ip.net] has joined #wesnoth-dev 20100131 11:30:47< Crab_> AI0867: regarding LoW16 fai errors - do you have a way to reproduce ? 20100131 11:33:13-!- loonybot [~loonybot@109.252.5.195] has joined #wesnoth-dev 20100131 11:33:13-!- loonybot [~loonybot@109.252.5.195] has quit [Changing host] 20100131 11:33:13-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100131 11:34:04-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100131 11:39:49< CIA-62> silene * r40965 /trunk/src/game_events.cpp: 20100131 11:39:49< CIA-62> Made sure event handlers are still alive in linger mode. (Fix for bug #15226.) 20100131 11:39:49< CIA-62> Actually, it is not quite clear why they were dead in the first place, so this fix may just be papering over a bug somewhere else. 20100131 11:42:23-!- k23z__ [~k23z__@86.121.72.119] has joined #wesnoth-dev 20100131 11:44:03< boucman> thespaceinvader: http://www.wesnoth.org/forum/viewtopic.php?p=406706#p406706 <= will you take care of this ? 20100131 11:44:45< thespaceinvader> boucman: if i have time, yeah 20100131 11:45:04< boucman> just so it doesn't get forgotten 20100131 11:47:38< thespaceinvader> yeah 20100131 11:47:46< thespaceinvader> i have some other commits i need to make, too 20100131 11:50:59< boucman> Crab_: last call before I start canceling the hotel... 20100131 11:51:09< Crab_> boucman: yes, do so. 20100131 11:51:13< boucman> k 20100131 11:53:03< fendrin> Crab_: So you are lacking the visa? 20100131 11:53:28< Crab_> fendrin: yes. it will be ready only on 6th february 20100131 11:53:50< boucman> :( 20100131 11:54:17< Crab_> hoping that I'll handle this better next year 20100131 11:57:38-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100131 11:57:38-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100131 11:57:38-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100131 11:58:48-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100131 12:05:55< Ivanovic> :( 20100131 12:18:23-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100131 12:31:00-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Remote host closed the connection] 20100131 12:34:29< CIA-62> silene * r40966 /trunk/src/ (game_events.cpp game_events.hpp): Simplified code since event handlers are no longer nonvolatile. 20100131 12:50:45< thespaceinvader> boucman: I would commit that WC animation, but I can't get my head round the WC WML... I don't know where to put the idle animation so it will only show up for the human corpse... 20100131 12:51:12< boucman> ouch... 20100131 12:51:24< thespaceinvader> yeah, the WC is horrible... 20100131 12:51:28< boucman> i'm not sure that feasible, i'll look into it 20100131 12:51:36< thespaceinvader> okies 20100131 12:52:07< thespaceinvader> it must be - there are WCs that use different animations from the normal schema - but then again, it would be in the base, not one of the [variation]s 20100131 12:54:28< Crab_> zookeeper: a quick question about ai_controller: if I get rid of "apply_ai_params" event, will the ai controller still remember the 'current ai settings that the user has set' correctly ? 20100131 12:54:43< boucman> thespaceinvader: add the idle anim in the base, and add an empty [idle_anim] block in every variation, IIUC that should do the trick 20100131 12:54:57< Crab_> (I'm thinking about replacing apply_ai_params with [modify_ai] ) 20100131 12:55:16< zookeeper> boucman, thespaceinvader, or just see if you can give the anim a filter so it'll not trigger on the variations. 20100131 12:55:24< zookeeper> Crab_, let's see.. 20100131 12:55:34< boucman> hmm 20100131 12:55:44< boucman> not sure we can filter on "the current variation" 20100131 12:58:26-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 272 seconds] 20100131 12:58:51-!- elias [~elias@62-47-185-11.adsl.highway.telekom.at] has joined #wesnoth-dev 20100131 12:58:54-!- elias [~elias@62-47-185-11.adsl.highway.telekom.at] has quit [Changing host] 20100131 12:58:54-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100131 13:00:09< zookeeper> Crab_, well, yes, looks like it would 20100131 13:00:20< Crab_> ok, thanks 20100131 13:02:20< zookeeper> Crab_, they're stored into variables in the order tags 20100131 13:02:23< zookeeper> like {VARIABLE ai_controller.side_$ally_side|_current_settings.current_behaviour aggression} 20100131 13:02:32< zookeeper> right after apply_ai_params has been called 20100131 13:03:55< thespaceinvader> zookeeper: how would i go about that? 20100131 13:04:20< Crab_> silene: WML preprocessor evaluates files in a dir, included like {core/macros/} , in alphabetical order ? 20100131 13:04:27< thespaceinvader> though that being said, leaving an empty idle anim block in each variation will make it easier to add further idle anims if necessary 20100131 13:08:25< zookeeper> thespaceinvader, no idea, doesn't look possible to me 20100131 13:08:42< thespaceinvader> ok, no worries, i'll work it the other way 20100131 13:12:50< zookeeper> sure 20100131 13:13:13< zookeeper> maybe you should also add in the jumping rope anim while you're at it ;) 20100131 13:20:13< zookeeper> well, hmh, i'm not sure if i still have the frames to that or if i've lost them... 20100131 13:21:59< silene> Crab_: yes, except for _special_names.cfg 20100131 13:22:01< thespaceinvader> i might well do that - however, i'd need to know how to fiddle the timings so it doesn't play very often... 20100131 13:22:11< Crab_> silene: thanks 20100131 13:23:48< zookeeper> thespaceinvader, that'd be frequency= then: http://wiki.wesnoth.org/AnimationWML#Generic_animation_filters_available_for_all_animations 20100131 13:24:04< thespaceinvader> thanks 20100131 13:25:28< thespaceinvader> so if i did frequency=99, the animation wouldn't play 99times out of every hundred when it ought to? 20100131 13:25:57< zookeeper> boucman, ^ ? 20100131 13:27:07< Crab_> zookeeper: from 'defend location', 'focus on defeating', 'focus on protecting' - only one can be active at the same time for a particular side ?or they can be active simultaneously ? 20100131 13:27:23< boucman> zookeeper: yes, that's it 20100131 13:30:11< zookeeper> Crab_, my plan was that only one objective and only one behaviour can be active at the same time 20100131 13:30:15< Crab_> ok 20100131 13:30:16< zookeeper> hence the distinction between them 20100131 13:30:37< zookeeper> so yes, only one of those active at any given time 20100131 13:32:10< zookeeper> also it would just make things more complicated, so i'd rather keep it that way even if multiple concurrent objectives could be done using the new AI 20100131 13:32:19< k23z__> why don't you people use Perl instead of WML ? I just wonder 20100131 13:33:10< boucman> k23z__: why would we ? 20100131 13:33:33< Crab_> zookeeper: the plan is to write a fancy GUI2 dialog for setting ai options in 1.9 20100131 13:33:43< Ivanovic> k23z__: because we are (basically) sane people! 20100131 13:34:28< CIA-62> crab * r40967 /trunk/src/ai/ (actions.cpp actions.hpp): add a human-readable error name when ai action results in an error, like 'error ai/actions: Error #2002 (move_result::E_NO_UNIT) in full move by side 1 from location 14,6 to location 17,6' 20100131 13:35:06< k23z__> but why implement another scripting language 20100131 13:35:11< k23z__> when there are already plenty out there 20100131 13:35:47< Ivanovic> k23z__: WML is *NOT* a scripting language 20100131 13:35:52< Ivanovic> it is a markup language 20100131 13:35:57< Ivanovic> ;) 20100131 13:36:10< k23z__> ok markup 20100131 13:36:28< k23z__> it looks pretty much like a scripting language to me 20100131 13:36:43< Ivanovic> and perl would not be a sane choice to make things easy for people not used to coding 20100131 13:36:44< k23z__> Ivanovic, can you point out one major different between it and a scripting language ? 20100131 13:36:59< Ivanovic> since yeah, WML is suited for those since some very tiny specific commands do what is required 20100131 13:38:34< Ivanovic> in a scripting lang you tend to do calculations and implement some algorithms 20100131 13:39:28< Ivanovic> on the other hand in a markup language you "describe" the stuff 20100131 13:42:12< Ivanovic> in case of wesnoth it is that the markup language somehow connects smaller scripts that are called 20100131 13:42:32< Ivanovic> but using plain perl or the likes (a real scripting language) for everything would be hell in many cases 20100131 13:42:58< Ivanovic> that is there is lua support since "not long ago" which can be used for embedded "real" scriping, which was not possible before 20100131 13:44:24< Ivanovic> anyway, i am off for some hours, cu 20100131 13:47:50< CIA-62> boucman * r40968 /trunk/src/builder.cpp: fix multiple flags not working in [terrain_graphics] (they worked in [tile]) 20100131 14:04:00< CIA-62> crab * r40969 /trunk/data/core/macros/ai_controller.cfg: Rework AI controller - use [modify_ai] tags. Beta. Works. 20100131 14:04:15< Crab_> zookeeper: ^ I'll change it a bit later (there's some code which can be removed). but it works. 20100131 14:06:40< CIA-62> crab * r40970 /trunk/data/core/macros/ai_controller.cfg: a small bugfix for ai_controller -one case was not working correctly 20100131 14:10:02-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100131 14:10:54< zookeeper> looks nice...i can even sort of understand how it works :P 20100131 14:13:29< boucman> ok, I got the basic water working, only all the coasts left to do :P 20100131 14:38:57-!- k23z__ [~k23z__@86.121.72.119] has quit [Quit: Leaving] 20100131 14:41:42-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100131 14:41:53< mordante> servus 20100131 14:49:57< mordante> ping AI0867 20100131 15:02:13< boucman> http://www.wesnoth.org/forum/viewtopic.php?p=406658#p406658 <= is there such transition somewhere ? (i.e cliff to water) 20100131 15:03:35< zookeeper> no 20100131 15:07:33-!- SonIcco [~SonIcco@pD9513328.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100131 15:14:22-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100131 15:40:36< CIA-62> thespaceinvader * r40971 /trunk/ (9 files in 4 dirs): Add and wire new Drake attack icons, add inferno8 to credits. 20100131 15:41:25< fendrin> Ivanovic: Hello, please tell me how I can generate an eclipse project build tree with the EXPERIMENTAL flag enabled with cmake. 20100131 15:44:36< mordante> fendrin, how do you generate your eclipse project with cmake? 20100131 15:45:08< fendrin> mordante: cmake -D ENABLE_EXPERIMENTAL=true -G"Eclipse CDT4 - Unix Makefiles" -D CMAKE_BUILD_TYPE=Debug ../trunk 20100131 15:47:54< boucman> terrains are tricky... 20100131 15:48:15< boucman> our previous terrain coders were also artists, so it was easy to explain what was needed... 20100131 15:48:37< mordante> boucman, oh really? 20100131 15:48:45< boucman> heh :) 20100131 15:49:46< mordante> fendrin, try again with this patch http://paste.debian.net/58207/ 20100131 15:49:49< boucman> mordante: you wouldn't know how the exploder/cutter tools work, by any chance ? 20100131 15:50:12< mordante> boucman, no no idea, maybe Jetrel knows 20100131 15:56:48< fendrin> mordante: That did it, thank you :-) 20100131 15:59:51< mordante> fendrin, you're welcome, thanks for testing it 20100131 16:03:11< mordante> I'll commit the code in a sec 20100131 16:12:21< boucman> thespaceinvader: did the zombie idle anim work ? 20100131 16:12:33< thespaceinvader> boucman: not had time to test it as yet 20100131 16:12:37< boucman> k 20100131 16:12:41< thespaceinvader> really should be working on my dissertation... 20100131 16:12:46< boucman> :) 20100131 16:15:35< CIA-62> mordante * r40972 /trunk/CMakeLists.txt: Make ENABLE_EXPERIMENTAL a config parameter. 20100131 16:15:38< CIA-62> mordante * r40973 /trunk/src/gui/widgets/ (listbox.hpp multi_page.hpp stacked_widget.hpp): Update some doxygen comment. 20100131 16:17:30-!- Jozrael [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100131 16:22:54-!- SonIcco [~SonIcco@pD9513328.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20100131 16:24:41-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 246 seconds] 20100131 16:34:21< CIA-62> fendrin * r40974 /trunk/src/ (unit.cpp unit.hpp): Added transparent() method to the unit. Transparent returns the path to the transparent unit portrait. 20100131 16:42:30-!- silene [~plouf@ASte-Genev-Bois-152-1-24-142.w83-114.abo.wanadoo.fr] has joined #wesnoth-dev 20100131 16:42:33-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 66 bugs, 243 feature requests, 7 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100131 16:48:21-!- silene [~plouf@ASte-Genev-Bois-152-1-24-142.w83-114.abo.wanadoo.fr] has quit [Changing host] 20100131 16:48:21-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100131 16:58:24-!- Jozrael [~croselius@ool-43551ca7.dyn.optonline.net] has quit [Ping timeout: 276 seconds] 20100131 17:08:47-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100131 17:36:31-!- ^Noyga^ [~noyga@AVelizy-151-1-52-92.w82-120.abo.wanadoo.fr] has joined #wesnoth-dev 20100131 17:37:55-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Killed (NickServ (GHOST command used by ^Noyga^!~noyga@AVelizy-151-1-52-92.w82-120.abo.wanadoo.fr))] 20100131 17:38:06-!- ^Noyga^ is now known as Noyga 20100131 17:38:17-!- Noyga [~noyga@AVelizy-151-1-52-92.w82-120.abo.wanadoo.fr] has quit [Changing host] 20100131 17:38:17-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100131 17:49:18< thespaceinvader> does anyone know if it is possible to use the debugger to spawn the WC variants? 20100131 17:54:00< CIA-62> fendrin * r40975 /trunk/src/gui/widgets/settings.hpp: Enumtypes for the new message dialoges. 20100131 17:54:59< CIA-62> fendrin * r40976 /trunk/src/gui/widgets/settings.cpp: Registered the new window types. 20100131 17:55:02< mordante> fendrin, that's ^ a bad commit 20100131 17:55:08< thespaceinvader> boucman: from my testing, it seems like the idle animation does not get applied to all variants if it is placed in the correct location in the cfg 20100131 17:55:28< mordante> seems your next commit fixes it 20100131 17:55:33< thespaceinvader> certainly, i've had a couple of non-standard WCs on my screen for a few minutes and they haven't done an idle anim 20100131 17:56:04< thespaceinvader> however, we're not good to commit until major provides us a set of images that are correctly aligned 20100131 17:56:04< boucman> thespaceinvader: you added an anim to the main one, not a variant didn't you ? 20100131 17:56:11< thespaceinvader> yes, i did 20100131 17:56:21< thespaceinvader> but i didn't add it to any of the macros, so i don;t think it mattes 20100131 17:56:28< boucman> well, theoretically, the anim should be shared by all variants, 20100131 17:56:40< boucman> that's why I had you add the empty anim for all variants 20100131 17:57:00< boucman> if it was unneeded for you, i'm a bit surprised... 20100131 17:57:04< CIA-62> fendrin * r40977 /trunk/data/gui/default/window/icon_message.cfg: Added a wml config file for the icon messages. 20100131 17:57:05< thespaceinvader> http://wesnoth.pastebin.com/dd1aba62 is what i did 20100131 17:57:10< thespaceinvader> line 200 or so 20100131 17:57:30< thespaceinvader> it would be a lot easier to test if i could spawn WC variants from the debugger 20100131 17:58:01< boucman> hmm that's suprising 20100131 17:58:21< mordante> fendrin also not sure whether adding those items to the list breaks trunk when using experimental 20100131 17:58:22< CIA-62> fendrin * r40978 /trunk/src/gui/dialogs/ (icon_message.cpp icon_message.hpp): Added files that contain icon message class and their childs. 20100131 17:58:24< boucman> you sure you did it correctly (max the idle anim frequency, no unit next to ennemy unit) 20100131 17:59:02< boucman> thespaceinvader: an easy way to test is to replace [idle_anim] by [standing_anim] and see what happens 20100131 17:59:49< Soliton> you can use inherit=no in the variations to prevent sharing. 20100131 18:00:17< Soliton> need to adjust some things for that to work right though. 20100131 18:00:20< CIA-62> fendrin * r40979 /trunk/src/ (CMakeLists.txt SConscript): Adjusted some of the build systems to the new files. 20100131 18:00:57< boucman> mordante: any news from the mp lobby ? 20100131 18:01:24< Soliton> thespaceinvader: you could put some WC variants in the test scenario somewhere. 20100131 18:01:45< thespaceinvader> how do i go about that? Other than by spawning appropriate units and killing them with plague? 20100131 18:01:46< CIA-62> fendrin * r40980 /trunk/src/ (menu_events.cpp menu_events.hpp): Code path for the new gui2 recruit finished. 20100131 18:02:01< thespaceinvader> I can't spawn the WC variants directly with the debugger afaik 20100131 18:02:31< Soliton> i don't know what debugger you mean but i'm pretty sure you can spawn them from WML. 20100131 18:02:39< fendrin> mordante: All is up, do you still have problems? 20100131 18:03:35< mordante> boucman, working on a tree_view widget to replace the player list, but still playing a bit with the design 20100131 18:04:04< boucman> mordante: and a new widget is complicated to do, I guess... 20100131 18:04:13< mordante> fendrin, I never had a problem, I just watched the commits and adding items to settings.hpp and not to settings.cpp is a red flag ;-) 20100131 18:04:24< mordante> boucman, indeed 20100131 18:05:36< thespaceinvader> boucman: i tried it with the anim as a standing anim instead of an idle - it's not inherited across variants 20100131 18:05:38< mordante> I hoped to be able to do it post 1.8, but alas :-( 20100131 18:06:06< mordante> fendrin, I don't play with the experimental features, too busy getting the lobby working 20100131 18:06:37< boucman> thespaceinvader: that's weird... le me look a little 20100131 18:06:45< thespaceinvader> no worries 20100131 18:08:25< boucman> thespaceinvader: you didn't test with bats, did you ? 20100131 18:09:03< thespaceinvader> i tested it just now with a drake, using the standing anim suggestion, and with bats, horses and fish using the idle anim version 20100131 18:10:51< boucman> k 20100131 18:11:31-!- Ghuthle [~ghuthle@cqg122.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100131 18:12:00-!- Ghuthle [~ghuthle@cqg122.neoplus.adsl.tpnet.pl] has left #wesnoth-dev [] 20100131 18:12:34< boucman> thespaceinvader: ok, got it 20100131 18:12:40< boucman> inherit: if yes, inherits all the properties of the base unit. Defaults to no. 20100131 18:12:46< thespaceinvader> aaaah right 20100131 18:12:47< boucman> it used to default to yes 20100131 18:12:58< boucman> then you should be good 20100131 18:13:03< thespaceinvader> cool cool 20100131 18:13:36< thespaceinvader> well, like i said, the frames major provided are mis-aligned, and i'm still waiting to hear from him about crediting, so i';m going to let him fix them and get back to me before i commit 20100131 18:13:47< thespaceinvader> good to know that the version i have will work, though 20100131 18:14:08 * boucman hopes we will get the animated water in 20100131 18:14:35< boucman> well, at least I have a good comprehension of terrain WML now, so it's a talent we have back in the wesnoth pool... 20100131 18:16:00< mordante> fendrin, r40978 makes Ivanovic unhappy... I'll just wait for him to start cursing after the next pot-update ;-) 20100131 18:16:25< mordante> also I don't think adding all kind of new experimental stuff in the gui area is really wanted 20100131 18:17:52< mordante> I want to work on stabilizing the current code and don't want to look at new code 20100131 18:18:10< mordante> and this seems to be the code I still wanted to review 20100131 18:20:19-!- dzonder [~ghuthle@cqg122.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100131 18:21:26< Ivanovic> re 20100131 18:21:32< mordante> hi Ivanovic 20100131 18:23:37< Ivanovic> yes, atm the focus should be on stabilizing (and speeding up where possible) the stuff that was rewritten so far 20100131 18:23:44< Ivanovic> adding new things to the gui *is* bad 20100131 18:27:31< mordante> except for the tree_view widget to fix the player list :-( 20100131 18:38:40-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100131 18:53:39-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100131 19:02:42< shadowm_laptop> wesnoth.org appears to be under load 20100131 19:02:57< shadowm_laptop> appeared. 20100131 19:03:51< shadowm_laptop> um, I'm logged in the server but the apache process seems to be timing out for me. 20100131 19:11:12< shadowm_laptop> boucman: what animated water, btw? 20100131 19:11:39< boucman> gimme a sec to find the thread 20100131 19:12:17< shadowm_laptop> I'm not keen on having many animated terrains in mainline, specially if they are going to be used in large areas 20100131 19:12:37< shadowm_laptop> the gamemap animations already keep my wesnoth below 40 fps with very few other units on the map 20100131 19:12:38< boucman> http://www.wesnoth.org/forum/viewtopic.php?f=9&t=28584 20100131 19:13:01< shadowm_laptop> okay, I'll check it when wesnoth answers to me. 20100131 19:13:03< Ivanovic> fendrin: and mordante is right, i am about to sharpen my axe 20100131 19:13:08< shadowm_laptop> *wesnoth.org 20100131 19:13:11< Ivanovic> fendrin: you introduced several new strings! 20100131 19:14:23< shadowm_laptop> but I'm the only one who cares about wesnoth's performance anyway 20100131 19:14:29< shadowm_laptop> *the game's 20100131 19:20:50-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20100131 19:26:09-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100131 19:41:35< AI0867> Crab_: I got a ton of those just playing the scenario, no specific steps 20100131 19:42:56< AI0867> so: start the campaign, advance landar to level 2, cl to scenario 16, fight your way to the chief, killing everything in your way 20100131 19:51:22-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100131 19:51:28< Crab_> AI0867: ok 20100131 19:53:39< AI0867> mordante: pong 20100131 19:58:11-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100131 20:08:50< CIA-62> silene * r40981 /trunk/data/lua/helper.lua: Improved helpers a bit. 20100131 20:08:58-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100131 20:10:27-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100131 20:10:33-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100131 20:11:12< Espreon> thespaceinvader: You can use "unit variation " to change the variation. 20100131 20:11:54< thespaceinvader> in the debugger? I can;t do scenario WML well enough to do that sort of testing... 20100131 20:12:06< Espreon> Yes. 20100131 20:13:12< mordante> I'm off bye 20100131 20:13:16< Espreon> Make sure that you have the cursor over the unit you wish to modify. 20100131 20:13:20< Espreon> mordante: Goodbye. 20100131 20:13:43< AI0867> Espreon: probably :unit variation=foo 20100131 20:14:20-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100131 20:14:23< Espreon> AI0867: Yeah, yours is probably more correct. 20100131 20:57:09-!- elias [~elias@allegro/developer/allefant] has quit [Read error: Connection reset by peer] 20100131 20:57:11-!- allefant [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100131 20:58:09< thespaceinvader> Espreon: thanks, that works 20100131 20:58:27< Espreon> You are welcome. 20100131 21:08:30< Crab_> zookeeper, boucman, anyone else: I want to allow the AI to trigger certain wml events 'in place' of unit actions, in analogue to the 'right-click' menu which can be made available to humans via WML. 20100131 21:08:31< Crab_> the question is: what is the best way to 'mark' those WML events which are allowed to be called from the AI ? (the actual action will activated by using formula ai candidate action) 20100131 21:09:15< Crab_> (this will allow to 'teach' the ai to use scenario-specific 'special actions' via formula ai) 20100131 21:10:13-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100131 21:21:44-!- dzonder [~ghuthle@cqg122.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 258 seconds] 20100131 21:28:34-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Remote host closed the connection] 20100131 21:28:34-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Remote host closed the connection] 20100131 21:28:34-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20100131 21:28:46-!- shadowm_laptop is now known as shadowmaster 20100131 21:28:54-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20100131 21:35:20-!- shadowmaster is now known as shadowm_laptop 20100131 21:36:25-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20100131 22:01:12< silene> Crab_: whichever way you choose, make sure that it works over the network and inside replays 20100131 22:02:56< Crab_> silene: ok, I'll check that. 20100131 22:05:53< Crab_> silene: btw, about lua-based ai - you prefer work on it to be started only once 1.8 is out ? 20100131 22:07:17< silene> Crab_: if it doesn't touch existing code much, i don't really care when it is started 20100131 22:12:36< Crab_> silene: the biggest 'thing that I don't know how to do cleanly' is : "the same lua code needs to work for different sides". e.g. a function such as 'my_units' should return the list of units for current side. should it accept the side as an argument? or should it take it from somewhere ? if so, from where ? 20100131 22:13:30< Ivanovic> Crab_: is the "component based" AI already the default in 1.7.x? 20100131 22:13:52< Ivanovic> IIRC some weeks ago you talked with boucman about enabling it or something like this, not 100% sure 20100131 22:14:06< Crab_> Ivanovic: 'component based', yes. 'candidate action based', no. 20100131 22:14:17< Crab_> Ivanovic: actually I'm going to enable it soon. 20100131 22:14:21< Crab_> silene: and, it'll probably be best if I do a prototype as a patch, to allow you to review it. 20100131 22:14:23< silene> Crab_: i don't follow; why do you need a "my_units" function? there are already lua functions for accessing units 20100131 22:15:39< Crab_> silene: i wanted to make the point that existing lua functions do not have a notion of 'my side'. 20100131 22:15:48< Ivanovic> ah, okay 20100131 22:16:31< Crab_> silene: and ai is written for the specific side. e.g., each ai needs its own independent variables. 20100131 22:17:50< silene> Crab_: the independent variables can be a table passed to the ai functions; as for the current side number, it can be a global variable for instance 20100131 22:17:52< Crab_> silene: so, the question is - what is the best way to allow lua code to access 'all that is associated with current ai' - for example, would "in each call to lua ai snippet, provide a table representing 'ai for current side'" be a good solution ? 20100131 22:18:07< silene> yes 20100131 22:18:31< Crab_> ok. then, I'll try to code a prototype and post it as a patch 20100131 22:18:39< boucman> how would this work for units a given side doesn't know about ? 20100131 22:19:01< Crab_> boucman: some kind of visibility_check function 20100131 22:19:18< boucman> so we trust the AI not to cheat, unlike in FAI ? 20100131 22:19:25< boucman> (not a critic, just figuring it out) 20100131 22:19:30-!- fkhodkov [~fedor76@ppp-78-24-26-246-bras0.istra.ru] has quit [Ping timeout: 276 seconds] 20100131 22:19:57< Crab_> boucman: for a prototype, yes, we trust the ai not to cheat , not to do a infinite loop, etc 20100131 22:20:03< boucman> ok 20100131 22:21:37< Crab_> silene: thanks 20100131 22:26:30-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100131 22:30:54-!- esr [~chatzilla@71.162.243.5] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.5/20091109134913]] 20100131 22:32:59-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100131 22:34:06-!- esr [~chatzilla@71.162.243.5] has joined #wesnoth-dev 20100131 22:34:41-!- esr [~chatzilla@71.162.243.5] has quit [Changing host] 20100131 22:34:41-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100131 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 67 bugs, 243 feature requests, 7 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100131 22:57:58-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100131 23:00:33-!- dtiger [~dtiger@93.125.116.253] has quit [Remote host closed the connection] 20100131 23:01:08-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20100131 23:01:24-!- k23z__ [~k23z__@86.121.72.119] has joined #wesnoth-dev 20100131 23:07:18-!- allefant [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100131 23:08:39-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100131 23:09:13-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100131 23:13:58-!- Rhonda [~rhonda@anguilla.debian.or.at] has joined #wesnoth-dev 20100131 23:14:15-!- Rhonda [~rhonda@anguilla.debian.or.at] has quit [Changing host] 20100131 23:14:15-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20100131 23:20:14-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100131 23:39:51-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100131 23:40:20-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100131 23:49:07-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: foo quit message] 20100131 23:51:08-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100131 23:51:08-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100131 23:53:46-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100131 23:53:46-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100131 23:53:58-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100131 23:55:31-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100131 23:55:43-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100131 23:56:49-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev --- Log closed Mon Feb 01 00:00:38 2010