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06:51:53-!- phylogenesis [n=phylogen@pool-71-102-240-163.snloca.dsl-w.verizon.net] has joined #wesnoth 20100107 06:56:52< phylogenesis> Is The Battle for Wesnoth still being actively developed? If so, I am a C++ programmer that would like to contribute to the project. I've just read a couple of the developing pages: the coding standards and the hacking Wesnoth page. What do I need to do to start helping develop it? 20100107 06:57:30< phylogenesis> (I just downloaded the game today and am extremely impressed and very thoroughly enjoyed it. It's exactly the sort of thing I enjoy making.) 20100107 06:59:47< phylogenesis> Also, a separate question. I was disappointed when I discovered my ranged units had to stand next to the enemy to attack. Is there any chance that will change such that one can shoot from two or three spaces away? 20100107 07:02:51 * phylogenesis is leaving for thirty minutes to an hour then will be back to check and hopefully discuss these things further. 20100107 07:03:48< TaylorSwift> That was originally implemented 20100107 07:04:01< TaylorSwift> But was removed due to multi-hex attacks being confusing 20100107 07:04:27< TaylorSwift> And yes, the Battle for Wesnoth is being actively developed :) 20100107 07:19:20< Vornicus> What are you kidding? It's hard to keep /up/ with Wesnoth's development. 20100107 07:19:36< TaylorSwift> Yeah 20100107 07:19:47< TaylorSwift> Back when i was on dialup, i gave up keeping up with the new builds XD 20100107 07:20:11< TaylorSwift> These days, it's still a reasonably large drain on my data cap downloading so many binaries 20100107 07:26:54< phylogenesis> awesome, is there a binary for Fedora? 20100107 07:27:04< phylogenesis> nvm, ignore that 20100107 07:27:30< phylogenesis> How were multi-hex attacks too confusing? For the player or for programming? 20100107 07:27:43< phylogenesis> and does it use A* for pathfinding? 20100107 07:28:35< TaylorSwift> Multi-hex attacks were too confusing for newer players 20100107 07:28:39< TaylorSwift> and older players 20100107 07:29:31< TaylorSwift> Battle for Wesnoth is included in Fedora. The current version of Battle for Wesnoth is available for ppc, i386, and x86_64 architectures. If you have problems with these packages, or other questions, please contact the Fedora maintainer Jon Ciesla. 20100107 07:29:31< TaylorSwift> To install simply run: 20100107 07:29:31< TaylorSwift> * yum install wesnoth wesnoth-tools wesnoth-server 20100107 07:29:51< TaylorSwift> Don't know if that's up to date 20100107 07:29:59< TaylorSwift> You could always compile it yourself :P 20100107 07:30:24< phylogenesis> I plan on it if I can help develop 20100107 07:30:55< TaylorSwift> Pretty much anyone can help develop if they have the skills 20100107 07:31:07< TaylorSwift> There's a section on the forum for open development 20100107 07:31:19< phylogenesis> what do I do to start, okay, I'll check it out 20100107 07:32:36-!- Appleman1234 [n=Appleman@CPE-124-191-178-150.oxqn1.cha.bigpond.net.au] has joined #wesnoth 20100107 07:34:02< TaylorSwift> There's also #wesnoth-dev 20100107 07:34:14< TaylorSwift> Which is the channel for wesnoth development (i think, never been there :P) 20100107 07:35:31< phylogenesis> I'm already in it :-D 20100107 07:35:35< TaylorSwift> :P 20100107 07:39:45-!- lwslws [n=lws@eng-4249.jcu.edu.au] has left #wesnoth [] 20100107 07:56:02< phylogenesis> Do you know why keeps don't heal? 20100107 07:57:21< phylogenesis> While recognizing that I've played only a few games, though it would make it easier to defend the keep, I think once you have them pushed back that far, generally you've taken their villages so they won't have income and the game is ultimately yours anyway. 20100107 07:57:43< TaylorSwift> Keeps don't heal... because they don't 20100107 07:57:56< TaylorSwift> There's probably a good reason, but I think it prevents endless camping 20100107 07:58:08< phylogenesis> ooooh 20100107 07:58:13< TaylorSwift> If keeps healed, you could put a high defence unit on there and camp 20100107 07:58:20< Soliton> fpi.wesnoth.org 20100107 07:58:24< TaylorSwift> Keeps have higher defensive bonuses than villages ;P 20100107 07:58:24< phylogenesis> good point 20100107 07:59:32< phylogenesis> I placed a unit on the comps keep at one point forcing him to wait a turn before he could get back to it 20100107 07:59:46< Soliton> to start developing you could check out the EasyCoding page in the wiki or bugs.wesnoth.org. 20100107 08:00:18< phylogenesis> Soliton: thanks, I found that one too after TaylorSwift pointed out the forums 20100107 08:00:55< phylogenesis> Say I fix a bug, how I get that fix into the official code? 20100107 08:01:40< Soliton> post a patch on patches.wesnoth.org with reference to the bug number. 20100107 08:01:40< phylogenesis> submit a patch? to whom? or are there links on the bugs page and/or the forum? 20100107 08:01:44< phylogenesis> okay 20100107 08:02:03< phylogenesis> thanks, I'll start on getting the project compiling 20100107 08:05:56< phylogenesis> Anybody use Code::Blocks? 20100107 08:06:45-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20100107 08:06:49< Soliton> some windows users do, i think. 20100107 08:07:43< Appleman1234> phylogenesis, what are you wanting to develop ? 20100107 08:09:19< phylogenesis> Appleman1234: BfW... but assuming you know that, anything really. Specifically, I like AI, but I'd do interface, core game code, and/or resource handling 20100107 08:09:41< Appleman1234> phylogenesis, oh ok... 20100107 08:09:59< phylogenesis> Why do you ask? 20100107 08:10:05< Appleman1234> phylogenesis, curious 20100107 08:10:14< phylogenesis> are you a dev 20100107 08:10:29< phylogenesis> Crap, I forgot it's 250MB 20100107 08:10:55< TaylorSwift> :P 20100107 08:11:05< phylogenesis> I take it from things I saw on the site, BfW uses SDL 20100107 08:11:07< TaylorSwift> There ought to be a stripped down source without campaigns somewhere 20100107 08:11:13< Appleman1234> phylogenesis, no I am not a dev yet, I would like to be one day, but at present I am still setting up my dev environment and figuring out what I want to devote my time to... 20100107 08:11:13< TaylorSwift> Yes, it does 20100107 08:11:16< phylogenesis> oooh, actually I think that might be where I saw it 20100107 08:11:28< phylogenesis> I thought I had come across it on Allegro's site and was getting confused 20100107 08:11:45< phylogenesis> Appleman1234: preferred language? C++ here 20100107 08:11:57< phylogenesis> By the way, I recommend Code::Blocks 20100107 08:12:30< phylogenesis> TaylorSwift: campaigns take the most room? Isn't it all the sound and art? 20100107 08:12:44< TaylorSwift> Yeah 20100107 08:12:53< TaylorSwift> I meant, campaigns, sound, and art :P 20100107 08:13:08< phylogenesis> ah. How large is a scenario file usually? 20100107 08:13:14< TaylorSwift> Umm, not very 20100107 08:13:28< TaylorSwift> It's generally all the extra art and stuff that comes with campaigns that makes them large 20100107 08:13:34< phylogenesis> ah 20100107 08:13:48< phylogenesis> It's fine though, it'll only take like 30 minutes 20100107 08:13:49< Appleman1234> phylogenesis, I don't have a preference, I know most of wesnoth's languages, albeit my wml is a bit rusty 20100107 08:13:59< Appleman1234> phylogenesis, already it installed 20100107 08:14:21< phylogenesis> Appleman1234: "most of wesnoth's languages"? Isn't it just WML? 20100107 08:14:40< phylogenesis> Why would you have more than one core and one scripting language? 20100107 08:14:51< TaylorSwift> There's the AI languages 20100107 08:15:01< phylogenesis> oh is that what fai is? 20100107 08:15:05< TaylorSwift> You can code the AI in python, for instance 20100107 08:15:14< Appleman1234> phylogenesis, wesnoth has ai in python, core code in C++, wml with some lua integration in scenarios and campaigns 20100107 08:15:15< Soliton> no, that was removed. 20100107 08:15:20< phylogenesis> TaylorSwift: are you a dev? 20100107 08:15:24< phylogenesis> and Soliton 20100107 08:15:28< TaylorSwift> No, I'm not a dev :P 20100107 08:15:31< Appleman1234> phylogenesis, Soliton is 20100107 08:15:40< Soliton> indeed. 20100107 08:15:59< TaylorSwift> Anyway, I'll shut up now :P 20100107 08:16:01< phylogenesis> funny, I could tell (I just try not to assume things, it tends to make me feel stupid) 20100107 08:16:27< TaylorSwift> I'm a programmer, but I don't use the languages Wensoth was written in 20100107 08:16:30< Appleman1234> Soliton, so python ai was removed ? 20100107 08:16:52< Soliton> yep, no proper sandboxing for it. 20100107 08:17:13< Appleman1234> Soliton, oh ok, is that sandboxing being worked on ? 20100107 08:17:42< phylogenesis> BfW doesn't use WML for any part of the program itself, right? Just what happens in games? 20100107 08:18:47< zookeeper> you can't get even to the title screen without a lot of WML 20100107 08:19:19< zookeeper> (well, i'm not sure actually...) 20100107 08:19:44< phylogenesis> if so, that's disappointing, but it's probably better considering they chose to do it that way 20100107 08:20:04< phylogenesis> I could be wrong, but whoever is managing the game creation knows what they are doing 20100107 08:20:21< TaylorSwift> Yeah, that's almost always the better way to design a program 20100107 08:20:42< TaylorSwift> I think zookeeper is right, becasue spacenoth used the same exec and got a different startup screen etc 20100107 08:21:03< Soliton> Appleman1234: i don't think it's a priority for any python implementation. not sure though. 20100107 08:22:42< Appleman1234> but some wesnoth utilities like wmlindent still use python 20100107 08:22:47< Appleman1234> Soliton, thanks 20100107 08:23:36< Soliton> yes, most of our external tools are in python. 20100107 08:24:08< phylogenesis> Thank you everyone. I'm leaving now but I'm going to try very hard to make some time in the next six months to work on this. Until then, I have my own program to get done. One last thing, this game is exactly the type of thing I had in mind like eight years ago when I started a game like this. (However, I was new to programming, like 12, and had no artists to help.) I'm very glad to have the end result even if I 20100107 08:24:10< phylogenesis> didn't make it. 20100107 08:25:07< TaylorSwift> :) 20100107 08:54:05-!- Lancaster [n=Miranda@123.115.255.53] has quit [Read error: 60 (Operation timed out)] 20100107 08:54:19-!- SwiftrTaylor [n=Taylor@222-155-67-229.jetstream.xtra.co.nz] has joined #wesnoth 20100107 08:56:34-!- TaylorSwift [n=Taylor@222-152-195-211.jetstream.xtra.co.nz] has quit [Nick collision from services.] 20100107 08:56:39-!- SwiftrTaylor is now known as TaylorSwift 20100107 09:05:13-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20100107 09:26:26-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 60 (Operation timed out)] 20100107 09:29:59-!- ^myokidzu-it [n=hevien@host209-69-dynamic.9-87-r.retail.telecomitalia.it] has joined #wesnoth 20100107 09:45:03< ^myokidzu-it> hello 20100107 10:20:20-!- ^myokidzu-it [n=hevien@host209-69-dynamic.9-87-r.retail.telecomitalia.it] has quit [Read error: 113 (No route to host)] 20100107 10:41:32-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth 20100107 10:47:13< Ivanovic> moin 20100107 10:52:43-!- meric [n=Eric@124-168-132-106.dyn.iinet.net.au] has joined #wesnoth 20100107 10:56:41-!- SonIcco_ [n=SonIcco@pD9511874.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 20100107 10:57:05-!- SonIcco_ [n=SonIcco@217.81.24.116] has joined #wesnoth 20100107 11:00:52-!- ^myokidzu-it [n=hevien@host209-69-dynamic.9-87-r.retail.telecomitalia.it] has joined #wesnoth 20100107 11:05:40-!- unnheulu [n=ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100107 11:15:19-!- Bactrian_ [n=chatzill@c122-106-101-201.rivrw6.nsw.optusnet.com.au] has joined #wesnoth 20100107 11:20:35-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20100107 11:22:21-!- ^myokidzu-it [n=hevien@host209-69-dynamic.9-87-r.retail.telecomitalia.it] has quit [Read error: 113 (No route to host)] 20100107 11:51:09-!- TaylorSwift [n=Taylor@222-155-67-229.jetstream.xtra.co.nz] has quit ["DOOOM!!! 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["Leaving"] 20100107 19:06:47-!- Sacho [n=sacho@95-42-88-244.btc-net.bg] has joined #wesnoth 20100107 19:07:30-!- zen [n=hevien@host209-69-dynamic.9-87-r.retail.telecomitalia.it] has joined #wesnoth 20100107 19:07:51-!- zen is now known as Guest69053 20100107 19:10:23-!- ^myokidzu-it [n=hevien@host209-69-dynamic.9-87-r.retail.telecomitalia.it] has quit [Read error: 60 (Operation timed out)] 20100107 19:11:19-!- tmp_ [n=tmp@41.237.145.41] has joined #wesnoth 20100107 19:11:45< tmp_> hi all, how to get the new version of isar? 20100107 19:14:46< zookeeper> what new version of isar? 20100107 19:28:25-!- Sacho [n=sacho@95-42-88-244.btc-net.bg] has quit [Read error: 104 (Connection reset by peer)] 20100107 19:34:08-!- martin_ [n=martin@g227162125.adsl.alicedsl.de] has joined #wesnoth 20100107 19:35:46-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth 20100107 19:37:13-!- Sacho [n=sacho@95-42-88-244.btc-net.bg] has joined #wesnoth 20100107 19:40:00-!- Lancaster 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DrunkenRine [n=felixeic@hlle-4db89e7c.pool.mediaWays.net] has joined #wesnoth 20100107 20:22:33-!- DrunkenRine [n=felixeic@hlle-4db89e7c.pool.mediaWays.net] has left #wesnoth [] 20100107 20:25:28-!- Guest69053 [n=hevien@host209-69-dynamic.9-87-r.retail.telecomitalia.it] has quit [] 20100107 20:29:23-!- SonIcco_ [n=SonIcco@217.81.24.116] has quit [Remote closed the connection] 20100107 20:47:05< Skystriker> tmp_ it's the default on the dev version 20100107 20:53:01-!- mich- [n=michele@87.18.8.45] has left #wesnoth [] 20100107 20:54:55-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 60 (Operation timed out)] 20100107 21:08:35-!- Deformative [n=joe@141.212.205.243] has joined #wesnoth 20100107 21:10:50< tmp_> ok 20100107 21:10:53< tmp_> thx 20100107 21:21:10-!- Tomsik [n=Tomsik@bco209.neoplus.adsl.tpnet.pl] has joined #wesnoth 20100107 21:23:00-!- Noyga [n=noyga@wesnoth/developer/noyga] has left #wesnoth ["Quitte"] 20100107 21:59:29-!- tmp_ 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