--- Log opened Thu Jan 28 00:00:00 2010 20100128 00:00:26< GauHelldragon> omg 20100128 00:00:29< GauHelldragon> zombie bat 20100128 00:01:31< Jozrael> win 20100128 00:02:00< GauHelldragon> oh skeleton archers have 2 deaths 20100128 00:23:00-!- Ipsilon [n=Martin@adsl-68-122-191-138.dsl.scrm01.pacbell.net] has joined #Wesnoth 20100128 00:23:35-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [] 20100128 00:41:06-!- GauHelldragon [n=barf@ppp-69-224-99-144.dsl.chi2ca.pacbell.net] has quit [Read error: 110 (Connection timed out)] 20100128 00:44:42-!- Stealth [i=stealth@sourcemage/guru/stealth] has left #wesnoth ["Dont wait to die to find paradise..."] 20100128 00:51:02-!- Noyga [n=noyga@wesnoth/developer/noyga] has quit [Remote closed the connection] 20100128 00:56:35-!- elias [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20100128 01:20:32-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20100128 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(Connection timed out)] 20100128 08:13:03-!- Sacho [n=sacho@213.91.244.15] has joined #wesnoth 20100128 08:19:05-!- noy_ [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20100128 08:19:54-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 104 (Connection reset by peer)] 20100128 08:19:57-!- noy_ is now known as noy 20100128 08:20:36-!- Bactrian [n=chatzill@c211-30-244-213.rivrw6.nsw.optusnet.com.au] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221151141]"] 20100128 08:24:42-!- TaylorSwift [n=Taylor@222-155-64-174.jetstream.xtra.co.nz] has quit [Read error: 110 (Connection timed out)] 20100128 08:30:07-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20100128 08:33:09-!- TaylorSwift [n=Taylor@222-152-194-151.jetstream.xtra.co.nz] has joined #wesnoth 20100128 08:33:57-!- Lancaster [n=Miranda@123.119.85.225] has quit [Client Quit] 20100128 08:35:11-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20100128 08:52:01-!- SwiftrTaylor [n=Taylor@222-152-193-13.jetstream.xtra.co.nz] has quit [Read error: 110 (Connection timed out)] 20100128 09:11:27-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth 20100128 09:22:26-!- meric [n=Eric@124-168-189-121.dyn.iinet.net.au] has quit [Read error: 101 (Network is unreachable)] 20100128 09:22:42-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has joined #wesnoth 20100128 09:34:00-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has quit [] 20100128 09:37:56-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth 20100128 10:03:19-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Read error: 104 (Connection reset by peer)] 20100128 10:04:34-!- Vurt [n=VistaRul@74.206.62.26] has joined #Wesnoth 20100128 10:11:58< GauHelldragon> what is the difference between "show enemy moves" and "show best possible enemy moves" 20100128 10:15:17< fendrin> GauHelldragon: The last one doesn't consider zoc. 20100128 10:15:29< GauHelldragon> oh ok thanks 20100128 10:15:57< GauHelldragon> what units are best in frozen terrain 20100128 10:16:46< GauHelldragon> it looks like everyone is pretty terrible in it 20100128 10:16:55-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth 20100128 10:16:55< Sacho> flying 20100128 10:18:00< GauHelldragon> so bats an griffons 20100128 10:22:12-!- VurtualRuler98 [n=VistaRul@74.206.62.26] has quit [Read error: 110 (Connection timed out)] 20100128 10:36:35-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has joined #wesnoth 20100128 10:41:33-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has quit [] 20100128 10:49:13-!- Ivanovic_ is now known as Ivanovic 20100128 10:50:03< Ivanovic> moin 20100128 10:52:16< Sacho> GauHelldragon: and drakes, and sylphs, and probably other units that I can't think of currently :) 20100128 10:52:47< GauHelldragon> only the sky drakes 20100128 10:53:00< GauHelldragon> and their dodge isn't really that great anywhere 20100128 10:53:20-!- TaylorSwift [n=Taylor@222-152-194-151.jetstream.xtra.co.nz] has quit ["DOOOM!!! DOOOOMM!!!"] 20100128 10:53:36< GauHelldragon> yeah the rest of the drakes can fly but they don't fight on the wing 20100128 11:03:15< Ivanovic> GauHelldragon: the difference is that drakes *hit* like hell and move fast on ice 20100128 11:03:36< Ivanovic> that is: if your enemy just has 20% defense, hey, two drakes basically kill everything! 20100128 11:12:11-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20100128 11:13:06-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20100128 11:17:27-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has joined #wesnoth 20100128 11:18:39-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has quit [Client Quit] 20100128 11:21:46-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has joined #wesnoth 20100128 11:23:09-!- Appleman1234 [n=Appleman@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20100128 11:26:18-!- zenhoobbit [n=hevien@host51-66-dynamic.2-87-r.retail.telecomitalia.it] has joined #wesnoth 20100128 11:31:23-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100128 11:37:05-!- fkhodkov [n=fedor76@ppp-78-24-26-246-bras0.istra.ru] has quit [Remote closed the connection] 20100128 11:45:55-!- fkhodkov [n=fedor76@ppp-78-24-26-246-bras0.istra.ru] has joined #wesnoth 20100128 12:02:06-!- fkhodkov [n=fedor76@ppp-78-24-26-246-bras0.istra.ru] has quit [Read error: 104 (Connection reset by peer)] 20100128 12:25:08-!- fkhodkov [n=fedor76@ppp-78-24-26-246-bras0.istra.ru] has joined #wesnoth 20100128 12:41:18-!- SonIcco [n=SonIcco@pD9510C78.dip0.t-ipconnect.de] has joined #wesnoth 20100128 13:32:09-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Read error: 110 (Connection timed out)] 20100128 13:35:50< GauHelldragon> uagh 20100128 13:36:11< GauHelldragon> that is a bullshit campaign scenario 20100128 13:36:15-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20100128 13:36:44< GauHelldragon> the uh novice one 20100128 13:36:50< GauHelldragon> where you go to fight a lich 20100128 13:37:02< GauHelldragon> and you have a choice between killing the bandits or letting em join you 20100128 13:37:12< GauHelldragon> the mission after that one if you let em join 20100128 13:41:52< GauHelldragon> undead spawnin constantly level 2 units right where you start 20100128 13:42:14< GauHelldragon> and elves ambushing you every 2 steps you take 20100128 13:43:06< zookeeper> except that the elves don't ambush you on the road. 20100128 13:44:05< GauHelldragon> yes they do 20100128 13:44:11< Sacho> the wiki has strategies to beat the campaigns 20100128 13:44:12< GauHelldragon> what are you kidding 20100128 13:44:32-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth 20100128 13:44:49< GauHelldragon> it doesn't matter at all if you stay on the road, they have tons of units next to the road as well 20100128 13:45:10< GauHelldragon> i'm only bringing it up cuz it's supposed to be a novice campaign 20100128 13:45:23< zookeeper> really? 20100128 13:45:37< GauHelldragon> yeah 20100128 13:45:44< zookeeper> that's funny. what version you got? 20100128 13:45:52< GauHelldragon> oh uh hm 20100128 13:45:58< GauHelldragon> i'm using both the stable and the beta 20100128 13:46:04< GauHelldragon> i actually forgot which one i was playing 20100128 13:46:14< GauHelldragon> D: 20100128 13:46:19< zookeeper> ok, it should actually work the same way in both 20100128 13:46:23< zookeeper> gimme a minute 20100128 13:47:20< zookeeper> (or you could http://filebin.ca your savefile to save me some time) 20100128 13:48:02< GauHelldragon> oh uh ok yeah sure one sec 20100128 13:48:21< zookeeper> ok, nevermind, i found it already 20100128 13:49:11< GauHelldragon> i think it's uh 20100128 13:49:17< GauHelldragon> TSG-The_Long_March 20100128 13:49:41< zookeeper> heh. i forgot that i designed it to work like that. 20100128 13:50:27< GauHelldragon> i'm sure it's not impossible, it's just a little brutal for a novice campaign 20100128 13:50:41< zookeeper> you're playing on what difficulty level? 20100128 13:50:46< GauHelldragon> the easiest 20100128 13:51:00< zookeeper> oh, ok. i guess there should be a bit fewer of the ambushing elves on the easier levels 20100128 13:51:04< zookeeper> i'll change it.. 20100128 13:51:32< GauHelldragon> the undead spawn a lot of shadows and vampire bats 20100128 13:51:44< GauHelldragon> so they have no problem catching you no matter how fast you try and go through it 20100128 13:52:34< GauHelldragon> since two of your mandatory npcs are a bit slow 20100128 13:52:56< GauHelldragon> .. hrm 20100128 13:53:07< GauHelldragon> do you actually have to get your leader to the end to win 20100128 13:53:26< zookeeper> yes 20100128 13:53:31< GauHelldragon> ah ok nm 20100128 13:55:38< Sacho> Seems like I never sided with the bandits when playing that (: 20100128 13:55:58< zookeeper> ok, while i'm at it i'll also limit the number of shadows and other quickies that can get spawned 20100128 13:56:06< zookeeper> shouldn't take all too long.. 20100128 13:56:26< GauHelldragon> :O 20100128 13:56:39< GauHelldragon> thanks :O 20100128 13:59:23< Sacho> I gotta play through the campaigns again 20100128 13:59:43< zookeeper> meh, on top of that i'll remove shadows entirely, since i guess it's a bit unfair due to the nightstalk 20100128 14:00:13< GauHelldragon> heh 20100128 14:00:20< GauHelldragon> yea they just kind of pop out of nowhere 20100128 14:00:20< zookeeper> ah. i'll replace them with dread bats, since those are fun. 20100128 14:11:41< zookeeper> all done, testing... 20100128 14:11:55< zookeeper> so, are you using stable or the beta? 20100128 14:12:21< GauHelldragon> oh i was using the beta it seems 20100128 14:12:41< zookeeper> good, since i'll only be fixing the beta, not the old stable 20100128 14:13:00< GauHelldragon> sounds reasonable 20100128 14:17:48< GauHelldragon> hu 20100128 14:18:02< GauHelldragon> does the game have a sfx for when night time comes up? 20100128 14:18:26< zookeeper> yes? 20100128 14:18:48< zookeeper> at least if you mean the owl and crickets...maybe it was on dusk 20100128 14:19:26< GauHelldragon> oh ok 20100128 14:21:44-!- Ivanovic_ontour [n=nils@wesnoth/developer/ivanovic] has joined #wesnoth 20100128 14:21:46-!- Ivanovic_ontour [n=nils@wesnoth/developer/ivanovic] has quit [Client Quit] 20100128 14:21:51< GauHelldragon> ah yes there it is 20100128 14:22:18-!- mich- [n=michele@host234-191-dynamic.43-79-r.retail.telecomitalia.it] has joined #wesnoth 20100128 14:24:50< GauHelldragon> hmm 20100128 14:25:21< GauHelldragon> it kind of looks like the random map generator is placing castles in places where a bridge should be 20100128 14:25:29< GauHelldragon> at places where the bridge would turn 20100128 14:25:37< zookeeper> this will take a bit longer, there's some funky bug i need to track down first 20100128 14:26:11< GauHelldragon> o 20100128 14:26:34< GauHelldragon> good hunting :) 20100128 14:39:56< zookeeper> got it. 20100128 14:40:48-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20100128 14:41:46-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20100128 14:43:53-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20100128 14:47:09-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20100128 14:52:02< zookeeper> ok, committed the tweaks now 20100128 14:52:45< zookeeper> you can get the current scenario file from http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg?rev=40926 20100128 14:53:09< zookeeper> (overwrite your scenario file with that one and then restart from the beginning-of-scenario save) 20100128 14:58:22< Ken_Oh> zookeeper: so, is there a WML reference explanation of the tags like [+tag] [/tag] and [/tag] [+tag] somewhere? that's the one thing in WML that I never understood. 20100128 14:59:27< Ken_Oh> from your post in Quetzalcoatl's thread, it looks like [+regenerate] [/regenerate] is used to append an existing [regenrate] tag 20100128 15:01:27< fendrin> Ken_Oh: http://wiki.wesnoth.org/SyntaxWML 20100128 15:01:55< zookeeper> Ken_Oh, yeah, [+regenerate] appends the contents to the previous [regenerate] tag 20100128 15:02:08< zookeeper> but i'm not sure if it works on different nesting levels or not 20100128 15:02:27< zookeeper> so i pretty much only use it when i want to add something to what some macro call does 20100128 15:03:11< zookeeper> if you'd want to use the feature to do something more complex than in my post, i'd suggest you're doing it wrong ;) 20100128 15:03:45< Ken_Oh> Right, thanks, but what am I doing here? http://wiki.wesnoth.org/WML_Abilities#Mind_Flay 20100128 15:04:00< Ken_Oh> using [/abilities] [+abilities] (not the other way around) 20100128 15:04:09< Ken_Oh> wait not 20100128 15:04:10< Ken_Oh> no 20100128 15:04:21< Ken_Oh> sorry, this http://wiki.wesnoth.org/WML_Abilities#Initiative 20100128 15:04:34< Ken_Oh> I got told to use that syntax, but I never understood it 20100128 15:05:22-!- SonIcco [n=SonIcco@pD9510C78.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20100128 15:05:35< Sacho> wow, wml is nice. 20100128 15:10:31< zookeeper> Ken_Oh, inside what tag is that supposed to be used? [abilities] of course, so you're closing that, putting the [event] in [unit_type] and then re-opening [abilities] again so any following ability macro calls put the stuff inside it. 20100128 15:11:55< Ken_Oh> I don't know, and it never made sense to me. Here's where I got it from: http://www.wesnoth.org/forum/viewtopic.php?p=167242#p167242 20100128 15:12:15< Ken_Oh> Now, I realize turin might not have known what he was talking about. The weird thing is that it works. 20100128 15:12:43< GauHelldragon> oh cool 20100128 15:12:55< zookeeper> Ken_Oh, wait, what, it still doesn't make sense to you? 20100128 15:13:28< Ken_Oh> OK, reading what you read, I think I get it now. 20100128 15:14:34< zookeeper> yeah, just mentally paste the macro contents in place of the macro call, and it should be pretty clear how it works 20100128 15:14:36< Ken_Oh> Ah, so [/abilities] and [+abilities] aren't paired. they're paired with unseen tags. 20100128 15:14:45< zookeeper> yes 20100128 15:14:56< Ken_Oh> thanks. i wasn't putting in context. 20100128 15:15:05< Ken_Oh> common error of mine. ;) 20100128 15:15:31< Ken_Oh> plus, i'm at the point where i'm starting to forget WML that i used to know... 20100128 15:18:32-!- Queenie_ [n=teodora@host-66-78.3dnet.co.yu] has joined #wesnoth 20100128 15:18:59-!- Queenie [n=teodora@host-66-78.3dnet.co.yu] has quit [Read error: 104 (Connection reset by peer)] 20100128 15:19:20-!- Queenie_ is now known as Queenie 20100128 15:31:34-!- kayloos [n=kayloos@85.218.210.194] has joined #wesnoth 20100128 15:31:53< Blarumyrran> zookeeper, I for one think bats are even more evil than Shadows 20100128 15:32:13< Blarumyrran> They move faster than anything, and they dont give you 16xp that might level-heal your guys 20100128 15:34:20< zookeeper> Blarumyrran, true, but i think that's balanced out by the fact that now only 1 bat per turn may be spawned (the worst-case scenario) 20100128 15:34:34-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20100128 15:35:19-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100128 15:35:55< Sacho> they do less damage than shadows :P 20100128 15:38:57< Blarumyrran> ok 20100128 15:39:03< Blarumyrran> Sacho, AI usually targets low-health units, so if you have low-health units whom you can't zoc-cover, the damage does not matter much 20100128 15:39:42< Sacho> You'd need something to create those low-health units 20100128 15:40:02< Blarumyrran> Yeah, like... other enemies? 20100128 15:40:21-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 110 (Connection timed out)] 20100128 15:40:26< Blarumyrran> I haven't actually played that campaign but I'm pretty sure there are some 20100128 15:43:50< Sacho> Shadow attacking you, especially during the night, is likely to threaten your healthy units, nevermind the wounded ones (: 20100128 15:44:35< Blarumyrran> It will still probably attack wounded ones 20100128 15:46:04< Sacho> If you have those. 20100128 15:46:13< Sacho> But if you've covered them, it'd just butcher the healthy ones. 20100128 15:46:36< Sacho> Especially if you've stretched your battle line to provide more zoc cover. 20100128 15:47:25< Blarumyrran> At least when I play, I try to assign damage equally over all my units so that as few as possible would die, which means I'll have either almost no wounded units, or a big group of wounded units whom I cant zoc-cover 20100128 15:48:12< Blarumyrran> And by some stage in any reasonably hard scenario, I'll have the latter 20100128 15:48:58< Sacho> This is unlikely to happen if you have healers 20100128 15:49:11< Sacho> don't have* 20100128 15:50:00< Sacho> if you rotate too many wounded units away to defense, your battle line will get overwhelmed and you'll straight out suffer casualties 20100128 15:52:17< Blarumyrran> I don't follow 20100128 15:52:31< Blarumyrran> What is unlikely to happen 20100128 15:52:50< Sacho> If you don't have healers, it's unlikely that you would maintain your situation 20100128 15:53:00< Sacho> "either almost no wounded units, or a big group of woundeds you can't cover" 20100128 15:53:16< Blarumyrran> You would rather kill your units off one by one? 20100128 15:53:21< Sacho> yup 20100128 15:53:35< Sacho> Especially if they're new recruits 20100128 15:53:44< Sacho> it's their job to just be a meatshield :P 20100128 15:53:45< Blarumyrran> Besides, there are probably some villages 20100128 15:54:00< Sacho> For most campaigns, villages are impractical as far as healing goes. 20100128 15:54:09< Blarumyrran> Wat 20100128 16:00:51-!- sevis [n=sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100128 16:02:39-!- Jozrael [n=croseliu@ool-43551ca7.dyn.optonline.net] has joined #wesnoth 20100128 16:36:15-!- Blueblaze [n=nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 104 (Connection reset by peer)] 20100128 16:46:10-!- Nissarin [n=nissarin@91.202.192.6] has joined #wesnoth 20100128 16:58:28-!- ruskie_ [i=ruskie@c-8fa1e253.4849447--62697410.cust.bredbandsbolaget.se] has quit [Client Quit] 20100128 17:16:36-!- Tesafilmchen [n=quassel@p5B276F3E.dip.t-dialin.net] has joined #wesnoth 20100128 17:18:12< Sacho> There was an era with completely custom races, like vampires, celestials, and a race made up of tiny devils and such...does anyone happen to know its name? 20100128 17:19:23< zookeeper> era of myths probably 20100128 17:20:03< Sacho> exactly,t hanks :) 20100128 17:25:06-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 110 (Connection timed out)] 20100128 17:25:22-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100128 17:29:59-!- fendrin [n=fabi@88-134-75-97-dynip.superkabel.de] has joined #wesnoth 20100128 17:32:14-!- Tesafilmchen [n=quassel@p5B276F3E.dip.t-dialin.net] has quit [Remote closed the connection] 20100128 17:40:45-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth 20100128 17:43:00-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Success] 20100128 17:52:59-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth 20100128 17:53:24-!- meric [n=Eric@124-171-39-19.dyn.iinet.net.au] has quit [] 20100128 17:57:48-!- Sky2 [n=croseliu@ool-43551ca7.dyn.optonline.net] has joined #wesnoth 20100128 17:58:15-!- Sky2 is now known as Skystriker 20100128 18:00:38-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Read error: 54 (Connection reset by peer)] 20100128 18:03:35-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth 20100128 18:03:44< zookeeper> GauHelldragon, so, does it look beatable now? 20100128 18:03:52< GauHelldragon> yeah i got through it 20100128 18:04:09< zookeeper> all righty then 20100128 18:04:46< GauHelldragon> lol 20100128 18:04:47< GauHelldragon> the next one 20100128 18:05:16< zookeeper> at least you can't lose there 20100128 18:05:35< zookeeper> correction: at least you can't fail to make it through it 20100128 18:07:21-!- Jozrael [n=croseliu@ool-43551ca7.dyn.optonline.net] has quit [Read error: 110 (Connection timed out)] 20100128 18:09:16< GauHelldragon> what happens if you kill the liches 20100128 18:10:15< zookeeper> well, you can't kill the main lich 20100128 18:10:35< GauHelldragon> why not :( 20100128 18:10:40< GauHelldragon> he doesn't look so tough! 20100128 18:11:07< zookeeper> well, you can try 20100128 18:11:17< zookeeper> i can guarantee that you won't succeed, though ;) 20100128 18:25:11< Skystriker> Pebbles in the Floooood 20100128 18:26:01-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20100128 18:31:32-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20100128 18:36:06-!- Sacho [n=sacho@213.91.244.15] has quit [Read error: 113 (No route to host)] 20100128 18:39:43-!- unnheulu [n=ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100128 18:43:14< GauHelldragon> ... hu 20100128 18:43:27< GauHelldragon> well it's down to Sir Gerrick now 20100128 18:43:31< GauHelldragon> he's sitting on the last village 20100128 18:43:39< GauHelldragon> bone shooters surrounding him 20100128 18:43:51< GauHelldragon> and it's the dead of night 20100128 18:43:53< GauHelldragon> and 20100128 18:43:58< GauHelldragon> they aren't shooting 20100128 18:44:06< GauHelldragon> ... ???! 20100128 18:44:34< GauHelldragon> ah i think i know why 20100128 18:44:50-!- mich- [n=michele@host234-191-dynamic.43-79-r.retail.telecomitalia.it] has left #wesnoth [] 20100128 18:44:58< GauHelldragon> cuz he is very close to leveling 20100128 18:45:05< GauHelldragon> if they attack him, he'll level up 20100128 18:45:12< GauHelldragon> aw one of em did 20100128 18:46:21< GauHelldragon> 19 turns :< 20100128 18:51:54-!- Noyga [n=noyga@wesnoth/developer/noyga] has joined #wesnoth 20100128 18:52:31-!- harryBer [n=harryBer@93-80-185-41.broadband.corbina.ru] has joined #wesnoth 20100128 19:01:27-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 110 (Connection timed out)] 20100128 19:01:48-!- unnheulu [n=ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit ["Ex-Chat"] 20100128 19:10:42-!- Sacho [n=sacho@79-100-60-80.btc-net.bg] has joined #wesnoth 20100128 19:28:30-!- pirum [n=pirum@smct43-165-dhcp.resnet.colorado.edu] has joined #wesnoth 20100128 19:34:17-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20100128 19:39:07-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Connection reset by peer] 20100128 19:46:06-!- martin__ [n=martin@f054229181.adsl.alicedsl.de] has joined #wesnoth 20100128 19:50:41-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20100128 19:50:47-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth 20100128 19:52:19-!- G-Lo [n=Prop@unaffiliated/g-lo] has quit [Read error: 110 (Connection timed out)] 20100128 20:20:34-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20100128 20:23:39-!- kayloos [n=kayloos@85.218.210.194] has quit [Read error: 110 (Connection timed out)] 20100128 20:29:16-!- kayloos [n=kayloos@85.218.210.194] has joined #wesnoth 20100128 20:30:59-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20100128 20:31:36-!- unnheulu [n=ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100128 20:34:28-!- pirum [n=pirum@smct43-165-dhcp.resnet.colorado.edu] has quit ["Leaving"] 20100128 20:34:44-!- harryBer [n=harryBer@93-80-185-41.broadband.corbina.ru] has quit [Nick collision from services.] 20100128 20:35:00-!- harry1 [n=harryBer@93-80-254-57.broadband.corbina.ru] has joined #wesnoth 20100128 20:38:49-!- kayloos [n=kayloos@85.218.210.194] has quit ["Leaving"] 20100128 20:54:50-!- Tesafilmchen [n=quassel@p5B276F3E.dip.t-dialin.net] has joined #wesnoth 20100128 20:58:33-!- HerrStrauss [n=thedisto@lestones.plus.com] has joined #Wesnoth 20100128 21:00:08-!- Disto [i=Disto@lestones.plus.com] has quit [Read error: 60 (Operation timed out)] 20100128 21:03:09< GauHelldragon> why are benchmark maps included 20100128 21:07:18-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 110 (Connection timed out)] 20100128 21:13:40-!- G-Lo [n=Prop@unaffiliated/g-lo] has joined #wesnoth 20100128 21:14:35< zenhoobbit> hello 20100128 21:24:13-!- Tesafilmchen [n=quassel@p5B276F3E.dip.t-dialin.net] has quit [Remote closed the connection] 20100128 21:26:46-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20100128 21:32:46-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20100128 21:34:24-!- Zarel_ [n=Zarel@warzone2100/developer/Zarel] has quit [Success] 20100128 21:34:51-!- Zarel_ [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100128 21:37:44-!- pessoa [n=pessoa@pD9E7A875.dip0.t-ipconnect.de] has joined #wesnoth 20100128 21:54:27-!- sevis [n=sevis@s55924e6f.adsl.wanadoo.nl] has quit [Read error: 113 (No route to host)] 20100128 21:56:01-!- noy_ [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20100128 21:56:05-!- pessoa [n=pessoa@pD9E7A875.dip0.t-ipconnect.de] has quit ["Started wasting time elsewhere"] 20100128 21:56:28-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 104 (Connection reset by peer)] 20100128 21:56:59-!- noy_ is now known as noy 20100128 22:00:34-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: 104 (Connection reset by peer)] 20100128 22:02:18-!- pirum [n=pirum@smct43-165-dhcp.resnet.colorado.edu] has joined #wesnoth 20100128 22:15:46-!- TaylorSwift [n=Taylor@222-155-79-4.jetstream.xtra.co.nz] has joined #wesnoth 20100128 22:18:36-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit ["Lahkun"] 20100128 22:19:57-!- SonIcco [n=SonIcco@pD9510C78.dip0.t-ipconnect.de] has joined #wesnoth 20100128 22:24:23-!- zenhoobbit [n=hevien@host51-66-dynamic.2-87-r.retail.telecomitalia.it] has quit [Read error: 110 (Connection timed out)] 20100128 22:25:34-!- pessoa [n=pessoa@pD9E7A875.dip0.t-ipconnect.de] has joined #wesnoth 20100128 22:32:19-!- unnheulu [n=ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Read error: 110 (Connection timed out)] 20100128 22:36:00-!- unnheulu [n=ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100128 22:36:53-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100128 22:37:14-!- zenhoob-it [n=hevien@host51-66-dynamic.2-87-r.retail.telecomitalia.it] has joined #wesnoth 20100128 22:38:38< GauHelldragon> hu 20100128 22:39:05-!- Noyga [n=noyga@wesnoth/developer/noyga] has left #wesnoth ["Quitte"] 20100128 22:41:00< GauHelldragon> a single tile of water surrounded by flat grass looks like a semicircle 20100128 22:41:13< GauHelldragon> same with a single tile of flat grass surrounded by snow 20100128 22:41:37< GauHelldragon> D: 20100128 22:41:54-!- Elvish_Pillager [n=eli@dhip-002.west-quad.residences.colby.edu] has joined #wesnoth 20100128 22:42:20< Skystriker> Sometimes, yea 20100128 22:42:26< Skystriker> You making a map? 20100128 22:42:30< GauHelldragon> no i just noticed it 20100128 22:43:28< GauHelldragon> on a random map 20100128 22:46:39< Skystriker> I see 20100128 22:47:18-!- Sacho [n=sacho@79-100-60-80.btc-net.bg] has quit [Read error: 104 (Connection reset by peer)] 20100128 22:52:29-!- Stealth [i=stealth@sourcemage/guru/stealth] has joined #wesnoth 20100128 22:53:24-!- Sacho [n=sacho@90-154-150-211.btc-net.bg] has joined #wesnoth 20100128 22:54:57-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 110 (Connection timed out)] 20100128 22:56:17-!- noy [n=Noy@wesnoth/developer/noy] has quit [Success] 20100128 22:58:26-!- pessoa [n=pessoa@pD9E7A875.dip0.t-ipconnect.de] has quit ["Started wasting time elsewhere"] 20100128 23:00:08-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20100128 23:04:56< GauHelldragon> zombie batssssssss 20100128 23:05:24-!- Chaing1284 [i=DhlJmWcc@2001:470:1f11:3ec:d6ed:b101:2229:76c9] has joined #wesnoth 20100128 23:05:46< GauHelldragon> do zombie bats still fly 20100128 23:06:04< GauHelldragon> they look like they are flying but 20100128 23:07:23< shadowmaster> they fly. 20100128 23:10:23< GauHelldragon> even though they are 'walking corpse' ? 20100128 23:10:45< shadowmaster> yes. 20100128 23:11:15< GauHelldragon> ah cool 20100128 23:11:43< GauHelldragon> i want to make a mod that gives every unit plague on all their attacks :) 20100128 23:13:24< GauHelldragon> do walking corpses keep their old dodge as well? 20100128 23:17:32< Skystriker> WC have slightly modified stats from the base, depending on the old one 20100128 23:18:13< shadowmaster> look at their code if you are curious 20100128 23:22:27< GauHelldragon> you donno where that is do you D: ? 20100128 23:23:09< GauHelldragon> macros/abilities.cfg ? 20100128 23:23:53< Skystriker> <_< 20100128 23:23:59< Skystriker> If you're talking about unit stats 20100128 23:24:05< Skystriker> I'd check in the unit folder ;p 20100128 23:27:35< GauHelldragon> he he 20100128 23:27:41< GauHelldragon> zombie bats still go "uuuuagghh" 20100128 23:28:14< Skystriker> lol 20100128 23:28:19< Skystriker> Instead of cheep cheep ^^ 20100128 23:34:54< GauHelldragon> are defenses based off of race? 20100128 23:35:08< GauHelldragon> dodge rates i mean 20100128 23:36:28< Skystriker> They are based off of movetype 20100128 23:36:59< Skystriker> Like footpads share elusivefoot with fencers 20100128 23:37:06< Sacho> but differ for each unit 20100128 23:37:06< GauHelldragon> o 20100128 23:37:08< Skystriker> (And also similar resistances) 20100128 23:37:25-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100128 23:37:38< Skystriker> Well, by and large movetype determines your defense 20100128 23:37:43< Skystriker> But I guess there are exceptios 20100128 23:37:48< shadowmaster> GauHelldragon: I was talking about the Walking Corpse code itself 20100128 23:37:57< Skystriker> Like AFAIK elvish fighters/archers have the same movetype, but different dodge in forest 20100128 23:38:05< GauHelldragon> oh? 20100128 23:38:11< GauHelldragon> i thought they both have 70% 20100128 23:38:15< shadowmaster> data/core/units/undead/Corpse_Walking.cfg 20100128 23:38:19< Sacho> fighters have 60% 20100128 23:38:24< GauHelldragon> shadowm_laptop yeah that's what im lookin at 20100128 23:38:40< GauHelldragon> i was just wondering how it determined the dodge rates 20100128 23:40:17< shadowmaster> the [defense]t tags in the individual variation's code override the movetype's defense rates 20100128 23:40:20< GauHelldragon> yeah 20100128 23:40:28< GauHelldragon> i figured as much 20100128 23:40:49< GauHelldragon> anyway that's pretty neat :) 20100128 23:41:17< GauHelldragon> oh 20100128 23:41:19< GauHelldragon> you're right 20100128 23:41:23< GauHelldragon> about the fighters 20100128 23:41:39< GauHelldragon> never noticed that 20100128 23:41:51< GauHelldragon> i never use fighters anyway :> 20100128 23:42:05< Sacho> elvish fighters? 20100128 23:42:13< GauHelldragon> ya 20100128 23:42:37< Sacho> They're pretty essential. 20100128 23:43:12< GauHelldragon> i don't doubt it 20100128 23:43:41< Sacho> They are much better meat shields than archers since they are cheaper, and their melee retaliation is significantly better. 20100128 23:44:29< GauHelldragon> hrm 20100128 23:44:41< GauHelldragon> do you know where the different movement types are defined 20100128 23:45:05< zookeeper> data/core/units.cfg 20100128 23:45:54< GauHelldragon> thanks 20100128 23:46:38-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] --- Log closed Fri Jan 29 00:00:08 2010