--- Log opened Sun Feb 07 00:00:42 2010 20100207 00:00:45-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100207 00:01:50-!- k23z__ [~k23z__@86.121.72.119] has joined #wesnoth-dev 20100207 00:03:05-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 260 seconds] 20100207 00:39:14-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100207 00:41:36-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100207 00:41:36-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100207 00:41:36-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100207 00:45:41-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100207 01:01:15-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100207 01:08:17-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100207 01:28:57-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100207 01:34:58-!- allefant [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100207 02:09:44-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100207 02:11:32-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100207 02:25:54-!- k23z__ [~k23z__@86.121.72.119] has quit [Ping timeout: 248 seconds] 20100207 02:30:51-!- Chusslove [~Chusslove@brsg-d9befa6b.pool.mediaWays.net] has quit [Ping timeout: 276 seconds] 20100207 02:38:38-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100207 02:39:16-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100207 02:49:16-!- Chusslove [~Chusslove@brsg-d9befba0.pool.mediaWays.net] has joined #wesnoth-dev 20100207 02:51:21-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100207 04:04:34-!- GauHelldragon [~barf@adsl-67-121-230-128.dsl.chic01.pacbell.net] has quit [Quit: Okay, so listen. There's the chamber of wood, see. And his wife, you know _her_, tells the tree...cause you gotta wait. Then I says, that might work against him, but if you think I'm gonna pay for this...you...uh...yeah.] 20100207 04:26:47< Espreon> wesbot: seen fmunoz ? 20100207 04:26:47< wesbot> Espreon: The person with the nick fmunoz 12d 4h ago was here and on the channel #wesnoth with the message: Read error: 104 (Connection reset by peer) 20100207 04:30:36-!- meric [~Eric@124-168-154-147.dyn.iinet.net.au] has joined #wesnoth-dev 20100207 04:40:42-!- Ivanovic [~ivanovic@dtmd-4db2da92.pool.mediaWays.net] has joined #wesnoth-dev 20100207 04:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 67 bugs, 243 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100207 04:44:45-!- Ivanovic_ [~ivanovic@dtmd-4db2b662.pool.mediaWays.net] has quit [Ping timeout: 276 seconds] 20100207 05:21:50-!- meric [~Eric@124-168-154-147.dyn.iinet.net.au] has quit [Quit: meric] 20100207 05:24:04-!- meric [~Eric@124-168-154-147.dyn.iinet.net.au] has joined #wesnoth-dev 20100207 06:15:15-!- meric [~Eric@124-168-154-147.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 20100207 06:15:35-!- meric [~Eric@124-171-10-5.dyn.iinet.net.au] has joined #wesnoth-dev 20100207 06:40:15-!- meric [~Eric@124-171-10-5.dyn.iinet.net.au] has quit [Read error: Network is unreachable] 20100207 06:40:34-!- meric [~Eric@124-170-201-101.dyn.iinet.net.au] has joined #wesnoth-dev 20100207 07:11:14-!- meric [~Eric@124-170-201-101.dyn.iinet.net.au] has quit [Quit: meric] 20100207 07:52:24-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100207 07:56:28-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 272 seconds] 20100207 07:57:38-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-103.telecom.by] has joined #wesnoth-dev 20100207 08:02:56-!- Zarel_ is now known as Zarel 20100207 08:20:26-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100207 08:28:18-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100207 08:59:28-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100207 09:02:51-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100207 09:07:09-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100207 09:13:54< silene> AI0867|FOSDEM: that's a bit surprising, since the code was tested by a kde user; the only thing i can think of right now is that your system is not recognized as running kde; can you display the value of the the kde_style variable in the game_display.cpp file? 20100207 09:16:00-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100207 09:49:01-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100207 09:49:50-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100207 10:04:44< Smar> silene: tested with kde4 or kde3? 20100207 10:05:13< silene> i think it was kde 4, but i'm not too sure 20100207 10:05:43< Smar> since afaik there’s pretty much differences between kde3 and kde4, in notification systems 20100207 10:06:20< Smar> I can test it to work with kde4, if that’ll help, though... just tell whattodo :) 20100207 10:06:34< silene> Smar: note that i didn't change the notification system; i only changed how the kde one was activated (that is, at execution time instead of compile time) 20100207 10:07:18< Smar> yeah, I haven’t read wesnothian code, so can’t really say anything about it :) neither kde code 20100207 10:08:40< silene> Smar: anyway, to test it, just run a multiplayer game with several AIs, then go to a different desktop, and hopefully wou should get a notification each time a new ai starts its turn 20100207 10:08:59< Smar> with current trunk? 20100207 10:09:31< silene> Smar: no, any 1.7 release that isn't several months old should do the trick 20100207 10:09:43< Smar> okee. 20100207 10:09:46-!- YogiHH_Fosdem [~chatzilla@71-60-191-193.dhcp4.fosdem.net] has joined #wesnoth-dev 20100207 10:10:02< Smar> ...that’s current trunk in my case, I don’t have any 1.7 point releases compiled :) 20100207 10:10:04< YogiHH_Fosdem> hello 20100207 10:10:15< Smar> hiya. 20100207 10:16:11< CIA-62> silene * r41035 /trunk/src/ (3 files in 2 dirs): Fixed shortest path calculator so that it passes a see_all parameter. (Fix for bug #15296.) 20100207 10:18:27< Smar> silene: I don’t really see any notifications either 20100207 10:20:34< Smar> and little suggestion: that notification could tell about player’s own turn too... :) 20100207 10:30:33-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100207 10:30:37-!- Ivanovic_ontour [~nils@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100207 10:30:48-!- Ivanovic_ontour is now known as Ivanovic|FOSDEM 20100207 10:30:57< mordante> servus 20100207 10:31:04-!- mordante is now known as mordante|FOSDEM 20100207 10:31:04< Ivanovic|FOSDEM> hi everybody! 20100207 10:31:12-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 10:31:18< Espreon> Hello people! 20100207 10:31:19< Smar> hiya 20100207 10:31:23< boucman|FOSDEM> moin 20100207 10:37:38< mordante|FOSDEM> ilor regarding the jumpiness, that happens because the player list can't resize itself properly 20100207 10:37:59< mordante|FOSDEM> if it fails it invalidates the entire window, that's what the tree view tries to solve 20100207 10:38:09-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 258 seconds] 20100207 10:38:25-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 10:39:47< Ivanovic|FOSDEM> hi silene 20100207 10:40:35< Ivanovic|FOSDEM> silene: do you know stuff about the preprocessor things? https://gna.org/bugs/index.php?15204 20100207 10:40:44< mordante|FOSDEM> the problem with the delete of a widget is that it's still used in an event, but we can think about it but I want to postpone that for 1.9 20100207 10:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 66 bugs, 243 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100207 10:42:51< silene> Ivanovic|FOSDEM: yes, but this part is suokko's code; as it ever worked? 20100207 10:43:19< mordante|FOSDEM> deja vu :-/ 20100207 10:43:22 * Ivanovic|FOSDEM already hoped that we fixed all the leftovers from him... 20100207 10:43:31< Ivanovic|FOSDEM> silene: can you have a look at it anyway? 20100207 10:43:57< silene> Ivanovic|FOSDEM: only if there was a time where it was working; if not, then there is nothing to fix 20100207 10:44:54< Ivanovic|FOSDEM> silene: in general this stuff should somehow work 20100207 10:45:03< Ivanovic|FOSDEM> i am not sure when it was introduced and by whom 20100207 10:45:14< Ivanovic|FOSDEM> in general there seem to be some strange things going on with defined 20100207 10:45:18< Ivanovic|FOSDEM> since the m 20100207 10:46:17< Ivanovic|FOSDEM> #ifdef multiplayer thingie does work though the debug (or experimental) does not 20100207 10:46:27< AI0867|FOSDEM> silene: kde_style is true 20100207 10:46:27< AI0867|FOSDEM> 20100207 10:46:16 error display: Failed to send visual notification: The name org.kde.VisualNotifications was not provided by any .service files 20100207 10:47:49< CIA-62> ai0867 * r41036 /trunk/src/gamestatus.cpp: Remove automatically generated multiplayer side attributes from units 20100207 10:48:31< silene> AI0867|FOSDEM: that's quite surprising: what happens if you force it to false? perhaps kde finally got rid of their homegrown notification system and switched to fdo's one 20100207 10:49:27< AI0867|FOSDEM> this is 3.5.9 20100207 10:49:34< AI0867|FOSDEM> I'll see what happens if I force it to false 20100207 10:51:55< Ivanovic|FOSDEM> silene: for me (on kde 4.3) notifications work nicely 20100207 10:56:57< AI0867|FOSDEM> silene: do you have any idea of what's going on in https://gna.org/bugs/?15204 ? It looks like the preprocessor cache is emptied/discarded at some point 20100207 10:59:54< silene> yes, it is discarded whenever a new campaign is started 20100207 11:00:49-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100207 11:01:49< silene> (and when loading a game too, obviously) 20100207 11:02:39< AI0867|FOSDEM> so, that's the wrong place to set DEBUG_MODE and EXPERIMENTAL? 20100207 11:02:51-!- fabi [~fabi@2001:6a8:1100:cafe:222:43ff:fe14:b7a3] has joined #wesnoth-dev 20100207 11:02:55-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100207 11:04:08< silene> AI0867|FOSDEM: possibly, but as i said, this code has been like that since config caches have been implemented two years ago, so i would like to be sure it ever worked 20100207 11:04:47-!- Noyga is now known as Noyga|FOSDEM 20100207 11:06:21< AI0867|FOSDEM> there seem to have been some changes made to it by suokko a while ago 20100207 11:06:29< AI0867|FOSDEM> I could do a bisect when git-gc is done 20100207 11:09:13< silene> AI0867|FOSDEM: yes, config caches in their current iteration were implemented by suokko 20100207 11:09:55< AI0867|FOSDEM> silene: it now works 20100207 11:10:24< AI0867|FOSDEM> that is, notifications in KDE3.5.9 work when kde_style is forced to false 20100207 11:13:18< boucman|FOSDEM> ping 20100207 11:13:25< silene> Ivanovic|FOSDEM: what does "env | grep KDE_FULL_SESSION" says? 20100207 11:13:47< AI0867|FOSDEM> KDE_FULL_SESSION=true 20100207 11:13:58< AI0867|FOSDEM> boucman|FOSDEM: pong 20100207 11:14:21< Ivanovic|FOSDEM> silene: KDE_FULL_SESSION=true 20100207 11:14:40< isaac> 11:09 < AI0867|FOSDEM> silene: it now works 20100207 11:14:41< isaac> 11:10 < AI0867|FOSDEM> that is, notifications in KDE3.5.9 work when kde_style is forced to false 20100207 11:14:43< isaac> 11:13 < boucman|FOSDEM> ping 20100207 11:14:45< isaac> ops, sorry :P 20100207 11:14:50< isaac> i stepped on my keyboard 20100207 11:16:06< silene> AI0867|FOSDEM, Ivanovic|FOSDEM: what about KDE_SESSION_VERSION? 20100207 11:16:43< Ivanovic|FOSDEM> KDE_SESSION_VERSION=4 20100207 11:17:11< AI0867|FOSDEM> these are all KDE_ variables: 20100207 11:17:11< AI0867|FOSDEM> KDE_FULL_SESSION=true 20100207 11:17:12< AI0867|FOSDEM> KDE_SESSION_UID=1000 20100207 11:17:12< AI0867|FOSDEM> KDE_MULTIHEAD=false 20100207 11:17:46< silene> so i guess session_version can be used to distinguish between kde 3 and kde 4 20100207 11:17:51< AI0867|FOSDEM> yeah 20100207 11:18:01-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 258 seconds] 20100207 11:19:11-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100207 11:20:45< CIA-62> silene * r41037 /trunk/src/game_display.cpp: Changed notification protocol to fdo's for KDE 3 users. 20100207 11:23:00< YogiHH_Fosdem> esr: you there? 20100207 11:23:28-!- Jetrel [~Jetrel@wesnoth/artist/jetrel] has left #wesnoth-dev [] 20100207 11:23:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20100207 11:24:03-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100207 11:24:50-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100207 11:26:32-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 11:30:11-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100207 11:33:59< loonycyborg> I have no idea why it was decided that switching to opengl is a good idea :/ 20100207 11:34:08-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 258 seconds] 20100207 11:34:14< loonycyborg> Something like cairo would be a lot more appropriate. 20100207 11:35:19-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 11:38:17< CIA-62> noyga * r41038 /trunk/src/game_preferences_display.cpp: Enlarge a little the advanced preference width so the French and the polish translation can fit in the window 20100207 11:41:27< CIA-62> noyga * r41039 /trunk/po/wesnoth/fr.po: Small french translation update 20100207 11:44:28-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 258 seconds] 20100207 11:46:41< YogiHH_Fosdem> silene: I am trying to use config::find_child, but it might happen that the searched child does not exist. If i do "config cfg = other_cfg.find_child(...)", the assignment throws an exception if no child is found. How am i supposed to test or work around that? 20100207 11:53:57-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 11:55:56< silene> YogiHH_Fosdem: don't perform a copy, just reference it, and test whether the reference is true 20100207 11:56:28< YogiHH_Fosdem> silene: ok 20100207 11:59:02-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 272 seconds] 20100207 12:02:24-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 12:05:24-!- YogiHH_Fosdem [~chatzilla@71-60-191-193.dhcp4.fosdem.net] has quit [Read error: Connection reset by peer] 20100207 12:05:34-!- YogiHH_Fosdem [~chatzilla@71-60-191-193.dhcp4.fosdem.net] has joined #wesnoth-dev 20100207 12:08:00< CIA-62> ivanovic * r41040 /trunk/po/ (wesnoth/de.po wesnoth-lib/de.po): updated German translation 20100207 12:11:23-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Remote host closed the connection] 20100207 12:17:34< CIA-62> ivanovic * r41041 /trunk/data/core/terrain-graphics.cfg: BOUCMAN: fix the water castle to normal castle transition 20100207 12:19:06-!- Noyga|FOSDEM [~noyga@wesnoth/developer/noyga] has quit [Ping timeout: 240 seconds] 20100207 12:23:00-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 276 seconds] 20100207 12:23:15-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100207 12:23:27< ilor> mordante|FOSDEM: too bad about the widget delete, I'll try to kill all the cases where it might happen (got two more already), but it's not so easy to patch after the fact. 20100207 12:24:24< ilor> mordante|FOSDEM: I'll also work on having gamelist diffs work properly i.e. so many diffs can be joined onto a single update (which is not possible atm), so we can run the network update more often and only delay the gamelist sync 20100207 12:25:20< ilor> mordante|FOSDEM: also, suggestions on where to put support [ch]pp files for a dialog? I'd like to do some cleanup and splitting while I'm at it. 20100207 12:34:01-!- Ivanovic|FOSDEM [~nils@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20100207 12:35:55< mordante|FOSDEM> ilor, hmm the delete is due to the fact other widgets can still do actions after the widget itself 20100207 12:36:24< mordante|FOSDEM> so maybe a delete flag in the widget which makes it invisible and does gc after the event ended 20100207 12:37:08< mordante|FOSDEM> ok cool if the number of updates lowers, I'm working on the tree view at the moment 20100207 12:41:41< mordante|FOSDEM> I added helper files in the gui/auxiliary directory and for some larger modules I have 20100207 12:42:01< mordante|FOSDEM> foo.cpp foo.hpp and foo/ the latter directory contains the helper files 20100207 12:42:19-!- meric [~Eric@124-170-201-101.dyn.iinet.net.au] has joined #wesnoth-dev 20100207 12:44:03-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100207 12:45:18-!- Noyga is now known as Noyga|Fosdem 20100207 12:50:49< esr> YogiHH_Fosdem: You were looking for me? 20100207 12:58:44< YogiHH_Fosdem> esr: yes. Taking the current release situation into account, would you say it is feasible to move the leader information in a scenario side definition into an own unit tag? Or is it just too much trouble with great chances for unexpected side-effects? 20100207 12:59:49< esr> Thinking... 20100207 13:01:12-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20100207 13:01:34-!- Ivanovic_ontour [~nils@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100207 13:01:54-!- Ivanovic_ontour is now known as Ivanovic|FOSDEM 20100207 13:01:59-!- Derekkk [~chatzilla@79-74-214-39.dynamic.dsl.as9105.com] has joined #wesnoth-dev 20100207 13:02:20< esr> Depends on two things: (1) whether the old syntacx would still be accepted for backward compatibility, and (2) whether the transformation is something wmllint can d (or check) mechanically. If either think is true, associated risk is manageable. If bith are true, associated risk is basically zero. 20100207 13:02:33< esr> s/can d/ can do/ 20100207 13:03:38< esr> Could you paste me a before/after comparison of side declarations so I can see what the new syntax will look like?? 20100207 13:03:47< Ivanovic|FOSDEM> 20100206 14:44:28< ilor> Ivanovic_: it might be due to the fact that recruits are synced the old way 20100207 13:04:00< Ivanovic|FOSDEM> ilor: yesterday we did some short test and we had the logs flooded with that message 20100207 13:04:18< Ivanovic|FOSDEM> could you fix that part so that the message is no longer displayed if it is not relevant anyway? 20100207 13:04:37< Ivanovic|FOSDEM> (as in "remove the dead checking code that ain't doing anything which makes sense anyway") 20100207 13:06:01-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 13:06:24< boucman|FOSDEM> http://forums.wesnoth.org/viewtopic.php?p=408119#p408119 20100207 13:08:04-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 272 seconds] 20100207 13:08:53-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Client Quit] 20100207 13:10:04< YogiHH_Fosdem> esr: the old syntax would not be supported anymore. I was thinking something along the lines of this: http://wesnoth.pastebin.com/d4e5c2a23 20100207 13:11:13-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 13:11:38-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100207 13:11:45< esr> YogiHH_Fosdem: Looks good, but I have three questions: 20100207 13:12:27< esr> 1) Why is the inner side=1 necessary? Shouldn't that be inherited from the enclosing [side]? 20100207 13:13:30< esr> 2) Why are the x any declarations necessary? Should it default to the side 1 keep location? (This is important, as wmllint will not be able to compute that location.) 20100207 13:13:43< esr> s/x any/x and y/ 20100207 13:14:40< esr> 3) Is it planned that this declaration could be moved out of scope of the [side] and still work? 20100207 13:24:18< YogiHH_Fosdem> esr: 1) no, it is not necessary. 2) This originates from a functionality that uses the same map for two different scenarios, having different starting positions. Unless we reverse that back to two maps, it is necessary. 3) No (i think) 20100207 13:28:08< esr> OK, 2 is a problem. Presently, most [side] declarations don't have x,y info for the leader in them. If that's required in the new syntax, then either (a) these declaratios have to be converted by hand, or (b) wmkkint has to resilved map references and grovel through the scenario map to find the location (not easy). It would be better if the location could be inherited from the enclosing... 20100207 13:28:10< esr> ...side when it's not given explicitly. Can you do that? 20100207 13:31:31< YogiHH_Fosdem> esr: checking with fendrin/fabi... 20100207 13:37:15-!- silene [~plouf@wesnoth/developer/silene] has quit [Read error: Connection reset by peer] 20100207 13:37:55-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100207 13:43:36-!- Ivanovic|FOSDEM [~nils@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100207 13:45:21 * zookeeper thinks it's a too major change for 1.8 20100207 13:47:04< esr> zookeeper: It's pushing the limit for certain. But I want to analyze it thoroughly before we make a decision. 20100207 13:48:38< esr> YogiHH_Fosdem: Another question is this: What does the change buy us? I'm generally in favor of it, but this late in the cycle I'd like to see an argument that it kills bugs rather than just making stuff prettier. 20100207 13:50:54< YogiHH_Fosdem> esr: It would make the code for loading savegames cleaner. It kills bugs also, but we might be able to do that with the old syntax and some more effort as well. At the moment, we are merely checking out alternatives. 20100207 13:55:07< YogiHH_Fosdem> zookeeper, esr: It also kind of breaks beta-release compatibility, so it's more like an option if nothing else seems to work out nicely. 20100207 14:02:29< esr> Noted. 20100207 14:02:55-!- boucman [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 14:03:05-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20100207 14:05:37-!- boucman [~boucman@wesnoth/developer/boucman] has quit [Client Quit] 20100207 14:05:48-!- Ivanovic|FOSDEM [~nils@170-49-191-193.dhcp4.fosdem.net] has joined #wesnoth-dev 20100207 14:05:52-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 14:08:56-!- YogiHH_Fosdem [~chatzilla@71-60-191-193.dhcp4.fosdem.net] has quit [Ping timeout: 245 seconds] 20100207 14:10:32-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 258 seconds] 20100207 14:10:59-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 246 seconds] 20100207 14:11:42-!- f_ [~8a25f909@gateway/web/freenode/x-vpudshkzikkkfnnq] has joined #wesnoth-dev 20100207 14:11:48-!- f_ [~8a25f909@gateway/web/freenode/x-vpudshkzikkkfnnq] has left #wesnoth-dev [] 20100207 14:19:43< CIA-62> mordante * r41042 /trunk/src/gui/widgets/tree_view.hpp: Add a test whether the tree view is empty. 20100207 14:19:52< CIA-62> mordante * r41043 /trunk/src/gui/widgets/tree_view.hpp: Add ttree_view::tnode::clear(). 20100207 14:19:56< CIA-62> mordante * r41044 /trunk/src/gui/dialogs/campaign_selection.cpp: 20100207 14:19:56< CIA-62> Minor fixes for the campaign dialog. 20100207 14:19:56< CIA-62> When not using the tree view there were some glitches due to an empty 20100207 14:19:56< CIA-62> tree. 20100207 14:20:27< CIA-62> mordante * r41045 /trunk/ (3 files in 2 dirs): 20100207 14:20:27< CIA-62> Initial test to use the tree view in the lobby. 20100207 14:20:27< CIA-62> The code is 'hidden' behind the --new-widgets switch. The machine here 20100207 14:20:27< CIA-62> at the FOSDEM is too slow to test with non-optimized builds so further 20100207 14:20:28< CIA-62> large scale testing is postponed until tomorrow. 20100207 14:22:15< AI0867|FOSDEM> Soliton: your r35072 stops DEBUG_MODE from working in the test scenario 20100207 14:24:41< Soliton> ok. 20100207 14:32:02< zookeeper> augh... 20100207 14:32:16< zookeeper> [have_unit] descritpion=Ogre Nomad [/have_unit] (UtBS) -.- 20100207 14:32:26< CIA-62> esr * r41046 /trunk/data/ (8 files in 3 dirs): More macro-formal-argument tweaks to enable type checking. 20100207 14:34:21-!- Derekkk [~chatzilla@79-74-214-39.dynamic.dsl.as9105.com] has quit [Ping timeout: 260 seconds] 20100207 14:39:13< shadowmaster> zookeeper: fix? 20100207 14:39:35< shadowmaster> or do I need to touch my copy again.. 20100207 14:43:00< zookeeper> shadowmaster, no, i'm working on it 20100207 14:43:12< zookeeper> i'm fixing a bunch of other things in that scenario too, so it'll take a while 20100207 14:44:10< CIA-62> mordante * r41047 /trunk/po/wesnoth/de.po: German translation update. 20100207 14:49:02-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 14:52:52-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Client Quit] 20100207 14:54:09< AI0867|FOSDEM> Soliton: are you working on it, or should I? 20100207 15:00:06-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 15:00:41< Soliton> AI0867|FOSDEM: feel free to, i have no idea how it's supposed to work. 20100207 15:09:18-!- boucman|FOSDEM [~boucman@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20100207 15:17:42< mordante|FOSDEM> esr, around? 20100207 15:21:00< Ivanovic|FOSDEM> http://www.opengl.org/documentation/red_book/ 20100207 15:21:12< Ivanovic|FOSDEM> that link is for those who want to have a look at opengl stuff 20100207 15:21:31< shadowmaster> does it bite? 20100207 15:21:33< Ivanovic|FOSDEM> the complete "redbook" is available as html version (you can easily use wget to mirror the site...) 20100207 15:22:58-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 272 seconds] 20100207 15:23:34< Ivanovic|FOSDEM> someone around who knows how to make the map editor work with usermade terrains? 20100207 15:23:42< Ivanovic|FOSDEM> (that is terrains defined in usermade content) 20100207 15:23:52< Ivanovic|FOSDEM> that is fabi/chrber currently need that 20100207 15:24:41< shadowmaster> Ivanovic|FOSDEM: #ifdef EDITOR in the add-on's _main.cfg or following that preprocessor path 20100207 15:24:51< shadowmaster> IftU and AtS have examples, as usual 20100207 15:25:01< fabi> shadowmaster: :-) thank you 20100207 15:25:02< Ivanovic|FOSDEM> shadowmaster: ping fabi about this! 20100207 15:25:04< Ivanovic|FOSDEM> :) 20100207 15:25:17< Ivanovic|FOSDEM> (lets highlight fabi a little more, he really needs it...) 20100207 15:26:18< Ivanovic|FOSDEM> okay, looks like they basically have the stuff in there, "just" some broken/wrong include paths... 20100207 15:30:46< Ivanovic|FOSDEM> esr: in some tool you also have a check for stuff that should be translateable 20100207 15:31:31< Ivanovic|FOSDEM> esr: i just found another case where the translation marker was missing, the translation marker for something that should always be marked 20100207 15:32:03< Ivanovic|FOSDEM> that is a "name=" entry in [terrain_type] blocks should always be marked translateable 20100207 15:32:54< Ivanovic|FOSDEM> cf the commit that will follow in some secs, a commit from fabi 20100207 15:33:14-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100207 15:33:57< Ivanovic|FOSDEM> okay, will take a while longer, his svn is screwed up... 20100207 15:36:08< AI0867|FOSDEM> is gna broken? 20100207 15:37:16< shadowmaster> checking 20100207 15:37:27< shadowmaster> nah 20100207 15:37:36< CIA-62> shadowmaster * r41048 /trunk/changelog: People have forgotten to say "Version foobar:" in changelog sections since the second-to-last release 20100207 15:37:57< fabi> svn: Commit failed (details follow): 20100207 15:37:57< shadowmaster> shame on you, Ivanovic|FOSDEM, for not noticing that. 20100207 15:37:58< fabi> svn: Can't create directory '/var/svn/wesnoth/db/transactions/41047-1.txn': Permission denied 20100207 15:38:20< shadowmaster> try again? 20100207 15:38:21< AI0867|FOSDEM> his checkout seems fine 20100207 15:38:26< AI0867|FOSDEM> it's in a loop 20100207 15:38:31< shadowmaster> that error is from the server AFAICT 20100207 15:38:31< AI0867|FOSDEM> trying every 60 seconds 20100207 15:38:36< AI0867|FOSDEM> agreed 20100207 15:38:57< shadowmaster> (and why SVN feels compelled to propagate such information to clients is unknown to me) 20100207 15:41:21< CIA-62> fendrin * r41049 /trunk/data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg: Added a missing translation "_" mark to a terrain defination in utbs. 20100207 15:43:56< AI0867|FOSDEM> (he was trying to commit to http://... 20100207 15:43:57< AI0867|FOSDEM> ) 20100207 15:45:08-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100207 15:45:13-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20100207 15:46:23< shadowmaster> &19} 20100207 15:47:33-!- stikonas_ is now known as stikonas 20100207 15:55:52< CIA-62> ai0867 * r41050 /trunk/src/game.cpp: Don't clear the defines prior to starting the test scenario, unless needed 20100207 15:59:47< silene> AI0867|FOSDEM: i don't understand your commit, what is the point of trying to load the config again before exiting wesnoth? 20100207 16:00:31< AI0867|FOSDEM> silene: that's how it's done in most places 20100207 16:00:42< AI0867|FOSDEM> the idea is that you don't clear the defines unless you have to 20100207 16:01:13< silene> AI0867|FOSDEM: you missed my point; the game will exit there, so why are you loading the config again? 20100207 16:01:16< AI0867|FOSDEM> you shouldn't need to in this case, as --test doesn't have anything loaded previously 20100207 16:01:45< AI0867|FOSDEM> silene: right, the return false should be removed 20100207 16:01:56< AI0867|FOSDEM> this was how it was in r35... though 20100207 16:02:01-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100207 16:02:40< Noyga|Fosdem> should i implement FR #13146 ? new (minor) feature, in a backward-compatible way, does not break the string freeze 20100207 16:02:45< silene> AI0867|FOSDEM: but if remove the "return false", you don't fix the bug, since the defines will still not be there 20100207 16:02:47< AI0867|FOSDEM> the code doesn't make a whole lot of sense to me =/ 20100207 16:03:12< AI0867|FOSDEM> yes 20100207 16:03:21< AI0867|FOSDEM> just remove the reload then 20100207 16:03:23< esr> Ivanovic|FOSDEM: The name attribute is alreadt one ogf those checked for a translation mark. 20100207 16:03:26< Ivanovic|FOSDEM> wesbot: bug 13146 20100207 16:03:26< wesbot> Bug #13146 Assigned to: None Status: None Priority: 5 - Normal 20100207 16:03:26< wesbot> Summary: Campaign server should allow lists of icons 20100207 16:03:26< wesbot> Original submission: So, for all my Imperial Era campaigns, I like to use unit 20100207 16:03:29< wesbot> s from the IE for the campaign icon (for obvious reasons). But this makes it so 20100207 16:03:32< wesbot> URL: https://gna.org/bugs/?13146 20100207 16:03:40< shadowmaster> Noyga|Fosdem: looks okay to me 20100207 16:03:48< Ivanovic|FOSDEM> esr: looks like it was not really working at least in case of UtbS 20100207 16:04:11< shadowmaster> Noyga|Fosdem: except that the syntax proposed by TUrin is not valid XML; the comma must go within the quoted string 20100207 16:04:16< shadowmaster> er, Turin, WML. 20100207 16:05:05< shadowmaster> or well, your syntax is okay, if not a bit awkward IMHO 20100207 16:05:21< mordante|FOSDEM> esr, in SoF there's a talking about Landar, the good-bad-guy in LoW, but during SoF he's dead, are you aware of this issue? 20100207 16:05:26< silene> shadowmaster: wml doesn't care whether commas are inside quotes or not, unless you are trying to do a parallel assignment 20100207 16:05:59< esr> mordante|FOSDEM: cHECKING... 20100207 16:06:20< shadowmaster> silene: well, in that case it's still something to be discouraged 20100207 16:06:31< mordante|FOSDEM> esr, in the first scenario of SoF 20100207 16:07:03< esr> mordante|FOSDEM: I know, I need to look at the timeline. 20100207 16:07:18< shadowmaster> in particular file lists such as in animated halo specifications don't use quotes *inside* the quoted/unquoted tstring 20100207 16:08:59< CIA-62> ai0867 * r41051 /trunk/src/game.cpp: Don't reload things if you're going to exit anyway 20100207 16:09:06< mordante|FOSDEM> esr, simple the story before tells about the advice to cast the stone in gold, which happens at the end of LoW 20100207 16:09:20< esr> mordante|FOSDEM: The action of LoW begins in 12YW and ends in 93YW. SoF takes place in 25-40YW. 20100207 16:09:22< Noyga|Fosdem> well in this particular case, does it make sense to have more than 1 alternate icon ? 20100207 16:09:55< CIA-62> silene * r41052 /trunk/src/scripting/lua.cpp: Added accessors for current side/turn. 20100207 16:09:57< esr> So Landar is still alive, but I'll check that bit about the advice. 20100207 16:10:19< mordante|FOSDEM> ok 20100207 16:10:38< silene> shadowmaster: but they can and it will work just as well 20100207 16:10:47< shadowmaster> Noyga|Fosdem: aha, there's a problem with that anyway 20100207 16:10:57< shadowmaster> the icon needs to be in a exposed binary path 20100207 16:11:27< shadowmaster> so it'll still require a bit of work for the add-on authors to make it possible to use their images in the add-ons download interface 20100207 16:11:36< silene> shadowmaster: no, just give the complete path, who cares about binary paths? 20100207 16:11:51< shadowmaster> the example does :/ 20100207 16:11:57< Soliton> Noyga|Fosdem: you might depend on more add-ons that you want to try icons from. 20100207 16:13:01< shadowmaster> okay, it's news to me that you can actually use stuff from an unexposed path. 20100207 16:13:42< shadowmaster> I suppose "preferences" and ohter files not in /data are still unaccessible 20100207 16:13:45< shadowmaster> inaccessible 20100207 16:14:04< silene> shadowmaster: they are accessible (they always have been) 20100207 16:14:19-!- k23z__ [~k23z__@86.121.72.119] has joined #wesnoth-dev 20100207 16:14:36< shadowmaster> er. "preferences" is accessible? 20100207 16:16:38< silene> yes 20100207 16:16:38< CIA-62> silene * r41053 /trunk/src/scripting/lua.cpp: Raised errors when accessing unknown objects or modifying unknown properties. 20100207 16:16:39< esr> mordante|FOSDEM: OK, the advice about the stone is given in LoW 15: The Treaty. The give chronology for SoF pins this to 20YW, but that's OK as Landar is still definitely alive then,. 20100207 16:16:41< CIA-62> silene * r41054 /trunk/src/game.cpp: Reverted commit r41050 further, so that error messages are actually displayed. 20100207 16:17:08< shadowmaster> silene: but not for the preprocessor, right?1 20100207 16:17:13< shadowmaster> *?! 20100207 16:17:37< silene> shadowmaster: not that i know, but i wouldn't bet on it either 20100207 16:17:59< shadowmaster> because, as you know, people may store sensitive data in their preferences 20100207 16:18:10< shadowmaster> namely forum password. in plain text. 20100207 16:19:25-!- lukjad007 is now known as cabaret 20100207 16:21:06< CIA-62> mcshark * r41055 /trunk/projectfiles/ (CodeBlocks/wesnoth.cbp CodeBlocks-SCons/wesnoth.cbp): Update according to recent file changes: added tree_view-widget 20100207 16:21:53< shadowmaster> I wonder why replacing inexistent paths or macros causes a "dummy=MACRO/pathname" string to be inserted instead 20100207 16:22:51< silene> shadowmaster: so that files are still loadable 20100207 16:23:20< shadowmaster> in what case is that supposed to help? 20100207 16:23:51< silene> just imagine what would happen for: note="Bonus;" + {EARLY_VICTORY_GARBAGE} 20100207 16:24:26< silene> if the macro expanded to nothing, the error would not be recoverable 20100207 16:25:29-!- fabi [~fabi@2001:6a8:1100:cafe:222:43ff:fe14:b7a3] has quit [Ping timeout: 258 seconds] 20100207 16:26:42< shadowmaster> hm, right. although it could as easily be whitespace/invisible whitespace. 20100207 16:26:55< shadowmaster> er, invisible whitespace, not ascii whitespace. 20100207 16:27:18< mordante|FOSDEM> esr, but that advice was ten years ago, so I hope Landar died within that timeframe 20100207 16:27:22< CIA-62> ai0867 * r41056 /trunk/src/game.cpp: Move EXPERIMENTAL and DEBUG_MODE defines to the right function (fix bug #15204) 20100207 16:27:34< shadowmaster> I hope kalenz died too 20100207 16:27:40< shadowmaster> ;) 20100207 16:27:48< CIA-62> esr * r41057 /trunk/data/campaigns/ (2 files in 2 dirs): 20100207 16:27:48< CIA-62> Note a trie between LoW and SoF that could become a continuity issue if the 20100207 16:27:48< CIA-62> chronology of either changes. 20100207 16:30:23< silene> shadowmaster: not, it couldn't, try putting an invisible whitespace at the beginning of a line and see whether wesnoth is happy 20100207 16:31:19< CIA-62> esr * r41058 /trunk/data/campaigns/ (2 files in 2 dirs): Oops, got a year offset wrong. 20100207 16:32:26< esr> mordante|FOSDEM: Why do you believe Landar has to be dead at that point? The SoF story text doesn't see,m to imply it, and he's still alive in LoW and on the history timeline. 20100207 16:32:57< Ivanovic|FOSDEM> the player *can* kill the enemy leader in scenario1, IIRC 20100207 16:32:59< Ivanovic|FOSDEM> ;) 20100207 16:33:19< shadowmaster> you can also kill Li'sar 20100207 16:33:51< Ivanovic|FOSDEM> uhm, ain't there some "unkillable" option (changing the cth to 0 when HP is too low? 20100207 16:33:53< Ivanovic|FOSDEM> ;) 20100207 16:34:05< shadowmaster> that wasn't possible in 0.9.6 20100207 16:34:22< Ivanovic|FOSDEM> :) 20100207 16:34:55< Ivanovic|FOSDEM> i think for some unit something dirty (dirty since not explicitly mentioned to the player) was added to some unit(s) 20100207 16:35:10< Ivanovic|FOSDEM> i thought Li'sar was one of the usecases 20100207 16:35:30< zookeeper> yes, but only in "hasty alliance" where she's the player's ally 20100207 16:35:49 * shadowmaster shakes his head 20100207 16:37:01< zookeeper> what? 20100207 16:37:22< shadowmaster> I had first read that above as "units doing something dirty" 20100207 16:37:38< zookeeper> right 20100207 16:38:17< shadowmaster> anyway, it's not dirty as long as there's an actual in-story explanation for the cth override 20100207 16:38:55< zookeeper> i'm seriously considering removing that from dela in DiD though, since everyone seems to hate it :p 20100207 16:39:23< shadowmaster> (although I have no idea why you'd need that in hasty alliance now that AIs should be able to be told what *not* to do) 20100207 16:39:38< zookeeper> you wouldn't 20100207 16:40:37< shadowmaster> then again, it's always bothered me that whatever units Li'sar has in that scenario never follow you. 20100207 16:41:08< shadowmaster> what do they do? they go to try to reach the surface by themselves again or do they stay there and have an underground picnic with the trolls? :/ 20100207 16:41:27< zookeeper> yeah, it's mildly annoying, but fixing that would require writing some new dialogue and stuff 20100207 16:41:39< zookeeper> (which i avoid doing myself) 20100207 16:44:49< Blarumyrran> Ashiviere kills them all with a mind trick 20100207 16:46:59< Ivanovic|FOSDEM> maybe those die in some collapsing tunnel? 20100207 16:48:03< CIA-62> ai0867 * r41059 /trunk/src/ (config_cache.cpp game.cpp): Make the EXPERIMENTAL flag also work for GUI2 WML 20100207 16:48:14< shadowmaster> somone dropped a cave bridge on them 20100207 16:48:34< AI0867|FOSDEM> wesbot: topic 20100207 16:48:35< shadowmaster> and don't talk about asheviere, or you'll make me rant about the anticlimatic finale 20100207 16:48:36-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 65 bugs, 243 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100207 16:48:44< Blarumyrran> Also, I just now noticed that both Ashiviere and the female variation of Dark Sorcerer are called Dark Sorceress - while they have a level in difference and are in general quite different units 20100207 16:48:52< shadowmaster> anticlimatic finale?!! 20100207 16:49:20< shadowmaster> Blarumyrran: nope 20100207 16:49:27< shadowmaster> she's "Dark Queen" 20100207 16:50:19< Blarumyrran> Strange, I have a "Dark Sorceress" with her sprite in my Debug -> Create list... 20100207 16:50:47< shadowmaster> and you aren't using any translation, I hope 20100207 16:51:10< Blarumyrran> Ah nevermind, just that ElvishDynasty campaign unit. 20100207 16:51:45< Ivanovic|FOSDEM> okay, leaving fosdem now, cu in several hours, once i am savely back home... 20100207 16:51:47< shadowmaster> or add-on, since units are not shared between add-ons 20100207 16:51:52< shadowmaster> *those 20100207 16:52:16< Noyga|Fosdem> i'm leaving too, laters 20100207 16:52:24< CIA-62> mordante * r41060 /trunk/src/gui/widgets/tree_view.cpp: 20100207 16:52:24< CIA-62> Remove hardcoded indention in the tree view. 20100207 16:52:24< CIA-62> Now properly uses the value defined in the config file. 20100207 16:52:31-!- Noyga|Fosdem [~noyga@wesnoth/developer/noyga] has quit [Remote host closed the connection] 20100207 16:52:35< CIA-62> mordante * r41061 /trunk/po/wesnoth-sof/de.po: Kicking a German translation update upstream. 20100207 16:52:42-!- Ivanovic|FOSDEM [~nils@170-49-191-193.dhcp4.fosdem.net] has quit [Remote host closed the connection] 20100207 16:53:17-!- meric [~Eric@124-170-201-101.dyn.iinet.net.au] has quit [Quit: meric] 20100207 16:53:21< mordante|FOSDEM> esr, ah I kind of assumed he would be dead by that time 20100207 16:53:31< shadowmaster> later 20100207 17:19:16< CIA-62> mordante * r41062 /trunk/ (4 files in 2 dirs): 20100207 17:19:16< CIA-62> Allow the node in the tree to use the full width. 20100207 17:19:16< CIA-62> Fixes issues in both the code and the configs that currently use. Also 20100207 17:19:16< CIA-62> removed some cruft from the configs. 20100207 17:19:42< zookeeper> isn't it a bug that you can't see the unit type description by mouseovering the unit type in the right panel? 20100207 17:19:56< zookeeper> that used to work but doesn't anymore 20100207 17:20:18< mordante|FOSDEM> if it no longer works it seems like a bug to me 20100207 17:20:44-!- cabaret [~lukjadOO7@unaffiliated/lukjad007] has quit [Quit: rebooting] 20100207 17:23:25< CIA-62> zookeeper * r41063 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Changed the scorpion and hunting ogre ambushes to use SCATTER_UNITS instead of RANDOM_PLACEMENT_AREA and PLACE_UNITS_RANDOMLY and also fixed a bug making scouts sometimes be unable to spot the ambushes from afar. 20100207 17:23:38< AI0867|FOSDEM> wesbot: topic 20100207 17:23:40-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 64 bugs, 243 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100207 17:24:04-!- lukjad007 [~lukjadOO7@unaffiliated/lukjad007] has joined #wesnoth-dev 20100207 17:24:56< zookeeper> mordante|FOSDEM, interesting...it works on the statues of caves of the basilisk. i'm guessing it'll work if the unit has a custom unit_description set, but won't display the default unit type description. 20100207 17:25:12< zookeeper> wait, what. now it works on a regular swordsman too. 20100207 17:25:15 * zookeeper is puzzled 20100207 17:25:18< mordante|FOSDEM> zookeeper, that's odd 20100207 17:25:18-!- lukjad007 is now known as cabaret 20100207 17:25:21 * mordante|FOSDEM too 20100207 17:25:56< mordante|FOSDEM> we're leaving now, see you tomorrow 20100207 17:26:03< mordante|FOSDEM> fosdem out 20100207 17:26:05-!- mordante|FOSDEM [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100207 17:27:35< zookeeper> eh, no idea what's up with this thing. i swear those tooltips weren't working for me just a while ago :| oh well... 20100207 17:38:55-!- meric [~Eric@124-170-201-101.dyn.iinet.net.au] has joined #wesnoth-dev 20100207 17:40:04-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100207 17:41:40-!- cabaret [~lukjadOO7@unaffiliated/lukjad007] has quit [Quit: Backups are usually a good thing unless it's a sewer.] 20100207 17:42:25-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 264 seconds] 20100207 17:42:54-!- meric [~Eric@124-170-201-101.dyn.iinet.net.au] has quit [Client Quit] 20100207 17:44:00-!- lukjad007 [~lukjadOO7@unaffiliated/lukjad007] has joined #wesnoth-dev 20100207 18:00:08-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [] 20100207 19:28:32-!- Blueblaze [~nick@99.158.47.180] has joined #wesnoth-dev 20100207 19:54:40-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100207 20:13:06-!- k23z__ [~k23z__@86.121.72.119] has quit [Ping timeout: 245 seconds] 20100207 20:14:04-!- k23z__ [~k23z__@86.121.72.119] has joined #wesnoth-dev 20100207 20:20:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100207 20:21:54-!- Ivanovic [~ivanovic@dtmd-4db2da92.pool.mediaWays.net] has quit [Changing host] 20100207 20:21:54-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100207 21:01:25< AI0867|FOSDEM> fendrin: I think I have a pencil + eraser that belong ot you 20100207 21:01:41< Ivanovic> hi AI0867|FOSDEM 20100207 21:01:46< Ivanovic> AI0867|FOSDEM: still in brussels? 20100207 21:01:48< Ivanovic> ;) 20100207 21:01:52-!- AI0867|FOSDEM is now known as AI0867 20100207 21:02:08< Ivanovic> AI0867: and you should probably have highlighted fabi 20100207 21:02:26< AI0867> he uses the nicks interchangably 20100207 21:02:26< Ivanovic> though he is not around atm anyway (won't be at home till 1am, his trainride takes a while) 20100207 21:02:31< AI0867> so he probably has highlights on both 20100207 21:02:50< Ivanovic> AI0867: hopefulle he has, just to be sure i placed the extra highlight 20100207 21:10:01-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100207 21:14:05-!- esr [~chatzilla@71.162.243.5] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20100106054634]] 20100207 21:15:09-!- esr [~chatzilla@71.162.243.5] has joined #wesnoth-dev 20100207 21:15:43-!- esr [~chatzilla@71.162.243.5] has quit [Changing host] 20100207 21:15:43-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100207 21:24:31< Ivanovic> Crab_: ah, good to see you around 20100207 21:24:41< Crab_> hello 20100207 21:25:04< Ivanovic> Crab_: yesterday (as part of the fosdem discussions) we also talked about the current problems for multiplayer due to multiple leader problems 20100207 21:25:22< Ivanovic> that is: multiplayer campaigns are currently severly broken due to the multiple leader problems 20100207 21:25:27< Crab_> why ? 20100207 21:26:01< Ivanovic> Crab_: looks like things are not working 20100207 21:26:18< Ivanovic> that is, better wait till fabi and/or yogihh are around, they should have more details 20100207 21:26:33< Ivanovic> AI0867: or do you know the details (that is eg noted them yesterday)? 20100207 21:26:53< Crab_> I know about two MP campaign issues, too (I have an uncommited fix for one of them) 20100207 21:27:27< Ivanovic> in general our conclusion yesterday that there are three possible way to get around the problem, where the lower the number, the better the solution 20100207 21:27:39< Ivanovic> 1) fix the open issues (any estimates possible?) 20100207 21:27:58< AI0867> I didn't write down the exact issues 20100207 21:28:01< Ivanovic> 2) disable multiple leader for multiplayer but leave it active for singleplayer since it seems to work there 20100207 21:28:14< Ivanovic> 3) disable multiplayer alltogether 20100207 21:28:29< Ivanovic> s/multiplayer/multiple leaders in multiplayer 20100207 21:28:35< AI0867> but combining multiple leaders with MP campaigns could trigger bugs that don't exist in either one alone 20100207 21:28:43< Crab_> I once tried to get recall lists working ok for MP campaigns, and run into two issues 20100207 21:28:43< AI0867> and both are buggy enough as it is 20100207 21:28:52< Crab_> 1) (no fix available, but should be easy) is with "leader id is wrongly set to player's name" 20100207 21:29:01< AI0867> we're planning to get multiplayer carryover fixed properly soon 20100207 21:29:09< AI0867> and unit tests are being written for that 20100207 21:29:32< Crab_> 2) (1-line patch available) recall lists are broken in MP campaigns. 20100207 21:29:57< Ivanovic> Crab_: i think in general the people knowing the details should be around some time tomorrow 20100207 21:30:27< Ivanovic> i don't think yogihh will join today, he should have arrived in hamburg again and will probably spend the evening with his family 20100207 21:30:45< Ivanovic> and i don't know if fabi will join today, since he won't be home till 1am 20100207 21:30:59< Ivanovic> these two should know the exact details 20100207 21:31:06< Crab_> ok. I believe that "(1) fix the open issues" is the way to go. 20100207 21:31:22< Ivanovic> Crab_: yes, the list is in general something along the lines 20100207 21:31:23< Crab_> there are also issues with names of leaders in mp 20100207 21:31:34< Crab_> I wrote about it in dev-ml some time ago 20100207 21:31:59< Ivanovic> "do '1' if possible in tavailable time to 1.8 ("soon"), do '2' if '1' is not possible and doable without too much efford, else '3'") 20100207 21:33:09< CIA-62> silene * r41064 /trunk/src/scripting/lua.cpp: Ensured type errors cross unit iterator destructors. 20100207 21:33:49< Crab_> Ivanovic: ok 20100207 21:35:23< Ivanovic> AI0867: will you write a mail out of the stuff you wrote down saturday evening? 20100207 21:35:46< Ivanovic> that is: i think it makes at least sense to write a little about the "WML unit test suite" that is planned 20100207 21:40:02-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100207 21:40:16< mordante> servus 20100207 21:40:20< AI0867> Ivanovic: "multiple leaders" can't really be disabled, it can only be more broken 20100207 21:40:40< AI0867> you could spawn extra canrecruit=yes units back in 1.2, but it'd just be horribly buggy 20100207 21:40:46< AI0867> now it's less buggy 20100207 21:41:15< AI0867> though I guess you could remove canrecruit=yes from new units if you already have a leader 20100207 21:41:26< AI0867> but that might break leader-switching campaigns 20100207 21:41:28< mordante> zookeeper, so tooltips still work? 20100207 21:50:32-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100207 21:55:15< Ivanovic> mordante: i am fetching frogatto on my desktop machine now to test how it works on the open source r600 drivers with latest mesa 20100207 21:55:47< Ivanovic> (latest driver in this case means 2.6.33-rc7, mesa/libdrm/xf86-video-radeon from git, <30mins old) 20100207 21:55:54< mordante> Ivanovic, ok good, I just added my 20fps measurement 20100207 21:56:00< mordante> to the dev-ml 20100207 21:56:22< Ivanovic> okay 20100207 21:56:40< Ivanovic> building 20100207 21:56:44< Ivanovic> off for some mins 20100207 21:57:17< Noyga> hmm i'll try withj my desktop machine too 20100207 21:57:35< mordante> loonycyborg, thanks for fixing the clipboard issue 20100207 21:58:35< loonycyborg> I'm not even sure whether that was the same issue as originally discussed.. 20100207 21:59:04< mordante> loonycyborg, this was the report https://gna.org/bugs/?15081 20100207 21:59:11< Ivanovic> okay, shadowmaster was right, there are textures missing 20100207 22:03:46< mordante> shadowmaster, are you the "image modification parser maintainer"? If so start the test scenario and look at the console errors 20100207 22:04:12< AI0867> loonycyborg: probably related: https://gna.org/bugs/?5877 20100207 22:06:11< loonycyborg> Is there some syntax that gna understands to create links to revisions in comments? 20100207 22:06:40< Ivanovic> http://imagebin.org/83782 20100207 22:06:50< Ivanovic> http://imagebin.org/83784 20100207 22:07:06< mordante> loonycyborg, no idea only know that it works if you commit 20100207 22:07:38< loonycyborg> I know that too, but I didn't know about those gna bugs when committing.. 20100207 22:08:11< mordante> esr, I looked with AI0867 into the problem when using EXPERIMENTAL and it should be fixed now 20100207 22:08:31< esr> Yes, som I see. I'll test. 20100207 22:09:02< mordante> Ivanovic, cool 50fps for a frog on a blue background ;-) 20100207 22:09:08< Ivanovic> jupp 20100207 22:09:20< CIA-62> noyga * r41065 /trunk/po/wesnoth-lib/fr.po: French translation update 20100207 22:09:36< Ivanovic> already mentioned the problem in #radeon (basically asking if there is some known problem and if someone knowledgable can have a look at it) 20100207 22:10:30< loonycyborg> frogatto works fine for me on nvidia gf6800 with 50 fps. 20100207 22:11:33< Noyga> still downloading (not so fast internet here) 20100207 22:11:47< CIA-62> mordante * r41066 /trunk/data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg: Fix a typo. 20100207 22:15:48-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-103.telecom.by] has quit [Remote host closed the connection] 20100207 22:22:38< stikonas> works badly with r700 but OK with software rendering 20100207 22:23:40< mordante> I just thought of a way to translate server error messages (only no solution how to force them in the database) 20100207 22:24:09< mordante> but this patch http://paste.debian.net/59063/ shows the translated error when I run wesnoth -s foo.bar 20100207 22:24:46< mordante> (the change to network.cpp is needed to change the error to an already translated string) 20100207 22:25:25< mordante> obviously it won't work for strings with variables inside them, but it may be a step forward 20100207 22:32:52< silene> mordante: N_() 20100207 22:35:55< mordante> silene, so if I use N_("Foo") it will use the original string but add it to the translation database? 20100207 22:36:19< silene> yes, N_() is the identity macro 20100207 22:36:55< mordante> ok thanks 20100207 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 63 bugs, 243 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100207 22:43:45< CIA-62> silene * r41067 /trunk/ (data/scenario-test.cfg src/scripting/lua.cpp): Provided access to current event context. 20100207 22:48:04< Noyga> hmmm 20100207 22:49:10< Noyga> frogatto test result : 15 fps, a few (but not so often) artifacts 20100207 22:50:00< Noyga> got a radeon x1250, opensource drivers fro standard fedora 12 (doesn't work very well) 20100207 22:56:46< zookeeper> mordante, eh, i was very confused before. the bug i remembered was that the _race_ description didn't show up as a tooltip anymore. 20100207 22:58:41< zookeeper> and that still seems to be the case. no idea why i mixed it up with the unit description :p 20100207 23:02:02< mordante> zookeeper, can't remember whether or not that used to show up 20100207 23:02:31< zookeeper> mordante, i'm pretty sure they used to at some point 20100207 23:04:37< zookeeper> doesn't seem to be working in 1.6 though 20100207 23:04:40< Ivanovic> Noyga: what version of mesa is included in fedora12? 20100207 23:04:44< Ivanovic> and what is your kernel? 20100207 23:05:10< Ivanovic> that is: in general your card was right at the release a low end card only anyway, so i would not expect any miracles ;) 20100207 23:05:14< zookeeper> and 1.6 is the oldest i have installed...oh well, maybe i remember wrong. still, it'd be nice if they did show up. 20100207 23:05:32< Ivanovic> to get the mesa version: glxinfo | grep "OpenGL version string" 20100207 23:06:42< mordante> zookeeper, ok so it's not a recent regression, best file a bug report/FR so we won'r forget it 20100207 23:07:20< Noyga> OpenGL version string: 1.5 Mesa 7.7.1-DEVEL @ 2.6.31.12-174.2.3.fc12.x86_64 20100207 23:07:53< Ivanovic> what is your cpu? 20100207 23:08:10< Noyga> it worked better befor but since i put fc12, it's crappy 20100207 23:08:41< Noyga> MD Athlon(tm) 64 X2 Dual Core Processor 4000+ 20100207 23:08:41< Ivanovic> in theory 7.7 should already be rather fine for r3xx based cards, but there is lots of progress with mesa 7.8, so this might (again) change things 20100207 23:08:59< Ivanovic> yeah, the cpu should be really fine and probably does most of the work anyway... 20100207 23:11:00< Noyga> i sometime have kernel oopses on this box, this is not good 20100207 23:11:25< Ivanovic> ugh, yeah, those are not good 20100207 23:12:12< Noyga> i'll probably downgrade to a distribution that worked well before (but i'm lazy, that's not sooo unstable) 20100207 23:13:21< zookeeper> mordante, submitted an FR 20100207 23:13:57< Noyga> quite as stable as winblows :s 20100207 23:14:00-!- lukjad007 [~lukjadOO7@unaffiliated/lukjad007] has quit [Quit: Backups are usually a good thing unless it's a sewer.] 20100207 23:14:34< Ivanovic> poor Noyga... 20100207 23:14:54< mordante> thanks zookeeper I leave it unassigned for now, I don't have too much time and alink might want to look at it 20100207 23:14:56< Ivanovic> Noyga: at least you have a more usable interface and more features available (middle mouse button paste!) 20100207 23:15:27< Noyga> yeah ... and more familiar too (i'm less used to windows) 20100207 23:15:43< Ivanovic> i can understand that 20100207 23:15:56-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100207 23:17:07< zookeeper> mordante, sure 20100207 23:17:45< Noyga> hmmm my laptop is stable here ... dunno why but it didn't like 2go4 (voodoo failures) 20100207 23:20:10< Ivanovic> :) 20100207 23:20:29-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100207 23:23:09-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100207 23:27:57< shadowmaster> mordante: kind of. have seen the errors 20100207 23:28:13< shadowmaster> * I have 20100207 23:28:48< shadowmaster> however, the problem there seems to come from the part of wesnoth that's doing the get_image invocations for that animated reclored campfire 20100207 23:29:43< shadowmaster> the image locator thingy, and by inheritance, my newer image mods parser, are not expecting to receive a comma-separated string list of paths1 20100207 23:31:05< shadowmaster> they are supposed to receive a single image path with any modifications the WML author specified for that path in the WML 20100207 23:31:34-!- Vetinari [~lukjad007@unaffiliated/lukjad007] has quit [Remote host closed the connection] 20100207 23:33:43< shadowmaster> the caller will also need to take care of splitting stuff like "scenery/fire3.png~CS(0,0,50):150,scenery/fire4.png~CS(0,0,50):150" correctly (e.g. without mangiling it into garbage like "scenery/fire3.png~CS(0", "0" , "50):150", "scenery/fire4.png~CS(0" , "0", "50):150") 20100207 23:33:50< shadowmaster> *mangling 20100207 23:35:17< mordante> you know who added that stuff? 20100207 23:35:45< shadowmaster> no, but git blame does 20100207 23:36:05-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100207 23:36:25< shadowmaster> well kind f 20100207 23:36:58< shadowmaster> oh, AI0867 did 20100207 23:37:24< mordante> guess then we can blame him :-) 20100207 23:37:26< mordante> hi boucman 20100207 23:37:32< shadowmaster> (the WML that triggers those errors, that is) 20100207 23:37:32-!- YogiHH_Fosdem [~chatzilla@c204195.adsl.hansenet.de] has joined #wesnoth-dev 20100207 23:37:38-!- YogiHH_Fosdem is now known as YogiHH 20100207 23:37:38< mordante> hi YogiHH_Fosdem 20100207 23:37:49< YogiHH> hey :) 20100207 23:37:57< shadowmaster> I don't really know who gave him the idea that [item] image= ever accepted an animation :/ 20100207 23:38:04< shadowmaster> [item] halo= does, of course, but not image= 20100207 23:38:11-!- YogiHH [~chatzilla@c204195.adsl.hansenet.de] has quit [Changing host] 20100207 23:38:11-!- YogiHH [~chatzilla@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100207 23:38:20< boucman> hey all 20100207 23:38:30 * YogiHH wants to go back to Brussels 20100207 23:38:35< Ivanovic> YogiHH: why? 20100207 23:38:37< Ivanovic> ;) 20100207 23:38:48< YogiHH> It is so damn cold here, brrr :/ 20100207 23:38:51< shadowmaster> AI0867: so, if you want to make [item] work with animations, you'll need to care of everything I said above (assuming halo= doesn't handle all of it already) 20100207 23:38:54< Ivanovic> YogiHH: i mentioned to Crab_ that there are probs with multiple leaders 20100207 23:39:01< Ivanovic> you should explain things to him more in detail 20100207 23:39:02< shadowmaster> *[item] image= 20100207 23:39:53< YogiHH> Ivanovic: I had to kill two hours at the airport and i think i have a fix. It will need some more testing but it looks pretty nice so far 20100207 23:39:53< Ivanovic> so most of us are back home again (basically only fendrin can't be home yet, since his train is meant to arrive past midnight) 20100207 23:39:55-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100207 23:40:09< Ivanovic> YogiHH: cool! 20100207 23:40:12< fendrin> home sweet home :-) 20100207 23:40:21< Ivanovic> fendrin: wow, you are home fast 20100207 23:40:31< Ivanovic> i though you were meant to get home some time around 1am 20100207 23:41:19< fendrin> Ivanovic: I took an alternative train. It stoped at forbach (which is a city part of saarbrücken but in france) and called my sister to fetch me. 20100207 23:41:35< YogiHH> Ivanovic: Current temperature in Hamburg: -8 :( 20100207 23:41:36< Ivanovic> ahhh, okay 20100207 23:41:40< Ivanovic> YogiHH: brrrr 20100207 23:41:44< fendrin> YogiHH: uh 20100207 23:41:53< YogiHH> back in the icebox :-P 20100207 23:42:12< Ivanovic> here it is something around -1°C 20100207 23:42:27< Ivanovic> and yeah, all the snow that was still lying around when i left on friday seems to be gone 20100207 23:43:44< Noyga> 4°C out there 20100207 23:43:52< Ivanovic> boucman: will you post the group picture (after some heavy photoshopping making us look better and adding some nicknames) in some forum post? 20100207 23:44:06< YogiHH> hehe 20100207 23:44:07< boucman> Ivanovic: probably, but not tonight :) 20100207 23:44:08< Noyga> n8 20100207 23:44:11-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Quit: Quitte] 20100207 23:44:11< Ivanovic> :) 20100207 23:44:40< Ivanovic> yeah, tonight the only things i will do no is set my irc client to away, grab a good book, read some page (not many) and find lots of sleep 20100207 23:44:45< mordante> hi fendrin 20100207 23:44:51< Ivanovic> and with this i will start basically now, n8 20100207 23:45:06< YogiHH> night Ivanovic 20100207 23:45:06< mordante> fendrin, AI0867 and I fixed the experimental stuff 20100207 23:45:21< fendrin> great 20100207 23:45:28< fendrin> what was the issue? 20100207 23:46:19< mordante> fendrin, the preprocessor defines were set in game.cpp instead of the config_cache and gui2 uses the default there 20100207 23:46:36< AI0867> shadowmaster: splitting it can be done with utils::parenthetical_split and it IS done 20100207 23:46:42< mordante> so AI0867 moved the defines there and all worked 20100207 23:47:02< AI0867> unfortunately, halo ignores image mods and image doesn't do animations 20100207 23:47:13< shadowmaster> AI0867: okay, sounds like something you could fix ;) 20100207 23:47:20< shadowmaster> at least for the halo 20100207 23:47:30< AI0867> and I didn't think it'd accept an animation, I added it as a testcase for future features 20100207 23:47:31< fendrin> And the DEBUG define? It didn't work as well and is not gui2 related. 20100207 23:47:49< AI0867> see the test scenario, campfires 20100207 23:48:06< AI0867> fendrin: missing a mechanical pencil and eraser? 20100207 23:48:41< mordante> fendrin, I think AI0867 didn't do that one, at least not in r41059 20100207 23:49:09< AI0867> I looked at the halo a few weeks ago and decided that I didn't want to dig into that unless I had to 20100207 23:49:34< AI0867> it's an entirely different system from image= 20100207 23:49:48< AI0867> fendrin: DEBUG_MODE also works 20100207 23:49:55< mordante> nice 20100207 23:50:10< AI0867> I don't think it *ever* worked before 20100207 23:50:19< AI0867> as it wasn't added in the right place 20100207 23:50:21< fendrin> AI0867: Oh yes, I lost my writing tools. Well, keep it as a gift :-) 20100207 23:51:26-!- Blueblaze [~nick@99.158.47.180] has quit [Read error: Connection reset by peer] 20100207 23:51:27< AI0867> I'll try not to run out of graphite before fosdem2011 ;) 20100207 23:52:23< fendrin> :-) 20100207 23:56:46< AI0867> fendrin: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=28802 20100207 23:56:52< AI0867> especially the snowy scenario part 20100207 23:59:09< YogiHH> fendrin: Regarding LoW, scenario 1: After Velon realizing he had to fight and recruiting a full castle of units, i was wondering why he never attacked. Until next scenario i saw all those shamans on my recall list... 20100207 23:59:48< YogiHH> maybe you should give some hint about that in the messages or something --- Log closed Mon Feb 08 00:00:58 2010