--- Log opened Tue Feb 09 00:00:27 2010 20100209 00:02:41-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Ping timeout: 245 seconds] 20100209 00:03:22-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: night all] 20100209 00:08:56< YogiHH> night everyone 20100209 00:09:07< Crab_> night YogiHH 20100209 00:09:19-!- YogiHH [~chatzilla@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100209 00:15:47-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100209 00:29:57-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20100209 00:38:03-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100209 00:43:06-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Remote host closed the connection] 20100209 01:04:07< shadowmaster> fabi: "LoW multiplayer"? feature freeze? 20100209 01:04:38< fabi> shadowmaster, It is behind a command line argument. 20100209 01:04:42< shadowmaster> (wesnoth?!) 20100209 01:05:09< shadowmaster> um, okay 20100209 01:05:23< fabi> shadowmaster, wesnoth --debug 20100209 01:06:05< Ivanovic> shadowmaster: we required some unit test / testcase for multiplayer campaigns 20100209 01:07:11< fabi> Ivanovic, shadowmaster : Yes, but this is another issue. The LoW multiplayer port is for getting feedback from testplayers out of the community. 20100209 01:07:32< shadowmaster> out of what community? 20100209 01:08:08< fabi> shadowmaster, That players that are able to start wesnoth on the commandline and give the --debug argument. They should be fit enough to give valuable feedback. 20100209 01:11:35< Ivanovic> shadowmaster: you saw the message i left you in the log regarding the missing textures in frogatto bug? 20100209 01:12:46< shadowmaster> yes, but I don't know what you are expecting me to do, Ivanovic :( 20100209 01:12:54< shadowmaster> e.g. I'm no Mesa dev. 20100209 01:13:10< Ivanovic> add some comment regarding your hardware so that the comment has some more info about systems that it happens on 20100209 01:13:20< shadowmaster> ATI RS780 based chipset 20100209 01:13:30< shadowmaster> 01:05.0 VGA compatible controller: ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] 20100209 01:13:41< Ivanovic> commited the bug after talking to agd5f on #radeon (who is most likely responsible for fixing the issue) 20100209 01:14:31< shadowmaster> Linux 2.6.32.5 on Debian Squeeze, running Mesa 7.7 (release), lastest-ish drm from the git repository, latest-ish ddx from the radeon repository 20100209 01:15:02< shadowmaster> no KMS 20100209 01:17:45-!- k23z__ [~k23z__@86.121.72.119] has quit [Read error: Connection timed out] 20100209 01:28:53-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100209 01:31:01-!- k23z__ [~k23z__@86.121.72.119] has joined #wesnoth-dev 20100209 01:43:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100209 02:14:34-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Read error: error:1408F10B:SSL routines:SSL3_GET_RECORD:wrong version number] 20100209 02:20:20-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100209 02:26:28< CIA-62> ilor * r41114 /trunk/ (14 files in 4 dirs): move src/lobby_data.?pp to src/gui/dialogs/lobby/ and split lobby_info to a separate c/hpp 20100209 02:26:35< CIA-62> ilor * r41115 /trunk/src/gui/dialogs/ (lobby/lobby_info.cpp lobby/lobby_info.hpp lobby_main.cpp): part 1 of lobby info cleanup 20100209 02:26:45< CIA-62> ilor * r41116 /trunk/src/gui/dialogs/lobby_main.cpp: 20100209 02:26:45< CIA-62> Fix for the playerlist sort buttons not working bug. 20100209 02:26:45< CIA-62> Without the invalidate_layout call the behevior is strange. 20100209 02:35:12< CIA-62> loonycyborg * r41117 /trunk/src/gui/dialogs/lobby/lobby_info.cpp: Fixed a compiler warning. 20100209 02:36:41< ilor> loonycyborg: sorry for that, managed to forgot about this 20100209 02:36:56< ilor> s/ot/et 20100209 02:37:24< ilor> and a good night, all 20100209 02:37:31< loonycyborg> gn 20100209 02:41:46-!- Zarel_ is now known as Zarel 20100209 02:42:07-!- ilor_ [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100209 02:42:11-!- ilor [~user@wesnoth/developer/ilor] has quit [Read error: No route to host] 20100209 02:45:45-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20100209 02:46:50-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100209 03:04:05-!- 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Leaving] 20100209 07:02:43-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100209 07:05:30-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100209 07:20:50-!- ilor_ [~user@wesnoth/developer/ilor] has quit [Ping timeout: 256 seconds] 20100209 07:21:12-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100209 07:25:47-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100209 07:36:09-!- k23z__ [~k23z__@86.121.72.119] has joined #wesnoth-dev 20100209 07:46:38-!- meric [~Eric@124-168-169-131.dyn.iinet.net.au] has joined #wesnoth-dev 20100209 07:47:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20100209 07:59:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100209 08:05:27-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100209 08:14:40-!- meric [~Eric@124-168-169-131.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 20100209 08:14:58-!- meric [~Eric@124-171-0-228.dyn.iinet.net.au] has joined #wesnoth-dev 20100209 08:31:23-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100209 08:47:52-!- meric [~Eric@124-171-0-228.dyn.iinet.net.au] has quit [Read error: Network is unreachable] 20100209 08:48:12-!- meric [~Eric@124-168-156-87.dyn.iinet.net.au] has joined #wesnoth-dev 20100209 09:11:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100209 09:18:53-!- meric [~Eric@124-168-156-87.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 20100209 09:19:15-!- meric [~Eric@124-168-136-63.dyn.iinet.net.au] has joined #wesnoth-dev 20100209 09:41:02-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100209 09:42:16-!- meric [~Eric@124-168-136-63.dyn.iinet.net.au] has quit [Read error: Network is unreachable] 20100209 09:42:18< k23z__> are petri nets used anywhere in games ? 20100209 09:42:35-!- meric [~Eric@124-171-29-237.dyn.iinet.net.au] has joined #wesnoth-dev 20100209 09:49:12-!- k23z___ [~k23z__@86.121.72.119] has joined #wesnoth-dev 20100209 09:49:48-!- k23z__ [~k23z__@86.121.72.119] has quit [Ping timeout: 252 seconds] 20100209 09:55:50< grzywacz> k23z___, http://ksvi.mff.cuni.cz/~brom/papers/IVE-dramamanager-2006.pdf :P 20100209 09:58:07< k23z___> grzywacz, yes but where do specific properties of Petri nets come into play ? what is described there is basically a FSM 20100209 09:58:49< grzywacz> k23z___, no idea. :) 20100209 09:59:35< k23z___> looool 20100209 09:59:36< k23z___> ok 20100209 10:00:38< Ivanovic> moin 20100209 10:23:28-!- meric [~Eric@124-171-29-237.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 20100209 10:23:49-!- meric [~Eric@124-171-49-187.dyn.iinet.net.au] has joined #wesnoth-dev 20100209 10:24:45< Ivanovic> ilor: how are things looking at your end? 20100209 10:25:05< Ivanovic> do you think the lobby should be fine for a release, or are there some crashes left you would like to fix before 1.7.13? 20100209 10:28:16-!- meric [~Eric@124-171-49-187.dyn.iinet.net.au] has quit [Read error: Network is unreachable] 20100209 10:29:03-!- meric [~Eric@124-168-138-90.dyn.iinet.net.au] has joined #wesnoth-dev 20100209 10:31:16-!- meric [~Eric@124-168-138-90.dyn.iinet.net.au] has quit [Read error: Network is unreachable] 20100209 10:31:59-!- meric [~Eric@203-214-148-224.perm.iinet.net.au] has joined #wesnoth-dev 20100209 10:39:26< ilor> Ivanovic: some stuff left I'd like to do, whould be done in a few hours 20100209 10:39:48< ilor> *should 20100209 10:43:01< Ivanovic> okay, great 20100209 10:43:08< Ivanovic> mordante needs till this evening anyway 20100209 10:43:17< Ivanovic> so do you changes and test them as good as possible 20100209 10:43:38< Ivanovic> (even including the --new-widgets switch maybe?) 20100209 10:43:53< Ivanovic> so that you do some basic testing with the new treeview stuff, too 20100209 10:46:54< ilor> Ivanovic: had a look at the treeview, looks promising 20100209 10:47:06-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100209 10:47:06-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100209 10:47:06-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100209 10:47:57-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100209 10:48:46< Ivanovic> some possible open questions include "does chat work nicely" (is that area updated when messages get in, before everything was updated every some seconds anyway, now that is not the case anymore) 20100209 10:49:08< Ivanovic> you probably have some hundred other possible things to test 20100209 11:12:17< ilor> Ivanovic: not sure if I can fix the chat issue today, but it's high on my list 20100209 11:12:38< Ivanovic> oh, okay, so there really *is* an issue 20100209 11:12:49< ilor> yep 20100209 11:12:49< Ivanovic> good to know, this was just a rough guess... 20100209 11:27:14-!- Mythological [Mythologic@77.28.125.10] has joined #wesnoth-dev 20100209 11:33:10-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 258 seconds] 20100209 11:35:09-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100209 11:37:33< CIA-62> fendrin * r41118 /trunk/data/campaigns/Legend_of_Wesmere/ (9 files in 3 dirs): LoW: Made the multiplayer port work up to scenario 7. 20100209 11:49:31-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100209 11:51:06< CIA-62> fendrin * r41119 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg: LoW: Ported scenario7 to multiplayer. 20100209 11:54:44-!- k23z___ [~k23z__@86.121.72.119] has quit [Quit: Leaving] 20100209 12:20:56< CIA-62> fendrin * r41120 /trunk/data/campaigns/Legend_of_Wesmere/ (3 files in 2 dirs): LoW: Code cleanup. Those should make wmllint and wmlscope happy again. 20100209 12:20:58< fabi> esr ^ 20100209 12:34:28-!- mordante [~mordante@87.215.201.26] has joined #wesnoth-dev 20100209 12:34:31< mordante> servus 20100209 12:34:53< mordante> hi ilor I saw you committed some sorting fixes, do they also work for the tree view? 20100209 12:35:25< ilor> yes mordante the problem was that some changes resulted in the playerlist not being refreshed on a sort button click 20100209 12:36:22< mordante> ilor, ok and after the click the list is sorted or cleared and fully rebuild? 20100209 12:36:36< ilor> I guess rebuilt at the moment 20100209 12:36:54< mordante> ok 20100209 12:37:19< mordante> and the server diffs are already done delete and insert? 20100209 12:37:55< ilor> mordante gamelist diffs do a delete / insert / update for quite a while, but I still have to do the diff merging 20100209 12:38:24< ilor> not sure if I can finish today before I have to leave, and I'll be offline till tomorrow afternoon 20100209 12:38:25< mordante> and the player list? 20100209 12:38:46< ilor> the playerlist is currently rebuilt often 20100209 12:40:01< mordante> ok, I've some ideas how to avoid the scrolling up in a listbox/tree view but that relies on insert/delete instead of clear/rebuild 20100209 12:40:30< mordante> guess then I'll test that later with the game list (not the next release) 20100209 12:43:04< mordante> ilor, you have pending changes in lobby_main.cpp or can I modify it? 20100209 12:43:10< ilor> go ahead 20100209 12:43:33< mordante> well will be tonight, but want to make the tree view the default widget for the player list 20100209 12:44:00< mordante> still keep the old list for testing the speed 20100209 12:44:37< ilor> right now though I think there are some basic screwups in lobby wrt to what is in the listbox and what is stored in lobby info, and my main target now is to make this more robust 20100209 12:45:39< mordante> ok good 20100209 12:46:03< mordante> I also think some of the list box code screws up and show glitches in the game list 20100209 12:46:19< mordante> games not showing up, still being shown when no longer exist 20100209 12:46:28< mordante> but that will be for 1.7.14 20100209 12:48:20< ilor> yeah hiding rows might have some issues 20100209 12:51:41< mordante> I thought of a cleaner interface to do it and worked on the idea in the train this morning 20100209 12:51:59< mordante> so will test and finish it (for the tree view) when I get home 20100209 12:51:59-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100209 12:52:16< ilor> nice, I plan to move things forward on my end this week as well 20100209 12:52:27< mordante> if that works as expected I'll port that code to the listbox and some other widgets that are inside a scrollbar container 20100209 12:52:34< ilor> so maybe the next release can be sooner ;) 20100209 12:52:35< mordante> a great 20100209 12:52:44< mordante> that sounds even better 20100209 12:52:57< mordante> I hope that with 1.7.14 the lobby will be ready 20100209 12:53:30< mordante> and that 1.7.14 might even be the first beta 20100209 12:53:53< ilor> would be good 20100209 12:54:13< mordante> indeed hope it'll work out 20100209 12:54:18< mordante> off for lunch now 20100209 13:00:13< ilor> mordante: technically 1.7.14 will be beta7... 20100209 13:25:52< mordante> ilor, oops I meant rc 20100209 13:28:12< CIA-62> fendrin * r41121 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (4 files): LoW: Fixes to the multiplayer port. 20100209 13:48:38< Ivanovic> will be beta 7 20100209 13:48:50< Ivanovic> if it works as intended for something like a week i will get rc1 out 20100209 13:49:00< Ivanovic> and yeah, if possible just one rc this time... 20100209 14:00:24< ilor> mordante: when items are deleted from a listbox without a invalidate_layout, they keep on being displayed 20100209 14:01:02< ilor> mordante: reproduce by having two clients join a server, one create a game and then cancel it after the other one gets the game on the list 20100209 14:01:44< ilor> triggering an invalidate (e.g. sort playerlist buttons do that) fix the glitch 20100209 14:06:02< CIA-62> fendrin * r41122 /trunk/data/campaigns/Legend_of_Wesmere/ (8 files in 2 dirs): LoW: Fixed the side setup config for mp. 20100209 14:07:07-!- SonIcco [~SonIcco@pD9510749.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100209 14:10:23-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100209 14:18:31-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Read error: Connection reset by peer] 20100209 14:18:39< mordante> ilor, yes I managed to reproduce that issue yesterday, but I want it to work without the invalidate 20100209 14:18:59< mordante> else it makes no sense to optimize it to work without an invalide ;-) 20100209 14:19:09< ilor> mordante: yeah but right now it doesn't look good, just wanted to make sureyou know that 20100209 14:47:28< stikonas> In file included from /home/and/repositories/wesnoth-git/src/gui/dialogs/lobby/lobby_info.cpp:15: 20100209 14:47:29< stikonas> /home/and/repositories/wesnoth-git/src/gui/dialogs/lobby/lobby_info.hpp:18:48: error: src/gui/dialogs/lobby/lobby_data.hpp: No such file or directory 20100209 14:47:47< stikonas> trunk does not compile: ^^ 20100209 14:49:18< Ivanovic> boucman, fabi, mordante, everyone else interested in the opengl stuff: http://anholt.livejournal.com/42146.html 20100209 14:51:58< loonycyborg> stikonas: It compiles here. 20100209 14:53:56< loonycyborg> Ivanovic: Do you know whether that new gl backend is already merged into cairo? 20100209 14:54:03< Ivanovic> no idea 20100209 14:54:43< CIA-62> ilor * r41123 /trunk/data/game_config.cfg: lower the default lobby_refresh to 1000 20100209 14:54:55< CIA-62> ilor * r41124 /trunk/src/gui/dialogs/ (lobby/lobby_info.cpp lobby/lobby_info.hpp lobby_main.cpp): some lobby cleanups 20100209 14:54:59< Ivanovic> it is just a post about a fosdem talk that i found at phoronix 20100209 14:55:11< Ivanovic> you might want to have a look at the slides from the talk to get an idea 20100209 14:55:45< ilor> mordante: another glitch related to a lack of invalidate, when filtering games the gamelistbox items shrink to the minimum size that fits (as opposed to taking as much as they can horizontally) 20100209 15:00:57< Ivanovic> ilor, mordante: uhm r41124 does not compile! 20100209 15:02:13< Ivanovic> http://pastebin.com/m2491dde7 20100209 15:02:14< ilor> Ivanovic: argh 20100209 15:02:19< stikonas> Ivanovic: maibe again, this is cmake issue 20100209 15:02:43< stikonas> s/maibe/maybe/ 20100209 15:02:45< stikonas> somehow you always reproduce my compilation errors 20100209 15:04:16< Ivanovic> the cmake project file looks okay (that is basically identical to the changes done over the night in the other recipes 20100209 15:04:39< stikonas> strange, but loonycyborg can compile 20100209 15:04:42< Ivanovic> i expect some includes to be broken 20100209 15:04:58< ilor> Ivanovic: see if the file is there? 20100209 15:05:43< ilor> I added new files but I did, well, add them 20100209 15:06:30< loonycyborg> Ivanovic: The file it mentions in the error message actually exists for me. Does it for you? 20100209 15:06:43< Ivanovic> yes, it seems to be there 20100209 15:08:28< ilor> Ivanovic: I need to go offline for today now... 20100209 15:08:43< loonycyborg> Try changing #include "gui/dialogs/lobby/lobby_info.hpp" to #include "lobby_info.hpp" 20100209 15:09:10< ilor> Ivanovic: I did a svn up in src/gui in a svn checkout and I got all the files there 20100209 15:09:47< ilor> loonycyborg: all the build systems use -Isrc, don't they? 20100209 15:10:08< loonycyborg> Probably yes. 20100209 15:13:02< loonycyborg> But I see no reason not to use simple form since gcc always looks in the directory where .cpp is first iirc 20100209 15:14:52< Ivanovic> i think the problem is the src/ entry in three files 20100209 15:14:54< Ivanovic> let me test... 20100209 15:15:10< Ivanovic> yeah, looks like, seems to build now 20100209 15:16:06< Ivanovic> ilor, loonycyborg, stikonas: please test if it does (still) build for your 20100209 15:16:06< loonycyborg> In what three files? 20100209 15:16:10< CIA-62> ivanovic * r41125 /trunk/src/gui/dialogs/ (lobby/lobby_data.cpp lobby/lobby_info.hpp lobby_main.hpp): fixed several includes which at least prevented building using cmake 20100209 15:16:21< ilor> oh, if I put src/ there it's a mistake 20100209 15:16:25< Ivanovic> jupp 20100209 15:16:46< ilor> ok I need to run 20100209 15:16:50< ilor> see you all tomorrow 20100209 15:17:35< stikonas> Ivanovic: it work now 20100209 15:17:42< Ivanovic> cu ilor 20100209 15:17:46< Ivanovic> stikonas: okay, good 20100209 15:17:51< loonycyborg> Ivanovic: Still builds for me. 20100209 15:18:57-!- ilor [~user@wesnoth/developer/ilor] has quit [] 20100209 15:19:01< Ivanovic> perfect 20100209 15:42:28-!- SonIcco [~SonIcco@pD9510749.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20100209 16:02:42-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Ping timeout: 252 seconds] 20100209 16:19:23< CIA-62> fendrin * r41126 /trunk/data/campaigns/Legend_of_Wesmere/ (3 files in 2 dirs): 20100209 16:19:23< CIA-62> LoW: 20100209 16:19:23< CIA-62> Fixed warnings about unknown multiplayer attributes in single player mode. 20100209 16:19:23< CIA-62> Fixed extra side in scenario7 in SP. 20100209 16:27:10< fabi> Ivanovic, At least LoW single player seems fine now. 20100209 16:52:13< Ivanovic> okay 20100209 16:54:04< fabi> Ivanovic, please mention low MP in the release notes. 20100209 16:54:14< Ivanovic> fabi: add it to RELEASE_NOTES 20100209 16:54:32< Ivanovic> if it is not listed there, i am likely to forget it 20100209 16:54:44< Ivanovic> mordante: the same for you regarding the player list and it starting collapsed 20100209 16:57:35< CIA-62> fendrin * r41127 /trunk/RELEASE_NOTES: Added release notes for LoW MP. 20100209 17:02:08-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth-dev 20100209 17:02:08-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100209 17:02:08-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100209 17:03:46< mordante> Ivanovic, sounds interesting too bad we discover this after the fosdem 20100209 17:05:56< mordante> ilor ok will look at the listbox after the tree view is ready 20100209 17:07:06< mordante> Ivanovic, I'll add it the the player_changelog and RELEASE_NOTES once I activate the code by default 20100209 17:10:15< Ivanovic> mordante: not suprising that i discovered this after fosdem, since the talk was at fosdem 20100209 17:10:34< Ivanovic> and how to realize which talks directly affect wesnoth is, uhm, difficult to say... 20100209 17:12:47< mordante> Ivanovic, yes but if we would have known it before we could have visited that talk 20100209 17:12:56< Ivanovic> yeah, that is correct 20100209 17:13:37< mordante> but well, let's see whether we go OGL and if so which way to take 20100209 17:14:05< Ivanovic> the problem is that the talk was not listed in the grid 20100209 17:14:11< Ivanovic> so how to find out that it takes place at all? 20100209 17:16:38< mordante> I assumed you had a look in your crystal ball ;-) 20100209 17:16:54< Ivanovic> as you might have noticed, it was broken 20100209 17:17:09< Ivanovic> or i would have known that the greek restaurant was this crowded on saturday evening! 20100209 17:17:18< mordante> good point 20100209 17:17:41< Ivanovic> and i would have known about our room "upgrade" and not mentioned padlocks in my mail 20100209 17:18:06< mordante> guess it's broken for quite some time then, hope it gets repaired soon 20100209 17:18:18< Ivanovic> the problem is that i am out of parts 20100209 17:18:31< mordante> too bad 20100209 17:18:36< Ivanovic> so it will be a rather tedious task to get it working again 20100209 17:18:47< Ivanovic> my experiments with duct tape were not yet successfull 20100209 17:18:57< Ivanovic> and my macgyver multitool is broken, too 20100209 17:20:04< mordante> you could have used mine at the fosdem... of course you didn't know I would take it with me so you couldn't take your broken ball with you... 20100209 17:20:23< mordante> but I'm off now, else I won't need a crystal ball to know that I'll miss my train ;-) 20100209 17:20:42-!- mordante [~mordante@87.215.201.26] has quit [Quit: Leaving] 20100209 17:31:33-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20100209 18:17:31-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100209 18:17:39< silene> hi 20100209 18:31:43-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100209 18:33:53< fabi> hi silene 20100209 18:49:55< Blarumyrran> Now mordante will need to resort to crystal balls. Shame on you. 20100209 18:51:34-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100209 19:08:23-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100209 19:08:32< mordante> servus 20100209 19:08:54< mordante> Blarumyrran, yup need to find my own crystal ball now 20100209 19:57:34-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100209 20:08:28< CIA-62> mordante * r41128 /trunk/ (3 files in 2 dirs): 20100209 20:08:28< CIA-62> Enable the tree view in the lobby by default. 20100209 20:08:28< CIA-62> The old list is still now under --new-widgets to test the speeds of both 20100209 20:08:28< CIA-62> implementations and since some parts of the tree view depend on the data stored 20100209 20:08:28< CIA-62> in the listboxes (which will be fixed later). 20100209 20:08:31< mordante> Ivanovic, ^ 20100209 20:08:52< mordante> you can release this version or wait and hope I finish the speedup changes tonight 20100209 20:09:06-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100209 20:09:11< mordante> not sure whether I manage that tonight 20100209 20:22:20-!- YogiHH [~chatzilla@c203014.adsl.hansenet.de] has joined #wesnoth-dev 20100209 20:22:32-!- YogiHH [~chatzilla@c203014.adsl.hansenet.de] has quit [Changing host] 20100209 20:22:32-!- YogiHH [~chatzilla@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100209 20:22:37< YogiHH> hello 20100209 20:22:58< mordante> hi YogiHH 20100209 20:23:04< YogiHH> fabi: so what's the status quo of LoW mp? 20100209 20:35:11-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Ping timeout: 245 seconds] 20100209 20:44:07-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100209 20:46:09< CIA-62> silene * r41129 /trunk/src/scripting/lua.cpp: Added getter for debug parameter. 20100209 20:46:12< CIA-62> silene * r41130 /trunk/src/ (4 files): Removed unsettable gold_carryover_add parameter. 20100209 20:46:17< CIA-62> silene * r41131 /trunk/src/ (unit.cpp unit.hpp): Speed up access to the "canrecruit" unit flag. 20100209 20:55:53< mordante> silene, regarding r41130 why remove the gold_carryover_add parameter, I added it as a default value so if we want to change it at some point it's only one change instead of hunting the value all over the source 20100209 20:57:33< silene> mordante: do you want to change it? 20100209 20:57:59-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100209 20:59:19< mordante> silene, not at the moment, but I like to keep defaults in gameconfig to make sure if a default changes it changes everywhere 20100209 20:59:38< silene> i would much prefer that defaults do not change 20100209 20:59:39< mordante> there are already some default which aren't consistent troughout the game 20100209 21:00:16< mordante> I also prefer that, but history teaches that it happens 20100209 21:19:06-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Ping timeout: 240 seconds] 20100209 21:20:02< Ivanovic> mordante: won't release tonight 20100209 21:20:06< Ivanovic> maybe sometime tomorrow 20100209 21:21:09< mordante> ok then I'll see whether I manage to get it done 20100209 21:21:58< mordante> I won't have time to work on it tomorrow, so if I don't commit tonight there's no need to wait for it 20100209 21:22:10< Ivanovic> crimson_penguin: can you have a look at this one? http://forums.wesnoth.org/viewtopic.php?f=4&t=28828&start=0 20100209 21:22:28< Ivanovic> mordante: the reason to wait would be ilor waiting on the chat code, he said that he might find time to do so tomorrow 20100209 21:22:39< Ivanovic> though i think tomorrow sounds like a good time for the release 20100209 21:22:49-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100209 21:22:55< Ivanovic> and maybe a week later the next beta which should be closer to final 20100209 21:23:43< mordante> I read you wanted to wait for ilor, just wanted to make sure you wouldn't wait for me as well ;-) 20100209 21:23:54< mordante> I still hope the next beta will be an rc instead ;-) 20100209 21:24:10< Ivanovic> most likely not 20100209 21:24:22< Ivanovic> i want one release with the tree stuff in that is still called beta 20100209 21:25:59< mordante> ok than I'll hope it will be the last beta 20100209 21:26:17-!- meric [~Eric@203-214-148-224.perm.iinet.net.au] has quit [Read error: Network is unreachable] 20100209 21:26:40-!- meric [~Eric@124-170-229-106.dyn.iinet.net.au] has joined #wesnoth-dev 20100209 21:27:27< Ivanovic> yes, i hope so, too 20100209 21:27:52< Ivanovic> though i want to see how it works for "common users" first before using the "this is a release candidate, we really think we are ready!"-sticker on it 20100209 21:28:14< Ivanovic> yeah, if possible only one rc this stabilization cycle 20100209 21:28:16< Ivanovic> ;) 20100209 21:30:34-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100209 21:32:28< mordante> but if you plan to do another beta I think I'll wait with the new tree view changes and give them more testing instead of trying to rush them in 20100209 21:32:55< Ivanovic> i'd say get stuff in and lets see how stable things are 20100209 21:33:05< mordante> the feature gives a nice speedup but still shows several glitches 20100209 21:33:13< Ivanovic> and we can even target another beta (if there are enough "groundbreaking changes") really soon 20100209 21:33:44< Ivanovic> Crab_, YogiHH, fabi: what is the status regarding leader persistency in the multiplayer context? 20100209 21:34:13< Ivanovic> do things work nicely with multiple leaders (as in "main issues fixed") and is LoW still playable, even in singleplayer? 20100209 21:34:19< YogiHH> Ivanovic: no idea, i didn't follow what happened after i left last night 20100209 21:34:20< Crab_> Ivanovic: I'd say "it worked yesterday" :) 20100209 21:35:01< Crab_> and yes, main issues were fixed 20100209 21:35:31< YogiHH> zookeeper: i am dealing with the second scenario of LoW multiplayer. Is it correct, that Olurf is recalled there in the prestart event? I was wondering as that was his first appearance. 20100209 21:35:52-!- Mythological_ [Mythologic@77.28.122.19] has joined #wesnoth-dev 20100209 21:36:03< Ivanovic> mordante: uhm, incomplete sentence detected in your release notes post: 20100209 21:36:22< Ivanovic> The game list still has some issues with updating its contents in some cases, which will, hopefully be fixed with the 20100209 21:36:22< Crab_> YogiHH: no, in LoW2, Olurf should be in his [side] 20100209 21:36:38< Ivanovic> misses some ending and the commas are slightly off, too 20100209 21:36:40< Ivanovic> ;) 20100209 21:38:06< zookeeper> YogiHH, no idea 20100209 21:39:00-!- Mythological [Mythologic@77.28.125.10] has quit [Ping timeout: 252 seconds] 20100209 21:40:19< Crab_> YogiHH: in all the scenarios where death of Olurf is a loss condition, he should be either a leader-in-side or in a [unit] - no recall. otherwise :cl will break. 20100209 21:40:34< YogiHH> Crab_: there is a macro, that filters loyal units and recalls them. However, it seems not to look at the code but the attribute "upkeep" instead. Are leaders consideres as loyal units, then, too? 20100209 21:40:34-!- Mythological_ [Mythologic@77.28.122.19] has quit [Ping timeout: 248 seconds] 20100209 21:40:47< YogiHH> s/code/trait 20100209 21:41:32< fabi> YogiHH, Olurf is not a loyal unit. He is fighting for money. 20100209 21:41:54< YogiHH> fabi: but the prestart event tries to recall him 20100209 21:42:24< fabi> Maybe leaders are loyal by default? 20100209 21:42:31< YogiHH> fabi: also, in the beginning of scenario 2, there is no alliiance yet 20100209 21:42:37< YogiHH> yes, i think so, too 20100209 21:42:55< Crab_> YogiHH: Olurf will not be available for recall in prestart :) 20100209 21:43:24< YogiHH> Crab_: Oh really? Now that explains why i get all those error messages ;-P 20100209 21:43:32< Crab_> YogiHH: show them :)) 20100209 21:43:59< CIA-62> mordante * r41132 /trunk/RELEASE_NOTES: 20100209 21:43:59< CIA-62> Update the RELEASE_NOTES. 20100209 21:43:59< CIA-62> This time save the file before committing. 20100209 21:44:10-!- Mythological [Mythologic@77.28.122.19] has joined #wesnoth-dev 20100209 21:44:53< mordante> Ivanovic, thanks just put vim in the background with the stuff not saved before committing 20100209 21:45:02< Ivanovic> oaky 20100209 21:45:10< mordante> should be fixed now 20100209 21:45:11< YogiHH> Crab_: http://wesnoth.pastebin.com/d1d0e8c08 20100209 21:46:07< Crab_> thanks. that's in prestart of LoW 2 ? 20100209 21:46:51< YogiHH> yes 20100209 21:47:45< Crab_> omg, game_events.cpp:1924 is ugly... 20100209 21:48:27< Crab_> we should not try to recall loyal units which are not on recall list 20100209 21:48:42 * YogiHH thinks the same 20100209 21:49:23< Crab_> so, I'd say that this is WML bug plus a badly worded warning on C++ side. 20100209 21:49:50< Crab_> since it's actually "player has empty recall list when trying to recall" 20100209 21:52:13< Crab_> note that it doesn't matter if leader is loyal or not, all that matter is whether the leader is on map. (leader in recall list is a normal situation :) ) 20100209 21:52:14-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 256 seconds] 20100209 21:52:27< CIA-62> silene * r41133 /trunk/po/wesnoth/fr.po: Fixed some eol spacing. 20100209 21:52:37< YogiHH> Crab_: Can you fix that? 20100209 21:52:41< Crab_> YogiHH: yes 20100209 21:53:15< Crab_> reword the warning and fix a SUF in that macro to store only units in recall lists. 20100209 21:54:29< fabi> Crab_, YogiHH : I think that should be fixed in c++. The SUF in [recall] should always filter the recall list only, shouldn't it? 20100209 21:54:49< YogiHH> SUF? 20100209 21:54:50< Crab_> fabi: SUF is not in recall, 20100209 21:55:21< fabi> YogiHH, Standard Unit Filter 20100209 21:55:28< YogiHH> ah 20100209 21:58:47< CIA-62> crab * r41134 /trunk/data/campaigns/Legend_of_Wesmere/utils/low-macros.cfg: LoW: when recalling loyal units, recall only loyal units which are on recall lists 20100209 21:58:48< Crab_> YogiHH, fabi: ^ 20100209 21:58:58< YogiHH> Crab_: thanks 20100209 21:59:25< Crab_> np 20100209 22:02:25< mordante> Ivanovic, the new uncommitted tree view code won't be commmited tonight I have several issues 20100209 22:02:33< Ivanovic> okay 20100209 22:02:44< mordante> I prefer to have slower but stable code in as new and buggy 20100209 22:03:20< CIA-62> crab * r41135 /trunk/src/game_events.cpp: reword a warning in [recall] tag to more accurately reflect the cause 20100209 22:05:38< mordante> Crab_, regarding the debug inspector, how do you want to use the tree view in there? I need a test case for multi level folding and can either abuse the campaign dialog or do something useful 20100209 22:06:40< Crab_> AI has tree-like component structure, I want to be able to show it to user, and to allow the user to modify it (add/remove/edit nodes) 20100209 22:08:06< fabi> mordante, Crab_ : The treeview can be used to inspect wml variables. Container are either lists or trees. Since lists are a special case of trees that should go fine. 20100209 22:09:53< mordante> Crab_, how should things be nested and how many levels of nesting do we need? 20100209 22:11:32< Crab_> it's not explicitly hardcoded, but it'll be like this: http://wesnoth.pastebin.com/m4cde7299 20100209 22:13:44< Crab_> so, up to 4 levels of nesting ("AI->[stage] tags-> particular [stage] tag -> particular [candidate_action] " and "AI -> [aspect] tags -> particular aspect tags -> particular facet tag") 20100209 22:14:00< mordante> is that the :inspect dialog or some other dialog? 20100209 22:14:04< Crab_> yes 20100209 22:14:21-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20100209 22:14:48< Crab_> mordante: I want to sometimes show the 'tree' in the right part of that dialog . 20100209 22:15:24< fabi> YogiHH, still around? Did you test if loading works in LoW MP? I totally forgot about it. 20100209 22:15:47< YogiHH> fabi: yes i am around, and yes it seems to work 20100209 22:15:50-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100209 22:15:53< mordante> Crab_, ok four levels is enough for me to test what I want 20100209 22:16:23< mordante> once the tree view is stable I'll ping you so you can use the tree view 20100209 22:16:39< Ivanovic> wow, short advice: do *not* start frogatto with the --benchmark param unless you have loads of ram 20100209 22:16:47< Ivanovic> currently it uses some 1.7GB ram over here... 20100209 22:16:50< mordante> since I'm not entirely sure which items I need to use 20100209 22:17:02 * mordante laughs about 1.7 GB :-) 20100209 22:17:13< YogiHH> fabi: Olurf is still recalled, despite Crab_'s change. It should rebuild the cache on its own, right? 20100209 22:17:25< Ivanovic> mordante: it is not finished yet and i have no idea how much longer it will run 20100209 22:17:32< Ivanovic> basically it allocates more and more ram... 20100209 22:17:45< fabi> YogiHH, what cache? 20100209 22:17:55< mordante> and people think wesnoth is hungry 20100209 22:17:57< Crab_> YogiHH: my change removed those warnings for me 20100209 22:18:07< YogiHH> the multiplayer config cache 20100209 22:18:22< stikonas> sounds like there is a memory leak 20100209 22:19:21< fabi> YogiHH, sorry I don't know anything about multiplayer config caches? Did you expect Crab_ 's change to not work? 20100209 22:19:41< YogiHH> fabi: no it looks good 20100209 22:19:49< mordante> I'm off night 20100209 22:19:57< YogiHH> night mordante 20100209 22:19:57< fabi> mordante, bye :-) 20100209 22:20:00< Crab_> mordante: ok, I'll wait 20100209 22:20:02< Crab_> mordante: night 20100209 22:20:38< mordante> Crab_, yes we'll discuss it further when the code is ready for it 20100209 22:20:41< mordante> bye 20100209 22:20:43-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100209 22:20:57< Crab_> YogiHH: try F5 from the main menu 20100209 22:21:38< YogiHH> the wesnoth main menu? 20100209 22:22:16< fabi> YogiHH, Crab_ , F5 triggers my mind to get it. Yes, in the main menu F5 causes all cfg files to be read again. 20100209 22:22:57< Crab_> yes, the wesnoth main menu.. 20100209 22:28:37< stikonas> Ivanovic: latest frogatto shows even less objects now 20100209 22:30:23< Crab_> fabi: what do you think, in face of http://forums.wesnoth.org/viewtopic.php?f=4&t=28816, about allowing the player to ask Crelanu in LoW 11 to move to specified hex like in LoW 7 ? 20100209 22:30:59< Ivanovic> stikonas: latest does not compile for me 20100209 22:31:00< Ivanovic> ;) 20100209 22:31:01< stikonas> Ivanovic: revision 1713 causes it 20100209 22:31:10< Ivanovic> exactly this one does not compile 20100209 22:31:10< stikonas> ou have to tweak Makefile 20100209 22:31:15< Ivanovic> already mentioned it to jetrel 20100209 22:31:29< stikonas> a new file was added 20100209 22:31:35< stikonas> to repository, but not to Makefile 20100209 22:31:50< Ivanovic> argh, okay 20100209 22:31:58< stikonas> add rectangle_rotator.o to Makefile 20100209 22:32:07< Ivanovic> though i won't do so, already noted that rev 1712 does work with the sed line 20100209 22:32:22< stikonas> r1713: Integrated the rectangle rotation code into the blitting routines to actually be used when an object is to be rotated. 20100209 22:32:29< stikonas> maybe blitting is broken on r600 20100209 22:32:54< Ivanovic> stikonas: you should add this comment in https://bugs.freedesktop.org/show_bug.cgi?id=26471 20100209 22:32:55< Ivanovic> ;) 20100209 22:34:26< Ivanovic> i'd say including a link to the svn diff as well as a screenshot of "even worse" 20100209 22:34:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100209 22:35:07< Ivanovic> that is the diff is here: http://code.google.com/p/frogatto/source/detail?r=1713# 20100209 22:38:21-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100209 22:40:14< stikonas> now people from #radeon should have enough information 20100209 22:40:21< stikonas> and a good testcase 20100209 22:41:40< Ivanovic> yes, should be a good testcase 20100209 22:41:57< Ivanovic> and you can verify that things are still displayed using the software renderer? 20100209 22:42:14< Ivanovic> LIBGL_ALWAYS_SOFTWARE=1 ./game 20100209 22:49:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20100209 23:06:08< fabi> What is the opposite of intro? Is it outro? 20100209 23:07:02< Ivanovic> exactly 20100209 23:12:32< Ivanovic> shadowmaster, stikonas: so the reason for the frogatto probs on r6xx open source drivers is known, the use of non floats (shorts in fact) for vertex attributes, which is currently broken for r6xx 20100209 23:21:27-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100209 23:21:42-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100209 23:23:27-!- MrTree [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100209 23:24:19< crimson_penguin> Ivanovic: not sure why they were having that problem, but I gave them instructions and they fixed it 20100209 23:24:47< crimson_penguin> I thought I had gotten the fonts to work in 1.6.5 20100209 23:26:40-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100209 23:37:52-!- MrTree [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Quit: Ex-Chat] 20100209 23:38:17-!- MrTree [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100209 23:42:53-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100209 23:43:47-!- MrTree [~marc@ip-95-223-247-31.unitymediagroup.de] has left #wesnoth-dev ["Ex-Chat"] 20100209 23:51:18-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev --- Log closed Wed Feb 10 00:00:37 2010