--- Log opened Sun Feb 14 00:00:13 2010 20100214 00:03:36-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100214 00:07:07-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100214 00:08:46< esr> Recruiting is broken in the tutorial. Clicking OK does not materialize an elf. 20100214 00:09:03< Ivanovic> IIRC it was still working in 1.7.13 20100214 00:09:18< Ivanovic> since this was my large test before the release, playing through the tutorial 20100214 00:10:08< Crab_> esr: how to reproduce ? 20100214 00:11:30< Crab_> basic recruiting in the tutorial-1 for Konrad works here in Debian with latest trunk 20100214 00:11:44< esr> Start the tutorial. Get Konrad to the point where he attempts to recruit from the keep. Right-click and select Recruit. Click OK in the fancy new pop-up window. Nothing happens. 20100214 00:13:36< Crab_> tried again, basic recruiting in the tutorial-1 for Konrad works here in Debian with latest trunk. 20100214 00:15:08< YogiHH> Crab_: hi, are you available? 20100214 00:15:14< Crab_> YogiHH: yes 20100214 00:16:03< YogiHH> i have been looking at the team class and found a recall_list_ member. I couldn't find something similar for units on the map, though. Where is that? 20100214 00:16:53< Crab_> 'units on map' is not owned by team, it's global for all teams, in in resources::units 20100214 00:17:06< YogiHH> ah, i see 20100214 00:22:55< Crab_> YogiHH: anything else ? 20100214 00:23:12< YogiHH> Crab_: no, thanks, that was all i wanted to know 20100214 00:24:23< esr> Recruiting in the tutorial is still failing for me. Are you using right-click on the castle location? 20100214 00:24:50< Crab_> esr: i tried two times, both 'right click on castle' and 'right click on free hex'. both worked ok. 20100214 00:25:04< Crab_> running a debug build of latest trunk 20100214 00:25:10< esr> Both fail here. 20100214 00:25:44< Crab_> esr: any local modifications ? anything useful in the log ? 20100214 00:26:06< esr> I suppose I could try a debug build. What scons switches did you use? 20100214 00:27:16< Crab_> 'scons build=debug' once (it remembers that option, so I use just 'scons' afterwards). 20100214 00:27:48< Crab_> esr: what is the ' in the fancy new pop-up window' part ? 20100214 00:27:57< loonycyborg> build=release to get back to release builds 20100214 00:29:05< Crab_> esr: do you have EXPERIMENTAL defined ? (I don't) 20100214 00:29:17< esr> Oh, wait. This may be fendrin's new recruit dialogue. I'll try turning excperimental off. 20100214 00:29:42< Crab_> yes, this should be the cause. 20100214 00:32:14-!- MikeJB is now known as Aethaeryn 20100214 00:37:07< loonycyborg> Indeed. experimental is causing that. 20100214 00:39:22< loonycyborg> Recruiting doesn't work anywhere, not only in tutorial.. 20100214 00:45:24< esr> Now rebuilding with experimental off. 20100214 00:49:21-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100214 00:51:09-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100214 01:01:38-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100214 01:18:34< k23z__> anybody here doing the Google Tron challenge ? have you noticed it takes a lot of time for the bot to move ? any ideas how to speed that up ? 20100214 01:29:24 * loonycyborg doesn't even know what is Google Tron challenge 20100214 01:31:19-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Remote host closed the connection] 20100214 01:33:37-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100214 01:36:24-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100214 01:51:27-!- YogiHH [~chatzilla@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100214 01:52:58-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100214 01:53:41-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100214 02:31:42-!- allefant [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100214 02:46:32-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100214 03:34:54-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Remote host closed the connection] 20100214 03:38:50-!- k23z__ [~k23z__@188.27.126.177] has quit [Ping timeout: 258 seconds] 20100214 03:40:05-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100214 03:44:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100214 03:48:35-!- Alesis-Novik [~alesis@AAnnecy-158-1-97-198.w90-14.abo.wanadoo.fr] has joined #wesnoth-dev 20100214 04:33:00-!- Ivanovic_ [~ivanovic@dtmd-4db2c35d.pool.mediaWays.net] has joined #wesnoth-dev 20100214 04:36:34-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 256 seconds] 20100214 04:53:52< fendrin> esr: I have broken the recruit dialog in experimental, haven't noticed it. I will fix it sooon. 20100214 05:16:24-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: Linux, life without Windows...] 20100214 05:24:22< esr> fendrin: OK. 20100214 05:26:57-!- esr [~chatzilla@71.162.243.5] has quit [Remote host closed the connection] 20100214 05:57:49-!- Guest20791 [John@147.133.214.63] has joined #wesnoth-dev 20100214 06:01:04-!- Guest20791 [John@147.133.214.63] has left #wesnoth-dev [] 20100214 06:05:27-!- Johnathan [John@147.133.214.63] has joined #wesnoth-dev 20100214 06:21:43-!- Johnathan [John@147.133.214.63] has quit [] 20100214 06:26:53-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100214 06:51:59-!- Johnathan [~Johnathan@147.133.214.32] has joined #wesnoth-dev 20100214 07:08:31-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100214 07:37:56-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 246 seconds] 20100214 07:50:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100214 07:50:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100214 08:04:38-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100214 08:04:44-!- silene [~plouf@wesnoth/developer/silene] has left #wesnoth-dev [] 20100214 08:04:53-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100214 08:04:59-!- dtiger [~dtiger@dynamic-vpdn-93-125-16-208.telecom.by] has joined #wesnoth-dev 20100214 08:16:06-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100214 08:17:51-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100214 08:27:50-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100214 08:29:00-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100214 09:21:54-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 240 seconds] 20100214 09:37:20-!- Johnathan [~Johnathan@147.133.214.32] has quit [Quit: Leaving] 20100214 09:42:31-!- silene [~plouf@ASte-Genev-Bois-152-1-102-232.w86-203.abo.wanadoo.fr] has joined #wesnoth-dev 20100214 09:43:06-!- k23z__ [~k23z__@188.27.126.177] has quit [Quit: Leaving] 20100214 09:43:31-!- silene [~plouf@ASte-Genev-Bois-152-1-102-232.w86-203.abo.wanadoo.fr] has quit [Changing host] 20100214 09:43:31-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100214 09:44:15-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100214 09:49:12-!- Johnathan [~Johnathan@147.133.214.32] has joined #wesnoth-dev 20100214 09:51:19< boucman> forum mods around ? 20100214 09:51:36< boucman> http://www.wesnoth.org/forum/viewtopic.php?p=409975#p409975 20100214 09:51:54-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100214 09:52:56< Espreon> ¡Ay, Dios mío! 20100214 09:54:12-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100214 09:54:12-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100214 09:54:12-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100214 09:54:50< Espreon> boucman: You do realize that you have the power to smite that, correct? 20100214 09:55:03-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100214 09:55:35< boucman> I do, but I usually don't moderate and this one probably deserves a little more than a lock... 20100214 09:55:58< boucman> but yeah, i'll do it 20100214 09:56:24< Espreon> I don't moderate at all unless it is spam. 20100214 10:03:38-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100214 10:56:34-!- Ivanovic_ [~ivanovic@dtmd-4db2c35d.pool.mediaWays.net] has quit [Changing host] 20100214 10:56:35-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100214 10:57:08-!- Ivanovic_ is now known as Ivanovic 20100214 10:58:03< Ivanovic> moin 20100214 10:58:15< Espreon> Hello. 20100214 11:11:15-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100214 11:16:32-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100214 11:17:35< Ivanovic> loonycyborg: since you mentioned that open source support even for nvidia is possible, this is probably interesting, too: http://www.phoronix.com/scan.php?page=news_item&px=Nzk4MQ 20100214 11:17:46< Ivanovic> (open source 3d support that is) 20100214 11:20:04-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100214 11:29:35< Ivanovic> uhm, what happened to CIA? 20100214 11:29:43< Ivanovic> (the bot that is) 20100214 11:30:10< loonycyborg> Probably got assasinated by KGB bot :P 20100214 11:30:28< Ivanovic> okay, the website cia.cv is not reachable either... 20100214 11:43:51-!- fkhodkov [~fedor76@ppp-78-24-26-118-bras0.istra.ru] has quit [Read error: Connection reset by peer] 20100214 11:46:48-!- fkhodkov [~fedor76@ppp-78-24-26-118-bras0.istra.ru] has joined #wesnoth-dev 20100214 11:49:59-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100214 12:08:15-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Ping timeout: 276 seconds] 20100214 12:10:07< loonycyborg> Ivanovic: I wonder how nouveau 3d support will work on gentoo. Will emerging new enough mesa version and setting eselect opengl to xorg be enough? 20100214 12:11:36< Ivanovic> loonycyborg: you probably need mesa git and activate the gallium useflag 20100214 12:11:40< Ivanovic> maybe that is enough, not sure 20100214 12:12:14< loonycyborg> media-libs/mesa-7.7-r1 supports 'nouveau' USE-flag 20100214 12:12:52< Ivanovic> trust me, that release is most likely too old to have the "real" support in 20100214 12:12:53< Ivanovic> ;) 20100214 12:14:56< Ivanovic> but using the x11 overlay and unmasking libdrm, mesa as well as the respective xf86-video-WHATEVER driver should work lovely 20100214 12:15:07< Ivanovic> (that is what i currently do for my r6xx) 20100214 12:22:11-!- Alesis-Novik [~alesis@AAnnecy-158-1-97-198.w90-14.abo.wanadoo.fr] has quit [Quit: Leaving] 20100214 12:38:36< silene> you also have to compile a new kernel 20100214 12:40:09< Ivanovic> silene: i take this as a given thing using gentoo 20100214 12:40:12< Smar> how well nouveau works nowadays? 20100214 12:40:14< Ivanovic> there you use latest whatever anyway 20100214 12:40:16< Ivanovic> ;) 20100214 12:40:30< Ivanovic> Smar: well enough that it will be shipped with the next fedora release 20100214 12:40:39< Smar> that says it’s not good to me :P 20100214 12:40:40< Ivanovic> so still in beta but probably basically usable 20100214 12:40:58< Ivanovic> not ready for end users not able to handle their system 20100214 12:41:10< Smar> does 3D work properly? 20100214 12:41:35< Ivanovic> http://www.phoronix.net/image.php?id=0x2010&image=nexuiz_on_nouveau_lrg 20100214 12:41:40< Ivanovic> this looks like 3d to me 20100214 12:41:46< Ivanovic> so some basic 3d is likely to be there 20100214 12:41:52< Smar> yup 20100214 12:42:07< Smar> I wonder what happens with kde4’s desktop effects :) 20100214 12:42:51< Ivanovic> since they can also be done via xrender they are most likely perfectly fine 20100214 12:43:47< Smar> I’m not really interested in running them through xrender :) 20100214 12:43:49< Smar> too boring. 20100214 12:44:23< Ivanovic> works nicely, that is what matters 20100214 12:44:35< Ivanovic> and even opengl probably works since they mainly use basic stuff anyway 20100214 12:44:59< Ivanovic> (DE via kwin work nicely over here no matter if using opengl or xrender with r6xx and the open source graphics stack) 20100214 12:45:34< Smar> yup 20100214 12:51:13-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100214 14:05:29-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100214 14:45:12-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100214 14:45:14< silene> Ivanovic: what i meant is that technically one shouldn't have to compile a new kernel when upgrading mesa; but this is not quite true for nouveau 20100214 14:46:02< Ivanovic> ah, okay 20100214 14:46:28< thespaceinvader> http://www.wesnoth.org/forum/viewtopic.php?f=9&t=28847 do we have an official policy on merchandise? I've asked in the devs section on the forum, but it's not really provoked any response... 20100214 14:47:31< Ivanovic> i don't think we have a policy yet 20100214 14:47:38< Ivanovic> please mail the dev ml about this 20100214 14:47:48< Ivanovic> wesnoth-dev ATTTTT gna DOT org 20100214 14:47:55< thespaceinvader> sure sure 20100214 14:56:14< thespaceinvader> done that 20100214 14:59:26-!- mjs-de [~mjs-de@p3EE2457F.dip.t-dialin.net] has joined #wesnoth-dev 20100214 15:03:41< Soliton> thespaceinvader: please take a quick look over the wsas paragraph in http://svn.gna.org/viewcvs/*checkout*/wesnoth/website/start/1.8/template.html and propose corrections/improvements. 20100214 15:05:26< thespaceinvader> Soliton: this one: "Our "Summer of Art" program, working similar to Google's "Summer of Code", produced big results. There are hundreds of new and reworked unit portraits available for your add-ons."? 20100214 15:06:02 * Soliton nods. 20100214 15:07:14< Zarel> thespaceinvader: I don't think what I did counts as backseat moderating. All I did was disagree with Neoskel's assertions, perhaps incorrectly. :/ 20100214 15:07:17< thespaceinvader> I'd suggest: We've also achieved excellent results with our inaugural 'Summer Art Scholarship' program. This has led to entire factions-worth of new dialogue and help portraits, as well as a complete rework of the Drake sprites. We hope to continue this program in coming years. 20100214 15:08:24< Soliton> "entire factions-worth of new dialogue"? 20100214 15:08:28< thespaceinvader> Zarel: the part about backseat modding was more aimed at neo. The part about not telling people what the policies are unless you know them was aimed at you. 20100214 15:08:38< Soliton> oh, new dialogue portraits? 20100214 15:08:40< thespaceinvader> 'dialogue and help portraits' 20100214 15:08:44< thespaceinvader> yeah 20100214 15:08:45< Soliton> right. 20100214 15:08:57< thespaceinvader> maybe just 'new portraits' 20100214 15:09:27< zookeeper> i was going to ask which faction that is 20100214 15:09:40< thespaceinvader> mermen, outlaws 20100214 15:09:46< zookeeper> exactly 20100214 15:09:51< zookeeper> so better not use that word 20100214 15:09:52< thespaceinvader> faction is the wrong word, but i dislike using ;race' 20100214 15:10:01 * zookeeper shrugs 20100214 15:10:23< thespaceinvader> and i fear 'hundreds' might be exaggerating slightly 20100214 15:10:50< thespaceinvader> maybe 'dozens of new portraits'? 20100214 15:10:53< Soliton> i fear a lot in the current announcment has little bearing on reality. :-P 20100214 15:11:31 * zookeeper reads 20100214 15:12:06< zookeeper> uh, "The names on maps and other images are now localized to the player's language."? 20100214 15:12:21< zookeeper> how many languages do that? 20100214 15:12:28< zookeeper> s/languages/translations 20100214 15:13:12< Soliton> i think the effort is going quite well but it should probably better say "localizable". 20100214 15:13:30< zookeeper> yeah 20100214 15:13:35< Soliton> which it already does at the end. 20100214 15:13:49< Smar> I already forgot about that possibility... :) 20100214 15:18:15< Soliton> (committed the WSAS paragraph rewrite.) 20100214 15:18:25< silene> zookeeper: around 8 languages, which isn't that bad 20100214 15:21:06< zookeeper> silene, sure, but there's several times that number of translations which don't yet have that, so you can't really say that "the images are localized" 20100214 15:22:08< silene> zookeeper: "several times" may be a bit far-fetched; sure there are a lot of translations that were started, but for how many of them can we say that they are supported? 20100214 15:23:14< zookeeper> silene, good question. maybe http://wiki.wesnoth.org/Description shouldn't say "Excellent language support – 35 different languages currently available." ;) 20100214 15:23:22< Ivanovic> zookeeper: the most active translations (the ones most complete, too) do have translated images 20100214 15:23:30< Ivanovic> most langs that don't are the ones basically inactive 20100214 15:23:41< Ivanovic> you are free to update the page in the wiki 20100214 15:23:43< Ivanovic> ;) 20100214 15:24:20-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100214 15:24:32< Zarel> thespaceinvader: It was still somewhat confusing. For instance, Zerovirus's thread wasn't locked (nor was he told to stop) despite having copyrighted content. 20100214 15:24:44< silene> zookeeper: if having translated 15% of the game is sufficient to qualify for excellent support, then indeed we have 35 languages ;-) 20100214 15:24:48< Zarel> Don't mean to argue, but I do want to understand this policy better. 20100214 15:26:01< thespaceinvader> we don't stop people from working on stuff which is copyrighted if it;s clear they don't want to use it in add-ons - if it's for fun and practice, we tolerate it. If it's clearly intended for a playable add-on, we don't 20100214 15:26:14< thespaceinvader> or such is my understanding of the policy, and that is how i enforce it 20100214 15:27:03< Soliton> working on copyrighted stuff on the forum? 20100214 15:27:05< thespaceinvader> it can vary though, if I;m aware of particular companies which are particularly zealous about their copyright/trademark enforcement, particularly people like Games Workshop and Disney 20100214 15:27:08< thespaceinvader> Soliton: yeah 20100214 15:28:04 * Zarel shrugs 20100214 15:28:49< Zarel> So did Wesnoth get DMCA-slapped earlier on, or something? :P 20100214 15:29:49< Ivanovic> Sirp: you have seen the mail from thespaceinvader? 20100214 15:30:10< Ivanovic> Sirp: would it be possible to handle this caffeepress stuff via wesnoth inc? 20100214 15:30:15< thespaceinvader> Zarel: not as far as I am aware - and I'd like to keep it that way ;) 20100214 15:30:27< Ivanovic> Sirp: as in "making it official" 20100214 15:30:49< loonycyborg> I don't think we can actually be DMCA-slapped :P 20100214 15:31:06< loonycyborg> At least those of us who are outside US.. 20100214 15:31:48< Zarel> loonycyborg: Most DMCAs sent around are technically illegal, but they still get sent because there's effectively no punishment for sending a DMCA notice to someone who isn't breaking any copyright law at all. 20100214 15:32:45< loonycyborg> There's probably no punishment for sending counter notices either.. 20100214 15:34:20< Zarel> You know what's really fun? Going through the USPTO trademark database. Far fewer things are trademarked than you'd think! 20100214 15:35:11-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100214 15:35:17-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100214 15:46:41-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100214 15:46:51< mordante> servus 20100214 16:00:32-!- allefant [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100214 16:02:06-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100214 16:02:08-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100214 16:02:24-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100214 16:02:25< mordante> ilor, yes I'm aware that deleting the gamelist sometimes leaves one game, still on my todo list 20100214 16:02:33< ilor> mordante: okay 20100214 16:02:52< mordante> ilor, how did you get the minimap assertion failure? 20100214 16:03:55< ilor> mordante: it is the result of the joined diffs commit so it's hard to say 20100214 16:04:02< Soliton> anyone willing to rewrite the GSOC paragraph in the 1.8 announcement? otherwise i'd just replace it with a link to http://www.wesnoth.org/forum/viewtopic.php?f=5&t=26955 20100214 16:04:11< ilor> with that and a populated server I got the assert 20100214 16:04:34< mordante> ok so if I revert that commit locally I should get the problem as well? 20100214 16:06:22< ilor> mordante: yes if you reenable the assert in minimap code I'd expect you'll be getting it 20100214 16:06:37< Ivanovic> Soliton: using a link sounds rather reasonable to me 20100214 16:06:39< Ivanovic> ;) 20100214 16:06:39-!- allefant [~elias@allegro/developer/allefant] has quit [Remote host closed the connection] 20100214 16:06:45< mordante> good then I'll test it once I finished some other things 20100214 16:06:45< ilor> mordante: have you had a look at the joined diffs? working okay? 20100214 16:07:01< Ivanovic> mordante: there seem to be some crashes when scrolling with the mouse wheel in 1.7.13 20100214 16:07:03< mordante> not yet, just catching up the log and recompiling the code 20100214 16:07:37< mordante> Ivanovic, ok will ignore it until that port of the code is finished 20100214 16:07:55< Ivanovic> cf a report in the category of "wow, this one is helpfull..." http://forums.wesnoth.org/viewtopic.php?f=4&t=28895&start=0 20100214 16:08:59-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100214 16:10:06-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100214 16:10:49-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100214 16:12:41< mordante> I'm always surprised that people ask questions when is well known bug foo fixed and since it's well know I tell nothing about foo... 20100214 16:13:29< Ivanovic> jupp 20100214 16:13:30< Zarel> ...hrm, I think you accidentally a few words there. 20100214 16:13:39< Ivanovic> this is the plain "i need to rant" part... 20100214 16:13:39< Zarel> I don't understand what you're saying. :| 20100214 16:13:49< Ivanovic> Zarel: click on the link above and you will see 20100214 16:14:26< Ivanovic> helpfull bugreports following the "when will it be fixed? since it has to be well known (hey, i have the issue!) i will not write details! get it already fixed!!!" 20100214 16:14:30< Ivanovic> pattern 20100214 16:18:29< Zarel> rofl. 20100214 16:18:34< Zarel> Yeah, I hate those kinds of bugreports. 20100214 16:29:06-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Quit: Quitte] 20100214 16:30:56< Ivanovic> i am not really sure what i prefer, if it is a high quality bug report as above or something like this: http://forums.wesnoth.org/viewtopic.php?f=5&t=28871 20100214 16:35:09< mordante> I prefer neither 20100214 16:35:36< Ivanovic> both do suck, the question is which ones does so less 20100214 16:35:38< Ivanovic> ;) 20100214 16:36:34< mordante> the question is more like do you prefer to be kicked to death or punched to death ? ;-) 20100214 16:37:33< loonycyborg> Ivanovic: Just ignore 'em. It's not like those posts can punch, let alone kick you :P 20100214 16:37:47< Ivanovic> loonycyborg: instead i prefer to kick back! 20100214 16:38:10< Ivanovic> you know, the old part of the bible has some positive "guides for living", too 20100214 16:38:17< Ivanovic> stuff like "an eye for an eye" and the likes 20100214 16:38:19< Ivanovic> ^^ 20100214 16:38:26< loonycyborg> It's like fighting back a cloud that rains on you.. 20100214 16:38:44< Ivanovic> oh, i know a way to do so 20100214 16:38:53< Ivanovic> there are some chemicals that force the water to come down 20100214 16:39:09< Ivanovic> putting them up into the air (using planes) and then going somewhere else helps! 20100214 16:39:11< Ivanovic> ^^ 20100214 16:39:21< loonycyborg> That doesn't mean it isn't a pointless thing to do. 20100214 16:39:28< mordante> an umbrella also helps to fight against the rain, great defense barrier ;-) 20100214 16:39:43< Ivanovic> defense is boring 20100214 16:39:49< Ivanovic> good offense helps! 20100214 16:41:11< mordante> the art is to know when to defend and when to strike back 20100214 16:43:35< Ivanovic> anyway, i am afk for a while 20100214 16:44:20< mordante> ok then I'll go back to code something 20100214 16:51:36< teaser> while we're at the vague bug reports table I have a question about :debug 20100214 16:51:54< teaser> I didn't mean :d I meant debug command 20100214 16:52:47< teaser> before, I don't know when if I entered debug-mode once it stayed there for the whole life time of the client, now adays it only stays for the lifetime of the scenario 20100214 16:52:59< teaser> what is intended? 20100214 17:00:28< Soliton> it's turned off in mp. 20100214 17:05:43< Soliton> just tested and it stayed on for more than a scenario. 20100214 17:18:19< Sirp> Ivanovic, thespaceinvader: we should be able to sell Wesnoth merchandise "officially" provided by Wesnoth, Inc if someone wants to put the effort in 20100214 17:19:13< thespaceinvader> Sirp: that's cool - i wonder what we should say to the forum newbie who is already trying to do this 20100214 17:19:40< Sirp> thespaceinvader: well I think it really depends on if someone among us really wants to put in the effort to do it. :) 20100214 17:19:56< thespaceinvader> yeah, ok 20100214 17:20:13< thespaceinvader> currently, it;s not something i have time for, sadly 20100214 17:20:32< thespaceinvader> hopefully soon, but it;s on the order of 3 months before my schedule clears appreciably 20100214 17:20:38< thespaceinvader> coming to the end of my course, now 20100214 17:22:35< teaser> Soliton: sorry, bad wording I meant it only stays for one 'game'. that is if you return to the main menu (all this is on 1.7.13) you have to enter debug mode in the next game too (while in 1.6.4 you stay in debug-mode until you quit the wesnoth client) 20100214 17:24:27< Crab_> Ivanovic: I finally got some time to look at wesnoth wiki. In my sandbox (wesnoth.terraninfo.net) , I've grabbed a copy of the db and upgraded mediawiki+db from 1.12.0 to 1.15.1 without any issues. so, it's possible to make that upgrade on wiki.wesnoth.org, too. 20100214 17:24:29< Crab_> Ivanovic: A question: what additional plugins/cool things/etc will be good to have ? 20100214 17:25:58< Soliton> teaser: still the same. 20100214 17:26:40< Soliton> turned debug mode on; got back to main menu; loaded a game -> debug mode is still on 20100214 17:28:51< teaser> wow, that is wierd, how can I help track this bug if it 'only' affects me? (I'm using Ubu G/L selfcompiled binares from svn-tags) 20100214 17:29:36< teaser> (btw, are you starting new local multiplayer games or other kind of games?) 20100214 17:30:04< Soliton> i used a campaign since as i mentioned before debug mode is turned off in mp. 20100214 17:30:39< Soliton> so if your complaint is that it is turned in local mp as well we have something to work with. 20100214 17:30:46< Soliton> turned off* 20100214 17:30:54< teaser> ok, then that is my complaint ;) 20100214 17:31:30< teaser> I just want to be able to debug while developing without having to enter debug-mode all the time 20100214 17:31:52< teaser> should I post a bug report? 20100214 17:32:00< Soliton> wait a bit. 20100214 17:33:24-!- isaac [~isaac@debian/developer/isaac] has quit [Remote host closed the connection] 20100214 17:33:48< Crab_> Soliton: note that :debug is turned off by default in local MP even if I start wesnoth with " ./wesnoth-debug -d " - in previous versions, it behaved differently in this case - debug mode was set to 'on' 20100214 17:34:38< Soliton> most likely cause: https://gna.org/patch/index.php?1392 20100214 17:35:48< Crab_> Soliton: yes, looks like that :) 20100214 17:35:59< Soliton> that patch obviously doesn't fix whatever changed to have debug mode on in mp. 20100214 17:36:23< Soliton> personally i'm not even sure it's a big issue to have debug mode on in mp... 20100214 17:37:18< Soliton> but maybe it'd lead to a lot of idiots actually using it to "cheat". 20100214 17:37:19< teaser> Agreed, if you use it it will create OOS anyway (assuming adding units, ofc inspecting could be a powerfull way of cheating) 20100214 17:37:54< Soliton> the inspector is only available in debug? 20100214 17:37:56< teaser> well at least you can see the leader of the other team in a fogged game... 20100214 17:38:45< teaser> afaik, yes 20100214 17:38:47< Crab_> teaser: that is possible by using logging, as wel 20100214 17:38:48< Soliton> pretty easy to see that from debug output on stderr as well iirc. ;-) 20100214 17:39:36< Soliton> i believe slowthinker will soon rewrite wesnothd to fix such problems for us though... 20100214 17:40:10< teaser> ok, so probably it is a good idea to warn users that someone in the game has debug mode on and what that could lead too (while still keeping debug-mode activated for debugging live mp content) 20100214 17:40:33< Crab_> teaser: no, it's not that a good idea, imo.. 20100214 17:40:50< Crab_> teaser: since if someone forgets to turn debug mode off, others may incorrectly think that he's going to cheat 20100214 17:41:16< teaser> and then that player just turns it off and rejoins the game 20100214 17:42:42-!- k23z__ [~k23z__@188.27.126.177] has quit [Ping timeout: 248 seconds] 20100214 17:42:45< Crab_> teaser: maybe add a dialog "you have debug mode on. turn it off ? yes/no" to be displayed when going non-local MP ? 20100214 17:42:59< Crab_> teaser: and add 'warn users', too 20100214 17:43:52< teaser> yeah, that sounds good, unless ofc said slowthinker will rewrite wesnothd soon enough 20100214 17:45:34< teaser> I mean if the effort to add a couple of dialogs and handle the functions they require are not extremely trivial I don't think it is worth it, just so that I (and other content developers) wont have to type : debug every time ;) 20100214 17:45:42-!- meric [~Eric@124-171-63-122.dyn.iinet.net.au] has quit [Quit: meric] 20100214 17:45:50< Soliton> yeah, a message similar to the droiding of a side would be fine. 20100214 17:46:18< Soliton> it should be sent when the game starts so it is in the replay as well. 20100214 17:46:48< Crab_> teaser: maybe just do a simpler route : 1) add a message about debug mode 2) only remove debug mode IF wesnoth IS NOT started with --debug ? 20100214 17:47:14< teaser> sounds good 20100214 17:47:19< teaser> ok, now the issue is alive, I will bbl to post bug/FR if neede just leave a msg for me 20100214 17:47:31< Crab_> teaser: this way, content devs will be able to just launch wesnoth with -d and don't worry about anything else 20100214 17:52:13< Soliton> i believe for mac users adding a command line parameter is actually non-trivial. 20100214 17:56:25< Soliton> Crab_: do you know if low mp is available without debug mode? 20100214 17:56:54< Crab_> Soliton: it should not be 20100214 17:57:25< Crab_> wesbot: log 41211 20100214 17:57:26< wesbot> crab * r41211 : do not turn debug in MP games if wesnoth is started with -d. Later, we also need to add a warning chat message if someone is using debug in MP game. This amends patch #1392 20100214 17:57:29< Crab_> teaser: ^ the first part 20100214 17:57:30< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=41211 20100214 17:57:40< Soliton> ok, i don't see why it should be mentioned in the 1.8 announcement then. 20100214 17:58:00< Crab_> Soliton: ah no, I checked and it's available :) 20100214 17:58:37< Crab_> Soliton: the first scenario of LoW is available even without debug mode. 20100214 17:58:50< Soliton> ok. 20100214 18:00:09< Crab_> Soliton: regarding 'for mac users adding a command line parameter is actually non-trivial.' - it's just "launch a command from a terminal, not by clicking on .app " 20100214 18:01:23< Soliton> s cryptic command* 20100214 18:01:32< Crab_> :) 20100214 18:02:43< Crab_> well, since content developers usually need know how to use command-line tools like wmllint anyway... :) 20100214 18:02:54< Crab_> s/know/to know 20100214 18:03:33< Soliton> i'm just saying. i'm fine with waiting and seeing if we get complaints. :-) 20100214 18:03:37< Crab_> ok :) 20100214 18:06:25< Soliton> i'm just remembering that i did implement the :log command to accomodate mac users. 20100214 18:07:15< Crab_> Soliton: it allows to change the logging level at runtime ? 20100214 18:07:25< Soliton> yep. 20100214 18:07:31< Crab_> interesting to know :) 20100214 18:09:43< Soliton> hmm, :debug works in actual mp atm or not? 20100214 18:10:01< Crab_> many commands check for the number of connected players 20100214 18:10:16< Soliton> ah, right. 20100214 18:11:07-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100214 18:17:03< boucman> crimson_penguin: ping 20100214 18:17:12< crimson_penguin> hej boucman 20100214 18:17:29< boucman> crimson_penguin: do you have time to debug the water problem on mac with me ? 20100214 18:18:02< crimson_penguin> not really :-/ if it's just small things that I have to do I might be able to for a little while 20100214 18:18:45< boucman> crimson_penguin: change a line of source code, launch the game, pastebin the stdout somewhere 20100214 18:19:39< crimson_penguin> I can probably handle that :) 20100214 18:19:57< boucman> k, thx, i'll pastebin a test patch somewhere once I have it ready 20100214 18:20:42< crimson_penguin> k 20100214 18:22:21< boucman> crimson_penguin: as a first start, try http://wesnoth.pastebin.com/m166a4796 20100214 18:22:35< boucman> while you test that i'll bake another one to look at something else... 20100214 18:22:56< boucman> apply+compile+launche the editor 20100214 18:23:11< boucman> it should spit a huge quantity of filenames, please pastebin these 20100214 18:23:30< boucman> (btw, I assume you still have the water modifications I posted a week ago) 20100214 18:25:15< crimson_penguin> oh, I don't anymore; I applied it to my build, and then for 1.7.13 I cleaned that build and rebuilt 20100214 18:25:24< crimson_penguin> I think I still have the files though 20100214 18:25:30< boucman> ok, i'll find the link and repost it 20100214 18:25:39< boucman> (the file is still there if you remember the URL 20100214 18:26:05< crimson_penguin> I still have the zip 20100214 18:26:10< boucman> ok, cool 20100214 18:31:55< crimson_penguin> so I copy the files to data/core and data/core/terrain-graphics? 20100214 18:32:37< boucman> yes 20100214 18:33:21< boucman> and the graphics in data/core/images/terrain/water 20100214 18:34:01< crimson_penguin> ah right 20100214 18:38:02< mordante> ilor, I have a problem with the lobby after some time I get at another index out of bounds issue http://paste.debian.net/59830/ 20100214 18:38:31< ilor> mordante: UGH 20100214 18:38:48< ilor> mordante: i mean plain 'ugh', anyway. will take a look 20100214 18:38:57< mordante> ok thanks 20100214 18:39:19< mordante> at least now the lobby can be used in debug mode 20100214 18:39:30< mordante> so the lobby improved a lot over time 20100214 18:40:23< mordante> the lobby diff seems to make it faster again 20100214 18:42:34< ilor> too bad about the crash though 20100214 18:42:52< crimson_penguin> boucman: http://www.pasteit4me.com/112030 20100214 18:43:09< boucman> thx, looking 20100214 18:44:24< boucman> hmm, that's weird... 20100214 18:45:59< mordante> well we still have time to test and fix that part 20100214 18:46:21< boucman> crimson_penguin: it look exactly as if it didn't take into account the config files I provided... 20100214 18:47:35< crimson_penguin> boucman: you know, I was trying to help someone crack a game the other day, and we had a very similar problem - I made sure the he replaced the file that provides the interface to tell you to insert the CD, but... it just kept asking 20100214 18:48:38< boucman> crimson_penguin: i'm baking a second patch, will be available in a minute 20100214 18:48:48< crimson_penguin> boucman: hmm; maybe somehow you zipped the wrong file? 20100214 18:49:52< boucman> crimson_penguin: unlikely, it worked for shadowmaster on linux 20100214 18:49:58< crimson_penguin> hmm 20100214 18:53:01< boucman> crimson_penguin: http://wesnoth.pastebin.com/m31ab37e3 20100214 18:53:10< boucman> (you can leve the previous patch if you want) 20100214 18:54:20< crimson_penguin> K 20100214 18:55:33< boucman> oh, and could you run "wesnoth --path" and pastebin the result ? thx 20100214 18:56:34< crimson_penguin> boucman: http://wesnoth.pastebin.com/m780e7181 20100214 18:57:45< boucman> thx 20100214 18:58:24< boucman> crimson_penguin: and in what directory did you put the images (full path plz) 20100214 18:59:23< crimson_penguin> /Users/ben/projects/wesnoth-1.7/MacOSX/build/Release/Wesnoth.app/Contents/Resources/data/core/images/terrain/water 20100214 19:02:14< boucman> crimson_penguin: ok so apparently the paths are ok, could you run with the --path arg ? 20100214 19:04:42< crimson_penguin> boucman: here, I just recopied the files, just in case, and I'll give you a full output 20100214 19:05:00< crimson_penguin> http://wesnoth.pastebin.com/m5fade3b8 20100214 19:06:19< boucman> ok, let's try more radical testing.... 20100214 19:06:39< boucman> could you add a syntax error in terrain-graphics.cfg and see if wesnoth refuses to start ? 20100214 19:07:20< crimson_penguin> good idea 20100214 19:08:59< crimson_penguin> boucman: it fails 20100214 19:09:14< boucman> ... 20100214 19:09:31< boucman> try adding a syntax error on water.cfg 20100214 19:10:11< crimson_penguin> Fails 20100214 19:10:24< crimson_penguin> I made a pretty impressive error too! It needed the scroll bar 20100214 19:10:58-!- Desciero [~chatzilla@cpe-069-132-139-120.carolina.res.rr.com] has joined #wesnoth-dev 20100214 19:11:13 * boucman is totally confused 20100214 19:11:36< crimson_penguin> this is as ridiculous as the problem I was having yesterday 20100214 19:11:47< boucman> so, it finds and uses the files correctly.... 20100214 19:12:21< boucman> ok, one more experiment, could you remove all the images, start wesnoth and paste the output again ? 20100214 19:12:31< crimson_penguin> md5 of water.cfg = 12e90f12172ab80394dac62cd04dbd5d 20100214 19:12:41< crimson_penguin> and terrain-graphics.cfg: 6a770e8f2ce6cdac8040fbdbca3fd95b 20100214 19:13:07< crimson_penguin> remove all images from the water directory? 20100214 19:13:20< boucman> the one you added for me would be enough.... 20100214 19:13:29-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 265 seconds] 20100214 19:13:31< crimson_penguin> but it'll be hard for me to pick out those ones 20100214 19:13:41< boucman> that would be ocean-A* IIRC 20100214 19:15:47-!- isaac [~isaac@debian/developer/isaac] has joined #wesnoth-dev 20100214 19:16:59< crimson_penguin> oh, ok 20100214 19:19:15< crimson_penguin> http://wesnoth.pastebin.com/m626bf829 20100214 19:27:10-!- esr [~chatzilla@71.162.243.5] has joined #wesnoth-dev 20100214 19:27:35-!- esr [~chatzilla@71.162.243.5] has quit [Changing host] 20100214 19:27:35-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100214 19:29:01-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100214 19:29:35< crimson_penguin> boucman ? 20100214 19:29:44< boucman> yes 20100214 19:29:55< boucman> sorry, was afk,; looking 20100214 19:29:57< crimson_penguin> just making sure you got that 20100214 19:30:40< fendrin> esr: ping 20100214 19:30:58< esr> fendrin: What's up? 20100214 19:31:10< boucman> crimson_penguin: that's getting weirder and weirder 20100214 19:31:39< boucman> it did look for the files and it did find them (since there is a new complain once you removed them) 20100214 19:32:29< fendrin> esr: Pleaso do another file renaming scriptrun for me. The kalenz.png in LoW is often confused by the engine with the one showing Kalenz the older High Lord. A simple solution would be to rename the png file to kalenz_young.png and change all references inside LoW. 20100214 19:33:11< esr> Can be done. Just specify the exact substitution you want. 20100214 19:33:51< boucman> crimson_penguin: i'm totally confused, you sure it's not actually working ? :P 20100214 19:34:00< crimson_penguin> haha 20100214 19:34:15< crimson_penguin> wait, I actually didn't check that... 20100214 19:35:02< fendrin> esr: "portraits/kalenz.png" substituted by "portraits/kalenz_young.png". 20100214 19:36:08< crimson_penguin> boucman: you know what? I think it is working... 20100214 19:36:17< boucman> that would make more sense :P 20100214 19:36:20< crimson_penguin> boucman: this is "deep water"? 20100214 19:36:25< boucman> yes 20100214 19:36:27< fendrin> esr: Wait, my macro system may have reduced that to a single macro. I will cry again if I still need help. 20100214 19:36:33< crimson_penguin> and it's new and light blue now? 20100214 19:36:39< boucman> yes 20100214 19:36:41< esr> OK. 20100214 19:36:41< boucman> and moving 20100214 19:36:48< crimson_penguin> I got black when I deleted the files - but now in the editor it works fine when I put them back 20100214 19:37:16< crimson_penguin> boucman: although, the icon in the editor, and the un-transitioned tiles are still dark blue 20100214 19:37:35< boucman> crimson_penguin: yes, these are still WIP, i'll get to that eventually 20100214 19:37:44< crimson_penguin> ok 20100214 19:37:53< crimson_penguin> well that's pretty funny - debugging a problem that doesn't exist :) 20100214 19:38:03< boucman> eisenbug 20100214 19:38:10< boucman> i hate these... 20100214 19:38:29< boucman> we need someone else on mac to test this.... 20100214 19:39:20< boucman> crimson_penguin: what would be the best way to "pack my changes" to have them easy to apply to mac users ? 20100214 19:39:30< boucman> in a way that would be as foolproof as possible 20100214 19:40:42< crimson_penguin> I'm not sure :-/ 20100214 19:40:55< crimson_penguin> it SHOULD be easy to apply 20100214 19:41:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100214 19:42:26< Soliton> fendrin: if the two files are easily confused such a contextless substitution will confuse them, too... 20100214 19:43:07< Soliton> besides, renaming files to fix a binary_path issue sounds lame. 20100214 19:45:17< crimson_penguin> boucman: is it possible it had to do with the new version? 20100214 19:45:25< crimson_penguin> I was using 1.7.12 before, and this is with .13 20100214 19:45:53< boucman> possible but unlikely 20100214 19:50:11< fendrin> Soliton: The context is LoW. Only LoW uses the younger Kalenz. So this fix will work fine. But I think it is lame that it is needed to be applied as well. But there is no easy solution to the problem as discussed with zookeeper here a day ago. 20100214 19:51:00< boucman> crimson_penguin: ok, one last call, could you help me write a MACOS specific readme ? 20100214 19:51:18< boucman> in particular instructions on finding the data directory where the zip file should be unzipped 20100214 19:51:20< Soliton> fendrin: the problem of addons poluting binary_paths? 20100214 19:51:58< fendrin> right 20100214 19:52:29< crimson_penguin> boucman: well here's the basic thing to know: to get to the data directory, you right-click (or ctrl+click) on Wesnoth.app, go to Show Package Contents, and then go to Contents/Resources/... 20100214 19:53:01< boucman> and that's the directory that should contain the data subdirectory 20100214 19:53:20< crimson_penguin> yeah, like Resources/ contains data/ and music/, etc. 20100214 19:53:36< boucman> ok, thx 20100214 19:56:59< boucman> ok, i'll PM rhyguin5 the instructions 20100214 19:58:43< Soliton> fendrin: any umc that uses that portrait will be broken after the rename and can't be properly updated by wmllint. in the name of clear filenames the rename might actually be a good idea but a bit late in the cycle... 20100214 20:08:41< shadowmaster> add-ons shouldn't assume that all mainline campaigns are installed anyway 20100214 20:09:40< silene> fendrin: and what about using the full path to the image? 20100214 20:12:15< Ivanovic> re 20100214 20:12:27< Ivanovic> Crab_: regarding "cool wiki features": uhm, none? 20100214 20:12:49< Ivanovic> with other words: only the stuff we really need to keep maintenance required low 20100214 20:13:25< Crab_> Ivanovic: ok, if none are required, then I can do the upgrade when convenient 20100214 20:13:45< Ivanovic> what about, hmm, tomorrow? 20100214 20:13:54< boucman> tonight ? 20100214 20:14:26< Crab_> Ivanovic: the procedure is: "wiki -> readonly; backup; setup new wiki; upgrade db; switch in apache config" 20100214 20:14:37< Ivanovic> Crab_: okay 20100214 20:15:17< Ivanovic> boucman: not sure if tonight is such a good idea 20100214 20:15:33< Ivanovic> i expect more content developers active right now than some time on monday 20100214 20:15:47< Ivanovic> but it should just depend on Crab_ when he has most time available 20100214 20:15:47< boucman> k 20100214 20:16:58< Crab_> Ivanovic: well, the wiki doesn't have to go offline for that, just go 'read-only'. but I need to check if I have enough permissions for all the needed things on wesnoth.org 20100214 20:17:37< Crab_> Ivanovic: as I won't actually modify the old wiki+db, I'll make a copy and then switch to it in the apache config 20100214 20:17:54< Ivanovic> okay, then do it whenever you got the time for it 20100214 20:18:25< Crab_> ok 20100214 20:20:28-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100214 20:20:37-!- rosso [~rosso@dslb-088-070-234-079.pools.arcor-ip.net] has joined #wesnoth-dev 20100214 20:23:35< Crab_> Ivanovic: ok, it seems that I need someone who has got root access to mysql to do "create database wiki15; GRANT ALL PRIVILEGES ON wiki15.* TO 'wiki'@'localhost' " to allow me to do a 'not-inplace upgrade' 20100214 20:24:02< Crab_> Ivanovic: else, I can do an inplace upgrade, but that requires taking the wiki down for <30 minutes 20100214 20:24:18< Ivanovic> in general i'd prefer doing the upgrade in place 20100214 20:24:24< Ivanovic> could you set it to readonly? 20100214 20:24:38< Ivanovic> then i will run the backup script for the db of the wiki to be safe 20100214 20:24:55< fendrin> silene: from wesnoth toplevel on? 20100214 20:27:27< silene> fendrin: yes, data/campaigns/LoW... 20100214 20:29:05< ilor> mordante: playerlist updates are killing my debug build performance 20100214 20:30:41< ilor> mordante: one update with 250 players can take up to 10 seconds. even for a debug build, that's pretty bad. What's going on in there o_O 20100214 20:35:52< mordante> ilor that's indeed bad, I've some patches and will commit them now, to see whether that helps 20100214 20:36:38< ilor> mordante: also I assume that crash you got, you weren't running with log-debug=lobby, weren't you ;) 20100214 20:36:52< mordante> ilor, indeed I wasn't 20100214 20:51:19-!- dtiger [~dtiger@dynamic-vpdn-93-125-16-208.telecom.by] has quit [Remote host closed the connection] 20100214 21:46:14< mordante> I'm off bye 20100214 21:46:37-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100214 21:47:07-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100214 21:49:13-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100214 21:54:54-!- yann_ [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100214 22:00:30< Ivanovic> AI0867, boucman, Chusslove, Crab_, elias, esr, fendrin, grzywacz, ilor, loonycyborg, noy, shadowmaster, silene, Sirp, Soliton, thespaceinvader, zookeeper, everyone else: could you please check if the work you feel (at least partly) responsible for is mentioned in the 1.8 announcement and/or at least described correctly? http://svn.gna.org/viewcvs/*checkout*/wesnoth/website/start/1.8/template.html 20100214 22:01:27< Crab_> Soliton: about "do you know if low mp is available without debug mode?" - correction: it was "no" until today's fendrin's commit (Date: Sun Feb 14 16:00:37 2010 New Revision: 41209 ) 20100214 22:02:04< boucman> Crab_: is the poison AI improvement in 1.8 ? 20100214 22:02:09< thespaceinvader> Ivanovic: i discussed with Soliton earlier today about changing the part about the Summer Art Scholarship a little - could that be enacted? 20100214 22:02:17< ilor> Ivanovic: "The multiplayer lobby has been completely redesigned for improved ease of play and better appearance." makes me cringe given how buggy, glitchy and inconsitent it is :/ 20100214 22:02:20< Espreon> Well, Shavian English is not a translation, it is a transliteration, but, whatever. 20100214 22:02:39< Soliton> Crab_: ok, i thought i read that before. was that an intended change? 20100214 22:02:48< Ivanovic> thespaceinvader: uhm, Soliton told me that he had implemented this stuff... 20100214 22:02:51< boucman> Ivanovic: "at the cost of breaking compatibility with versions before 1.7.3." is that worth mentionning ? 20100214 22:02:58< Ivanovic> boucman: IMO not 20100214 22:03:01< thespaceinvader> oh - it looks the same to me 20100214 22:03:07< Crab_> Soliton: yes, it was the purpose of the commit ;) 20100214 22:03:07< Ivanovic> that is: everyone should edit the things and fix stuff 20100214 22:03:29< Ivanovic> just get a checkout of svn+ssh://USERNAME@svn.gna.org/svn/wesnoth/website/start/1.8 20100214 22:03:33< Crab_> boucman: that poisoning is it not in the default ai now, but it's available for any UMC creators that wish to use it, and it's used in some scenarios in LoW. 20100214 22:03:33< Ivanovic> and edit template.html 20100214 22:03:40< thespaceinvader> sure sure, will do 20100214 22:03:54< boucman> Crab_: i think we should move it to default... 20100214 22:03:54< Ivanovic> (do *NOT* edit index.en.html, this file is generated by copying over the template and adding the lang list!) 20100214 22:04:11< Soliton> thespaceinvader, Ivanovic: oh i didn't push the commit out. doing that now... 20100214 22:04:16< Espreon> Wait, the inspector allows one to modify variables? LOL, what? 20100214 22:04:20< Ivanovic> Soliton: run svn up first 20100214 22:04:27< Ivanovic> i commited a change to image placement 20100214 22:04:32< thespaceinvader> oop, i'll wait, then 20100214 22:05:29< boucman> Ivanovic: localized images is mentionned twice, as a player change and as a game dev change 20100214 22:05:32< Soliton> thespaceinvader: check now. 20100214 22:06:08< esr> ilor: Well, we expect you to *fix* the lobby before release! 20100214 22:06:10< Crab_> boucman: why ? it has some unpleasant side effects (e.g. it's possible to draw out poisoners to any bad terrain with it). maybe it's better to try increasing the constant in the assumption "poison will last X turns" ? (currently X=2) - that will make attack selection favor poisoning attacks more. 20100214 22:06:26 * esr hefts a fish and eyes ilor meaningfully 20100214 22:06:42< ilor> esr: ICBF? 20100214 22:06:56< boucman> Crab_: there are many ways to cheat the AI, and most players in MP know them 20100214 22:07:01< esr> Sorry, did not understand acrinym. 20100214 22:07:09< ilor> (intercontinental ballistic fish) 20100214 22:07:15< esr> LOL 20100214 22:07:16< thespaceinvader> Soliton: can we go for 'dozens of new portraits' rather than 'entire factions-worth of new dialogue and help portraits' please? It reads better and is more accurate 20100214 22:07:20< Crab_> boucman: e.g. I can test "orc ai which assumes that poison will last 2 turns" vs "orc ai which assumes that poison will last 3 turns" vs "orc ai which assumes that poison will last 4 turns" to see what value is best. 20100214 22:07:33< Soliton> thespaceinvader: sure. 20100214 22:07:38< thespaceinvader> thanks 20100214 22:08:05< boucman> Crab_: we need to use the stuff we develop, and we need to put imperfect things to improve on 20100214 22:08:32< boucman> if we don't stop the "don't add to AI because there is a way in which it's not perfect" we'll stay with the current AI indefinitely 20100214 22:08:34 * esr begins construction on a secret ICBF-launching facility in his basement. 20100214 22:10:17< Crab_> boucman: well, i think that 'formula ai which makes the ai to attack unpoisoned units first' is not the best way to handle this 20100214 22:10:35< boucman> well, you're the maintainer, 20100214 22:10:41< Crab_> boucman: since there's already (maybe bugged, maybe not) code which makes ai understand the effects of poison directly 20100214 22:11:03< boucman> it's not a question of buggy with AIs it's a question of good vs better 20100214 22:11:10< Crab_> boucman: so, it actually makes sense to use that formula when we want the ai to do a suicidal 'poison them all' run (lie it's done in LoW 3) 20100214 22:11:21< boucman> and basically the AI currently don't use the poison as poison, it uses it as extra damage 20100214 22:11:37< boucman> poison is best when spread, and that's what the formulat do 20100214 22:12:00< Ivanovic> the current ai does not take the "village blocking" due to huge amounts of poisoned units that have to be rotated to heal them into account at all 20100214 22:12:01< Crab_> boucman: I'll try to test that out. 20100214 22:12:34< Crab_> boucman: e.g. test "ai with poisoning formula" vs "ai with modified assumptions about poison duration" 20100214 22:12:41< Crab_> boucman: to see which approach is better 20100214 22:12:47< boucman> yes, we could do that... 20100214 22:13:02< Crab_> and include the better one in 1.8 20100214 22:16:03< grzywacz> Ivanovic, what happened to the IIRWIIR principle with regard to the new lobby? ;-) 20100214 22:16:21< ilor> It's Not Ready For Too Long 20100214 22:16:27< Ivanovic> grzywacz: the approach is: it will be ready in march or ilor will suffer under huge loads of ICBF 20100214 22:16:29< Ivanovic> ;) 20100214 22:16:58< grzywacz> Well, if it's not ready then we should help him make it ready, not release a final version that will get people pissed off. ;) 20100214 22:17:23 * Ivanovic prepares his tomahawk fish launcher 20100214 22:17:45< Ivanovic> ain't this the best way to help? 20100214 22:17:55< grzywacz> Not really. 20100214 22:17:56< Ivanovic> uhm, do you have the name of the fish dealer in the asterix comics at hand? 20100214 22:18:25< grzywacz> Yes, it was Esser Smeagol Raul . 20100214 22:18:39< Ivanovic> i think those are best suited due to the "freshness" and the resulting, uhm, aroma 20100214 22:19:22< Ivanovic> ilor: do mordantes last changes also have a (positive) impact on speed? 20100214 22:20:18-!- mysticX [ufm@rbi0332.giga-dns.com] has joined #wesnoth-dev 20100214 22:20:49< boucman> grzywacz: ordrealfabetix in french 20100214 22:21:04< boucman> i'll check my english asterix, give me a minute 20100214 22:21:18< ilor> Ivanovic: ah, without CIA I didn't notice them, will check later today 20100214 22:21:50< Ivanovic> boucman: in german it is "Verleihnix" 20100214 22:22:24< boucman> english : Unhygienix 20100214 22:24:09< Ivanovic> ilor: yes, i really mess cia, too 20100214 22:24:28< mysticX> hi, I wanted to ask about standing animations.. they seem to be played before and after the unit's movement, disabling further unit actions 20100214 22:24:35< grzywacz> What happenedto CIA? 20100214 22:25:02< Ivanovic> grzywacz: no idea, cia.vc ain't reachable atm either 20100214 22:25:19< Ivanovic> grzywacz: so probably it was some kgb killer 20100214 22:25:35< grzywacz> Ivanovic, bastards, they killed CIA! 20100214 22:25:59< Ivanovic> do we now need the nsa? 20100214 22:26:50< mysticX> is there a need for this behaviour? 20100214 22:28:08< Soliton> boucman: ^ 20100214 22:29:33< Ivanovic> anyway, i am afk for some time 20100214 22:29:34< boucman> mysticX: not sure what you mean.... 20100214 22:29:57< Ivanovic> everyone: please do update the 1.8 announcement so that translators can soon start getting it done for their langs 20100214 22:31:29< mysticX> I got a unit with about 2 second standing anim, now I have to wait before and after the unit moves 20100214 22:32:09< boucman> you mean at the moment you click the target destination the standing anim is not interrupted immediately ? 20100214 22:32:50-!- rosso_ [~rosso@dslb-088-070-054-137.pools.arcor-ip.net] has joined #wesnoth-dev 20100214 22:32:55< mysticX> yes, it isn't 20100214 22:33:02< boucman> 1.7.x ? 20100214 22:34:24< mysticX> yes, latest dev release 20100214 22:34:30< boucman> ouch 20100214 22:34:55< boucman> mysticX: is your area available somewhere so I can test ? 20100214 22:35:23< mysticX> sorry.. my area? 20100214 22:35:30-!- rosso [~rosso@dslb-088-070-234-079.pools.arcor-ip.net] has quit [Ping timeout: 276 seconds] 20100214 22:35:36< boucman> era 20100214 22:35:38< boucman> typo 20100214 22:36:03< mysticX> ah ok.. Path of Summoner 20100214 22:37:59< boucman> mysticX: what faction/unit should I use 20100214 22:38:16< mysticX> any not-default 20100214 22:38:34< boucman> and what unit 20100214 22:41:05< boucman> mysticX: ^^ 20100214 22:41:29< mysticX> sorry, Mystic Puppet 20100214 22:41:34< boucman> k, thx 20100214 22:42:17< boucman> ok, checking the WML... 20100214 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 66 bugs, 247 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100214 22:45:53< boucman> mysticX: ok, I think I know what's going on 20100214 22:46:50-!- isaac [~isaac@debian/developer/isaac] has quit [Ping timeout: 240 seconds] 20100214 22:47:24-!- isaac [~isaac@debian/developer/isaac] has joined #wesnoth-dev 20100214 22:49:15-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100214 22:49:42< Soliton> boucman: http://gna.org/bugs/?15366 something for you? 20100214 22:50:06< boucman> Soliton: assign to me, i'll have a look at it later 20100214 22:51:31< boucman> mysticX: a bit too complicated to fix right away, but I can reproduce so i'll look into it asap 20100214 22:52:12< mysticX> so the problem is not on my side? 20100214 22:52:17< boucman> no 20100214 22:52:30< boucman> the problem is with the new "pre_movement" animation 20100214 22:52:47< boucman> it's overriden with the standing animation (which is normal) 20100214 22:52:56< boucman> same thing with "post_movement" 20100214 22:53:00< mysticX> ah.. 20100214 22:53:12< boucman> except it should be overridden with a trunkated version of the mvt anim 20100214 22:53:16< boucman> of the standing anim 20100214 22:53:28< boucman> and for some reason the anim is not truncated as it should 20100214 22:53:44< boucman> anim durations are rather tricky, so i need a deep look into it 20100214 22:54:00< mysticX> well there is a 1000 ms frame 20100214 22:54:20< boucman> good point 20100214 22:54:24< boucman> that might be it 20100214 22:55:37< boucman> yeah, that's it 20100214 22:56:00< boucman> whe I cut an anim, I cut it after the requested duration at the frame ending... 20100214 22:56:22< boucman> I can probably do better than that 20100214 23:00:08< mysticX> cutting up the long frame did it 20100214 23:00:21< mysticX> many thanks : ) 20100214 23:00:30< boucman> adding a small frame (duration = 2) should do it 20100214 23:01:02< boucman> it probably did weird things too when selecting the unit... 20100214 23:01:48-!- YogiHH [~YogiHH@d020035.adsl.hansenet.de] has joined #wesnoth-dev 20100214 23:02:02-!- YogiHH [~YogiHH@d020035.adsl.hansenet.de] has quit [Changing host] 20100214 23:02:02-!- YogiHH [~YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100214 23:02:10< YogiHH> hello 20100214 23:02:17< Crab_> hi YogiHH 20100214 23:04:43-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100214 23:06:47-!- deekay [~dk@chello089079035236.chello.pl] has joined #wesnoth-dev 20100214 23:06:47-!- deekay [~dk@chello089079035236.chello.pl] has quit [Changing host] 20100214 23:06:47-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100214 23:12:15-!- mjs-de [~mjs-de@p3EE2457F.dip.t-dialin.net] has quit [Remote host closed the connection] 20100214 23:18:23< boucman> mysticX: if you can build trunk, I fixed the issue 20100214 23:18:31< boucman> (CIA is down) 20100214 23:18:55< Ivanovic> yes, it is 20100214 23:19:27< mysticX> there was an issue? I thought I just didn't learn how animations work 20100214 23:19:51< boucman> mysticX: well, things worked as they were intended to, but I hadn't thought of your use case... 20100214 23:20:02< boucman> and your use case was undocumented 20100214 23:20:23< mysticX> great, thanks again 20100214 23:20:32< boucman> this was a case where it was easier to make the engine the way it would be expected to work than to explain the quirk in the documentation 20100214 23:25:06-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20100214 23:26:07-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100214 23:28:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100214 23:35:47-!- mysticX [ufm@rbi0332.giga-dns.com] has quit [Remote host closed the connection] 20100214 23:36:18-!- mysticX [sfyjfk@rbi0332.giga-dns.com] has joined #wesnoth-dev 20100214 23:37:16-!- elias [~elias@allegro/developer/allefant] has quit [Ping timeout: 245 seconds] 20100214 23:46:11-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: night all] 20100214 23:59:13-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] --- Log closed Mon Feb 15 00:00:21 2010