--- Log opened Mon Feb 15 00:00:21 2010 20100215 00:01:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100215 00:04:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100215 00:11:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100215 00:16:59-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100215 00:29:43< ilor> mordante: I get a crash in release mode when (single) clicking on a playerlst item. Cannot rproduce in a debug build 20100215 00:32:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100215 00:41:16-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100215 00:49:48-!- Chusslove [~Chusslove@brsg-d9befb3d.pool.mediaWays.net] has quit [Ping timeout: 256 seconds] 20100215 01:00:56-!- YogiHH [~YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100215 01:03:18-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Remote host closed the connection] 20100215 01:09:17-!- Chusslove [~Chusslove@brsg-d9bef4aa.pool.mediaWays.net] has joined #wesnoth-dev 20100215 01:18:30-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: Operation timed out] 20100215 01:31:16< AI0867> fendrin: maybe LoW's scenarios other than the first should have allow_new_game=no? 20100215 01:31:31-!- mysticX [sfyjfk@rbi0332.giga-dns.com] has quit [Remote host closed the connection] 20100215 01:32:15-!- mysticX [kusot@rbi0332.giga-dns.com] has joined #wesnoth-dev 20100215 01:32:31< Crab_> wesbot: log 41209 20100215 01:32:32< wesbot> fendrin * r41209 : LoW Multiplayer:Starting scenario of the campaign is now available by default.All further scenarios are guarded by the --debug argument. 20100215 01:32:35< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=41209 20100215 01:33:23< Crab_> AI0867: it seems that this is the case now, when debug mode is not active 20100215 01:44:26< fendrin> AI0867: they have 20100215 01:49:39-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100215 01:50:28< AI0867> I was able to start scenario 7 a short time ago 20100215 01:50:45-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100215 01:50:49< AI0867> shikadibot: log head 20100215 01:50:51< shikadibot> Revision 41228 (ai0867, 2010-02-15 00:24:50 +0000 (Mon, 15 Feb 2010)): 20100215 01:50:52< shikadibot> Fix LoW issues 20100215 01:50:52< shikadibot> Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=41228 20100215 01:51:51< fendrin> AI0867: Thank you :-) 20100215 01:52:05< AI0867> landar was recruiting drakes, thought I'd fix that 20100215 01:52:37< fendrin> lol 20100215 01:53:50-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20100215 01:56:10-!- Alesis-Novik [~alesis@AAnnecy-158-1-97-198.w90-14.abo.wanadoo.fr] has joined #wesnoth-dev 20100215 01:57:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100215 01:58:22-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 256 seconds] 20100215 01:58:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100215 02:02:44-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100215 02:28:09-!- mysticX [kusot@rbi0332.giga-dns.com] has quit [Remote host closed the connection] 20100215 02:44:38-!- meric [~Eric@124-171-63-122.dyn.iinet.net.au] has joined #wesnoth-dev 20100215 02:50:31-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100215 02:54:18-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100215 02:54:53-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100215 04:11:21-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100215 04:14:37-!- rosso [~rosso@dslb-088-070-071-108.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 04:16:01-!- rosso_ [~rosso@dslb-088-070-054-137.pools.arcor-ip.net] has quit [Ping timeout: 245 seconds] 20100215 04:30:40-!- Alesis-Novik [~alesis@AAnnecy-158-1-97-198.w90-14.abo.wanadoo.fr] has quit [Quit: Leaving] 20100215 04:31:31-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100215 04:35:20-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 256 seconds] 20100215 04:35:35-!- Ivanovic_ is now known as Ivanovic 20100215 04:43:34-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100215 04:45:02-!- rosso [~rosso@dslb-088-070-071-108.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 20100215 04:47:29-!- rosso [~rosso@dslb-088-070-084-095.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 05:02:38-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100215 05:19:38-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100215 05:47:39-!- Desciero [~chatzilla@cpe-069-132-139-120.carolina.res.rr.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 20100215 06:13:17-!- Johnathan [~Johnathan@147.133.214.32] has quit [Quit: Leaving] 20100215 06:17:50-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Read error: Connection reset by peer] 20100215 06:45:47-!- silene [~plouf@ASte-Genev-Bois-152-1-2-43.w82-121.abo.wanadoo.fr] has joined #wesnoth-dev 20100215 06:50:40-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100215 06:54:53-!- Johnathan [~Johnathan@147.133.214.32] has joined #wesnoth-dev 20100215 06:56:42-!- Johnathan [~Johnathan@147.133.214.32] has quit [Client Quit] 20100215 07:03:05-!- k23z__ [~k23z__@188.27.126.177] has quit [Quit: Leaving] 20100215 07:20:18-!- silene [~plouf@ASte-Genev-Bois-152-1-2-43.w82-121.abo.wanadoo.fr] has quit [Changing host] 20100215 07:20:18-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100215 07:32:40-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100215 08:00:35-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100215 08:10:03-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100215 08:13:40-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100215 08:28:58-!- k23z__ [~k23z__@188.27.126.177] has quit [Ping timeout: 252 seconds] 20100215 08:52:05-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100215 09:26:36< Soliton> anyone know tcp-based application level protocols that use start and stop symbols marking the start and end of a message? as compared to (or in addition to) just giving the message length as the first few bytes. 20100215 09:28:57< Soliton> it seems a bit of a waste to have that kind of synchronization for tcp-based communication. 20100215 09:30:46-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100215 09:32:09-!- meric [~Eric@124-171-63-122.dyn.iinet.net.au] has quit [Ping timeout: 252 seconds] 20100215 09:32:44-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100215 09:33:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100215 09:44:08-!- meric [~Eric@203-158-63-66.dyn.iinet.net.au] has joined #wesnoth-dev 20100215 09:49:30< zookeeper> aww 20100215 10:39:54-!- k23z__ [~k23z__@188.27.126.177] has quit [Read error: Connection reset by peer] 20100215 10:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 67 bugs, 247 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100215 10:42:39< Ivanovic> moin 20100215 10:54:45-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100215 10:54:51< AI0867> Soliton: smtp 20100215 10:55:11< AI0867> single period as the last line of a message 20100215 11:08:53< Ivanovic> AI0867, Chusslove, deekay, esr, fendrin, ilor, shikadibot, Sirp, Soliton, zookeeper, mordante, everybody else: please do have a look at the latest version of the announcement if you are fine with it and think everything you did is mentioned 20100215 11:09:03< Ivanovic> http://svn.gna.org/viewcvs/wesnoth/website/start/1.8/template.html 20100215 11:09:24< Ivanovic> esr: once everyone is done, could you do another pass for polishing it (grammar, spelling, ...)? 20100215 11:11:01< ilor> Ivanovic: I still feel uneasy about the lobby bit. At the moment its uglier and harder to use than the old one 20100215 11:11:22< Ivanovic> then reword it to a form that suits you! 20100215 11:11:24< Ivanovic> ;) 20100215 11:11:44< Ivanovic> in general the lobby is one of the main changes, especially the room support as well as serverside random numbers 20100215 11:11:58< ilor> "The lobby is FUBAR but we're still working on it" 20100215 11:12:01< Ivanovic> so yes, it should get some praise in the announcement 20100215 11:12:21< Ivanovic> and we don't count what is *now* the state of things but what will be when 1.8 is tagged 20100215 11:12:27< ilor> ah 20100215 11:12:32< ilor> then all is great and dandy :P 20100215 11:12:48< Ivanovic> hey, this is not "currently things look like" but "okay, 1.8 is ready, this is new since 1.6" 20100215 11:14:05< Ivanovic> and as you might know the bugs we currently have are the main showstopper for 1.8 20100215 11:14:24< Ivanovic> beside the bugs the speed is important, too (though low speed might be considered a bug, too) 20100215 11:14:27< Ivanovic> ;) 20100215 11:19:00< ilor> mordante: playerlist updates seem a lot faster now, though there are less players on the server (~100) 20100215 11:19:23< ilor> around 150ms in debug mode here, and the playerlist update is 95% of the time spent in the entire gamelist diff update 20100215 11:22:23-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100215 11:27:44-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100215 11:31:54< Ivanovic> okay, sounds like a good start 20100215 11:34:53-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100215 11:46:37-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100215 11:51:44-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100215 12:03:04-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100215 12:03:04-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100215 12:03:04-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100215 12:03:57-!- loonycyborg [~sergey@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100215 12:03:57-!- loonycyborg [~sergey@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100215 12:03:57-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100215 12:06:21-!- k23z__ [~k23z__@188.27.126.177] has quit [Read error: Connection reset by peer] 20100215 12:47:12-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100215 13:11:33-!- meric [~Eric@203-158-63-66.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 20100215 13:11:51-!- meric [~Eric@203-214-145-35.perm.iinet.net.au] has joined #wesnoth-dev 20100215 13:12:33-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100215 13:50:11< Ivanovic> esr: who feels responsible for the dead water update/merge for 1.9 mainline? 20100215 13:50:37< Ivanovic> esr: chrber and crommy just pointed out that an empty string is marked translateable somewhere in a move unit fake 20100215 14:18:53-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has joined #wesnoth-dev 20100215 14:33:37-!- Zruty_ [~d4763063@gateway/web/freenode/x-pkzizhshhzhohvfv] has joined #wesnoth-dev 20100215 14:33:48-!- Zruty_ [~d4763063@gateway/web/freenode/x-pkzizhshhzhohvfv] has quit [Client Quit] 20100215 14:44:32-!- meric [~Eric@203-214-145-35.perm.iinet.net.au] has quit [Read error: Connection reset by peer] 20100215 14:45:10-!- meric [~Eric@203-214-145-35.perm.iinet.net.au] has joined #wesnoth-dev 20100215 14:50:34< fendrin> Ivanovic: The new merman imigas are not mentioned. 20100215 14:52:45< Ivanovic> fendrin: add it! 20100215 14:52:51< Ivanovic> everyone has write access! 20100215 14:54:15< fendrin> Ivanovic: I don't know the circumstances. Have they been added during 1.7 and was that part of the wesnoth art scolarship something? Are they still not animated and should that mentioned? 20100215 14:54:39< Ivanovic> the portraits were part of art scholarship 20100215 14:54:44< Ivanovic> no idea about the unit frames 20100215 14:55:14< Espreon> Jetrel created those. 20100215 14:56:56< fendrin> Espreon: Are they animated yet? 20100215 14:57:05< Espreon> Most of them are not. 20100215 14:57:24< fendrin> Espreon: Was his work during the 1.7 cycle done? 20100215 15:00:33< Espreon> What do you mean? Do you mean "what we have now fulfills one of the goals for the 1.7 cycle." 20100215 15:03:50< fendrin> Espreon: Are they new enough to mentioned on the 1.8 website would be the question. 20100215 15:04:16< Espreon> Lemme check. 20100215 15:04:31< fendrin> s/to mentioned/to be mentioned 20100215 15:08:18< Espreon> fendrin: It would be safe to say that some merfolk units got improved. 20100215 15:10:32< Espreon> The Netcaster line was redone. 20100215 15:10:48< Espreon> ... or just drastically changed... 20100215 15:10:51< Espreon> But, whatever. 20100215 15:11:10< fendrin> All those female merfolk units are new to me as well. 20100215 15:11:48< Espreon> The Initiate was not changed in the 1.7 cycle. 20100215 15:12:30< fendrin> " 20100215 15:12:31< fendrin> A remake of the merfolk units out of our Art Director's 20100215 15:12:33< fendrin> virtual pencil has been completed in this release cycle. 20100215 15:12:35< fendrin> " 20100215 15:12:39< fendrin> How is this? 20100215 15:13:33< Espreon> "A remake of most of the merfolk units..." 20100215 15:13:43< esr> Ivanovic: I think shadowmaster wil l want to handle the actual merge mechanics. I will take responsibility for wmllint/wmlscope cleanup. 20100215 15:15:27< fendrin> esr: I think Ivanovic just wanted to know who feels responsible to remove that empty string. 20100215 15:16:45< fendrin> Espreon: My point is that they have been remade to fit a new style and that this work has been completed during the 1.7 cycle for all the units that are merfolk. 20100215 15:17:07< Espreon> Fine. 20100215 15:17:13< esr> fendrin: Er, I guess that would be me. 20100215 15:18:48< fendrin> Espreon: Fine means the text is fine like it is? 20100215 15:19:09< Espreon> Yes. 20100215 15:20:23< fendrin> Espreon: Thank you :-) 20100215 15:20:38< Espreon> You are welcome. 20100215 15:21:54< Espreon> Actually, I'd change the "out of our Art..." to something else. Probably "from our Art" would be suitable. 20100215 15:24:14< fendrin> Ivanovic: Commited it, our bots have left us... 20100215 15:26:17-!- rosso_ [~rosso@dslb-088-070-255-123.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 15:26:17< Espreon> CIA is not returning for some reason... even though it has returned to #wesnoth-umc-dev 20100215 15:28:44-!- k23z__ [~k23z__@188.27.126.177] has quit [Read error: Connection reset by peer] 20100215 15:28:51-!- rosso [~rosso@dslb-088-070-084-095.pools.arcor-ip.net] has quit [Ping timeout: 276 seconds] 20100215 15:35:36< fendrin> hi Ken_Oh 20100215 16:14:10< Espreon> Oh CIA, when will you come back? 20100215 16:17:42< Ivanovic> Espreon: the status in the cia interface is "Waiting for bots to connect..." 20100215 16:17:55< Espreon> LOL, really? 20100215 16:18:05< Ivanovic> yes, really 20100215 16:18:11< Espreon> Why does CIA love #wesnoth-umc-dev and not #wesnoth-dev? 20100215 16:21:17-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100215 16:21:38-!- rosso [~rosso@dslb-088-070-237-124.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 16:23:14-!- rosso_ [~rosso@dslb-088-070-255-123.pools.arcor-ip.net] has quit [Ping timeout: 248 seconds] 20100215 16:33:07-!- dtiger [~dtiger@dynamic-vpdn-93-125-17-154.telecom.by] has joined #wesnoth-dev 20100215 16:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 69 bugs, 247 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100215 16:45:47-!- rosso_ [~rosso@dslb-088-070-228-229.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 16:47:47-!- rosso [~rosso@dslb-088-070-237-124.pools.arcor-ip.net] has quit [Ping timeout: 240 seconds] 20100215 16:53:39-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100215 16:58:37-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth-dev 20100215 16:58:37-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100215 16:58:37-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100215 17:01:12-!- rosso [~rosso@dslb-088-070-247-111.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 17:01:57-!- rosso_ [~rosso@dslb-088-070-228-229.pools.arcor-ip.net] has quit [Ping timeout: 260 seconds] 20100215 17:04:32-!- dtiger [~dtiger@dynamic-vpdn-93-125-17-154.telecom.by] has quit [Remote host closed the connection] 20100215 17:05:25-!- dtiger [~dtiger@dynamic-vpdn-93-125-17-154.telecom.by] has joined #wesnoth-dev 20100215 17:08:21< Ivanovic> just talked to the dev behind the cia bot: looks like some are back up again and many others not 20100215 17:08:37< Ivanovic> about half the bots are working again, but someone at freenode really broke things for the bots... 20100215 17:35:16-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Excess Flood] 20100215 17:42:35-!- rosso_ [~rosso@dslb-088-070-230-075.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 17:43:29-!- rosso [~rosso@dslb-088-070-247-111.pools.arcor-ip.net] has quit [Ping timeout: 260 seconds] 20100215 17:48:31-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100215 18:07:14-!- rosso [~rosso@dslb-088-070-231-189.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 18:08:06< Ivanovic> boucman, ilor, mordante: i assigned some bug reports to you, please check if they really are for you, if they are not, reassign to who you think might be the correct one 20100215 18:08:56-!- rosso_ [~rosso@dslb-088-070-230-075.pools.arcor-ip.net] has quit [Ping timeout: 245 seconds] 20100215 18:10:27-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100215 18:11:27< ilor> mordante: I lefto the lobby running for a while and this is what it looked like when I git back: http://img180.imageshack.us/img180/6990/lobbywtf.png 20100215 18:12:04< ilor> one large scrollbar, no scrollbars on the gamelist or chat window. forcing an invalidate (playerlist sort buttons do that) didn't fix it. 20100215 18:12:29< ilor> also note the two empty games, when mouseovered the contents appeareds 20100215 18:12:54-!- rosso_ [~rosso@dslb-088-070-240-177.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 18:13:54< ilor> mordante: and after a furthr while it died in widgets/grid.cpp:519 20100215 18:15:16-!- rosso [~rosso@dslb-088-070-231-189.pools.arcor-ip.net] has quit [Ping timeout: 252 seconds] 20100215 18:26:03-!- rosso [~rosso@dslb-088-070-076-250.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 18:26:38-!- rosso_ [~rosso@dslb-088-070-240-177.pools.arcor-ip.net] has quit [Ping timeout: 252 seconds] 20100215 18:33:44< fendrin> zookeeper: Is there a solution for binding a player to a side? 20100215 18:34:09< fendrin> I have no idea how it is done at the moment. 20100215 18:36:53< zookeeper> fendrin, i have no idea 20100215 18:39:13-!- meric [~Eric@203-214-145-35.perm.iinet.net.au] has quit [Quit: meric] 20100215 18:53:37-!- rosso_ [~rosso@dslb-088-070-093-187.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 18:55:27-!- rosso [~rosso@dslb-088-070-076-250.pools.arcor-ip.net] has quit [Ping timeout: 240 seconds] 20100215 19:00:41-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100215 19:08:04-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100215 19:08:11< Espreon> Yay... the fora are broken... 20100215 19:08:38< Espreon> Well, not anymore... 20100215 19:12:51-!- rosso [~rosso@dslb-088-070-244-231.pools.arcor-ip.net] has joined #wesnoth-dev 20100215 19:14:23-!- Salwan [~chatzilla@41.153.233.86] has joined #wesnoth-dev 20100215 19:14:48-!- rosso_ [~rosso@dslb-088-070-093-187.pools.arcor-ip.net] has quit [Ping timeout: 256 seconds] 20100215 19:15:01< Salwan> Hello Everyone 20100215 19:15:11< fendrin> wesbot: seen yogihh 20100215 19:15:11< wesbot> fendrin: The person with the nick YogiHH last spoke 20h 13m ago. 18h 14m ago person left: 20100215 19:15:29-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100215 19:15:29-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100215 19:15:29-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100215 19:18:28-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100215 19:24:35-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100215 19:33:59-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100215 19:40:01-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100215 19:56:13-!- CIA-88 [cia@208.69.182.149] has joined #wesnoth-dev 20100215 19:56:19< Sirp> general question: would more resources on the wesnoth server help? More RAM/CPU/etc? Are there any wish-list requests? 20100215 20:00:07-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100215 20:03:28< loonycyborg> Sirp: More RAM is always a good idea. 20100215 20:05:12-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Ping timeout: 252 seconds] 20100215 20:07:34< Ivanovic> the main question is: do we need it? 20100215 20:08:04< fendrin> Is anyone use stats.wesnoth.org? Did that gsoc project fail? 20100215 20:08:13< grzywacz> Sirp, is that a 64bit server? ;-) 20100215 20:08:36< grzywacz> Sirp, I recall some address space issue 20100215 20:09:14< Ivanovic> grzywacz: currently it seems to be running in 32bit 20100215 20:10:26< Ivanovic> okay, kill that: it is a case of: not sure 20100215 20:10:26-!- YogiHH [~YogiHH@d028128.adsl.hansenet.de] has joined #wesnoth-dev 20100215 20:10:40< loonycyborg> More RAM could prevent thrashing if there's too much programs running. 20100215 20:10:57< Ivanovic> it is clearly *not* multilib though 20100215 20:11:35-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100215 20:11:52< mordante> servus 20100215 20:11:53-!- YogiHH [~YogiHH@d028128.adsl.hansenet.de] has quit [Changing host] 20100215 20:11:53-!- YogiHH [~YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100215 20:11:57< YogiHH> hello 20100215 20:12:10< mordante> hi YogiHH 20100215 20:12:12< fendrin> YogiHH: Hello, glad to see you. 20100215 20:12:20< YogiHH> uh, oh ;) 20100215 20:13:28< fendrin> YogiHH: I am missing a feature to bind players to sides. 20100215 20:14:19< YogiHH> fendrin: aren't they bound by save_id's? 20100215 20:14:28< mordante> Ivanovic, ok think that bug is indeed for me 20100215 20:15:29< mordante> ilor, your screenshot looks "interesting" at the moment I'm rewriting the listbox hide code, seems indeed too buggy 20100215 20:15:36< fendrin> YogiHH: Yes they are. But that isn't enough to code everything. If a save id isn't used in a scenario between for example. 20100215 20:16:22< YogiHH> fendrin: persistence = yes should make it so the save_id is carried across scenarios, even if it doesn't appear 20100215 20:16:27< ilor> mordante: tree widget seems faster if still not ideal, probaly can wait 20100215 20:16:44< mordante> ilor, what do you mean with not ideal? 20100215 20:16:45< YogiHH> fendrin: errm, persistent=yes, probably 20100215 20:17:38< ilor> mordante: playerlist update does take a noticeable amount of time i debug mode, but I'm not sure if it can be helped really 20100215 20:17:59< ilor> well, slighty noticeable ;) 20100215 20:19:13-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100215 20:20:09< mordante> ok too bad or just noticeable? 20100215 20:20:24< mordante> esr, gui2 doesn't disable themes (yet) 20100215 20:21:11< mordante> AI0867, regarding the schema code you committed it that the first or second generation? 20100215 20:22:15-!- ShadowChild [~lukjadOO7@unaffiliated/lukjad007] has joined #wesnoth-dev 20100215 20:22:18< CIA-88> jhinrichs * r41234 /trunk/ (3 files in 2 dirs): Fix bug #14754 (host can start a game before the client has selected a leader). 20100215 20:23:01< mordante> ah cool YogiHH ^ 20100215 20:23:13< YogiHH> :) 20100215 20:23:18-!- Salwan [~chatzilla@41.153.233.86] has quit [Read error: Connection timed out] 20100215 20:23:46< fendrin> YogiHH: The problem is not the persistence, it's that there is no way to say okay, the player that was Kalenz until now will now play the side of Galtrid. 20100215 20:23:54-!- Vetinari [~lukjad007@unaffiliated/lukjad007] has quit [Ping timeout: 252 seconds] 20100215 20:24:30-!- lukjad86 [~lukjadOO7@unaffiliated/lukjad007] has quit [Ping timeout: 256 seconds] 20100215 20:24:32-!- Salwan [~chatzilla@41.153.233.86] has joined #wesnoth-dev 20100215 20:24:36< YogiHH> fendrin: Ah, i see where this is getting at. Hmmm 20100215 20:24:45-!- Vetinari [~lukjad007@unaffiliated/lukjad007] has joined #wesnoth-dev 20100215 20:25:05-!- ShadowChild is now known as lukjad86 20100215 20:25:32-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20100215 20:25:53< CIA-88> mordante * r41235 /trunk/changelog: Update changelog. 20100215 20:26:07< YogiHH> fendrin: For mp, my login is the save_id, correct? 20100215 20:26:55< YogiHH> fendrin: hmm, no, skip that :) 20100215 20:28:02< YogiHH> fendrin: How are sides-player relations recognized between scenarios atm? 20100215 20:29:00< fendrin> YogiHH: I don't realy know. If the save_id stays the same it works like expected. But if the save_id is not given I don't know what is done. Maybe it has never been specified. 20100215 20:29:52< YogiHH> fendrin: yes, i suspect that, too. So what do you suggest, having a "player" attribute for a side or something? 20100215 20:30:10-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100215 20:30:43< fendrin> YogiHH: Yes, a "player_ id". 20100215 20:31:01< YogiHH> fendrin: which takes the login of that player? 20100215 20:31:48< fendrin> YogiHH: No, that can't be guesed by the coder. 20100215 20:31:58-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Quit: Lahkun] 20100215 20:32:39< YogiHH> err, right, sorry, my brain is not into 'advanced mode' yet ;) 20100215 20:33:02< fendrin> YogiHH: The first scenario that is played assigns that player_id which is given by the campaign author to a client/gui. It can default to player_one for the person that is side1 in that first played (starting) scenario. 20100215 20:33:32< YogiHH> fendrin: so it is basically a number? 20100215 20:34:31< fendrin> YogiHH: Right, but I would prefer if the attribute would be of type string. 20100215 20:34:44< YogiHH> fendrin: why so? 20100215 20:36:52< fendrin> To give the coder the possibility to remember a role in it. something like player_id=traitor. It will be easier to remember that traitor is the side that is connected in the story that way like if it would be "5". 20100215 20:41:45-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100215 20:43:40< CIA-88> mordante * r41236 /trunk/src/multiplayer_connect.cpp: Fix some compiler warnings. 20100215 20:45:02< YogiHH> fendrin: i don't like that feature :P 20100215 20:46:23< fendrin> YogiHH: hmmm, Do you have a better idea that addresses the issue? 20100215 20:47:01< YogiHH> fendrin: If Kalenz and Galtrid are mp campaign characters, they should be played by different persons. Isn't it a little like making up a feature for something "unreal"? Or what was your thoughts for doing this? 20100215 20:49:20< Ivanovic> hui, cia is back 20100215 20:49:55< fendrin> YogiHH: It's for protagonist switches like in DM or LoW. LoW features an intermezzo in scenario3. The player is playing the role of Galtrid for some time until Kalenz arrives. 20100215 20:50:28< loonycyborg> Ivanovic: I wonder why it didn't show all commits that it missed. 20100215 20:51:55< loonycyborg> It previously was *flooding* this channel when recovering from outages.. 20100215 20:52:01< YogiHH> fendrin: Yes, i know, i have played LoW. Btw, what happens if you give Galtrid the save_id of Kalenz in the last scenario? Wouldn't that work? 20100215 20:52:17< YogiHH> loonycyborg: it learned to behave ;) 20100215 20:54:43-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100215 20:55:06< fendrin> YogiHH: The problem is that Galtrid returns later again and so needs an persistent side on it's own. 20100215 20:55:24< fendrin> hi Crab_ 20100215 20:55:30< Crab_> hi 20100215 20:55:57< YogiHH> hi Crab_ 20100215 20:56:04< Crab_> hi, YogiHH 20100215 20:57:20< YogiHH> fendrin: we have 'id' as an attribute, which is simply the side's id and save_id. I think carryover is managed by the (side) id, not the save_id? 20100215 20:57:23< mordante> Ivanovic, regarding the 1.8 release notes, when do you want to string freeze them? 20100215 20:58:11< fendrin> YogiHH: id is the leader's unit_id. 20100215 20:58:42< fendrin> YogiHH: So carryover is hopefully bound to the save_id, not the id of the leader. 20100215 20:58:48< boucman> btw, people... we should seriously start thinking of GSoC projects, 20100215 20:58:53< boucman> the deadline is in march... 20100215 20:59:27< Crab_> boucman: have you discussed this at fosdem ? 20100215 20:59:45< boucman> we had a couple of ideas, but nothing very complete... 20100215 21:01:15< mordante> we indeed should start on it boucman 20100215 21:01:57< boucman> i could make a SoC out of my alliance system... if nobody disagrees with it 20100215 21:02:08< boucman> but the silence on the ML is usually a good signe 20100215 21:02:11< boucman> sign 20100215 21:02:19< Crab_> :) 20100215 21:02:35< mordante> except that the complains come afterwards :-/ 20100215 21:02:55< mordante> but I think the alliances system is a good one 20100215 21:02:55< YogiHH> fendrin: so basically for carryover we need to store the player's side, together with his login and an additional id, i will call it "role_id" for the moment to prevent mixing of meanings. Then in the next scenario (or a subsequent one), a side is assigned to that role and with it the corresponding player. 20100215 21:03:05< boucman> mordante: that's allright afterward = too late = their fault :D 20100215 21:03:18< mordante> boucman, true 20100215 21:03:20< mordante> Crab_, what are your plans for the summer? 20100215 21:03:47< fendrin> YogiHH: Yes, in the next scenario there is an save_id bound to a side number and a player. 20100215 21:03:55< Crab_> mordante: Probably "work,work,work" :) don't forget that I'm not a student anymore :) 20100215 21:04:08< boucman> oh 20100215 21:04:08< mordante> Crab_, you're not? 20100215 21:04:09< boucman> so no SoC :( 20100215 21:04:16< Crab_> mordante: no, I graduated in 2009 :) 20100215 21:04:24< boucman> you could be a mentor :D 20100215 21:04:26< Crab_> boucman: no SoC as a student, yes. 20100215 21:04:34< mordante> Crab_, did I miss it or didn't you tell? 20100215 21:04:53< Crab_> mordante: I stated it explicitly in my application for GSoC 2009 :) 20100215 21:05:13< mordante> ah ok then I forgot ;-) 20100215 21:05:41< YogiHH> Crab_: That doesn't count, the applications are just for seeing if the students take on some work, we don't read them ;-D 20100215 21:05:53< Crab_> YogiHH: heh :) 20100215 21:05:54< mordante> we also still have the WML memory optimization idea 20100215 21:06:46< mordante> still think the WML scheme idea is also nice to do, but I know AI0867 is already working on that part 20100215 21:06:49< YogiHH> fendrin: so beside adding that attribute, we would have to modify the player-side-assignment as well 20100215 21:07:10< mordante> and of course we can do another AI project 20100215 21:07:33< fendrin> YogiHH: Well, the player-side-assignment is the whole point of doing it. 20100215 21:07:38< mordante> and maybe the sprite-sheets although I think that will be less than a summer of work 20100215 21:09:26-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100215 21:09:50< YogiHH> fendrin: I see that this would make for some interesting campaign designs. But you know what really makes me hesitate for doing it? That we got mp campaigns running pretty smoothly atm (at least way better than ever before) and i'd hate to potentially break that again so short before a new release :/ 20100215 21:11:04< Crab_> YogiHH: just ensure that the code behaves the same if those player ids are empty :) 20100215 21:12:23< YogiHH> Crab_: Ah, the optimism of youth ;) 20100215 21:12:27< fendrin> :-) 20100215 21:12:55< fendrin> Crab_: Are you busy right now? 20100215 21:13:08< YogiHH> lol 20100215 21:13:11< Crab_> fendrin: well, compiling :) 20100215 21:13:21< Crab_> fendrin: so I guess not so busy :) 20100215 21:13:33 * YogiHH knows what's coming next :) 20100215 21:13:46< fendrin> :-) 20100215 21:13:54< fendrin> Guess plealse. 20100215 21:14:35< YogiHH> Crab_, would you mind making this tiny little itsy bitsy feature for me? Please? 20100215 21:15:27< Salwan> So, yeah, I'm a student/developer and planning to participate in GSoC 2010, I like Battle for Wesnoth, is there an opening for me? or how does that work? 20100215 21:15:45< Salwan> btw, hello everyone, nice to meet you ;) 20100215 21:15:48< boucman> Salwan: you're a bit early :) 20100215 21:15:52< Crab_> YogiHH: I can try. as soon as I commit a prototype of my secret project, that is :) 20100215 21:15:57< YogiHH> hi Salwan :) 20100215 21:16:04< boucman> we must first apply (we will) and be accepted... 20100215 21:16:05< Soliton> YogiHH: easy coding task to extend the ready_for_start mechanic with a button? 20100215 21:16:09< fendrin> YogiHH: Right, that was my plan. I thought you could guess what little itsy bitsy feature is missing. 20100215 21:16:14< boucman> we must also find some project idea 20100215 21:16:39< boucman> my best advice for you is to try to become a mainline dev before that point 20100215 21:16:46< Salwan> I know I'm early, but it's better that way, espacially since I'm interested in staying involved after GSoC 20100215 21:16:51< YogiHH> Crab_: Ugh, secret projects o-o 20100215 21:17:05< Crab_> YogiHH: well, not-so-secret, but still... :) 20100215 21:17:08< boucman> that's not too hard... find an area of interest, look at the code, poke around 20100215 21:17:17< boucman> submit a couple of patches and that should get you in 20100215 21:17:32< boucman> once you're a dev you'll be in a very good position for GSoC 20100215 21:17:45< Soliton> Salwan: check bugs.wesnoth.org or the EasCodingTasks wiki page and write patches. 20100215 21:17:46< boucman> historically all our GSoC students were dev before GSoC 20100215 21:18:00< boucman> Salwan: a small word of warning, though 20100215 21:18:24< boucman> with 1.8 around the corner we are in very deep feature freeze, so you r patches will probably take more time than usual to get in 20100215 21:18:44< YogiHH> Soliton: I don't understand, what would that button do? 20100215 21:18:52< Salwan> aha, so no new major features in the horizon? 20100215 21:19:26< mordante> hi Salwan 20100215 21:19:29< boucman> Salwan: depends where you place the horizon :) 20100215 21:19:34< YogiHH> Salwan: We want to get 1.8 out before GSoC, so we are open to new stuff as soon as possible 20100215 21:19:43< Salwan> boucman: indeed :D 20100215 21:19:51< mordante> place the horizon post 1.8 and new features are allowed again 20100215 21:19:52< Crab_> and depends on how ofter you violate the feature freeze... *evil grin* 20100215 21:19:54< Soliton> YogiHH: set ready_for_start_... 20100215 21:20:12< mordante> and I guess the current plan is 1.8 somewhere next month 20100215 21:20:31< Salwan> hehe, yeah, I'll make sure to wreck havok :P 20100215 21:20:35< mordante> of course bug fixes can be done before 1.8 *hint* ;-) 20100215 21:20:54< YogiHH> Soliton: oh, that would free the server of 80% of its game lobby conversation at least, lol :) 20100215 21:21:15< YogiHH> Soliton: But yes, that's a good idea indeed 20100215 21:21:37< mordante> Salwan, do you have an idea what you want to do for the SoC? 20100215 21:22:13< Soliton> YogiHH: a short description and a link to your commit should be a good start IMO. 20100215 21:22:23< Salwan> Well, I'm planning to look at the network code, also the editor since I read somewhere it needs to be developed further 20100215 21:22:32< YogiHH> Soliton: yes 20100215 21:22:53< boucman> Salwan: our network code would need some freshening indeed 20100215 21:23:10< mordante> Salwan, do you have experience with boost asio? 20100215 21:23:15< boucman> rewriting it with boost-aio was the plan, but it never was started 20100215 21:23:20< Salwan> I have no problem implementing a big feature (or two), I have good experience in game dev, including some industry experience 20100215 21:23:43< Salwan> I tried something small in boost asio, I could take a deeper look 20100215 21:23:49< mordante> boucman, I started but don't have much time for it ;-) 20100215 21:24:08< boucman> oh, I didn't know that 20100215 21:24:17< Salwan> are you guys currently depending on SDL_net? 20100215 21:24:23< mordante> yes 20100215 21:25:01< Salwan> great, so that's one, reimplementing networking using ASIO and kicking SDL_net out of the picture 20100215 21:25:13< Salwan> how about the editor? any major changes required? 20100215 21:25:36< fendrin> boucman: another gsoc project that fixes what the stats.wesnoth.org gsoc project has left. 20100215 21:26:22< boucman> Salwan: the editor is quite stable at this point, it could be improved but there is no major need for that 20100215 21:26:46< Salwan> alright.. 20100215 21:26:46< mordante> ilor rewrote the editor two years ago for his SoC project and no big issues left 20100215 21:26:48< Salwan> GUI? 20100215 21:27:16< mordante> I'm busy rewriting the GUI but that's a long project 20100215 21:27:34-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100215 21:27:40-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100215 21:27:45< mordante> but some parts might be done during the SoC 20100215 21:28:06< Salwan> cool, I'll take a deeper look at it's code too 20100215 21:28:08< boucman> alliance system :P 20100215 21:28:16< DesertPanther> Salwan, sniff 20100215 21:28:31 * boucman go dig the FOSDEM mail on the ml 20100215 21:28:40< YogiHH> Crab_, fendrin: Seriously, i don't think adding that player-side-assignment to mp campaigns is a good idea atm. GSoC is right upfront and there is a reason we have a feature freeze. I'd vote for spending time on the remaining bugs instead. 20100215 21:28:48< mordante> Salwan, there are currently two gui systems, have a look at the one in the gui/ directory 20100215 21:29:17< mordante> Salwan, and this wiki page and the pages it links to http://wiki.wesnoth.org/GUIToolkit 20100215 21:29:31< Salwan> I'll do that 20100215 21:29:51< Crab_> YogiHH: ok, understood 20100215 21:30:45< Ivanovic> re 20100215 21:30:54< Ivanovic> mordante: i hope to freeze the announcement text "soon" 20100215 21:31:06< Salwan> question: do I need linux to develop? 20100215 21:31:14< Ivanovic> no, you don't need linux 20100215 21:31:17< mordante> Ivanovic, ok then I'll read it really soon (tm) ;-) 20100215 21:31:30< Crab_> Ivanovic: don't freeze the announcement text yet, please 20100215 21:31:31< YogiHH> Salwan: No, you need windows, i urgently need a fellow here ;) 20100215 21:31:32< Ivanovic> but certain things are, uhm, easier on linux (eg setting up the compile environment) 20100215 21:31:38< mordante> most developers use linux, but that's no requirement 20100215 21:31:40< Salwan> great, cause my usb modem doesn't work on linux 20100215 21:31:47< mordante> what platform do you use? 20100215 21:31:48< fendrin> YogiHH: That is realy a pity. It will require much hacky wml in LoW scenario3. Could all be so easy with it. 20100215 21:32:01< ilor> YogiHH: what about me? :< 20100215 21:32:12< Crab_> fendrin: I think that I can rewrite LoW to avoid hacks 20100215 21:32:22< YogiHH> ilor: I thought you are not on windows anymore? 20100215 21:32:23< Salwan> mainly Windows for development, sometimes I go to linux if the mood strikes, OpenSUSE 11 20100215 21:32:30< Ivanovic> Salwan: in general the best way to get started with development is to take a look at an area that interests you 20100215 21:32:43< fendrin> Crab_: What do you want to change and how? 20100215 21:32:46< ilor> YogiHH: still unable to fully switch 20100215 21:32:51< Ivanovic> in this area you should look for bugs to fix (best talk to us if those are a good start or not, some are really tricky!) 20100215 21:33:03< Crab_> fendrin: now we have greater control over 'what to recall' - we can make one or both players play their own sides but with galtrid's units. 20100215 21:33:04< Ivanovic> or some smaller feature you would like to see 20100215 21:33:24< Ivanovic> provide a patch for this at patches.wesnoth.org, wait for someone from us to review your patch and comment it 20100215 21:33:25< ilor> Salwan: keep in mind though that setting a build enviroment is hugely simpler on linux 20100215 21:33:32< mordante> Salwan, you already set up a working checkout of Wesnoth ? 20100215 21:33:37< Crab_> fendrin: e.g. we can avoid recalling old recalls/leaders, and just give players control over different units 20100215 21:33:40< Ivanovic> you most likely will have to do some smaller changes, once you made them, it will be commited 20100215 21:33:58< Crab_> fendrin: so, p1 always controls side1, p2 always controls side2, sort of. 20100215 21:34:15< Salwan> mordante: I'm still checking out the repo 20100215 21:34:19< Ivanovic> after two or three non trival patches (yes, rather small things qualify as "non trival", but not a plain sed command or the likes) you gain commit access 20100215 21:34:30< fendrin> Crab_: That can be done? No it can't. Sides are considered from the save_id. 20100215 21:35:07< Crab_> fendrin: so what ? p1 will have his own side_id, p2 will have his own side_id. 20100215 21:35:12< Ivanovic> loonycyborg: cia can't show all the commits it missed 20100215 21:35:25< Salwan> what I liked about wesnoth is evolutional design, sexy :) 20100215 21:35:26< Crab_> fendrin: we can just steal all recalls (leader included) into wml array. 20100215 21:35:36< Ivanovic> loonycyborg: before it was gna having problems with sending out the notifications, basically they reached cia later and in a huge bulk 20100215 21:35:43< Crab_> fendrin: and then give p1 and p2 new units and new leaders for the first few turns 20100215 21:35:56< Ivanovic> this time the server was completely down, so now way to receive the notifications 20100215 21:36:15< Ivanovic> (no, they don't work via a plain maillinglist thingie IIRC) 20100215 21:37:47< fendrin> Crab_: That is more or less how it is be done now. It's a great ugly hacky mess. Just think about the gold carryover. The gold defined in galtrid's site is in fact the gold that is added or maximized for Kalenz. 20100215 21:38:40< Ivanovic> boucman: we should not only look for project ideas but also for mentors 20100215 21:38:48< boucman> indeed 20100215 21:39:08< Ivanovic> mordante: since you like the idea of wml schemes and AI0867 already had a look at it, why not try to make AI0867 volunteer to mentor this? 20100215 21:39:10< Ivanovic> ^^ 20100215 21:40:39< Ivanovic> fendrin: yes, last year the stats project was (again) a failure, but the main reason for this is probably that we have noone really around who feels responsible for this part 20100215 21:41:05< Ivanovic> sure it is a cool thing to have, but unless the student really stays around it is unlikely to receive further maintanence 20100215 21:41:27< mordante> Ivanovic, better let AI0867 volunteer as student ;-) 20100215 21:41:29< Ivanovic> (yeah, currently i'd vote for removing the "submit stats" part from the game, at least until we have a new and well working implementation) 20100215 21:41:43< Ivanovic> mordante: but who should mentor him? 20100215 21:41:47< Ivanovic> ;) 20100215 21:42:16< mordante> somebody who's lazy 20100215 21:42:24< Ivanovic> Crab_: but it is great that you volunteer to mentor possible students who want to work on the ai! 20100215 21:42:27< Ivanovic> :) 20100215 21:42:39< mordante> but that's all of us ;-) 20100215 21:43:00< Ivanovic> yes, people who break the feature freeze gain the priviledge to become mentors and you broke it already... 20100215 21:43:10< Crab_> Ivanovic: and I will do so again today :) 20100215 21:43:27< Ivanovic> what, you want to mentor *several* students? 20100215 21:43:34< Ivanovic> this is really great 20100215 21:43:43< Ivanovic> boucman: one mentor more for the list, who is next? 20100215 21:44:15< Ivanovic> that is in general: who are the ones willing to mentor, having the time to do so and what are the respective areas? 20100215 21:44:17< mordante> Ivanovic, we'll never get enough students for all the feature freeze breakage I already did :-P 20100215 21:44:24< Salwan> I'll take a look at that stats problem and see what I can do, I have a good background in web development (if it does involve that) 20100215 21:44:34-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 272 seconds] 20100215 21:44:40< Ivanovic> mordante: but you did it to safe the german translation from not being at 100%, that is different... 20100215 21:44:42< Ivanovic> ;) 20100215 21:45:03< Crab_> Salwan: yes, stats is mostly 'web development + backend code to do batch processing and result aggregation on stats' 20100215 21:45:11< mordante> Salwan, the problem is more that it should work but we don't have anybody caring for it 20100215 21:45:28< Ivanovic> in theory the project was basically working (at least in parts) 20100215 21:45:44< Ivanovic> there is just noone really maintaining things and making sure that everything required does really run 20100215 21:45:45< YogiHH> Salwan: it will also require some SQL-familiarity 20100215 21:45:48< mordante> Ivanovic, true 20100215 21:45:59< Salwan> YogiHH: got that :) 20100215 21:46:03< Ivanovic> okay, lets start with the list of possible mentors: 20100215 21:46:09< Ivanovic> (in no particular order) 20100215 21:46:30< Ivanovic> boucman: possible for AI, animation, terrain and *no idea what else* 20100215 21:46:31 * mordante has a great plan to make sure the German translation gets higher again and it will be my greatest breakage thusfar :-) 20100215 21:46:38< Ivanovic> mordante: GUI stuff 20100215 21:46:48< mordante> Ivanovic, no more evil 20100215 21:46:55< Ivanovic> YogiHH: savegame, replay, some other stuff 20100215 21:47:20< boucman> Ivanovic: alliance system :) 20100215 21:47:22< mordante> Ivanovic, if that's for the mentoring, I'm available 20100215 21:47:31< Ivanovic> mordante: yes, it is for mentoring 20100215 21:47:56< YogiHH> Ivanovic: To be honest, i am hesitating on mentoring. They cut me from webchat at work and i consider that a vital part of minimizing a projects risks 20100215 21:47:59< Ivanovic> maybe Crab_ volunteers as mentor for ai stuff, since he has the knowledge in the area and has shown that he is able to teach others how to tackle this stuff (cf some forums post) 20100215 21:48:08< Ivanovic> YogiHH: hmm, okay 20100215 21:48:21< mordante> YogiHH, :-( 20100215 21:48:27< Ivanovic> IIRC Sirp already stated that he probably does not have the time to mentor this year 20100215 21:48:52< Ivanovic> hmm, we *really* are running low on possible mentors... 20100215 21:49:15< Ivanovic> deekay: what about you? student or mentor or nothing? 20100215 21:49:26< Ivanovic> ilor: you said you were too busy to be student, what about mentoring? 20100215 21:49:40< Ivanovic> fendrin: what about you as mentor? 20100215 21:49:58< Ivanovic> fendrin: maybe as possible project some wesnoth unit tests or the likes? 20100215 21:50:26< deekay> Ivanovic: Well, Sirp proposed something with OpenGL, but since I did not consider participating this year for wesnoth, I'll have to think about it more 20100215 21:50:32< fendrin> Ivanovic: Yes, depends on the theme. WML unit tests would be a fine theme for me as an mentor. 20100215 21:50:35< deekay> I'll know answer around march prolly 20100215 21:50:36< ilor> Ivanovic: I guess I could be a backup mentor but not sure how time consuming this uni gig will be (it will continue throughout summer holidays...) 20100215 21:51:05< teaser> random remark 1: if someone is going to work on stats.w.o maybe the same person could work on replays.w.o and also pull stats from replay (to have mp stats as well)? 20100215 21:51:29< Ivanovic> teaser: i am not so sure if we should take a project for stats.w.o at all 20100215 21:51:38< teaser> rr2: boucman, I took the liberty of pasting your alliance prop on the forums, hope you don't mind 20100215 21:51:39< Ivanovic> the problem is that we had it in the last two years 20100215 21:51:57< Ivanovic> the first year it was a complete failure, last year it was some basically working result, but nothing is left running... 20100215 21:52:00< teaser> I know, just said that if anyone is doing they should also be forced to work on the replay archive ;) 20100215 21:52:16< boucman> teaser: what forum ? that's a bit too flamy for general discussion, i would rather have it mature a bit on the dev ml 20100215 21:52:37< teaser> well, I'm not a dev, and I had something to say about it ;) 20100215 21:52:41< teaser> ideas 20100215 21:52:49< boucman> k 20100215 21:52:55< mordante> teaser, I think we first need somebody to care enough about the stats 20100215 21:53:00< Ivanovic> ehm, others can post to wesnoth-dev ml, too 20100215 21:53:04 * teaser must stop with the smilies 20100215 21:53:13< Ivanovic> that is: just subscribe there and then you can easily mail it 20100215 21:53:35< teaser> Ivanovic: aha, nice I didn't know I just assumed it was a closed list for accepted members of the wesnoth-project at gna 20100215 21:53:46< Ivanovic> no, everyone can post to it 20100215 21:54:05< Ivanovic> basically it is meant for some more "concept and announcement" like stuff 20100215 21:54:07< mordante> we just don't use it that much 20100215 21:54:25< teaser> boucman, should I repost my thoughts to ml or will you read them on the forums? 20100215 21:54:26< Ivanovic> as in "huge decissions" should go over the list after some short talk about things 20100215 21:54:45-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100215 21:54:46< Ivanovic> there everyone else (especially those not particitating in the irc discussion) can easily reply 20100215 21:54:51< mordante> teaser, on the dev-ml please, I don't follow the forum too closely 20100215 21:54:54< boucman> teaser: url plz 20100215 21:55:17< teaser> http://www.wesnoth.org/forum/viewtopic.php?f=12&t=28912&sid=8888cece8b62079cfd0cdaba189de8d8 20100215 21:56:37< Salwan> I spotted "animation, terrain" and "OpenGL" up there, what are your plans regarding those? 20100215 21:56:57< Ivanovic> world domination of course! 20100215 21:57:01< Ivanovic> what else could our plans be? 20100215 21:57:48< Ivanovic> in general this stuff was posted on the ML: https://mail.gna.org/public/wesnoth-dev/2010-02/msg00003.html 20100215 21:58:13< Ivanovic> not everything is probably in the follow up links, so you should go to the "by date" list to get an overview of all the stuff posted on the ML this month 20100215 22:01:00< Ivanovic> as you will see in this mail there are some huge plans for the time right after the 1.8 series is out 20100215 22:01:30-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 252 seconds] 20100215 22:02:09< CIA-88> ivanovic * r41237 /trunk/ (changelog po/wesnoth-dm/cs.po): updated Czech translation 20100215 22:02:29< CIA-88> mordante * r41238 /website/start/1.8/template.html: Minor release notes fixes. 20100215 22:04:28< mordante> This sentence feels very awkward "The operating system's GUI can be told to notify the player that it's his turn to play." the "The operating system's GUI" part, am I the only one? 20100215 22:05:07< mordante> was the MP campaign part really done during the SoC? (And I don't mean the breaking) 20100215 22:05:20< boucman> mordante: agreed 20100215 22:05:41< Ivanovic> maybe go for something like "Available notification systems that are provided by the operating system can now be used by Wesnoth." 20100215 22:05:42< boucman> "Wesnoth can used the Operating System's standard notifications to..." 20100215 22:06:20< Ivanovic> mordante: and yes, part of the changes from euschn was streamlining things in a way to make save behave more sane no matter if single or multiplayer 20100215 22:06:38< Ivanovic> so it was part of SoC 20100215 22:06:55< CIA-88> crab * r41239 /trunk/ (6 files in 4 dirs): Allow to write AIs ([stage] components) in Lua. Special thanks to silene for helping with this. Patch #1432 20100215 22:07:21< YogiHH> mordante: lots of prework as well as an important WML extension for mp campaigns was done at GSoC 20100215 22:07:33< Ivanovic> Crab_: don't forget to mention in the release notes (1.8 notes) that the ai can even be scripted using lua 20100215 22:07:35< Ivanovic> ;) 20100215 22:07:49-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 265 seconds] 20100215 22:08:10< Crab_> Ivanovic: yes, that' why I've said "don't freeze the announcement text yet, please" :) 20100215 22:09:40< mordante> YogiHH, Ivanovic ok wasn't sure whether his work also fixed issues in this area 20100215 22:10:09-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100215 22:10:14< Salwan> Ivanovic: big ideas there, I did wrestle with OpenGL portability recently while contributing to ClanLib, it can't be done cleanly, may be the only choice is to have a fall back renderer, but that is a project on it's own. 20100215 22:11:35< boucman> Salwan: I heard that once already... 20100215 22:11:36< loonycyborg> Salwan: What do you mean as 'OpenGL portability'? 20100215 22:11:59< Salwan> loonycyborg: I meant it's implementations of course 20100215 22:12:20-!- dtiger [~dtiger@dynamic-vpdn-93-125-17-154.telecom.by] has quit [Remote host closed the connection] 20100215 22:12:29< Salwan> specifically linux drivers, that XFree86 thing for example 20100215 22:13:18< loonycyborg> The situation have been found to be improved. 20100215 22:14:21< Ivanovic> Salwan: out basic test results (if you read the other mails regarding this stuff, too) were that opengl under linux is fine, at least regarding what we most likely do require 20100215 22:14:44< Ivanovic> speed of frogatto was basically fine on all platforms we tested 20100215 22:15:14< Salwan> hmm, did you face a problem when going full screen? 20100215 22:15:16< loonycyborg> But frogatto doesn't seem to render as much stuff as wesnoth :P 20100215 22:15:36< loonycyborg> Salwan: SDL handles fullscreen more or less well. 20100215 22:16:00< CIA-88> crab * r41240 /website/start/1.8/template.html: added not about writing AIs in lua 20100215 22:17:26< mordante> I'm off night 20100215 22:17:42< Salwan> I'm definitely going ahead of myself here, I'll get back to this after "consuming" the code :) 20100215 22:17:49-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100215 22:17:52< boucman> Salwan: hehe 20100215 22:18:11-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has quit [Quit: Leaving.] 20100215 22:21:01< Salwan> I got a friend of mine who is interested in contributing, but he doesn't like programming, he wants to translate Wesnoth to Arabic, he is here, but he is shy or something :D 20100215 22:21:07< Salwan> go ahead DesertPanther 20100215 22:21:20< DesertPanther> hello there guys :) 20100215 22:21:27< DesertPanther> I do like programming 20100215 22:21:34< YogiHH> hi DesertPanther :) 20100215 22:21:44< DesertPanther> but I am not so profissional in it 20100215 22:21:50< DesertPanther> YogiHH, hello 20100215 22:22:01< boucman> DesertPanther: most of us wern't when we started 20100215 22:22:29< DesertPanther> I understand, but I am still kinda a clueless noob :D 20100215 22:22:33< Salwan> everyone gotta start somewhere :) 20100215 22:24:25< Salwan> so yeah, I noticed there is currently an Arabic maintainer, but no real progress has been achieved 20100215 22:24:29< DesertPanther> Salwan, indeed 20100215 22:24:50< loonycyborg> DesertPanther: Wesnoth should be able to display arabic script properly once an upgrade to text rendering code is finished :P 20100215 22:25:01< Salwan> what's the state of Right-to-Left text in Wesnoth? 20100215 22:25:11< Salwan> (that's the major hurdle) 20100215 22:25:20< DesertPanther> Salwan, who is the maintainer? 20100215 22:25:32< loonycyborg> Salwan: It should work. 20100215 22:25:35< boucman> it's supposed to work but I don't use any RtL language so no idea how good it works 20100215 22:26:37< loonycyborg> At least Hebrew and Arabic text in Language dialog seems to be fine. 20100215 22:26:48-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100215 22:27:37< Salwan> DesertPanther: http://wiki.wesnoth.org/WesnothTranslations 20100215 22:28:16< DesertPanther> okay 20100215 22:29:47< Ivanovic> try to contact the arabic translator 20100215 22:29:59< Ivanovic> if he does not react in a reasonable time, just start yourself 20100215 22:30:26< Ivanovic> have a look at http://wiki.wesnoth.org/WesnothTranslationsHowTo to get an idea how to translate stuff 20100215 22:30:48< Ivanovic> that is: if the maintainer does not react if become the "translation maintainer" 20100215 22:31:37< Ivanovic> ingame you will notice that there are parts that work nicely with rtl support and others that, uhm, don't 20100215 22:31:53< DesertPanther> I will have a look 20100215 22:32:08< Ivanovic> stuff that is supposed to work is the lang selection dialog as well as the intro screens and "spoken dialogs" ingame 20100215 22:35:00< DesertPanther> and the stuff that is not supposed to work? 20100215 22:35:31< Ivanovic> if you have fribidi support compiled in: it won't look well, but things should somehow work 20100215 22:35:44< Ivanovic> that is eg the right pane ingame will look strange (letters not connected) 20100215 22:35:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100215 22:35:51< Ivanovic> the same probably regarding the ingame help 20100215 22:36:14< Ivanovic> if you don't have fribidi support at all: you will see it soon enough... 20100215 22:36:16< Ivanovic> ;) 20100215 22:36:41< loonycyborg> DesertPanther: All widgets that are converted to GUI2 will work no matter whether there's fribidi support. 20100215 22:37:17-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100215 22:37:28< loonycyborg> Text in GUI1 widgets won't be connected no matter whether there's fribidi support. 20100215 22:39:50< fendrin> YogiHH: The color persistence thing isn't working for me. 20100215 22:40:36< YogiHH> fendrin: I tried it with the second scenario of LoW, that worked for me 20100215 22:42:06< Salwan> Thank you all for welcoming me and introducing me to the project. looking forward to contribute my first patch... now it's time to idle on this channel and try to finish Battle for Wesnoth, have fun everyone :) 20100215 22:42:29 * DesertPanther too 20100215 22:42:31< DesertPanther> :) 20100215 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 66 bugs, 247 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100215 22:46:44< CIA-88> esr * r41241 /trunk/data/ (7 files in 4 dirs): More macro argument type checking. No mismarches in mainline. 20100215 22:50:19< fendrin> YogiHH: Is there anything I need to change with LOW? I can't see it working. 20100215 22:51:41< boucman> night all 20100215 22:51:46-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100215 22:52:05< teaser> Crab_: what was the problem with mp-LoW (I saw the conversation but didn't follow the thought-process, although it seemed like something to take note of 20100215 22:53:01< teaser> more on mp-camps: is carry over gold still given for all villages for all sides so that it in reality multiplies by number of sides 20100215 22:54:01< Crab_> teaser: afaik, the problem is: imagine that players A,B,C are playing scenario 1. then go to scenario 2. it is sometimes needed to move them around to other sides, regardless of save_id and other stuff, for story reasons. 20100215 22:55:13< teaser> I can only see the reason to get another turn order 20100215 22:55:22< teaser> what are there more? 20100215 22:55:49< Crab_> when the players need to play other story 'sides' for a while 20100215 22:56:03< Crab_> and save_id is attached to recall lists 20100215 22:56:04< YogiHH> fendrin: I don't think so. However, you will need to start a fresh game, an older save won't do. 20100215 22:57:15< Crab_> teaser: about 'is carry over gold still given for all villages for all sides so that it in reality multiplies by number of sides' - yes, see playsingle_controller.cpp:890 20100215 22:57:43< teaser> ok, but I mean you can create lots of sides and store recall lists in other places too, what information is it that gets mixed up? Or is it just that it would be nice to not have to use those trix? 20100215 22:58:24< Crab_> teaser: well, the 'cleanest' solution is to separate the notion of 'player' and 'side' 20100215 22:59:00< Crab_> teaser: e.g. 'let the player 2 control sides 3 and 5 in that scenario for the first 10 turns, then switch to sides 2 and 6' 20100215 22:59:20< Crab_> then we don't have to move units/recall lists around 20100215 22:59:29-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100215 22:59:54-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100215 23:00:08< teaser> ok, then I think I understand the problem, thanks for explaining 20100215 23:01:54< YogiHH> night everyone 20100215 23:02:04-!- YogiHH [~YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100215 23:07:17-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100215 23:07:47-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100215 23:20:05< CIA-88> fendrin * r41242 /trunk/data/campaigns/Legend_of_Wesmere/ (7 files in 2 dirs): LoW: Fixed scenario3 for multiplayer and corrected the mask applying to the croped maps. 20100215 23:21:00-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100215 23:21:24< fendrin> anyone around that would like to playtest low mp with me? 20100215 23:21:31< fendrin> s/that/who 20100215 23:21:40< Crab_> fendrin: I can 20100215 23:21:46< fendrin> Crab_: cool 20100215 23:21:54< fendrin> Crab_: On the trunk server? 20100215 23:22:03< Crab_> ok. r41229 is enough for that ? 20100215 23:23:00< fendrin> Crab_: I don't know. 20100215 23:23:09< Crab_> well,we can try 20100215 23:25:03< fendrin> Crab_: Do you get that player_id discarded message? There is already a player_id somewhere. 20100215 23:25:19< Crab_> 20100216 00:24:27 warning unit: Unknown attribute 'faction_from_recruit' discarded. 20100216 00:24:27 warning unit: Unknown attribute 'player_id' discarded. 20100215 23:25:51< fendrin> Crab_: The faction_from_recruit should be valid if you believe the wiki. 20100215 23:28:16< Crab_> fendrin: btw, what do you think about placing extra keeps in MP low ? for additional tactical flexibility 20100215 23:28:36< Crab_> e.g. at (22,27) in LoW1 20100215 23:29:06< teaser> is it not so that the unit described in the side tag inherits all side-info and since faction_from_recruit, etc are not valid in [unit] it gets discarded? 20100215 23:30:02< fendrin> teaser: sounds plausible 20100215 23:31:21< Crab_> teaser: yes. but the warning message means that that attribute (valid in side but not valid in unit) has reached the construction of unit. and this is not good, since there are checks in src/gamestatus.cpp:9090 to remove such attributes before plasing units. 20100215 23:31:38< fendrin> Crab_: Yes, I thought about it. It wasn't just not so important. 20100215 23:31:52< Crab_> teaser: so, that means that there are some attributes that should be added to that list 20100215 23:32:11< teaser> aha, ok, just checking... 20100215 23:33:25< fendrin> teaser: Do you have an idea about the ignored player_id as well? 20100215 23:33:44< Crab_> fendrin: that's the same one, imo 20100215 23:33:58< teaser> well, I imagine it is the same, no? 20100215 23:34:16< Crab_> fendrin: see silene's lists in team_builder::place_units 20100215 23:34:18< fendrin> But I thought there was no such player_id stuff. 20100215 23:34:19< teaser> player_id is a side-key not a unit/unit_type-key 20100215 23:34:54< Crab_> fendrin: player_id is a recently added key. 20100215 23:35:06< Crab_> fendrin: it's mainly for MP join dialog. 20100215 23:35:20< fendrin> Crab_: Ah, maybe it is what I demanded from yogiHH? 20100215 23:35:24< Crab_> fendrin: previously, id was used there which messed up persistence in MP campaigns 20100215 23:36:07< teaser> so when the unit that got its description in the side tag (when will we get rid of that anyway?) is transformed to a real unit, side-keys get stripped, apparently not all are though 20100215 23:36:23< Crab_> teaser: yes, you're right 20100215 23:41:26-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Ping timeout: 245 seconds] 20100215 23:42:15-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100215 23:48:11< fendrin> Crab_: What is the player_id used for? 20100215 23:48:30< Crab_> it is used in mp connect dialog only 20100215 23:49:26< fendrin> Crab_: But part of [side]? 20100215 23:49:49-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20100215 23:51:43-!- Noyga [~noyga@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20100215 23:53:44< Crab_> yes 20100215 23:53:52< Crab_> it winds up in side 20100215 23:54:42< fendrin> Crab_: But it will be ignored when set in scenario file? 20100215 23:54:50< Crab_> yes, it will be 20100215 23:55:15< fendrin> Crab_: So that is all that needs to change to make the thing work? 20100215 23:57:28< Crab_> well, I need to take a look at it to say for sure 20100215 23:57:37< Crab_> I think that more work will be needed --- Log closed Tue Feb 16 00:00:29 2010