--- Log opened Tue Feb 16 00:00:30 2010 20100216 00:04:53-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20100216 00:10:15-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100216 00:18:51< Crab_> fendrin: so, there're more bugs that we need to fix.. 20100216 00:18:56< Crab_> fendrin: night 20100216 00:19:18< fendrin> Crab_: Good night :-) 20100216 00:19:23-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100216 00:21:10< Ivanovic> teaser: you should subscribe to the ml or you most likely will not get any replies unless you read the archives 20100216 00:22:07< Ivanovic> ah, okay, you subscribed after sending 20100216 00:22:10< Ivanovic> allowed your mail now 20100216 00:26:58-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 248 seconds] 20100216 00:32:50-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100216 00:39:56-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100216 00:59:04 * fendrin needs another player to fill a bug report. 20100216 01:00:15-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 20100216 01:01:07< fendrin> Ivanovic: Please join me for a very short test on the mp server. 20100216 01:02:12< fendrin> Espreon: ? 20100216 01:02:37< Espreon> fendrin: Uh, lemme recompile Wesnoth first. 20100216 01:02:48< fendrin> Espreon: Thank you. 20100216 01:02:55< Espreon> You are welcome. 20100216 01:04:33< Espreon> fendrin: Hopefully, this will not take too long... 20100216 01:12:08< Espreon> I hate the fact that the AI and GUI stuff has to be recompiled all of the time. 20100216 01:15:41-!- Khalid_ [~Khalid@41.234.234.198] has joined #wesnoth-dev 20100216 01:17:41-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Ping timeout: 245 seconds] 20100216 01:19:06-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 258 seconds] 20100216 01:21:22< Espreon> fendrin: I'm sorry that this is taking so long. 20100216 01:21:35< fendrin> Espreon: no problem 20100216 01:23:55-!- Alesis-Novik [~alesis@AAnnecy-158-1-82-50.w90-52.abo.wanadoo.fr] has joined #wesnoth-dev 20100216 01:34:38-!- meric [~Eric@124-168-136-164.dyn.iinet.net.au] has joined #wesnoth-dev 20100216 01:42:06-!- sebas_ [~beea464c@gateway/web/freenode/x-smmwpntdzcskrnhw] has joined #wesnoth-dev 20100216 01:46:36-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20100216 01:48:10-!- Alesis-Novik [~alesis@AAnnecy-158-1-82-50.w90-52.abo.wanadoo.fr] has quit [Quit: Leaving] 20100216 01:51:43< fendrin> Espreon: still compiling? 20100216 01:51:50< Espreon> Yup... 20100216 01:52:03< Espreon> It appears to be almost done. 20100216 01:56:04-!- rosso_ [~rosso@dslb-088-070-078-110.pools.arcor-ip.net] has joined #wesnoth-dev 20100216 01:58:37-!- rosso [~rosso@dslb-088-070-244-231.pools.arcor-ip.net] has quit [Ping timeout: 264 seconds] 20100216 02:00:09< Espreon> fendrin: Done. 20100216 02:00:34< fendrin> Espreon: oKay, please join the turnk server 20100216 02:01:01-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Ping timeout: 245 seconds] 20100216 02:01:05< Espreon> Tch, I wish that I had a septcore processor. 20100216 02:02:55< fendrin> Espreon: you can't join, right? 20100216 02:03:01< Espreon> Yeah. 20100216 02:03:12< fendrin> Espreon: That is a new bug. 20100216 02:03:31< Espreon> Yayz... 20100216 02:04:15< fendrin> Espreon: Do you have any usable output to include in the bug report? 20100216 02:04:50< Espreon> Nope. 20100216 02:05:37< fendrin> Espreon: Please try once more. 20100216 02:06:32< Espreon> OK, now let me join. 20100216 02:06:55< Espreon> *not it let me 20100216 02:06:57< Espreon> *now 20100216 02:06:59< Espreon> AAAAAH! 20100216 02:07:00< fendrin> Espreon: Now that is working but I can't click on "I'm Ready". 20100216 02:07:11< fendrin> So no chance to start the game. 20100216 02:07:13< Espreon> Wow, this is just great. 20100216 02:07:26< Espreon> Also, still no useful output. 20100216 02:08:28< fendrin> Espreon: Okay, I am going to fill bug reports for every single issue. Thank you very much for the help. 20100216 02:08:36< Espreon> You are welcome. 20100216 02:10:21-!- meric [~Eric@124-168-136-164.dyn.iinet.net.au] has quit [Read error: Network is unreachable] 20100216 02:10:42-!- meric [~Eric@124-171-40-157.dyn.iinet.net.au] has joined #wesnoth-dev 20100216 02:12:20-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20100216 02:14:29-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 260 seconds] 20100216 02:18:51-!- Ingmar [ingmar@exherbo/developer/ingmar] has quit [Ping timeout: 276 seconds] 20100216 02:27:05-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 260 seconds] 20100216 02:27:10-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Read error: Connection reset by peer] 20100216 02:32:28-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100216 02:41:29-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100216 02:42:09-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100216 02:43:13-!- Khalid_ [~Khalid@41.234.234.198] has quit [Quit: Leaving] 20100216 02:45:01< sebas_> hello i need help to compile bfw on a mac using xcode 20100216 02:45:17-!- isaac [~isaac@debian/developer/isaac] has quit [Ping timeout: 260 seconds] 20100216 02:46:55-!- isaac [~isaac@debian/developer/isaac] has joined #wesnoth-dev 20100216 02:54:19< CIA-88> fendrin * r41243 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg: LoW3: Commented debug code. 20100216 02:57:49-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100216 02:59:08-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100216 03:00:05-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100216 03:07:32-!- rosso [~rosso@dslb-088-070-078-080.pools.arcor-ip.net] has joined #wesnoth-dev 20100216 03:07:37-!- rosso_ [~rosso@dslb-088-070-078-110.pools.arcor-ip.net] has quit [Read error: Operation timed out] 20100216 03:12:03-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100216 03:12:54-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100216 03:13:37-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100216 03:24:02-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100216 03:24:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20100216 03:29:06-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100216 03:29:10-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100216 03:38:18-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100216 03:38:57-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100216 03:43:22-!- Jetrel [~Jetrel@wesnoth/artist/jetrel] has joined #wesnoth-dev 20100216 03:45:00< Jetrel> shadowmaster, et al: can you suggest for me a location to store non-weapon icons in core? We have several icons of things that clearly aren't weapons, but would be extremely useful for UMC stuff. 20100216 03:46:13 * Jetrel nudges esr with the same question. 20100216 03:46:41< Jetrel> these are attack-icon styled; I think it's very useful to have that sort of consistent style. 20100216 03:47:03< Jetrel> http://www.allacrost.org/staff/user/jetryl/Items/item-icons.png 20100216 03:47:19< Jetrel> Some of these kinda .. suck and need to be touched up a bit. 20100216 03:48:00< shadowmaster> I threw similar stuff in the icons/ imagedir in my add-on 20100216 03:48:19< shadowmaster> hm, but there's not a /data/core/images/icons dir... 20100216 03:48:38< Jetrel> Yeah, speaking of which 20100216 03:50:16< Jetrel> Gah, I don't have the heart for a reorganization of image directories. 20100216 03:50:23< shadowmaster> maybe they could go in a new /data/core/images/icons/ dir (taking care of not causing a filename clash with /images/icons/ files) 20100216 03:50:44< Jetrel> I think /data/core/images/icons/ will work 20100216 03:51:43< shadowmaster> I recall that allacrost also had some nice potion flask icons? 20100216 03:52:13< Jetrel> Yeah: http://www.allacrost.org/staff/user/jetryl/Items/potion-icons.png 20100216 03:53:41< Jetrel> Gee, it's kinda neat to look back on those and think about improvements. 20100216 03:53:45-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100216 03:54:18< Jetrel> Probably my biggest critiques: could use better glassware rendering/reflections on a few of them. 20100216 03:54:38< Jetrel> Could also use far better color-theory; right now they're kinda monocolored. 20100216 03:54:51< Jetrel> E.g. "this is a red potion, so all the liquid will be red". 20100216 03:54:55-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100216 03:55:31< Jetrel> I did a somewhat better job with these: http://www.allacrost.org/staff/user/jetryl/Items/TEMP-laila-items.png 20100216 04:01:37-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: good night] 20100216 04:02:11< esr> Jetrel: Thinking... 20100216 04:02:46< esr> These will be used in WML? 20100216 04:02:50< Jetrel> esr: figured I'd ping you, since this is precisely the department you'd have headaches in if I didn't plan. 20100216 04:03:14< Jetrel> esr: yeah, they'd be used by campaigns, UMC; anything that needs a midsize icon for something. 20100216 04:03:42< Jetrel> esr: the absolute ideal usage is menus; if someone has a shop in their campaign, or an inventory, these are *perfect*. 20100216 04:05:01< esr> Right. They should go under data/core/images, probably - in items or misc, I'd say. 20100216 04:05:54< Jetrel> esr: uhm, this is a new category, like attack icons. We're looking at upwards of 50-100 images, and I'm going to see it with almost 10-20 to start out with. 20100216 04:06:14< Jetrel> I think we need an entirely new subfolder in images, is what I'm suggesting. 20100216 04:06:33< Jetrel> s/see/seed 20100216 04:07:08< esr> I'd be OK with that. 20100216 04:07:44< Jetrel> Mkay. 20100216 04:09:45< esr> Jetrel: Since you're here, I want to go over a list of unused images uin mainline with you. Might be some are unused by accident and should be wired in, and might be others should be removed. 20100216 04:10:01< Jetrel> Sure. 20100216 04:10:32< Jetrel> (one motive in my putting these in here is that allacrost's development... well: http://tctechcrunch.files.wordpress.com/2010/02/trainwreck.png ) 20100216 04:11:31< esr> Wait one, I need to get my local tree into a clean state. 20100216 04:12:18< CIA-88> esr * r41244 /trunk/data/ (core/terrain-graphics/compat.cfg tools/wesnoth/wmltools.py): More macro argument type checking. 20100216 04:12:25< Jetrel> esr: preliminary note; I know that images/icons/icons- abilities, number and resistances aren't used - I really think they should be used in some gui, but no one has done the effort to put them in. Since having them resolves that catch-22, I think they should be left there to entice someone to put them in the gui. 20100216 04:13:26< esr> Running report... 20100216 04:15:59< esr> Jetrel: Pastebin at http://pastebin.com/m6fa3beb8 20100216 04:16:08< Jetrel> k 20100216 04:16:25< esr> First question is: which of these ought to be wired into use but aren't? 20100216 04:16:38< esr> Second question is: What can we delete? 20100216 04:16:47< Jetrel> /images/attacks/* are provided for umc, do not delete. 20100216 04:16:50< esr> (This is pre-1.8 cleanup.) 20100216 04:17:30< Jetrel> images/halo/mage-halo*-big.png may be deprecated - those are oversized ones I used to use on the silver mage. Gonna test it. 20100216 04:18:24< Jetrel> zookeeper may have provided a decent animation and just used the same on on the L1 and L2. 20100216 04:18:26-!- Salwan [~chatzilla@41.153.233.86] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 20100216 04:19:59< Jetrel> esr: yep, rm images/halo/mage-halo*-big.png 20100216 04:20:10< esr> Those can go? 20100216 04:20:41< Jetrel> Yep, they're unused. They used to be an oversized variant for the silver mage, but they were a cheap resize, and we don't use them anymore. 20100216 04:21:22< esr> OK, removing. 20100216 04:21:29< Jetrel> ../../data/core/images/help/* I find it really surprising these are unused, but if the help images are indeed elsewhere, go ahead and delete these. 20100216 04:21:53< Jetrel> ../../data/core/images/items/* are provided for umc, do not delete. 20100216 04:22:26< esr> I'll re-check the hewlp images by hand just to be sure. 20100216 04:22:46< Jetrel> ../../data/core/images/lobby/* Pretty sure these are mordante's new lobby, I'm suspicious about the results of the script; unless these are a duplicate of the actually-in-use-ones elsewhere. 20100216 04:23:07< esr> I'll check that. 20100216 04:23:35< esr> It's possible those don't belong in data/core. The script only checks for WML uses. 20100216 04:24:00< Jetrel> Ah. 20100216 04:24:08-!- rosso_ [~rosso@dslb-088-070-071-002.pools.arcor-ip.net] has joined #wesnoth-dev 20100216 04:24:24< esr> If that's the case, I'll move them and patch the C++ references appropriately. 20100216 04:24:34< Jetrel> k. 20100216 04:24:42-!- sebas_ [~beea464c@gateway/web/freenode/x-smmwpntdzcskrnhw] has quit [Quit: Page closed] 20100216 04:24:50< Jetrel> misc/laurel.png is intended for completed campaigns; it'd surround the unit sprite in the campaign window. If that needs to get moved, move it. 20100216 04:25:36-!- rosso [~rosso@dslb-088-070-078-080.pools.arcor-ip.net] has quit [Ping timeout: 245 seconds] 20100216 04:26:08< esr> Right. I think some of our devs are confused about where images used by the C++ core are supposed to live. It's not under data/core. 20100216 04:26:17< Jetrel> misc/logo.png .... it's our big logo with lettering. If there's another copy somewhere else, delete it, otherwise if this is indeed the one being used, choose an appropriate place for it - I'm getting the impression here that you intend core/* to be only for WML-referenced images? 20100216 04:26:30< esr> Exactly. 20100216 04:26:54< esr> That rule makes automated sanity checking easier. 20100216 04:26:59< Jetrel> Okay, I'll keep that in mind in the future. 20100216 04:27:11< esr> Thanks. 20100216 04:27:35< Jetrel> misc/ qmark, red-x, and reloaded are good images, let's not delete them. They seem new to me, I guess something is using them? 20100216 04:28:14< Jetrel> they might be new icons for the lobby. 20100216 04:28:24< Jetrel> misc/vision* seems like another new lobby thing. 20100216 04:29:15< esr> I'll have to write another check against the C++ part of the tree. 20100216 04:29:49< Jetrel> esr: probably also want to chat with mordante about moving those and not putting stuff there in the future. 20100216 04:29:58< esr> Yes. 20100216 04:30:14< Jetrel> portraits/* anything unused/old will get culled by thespaceinvader. He's kinda in charge of curating those. 20100216 04:30:45< Jetrel> projectiles/chakram and gaze are for umc, do not delete. 20100216 04:30:47-!- Ivanovic_ [~ivanovic@dtmd-4db2bad3.pool.mediaWays.net] has joined #wesnoth-dev 20100216 04:32:15< Jetrel> scenery/* are all used and are for UMC, do not delete. I find especially the windmill one surprising because I'm sure I see that every time I play MP. 20100216 04:32:53< Jetrel> images/story/* are kitty's generic story landscapes, obviously do not delete. Again, surprised these are in here, I expect a bunch of stuff uses them. 20100216 04:34:03-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100216 04:35:18< Jetrel> themes/*-t.png are transparent versions of other images in that same directory. I guess we can delete them, because it's trivial to derive them from the versions matted on black. That said, I'm wondering why on earth the "matted on black" versions are the standard instead of the transparent ones? 20100216 04:36:09< Jetrel> I will try and personally audit all the images you just named under ../../data/core/images/units/* 20100216 04:36:38< Jetrel> esr: I take this as license to delete those if any of them are unusued - and that I should do so tonight if at all possible? 20100216 04:37:13< esr> Yes. It's not super-urgent but I wan to get the cleanup done before 1.8. 20100216 04:37:56< Jetrel> of them, images/units/monsters/wolf-great* is definitely intentional; they're riderless wolves I just added, but I can't add the WML for the actual unit till after the string freeze thaws. 20100216 04:38:05< CIA-88> esr * r41245 /trunk/data/core/images/halo/ (5 files): IDeleting unused images (checked with Jetryl). 20100216 04:38:15< esr> Ah. 20100216 04:39:11< Jetrel> thunderer line melees were replaced by longer, better animations - I'm gonna double check that these are indeed orphaned old frames. 20100216 04:39:16< Jetrel> same with the slayer attack. 20100216 04:39:37< Jetrel> trolls/* are all old deprecated images that're ready for deletion. 20100216 04:39:44< Jetrel> so I'll take care of this right now. :) 20100216 04:39:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100216 04:41:38< Jetrel> esr: it worries me that ../../data/core/images/units/trolls/whelp-die-5.png (and 6) didn't show up in your list whilst the rest of the alphanumeric sequence did. Any usage of those should be removed. 20100216 04:42:07< esr> Wait, I'll look for them. I can do that easily. 20100216 04:42:27< Jetrel> Please do, I am trying to grep for them but don't 100% trust my syntax. 20100216 04:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 69 bugs, 247 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100216 04:44:32< esr> Aha. 20100216 04:44:54< Jetrel> hm? 20100216 04:45:03< esr> Found the remnant uses, in HttT::The Lost General. I'll fix. 20100216 04:45:23< Jetrel> esr: goodie. Thanks. 20100216 04:46:27< Jetrel> esr: if they're scenery, just axe it. If someone has cooked up some inane troll-skeleton unit or some crap, .. I guess replace it with a human skeleton or walking corpse, whichever is closest for balance. 20100216 04:47:32< esr> They're used for dead bodies. There's a newer corpse graphic used in UtBS; I'll replace it with that. 20100216 04:47:43< Jetrel> okay. 20100216 04:48:03< Jetrel> esr: walking corpse variations for each race are already a horrible, insane, and awful content "black hole" - it's okay to grandfather them in, because we have the content for that, but we are NOT doing "skeleton variations for each race". 20100216 04:48:18< esr> Understood. 20100216 04:48:33< Jetrel> If anyone suggests that, they get to cut themselves, whilst I watch. :T 20100216 04:49:22< CIA-88> jetryl * r41246 /trunk/data/core/images/units/trolls/ (8 files): Removed some obsolete troll death frames. 20100216 04:52:38< esr> Checking my substitution... 20100216 04:55:08< CIA-88> jetryl * r41247 /trunk/data/core/images/units/ (11 files in 2 dirs): Removed some animation frames for old, bad animations. 20100216 04:55:18< Jetrel> esr: there, I've deleted everything unused in /data/core/images/units/* 20100216 04:55:54< esr> Good. I'm about to commit the fixup for those whelp-die references. 20100216 04:56:53< CIA-88> esr * r41248 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg: Change some corpse impages from deprtecated to up-to-date versions. 20100216 04:56:57< Jetrel> Thanks. 20100216 04:57:07 * Jetrel -> afk 20100216 05:13:03-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: quit()] 20100216 05:33:50-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100216 05:36:26-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100216 06:03:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100216 06:09:29-!- rosso [~rosso@dslb-088-070-092-232.pools.arcor-ip.net] has joined #wesnoth-dev 20100216 06:11:14-!- rosso_ [~rosso@dslb-088-070-071-002.pools.arcor-ip.net] has quit [Ping timeout: 272 seconds] 20100216 06:21:17-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100216 06:31:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100216 06:37:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100216 06:38:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100216 06:39:18-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100216 07:15:14-!- rosso_ [~rosso@dslb-088-070-051-246.pools.arcor-ip.net] has joined #wesnoth-dev 20100216 07:17:18-!- rosso [~rosso@dslb-088-070-092-232.pools.arcor-ip.net] has quit [Ping timeout: 256 seconds] 20100216 07:45:39-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100216 07:53:51< Jetrel> Ivanovic_: heads up; I've unsubscribed from the ML, because I'd rather view it online - the latter is much faster for me. There are no other negative implications to my doing that, I'm not leaving the project or anything, I just kinda hate mailing lists, and email in general. 20100216 08:04:48-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100216 08:24:41-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100216 08:24:41-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100216 08:24:41-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100216 08:25:31-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100216 08:26:28-!- Ingmar [ingmar@exherbo/developer/ingmar] has joined #wesnoth-dev 20100216 09:38:45-!- meric [~Eric@124-171-40-157.dyn.iinet.net.au] has quit [Read error: Network is unreachable] 20100216 09:39:04-!- meric [~Eric@124-168-167-95.dyn.iinet.net.au] has joined #wesnoth-dev 20100216 10:17:36-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has quit [Remote host closed the connection] 20100216 10:25:43-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100216 10:40:25< AI0867> mordante: that's the second generation. The first one used to be enclosed in data/tools/wesnoth/wmlgrammar.py 20100216 10:53:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100216 11:08:22-!- Ivanovic_ [~ivanovic@dtmd-4db2bad3.pool.mediaWays.net] has quit [Changing host] 20100216 11:08:22-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100216 11:09:01-!- Ivanovic_ is now known as Ivanovic 20100216 11:10:35< Ivanovic> moin 20100216 11:20:02< AI0867> mordante: and as the GUI isn't in the standard WML tree, it should probably have its own schema (all settings should be configurable with commandline switches) 20100216 11:20:28< AI0867> I'll see if I can create a proof of concept later today 20100216 11:24:06-!- Rhonda [~rhonda@anguilla.debian.or.at] has joined #wesnoth-dev 20100216 11:24:38-!- Rhonda [~rhonda@anguilla.debian.or.at] has quit [Changing host] 20100216 11:24:38-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20100216 11:27:31-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100216 11:35:57-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100216 11:39:06-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100216 11:41:05-!- rosso_ [~rosso@dslb-088-070-051-246.pools.arcor-ip.net] has quit [Remote host closed the connection] 20100216 11:41:40-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100216 11:42:08< Ivanovic> esr: please join #wesnoth 20100216 11:42:22< Ivanovic> [11:35:32] where can i find a list of preprocessor commands? 20100216 11:42:28< Ivanovic> [11:41:20] specifically loking for: #wmllinit #wmlindent 20100216 12:41:33< Ivanovic> fendrin: at least partly relevant for the wesnoth opengl port: http://www.phoronix.com/scan.php?page=news_item&px=Nzk4NQ 20100216 12:42:13< Ivanovic> the part about intel (major company behind clutter) basically supporting qt more since that will be what is used for the mobile distribution in future 20100216 13:27:50-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100216 13:28:19-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100216 13:33:41-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100216 13:37:07-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100216 13:46:53-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has joined #wesnoth-dev 20100216 13:55:58-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100216 13:58:40-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100216 13:58:40-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100216 13:58:40-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100216 14:11:41-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100216 14:16:22-!- meric [~Eric@124-168-167-95.dyn.iinet.net.au] has quit [Quit: meric] 20100216 14:30:44-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has quit [Ping timeout: 246 seconds] 20100216 14:32:44-!- sebas_ [~beea464c@gateway/web/freenode/x-bhnxavryidplxfcb] has joined #wesnoth-dev 20100216 14:33:31-!- Becquerel [badger@uncyclopedia/badger] has joined #wesnoth-dev 20100216 14:35:13< sebas_> hello I am having problems to compile this headers ""#include #include #include "", are they included in the svn actual version or do I have to download them 20100216 14:36:22< Ivanovic> those headers are part of the boost packages 20100216 14:36:33< Ivanovic> though i don't think that wesnoth does directly include them 20100216 14:36:43< Ivanovic> but the boost dependencies we use require those 20100216 14:37:05< Ivanovic> so if you have the boost deps we need installed correctly you should have those packages 20100216 14:37:24< sebas_> i c 20100216 14:37:52< sebas_> do you know if they can be installed with macports or darwin, or do I have to do it manually 20100216 14:40:48< Becquerel> has anyone ever noticed that the elven unit descriptions are depressingly aryan? 20100216 14:42:31< zookeeper> define depressingly aryan 20100216 14:42:31-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100216 14:43:58< Becquerel> most of them describe the elves as better than humans (not to mention being longer and generally better than human unit descriptions: c.f. elven marshal vs. human general) 20100216 14:44:19< Ivanovic> sebas_: how do you want to build? 20100216 14:44:37< Ivanovic> for building using xcode you should talk to crimson_penguin once he is around 20100216 14:44:50< zookeeper> Becquerel, is that it? 20100216 14:44:51< Ivanovic> for that one there is probably some boost framework or the likes available "somewhere" on the internet 20100216 14:45:07< zookeeper> in that case, yeah, i've noticed. i guess i also think depressingly aryan is ok. 20100216 14:45:18< Ivanovic> for building from the terminal using plan autotools/cmake/scons you will have to make the deps available in your system 20100216 14:45:43< Ivanovic> since i don't have a mac (anymore) and never compiled using xcode that is everything i can tell you... 20100216 14:48:27< loonycyborg> Becquerel: boost can definitely be installed through macports. 20100216 14:48:33< loonycyborg> sebas_: 20100216 14:48:36< loonycyborg> That is 20100216 14:48:38< Ivanovic> loonycyborg: he wants to compile using xcode 20100216 14:48:49< Ivanovic> there you probably have to make the frameworks available some different way 20100216 14:49:06< loonycyborg> Whatever. xcode probably can use headers directly. 20100216 14:49:22< loonycyborg> Anyway, there's Mac compile stuff somewhere. 20100216 14:50:09< Becquerel> zookeeper: indeed. I wonder, though, are description submissions accepted at all, or are they just done internally and that's it? 20100216 14:51:24< loonycyborg> Becquerel: Probably they could be accepted like any other patches. 20100216 14:51:47< sebas_> nice 20100216 14:51:48< Becquerel> oh, cool. 20100216 14:51:54< sebas_> I will search it on macports 20100216 15:00:29< Appleman1234> sebas_, http://www.wesnoth.org/forum/viewtopic.php?t=287 and http://wiki.wesnoth.org/CompilingWesnothOnMacOSX#Build_using_XCode 20100216 15:00:48< Appleman1234> and sebas_ , my name isn't related to the company or fruit 20100216 15:03:25-!- Salwan [~chatzilla@41.153.195.239] has joined #wesnoth-dev 20100216 15:03:57< Salwan> Hello everyone 20100216 15:12:11< Ivanovic> hi Salwan 20100216 15:19:57-!- lukjad86 [~lukjadOO7@unaffiliated/lukjad007] has quit [Ping timeout: 256 seconds] 20100216 15:20:38-!- Vetinari [~lukjad007@unaffiliated/lukjad007] has quit [Ping timeout: 252 seconds] 20100216 15:21:41-!- lukjad86 [~lukjadOO7@unaffiliated/lukjad007] has joined #wesnoth-dev 20100216 15:22:04-!- Vetinari [~lukjad007@unaffiliated/lukjad007] has joined #wesnoth-dev 20100216 15:26:28< CIA-88> ai0867 * r41249 /trunk/data/gui/default/widget/text_box_default.cfg: Remove a leading space in a closing tag (apparently works in wesnoth, but wmlparser.py choked on it) 20100216 15:34:12-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100216 15:36:07< fendrin> hi Ivanovic, do you see it good or bad what is mentioned in the article you hinted me to? 20100216 15:36:16< Ivanovic> bad 20100216 15:36:38< Ivanovic> might be that the support intel gives to clutter suffers from this 20100216 15:51:00-!- DesertPanther [~khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100216 16:19:53< CIA-88> ai0867 * r41250 /trunk/src/halo.cpp: Make the haloes store image::locatorS rather than the strings from which to contruct them 20100216 16:19:56< CIA-88> ai0867 * r41251 /trunk/data/gui/default/widget/text_box_default.cfg: Fix another issue that makes wmlparser choke 20100216 16:20:01< CIA-88> ai0867 * r41252 /trunk/data/ (schema-gui.cfg tools/Makefile): Proof-of-concept GUI schema, with makefile entry to run it in data/tools 20100216 16:21:10< fendrin> Ivanovic: We discovored several bugs in MP campaign handling yesterday. It seems that this area of code needs more love if we want to have it work in 1.8. 20100216 16:24:31-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100216 16:24:31-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100216 16:24:31-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100216 16:25:34< Zarel> ...... 20100216 16:25:52< Zarel> Midnight_Carnival is calling me sexist because I don't think saurians/naga should have breasts. 20100216 16:26:14< esr> Zarel: !!! 20100216 16:26:34< Zarel> Exact words: 20100216 16:26:36< Zarel> 'There is nothing wrong with women, mamals, reptiles or even plants having breasts in computer games, you can see when it becomes porn. I find "scientific" justification for prudish and frankly sexist attitudes amusing and hence I'm not flaming you.' 20100216 16:26:45< Zarel> '-thank your for reading this, enjoy your mastectomised reptiles.' 20100216 16:26:46< esr> Zarel: Clearly wehave same serious ignorance of biology here. 20100216 16:27:17< Zarel> No, the whole thing came up because I was trying to explain biology to him. 20100216 16:27:38< esr> Zarel: Right, I meant ignorance on hus part. 20100216 16:28:08< Zarel> No, I mean it's not so much "ignorance" as "refusing to accept what I'm telling him" on his part. 20100216 16:28:18< Zarel> Also: 20100216 16:28:20< esr> Far point. 20100216 16:28:20< Zarel> 'My point about evolution, in response to the arms and to them evolving mamaries was this: 20100216 16:28:20< Zarel> It is unlikely that Naga would evolve!' 20100216 16:28:36< esr> Fair point, I mean. 20100216 16:28:50< Zarel> In other words, he thinks biology shouldn't apply since naga wouldn't evolve in the first place. :/ 20100216 16:29:02< fendrin> Zarel: But nagas could be the result of a magical created chimeara between a mamal and snakes/reptiles. 20100216 16:30:02< Zarel> It's certainly possible. 20100216 16:30:37< esr> Er, speaking as the more less Lord of Continuity, you should know what my attitude about this is. I strongly prefer the biology of our creatures to make ratrional sense except where it's necessary for fantasy elements to enter for story reasons. 20100216 16:30:53< esr> s/more less/more-or-less/ 20100216 16:32:01< Zarel> esr: Hrm, do you want me to patch you into the PM? It might be easier if we got a reply from an "official" source. 20100216 16:32:25< esr> So, if at some point there's a campaign for which important to backstory that sourians/nagas have breasts, then OK. Otherwise not. 20100216 16:32:34< esr> And sure, patch me in. 20100216 16:33:20-!- dtiger [~dtiger@dynamic-vpdn-93-125-16-215.telecom.by] has joined #wesnoth-dev 20100216 16:33:55< fendrin> Regarding bug https://gna.org/bugs/?15382. Do all sides of a multiplayer scenario need to be mentioned in an [endlevel] tag? I have followed such a discussion somewhere. Or anyone seeing why this is failing? zookeeper? 20100216 16:38:53< CIA-88> ai0867 * r41253 /trunk/data/tools/wesnoth/wmlparser.py: Make wmlparser more robust against things wesnoth's parser ignores (but complain about them in verbose mode) 20100216 16:40:12< fendrin> Horray for AI0867. 20100216 16:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 70 bugs, 247 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100216 16:45:52< Ivanovic> fendrin: file bug reports for the issues you found so that they are not lost 20100216 16:46:04< Ivanovic> fendrin: then talk to the people you think might know how to fix them 20100216 16:47:52< fendrin> Ivanovic: Bugs are already filled. 20100216 16:48:00< Ivanovic> fendrin: okay, good 20100216 16:48:20< fendrin> Anyone around who does another test game to get console output for a bug report? 20100216 16:48:57< fendrin> I can't test this alone since the mp server forbids players that came from the same ip. 20100216 16:49:46< fendrin> This is only a very short thing. Just a minute or two. 20100216 16:49:49< Ivanovic> zookeeper: do you make any sense of this bug report? https://gna.org/bugs/index.php?15386 20100216 16:51:23< Ivanovic> wtf is this piece directly out of hell meant to do?!? https://gna.org/bugs/index.php?15375 20100216 16:54:25-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100216 16:55:23-!- Salwan [~chatzilla@41.153.195.239] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 20100216 16:55:38-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100216 16:57:04< fendrin> Ivanovic: Would you join me for a minute, please? 20100216 16:57:31< AI0867> Ivanovic: looks like a horrible attempt at manually animating a lightbeam 20100216 16:57:54-!- DesertPanther [~khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100216 17:00:13< AI0867> Ivanovic: as for the former, he points out a valid issue and then ignores it to change the scenario into what he thinks it should be like 20100216 17:00:42< CIA-88> esr * r41254 /trunk/data/ (3 files in 2 dirs): 20100216 17:00:42< CIA-88> All mainline macros are now type checked. 20100216 17:00:42< CIA-88> mog, if you're watching, we should talk about this chamge. I had to 20100216 17:00:42< CIA-88> modify some code generated by meta-macros, and want to make sure the 20100216 17:00:42< CIA-88> meta-macros get tweaked in whatever way is needed to prexerve the changes. 20100216 17:01:17< AI0867> scratch that, the patch adresses the issue, he just rambles on about something else 20100216 17:02:35< AI0867> not even that actually, it's just hard to read 20100216 17:03:41-!- Sirp [~user@pool-71-164-166-178.dllstx.fios.verizon.net] has quit [Ping timeout: 246 seconds] 20100216 17:03:46< CIA-88> esr * r41255 /trunk/data/campaigns/Eastern_Invasion/scenarios/02.The_Escape_Tunnel.cfg: Address bug #15386: EI: Dwarves. 20100216 17:03:58-!- Sirp [~user@pool-71-164-166-178.dllstx.fios.verizon.net] has joined #wesnoth-dev 20100216 17:06:03< CIA-88> ai0867 * r41256 /trunk/data/tools/wesnoth/wmlparser.py: Make wmlparser fail hard on a tag formed like [ this], where wesnoth's parser ignores the whitespace. Previously this was treated as a differently named tag and could cause strange errors in other places. 20100216 17:06:05-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100216 17:13:16-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20100216 17:13:44-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100216 17:15:07< CIA-88> ai0867 * r41257 /trunk/data/tools/wesnoth/wmlparser.py: Make wmlparser check for emptiness of the tag stack at EOF 20100216 17:30:43-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100216 17:34:58< Ivanovic> i am off for some hours (maybe all of the evening, we'll see...) 20100216 17:55:54-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100216 18:04:45-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100216 18:05:02-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100216 18:15:49< zookeeper> Zarel, esr, err, Midnight_Carnival is mostly just a forum troll. 20100216 18:16:10< zookeeper> so no reason to pay attention what he rambles about 20100216 18:16:13< Zarel> zookeeper: /shrug/ 20100216 18:16:28< Zarel> Hadn't noticed. He seems to be posting in good faith most of the time... 20100216 18:17:09< zookeeper> fendrin, sorry, i still have next to no idea about any MP campaign stuff 20100216 18:17:26< fendrin> zookeeper: Can't he be given the title "Forum Troll" if it is a proven fact? 20100216 18:18:50< zookeeper> fendrin, well, i wouldn't mind, other people probably would.. 20100216 18:20:15< fendrin> :-) 20100216 18:20:34< fendrin> From time to time Gambit is anoying me as well... 20100216 18:27:51-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100216 18:31:22< fendrin> Can overlays be stacked? 20100216 18:35:29-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20100216 18:43:26< zookeeper> fendrin, AFAIK yes 20100216 18:45:07-!- sebas_ [~beea464c@gateway/web/freenode/x-bhnxavryidplxfcb] has quit [Quit: Page closed] 20100216 18:48:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100216 18:50:29< fendrin> who is the coder for the mp server? I am looking espacially for the code part that disables multiple players from one ip. 20100216 18:52:29< loonycyborg> fendrin: Soliton afaik. 20100216 18:52:39< fendrin> loonycyborg: thanks 20100216 18:53:35< fendrin> Soliton: Can we disable the multiple players from same ip prevention from the trunk server. It is realy annoying to always need a second developer/tester for multiplayer campaign issues. 20100216 18:53:53< loonycyborg> Just use tor :P 20100216 18:54:14< fendrin> :-) 20100216 18:54:39< noy> tor sometimes is block 20100216 18:54:42< noy> blocked 20100216 19:00:07-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100216 19:00:17< fendrin> hello Noyga 20100216 19:00:30< Noyga> hello 20100216 19:04:28< ilor> fendrin: run a local server ;) 20100216 19:05:11< fendrin> ilor: How should that solve the problem? 20100216 19:05:57< ilor> fendrin: your local server will accept many clients with same ip 20100216 19:06:00< loonycyborg> Well.. you could connect a virtual computer to the local network.. 20100216 19:06:26< fendrin> ilor: Are you sure? 20100216 19:07:03< ilor> fendrin: it's how I test the lobby, server rng stuff and all. I just get a message that p1 has the same ip as p2 bu nothing else 20100216 19:07:16< ilor> I guess it's a config var that disallows it 20100216 19:07:57< ilor> uh. I just started a 2p game on trunk server with no problem 20100216 19:08:28< ilor> fendrin: what's the error you're getting? 20100216 19:09:18< fendrin> ilor: It says something like: p1 has the same id as p2 only as observer allowed. 20100216 19:09:28< ilor> hmm 20100216 19:09:54< ilor> must be mpcampaign specific, a normal game works for me 20100216 19:10:27< fendrin> ilor: hmmm, can't think it is. Why should it? 20100216 19:11:08 * ilor consults the source 20100216 19:12:04< ilor> fendrin: what is the exact message you got? 20100216 19:14:25< ilor> fendrin: I don't see anything that would link having same ips to being observer-only in the server code 20100216 19:15:16< fendrin> ilor: You are right, stupid me. It must have been some other thing that prevented the game to start. 20100216 19:29:26-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100216 19:34:08< fendrin> ilor: That are bad news. It means there is another bug out there that I haven't filled a report for yet. 20100216 19:41:34-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100216 19:43:01-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100216 19:43:01-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100216 19:43:01-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100216 19:49:58-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100216 20:09:15-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 258 seconds] 20100216 20:17:05-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100216 20:23:15-!- YogiHH [YogiHH@d020134.adsl.hansenet.de] has joined #wesnoth-dev 20100216 20:23:27-!- YogiHH [YogiHH@d020134.adsl.hansenet.de] has quit [Changing host] 20100216 20:23:27-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100216 20:23:32< YogiHH> hello 20100216 20:23:46< fendrin> YogiHH: Hurray! 20100216 20:24:19< YogiHH> fendrin: I think you talk about those little bug presents you left for me? ;) 20100216 20:24:39< fendrin> YogiHH: https://gna.org/bugs/?15382 20100216 20:25:10< fendrin> YogiHH: Do you want to join me on the trunk mp server. The bugs are better seen than read. 20100216 20:25:26< YogiHH> fendrin: ok, just a minute 20100216 20:27:14< YogiHH> fendrin: compiling... hang on :) 20100216 20:28:21-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100216 20:31:10-!- esr [~chatzilla@wesnoth/developer/esr] has quit [Remote host closed the connection] 20100216 20:31:43-!- esr [~chatzilla@71.162.243.5] has joined #wesnoth-dev 20100216 20:32:09-!- esr [~chatzilla@71.162.243.5] has quit [Changing host] 20100216 20:32:09-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100216 20:33:01-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 260 seconds] 20100216 20:40:45< Ivanovic> re 20100216 20:43:04< YogiHH> fendrin: i am on the server now 20100216 20:45:31-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100216 20:45:40< mordante> servus 20100216 20:45:47< fendrin> YogiHH: Okay, I am now in scenario2. You should have left behind with more or less nothing able to do. 20100216 20:46:07< YogiHH> fendrin: yup, pretty accurate :) 20100216 20:46:38< YogiHH> fendrin: may i have that scenario for testing? 20100216 20:46:58< fendrin> YogiHH: Seems we still share the same chat. Do you read me ingame? 20100216 20:47:16< YogiHH> err - i left the game :) 20100216 20:47:28< mordante> Jetrel, esr I put the my gui images with the rest of the button, but I didn't add the lobby stuff nor the laurel 20100216 20:47:37< mordante> but I agree it should be moved to the proper place 20100216 20:48:15< fendrin> YogiHH: That scenario is part of mainline now. You can select it at the multiplayer lobby. Let me commit the shortcut to finish it when kalenz reaches 14/14. 20100216 20:48:17< mordante> AI0867, ok and I see you added some validation and found some issues :-) 20100216 20:48:32< YogiHH> ok 20100216 20:49:05< CIA-88> fendrin * r41258 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg: LoW 1: debug shortcut for ending the scenario. 20100216 20:49:14-!- dtiger_ [~dtiger@93.125.116.86] has joined #wesnoth-dev 20100216 20:49:42-!- dtiger [~dtiger@dynamic-vpdn-93-125-16-215.telecom.by] has quit [Ping timeout: 276 seconds] 20100216 20:49:56-!- Appleman1234 [~Appleman1@CPE-124-191-177-16.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100216 20:50:02< fendrin> YogiHH: done^ Note that this working well with a local player even on the server. And it is working well with local games as well. So you need to test at the mp server. I can join you there for the testgames if liked. 20100216 20:50:27< YogiHH> fendrin: i should be able to join with two clients as well, no? 20100216 20:50:58< fendrin> YogiHH: Yes, that is working. 20100216 20:51:40< mordante> DesertPanther, around? 20100216 20:51:52< DesertPanther> mordante, hello 20100216 20:52:16< YogiHH> fendrin: did you find that out with your new test-case scenario that you started at FOSDEM? 20100216 20:52:43< fendrin> YogiHH: No, it is all the result of converting LoW to be a multiplayer campaign. 20100216 20:53:05< mordante> hi DesertPanther, I read you wanted to work on the Arabic translation 20100216 20:53:21< DesertPanther> mordante, yes that's right :) 20100216 20:53:26< mordante> I would be interested to know whether things are shown properly in the Arabic translation 20100216 20:54:00< fendrin> YogiHH: I want to have it working well enough to be shiped with 1.8 for getting more feedback. After that I work on the test-case scenario. Ivanovic even ask if I would mentor a gsoc project aiming at a wml testsuite. 20100216 20:54:06< mordante> I'm working on the gui, but I know nothing about Arabic and whether or not it looks as it should in the game 20100216 20:54:21< DesertPanther> I just downloaded the game today and played with it a little bit, didn't try the Arabic translation yet 20100216 20:54:36< DesertPanther> I will do that now 20100216 20:55:16< Ivanovic> there is not much translated to arabic yet... 20100216 20:55:20< Ivanovic> http://www.wesnoth.org/gettext/index.lang.php?lang=ar&version=trunk 20100216 20:56:02< loonycyborg> The Cancel button seems to be translated. 20100216 20:56:35< DesertPanther> I know, almost only 1% of the game is translated 20100216 20:57:18< mordante> yup 20100216 20:57:44< mordante> that's why I hope you want to work further on it and report gui issues you run into 20100216 20:58:13< DesertPanther> alright 20100216 20:58:15< mordante> at least then we know the status of the right to left support 20100216 20:58:36< DesertPanther> noob question, where can I download the translation? 20100216 20:58:57< YogiHH> fendrin: do you remember the exact error message? 20100216 20:58:58< Ivanovic> al described on the howto page i gave you yesterday 20100216 20:59:02< Ivanovic> basically 3 ways: 20100216 20:59:10< Ivanovic> 1) get a complete svn checkout 20100216 20:59:24< fendrin> YogiHH: Which one? 20100216 20:59:29< Ivanovic> 2) download the files via the normal webinterface at http://svn.gna.org/viewcvs/wesnoth/ 20100216 20:59:46< Ivanovic> 3) rightclick on the links on the stats page and save the file 20100216 20:59:52< YogiHH> fendrin: side x has no controller... 20100216 20:59:56< Ivanovic> stats page: http://www.wesnoth.org/gettext/index.lang.php?lang=ar&version=trunk 20100216 20:59:59< DesertPanther> oh okay, didn't notice that 20100216 21:00:01< DesertPanther> thanks :) 20100216 21:00:08< YogiHH> fendrin: can't find it in the code 20100216 21:01:15< fendrin> YogiHH: Side x has no controller but should! The host needs to assign control for the game to proceed past that side's turn. 20100216 21:01:19< esr> mordante: Any objections if I move the lobby images to somewhere more appropriate, changing the C++ references to match? 20100216 21:04:33< mordante> esr, no but there should only be references in the gui.cfg files and not in the C++ code 20100216 21:04:57< esr> Where do the gui.cfg files live? 20100216 21:05:12-!- JordiGH [~jordi@unaffiliated/jordigh] has joined #wesnoth-dev 20100216 21:05:20-!- JordiGH [~jordi@unaffiliated/jordigh] has left #wesnoth-dev ["Leaving"] 20100216 21:05:53< mordante> data/gui/default/window/lobby_main.cfg 20100216 21:06:42< DesertPanther> mordante, there is a problem with the Cancel button where we have to select a campaign, the letters aren't connected with each other... 20100216 21:06:55< esr> Hm. In that case itwould be better for me to add data/gui to the list of directrories for reference checks. 20100216 21:07:50< fendrin> YogiHH: It's in server/game.cpp 20100216 21:08:02< YogiHH> fendrin: yes, i found it, thanks 20100216 21:08:35< DesertPanther> mordante, ingame, the top right corner, same problem... 20100216 21:08:39< loonycyborg> DesertPanther: Can you post a screenshot? Which version of wesnoth you're using? 20100216 21:08:50< DesertPanther> sure 20100216 21:09:12< DesertPanther> stable 1.6.5, on Windows 7, 64-bit 20100216 21:09:30< fendrin> mordante: Can you please catch and filter the wml_message_left gui event out of the stream? I want to adress more warnings in my campaigns but the output is just to crowded by them. 20100216 21:09:31< mordante> DesertPanther, best use the latest 1.7.x version 20100216 21:09:37< DesertPanther> I have to try it on Ubuntu too 20100216 21:10:01< DesertPanther> mordante, okay, should I download the binary or get the code from the CVS and compile it? 20100216 21:10:06< mordante> there a lot more windows should look better in Arabic 20100216 21:10:26< mordante> I personally prefer SVN also for translating 20100216 21:10:32< loonycyborg> DesertPanther: Ubuntu should have a package. 20100216 21:10:58< DesertPanther> loonycyborg, I have installed the stable version in Ubuntu through its repo 20100216 21:11:07< esr> mordante: Having doe that, I'm showing one reference error in the data/gui stuff. #undef _GUI_INPUT_LIST at line 1203 of data/gui/ivon_message.cfg is unbalanced. 20100216 21:11:09< mordante> one of the changes for the 1.7.x branch is using pango for render since SDL_TTF indeed can't connect the letters and pango can 20100216 21:11:39 * mordante deflects esr's message to fendrin 20100216 21:11:49< loonycyborg> mordante: Is campaign selection dialog in GUI1 in 1.6? 20100216 21:12:01< mordante> not sure 20100216 21:12:19< fendrin> esr: I will have a look at the unbalanced #undef. 20100216 21:12:24< DesertPanther> mordante, is there a quick tutorial on SVN as I didn't use it before 20100216 21:13:02< mordante> esr, but indeed checking gui for cross-references in gui seems a good idea, not sure whether doing other wmllint on it is a good idea 20100216 21:13:33< loonycyborg> DesertPanther: It doesn't differ much from cvs in checkout/update regard. 20100216 21:13:34< mordante> especially since it might clash with some macro ids you use in mainline 20100216 21:13:52< DesertPanther> loonycyborg, didn't use CVS either :D 20100216 21:13:58< DesertPanther> I just used git once 20100216 21:14:02< mordante> DesertPanther, http://wiki.wesnoth.org/WesnothSVN 20100216 21:14:15< DesertPanther> mordante, yeah I am looking at it now, thanks 20100216 21:14:20< esr> Oh boy do I get a *crapload* of other bad-reference messages now... 20100216 21:14:54< mordante> fendrin, what do you mean? 20100216 21:15:23< mordante> esr, like what? 20100216 21:15:42< esr> Hord on. Shall pastebin. 20100216 21:15:47-!- dtiger__ [~dtiger@93.125.116.86] has joined #wesnoth-dev 20100216 21:16:03-!- dtiger_ [~dtiger@93.125.116.86] has quit [Ping timeout: 252 seconds] 20100216 21:16:29< fendrin> mordante: the sdl event warnings like "warning gui/event: distributor mouse button left [wml_message_left]: SDL left button up. The mouse button is already up, we missed an event.". Can they be quited? It's hard to get the more important warnings between them. 20100216 21:17:18< esr> mordante: http://pastebin.com/m17d06260 20100216 21:17:19< Ivanovic> mordante, ilor: mp lobby player list: what about case insensitive sorting? 20100216 21:17:26< Ivanovic> currently it is case sensitive which IMO sucks 20100216 21:18:28< mordante> fendrin, no I want to fix them and they cause problems that some clicks are missed, but the lobby is eating my time 20100216 21:18:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100216 21:19:39< mordante> Ivanovic, best ask ilor 20100216 21:19:47< Ivanovic> ilor: not all icons in the game view in the mp lobby have a mouse over message 20100216 21:20:13< Ivanovic> eg gold per village has one but fog/shroud and observers/no observers has no mouse over 20100216 21:20:47< mordante> esr, buttons/{BASE_NAME}.png can't wmllint detect that it's a macro and ignore it? 20100216 21:21:43< mordante> esr, buttons/unfold-arrow.png exists in the images directory 20100216 21:21:52< esr> mordante: Yes, it probably should. But those are only a small percentage of the messages. 20100216 21:22:34< CIA-88> loonycyborg * r41259 /trunk/packaging/windows/Wesnoth.nsi.in: Made the main section in the NSIS installer mandatory. 20100216 21:24:19< mordante> esr, regarding the missing translation marks for description, I didn't add them since they aren't used yet and don't want to bother translators with it 20100216 21:25:41< mordante> esr, regarding the missing translation markers for text, they shouldn't have a translation marker they contain a formula which sets the final text (translated by the engine) 20100216 21:26:47< CIA-88> loonycyborg * r41260 /trunk/ (5 files in 4 dirs): Removed some cruft. 20100216 21:28:01< ilor> Ivanovic: I'll add both to my todo... 20100216 21:28:09< Ivanovic> ilor: okay 20100216 21:28:32< Ivanovic> ilor: those two mouse overlays are the only onced i noticed missing, the rest (at least regarding what is used atm in the mp lobby) do have overlays 20100216 21:28:37< Ivanovic> cf http://imagebin.org/index.php?mode=image&id=85065 20100216 21:28:42< Ivanovic> probably everything currently in use 20100216 21:28:47< ilor> Ivanovic: mouseover messages might not be possible without breaking string freeze somewhat 20100216 21:29:10< Ivanovic> ilor: at least have it on your "stuff for 1.8.1"-list 20100216 21:29:11< Ivanovic> ;) 20100216 21:36:13-!- dtiger__ [~dtiger@93.125.116.86] has quit [Remote host closed the connection] 20100216 21:39:25< YogiHH> fendrin: ok, i spotted the problem: The player's name is not included within the side info for the next scenario that is send from the host to the mp server. Therefore it works with local games but not with "real" mp clients. 20100216 21:39:51-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100216 21:40:30< YogiHH> fendrin: the matching should work by save_id's, right? 20100216 21:41:45< fendrin> YogiHH: Well, you know my opinion on this. Player should be matched by player_id (this attribute does exist already) and save_id should match to a recall list + gold. 20100216 21:51:38-!- Noyga [~noyga@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20100216 21:53:59< mordante> I'm off night 20100216 21:54:10-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100216 21:55:55< Ivanovic> zookeeper: is this something for you to look into? https://gna.org/bugs/index.php?15389 20100216 21:56:15< Ivanovic> zookeeper: maybe it is possible to add some additional (unused) hexes at the buttom of the map and be done 20100216 21:57:10-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100216 21:57:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100216 21:58:23-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has quit [Quit: Leaving.] 20100216 22:26:52-!- Sirp_ [~97c1dc1d@gateway/web/freenode/x-wuesglvyvwvkwnzv] has joined #wesnoth-dev 20100216 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 74 bugs, 247 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100216 22:43:17< zookeeper> Ivanovic, right...i guess something as minor as that should be fixed if possible, i'll see what i can do 20100216 22:45:35-!- Guest18713 [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100216 22:46:07-!- Guest18713 [~ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100216 22:46:49-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100216 22:49:11-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100216 22:50:47-!- shadowmaster_ is now known as shadowm_laptop 20100216 22:52:04< CIA-88> zookeeper * r41261 /trunk/data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg: Fixed bug #15389. 20100216 22:57:12-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100216 23:00:30-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100216 23:01:15< boucman> esr: around ? 20100216 23:05:08< fendrin> Hello boucman :-) 20100216 23:05:28< esr> boucman: Yes, what's up? 20100216 23:05:56< boucman> about the terrain macros 20100216 23:06:18< boucman> i don't think mog is around, but the tool is in data/tools/expand-terrain-macros.py 20100216 23:06:30< boucman> and is still working 20100216 23:06:46< boucman> i don't know python, so I can't help you adapt it to your change... 20100216 23:06:52< Ivanovic> esr: could you have another look at the announcement template for some further polishing (spelling and grammar)? 20100216 23:07:06< Ivanovic> esr: once that is done i *think* that i can basically stringfreeze it 20100216 23:07:17< esr> Ivanovic: I will do so. 20100216 23:07:28< CIA-88> fendrin * r41262 /trunk/data/campaigns/Legend_of_Wesmere/utils/characters.cfg: LoW: Fixed some warnings in single player mode about attributes that are only known in MP. 20100216 23:07:33< Ivanovic> the file being http://svn.gna.org/viewcvs/wesnoth/website/start/1.8/template.html 20100216 23:08:06< esr> boucman: I'velooked at the tool, but have only a general idea what it's doing. Did mog document it anywhere? 20100216 23:08:09< Ivanovic> in general i think that it is probably complete enough to use it 20100216 23:08:40< boucman> esr: it expands the macro like definition in the terraingraphics/* files 20100216 23:08:49-!- k23z__ [~k23z__@188.27.126.177] has quit [Ping timeout: 264 seconds] 20100216 23:08:52< boucman> using it is pretty trivial, just try it... that's how I learned 20100216 23:08:53< esr> boucman: That much I understand... 20100216 23:09:07< boucman> well, I don't think there is much more to understand 20100216 23:09:16< esr> What I don't understand is what problem it solves. 20100216 23:09:20-!- k23z__ [~k23z__@188.27.126.177] has joined #wesnoth-dev 20100216 23:09:29< boucman> oh 20100216 23:09:58< boucman> well, it allows to only write one macro (the _PLF) one and have all the variations as if with default parameters easily 20100216 23:11:33< esr> Oh is that all ity's sdoing, creating variants with arguments defaulted? 20100216 23:11:48< boucman> yes 20100216 23:12:26< CIA-88> fendrin * r41263 /trunk/data/campaigns/Legend_of_Wesmere/utils/low-macros.cfg: LoW: Added a canrecruit=no to a unit filter to prevent leaders to be tried to be recalled with the loyal units which caused some warning outputed. 20100216 23:13:12-!- yann_ is now known as yann 20100216 23:13:20< Ivanovic> i am heading off to bed now, n8 20100216 23:15:51< esr> boucman: I will add a comment to that effect in the sourcefile. 20100216 23:15:56< boucman> ok 20100216 23:18:06-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20100216 23:23:07< CIA-88> fendrin * r41264 /trunk/data/campaigns/Legend_of_Wesmere/utils/characters.cfg: LoW: More cleaning of attributes only valid in MP mode. 20100216 23:27:28-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100216 23:27:56-!- k23z__ [~k23z__@188.27.126.177] has quit [Ping timeout: 252 seconds] 20100216 23:31:34-!- Sirp_ [~97c1dc1d@gateway/web/freenode/x-wuesglvyvwvkwnzv] has quit [Ping timeout: 252 seconds] 20100216 23:46:02-!- boucman [~rosen@wesnoth/developer/boucman] has left #wesnoth-dev [] 20100216 23:56:08< Soliton> fendrin: figured the IP issues out? 20100216 23:58:00< fendrin> Soliton: Yes, it seems that the MP Server isn't denying multiple players from the same IP at all. It was another of the countless bugs that still hount multiplayer wesnoth. 20100216 23:59:27< fendrin> Soliton: Do you have any idea why an [endlevel] tag is triggered/processed for player one but not for player two on the same team? --- Log closed Wed Feb 17 00:00:18 2010