--- Log opened Fri Feb 19 00:00:55 2010 20100219 00:09:25< esr> ilor: Now 5 tracks into Pandora-Radio-generated death metal sequence: Kataklysm, Vader, Dark Tranquility, and Deathklok. It's...kind of boring, alas. All the same crunch-guitar lines and growling vocals. 20100219 00:10:17< esr> ilor: Oh well. You probably wouldn't like what I listen to either. 20100219 00:10:36< ilor> esr: I admit some death metal does get on the boring side :P 20100219 00:11:02< ilor> if you're into prog-rock then that would be a no ;) 20100219 00:11:13< CIA-88> jhinrichs * r41282 /trunk/ (changelog src/actions.cpp): Fix bug #15391 (Warnings in multiplayer games). 20100219 00:11:13< esr> I like Rammstein, though. I find them hilariously funny. 20100219 00:12:28< ilor> esr: fully agree on that one ;) 20100219 00:13:10< esr> Do they like, *know* they're a parody? Many of their fans don't seem to get it. 20100219 00:13:45< ilor> esr: given their music videos I can only assume they are fully aware 20100219 00:14:21< esr> ilor: Pretty good evidence in the videos, yeah, true. 20100219 00:16:27< esr> ilor: Actually what I like best is prog with crunch metal-influenced guitars in it, the kind of thing Dream Theater does. 20100219 00:16:42< esr> *cruncy 20100219 00:16:46< esr> Aargh. 20100219 00:16:51< esr> *crunchy 20100219 00:16:55< ilor> ;) 20100219 00:19:19< ilor> esr: I'm into strong riffs, significant melody and solid vocals. I really wish some of theblack metal bands would just quit vomiting into the microphone and just play instrumental if they can't find a decend singer. 20100219 00:19:24-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100219 00:19:28< ilor> *decent 20100219 00:20:06< esr> ilor: I'd like them more if they moved in the direction you're describing. I'm not interested in vocals much. 20100219 00:21:22< esr> There's a Canadian band called Annihilator you should check out; sounded to me like what you want. 20100219 00:24:25< ilor> esr: nice solid heavy metal band, it seems 20100219 00:26:56< esr> ilor: From where I sit they have enough complexity to edge over in to prog territory. 20100219 00:41:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100219 00:42:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100219 00:47:24< ilor> getting late here, night all 20100219 00:49:42< ilor> thanks for the chat, esr ;) 20100219 00:49:44-!- ilor [~user@wesnoth/developer/ilor] has quit [] 20100219 00:50:20-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100219 00:50:47-!- mysticX [owz@rbi0332.giga-dns.com] has joined #wesnoth-dev 20100219 00:57:20< mysticX> it seems I can't change trait description on a unit 20100219 00:57:42< mysticX> .. is that considered a bug? 20100219 01:01:15< shadowmaster> probably, assuming you aren't doing it wrong 20100219 01:02:24< mysticX> shadowmaster: would you check it out please? 20100219 01:02:55< shadowmaster> sure 20100219 01:03:51< mysticX> http://wesnoth.pastebin.com/d64c7f5bb 20100219 01:05:55< shadowmaster> Horrible... indentation. 20100219 01:06:08< shadowmaster> the goggles do nothing :( 20100219 01:07:30< mysticX> I'll remember that 20100219 01:08:34< shadowmaster> lines 14-17 are redundant, and do nothing 20100219 01:09:08< shadowmaster> if you need to clear a variable, you must use [clear_variable]/{CLEAR_VARIABLE}, not use a [set_variable] with an empty value, which gets ignored anyway 20100219 01:10:27< shadowmaster> this means that what you do in line 13 is correct, but still redundant 20100219 01:10:35< shadowmaster> now to the actual problem: what the hell is $i defined to? 20100219 01:11:00< mysticX> 0? 20100219 01:12:03< shadowmaster> where? 20100219 01:13:24< mysticX> I thought it defaults to 0 20100219 01:13:51< shadowmaster> no, they default to the empty string (if they default to anything defined at all, that is) 20100219 01:14:33< shadowmaster> so you are trying to modify unit_to_change.modifications.trait[].description, most likely. What happens if you replace $i in the code with 0 or explicitly set it to 0? 20100219 01:16:17< mysticX> I originally defined the $i in my code ... the unit ends up having the old and new descriptions merged together 20100219 01:16:58< shadowmaster> for the same single trait? 20100219 01:17:13< mysticX> yes 20100219 01:17:46< shadowmaster> hm, That Shouldn't Happen™ unles you were really appending to the old desccription 20100219 01:21:54< YogiHH> fendrin: It seems, if the client advances to the next scenario before the host does, he gets sent the actual gamestate - which is still the previous scenario. It should be possible to have the client tell which scenario specifically he wants and then the server will wait until that scenario is available (that is until the host advanced to the next scenario and updated the gamestate on the server). 20100219 01:21:57< fendrin> YogiHH: Please join #wesnoth-de 20100219 01:27:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100219 01:28:07-!- Appleman1234 [~Appleman1@131.181.100.177] has quit [Quit: Leaving] 20100219 01:29:33< mysticX> I'm going to post a bug then, thanks shadowmaster 20100219 01:33:07-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100219 01:38:35-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100219 01:40:57-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100219 01:45:12-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100219 01:45:25-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Client Quit] 20100219 01:46:16-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100219 01:46:28< YogiHH> night everyone 20100219 01:46:39-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100219 01:49:34-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100219 01:58:14-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Read error: Connection reset by peer] 20100219 02:02:52-!- shadowmaster_ is now known as shadowm_laptop 20100219 02:03:12-!- sebas_ [~be2a4404@gateway/web/freenode/x-rfmlzngxdabkqyeg] has joined #wesnoth-dev 20100219 02:07:35-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth-dev 20100219 02:07:35-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100219 02:07:35-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100219 02:20:37-!- Skystriker [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100219 02:36:06-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 265 seconds] 20100219 02:37:05-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100219 02:43:47-!- Jozrael [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100219 02:43:54-!- Skystriker [~croselius@ool-43551ca7.dyn.optonline.net] has quit [Ping timeout: 240 seconds] 20100219 02:53:30-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100219 03:00:37-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: quit()] 20100219 03:12:40-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100219 03:15:40-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100219 03:16:12-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100219 03:21:04-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100219 03:38:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100219 03:45:19< sebas_> hello I was checking src Does someone understand the function of signal_handler_sdl_button_down_entered_, the name is obvius, but in the code it is a little rare 20100219 03:53:13-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100219 04:00:34< sebas_> bye 20100219 04:00:38-!- sebas_ [~be2a4404@gateway/web/freenode/x-rfmlzngxdabkqyeg] has quit [Quit: Page closed] 20100219 04:20:04-!- mysticX [owz@rbi0332.giga-dns.com] has quit [Remote host closed the connection] 20100219 04:26:32-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100219 04:27:22-!- shadowmaster_ is now known as shadowm_laptop 20100219 04:30:58-!- mysticX [ffziwj@rbi0332.giga-dns.com] has joined #wesnoth-dev 20100219 04:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 76 bugs, 249 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100219 04:47:52-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100219 04:52:34-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100219 04:56:42-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100219 04:56:42-!- Ivanovic_ is now known as Ivanovic 20100219 05:12:28-!- mysticX [ffziwj@rbi0332.giga-dns.com] has quit [Quit: Leaving.] 20100219 05:12:43-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: it's /disconnect [message], not /disconnect [message] (facepalm)] 20100219 05:46:02-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100219 06:41:24-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100219 08:07:10-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-32.telecom.by] has joined #wesnoth-dev 20100219 08:07:12-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100219 08:39:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100219 08:46:27-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100219 09:12:22-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100219 09:14:27-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100219 09:54:40-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100219 09:56:35< ghyr-easeus> Is somebody online?? 20100219 10:07:59< zookeeper> no 20100219 10:08:24< Rhonda> Neither are you. 20100219 10:10:11< ghyr-easeus> I just need Ivanovic for a little talk. 20100219 10:14:07< zookeeper> good idea to not ask ivanovic whatever you need to ask him then. 20100219 10:16:16< ghyr-easeus> Possibly yes, possibly no... 20100219 10:18:51< Rhonda> Oh, _that_ somebody. 20100219 10:19:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100219 10:20:20< ghyr-easeus> There's no need to make me feel annoyed... 20100219 10:20:40< Ivanovic> general irc rule number 1: don't ask if somebody is around 20100219 10:20:54< Ivanovic> number 2: if you have a question, just ask it and assume that it will eventually be answered! 20100219 10:21:10-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100219 10:21:26< Rhonda> And especially if you look for someone specific, don't ask for "somebody". :) 20100219 10:21:48< Ivanovic> exactly 20100219 10:22:58< ghyr-easeus> Ivanovic: look in private, i don't want those * snooping aroun 20100219 10:23:10< Ivanovic> i got nothing in a query 20100219 10:26:14-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100219 10:26:14-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100219 10:26:14-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100219 10:35:15-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100219 10:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 77 bugs, 249 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100219 11:15:46-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has left #wesnoth-dev ["Reality is that which, when you stop believing in it, doesn't go away"] 20100219 11:15:47-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100219 12:00:49-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100219 12:12:32-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100219 12:12:32-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100219 12:12:32-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100219 12:13:24-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100219 12:38:14-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100219 12:50:22-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has left #wesnoth-dev ["Reality is that which, when you stop believing in it, doesn't go away"] 20100219 12:50:22-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100219 12:50:26-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has left #wesnoth-dev ["Reality is that which, when you stop believing in it, doesn't go away"] 20100219 12:50:29-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 260 seconds] 20100219 12:50:36-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100219 12:56:44-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100219 13:04:03-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has quit [Read error: Connection reset by peer] 20100219 13:42:44-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has joined #wesnoth-dev 20100219 13:52:44-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100219 13:57:00< ghyr-easeus> Greets to everybody... 20100219 13:57:03< Ivanovic> hi 20100219 13:57:50< ghyr-easeus> Going to private... 20100219 13:58:12< Ivanovic> ghyr-easeus: those stuff about bugs should be posted in here! 20100219 13:58:40< ghyr-easeus> Okay, okay,... 20100219 13:59:02< ghyr-easeus> 1.7.13: Recall bug 20100219 13:59:16< ghyr-easeus> Sorting by experience, but... 20100219 13:59:46< ghyr-easeus> On 1st place there's a 1st lvl druid with 4 XP, and on 2nd place LV1 rider with 24 XP! 20100219 14:00:57< ghyr-easeus> ghyr-easeus: and I commanded to put units with more experience at top 20100219 14:06:14< zookeeper> you mean a shaman, not a druid? 20100219 14:07:18< ghyr-easeus> yep i meant shaman 20100219 14:11:27< ghyr-easeus> the scrnshot is not EXACTLY the same but i marked spotted bug with red 20100219 14:17:57< ghyr-easeus> Placed screenshot here: http://imagebin.org/85448 20100219 14:18:26-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100219 14:19:03< ghyr-easeus> Greetings 20100219 14:20:14< ghyr-easeus> http://imagebin.org/85448 20100219 14:20:19< ghyr-easeus> ooooops 20100219 14:20:21< ghyr-easeus> sorry 20100219 14:23:29-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.3 Shiny(svn-3438) http://www.kvirc.net] 20100219 14:23:59< loonycyborg> Sorting seems to be based on how close they're to leveling up, not on their XP. 20100219 14:25:25< loonycyborg> The 'smart' trait causes this sorting then. 20100219 14:26:58-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100219 14:27:54-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has quit [Client Quit] 20100219 14:28:47-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100219 14:30:17< ghyr-easeus> Back online... 20100219 14:31:16< ghyr-easeus> Hey.... 20100219 14:31:52< ghyr-easeus> Going offline... 20100219 14:31:53< loonycyborg> ghyr-easeus: They seem to be sorted based on how close they're to leveling up. 20100219 14:32:12< ghyr-easeus> So, it's not a bug? 20100219 14:32:19< loonycyborg> Nope. 20100219 14:32:29< ghyr-easeus> Then goodbye 20100219 14:32:32-!- ghyr-easeus [~kvirc@185-42-124-91.pool.ukrtel.net] has quit [Client Quit] 20100219 14:46:17< ilor> mordante: sometimes when a game is deleted from the gamelist empty space remains 20100219 14:46:23-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100219 14:46:48-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100219 14:46:57< ilor> mordante: and leaving the lobby on 1.6 server for a long time results in the layout breaking eventually 20100219 14:47:09-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100219 14:47:09-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100219 14:47:09-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100219 14:47:24-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100219 14:47:27< ilor> mordante: the chat window doesn't seem to want to get a scrollbar 20100219 14:48:26< ilor> mordante: I think we'd be best off with constant proportios vertically there, make it 2 parts gamelist 1 part chat in height and make it not move around at all, if something like that is possible 20100219 14:49:39-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 252 seconds] 20100219 14:52:06< ilor> mordante: a while later the gamelist decided it doesn't want a scorllbar too, and everything is covered by the main window scrollbar 20100219 15:02:37-!- Zarel_ is now known as Zarel 20100219 15:17:49-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100219 15:20:50-!- Ivanovic__ [~ivanovic@dtmd-4db2b4ce.pool.mediaWays.net] has joined #wesnoth-dev 20100219 15:20:50-!- Ivanovic__ [~ivanovic@dtmd-4db2b4ce.pool.mediaWays.net] has quit [Changing host] 20100219 15:20:50-!- Ivanovic__ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100219 15:21:21-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100219 15:22:23-!- ilor [~user@wesnoth/developer/ilor] has quit [] 20100219 15:24:36-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100219 15:25:54-!- Ivanovic__ [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100219 15:30:47-!- Ivanovic [~ivanovic@dtmd-4db2bd4e.pool.mediaWays.net] has joined #wesnoth-dev 20100219 15:30:47-!- Ivanovic [~ivanovic@dtmd-4db2bd4e.pool.mediaWays.net] has quit [Changing host] 20100219 15:30:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100219 15:32:44-!- Ivanovic_ [~ivanovic@dtmd-4db2e199.pool.mediaWays.net] has joined #wesnoth-dev 20100219 15:35:39-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100219 15:36:50-!- Ivanovic_ is now known as Ivanovic 20100219 15:41:08-!- Ivanovic [~ivanovic@dtmd-4db2e199.pool.mediaWays.net] has quit [Changing host] 20100219 15:41:08-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100219 15:41:30< boucman> hmm animated torches will be a bit more complicated than expected... 20100219 15:41:41< boucman> i have to adapt all macroes to support animations 20100219 15:42:30< fendrin> Hello 20100219 15:43:10< boucman> hey 20100219 15:44:43< zookeeper> boucman, how do they not already support animations? 20100219 15:45:46< boucman> well, the way image strings are built in macroes doesn't handle animations well 20100219 15:45:59< boucman> image={IMAGESTEM}-@R0 20100219 15:46:21< boucman> won't work if imagestem is an animation string, since the @R0 needs to be moved to lots of place 20100219 15:46:29< boucman> so I have to think how to handle it 20100219 15:46:49< boucman> either by complicating the animation mess or by adding a different way of doing animations in the engine 20100219 15:46:51< boucman> not sure yet 20100219 15:48:56< zookeeper> ah, right 20100219 15:49:22< boucman> i've hacked stuff for water, but now that walls are coming i'm starting of a better, long-term solution 20100219 15:49:39< zookeeper> what i'd do would probably just be a custom macro for the torches 20100219 15:50:07< boucman> zookeeper: maybe... 20100219 15:50:20< fendrin> esr: Around? 20100219 15:50:22< boucman> the question is : will we have more animated terrains ? 20100219 15:50:34< boucman> because I need more or less to double all macroes 20100219 15:51:05< esr> fendrin: Yes. 20100219 15:51:11< zookeeper> probably we will at some point 20100219 15:51:31< zookeeper> boucman, so how are you planning on doing the torches? 20100219 15:51:41< zookeeper> custom wall terrain, overlay terrain, something else? 20100219 15:51:54< boucman> custom wall terrain 20100219 15:52:20< fendrin> esr: One of the python wml tools in data/tools is able to do macro resolution. That way I could develop LoW in a macro heavy "sourcetree" compile it to a macroless "binary" that is shipped and can easily be checked by wmllint. What do you think? 20100219 15:52:44< esr> Hm. 20100219 15:52:47< zookeeper> boucman, ok...i guess it's more complicated that way 20100219 15:53:18< boucman> actually it's more or less the same difficulty, 20100219 15:53:26< esr> fendrin: There are unobvious complications. 20100219 15:53:57< esr> But there might be a way to solve them. 20100219 15:54:26< zookeeper> boucman, well, if it was an overlay terrain, i'd think you could just pick the image to use by checking the adjacent terrains without needing any of that -@R0 mess 20100219 15:54:54< esr> I guess I need to explain why wmllint works the way it does in more detail. 20100219 16:06:50< fendrin> Anyone around who is familiar with map_label.hpp/cpp or wants to help me discussing it? 20100219 16:11:49-!- sebas_ [~be2a4c6e@gateway/web/freenode/x-szbagrobpvxafzqt] has joined #wesnoth-dev 20100219 16:13:39< fendrin> The issue is that map_label is basically a container that stores labels, catogorized by the teams they are meant for. Still map_label takes a team (which is in fact a side but wrongly named) to extract the team name. But the class does nothing with the information. Since teams can now be a comma seperated list I think there is no point for that anyway. 20100219 16:24:59< fendrin> If no one raises any issues I am going to remove every team related code from that class. 20100219 16:42:37-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100219 16:59:57-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100219 17:07:06-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100219 17:07:31-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100219 17:10:05-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100219 17:10:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100219 17:11:14-!- Skystriker [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100219 17:12:12-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100219 17:14:06-!- Crab___ [~Miranda@c.218.175.a530.sta.adsl.cyfra.net] has joined #wesnoth-dev 20100219 17:22:56< fendrin> hi Crab___ 20100219 17:23:22< Crab___> hi fendrin 20100219 17:32:47-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100219 17:34:26< fendrin> Crab___: I don't know what to do with Olurf in LoW MP. The best solution would be to allow 3 Players from the time on Olurf joins. But that isn't doable with the engine right now and will have to wait for 1.9. Another solution would be the keep him ai based but that needs some work to make sure he doesn't suicide. Or LoW MP features 3 Players from the beginning, but it's hard to find a side for the third players in some scenarios. 20100219 17:35:49< boucman> fendrin: can't you have a player control multiple sides ? 20100219 17:35:59< Crab___> i'd say "let olurf be controlled by Kalenz" 20100219 17:36:40< Crab___> and compensate this for Landar somehow, e.g. by having elves join him or by getting him some more gold, etc 20100219 17:40:01-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100219 17:40:14< fendrin> boucman: Yes that is possible. But it's not possible to code that there is now a new side and that there is the need to assign a player to him. 20100219 17:40:28< norbert_> hi, is there an easy way to make a screenshot of the _whole_ field (map) either in-game or in the map editor? 20100219 17:40:34< boucman> yes, I was suggesting that for 1.8 20100219 17:40:55< fendrin> boucman: What exactly? 20100219 17:41:43< fendrin> Crab___: Hmmm, I would like to have a solution that is more or less balanced together with the SP part. 20100219 17:42:12< boucman> nvm 20100219 17:42:30< Crab___> well, story-wise, I was thinking that Landar will not ever join sides with some dwarves 20100219 17:42:59< Crab___> fendrin: so, I'm for non-symmetric solution. e.g. increasing the gold cost which Kalenz pays to recruit Olurf & co 20100219 17:44:22< fendrin> right 20100219 17:44:40< norbert_> hi, is there an easy way to make a screenshot of the _whole_ field (map) either in-game or in the map editor? 20100219 17:45:10< Crab___> norbert_: yes, go to hotkeys menu and assign a hotkey for that 20100219 17:45:22< Crab___> norbert_: afair, the function is there but with no hotkey for it by default 20100219 17:45:25< norbert_> the _whole_ field (map) 20100219 17:45:29< Crab___> yes 20100219 17:46:01< Crab___> some time ago I exported the whole map in that way, for use in for my d&d campaign. 20100219 17:46:03< fendrin> What about a third player who plays velon in the first, olurf in the second, galtrid in the thrid, x in the 4 and 5 scenario, and olurf again from scenario 6 on. The only problem is scenario 4 and 5 where we have no side for him. 20100219 17:46:06< norbert_> oh yeah, "Map Screenshot" 20100219 17:47:04< norbert_> very nice, I looked over that option 20100219 17:47:07< norbert_> thanks 20100219 17:47:10< Crab___> np 20100219 17:48:25< Crab___> fendrin: olurf in the second might be the enemy of the players :)) 20100219 17:49:09< fendrin> Crab___: Yes, that scenario would have to be redesign for MP somehow. 20100219 17:51:09< Crab___> fendrin: well, we need engine support (your 'player_id') idea to make everything happen smoothly with that approach (varying number of players, etc) 20100219 17:51:22-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has quit [Quit: Leaving] 20100219 17:52:47-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100219 17:53:46-!- sebas_ [~be2a4c6e@gateway/web/freenode/x-szbagrobpvxafzqt] has quit [Quit: Page closed] 20100219 17:54:22< Crab___> wesbot: seen ilor 20100219 17:54:23< wesbot> Crab___: The person with the nick ilor last spoke 3h 2m ago. 2h 31m ago was here and on the channel #wesnoth with the message: 20100219 17:57:18-!- ^Noyga^ [~noyga@AVelizy-151-1-3-241.w82-120.abo.wanadoo.fr] has joined #wesnoth-dev 20100219 17:58:44-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Ping timeout: 252 seconds] 20100219 18:01:35-!- ^Noyga^ is now known as Noyga 20100219 18:01:44-!- Noyga [~noyga@AVelizy-151-1-3-241.w82-120.abo.wanadoo.fr] has quit [Changing host] 20100219 18:01:44-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100219 18:01:59 * boucman had never thought of using wesnoth to build RPG maps, but that's mighty cool 20100219 18:07:42< Crab___> boucman: well, it's quick and works good enough :) 20100219 18:08:19-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100219 18:27:33-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100219 18:27:55-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Remote host closed the connection] 20100219 18:29:51< boucman> esr: around ? 20100219 18:30:15< esr> Yes, what's up? 20100219 18:30:40< boucman> you do have tools that check for macro arguments (type, number of args etc...) don't you ? 20100219 18:46:32-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100219 18:48:00-!- [Relic] [~Relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20100219 18:48:56< [Relic]> Hello :) 20100219 18:51:54 * boucman sees the light... 20100219 18:54:13-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100219 18:54:23< mordante> servus 20100219 18:54:29< mordante> wesbot seen alink 20100219 18:54:29< wesbot> mordante: The person with the nick alink last spoke 51d 20h ago. 39d 18h ago person left: "bye" 20100219 18:55:50< mordante> fendrin, http://gna.org/bugs/?15383 is for YogiHH after all, but I'll hope to run into him tonight and discuss it with him 20100219 18:58:17< fendrin> mordante: okay 20100219 18:59:22 * boucman with function pointers in WML preprocessor 20100219 19:00:39< mordante> fendrin, btw it looks odd when Landar and Kalenz are orcs :-P maybe lock the race/leader selection 20100219 19:01:30< fendrin> mordante: You were able to make them orcs? 20100219 19:01:32< Smar> http://sooda.dy.fi/paste/?Ru8 :: with current trunk, is it just my system? 20100219 19:01:34< fendrin> mordante: how? 20100219 19:02:08< boucman> Smar: never seen that one... 20100219 19:02:11< mordante> yes select them in MP 20100219 19:02:24-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100219 19:02:24-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100219 19:02:24-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100219 19:02:50< mordante> Smar, what system and which compiler? 20100219 19:03:06< Smar> gentoo, gcc-4....4 20100219 19:03:12< boucman> crimson_penguin: around ? 20100219 19:03:19< crimson_penguin> yeah 20100219 19:03:47< boucman> rhyghin5 had the same problem as other macs... config file found but not the images... 20100219 19:03:50< fendrin> mordante: I can't reproduce that. 20100219 19:04:05< boucman> crimson_penguin: we have no idea how you fixed it for you, do we ? 20100219 19:04:21< mordante> Smar, a 64 bit system? 20100219 19:04:25< Smar> yup 20100219 19:04:43< mordante> and boost version 1.41? 20100219 19:04:54< crimson_penguin> boucman: no, it just worked 20100219 19:05:02< Smar> yeah 20100219 19:05:15< boucman> :/ 20100219 19:05:20< Smar> I’ll test with 1.40, actually 20100219 19:05:35< boucman> crimson_penguin: could you have a different cache somewhere in the os ? 20100219 19:05:36< Smar> still no hope 20100219 19:05:47< Smar> I’m using cmake, maybe error in cmakelists? 20100219 19:05:57< Smar> I’m making food atm, so can’t check it at this moment 20100219 19:05:59< Smar> :P 20100219 19:06:21< mordante> I recall there was a bug with version 1.41 but guess that doesn't apply then 20100219 19:06:33-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100219 19:06:46< crimson_penguin> boucman: shouldn't be 20100219 19:06:59< boucman> :( 20100219 19:07:18< crimson_penguin> although, this would be part of the cache, right? maybe it wasn't rebuilding it before? 20100219 19:07:30< mordante> we depend on the IO streams library in CMakeLists.txt 20100219 19:07:42< mordante> but maybe try with a fresh cache 20100219 19:08:13< boucman> crimson_penguin: afaik the cache is not about images, only configurations 20100219 19:08:29< boucman> and he had void instead of ocean, which means the configs were correctly found... 20100219 19:08:40< crimson_penguin> oh, I see 20100219 19:12:00< mordante> fendrin, care to join my LoW game, password fendrin 20100219 19:13:30-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100219 19:15:19< boucman> zookeeper: do you know if there is a convention for the letters of a given terrain ? 20100219 19:16:25< Crab___> hehe, compiling on windows is not as hard as it looked... get a few libs from here, a few libs from there, rename a bunch of files, fix a broken project file and then it it kinda works :) 20100219 19:17:09< mordante> I think compiling for Windows is easier ;-) 20100219 19:18:39< Crab___> mordante: well, it was definitely more straightforward to compile it on linux and freebsd ;) 20100219 19:18:57< mordante> :-) 20100219 19:19:24< fendrin> mordante: can't find you 20100219 19:19:52< mordante> fendrin, I guess I'm on the 1.6 server 20100219 19:20:13< mordante> I'll go to the official one 20100219 19:21:22< fendrin> mordante: nice, did you disable the use map settings checkbox? 20100219 19:21:46< mordante> no idea, I'll restart 20100219 19:21:59< mordante> but I thought there were lock options to avoid this 20100219 19:22:34< mordante> were you allowed to choose a faction? 20100219 19:22:47< fendrin> mordante: I was, but it got ignored. 20100219 19:23:05< mordante> still silly that you can choose ;-) 20100219 19:23:21< fendrin> mordante: If you know a way to disable "use map settings" and the chosen dialog I would be happy. 20100219 19:23:25< mordante> ok so it needs to be played with map settings 20100219 19:24:02< fendrin> Everything is locked. It's just that use map settings disabled works like suspected. 20100219 19:24:53< mordante> afaik it's not possible to force map settings, but maybe it should be added 20100219 19:25:13< mordante> else some MP campaigns make no sense story-wise 20100219 19:25:33< mordante> and the faction selection is also silly 20100219 19:28:54-!- Crab___ [~Miranda@c.218.175.a530.sta.adsl.cyfra.net] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100219 19:29:24< zookeeper> boucman, well, nothing very specific...what did you have in mind? 20100219 19:29:37< boucman> choosing a name for the new torch-lit cave wall 20100219 19:30:51< zookeeper> boucman, well, cave wall is Xu so i guess Xut (t for torch) would be fine? usually the letters seem to be the first letter of some word which fits 20100219 19:31:19< boucman> sorry, I meant cave-stone-lit (which is Xos) 20100219 19:31:37< boucman> I currently took Xol, but it's purely arbitrary 20100219 19:33:04< zookeeper> sounds fine to me 20100219 19:33:48< mordante> Getty, which system did you try and failed hopelessly? 20100219 19:33:54< boucman> ok 20100219 19:34:14< boucman> crimson_penguin: how much work is it to do a mac release ? 20100219 19:35:01< crimson_penguin> boucman: it's not too much work, but it takes me about 4 hours to upload 20100219 19:35:08< boucman> oh... 20100219 19:35:27< boucman> crimson_penguin: i was thinking of providing a binary based on the water_animation branch as a last resort... 20100219 19:36:16< crimson_penguin> ohhh, that's why this is a big deal... I never saw it animated, because I never saw it out of the editor 20100219 19:37:09< boucman> yeah, well, rhyghin5 wants to see it in game (which is understandable) and i'm not sure what to do to help him 20100219 19:43:48< zookeeper> boucman, is there a problem with making the animated water work or hasn't he made all the necessary tiles yet? 20100219 19:44:16< boucman> zookeeper: not enough tiles... the WML is ready (though I still might change the internals...) 20100219 19:44:22< zookeeper> all righty 20100219 19:44:25< boucman> random start of animations is tricky to get right 20100219 19:44:45< boucman> my guess is that it's hard to stay motivated when 20100219 19:45:03< boucman> 1) you can't see your own work because animations are tricky to add and don't work on mac 20100219 19:45:19< boucman> 2) with 1.8 around the corner, your work don't really get included 20100219 19:46:30-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100219 19:52:48-!- aramis [~dave0908@59.177.100.42] has joined #wesnoth-dev 20100219 19:53:40< boucman> can a macro define a macro ? :P 20100219 19:56:33-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100219 20:05:37< Crab_> boucman: afair, the preprocessor wouldn't allow that (will choke at the first #enddef) 20100219 20:05:46< boucman> indeed 20100219 20:05:50< boucman> I just checked 20100219 20:06:36-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100219 20:07:11-!- aramis [~dave0908@59.177.100.42] has left #wesnoth-dev [] 20100219 20:08:52< boucman> what about recursive macros ? 20100219 20:09:43< Crab_> well, a macro can contain other macro expansions, of course. or you're referring to something else ? 20100219 20:10:13< boucman> a macro containing an expansion of itself... 20100219 20:10:44< mordante> maybe we should add templates to the pre-processor ;-) 20100219 20:12:11< zookeeper> boucman, maybe it'd be feasible to simply make terrain animations start at a random frame? 20100219 20:12:45< zookeeper> then you wouldn't have need to make elaborate hacks to prevent adjacent hexes being in sync with each other 20100219 20:12:48< mordante> boucman, can't you add a random delay time to the animation? 20100219 20:14:03< zookeeper> that really really sounds like something that the engine should be able to take care of 20100219 20:15:55< zookeeper> ideally, i think you should be able to specify whether all the instances of the animation are always in sync or whether they're automatically randomized 20100219 20:16:11< zookeeper> difficult to implement or not, i have no idea.. 20100219 20:19:34< boucman> zookeeper: I tried that, the problem is that basically all terrain which are drawn by the same [terrain_graphics] use the same animation object on the c++ side 20100219 20:19:50< boucman> so making them start randomly in c++ still keep them in sync 20100219 20:20:22< boucman> and spliting them would probably put a big strain on the engine (and I don't know how to do it at this point 20100219 20:26:38< CIA-88> crab * r41283 /trunk/projectfiles/ (CodeBlocks/wesnoth.cbp CodeBlocks-SCons/wesnoth.cbp): update CodeBlocks project files to account for recent MP lobby source file changes 20100219 20:27:08< Smar> mordante: let me correct, cleaning cache and make -j1 worked... now trying with .41 and make -j1 20100219 20:35:25< zookeeper> boucman, right 20100219 20:48:18< mordante> ilor I also see the spurious empty lines in the game list as well 20100219 20:49:27< mordante> ilor the not so fixed size issue is harder to solve, it might get easier to avoid if the number of invalidate layouts gets down to 1 20100219 20:49:32< mordante> but no guarantees 20100219 20:52:34< Smar> mordante: ok, failed with .41, so faulty one is pretty clear :) 20100219 20:53:21< Smar> (so I suggest masking .41 out, if cmake (and other systems...) supports it 20100219 20:56:11< loonycyborg> iirc it worked for me with 1.41 20100219 20:57:40< Smar> could you retry with current trunk after make clean? 20100219 20:58:01-!- Jozrael [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100219 20:58:59< loonycyborg> In fact I happen to use 1.41 now. 20100219 20:59:21-!- Skystriker [~croselius@ool-43551ca7.dyn.optonline.net] has quit [Ping timeout: 245 seconds] 20100219 20:59:25< esr> bocman: you asked "you do have tools that check for macro arguments (type, number of args etc...) don't you?" Yes, wmlscope does this. 20100219 20:59:32< Smar> since it happens for me only with .41, not .40... 20100219 20:59:56< loonycyborg> In fact I've used 1.41 for quite some time. 20100219 21:00:28< Smar> well, me too 20100219 21:00:38< boucman> esr: ok, cool, will it choke at function pointers in macros ? 20100219 21:00:45< Smar> Installed time: Thu Dec 24 02:18:42 EET 2009 20100219 21:01:03< mordante> Smar, did you also cleared the cache after upgrading to 1.41? 20100219 21:01:06< esr> boucman: Huh? It only checks WML macros, not C++ ones. 20100219 21:01:20< Smar> mordante: I even redid build directory 20100219 21:01:24< boucman> esr: i use function pointers in WML preprocessor 20100219 21:01:39< mordante> Smar, ok then it's clear which version broke it 20100219 21:01:41< Ivanovic> Smar: i am usiong boost 1.41 and it works nicely 20100219 21:01:47< Smar> bleh 20100219 21:01:50< Ivanovic> using cmake that is! 20100219 21:01:56< Smar> let’s try again then 20100219 21:02:02< esr> boucman: How can there be function pointer in WML markup? 20100219 21:02:29< Smar> smar@Moon ~/T/P/w/trunk> rm -r build/ ; and mkdir build ; and cd build ; and cmake .. ; and make 20100219 21:02:31< boucman> #define TEST PARAM A 20100219 21:02:41< boucman> {{PARAM} {A}} 20100219 21:02:45< boucman> #enddef 20100219 21:03:29< mordante> Ivanovic, you saw the messages I left for ilor 15 minutes ago? 20100219 21:03:51< mordante> guess it seems there're still some nasty bugs left 20100219 21:04:13< Ivanovic> mordante: there are always nasty bugs left... 20100219 21:04:38< mordante> true 20100219 21:04:59< mordante> but I hoped some of them would have disappeared by now 20100219 21:05:56< boucman> esr: apparently wmlscope doesn't choke 20100219 21:13:47< Smar> ok, still same failure 20100219 21:14:56< loonycyborg> Perhaps you have a broken boost install.. 20100219 21:15:56< Smar> could be 20100219 21:16:04< Smar> I’ll look about it later anyway 20100219 21:16:12< Smar> need to configure one kernel now :P 20100219 21:22:14< loonycyborg> Smar: Do you use gentoo? Perhaps you have multiple boost versions installed? 20100219 21:22:38< Smar> yeah, what about it? 20100219 21:22:51< Smar> works with .40, not with .41 20100219 21:23:10< loonycyborg> That scenario seems to be broken with cmake, not with scons though. 20100219 21:23:34< Smar> but if it works with Ivanovic ... who has similar setup with me 20100219 21:23:34< loonycyborg> Once Ivanovic reported something like this. 20100219 21:24:02< Ivanovic> compiling works lovely over here 20100219 21:24:13< loonycyborg> iirc he fixed that by having only one boost version installed. 20100219 21:24:14< Smar> and you’re set boost version to .41? 20100219 21:24:19< Ivanovic> IIRC removing the build dir after the upgrade of boost was enough 20100219 21:24:26< Smar> not here though 20100219 21:24:39< Smar> let’s try that... 20100219 21:24:49< Ivanovic> loonycyborg: at that time the problem was that the cmake setup was still pointing to 1.40 which was no longer installed at that time 20100219 21:24:52< Smar> in that case it is gentoo bug (doesn’t really make me wonder though) 20100219 21:25:27< Smar> .....wow 20100219 21:25:32< Smar> it *does* use 1.40 20100219 21:25:37< Ivanovic> :) 20100219 21:25:48< Ivanovic> eselect boost list 20100219 21:25:49< Smar> so that’s wesnoth’s or cmake’s bug 20100219 21:26:00< Smar> Available boost versions: [1] boost-1.39/default [2] boost-1.40/default [3] boost-1.41/default * 20100219 21:26:35< Smar> ...or gentoo’s, actually 20100219 21:26:41< Ivanovic> since we are no longer using specific boost find scripts it is probably cmake/gentoo 20100219 21:27:04< loonycyborg> I don't see anything wrong with gentoo's install of boost. 20100219 21:27:13< Smar> ...yeah 20100219 21:27:31< Smar> current FindBoost.cmake doesn’t support boost 1.41 20100219 21:27:45< Smar> that’s origin of the problem 20100219 21:28:50< Ivanovic> which cmake version do you run? 20100219 21:29:01< Smar> hmm, good question 20100219 21:29:03< Ivanovic> 2.8.0 over here 20100219 21:29:09< Ivanovic> cmake --version tells you 20100219 21:29:11< Smar> 2.8.0-r2 20100219 21:29:21< Ivanovic> same here 20100219 21:29:25< Smar> do you have multiple boost versions? 20100219 21:29:31< Ivanovic> no, only 1.41 20100219 21:29:35< Smar> yeah, as supposed 20100219 21:29:41< Ivanovic> no others are needed, so i don't have them 20100219 21:29:56< mordante> I'm off bye 20100219 21:30:04< loonycyborg> It doesn't uninstall them automatically. 20100219 21:30:22< Smar> yeah 20100219 21:30:40-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100219 21:30:41< Smar> so erm, I’m going to file a bug to gentoo’s bugzilla about that 20100219 21:30:47< loonycyborg> Probably gentoo people made boost slotted because it breaks api compatibility often.. 20100219 21:30:52-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100219 21:31:08< Smar> I’ll test build wesnoth after adding proper versions... but it should build now 20100219 21:31:40-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100219 21:32:23< ilor> Crab_: been looking for me? 20100219 21:33:08< Crab_> ilor: yes, I've tried to help a friend compile wesnoth on windows, and we got hit by some recent lobby file changes which were not reflected in CodeBlocks project files. 20100219 21:33:17< Crab_> ilor: but it's all ok now, we've figured it out 20100219 21:33:19< Crab_> thanks 20100219 21:33:21< ilor> Crab_: okay 20100219 21:33:45< Smar> Ivanovic: there is no 1.41.0 on your /usr/share/cmake/Modules/FindBoost.cmake either? 20100219 21:33:55 * loonycyborg is so happy that he didn't make scons boost autodetection require something as stupid as adding each boost version explicitly.. 20100219 21:34:18< Smar> loonycyborg: cmake’s layout is pretty strange, yeah :) 20100219 21:34:19< Ivanovic> Smar: there is no 1.41 entry in there 20100219 21:34:22< Smar> yeh 20100219 21:34:28< Smar> so bug’s valid 20100219 21:34:29< Ivanovic> since it is not required if you don't have other versions installed! 20100219 21:34:41< Ivanovic> the bug is IMO that gentoo does slot 20100219 21:35:09< Smar> well, that’s completely irrelevant bug :) 20100219 21:35:34< Ivanovic> Smar: if there was no slotting the cmake find file would find everything 20100219 21:35:37< Smar> but I know one software that requires boost 1.30... it’s totally obsolete one though :) 20100219 21:35:42< Ivanovic> so the versions are in theory not required 20100219 21:35:56< Smar> yeah, I know 20100219 21:36:17< Smar> that’s why I’m going to submit it to gentoo’s bugzilla, it’s not problem in any other place 20100219 21:36:37< Smar> if I’m sure, it is gentoo that’s written that FindBoost 20100219 21:36:55< Smar> yeah, wesnoth built with version addition —.— 20100219 21:37:05< Ivanovic> the findboost file is the one from cmake 20100219 21:37:38< Smar> with those versions? 20100219 21:37:45< Ivanovic> probably 20100219 21:38:06< Smar> well, anyway. it’s gentoo’s problem too, so I’ll let devs to do what they want... I’m starting to get tired to this problem :) 20100219 21:38:40< fendrin> ilor: I would like to implement a generic label system for the editor. Every action would be able to use it for displaying it's buisiness. 20100219 21:38:51< Ivanovic> http://www.cmake.org/cgi-bin/viewcvs.cgi/Modules/FindBoost.cmake?revision=1.45.2.4&root=CMake&view=markup 20100219 21:38:55< ilor> fendrin: label in what sense? 20100219 21:40:23< fendrin> ilor: Labels that signal the user of the editor of the presence of an object. Those objects can be starting positions, labels that are shown to players, named positions, sound sources and so on. 20100219 21:41:06< ilor> fendrin: so, somewhat more general map labels? 20100219 21:41:13< ilor> (display-wise) 20100219 21:41:17< fendrin> yes 20100219 21:41:34< boucman> zookeeper: around ? 20100219 21:41:41< boucman> I need a little WML expertise 20100219 21:41:46< zookeeper> boucman, sure 20100219 21:41:53< boucman> http://wesnoth.pastebin.com/m5f77dcd8 20100219 21:42:03< boucman> please look at the macro line 40 20100219 21:42:16< boucman> this works nicely 20100219 21:42:37< boucman> however the other macro line 34 doesn't work, and I don't have a clue why... 20100219 21:42:52< boucman> (i obviously comment one or the other when testing) 20100219 21:45:32< zookeeper> boucman, shouldn't you be calling ANIMATION_09 there instead of ANIMATION_01? 20100219 21:46:18< boucman> yes, that's a leftover of debugging attempts, but my problem was there before 20100219 21:46:42< boucman> it complains that it sees a comma at the start of line and that it's illegal... 20100219 21:49:07< zookeeper> it's a bit hard to digest...are you sure the curly brackets are right? 20100219 21:51:01< boucman> they seem so to me... 20100219 21:51:59< zookeeper> yeah, ok. in that case i can't really say, sorry 20100219 21:52:26< boucman> hmm 20100219 21:52:30< boucman> oh well 20100219 22:06:33-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100219 22:10:55< fendrin> esr: answered your mail 20100219 22:11:15< esr> Good, I'll go look. 20100219 22:11:44-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100219 22:13:33-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100219 22:13:33-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100219 22:13:33-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100219 22:25:14-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100219 22:26:10< fendrin> ilor: Can the empty editor2 directory be removed? 20100219 22:26:20< ilor> fendrin: it should be 20100219 22:26:34< ilor> must be a svn hiccup if it isn't, everything's in editor/ now 20100219 22:27:52-!- Skystriker [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100219 22:28:04< CIA-88> fendrin * r41284 /trunk/src/editor2/: Removed empty editor2 directory. 20100219 22:29:38-!- Jozrael [~croselius@ool-43551ca7.dyn.optonline.net] has quit [Ping timeout: 248 seconds] 20100219 22:31:06-!- Jozrael [~croselius@ool-43551ca7.dyn.optonline.net] has joined #wesnoth-dev 20100219 22:33:25-!- Skystriker [~croselius@ool-43551ca7.dyn.optonline.net] has quit [Ping timeout: 260 seconds] 20100219 22:39:51< fendrin> ilor: Every placement of a starting position clears all other labels. Is that realy needed or was it just an easy way to code it? 20100219 22:40:33< ilor> fendrin: if you can make it work better, go ahead. I lifted the code largely from the old editor 20100219 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 76 bugs, 249 feature requests, 8 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100219 22:45:34< fendrin> ilor: I am not sure, that is why I am asking. I just don't know if the labels must be redrawn all at once. 20100219 22:45:59< ilor> fendrin: as far as I remember the label code is ugly and I wanted to avoid digging into it 20100219 22:48:19-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-32.telecom.by] has quit [Remote host closed the connection] 20100219 22:51:26-!- Mythological [Mythologic@77.28.120.164] has joined #wesnoth-dev 20100219 22:53:26< fendrin> can there be several labels on the same hexfield? 20100219 22:56:52< Noyga> i don't think so 20100219 22:58:47< fendrin> What about team specific labels? 20100219 22:59:17< Noyga> well i don't know 20100219 23:02:07< Mythological> I think that there can be multiple labels at the same hex, like one team label and one visible for all 20100219 23:02:19< Mythological> but only one of them can be visible at a time 20100219 23:07:06-!- DesertPanther_ [~Khalid@41.234.234.141] has joined #wesnoth-dev 20100219 23:07:57-!- happygrue_ [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100219 23:10:41-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100219 23:10:41-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20100219 23:12:02-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Read error: Operation timed out] 20100219 23:13:01< fendrin> Mythological: Strange I don't get how it is meant to work. 20100219 23:17:33< Mythological> I think that if you put a normal label on a hex and a team label at the same hex, the normal label is going to get overwritten by the team label 20100219 23:17:51< Mythological> but if you erase the second one, the first one is going to show up again 20100219 23:18:26< Mythological> this is how I think it works from my experience, I'm not 100% sure 20100219 23:28:56-!- DesertPanther_ [~Khalid@41.234.234.141] has quit [Quit: Leaving] 20100219 23:31:44-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100219 23:33:13-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100219 23:37:01< fendrin> Mythological: You are right, it's like you describe it. I am not sure if it wouldn't be better if those labels would be shown both. 20100219 23:38:11< fendrin> A design issue: Should all labels for every object be visible at once or should only the category that is currently being edited shown? 20100219 23:39:09< Noyga> both wouldn't be very readble 20100219 23:42:06< fendrin> Noyga: What do you suggest? 20100219 23:49:07< Mythological> fendrin: how would it be possible to show them all at the same time 20100219 23:49:49< fendrin> Mythological: In a comma seperated list? 20100219 23:50:47< Mythological> guess that would be possible, but not very clear for the players 20100219 23:54:36< fendrin> They are displayed in different colors. --- Log closed Sat Feb 20 00:00:04 2010