--- Log opened Wed Feb 24 00:00:39 2010 20100224 00:05:53< crimson_penguin> boucman: oh, did you get my link? 20100224 00:05:56-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100224 00:06:07< boucman> no, I didn't... 20100224 00:06:13< boucman> sry 20100224 00:07:49< crimson_penguin> http://mini.milli.no/tonje/Wesnoth_1.7.13_ocean.dmg 20100224 00:08:08< boucman> ok, thx 20100224 00:08:25< boucman> pming now 20100224 00:10:28< boucman> does he have to deinstall the previous version of wesnoth, or will they work side by side ? 20100224 00:12:11< fabi> boucman: you misspelled his name in your forum post http://www.wesnoth.org/forum/viewtopic.php?p=411653#p411653 20100224 00:12:28< boucman> fabi: thx 20100224 00:13:05< boucman> fabi: i didn't write his name... 20100224 00:13:26-!- noy_ [~Noy@70.70.128.133] has joined #wesnoth-dev 20100224 00:13:26-!- noy_ [~Noy@70.70.128.133] has quit [Changing host] 20100224 00:13:26-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100224 00:13:47< fabi> boucman: What does fyi mean instead? 20100224 00:13:55< boucman> for your information 20100224 00:13:58< fabi> ah 20100224 00:14:13< boucman> :) 20100224 00:14:25< fabi> thought you meant ryi short for rhyging5 20100224 00:16:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 245 seconds] 20100224 00:16:26-!- noy_ is now known as noy 20100224 00:21:35-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100224 00:24:55-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100224 00:25:03-!- boucman [~rosen@wesnoth/developer/boucman] has left #wesnoth-dev [] 20100224 00:30:09< fabi> teaser: Did you get what I have to add to low scenarios now in order to test what yogihh did? 20100224 00:31:35< teaser> fabi: sry, I have no idea what's wrong with LoW-7 20100224 00:32:05< fabi> teaser: There is something wrong with low7? 20100224 00:32:30< teaser> sry, I recalled incorrectly 20100224 00:33:09< teaser> I think that you can now use 'allow_changes' in the first scenario of low and then there wont be a chose leader dialog 20100224 00:33:27< teaser> (maybe it has other effects too, but I haven't had time to test it 20100224 00:33:46< teaser> that is directly in [multiplayer] 20100224 00:36:06< teaser> fabi ^^ 20100224 00:40:43< fabi> hmmm 20100224 00:40:51< fabi> teaser: Thank you 20100224 00:43:26 * fabi wonders if there is already code that converts x=3,4,5 and y=1,2,3 into a location set containing (3,1) (4,2) and (5,3) 20100224 00:45:28< teaser> what do you need it for? 20100224 00:47:02< Crab_> fabi: map_location::matches_range has something like this 20100224 00:47:19< fabi> Crab_: Thank you :-) 20100224 00:48:22< Crab_> fabi: or, even better, ./game_events.cpp +1051 20100224 00:49:07< fabi> Crab_: Do you also know about the oposite way? Transforming a list of map_locations into x=3,4,5 y=3,4,5 ? 20100224 00:50:10-!- knotwork_ [~markm@142.177.235.151] has joined #wesnoth-dev 20100224 00:51:10< esr> wesbot: topic 20100224 00:51:12-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 68 bugs, 249 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100224 00:51:14< ilor> fabi: that's trivial to do with a loop 20100224 00:51:56< ilor> fabi: editor_controller::export_selection_coords 20100224 00:52:28< fabi> ilor: Do you know this or do you just have a good search method? 20100224 00:52:49< ilor> fabi: I wrote this bit and I remember it ;) 20100224 00:53:06-!- knotwork [~markm@142.177.232.137] has quit [Ping timeout: 245 seconds] 20100224 00:53:13< ilor> that is I knew there's editor code that does it 20100224 00:53:35-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100224 00:53:57< fabi> ilor: Ah right, I remember me talking you into implementing the export_selection_coords feature. 20100224 00:59:07< fabi> ilor: I guess with the new named location feature the export selection is obsolete. Good that I reuse the code now :-) 20100224 00:59:32< ilor> fabi: named locations ain't really there yet ;p 20100224 01:00:34< fabi> Give me 10 minutes and I commit them :-) 20100224 01:06:44-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100224 01:11:06< ilor> night all 20100224 01:11:11-!- ilor [~user@wesnoth/developer/ilor] has quit [] 20100224 01:14:34-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100224 01:14:49-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100224 01:28:18-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100224 01:28:49-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100224 01:28:55-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100224 01:28:55-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100224 01:29:13< CIA-88> loonycyborg * r41366 /trunk/src/multiplayer_connect.hpp: Fixed a compiler warning. 20100224 01:29:18< CIA-88> loonycyborg * r41367 /trunk/SConstruct: Removed some cruft. 20100224 01:39:08-!- sebas_ [~beeacc55@gateway/web/freenode/x-olbwbrplzwiyrvmn] has quit [Quit: Page closed] 20100224 01:44:19-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Read error: Operation timed out] 20100224 01:46:35-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [] 20100224 01:47:21-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100224 01:48:00-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth-dev 20100224 01:48:55-!- mordocai [~mordocai@66.119.9.243] has quit [Client Quit] 20100224 01:50:40-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth-dev 20100224 02:11:09< fabi> loonycyborg: I have spotted a string thing in the code, can you help me to read it? 20100224 02:11:25< fabi> s/string/strange 20100224 02:11:40< loonycyborg> Perhaps. Where exactly? 20100224 02:14:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100224 02:17:40-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100224 02:18:18< fabi> loonycyborg: game_events.cpp line 1086 20100224 02:18:49< fabi> loonycyborg: If I read the code right that i==0 will lead to having the same location copied into the string for all items. 20100224 02:18:57< fabi> That seems like a bug to me. 20100224 02:22:38< loonycyborg> I don't see 'i' anywhere around that code line. And I'm using trunk.. 20100224 02:25:14< fabi> loonycyborg: Oh, I may have added some code here. In trunk it's 1057 20100224 02:26:28< fabi> The code seems to fill in the values for the first pair once and after that it will push_back it i times. I don't see any sense here. 20100224 02:26:36< fabi> Maybe it should be != 20100224 02:28:13< fabi> loonycyborg: I guess that is the cause for https://gna.org/bugs/?15393. What a coincidence that I found that bug when implementing the editor. 20100224 02:29:32< loonycyborg> Where it push_back's it i times? 20100224 02:29:57< loonycyborg> I see only 1 push back in case of i==0 20100224 02:31:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100224 02:31:17< loonycyborg> And it writes something else to src just before end of for. 20100224 02:33:24< fabi> loonycyborg: Right, it only pushes the first. I guess it is wanted to push every location but not the first. 20100224 02:35:34< loonycyborg> Indeed it looks weird. If it wanted to only push the first it could do it outside of the for loop. 20100224 02:35:52< fabi> It is somewhat suspicious 20100224 02:39:33< mordocai> Hello, i'm compiling both wesnoth trunk and stable and, while trunk compiles fine, stable will not let me compile because it says that it cannot find the boost smart_ptr library. Do i need an older version or something? Using boost from fedora 12's x86_64 repository. Stable compiled fine just a couple of months ago if i'm remembering correctly... 20100224 02:41:03< loonycyborg> mordocai: Try --config=force 20100224 02:44:45< mordocai> loonycyborg: Hmm... weird. I have a script to compile both versions at once, and have that option as part of the scons command... yet doing it manually worked. Looks like I have more testing to do :) 20100224 02:49:01-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Ping timeout: 264 seconds] 20100224 02:56:16-!- mordocai [~mordocai@66.119.9.243] has quit [Quit: have fun!] 20100224 03:07:16< CIA-88> fendrin * r41368 /branches/fendrin_editor/src/ (map_area.cpp map_area.hpp): New map_area classes handling the named_area tag. 20100224 03:07:59< CIA-88> fendrin * r41369 /branches/fendrin_editor/src/ (CMakeLists.txt SConscript): map_area build tool awareness. 20100224 03:09:06-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100224 03:09:10< CIA-88> fendrin * r41370 /branches/fendrin_editor/src/ (hotkeys.cpp hotkeys.hpp): Hotkey definition for the named area feature. 20100224 03:10:17< CIA-88> fendrin * r41371 /branches/fendrin_editor/src/editor/editor_controller.hpp: Methods that handel named areas added. 20100224 03:11:08< CIA-88> fendrin * r41372 /branches/fendrin_editor/src/editor/editor_controller.cpp: Work on the map area tool. 20100224 03:11:39-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100224 03:12:14-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100224 03:13:05< CIA-88> fendrin * r41373 /branches/fendrin_editor/src/editor/action.hpp: editor action class for named areas defined. 20100224 03:13:53< CIA-88> fendrin * r41374 /branches/fendrin_editor/src/editor/action.cpp: editor action class for the named area feature implemented. 20100224 03:41:01-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 245 seconds] 20100224 03:41:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100224 04:00:37-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100224 04:21:16-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Excess Flood] 20100224 04:21:45-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100224 04:30:41-!- Ivanovic_ [~ivanovic@dtmd-4db22e92.pool.mediaWays.net] has joined #wesnoth-dev 20100224 04:33:42-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20100224 04:34:39-!- Ivanovic_ is now known as Ivanovic 20100224 04:37:51-!- Sirp [~user@pool-71-164-166-178.dllstx.fios.verizon.net] has quit [Quit: Changing server] 20100224 04:38:00-!- user__ [~user@pool-71-164-166-178.dllstx.fios.verizon.net] has joined #wesnoth-dev 20100224 04:38:13-!- user__ is now known as Sirp 20100224 04:38:16-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100224 04:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 68 bugs, 250 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100224 04:52:30< shadowmaster> esr: any reason r41361 doesn't use the standard small-portrait sizes? 20100224 04:52:48< shadowmaster> (which is 205x205, not 250x250) 20100224 04:55:49-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: quit] 20100224 04:56:20< esr> shadowmaster: Ah, I didn't know that. 20100224 04:57:49< esr> You can fix it if you like. I haven't because those profile declarations may get moved out of the [unit_type] declarations (where they don't really belong) to the [unit] declaraitons. 20100224 05:35:32< fabi> So, the label feature is working. Named locations comming along nicely. 20100224 05:37:35< fabi> Anyone around who knows the gui1 cfg file format? My buttons are overlapping each other. 20100224 06:06:53-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100224 07:08:44-!- Espreon [~espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20100224 07:14:04< Espreon> wesbot: seen silene ? 20100224 07:14:04< wesbot> Espreon: The person with the nick silene last spoke 1d 22h ago. 1d 21h ago they left with the message: Quit: Leaving. 20100224 07:20:29-!- YogiHH [YogiHH@c203018.adsl.hansenet.de] has joined #wesnoth-dev 20100224 07:20:41-!- YogiHH [YogiHH@c203018.adsl.hansenet.de] has quit [Changing host] 20100224 07:20:41-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100224 07:20:48< YogiHH> hello 20100224 07:30:57-!- Espreon [~espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100224 07:32:01-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: Operation timed out] 20100224 07:49:21-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 20100224 07:56:21-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100224 08:17:09-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has quit [Ping timeout: 240 seconds] 20100224 08:22:41-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100224 08:56:23-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100224 08:58:51-!- ilor [~user@ava32.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100224 08:58:55-!- ilor [~user@ava32.neoplus.adsl.tpnet.pl] has quit [Changing host] 20100224 08:58:55-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100224 09:15:45-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20100224 09:29:17< CIA-88> fendrin * r41375 /branches/fendrin_editor/src/ (9 files in 2 dirs): named_area feature shows first results. 20100224 09:48:29-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100224 10:12:57-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100224 10:17:19-!- Ivanovic [~ivanovic@dtmd-4db22e92.pool.mediaWays.net] has quit [Changing host] 20100224 10:17:19-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100224 10:18:31< Ivanovic> moin 20100224 10:38:00-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 276 seconds] 20100224 10:42:46< fabi> hi Ivanovic 20100224 10:44:25-!- YogiHH [~c3f5f304@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100224 10:44:31< YogiHH> hello 20100224 10:44:52< fabi> YogiHH: hi 20100224 10:47:55< CIA-88> fendrin * r41376 /branches/fendrin_editor/src/ (4 files in 2 dirs): 20100224 10:47:55< CIA-88> Finished the basic implementation of named areas 20100224 10:47:55< CIA-88> but for the editor only. 20100224 11:00:07< fabi> Ivanovic: Do you mind if I use the bugtracker for editer feature requests? 20100224 11:02:59< fabi> zookeeper: How strongle do you have to cry if the embedded map support would get lost? 20100224 11:03:15< fabi> s/strongle/strongly 20100224 11:04:04< Ivanovic> no 20100224 11:05:32-!- ilor [~user@wesnoth/developer/ilor] has quit [Read error: Connection reset by peer] 20100224 11:05:34-!- ilor_ [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100224 11:19:05< Ivanovic> fabi: that is: the tracker is *meant* for feature requests and bugs that the wesnoth project has, this does include the map editor 20100224 11:19:55< fabi> Ivanovic: Okay, so I store my TODO as feature request in the bugtracker. 20100224 11:21:09< Ivanovic> sure, sounds reasonable 20100224 11:21:51< fabi> cool 20100224 11:24:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100224 11:24:58-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100224 11:37:53-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100224 11:37:53-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100224 11:37:53-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100224 11:38:41-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100224 11:57:27< YogiHH> fabi: If the side name in a scenario is specified as translatable, should we use a t_string for it in C++ or is a std::string sufficient and the translation is done beforehand? 20100224 12:06:27< fabi> YogiHH: hmmm 20100224 12:06:52< fabi> YogiHH: You want to name sides? 20100224 12:07:51< YogiHH> fabi: well, sides have a name attribute (for campaigns actually the name of the leader). 20100224 12:08:05< fabi> That is new to me. 20100224 12:08:57< fabi> YogiHH: Sorry, I have never dealed with translation. Ivanovic may be more of a help. 20100224 12:09:14< YogiHH> be back later 20100224 12:09:26< fabi> YogiHH: And I need to fetch some sleep now. Coded all the night without any sleep. 20100224 12:10:48 * Ivanovic does not know this either, probably better ask silene 20100224 12:11:02< Ivanovic> fabi: ehm, have we really an agreement regarding placement of nuits? 20100224 12:11:25< Ivanovic> fabi: that is: so far adding "unit tag placement" is IMO one of the "not sure" points 20100224 12:11:42< Ivanovic> personally i'd prefer to just have some area tag placed and that's it 20100224 12:14:22< fabi> Ivanovic: No there is no agreement. 20100224 12:15:17< Ivanovic> fabi: i think units should basically be handled like "event locations", too, so don't add [unit] directly via the editor since there is too much possible in regards to units 20100224 12:15:51< fabi> Ivanovic: What concerns do you have in detail? 20100224 12:16:10< Ivanovic> the mixture of user generated and gui generated files 20100224 12:16:23< Ivanovic> content creators will then want to specify all stuff regarding the units 20100224 12:16:42< Ivanovic> and some will hack the gui generated files by hand which will likely lead to problems later on when reediting the files 20100224 12:17:18< Ivanovic> that is: unit placement does really speak against what the editor should be used for, if we are thinking of these things: 20100224 12:17:27< Ivanovic> 1) creating the "static" map of terrains 20100224 12:17:46< Ivanovic> 2) placing anchors for content creators so that they don't have to use coordinates directly 20100224 12:17:57< Ivanovic> 3) adding (static) objects 20100224 12:18:23< Ivanovic> that is: the units that we would place this way were only the ones that are on the map before any events take place 20100224 12:19:01< Ivanovic> the enxt question will be: okay, why can i not also add the units that are dropped as reinforcements in turn 20? 20100224 12:19:23< Ivanovic> and then: why can't i add the event that drops unit whenever "huge enemy side" gets low on units? 20100224 12:19:55< Ivanovic> ah, right, another point that the editor will be able to add is: 20100224 12:20:12< Ivanovic> 4) (rather static) labels at specific points 20100224 12:20:33< ilor_> Ivanovic: seems that 5) sound sources too 20100224 12:20:45< Ivanovic> ilor_: i see those as objects 20100224 12:20:52< Ivanovic> instead of a graphic it is just a sound 20100224 12:20:54< Ivanovic> ;) 20100224 12:20:58< ilor_> ;) 20100224 12:21:58< fabi> ilor_: The sound sources are a little bit in between. I am not sure either if they realy should go in the editor. 20100224 12:22:08< Ivanovic> fabi: in general we could do the unit stuff internally just with the normal area tag and adding those into a "unit-placement" namespace that is highlighted in the gui differently than event markers but that only differ by the id they get (which starts with "unit-placement" or the likes) 20100224 12:22:27< ilor_> fabi: they could have some useful "range off effec" graphic overlay 20100224 12:22:50< Ivanovic> so we offer some "place unit start location anchor" which is a normal location code wise but shown eg in a different overlay color 20100224 12:23:52< ilor_> Ivanovic: we could also simply have groups or colors of named locations 20100224 12:23:59< Ivanovic> ilor_: yeah 20100224 12:24:16< Ivanovic> basically the content creator normally has to do stuff in the wml file anyway 20100224 12:24:31< Ivanovic> so it IMO makes sense to just make the locations easier and that's it 20100224 12:27:00< fabi> ilor_: Right, if that range off effect feature would be in place the sound sources become reasonable again. Still I want to delay that until everything else is working fine or drop the idea at all. 20100224 12:27:43< fabi> I will talk to shadowmaster (who is the one with the most experience in adding bling and bang to scenarios) about what he expects from the sound source feature. 20100224 12:28:29< ilor_> I'd assume 1. see where they are 2. hear them 3. both of these toggleable 20100224 12:28:59-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100224 12:30:02< fabi> Ivanovic: I still want to implement unit placement but try to address all your concerns. That isn't much of a problem because the unit feature which was considered the hardest one seems in fact be the easiest to code. So if there is an agreement between the developers to drop it again it won't hurd me too much. 20100224 12:43:07-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100224 12:43:53< fabi> ilor_: I see where you want to go with the sound sources. Would be nice. Maybe you join me after the lobby thing is finished if you have the time? 20100224 12:44:19< ilor_> fabi: I sure want to keep an eye on what's goin on with the editor ;) 20100224 12:44:51< fabi> ilor_: It would be realy nice if you take the time to review my code. The earlier the better. 20100224 12:46:21< ilor_> fabi: I should really focus all my wesnoth time on lobby issues though 20100224 12:48:27-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100224 12:50:27< fabi> ilor_: Right, that is too true. My request was for the time after. 20100224 13:24:09< Ivanovic> ilor_: yes, you should! 20100224 13:24:11< Ivanovic> ;) 20100224 13:26:46-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 264 seconds] 20100224 13:27:17-!- ilor_ [~user@wesnoth/developer/ilor] has quit [] 20100224 14:29:01-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has joined #wesnoth-dev 20100224 14:29:29-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100224 14:33:51-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has quit [Ping timeout: 265 seconds] 20100224 14:42:17-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100224 14:42:17-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100224 14:42:17-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100224 15:01:06-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100224 15:14:01-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100224 15:27:37-!- meric [~Eric@124-171-29-165.dyn.iinet.net.au] has joined #wesnoth-dev 20100224 16:29:46-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100224 16:33:40-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100224 16:36:32-!- dtiger [~dtiger@93.125.116.181] has joined #wesnoth-dev 20100224 16:39:51-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100224 16:40:03< AI0867> fabi: there's still a lot of EXPERIMENTAL in the fendrin_editor branch, is this intentional and if so, which parts? 20100224 16:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 67 bugs, 251 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100224 16:47:55-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [] 20100224 16:56:58-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100224 17:03:27-!- Sirp [~user@pool-71-164-166-178.dllstx.fios.verizon.net] has quit [Ping timeout: 276 seconds] 20100224 17:03:45-!- Sirp [~user@pool-71-164-166-178.dllstx.fios.verizon.net] has joined #wesnoth-dev 20100224 17:22:19-!- YogiHH [~c3f5f304@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100224 17:22:33-!- sebas__ [~be2a4003@gateway/web/freenode/x-fcaeblcgbbabyqvu] has joined #wesnoth-dev 20100224 17:30:23< AI0867> the UMC music pack doesn't appear on the webinterface properly (404) 20100224 17:32:30-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100224 17:36:24< CIA-88> ai0867 * r41377 /trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg: Give Dulcatulos his portrait in the court of karrag (http://www.wesnoth.org/forum/viewtopic.php?f=4&t=28982) 20100224 17:37:34-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100224 17:38:34< esr> Hello, elias. 20100224 17:39:01< esr> Did you read my postr on the limitations of wmllint/wmlscope? 20100224 17:41:20< elias> hi, no... 20100224 17:43:29< esr> elias: https://mail.gna.org/public/wesnoth-dev/2010-02/msg00078.html 20100224 17:44:03< esr> elias: I'm told you wrote the code I incorrectly attributed to AI0867. 20100224 17:44:57< esr> That code will matter a lot more if I descide to rewrite validators completely. Which I'm close to doing. 20100224 17:45:17< zookeeper> wasn't the removal of the "level x" floating label on levelup intentional? 20100224 17:46:26< zookeeper> (i thought everyone agreed it was a bit distracting and unnecessary) 20100224 17:48:24 * esr actuall liked it, but not enough to complain when it was removed. 20100224 17:49:04< AI0867> I didn't hear about the removal 20100224 17:50:11< elias> "require that the macroexpander be fast, bulletproof," 20100224 17:50:31< elias> esr: i'm not sure how i would go about making my code that :P 20100224 17:50:59< esr> elias: :-) 20100224 17:51:06< elias> esr: one idea to do it would be to extract the C++ WML parser into a library 20100224 17:51:14< elias> one of the C++ coders would have to be willing to do it 20100224 17:51:22< elias> (then update all the build tools for it) 20100224 17:51:32< elias> but after it's done, we could use the C++ parser maybe 20100224 17:51:53< elias> don't know the C++ code well enough to know if it's feasible 20100224 17:51:53< esr> That would be ideal, yes. 20100224 17:52:07< esr> I don't either. 20100224 17:54:49< elias> adding #line directives would be easy however 20100224 17:55:02< elias> it already keeps track of file:line for its error messages 20100224 17:55:57-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100224 18:05:53< loonycyborg> esr: elias: iirc shadowmaster was planning to make a general WML parser library. 20100224 18:07:16< elias> nice. could then probably just write a tool where you feed macro WML and it outputs macro-less WML 20100224 18:07:31< elias> (or if that library exports a C interface, just use it from python using ctypes) 20100224 18:07:47< elias> tool is probably the better solution though 20100224 18:08:35< loonycyborg> I could write python bindings with boost.python for it :P 20100224 18:09:17< elias> anyway, first need the library 20100224 18:17:49-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has quit [Ping timeout: 264 seconds] 20100224 18:21:26< esr> loonycyborg: If that's a serious offer, please do. If would be a huge help. 20100224 18:22:25-!- silene [~plouf@lri4-244.lri.fr] has joined #wesnoth-dev 20100224 18:23:57< silene> elias: for the record, "a tool where you feed macro WML and it outputs macro-less WML" existed; the wesnoth binary itself was doing it (been there done that), but someone removed this feature 20100224 18:24:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100224 18:25:48< elias> ah, good point 20100224 18:26:30< elias> so a command-line switch to wesnoth to de-macroifize WML might work 20100224 18:26:48-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100224 18:27:22< elias> it was probably removed because it still needs some maintenance, like it has to work with all kinds of parameters to load addons 20100224 18:27:36< loonycyborg> esr: Like elias said I'd first need the library. But if such library is made I'll try it. 20100224 18:27:43-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100224 18:35:17-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100224 18:36:31-!- meric [~Eric@124-171-29-165.dyn.iinet.net.au] has quit [Quit: meric] 20100224 18:47:01-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100224 18:47:04< fabi> AI0867: All EXPERIMENTAL everywhere is obsolete. I remove it where it dares to appear under my cursor. 20100224 18:47:45< fabi> Who knows how to tune cfg files for gui1 elements? 20100224 18:52:57< loonycyborg> fabi: Did you made that branch before EXPERIMENTAL was renoved from trunk? 20100224 18:53:07< loonycyborg> *removed 20100224 18:55:42< fabi> loonycyborg: yes 20100224 18:57:49< loonycyborg> I hope that doesn't make merging it back later much harder.. 20100224 19:00:22-!- Blarumyrran is now known as Blamurymman 20100224 19:00:34< fabi> loonycyborg: Why should it? 20100224 19:01:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100224 19:02:05-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100224 19:02:05-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100224 19:02:05-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100224 19:04:20< loonycyborg> I guess it shouldn't if editor changes are orthogonal to experimental changes.. 20100224 19:11:16< fabi> loonycyborg: Every EXPERIMENTAL will be removed from the editor branch soon. 20100224 19:20:36-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100224 19:22:47< Ivanovic> fabi: you should try "svn merge -r41352:41353 svn+ssh://fendrin@svn.gna.org/svn/wesnoth/trunk ." in your branch checkout dir 20100224 19:23:02< Ivanovic> that is: the git or whatevery equivalent of it 20100224 19:23:13< fabi> Ivanovic: huh? 20100224 19:23:25< Ivanovic> yeah, to apply the "removal of experimental" to your files, too 20100224 19:24:35< Ivanovic> in general you should apply the changes to trunk as often as possible to your repo to keep things as much in sync as possible 20100224 19:25:21< fabi> Ivanovic: What a pain in a region deep down there. 20100224 19:25:56-!- Blamurymman is now known as Blarumyrran 20100224 19:26:07< Ivanovic> this way you are sure that you can easily create a patch at the end 20100224 19:26:30< Ivanovic> (or directly merge) 20100224 19:33:53-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20100224 19:35:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100224 19:35:18< fabi> silene: I have found a possible divergenz with lua and teleport. We use slf and suf in the teleport pathfinder. But via lua one can call the pathfinder in slf and suf. 20100224 19:37:01< silene> yes, and via formulawml one can do it too 20100224 19:37:36< silene> why is that a divergence? 20100224 19:38:25< fabi> pathfinder -> slf -> pathfinder -> slf -> pathfinder -> slf -> pathfinder -> slf -> pathfinder -> slf -> pathfinder .... 20100224 19:39:35< silene> so what? 20100224 19:40:25-!- Blueblaze [~nick@99.158.47.180] has joined #wesnoth-dev 20100224 19:44:30-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100224 19:44:32-!- sebas__ [~be2a4003@gateway/web/freenode/x-fcaeblcgbbabyqvu] has quit [Ping timeout: 252 seconds] 20100224 19:44:35< fabi> silene: That computation will never finish, will it? 20100224 19:45:46< silene> fabi: obviously, but how is that new? i can already make infinite computations with plain wml (in fact, not infinite, the engine will die almost instantly, but that's just the operating system kicking in) 20100224 19:47:12< fabi> silene: So you don't see the need to disable the call to lua->pathfinder in slf and suf? 20100224 19:47:24< fabi> silene: Okay, fine with me. 20100224 19:52:39-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100224 20:00:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100224 20:03:07-!- Blueblaze [~nick@99.158.47.180] has quit [Remote host closed the connection] 20100224 20:09:50-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Remote host closed the connection] 20100224 20:12:06-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100224 20:12:27-!- YogiHH [YogiHH@d082080.adsl.hansenet.de] has joined #wesnoth-dev 20100224 20:12:39-!- YogiHH [YogiHH@d082080.adsl.hansenet.de] has quit [Changing host] 20100224 20:12:39-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100224 20:12:43< YogiHH> hello 20100224 20:12:51< YogiHH> silene, you there? 20100224 20:13:16-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100224 20:16:17< silene> YogiHH: yes, but not for long, it's time for me to leave work 20100224 20:17:37< YogiHH> silene: short question: There is a translatable string in WML which is stored in C++ object. Do i need a t_string for that or is having a std::string initialized with _ "xxx" sufficient, too? 20100224 20:18:41< silene> YogiHH: it depends; if the string is for immediate use, then you can use std::string; but if the string is supposed to go back to wml later, then t_string is mandatory 20100224 20:18:59< YogiHH> silene: alright, that helps, thanks 20100224 20:19:27-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100224 20:20:42< YogiHH> zookeeper, fabi, Ken_Oh, teaser, stikonas, anyone interested: For the turn dialog of a campaign, would you prefer "It's Konrad's turn" or rather "It's Yogi's (or whoever the player is) turn"? 20100224 20:21:43< stikonas> IMO Konrad's turn is nicer :) 20100224 20:22:11< CIA-88> fendrin * r41378 /branches/fendrin_editor/ (7 files in 4 dirs): 20100224 20:22:11< CIA-88> Added area name feature. 20100224 20:22:11< CIA-88> Removed some of EXPERIMENTAL. 20100224 20:22:11< CIA-88> Messed up the button placement completely. Stupid gui1 syntax. 20100224 20:22:24< Crab_> what about "It's Konrad's turn (YogiHH)" ? 20100224 20:22:49< YogiHH> Crab_: too complicated ;) 20100224 20:22:59< Crab_> :) 20100224 20:23:23< fabi> YogiHH: I would prefer "It's *your* turn in the apropriate situation. 20100224 20:23:33< Crab_> fabi: yes, that's good :) 20100224 20:23:45< stikonas> yeah, I like that too 20100224 20:23:58< YogiHH> fabi: define "appropriate situation" :P 20100224 20:24:01< stikonas> without any names, just *your* 20100224 20:24:11< fabi> YogiHH: Well, if the statement is true. 20100224 20:24:41< stikonas> in Campaigns it's always *you* who are playing :), so it will always be true 20100224 20:25:09< fabi> stikonas: Aren't we talking about multiplayer campaigns? 20100224 20:25:24< stikonas> I think it is for single player campaigns 20100224 20:25:27< YogiHH> fabi: both single player and multiplayer campaigns 20100224 20:25:30< Crab_> stikonas: not always. sometimes the ai plays :) 20100224 20:26:21< YogiHH> fabi: you can even have single player and multiplayer be different if you wish 20100224 20:26:38 * YogiHH has his generous day ;) 20100224 20:26:44< fabi> :-) 20100224 20:26:58< silene> YogiHH: note that there already are notifications for multiplayer games 20100224 20:27:06 * stikonas is just concerned that "It's Konrad's turn" would be clumsy to translate in languages with gramatical cases. 20100224 20:27:21< fabi> YogiHH: Please make it like crab suggested: It's your turn playing Landar. 20100224 20:27:27< YogiHH> silene: yes, i know, they are using the "current_player" atm, iirc 20100224 20:27:46< fabi> YogiHH: or : It's crab's turn playing Kalenz. 20100224 20:28:19-!- silene [~plouf@lri4-244.lri.fr] has quit [Quit: Leaving.] 20100224 20:28:35< fabi> YogiHH: Where "Landar" and "Kalenz" are side names, not leader names. 20100224 20:28:47< YogiHH> fabi: ok 20100224 20:30:34< YogiHH> Ivanovic: Do we have a list of translatable strings? 20100224 20:31:45-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [Ping timeout: 260 seconds] 20100224 20:32:44< Crab_> stikonas: usually it's possible to translate cleanly by rewording the phrase, e.g "Konrad is playing" 20100224 20:33:05< stikonas> Crab_: thanks, will try to remember that 20100224 20:33:09< Chusslove> stikonas: It most certainly would be clumsy to translate like this, but I think programmer should only care about good english and not splitting stuff. The rest is upon translator. 20100224 20:34:14< Chusslove> E.g. if "It's $foo's turn", I would translate it to equivalent of "On turn: %foo" (where this "On turn" has nice grammatical form to sound natural in the context). 20100224 20:41:19< YogiHH> happygrue: have you followed the latest work on mp campaigns? I think they are in a shape now to be seriously worked with. 20100224 20:41:57< happygrue> YogiHH: I have played several of them, I have not tried to create one but I have been thinking about that 20100224 20:42:19< happygrue> they seems to be in good shape, I agree 20100224 20:42:55< happygrue> YogiHH: did you have something in mind, or would you just like to see more experimentation with creating them? 20100224 20:43:05< YogiHH> happygrue: I am talking about the latest bugfixings for trunk. I think mp campaign support has been improved a lot. 20100224 20:43:41< happygrue> YogiHH: I saw that the reload bug has been fixed. I have been meaning to test that with jb but we haven't yet 20100224 20:45:17< YogiHH> happygrue: It should allow for smooth carryover as well, without the need to break and start over with the next scenario. 20100224 20:45:22< happygrue> I haven't looked at LoW yet, but I was going to play through that sometime soon. Are you looking to confirm things or test for more bugs or just general impressions? 20100224 20:45:29< happygrue> good 20100224 20:45:53 * fabi needs a gui1 expert. 20100224 20:46:04< YogiHH> what we didn't test yet is how it works out for observers and what happens if players are changed within a scenario 20100224 20:46:52< happygrue> YogiHH: I see. 20100224 20:46:58< YogiHH> fabi: what's your problem? 20100224 20:47:23< fabi> YogiHH: I have added new gui elements to the editor and I can't place them right. 20100224 20:47:43< YogiHH> fabi: theme trouble? 20100224 20:47:55< fabi> YogiHH: yepp 20100224 20:48:15 * YogiHH remembers his fiddling with the replay controls - *shudder* 20100224 20:49:01< fabi> The expert on this field is "Darth fool". But he hasn't been around since ages. 20100224 20:49:10< fabi> wesbot: seen Dart fool 20100224 20:49:28< fabi> wesbot: seen Darh fool 20100224 20:49:33< Blarumyrran> :) 20100224 20:49:34< YogiHH> lol 20100224 20:49:52< fabi> wesbot: stupid robot thing you are! 20100224 20:49:59< YogiHH> he doesn't want to be found, the dark side is still strong in him :P 20100224 20:50:23< fabi> :-) 20100224 20:50:27< YogiHH> wesbot: seen Darth_Fool 20100224 20:50:28< wesbot> YogiHH: Sorry, I don't know of Darth_Fool. 20100224 20:50:33< YogiHH> wesbot: seen Darth Fool 20100224 20:50:46< YogiHH> wesbot: seen DarthFool 20100224 20:50:47< wesbot> YogiHH: Sorry, I don't know of DarthFool. 20100224 20:50:50< YogiHH> lol 20100224 20:51:07< Crab_> heh, I want to try, too :) 20100224 20:51:08< Crab_> wesbot: seen "Darth Fool" 20100224 20:51:21< YogiHH> sorry, fabi, the force is not with us :) 20100224 20:51:43< Crab_> and when the force is not with us, fgrep is... 20100224 20:52:04< Crab_> (as it's possible to search the channel logs) 20100224 20:54:05< Crab_> well, his forum 'last visited' is April 1st, 2009 20100224 20:54:30< YogiHH> fabi: From what i remember: There are two ways to place items, absolute coordinates and relative coordinates. 20100224 20:55:05< YogiHH> fabi: The coordinates are given in the order left, top, width, height (i think ;) ) 20100224 20:55:39< YogiHH> fabi: relative coordinates are given with respect to the *container* 20100224 20:55:42< fabi> YogiHH: I thought I have hacked the syntax. But the results prove me wrong. 20100224 20:56:10< YogiHH> fabi: can you tell me what exactly you tried and what happened? 20100224 20:58:39-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100224 20:59:29< fabi> YogiHH: I added a new button row to the "tool" container. But the new buttons start to the right instead of left and the next one is off screen. The gui element that is down from the tool box isn't making place and there is no definition for it in the cfg file. 20100224 21:10:53< happygrue> YogiHH: or anyone interesting in testing LoW as an mp campaign with me now? 20100224 21:11:13< YogiHH> happygrue: not atm, sorry 20100224 21:11:14< happygrue> I have some time at the moment. 20100224 21:11:54< happygrue> I am pretty flexible this week. Perhaps another time. 20100224 21:12:48< fabi> happygrue: I would like to join you the next day. I am glad someone wants a real testgame on LoW MP. 20100224 21:13:18< happygrue> fabi: I will have some time tomorrow, a bit earlier than this? 20100224 21:13:37< ilor> fabi: there is some bit of gui1 placement doc *somewhere* .... 20100224 21:13:38< fabi> happygrue: Yes, so in about 20 hours? 20100224 21:13:43< happygrue> 20 hours is good 20100224 21:13:47< happygrue> we can be in touch. :) 20100224 21:14:07< fabi> happygrue: cool 20100224 21:15:15-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100224 21:20:06< CIA-88> fendrin * r41379 /branches/fendrin_editor/data/themes/editor.cfg: Fixed the placement of the village gui element to respect the room needed for the "Areas" menu. 20100224 21:23:48-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100224 21:41:23< fabi> YogiHH: Fixed the button placement. It's only the not moving terrain palette issue left. 20100224 21:42:00< YogiHH> fabi: currently having a look at that... 20100224 21:43:24< CIA-88> fendrin * r41380 /branches/fendrin_editor/data/themes/editor.cfg: Fixed the tool button placement. 20100224 21:44:02< CIA-88> crab * r41381 /trunk/src/scripting/lua.cpp: continue work related to patch #1432. Reworked error handling in lua ai support functions 20100224 21:46:05< YogiHH> fabi: editor::terrain_palette::adjust_size() seems to do the placement magic 20100224 21:46:32< fabi> YogiHH: So it's not in the editor theme config file? 20100224 21:47:06< YogiHH> no, there is a file terrain-groups.cfg, but it's not controlling placement 20100224 21:47:37< fabi> YogiHH: That is in which file? 20100224 21:48:19< YogiHH> editor_palettes.cpp, line 151 seems to be relevant 20100224 21:49:14< fabi> ilor: Do you know more? 20100224 21:49:54< ilor> fabi: hmm, wiki? 20100224 21:50:21< fabi> ilor: No, I think that is in your code. It's not a wml cfg issue. 20100224 21:50:54< ilor> fabi: ah, you meant this. yeah. there's magic going on in cpp with magic numbers 20100224 21:51:34< ilor> *at the time* I was under the impression we were going to rewrite the editor gui in gui real quick... then reality happened and some parts I had to lift from the old one 20100224 21:51:42< ilor> this is one of the messier ones 20100224 21:52:01< YogiHH> fabi: correction, line 177 seems to set the top position for terrain groups: size_t top = size_specs_.palette_y; 20100224 21:52:05< fabi> ilor: I have a 4th row of tool buttons. So the palette area needs to be a little bit further down 20100224 21:52:46< ilor> fabi I guess there's an y-offset or something there 20100224 21:54:34< fabi> YogiHH: line 54 sets thes sizes.palette_y value 20100224 21:55:39< fabi> YogiHH, ilor: The magic number is in line 51 if I got it right. 20100224 21:56:33-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100224 21:57:26< fabi> YogiHH: Thank you for the help. Some compiling and testing is going on. 20100224 21:57:35< YogiHH> you are welcome 20100224 22:00:46< fabi> ilor: Oh, the brushes are magic number controlled as well? 20100224 22:00:54< ilor> yeah ;/ 20100224 22:02:10< fabi> ilor: No problem. I realy like the how the editor framework is going. It's all very easy here. It is a pleasure to do this things. 20100224 22:02:39< ilor> fabi: that's very nice to hear 20100224 22:03:00< fabi> ilor: Which parts of it are from you? 20100224 22:03:14< ilor> fabi: the framework, pretty much ;) 20100224 22:03:31< fabi> It's great. 20100224 22:03:49< ilor> I'm glad to see it get some use by other devs 20100224 22:05:12< fabi> ilor: I think the portation to gui2 will go with the maingame doing it. They both inherit from display... 20100224 22:05:29< ilor> fabi: and it's somewhat far off 20100224 22:06:30< fabi> ilor: Sorry, can't understand the meaning. 20100224 22:07:12< ilor> fabi: it might take a lot of time before we get gui2 in map display 20100224 22:08:14< fabi> ilor: Yes, when the gamemap is going to opengl that will take it's time. But I don't see a problem there. The only issue with gui1/gui2 from my point of view is the different text size handling. 20100224 22:08:49< fabi> ilor: Because I can't adjust wesnoth to be being playable by a nearly blind friend of mine. 20100224 22:09:15< ilor> fabi: oh. well, being all gui2 would probably help with that 20100224 22:16:08< Ivanovic> YogiHH: we have many lists 20100224 22:16:22< Ivanovic> YogiHH: have a look at po/wesnoth*/*.pot 20100224 22:16:37< Ivanovic> YogiHH: though take care for what file you are looking, you have to be in the correct domain 20100224 22:17:01< Ivanovic> src files are always listed in the respective po/wesnoth*/POTFILES.in 20100224 22:17:42< Ivanovic> wml files basically work on a per campaign basis, the domain you can easily see when opening the file and looking at the top, there you should find some textdomain declaration 20100224 22:21:25< fabi> Ivanovic: New editor interface is still working good enough at 800x600. That is a lower resolution than my eee offers. 20100224 22:21:47< Ivanovic> fabi: don't forget the 7" netbooks 20100224 22:21:49< Ivanovic> ;) 20100224 22:22:33< fabi> Ivanovic: They are even with the old editor to small. I tested it. 20100224 22:22:41< fabi> s/to/too 20100224 22:24:06-!- dtiger [~dtiger@93.125.116.181] has quit [Remote host closed the connection] 20100224 22:25:15-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Quit: Ex-Chat] 20100224 22:26:08< CIA-88> fendrin * r41382 /branches/fendrin_editor/ (data/themes/editor.cfg src/editor/editor_layout.cpp): Editor button coolness. 20100224 22:32:07-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100224 22:32:29< fabi> hi Espreon 20100224 22:32:55< Espreon> Hello fabi. 20100224 22:33:03 * Espreon needs a Lua witch... 20100224 22:33:45< fabi> Espreon: you missed silene by a few hours. 20100224 22:33:50 * Espreon rolls his eyes 20100224 22:33:55< Espreon> Sigh... 20100224 22:35:57< Espreon> Screw it, I'm just going to file a bug report. 20100224 22:36:50< Espreon> loonycyborg: Around? 20100224 22:37:17< loonycyborg> Espreon: Yes 20100224 22:38:22< Espreon> What version of liblua is used by the Windows binaries? 20100224 22:38:47< Espreon> ... or whatever the dll is called... 20100224 22:39:29< loonycyborg> 5.1.4 20100224 22:40:02< Espreon> I see... 20100224 22:40:55-!- Noyga [~noyga@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20100224 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 68 bugs, 251 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100224 22:44:26-!- Appleman1234 [~Appleman1@131.181.100.68] has joined #wesnoth-dev 20100224 22:51:58< shadowmaster> loonycyborg, esr, elias I was proposing, actually. I don't think I have the expertise required to make a WML engine library 20100224 22:52:48< shadowmaster> I tried writing my own parser some time ago and failed spetacularly 20100224 22:53:17< Crab_> shadowmaster: what's a 'wml engine library' ? extract configs/wml low-level stuff into separate subproject? or rewrite something from scratch ? 20100224 22:55:21< elias> well, i'm also up to maintaining the python parser, it's being used for units.wesnoth.org and addons.wesnoth.org for now as well 20100224 22:56:14< elias> esr: so if you want to use that one feel free to direct feature requests and bugs to me 20100224 22:58:09< fabi> shadowmaster: hi 20100224 22:58:40< fabi> shadowmaster: What do you expect from the sound source editor feature? 20100224 23:02:00-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100224 23:03:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20100224 23:07:11-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100224 23:07:38-!- DesertPanther_ [~Khalid@41.234.233.70] has joined #wesnoth-dev 20100224 23:07:43-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100224 23:11:10-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 276 seconds] 20100224 23:11:26-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100224 23:17:58-!- Appleman1234 [~Appleman1@131.181.100.68] has quit [Read error: Operation timed out] 20100224 23:23:06-!- fendrin [~fabi@88-134-102-127-dynip.superkabel.de] has joined #wesnoth-dev 20100224 23:23:06-!- fendrin [~fabi@88-134-102-127-dynip.superkabel.de] has quit [Changing host] 20100224 23:23:07-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100224 23:23:13-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100224 23:24:47-!- Appleman1234 [~Appleman1@131.181.100.68] has joined #wesnoth-dev 20100224 23:28:36-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100224 23:44:29-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100224 23:51:38-!- Netsplit *.net <-> *.split quits: grzywacz, teaser, happygrue, deekay 20100224 23:53:25-!- Netsplit over, joins: teaser, deekay, happygrue, grzywacz --- Log closed Thu Feb 25 00:00:45 2010