--- Log opened Sat Feb 27 00:00:12 2010 20100227 00:04:17-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100227 00:15:33-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100227 00:17:35-!- allefant [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100227 00:21:16-!- ping1 [~chatzilla@56341b94.rev.stofanet.dk] has joined #wesnoth-dev 20100227 00:26:13-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100227 00:29:47-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100227 00:30:14-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100227 00:33:45-!- DesertPanther_ [~Khalid@41.235.5.203] has joined #wesnoth-dev 20100227 00:35:48-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 265 seconds] 20100227 00:36:54< noy> wesbot: seen TheSpaceInvader 20100227 00:36:55< wesbot> noy: The person with the nick thespaceinvader last spoke 9d 1h ago. 9d ago was here and on the channels #wesnoth and #wesnoth-umc-dev with the message: Quit: night all 20100227 00:42:41-!- Sacho [~sacho@95-42-76-163.btc-net.bg] has quit [Remote host closed the connection] 20100227 01:06:41-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100227 01:17:30-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100227 01:18:44< Salwan> 'night everyone 20100227 01:18:51-!- Salwan [~chatzilla@41.153.162.52] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.8/20100202165920]] 20100227 01:19:59-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100227 01:20:26-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Client Quit] 20100227 01:24:01< Gambit> I think since I named the player character Kaylan, the practice battle in the tutorial will take place at Blackwater Port. 20100227 01:24:07< Gambit> easter egg? 20100227 01:26:34-!- knotwork [~markm@142.177.178.219] has joined #wesnoth-dev 20100227 01:33:39-!- DesertPanther_ [~Khalid@41.235.5.203] has quit [Quit: Leaving] 20100227 01:36:50-!- Sapient [~patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20100227 01:56:28-!- Sapient [~patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20100227 01:57:41-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100227 01:58:18-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100227 02:08:02-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100227 02:11:41-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100227 02:31:12-!- Chusslove [~Chusslove@brsg-d9beeef7.pool.mediaWays.net] has quit [Remote host closed the connection] 20100227 02:33:06-!- Chusslove [~Chusslove@brsg-d9beeef7.pool.mediaWays.net] has joined #wesnoth-dev 20100227 02:47:20-!- rolando [~rolando@180.36.54.77.rev.vodafone.pt] has joined #wesnoth-dev 20100227 02:55:27-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100227 03:18:57< CIA-88> ai0867 * r41393 /branches/fendrin_editor/ (35 files in 14 dirs): Remove all traces of EXPERIMENTAL 20100227 03:28:28-!- ping1 [~chatzilla@56341b94.rev.stofanet.dk] has quit [Remote host closed the connection] 20100227 03:50:10-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100227 03:54:46-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20100227 03:56:08-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100227 03:58:01-!- shadowmaster_ is now known as shadowm_laptop 20100227 04:07:20-!- Gambit1 [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100227 04:10:51-!- Gambit1 [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Client Quit] 20100227 04:12:03-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100227 04:24:12-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Quit: Leaving] 20100227 04:28:10-!- Ivanovic_ [~ivanovic@dtmd-4db22410.pool.mediaWays.net] has joined #wesnoth-dev 20100227 04:31:26-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20100227 04:32:08-!- Ivanovic_ is now known as Ivanovic 20100227 04:39:16-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100227 04:40:00-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Remote host closed the connection] 20100227 04:40:56< CIA-88> ai0867 * r41394 /branches/fendrin_editor/src/display.cpp: Fix strict compilation 20100227 04:42:38-!- rolando [~rolando@180.36.54.77.rev.vodafone.pt] has quit [Quit: leaving] 20100227 04:49:28-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100227 04:49:39-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Client Quit] 20100227 04:56:46-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100227 05:00:52-!- Chusslove [~Chusslove@brsg-d9beeef7.pool.mediaWays.net] has quit [Ping timeout: 258 seconds] 20100227 05:13:01< AI0867> silene: calling kde${KDE_SESSION_VERSION}-config --version seems to be the 'proper' way to determine minor versions. A not-very-pretty patch to do this is located here: http://wesnoth.pastebin.com/yh7dR9hQ 20100227 05:20:31-!- Chusslove [~Chusslove@brsg-d9befc53.pool.mediaWays.net] has joined #wesnoth-dev 20100227 05:27:06< AI0867> also, not working 20100227 05:49:56-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Insert annoyingly cute quit message here ^_________^] 20100227 06:57:37-!- Mythological [Mythologic@77.28.120.249] has quit [] 20100227 07:02:09< AI0867> silene: working version: http://wesnoth.pastebin.com/yztrsb5H 20100227 07:12:17-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100227 07:21:08-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100227 07:44:29-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 260 seconds] 20100227 07:46:17-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100227 08:02:39-!- dtiger [~dtiger@dynamic-vpdn-93-125-66-245.telecom.by] has joined #wesnoth-dev 20100227 08:05:33-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100227 08:40:36-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20100227 08:41:22< [Relic]> Hello :) 20100227 08:58:16-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100227 09:04:06-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100227 09:22:31-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100227 09:25:47-!- Ivanovic [~ivanovic@dtmd-4db22410.pool.mediaWays.net] has quit [Changing host] 20100227 09:25:48-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100227 09:26:58< Ivanovic> moin 20100227 09:39:14-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100227 09:44:09< Ivanovic> loonycyborg: http://forums.wesnoth.org/viewtopic.php?f=4&t=29024&start=0 20100227 09:58:04-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20100227 10:12:53-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100227 10:12:53-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100227 10:12:53-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100227 10:18:20< CIA-88> silene * r41395 /trunk/src/scripting/lua.cpp: Simplified error handling. Fixed index in messages. 20100227 10:18:34< CIA-88> silene * r41396 /trunk/ (3 files in 3 dirs): Removed never used argument. 20100227 10:18:44< CIA-88> silene * r41397 /trunk/src/scripting/lua.cpp: Fixed function naming. Factored code a bit. 20100227 10:30:46-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100227 10:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 69 bugs, 252 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100227 10:45:35< CIA-88> silene * r41398 /trunk/src/ (5 files in 2 dirs): Marked 'x' and 'y' unit attributes as useless to simplify the code a bit. 20100227 10:45:38< CIA-88> silene * r41399 /trunk/src/scripting/lua.cpp: Fixed find_vacant_tile not allowing dummy units for path check. 20100227 10:56:02< CIA-88> silene * r41400 /trunk/data/lua/wml-tags.lua: Beautified error message when passing an invalid side attribute to [gold]. (Subsumes patch #1477.) 20100227 11:08:02-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20100227 11:09:59-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100227 11:12:08-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100227 11:32:16< Ivanovic> silene: do you have any idea what to best do regarding notifications? 20100227 11:32:39< Ivanovic> silene: kde switched with 4.4 to the freedesktop standard and thus does no longer support the hack we are using 20100227 11:32:51< Ivanovic> but it does *try* to use it since a kde version 4 is detected 20100227 11:36:17< silene> Ivanovic: so you mean kde-style notifications are only supported from kde 4.0 to kde 4.3, neither before nor after? 20100227 11:36:26< Ivanovic> silene: correct 20100227 11:36:47< Ivanovic> silene: at fosdem AI0867 checked notifications on kde 3.5.x and there the default freedesktop ones are possible 20100227 11:37:06< Ivanovic> (cf the current code check) 20100227 11:37:30< silene> do we want to support kde 4.0 to kde 4.3? 20100227 11:37:33< Ivanovic> silene: though there is *no* environment var exactly saying which kde minor version is in use 20100227 11:37:48< Ivanovic> no idea what the next batch of distros will include 20100227 11:39:00< Ivanovic> that is: the next ubuntu release will offer kde 4.3.x 20100227 11:39:30< silene> do you have kde 4.4? 20100227 11:39:36< Ivanovic> yes 20100227 11:39:40< Ivanovic> gentoo unstable... 20100227 11:40:26< silene> let me commit a small patch; if it works, it will avoid having to use the heavy hammer from AI0867 20100227 11:40:38< Ivanovic> might be that the next kubuntu version does offer kde 4.4 20100227 11:41:17< Ivanovic> i think we should either check via dbus which kde verison is there (i get an error message that there is no handler registered, so this could be a possible check) 20100227 11:41:24< Ivanovic> or we could go all for "freedesktop only" 20100227 11:43:45< CIA-88> silene * r41401 /trunk/src/game_display.cpp: Tried to recover from KDE 4.4 no longer supporting the KDE notification protocol. 20100227 11:43:55< silene> Ivanovic: could you give it a try? ^ 20100227 11:44:24< Ivanovic> building 20100227 11:47:10< Ivanovic> jupp, i do get notifications now 20100227 11:47:19< Ivanovic> 20100227 11:47:00 error display: Failed to send visual notification: The name org.kde.VisualNotifications was not provided by any .service files 20100227 11:47:21< Ivanovic> 20100227 11:47:00 error display: Retrying with the freedesktop protocol. 20100227 11:48:35< Ivanovic> now just make the error message nicer by adding "(...)by any .service files, this is normal if you are using kde >=4.4.x 20100227 11:50:18< Ivanovic> ups 20100227 11:50:27< Ivanovic> i just got the very first notification, no later ones 20100227 11:50:32< Ivanovic> so you have to change the var, too 20100227 11:50:34< Ivanovic> ;) 20100227 11:52:20< silene> Ivanovic: that's strange; you get only one notification, and no error message later? 20100227 11:52:42< Ivanovic> i get only one notification (combined with the error in the logs) and nothing at all later on 20100227 11:56:04< silene> i don't understand why; except for the first try, everything subsequent calls should behave with freedesktop notifications 20100227 11:58:27< Ivanovic> there is no error message but no notification shown either 20100227 12:00:01< Ivanovic> okay, i am setting kde_style directly to false by hand now 20100227 12:00:22< Ivanovic> might be that *some* parts of the code are still required, so we got to add some additional var or the likes 20100227 12:01:01-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Ping timeout: 245 seconds] 20100227 12:01:12< silene> Ivanovic: and does it work better with setting kde_style by hand? because that's exactly what my patch does, nothing more nothing less 20100227 12:01:55< fendrin> Ivanovic: That is exactly the problem we talked at fosdem about. 20100227 12:02:21< Ivanovic> interesting 20100227 12:02:23-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100227 12:02:28< Ivanovic> once the box was closed all notifications were los 20100227 12:02:38< Ivanovic> as in: it does only try to append notifications 20100227 12:02:41-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100227 12:02:41-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100227 12:02:41-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100227 12:03:18< silene> Ivanovic: launch dbus-monitor while testing; it will tell us whether notifications are sent or not, that is whether the bug is in wesnoth or kde 20100227 12:03:30-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100227 12:04:38-!- silene [~plouf@wesnoth/developer/silene] has left #wesnoth-dev [] 20100227 12:04:47-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100227 12:05:18-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100227 12:05:28-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100227 12:06:05< Ivanovic> http://pastebin.com/c60wkYJz 20100227 12:06:12< Ivanovic> that is the output of dbus monitor 20100227 12:06:41< Ivanovic> i placed several turns against 3 ai enemys and just directly quit my turn and changed the window over to the terminal 20100227 12:06:48< Ivanovic> (to make sure that notifications are sent) 20100227 12:08:39-!- silene [~plouf@wesnoth/developer/silene] has quit [Remote host closed the connection] 20100227 12:10:56-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100227 12:11:12-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Read error: Operation timed out] 20100227 12:12:43< silene> Ivanovic: so notifications are sent; but it seems kde never told wesnoth the window was closed, so wesnoth keeps sending notifications to the closed window 20100227 12:13:13-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100227 12:16:18< Ivanovic> silene: i am currently checking which parts are required to have notifications appear 20100227 12:16:26< Ivanovic> i *am* already making some progress, give me a sec 20100227 12:17:30< silene> Ivanovic: if you want to make notifications, you probably only need to comment line 1198; but i consider it a bug in kde 20100227 12:17:35< silene> +appear 20100227 12:19:23< CIA-88> caslav_ilic * r41402 /trunk/ (3 files in 2 dirs): Updated localized images for Italian. 20100227 12:20:02< Ivanovic> silene: that line is still required: if (kde_style) return 0; 20100227 12:20:10< Ivanovic> the rest is only required with 4.3 and before 20100227 12:20:30< silene> Ivanovic: i know, that's why i told you commenting line 1198 was enough; and it's a bug in kde 20100227 12:21:27< Ivanovic> and i'd like to work around it till it is fixed so that there are notifications 20100227 12:22:16< silene> if you are using colibri, the bug was fixed 11 days ago it seems 20100227 12:26:26< Ivanovic> no idea 20100227 12:26:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100227 12:26:38< Ivanovic> preparing a rather crude patch atm, please have a look at it if you are fine with it 20100227 12:30:40< Ivanovic> patch that makes notifications work again on my box: http://pastebin.com/wSg7tQug 20100227 12:31:50< Ivanovic> not too nice but working 20100227 12:34:13< Ivanovic> silene: shall i commit it or do you prefer to cleanup things? 20100227 12:34:40< silene> Ivanovic: you can commit it, but you have to understand that you are breaking for people who have a fixed kde 20100227 12:34:59< Ivanovic> silene: the question is if there *are* any 20100227 12:35:25< Ivanovic> that is: if this bug will be fixed in 4.4.1 things are fine 20100227 12:35:36< Ivanovic> but somehow i fear that this will not be the case 20100227 12:38:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100227 12:41:51< Ivanovic> silene: will submit a kde bug report about this 20100227 12:42:25< Ivanovic> silene: can you formulate what exactly the bug is? 20100227 12:42:30< Ivanovic> will make it easier to submit the report 20100227 12:43:22< silene> Ivanovic: something like: NotificationClosed dbus message is not sent when the user closes the notification window 20100227 12:51:56-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100227 12:56:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100227 13:19:43-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100227 13:26:45-!- Mythological [Mythologic@77.28.121.233] has joined #wesnoth-dev 20100227 13:31:37-!- Mythological [Mythologic@77.28.121.233] has quit [Ping timeout: 240 seconds] 20100227 13:34:06-!- meric [~Eric@124.171.59.147] has joined #wesnoth-dev 20100227 13:35:40-!- Mythological [Mythologic@77.28.121.233] has joined #wesnoth-dev 20100227 13:40:34< Ivanovic> silene: please check if i forgot anything or reported something wrong... https://bugs.kde.org/show_bug.cgi?id=228743 20100227 13:56:36-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100227 14:08:03-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100227 14:08:26-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100227 14:11:50-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100227 14:50:59-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100227 15:14:18-!- zookeeper2 [~l@88-148-251-223.bb.dnainternet.fi] has joined #wesnoth-dev 20100227 15:16:01-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20100227 15:18:39-!- zookeeper2 is now known as zookeeper 20100227 15:18:56-!- zookeeper [~l@88-148-251-223.bb.dnainternet.fi] has quit [Changing host] 20100227 15:18:57-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100227 15:21:06-!- lukjad86 [~lukjadOO7@unaffiliated/lukjad007] has quit [K-Lined] 20100227 15:21:06-!- Vetinari [~lukjad007@unaffiliated/lukjad007] has quit [K-Lined] 20100227 15:22:22-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100227 15:22:50-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100227 15:26:24-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100227 15:27:12-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100227 15:30:17-!- rolando [~rolando@192.17.108.93.rev.vodafone.pt] has joined #wesnoth-dev 20100227 15:42:36-!- Mythological_ [Mythologic@77.28.124.155] has joined #wesnoth-dev 20100227 15:43:43-!- Mythological [Mythologic@77.28.121.233] has quit [Disconnected by services] 20100227 15:43:46-!- Mythological_ is now known as Mythological 20100227 15:44:50-!- YogiHH [YogiHH@d081033.adsl.hansenet.de] has joined #wesnoth-dev 20100227 15:45:07-!- YogiHH [YogiHH@d081033.adsl.hansenet.de] has quit [Changing host] 20100227 15:45:08-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100227 15:45:12< YogiHH> hello 20100227 15:45:20-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100227 15:45:30< mordante> servus 20100227 15:50:26< fendrin> hi YogiHH 20100227 15:54:54< boucman> hey all 20100227 15:55:00< mordante> hi boucman 20100227 15:55:21< Gambit> shadowmaster: someone on the forums is afraid for your safety. 20100227 15:55:48< Gambit> Are you okay? :P 20100227 16:02:49< Ivanovic> hi mordante and YogiHH 20100227 16:03:00-!- Mythological [Mythologic@77.28.124.155] has quit [] 20100227 16:06:02-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100227 16:06:44< mordante> hi Ivanovic 20100227 16:16:33-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100227 16:17:37< fendrin> boucman: What else than calling unit.redraw() must be done to see it onboard? 20100227 16:18:04< boucman> isn't it sufficiant ? 20100227 16:18:34< boucman> there are the invalidation routine, and you should call new_animation_frame() from time to time to get it animated, but I think that's all 20100227 16:19:09< fendrin> boucman: Okay, I guess unit.redraw should be enough, but it's still calling the wrong singleton display. 20100227 16:20:26< boucman> oh, let me check... 20100227 16:21:07< boucman> i use game_display::get_singleton, so unless you changed that, it might be the problem 20100227 16:21:24< boucman> mainly in unit_frame.cpp IIRC 20100227 16:28:00< CIA-88> caslav_ilic * r41403 /trunk/ (26 files in 13 dirs): Updated translations for Serbian. 20100227 16:31:18< fendrin> boucman: Now it's segfaulting. But that is a good sign. Something I can trace down. The last 2 days have been more or less bisecting some permutations of class merges between the 3 classes involved... 20100227 16:31:57< boucman> well, if I can be of any help.. 20100227 16:35:46< fendrin> boucman: Thank you, I will ask if there are concrete questions that I can define. Currently I could only ask for help with displaying the units in general. 20100227 16:36:58< boucman> fendrin: you probably have to touch unit_frame, maybe unit_animation (most likely not), and unit.cpp for the ellipse and xp bars 20100227 16:37:08< boucman> nothing else for units afaik 20100227 16:41:12< fendrin> boucman: That are very good news. I want to keep as much out of the editor as possible. 20100227 16:41:38< boucman> these are the only places I know that might use a display object 20100227 16:47:51-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Remote host closed the connection] 20100227 16:51:49< fendrin> boucman: Where is the game_display singleton coming from when in editor? 20100227 16:51:59-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100227 16:51:59-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100227 16:52:21< fendrin> I wonder why it is not a nullpointer. 20100227 16:52:24< boucman> fendrin: so far there was never any units drawn in editor, that was the whole point of separating game_display from display 20100227 16:52:36< boucman> so the unit animation engine was never called from the editor 20100227 16:54:23-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100227 16:54:36-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20100227 16:56:44-!- YogiHH [YogiHH@d128183.adsl.hansenet.de] has joined #wesnoth-dev 20100227 16:56:56-!- YogiHH [YogiHH@d128183.adsl.hansenet.de] has quit [Changing host] 20100227 16:56:56-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100227 17:10:56-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100227 17:18:56-!- Aethaeryn [~Michael@c-69-251-9-23.hsd1.md.comcast.net] has joined #wesnoth-dev 20100227 17:18:56-!- Aethaeryn [~Michael@c-69-251-9-23.hsd1.md.comcast.net] has quit [Changing host] 20100227 17:18:57-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100227 17:20:46-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100227 17:21:13-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100227 17:28:33-!- grzywa [~grzywacz@chello089074183157.chello.pl] has joined #wesnoth-dev 20100227 17:28:36-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Read error: Connection reset by peer] 20100227 17:33:14-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100227 17:33:19< YogiHH> esr, you there? 20100227 17:33:48-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100227 17:37:31< YogiHH> anyone: if i have a working local git repository, do i still need a separate svn checkout? 20100227 17:37:48< Ivanovic> no 20100227 17:39:03< fendrin> boucman: I can see them finaly. 20100227 17:39:08 * fendrin celebrates. 20100227 17:39:13< boucman> congratulation :) 20100227 17:39:32< boucman> zookeeper: did you see the new evil altra rhynging5 provided ? 20100227 17:39:54-!- meric [~Eric@124.171.59.147] has quit [Quit: meric] 20100227 17:39:57< fendrin> Never looked a wesnoth unit nicer. 20100227 17:40:02< boucman> héhé 20100227 17:40:06< boucman> I know that feeling 20100227 17:41:30< fendrin> Too bad that I did too much harm to all display classes. It can't be fixed again. So I need to start from scratch and redo only the needed changes. 20100227 17:49:41-!- Mythological [Mythologic@77.28.121.103] has joined #wesnoth-dev 20100227 17:54:36< zookeeper> boucman, yeah 20100227 17:55:06< zookeeper> does it fit in the hex? 20100227 17:56:57< boucman> havn't looked yet 20100227 17:58:00< boucman> I wanted to ask how you wanted to integrate it... 20100227 17:58:00< boucman> for that one i'm not sure using a new terrain is the way to go... 20100227 17:58:00< boucman> an overlay maybe, or just store the image somewhere and provided only to WML via a macro 20100227 18:00:59< Soliton> YogiHH: a couple of things like prop setting is not possible from git-svn i think but normally you don't, no. 20100227 18:04:40< zookeeper> boucman, well, just as a scenery item i guess? 20100227 18:05:05< boucman> agreed, not sure how these are integrated, though 20100227 18:05:24< zookeeper> look at how the braziers work, i'd imagine this should go in exactly like those 20100227 18:05:33< boucman> ok 20100227 18:07:05< zookeeper> images into items/ and then a macro in image-utils.cfg. the macro is nice for animated items, but not really useful for static images 20100227 18:07:16< boucman> ok 20100227 18:07:25-!- yann_ [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100227 18:07:56< zookeeper> now, i'm not exactly sure why i've made the brazier work using [terrain_graphics] and not [item]... 20100227 18:08:30< zookeeper> oh, right, [item] image= doesn't support animations, only halo= does, and using a halo would draw it on top of units which looks silly 20100227 18:08:45< zookeeper> if [item] image= does support animations now, then you should use that instead 20100227 18:08:49-!- yann_ is now known as yann 20100227 18:09:02< zookeeper> i'm not sure if that's been changed anytime recently though, i guess you'd know ;) 20100227 18:09:03< boucman> I don't think it does, but i'll look 20100227 18:10:31< Soliton> boucman: http://gna.org/bugs/?15493 maybe something for you? 20100227 18:10:47< boucman> i'll check 20100227 18:11:06-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100227 18:12:02-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100227 18:12:02-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100227 18:12:02-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100227 18:14:22< Espreon> boucman: I get this when in the test scenario: http://wesnoth.pastebin.com/kHX4VCkK 20100227 18:15:11< boucman> Espreon: so do I :P 20100227 18:15:25< Espreon> Then fix it. :D 20100227 18:15:35< boucman> i'll have a look at that too 20100227 18:15:38< Espreon> OK. 20100227 18:21:29< zookeeper> esr, so what's the deal regarding konrad's and li'sar's portraits? are you intending on moving them from unit types to single units? 20100227 18:22:24-!- Aethaeryn is now known as MikeJB 20100227 18:23:16< YogiHH> Soliton: Which protocol are you supposed to use for git? https / svn / svn+ssh? 20100227 18:25:12< Soliton> YogiHH: svn+ssh if you want to commit back, too. 20100227 18:25:54< esr> zookeeper: Oh! I sort of thought you were going to do it. 20100227 18:32:58< zookeeper> right, well, i guess i can if you really don't feel like doing it.. 20100227 18:35:30< zookeeper> i just need to know :p 20100227 18:36:13< esr> zookeeper: You may be consider me to be off fighting other fires. I have to do a gpsd release this week. 20100227 18:36:41< zookeeper> ok 20100227 18:41:41-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100227 18:46:09< fendrin> boucman: Please help me with a clean solution for my singleton problem. 20100227 18:46:32< boucman> fendrin: i'd be glad to, but i'm not sure what your problem is... 20100227 18:46:57< boucman> unit display uses game_display in trunk because displaying units is not common to game/editor 20100227 18:47:32< boucman> if you make it common, the unit related parts should move from game_display to display, and then the unit anim should use display->get_singleton 20100227 18:48:48< fendrin> currently (in trunk) the game seems to get an instance of game_display over the static game_display::get_singleton. This even worked in a editor run where no instance of game_display should be around. 20100227 18:48:58< fendrin> This is black magic for me. 20100227 18:50:08< fendrin> The object was some kind of valid (no segmentation fault) so, I guess it was in fact a display object but with a wrong vtable? 20100227 18:50:25< fendrin> Shouldn't the compiler catch this sort of things? 20100227 18:50:33-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100227 18:51:10< boucman> i'm not even sure why display is cut in three nowdays, since the editor has been folded in the main game 20100227 18:51:37< boucman> my guess would be that game_display is created once and for all (it might even be created at the first call to get_singleton) 20100227 18:51:42< boucman> and stays after that 20100227 18:52:01-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100227 18:53:27< fendrin> boucman: So there is a editor_display around, the singleton points into a not used game_display object, that is called from the drawing code and so no segmentation fault? 20100227 18:53:52< boucman> I don't know, that's just a guess 20100227 18:53:58< fendrin> Something there is a design error, or I am just stupid. 20100227 18:54:08< boucman> you could assert in game_display creator to backtrace how it's created 20100227 18:54:26< boucman> my guess is that it's a left over of the editor/game merging 20100227 18:57:46-!- YogiHH [YogiHH@d052006.adsl.hansenet.de] has joined #wesnoth-dev 20100227 18:57:58-!- YogiHH [YogiHH@d052006.adsl.hansenet.de] has quit [Changing host] 20100227 18:57:59-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100227 18:59:46< fendrin> boucman: so display will have a get_singleton that is marked virtual to allow game_display to provide a specialized one? 20100227 19:00:45< boucman> I think that's how it works, but check in the code 20100227 19:11:24-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100227 19:18:53< Gambit> May I ask for WML help here? :$ It's a really quick question pertaining to my work on the tutorial. 20100227 19:19:36< boucman> zookeeper: ^^ 20100227 19:20:38< Gambit> zookeeper: When I use multiple [terrain] tags in a row it seems that only the last one executes. Bug? 20100227 19:20:57< boucman> Espreon: about the fire in test scenario 20100227 19:21:04< Espreon> Yes? 20100227 19:21:05< Gambit> I want to flash all the village types in a row just to show the player that there are different ones. 20100227 19:21:27< boucman> the error is there to remind someone of a missing feature (animations in [item]image=) 20100227 19:21:39< Espreon> Ah. 20100227 19:21:46< boucman> so i'd rather leave it here for the moment for whoever put it there 20100227 19:22:41< boucman> who maintains DiD ? 20100227 19:23:39< Espreon> Noöne knows... 20100227 19:23:59< boucman> ok 20100227 19:24:04-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100227 19:24:27< Espreon> It is probably either zookeeper or Mythological... 20100227 19:24:38< Espreon> boucman: ^ 20100227 19:27:12< zookeeper> me 20100227 19:27:25 * zookeeper reads 20100227 19:28:22< zookeeper> Gambit, yes, that'd be a bug, but i've never encountered that...post a bug report if you're sure 20100227 19:28:37< boucman> zookeeper: I was looking at http://gna.org/bugs/?15493 20100227 19:28:50< boucman> I can solve it or you can, as you wish 20100227 19:28:59< zookeeper> Gambit, err, if you're just talking about whether the terrain change shows in a cutscene, then yes, that doesn't really surprise me 20100227 19:30:41< zookeeper> boucman, feel free to handle it...although i'd very much prefer if the core necro recruit anims were fixed too 20100227 19:31:08< zookeeper> that is, currently the adept has no anim and the rest use the same anim for undead and non-undead recruits 20100227 19:31:55< boucman> zookeeper: ok, let's share the work 20100227 19:32:02< boucman> I fix mainline, you fix DiD ;) 20100227 19:32:03< zookeeper> (the magic haloes should not be used for non-undead recruits IMO) 20100227 19:32:06< zookeeper> sure, fine 20100227 19:36:27-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [] 20100227 19:39:17 * zookeeper waits until core is fixed before copypasting the code to DiD 20100227 19:39:25< boucman> fair enough 20100227 19:39:41< boucman> is there a trivial way to SuF an undead unit ? 20100227 19:40:02< zookeeper> race= ? 20100227 19:40:22< boucman> thx 20100227 19:40:54< fendrin> boucman: Undead are also resistant to poison, you can filter for that trait, I think it is called undead or nonliving or so. 20100227 19:41:13-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100227 19:42:16< boucman> fendrin: race=undead is the most reliable for what I want to do 20100227 19:43:11< fendrin> boucman: I thought so. The poison thing is only a good filter if you are after the game mechanism. 20100227 19:45:09-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has quit [Ping timeout: 265 seconds] 20100227 19:49:51-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100227 19:54:39-!- rolando [~rolando@192.17.108.93.rev.vodafone.pt] has quit [Ping timeout: 240 seconds] 20100227 19:55:20-!- MikeJB is now known as Aethaeryn 20100227 19:56:53-!- rolando [~rolando@123.131.54.77.rev.vodafone.pt] has joined #wesnoth-dev 20100227 19:57:40< CIA-88> zookeeper * r41404 /trunk/data/campaigns/Heir_To_The_Throne/ (33 files in 2 dirs): Moved the portrait definitions of Konrad and Li'sar from the unit types to their single units. 20100227 20:00:30< boucman> esr: around ? 20100227 20:03:59< boucman> silene: IIRC you were also in the effort to uniformise the names used for unit filters 20100227 20:09:03-!- Aethaeryn is now known as MikeJB 20100227 20:09:55-!- Gambit is now known as The 20100227 20:10:11-!- The is now known as Gambit 20100227 20:12:30< CIA-88> boucman * r41405 /trunk/data/core/units/undead/ (5 files): only play magical recruit animation when recruiting an undead unit. Add a recruiting animation to the dark adept 20100227 20:15:43< silene> boucman: no, it doesn't ring a bell, is there even something to uniformize? 20100227 20:16:19< boucman> there was at some point... and I'd like to ask a question to those who did it... 20100227 20:32:51-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100227 20:35:08-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100227 20:35:08-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100227 20:35:08-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100227 20:35:57-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100227 20:36:04< boucman> zookeeper: the mausoleum probably belongs to images/scenery rather than images/tools 20100227 20:36:18< boucman> however I can't find the corresponding macro file... is there any ? 20100227 20:47:03-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100227 20:50:11-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100227 20:53:11-!- 92AAAAMIP [~quassel@dhcp-urwireless-128-151-180-154.wireless.rochester.edu] has joined #wesnoth-dev 20100227 20:57:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100227 21:00:42-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: quit()] 20100227 21:02:48-!- 92AAAAMIP [~quassel@dhcp-urwireless-128-151-180-154.wireless.rochester.edu] has quit [Remote host closed the connection] 20100227 21:10:21< zookeeper> boucman, scenery or items, whichever...and as i said, the brazier macro is in image-utils.cfg 20100227 21:10:32< boucman> thx 20100227 21:19:53< CIA-88> ai0867 * r41406 /trunk/data/core/units/undead/ (5 files): Reindent the necromancer's recruit anim filters 20100227 21:20:11< boucman> AI0867: sorry about that 20100227 21:20:34< CIA-88> jorda * r41407 /trunk/ (changelog po/wesnoth-aoi/ca.po): Update Catalan translation 20100227 21:21:59< AI0867> boucman: I do the opposite thing to the C++ from time to time 20100227 21:22:57< Ivanovic> ettin: you forgot the players_changelog! 20100227 21:23:01< Ivanovic> ;= 20100227 21:23:08< Ivanovic> s/;=/;) 20100227 21:24:03< ettin> Ivanovic: ouch, sorry, it has been so long since my last commit... 20100227 21:24:13< Ivanovic> :) 20100227 21:24:19< Ivanovic> cool to see you back active 20100227 21:25:13< ettin> Ivanovic: actually, someone else sent it, I just made the final review :) 20100227 21:25:26< Ivanovic> final review is a lot more than nothing 20100227 21:25:27< Ivanovic> ;) 20100227 21:25:37< ettin> heh, right 20100227 21:28:23< CIA-88> jorda * r41408 /trunk/players_changelog: Add Catalan to list of updated languages 20100227 21:28:35< Ivanovic> once you have some free mins, could you maybe create a small list of commands required to do the manual and manpage related stuff (so that he does not have to wade through the makefiles)? 20100227 21:29:36< Espreon> mordante: Around? 20100227 21:29:46< Ivanovic> yeah, i know that mordante has no time prior to the release of 1.8, but afterwards (once he had some free days!) maybe he got some time and needs that stuff 20100227 21:31:03< ettin> Ivanovic: it isn't the first time you tell me about it, is it? ;) 20100227 21:31:11< ettin> Ivanovic: believe it or not, it is still in my TODO 20100227 21:31:20< Ivanovic> uhm, no, it is about try 5000 20100227 21:31:38< ettin> ;) 20100227 21:31:40< Ivanovic> maybe 6000, not sure, somewhere close to 1780 i lost my count 20100227 21:31:41< Ivanovic> ;) 20100227 21:32:51-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100227 21:34:37< mordante> Espreon, yes 20100227 21:34:55< Espreon> mordante: Are you aware that some drop-down lists are draggable? 20100227 21:35:06 * mordante knows about long TODO lists ;-) 20100227 21:35:16< mordante> Espreon, yes why? 20100227 21:35:48< Espreon> Shouldn't that not be possible? 20100227 21:36:45< mordante> you mean whether that should be impossible? 20100227 21:37:14< Espreon> Well, I would think that that these are not supposed to be draggable. 20100227 21:37:49< mordante> suokko added this feature for some list on gui1 only 20100227 21:38:02< Espreon> Ah. 20100227 21:38:18< Ivanovic> intentionally or as side effect? 20100227 21:38:19< Ivanovic> ^^ 20100227 21:38:23< mordante> not sure whether or not it will be added to gui2 20100227 21:38:33< mordante> Ivanovic, intentionally 20100227 21:39:02< mordante> miracles happen ;-) 20100227 21:39:07< Ivanovic> hehehe 20100227 21:39:15< fendrin> boucman: Tried something but unit is no longer shown. I guess I get the wrong instance. 20100227 21:40:34< Espreon> mordante: The draggable list of which I speak is the list that determines what will control a certain side. 20100227 21:40:59< mordante> I think it's the only one and that dialog is indeed gui1 20100227 21:41:15< Espreon> Ah. 20100227 21:43:23< CIA-88> fendrin * r41409 /branches/fendrin_editor/ (19 files in 5 dirs): Cleaned up the display masacre. Units are not shown again. 20100227 22:00:49< Soliton> Espreon: it's so you can swap sides. 20100227 22:03:24< Espreon> Soliton: Oh, cool. 20100227 22:03:42-!- dtiger [~dtiger@dynamic-vpdn-93-125-66-245.telecom.by] has quit [Remote host closed the connection] 20100227 22:03:48-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Quit: Quitte] 20100227 22:06:52-!- dtiger [~dtiger@dynamic-vpdn-93-125-66-245.telecom.by] has joined #wesnoth-dev 20100227 22:08:52-!- dtiger [~dtiger@dynamic-vpdn-93-125-66-245.telecom.by] has quit [Remote host closed the connection] 20100227 22:22:45-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote host closed the connection] 20100227 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 69 bugs, 253 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100227 22:44:29-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100227 22:44:44 * boucman has real trouble with the mausoleum 20100227 22:45:15< mordante> I'm off night 20100227 22:45:58-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100227 22:46:07< shadowmaster> "mausoleum"? 20100227 22:46:31< shadowmaster> you are trying to store my corpse there or what? :) 20100227 22:47:08-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100227 22:48:11< Espreon> No, that is clearly for The Crypt. ;) 20100227 22:49:21-!- elias [~elias@allegro/developer/allefant] has quit [Ping timeout: 245 seconds] 20100227 22:50:01< boucman> http://www.wesnoth.org/forum/viewtopic.php?p=411556#p411556 20100227 22:50:28< boucman> unfortunately rhyging5 is very bad at keeping it in 72x72 limit 20100227 22:50:36< boucman> and I have very serious problems integrating 20100227 22:50:49-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100227 22:51:34-!- shadowmaster_ is now known as shadowm_laptop 20100227 22:52:16< Espreon> Lift the evil limit... 20100227 22:53:09< shadowmaster> Espreon: those limits are there to allow optimizations IIRC 20100227 22:53:39< Espreon> We children and our optimizations... 20100227 22:54:08< Blarumyrran> Why are all the village images gigantic then? 20100227 22:54:33< Blarumyrran> most would probably fit 72*72 20100227 22:54:51< esr> boucman: What's up? 20100227 22:54:52< boucman> afaik all villages fit in 72x72 20100227 22:55:09< Blarumyrran> boucman, I see them 180*216 20100227 22:55:21< boucman> moreover, afaik no animated terrain are out of 72x72 (if some do, i'm very interested) 20100227 22:55:22< Blarumyrran> mostly just transparent nothingness 20100227 22:55:49< boucman> esr: you were there when we uniformized the unit filter names, wern't you ? 20100227 22:56:02< boucman> Blarumyrran: animated ? 20100227 22:56:24< shadowmaster> I'v 20100227 22:56:27< shadowmaster> er 20100227 22:56:36< Blarumyrran> nop, the animations are in a separate halo 20100227 22:56:41< Blarumyrran> for the drake villages at least 20100227 22:56:59< Blarumyrran> Ah no they aren't. 20100227 22:57:17< Blarumyrran> Look at drake villages. drake2-1, drake2-2, drake2-3 20100227 22:57:17< boucman> but iirc drake villages do fit 20100227 22:57:40< Blarumyrran> ... okay, but why are they 180*216? 20100227 22:58:57< boucman> Blarumyrran: looking into it, they seem indeed to match what I want 20100227 23:05:53< shadowmaster> gods 20100227 23:06:12< shadowmaster> I feel like I'm in a boat or something. 20100227 23:07:03-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100227 23:07:30-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100227 23:09:29< AI0867> shadowmaster: the quake gave you sealegs? 20100227 23:09:41-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20100227 23:12:24< grzywa> almost like a good joke ;> 20100227 23:13:15-!- grzywa is now known as grzywacz 20100227 23:16:17< shadowmaster> AI0867: no, but the tremors continue *continuously* and with the same movement apptetern 20100227 23:16:24< shadowmaster> pattern 20100227 23:16:41< grzywacz> ;s 20100227 23:23:30-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has quit [Ping timeout: 248 seconds] 20100227 23:25:18< shadowmaster> strong tremors continue 20100227 23:26:19-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100227 23:28:03< crimson_penguin> boucman: so did that guy get the link? 20100227 23:28:33< shadowmaster> just after I said "pattern" everything moved and electricity went out for 1 second. Now there was a stronger one a few seconds ago 20100227 23:28:36< boucman> crimson_penguin: yes, he thanked and said he would try it, non news since... 20100227 23:28:44< crimson_penguin> k 20100227 23:28:50< boucman> i'll keep you posted, but since he didn't answer my guess is that it's working 20100227 23:28:54< boucman> thx a lot for your help 20100227 23:29:47< crimson_penguin> no problem 20100227 23:32:14-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100227 23:36:18-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Ping timeout: 248 seconds] 20100227 23:40:38< boucman> zookeeper: my current macro http://wesnoth.pastebin.com/gbp9NMAa 20100227 23:40:52< boucman> i find it horribly ugly, but I can't find a way to make it better 20100227 23:43:15-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100227 23:46:17-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Read error: Connection reset by peer] 20100227 23:53:58< zookeeper> boucman, why wasn't the brazier approach good enough? 20100227 23:56:32< boucman> because the brazier fits in one hex, I need this trick to tell the engine that the image is larger than hex 20100227 23:56:51< zookeeper> ah, ok 20100227 23:56:58< zookeeper> does it look like it could easily be made to fix in the hex though? 20100227 23:57:09< fendrin> hi Crab_ 20100227 23:57:12< boucman> not without a redraw 20100227 23:57:17< Crab_> hi fendrin 20100227 23:57:28< boucman> the image itself is larger than 72x72, not just the frame 20100227 23:57:58< zookeeper> oh, ok 20100227 23:57:59< zookeeper> hmmh 20100227 23:58:15< zookeeper> i'm pretty sure you don't need two [terrain_graphics] even in that case 20100227 23:58:45< boucman> ok, bed time for me, we'll discuss it tomorow 20100227 23:58:49-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100227 23:58:53< zookeeper> all right --- Log closed Sun Feb 28 00:00:23 2010