--- Log opened Fri Mar 05 00:00:08 2010 20100305 00:04:38< fendrin> wesbot: seen ilor 20100305 00:04:38< wesbot> fendrin: The person with the nick ilor 2d 8h ago was here and on the channel #wesnoth with the message: 20100305 00:05:08-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100305 00:06:25-!- Sapient [~patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20100305 00:16:51-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100305 00:22:46-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100305 00:36:04-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100305 00:36:04-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100305 00:36:04-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100305 00:43:03< fendrin> hi Sapient 20100305 00:43:46< Sapient> yo fendrin 20100305 00:44:10 * Espreon wonders why UNCLEAR_FOG doesn't clear new_fog_clearer (or whatever the variable is called) 20100305 00:45:09< shadowmaster> Espreon: you are a developer. Go, check, fix. 20100305 00:45:37< Espreon> "Me? 20100305 00:45:42< Espreon> Outside of _my_ domain?" 20100305 00:46:04< shadowmaster> which is WML? 20100305 00:46:31< shadowmaster> you are spotting an obvious bug 20100305 00:46:44 * Espreon is too timid... 20100305 00:47:09< Sapient> if it makes you feel better, you can always blame other people in the commit log 20100305 00:47:17< shadowmaster> this isn't about being timid or not. You know something's broken there, and Wesnoth needs your help 20100305 00:47:46< shadowmaster> think of the children 20100305 00:47:49< Espreon> Fine, hwætever... 20100305 00:47:51< shadowmaster> the WML children in [variables] 20100305 00:47:52 * Espreon hates children. 20100305 00:48:45-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100305 00:48:53< shadowmaster> (you people agree that's something fortune-worthy, huh?) 20100305 00:49:07< Espreon> Sure, hwȳ not? 20100305 00:49:46-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [] 20100305 00:52:55< CIA-88> espreon * r41451 /trunk/data/core/macros/interface-utils.cfg: Made it so that UNCLEAR_FOG smites new_fog_clearer. 20100305 00:54:19< shadowmaster> can't you ever speak normally in commit messages? :) 20100305 00:54:44< shadowmaster> also, you are doing it wrong 20100305 00:54:58< Espreon> Nay, thou. 20100305 00:55:01< shadowmaster> it's CLEAR_FOG that should remove that variable since it's only used there and only there 20100305 00:55:11< shadowmaster> Espreon: no, seriously. 20100305 00:56:00< Espreon> See, this is why I don't bother to do things. 20100305 00:56:11< shadowmaster> you have just learned something 20100305 00:56:29< shadowmaster> so, now you know moer 20100305 00:56:32< shadowmaster> *more 20100305 00:57:07< Espreon> BTW, that is how I normally speak, so, yeah... 20100305 00:59:13< shadowmaster> you are too dramatic, why not pursue a career in acting? ;) 20100305 01:00:04< Espreon> Hell no. 20100305 01:00:35< Espreon> Pffft, me, acting... not going to happen... ever... 20100305 01:00:52 * shadowmaster awaits r41452 20100305 01:01:03< shadowmaster> which I guess shall be authored by espreon 20100305 01:02:44< Chusslove> shadowmaster: I'd have a question regarding a particular sentence in UtBS... 20100305 01:02:49< Espreon> I also suppose that the [clear_variable] codeblock that was originally there should also be moved to CLEAR_FOG... 20100305 01:02:59< Chusslove> shadowmaster: Zhangor appeared to them in the guise of a beautiful elven youth and told them that a great darkness was coming, which would destroy all the knowledge that they had collected..." 20100305 01:03:15< Chusslove> This "beautiful elven youth" means he appeared as male or female? 20100305 01:03:57< shadowmaster> no idea, but so far I've asumed male 20100305 01:04:03< Espreon> Same here. 20100305 01:04:17< Chusslove> Ok. 20100305 01:04:29< shadowmaster> Espreon: no, that [clear_variable] shouldn't be moved. 20100305 01:04:56< shadowmaster> Espreon: oh, wait 20100305 01:05:17< shadowmaster> Espreon: yeah, move it to CLEAR_FOG too 20100305 01:05:31< Espreon> Good... 20100305 01:07:05< CIA-88> espreon * r41452 /trunk/data/core/macros/interface-utils.cfg: Moved the [clear_variable] codeblocks in UNCLEAR_FOG to CLEAR_FOG. 20100305 01:07:17< Espreon> Internal actions are divine... others are normal commands... and Lua is witchcraft... 20100305 01:08:45< shadowmaster> Espreon: well done 20100305 01:08:51< Espreon> ... 20100305 01:08:54-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100305 01:13:37-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100305 01:23:14< Sapient> if Lua is witchcraft then silene is the devil 20100305 01:24:53< shadowmaster> and we are satanists? 20100305 01:25:14< shadowmaster> well, so be it, although if you ask me, I don't code in Lua. I hold certain...respect for the feature :) 20100305 01:25:15< Espreon> Well, I did commit revision 666 on Wesnoth-UMC-Dev... 20100305 01:25:28< shadowmaster> (by which I mean fear) 20100305 01:25:53< Espreon> Sapient: No, not really... if he were the Lua Devil, then that problem I found would already be solved. 20100305 01:26:11< fendrin> Well, switched to develop in c++ instead of lua still people call my ideas inspired by the unnamed. 20100305 01:27:04< Sapient> I guess that makes me a WML evengelist ;) 20100305 01:27:19< Sapient> or, uh, angel O:-) 20100305 01:28:14 * Sapient disclaimer: St. Sapient not recognized by the Catholic church 20100305 01:28:58< fendrin> Hallelujah 20100305 01:48:10< Sapient> the popularity of a new programming language can be measured by how long it takes someone to demand wesnoth be rewritten in it 20100305 01:48:34< shadowmaster> let's rewrite Wesnoth in Python!- ah, no, that was attempted already 20100305 01:48:57< shadowmaster> we could just go all the way and rewrite it in lolcode and be done with it 20100305 01:49:30< Sapient> I'm waiting to see if someone starts argues for Wesnoth to be rewritten in Go language 20100305 01:50:23 * fendrin still votes for Haskell 20100305 01:50:47< Sapient> "still?" you mean that was already discussed? 20100305 01:50:57< fendrin> My sister want it to be Gnu-Shakespeare 20100305 01:51:34< shadowmaster> let's rewrite it in C++. 20100305 01:51:34< fendrin> Sapient: No not seriously. 20100305 01:51:48< fendrin> shadowmaster: Well, some parts do deserve that. 20100305 01:51:58< Sapient> shadowmaster: ouch :p 20100305 01:52:29< fendrin> Let's invent a new language called c++ without const. 20100305 01:52:42< fendrin> Const is the source of all evil. 20100305 01:52:43< shadowmaster> no, let's invent a new language called F++ 20100305 01:53:16< Sapient> here, let me fix that for you: ++c 20100305 01:53:27< shadowmaster> *F2++ 20100305 01:53:33< fendrin> shadowmaster: F# is already a functional language (very simular to Haskell) by Mircosoft. 20100305 01:53:45< shadowmaster> ah yeah, forgot that. I've seen it 20100305 01:54:30< shadowmaster> I'm not really attracted to functional languages (one of the reasons I've not learned Sirp's Silvertree/Wesnoth/Frogatto formula language yet). 20100305 01:56:09< Espreon> How about X−−? 20100305 01:56:44< shadowmaster> no, that name sucks. It doesn't fit in 7-bit ASCII 20100305 01:57:07-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100305 01:57:17< Sapient> has anyone tried Go language yet? It does look promising but still in infancy 20100305 01:57:25< Espreon> I don't want a language to be called "X Hyphen Hyphen" 20100305 01:57:41< shadowmaster> Espreon: it shall be X Minus Minus 20100305 01:57:51< Espreon> Exactly, thus it must have real minuses... 20100305 01:58:01< shadowmaster> and those are in the 7-bit ASCII range 20100305 01:58:27< Espreon> You children and your ASCII. 20100305 01:58:34< shadowmaster> /x2d HYPHEN-MINUS 20100305 01:58:47< Espreon> Hmmm, I forgot that it was called that. 20100305 01:58:55< Espreon> Fine. 20100305 01:58:59< shadowmaster> \o/ 20100305 01:59:03< Espreon> However... 20100305 01:59:14< Espreon> "Support the past, or GTFO." 20100305 01:59:47 * Espreon thinks that esr would love X--. 20100305 02:00:17< shadowm_laptop> he'll like it better than *++, that's for sure 20100305 02:00:42< Sapient> uh, what are the design goals of your hypothetical new programming language (other than name sounding cool) ? 20100305 02:01:15 * shadowmaster has nothing to do with this foolishness, and embraces Perl 20100305 02:01:32< Espreon> It shall run on the souls of children that were burnt in a fire.™ Seriously, IDK. 20100305 02:02:02< Espreon> I just threw the name out there, because... it sounded cool. 20100305 02:02:41< shadowmaster> and fortunately no children died in fires here AFAWK or you'd be praying for your butt 20100305 02:03:15< shadowmaster> they died in floods instead. Ah well. 20100305 02:03:59< Espreon> Oh wellz... 20100305 02:04:12< Sapient> are there any FormulaAI tutorials available or planned (other than the reference and examples) ? 20100305 02:05:17< Sapient> I think Crab mentioned something about making one, but I don't recall exactly 20100305 02:08:01< fendrin> shadowmaster: The first programming lecture at my university is held in sml. A functional language. Functional programming is that different that it scares away people to whom "normal" = procedural programming is known. 20100305 02:08:39< shadowmaster> it scares me away. 20100305 02:08:46< Sapient> ah, SML. nice language. I wrote a compiler in SML once. 20100305 02:08:57< fendrin> shadowmaster: On the other hand people that learn with functional programming just love it. I have learned to love functional programming over the years. 20100305 02:09:10< fendrin> Sapient: Yes, for that purpose SML is just heaven. 20100305 02:09:32< shadowmaster> having no formal training, I'm stuck with C, C++, C#, Perl, and PHP 20100305 02:09:55< fendrin> shadowmaster: Perl and PhP? (not sure there) support functional programming. 20100305 02:09:57< shadowmaster> uh, and Java. But that Didn't Happen™. 20100305 02:10:34-!- knotwork [~markm@142.177.235.28] has quit [Ping timeout: 264 seconds] 20100305 02:10:34< fendrin> blah blub = (condition ? that : this) 20100305 02:10:37-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20100305 02:10:46< fendrin> is a good example for functional elements in c++ 20100305 02:11:00-!- knotwork [~markm@142.177.235.28] has joined #wesnoth-dev 20100305 02:11:03< shadowmaster> the ternary operator is supported in all 5 of those I mentioned 20100305 02:11:10< shadowmaster> uh, and Java. But that Didn't Happen™. 20100305 02:11:59< shadowmaster> since these languages aren't as strict as Python, you can get really trippy with the syntax if you wish so, but good luck finding an use for that feature 20100305 02:12:33< Sapient> have fun, cya later 20100305 02:12:36-!- Sapient [~patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20100305 02:12:58< shadowmaster> I tried to read a Python tutorial and I didn't get much further from the "Hello world" example. "*yawn* *yawn* *YAWN*" 20100305 02:13:10< fendrin> lol 20100305 02:13:45< fendrin> That is why I read books about programming languages from back to front. 20100305 02:14:34< fendrin> *NWAY* *nway* *nway* 20100305 02:20:39-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100305 02:41:35-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100305 02:41:46-!- shadowm_laptop [~silly@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100305 02:43:00-!- shadowm_laptop is now known as silly_shadowm 20100305 02:58:50-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Read error: error:1408F10B:SSL routines:SSL3_GET_RECORD:wrong version number] 20100305 02:59:09-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100305 03:01:19< shadowmaster> with what error message? 20100305 03:01:46-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100305 03:02:10-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100305 03:11:49-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100305 03:12:07-!- Mythological_ [Mythologic@77.28.126.4] has joined #wesnoth-dev 20100305 03:12:27-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100305 03:12:45-!- Mythological [Mythologic@77.28.118.74] has quit [Disconnected by services] 20100305 03:12:59-!- Mythological_ is now known as Mythological 20100305 03:17:13< esr> Espreon: X-- ? 20100305 03:17:44< Espreon> esr: The hypothetical opposite of C++. 20100305 03:17:50< esr> fendrin: I'm learning Haskell now. 20100305 03:18:29< shadowmaster> yeah, Python is boring 20100305 03:19:24< esr> Haskell is *bizarre*. Lisp with static typing, who knew that was possible? 20100305 03:19:42< fendrin> esr: Why do you learn it? 20100305 03:19:57< esr> fendrin: Because I collect languages. 20100305 03:20:00< fendrin> esr: The type system is brilliant. 20100305 03:20:09< rolando> Haskell is like the functional Perl 20100305 03:20:10< esr> Well yeah, it is. 20100305 03:20:25 * rolando goes back to lurking 20100305 03:20:33< fendrin> esr: I can give you the sieve of erathostenes in one line implemented in Haskell. 20100305 03:20:48< fendrin> a short line 20100305 03:20:55< esr> But having lists be restricted to all one type is a pain in the ass - takes a lot of the fun out of polymorphism. 20100305 03:21:19< esr> fendrin: I believe you. 20100305 03:21:34< fendrin> You have a class system in haskell that limits the restriction. 20100305 03:21:47< fendrin> I mean the oposit of limits. 20100305 03:21:56< esr> Yeah, but that's a complicated kluge. 20100305 03:22:16< fendrin> Have you learned sml? 20100305 03:22:22< esr> I'm trying to wrap my head around monads now. 20100305 03:22:26< esr> sml? 20100305 03:22:50< fendrin> Standard Modelling Language 20100305 03:22:50< esr> Oh, so you mean Standard ML? 20100305 03:23:03< esr> No, I don't know it. 20100305 03:23:32< fendrin> It's only a short step from sml and sml is more easy for the first try with a language that is mostly functional. 20100305 03:23:49-!- rolando [~rolando@33.181.54.77.rev.vodafone.pt] has quit [Quit: leaving] 20100305 03:23:52< fendrin> sml is not pure functional like haskell. 20100305 03:26:12-!- shadowmaster changed the topic of #wesnoth-dev to: string/feature freeze active! | 69 bugs, 254 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100305 03:28:23-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100305 03:35:53< esr> Oh, the pure-funcrtional part isn't a big deal. I'm an ols LISP-head -- I'm comfortable in that way of viewing the world. 20100305 03:36:27< fendrin> What is the *bizarre* factor in your view of haskell? 20100305 03:37:22< esr> It's the odd type system, the equational definitions, and especially some of the implications of lazy evaluation. The single thing I've found weirdest is rtecurse type definitions. 20100305 03:37:39< esr> s/rtecurse/recursive/ 20100305 03:37:51< esr> I'll get used to it. 20100305 03:38:07< fendrin> You just mentioned the parts which are the biggest advantages of Haskell :-) 20100305 03:38:43< esr> In dfact, I think I'll be very, very good at it - I used to be a methematical logician and the language is written by and for mathematical logicians. 20100305 03:38:59< esr> The initial learning is work, though. 20100305 03:40:00< fendrin> Well, it is realy not a shame to begin with sml. It's like haskell but not lazy evaluating. The type system is a little bit less complicated. And it has the power of recursive type definitions. 20100305 03:41:56< esr> I'll be OK. I've digested a lot of weird languages in the last 30 years. 20100305 03:42:32< fendrin> I thought so. And I bet that Haskell will become one of your favourites. 20100305 03:42:44< esr> Seems not unlikely. 20100305 03:43:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100305 03:43:26< fendrin> Nevertheless, may I distract you further by asking for purposes on the editor's gui? 20100305 03:46:10-!- silly_shadowm [~silly@wesnoth/developer/shadowmaster] has quit [Quit: Therefore, I demonstrate the almighty power of /QUIT] 20100305 03:46:42< fendrin> A last note about functional programming: This languages garantee a safety against side effects that make parallel programming more controllable. So I expect that they will gain more importance with every core duplication the cpu vendors through out. 20100305 03:47:07< fendrin> s/through/trow 20100305 03:47:21-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100305 03:54:16-!- ancestral [~ancestral@mobile-166-137-137-045.mycingular.net] has joined #wesnoth-dev 20100305 03:57:02< esr> fendrin: That is indeed significant. It would be more so were it not for the unpleasant fact that most of the interesting algorithms cannot be effectively parallelized... :-) 20100305 03:58:23-!- ancestral [~ancestral@mobile-166-137-137-045.mycingular.net] has quit [Client Quit] 20100305 03:58:26< fendrin> I just learn for my secondary studies that the human brain does most things in parallel by cascading. 20100305 03:58:40< fendrin> That is a psychology lecture. 20100305 04:10:33-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100305 04:13:22-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100305 04:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 70 bugs, 254 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100305 04:46:37-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100305 04:52:08-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: good night] 20100305 04:59:47-!- Ivanovic_ [~ivanovic@dtmd-4db2b6fa.pool.mediaWays.net] has joined #wesnoth-dev 20100305 05:03:03-!- Ivanovic [~ivanovic@dtmd-4db2a876.pool.mediaWays.net] has quit [Ping timeout: 252 seconds] 20100305 05:03:45-!- Ivanovic_ is now known as Ivanovic 20100305 05:17:56< Espreon> https://gna.org/bugs/?15542 — Have fun, people. 20100305 05:39:41-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20100305 05:59:48-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100305 06:01:59-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100305 06:03:04-!- StandYourGround [~Adium@230.121.55.224.guam.net] has joined #wesnoth-dev 20100305 06:04:14-!- StandYourGround [~Adium@230.121.55.224.guam.net] has quit [Client Quit] 20100305 06:04:21-!- StandYourGround [~Adium@230.121.55.224.guam.net] has joined #wesnoth-dev 20100305 06:10:26-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100305 06:24:26-!- StandYourGround [~Adium@230.121.55.224.guam.net] has left #wesnoth-dev [] 20100305 06:32:21-!- ancestral [~ancestral@mobile-166-137-137-045.mycingular.net] has joined #wesnoth-dev 20100305 06:36:55-!- ancestral [~ancestral@mobile-166-137-137-045.mycingular.net] has quit [Client Quit] 20100305 06:45:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 245 seconds] 20100305 06:48:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100305 07:05:11-!- ancestral [~ancestral@97-116-124-46.mpls.qwest.net] has joined #wesnoth-dev 20100305 07:50:01-!- Mythological [Mythologic@77.28.126.4] has quit [Read error: Connection reset by peer] 20100305 08:13:34-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100305 08:16:10-!- dtiger [~dtiger@dynamic-vpdn-93-125-64-95.telecom.by] has joined #wesnoth-dev 20100305 08:26:22-!- Mythological [Mythologic@77.28.126.4] has joined #wesnoth-dev 20100305 08:39:09-!- ancestral [~ancestral@97-116-124-46.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100305 08:46:25-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100305 09:19:10-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100305 09:20:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100305 09:20:19-!- noy_ [~Noy@d99-199-3-111.bchsia.telus.net] has joined #wesnoth-dev 20100305 09:20:19-!- noy_ [~Noy@d99-199-3-111.bchsia.telus.net] has quit [Changing host] 20100305 09:20:19-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100305 10:03:11-!- Ivanovic [~ivanovic@dtmd-4db2b6fa.pool.mediaWays.net] has quit [Changing host] 20100305 10:03:11-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100305 10:03:59< Ivanovic> moin 20100305 10:22:46-!- Crab__ [~Crab@195.238.92.115] has joined #wesnoth-dev 20100305 10:26:54< Crab__> Sapient: no, there's no planned Formula AI tutorials (apart from short overview and examples in 1.8 ai guide). 20100305 10:26:59< Crab__> Sapient: Also, in 1.9, my work will be directed at expanding Lua AI capabilities, not at Formula AI, as I would prefer Lua AI to be used instead of Formula AI. 20100305 10:28:07< Crab__> Sapient: formula ai is not deprecated per se, but I think that writing things in formula ai is too hard. 20100305 10:29:12-!- noy_ [~Noy@wesnoth/developer/noy] has quit [Quit: noy_] 20100305 10:29:40< Crab__> Sapient: so, I would encourage you to look at data\ai\scenarios\scenario-lua-ai.cfg instead. 20100305 11:03:16< zookeeper> i know nothing of what lua AI is supposed to end up being like, but i hope you're avoiding the main python AI pitfall...that is, too hard for pretty much anyone to do anything with it 20100305 11:19:55< CIA-88> ivanovic * r41453 /trunk/ (4 files in 3 dirs): updated Estonian translation 20100305 11:20:59< Crab__> zookeeper: suggestions are welcome. but, the main 'plus' of current situation is that we can take 'base' c++ RCA ai, and add just a few small things to it - basically, 'grab a few pieces from a library or code them by hand, and inject them to the AI' 20100305 11:21:17< Crab__> zookeeper: so, it is not necessary to reimplement an entire ai if you want to add a small behavior to it 20100305 11:22:03< Crab__> so, you can have c++/ formula ai / lua ai pieces playing together in a single ai 20100305 11:25:53-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100305 11:25:53-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100305 11:25:53-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100305 11:26:45-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100305 11:55:49-!- Crab__ [~Crab@195.238.92.115] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100305 12:15:52-!- ghyr-easeus [~kvirc@254-22-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100305 12:39:31-!- ghyr-easeus [~kvirc@254-22-124-91.pool.ukrtel.net] has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.3 Shiny(svn-3438) http://www.kvirc.net] 20100305 13:08:54-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100305 13:11:29-!- Mythological [Mythologic@77.28.126.4] has quit [] 20100305 13:19:26-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has joined #wesnoth-dev 20100305 13:42:09-!- Netsplit *.net <-> *.split quits: loonybot, Chusslove, lukjad86 20100305 13:45:47-!- Tigge_ [~tigge@c-5ba372d5.015-28-73746f34.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100305 13:46:20-!- Netsplit over, joins: lukjad86 20100305 13:47:29-!- Chusslove [~Chusslove@brsg-d9befcdf.pool.mediaWays.net] has joined #wesnoth-dev 20100305 13:50:42-!- Netsplit *.net <-> *.split quits: Tigge 20100305 13:51:08-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100305 13:52:58-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Client Quit] 20100305 13:55:03-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has joined #wesnoth-dev 20100305 13:55:04-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has quit [Changing host] 20100305 13:55:04-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100305 14:05:32-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20100305 14:22:42-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100305 14:22:42-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100305 14:22:42-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100305 14:25:08-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100305 14:55:44< fendrin> wesbot: seen Ilor? 20100305 14:55:44< wesbot> fendrin: The person with the nick ilor 2d 23h ago was here and on the channel #wesnoth with the message: 20100305 14:55:58< boucman> hey all 20100305 14:56:02< fendrin> hi boucman 20100305 14:56:50< fendrin> boucman: I have finished most features in the new editor. It's the village ownership feature that comes next. This was your idea, what do you expect it to do? 20100305 14:57:27< boucman> for a feature or from an ergonomical point of view ? 20100305 14:58:02< fendrin> hmmm, I am not aware about the differences. 20100305 14:59:16< fendrin> My current way of implementing the new features is that left click sets something and right click is used to delete again. 20100305 14:59:20< boucman> feature : what is it about 20100305 14:59:35< boucman> ergonomical : what it should look like in the editor 20100305 14:59:50< fendrin> Let's first talk of what we expect from the feature and then what can be done to the gui to support it. 20100305 14:59:58< boucman> ok 20100305 15:00:16< boucman> basically, the editor sets what the map looks like when the game is started. 20100305 15:01:01< boucman> in our current MP maps, having villages pre-owned is a common way to balance a map, and in particular to compensate the first player advantage 20100305 15:01:20< boucman> so my idea is to allow to pre-set village ownership in the map 20100305 15:01:54< boucman> either by "painting ownership" with a dedicated tool, or having an "owned by side X village" terrain in the menu 20100305 15:03:08< fendrin> Modifing the terrain palette to do this will be much harder than a dedicated tool. Especially since we don't know how much sides are involved in the map it's hard to predefine the amounts of needed village terrains. 20100305 15:03:35< fendrin> They will need to grow dynamically and clutter the terrain palette. 20100305 15:04:11< fendrin> So I would rather go for the extra dedicated tool for that. 20100305 15:04:46< boucman> ok, that makes sense.... 20100305 15:05:28< boucman> if you have a "current side" selector, you could use that current side to paint ownership without having to multiply tools or having a popup when the tool is selected 20100305 15:05:40< boucman> you could also use that to remove the popup when selecting start locations 20100305 15:06:04< fendrin> One of the issues I am not sure about is: Should the user be asked for every click on a village what side it should be owned by, or do we preselect a side when activating the village mode and clicking will always set the same side ownership until the tool is rechoosen again. 20100305 15:06:34< fendrin> In german we say: Two idiots same thoughts :-) 20100305 15:07:17< esr> fendrin: In English we quote Shakespeare: "Two minds with but a single thought." 20100305 15:07:32< boucman> hehe 20100305 15:07:33< fendrin> Sounds less unfriedly. 20100305 15:07:42< boucman> though my idea is subtely different... 20100305 15:07:56< boucman> IIRC you discussed having a "current side" in the editor, 20100305 15:08:21< boucman> so I wanted to reuse that concept (you probably use it to select a unit side when a unit is placed on the map) 20100305 15:08:34< esr> BTW I read once that German translations of Shakespeare plays are very well assimilated into German culture. Is this true? 20100305 15:09:24< fendrin> boucman: Yes, I want to reuse the side selection for units. 20100305 15:09:36< boucman> ok, sounds good 20100305 15:10:33< fendrin> Shall it be a popup when the tools are selected (like the one that pops up when a side's starting point is selected) or do you prefer a top screen menu? 20100305 15:11:22< fendrin> esr: I am not sure how you define "assimilated into German culture". 20100305 15:12:01< boucman> fendrin: hmm 20100305 15:12:28< esr> That is, Shakespeare plays are commonly shown in live theaters and educated people know quotes from them. 20100305 15:12:39< boucman> if you have a "current side" in the editor that is used to display fog (or something like that) and there is an "active side" widget at the top, you should reuse that 20100305 15:12:58< boucman> if ther is no such user-visible concept, you shouldn't introduce it... 20100305 15:13:06< fendrin> I would go for a top screen menu but that will lead to space problems at 800x600. (I would drop support for that resolution at all or go with a extra low resolution theme for both the game and the editor) 20100305 15:13:07< esr> If true this is interesting as I think his idioms would be hard to translate. That's why I'm curious. 20100305 15:14:57< fendrin> esr: Shakespeare is shown at german theaters regulary. We read shakespeare at school. "Sein oder nicht sein ..." is the translation of "To be or not to be ..." 20100305 15:15:29< esr> OK, then it's true enough. Thanks. 20100305 15:15:40< fendrin> esr: There was a recent discussion that german television is too stupid and we should bring there more things like shakespeare ... 20100305 15:18:20< esr> I cannot think of any non-English-language playwright who is so assimilated here. Moliere might be the closest but you have to be pretty well educated to know who he was. 20100305 15:20:09< fendrin> boucman: hmm, I could reuse the active side flag from the main game. But that doesn't solve the problem how it is selected since that flag icon can't be make sensitive (or can it?) easily. 20100305 15:21:17< boucman> fendrin: i'm not very knowledgeable in gui2 stuff... is there a list-widget in gui2 ? 20100305 15:22:13< fendrin> Yes there is. 20100305 15:24:10< fendrin> esr: "The little prince" is also well known in germany. 20100305 15:24:30< esr> fendrin: Also here. 20100305 15:25:45< esr> Though among English-speaking geeks Saint-Exupery's quote abour "perfection" is better known. 20100305 15:25:46< fendrin> The funny thing is that I have read it in the englisch lecture and not in french. 20100305 15:26:59< fendrin> boucman: Let the implementation details be my problem. It's more a question of design I am bothering with. 20100305 15:27:50< boucman> well, i need to checkout your branch and check what you have first 20100305 15:28:44< fendrin> boucman: Please do that. But you will discover that I have no side selection feature so far. Placed units always belong to side1 for now. 20100305 15:29:09< boucman> ok 20100305 15:30:19< CIA-88> fendrin * r41454 /branches/fendrin_editor/src/ (editor/action.cpp map_label.cpp): Code cleanups. 20100305 15:30:38< fendrin> boucman: ^ be sure to fetch that revision, please. 20100305 15:40:33-!- karan [~karan@59.177.167.206] has joined #wesnoth-dev 20100305 15:42:43< fendrin> boucman: If you have several cores, use "scons -jx" when compiling. Where x is number of cores plus one. 20100305 15:44:03-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has joined #wesnoth-dev 20100305 15:48:08< boucman> k 20100305 15:50:49< Smar> I usually use -j10...btw, cmake often fails to build wesnoth when building it paraller :) 20100305 15:51:01< Smar> erm, multithreaded 20100305 15:51:19< Smar> don’t really know why, likely bug in cmake or something 20100305 15:51:41< fendrin> Smar: How many cores do you own? 20100305 15:53:24< boucman> fendrin: it doesnt build here 20100305 15:53:30< boucman> src/tests/utils/fake_display.cpp:68: error: no matching function for call to ‘game_display::game_display(unit_map&, CVideo&, gamemap&, tod_manager&, std::vector >&, config&, config&)’ 20100305 15:53:30< boucman> src/game_display.hpp:298: note: candidates are: game_display::game_display(const game_display&) 20100305 15:53:30< boucman> src/game_display.hpp:45: note: game_display::game_display(unit_map*, CVideo&, gamemap*, tod_manager*, std::vector >*, const config&, const config&) 20100305 15:53:32< Smar> fendrin: 4 20100305 15:54:05< fendrin> Smar: If they are intel and hyperthreading you are pretty near to the number of cores plus one. 20100305 15:54:13< Smar> (often threads are just having IO wait or whatever, so increasing it over limits actually speeds up) 20100305 15:54:18< Smar> they’re not 20100305 15:55:21< fendrin> boucman: checking ... 20100305 15:56:23< fendrin> boucman: hmmm, can't reproduce. It's building fine here and everything is commited. 20100305 15:57:36< boucman> fendrin: thats weird, my checkout is (obviously) fresh 20100305 15:57:48< boucman> and the error is purely wesnoth internal, no deps problems 20100305 15:59:58< fendrin> boucman: Ah, disable the build of the testsuite. 20100305 16:00:09< boucman> ok, how do I do that ? 20100305 16:00:35< boucman> nvm 20100305 16:00:41< boucman> i'll just build the main game 20100305 16:01:40< boucman> ok, got it 20100305 16:01:47< fendrin> :-) 20100305 16:02:00< fendrin> Did it finish? 20100305 16:02:27-!- Netsplit *.net <-> *.split quits: Chusslove 20100305 16:02:28< boucman> yes 20100305 16:02:37< boucman> it segfaulted when I tried to add a unit, though 20100305 16:07:49-!- Netsplit over, joins: Chusslove 20100305 16:07:53< fendrin> boucman: Please load the Lintanir.map 20100305 16:08:21< fendrin> boucman: ./wesnoth -e data/campaigns/Legend_of_Wesmere/maps/Lintanir.map. 20100305 16:08:35< boucman> ok 20100305 16:08:36< fendrin> boucman: It won't segfault when that map is loaded. 20100305 16:08:49< boucman> i started wesnoth -e if you're interested... 20100305 16:09:07< fendrin> If you want I can explain why it is segfaulting. 20100305 16:09:27< boucman> no thx, if you know about it, that's enough for the moment 20100305 16:10:02< boucman> segfaulted again, i was dragging the minimap 20100305 16:10:51< boucman> yes it's reproducible here 20100305 16:11:26< fendrin> boucman: You can drag the minimap? How? 20100305 16:11:36< boucman> whenever I move the map to get units visible (drag on minimap or using keys to move the map) 20100305 16:11:55< fendrin> boucman: Did the editor load the Lintanir.map? 20100305 16:11:59< boucman> you have a minimap on the upper right side, don't you ? 20100305 16:12:25< boucman> yes it did load, then I used the arrows keys (left twice) to try to see the units that are there according to the minimap 20100305 16:12:27< boucman> and boom 20100305 16:13:26< fendrin> Hmmm 20100305 16:15:04< fendrin> Can't reprocuce the crash. 20100305 16:15:20< fendrin> It is segfaulting the moment the units should come in sight? 20100305 16:15:25< boucman> yes 20100305 16:15:34< fendrin> Can you give me a stracktrace? 20100305 16:15:35< boucman> (rebuilding with debug as we speak) 20100305 16:16:06< fendrin> cool, thanks for the feedback :-) 20100305 16:19:32-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100305 16:23:00< boucman> fendrin: http://wesnoth.pastebin.com/KyteDai1 20100305 16:23:23< boucman> I still have gdb opened in case you have specific questions 20100305 16:25:02-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100305 16:30:43-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100305 16:34:02< fendrin> boucman: Is your Lintanir.map file still in sync with the one out of the repository? 20100305 16:43:50< fendrin> esr: Can you update your checkout of the editor branch and try to reproduce the segfault, please? 20100305 16:44:12< esr> Hold on... 20100305 16:44:49< esr> Updating... 20100305 16:47:49-!- migge__ is now known as migge 20100305 16:55:08< boucman> should be... 20100305 16:56:57< esr> Biuilding... 20100305 16:58:20< fendrin> boucman: Units can't be displayed if the side definitions are missing in the .map file. That was the reason for your first segfault. 20100305 16:58:33< boucman> ok 20100305 17:00:20-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100305 17:01:50< fendrin> boucman: But I can't explain why it segfaults when loading the Lintar.map since there should be two side definitions in there... 20100305 17:02:14< boucman> fendrin: it's not when loading 20100305 17:02:20< boucman> it's when scrolling to the units 20100305 17:05:02-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100305 17:06:33< fendrin> Yes, understand that. 20100305 17:06:52< boucman> ok 20100305 17:07:00< boucman> wasn't clear from your last comment 20100305 17:07:09< boucman> anything I can do to help you investigate ? 20100305 17:07:24< boucman> (I still have gdb opened) 20100305 17:11:10< fendrin> boucman: Can you see if the teams vector if empty? Teams is a global variable that can be accessed with the resources structure. 20100305 17:12:36< boucman> teams->size()=2 20100305 17:13:37< fendrin> Looks okay. 20100305 17:13:52< esr> fendrin: build failed. 20100305 17:14:10< boucman> esr: test fail, just build the game and you should be fine 20100305 17:14:41< esr> OK, how should I invoke it? 20100305 17:15:07< boucman> scons wesnoth 20100305 17:17:39< esr> No, I mean how should I invoke wesnoth to reproduce the segfault? 20100305 17:18:59< fendrin> ./wesnoth -e data/campaigns/Legend_of_Wesmere/maps/Lintanir.map 20100305 17:19:47< esr> Crash reproduced 20100305 17:20:06< esr> What debug info do you want? 20100305 17:24:55< fendrin> esr, boucman: Can reproduce it. My resolution is big enough to see them from the beginning. That works. If I move them out of screen I can reproduce the segfault. I need no further information, now that I can reproduce it. Thank you both. 20100305 17:25:15< boucman> np 20100305 17:25:16< esr> You're welcome. 20100305 17:32:56< fendrin> That is very strange. 20100305 17:33:03< fendrin> The scons build is segfaulting. 20100305 17:33:15< fendrin> But the make build from inside eclipse works well. 20100305 17:33:41-!- boucman [~rosen@wesnoth/developer/boucman] has left #wesnoth-dev [] 20100305 17:33:50-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100305 17:44:08< AI0867> I haven't been able to build your branch with scons for the last couple of days 20100305 17:44:37< fendrin> AI0867: Use scons wesnoth. 20100305 17:44:52< AI0867> ah, it's the tests that fail 20100305 17:44:56< fendrin> AI0867: That will build without the testsuite which isn't ported yet. 20100305 17:45:18 * AI0867 is off 20100305 17:55:03-!- Sapient [~patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20100305 17:55:20-!- karan [~karan@59.177.167.206] has quit [Quit: Leaving] 20100305 18:01:01-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100305 18:08:16< CIA-88> fendrin * r41455 /branches/fendrin_editor/ (3 files in 2 dirs): Fixed missing gamestate. 20100305 18:08:28< fendrin> boucman, esr: Does that fix the segfault? ^ 20100305 18:08:42< esr> Testing... 20100305 18:13:32< boucman> still crash here, you want another bt , 20100305 18:15:42< fendrin> boucman: is it different? 20100305 18:16:20< boucman> #6 0x00000000005bf3ce in unit_map::find (this=0x7fffffffcca8, loc=...) at src/unit_map.hpp:213 20100305 18:16:20< boucman> #7 0x0000000000694988 in unit::get_ability_bool (this=0x7fffe2cd4fe8, ability=..., loc=...) at src/unit_abilities.cpp:132 20100305 18:16:20< boucman> #8 0x000000000067df7b in unit::invisible (this=0x7fffe2cd4fe8, loc=..., units=..., teams=..., see_all=true) at src/unit.cpp:2678 20100305 18:16:20< boucman> #9 0x00000000006728e6 in unit::redraw_unit (this=0x7fffe2cd4fe8) at src/unit.cpp:1759 20100305 18:16:26< boucman> seems similar to me... 20100305 18:16:54< fendrin> The unit map is invalid right? 20100305 18:17:37< boucman> how do I see that ? 20100305 18:18:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100305 18:18:35< fendrin> No idea. That is why I asked :-) 20100305 18:18:45< boucman> hehe 20100305 18:18:47-!- Sapient1 [~patrickp@97.66.58.162] has joined #wesnoth-dev 20100305 18:19:24< boucman> no, apparently it's not empty 20100305 18:19:43< boucman> calling units.size() in frame 8 (which I assume to be the unit map) returns 2 20100305 18:20:18-!- Sapient2 [~patrickp@agentek.com] has joined #wesnoth-dev 20100305 18:21:26< fendrin> Too bad that I can't reproduce the segmentation fault anymore. 20100305 18:21:38< boucman> :( 20100305 18:21:43< boucman> esr: does it work for you ? 20100305 18:23:13-!- Sapient1 [~patrickp@97.66.58.162] has quit [Ping timeout: 264 seconds] 20100305 18:23:13-!- Sapient [~patrickp@wesnoth/developer/sapient] has quit [Ping timeout: 264 seconds] 20100305 18:29:32< esr> boucman: Had to just test. Yes. Segfault is gone. 20100305 18:30:38< CIA-88> fendrin * r41456 /branches/fendrin_editor/src/editor/editor_controller.cpp: Initialized the global unit map during gui creation. 20100305 18:32:00< fendrin> boucman: That may fix it for you as well ^ 20100305 18:35:50< boucman> testing 20100305 18:38:52-!- Sapient2 [~patrickp@agentek.com] has left #wesnoth-dev [] 20100305 18:49:18< boucman> still segfault 20100305 18:49:37< boucman> oh wait 20100305 18:49:40< boucman> bad test 20100305 18:51:50-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100305 18:55:36< boucman> still segfault 20100305 18:56:03< fendrin> arggghhh 20100305 18:56:30< boucman> same stack at first view... 20100305 18:57:30-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [Ping timeout: 256 seconds] 20100305 19:02:25-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100305 19:07:41-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100305 19:08:40-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100305 19:09:15-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100305 19:12:05-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100305 19:12:08-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100305 19:30:12< fendrin> There is normaly only one unit map in the whole game. So I guess that unit_map objects can't be copied correctly because it was never needed. 20100305 19:30:42-!- Noyga [~noyga@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20100305 19:30:59-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100305 19:41:51-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100305 19:56:39-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100305 19:59:39-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100305 20:00:05-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100305 20:13:38-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100305 20:27:36-!- rolando [~rolando@64.138.54.77.rev.vodafone.pt] has joined #wesnoth-dev 20100305 20:34:32-!- luiz_ [~luiz@201-27-196-78.dsl.telesp.net.br] has joined #wesnoth-dev 20100305 20:34:51-!- luiz_ is now known as lucifernando 20100305 20:39:11-!- rolando [~rolando@64.138.54.77.rev.vodafone.pt] has quit [Quit: leaving] 20100305 20:43:13-!- rolando [~rolando@64.138.54.77.rev.vodafone.pt] has joined #wesnoth-dev 20100305 20:55:29-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: quit()] 20100305 20:59:08-!- pablo [~pablo@vulcan.antartec.com] has joined #wesnoth-dev 20100305 21:09:00-!- pablo [~pablo@vulcan.antartec.com] has quit [Quit: Saliendo] 20100305 21:14:03< lucifernando> how do I compile wesnoth 20100305 21:14:07< lucifernando> with support to gdb? 20100305 21:14:32< lucifernando> I'm using scons as for now 20100305 21:27:03-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100305 21:27:06-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100305 21:30:06< loonycyborg> lucifernando: scons build=debug and resulting binary will be named ./wesnoth-debug 20100305 21:38:15< lucifernando> ty loony 20100305 21:56:11-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100305 21:56:54-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100305 22:02:30-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100305 22:02:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20100305 22:11:19-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100305 22:19:47-!- lucifernando [~luiz@201-27-196-78.dsl.telesp.net.br] has quit [Quit: Ex-Chat] 20100305 22:27:46< CIA-88> ivanovic * r41457 /trunk/po/ (24 files in 24 dirs): updated Czech translation 20100305 22:41:18-!- YogiHH [YogiHH@c158157.adsl.hansenet.de] has joined #wesnoth-dev 20100305 22:41:29-!- YogiHH [YogiHH@c158157.adsl.hansenet.de] has quit [Changing host] 20100305 22:41:29-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100305 22:41:30< YogiHH> hello 20100305 22:46:37-!- dtiger [~dtiger@dynamic-vpdn-93-125-64-95.telecom.by] has quit [Remote host closed the connection] 20100305 22:50:43< Ivanovic> hi YogiHH 20100305 23:01:23-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100305 23:05:37-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100305 23:07:33-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Quit: Ex-Chat] 20100305 23:26:13-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote host closed the connection] 20100305 23:28:16< Ivanovic> loonycyborg: http://forums.wesnoth.org/viewtopic.php?f=4&t=29090&start=0 20100305 23:36:38< CIA-88> ivanovic * r41458 /website/start/1.8/ (6 files in 2 dirs): updated Slovak announcement translation 20100305 23:41:04< loonycyborg> Ivanovic: I was able repro his issue in VirtualBox :P 20100305 23:42:52-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100305 23:46:27-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100305 23:55:08-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] --- Log closed Sat Mar 06 00:00:16 2010