--- Log opened Sun Mar 07 00:00:25 2010 20100307 00:03:35-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100307 00:04:31< mordante> I'm off night 20100307 00:05:53-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100307 00:08:13< crimson_penguin> boucman: works 20100307 00:08:48-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has joined #wesnoth-dev 20100307 00:08:48-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has quit [Changing host] 20100307 00:08:48-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100307 00:10:41< boucman> wonderfull, can you upload tonight ? 20100307 00:11:00< crimson_penguin> yeah 20100307 00:11:15< boucman> ok, that's great. 20100307 00:14:59-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100307 00:17:19< boucman> ok, need to go to bed 20100307 00:17:37< boucman> crimson_penguin: can you pm me the URL once you're done ? 20100307 00:17:44< boucman> (or i'll catch you tomorow) 20100307 00:18:00< crimson_penguin> ok, it'll take like 3-4 hours to upload 20100307 00:19:01< boucman> thx again 20100307 00:19:03< boucman> night all 20100307 00:19:08-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100307 00:30:38< CIA-88> fendrin * r41483 /trunk/src/ (map_label.cpp map_label.hpp): Reverted r41364 and r41329. 20100307 00:33:39-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has joined #wesnoth-dev 20100307 00:33:39-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has quit [Changing host] 20100307 00:33:39-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100307 00:34:38-!- fabi [~fabi@88-134-187-173-dynip.superkabel.de] has joined #wesnoth-dev 20100307 00:38:08< Gambit> teaser: Did you ever figure that problem out? 20100307 00:39:46-!- ilor [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 248 seconds] 20100307 00:48:29< teaser> Gambit: according to zoo it isn't doable, so I'll deal with it as it is 20100307 01:04:25-!- allefant [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100307 01:11:22-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100307 01:20:09-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100307 01:32:19-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 265 seconds] 20100307 01:33:43-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100307 01:47:44-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: later] 20100307 01:54:50-!- Mythological_ [Mythologic@77.28.127.75] has joined #wesnoth-dev 20100307 01:58:03-!- Mythological [Mythologic@77.28.127.134] has quit [Ping timeout: 252 seconds] 20100307 02:07:07-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100307 02:07:19-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has quit [] 20100307 02:07:27-!- fabi [~fabi@88-134-187-173-dynip.superkabel.de] has quit [Quit: Leaving] 20100307 02:07:43-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100307 02:08:05-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has joined #wesnoth-dev 20100307 02:21:53-!- rolando [~rolando@161.87.103.87.rev.vodafone.pt] has joined #wesnoth-dev 20100307 02:30:20-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100307 03:03:36< CIA-88> ai0867 * r41484 /trunk/data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg: Remove spurious wmllint recognize pragma for Rugnur (he's the leader, he doesn't need one) 20100307 03:03:38< CIA-88> ai0867 * r41485 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Fix a multiple-units-with-same-id bug, reported on the forum: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=29099 20100307 03:32:01-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100307 03:40:37< shadowmaster> wait. 20100307 03:40:50< shadowmaster> I need to be reminded by a user that the forum has a "Split topic" function?! 20100307 03:41:03 * shadowmaster feels like throwing a fish at Zarel 20100307 03:43:50-!- Espreon [~espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20100307 03:43:57-!- Espreon [~espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Changing host] 20100307 03:43:57-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100307 04:35:26-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100307 04:37:59-!- rolando [~rolando@161.87.103.87.rev.vodafone.pt] has quit [Ping timeout: 245 seconds] 20100307 04:57:51-!- Ivanovic_ [~ivanovic@dtmd-4db228b0.pool.mediaWays.net] has joined #wesnoth-dev 20100307 04:59:14-!- norbert_ [~norbert_@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100307 04:59:28< norbert_> addon A New Land gives me an Error while playing the game: game_error: Unknown unit type " 20100307 05:00:06-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20100307 05:01:50-!- Ivanovic_ is now known as Ivanovic 20100307 05:04:20< norbert_> I'm not even going to file a bug report on that 20100307 05:04:33< norbert_> someone will mention it again in the future, I'm sure 20100307 05:04:43-!- norbert_ [~norbert_@82-171-70-54.ip.telfort.nl] has left #wesnoth-dev ["Leaving"] 20100307 05:28:32-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has quit [Quit: meric] 20100307 05:36:57-!- ancestral [~ancestral@mobile-166-137-139-174.mycingular.net] has joined #wesnoth-dev 20100307 05:46:33-!- Mythological_ is now known as Mythological 20100307 05:52:13-!- ancestral [~ancestral@mobile-166-137-139-174.mycingular.net] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 20100307 05:53:25-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has joined #wesnoth-dev 20100307 05:56:02-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has quit [Client Quit] 20100307 06:13:39-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100307 06:29:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100307 06:52:19-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has joined #wesnoth-dev 20100307 07:41:04-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100307 07:50:46-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-140.telecom.by] has joined #wesnoth-dev 20100307 08:10:36-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has quit [Quit: meric] 20100307 08:16:07-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100307 08:51:48-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100307 08:52:06< mordante> servus 20100307 08:52:42-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100307 08:53:39< Espreon> mordante: Ic grete þe. 20100307 08:55:03< mordante> hi Espreon :-) 20100307 08:55:34< Espreon> You remembered! (I hope so) 20100307 08:56:52< Blarumyrran> That isn't very hard to guess 20100307 08:57:21< Espreon> O RLLY? 20100307 08:57:37< Espreon> Then, from what language does it come? 20100307 08:58:18< Blarumyrran> middle english maybe 20100307 08:58:35< Espreon> Old English, actually. 20100307 08:58:58< Blarumyrran> Usually I classify stuff that I can understand into middle english, and stuff that I can't into old 20100307 08:59:14< mordante> well if you don't know the þ it might get tricky, but otherwise not too hard 20100307 08:59:22< Espreon> Good. :) 20100307 08:59:42< Espreon> mordante: BTW, that letter is called "thorn." 20100307 09:01:37< mordante> I know ;-) 20100307 09:02:15< mordante> but it's easier to use the glyph to refer to it in case you expect people to not know the letter ;-) 20100307 09:03:13< Espreon> How dare the ignorant for not knowing about the great letter known as thorn! 20100307 09:03:14< Espreon> LOL. 20100307 09:03:48< Blarumyrran> Why would you ever use it though 20100307 09:04:07< Espreon> If thorn were still around, there would be no such thing as "Thighland." 20100307 09:05:09< Espreon> It is not like I am advocating that we use eth. 20100307 09:05:30< Espreon> ... noöne likes eth anymore... 20100307 09:06:43< mordante> just curious why noöne instead of noone? 20100307 09:07:18< Espreon> Because "noone" is a different word. 20100307 09:07:21< mordante> my computer likes Đ 20100307 09:07:39< Blarumyrran> my computer likes utf-8 20100307 09:07:55< Espreon> "Noöne" = "no-one" = "no one" 20100307 09:08:37< Espreon> mordante: Tell your computer to stop liking eth. 20100307 09:09:05< mordante> yeah I figured out it should be no one, just curious why the umlaut on the o? 20100307 09:09:16< Espreon> In this case it is called a diæresis. 20100307 09:10:22< Espreon> It sometimes appaears on words such as "zoölogy" and "coöperate" to show that the second "o" is not part of the first syllable. 20100307 09:10:35< mordante> ah cool English also used it for that case :-) 20100307 09:10:38< Espreon> *appears 20100307 09:10:41< mordante> the same in Dutch 20100307 09:10:50< Espreon> But not that many people use it in English... 20100307 09:11:01< Espreon> It is merely optional. 20100307 09:11:17< Blarumyrran> Isn't it confusing in dutch though? 20100307 09:11:32< Blarumyrran> so that you never know if it's this diaresis thing, or just ö 20100307 09:11:38< mordante> in Dutch it's disappearing since we have an American keyboard... 20100307 09:11:56< Espreon> Force the use of US International! ;) 20100307 09:12:04< mordante> Dutch doesn't have umlauts so not confusing at all 20100307 09:12:17< Espreon> (The keyboard layout) 20100307 09:12:35< Blarumyrran> Oh all this time I thought it had the german alphabet 20100307 09:14:23< mordante> nope it's own alphabet, normal latin without umlauts and with an extra letter 20100307 09:15:56< mordante> but that letter is slowly getting less and less used (keyboards don't support it) 20100307 09:16:03< mordante> http://en.wikipedia.org/wiki/IJ_(digraph) 20100307 09:27:52< CIA-88> boucman * r41486 /branches/water_animation/data/core/terrain-graphics.cfg: fix small glitches in the fort<=>snow fort transition 20100307 09:28:00-!- ilor [~ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20100307 09:58:53< mordante> boucman, http://wiki.wesnoth.org/SummerOfCodeIdeas do you know where {SoC2010Student}} should point to? 20100307 09:59:11< mordante> oh nevermind I misread 20100307 10:00:04-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 256 seconds] 20100307 10:04:17-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100307 10:04:17-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100307 10:04:17-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100307 10:05:07-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100307 10:05:54< mordante> ilor, does your uni project also change Wesnoth to use boost:asio? 20100307 10:26:09-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 276 seconds] 20100307 10:33:08< mordante> boucman, around? 20100307 10:33:27< boucman> yup 20100307 10:34:14< mordante> regarding the input SoC project it might be we have to switch to SDL 1.3 if we want to support everything 20100307 10:34:30< mordante> at least I'm not sure how well 1.2 supports things like the iPhone 20100307 10:34:53< boucman> how new is sdl 1.3 ? 20100307 10:34:58< boucman> is upgrading a problem ? 20100307 10:35:10< mordante> it's not officially released yet :-( 20100307 10:35:44< mordante> but with the current SDL we can support devices like the pandora 20100307 10:36:05< boucman> oh :( 20100307 10:36:05< mordante> so the project would still be useful with the current SDL libraries 20100307 10:36:18< mordante> (I'm working on the page right now) 20100307 10:36:27< boucman> i was going to suggest that :P 20100307 10:37:08< mordante> maybe it would be interesting to make the SDL version a compiler switch, but no idea how many ifdefs it would result in 20100307 10:39:26< boucman> you can write that on the page :) 20100307 10:40:15< mordante> it's already in my draft ;-) 20100307 10:40:36< mordante> btw did you make the template system? 20100307 10:40:45< mordante> (in the wiki) 20100307 10:42:01< boucman> ??? 20100307 10:42:10< boucman> no idea what you're talking about 20100307 10:42:28< mordante> the templates that automatically show up in an overview list 20100307 10:42:34-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 70 bugs, 254 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100307 10:44:32< boucman> well, i probably didn't since i'm still not sure what you're talking about 20100307 10:44:35< boucman> :) 20100307 10:45:03< loonycyborg> mordante: SDL 1.3 doesn't even seem to be in portage yet :/ 20100307 10:45:29< boucman> definitely a bit early for wesnoth, then :) 20100307 10:47:59< mordante> boucman, I mean that if I update my proposal it directly is shown updated on our main GSoC page and the same for the students if they use the proper template 20100307 10:48:35< boucman> sounds good, what do I need to do to have that on the proposals I handle ? 20100307 10:49:16< mordante> loonycyborg, I think/fear nobody ships it yet... :-( 20100307 10:49:42< mordante> boucman, nothing it already works so I wonder who did that 20100307 10:49:53< boucman> k 20100307 10:49:58< boucman> well, it's not me :P 20100307 10:50:16< mordante> well however did that did a good job, looks really nice 20100307 10:50:37< mordante> I think in general the overhauled SoC pages look better as before :-) 20100307 10:50:40-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100307 10:52:33< boucman> definitely 20100307 11:00:39< mordante> boucman, I rewrote http://wiki.wesnoth.org/SoC_Ideas_Gui2_Input and the first section automatically shows up here http://wiki.wesnoth.org/SummerOfCodeIdeas 20100307 11:01:01< mordante> and the same should happen for the student proposals 20100307 11:01:11< boucman> frabjulous 20100307 11:01:16< mordante> which will make it much easier to find a certain proposal :-) 20100307 11:05:24< mordante> Ivanovic, are there more GSoC things we need to do before the 12th ? 20100307 11:09:53< CIA-88> espreon * r41487 /branches/water_animation/data/core/ (264 files in 6 dirs): Ran umcpropfix on the things that were added to the water_animation branch. 20100307 11:12:49< CIA-88> espreon * r41488 /branches/water_animation/data/core/ (8 files in 2 dirs): Ran wmlindent on some things in the water_animation branch. 20100307 11:15:37< CIA-88> espreon * r41489 /branches/water_animation/data/core/images/terrain/ (63 files in 2 dirs): Ran umcpropfix... again... 20100307 11:20:09-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100307 11:24:59-!- Ivanovic [~ivanovic@dtmd-4db228b0.pool.mediaWays.net] has quit [Changing host] 20100307 11:24:59-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100307 11:27:02< Ivanovic> moin 20100307 11:28:03< mordante> hi Ivanovic 20100307 11:28:59< Ivanovic> mordante: all we got to do is make sure that we got good ideas and up to date information for submission to google 20100307 11:29:23< Ivanovic> those i will submit tomorrow (can be updated later one, too) 20100307 11:29:27< boucman> I did a first upgrade pass, but it would be nice if someone else did some content proofreading 20100307 11:29:43< boucman> Ivanovic: the submission is open ? 20100307 11:29:51< boucman> did the questions change since last year ? 20100307 11:29:52< mordante> it will be tomorrow 20100307 11:29:54< Ivanovic> no, starts tomorrow 20100307 11:29:57< boucman> k 20100307 11:30:04< Ivanovic> no idea what the questions are, i assume that they will be identicqal 20100307 11:30:38-!- migge_ [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100307 11:31:02-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Read error: Operation timed out] 20100307 11:32:50-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100307 11:38:59< Espreon> wesbot: seen silene ? 20100307 11:38:59< wesbot> Espreon: The person with the nick silene last spoke 4d 11h ago. 4d 11h ago they left with the message: Quit: Leaving. 20100307 11:47:46-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100307 11:47:46-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100307 11:47:46-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100307 11:51:04-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100307 11:57:53-!- migge_ is now known as migge 20100307 12:01:03-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 276 seconds] 20100307 12:05:58< CIA-88> espreon * r41490 /branches/water_animation/data/core/images/ (200 files in 7 dirs): Ran wesnoth-optipng on the stuff that was added to the water_animation branch. 20100307 12:08:00< Ivanovic> mordante: what is the status regarding your gui stuff? 20100307 12:08:20< Ivanovic> ready for some testing of eg leaving it run on the 1.6 server and checking every X mins? 20100307 12:13:05-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100307 12:20:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100307 12:24:44-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100307 12:30:40< mordante> Ivanovic, not sure, ilor wanted to work on the index out of bounds issue, which I prefer to have fixed before asking others to test 20100307 12:31:01< loonycyborg> Ivanovic: Are you planning to release today? 20100307 12:31:05< mordante> of course you're free to test if you want ;-) 20100307 12:31:32< mordante> but I don't want to ask for a larger testing audience if we still have known severe issues left 20100307 12:39:14-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has joined #wesnoth-dev 20100307 12:44:45< Ivanovic> ilor: what is the status of the out of bound issue? 20100307 12:44:55< Ivanovic> loonycyborg: i would love to! 20100307 12:45:23< mordante> Ivanovic, ilor I also expect https://gna.org/bugs/?15359 to be caused by the bound error 20100307 12:46:35< mordante> didn't get more info from the OP, but using a container out of bounds can lead to all kind of problems and calling a pure virtual doesn't seem to be an too odd behaviour 20100307 12:47:18< Ivanovic> building 20100307 12:49:29-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Remote host closed the connection] 20100307 12:55:29< mordante> ilor did you see https://gna.org/bugs/?15541 ? Ivanovic said it was probably already fixed, can you confirm that? 20100307 12:55:57-!- fernando [~luiz@201-27-196-78.dsl.telesp.net.br] has joined #wesnoth-dev 20100307 12:56:17-!- fernando is now known as Guest4251 20100307 12:56:36-!- Guest4251 is now known as lucifernando 20100307 12:58:15< Ivanovic> okay, the gamelist looks nicely, currently on the 1.6.x server 20100307 12:58:28< Ivanovic> the player list has the "jumping around" issue though 20100307 12:58:48< Ivanovic> that is there is no way to scroll down the whole way, it will jump up again in the time you need to read names 20100307 12:59:10< mordante> which is rather hard/impossible to fix since it first clears the entire list before repopulating the list 20100307 12:59:32< mordante> but maybe I can think of something better as the current behaviour 20100307 13:00:37< Ivanovic> that is: currently on the 1.6 server speed is perfectly fine in the game view 20100307 13:00:44< Ivanovic> scrolling works with rather low cpu load 20100307 13:00:54< Ivanovic> no extreme jumping around in the game view 20100307 13:01:08< Ivanovic> and mouse scrolling works perfectly in the game view 20100307 13:01:15< Ivanovic> bad parts: 20100307 13:01:22< Ivanovic> 1) no mouse scrolling in the player list 20100307 13:01:29< Ivanovic> 2) jumpiness in the playerlist 20100307 13:02:11< Ivanovic> 3) case sensitive sorting in the player list (okay, more of a feature i dislike) 20100307 13:02:22< Ivanovic> beside this the lobby looks really nicely and smooth 20100307 13:02:24-!- ilor [~ilor@wesnoth/developer/ilor] has quit [Remote host closed the connection] 20100307 13:02:29< mordante> I got myself a scrollmouse and (1) is fixed (locally not upstream) 20100307 13:02:35< Ivanovic> and so far i had no crash (which is 5mins more than before) 20100307 13:02:50-!- ilor [~ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20100307 13:02:59< mordante> 4) keyboard navigation for the tree view doesn't work, which I'm working on at the moment 20100307 13:04:05< mordante> I have some ideas how to reduce issue 2 but want to finish 4 before 2 20100307 13:04:19< Ivanovic> that is: so far the lobby looks nice and very responsive (yeah, this is improved *a lot* since 1.7.12 and even better than it already was in 1.7.13) 20100307 13:04:42< Ivanovic> and yeah, personally i am fine with releasing while 2) is still around 20100307 13:04:54< Ivanovic> since the game list is usable 20100307 13:05:27< Ivanovic> regarding resize stuff: how large is the chat area meant to get? 20100307 13:06:07 * Ivanovic smells a blocker 20100307 13:06:15< Ivanovic> indefinitely growing chat area 20100307 13:06:16< mordante> that also seems to jump around at times and getting too large 20100307 13:07:14< Ivanovic> wow 20100307 13:07:17< mordante> the problem is somewhat hard to diagnose and the crashes make it hard to reproduce 20100307 13:07:28< Ivanovic> okay, the issue seems to be that the scrollbar is not right at the chat area 20100307 13:07:29< ilor> mordante, Ivanovic: I'll be able to do some work this evening (in a few hours) when I get to my desktop 20100307 13:07:39< Ivanovic> mordante: easy now since it does no longer crash over here 20100307 13:07:54< mordante> I've some theories about the problem 20100307 13:08:17< mordante> Ivanovic, the problem occurs for me since I have the debug containers enabled 20100307 13:08:31< mordante> but I've disabled them in order to look into that problem 20100307 13:08:32< Ivanovic> ah, okay 20100307 13:08:49< Ivanovic> wow, now i had a hell of a resize bug 20100307 13:08:55< mordante> but first wanted to do the easier things like enabling the scrollwheel in the tree view 20100307 13:09:05< mordante> ilor, ok cool 20100307 13:09:27< Ivanovic> now it displays all of the game list at the same time and all of the chat list below 20100307 13:09:31< Ivanovic> *wow* 20100307 13:10:10< mordante> yup that's the problem that still remains at some point the resizing goes mad 20100307 13:11:26< Ivanovic> "all lobby scrollbar" at the top: http://imagebin.org/index.php?mode=image&id=87874 20100307 13:11:39< Ivanovic> "all lobby scrollbar" at the buttom: http://imagebin.org/index.php?mode=image&id=87875 20100307 13:14:04< Ivanovic> yeah, i do all my tests in plain 1024x768 windowed 20100307 13:14:13< Ivanovic> of course using the german translation 20100307 13:14:15< Ivanovic> ;) 20100307 13:15:15< mordante> Ivanovic, don't be afraid; if you wait longer it will get worse ;-) 20100307 13:15:33< Ivanovic> mordante: it got worse right after i made the screenshots 20100307 13:15:58< Ivanovic> then the scrollbar right at the gamelist was no longer in effect since all of the gamelist was displayed at the same time with the "all lobby scrollbar" doing the job 20100307 13:16:00< mordante> of course, that's Murphy 20100307 13:16:11< mordante> ;-) 20100307 13:16:49< mordante> ah yes that is the case of worse which I expected to show up 20100307 13:17:09-!- bsrk1 [~7bed64a7@gateway/web/freenode/x-wtuiijgbfxabbmdb] has joined #wesnoth-dev 20100307 13:20:07-!- bsrk1 [~7bed64a7@gateway/web/freenode/x-wtuiijgbfxabbmdb] has quit [Client Quit] 20100307 13:36:23-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100307 13:37:54-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100307 13:40:05-!- sidkots [~7bed64a7@gateway/web/freenode/x-whgjkcchbfduoimf] has joined #wesnoth-dev 20100307 13:41:43< sidkots> hello 20100307 13:55:58-!- Mythological_ [Mythologic@77.28.123.175] has joined #wesnoth-dev 20100307 13:57:06-!- Mythological [Mythologic@77.28.127.75] has quit [Ping timeout: 248 seconds] 20100307 13:58:50-!- sidkots [~7bed64a7@gateway/web/freenode/x-whgjkcchbfduoimf] has left #wesnoth-dev [] 20100307 14:05:19-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100307 14:05:42-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 252 seconds] 20100307 14:41:19-!- fkhodkov [~fedor76@ppp-78-24-26-36-bras0.istra.ru] has quit [Ping timeout: 245 seconds] 20100307 14:44:24< Ivanovic> fendrin: http://forums.wesnoth.org/viewtopic.php?p=413638#p413638 20100307 14:44:41< Ivanovic> fendrin: utbs and dm bug mentioned 20100307 14:48:41-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100307 14:50:50-!- fkhodkov [~fedor76@ppp-78-24-26-36-bras0.istra.ru] has joined #wesnoth-dev 20100307 15:07:52-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100307 16:09:10-!- ilor [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 276 seconds] 20100307 16:18:31-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100307 16:18:49-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Remote host closed the connection] 20100307 16:25:24< CIA-88> ivanovic * r41491 /website/start/1.8/ (7 files in 2 dirs): updated Italian announcement translation 20100307 16:28:02-!- mjs-de [~mjs-de@p3EE25F7A.dip.t-dialin.net] has joined #wesnoth-dev 20100307 16:35:46-!- rolando [~rolando@14.30.103.87.rev.vodafone.pt] has joined #wesnoth-dev 20100307 16:44:48-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100307 16:46:52-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 276 seconds] 20100307 16:52:44-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has quit [Quit: meric] 20100307 17:07:55-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100307 17:08:56-!- bsrk1 [~dce1353c@gateway/web/freenode/x-hzjavgddrckqgdlr] has joined #wesnoth-dev 20100307 17:17:41-!- bsrk1 [~dce1353c@gateway/web/freenode/x-hzjavgddrckqgdlr] has left #wesnoth-dev [] 20100307 17:26:13-!- rolando2424 [~rolando@208.75.108.93.rev.vodafone.pt] has joined #wesnoth-dev 20100307 17:27:46-!- rolando [~rolando@14.30.103.87.rev.vodafone.pt] has quit [Ping timeout: 248 seconds] 20100307 17:34:08-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has quit [Ping timeout: 265 seconds] 20100307 17:36:20< lucifernando> on unit_types.cpp/hpp 20100307 17:36:43< lucifernando> there is an enum called BUILD_STATUS 20100307 17:37:20< lucifernando> that can have values such as CREATED, FULL, WITHOUT_ANIMATIONS 20100307 17:37:48< lucifernando> when you recruit a unit on a game 20100307 17:38:22< lucifernando> does it always default to unit_type::FULL ? 20100307 17:38:44< Ivanovic> uhm, no idea who knows this part of the game... 20100307 17:38:58< mordante> YogiHH does, he added the code 20100307 17:38:59< Ivanovic> so no idea who can really answer you the question 20100307 17:39:05< Ivanovic> ah, okay 20100307 17:39:14< Ivanovic> lucifernando: wait for YogiHH to join and ask him 20100307 17:39:41< Ivanovic> maybe he will join in the evening (that is in some three hours) 20100307 17:40:03< Ivanovic> often he joins in the evenings though that is not always the case 20100307 17:41:46< lucifernando> ok, I'll ask him 20100307 17:42:09< mordante> but IIRC the build status is used as lazy evaluation and I think only units with a unit type of full can be instanciated 20100307 17:45:29< lucifernando> nice 20100307 17:45:36< lucifernando> I'll recruit some random units meanwhile and see what happens 20100307 17:45:49< CIA-88> ivanovic * r41492 /trunk/po/ (3 files in 3 dirs): updated Italian translation 20100307 17:51:33-!- mjs-de [~mjs-de@p3EE25F7A.dip.t-dialin.net] has quit [Ping timeout: 265 seconds] 20100307 18:04:52-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Quit: Ex-Chat] 20100307 18:05:32< Soliton> recruited units should surely have status full but units only shown in the help for example probably have a different status. 20100307 18:05:33-!- mjs-de [~mjs-de@p3EE25E30.dip.t-dialin.net] has joined #wesnoth-dev 20100307 18:26:30-!- rolando2424 [~rolando@208.75.108.93.rev.vodafone.pt] has quit [Ping timeout: 276 seconds] 20100307 18:53:06-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100307 18:54:57-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has joined #wesnoth-dev 20100307 18:54:57-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has quit [Changing host] 20100307 18:54:58-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100307 18:58:25< AI0867> a quick grep shows that at least some of them are used 20100307 18:58:38< AI0867> as in, assigned. 20100307 19:05:04-!- ambushsabre [~ambushsab@c-75-67-227-170.hsd1.nh.comcast.net] has joined #wesnoth-dev 20100307 19:10:20-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100307 19:29:35-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has joined #wesnoth-dev 20100307 19:29:35-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100307 19:37:30-!- ilor [~ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20100307 19:38:19< CIA-88> mordante * r41493 /trunk/data/gui/default/window/ (editor_resize_map.cfg game_load.cfg): 20100307 19:38:19< CIA-88> Fix some unused wml keys. 20100307 19:38:19< CIA-88> Problem detected by wml validator. 20100307 19:43:28< CIA-88> mordante * r41494 /trunk/src/ (text.cpp text.hpp): Minor coding style fixes. 20100307 19:43:33< CIA-88> mordante * r41495 /trunk/src/gui/widgets/tree_view_node.hpp: 20100307 19:43:33< CIA-88> Inherit a function using the proper signature. 20100307 19:43:33< CIA-88> The problem was spotted by YogiHH using MSVC. 20100307 19:43:36< CIA-88> mordante * r41496 /trunk/src/gui/widgets/ (tree_view.cpp tree_view.hpp): 20100307 19:43:36< CIA-88> Make the tree view capture the keyboard. 20100307 19:43:36< CIA-88> This allows the scrollwheel to be used in the tree view and later also 20100307 19:43:36< CIA-88> allow keyboard navigation. 20100307 19:43:39< CIA-88> mordante * r41497 /trunk/src/gui/widgets/scrollbar.hpp: Remove leading whitespace. 20100307 19:43:49< CIA-88> mordante * r41498 /trunk/ (changelog src/gui/widgets/scrollbar.cpp): (log message trimmed) 20100307 19:43:49< CIA-88> Fix a crash when using the scrollwheel. 20100307 19:43:49< CIA-88> A while ago I allowed the container area to be larger as the content. 20100307 19:43:49< CIA-88> This change allowed some bounds checking problems, allowing the scroll 20100307 19:43:50< CIA-88> outside the visible area when all items were visible. Now test whether 20100307 19:43:50< CIA-88> all items are visible, if so only allow scrolling to the beginning of 20100307 19:43:51< CIA-88> the list. 20100307 19:43:51< CIA-88> mordante * r41499 /trunk/src/gui/widgets/toggle_panel.hpp: Remove leading whitespace. 20100307 19:44:01< CIA-88> mordante * r41500 /trunk/ (changelog src/gui/widgets/control.cpp): 20100307 19:44:01< CIA-88> Invalidate the cached layout properly. 20100307 19:44:01< CIA-88> When the label of a control changes its best size probably also will so 20100307 19:44:01< CIA-88> invalidate the cached value. This fixes an issue where items added to 20100307 19:44:02< CIA-88> the mp chat log weren't shown until the next layout invalidation. 20100307 19:49:53-!- lucifernando [~luiz@201-27-196-78.dsl.telesp.net.br] has quit [Remote host closed the connection] 20100307 19:53:03< CIA-88> fendrin * r41501 /branches/fendrin_editor/ (14 files in 4 dirs): 20100307 19:53:03< CIA-88> Made the segfault reproducable. 20100307 19:53:03< CIA-88> Side menu. 20100307 19:58:50< Ivanovic> mordante: mouse scrollting works now in the player list 20100307 19:59:00< Ivanovic> and yeah, i get scrollbars in the chat view! 20100307 19:59:39< Ivanovic> (okay, the chatview seems to not support mouse scrolling atm, but, hey, who cares?) 20100307 20:00:50< mordante> Ivanovic, not sure whether I ever added that to the chat log, but should be easy to do 20100307 20:01:49< Ivanovic> concentrate on fixing the real bugs 20100307 20:01:53< Ivanovic> this can be added later on 20100307 20:02:52< mordante> haven't tested it, but think it's already fixed ;-) 20100307 20:03:54< Ivanovic> uhm, have i found an untranslateable string? 20100307 20:04:04< Ivanovic> "Games: showing X out of Y" 20100307 20:04:10< Ivanovic> at the top in the mp lobby 20100307 20:04:37-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100307 20:05:51-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Client Quit] 20100307 20:06:11< Ivanovic> okay, the chat view seems to not do proper auto linebreaks 20100307 20:06:56< mordante> what do you mean? 20100307 20:07:58< Ivanovic> mordante: type something rather long in the chat window 20100307 20:08:11< Ivanovic> it looks like i doN't get a newline there in 1024x768 windowed 20100307 20:08:26< Ivanovic> btw i just had a resize issue on the 1.6.x server 20100307 20:08:43< Ivanovic> though while on the 1.7.x server for some mins there was no issue 20100307 20:08:52< Ivanovic> (but almost no activity either) 20100307 20:08:53< mordante> uhm yeah it has a horizontal scrollbar, the two of them are kind of mutual exclusive 20100307 20:09:06< Ivanovic> jupp 20100307 20:12:19< mordante> the "Games x out of y" is indeed not shown translated, but the string is marked 20100307 20:12:21< Ivanovic> no idea if there is a good reason for the chat view to get a horizontal scrollbar 20100307 20:12:45< Ivanovic> maybe ilor has some info about this stuff 20100307 20:13:26< mordante> I think that's always the problem with text, scrolling or wrapping 20100307 20:14:32< Ivanovic> with chat views i am always in favor of wrapping unless you only have a rather tiny width 20100307 20:15:27< Ivanovic> so, if possible, i'd vote for "if there are >=300px, wordwrap, if there are <300px, introduce a scrollbar to make things at least 300px wide" 20100307 20:16:25< Ivanovic> i'll leave my wesnoth client now idle for some time on the dev server 20100307 20:16:34< Ivanovic> lets see if/when the layout breaks 20100307 20:16:49< Ivanovic> (yes, all treeviews are expanded) 20100307 20:17:04< mordante> the layout still breaks for me, still trying to reproduce it 20100307 20:17:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100307 20:17:31< Ivanovic> yes, it broke on the 1.6 server after some 5 to 10mins 20100307 20:17:49< Ivanovic> but that server is really busy, so i expect things to break earlier there 20100307 20:18:31< mordante> I think I know what the Games problem is vgettext looks in the #wesnoth instead of #wesnoth-lib domain 20100307 20:18:42< Ivanovic> WOW! 20100307 20:18:52< mordante> ? 20100307 20:18:54< Ivanovic> got a segfault 20100307 20:19:02< Ivanovic> on the 1.7.x server: 20100307 20:19:13< Ivanovic> typed /join my_new_ueberroom 20100307 20:19:19< Ivanovic> hit "update" 20100307 20:19:29< Ivanovic> about a second after this i got the segfault 20100307 20:20:46< mordante> works for me, I'm in my ueberroom ;-) 20100307 20:22:17< Ivanovic> got some issues with vanishing elements when redrawing 20100307 20:22:34< Ivanovic> like eg the filter boxes not appearing again unless i hove over them 20100307 20:23:38< Ivanovic> happens to the elements from the game view after hitting "update" 20100307 20:24:44< mordante> ah cool I had it a few times, but never a way to reproduce it :-) 20100307 20:24:46< Ivanovic> this happens to all game view elements (including scrollbars and arrows at scrollbars) 20100307 20:25:05< Ivanovic> join wesnoth.org:14997 20100307 20:25:19< Ivanovic> there it does currently happen to me in 1024x768 windowed 20100307 20:25:23< mordante> yeah I have it with the update button as well 20100307 20:26:32< Ivanovic> great! 20100307 20:26:44< Ivanovic> (that it is reproducible, not that it does exist!) 20100307 20:26:52< Ivanovic> looks like order of painting elements is screwed 20100307 20:27:09< Ivanovic> since you still see part of the right scrollbar in the game view though just not everything 20100307 20:27:56< mordante> "Spiele: 12 von 12 angezeigt" :-) now polish it so it can be committed 20100307 20:28:39-!- ilor_ [~ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20100307 20:29:18< Ivanovic> that is fine! 20100307 20:29:22-!- ambushsabre [~ambushsab@c-75-67-227-170.hsd1.nh.comcast.net] has quit [Quit: ambushsabre] 20100307 20:30:01-!- ilor [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 258 seconds] 20100307 20:31:32< Ivanovic> have i mentioned that the lobby is about perfect for "really large resolutions"? 20100307 20:31:40< Ivanovic> it is really lovely for 1920x1200 20100307 20:31:46< mordante> :-) 20100307 20:33:58< Ivanovic> so far i'd say that it seems to be releasable 20100307 20:34:20< Ivanovic> yes, there are resize issues that should be tackled, but at least it should be possible to get another beta out (tomorrow that is) 20100307 20:34:31< Ivanovic> since eg ilor_ still wants/wanted to do something today 20100307 20:35:55-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100307 20:37:06< Ivanovic> hmm, the chat view behaves strangely 20100307 20:37:14< Ivanovic> is there some nondeterministic part included in it? 20100307 20:37:16< Ivanovic> ;) 20100307 20:37:26< mordante> users :-P 20100307 20:37:46< Ivanovic> no, i now somehow have wordwrap 20100307 20:37:52< Ivanovic> and no horizontal scrollbar 20100307 20:38:16< mordante> I guess both are enabled 20100307 20:38:30< Ivanovic> though after some "complete refresh" it looks like the vertical scrollbar of the chat view is always right at the top, which is, uhm, unpractical 20100307 20:38:48< Ivanovic> it should better be at "display latest messages" than "display top of messages" 20100307 20:40:23< Ivanovic> though this is nothing that really stops me from releasing a beta (or later on even a final) 20100307 20:41:01< Ivanovic> what is somehow holding me back from naming things final is the "real mess" that happens after only a rather short time on the 1.6.x server since i expect the same load on the 1.8 servers once it is out 20100307 20:41:37< Ivanovic> beside this i'd call the rest i have seen more or less cosmetic 20100307 20:43:02-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100307 20:46:54< mordante> any more info about the segfault you ran into? 20100307 20:47:32< Ivanovic> no 20100307 20:47:36< Ivanovic> not reproducible 20100307 20:49:07< mordante> :-( 20100307 20:49:34< AI0867> mordante: nothing important, but when the player-tree-view gets a vertical scrollbar, you can scroll most of the list away by scrolling down. That is, you'll actually have most of the area where a treeview could be as empty space 20100307 20:49:46< AI0867> this doesn't seem reliably reproducible though 20100307 20:50:27< mordante> AI0867, which revision? 20100307 20:50:31< AI0867> head 20100307 20:50:46< AI0867> compiled just a few minutes ago 20100307 20:50:53< mordante> :-/ odd that should have been fixed 20100307 20:51:52< Ivanovic> so far no other crash, the lobby was stable for some 35mins 20100307 20:52:04< AI0867> no crashes here either 20100307 20:52:10< Ivanovic> that includes scrolling around, hitting "update" and expanding/collapsing tree views 20100307 20:52:18< Ivanovic> as well as some chatting and creation of new room 20100307 20:53:44< crimson_penguin> boucman: oh yeah, it uploaded, but I forgot to PM, and then my internet wasn't working 20100307 20:54:03< crimson_penguin> boucman: http://wesnoth.happyspork.com/files/Wesnoth_1.7.13_ocean2.dmg 20100307 20:54:48< crimson_penguin> lemme know when I can delete it; I'm not in a huge hurry or anything, but I wanna know when I can have my web space back ;) 20100307 20:56:19-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 245 seconds] 20100307 21:03:12< CIA-88> mordante * r41502 /trunk/src/ (formula_string_utils.cpp formula_string_utils.hpp): 20100307 21:03:12< CIA-88> Add a vgettext overload and macro. 20100307 21:03:12< CIA-88> This allows the usage of the vgettext function when the msgid isn't in 20100307 21:03:12< CIA-88> the default domain. This is needed for some vgettext calls in the lobby. 20100307 21:03:12< CIA-88> Post 1.8 some more polishing needs to be done, added a todo for it. 20100307 21:03:18< CIA-88> mordante * r41503 /trunk/ (changelog src/gui/dialogs/lobby_main.cpp): Fix the vgettext calls in the lobby. 20100307 21:03:27< CIA-88> mordante * r41504 /trunk/ (3 files in 2 dirs): 20100307 21:03:28< CIA-88> Enable the scrollwheel for the scroll label. 20100307 21:03:28< CIA-88> Also update the changelog regarding this change for the tree view. 20100307 21:04:13< mordante> Ivanovic, some more commits ^ 20100307 21:04:34< mordante> AI0867, any way to reproduce the problem? 20100307 21:04:48-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100307 21:08:27< Ivanovic> still looks fine in the 1.7.x lobby 20100307 21:08:54< Ivanovic> though currently there are not enough games and users for requiring scrollbars in 1024x768 in the game or tree view 20100307 21:10:05< ilor_> mordante: where are you getting this overflow error?' 20100307 21:10:08< Ivanovic> another problem i see in the game view is that games are disappearing 20100307 21:10:34< Ivanovic> that is: the "Turn: x/y" is still there, the rest is gone until i mouse over the game 20100307 21:11:26< mordante> ilor_, when I hang around in the lobby for a longer time, found no good way to reproduce it yet 20100307 21:11:41< Ivanovic> the "hidden" games: http://imagebin.org/87917 20100307 21:11:46< ilor_> mordante: you have a file/line? 20100307 21:11:50< Ivanovic> no idea what makes those appear hidden though 20100307 21:11:56< mordante> ilor_, but the gcc debug containers catch the issue 20100307 21:12:17< mordante> ilor_, no I pasted some stacktraces a while back, but didn't keep them around 20100307 21:12:55< mordante> interesting Ivanovic 20100307 21:13:04< Ivanovic> yeah, happend all the time today 20100307 21:13:14< ilor_> Ivanovic: I think I reported this too 20100307 21:13:17< Ivanovic> eventually parts of the game are not displayed until i mouse over them, then they are back 20100307 21:13:57< mordante> ilor_, you did but I committed some fixes for it and haven't seen it since 20100307 21:14:29< ilor_> I see 20100307 21:19:08< Ivanovic> but yes, the lobby is getting better, especially regarding resource usage 20100307 21:19:33< Ivanovic> even with the player lists expanded it was perferctly fluid all the time on the 1.6.x server with some 80 games running 20100307 21:20:45-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote host closed the connection] 20100307 21:20:53< ilor_> mordante: timeframe for these stackraces? 20100307 21:22:33< mordante> I think two weeks ago not 100% sure 20100307 21:23:34< ilor_> if it's that old one it's properly checked for (so no crash) for a while now, don;t know yet what causes it 20100307 21:23:58-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-140.telecom.by] has quit [Remote host closed the connection] 20100307 21:24:15< mordante> ilor_, Ivanovic it seems I found a way to reproduce the odd resizing problems :-) 20100307 21:24:22< Ivanovic> great! 20100307 21:24:24< Ivanovic> that is? 20100307 21:24:51< mordante> don't know that part yet, but being able to reproduce it makes it possible to work on a fix 20100307 21:25:09< ilor_> brb 20100307 21:25:17-!- ilor_ [~ilor@wesnoth/developer/ilor] has quit [Remote host closed the connection] 20100307 21:25:41< mordante> I have 12 open games, resolution 1024x480 and adding 5 lines to the chat and then opening the lowest player list item causes the problem 20100307 21:26:03< mordante> easiest to join the dev server the 12 games are already there 20100307 21:26:50< Ivanovic> you mean trunk? 20100307 21:26:57< Ivanovic> since on dev there are 8 games 20100307 21:26:59< Ivanovic> ;) 20100307 21:27:16-!- titouu [~titouu.lo@189.169.144.33] has joined #wesnoth-dev 20100307 21:27:51< mordante> the one with all my clones hanging around ;-) 20100307 21:28:09< titouu> Hi, has anyone built from the SVN Visual Studio Projects/Solution lately??? I'm having a lot of trouble (linker) and my patience just ran out... 20100307 21:29:03< Ivanovic> :) 20100307 21:29:14< stikonas> titouu: probably there were some new files added to wesnoth, since the visual studio projects were updated 20100307 21:30:02< titouu> yup, they certainly have... but I think I got all of them but still get LNK errors, with functions that I'm sure are there... 20100307 21:30:48< mordante> titouu, pastebin your linker output 20100307 21:30:55< titouu> Problems are with: ttree_view_node, ttree_view, tminimap_definition & timage_definition 20100307 21:33:08< titouu> http://pastebin.com/RTJKN0M2 20100307 21:33:42< titouu> I'm getting ~ 10 errors right now (were like 50 when just downloaded from SVN) but I just can't solve them.. 20100307 21:35:47< mordante> and all files under gui/ are in your project 20100307 21:36:27< mordante> there are files with the same name in several subdirectories 20100307 21:39:06< mordante> I'm off bye 20100307 21:39:27-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100307 21:42:10-!- titouu [~titouu.lo@189.169.144.33] has quit [Ping timeout: 248 seconds] 20100307 21:43:26< Ivanovic> okay, lobby on the 1.7.x server still without a crash 20100307 21:43:58< Ivanovic> so things at least appear to be stable 20100307 21:47:33-!- titouu [~titouu.lo@189.169.141.67] has joined #wesnoth-dev 20100307 22:07:01-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100307 22:10:41-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100307 22:23:25-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100307 22:23:31< Ivanovic> yay! 20100307 22:23:40< Ivanovic> progress on the wesnoth sigil 20100307 22:24:15-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100307 22:24:27< Ivanovic> http://forums.wesnoth.org/viewtopic.php?p=413835#p413835 20100307 22:37:13-!- titouu [~titouu.lo@189.169.141.67] has quit [Ping timeout: 276 seconds] 20100307 22:40:13-!- YogiHH [YogiHH@d001084.adsl.hansenet.de] has joined #wesnoth-dev 20100307 22:40:27-!- YogiHH [YogiHH@d001084.adsl.hansenet.de] has quit [Changing host] 20100307 22:40:28-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100307 22:40:41-!- titouu [~titouu.lo@189.169.141.4] has joined #wesnoth-dev 20100307 22:44:49-!- Appleman1234 [~Appleman1@131.181.103.152] has joined #wesnoth-dev 20100307 22:48:15< Espreon> Hooray. 20100307 22:49:49< Ivanovic> hi YogiHH 20100307 22:50:06< YogiHH> hi Ivanovic 20100307 22:50:18< Ivanovic> YogiHH: lucifernando was looking for some info regarding unit_types.cpp/hpp 20100307 22:50:24< Ivanovic> YogiHH: have a look at the logs 20100307 22:50:34< YogiHH> ok 20100307 22:50:55< Ivanovic> YogiHH: you might just answer in here and we can redirect him to this once he comes back 20100307 22:52:34-!- titouu [~titouu.lo@189.169.141.4] has quit [Ping timeout: 264 seconds] 20100307 22:54:21< YogiHH> lucifernando: Yes, units, that are instantiated in the game, need a build-status of FULL. The other states are rather to give enough information about unit_types without having to load everything to save performance and memory. This is for example necessary to present help information. 20100307 22:56:21-!- titouu [~titouu.lo@189.169.139.70] has joined #wesnoth-dev 20100307 23:14:08< Ivanovic> mordante: after some 2 hours of idling in the mp lobby there is still no crash (i did nothing so either) 20100307 23:32:27< boucman> crimson_penguin: thx a lot, i've pmed him i'll keep you posted 20100307 23:33:00-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100307 23:35:21< crimson_penguin> cool 20100307 23:35:49< ilor> the "suddenly, loading progessbar" issue is still present though in the lobby 20100307 23:44:41-!- Appleman1234 [~Appleman1@131.181.103.152] has quit [Ping timeout: 240 seconds] 20100307 23:45:02-!- titouu [~titouu.lo@189.169.139.70] has quit [Ping timeout: 240 seconds] 20100307 23:48:50-!- titouu [~titouu.lo@189.169.139.143] has joined #wesnoth-dev 20100307 23:53:59-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100307 23:57:14-!- Appleman1234 [~Appleman1@131.181.47.4] has joined #wesnoth-dev --- Log closed Mon Mar 08 00:00:33 2010