--- Log opened Mon Mar 08 00:00:33 2010 20100308 00:03:07-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100308 00:28:14-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has joined #wesnoth-dev 20100308 00:29:52-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100308 00:34:29< CIA-88> fendrin * r41505 /branches/fendrin_editor/ (11 files in 3 dirs): 20100308 00:34:29< CIA-88> Code cleanups. 20100308 00:34:29< CIA-88> Buttons for the village and units tool. 20100308 00:34:29< CIA-88> Many thanks to Espreon for making them. 20100308 00:46:05-!- mjs-de [~mjs-de@p3EE25E30.dip.t-dialin.net] has quit [Remote host closed the connection] 20100308 00:57:01-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 240 seconds] 20100308 00:59:26-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 20100308 01:03:38< fendrin> What happens to observers? 20100308 01:03:54< fendrin> Which controlling side are they working with? 20100308 01:10:17< Ivanovic> fendrin: you saw the highlight with a forum post i left for you? 20100308 01:10:45< fendrin> Ivanovic: bugs in utbs? 20100308 01:10:52< Ivanovic> utbs and dm 20100308 01:12:10< fendrin> Ivanovic: yes, bookmarked it 20100308 01:14:36< Ivanovic> okay 20100308 01:25:26-!- titouu [~titouu.lo@189.169.139.143] has quit [] 20100308 01:27:03-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100308 01:33:53-!- Espreon [~espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20100308 01:33:54-!- Espreon [~espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Changing host] 20100308 01:33:55-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100308 01:34:24-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100308 01:48:36-!- Appleman1234 [~Appleman1@131.181.47.4] has quit [Ping timeout: 252 seconds] 20100308 01:49:54-!- Mythological_ is now known as Mythological 20100308 01:56:19-!- Mythological_ [Mythologic@77.28.119.140] has joined #wesnoth-dev 20100308 01:57:40-!- Mythological [Mythologic@77.28.123.175] has quit [Disconnected by services] 20100308 01:57:42-!- Mythological_ is now known as Mythological 20100308 02:00:40-!- Appleman1234 [~Appleman1@131.181.47.10] has joined #wesnoth-dev 20100308 02:16:20-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100308 02:16:59-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100308 02:22:30-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Quit: Lahkun] 20100308 02:36:58-!- Netsplit *.net <-> *.split quits: CIA-88, lukjad86, Tigge_, meric 20100308 02:38:23-!- Netsplit over, joins: meric, lukjad86, Tigge_, CIA-88 20100308 02:57:59-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Read error: Connection reset by peer] 20100308 03:11:51-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100308 03:13:00-!- Appleman1234 [~Appleman1@131.181.47.10] has quit [Ping timeout: 276 seconds] 20100308 03:20:14-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100308 03:35:59-!- Appleman1234 [~Appleman1@131.181.47.1] has joined #wesnoth-dev 20100308 03:44:03-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100308 03:45:58-!- Appleman1234 [~Appleman1@131.181.47.1] has quit [Ping timeout: 264 seconds] 20100308 03:48:08-!- Appleman1234 [~Appleman1@131.181.47.1] has joined #wesnoth-dev 20100308 03:54:41-!- Chusslove [~Chusslove@brsg-d9befcdf.pool.mediaWays.net] has quit [Ping timeout: 258 seconds] 20100308 04:11:01-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100308 04:14:35-!- Chusslove [~Chusslove@brsg-d9bef30f.pool.mediaWays.net] has joined #wesnoth-dev 20100308 04:56:17-!- Ivanovic_ [~ivanovic@dtmd-4db2a90b.pool.mediaWays.net] has joined #wesnoth-dev 20100308 04:56:36-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100308 04:59:39-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20100308 05:00:15-!- Ivanovic_ is now known as Ivanovic 20100308 05:55:49-!- Appleman1234 [~Appleman1@131.181.47.1] has quit [Ping timeout: 258 seconds] 20100308 06:10:26-!- Appleman1234 [~Appleman1@131.181.47.1] has joined #wesnoth-dev 20100308 06:11:19-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100308 06:15:51-!- Appleman1234 [~Appleman1@131.181.47.1] has quit [Ping timeout: 265 seconds] 20100308 06:28:26-!- Appleman1234 [~Appleman1@131.181.100.11] has joined #wesnoth-dev 20100308 06:40:43-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100308 07:01:35-!- Appleman1234 [~Appleman1@131.181.100.11] has quit [Ping timeout: 268 seconds] 20100308 07:18:47-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100308 07:21:08-!- Appleman1234 [~Appleman1@131.181.102.114] has joined #wesnoth-dev 20100308 07:21:21-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100308 07:24:51-!- qemqemqem [~quassel@2002:45cd:4606:1234:21c:bfff:fe61:bcb9] has joined #wesnoth-dev 20100308 07:33:00-!- qemqemqem [~quassel@2002:45cd:4606:1234:21c:bfff:fe61:bcb9] has quit [Read error: Connection reset by peer] 20100308 07:33:02-!- qemqemqem [~quassel@2002:45cd:4606:1234:21c:bfff:fe61:bcb9] has joined #wesnoth-dev 20100308 07:36:07< Crab_> shadowmaster: wrt ": could the AI sides automatically change recruitment patterns based on the human player's initial turn 1 recruits? " - the AI already takes units-in-the-field into account when determining 'what to recruit'. 20100308 07:37:03< Crab_> shadowmaster: you can try if Dragonking's formula-ai based recruitment works in for you map 20100308 07:37:22< Crab_> shadowmaster: it 'reacts' to units-in-the-field better than old c++ recruitment. 20100308 07:38:06< Crab_> shadowmaster: but it has bugs such 'doesn't work on map X with sides Y and Z'. but when it works, it works. I use it in some of LoW scenarios. 20100308 07:38:53< Crab_> shadowmaster: for extra effect, make the ai recruit a smaller number of units per turn but do so more frequently. then 'counter-recruiting' will be better. 20100308 07:39:50< Crab_> to enable his recruitment, in an event, do "{MODIFY_AI_ADD_ASPECT 2 recruitment {AI_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} }" , where 2 is the side number. 20100308 07:40:47< Crab_> as it works by replacing recruitment aspect after the scenario was already started, it works with both new and old ai config syntax 20100308 07:41:13< Crab_> you can also try to code your own recruitment in c++, formula ai, or lua. 20100308 07:44:37-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100308 07:44:48-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100308 07:54:45-!- qemqemqem [~quassel@2002:45cd:4606:1234:21c:bfff:fe61:bcb9] has quit [Remote host closed the connection] 20100308 07:55:20-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100308 08:14:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100308 08:15:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100308 08:19:11-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-249.telecom.by] has joined #wesnoth-dev 20100308 08:31:52-!- ancestral [~ancestral@97-116-117-82.mpls.qwest.net] has joined #wesnoth-dev 20100308 08:32:08-!- ancestral [~ancestral@97-116-117-82.mpls.qwest.net] has quit [Client Quit] 20100308 08:32:38-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 265 seconds] 20100308 08:45:09-!- bsrk1 [~dce1353c@gateway/web/freenode/x-fhnhfxqygejbrkpp] has joined #wesnoth-dev 20100308 08:47:05< teaser> wesbot seen silene 20100308 08:47:06< wesbot> teaser: The person with the nick silene last spoke 5d 8h ago. 5d 8h ago they left with the message: Quit: Leaving. 20100308 08:49:56< bsrk1> wesbot seen bsrk1 20100308 08:49:56< wesbot> bsrk1: You are bsrk1! 20100308 08:50:18< bsrk1> wesbot seen sidkoats 20100308 08:50:19< wesbot> bsrk1: Sorry, I don't know of sidkoats. 20100308 09:05:44-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100308 09:09:50-!- bsrk1 [~dce1353c@gateway/web/freenode/x-fhnhfxqygejbrkpp] has quit [Quit: Page closed] 20100308 09:31:47-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100308 09:31:47-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100308 09:31:47-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100308 09:32:40-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100308 09:34:34-!- Appleman1234 [~Appleman1@131.181.102.114] has quit [Ping timeout: 264 seconds] 20100308 09:51:09-!- Appleman1234 [~Appleman1@131.181.102.176] has joined #wesnoth-dev 20100308 10:06:13-!- Appleman1234 [~Appleman1@131.181.102.176] has quit [Ping timeout: 260 seconds] 20100308 10:07:37-!- Mythological [Mythologic@77.28.119.140] has quit [] 20100308 10:18:19-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100308 10:18:19-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100308 10:18:19-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100308 10:35:07-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100308 10:36:06-!- neL [~neL@202.3.77.145] has joined #wesnoth-dev 20100308 10:43:59-!- Ivanovic [~ivanovic@dtmd-4db2a90b.pool.mediaWays.net] has quit [Changing host] 20100308 10:43:59-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100308 10:46:22< Ivanovic> moin 20100308 10:46:30< Crab_> hello, Ivanovic 20100308 10:58:03-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100308 11:09:00< Ivanovic> Crab_: you saw the forum post about AI speed? 20100308 11:09:13< Crab_> Ivanovic: not yet 20100308 11:09:33< Crab_> how it's going with next wesnoth release ? 20100308 11:09:48< Ivanovic> basically a complaint about weird corner cases with berserk, many stirkes and extremely high hp being slow 20100308 11:09:57< Ivanovic> i'd like to get it out really soon 20100308 11:10:12< Ivanovic> as in today or tomorrow, though i know that i won't have the time to do it this evening 20100308 11:10:24< Ivanovic> so either i have to do it this afternoon or tomorrow afternoon 20100308 11:11:08< Ivanovic> the rant post: http://forums.wesnoth.org/viewtopic.php?f=10&t=29089 20100308 11:11:13< Crab_> ok, thanks 20100308 11:16:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 248 seconds] 20100308 11:22:58< CIA-88> crab * r41506 /trunk/RELEASE_NOTES: change the wording in RELEASE_NOTES since time goes on... 20100308 11:23:05< CIA-88> crab * r41507 /trunk/ (4 files in 3 dirs): Implemented FR #15465: 'protect' goal was split into protect_location, protect_unit, protect_my_unit [goal] tags. protect_my_unit can be used as a direct replacement for protect_leader. Documented in the wiki. 20100308 11:23:24< Crab_> Espreon ^ 20100308 12:09:55-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 268 seconds] 20100308 13:22:34-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Ping timeout: 245 seconds] 20100308 13:28:09-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100308 13:41:29-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100308 13:48:15-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100308 13:56:16-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has joined #wesnoth-dev 20100308 14:09:58-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100308 14:34:32-!- meric [~Eric@124-168-172-204.dyn.iinet.net.au] has quit [Quit: meric] 20100308 14:36:08< CIA-88> ivanovic * r41508 /website/start/1.8/ (8 files in 2 dirs): updated Czech announcement translation 20100308 14:37:19< Ivanovic> AI0867, Chusslove, Crab_, esr, fendrin, loonycyborg, shadowmaster, Soliton, zookeeper, everyone else who cares: are you fine with me releasing in about one hour? 20100308 14:37:30< Crab_> Ivanovic: ok 20100308 14:37:59< loonycyborg> Ivanovic: Sure. 20100308 14:57:30< CIA-88> ivanovic * r41509 /trunk/ (256 files in 6 dirs): add string replacements from r41446 to pofix and run pofix on all po files 20100308 15:09:05< CIA-88> silene * r41510 /trunk/src/pathfind/astarsearch.cpp: Modified semantic of max_cost to be inclusive. (Clean up for the Lua interface, and actual fix for 'testing' AI.) 20100308 15:09:42< CIA-88> silene * r41511 /trunk/src/scripting/lua.cpp: Removed obscure getter 'side_id'. 20100308 15:12:16< CIA-88> ivanovic * r41512 /trunk/ (339 files in 27 dirs): 20100308 15:12:16< CIA-88> pot-update (no new/changed strings (beside removal of broken strings in po/wesnoth-manual/zh_TW.po!), reference update only) 20100308 15:12:16< CIA-88> regenerated doc files 20100308 15:51:10< CIA-88> ivanovic * r41513 /trunk/data/core/images/ (17 files in 5 dirs): 20100308 15:51:10< CIA-88> ran utils/wesnoth-optipng 20100308 15:51:10< CIA-88> Overall statistics (only for files with a smaller recompressed size): 20100308 15:51:10< CIA-88> Original size: 87 KiB on 17 files 20100308 15:51:10< CIA-88> Optimized size: 74 KiB 20100308 15:51:10< CIA-88> Total saving: 13 KiB = 15% decrease 20100308 15:53:49-!- fkhodkov_ [~fedor76@ppp-78-24-26-36-bras0.istra.ru] has joined #wesnoth-dev 20100308 15:53:58-!- fkhodkov [~fedor76@ppp-78-24-26-36-bras0.istra.ru] has quit [Ping timeout: 276 seconds] 20100308 15:57:53< Ivanovic> anyone wanting me *not* to release right now? 20100308 15:58:01< Ivanovic> if there is noone stopping me i will release now 20100308 16:02:40< CIA-88> ivanovic * r41514 /trunk/ (changelog configure.ac players_changelog src/wesconfig.h): version bump to 1.7.14 aka 1.8beta7 20100308 16:11:11-!- Ivanovic changed the topic of #wesnoth-dev to: releasing 1.7.14 aka 1.8beta7, using r41514 | string/feature freeze active! | 70 bugs, 254 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100308 16:30:01< CIA-88> ivanovic * r41515 /tags/1.7.14/: tagged 1.7.14 aka 1.8beta7, using r41514 20100308 16:30:35-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100308 16:31:37< CIA-88> ivanovic * r41516 /trunk/ (changelog configure.ac players_changelog src/wesconfig.h): post release (1.7.14) version bump 20100308 16:32:11-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has joined #wesnoth-dev 20100308 16:33:39-!- ghyr-easeus [~kvirc@34-1-124-91.pool.ukrtel.net] has joined #wesnoth-dev 20100308 16:36:15< Ivanovic> only some 15mins left till the tarball is uploaded... 20100308 16:41:09-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100308 16:41:45-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100308 16:42:34-!- wesbot changed the topic of #wesnoth-dev to: releasing 1.7.14 aka 1.8beta7, using r41514 | string/feature freeze active! | 70 bugs, 253 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100308 17:06:58-!- Ivanovic changed the topic of #wesnoth-dev to: released 1.7.14 aka 1.8beta7, announcing "soon" | string/feature freeze active! | 70 bugs, 253 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100308 17:08:31-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100308 17:09:00< Ivanovic> crimson_penguin: new release for you to package 20100308 17:09:02< Ivanovic> ;) 20100308 17:09:11< crimson_penguin> yup, just got the email :D 20100308 17:09:18 * crimson_penguin is svn switch'ing 20100308 17:09:22< Ivanovic> Rhonda: new dev release 20100308 17:09:26< crimson_penguin> man, I just uploaded a new build 2 days ago! 20100308 17:09:36< Ivanovic> but that was from branches, right? 20100308 17:09:42< crimson_penguin> yup 20100308 17:09:43< Ivanovic> which is a little different... 20100308 17:09:56< crimson_penguin> I know :) 20100308 17:10:49< Rhonda> Ivanovic: Nooooooo 20100308 17:11:07< Ivanovic> Rhonda: YES! 20100308 17:11:45< Rhonda> You know that you are actually destroying my efforts on 1.7.13-2 for Debian. :) 20100308 17:11:59 * Rhonda . o O ( At least it's not 1.8 ) 20100308 17:12:04< Ivanovic> am i really? 20100308 17:12:15< Rhonda> To some degrees only. 20100308 17:12:28< Ivanovic> what have you planned in this -2 binary? 20100308 17:12:51< Rhonda> I could ignore 1.7.14, continue working on my -2 and when that's done switch it to 1.7.14 20100308 17:13:11< Rhonda> Making it possible to install it side-by-side with 1.6 :) 20100308 17:13:30< Ivanovic> better do 1.7.14 right now since i hope that Soliton will block 1.7.13 from the mp server tomorrow when the windows and mac binary for 1.7.14 are out 20100308 17:14:53< Rhonda> *blinks* Is there relevant incompatible changes in it? 20100308 17:15:10< ghyr-easeus> ohh... and again i have to download this release for at least 45 mins... 20100308 17:15:13-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has quit [Quit: Leaving] 20100308 17:15:47< Crab_> Rhonda: yes, https://gna.org/bugs/index.php?15429 was found & fixed. 20100308 17:22:20-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100308 17:22:21-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100308 17:22:21-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100308 17:23:09-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100308 17:24:16< stikonas> ghr-easeus: why don't you use xdeltas? 20100308 17:25:05< ghyr-easeus> don't know how to use it... *sigh* 20100308 17:26:43< ghyr-easeus> Alright, let's try it. 20100308 17:28:00-!- ancestral [~ancestral@97-116-117-82.mpls.qwest.net] has joined #wesnoth-dev 20100308 17:28:24< ancestral> crimson_penguin: if you're on, I've a question for you 20100308 17:28:47< crimson_penguin> sure 20100308 17:30:18< ancestral> Or maybe more for mordante - is gui2 still being worked on for the menus and such? 20100308 17:30:25< ghyr-easeus> Looks like I understood. 20100308 17:30:44< ancestral> I'm still getting this: https://gna.org/bugs/?13399 20100308 17:30:46 * crimson_penguin has no idea 20100308 17:31:46< ancestral> I can't remember if this was fixed or if it was planned or… or if this was related to cairo or pango or whatever 20100308 17:31:57-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100308 17:35:49< Rhonda> Crab_: Fixed? The bug still is claimed to be open? 20100308 17:35:51< Rhonda> wesbot: bug 15429 20100308 17:35:52< wesbot> Bug #15429 Assigned to: Ignacio R. Morelle Status: Fixed Priority: 9 - Immediate 20100308 17:35:55< wesbot> Summary: Units created by WML can only get the neutral alignment 20100308 17:35:57< wesbot> Original submission: Units created by WML get the neutral alignment in 1.7.13 20100308 17:36:00< wesbot> and later trunk revisions as of this writing, instead of getting their unit type 20100308 17:36:03< wesbot> URL: https://gna.org/bugs/?15429 20100308 17:36:13< Rhonda> status fixed. But open 20100308 17:36:37< Rhonda> shadowmaster: If it's fixed, why isn't it closed? 20100308 17:36:51< Crab_> Rhonda: well, afair, open is changed to closed when release including the fix is available 20100308 17:37:19-!- bsrk1 [~dce1353c@gateway/web/freenode/x-adokxeqnlwxtgsok] has joined #wesnoth-dev 20100308 17:37:51< Crab_> Rhonda: so, when 1.7.14 comes out, it will be closed (most likely, by esr, who loves to see the bug counter go down) 20100308 17:37:51< Rhonda> hmm 20100308 17:38:16< Rhonda> I think I already exclude fixed bugs in the counter. :) 20100308 17:38:53< Rhonda> Btw., can we get gpg signed checksum files, please - preferably sha1 instead of md5? :) 20100308 17:38:54< Crab_> yes, but 'closing' the bug is still a pleasant thing :) 20100308 17:39:37< ancestral> crimson_penguin: should I wait to talk to mordante before opening a bug? 20100308 17:39:49-!- Mythological [Mythologic@77.28.121.34] has joined #wesnoth-dev 20100308 17:40:17< Crab_> and so, that is the reason for 1.7.13 to be blacklisted from MP as soon as 1.7.14 is out - to allow 1.7.10, 1.7.11, 1.7.12, 1.7.14 to play MP without OOSes 20100308 17:47:30< bsrk1> wesbot: bug 15430 20100308 17:47:30< wesbot> bsrk1: Are you sure with that number? Please check again... 20100308 17:48:16< bsrk1> wesbot: bug 15428 20100308 17:48:17< wesbot> bsrk1: Are you sure with that number? Please check again... 20100308 17:48:29< bsrk1> wesbot: bug 15429 20100308 17:48:30< wesbot> Bug #15429 Assigned to: Ignacio R. Morelle Status: Fixed Priority: 9 - Immediate 20100308 17:48:33< wesbot> Summary: Units created by WML can only get the neutral alignment 20100308 17:48:36< wesbot> Original submission: Units created by WML get the neutral alignment in 1.7.13 20100308 17:48:39< wesbot> and later trunk revisions as of this writing, instead of getting their unit type 20100308 17:48:42< wesbot> URL: https://gna.org/bugs/?15429 20100308 17:50:33-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 260 seconds] 20100308 17:51:35< bsrk1> wesbot: bug 15486 20100308 17:51:35< wesbot> Bug #15486 Assigned to: None Status: None Priority: 5 - Normal 20100308 17:51:36< wesbot> Summary: Hotkeys should ignore caps-lock 20100308 17:51:36< wesbot> Original submission: For as long as I can remember the hotkeys in wesnoth are 20100308 17:51:38< wesbot> inconsistent with how I expect them to work.That is: the systems reads for t 20100308 17:51:41< wesbot> URL: https://gna.org/bugs/?15486 20100308 17:52:21< crimson_penguin> ancestral: ohhh, well this makes sense; I thought this had nothing to do with me, but it does 20100308 17:52:51< crimson_penguin> ancestral: I make the game use Arial Unicode MS, because it supports almost all our languages, and the way Pango works I kinda have to :-/ 20100308 17:53:35< ancestral> Remind me (it's been a while) why we're not using DejaVuSans? Because pango doesn't gracefully switch to Arial Unicode? 20100308 17:54:06< ancestral> And why some of the windows do use DejaVu while others don't? 20100308 17:54:41< ancestral> I felt like someone said this was an issue with pango or cairo, but maybe that was for a different issue 20100308 17:55:16-!- bsrk1 [~dce1353c@gateway/web/freenode/x-adokxeqnlwxtgsok] has quit [Quit: Page closed] 20100308 17:56:41-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100308 17:56:41< crimson_penguin> some of them do because we still use SDL_ttf for some stuff and it works fine 20100308 17:56:48-!- Desciero [~chatzilla@adsl-074-164-230-146.sip.clt.bellsouth.net] has joined #wesnoth-dev 20100308 17:56:50< mordante> servus 20100308 17:57:00< crimson_penguin> we use it because pango on Mac doesn't seem to ever fall back to another font 20100308 17:57:09< crimson_penguin> it uses the first font it can find, for everything 20100308 17:57:31< mordante> Ivanovic, in your lobby test did you also use the debug containers? 20100308 17:57:57< ancestral> Okay, so why aren't all the windows using one method or the other? 20100308 17:58:53< teaser> mordante: hi, there is some resizing/refresh-issues in the 1.7.14 lobby I'd like to check with you if you are aware of them before posting bugreports, is that ok? 20100308 17:59:38< mordante> teaser, what issue exactly? 20100308 18:00:16< crimson_penguin> ancestral: because the transition to pango isn't done 20100308 18:00:32< teaser> 1. if you double-click a player and then when dismissing the 'player-dialog' the games in the game list get half-width 20100308 18:00:32< mordante> Crab_, Ivanovic regarding the AI speed rant, it's an old and known issue I even added a catch for bad_alloc in case the matrix gets too large 20100308 18:00:34< crimson_penguin> last time I tried to update pango to see if it was fixed, it was completely broken, so I reverted 20100308 18:00:40< ancestral> I see 20100308 18:01:24< teaser> 2. when closing 'preferences' the game list gets apporx 1/3 of the screen, while before had at least 2/3 (vertically) 20100308 18:01:33< teaser> mordante: 1, 2 ^^ 20100308 18:01:35< ancestral> If I could be of help I certainly would offer 20100308 18:01:43< mordante> Crab_, Ivanovic and I'm not sure we should fix it just to make it work for these insane values 20100308 18:02:08< esr> Ivanovic: Have we just shipped? Should I close bugs? 20100308 18:02:09< crimson_penguin> well, getting pango working in the first place was the biggest job of taking over the packaging job :P 20100308 18:02:18< Crab_> mordante: ah, understood. big thanks for explaining that bad_alloc to me (btw, that bad_alloc is not used with new ai, because I haven't know the reason for it's exclution) 20100308 18:02:47< ancestral> Ahhh, a lot bigger than it looks? 20100308 18:02:54< crimson_penguin> it has a bunch of dependencies, and you have to get all of them compiling to work on 10.4 and PPC/Intel 20100308 18:03:02< Ivanovic> esr: yes, close them 20100308 18:03:03< Crab_> mordante: well, the problem needs some investigation. 20100308 18:03:12< Ivanovic> off eating a little, then i will read the last hours logs... 20100308 18:03:17< ancestral> In the meantime, technically #13399 isn't fixed 20100308 18:03:36< teaser> mordante, let me rephrase that nr 2, it seems it has to do with the amount of text in the chatlog 20100308 18:03:36< ancestral> er, 'course that's not a bug link 20100308 18:04:08< teaser> 3. lines aren't broken, so we get horizontal scrolling in the chat-log 20100308 18:04:23< mordante> Crab_, a thread I started a long time ago about it http://forum.wesnoth.org/viewtopic.php?f=8&t=15761 20100308 18:05:08< mordante> teaser, can you post a screenshot of 1, 2 and 3 sound familiar 20100308 18:06:07< mordante> teaser, and indeed 2 depends on the amount of text in the chatlog, I found a way to reproduce it yesterday 20100308 18:06:57-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100308 18:07:04< Crab_> mordante: thanks 20100308 18:07:15< mordante> you're welcome 20100308 18:08:12< mordante> ancestral, the menus still need to be converted to gui2 20100308 18:08:24< Crab_> I will try to see if it's possible to use math to estimate the chance-to-kill in case where dmg << HP 20100308 18:08:27< ancestral> But some of them have been then? 20100308 18:08:42< ancestral> Sorry if we had this conversation before, I'm sure we did :) 20100308 18:09:34< mordante> I only converted dialogs no menus, which of the problems still exist (the bug report is too long to read) 20100308 18:11:58< ancestral> mordante: Campaign, Language, Multiplayer, and Add-ons display with Arial Unicode; Load and Preferences are displaying with DejaVu Sans 20100308 18:12:14< ancestral> Most in-game dialogs also display with Arial Unicode 20100308 18:12:40< mordante> guess you found a hidden progress indicator for gui2 ;-P 20100308 18:12:44< ancestral> The Quit dialog displays with DejaVu 20100308 18:12:52< ancestral> Hehe 20100308 18:13:18< ancestral> Mostly unchanged since last May… ;-) 20100308 18:13:42< teaser> mordante: http://imagebin.org/88081 (this is after 'closing' the player-dialog, it goes back tp full-width after a refresh) 20100308 18:14:42< ancestral> mordante: Actually, what's curious is all the text in the sidebar which shows the selected units and their stats, at some point in the 1.7.x builds changed from DejaVu to Arial 20100308 18:15:14< mordante> silene changed some parts in the sidebar to pango ;-) 20100308 18:15:57< ancestral> At some point, it's not going to matter bundling DejaVu Sans 20100308 18:16:15< mordante> the problem is Mac only 20100308 18:16:53-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100308 18:16:55< ancestral> crimson_penguin: in OS X you can specify applications to use fonts that aren't in the font folder. Is it possible to point to DejaVu Sans in the Wesnoth app bundle? 20100308 18:18:15< crimson_penguin> ancestral: well I think I found out that there is a way to use DejaVu Sans without installing it - but the thing is it doesn't support all our languages 20100308 18:18:58< ancestral> where is fonts.cfg used? 20100308 18:19:12< ancestral> Pango doesn't use that? 20100308 18:19:15< crimson_penguin> ancestral: but yes, if you just want to change it yourself, it's easy enough to install DejaVu Sans and then change it to use that, by editing pango.aliases in Wesnoth.app/Contents/Resources 20100308 18:19:29< ancestral> Right 20100308 18:19:43< ghyr-easeus> Posted the release notes to russian forum, it's ready. 20100308 18:21:53< mordante> teaser, I can't reproduce 2 here so best file a bug report about it, for 1 and 3 file a report if you want to get automatic status updates 20100308 18:22:20< mordante> I'm aware of these two and they are on my todo list 20100308 18:23:08< fendrin> Hello 20100308 18:23:12< mordante> hi fendrin 20100308 18:23:18< fendrin> hi mordante 20100308 18:23:49< teaser> mordante: do you want a bunch of separate bugreports or one with several items (just found another small one)? 20100308 18:25:16< mordante> teaser, separate ones that makes it easy to track the status, with multi-bug ones sometimes you loose track of the status 20100308 18:25:33< loonycyborg> Ivanovic: 1.7.14 windows installer is uploaded. 20100308 18:26:16< ancestral> mordante, crimson_penguin: thanks again, just curious as the recent builds started looking a lot different. Good to know of workarounds. 20100308 18:28:07< mordante> ancestral, you're welcome, I still hope we can fix it properly some day 20100308 18:31:39< Ivanovic> mordante: wth are "debug containers" in regards to the mp lobby? 20100308 18:31:48< Ivanovic> i was just using what you get when creating a normal build! 20100308 18:31:50< esr> 39 bugs, 1 feature, and 0 patches closed. SDL mouse-click bug left open so people won't file duplicates. 20100308 18:31:56< Ivanovic> esr: thanks 20100308 18:32:00< Ivanovic> loonycyborg: great 20100308 18:32:44< crimson_penguin> what mordante said :P 20100308 18:32:48< Ivanovic> mordante: i am not sure if we should do anything about insane values either, just wanted to point Crab_ to the report since it is his resort and might be interesting for him 20100308 18:33:57< Crab_> well, the issue of big matrixes is not ai-specific per se, as human can invoke the same code, too. but the number of times that the ai does this is higher. 20100308 18:34:36< Ivanovic> Crab_: but they only occue in weird corner cases far from "mainline content" 20100308 18:34:48< Crab_> yes 20100308 18:34:53< mordante> Ivanovic, using -D_GLIBCXX_DEBUG and -D_GLIBCXX_DEBUG_PEDANTIC when compiling http://gcc.gnu.org/onlinedocs/libstdc++/manual/bk01pt12ch30s02.html 20100308 18:35:05< crimson_penguin> Ivanovic: uploading 20100308 18:35:13< Ivanovic> (that is anything above 200hp and lets say 10 strikes is "more than designed to be working" 20100308 18:35:23< teaser> mordante: https://gna.org/bugs/index.php?15561 20100308 18:35:27< Ivanovic> of course i have not checked with that stuff, mordante 20100308 18:35:57< mordante> would be nice if you could to see whether you also get the crashes I get 20100308 18:36:47< mordante> thanks teaser 20100308 18:37:36< mordante> Ivanovic, for beserk we use 30 strikes ;-) 20100308 18:37:46< mordante> but I agree with the principle 20100308 18:38:12< mordante> that's why I just let it die when out of memory (by catching the bad_alloc thrown) 20100308 18:38:12< Ivanovic> mordante: there we use 20 (or was it really 30?) rounds with the number of strikes each unit has 20100308 18:39:14< mordante> it's 30 but indeed rounds not strikes 20100308 18:39:40< mordante> (and if it's 20 I blame the German translation team :-P ) 20100308 18:40:44< Ivanovic> okay, then you have to be correct 20100308 18:40:51< mordante> :-) 20100308 18:40:52< Ivanovic> since the german translation can't be wrong! 20100308 18:41:06< Ivanovic> (especially not when in sync with the original config file) 20100308 18:41:10< mordante> I expected that second sentence ;-) 20100308 18:41:30-!- ghyr-easeus [~kvirc@34-1-124-91.pool.ukrtel.net] has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.3 Shiny(svn-3438) http://www.kvirc.net] 20100308 18:48:04< ancestral> mordante: bug #13878 20100308 18:48:13< ancestral> https://gna.org/bugs/?13878 20100308 18:48:19< ancestral> Still not fixed :( 20100308 18:48:38< ancestral> Maybe also pango? 20100308 18:49:11< Crab_> mordante: also note https://gna.org/patch/?1275 - i'll try to fix it and merge it in 1.9, it will somewhat help with speed 20100308 18:50:25< mordante> ancestral, no idea, silene marked it as fixed, and as long as we hear nothing else we assume it's fixed... 20100308 18:50:42< mordante> ancestral, best post a report it's not fixed, then I'll reopen the bug 20100308 18:50:55< ancestral> Submit a new comment or create a new bug? 20100308 18:51:33< mordante> if it's still exactly the same bug new comment else new report, but I assume you meant the former 20100308 18:51:46< ancestral> Yes, thanks 20100308 18:52:39-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100308 18:53:53< mordante> Crab_, ok I'm not too familiar with the code but sounds interesting 20100308 18:54:19< mordante> Crab_, only the second patch the loops go to > 0 shouldn't that be >=0 ? 20100308 18:54:42< Crab_> mordante: yes, there's an error in the patch. that's why I said 'but it contains some errors which should be fixed before applying.' in the patch description 20100308 18:55:19-!- Noyga [~noyga@wesnoth/developer/noyga] has left #wesnoth-dev [] 20100308 18:55:44< mordante> yes only some errors isn't really descriptive ;-) 20100308 18:55:53< Crab_> yes :) 20100308 18:56:16< mordante> ancestral, reopend 20100308 18:56:22< mordante> reopened* 20100308 18:56:43< ancestral> mordante: Okay, thanks 20100308 18:56:44< Crab_> mordante: there's more extended description somewhere on irclogs, I remember talking about this patch with the author 20100308 18:57:08< Crab_> mordante: so, I want to merge this, but in 1.9 20100308 18:57:37< mordante> just curious did you also test how much the speed up is? 20100308 18:57:44-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100308 18:58:51< ancestral> https://gna.org/bugs/?13882 20100308 18:59:30< ancestral> Choosing an invalid map bounces the user back to the lobby 20100308 18:59:30< Crab_> mordante: no, I didn't done so yet. I looked at the code, found the error(s), discussed them a bit, and then postponed this patch.. 20100308 19:00:35< Crab_> but the idea looks promising (e.g., there's a lot of 0s in the matrix at the start of attack calculations, when some states are not reachable yet) 20100308 19:01:28< mordante> I agree, I was just curious how much it differs and whether it's measurable or not 20100308 19:01:40< Crab_> should be measurable 20100308 19:02:19< Crab_> at least I'll try to measure it, when it's time comes. 20100308 19:02:52< mordante> cool 20100308 19:03:57< Ivanovic> i am off for the evening, cu 20100308 19:05:51< mordante> bye Ivanovic 20100308 19:06:03< Crab_> Ivanovic: bye 20100308 19:29:58-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100308 19:30:36< ancestral> Okay, technically speaking if it's an issue with the Wesnoth Windows installer it shouldn't be filed as a bug report, correct? 20100308 19:30:43< ancestral> Or should I anyway? 20100308 19:30:54< loonycyborg> ancestral: What issue? 20100308 19:31:25< boucman> crimson_penguin: good news, I got a PM from rhyging5, everything's working 20100308 19:31:42< ancestral> Well, whenever someone launches the installer it's an unverified publisher 20100308 19:32:06< ancestral> From a security standpoint, shouldn't there be a certificate included? 20100308 19:32:43< loonycyborg> Obtaining one may be a problem.. 20100308 19:33:02< mordante> isn't about everything you download that? 20100308 19:33:02< crimson_penguin> boucman: great :) 20100308 19:33:48< mordante> IIRC also larger projects like virtualbox are flagged as unverified publisher and sun/oracle publishes it 20100308 19:35:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100308 19:37:19< crimson_penguin> ancestral: #13878 is a bug with gettext 20100308 19:38:37< ancestral> Okay 20100308 19:39:03< mordante> crimson_penguin, do you have a link to the gettext bug report ? 20100308 19:39:47< crimson_penguin> nope 20100308 19:39:59< crimson_penguin> wait, do you not get that error? 20100308 19:40:03< crimson_penguin> maybe I need to update gettext 20100308 19:40:06-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100308 19:40:19< mordante> which error? 20100308 19:41:27< crimson_penguin> the fact you can't change languages more than once 20100308 19:41:56< loonycyborg> mordante: That particular bug is definitely Mac-specific. 20100308 19:42:26< crimson_penguin> when I talked to Ivanovic about it a while ago he had the same thing on Linux I think, so I assumed it was just gettext 20100308 19:44:18< mordante> loonycyborg, yes I expected that, but thanks for the confirmation 20100308 19:46:56< crimson_penguin> my libintl is from 2008, and I think I got it from some other app, so it's quite possible it's even older than that 20100308 19:56:59< ancestral> Question: in Windows installation, does the preference file get created in the user data folder, or is it always in the Wesnoth/userdata application directory? 20100308 20:01:02-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100308 20:03:01-!- YogiHH [YogiHH@d155108.adsl.hansenet.de] has joined #wesnoth-dev 20100308 20:03:10-!- YogiHH [YogiHH@d155108.adsl.hansenet.de] has quit [Changing host] 20100308 20:03:10-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100308 20:03:16< YogiHH> hello 20100308 20:03:34-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Ping timeout: 276 seconds] 20100308 20:03:34< Crab_> hi YogiHH 20100308 20:03:56-!- neL [~neL@202.3.77.145] has left #wesnoth-dev [] 20100308 20:04:09< ancestral> Aha 20100308 20:04:49< ancestral> I'm using Parallels; looks like it's defaulting to the Mac's Documents folder. Interesting. Never mind then. 20100308 20:05:29-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has joined #wesnoth-dev 20100308 20:05:30-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has quit [Changing host] 20100308 20:05:30-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100308 20:07:53-!- Sapient [~patrickp@97.66.58.162] has joined #wesnoth-dev 20100308 20:09:46-!- Sapient [~patrickp@97.66.58.162] has quit [Changing host] 20100308 20:09:46-!- Sapient [~patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20100308 20:10:10< Sapient> hi 20100308 20:10:18< mordante> hi Sapient 20100308 20:11:09< shadowmaster> Rhonda: it wasn't closed because there was no release 1.7.14 the last time I checked, that is, yesterday 20100308 20:11:17< Sapient> what's the channel for freenode issues? 20100308 20:11:19< shadowmaster> and esr is the one who closes bugs after a release 20100308 20:11:21< shadowmaster> Sapient: #freenode 20100308 20:11:29< Sapient> oh, duh :) 20100308 20:11:33< mordante> YogiHH, can you test r41474 ? 20100308 20:12:14< shadowmaster> Crab_: in other words, the AI should always follow the original recruitment pattern specified in WML otherwise? 20100308 20:12:30< YogiHH> mordante: will have to wait a while, but i can do it tonight if that is ok 20100308 20:12:51< mordante> Rhonda, 1.7.14 closes two debian bugs (mentioned in the changelog) 20100308 20:13:34< mordante> YogiHH, yes no problem, I'm about to leave, but just leave a message in the log 20100308 20:13:49< YogiHH> mordante: what am i supposed to test? 20100308 20:13:55< Rhonda> mordante: Oh, thanks! 20100308 20:14:06< shadowmaster> I think that bugs that affect only some releae+svn are also closed as soon as they are fixed, but this was not the case; the bug affected the released 1.7.13 distribution 20100308 20:14:07< mordante> Rhonda, you're welcome 20100308 20:14:39< Crab_> shadowmaster: the 'recruitment_pattern' is a parameter which is present only in c++ recruitment, it makes the AI consider recruits from several lists of recruits, e.g. from lists of scout's, fighter's, mixed fighter's, archer's. 20100308 20:14:59< mordante> YogiHH, it uses a slightly different approach to fix the crashes you have when closing a window 20100308 20:15:12< Crab_> shadowmaster: when selecting a unit type to recruit from a particular list, the AI discards those units which are not good against enemy units currently on the battlefield. this parameter will be deleted someday, and replaced by a more flexible system to limit the AI's recruits. 20100308 20:15:15< YogiHH> mordante: ah, ok 20100308 20:15:30< shadowmaster> Crab_: ah, okay, so it's supposed to be just a reference for the AI 20100308 20:16:02< mordante> YogiHH, I'm quite sure it should work, but since I can't reproduce the problem I need somebody else to test 20100308 20:16:41-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has quit [Read error: Connection reset by peer] 20100308 20:16:53-!- YogiHH [YogiHH@d155108.adsl.hansenet.de] has joined #wesnoth-dev 20100308 20:17:04< Crab_> shadowmaster: yes, it is supposed to be a 'limiting factor' to limit the AI recruitment. e.g. "scout,fighter,fighter,mixed fighter" means not just 'recruit what you think is best', but '25% of time recruit what you think is best from scout list, 50% time recruit what you think is best from fighter list, 25% of time recruit what you think is best from mixed fighter list' 20100308 20:18:22-!- lukjad86 [~lukjadOO7@unaffiliated/lukjad007] has quit [Quit: Bah, pedro3005 is back] 20100308 20:18:25< Crab_> it was introduced for two reasons 1) add a way to theme the AI recruits - e.g. things lik "make a specific AI recruit mostly archers" 2) the AI recruitment is very poor at constructing a balanced army, and having a pattern helps somewhat. 20100308 20:18:59< mordante> I'm off bye 20100308 20:19:35< Crab_> (1) is a valid reason to have a pattern, (2) is not - it's better to improve the ai, make it counter-recruit better - for example, Dragonking's formula_ai based recruitment is better at this. 20100308 20:19:55-!- lukjad86 [~lukjadOO7@unaffiliated/lukjad007] has joined #wesnoth-dev 20100308 20:20:01-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100308 20:20:26< boucman> Crab_: could you remind me what's missing from DK's recruitement to integrate it ? 20100308 20:21:17< Crab_> boucman: someone willing to care for it, verify that it works on all std multiplayer maps, fix errors and warnings, etc 20100308 20:21:26< boucman> :/ 20100308 20:21:36< Crab_> boucman: it wasn't working on all std multiplayer maps last time I've checked. 20100308 20:24:02< Crab_> I think that either me or someone else will write a LUA-based recruitment in 1.9, with support for stuff like multiple leaders, configurable (and optional) recruitment patterns for theming, etc 20100308 20:24:26< boucman> not working as recruiting badly, or as crashing the game ? 20100308 20:24:56< Crab_> throwing formula errors which result in no recruitment being done. 20100308 20:25:32< boucman> oh 20100308 20:25:43< Crab_> the errors are caught safely, of course, so wesnoth doesn't crash 20100308 20:25:57-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100308 20:25:59< loonycyborg> ancestral: preferences are always in userdata dir, either installdir\userdata or Documents\My Games\Wesnoth1.x, depending on setting on appropriate installer page. 20100308 20:26:40< Crab_> boucman: for example, see https://gna.org/bugs/?14247 20100308 20:26:54< boucman> k 20100308 20:27:11< shadowmaster> Ivanovic: you aren't using KMS, are you? 20100308 20:28:07< ancestral> loonycyborg: thanks, stderr helped me out. Parallels changed where my Documents folder is 20100308 20:28:35< Crab_> boucman: and, you can see that it breaks on Caves of the Basilisks. 20100308 20:29:30< loonycyborg> ancestral: Wine seems to do this too. It maps MyDocuments to $HOME 20100308 20:29:37< Crab_> (as it also happens on Sulla's ruins, i think that the statues are to be blamed) 20100308 20:29:40-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20100308 20:31:34-!- Gambit is now known as Skynyrd 20100308 20:33:55-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100308 20:37:30< ancestral> Duplicate? New: https://gna.org/bugs/?13194 Old: https://gna.org/bugs/?func=detailitem&item_id=4340 20100308 20:55:43< YogiHH> afk 20100308 20:59:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100308 21:00:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100308 21:12:01< boucman> Ivanovic: registration opened for GSoC 20100308 21:14:01< CIA-88> shadowmaster * r41517 /trunk/misc/fortunes/wesnoth: Add a Glowing Fish & Sapient quote 20100308 21:33:19-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-249.telecom.by] has quit [Remote host closed the connection] 20100308 21:36:24-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100308 21:51:21-!- Sapient1 [~patrickp@97.67.113.210] has joined #wesnoth-dev 20100308 21:53:59-!- Sapient [~patrickp@wesnoth/developer/sapient] has quit [Ping timeout: 265 seconds] 20100308 21:54:13< stikonas> Ivanovic: ping 20100308 21:56:48< stikonas> there is a typo in 1.8 announcement: "WML events an AI components" -> "WML events and AI components" 20100308 21:59:28< Ivanovic> re 20100308 21:59:40< Ivanovic> shadowmaster: yes, i use KMS, works nicely over here 20100308 21:59:47< Ivanovic> stikonas: uhm, okay, this sucks! 20100308 22:00:12< Ivanovic> boucman: i can't submit the application when not around 20100308 22:00:27< Ivanovic> currently i even consider waiting with submitting till tomorrow when i got some more time 20100308 22:00:29< Ivanovic> ;) 20100308 22:00:51< stikonas> KMS is also working fine for me 20100308 22:01:16< boucman> Ivanovic: fyi I will ba away all of next week, so I won't have time to review the application 20100308 22:01:17< stikonas> kernel 2.6.33 is strongly recommended for KMS 20100308 22:01:35< Ivanovic> boucman: no way that you *can* review the application next week 20100308 22:01:38< shadowmaster> Ivanovic: hm, okay, it didn't work well for me 20100308 22:01:53< boucman> it should be in good shape, but it needs some final reviewing 20100308 22:01:56< Ivanovic> boucman: since we have to submit it this week and i will just copy&paste from our wiki (plus some formating) 20100308 22:02:04< shadowmaster> although I'm currently researching exactly what screwed up last night 20100308 22:02:18< Ivanovic> next week google will look through the applications and decide which ones are in and which ones not 20100308 22:02:29< Ivanovic> shadowmaster: what versions are you using? 20100308 22:02:42< boucman> Ivanovic: the section about former GSOC seems to have changed a bit, they want an inventory of our previous success and failures, that part (at least) needs to be reworked 20100308 22:02:42< Ivanovic> that is: kernel, xf86-video-ati, mesa and libdrm matter 20100308 22:02:56< Ivanovic> boucman: okay 20100308 22:02:59-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth-dev 20100308 22:03:30< Ivanovic> boucman: is there someone still around who knows all the stuff? 20100308 22:03:48< boucman> the wiki+old news should contain all the info we need 20100308 22:03:56< Ivanovic> that is: yeah, i got the results from this year, fine, but what exactly were the ones from the year before? 20100308 22:04:02< shadowmaster> Ivanovic: *was. Linux 2.6.33, and everything else from git master as usual, but I got some errors about missing firmware in the kernel logs 20100308 22:04:10< Ivanovic> there it was ilor and DK passed and stayed, but that's it, right? 20100308 22:04:37< boucman> hmm, 2/4 the two others being barbarianhero and ?? 20100308 22:04:41< Ivanovic> shadowmaster: you need one new firmware file that will not be shipped with the kernel 20100308 22:04:51< shadowmaster> oh, that's horrible 20100308 22:05:15< Ivanovic> most distributions ship that one as extra package via the package manager 20100308 22:05:28< Ivanovic> the matter is that most likely no new firmware blobs will be added into the kernel 20100308 22:06:02< Ivanovic> cf http://www.x.org/wiki/radeonBuildHowTo#TroubleshootingExtraFirmwareforR600.2BAC8-R700 20100308 22:16:19< shadowmaster> I think this doesn't make it much better than using fglrx. 20100308 22:16:33< shadowmaster> regarding the licensee, anyway 20100308 22:17:31< Ivanovic> the difference is that you can easily fetch those files right from your package manager (that is most firmwares will probably eventually be removed from the kernel) 20100308 22:17:43-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100308 22:18:20< shadowmaster> they were moved out of the main kernel package in Debian ages ago IIRC, yeah 20100308 22:21:02< Rhonda> Ivanovic: Actually, I am pretty far with my approach already. :) 20100308 22:21:15 * Rhonda . o O ( but yes, compiling 1.7.14 right now ) 20100308 22:21:46< YogiHH> mordante: Your code runs fine on msvc, i tested with several windows and there were no problems. 20100308 22:26:26-!- mordocai [~mordocai@66.119.9.243] has quit [Quit: kernel update] 20100308 22:30:10-!- Appleman1234 [~Appleman1@131.181.101.113] has joined #wesnoth-dev 20100308 22:30:55< CIA-88> fendrin * r41518 /branches/fendrin_editor/ (6 files in 2 dirs): Fixed the mother of all segfaults. Hopefully. 20100308 22:31:10< boucman> fendrin: would that be my segfault ? :) 20100308 22:31:12< fendrin> boucman: Would you try the editor branch again? I think that the last commit fixes 20100308 22:31:20< boucman> already compiling ;) 20100308 22:31:52-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth-dev 20100308 22:31:53< fendrin> boucman: Please start from a empty map. Map loading must be rewritten. 20100308 22:32:04< boucman> k 20100308 22:32:27< Rhonda> *grmpf* Having to start from start because of the wmltest -> wmlvalidator renaming. %-/ 20100308 22:34:15< shadowmaster> this kind of driver mess almost makes me want to get Ubuntu and try it on my half-dead desktop 20100308 22:34:51< shadowmaster> but first I'd need a new PSU, hard disk and maybe motherboard and DVD writer, so... 20100308 22:35:34-!- Blueblaze [~nick@adsl-99-158-47-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100308 22:36:06< boucman> fendrin: congratulation :) 20100308 22:36:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20100308 22:37:02< boucman> fendrin: want to discuss user interface now ? 20100308 22:39:37-!- fernando_ [~luiz@201-27-196-78.dsl.telesp.net.br] has joined #wesnoth-dev 20100308 22:39:54< fendrin> boucman: sure 20100308 22:40:16-!- fernando_ is now known as lucifernando 20100308 22:40:33< boucman> ok, between unit placing, team labels, and village ownership, it seems to me that there is a common "team related" need 20100308 22:40:59< fendrin> boucman: Maybe they are to grey out if no team is selected? 20100308 22:41:01< boucman> moreover, that could be usefull if you want to have a way to show the mapmaker wher fog/shroud would be.. 20100308 22:41:20< boucman> you mean the units ? 20100308 22:41:47< fendrin> That is doable as well, maybe a good idea. 20100308 22:42:08< fendrin> But I was refering to the side related tool buttons. 20100308 22:42:30< boucman> so, my "ideal" way of doing it (that is without taking feasability into account) would be to have a pull-down menu where you could select the "active team" with an extra "no team" option to be able to work without shroud/for, remove village ownership etc... 20100308 22:42:34-!- wesbot changed the topic of #wesnoth-dev to: released 1.7.14 aka 1.8beta7, announcing "soon" | string/feature freeze active! | 74 bugs, 253 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100308 22:42:38-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20100308 22:42:51< fendrin> boucman: Have you noticed the extra side menu? 20100308 22:42:59< boucman> no, let me start it again 20100308 22:43:25< fendrin> There is one team available at start. New teams can be added by selecting "file->new side" 20100308 22:43:38< boucman> (fyi it crashed when I selected "areas") 20100308 22:43:40< [Relic]> Hello :) 20100308 22:43:51< fendrin> boucman: Yes, the gui can't handle empty menus. 20100308 22:44:05< boucman> fendrin: you have a type, you wrote "new site" instead of "new side" 20100308 22:44:07< fendrin> boucman: I will have a default "None" area at top. 20100308 22:44:13< fendrin> :-) 20100308 22:44:36< fendrin> If you want to use the area menu you will have to create at least one first. 20100308 22:44:48< boucman> and I think this new side entry should be in "side", it doesn't make sense to have it in the file menu 20100308 22:44:53-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100308 22:44:58< boucman> fendrin: ok, i'll look into that later 20100308 22:45:45< fendrin> That was my fealing as well (new side into side) 20100308 22:46:29< fendrin> But the already existing "Window" menu doesn't include "New Map", so I followed that example. If the "new side" is moved the new map could be as well. 20100308 22:46:42< boucman> and you need somewhere to display the active side (maybe reuse the flag from maingame, maybe write it on the side button itself) 20100308 22:46:57< boucman> fendrin: it's a bit different 20100308 22:47:07< boucman> for two reasons 20100308 22:47:17-!- Appleman1234 [~Appleman1@131.181.101.113] has quit [Ping timeout: 260 seconds] 20100308 22:47:18< fendrin> Yes, I do see them. 20100308 22:47:24< fendrin> A map is in fact a file. 20100308 22:47:28< boucman> 1) new windows are inherently attached to the idea of file 20100308 22:47:42< Ivanovic> boucman: submitting the first version of the application now anyway 20100308 22:47:55< Ivanovic> i will read over things when pasting them and "backport" fixes to the wiki page 20100308 22:48:03< boucman> 2) in all editor type programs (word, excel, etc...) the "window" menu doesn't contain the actions to open new window, so people won't look for them there 20100308 22:48:09< boucman> ok 20100308 22:48:30< fendrin> boucman: Agreed, so the new map stays and new side is going to get under sides. 20100308 22:48:36< boucman> ok 20100308 22:48:46< fendrin> You can see the current side, it is marked in the sides menu. 20100308 22:49:05< boucman> (other minor bug : the unit count at the top seems not to be updated, not sure if it's really usefull btw) 20100308 22:49:18< fendrin> A display, similar to the ingame flag to mark the side that is currently active is on my TODO. 20100308 22:49:37-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Ping timeout: 260 seconds] 20100308 22:49:54< boucman> fendrin: ok, good, then 20100308 22:50:18< boucman> if you have these on the todo, I don't have much to add... 20100308 22:50:19< fendrin> Why is it not useful (despite that it does nothing at the moment, there isn't any code calling it right now) 20100308 22:50:28< boucman> how do you create zones, so I can play with them ? 20100308 22:50:46< fendrin> The already existing select tool. 20100308 22:51:04< fendrin> Select an area, a bunch of hexes witht the old selection tool. 20100308 22:51:26< fendrin> After you have selected at least one hexfield, there will be more entries in "edit". 20100308 22:51:30< boucman> i'm not sure about that, but to me when adding units I don't think you really need the total number of units (i may be wrong I'm not a map designer) the number of units for the current side might be more usefull, but i'm not even sure of that 20100308 22:51:43< boucman> total pre-selected upkeep/gold could be usefull though 20100308 22:52:00< fendrin> One of the enties that is new is named "Name selection" 20100308 22:52:08< fendrin> Use this to fill the Areas menu 20100308 22:52:29< fendrin> After the first area is defined you can use the menu to switch between them. 20100308 22:52:38< boucman> nice... 20100308 22:53:47< fendrin> Note that the selected hexes currently stack. I need another clear selection in the switch to a new area. 20100308 22:54:07< fendrin> The nicest feature at the moment is drag and dropping of units and labels. 20100308 22:54:11< fendrin> Have you seen it? 20100308 22:54:18< boucman> maybe some reorganizing in the map/edit menus would be nice at some point... 20100308 22:54:31< boucman> trying it now 20100308 22:55:11< boucman> it work the first time, that's pretty cool :) 20100308 22:55:22< boucman> but it crashed the second, trying to get you a test case 20100308 22:55:46< fendrin> Yeah, the mother of all segfaults had children... 20100308 22:56:19< boucman> fendrin: ok, to reproduce, try to drag a unit while the label tool is selecte 20100308 22:57:48< fendrin> Does it crash when draging an empty hex? 20100308 22:58:20< boucman> let me see 20100308 22:58:33< boucman> yes 20100308 22:58:45< fendrin> Drag and drop is new. It's not failsave for the labels now :-) 20100308 22:59:04< boucman> that's fine, I'm just doing my job as an alpha user :) 20100308 22:59:44< fendrin> I would like to call it a prototype so people can see where I am heading to. 20100308 23:01:54-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100308 23:01:56< fendrin> I thought that the village counter would work like in the game. You see 12/18 what means that the current side owns 12 of the total of 18 villages. 20100308 23:02:41< fendrin> That helps the designer to get the balance of the preowned villages right without the need of counting. 20100308 23:03:23< boucman> ok, if it works like that that's fine 20100308 23:03:39< boucman> still not convinced about the unit counter, though, but again i'm not a mapmaker. 20100308 23:03:47< fendrin> You can see an extra tool button for village ownership and "path" they are not implemented yet. 20100308 23:04:04< boucman> it's just that space on the topbar is precious, so I tend to avoid putting info I can't justify 20100308 23:04:17< fendrin> Right 20100308 23:04:27< boucman> yes, I saw that, not sure what you want to do with path, though... 20100308 23:04:35< fendrin> But the topbar has not yet grown to the size that is needed ingame. 20100308 23:04:56< fendrin> So there is still some room left 20100308 23:06:07< fendrin> The "Path" tool can be used to define routes for units. Jetrel suggested it on the forum and I would like to support it. 20100308 23:06:37< boucman> ok, is it to preset unit gotos ? 20100308 23:07:00< boucman> if it's just to have pre-game events of units moving around, isn't named zone enough ? 20100308 23:07:22< boucman> (just rambling, it's the sort of questions you have to ask to implement a proper ui) 20100308 23:07:38< fendrin> http://www.wesnoth.org/forum/viewtopic.php?p=411397#p411397 20100308 23:07:48< boucman> checking... 20100308 23:07:58< fendrin> Named areas are just a set of locations. 20100308 23:08:09< fendrin> A path is a vector of locations, it has an order. 20100308 23:08:46< boucman> ok 20100308 23:09:08< boucman> not the first feature I would have put on my todo list, but ok 20100308 23:09:10< fendrin> I think it's ment for unit_fake_move and moveto ai coding. The first would be to make cutscenes easier, the second use case would ease the ai coding of scenarios like low 16 for example. 20100308 23:09:56< Sapient1> I think there are a lot of places in the code that use vectors to represent logical sets 20100308 23:10:54< Sapient1> it may be the more efficient choice unless you need to test membership or perform set difference / intersect / union 20100308 23:12:04< fendrin> I like to choice set whenever possible to avoid the mess of pointing to a vectors. 20100308 23:12:10-!- Sapient1 [~patrickp@97.67.113.210] has quit [Changing host] 20100308 23:12:10-!- Sapient1 [~patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20100308 23:12:14-!- Sapient1 is now known as Sapient 20100308 23:12:55< fendrin> But the datatype discussion was about wml datatypes. 20100308 23:13:13< fendrin> Jetrel's proposal would introduce another wml datatype. 20100308 23:13:20< fendrin> That "path" thing. 20100308 23:13:35< Sapient> ok, I'll check your link 20100308 23:14:00< shadowmaster> okay, there I go to try KMS agin 20100308 23:14:04< fendrin> Well, it's just a line that mentions it. 20100308 23:14:16-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 258 seconds] 20100308 23:14:21< fendrin> "1] laying out named paths for scripted events to call on" 20100308 23:15:07< boucman> fendrin: not sure introducing a new WML structure for that is usefull 20100308 23:15:32-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100308 23:15:41< boucman> that sort of path is for users that will code some WML anyway, so (like zones) it's more a way to easily find your bearings with coordinates 20100308 23:16:05< boucman> that's why I had my first idea that zones could be enough for that since they provide a list of coordinates 20100308 23:16:16< boucman> which can then be used to script the path 20100308 23:17:07< Ivanovic> boucman: the info is already quite good and usable 20100308 23:17:13< Ivanovic> i just do some smaller corrections and additions 20100308 23:17:28< fendrin> So you will have a singlehex named location for every waypoint of the path? 20100308 23:18:23< boucman> yes... maybe provide a tool that ask for a name and then names the hexes _1 _2 something like that 20100308 23:18:39< boucman> could be easier than changing the way all the WML side works... 20100308 23:21:19< shadowmaster> okay, got KMS working and feels somewhat slower for DRI 20100308 23:21:44< fendrin> And how to give that array of locations to the wml that uses it? 20100308 23:22:00< shadowmaster> this doesn't make a horribly noticeable difference for e.g. frogatto but it does for kwin 20100308 23:23:51< shadowmaster> okay, duke nukem 3d turns out to be a much better benchmark down from > 130 fps to ~ 30 fps 20100308 23:26:35< shadowmaster> it gets better without kwin composition but not by much 20100308 23:27:01< Ivanovic> wesbot: seen noy 20100308 23:27:02< wesbot> Ivanovic: The person with the nick noy last spoke 7d 17h ago. 50m 28s ago was here and on the channels #wesnoth and #wesnoth-umc-dev with the message: Ping timeout: 252 seconds 20100308 23:27:28< Ivanovic> grml, to submit stuff i need noys account name for socghop.appspot.com (sicne he wants to be backup admin this year) 20100308 23:27:50< shadowmaster> no lags after S3, so that was probably just a consequence of the missing firmware 20100308 23:28:13< shadowmaster> I'm looking forward to Linux 2.6.34 ;) 20100308 23:29:29< Ivanovic> boucman: since you are around atm: what is your link ID for the google form? 20100308 23:29:39< Ivanovic> i need to enter a valid linkid for the backup admin 20100308 23:29:50< Ivanovic> and noy, who will take this position, is currently not around... 20100308 23:30:01< boucman> you mean my gmail prefix ? 20100308 23:30:04< boucman> boucman2 20100308 23:30:52< Ivanovic> okay, submitted this version: http://wiki.wesnoth.org/SoC_Information_for_Google 20100308 23:31:54< Ivanovic> everyone: please do ping me directly if there is any other additional information i should list or anything i should change/fix 20100308 23:33:23< fendrin> boucman: I would like to implement the named_area feature in slf. 20100308 23:33:47< boucman> you mean having a slf use a name area as afitering criteria ? 20100308 23:33:57< boucman> sounds like a good idea 20100308 23:33:58< fendrin> SLF are meant to recognize the area_id= attribute 20100308 23:34:15< fendrin> That would limit the need to change the gameengine to the slf only. 20100308 23:34:55< boucman> next year we should really move the template to its own page.... 20100308 23:37:02< Ivanovic> boucman: yeah 20100308 23:37:49< boucman> btw, we need to reset the GSOC forum titles at some point... 20100308 23:38:12 * Ivanovic won't do it now 20100308 23:38:24< Ivanovic> anyone admin/moderator for the group can do it anytime 20100308 23:38:32< Ivanovic> just remove any student left in there and be done 20100308 23:39:17< boucman> ok, night all 20100308 23:39:22-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100308 23:45:26-!- YogiHH [YogiHH@d155108.adsl.hansenet.de] has left #wesnoth-dev [] 20100308 23:46:34< Ivanovic> shadowmaster: rc1 of 2.6.34 is out, you could try that one! 20100308 23:56:59-!- Desciero [~chatzilla@adsl-074-164-230-146.sip.clt.bellsouth.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115132715]] 20100308 23:57:37-!- Sapient [~patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20100308 23:59:46< Ivanovic> time for me to head off to bed, too 20100308 23:59:48< Ivanovic> n8 --- Log closed Tue Mar 09 00:00:25 2010