--- Log opened Thu Mar 11 00:00:00 2010 20100311 00:00:36-!- Crab_ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20100311 00:02:59-!- allefant [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100311 00:19:45-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100311 00:30:17-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100311 00:34:51-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100311 00:39:24-!- sebas_ [~be2a4003@gateway/web/freenode/x-lqygingpynahifdb] has quit [Ping timeout: 252 seconds] 20100311 00:48:25-!- Zarel [~Zarel@c-75-72-160-179.hsd1.mn.comcast.net] has joined #wesnoth-dev 20100311 01:07:13-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100311 01:18:34< fendrin> shadowmaster: Do you know where to include another directory scanned for multiplayer scenarios? 20100311 01:19:06< shadowmaster> you are massacring the poor engine, huh? 20100311 01:19:27< shadowmaster> no idea 20100311 01:22:53< fendrin> Yes, indead. 20100311 02:11:44-!- sebas_ [~be2a4003@gateway/web/freenode/x-kaahblzbzrvjidpz] has joined #wesnoth-dev 20100311 02:16:46-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100311 02:17:11< norbert_> is it possible for you to tell who uploaded an add-on, I mean besides what people enter as the author? 20100311 02:17:40< norbert_> like TG Mappack 1, that was uploaded Nov 28 2009, says (on addons.wesnoth.org/1.6/) "Author: Me, stock tiles only" 20100311 02:17:45< norbert_> who exactly is "me" 20100311 02:18:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100311 02:18:10< norbert_> no information about it in the tar.bz2 20100311 02:19:43< norbert_> probably not, I guess, maybe besides an IP address 20100311 02:28:12-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100311 02:41:13-!- Gambit is now known as Gambit|sick 20100311 02:48:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100311 03:04:07-!- shadowm_laptop is now known as SpinachMaster 20100311 03:07:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100311 03:09:54-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has left #wesnoth-dev ["Leaving"] 20100311 03:11:10-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100311 03:11:53-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100311 03:17:51-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100311 03:38:34-!- sebas_ [~be2a4003@gateway/web/freenode/x-kaahblzbzrvjidpz] has quit [Quit: Page closed] 20100311 03:44:34-!- SpinachMaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: good night] 20100311 03:51:01-!- Blueblaze [~nick@adsl-99-158-46-203.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100311 03:56:15-!- gabm [~gabm@70.35.163.47] has quit [Remote host closed the connection] 20100311 04:16:13-!- Aethaery1 [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100311 04:16:55-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Disconnected by services] 20100311 04:17:04-!- Aethaery1 is now known as Aethaeryn 20100311 04:23:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100311 04:27:55-!- Jetrel [~Jetrel@wesnoth/artist/jetrel] has joined #wesnoth-dev 20100311 04:29:06< Jetrel> esr, shadowmaster, etc: so, now there are a ton of icons that any UMC can use in core/images/icons. These are in exactly the same format as our attack icons. 20100311 04:29:55< Jetrel> A scant few, a couple shields, are actually duplicates of existing attack icons. Dunno what we want to do there in terms of which one to deprecate, but usually shields aren't necessarily attacks. 20100311 04:30:04-!- Ivanovic_ [~ivanovic@dtmd-4db2ade1.pool.mediaWays.net] has joined #wesnoth-dev 20100311 04:30:04< Jetrel> We didn't have a good place for them before. 20100311 04:30:23< Jetrel> Ivanovic_: actually useful for you to know too 20100311 04:30:26< Jetrel> so, now there are a ton of icons that any UMC can use in core/images/icons. These are in exactly the same format as our attack icons. 20100311 04:30:41-!- Gambit|sick is now known as AlmostCutMyHair 20100311 04:32:07-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100311 04:33:06-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20100311 04:34:02-!- Ivanovic_ is now known as Ivanovic 20100311 04:39:30-!- AlmostCutMyHair [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100311 04:40:19< CIA-88> jetryl * r41539 /trunk/data/core/images/icons/ (cuirass_muscled.png helmet_conical.png): Fixed a couple off-format images. 20100311 04:54:13-!- Zarel [~Zarel@c-75-72-160-179.hsd1.mn.comcast.net] has quit [] 20100311 05:04:44-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: quit()] 20100311 05:14:51-!- norbert_ [~norbert_@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100311 05:15:05< norbert_> hi, I recently installed 1.7.14-1.8beta7 20100311 05:15:23< norbert_> I choose 1440x900, but when going to fullscreen, it goes to 1680x1050 overdrive mode 20100311 05:15:31< norbert_> this problem wasn't there with beta6 20100311 05:15:43< norbert_> is this a known issue or should I report it 20100311 05:15:50< norbert_> with a bug report, I mean 20100311 05:16:18< norbert_> I tried going to another resolution and back to 1440x900 and then to fullscreen, but then I also get the overdrive problem 20100311 05:22:52< norbert_> and really, I miss tab completion in the lobby 20100311 05:23:33< norbert_> is that supposed to work 20100311 05:23:39< norbert_> if so, that's another bug report, I guess 20100311 05:24:33< norbert_> oh, that is already a bug report, it seems 20100311 05:25:46< norbert_> I will report the fullscreen thing 20100311 05:29:44< norbert_> added https://gna.org/bugs/?15577 20100311 05:29:45-!- norbert_ [~norbert_@82-171-70-54.ip.telfort.nl] has quit [Quit: Leaving] 20100311 05:39:51-!- ancestral [~ancestral@mobile-166-137-139-086.mycingular.net] has joined #wesnoth-dev 20100311 05:44:07-!- ancestral [~ancestral@mobile-166-137-139-086.mycingular.net] has quit [Client Quit] 20100311 05:46:21-!- ancestral [~ancestral@mobile-166-137-139-086.mycingular.net] has joined #wesnoth-dev 20100311 05:56:38-!- ancestral [~ancestral@mobile-166-137-139-086.mycingular.net] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 20100311 06:10:10-!- Mythological [Mythologic@77.28.125.233] has quit [Ping timeout: 276 seconds] 20100311 06:25:06-!- Mythological [Mythologic@77.28.117.6] has joined #wesnoth-dev 20100311 07:13:33-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100311 07:13:39-!- Jetrel [~Jetrel@wesnoth/artist/jetrel] has left #wesnoth-dev [] 20100311 07:20:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 260 seconds] 20100311 07:30:18-!- qemqemqem_ [~quassel@ip70-177-181-137.dc.dc.cox.net] has joined #wesnoth-dev 20100311 07:40:28-!- qemqemqem_ [~quassel@ip70-177-181-137.dc.dc.cox.net] has quit [Remote host closed the connection] 20100311 07:49:56-!- qemqemqem [~quassel@ip70-177-181-137.dc.dc.cox.net] has joined #wesnoth-dev 20100311 07:54:32-!- valgor [~596fb03c@gateway/web/freenode/x-muzlquxxyxwtshnv] has joined #wesnoth-dev 20100311 08:06:05-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100311 08:27:17-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100311 08:44:14-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100311 10:27:15-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100311 10:27:37-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Read error: Connection reset by peer] 20100311 10:28:53-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100311 10:39:08-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100311 10:48:58-!- Ivanovic [~ivanovic@dtmd-4db2ade1.pool.mediaWays.net] has quit [Changing host] 20100311 10:48:58-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100311 10:50:21< Ivanovic> moin 20100311 11:22:16-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100311 11:41:02-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100311 11:47:26-!- Blueblaze [~nick@adsl-99-158-46-203.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100311 11:59:28-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Remote host closed the connection] 20100311 11:59:42-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-dev 20100311 11:59:42-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100311 11:59:42-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100311 11:59:55-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100311 12:00:39-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100311 12:01:08-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has quit [Remote host closed the connection] 20100311 12:01:36-!- migge [~marc@ip-95-223-247-31.unitymediagroup.de] has joined #wesnoth-dev 20100311 12:11:57-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100311 12:11:59< Zarel> WAIT WHAT 20100311 12:12:02-!- valgor [~596fb03c@gateway/web/freenode/x-muzlquxxyxwtshnv] has quit [Ping timeout: 252 seconds] 20100311 12:12:11< Zarel> "We're currently considering adding one extra faction to mainline multiplayer during the next dev cycle" -tsi 20100311 12:12:12< Zarel> WHAT 20100311 12:13:20< loonycyborg> I heard something about it. 20100311 12:13:41< Zarel> I haven't heard anything about it until now... 20100311 12:13:46< Zarel> Does anyone have details? 20100311 12:15:53< loonycyborg> tsi himself probably does :P He joins this channel occasionally. 20100311 12:16:12< zookeeper> Zarel, it's the kalifa 20100311 12:16:31< Zarel> Any details on them? Art? 20100311 12:21:58-!- erl [~erl@vetinte.spelaroll.se] has quit [Ping timeout: 276 seconds] 20100311 12:23:59< Ivanovic> Zarel: this stuff was added to the developers mailling list (since that is where it belongs) 20100311 12:24:12< Ivanovic> it is part of the FOSDEM thread from febuary 20100311 12:24:50< Ivanovic> https://mail.gna.org/public/wesnoth-dev/2010-02/index.html 20100311 12:24:58< Ivanovic> starting with # [Wesnoth-dev] FOSDEM 2010 - First results, Nils Kneuper (February 06, 2010 - 17:28) 20100311 12:25:22< Ivanovic> plus some followup mails with the topic "Kalifa" 20100311 12:25:54-!- Crab__ [~Crab@195.238.92.115] has joined #wesnoth-dev 20100311 12:42:40-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20100311 12:42:43-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100311 12:42:45-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100311 12:42:45-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100311 12:44:09-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Client Quit] 20100311 12:44:23-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100311 12:45:10-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Client Quit] 20100311 12:45:18-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100311 13:02:14-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Quit: Leaving] 20100311 13:32:40-!- Crab__ [~Crab@195.238.92.115] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100311 13:55:53-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100311 13:59:22-!- teaser [~teaser@h-37-106.A254.priv.bahnhof.se] has quit [Ping timeout: 258 seconds] 20100311 14:01:47-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 246 seconds] 20100311 14:12:36-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has joined #wesnoth-dev 20100311 14:24:22-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100311 14:44:25-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100311 15:22:49< fendrin> loonycyborg: Would you build another windows binary in ~5 hours? 20100311 15:23:27< loonycyborg> That is possible. 20100311 15:24:15< fendrin> loonycyborg: It's know able to write working scenarios to the disk, marking the first milestone by being a usable product. 20100311 15:24:23< fendrin> s/know/now 20100311 15:25:21< loonycyborg> You don't plan to do any more commits that should be in that release? 20100311 15:26:09< fendrin> loonycyborg: I do plan to do at least 2 more commits before the release should happen. 20100311 15:26:59< loonycyborg> Then I'll start the process when you'll do it :) 20100311 15:49:21-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 245 seconds] 20100311 15:50:05-!- sebas_ [~be2a4003@gateway/web/freenode/x-zavrygncyfvyopxm] has joined #wesnoth-dev 20100311 16:08:32-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100311 16:11:51-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Client Quit] 20100311 16:27:37-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100311 16:50:46-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100311 16:54:24-!- ghyr-easeus [~kvirc@226-50-135-95.pool.ukrtel.net] has joined #wesnoth-dev 20100311 16:57:53-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100311 17:15:06-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100311 17:28:58-!- ghyr-easeus [~kvirc@226-50-135-95.pool.ukrtel.net] has quit [Read error: Connection reset by peer] 20100311 17:30:49< sebas_> hello in WML, where can I modify the standard user filter, for example for this tags http://wesnoth.pastebin.com/P0y4mdm5 20100311 17:31:09-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Ping timeout: 240 seconds] 20100311 17:32:58< sebas_> this is often used in ai formula 20100311 17:39:50-!- derek_g [HydraIRC@pcp093376pcs.unl.edu] has quit [Read error: Connection reset by peer] 20100311 17:40:23-!- derek_g [HydraIRC@pcp093376pcs.unl.edu] has joined #wesnoth-dev 20100311 17:44:21-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100311 17:47:51-!- Tesafilmchen [~quassel@p5B276D4A.dip.t-dialin.net] has joined #wesnoth-dev 20100311 17:50:32-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100311 17:50:41-!- ghyr-easeus [~kvirc@226-50-135-95.pool.ukrtel.net] has joined #wesnoth-dev 20100311 17:55:24-!- Hagaren [~kataklizm@188.33.201.113] has joined #wesnoth-dev 20100311 17:57:10-!- Hagaren [~kataklizm@188.33.201.113] has quit [Quit: Leaving] 20100311 18:00:15< ghyr-easeus> Sorry for interrupting, but I have 1 question. 20100311 18:00:28< ghyr-easeus> Will the development stop after 1.8 being released? 20100311 18:01:46-!- ghyr-easeus [~kvirc@226-50-135-95.pool.ukrtel.net] has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.3 Shiny(svn-3438) http://www.kvirc.net] 20100311 18:04:51-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100311 18:04:51-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100311 18:04:51-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100311 18:10:10-!- Gambit is now known as Gambit|ill 20100311 18:11:30-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100311 18:11:58-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has joined #wesnoth-dev 20100311 18:11:58-!- stikonas [~and@bcm-131-111-247-5.girton.cam.ac.uk] has quit [Changing host] 20100311 18:11:58-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100311 18:12:56-!- Hagaren [~kataklizm@188.33.201.113] has joined #wesnoth-dev 20100311 18:22:16-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Ping timeout: 256 seconds] 20100311 18:23:21-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100311 18:24:37-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100311 18:26:02-!- Mythological_ [Mythologic@77.28.121.165] has joined #wesnoth-dev 20100311 18:27:22-!- Mythological [Mythologic@77.28.117.6] has quit [Ping timeout: 256 seconds] 20100311 18:28:14-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100311 18:40:10-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100311 18:42:13< CIA-88> fendrin * r41540 /branches/fendrin_editor/src/ (12 files in 2 dirs): 20100311 18:42:14< CIA-88> Release 0.2 20100311 18:42:14< CIA-88> Writes working scenario configs into the right directory. 20100311 18:42:49< CIA-88> fendrin * r41541 /branches/fendrin_editor/data/themes/editor.cfg: New menu entry for saving scenarios. 20100311 19:04:42< CIA-88> fendrin * r41542 /branches/fendrin_editor/ (12 files in 3 dirs): 20100311 19:04:42< CIA-88> Fixed LoW 20100311 19:04:42< CIA-88> Moved the labels into an event since they don't seem to work on toplevel. 20100311 19:17:24-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100311 19:19:59-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has joined #wesnoth-dev 20100311 19:19:59-!- fendrin [~fabi@88-134-187-173-dynip.superkabel.de] has quit [Changing host] 20100311 19:19:59-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100311 19:22:52-!- sebas_ [~be2a4003@gateway/web/freenode/x-zavrygncyfvyopxm] has quit [Ping timeout: 252 seconds] 20100311 19:23:14< CIA-88> fendrin * r41543 /branches/fendrin_editor/src/editor/editor_display.cpp: Switched the order of owned and total villages. 20100311 19:24:59< fendrin> loonycyborg: ^That should be the release. 20100311 19:47:58-!- neL [~neL@202.3.77.145] has joined #wesnoth-dev 20100311 19:57:02-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100311 20:17:28< crimson_penguin> http://abstrusegoose.com/strips/ars_longa_vita_brevis.PNG <- presumably the method all of you must've used to learn C++ in 21 days? :D 20100311 20:24:48-!- DesertPanther_ [~Khalid@41.234.232.202] has joined #wesnoth-dev 20100311 20:27:30-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 248 seconds] 20100311 20:27:47-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100311 20:27:57< mordante> servus 20100311 20:35:59-!- neL [~neL@202.3.77.145] has left #wesnoth-dev [] 20100311 20:47:42< crimson_penguin> mordante: http://abstrusegoose.com/strips/ars_longa_vita_brevis.PNG 20100311 20:48:25-!- DesertPanther_ [~Khalid@41.234.232.202] has quit [Ping timeout: 240 seconds] 20100311 20:48:35< mordante> crimson_penguin, you discovered my secret ;-) 20100311 20:49:14< crimson_penguin> :D 20100311 20:49:26-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100311 20:52:24< mordante> Ivanovic, http://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google#What_is_the_main_development_mailing_list_for_your_organization.3F_This_question_will_be_shown_to_students_who_would_like_to_get_more_information_about_applying_to_your_organization_for_GSoC_2010._If_your_organization_uses_more_than_one_list.2C_please_make_sure_to_include_a_description_of_the_list_so_students_know_which_to_use. 20100311 20:52:42< mordante> Ivanovic, it contains the irc info just like the section after it 20100311 20:54:48< mordante> Ivanovic, http://wiki.wesnoth.org/SoC_Information_for_Google#Does_your_organization_have_an_application_template_you_would_like_to_see_students_use.3F_If_so.2C_please_provide_it_now. 20100311 20:55:10< mordante> section 5) should also contain Lua 20100311 20:56:00< mordante> Ivanovic, didn't Noy wanted to be a backup mentor? 20100311 20:56:08< mordante> s/mentor/admin/ 20100311 20:58:51< mordante> Ivanovic, no further comment, shall I make the changes or do you want to do it? 20100311 21:08:58-!- Tesafilmchen [~quassel@p5B276D4A.dip.t-dialin.net] has quit [Ping timeout: 265 seconds] 20100311 21:16:13-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Ping timeout: 268 seconds] 20100311 21:23:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100311 21:25:01-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100311 21:35:34-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: quit()] 20100311 21:44:59-!- DesertPanther_ [~Khalid@41.235.5.42] has joined #wesnoth-dev 20100311 21:46:58-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 248 seconds] 20100311 21:53:25-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100311 21:53:33< Ivanovic> mordante: change the stuff and ping me when everything is ready for copy&paste 20100311 21:54:03< Ivanovic> and it if intentional that i mention irc in the mailling list entry 20100311 21:54:20< Ivanovic> since they make it look like mailling list was the prefered method of contact, what it clearly is not for us 20100311 21:54:30< fendrin> loonycyborg: around? 20100311 21:54:43< loonycyborg> fendrin: Yes. 20100311 21:54:45< mordante> Ivanovic, ok, wasn't sure, hence the question 20100311 21:54:58< Ivanovic> though yeah, lua is missing in the list 20100311 21:55:05-!- DesertPanther_ [~Khalid@41.235.5.42] has quit [Ping timeout: 240 seconds] 20100311 21:55:09< Ivanovic> and yes, noy is the backup admin 20100311 21:55:30< mordante> do you have his contact address? 20100311 21:55:38< fendrin> loonycyborg: the commits are up, please build it. 20100311 21:55:52-!- DesertPanther_ [~Khalid@41.234.235.14] has joined #wesnoth-dev 20100311 21:55:56< noy> he doesn't but I'd rather it not be published online 20100311 21:55:56< Crab_> Ivanovic: well, lua and python should be marked as 'optional', since many things don't even touch them... 20100311 21:55:57< loonycyborg> fendrin: I've already done that. 20100311 21:56:36< mordante> oh hi noy, didn't see you entered irc 20100311 21:56:48< fendrin> loonycyborg: cool, thanks. Has the location of the binary changed? 20100311 21:57:11< loonycyborg> experimental/wesnoth-1.7.13-fendrin_editor-r41543-win32.exe 20100311 21:57:14< mordante> noy you were looking for me yesterday 20100311 21:57:24< noy> yeah, did you see the email I sent? 20100311 21:57:43< mordante> the one regarding the globe like maps? 20100311 21:57:45-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 252 seconds] 20100311 21:59:41< mordante> Ivanovic, since noy prefers not to have his contact address online I leave that one for you in the SoC application 20100311 22:00:15< noy> well I just don't want it publically available 20100311 22:00:49< mordante> exactly and I can only update the stuff in our wiki, I can't modify the google application 20100311 22:03:07< mordante> Ivanovic, I added Lua to section 5.1 and I'm ready with the application in the wiki 20100311 22:04:10< mordante> noy, any specific questions regarding the email? 20100311 22:04:37< noy> feasibility, desirability being two 20100311 22:05:18< mordante> not sure whether it's always wanted, for most campaigns it would be silly since you travel somewhere 20100311 22:05:35< mordante> for RPG like games it can be fun, especially with larger maps 20100311 22:05:54< mordante> so I think it should be a WML option, set by the campaign designer 20100311 22:06:09< mordante> and maybe for some maps make it an option to select in the MP screen 20100311 22:06:56< mordante> I have no idea about the impact on balancing, but I assume you thought about that 20100311 22:07:17< mordante> about feasibility... let me think 20100311 22:12:15< mordante> I think the two most important areas would be the display of the map, which keeps scrolling in a direction and show the new stuff 20100311 22:12:34< mordante> and the path find routines to do the same 20100311 22:14:03< mordante> IMO the map display in display.cpp can already benefit from some refactoring (planned at some point for gui2 as well) 20100311 22:14:30< mordante> so when you refactor that part it should be possible to add the scrolling feature 20100311 22:15:04< mordante> the pathfinder code is an area which I haven't ventured much, but maybe Crab_ knows more about it 20100311 22:18:07< Crab_> mordante: alink knows most about it. but, they way it's done, it won't be a problem if map topology is slightly different.. you'd only need to patch up A* heuristic a bit 20100311 22:18:15-!- Gambit|ill [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100311 22:20:07-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100311 22:20:58-!- Ken_Oh [~briang@static-71-178-174-219.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100311 22:22:21< Crab_> mordante: that is, patch distance_between and get_adjacent_tiles 20100311 22:23:22< noy> mordante: I think it would be only on special maps 20100311 22:23:34< noy> like specially designed mp maps 20100311 22:25:05< mordante> Crab_, ok I already hoped/thought it shouldn't be too hard 20100311 22:26:06< fendrin> noy: What you want can be done already. 20100311 22:26:20< noy> fendrin: no, it can't 20100311 22:26:21< mordante> noy, yes exactly only for special cases, but not for all maps 20100311 22:26:32< mordante> fendrin, O_O it can? 20100311 22:26:34< noy> I've seen the teleporter system 20100311 22:26:46< fendrin> noy: What are you missing? 20100311 22:26:48-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100311 22:26:53< noy> its not the same, either in gameplay or in esthetics 20100311 22:27:12< Crab_> mordante:yes, it's almost an easycoding task. 20100311 22:27:19< fendrin> Please explain the differences. 20100311 22:27:54< mordante> Crab_, sounds promising 20100311 22:28:17< noy> Now I'm not sure how much its changed by your additions, but you go to one end of the map and you get teleported to the other side 20100311 22:28:20< noy> right? 20100311 22:28:36< fendrin> Yes 20100311 22:28:38< noy> can you attack from one side of the map to the other? 20100311 22:28:43< fendrin> yes 20100311 22:28:55< noy> how easy is it to plan a strategy doing that? 20100311 22:29:24< fendrin> Hmm, pathfinding works through the map borders. 20100311 22:29:27< noy> when you have to flip back and forth from side to side on a normal side maps 20100311 22:29:35-!- DesertPanther_ [~Khalid@41.234.235.14] has quit [Ping timeout: 258 seconds] 20100311 22:29:47< noy> to plan something out 20100311 22:29:57< noy> its just awkward 20100311 22:30:09< fendrin> I see. 20100311 22:30:15< Crab_> mordante: i.e. 'add parameter to map which'll determine whether map is connected, and if yes, on what edges; store that parameter in a singleton such as inside resources::game_map .. 20100311 22:30:17< Crab_> mordante: ; fix distance_between to check that parameter and return distance computed in different topology (basically, "check if it's faster to wrap across edge"); fix get_adjacent_tiles to wrap over (if x<1 x=x_max ...); done.' 20100311 22:30:33< noy> and people don't want to play something like that. If it was a true wrap around map, its esthetically easy to look at and play 20100311 22:31:28< mordante> maybe the tunnels can be used for the pathfinder, or if indeed as easy as Crab_ says that won't even be needed 20100311 22:31:30< fendrin> I see, you need infinite map scrolling support. 20100311 22:31:36< noy> exactly 20100311 22:32:00< mordante> but I agree with noy that infinite map scrolling is needed to make it look sane for the users 20100311 22:32:04< noy> I think once you see it in action fendrin you'll see how useful it can be for some mp maps 20100311 22:32:44-!- DesertPanther_ [~Khalid@41.234.235.218] has joined #wesnoth-dev 20100311 22:32:52< fendrin> noy: Right, that is a very good feature. The pathfinding part is trivial. Just fix the map_locations to return the proper neighbour. 20100311 22:33:17< fendrin> The display scrolling will be a bit harder. 20100311 22:33:18< mordante> I think it can be fun and allow new strategies, since you can approach the enemy easier from different sides 20100311 22:33:44< noy> mordante: is this too small for a gsoc project? 20100311 22:34:07< mordante> I think not the path finder is easy but the display stuff not 20100311 22:34:39< mordante> it will require some refactoring since IMO the display class is too big 20100311 22:35:23-!- DesertPanther__ [~Khalid@41.234.233.192] has joined #wesnoth-dev 20100311 22:35:47< mordante> the class does everything, map and theme stuff, I rather see it more separated 20100311 22:35:58-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 265 seconds] 20100311 22:36:08< mordante> and preferably is a way that it's easier to convert to gui2 later 20100311 22:36:33< mordante> (I think/fear it's too early to convert it to gui2) 20100311 22:37:22< mordante> (which is also the idea behind the input layer changes) 20100311 22:37:54-!- DesertPanther_ [~Khalid@41.234.235.218] has quit [Ping timeout: 265 seconds] 20100311 22:38:41< Crab_> it would be good if wesnoth supported alternate non-gui input layer 20100311 22:39:42< mordante> what do you exactly mean with that? 20100311 22:41:44< Crab_> "you see a wesnoth main menu. the tip of the day says: '...' the following options are available: tutorial, campaign, multiplayer ,..." 20100311 22:42:06< Crab_> e.g. to allow to navigate the wesnoth interface from c++/lua/etc code 20100311 22:42:20-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has joined #wesnoth-dev 20100311 22:42:27< Crab_> it would allow to test many things automatically 20100311 22:42:41-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has quit [Read error: Connection reset by peer] 20100311 22:43:23< Crab_> e.g. the LoW bug would be easily spotted that way, if there was (1) ai which can complete low 1 with significant probability of success and (2) a way to script 'launch wesnoth, select campaigns, select low, select easy, activate said ai' 20100311 22:44:46< Crab_> also, it will allow to code a diffent gui in wesnoth will will delegate all the 'real work' to stock c++ wesnoth binary. 20100311 22:45:16< mordante> with gui2 it's easy to send an event to a certain location 20100311 22:45:51< mordante> and if you only care about the button you can also directly send an event to it 20100311 22:46:58< Crab_> so, if I launch wesnoth, spawn a new 'player' thread, and send some events , I can 'select campaigns, select low, select easy, type f, type !replace_ai 1 path/to/low1/ai activate console, type droid 1" ? 20100311 22:47:09< mordante> so I think it should be possible to do with gui2 20100311 22:47:16< Crab_> that's good :) 20100311 22:47:26< mordante> even with gui1 by pushing fake SDL events in the queue 20100311 22:47:59< Crab_> it would be interesting to try this in 1.9 20100311 22:48:38< mordante> I think if we want to use this for different things, we might want to add a cleaner interface for fake events 20100311 22:48:56< Crab_> one of the good ways to do it is" expose a 'lua console' which will connect to wesnoth via a tcp socket and send some lua commands which will be translated to gui2 events" 20100311 22:50:21< mordante> do you want to send lua events of WML structures that contain the code? 20100311 22:50:58< Crab_> I want to send lua strings (it's easy enough to encode wml using lua) 20100311 22:51:13< mordante> ok 20100311 22:51:21< Crab_> that way, in wesnoth, we can just poll the server-side of that socket during gui2 event loop, and check for 'new things to do' 20100311 22:51:30< Crab_> (and post notifications, if any) 20100311 22:52:51< Crab_> then, we'll be able to write external lua script which'll connect to wesnoth and do anything we allow to do remotely - post events, check for dialogs, ask wesnoth to take screenshots, etc 20100311 22:53:27< Crab_> for extra effect, the same codebase will allow to use gui2 from lua in WML 20100311 22:53:28< mordante> sounds interesting 20100311 22:54:00< Crab_> e.g., scenario creators will be able to interact with gui via lua commands. 20100311 22:54:59< mordante> that could be really powerful 20100311 22:55:24< noy> mordante: one issue that was pointed out about the wrap around map was that you don't want to see two images of the same thing on one screen 20100311 22:55:29< mordante> I think it would be a good idea to discuss it further another time (my bed is calling me) 20100311 22:55:34< noy> it would look confusing 20100311 22:55:36< noy> ah nm 20100311 22:55:46< Crab_> mordante: ok. good night, then 20100311 22:55:55< mordante> but I think it could be really nice 20100311 22:57:32< mordante> noy, yeah it would look confusing, but it would be possible to draw the off map area that we now have so you can only see the width 20100311 22:57:39< noy> right 20100311 22:57:46-!- ancestral [~ancestral@ip70-179-172-133.fv.ks.cox.net] has joined #wesnoth-dev 20100311 22:57:46< mordante> of course it would be nice if the map then still would scroll 20100311 22:57:48< noy> that might be a problem with zoom more than anything 20100311 22:58:00< noy> we can make a minimum size for these maps 20100311 22:58:20< mordante> wide screens can also trigger the problem 20100311 22:59:02< mordante> I initially also thought of a minimum size, but as screens tend to grow bigger you will get into problems with it at some point 20100311 23:00:05< mordante> I remember how ugly Wesnoth looked with some maps on an extremely wide screen for some of the smaller maps 20100311 23:02:36< mordante> I'm off now, night 20100311 23:03:13-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100311 23:03:51-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100311 23:07:17-!- DesertPanther__ [~Khalid@41.234.233.192] has quit [Read error: Connection reset by peer] 20100311 23:07:43-!- DesertPanther__ [~Khalid@41.234.232.200] has joined #wesnoth-dev 20100311 23:10:50-!- sebas_ [~be2a4003@gateway/web/freenode/x-cjyumueivkdlagkw] has joined #wesnoth-dev 20100311 23:15:51-!- Zarel [~Serei@c-75-72-160-179.hsd1.mn.comcast.net] has joined #wesnoth-dev 20100311 23:21:15< CIA-88> ivanovic * r41544 /website/start/1.8/ (10 files in 2 dirs): updated Japanese announcement translation 20100311 23:24:13-!- DesertPanther_ [~Khalid@41.235.5.102] has joined #wesnoth-dev 20100311 23:26:26-!- DesertPanther__ [~Khalid@41.234.232.200] has quit [Ping timeout: 245 seconds] 20100311 23:27:49< CIA-88> ivanovic * r41545 /trunk/ (changelog players_changelog po/wesnoth-manual/zh_TW.po): updated Chinese (Traditional) translation 20100311 23:29:28-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100311 23:32:31-!- DesertPanther_ [~Khalid@41.235.5.102] has quit [Ping timeout: 265 seconds] 20100311 23:42:25-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100311 23:42:27-!- Appleman1234 [~Appleman1@131.181.19.165] has joined #wesnoth-dev 20100311 23:43:21< fendrin> esr: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=27109 20100311 23:45:47< esr> fendrin: I'll look into it, thanks. 20100311 23:46:25-!- Hagaren [~kataklizm@188.33.201.113] has quit [Ping timeout: 276 seconds] 20100311 23:46:31< fendrin> Ivanovic: Who does the mac builds? 20100311 23:55:55< esr> fendrin, Ivanovic: There's a real bug in the dialogue - Tallin says they've god the gold back whether or not Sisal is alive. Really fixing it would require a string freeze exception. 20100311 23:56:11-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100311 23:56:39< loonycyborg> fendrin: crimson_penguin makes mac builds. 20100311 23:58:20< fendrin> crimson_penguin: Can you make me a mac build, please? 20100311 23:59:54< crimson_penguin> fendrin: of.. what? --- Log closed Fri Mar 12 00:00:05 2010