--- Log opened Sun Mar 28 00:00:29 2010 --- Day changed Sun Mar 28 2010 20100328 00:00:29< fakedrake_> i dont quite get the iphone issue 20100328 00:01:08< Ivanovic> there is an iphone port that does work 20100328 00:01:20< Ivanovic> it uses by far less ram than the normal game 20100328 00:01:32< Ivanovic> but the code is an ugly hack and can not simply be backported 20100328 00:01:54-!- Reginleifu [Burizo@140.247.142.142] has quit [Ping timeout: 248 seconds] 20100328 00:02:04< fakedrake_> makes sense 20100328 00:02:37< boucman> night all 20100328 00:02:39< Ivanovic> one of the main changes that helps to save memory is the move from single images over to sprite sheets 20100328 00:02:43< fakedrake_> bye 20100328 00:02:44-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100328 00:02:58< Ivanovic> that is why we think about having a "good" and sane implementation of those in mainline 20100328 00:03:22< Ivanovic> that is shadowmaster created some way to make use of spritesheets but his way is not memory saving 20100328 00:03:36< Ivanovic> (basically more of a "it can somehow be done" implementation) 20100328 00:04:17< fakedrake_> what i was conserned about was wether it would be enough to just have a single image wich is cut into smaller ones or 20100328 00:04:50< fakedrake_> it has to be one image all the way and just keep reading from different parts 20100328 00:05:12< shadowmaster> would be nice if there was a way to "look at parts of a surface" rather than "take part of a surface and copy it onto a new one" 20100328 00:05:22< Crab_> Upthorn / Upth: around ? 20100328 00:05:33< shadowmaster> (the latter is what ~CROP() indirectly does atm) 20100328 00:05:36< fakedrake_> ok 20100328 00:06:28< gabba> shadowmaster: yeah, about your ~CROP() function, do you have an idea of how hard it would be to teach the cache system not to cache sub-images? 20100328 00:06:33< fakedrake_> shadowmaster: is your patch in the main repository? 20100328 00:07:16< gabba> fakedrake_: not it's attached there: http://www.wesnoth.org/forum/viewtopic.php?p=417828#p417828 20100328 00:07:25< boucman> gabba: the image cache is an area of wesnoth where the current knowledge is "parcelar" to say the least 20100328 00:07:28< shadowmaster> gabba: probably not very difficult. 20100328 00:07:37< boucman> there are probably many memory improvements in this area 20100328 00:08:01< gabba> haha, I love those area of codes where no one dares to step 20100328 00:08:23< boucman> :) 20100328 00:08:29< gabba> kind of a "hot" neighborhood where the police gave up 20100328 00:08:42< boucman> and we lure students in them using GSoC and spritesheets as an excuse ;) 20100328 00:08:49< gabba> Noooooo! 20100328 00:08:53< shadowmaster> there could be made a way to detect in image::locator::load_image_sub_file() whether certain transformations have been done that should not allow the caller of load_from_disk() to insert a new cache entry 20100328 00:09:04< shadowmaster> image::locator::load_from_disk() 20100328 00:09:16-!- theodore [~theodore@bel60-1-82-233-58-203.fbx.proxad.net] has left #wesnoth-dev [] 20100328 00:09:59< fakedrake_> i think the code in there is ok 20100328 00:10:28-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has joined #wesnoth-dev 20100328 00:11:14< fakedrake_> shadowmaster: i think it would be enough to rewrite part of the animation.hpp 20100328 00:11:27< fakedrake_> and animation.i 20100328 00:11:32< fakedrake_> (why is it .i?) 20100328 00:11:35< shadowmaster> admittedly, I have no idea about how the animation system works 20100328 00:11:36< boucman> fakedrake_: i'd be very suprised 20100328 00:11:56< shadowmaster> animation.i is .i because it's implementation code that's included as if it was a interface header file, I think 20100328 00:12:01< shadowmaster> er, *its 20100328 00:12:09< boucman> .i is for files that are not compiled, but only used as includes (like .h) but unlinke .h they do actually generate stuff when included 20100328 00:12:53< boucman> modification to animation.i is totally unrelated to images per-se 20100328 00:13:17< boucman> animations (as in the animation<> class) handle you "frame" changing over time 20100328 00:13:34< boucman> "frame" can be anything in the context of animation.hpp, not just images 20100328 00:13:51< boucman> it's an image when used in terrain, but it's definitely not when using a unit animation 20100328 00:14:04< fakedrake_> is it actually used for anything else excep images? 20100328 00:14:09< boucman> for unit animations it's a unit_frame as defined in unit_frame.hpp 20100328 00:14:17< Crab_> gabba: hi, you wanted to ask something ? 20100328 00:14:41< boucman> which is a very rich structure that contains an image, but it's not limited to that 20100328 00:15:03-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has quit [Ping timeout: 258 seconds] 20100328 00:15:16-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100328 00:15:23< gabba> Crab_: hi, yes, just wanted to let you know I put some design notes up to follow up on our conversation the other day: http://wiki.wesnoth.org/GSoC-WesnothWhiteboard_Gabba 20100328 00:15:23< fakedrake_> hmm 20100328 00:15:37< Crab_> gabba: ok, I'll take a look 20100328 00:15:42< fakedrake_> i guess that could make things even easier than i thought 20100328 00:15:46< fakedrake_> (or even much harder) 20100328 00:15:46< gabba> Crab_: not very readable at the moment, but if you can decipher then, I'd appreciate your comments 20100328 00:15:55< gabba> Crab_: s/then/them 20100328 00:15:56< boucman> fakedrake_: :) 20100328 00:16:26< CIA-80> ivanovic * r41832 /trunk/ (8 files in 7 dirs): updated Slovak translation 20100328 00:16:54< boucman> fakedrake_: if you want to implement spritesheets in the wesnoth code side (which was my original idea, though gabba would implement it mainly through tools) you should write your design down on your web page in details 20100328 00:17:16< CIA-80> ivanovic * r41833 /branches/1.8/ (9 files in 8 dirs): updated Slovak translation 20100328 00:17:33< boucman> fyi, we are happy to review your page, critic and help you mature it as much as you want, it's not an "exam" situation where we don't look at your pages until they are finalized 20100328 00:18:08< fakedrake_> cool! 20100328 00:18:15< Ivanovic> in fact we are around to be asked questions and we try to answer them as good as we can 20100328 00:18:16< Ivanovic> ;) 20100328 00:18:28< boucman> (otoh, we don't want to review any single small change you do, so we will only review when you ask for it, you're the juge when you want us to review/have a specific question on your proposal) 20100328 00:18:54< fakedrake_> ok :) 20100328 00:18:57< gabba> boucman: are you the the dev who's pushing the sprite sheets idea the most? 20100328 00:19:08< fakedrake_> you guys are a very cool team 20100328 00:19:36< Ivanovic> hey, we want to have fun while developing wesnoth, too 20100328 00:19:37< gabba> boucman: because from the discussion thread, I'm not so sure the idea is wanted anymore 20100328 00:19:45< Ivanovic> in fact we tend to do it for the fun we have 20100328 00:19:45< boucman> probably, though the original request was from jetrel (art director) 20100328 00:19:56< Ivanovic> ;) 20100328 00:20:14< gabba> boucman: ah? he almost seems to be against it now, at least until the OpenGL rewrite 20100328 00:20:17< boucman> gabba: I have to admit I have doubts myself, i'll try to look more into it tomorow, 20100328 00:20:42< boucman> the disk space gain is certain, and if the memory gain is as good as expected it's definitely worth it... 20100328 00:20:55< boucman> however, i'd need to somehow verify that 20100328 00:20:58< Ivanovic> yes, we should look how the possible opengl rewrite does affect this project 20100328 00:21:14< Ivanovic> though at least huge parts (the wml side of things) would not change if we use opengl on the backend 20100328 00:21:43-!- Darkas [~quassel@ppp-93-104-158-5.dynamic.mnet-online.de] has quit [Remote host closed the connection] 20100328 00:22:17< fakedrake_> is openGL used directly in any part of the code? 20100328 00:22:28< boucman> no 20100328 00:23:00< fakedrake_> so why do we care about it? 20100328 00:23:12< Ivanovic> fakedrake_: because we consider to move over to opengl 20100328 00:23:21< gabba> http://wiki.wesnoth.org/WesnothGL 20100328 00:23:25< gabba> ??? 20100328 00:23:42< Ivanovic> gabba: nope, this is ancient 20100328 00:23:54< gabba> ah 20100328 00:24:02< fakedrake_> oh 20100328 00:24:06< fakedrake_> i didnt know 20100328 00:24:24< Ivanovic> have a look at this mail on the dev-ml as well as "many" follow up mails that partly have different subjects: https://mail.gna.org/public/wesnoth-dev/2010-02/msg00003.html 20100328 00:24:45< Crab_> gabba: first suggestion: clearly split things between 'engine' and 'interface' 20100328 00:24:49< Ivanovic> fakedrake_: if it was not such a huge thing to do we would have considered offering the move as SoC project, but it is too much 20100328 00:25:07< mordante> I'm off night 20100328 00:25:11< fakedrake_> it would be vary interesting 20100328 00:25:15< fakedrake_> bb 20100328 00:25:21-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100328 00:25:33< gabba> Crab_: ok -- I think the milestones will stay more or less as is (but cleaned up), 20100328 00:25:51< gabba> Crab_: and I'll add a section describing the engine and interface parts separately 20100328 00:25:58< fakedrake_> actually i think you guys should put it near the end of the list 20100328 00:26:08< Crab_> gabba: I think that the milestones are less important that the 'implementation plan' atm 20100328 00:26:11< fakedrake_> just so we could at least start working on things 20100328 00:26:28< Crab_> gabba: since it's needed to clearly understand 'what shall be done' 20100328 00:26:31< Ivanovic> fakedrake_: huh? 20100328 00:26:36< fakedrake_> i mean 20100328 00:26:40< Ivanovic> fakedrake_: what should we put near the end of which list? 20100328 00:26:43< fakedrake_> i could be a proposal 20100328 00:26:46< gabba> Crab_: unless I misunterstand, it's the same for me... 20100328 00:26:51< fakedrake_> the opengl move 20100328 00:27:13< fakedrake_> anyway i am sure you thought it over 20100328 00:27:19< gabba> Crab_: or you mean the more concrete "this class will do this, this one will do that"? 20100328 00:27:38< Ivanovic> fakedrake_: in fact students are free to propose their own projects 20100328 00:27:55< Ivanovic> fakedrake_: but in general the move to opengl most likely does require several people working on things 20100328 00:27:55< Crab_> gabba: for the interface parts, some proposed mockups (just spend 1 hour to make them in any graphic editor) 20100328 00:28:11< Ivanovic> fakedrake_: which makes it rather problematic as SoC project 20100328 00:28:18< fakedrake_> surely 20100328 00:28:28< fakedrake_> true 20100328 00:28:40< Ivanovic> but if you got a good idea about opengl and all the likes and got a good plan for such a migration you are free to try to write up a proposal how things could work 20100328 00:28:44< gabba> Crab_: mmmkay (I hate mockups, but they're necessary :P) 20100328 00:29:03< Ivanovic> fakedrake_: you know, getting a good idea from the projects side done is always difficult for SoC 20100328 00:29:12< Ivanovic> it is a fine line between "not enough" and "too much" 20100328 00:29:32< Crab_> gabba: for the engine part, the API description and the analogy between the API of the whiteboard and the API of version control systems (if you do it the way we discussed, more or less) 20100328 00:29:42< fakedrake_> actually a couple of years ago a friend and i begun to code an asteroids game in SDL 20100328 00:30:01< fakedrake_> when the engine was almost done 20100328 00:30:37< fakedrake_> we discovered that we were achieving at most 100fps when beryl in the same machine did 300 or so 20100328 00:30:50< fakedrake_> (i dont remember the numbers exactly but it was dramatic) 20100328 00:30:51< gabba> Crab_: one thing I found weird while writing that is that after all, the version-control system analogy doesn't apply *that* much 20100328 00:30:56< Crab_> gabba: also, for the engine part, the sequences of API calls for common actions (e.g., "what will happen if ...", like "when player 1 does a delayed move, then we do OP1,OP2,OP3,OP4,OP5, ...") 20100328 00:31:10< fakedrake_> we checked our code again and again 20100328 00:31:20< fakedrake_> and decided tha sdl was too slow 20100328 00:31:31< gabba> Crab_: we could even do away with the strict ordering of planned events, if we force the player to confirm them one by one 20100328 00:31:36< Ivanovic> fakedrake_: if you are interested in doing open gl stuff you might want to read up the mailling list post i linked 20100328 00:31:37-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100328 00:31:41< fakedrake_> (we wanted the game for a bet so this was crucial) 20100328 00:31:47< gabba> Crab_: ^^noted 20100328 00:31:47< Ivanovic> fakedrake_: it might at least be an interesting read 20100328 00:31:55< Crab_> gabba: and what you decided to use instead ? we need you to prove that it'll work, on paper :) 20100328 00:32:14-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100328 00:32:37< shadowmaster> 100 fps slow? :( 20100328 00:32:50< fakedrake_> (the project was never finished due to school duties but i wanted to illustrate the point) 20100328 00:32:55-!- Dawn [~808a0d77@gateway/web/freenode/x-ocgptrnuvwvvkoha] has joined #wesnoth-dev 20100328 00:33:06< Crab_> gabba: well, 'if we force the player to confirm them one by one' - that is the same ordering, just you get it from the player at 'move execution' time. but, that way, other players will not be able to see the ordering until move execution, which's not good. 20100328 00:33:06< Ivanovic> fakedrake_: in general at wesnoth we limit frames at something like 60fos 20100328 00:33:19< Ivanovic> that is: the exact limit comes from how the animation system works, boucman knows the details 20100328 00:33:21< fakedrake_> well we were greedy cuz as i said we were in a bet 20100328 00:33:42< fakedrake_> and directx of the other team did much more as far as we knew 20100328 00:33:43< boucman> wesnoth doesn't count on fps 20100328 00:33:54< shadowmaster> frogatto limits it to 50 fps, and supertux to 70 fps 20100328 00:34:04< gabba> Crab_: yeah, I'm gonna keep the strict ordering for that and another reason 20100328 00:34:04< Ivanovic> and yes, such a frame limit makes lots of sense for wesnoth since this way you need less power on mobile devices 20100328 00:34:15< boucman> wesnoth notes the time, redraws, then wait until it's time to redraw again 20100328 00:34:25< Ivanovic> (since power you just put into more fps where they are not required drains the battery and that's it) 20100328 00:34:39< Crab_> gabba: so, no actual coding required, but we need to look closely on the 'engine' part of your proposal, to ensure that it'll work without glitches. 20100328 00:34:40< gabba> Crab_: don't get me wrong, your idea is excellent and I want to apply it as much as I can, but it seems that simply re-checking all planned moves for conflicts after each "commited" move is enough 20100328 00:35:09< gabba> Crab_: i.e. there's no replaying of a sequence of changes as in version control systems 20100328 00:36:20< Ivanovic> fakedrake_: and yes, one of the hopes of a move to opengl would be that the game would run better with less resources 20100328 00:36:30< Ivanovic> especially on smaller devices like current smartphones 20100328 00:36:37< fakedrake_> thats where i was going with it 20100328 00:36:39< Crab_> gabba: git does it :) ' "First, rewinding head to replay your work on top of it..." is a common git message :) ' 20100328 00:36:49< Ivanovic> which tend to offer a 3d graphics processor but don't have "too much" cpu power 20100328 00:38:20< fakedrake_> does all that also mean "try not to rely too much on sdl tricks"? 20100328 00:38:25< Ivanovic> fakedrake_: all we have regarding opengl so far is that "eventually" it will be done but before doing so we need to find who does this 20100328 00:38:34< Crab_> gabba: basically, your ' re-checking all planned moves for conflicts after each "commited" move' is a 'merge algorithm' 20100328 00:39:05< Ivanovic> and we got no fixed plans regarind how exactly it will/should be done, as you can read in the archives of the dev ml 20100328 00:39:34< fakedrake_> (i shhould subscribe to that) 20100328 00:39:41< Ivanovic> :) 20100328 00:39:53< Ivanovic> often the lists are rather quiet, but the last two month were busy 20100328 00:41:06< Ivanovic> and we mainly use the list for the "big stuff" like policy changes and the likes 20100328 00:41:17< Ivanovic> as you might imagine, a switch to opengl is something bigger 20100328 00:41:18< Ivanovic> ;) 20100328 00:41:34-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100328 00:41:38< fakedrake_> ok 20100328 00:41:43< Ivanovic> but main discussions normally happen in irc with some short resume of the results being sent to the dev-ml 20100328 00:41:54< Ivanovic> and now i'll head off to bed, too 20100328 00:41:55< Ivanovic> n8 20100328 00:42:03< fakedrake_> bye 20100328 00:50:58-!- wesbot changed the topic of #wesnoth-dev to: 1.8.0 tagged, announcing on April 1st | 74 bugs, 256 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100328 00:52:39-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100328 00:52:43< fakedrake_> hey Crab_ 20100328 00:52:49< Crab_> hi, fakedrake_ 20100328 00:52:57< fakedrake_> i just registered to the forum 20100328 00:53:15< fakedrake_> if you would be so kind to mark me as a soc applicant 20100328 00:53:22< fakedrake_> :) 20100328 00:56:30< Crab_> fakedrake_: ok 20100328 00:56:55< fakedrake_> tnx 20100328 01:09:30< crimson_penguin> http://64.201.60.211/web/status_error.jpg - known? 20100328 01:14:25-!- sjs25 [~IceChat7@98.117.100.134] has joined #wesnoth-dev 20100328 01:19:26-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100328 01:25:31-!- ilor_ [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 246 seconds] 20100328 01:29:36-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 20100328 01:41:29< fakedrake_> i m going to bed too 20100328 01:41:38< pokhbocee> hey Crab_ 20100328 01:41:42< pokhbocee> how are you 20100328 01:41:43< Crab_> hi, pokhbocee 20100328 01:41:52-!- fakedrake_ [~fakedrake@ppp-94-64-220-195.home.otenet.gr] has quit [Remote host closed the connection] 20100328 01:42:01< pokhbocee> i have questions again :D 20100328 01:42:06< pokhbocee> if u dont mind 20100328 01:42:07< Crab_> that's good 20100328 01:42:44< pokhbocee> first thing is the lua engine is written in c++ 20100328 01:42:52< pokhbocee> where r the wmp files 20100328 01:43:03< Crab_> wmp ? 20100328 01:43:16< pokhbocee> what is the extension of lua file? 20100328 01:43:34< pokhbocee> this is a better way to ask :D 20100328 01:43:38< Crab_> example test scenario is data/ai/scenarios/scenario-lua-ai.cfg 20100328 01:43:57< Crab_> it includes a few lua files, those can be found in data/ai/lua 20100328 01:44:08< Crab_> we usually use 'lua' extension 20100328 01:44:38< Crab_> e.g. data/lua/helper.lua data/lua/wml-tags.lua 20100328 01:47:37< pokhbocee> oh i see 20100328 01:49:29< pokhbocee> ok thanks alot :D 20100328 01:52:17< Crab_> np 20100328 01:52:21< Crab_> glad to help 20100328 01:59:14< gabba> bye all 20100328 01:59:26< sjs25> Later 20100328 01:59:33-!- gabba [~gabba@70.35.163.201] has left #wesnoth-dev [] 20100328 03:01:24< Crab_> wesbot: seen Theodore 20100328 03:01:24< wesbot> Crab_: The person with the nick theodore 1h 52m ago person left: 20100328 03:04:55-!- Reginleifu [Burizo@140.247.238.148] has joined #wesnoth-dev 20100328 03:06:06< Crab_> Theodore: if you read the logs... I've created a short list of questions at http://wiki.wesnoth.org/SoC_Ideas_Network_Stack_Rewrite#Questions - it'll be good to see the answers (e.g., on your wiki page or here on irc) 20100328 03:09:15-!- sjs25 [~IceChat7@98.117.100.134] has quit [Ping timeout: 276 seconds] 20100328 03:12:40-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100328 03:13:24-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100328 03:15:16-!- Crab_ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20100328 03:17:37-!- Reginleifu [Burizo@140.247.238.148] has quit [] 20100328 03:17:40-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has joined #wesnoth-dev 20100328 03:22:15-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 268 seconds] 20100328 03:23:37< Upthorn> ... damn I missed him by 10 minutes 20100328 03:28:40< pokhbocee> :) 20100328 03:55:27< CIA-80> esr * r41834 /trunk/data/tools/wmllint: Handle id in [set_menu_item] as a declaration. 20100328 03:57:53-!- sjs25 [~IceChat7@98.117.100.134] has joined #wesnoth-dev 20100328 03:57:53-!- sjs25 [~IceChat7@98.117.100.134] has left #wesnoth-dev [] 20100328 03:58:21< Upthorn> Crab_: if you read the logs, I saw that you wanted to speak to me. In the future, if I am not responsive on IRC, you can easily get hold of me via email to upthorn@gmail.com 20100328 04:00:42< CIA-80> jetryl * r41835 /trunk/data/core/images/icons/shield_tower_merfolk.png: Corrected one offsize image in the new icon set. 20100328 04:11:52-!- Ivanovic_ [~ivanovic@dtmd-4db2e6e8.pool.mediaWays.net] has joined #wesnoth-dev 20100328 04:15:13-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 258 seconds] 20100328 04:15:50-!- Ivanovic_ is now known as Ivanovic 20100328 04:17:01< CIA-80> esr * r41836 /trunk/data/tools/wmllint: Blatant hack to pass [side] declararuons that are all macros, as in Dead Water. 20100328 04:32:07-!- haoyu [~bhy@cm26.delta25.maxonline.com.sg] has joined #wesnoth-dev 20100328 04:48:07-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100328 05:02:56< CIA-80> esr * r41837 /trunk/data/tools/wmllint: Teach wmllint about the stun ability. 20100328 05:18:20< CIA-80> esr * r41838 /trunk/data/tools/wmllint: Fix a minor bug in wmllint revealed by Dead WAter. 20100328 05:45:40< CIA-80> esr * r41839 /trunk/data/campaigns/ (6 files in 4 dirs): 20100328 05:45:40< CIA-80> Convert some die events to last breath events because the dying 20100328 05:45:40< CIA-80> characters speak in them. These should have been caught sooner, but 20100328 05:45:40< CIA-80> there was a minor bug in wmllint's detection logic for this case. 20100328 05:48:13-!- Dawn [~808a0d77@gateway/web/freenode/x-ocgptrnuvwvvkoha] has quit [Quit: Page closed] 20100328 05:52:58-!- mei [jdlkem@140.247.131.106] has joined #wesnoth-dev 20100328 05:53:10-!- Chusslove [~Chusslove@brsg-d9bef266.pool.mediaWays.net] has quit [Ping timeout: 258 seconds] 20100328 05:53:35< mei> hello 20100328 05:56:26-!- mei [jdlkem@140.247.131.106] has quit [Quit: brb] 20100328 05:58:33-!- jdlkem [jdlkem@140.247.131.106] has joined #wesnoth-dev 20100328 06:12:54-!- Chusslove [~Chusslove@brsg-d9bee603.pool.mediaWays.net] has joined #wesnoth-dev 20100328 07:19:55-!- jekintrivedi [~root@116.72.242.56] has joined #wesnoth-dev 20100328 07:22:24-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100328 07:39:12-!- veaviticus_ [~veaviticu@71-83-39-195.dhcp.dlth.mn.charter.com] has quit [Quit: Leaving] 20100328 07:43:49-!- ancestral [~ancestral@97-116-126-201.mpls.qwest.net] has quit [Quit: ancestral] 20100328 08:00:33-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100328 08:04:30-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has quit [Ping timeout: 260 seconds] 20100328 08:08:08-!- Acabol [~Acabol@CPE001346aa825b-CM0013711431b4.cpe.net.cable.rogers.com] has quit [Ping timeout: 246 seconds] 20100328 08:15:46-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100328 08:19:10-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has joined #wesnoth-dev 20100328 08:41:26-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100328 08:48:16-!- phlaem [~a@p3EE03CA3.dip.t-dialin.net] has joined #wesnoth-dev 20100328 08:53:11-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: bedtime ;)] 20100328 09:03:31-!- jekintrivedi [~root@116.72.242.56] has quit [Quit: Leaving.] 20100328 09:04:00-!- Upth [~ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100328 09:05:40-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100328 09:13:49-!- yangtse2 [~esoftwrit@124.16.137.1] has joined #wesnoth-dev 20100328 09:40:11-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has quit [Ping timeout: 276 seconds] 20100328 09:52:01-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100328 09:52:19-!- ancestral [~ancestral@97-116-126-201.mpls.qwest.net] has joined #wesnoth-dev 20100328 09:53:38< ancestral> Shouldn't alternate artwork have both an alternate and black background images both? 20100328 09:53:44< ancestral> For portraits I mean 20100328 09:53:53< ancestral> *transparent and black background 20100328 09:54:02< boucman> morning all 20100328 10:01:19-!- ilor_ [~ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20100328 10:07:15-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100328 10:09:00-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100328 10:12:44-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100328 10:15:24-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100328 10:19:56< ancestral> Alright, I filed a bug report for that 20100328 10:20:10-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100328 10:22:11< ancestral> Grrr, 1 MB limit 20100328 10:50:56-!- Upth [~ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100328 10:51:34-!- Upth [~ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has quit [Client Quit] 20100328 10:51:58-!- Upth [~ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100328 10:59:35-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100328 10:59:47< mordante> servus 20100328 11:00:00< fendrin> mordante: hi 20100328 11:00:05< mordante> hi fendrin 20100328 11:01:05< fendrin> boucman: Do you want to review my changes to display game_display and editor_display? Or shall I commit them right away without another developer reviewing them? 20100328 11:03:36-!- Iskander [kvirc@91.205.83.55] has joined #wesnoth-dev 20100328 11:12:18-!- ilor_ [~ilor@wesnoth/developer/ilor] has quit [Remote host closed the connection] 20100328 11:14:13< boucman> fendrin: how confident do you feel ? 20100328 11:18:17< fendrin> boucman: I am sure that the commit will trigger problems and introduce more bugs. 20100328 11:20:00< fendrin> But there is plenty of time to catch them before the first release of 1.9. 20100328 11:20:11< fendrin> I would like to do that in several steps. 20100328 11:21:02< fendrin> First only base the editor_display on top of game_display, not changing anything else in the editor. That will enable animated terrains in the editor and shouldn't have any other effects. 20100328 11:21:47< fendrin> If that is stable enough I want to commit the rest of the editor changes in several steps. 20100328 11:22:37-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100328 11:23:41< boucman> fendrin: go for it 20100328 11:23:49< boucman> as you say, 1.9 is not here before may 20100328 11:25:16< fendrin> Okay, nevertheless I will try to be careful with it. At least that will give you a better test environment for your terrain work soon. 20100328 11:26:16< boucman> :) 20100328 11:29:19-!- Upthorn [ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has quit [Quit: brb] 20100328 11:30:13-!- Ivanovic [~ivanovic@dtmd-4db2e6e8.pool.mediaWays.net] has quit [Changing host] 20100328 11:30:14-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100328 11:30:50< Ivanovic> moin 20100328 11:31:13-!- Upthorn [ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100328 11:31:34< mordante> hi Ivanovic 20100328 11:34:30-!- Upthorn [ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has left #wesnoth-dev [] 20100328 11:38:14-!- Upthorn [ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100328 11:43:23-!- dtiger [~dtiger@dynamic-vpdn-87-252-255-229.telecom.by] has joined #wesnoth-dev 20100328 11:56:18-!- yangtse2 [~esoftwrit@124.16.137.1] has quit [Ping timeout: 248 seconds] 20100328 12:01:31-!- Blueblaze [~nick@adsl-76-202-16-41.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100328 12:20:15-!- Iskander [kvirc@91.205.83.55] has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.3 Shiny(svn-3438) http://www.kvirc.net] 20100328 12:21:25-!- meric [~Eric@124-171-48-119.dyn.iinet.net.au] has joined #wesnoth-dev 20100328 12:28:59-!- ilor [~ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20100328 12:30:05< fendrin> wesbot: seen AI0867 20100328 12:30:05< wesbot> fendrin: Queried user last spoke 1d 8h ago. AI0867 is currently here and on the channel #wesnoth-umc-dev. 20100328 12:31:35-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] --- Log opened Sun Mar 28 12:41:42 2010 20100328 12:41:50-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20100328 12:41:50-!- Topic for #wesnoth-dev: 1.8.0 tagged, announcing on April 1st | 74 bugs, 256 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100328 12:41:50-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Sun Mar 28 00:50:58 2010] 20100328 12:41:50[Users #wesnoth-dev] 20100328 12:41:50[ AI0867 ] [ dtiger ] [ happygrue ] [ loonycyborg ] [ Smar ] 20100328 12:41:50[ ancestral ] [ elias ] [ ilor ] [ lukjad86 ] [ teaser ] 20100328 12:41:50[ AnMaster ] [ erl ] [ Ingmar ] [ meric ] [ Tigge ] 20100328 12:41:50[ apoi ] [ esr ] [ Ivanovic ] [ mordante ] [ Upth ] 20100328 12:41:50[ Appleman1234] [ ettin ] [ iwaim_ ] [ phlaem ] [ Upthorn ] 20100328 12:41:50[ Becquerel ] [ fendrin ] [ jdlkem ] [ pokhbocee ] [ Vetinari ] 20100328 12:41:50[ Blarumyrran ] [ fkhodkov] [ Johannes13] [ Rhonda ] [ wesbot ] 20100328 12:41:50[ boucman ] [ freim ] [ knotwork ] [ shadowmaster] [ yann ] 20100328 12:41:50[ Chusslove ] [ grzybacz] [ lobby ] [ shikadibot ] [ Zarel ] 20100328 12:41:50[ CIA-80 ] [ haoyu ] [ loonybot ] [ silene ] [ zookeeper] 20100328 12:41:50-!- Irssi: #wesnoth-dev: Total of 50 nicks [0 ops, 0 halfops, 0 voices, 50 normal] 20100328 12:41:58-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20100328 12:42:02-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20100328 12:42:38-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100328 12:42:55< CIA-80> silene * r41840 /trunk/src/ (50 files in 10 dirs): 20100328 12:42:55< CIA-80> Removed locations from unit maps so that they are not duplicated. 20100328 12:42:55< CIA-80> As a side effect, iterators became much nicer, e.g. usable in foreach. 20100328 12:43:00< CIA-80> silene * r41841 /trunk/data/scenario-test.cfg: Fixed test scenario not starting due to the removal of Kaleh. 20100328 12:43:20-!- Irssi: Join to #wesnoth-dev was synced in 97 secs 20100328 12:43:37< fendrin> silene: You did remove Kaleh from the test scenario? 20100328 12:43:59< silene> fendrin: no, but someone moved away the utbs files, so the test scenario was broken 20100328 12:44:24< fendrin> Oh, I guess that was Espreon. 20100328 12:49:02-!- Darkas [~quassel@ppp-93-104-152-240.dynamic.mnet-online.de] has joined #wesnoth-dev 20100328 12:50:22-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100328 12:53:39-!- fakedrake [~fakedrake@ppp-94-64-220-195.home.otenet.gr] has joined #wesnoth-dev 20100328 12:54:06< fakedrake> morning 20100328 12:57:35-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100328 12:58:30< fendrin> Crab_: Your cmake fixes may be causing cmake not creating proper eclipse projects any longer... 20100328 12:58:48< Crab_> fendrin: not true, I've not committed them yet :))) 20100328 12:58:56< fendrin> hmmm 20100328 12:59:03 * fendrin cries. 20100328 12:59:22-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100328 12:59:39< Ivanovic> fendrin: uhm, IIRC there were no cmake changes lately 20100328 13:04:16< Upthorn> oh, Crab_ 20100328 13:04:22< Upthorn> you wer elooking for me yesterday. 20100328 13:05:46< Upthorn> were looking, even. 20100328 13:06:45< Crab_> Upthorn: yes 20100328 13:07:20< Crab_> Upthorn: I wanted to ask about your MSVC compilation - I saw that you hit the 'static initialization order' segfaults, too. have you fixed them for you ? 20100328 13:07:55< Upthorn> mordante made a commit which fixed them, yes. 20100328 13:08:39< Crab_> when ? 20100328 13:09:15< Upthorn> [2010-03-27 03:16:27] mordante * r41791 /trunk/src/gui/widgets/settings.cpp: 20100328 13:09:20< Upthorn> GMT-7. 20100328 13:10:10< Crab_> ok, thanks. (I've got more of them with another way of MSVC compilation) 20100328 13:10:15< Crab_> that's what I've wanted to know, thanks 20100328 13:15:32< Upthorn> No problem. 20100328 13:16:15< fakedrake> um guys, tha questionaire in the template of the student proposal 20100328 13:16:31< fakedrake> i dont think is correct 20100328 13:16:44< Ivanovic> really? 20100328 13:16:55< fakedrake> take a look 20100328 13:16:57< Upthorn> what do you think is wrong? 20100328 13:17:05< fakedrake> http://wiki.wesnoth.org/SOC_Template_of_Student_Page#Questionnaire 20100328 13:17:13< fakedrake> its about the organization 20100328 13:17:17< fakedrake> not teh student 20100328 13:17:30< Crab_> fakedrake: thanks/fixed 20100328 13:17:43< Crab_> fakedrake: the section in the org questionnaire got renamed, and the link was broken 20100328 13:17:44< fakedrake> :) 20100328 13:18:04< Upthorn> oh yeah it wasn't linking to the right section, that's true 20100328 13:18:20< Upthorn> people seem to have managed to find the right section and fill it out anyway. 20100328 13:21:06< fakedrake> yeah actually it was mostly my bad, i was expecting a wiki page dedicated to the student questionaire 20100328 13:22:29< Ivanovic> fakedrake: since google expects us to directly provide such a questionaire with the application we have it stored just there 20100328 13:22:35-!- timotei21 [~timotei21@188.24.4.118] has joined #wesnoth-dev 20100328 13:22:37< Ivanovic> saves us from keeping two of them in sync 20100328 13:22:55< Crab_> and from the students wondering 'which one is correct?'/// 20100328 13:23:16< Ivanovic> and yes, our form is excessive compared to what other orgs ask 20100328 13:23:18< timotei21> hello guys 20100328 13:23:23< Crab_> hi, timotei21 20100328 13:23:35-!- timotei21 is now known as timotei 20100328 13:24:18< timotei> so crab_, I'm bothering again, have you managed to finish the cmake? 20100328 13:24:32< timotei> or at least, just not to question you over and over again, will you commit the changes? 20100328 13:24:49< timotei> cause I'm subscribed to the commits, so I can see pretty easy if you update the cmake 20100328 13:25:13< Crab_> timotei: yes and no.it compiles ok and I can send you the file(s), but it crashes on start due to some static initialization order issues, which I want to fix. 20100328 13:26:03< timotei> well, I'll wait patiently until it works 20100328 13:26:13< Crab_> ok 20100328 13:29:02< fakedrake> going to eat and ill be back 20100328 13:33:16-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100328 13:45:07-!- theodore [~theodore@2a01:e35:2e93:acb0:223:6cff:fe89:6500] has joined #wesnoth-dev 20100328 13:50:58-!- wesbot changed the topic of #wesnoth-dev to: 1.8.0 tagged, announcing on April 1st | 75 bugs, 256 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100328 13:54:04< Ivanovic> silene: you saw this one? https://gna.org/bugs/index.php?15701 20100328 13:55:27< silene> Ivanovic: yes, but i'm quite confused by the report; "Still better is to auto-detect presence of dbus/libnotify/etc." <- this has been the case for a long time already; so 'im not quite sure what the user is complaining about 20100328 13:55:45< Ivanovic> silene: this is all about *build time* 20100328 13:55:52< Ivanovic> silene: what the user means is "at runtime" 20100328 13:56:12< silene> Ivanovic: yes, that's what i mean too 20100328 13:56:20< Ivanovic> silene: eg when a user installs the debian package which is build with libnotify support but does not want to use notifications 20100328 13:56:37< Ivanovic> mordante, ilor: https://gna.org/bugs/index.php?15716 20100328 14:00:31-!- meric [~Eric@124-171-48-119.dyn.iinet.net.au] has quit [Quit: meric] 20100328 14:00:50< Ivanovic> silene: though i think it might also make sense to provide a way ingame to turn those notifications off 20100328 14:01:12< Ivanovic> silene: that is: currently, if you have a notification system, you get the notifications (unless explicitly compiled out) 20100328 14:01:37< Ivanovic> silene: or is the an undocumented --disable-notifications runtime option? 20100328 14:03:16< silene> Ivanovic: you get notifications if you passed to wesnoth an environment variable saying how to access dbus 20100328 14:03:20< timotei> crab_ or fendrin, I have a question about the eclipse plugin 20100328 14:03:33< fendrin> timotei: sure, go on 20100328 14:03:58< Ivanovic> silene: ehm, there is nothing you as a user explicitly do 20100328 14:04:04< Ivanovic> that is all stuff that comes from your system 20100328 14:04:05< timotei> I'm trying to integrate the existing codebase with the xtext lib - as a prototype - should I try to import the 3 generated projects by xtext, in the whole "eclipse_plugin" project? 20100328 14:04:19< timotei> we're talking here about the structure of the plugin 20100328 14:04:50< fendrin> which 3 generated projects? 20100328 14:05:17< timotei> well, xtext, generates 3 projects at start 20100328 14:05:18< Crab_> timotei: treat those as separate projects, for now 20100328 14:05:21< Ivanovic> silene: what the user wants (which i think is a valid request) is some "advanced preferences" named "enable desktop notifications" 20100328 14:05:23< timotei> ok 20100328 14:05:55< Ivanovic> silene: since at the moment there is no intuitive way to turn notifications off just for wesnoth unless compiling yourself 20100328 14:06:09< Crab_> timotei: after all, we can specify dependencies for eclipse plugin... 20100328 14:06:13< silene> Ivanovic: i can add it; but since the user also wants dynamic detection of dbus (which already exists), i'm not sure that's what the user actually wants 20100328 14:06:19< timotei> yeah 20100328 14:06:20< timotei> ok 20100328 14:06:38< Ivanovic> silene: regarind what the user said some days ago in #wesnoth: such a preference option is *exactly* what he wants 20100328 14:07:25< Crab_> timotei: also note the data/schema.cfg file 20100328 14:07:40< timotei> yes, that's what I wanted to ask. 20100328 14:08:08< timotei> in the existing umc plugin, there are some packages: org.wesnoth.wml.(core|schema|schema.impl) 20100328 14:08:18< timotei> that's wants to be the implementation of the schema.cfg file? 20100328 14:08:53< timotei> is it intended to be replaced by the xtext defined schema, if we chose Xtext? 20100328 14:08:54< Ivanovic> silene: http://wesnoth.org/irclogs/2010/03/%23wesnoth.2010-03-26.log 20100328 14:09:10< Ivanovic> starting here: 20100326 10:28:31 20100328 14:09:18< Crab_> that's the interface (and stub implementation) of the code that'll expose the WML schema to the ui wizard's code 20100328 14:10:36< Crab_> timotei: if you get the xtext-based schemas up and running, we might need to switch the interface, or hide xtext's interface via a facade 20100328 14:11:07< Crab_> depends on how easy it to query xtext schema directly 20100328 14:11:21< fendrin> timotei: The idea is not to have hardcoded wizards but to generate them from the schema.cfg. 20100328 14:11:35< Crab_> e.g., 'what tags can be there in [campaign] tags?' is a question that needs to be asked by code 20100328 14:12:07< timotei> yes... I don't like (and even if it happens, I try to fix it) to hardcode things 20100328 14:17:05< CIA-80> silene * r41842 /trunk/ (data/advanced_preferences.cfg src/game_display.cpp): Added advanced preference for disabling notifications. (FR #15701.) 20100328 14:23:34-!- Darkas [~quassel@ppp-93-104-152-240.dynamic.mnet-online.de] has quit [Ping timeout: 276 seconds] 20100328 14:23:55-!- Darkas [~quassel@ppp-93-104-152-240.dynamic.mnet-online.de] has joined #wesnoth-dev 20100328 14:28:46-!- Darkas [~quassel@ppp-93-104-152-240.dynamic.mnet-online.de] has quit [Ping timeout: 276 seconds] 20100328 14:34:41-!- Upth [~ogmar@adsl-75-26-184-116.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20100328 14:43:26-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Read error: Connection reset by peer] 20100328 14:44:04-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100328 14:46:38-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Quit: Leaving] 20100328 14:52:00-!- fakedrake [~fakedrake@ppp-94-64-220-195.home.otenet.gr] has quit [Remote host closed the connection] 20100328 14:52:16-!- fakedrake [~fakedrake@ppp-94-64-220-195.home.otenet.gr] has joined #wesnoth-dev 20100328 14:56:04-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Read error: Connection reset by peer] 20100328 14:56:27-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100328 14:57:03< Ivanovic> mordante: what is the current status regarind "new auto newlines possible in titles"? 20100328 14:57:20< Ivanovic> mordante: testcase: try to start dark forecast in german in 1024x768 20100328 15:02:21< mordante> Ivanovic, kind of forgotten about it :-( 20100328 15:02:27< Ivanovic> :) 20100328 15:05:09< Ivanovic> want a bugreport about this? 20100328 15:05:47< mordante> I added it to my own TODO list, should be enough... last time I just forgot to add it 20100328 15:08:00-!- Mythological [Mythologic@77.28.118.129] has joined #wesnoth-dev 20100328 15:08:08< Ivanovic> adding a bugreport anyway 20100328 15:08:52< mordante> ok, then I surely won't forget 20100328 15:14:22< Ivanovic> https://gna.org/bugs/index.php?15727 20100328 15:15:13< Ivanovic> no idea if other entries are affected by this, too 20100328 15:15:21< Ivanovic> at least for caption= it is valid 20100328 15:15:44< mordante> the problem is no wrapping allowed and no scrollbars 20100328 15:17:55< Ivanovic> jupp 20100328 15:20:34-!- stikonas [~and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20100328 15:20:34-!- stikonas [~and@ctv-79-132-179-139.vinita.lt] has quit [Changing host] 20100328 15:20:34-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100328 15:26:54< CIA-80> silene * r41844 /trunk/src/unit_map.hpp: Removed unit_map policies. 20100328 15:27:05< CIA-80> silene * r41843 /trunk/src/unit_map.hpp: Removed useless class unit_map::convertible. 20100328 15:27:16< CIA-80> silene * r41845 /trunk/src/ (config.hpp shared_string.hpp): Removed unused header. 20100328 15:27:28< CIA-80> silene * r41846 /trunk/src/ (formula.cpp formula.hpp): Removed unused function game_logic::formula::create_string_formula. 20100328 15:27:32< CIA-80> silene * r41847 /trunk/src/ (10 files): Removed unused class tportrait. 20100328 15:28:29-!- Iskander [kvirc@91.205.83.55] has joined #wesnoth-dev 20100328 15:28:40< Iskander> Hi all 20100328 15:28:57-!- timotei [~timotei21@188.24.4.118] has quit [Quit: Quitting] 20100328 15:29:09< mordante> hi Iskander 20100328 15:29:43< Iskander> Can i print variable in :lua wesnoth.fire("message", ... command? 20100328 15:30:18< Iskander> Hi mordante 20100328 15:35:59-!- Reginleifu [Burizo@140.247.238.148] has joined #wesnoth-dev 20100328 15:56:07-!- ilor [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 246 seconds] 20100328 15:56:37< Crab_> Iskander: yes, just like you'd write a normal [message] tag. e.g., :lua wesnoth.fire("message",{message="$side_number"}) to display the $side_number variable 20100328 16:00:25-!- Mythological_ [Mythologic@77.28.125.233] has joined #wesnoth-dev 20100328 16:02:03-!- Mythological [Mythologic@77.28.118.129] has quit [Ping timeout: 260 seconds] 20100328 16:02:06-!- Mythological [Mythologic@77.28.119.101] has joined #wesnoth-dev 20100328 16:03:59-!- theodore [~theodore@2a01:e35:2e93:acb0:223:6cff:fe89:6500] has quit [Quit: theodore] 20100328 16:04:33< Iskander> Crab_: Thank you 20100328 16:05:06-!- Mythological_ [Mythologic@77.28.125.233] has quit [Ping timeout: 268 seconds] 20100328 16:05:06< Crab_> you can also use the gamestate inspector (:inspect) if you want to see the values of all WML variables 20100328 16:07:07< mordante> Crab_, did you add the formula debugger? 20100328 16:08:00< Crab_> mordante: yes, it was done. but all but the simplest cases hit bug #14145 20100328 16:08:40< mordante> Crab_, ok that explains why it's hidden under the gui2 switch 20100328 16:10:06< Crab_> bug #14145 is my favorite gui2 bug, that is :) 20100328 16:10:23< mordante> I love them all equally ;-) 20100328 16:10:33< Crab_> :) 20100328 16:20:34-!- Iskander [kvirc@91.205.83.55] has quit [Ping timeout: 260 seconds] 20100328 16:29:47< Ivanovic> mordante: and there are several that deserve your love 20100328 16:29:48< Ivanovic> ;) 20100328 16:38:22-!- Reginleifu [Burizo@140.247.238.148] has quit [] 20100328 16:38:26-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has joined #wesnoth-dev 20100328 16:38:56-!- Master_Chief [~chatzilla@120.56.140.176] has joined #wesnoth-dev 20100328 16:46:48-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100328 16:59:01-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100328 17:02:09-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20100328 17:02:40< CIA-80> soliton * r41848 /trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg: cut some similar strings into the equal parts to reduce translation work 20100328 17:02:44-!- fakedrake_ [~fakedrake@ppp-94-64-210-144.home.otenet.gr] has joined #wesnoth-dev 20100328 17:05:06-!- fakedrake [~fakedrake@ppp-94-64-220-195.home.otenet.gr] has quit [Ping timeout: 248 seconds] 20100328 17:05:14-!- Iskander [kvirc@91.205.83.55] has joined #wesnoth-dev 20100328 17:05:20-!- esr [~chatzilla@wesnoth/developer/esr] has quit [Remote host closed the connection] 20100328 17:05:51-!- |Iskander| [kvirc@91.205.83.55] has joined #wesnoth-dev 20100328 17:09:58-!- Iskander [kvirc@91.205.83.55] has quit [Ping timeout: 276 seconds] 20100328 17:16:53-!- fakedrake_ [~fakedrake@ppp-94-64-210-144.home.otenet.gr] has quit [Remote host closed the connection] 20100328 17:19:35-!- darkbluesea [~darkblues@89-180-130-8.net.novis.pt] has joined #wesnoth-dev 20100328 17:19:42-!- Master_Chief [~chatzilla@120.56.140.176] has quit [Ping timeout: 265 seconds] 20100328 17:34:37-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20100328 17:35:02-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20100328 17:35:02-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100328 17:37:20< mordante> Ivanovic, I love 'em all, that's why I keep them around :-P 20100328 17:38:13< Ivanovic> tststs 20100328 17:39:13-!- orfest [~kvirc@16.ngu.ac-tel.ru] has joined #wesnoth-dev 20100328 17:39:26< orfest> hi everybody! 20100328 17:39:31< Crab_> hi, orfest 20100328 17:39:43-!- stikonas [~and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20100328 17:39:43-!- stikonas [~and@ctv-79-132-179-139.vinita.lt] has quit [Changing host] 20100328 17:39:43-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100328 17:39:50< orfest> Crab_: I had a look at libcurl 20100328 17:39:51< Crab_> orfest: it's nice to see you around again 20100328 17:40:03< orfest> Crab_: sorry, I was away for the weekend :) 20100328 17:40:19< Crab_> orfest: np with that, there's still plenty of time 20100328 17:40:59< Crab_> orfest: so, returning to the original question, what types of proxies we can support, if we code a network stack using boost::asio, and how hard it'll be ? 20100328 17:41:06< mordante> hi orfest 20100328 17:41:10< orfest> mordante: hi 20100328 17:41:43< mordante> Ivanovic, I might kill a few later this week, but it will hurt me ;-) 20100328 17:42:08-!- elias [~elias@allegro/developer/allefant] has quit [Ping timeout: 258 seconds] 20100328 17:42:16< Crab_> mordante: we'll have to find new ones for you :)) 20100328 17:42:24< orfest> Crab_: do you mean types of authentication ? 20100328 17:42:29< Crab_> orfest: yes 20100328 17:42:42< mordante> Crab_, that would be sweet 20100328 17:44:37< orfest> Crab_: it's stated that libCurl supports 5 types of autharization, but I'm not familiar with any of them =( 20100328 17:44:50< orfest> Crab_: Basic, Digest, NTLM, Negotiate, Kerberos4 20100328 17:45:15< Crab_> 'basic, digest, ntlm' are most interesting, imo 20100328 17:45:18< orfest> Crab_: I believe Basic and NTLM covers the majority of proxies 20100328 17:46:12< Crab_> digest is useful, too. as a more secure form than basic, but not tied to microsoft 20100328 17:46:34-!- Shuger [~Shuger@acsb169.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100328 17:47:43< Crab_> orfest: so, can we integrate that support (Basic and NTLM, and Digest, too) via libcurl ? 20100328 17:48:39< orfest> Crab_: I believe it is possible. Unfortunately, but I still can't find any examples of using boostasio together with libcurl 20100328 17:49:20< Crab_> ok. lets put this question aside,then, and concentrate on the next ones 20100328 17:49:43< Crab_> (be sure to note the results of your investigation on your wiki page) 20100328 17:50:13< Crab_> I want you to answer the questions from http://wiki.wesnoth.org/SoC_Ideas_Network_Stack_Rewrite#Questions 20100328 17:50:39< orfest> Crab_: also it's bad that libcurl uses it's own "sockets" 20100328 17:50:57< Crab_> yes, it's more like a separate library.. 20100328 17:51:00< orfest> Crab_: and I don't see an easy way to mix boost socket and libcurl handlers %) 20100328 17:55:04< Reginleifu> As I play through the campaign 20100328 17:55:21< Reginleifu> I find myself growing ridiculously attached to this one Rambo-esque elven ranger 20100328 17:56:00< Reginleifu> hmm 20100328 17:56:05-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100328 17:56:10< Reginleifu> time to take a quick look at some of the projects 20100328 17:57:56< Shuger> hi, i have a question about GSoC application template. Can you clear up what exactly should be written in point 4.5? 20100328 17:58:03< Crab_> orfest: also take a look at http://cntlm.sourceforge.net/ 20100328 17:58:24< Shuger> It's project section point: " Include as much technical detail about your implementation as you can" 20100328 17:59:23< Crab_> Shuger: basically, you should describe 'what you want to do and how do you want to do it' 20100328 17:59:50< Crab_> Shuger: take a look at any of the accepted SoC proposals for 2009, they sometimes have a lot of such information :) 20100328 18:00:21< Crab_> Shuger: basically, I suggest leaving 4.5 empty 20100328 18:00:40< Crab_> Shuger: and including all the proposal details on your wiki page, but outside of the questionnaire 20100328 18:00:50< Shuger> ok :) 20100328 18:00:54-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has quit [Ping timeout: 260 seconds] 20100328 18:01:09< Crab_> Shuger: e.g. see http://wiki.wesnoth.org/SummerOfCodeProposal_AI_Improvement_Crab#Proposal_Summary 20100328 18:01:10< Shuger> thanks for advice, i'll take a look on 2009 page then 20100328 18:01:42< Crab_> Shuger: no need to write as much, but you should describe 'what you intend to do' in detail. 20100328 18:04:38< orfest> Crab_: so, if this thing really can wrap Basic into NTLM, we can add support of Basic only? 20100328 18:04:47< Crab_> yes 20100328 18:05:34< orfest> Crab_: then it even becomes possible not to introduce a dependency on libcurl but to put little efforts and code Basic by hands? 20100328 18:05:43< Crab_> yes, I think so 20100328 18:06:08< mordante> IIRC basic is rather simple 20100328 18:06:28< orfest> Crab_: won't we ever consider adding a new proxy type? 20100328 18:06:39< Shuger> your unit testing framework is based on some other one? 20100328 18:06:53-!- qemqemqem_ [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has joined #wesnoth-dev 20100328 18:07:10< Crab_> Shuger: wesnoth has boost::test (see src/tests) 20100328 18:08:00< Crab_> orfest: well, I think that the architecture should allow for extension, if, in the future, we decide otherwise. but, for now, we can stick to two types - 'no auth' and 'basic auth' 20100328 18:08:55< orfest> Crab_: ok, I will return with some ideas on Tuesday :-) 20100328 18:09:02< Crab_> orfest: good 20100328 18:09:12-!- ilor [~ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20100328 18:09:20< Shuger> i heard boost one is pretty good. i have been using unittest++ for my own projects 20100328 18:09:36< Crab_> orfest: have you looked at wesnoth's network client/server code ? 20100328 18:10:04< orfest> Crab_: mainly at client's network code 20100328 18:10:47< Crab_> ok 20100328 18:12:16< Crab_> then, I'll await the sketches of the design you're proposing for our network code (basically, a high-level overview of what you want to do). Later, we'll want to eventually get down to a more detailed timeline 20100328 18:12:49< Crab_> ask questions, if needed 20100328 18:13:03< Crab_> orfest: then, good luck 20100328 18:13:14< mordante> I'm off bye 20100328 18:13:18< orfest> Crab_: thank you :-) --- Log closed Sun Mar 28 18:14:03 2010 --- Log opened Sun Mar 28 18:14:05 2010 20100328 18:14:17-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20100328 18:14:17-!- Topic for #wesnoth-dev: 1.8.0 tagged, announcing on April 1st | 75 bugs, 256 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100328 18:14:17-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Sun Mar 28 13:51:03 2010] 20100328 18:14:17[Users #wesnoth-dev] 20100328 18:14:17[ AI0867 ] [ dtiger ] [ grzywacz ] [ lobby ] [ shadowmaster] [ Vetinari ] 20100328 18:14:17[ ancestral ] [ elias ] [ haoyu ] [ loonybot ] [ shikadibot ] [ wesbot ] 20100328 18:14:17[ AnMaster ] [ erl ] [ happygrue ] [ loonycyborg ] [ Shuger ] [ yann ] 20100328 18:14:17[ apoi ] [ esr ] [ ilor ] [ lukjad86 ] [ silene ] [ zookeeper ] 20100328 18:14:17[ Becquerel ] [ ettin ] [ Ingmar ] [ Mythological] [ Smar ] [ |Iskander|] 20100328 18:14:17[ boucman ] [ fendrin ] [ Ivanovic ] [ orfest ] [ Soliton ] 20100328 18:14:17[ Chusslove ] [ fkhodkov] [ iwaim_ ] [ phlaem ] [ stikonas ] 20100328 18:14:17[ CIA-80 ] [ freim ] [ jdlkem ] [ pokhbocee ] [ teaser ] 20100328 18:14:17[ Crab_ ] [ Gambit ] [ Johannes13] [ qemqemqem_ ] [ Tigge ] 20100328 18:14:17[ darkbluesea] [ grzybacz] [ knotwork ] [ Rhonda ] [ Upthorn ] 20100328 18:14:17-!- Irssi: #wesnoth-dev: Total of 55 nicks [0 ops, 0 halfops, 0 voices, 55 normal] 20100328 18:14:24-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20100328 18:15:33-!- Irssi: Join to #wesnoth-dev was synced in 83 secs 20100328 18:17:34-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100328 18:20:16-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has joined #wesnoth-dev 20100328 18:34:52< CIA-80> silene * r41849 /trunk/src/ (9 files in 3 dirs): Restricted unit_map setting to unit_map itself. 20100328 18:35:14-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has quit [Ping timeout: 248 seconds] 20100328 18:37:20-!- elias [~elias@allegro/developer/allefant] has quit [Ping timeout: 258 seconds] 20100328 18:38:55< silene> Soliton: http://forums.wesnoth.org/viewtopic.php?f=4&t=29344 20100328 18:41:08-!- Netsplit *.net <-> *.split quits: Upthorn, 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has quit [Ping timeout: 276 seconds] 20100328 19:31:14-!- Becquerel [badger@unaffiliated/becquerel] has quit [Read error: Connection reset by peer] 20100328 19:31:16-!- Becquerel [badger@satgnu.net] has joined #wesnoth-dev 20100328 19:32:10-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100328 19:33:28-!- fkhodkov [~fedor76@ppp-188-65-8-66-bras1.istra.ru] has quit [Ping timeout: 276 seconds] 20100328 19:40:45-!- phlaem_ [~a@p3EE03CA3.dip.t-dialin.net] has joined #wesnoth-dev 20100328 19:45:14-!- phlaem [~a@p3EE03CA3.dip.t-dialin.net] has quit [Ping timeout: 260 seconds] 20100328 19:46:23-!- Blueblaze [~nick@adsl-76-202-16-41.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100328 19:50:58-!- wesbot changed the topic of #wesnoth-dev to: 1.8.0 tagged, announcing on April 1st | 75 bugs, 255 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100328 19:59:23-!- ancestral [~ancestral@97-116-126-201.mpls.qwest.net] has quit [Quit: ancestral] 20100328 20:01:13-!- Reginleifu [~syphiroth@dhcp-0034045153-6d-2e.client.student.harvard.edu] has quit [Ping timeout: 248 seconds] 20100328 20:09:56-!- gabba [~gabba@70.35.163.201] has joined #wesnoth-dev 20100328 20:09:59-!- dtiger__ [~dtiger@dynamic-vpdn-87-252-255-229.telecom.by] has quit [Read error: Connection reset by peer] 20100328 20:10:06< Darkas> Crab_: hi 20100328 20:10:18< Crab_> hello, Darkas 20100328 20:10:43< Darkas> I was busy the last days with playing wesnot, and getting out a few good defence stragegies ;) 20100328 20:11:06< Darkas> but I need someone to discuss about these, maybe a good player 20100328 20:12:36-!- timotei21 [~timotei21@188.24.4.118] has joined #wesnoth-dev 20100328 20:12:38< Darkas> do you know anyone I could ask? 20100328 20:12:54< gabba> hi 20100328 20:13:04< Crab_> Darkas: no. I think that a good idea is to try posting in the forum 20100328 20:13:22< Crab_> gabba: hi 20100328 20:13:27< Darkas> Crab_: ok 20100328 20:13:27< gabba> hey Crab_ 20100328 20:13:31< Darkas> hi gabba 20100328 20:13:40< gabba> hey Darkas 20100328 20:14:48< Darkas> Crab_: should I post that rather in Ideas or Stragegies & Tips? 20100328 20:14:54< gabba> Darkas: on the people to bug on IRC page, there's a mention of at least one of the devs who's a very good player, too 20100328 20:15:14< Crab_> gabba: it's quite hard to catch DK online these days 20100328 20:15:43< gabba> Ah, it's him. Didn't see him around. 20100328 20:15:45< Darkas> :) 20100328 20:16:05< Crab_> strategies&tips, I think 20100328 20:16:20< Darkas> ok 20100328 20:17:12-!- orfest [~kvirc@16.ngu.ac-tel.ru] has quit [Ping timeout: 258 seconds] 20100328 20:17:25-!- timotei21 is now known as timotei 20100328 20:18:01< timotei> well, I'm back 20100328 20:18:10< Crab_> hi, timotei 20100328 20:18:13< timotei> I see that we were "splitted" among the selected projects 20100328 20:18:26< Crab_> timotei: yes, I've reorganized the wiki page a bit 20100328 20:18:37< gabba> yeah, the wiki page "reorganized itself". It's magic! 20100328 20:18:43< timotei> :D 20100328 20:18:55< gabba> magic helped by Crab_, I guess 20100328 20:19:06< timotei> Crab, just for my records... how old were you last year? when participated in GSOC? 20100328 20:19:21< Crab_> I was 23 then 20100328 20:19:21-!- Reginleifu [Burizo@140.247.159.129] has joined #wesnoth-dev 20100328 20:19:21< timotei> cause I just can't imagine my self, yet, doing the work/proposal you've done 20100328 20:19:33< timotei> oh 20100328 20:20:07< timotei> ok 20100328 20:21:16-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100328 20:23:40< Crab_> Darkas: ping me when you've created that thread 20100328 20:23:48< Darkas> Crab_: ok 20100328 20:31:13< gabba> Any advice on what revision I should start the checkout at with git-svn? 20100328 20:31:21< timotei> HEAD? 20100328 20:31:33< gabba> I'd like to have some history, but I don't want it to take days 20100328 20:31:42-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100328 20:31:51< Crab_> gabba: you can start from a ready svn tarball 20100328 20:31:56< gabba> HEAD? lol, with some projects, people fetch the entire history :P 20100328 20:32:16< timotei> oh... 20100328 20:32:25< gabba> Crab_: ahh, sounds like a good idea -- they have them on gna!, isn't it? 20100328 20:32:33< timotei> Wesnoth is really big... 20100328 20:33:00< gabba> timotei: http://utsl.gen.nz/talks/git-svn/intro.html 20100328 20:33:18< Crab_> gabba: see query. 20100328 20:33:30< timotei> well, why fetch entire history?? 20100328 20:33:39< timotei> just in case you're internet connection is lost? 20100328 20:33:59< timotei> but I'll read it 20100328 20:34:08< Crab_> timotei: just in case you'll need to find out where and when the specific line had appeared :) 20100328 20:34:42< timotei> :D 20100328 20:35:09< Crab_> or if you want to find out 'what is the data of the oldest todo in wesnoth's code?' :) 20100328 20:35:44< Ivanovic> it might be really helpfull in the unexpected case that you are eg at fosdem and there is no working internet available (again) just in the moment where you want to look up whom is responsible for this lovely (or ugly) part of the code 20100328 20:36:25< Crab_> or if the gna goes down, we'll have the entire history backed up in a large number of places :) 20100328 20:36:32< gabba> git is supposed to be very space-efficient, I don't know how much it manages to compact wesnoth, with all the binary art files in there... 20100328 20:36:36< Ivanovic> yes, flacky internet at fosdem *is* really an unlikely event 20100328 20:42:45< fendrin> Ivanovic: http://www.wesnoth.org/forum/viewtopic.php?p=418034#p418034 20100328 20:44:19< stikonas> gabba: with svn it is about 500 MB in svn and the same amount in checkout, so 1 GB, with git it is about 1.5 GB and 500 MB so 2 GB in total 20100328 20:44:49< Ivanovic> fendrin: that is for soliton 20100328 20:45:08< gabba> stikonas: twice the size for the entire history? count me in! 20100328 20:45:15< timotei> :)) 20100328 20:45:24< fendrin> Soliton: http://www.wesnoth.org/forum/viewtopic.php?p=418034#p418034 20100328 20:47:53< gabba> I heard mercurial is even better though, with better rename-tracking and the like -- except it doesn't integrate as well with svn 20100328 20:48:11< gabba> and now you have free mercurial repos on google code I think 20100328 20:49:31< gabba> Are there any good free git repos I could push my changes to before switching computers? (If I'm not ready to dcommit?) 20100328 20:49:35< timotei> crab, fendrin: do you know any class to diagram plugin? 20100328 20:49:44< timotei> just like in visual studio's Class Diagram feature 20100328 20:50:41< Crab_> gabba: can you just carry your repo with you on something like 'an external hdd' ? 20100328 20:51:28< gabba> Crab_: feasible, but less handy than the svn server I have at school 20100328 20:51:59< gabba> with my laptop and all the books, I don't really want to carry an HDD and its power and usb cords 20100328 20:52:17< gabba> Maybe it can fit on a USB stick though? 20100328 20:52:28< Crab_> gabba: 1.7 gb, so 4gb flash will be ok 20100328 20:52:44< gabba> Don't know if the data transfer would be fast enough to work 20100328 20:53:11< gabba> But hey, I can try that 20100328 20:54:06< timotei> Crab_, I'm looking at the SchemaFactory... 20100328 20:54:15< timotei> this is still just a stub with no applications right? 20100328 20:56:58< Darkas> Crab_: the topic is at: http://forums.wesnoth.org/viewtopic.php?f=3&t=29347 20100328 20:57:28-!- jdlkem [jdlkem@140.247.131.106] has quit [] 20100328 20:58:06< Crab_> Darkas: ok, thanks. I've made it 'sticky' for the time being, too allow more people to notice it. 20100328 20:58:39< Darkas> Crab_: that's great, thanks 20100328 21:00:07-!- mysticX [zqh@rbi0332.giga-dns.com] has joined #wesnoth-dev 20100328 21:00:53< Crab_> also, I've taken the liberty to edit the topic name to add a "?" to it 20100328 21:03:35-!- Reginleifu [Burizo@140.247.159.129] has quit [Ping timeout: 268 seconds] 20100328 21:08:50< Ivanovic> gabba: speed of a flash drive should be fast enough for everyday operations 20100328 21:09:03< Ivanovic> especially since you write by far less often than you read 20100328 21:09:52< Crab_> timotei: SchemaFactory is a stub, yes 20100328 21:10:26< Crab_> timotei: to be more specific, only the initialization part is stub 20100328 21:10:32< timotei> yes 20100328 21:10:41< Crab_> timotei: getSchemaForTag and getSchemaForTag are fine. 20100328 21:10:55< timotei> I've come across a little "problem" 20100328 21:10:57< CIA-64> ivanovic * r41851 /branches/1.8/po/wesnoth-httt/sk.po: updated Slovak translation 20100328 21:11:02< CIA-64> ivanovic * r41852 /trunk/po/wesnoth-httt/sk.po: updated Slovak translation 20100328 21:11:03< Crab_> timotei: which one ? 20100328 21:11:12< timotei> eveytime we change our schema.cfg we will need to build again 20100328 21:11:14< timotei> the plugin 20100328 21:11:18< timotei> if we will use xtext 20100328 21:11:39< timotei> maybe it can be "generated" dynamically... but I need to research much 20100328 21:12:13-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has joined #wesnoth-dev 20100328 21:12:56< timotei> because, xtext, generates the ui/editor based on a xtext-type-schema file... 20100328 21:13:24< Crab_> then create it and let xtext generate it's editor :) 20100328 21:13:49< Crab_> and then, initialize the SchemaFactory based on xtext's schema 20100328 21:16:33< mysticX> ilor: may I ask something? 20100328 21:16:54< timotei> just ask, and he'll respond when is online 20100328 21:17:02< ilor> mysticX: "just ask" is the usual policy 20100328 21:17:17< mysticX> ok 20100328 21:17:44< mysticX> until when is bug #15650 postponed please? is it going to be in some later 1.8 release or 1.9? 20100328 21:17:52-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100328 21:18:12< Ivanovic> wesbot: bug #15650 20100328 21:18:13< wesbot> Bug #15650 Assigned to: Tomasz Śniatowski Status: Postponed Priority: 3 - Low 20100328 21:18:16< wesbot> Summary: lobby messages keep getting deleted 20100328 21:18:18< wesbot> Original submission: mp lobby room chat log, and all whisper room logs get era 20100328 21:18:22< wesbot> sed whenever the user leaves the main lobby (so enters a game as observer/player 20100328 21:18:24< wesbot> URL: https://gna.org/bugs/?15650 20100328 21:18:50< ilor> mysticX: tbh it's somewhat far down on the list, given that there still seem to be some lurking crashes 20100328 21:19:12< ilor> if it gets done it will be ported to 1.8 20100328 21:19:29< mysticX> thank you 20100328 21:21:03< fendrin> esr: Regarding https://gna.org/bugs/?15718. Do you think that is LoW specific? 20100328 21:21:53-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100328 21:22:13-!- Johannes13__ [~Johannes@pD950235B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100328 21:22:13-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20100328 21:23:02-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20100328 21:23:43-!- jdlkem [jdlkem@dhcp-0049561483-86-65.client.student.harvard.edu] has joined #wesnoth-dev 20100328 21:24:04< fendrin> Ivanovic: Please explain me how I handle duplicate bugs. 20100328 21:24:04< esr> fendrin: I don't know. LoW is the only place I've seen it, but I suspect it's a core bug that manifests there because lots of scenarios have multiple AI sides. 20100328 21:24:39< fendrin> esr: Thanks, I will ask Crab_ to have a look. Crab_? 20100328 21:25:44< Crab_> fendrin: AI reuses standard movement routine from actions.cpp, it doesn't move units or center screen by itself 20100328 21:27:36< CIA-64> zookeeper * r41853 /branches/1.8/data/core/units/drakes/ (Clasher.cfg Enforcer.cfg Thrasher.cfg): Ported r41831 to 1.8. 20100328 21:28:48< Soliton> fendrin: you mention the bug number of the original bug and close as duplicate. 20100328 21:29:24< Soliton> fendrin: if there is some additional info in the duplicate you can also reference it from the original. 20100328 21:30:06< timotei> Crab_ have you succesfully export a dummy eclipse plugin? 20100328 21:30:10< timotei> and then try to import it? 20100328 21:30:47< Crab_> fendrin: try to check if /unit_display.cpp +116 (move_unit) is correct 20100328 21:31:52< Crab_> timotei: no, haven't tried it yet. 20100328 21:36:06-!- mei [jdlkem@dhcp-0049561483-86-65.client.student.harvard.edu] has joined #wesnoth-dev 20100328 21:39:46-!- jdlkem [jdlkem@dhcp-0049561483-86-65.client.student.harvard.edu] has quit [Ping timeout: 252 seconds] 20100328 21:39:47< zookeeper> great, i listed the campaign scenarios i think need partial re-implementation, and i found 10. :x and that's excluding NR, LoW, DM, AOI and THoT entirely. 20100328 21:45:54-!- gabba [~gabba@70.35.163.201] has left #wesnoth-dev [] 20100328 21:46:04< fendrin> zookeeper: you can add +3 for LoW to the number. 20100328 21:46:10< fendrin> Soliton: Thank you 20100328 21:46:37-!- Rh0nda is now known as Rhonda 20100328 21:46:38< Crab_> fendrin: only +3 ? 20100328 21:46:43-!- Rhonda [~rhonda@anguilla.debian.or.at] has quit [Changing host] 20100328 21:46:44-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20100328 21:47:15< fendrin> Crab_: More? 20100328 21:47:45< Crab_> 21 ? 20100328 21:48:00< Crab_> we'll need to touch them all for MP things like extra keeps 20100328 21:48:16< fendrin> right 20100328 21:49:22< fendrin> But I wouldn't call that a redesign or re imlementation. 20100328 21:50:02< fendrin> The north elves (Uradredia's home) needs a new map. 20100328 21:50:12< fendrin> Battle of the book. 20100328 21:50:17< fendrin> Chief must die. 20100328 21:50:22< fendrin> Elvish assassins. 20100328 21:50:38< fendrin> And the last scenario could be better. 20100328 21:50:58< Crab_> yes, right 20100328 21:51:01< zookeeper> yeah, i didn't mean technical issues, just scenarios which could have their maps and special gameplay mechanics improved. 20100328 21:51:46< zookeeper> like for example there's no need to have the assassin in EI to just seemingly disappear into a forest only to be spawned next to the enemy leader a couple turns later. now it could be trying to actually sneak through the forest, so the player could try to catch it. 20100328 21:52:02-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100328 21:52:36< fendrin> zookeeper: Add 13 scenarios for UtBS! 20100328 21:52:41< zookeeper> that is, my general tendency is to try to make as many special events happen within the bounds of the core gameplay rules as possible. 20100328 21:52:51< zookeeper> fendrin, hmm... 20100328 21:52:52< zookeeper> no :) 20100328 21:53:20-!- neoxro [~neoxro@c-68-51-177-227.hsd1.ga.comcast.net] has joined #wesnoth-dev 20100328 21:53:36< fendrin> zookeeper: what? 20100328 21:53:43< neoxro> hi all 20100328 21:54:28< zookeeper> fendrin, do it yourself! 20100328 21:55:04< boucman> fendrin: around ? 20100328 21:55:11< fendrin> boucman: yes 20100328 21:55:19< fendrin> zookeeper: Hä? 20100328 21:55:52< boucman> fendrin: about the diply point flying around during AI turn... 20100328 21:56:06< boucman> it's probably in my area... 20100328 21:56:23< Crab_> hi, neoxro 20100328 21:56:32< neoxro> :D 20100328 21:57:11< zookeeper> fendrin, oh. i thought you meant i should add 13 scenarios to UtBS, not add the scenarios to my list ;) 20100328 21:57:19< zookeeper> nevermind ;) 20100328 21:57:24< boucman> fendrin: how much did you debug it so far ? 20100328 21:57:46< fendrin> boucman: Cool, I wouldn't even know where to start. Did nothing I have just read the report 5 minutes ago. 20100328 21:58:30< fendrin> zookeeper: Sure, UtBS is my resort. I just thought you would make a complete list since you mentioned LoW and DM. 20100328 21:58:48< boucman> ok, do you have the bug number around so I can have a quick look ? 20100328 21:58:56< fendrin> zookeeper: What I didn't understand is : that is, my general tendency is to try to make as many special events happen within the bounds of the core gameplay rules as possible. 20100328 21:58:59< zookeeper> fendrin, well i'm not familiar enough with the campaigns i excluded 20100328 21:59:11< neoxro> oooh, i see some of you are on that list 20100328 21:59:27< zookeeper> and i didn't include any from UtBS since i think most scenarios have a pretty solid base. 20100328 21:59:38< zookeeper> but sure there's plenty of individual small things to fix in UtBS 20100328 21:59:50< fendrin> boucman: https://gna.org/bugs/?15718 20100328 21:59:55< boucman> thx 20100328 22:00:09< zookeeper> just like in TRoW...there's awfully many tomato surprises in TRoW, but the scenarios basically all seem to be ok 20100328 22:01:18< fendrin> boucman: Crab_ also wrote "try to check if /unit_display.cpp +116 (move_unit) is correct" 20100328 22:01:58< boucman> fendrin: yes, that's probably the faulty area, i'll look around 20100328 22:03:11< fendrin> zookeeper: Yes, the UtBS scenarios are pretty solid based on tomato surprises of hell. 20100328 22:05:12< boucman> esr: to reproduce, do I just have to load your savegame and end turn ? 20100328 22:06:26< esr> boucman: Cathy believes so, yes. 20100328 22:06:31< timotei> ok guys, I gotta go 20100328 22:06:36< timotei> good night 20100328 22:06:37< boucman> hmm 20100328 22:06:46< boucman> so far i don't see anyy unexpected movement... 20100328 22:06:48< fendrin> Soliton: Do I close it right away or only if the original is closed as well? 20100328 22:06:59< boucman> so we might have different expectation... 20100328 22:07:03< Soliton> right away. 20100328 22:07:28< fendrin> boucman: Or different devices. 20100328 22:07:39< boucman> fendrin: ?? 20100328 22:07:49< fendrin> boucman: Could be the case that on your big monitor it just don't needs to scroll. 20100328 22:08:13< boucman> esr: do you know what resolution did your wife use ? 20100328 22:08:15< esr> boucman: I've seen it. The viewpoint pans bwetween different sections of the map really fast during the AI move. It's dizzying. 20100328 22:08:34< esr> Asking... 20100328 22:08:37-!- ancestral [~ancestral@97-116-126-201.mpls.qwest.net] has joined #wesnoth-dev 20100328 22:08:38-!- meric [~Eric@124-171-48-119.dyn.iinet.net.au] has joined #wesnoth-dev 20100328 22:08:46< esr> 1280x950 20100328 22:08:48< boucman> esr: i believe you, it's just that I can't reproduce as such, so i'm trying to find out what's going on 20100328 22:09:39< Crab_> boucman: maybe some prefs option like 'show ai moves' or animation settings are involved? 20100328 22:10:00< boucman> Crab_: good point, esr: could you check that too ? 20100328 22:10:51< fendrin> I want to have a commandline option to load from a savegame. I refuse to debug anything anymore if that savegame needs to be copied in my stupid folder. There are just thousands of them around. .wesnoth .wesnoth-trunk .wesnoth-editor .wesnoth-hell 20100328 22:11:08-!- theodore [~theodore@ALagny-153-1-7-252.w83-200.abo.wanadoo.fr] has joined #wesnoth-dev 20100328 22:11:09-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100328 22:11:48< ilor> fendrin: that sounds highly doable and actually useful :) 20100328 22:12:15< fendrin> ilor: Like every idea of mine? ;-) 20100328 22:12:23< ilor> fendrin: :P 20100328 22:12:55< ilor> fendrin: you could try and hack game.cpp to do that ... shouldn't be hard 20100328 22:13:09< fendrin> zookeeper: Or is there a way I don't know of? 20100328 22:13:12< esr> boucman: She discovered something - disabling scroll tracking of unit actions stops it. 20100328 22:13:20< ilor> it's not like all the other "do soemthing on startup" options are notr hacks 20100328 22:13:30< Crab_> fendrin: it's actually better to rewrite that part of game.cpp fully, to fix some other hacks that are there :) 20100328 22:13:31< zookeeper> fendrin, i have no idea 20100328 22:14:00< boucman> esr: that's not suprising, this option is supposed to diable scrolling to ennemy units whenever an ennemy unit moves 20100328 22:14:24< boucman> however, IIUC you were scrolling to positions where nothing was happening, and that is a bug 20100328 22:14:39< esr> boucman: You think it's the combination of that with show AI moves, perhaps? 20100328 22:14:56< boucman> hmm 20100328 22:15:13< boucman> not sure how those two interact.. did she have both enabled when she had the bug ? 20100328 22:15:55< boucman> I have "skip aI moves" disabled and and scroll-tracking enabled 20100328 22:18:45< fendrin> esr: Can you send cathryn's .wesnoth/preferences in, please? 20100328 22:19:25< Soliton> loonycyborg: "ImportError: No module named collections:" scons not uptodate or what is missing? 20100328 22:20:03< Soliton> i guess more like python not uptodate. 20100328 22:20:39< fendrin> esr: There is a huge merge into trunk task I would like to ask for your help please. 20100328 22:21:04< loonycyborg> Soliton: Which python version you're using? 20100328 22:21:12< Soliton> loonycyborg: 2.3.4 20100328 22:21:15< esr> boucman, fendrin - we have characterized it. To get the crazy swooping effect, enable unit scroll tracking and disable skip AI moves. Any other compination of these options does not produce it. 20100328 22:21:33< esr> fendrin: I was expecting you to ask me that... 20100328 22:21:47< boucman> esr: that's what I was using... 20100328 22:21:54< fendrin> esr: And you already collected fish? 20100328 22:22:01< esr> fendrin: It's the editor merge, isn't it? 20100328 22:22:37< boucman> esr: could we discuss a minute of what you see, to make sure what you see is not the expected behaviour (which might not be desired, but I want to pinpoint what's happening first) 20100328 22:22:40< fendrin> esr: Not only, but yes. ilor, do you help me as well? 20100328 22:22:54< esr> boucman: Sure. 20100328 22:23:00< loonycyborg> Soliton: collections module was introduced in 2.4 20100328 22:23:00< fendrin> boucman: Okay, trying to reproduce it. 20100328 22:23:08< ilor> fendrin: as long as I can find time, sure 20100328 22:23:16< boucman> ok, here is the way scrolling should theoretically work 20100328 22:23:19-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 258 seconds] 20100328 22:23:25< boucman> 1) AI decides what moves to do 20100328 22:23:35< Soliton> loonycyborg: is there a simple workaround? 20100328 22:23:43< boucman> 2) if the "area of the move" is not on screen we scroll to that area 20100328 22:23:47< ilor> fendrin: I'm very happy someone else extends the editor and find the stuff I worte from scratch workable :P 20100328 22:23:52< ilor> *finds 20100328 22:23:57< boucman> so it should only scroll to an area where something is about to happen 20100328 22:24:23< boucman> note that the AI does not group its moves per zone, so we could jump around a lot if the AI decides that... 20100328 22:24:29< fendrin> ilor: I especially like the undo system. 20100328 22:24:38< loonycyborg> Soliton: delete the line 'from collections import defaultdict' from po/SConscript 20100328 22:24:39< boucman> also note that "scroll speed" could minimize the sea sickness effect 20100328 22:25:01< esr> boucman: It looks to me suspiciously like it is scrolling to move area on computation, not just on the actual unit move. 20100328 22:25:38-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100328 22:26:09< Soliton> loonycyborg: it's not actually used? 20100328 22:26:19< boucman> hmm 20100328 22:26:28< loonycyborg> Soliton: Only if you're doing pot-update. 20100328 22:27:00< Soliton> loonycyborg: can that be conditionalized so i don't have to maintain a patch? 20100328 22:27:04< boucman> esr: that's not what I see, that's very suprising. 20100328 22:27:28< boucman> esr: could you run with a brakepoint in display::scroll_to_tile 20100328 22:27:34-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100328 22:27:35< loonycyborg> Soliton: Move that import in if "pot-update" in COMMAND_LINE_TARGETS: block. 20100328 22:27:43< boucman> and try to break to an "improper" scroll 20100328 22:28:03< esr> boucman: Cathy says I'm wrong, that she can see units moving at the end of each swoop now that she's slowed the scroll speed down. 20100328 22:28:22< boucman> ok, 20100328 22:28:23< Soliton> loonycyborg: my point was that it'd be great if you could do that and commit. ;-) 20100328 22:28:29< boucman> hmm 20100328 22:28:39< boucman> well, maybe the default scroll speed is too fast... 20100328 22:28:42< esr> boucman: So what we have here is visual ugliness if you set scroll speed high with that option combination. 20100328 22:28:43< fendrin> esr: I saw it only once. It looked like the ai couldn't decide what to move next 20100328 22:29:10< esr> fendrin: Yes, that is what I thought I was seeing too. 20100328 22:29:16< boucman> true, not sure how to make it better though 20100328 22:29:31< fendrin> boucman: but i know. 20100328 22:29:58< boucman> yes ? 20100328 22:30:42< fendrin> If you use the high movement speed option the engine must use another scroll tactic. It needs a WARP instead. That is a enumeration type that specifies how to scroll. 20100328 22:31:47< Soliton> loonycyborg: http://pastebin.com another patch that'd be great to get committed if reasonable. 20100328 22:33:16< fendrin> Soliton: Specifying the pastebin home page looks like you request a great patch ;-P 20100328 22:33:44< Soliton> bah, why is there no working pastebin script... 20100328 22:33:52< fendrin> Soliton: I cangive you one ... 20100328 22:35:10< fendrin> esr: Did Cathryn win from that savegame of Human Alliance? It looks desperate. 20100328 22:35:49< esr> She says "No". She was playing on Hard. 20100328 22:35:52< Ivanovic> ilor: a question about one of the new strings: https://mail.gna.org/public/wesnoth-i18n/2010-03/msg00014.html 20100328 22:35:57< Ivanovic> ilor: maybe you can reply to this mail... 20100328 22:36:27< fendrin> esr: Did she win it later on? It me be very unbalanced since it got a major redesign... 20100328 22:36:36< CIA-64> loonycyborg * r41854 /trunk/po/SConscript: Made collections python module required only for 'pot-update' scons target. 20100328 22:36:55< Ivanovic> #: src/menu_events.cpp:2200 20100328 22:37:01< loonycyborg> Soliton: So where's the other patch? :) 20100328 22:37:11< esr> fendrin: I think it is. She hasn't won it on Hard yet. It's pretty brutal. 20100328 22:38:28< fendrin> esr: I would love to have bug reports for unbalanced scenarios as well. 20100328 22:39:21< fendrin> boucman: Do you know what I mean? 20100328 22:39:29< esr> fendrin: I'll tell her. 20100328 22:39:35< Soliton> loonycyborg: http://wesnoth.pastebin.com/XXGfkuR2 20100328 22:39:53< boucman> fendrin: i probably do, but id' put that as FR :) 20100328 22:39:55 * Soliton pasted that manually... 20100328 22:40:36-!- timotei [~timotei21@188.24.4.118] has quit [Quit: Quitting] 20100328 22:40:44< fendrin> boucman: Please fill one. I can have a look at that. Have already messed with scrolling for the cursor keyboard feature. 20100328 22:40:56< boucman> ok, will do 20100328 22:41:01< boucman> i'll reuse esr's bug 20100328 22:41:10< fendrin> yes 20100328 22:41:41< loonycyborg> Soliton: It looks like there's something missing. 20100328 22:41:56< boucman> done 20100328 22:42:56< loonycyborg> Soliton: That is part of the patch seems to be lost when pasting. 20100328 22:43:02< Soliton> loonycyborg: http://paste.debian.net/download/66323 20100328 22:45:14-!- Johannes13__ is now known as Johannes13 20100328 22:45:21-!- Johannes13 [~Johannes@pD950235B.dip0.t-ipconnect.de] has quit [Changing host] 20100328 22:45:21-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100328 22:46:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100328 22:46:13< fendrin> esr: There are three 4 things to merge. The [tunnel] feature, the [unit_input] feature, cursor keyboard control and the new editor. 20100328 22:46:23-!- stikonas [~and@2002:4f84:b38b:b:226:9eff:fe0a:3e55] has joined #wesnoth-dev 20100328 22:46:23-!- stikonas [~and@2002:4f84:b38b:b:226:9eff:fe0a:3e55] has quit [Changing host] 20100328 22:46:23-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100328 22:46:43< CIA-64> boucman * r41855 /branches/water_animation/ (14 files in 4 dirs): add special cases for tropical tree in water and great tree in water 20100328 22:47:32< esr> fendrin: Ghod. I take it they're not merging cleanly? 20100328 22:48:08< fendrin> esr: Take an educated guess. 20100328 22:48:17< esr> :-( 20100328 22:48:18-!- Desciero [~chatzilla@cpe-069-132-139-120.carolina.res.rr.com] has joined #wesnoth-dev 20100328 22:48:28-!- mei [jdlkem@dhcp-0049561483-86-65.client.student.harvard.edu] has quit [] 20100328 22:48:33-!- Reginleifu [Burizo@dhcp-0034045153-6d-2e.client.student.harvard.edu] has quit [Ping timeout: 258 seconds] 20100328 22:48:53< fendrin> esr: And they are messing with many different areas of wesnoth's code. 20100328 22:48:55< boucman> fendrin, esr: I want to merge the water animation branch, but i'm not a svn expert, could you walk me through the process ? 20100328 22:49:09< Desciero> so I just downloaded 1.8 from sourceforge 20100328 22:49:11< esr> Ohhhhhhh shiiiiiiiiiit..... 20100328 22:49:13< Desciero> does that mean it's out? 20100328 22:49:23< Soliton> yes. 20100328 22:49:24< boucman> Desciero: not exactly 20100328 22:49:43< boucman> Desciero: we are in the process of doing it, but it hasn't been officially announced 20100328 22:49:54-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20100328 22:49:59< Desciero> boucman: gotcha but it is an updated version from rc1 right? 20100328 22:50:00< esr> boucman: Subversion merges are nasty. 20100328 22:50:06< fendrin> Desciero: But don't tell anyone, we don't have the binaries ready for everyone. 20100328 22:50:22< Crab_> fendrin, esr: if you want to, I can try to do that merge (I played a bit with using git for that, and I want to try on something real) 20100328 22:50:32< Desciero> fendrin: heh yeah looks like most people dont browse in the sourceforge 20100328 22:50:37< boucman> esr: yes, I know... but we have to do it at some point 20100328 22:50:48< fendrin> Crab_: Yes, it's always good to have you joining forces :-) 20100328 22:51:28< Desciero> oh you guys are implementing the new water animation? that's awesome 20100328 22:51:34< fendrin> Crab is fendrin's preferred unit to recall or recruit. 20100328 22:51:35< Desciero> I saw that from the forums 20100328 22:51:38< esr> boucman: Read this: http://svnbook.red-bean.com/en/1.1/ch04.html 20100328 22:52:26< esr> Crab_: Do it! I had enough pain doing fendrin's last big merge. Took me three days! 20100328 22:52:37< Crab_> fendrin: what do you want to merge in, fendrin_editor branch ? 20100328 22:53:43-!- meric [~Eric@124-171-48-119.dyn.iinet.net.au] has quit [Quit: meric] 20100328 22:53:47-!- Appleman1234 [~Appleman1@131.181.101.182] has joined #wesnoth-dev 20100328 22:54:46< fendrin> Crab_: fendrin_editor and fendrin_pathfind they are clean. 20100328 22:55:23< fendrin> fendrin_gui_stuff needs some repairs. 20100328 22:56:52< CIA-64> soliton * r41856 /branches/1.8/po/SConscript: Made collections python module required only for 'pot-update' scons target. 20100328 22:58:06-!- darkbluesea [~darkblues@89-180-130-8.net.novis.pt] has quit [Ping timeout: 276 seconds] 20100328 23:00:15-!- qemqemqem_ [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has quit [Remote host closed the connection] 20100328 23:01:19< Soliton> Ivanovic: the trunk campaignd is already up btw, i'll start one for 1.9 in a bit as well. 20100328 23:03:07< CIA-64> loonycyborg * r41857 /trunk/scons/scanreplace.py: Made string.Template module optional, it's required only for 'windows-installer' scons target. 20100328 23:03:42< loonycyborg> Soliton: That patch didn't apply automatically for me. I've made the change manually. 20100328 23:04:11< Soliton> loonycyborg: applied to 1.8 for me. thanks. 20100328 23:04:28< loonycyborg> np 20100328 23:05:48< CIA-64> soliton * r41858 /branches/1.8/scons/scanreplace.py: Made string.Template module optional, it's required only for 'windows-installer' scons target. 20100328 23:05:54-!- Acabol [~Acabol@CPE001346aa825b-CM0013711431b4.cpe.net.cable.rogers.com] has quit [Ping timeout: 276 seconds] 20100328 23:07:09< CIA-64> soliton * r41859 /branches/1.6/scons/scanreplace.py: Made string.Template module optional, it's required only for 'windows-installer' scons target. 20100328 23:07:11-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100328 23:08:01-!- Shuger [~Shuger@acsb169.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20100328 23:09:52< CIA-64> boucman * r41860 /trunk/data/core/ (128 files in 10 dirs): merge all from the water animation branch except for the animated water which is not ready for mainline yet... 20100328 23:10:13< fendrin> boucman: Oh, too bad the water isn't ready. 20100328 23:10:36< boucman> indeed... but the only transition we have are water to grass, and even that is only partial 20100328 23:12:59< fendrin> Is the artist still working on it? 20100328 23:13:04< boucman> :( 20100328 23:13:15< boucman> I havn't heard from hom for a long time 20100328 23:13:50< fendrin> So the animated water will never reach mainline? 20100328 23:14:54< boucman> fendrin: we have a nice base tile, that's already something, i don't know if someone could pickup where rhyging5 left, though 20100328 23:15:06-!- Reginleifu [Burizo@140.247.159.129] has joined #wesnoth-dev 20100328 23:15:18-!- gabba [~gabba@70.35.163.201] has joined #wesnoth-dev 20100328 23:15:22< fendrin> It would be a nice task for the wesnoth summer of art project. 20100328 23:20:58< Soliton> Ivanovic: campaignd-1.9 running on port 15002. 20100328 23:21:54-!- fkhodkov [~fedor76@ppp-188-65-8-66-bras1.istra.ru] has joined #wesnoth-dev 20100328 23:27:33-!- _Iskander_ [kvirc@91.205.83.55] has quit [Ping timeout: 240 seconds] 20100328 23:38:49-!- Mythological [Mythologic@77.28.119.101] has quit [] 20100328 23:40:21-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] --- Log closed Sun Mar 28 23:40:31 2010 --- Log opened Sun Mar 28 23:40:31 2010 20100328 23:41:27-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 268 seconds] 20100328 23:42:28-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100328 23:48:26-!- gabba [~gabba@70.35.163.201] has left #wesnoth-dev [] 20100328 23:53:12< fendrin> Crab_: How is the merge going? 20100328 23:53:54< Crab_> fendrin: will try to work on it tomorrow, not much free time today 20100328 23:54:10< fendrin> okay --- Log closed Mon Mar 29 00:00:07 2010