--- Log opened Sat Mar 20 00:00:34 2010 20100320 00:04:04-!- eyerouge [~eyerouge@c-a66de555.247-29-64736c16.cust.bredbandsbolaget.se] has quit [Quit: Leaving.] 20100320 00:10:54-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100320 00:11:24-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has joined #wesnoth 20100320 00:23:00-!- Canadork [~Canageek@d24-141-247-22.home.cgocable.net] has joined #wesnoth 20100320 00:26:24-!- Canadork [~Canageek@d24-141-247-22.home.cgocable.net] has quit [Client Quit] 20100320 00:29:30-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has quit [Ping timeout: 258 seconds] 20100320 00:38:53-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20100320 00:42:19-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has joined #wesnoth 20100320 00:47:08-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has quit [Ping timeout: 258 seconds] 20100320 00:48:03-!- harryBer [~harryBer@95-25-218-71.broadband.corbina.ru] has joined #wesnoth 20100320 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[~owls@unaffiliated/lordlicorice] has quit [Ping timeout: 258 seconds] 20100320 01:51:08-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth 20100320 01:52:15-!- mordocai [~mordocai@66.119.9.243] has quit [Client Quit] 20100320 01:53:39-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has joined #wesnoth 20100320 02:19:20-!- allefant [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100320 02:32:05-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Ping timeout: 246 seconds] 20100320 02:40:31< Blueblaze> hello [Relic] 20100320 02:40:42< Blueblaze> How is life treating you on this wonderfilled day 20100320 02:48:50-!- DDR [~chatzilla@66.183.125.196] has quit [Ping timeout: 240 seconds] 20100320 02:51:00< [Relic]> no idea :) 20100320 03:31:10-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth 20100320 03:34:38-!- ancestral [~ancestral@97-116-119-89.mpls.qwest.net] has joined #wesnoth 20100320 03:36:10-!- DDR [~chatzilla@66.183.125.196] has joined #wesnoth 20100320 03:44:59-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20100320 03:50:13-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100320 04:02:42-!- Corsix [~corsix@88-108-13-197.dynamic.dsl.as9105.com] has quit [] 20100320 04:19:47-!- Ivanovic_ [~ivanovic@dtmd-4db2d392.pool.mediaWays.net] has joined #wesnoth 20100320 04:22:57-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 258 seconds] 20100320 04:23:45-!- Ivanovic_ is now known as Ivanovic 20100320 04:32:09-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has quit [Ping timeout: 258 seconds] 20100320 04:34:07-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has joined #wesnoth 20100320 05:01:24-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: http://www.wesnoth.org/ <- Try this game.] 20100320 05:08:00-!- Mythological_ [Mythologic@77.28.117.38] has joined #wesnoth 20100320 05:09:43-!- Mythological [Mythologic@77.28.117.105] has quit [Ping timeout: 260 seconds] 20100320 05:21:01-!- Dun1031|Zen is now known as Dun1031[AFK] 20100320 05:37:48-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100320 05:52:20-!- HanSolo [~despair@cpe-76-90-215-220.socal.res.rr.com] has joined #wesnoth 20100320 05:54:44< HanSolo> I just noticed, but Wesnoth sure seems like a crapsack world after the Fall of Wesnoth. 20100320 05:54:53< HanSolo> *The Great Continent 20100320 06:21:37-!- TaylorSwift [~Taylor@222-155-87-106.jetstream.xtra.co.nz] has joined #wesnoth 20100320 06:23:11< ancestral> HanSolo: Yeah 20100320 06:23:17< ancestral> It takes decades to rebuild 20100320 06:23:23< ancestral> Or centuries 20100320 06:23:25< ancestral> Or millenia 20100320 06:23:41< HanSolo> Something about the freakin' third sun crashing into the ground, yeah 20100320 06:24:46-!- harry1 [~harryBer@95-25-218-71.broadband.corbina.ru] has joined #wesnoth 20100320 06:24:46-!- harryBer [~harryBer@95-25-218-71.broadband.corbina.ru] has quit [Disconnected by services] 20100320 06:25:02< ancestral> Oh 20100320 06:25:13< ancestral> In the future, you mean, they constructed an artificial sun 20100320 06:25:28< ancestral> At that point the lands were presumably "advanced" 20100320 06:25:34< ancestral> in technology 20100320 06:26:03< ancestral> But after that, right, UtBS happens 20100320 06:27:52< HanSolo> Hmmm 20100320 06:28:29< ancestral> As far as I know 20100320 06:28:53< ancestral> Though maybe those familiar with UtBS can elaborate 20100320 06:30:05< HanSolo> The wiki looks seriously underdeveloped, so I'm a bit confused with the lore at times 20100320 06:30:24< fendrin> I am the maintainer of UtBS 20100320 06:30:33< fendrin> What do you want to know? 20100320 06:30:46< HanSolo> To avoid all this lore mischief I'm planning on my campaigns being legends 20100320 06:31:35< HanSolo> fendrin: Well, I've never gotten past those freakin cave missions, but it looks like everyone's still using swords and lances and magic and what not. 20100320 06:32:55< fendrin> HanSolo: Well, just read the scenario's code to get an idea of the scenarios you have never player. I often just read through a scenario instead of playing it. 20100320 06:33:34< ancestral> HanSolo: Post apocalyptica can be like that 20100320 06:33:39< fendrin> You will also need to get known to IftU if you want your campaign to fit in the universe. 20100320 06:34:04< ancestral> And it's the Elves so, it's hard not to use elven steel 20100320 06:34:35< HanSolo> I see 20100320 06:34:46< ancestral> :) 20100320 06:35:11< HanSolo> fendrin: Yeah, I've gotten most of my knowledge from ReferenceWML and looking at mainline campaigns 20100320 06:41:19< HanSolo> I 20100320 06:42:40< HanSolo> I'm not planning on any complicated stuff for a while. Things like the heat in Across the Harsh Sands or randomized maps won't be used. 20100320 06:47:47-!- Kalir [~kiwi@unaffiliated/kalir] has joined #wesnoth 20100320 06:48:20< ancestral> HanSolo: This may have been how the Merfolk rebuilt their kingdom: http://pbfcomics.com/?cid=PBF211-Atlantis.jpg 20100320 06:48:40< fendrin> HanSolo: The heat in Across the Harsh Sands is very easy to code. Randomized maps are easy done as well. 20100320 06:48:43< HanSolo> Heh 20100320 06:48:47< HanSolo> Oh, really? 20100320 06:48:51< ancestral> :-P 20100320 06:48:55< HanSolo> I couldn't find it. 20100320 06:49:02-!- [Wesnothing] is now known as [NallyPally] 20100320 06:49:48< HanSolo> The scenarios so far are rather simple: the more gimicky being one with I'm-not-kidding-this-isn't-funny ammounts of walking corpses and soulless 20100320 06:50:17< HanSolo> Or "clear a town by stepping on a village tile and killing whatever comes out that isn't a peasant" 20100320 06:51:03< HanSolo> I guess I jus dipped into the WML 20100320 06:51:38< Kalir> AGH! TEA IN MY EYE! 20100320 06:57:51-!- Kalir [~kiwi@unaffiliated/kalir] has left #wesnoth ["trolls are the manliest"] 20100320 06:59:15-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth 20100320 07:04:22-!- HanSolo [~despair@cpe-76-90-215-220.socal.res.rr.com] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.0.11/2009060215]] 20100320 07:05:41-!- meric [~Eric@124-168-169-165.dyn.iinet.net.au] has joined #wesnoth 20100320 07:15:37-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: WRYYYYYYYYYYYYYYYYYYYY!] 20100320 07:44:22-!- sacho_ [~sacho@87-126-32-63.btc-net.bg] has quit [Ping timeout: 265 seconds] 20100320 08:16:52-!- meric [~Eric@124-168-169-165.dyn.iinet.net.au] has quit [Quit: meric] 20100320 08:22:37-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100320 08:26:07-!- Mythological_ is now known as Mythological 20100320 08:34:25-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has quit [Ping timeout: 258 seconds] 20100320 08:35:27-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has joined #wesnoth 20100320 08:48:38-!- apple_ide [~Eric@124-168-169-165.dyn.iinet.net.au] has joined #wesnoth 20100320 08:48:40-!- meric [~Eric@124-168-169-165.dyn.iinet.net.au] has joined #wesnoth 20100320 08:49:10-!- apple_ide [~Eric@124-168-169-165.dyn.iinet.net.au] has left #wesnoth [] 20100320 08:49:54-!- meric [~Eric@124-168-169-165.dyn.iinet.net.au] has left #wesnoth [] 20100320 08:50:23-!- meric [~Eric@124-168-169-165.dyn.iinet.net.au] has joined #wesnoth 20100320 08:56:04-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100320 09:09:53-!- Sacho [~sacho@213.91.244.15] has joined #wesnoth 20100320 09:19:27-!- [NallyPally] [~Steve@CPE00134642ef27-CM001cea399e32.cpe.net.cable.rogers.com] has quit [Quit: The call of the sleepbringer is strong...] 20100320 09:19:34-!- drry_ [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 09:36:00-!- Sacho [~sacho@213.91.244.15] has quit [Ping timeout: 252 seconds] 20100320 09:36:07-!- meric [~Eric@124-168-169-165.dyn.iinet.net.au] has quit [Quit: meric] 20100320 09:41:56-!- Sacho [~sacho@213.91.244.15] has joined #wesnoth 20100320 09:44:21-!- ancestral [~ancestral@97-116-119-89.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100320 09:46:25-!- Blueblaze [~nick@adsl-99-158-47-51.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100320 09:55:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100320 10:02:33-!- ilor [~ilor@wesnoth/developer/ilor] has joined #wesnoth 20100320 10:04:20-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20100320 10:13:38-!- DDR [~chatzilla@66.183.125.196] has quit [Ping timeout: 248 seconds] 20100320 10:36:35-!- fkhodkov [~fedor76@ppp-78-24-26-36-bras0.istra.ru] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 20100320 10:42:28-!- Ivanovic [~ivanovic@dtmd-4db2d392.pool.mediaWays.net] has quit [Changing host] 20100320 10:42:28-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20100320 10:42:42< Ivanovic> moin 20100320 10:43:38-!- lizard_r [~Administr@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100320 10:43:57-!- zenhoobbit [~hevien@host52-73-dynamic.15-87-r.retail.telecomitalia.it] has joined #wesnoth 20100320 10:47:28-!- fkhodkov [~fedor76@ppp-78-24-26-36-bras0.istra.ru] has joined #wesnoth 20100320 10:50:54-!- HerrStrauss [Disto@lestones.plus.com] has quit [Ping timeout: 245 seconds] 20100320 10:54:53-!- fkhodkov [~fedor76@ppp-78-24-26-36-bras0.istra.ru] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 20100320 10:56:29-!- lizard_r [~Administr@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100320 10:58:36-!- timotei21 [~timotei21@193.34.191.4] has joined #wesnoth 20100320 11:01:39< timotei21> hello everyone 20100320 11:08:48-!- fkhodkov [~fedor76@ppp-78-24-26-36-bras0.istra.ru] has joined #wesnoth 20100320 11:17:29-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth 20100320 11:19:39-!- timotei21 [~timotei21@193.34.191.4] has quit [Ping timeout: 240 seconds] 20100320 11:23:26< zenhoobbit> hai 20100320 11:30:57-!- TaylorSwift [~Taylor@222-155-87-106.jetstream.xtra.co.nz] has quit [Quit: DOOOM!!! DOOOOMM!!!] 20100320 11:31:00-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20100320 11:32:15-!- timotei21 [~timotei21@193.34.191.4] has joined #wesnoth 20100320 11:33:16-!- Samwise [~ChiWise@p57B1A5F8.dip0.t-ipconnect.de] has joined #wesnoth 20100320 11:37:29-!- Tomsik [~Tomsik@bbt78.neoplus.adsl.tpnet.pl] has joined #wesnoth 20100320 11:38:35-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Quit: Leaving.] 20100320 11:40:07-!- CheatCodeDog [~b2220281@gateway/web/freenode/x-lsbcmgqlgvinhput] has joined #wesnoth 20100320 11:40:25-!- CheatCodeDog is now known as GeorgeGhoal 20100320 11:40:29< GeorgeGhoal> Hi 20100320 11:40:49-!- rocket16 [~anirban@115.117.216.63] has joined #wesnoth 20100320 11:40:51-!- qemqemqem_ [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has quit [Ping timeout: 252 seconds] 20100320 11:41:12< GeorgeGhoal> For how long is Wesnoth going to stay as b3ta? Forever? 20100320 11:42:03< GeorgeGhoal> I hope it won't stay as b3ta forever, or else I shall quit watching the project 20100320 11:42:22< GeorgeGhoal> I'm half-minded, ya know 20100320 11:42:42-!- eyerouge [~eyerouge@c-e869e555.247-29-64736c16.cust.bredbandsbolaget.se] has joined #wesnoth 20100320 11:42:58< rocket16> Hello George, 20100320 11:43:38< GeorgeGhoal> I hope Wesnoth reaches 2.0 before 22 dec 2012 (the end of the world) 20100320 11:45:29< GeorgeGhoal> I, from time to time, watch the open projects that are any good. Most seem to stagnate since my first interactions with their communities 20100320 11:45:48-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 11:46:12-!- GeorgeGhoal [~b2220281@gateway/web/freenode/x-lsbcmgqlgvinhput] has left #wesnoth ["FART"] 20100320 11:48:14-!- drry [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 11:52:38< zenhoobbit> lol George xD 20100320 11:53:54< zenhoobbit> hey some guys in the main server are spamming the lobby with bad words 20100320 11:54:11< zenhoobbit> one is called ToucH 20100320 11:54:45< zenhoobbit> but there isn't any admin in the server as usually... 20100320 11:55:05< zenhoobbit> hai Soliton 20100320 11:58:25-!- harry1 [~harryBer@95-25-218-71.broadband.corbina.ru] has quit [Quit: WeeChat 0.3.1.1] 20100320 11:58:38-!- harryBer [~harryBer@95-25-218-71.broadband.corbina.ru] has joined #wesnoth 20100320 12:02:40< zenhoobbit> hi happygrue 20100320 12:03:15< Sacho> Wesnoth has been playable for years. 20100320 12:03:21< Sacho> I don't know what you are waiting for. 20100320 12:07:11-!- timotei21 [~timotei21@193.34.191.4] has quit [Ping timeout: 260 seconds] 20100320 12:19:46-!- zenhoobbit [~hevien@host52-73-dynamic.15-87-r.retail.telecomitalia.it] has quit [Ping timeout: 246 seconds] 20100320 12:22:14-!- zenhoobbit [~hevien@host205-7-dynamic.50-82-r.retail.telecomitalia.it] has joined #wesnoth 20100320 12:28:13-!- martin_ [~martin@f048110147.adsl.alicedsl.de] has joined #wesnoth 20100320 13:00:19-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100320 13:14:10-!- Queenie [~teodora@host-64-231.3dnet.co.yu] has quit [Ping timeout: 256 seconds] 20100320 13:14:40-!- ilor [~ilor@wesnoth/developer/ilor] has quit [Remote host closed the connection] 20100320 13:20:37-!- rocket16 [~anirban@115.117.216.63] has quit [Quit: Leaving] 20100320 13:42:59-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth 20100320 13:44:26-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Quit: Leaving] 20100320 13:46:41-!- amnay [~amnay@41.140.8.251] has joined #wesnoth 20100320 14:08:36-!- Samwise [~ChiWise@p57B1A5F8.dip0.t-ipconnect.de] has quit [Quit: Quit] 20100320 14:10:11-!- HerrStrauss [Disto@lestones.plus.com] has joined #wesnoth 20100320 14:13:34-!- Tomsik_ [~Tomsik@bcx55.neoplus.adsl.tpnet.pl] has joined #wesnoth 20100320 14:13:45-!- Tomsik [~Tomsik@bbt78.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 252 seconds] 20100320 14:15:19-!- amnay [~amnay@41.140.8.251] has quit [Quit: Lost terminal] 20100320 14:20:57-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has quit [Ping timeout: 258 seconds] 20100320 14:24:22-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has joined #wesnoth 20100320 14:36:45-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20100320 14:56:15-!- Queenie [~teodora@195.252.72.10] has joined #wesnoth 20100320 15:03:23-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has quit [Remote host closed the connection] 20100320 15:09:13< Unnheulu> in the filter tag, is it possible to allow every value but one 20100320 15:09:28< Unnheulu> (like side != 1 for instance) 20100320 15:13:26< zookeeper> [not] side=1 [/not] 20100320 15:15:49-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth 20100320 15:17:26< Unnheulu> thanks 20100320 15:19:01-!- PARLIAMENT [~owls@unaffiliated/lordlicorice] has joined #wesnoth 20100320 15:19:29-!- Samwise [~ChiWise@p57B1A5F8.dip0.t-ipconnect.de] has joined #wesnoth 20100320 15:19:38< Unnheulu> hows about the id of the primary unit? 20100320 15:19:45-!- Samwise [~ChiWise@p57B1A5F8.dip0.t-ipconnect.de] has quit [Client Quit] 20100320 15:20:26< Unnheulu> found it 20100320 15:26:46-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 15:29:22< Unnheulu> in the filter tag can you reference to variables like: found_merfolk=1 20100320 15:29:30< Unnheulu> or is there some magical way of doing it? ^_^ 20100320 15:29:43< Unnheulu> wait 20100320 15:29:47< Unnheulu> I could use an if tag 20100320 15:36:53-!- drry [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 15:38:43-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 15:39:30-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth 20100320 15:44:54-!- drry [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 15:46:25-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 15:47:02< Gambit> Unnheulu: Don't you love WML? ^_^ 20100320 15:47:12< Unnheulu> ITS SO CONFUSING!!! AARGH 20100320 15:47:14< Unnheulu> :D 20100320 15:47:45< Gambit> If you stored that found_merfolk variable inside of the unit triggering your event then yes you could use [filter] instead of [if] 20100320 15:48:15< Unnheulu> but i cant use filter? 20100320 15:48:32< Gambit> [filter][filter_wml][variables]found_merfolk=1[/variables][/filter_wml][/filter] 20100320 15:48:34< Unnheulu> if it weren't for you I wouldn't be so confused right now :/ 20100320 15:48:38< Unnheulu> ok thanks 20100320 15:48:45< Unnheulu> it's all your fault! :P 20100320 15:48:51< Gambit> You have to store the found_merfolk inside of a unit 20100320 15:48:54< Gambit> What'd I do :'( 20100320 15:49:06< Gambit> unit.variables.found_merfolk 20100320 15:49:06< Unnheulu> said that the scenario wasn't fun enough ;'( 20100320 15:49:27< Gambit> Players are like cranky movies stars 20100320 15:49:32< Gambit> they need to know their motivation :P 20100320 15:49:38< Unnheulu> :P 20100320 15:49:59< Gambit> Just a little bit of dialogue at the begining so we're not asking "wtf do I have to do with what the narrator was just saying? who am I?" 20100320 15:50:08< Unnheulu> -.- 20100320 15:50:18< Unnheulu> I've gone and changed the whole %^&*( scenario story! :P 20100320 15:51:22< Unnheulu> Gambit: anyways do you know why one of the villages is still being burnt down? 20100320 15:51:32< Unnheulu> I'm using artisticdudes code 20100320 15:51:36< Gambit> ? 20100320 15:51:46< Unnheulu> http://forums.wesnoth.org/viewtopic.php?f=21&t=29257&p=416421#p416421 20100320 15:52:03< Unnheulu> it works for one village, but not the other 20100320 15:53:26< Gambit> So his code is halfworking? 20100320 15:53:34< Unnheulu> erm 20100320 15:53:38< Unnheulu> I think not at all working... 20100320 15:53:53< Gambit> can you pastebin me your current code? 20100320 15:53:57< Unnheulu> actually 20100320 15:53:59< Unnheulu> half working 20100320 15:54:02< Unnheulu> the whole scenario? 20100320 15:54:07< Gambit> just the bit in question 20100320 15:54:08< Unnheulu> or just the event? 20100320 15:54:09< Unnheulu> ok 20100320 15:54:40< Unnheulu> http://pastebin.org/118781 20100320 15:54:44< Unnheulu> the second event works btw 20100320 15:55:30< Gambit> did you put found_merfolk inside of a unit? 20100320 15:55:55< Unnheulu> nope 20100320 15:55:59< Unnheulu> but that parts working 20100320 15:56:10< Gambit> the setup you have there only works if the unit capturing the village has a [variables]found_merfolk=1[/variables] inside of them. 20100320 15:56:16< Unnheulu> :/ 20100320 15:56:18< Unnheulu> cause it works 20100320 15:56:35< Unnheulu> the problem I'm having is the village at 29,14 is being burnt 20100320 15:56:54< Gambit> yes because you're not using the right syntax 20100320 15:56:57< Unnheulu> ok 20100320 15:57:14< Unnheulu> but the one at 23,18 isn't... 20100320 15:57:33< Unnheulu> wait 20100320 15:57:38< Unnheulu> thats cause none are being burnt 20100320 15:57:43< Unnheulu> ok, you may explain :P 20100320 15:57:46< Gambit> http://wesnoth.pastebin.com/XN61mtYk 20100320 15:58:05< Gambit> You've got to comma seperate the x's and then the corresponding y's. 20100320 15:58:11< Gambit> In matching order. 20100320 15:58:35-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20100320 15:58:47-!- drry [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 15:58:52< Gambit> x=23,29 y=18,14 is for the two hexes "23,18" and "29,14" 20100320 15:59:08< Gambit> If you wanted to add "101,3" you'd put 101 in the x list and 3 in the y. 20100320 15:59:09< Unnheulu> ok 20100320 15:59:59< Unnheulu> any idea why none are getting burnt though? 20100320 16:00:16-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 16:00:34< Gambit> Because found_merfolk=1 doesn't exist :D 20100320 16:00:39< Unnheulu> doesn't it? 20100320 16:00:45< Gambit> Just use [if] 20100320 16:00:53< Unnheulu> but with if it doesn't work either... 20100320 16:00:54< Gambit> ignore my earlier stupid suggestion 20100320 16:01:01< Unnheulu> ok :P 20100320 16:01:05< Gambit> That only works if you have found_merfolk inside every single unit 20100320 16:01:14< Unnheulu> ah 20100320 16:01:18< Gambit> Well to be exact it has to be in the captureing unit 20100320 16:01:25< Gambit> but because you don't know who the player will capture with 20100320 16:01:28< Gambit> it could be any unit 20100320 16:01:31< Gambit> so it's impracticle 20100320 16:01:41< Gambit> now if you knew that it absolutely had to be Bob 20100320 16:01:43-!- martin_ [~martin@f048110147.adsl.alicedsl.de] has quit [Quit: Lost terminal] 20100320 16:01:47< Gambit> then you could put found_merfolk inside bob 20100320 16:01:49< Unnheulu> then it might work 20100320 16:03:21< Unnheulu> Gambit: it doesn't work :( 20100320 16:03:42< Unnheulu> http://pastebin.org/118790 20100320 16:03:44< Unnheulu> i tried that 20100320 16:04:24< Gambit> [variable]name=found_merfolk equals="1"[/variable] 20100320 16:04:48< Unnheulu> >.< 20100320 16:04:50< Unnheulu> ofc 20100320 16:04:59 * Unnheulu is officially stupid 20100320 16:05:38< Gambit> Unnheulu: My father gave me this link (not really) and his father before him (again not really), and now I'm giving it to you. 20100320 16:05:41< Gambit> cherish it ;) 20100320 16:05:42< Gambit> http://wiki.wesnoth.org/ReferenceWML 20100320 16:05:48< Unnheulu> hehe 20100320 16:05:52< Unnheulu> I've been using that all day 20100320 16:05:52< Gambit> It is seriously your best friend 20100320 16:05:58< Unnheulu> as well as older campaigns 20100320 16:06:01< Gambit> That box on the right 20100320 16:06:10< Unnheulu> tells you about functions :D 20100320 16:06:15< Unnheulu> yeh I've been using it alot 20100320 16:07:14< Gambit> Wesnoth is really working against my project :@ 20100320 16:07:46< Gambit> The array is too big for the inspect dialog and it's not even as full as it will be when it's finished. 20100320 16:08:38< Unnheulu> humm? 20100320 16:09:26< Gambit> Well I need to put units and a map inside of each planet. And all those planets get stored in that solar system's sun. And that sun also has a map stored in it. And all of the uns are stored inside the universe. 20100320 16:09:38< Gambit> And it's too long :( 20100320 16:10:16< Gambit> Wesnoth has this neat :inspect command for seeing what different variables are 20100320 16:10:43< Gambit> Such has found_merfolk :o 20100320 16:10:55< Gambit> *as 20100320 16:11:01< Unnheulu> and its not chaning from 0 20100320 16:11:04< Unnheulu> just checked 20100320 16:11:09< Unnheulu> are you sure its :inspect? 20100320 16:11:13< Unnheulu> I tried :show_var 20100320 16:11:23< Gambit> Yes debug and then inspect 20100320 16:11:34< Gambit> only on 1.7+ 20100320 16:11:53-!- unnamedGuy [~unnamedGu@78.83.128.60] has joined #wesnoth 20100320 16:12:07< Unnheulu> inspect works as well as show_var looking at it 20100320 16:12:17-!- drry [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 16:12:31< Gambit> Unless it's an array or a stored unit 20100320 16:12:44< Gambit> You can get specific bits I suppose 20100320 16:12:48< Unnheulu> ok 20100320 16:12:51< Gambit> But with inspect you can browse 20100320 16:12:55< Unnheulu> ah just tried inspect 20100320 16:13:02< Gambit> It's nice 20100320 16:13:06< Unnheulu> yeh 20100320 16:13:20< Gambit> Whoever added that needs a cookie. 20100320 16:13:22< Unnheulu> so I found my problem code 20100320 16:13:23< Unnheulu> totally 20100320 16:14:11-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 16:14:37< Unnheulu> http://pastebin.org/118795 20100320 16:15:26< Unnheulu> ah 20100320 16:15:30< Unnheulu> so I must clear the variable first? 20100320 16:15:40< Gambit> name=found_merfolk value=1 20100320 16:15:52< Gambit> [variable] and [set_variable] take different keywords 20100320 16:15:57< unnamedGuy> hi guys, im having a problem compiling wesnoth-1.8rc1 on gentoo stable. here is the error message: http://pastebin.com/SKY8L6BK . can you help me, please? 20100320 16:16:10< Unnheulu> have you done sudo apt-get build-dep wesnoth? 20100320 16:16:25< Unnheulu> Gambit: oh yeh *facepalms* 20100320 16:16:29< unnamedGuy> apt-get? im running gentoo 20100320 16:16:39< Unnheulu> well whatever gentoo uses :P 20100320 16:16:47< Unnheulu> basically 20100320 16:16:54< Unnheulu> have you got the -dev's of all the dependencies? 20100320 16:17:40< Gambit> http://wiki.wesnoth.org/CompilingWesnoth#prerequisites_2 20100320 16:17:58< unnamedGuy> i have installed the latest stable version (1.6.5) from portage, but i now notice that 1.7.15 is already in portage 20100320 16:17:59< unnamedGuy> damn 20100320 16:18:31< Gambit> Unnheulu: To save time and space use {VARIABLE name "value} 20100320 16:18:43< Unnheulu> >.> 20100320 16:18:45< Gambit> or {VARIABLE_OP name operation "value"} 20100320 16:18:54< Gambit> eg {VARIABLE merfolk_found "1"} 20100320 16:19:19< Gambit> or {VARIABLE which_topping rand "Pepperoni,Mushrooms,Cheese,Ham,Pineapple"} 20100320 16:19:29< Gambit> *VARIABLE_OP on that last one :$ 20100320 16:19:45< Unnheulu> can you do {VARIABLE merfolk_found+1} or something? 20100320 16:20:11< Gambit> no that'd be {VARIABLE_OP merfolk_found add "1"} 20100320 16:20:24< Unnheulu> ok, thanks 20100320 16:20:33-!- Queenie [~teodora@195.252.72.10] has quit [Ping timeout: 265 seconds] 20100320 16:20:42< unnamedGuy> OK, i just unmasked the latest dev version. portage states that all requirements are met, however, i dont want to install it from portage itself. why cant I compile it from source? 20100320 16:22:54< Gambit> Unnheulu: install dir/data/core/macros is definitly worth a poke around. 20100320 16:22:58< Gambit> Lots of time saving stuff in there. 20100320 16:23:07< Unnheulu> I figured 20100320 16:23:16< Unnheulu> most of my macro's so far were lifted of mainline campaigns 20100320 16:26:52< Gambit> unnamedGuy: It doesn't look like anyone experienced with compiling is around right now. Have you tried the tech support forum? 20100320 16:27:42< unnamedGuy> Gambit: no. anyway, im trying cmake now and if it fails ill just install from portage 20100320 16:27:49-!- drry [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 16:27:49-!- drry_ [~drry@unaffiliated/drry] has joined #wesnoth 20100320 16:31:25< Unnheulu> Gambit: http://pastebin.org/118809, when he dies you win :/ 20100320 16:31:35< Unnheulu> wait 20100320 16:31:37< Unnheulu> >.> 20100320 16:31:39< Unnheulu> hmm 20100320 16:31:42< Unnheulu> rechecks wiki 20100320 16:32:07< Unnheulu> humm 20100320 16:32:24< Unnheulu> checks mainline campaign as wiki makes little sense 20100320 16:32:29-!- Chris7mas [~embryo@188.25.63.38] has quit [Quit: leaving] 20100320 16:32:47< Gambit> No 20100320 16:32:52< Gambit> bad! check the wiki 20100320 16:32:56< Gambit> http://wiki.wesnoth.org/DirectActionsWML 20100320 16:32:57< Unnheulu> :P 20100320 16:33:06< Unnheulu> its not in EventWML? 20100320 16:33:07< Gambit> it's the second line on the page 20100320 16:33:12< Gambit> *fourth 20100320 16:33:15< Unnheulu> I was reading eventwml :P 20100320 16:33:23< Gambit> no you go to the reference WML 20100320 16:33:32< Gambit> and look for your tag in the box on the right 20100320 16:33:48< Gambit> in this case end_level 20100320 16:34:00< Unnheulu> humm? 20100320 16:34:07< Unnheulu> its the last breath part :P 20100320 16:35:05< Gambit> no 20100320 16:35:10< Gambit> the error lies in end_level 20100320 16:35:20< Unnheulu> does it? 20100320 16:35:24 * Gambit isn't going to tell 20100320 16:35:27< Unnheulu> :/ 20100320 16:35:41< Gambit> He said his message right? 20100320 16:35:45< Gambit> So you know the event is fine 20100320 16:35:50< Unnheulu> yeh 20100320 16:35:55< Unnheulu> oh yeh 20100320 16:35:58< Unnheulu> >.< 20100320 16:35:58< Gambit> what happens was, you won. the error is in [end_level] 20100320 16:36:04< Unnheulu> its result not condition 20100320 16:36:07< Gambit> :D 20100320 16:36:45< Unnheulu> you must be getting so annoyed now by all my nooby questions xD 20100320 16:37:01< Gambit> no I'm actually getting nostalgic 20100320 16:37:14< Gambit> and hungry but that may just be that I skipped breakfast to code :$ 20100320 16:37:25< Unnheulu> ^^ 20100320 16:37:35-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100320 16:37:42< Gambit> But yeah [message] is actually the best way to check if an event is working imo. 20100320 16:37:51< Unnheulu> like in python print is 20100320 16:38:01< Unnheulu> or C++ cout 20100320 16:38:07< Unnheulu> or java (forgotten :/) 20100320 16:38:14< Gambit> js document.write 20100320 16:38:16< Unnheulu> does the [if] tag have to be inside an [event] tag btw? 20100320 16:38:19< Gambit> php echo 20100320 16:38:24< Unnheulu> yeh 20100320 16:38:29< Gambit> or coldfusion... 20100320 16:38:36< Gambit> well in CFML you just write what you want :P 20100320 16:38:38< Gambit> plug pluig 20100320 16:38:45< Unnheulu> :/ 20100320 16:38:57< Gambit> what exactly do you need to check outside of an event? 20100320 16:39:06-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Quit: Leaving.] 20100320 16:39:10< Gambit> It really depends. 20100320 16:39:12< Unnheulu> whether or not they have pillaged 7 villages 20100320 16:39:18< Unnheulu> hmm 20100320 16:39:23< Gambit> Try a turn refresh event 20100320 16:39:27< Unnheulu> I guess I could put that in the pillage village tag 20100320 16:39:45< Gambit> turn_refresh would check every time the sides switch 20100320 16:40:01< Unnheulu> which isn't when I want it to happen 20100320 16:40:12< Gambit> But yeah the best way would just be to check during the pillaging 20100320 16:40:21-!- drry_ [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 16:40:53< Blarumyrran> I think once the new alignment system is in place, there could be Dinnertime and Hungrytime instead of day and night 20100320 16:40:58< Blarumyrran> Hungertime* 20100320 16:41:18< Blarumyrran> Some people function better hungry, some people when fed. 20100320 16:41:39< Gambit> llol 20100320 16:41:51-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 16:42:05< Gambit> Add a balmer peak TOD to the noobs vs devs era 20100320 16:43:11< Blarumyrran> I think balmer beak is not complete nonsense 20100320 16:45:01< Unnheulu> uhoh 20100320 16:45:07< Unnheulu> I'm missing the end of a message tag 20100320 16:45:12< Unnheulu> thats gunna take ages to find 20100320 16:45:36< Gambit> edit->find to the rescue! 20100320 16:45:43< Unnheulu> ah 20100320 16:45:48< Unnheulu> but when I've got this many messages 20100320 16:45:51< Gambit> unless WML is projecting the error from elsewhere. 20100320 16:46:11< Gambit> like a macro with the wrong number of arguments 20100320 16:46:32< Gambit> *then* it will take ages 20100320 16:46:41< Unnheulu> found the problem :D 20100320 16:55:11-!- zenhoobbit [~hevien@host205-7-dynamic.50-82-r.retail.telecomitalia.it] has quit [Ping timeout: 246 seconds] 20100320 16:55:51< Unnheulu> Gambit: how do I find out what unit killed another unit? 20100320 17:01:16< Soliton> unnamedGuy: you could just not build the test target. so for example "scons wesnoth". 20100320 17:01:43< Unnheulu> Gambit: cause "unit" doesn't work 20100320 17:08:03< Unnheulu> Gambit: any ideas? :( 20100320 17:08:31-!- Mythological_ [Mythologic@77.28.123.74] has joined #wesnoth 20100320 17:08:57-!- mrEPIC [~mrEPIC@adsl-75-53-97-147.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100320 17:10:33-!- Samwise [~ChiWise@p57B1A5F8.dip0.t-ipconnect.de] has joined #wesnoth 20100320 17:11:35-!- mrEPIC [~mrEPIC@adsl-75-53-97-147.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20100320 17:11:57-!- Mythological [Mythologic@77.28.117.38] has quit [Ping timeout: 252 seconds] 20100320 17:17:46< Gambit> Unnheulu: secondary_unit I think. 20100320 17:17:48-!- zenhoobbit [~hevien@host205-7-dynamic.50-82-r.retail.telecomitalia.it] has joined #wesnoth 20100320 17:17:52< Gambit> Check the wiki for automatically stored variables 20100320 17:17:53< Unnheulu> already tried it 20100320 17:18:34< Gambit> second_unit 20100320 17:19:10< Gambit> if that doesn't work (for some crazy reason) then store the unit at $x2,$y2 20100320 17:19:15< Gambit> http://wiki.wesnoth.org/VariablesWML#Automatically_stored_variables 20100320 17:20:25< Unnheulu> trying it 20100320 17:20:57-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100320 17:21:29< Unnheulu> works 20100320 17:21:31< Unnheulu> thanks gambit 20100320 17:22:01-!- Nissarin [~nissarin@91.202.192.6] has joined #wesnoth 20100320 17:22:43-!- martin_ [~martin@f048244166.adsl.alicedsl.de] has joined #wesnoth 20100320 17:24:02< Unnheulu> Gambit: wanna try the scenario you've been helping me with for ages? 20100320 17:27:56< Gambit> cant right now, but put I willl later 20100320 17:28:14< Unnheulu> ok :P 20100320 17:28:45< Unnheulu> my new map looks so cool :D 20100320 17:38:06-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100320 17:42:43-!- Sacho [~sacho@213.91.244.15] has quit [Ping timeout: 265 seconds] 20100320 17:45:11-!- Queenie [~teodora@host-65-19.3dnet.co.yu] has joined #wesnoth 20100320 18:01:51-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100320 18:04:21-!- Zerovirus [~62c45c53@gateway/web/freenode/x-mqfocwhodxjgjlbj] has joined #wesnoth 20100320 18:08:33< Unnheulu> how do I make teams in wml? 20100320 18:08:34< Unnheulu> wait 20100320 18:08:36< Unnheulu> I check wii 20100320 18:09:05-!- drry [~drry@unaffiliated/drry] has quit [Read error: Connection reset by peer] 20100320 18:09:13< Unnheulu> *wiki 20100320 18:09:18< Unnheulu> aww noones tried my campaign yet 20100320 18:10:15< Zerovirus> Which campaign? 20100320 18:10:32< Unnheulu> Rock out 20100320 18:10:46-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 18:10:48< Zerovirus> Latest dev version I suppose? Maybe I'll test it just because BOREDOM. :P 20100320 18:10:54< Unnheulu> :P 20100320 18:12:31< Zerovirus> Wait where is it? 20100320 18:12:48< Gambit> Zerovirus: ello 20100320 18:12:52< Unnheulu> forum :P 20100320 18:13:02< Zerovirus> 'ello 20100320 18:13:14< shadowmaster> Unnheulu: you haven't published on the server? 20100320 18:13:25< Unnheulu> shadowmaster: just one scenario :) 20100320 18:13:32< Gambit> where is there a complete steelhive zip? 20100320 18:13:43< Gambit> did it make it into any eras yet? 20100320 18:13:46< Zerovirus> Lol, the closest thing is the download on the server. 20100320 18:13:56< Gambit> oh :$ 20100320 18:14:34< Zerovirus> And I really need a replacement coder, Melinath hasn't been in Art Workshop in forever. 20100320 18:14:47 * Gambit extends are leeching tentacles of doom 20100320 18:14:53< Zerovirus> >> 20100320 18:15:24< Zerovirus> Downloaded the 1-scenario campaign. 20100320 18:15:37-!- drry [~drry@unaffiliated/drry] has quit [Ping timeout: 256 seconds] 20100320 18:15:45< Unnheulu> ^^ 20100320 18:16:07< Zerovirus> Okay now all I need to know is how to copypasta it into Wesnoth. >.> 20100320 18:16:38< Unnheulu> windows linux or mac? 20100320 18:16:41< Zerovirus> windows. 20100320 18:16:49< Gambit> userdata/data/add-ons/ 20100320 18:17:03< Gambit> You need 1.7 btw. 20100320 18:17:06< Zerovirus> Shouldn't it be in a folder titled "campaignname"? 20100320 18:17:16< Gambit> Yes 20100320 18:17:18-!- kasi [~kasi@ip-75.49.99.216.dsl-cust.ca.inter.net] has joined #wesnoth 20100320 18:17:20< Zerovirus> It's not. 20100320 18:17:25< Unnheulu> isn't it? 20100320 18:17:30< Unnheulu> it is when I unzip it 20100320 18:17:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100320 18:17:40< Unnheulu> always is when I unzip it... 20100320 18:17:40< kasi> is there a way to continue the scenario after it has ended? I want to continue on the topscroller level 20100320 18:18:02< Zerovirus> Ookay, I made a different option selection on Winzip's screen and now I have a folder so that's okay. 20100320 18:18:19-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100320 18:18:27-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100320 18:18:38< Zerovirus> Also, Gambit, you're going to need different terrain tiles for your different planet settings right? 20100320 18:18:39-!- shadowmaster_ is now known as shadowm_laptop 20100320 18:18:51< Gambit> Er no 20100320 18:19:01< Zerovirus> How are you going to do Gas then? 20100320 18:19:11< Gambit> You can't "get closer" to gas planets 20100320 18:19:19< Gambit> Did you get my latest pm? 20100320 18:19:28< Gambit> just sent it a few minutes ago 20100320 18:20:00-!- drry [~drry@unaffiliated/drry] has joined #wesnoth 20100320 18:20:29< Gambit> Zerovirus: I'm naming a ship making company after you 20100320 18:20:40< Zerovirus> ...Oh...? Aren't you going to make each planet like a teleport to a bigger map where units live?... And apparently some planets don't do that eh? :P -slowpoke.png- 20100320 18:20:45< Zerovirus> Really now? Sweet. 20100320 18:21:15< Zerovirus> Okay I'm playing this campaign. It feels like a tutorial for Wesnoth. 20100320 18:21:29< Gambit> Well some part of me that pretends to know science well thinks it'dbe a bad idea to fly into a gas giant 20100320 18:21:42< Gambit> on account of your spaceship shooting flames out the back to propel itself 20100320 18:21:45< Unnheulu> :D 20100320 18:21:47< Zerovirus> We have magic :P Magic handwaves everything 20100320 18:21:51< Unnheulu> *BOOM* 20100320 18:22:06< Zerovirus> ...Never allow a Steel Sparkgazer next to a Gas Giant. Ever. :D 20100320 18:22:11< Gambit> lol 20100320 18:22:17< Unnheulu> hehe 20100320 18:22:34< Blarumyrran> Yeah, you just need to shoot a matchstick into a gas giant, and it will explode! 20100320 18:22:48< Gambit> Shoot it's someone that *actually* knows science RUN! 20100320 18:22:55< Zerovirus> Unnheulu: Why are the bandit dudes burning the villages again? I want the income darnit 20100320 18:23:03< Unnheulu> you gain cash from them 20100320 18:23:12< Unnheulu> more cash than you'll gain from them over the campaign ;) 20100320 18:23:35< Zerovirus> Yeah, but -why-? Any storyline explanation for them torching everything? 20100320 18:23:46-!- [NaL] [~Steve@CPE00134642ef27-CM001cea399e32.cpe.net.cable.rogers.com] has joined #wesnoth 20100320 18:24:19< Gambit> Blarumyrran: What if the gas giant were 90% hydrogen? 20100320 18:24:33< Zerovirus> But I also want my units to recuperate in villages... It's not just money ;_; 20100320 18:24:46< shadowmaster> Gambit: is there oxygen at all? 20100320 18:24:59< Gambit> Things other than oxygen can combust. 20100320 18:25:09< Zerovirus> But don't you require oxygen in the first place to combust? 20100320 18:25:13< Unnheulu> Zerovirus: they're rioting :) 20100320 18:25:16< Unnheulu> rioting = fire :-D 20100320 18:25:18< Gambit> :'( 20100320 18:25:24< shadowmaster> oxygen isn't the thing that combusts... 20100320 18:25:27< Zerovirus> Also, is the core of the gas planets pure diamond? :P 20100320 18:25:45< Blarumyrran> Diamonds in gas form :o 20100320 18:25:49< [NaL]> THE CORE OF THE GAS PLANET IS PURE HATRED 20100320 18:25:50< Blarumyrran> My god 20100320 18:26:00< Zerovirus> Final boss of campaign has to be Unicron. This is a must. 20100320 18:26:17< [NaL]> PS: Diamond isn't an element 20100320 18:26:21< shadowmaster> carbon! 20100320 18:26:22< Zerovirus> That or Ballos after he grows to planet size with eight little flyballs orbiting him and all those angels swarming around him. 20100320 18:26:32< Blarumyrran> It's a crystal structure though 20100320 18:26:36< Blarumyrran> so it can't be gas 20100320 18:26:40< Zerovirus> Okay someone has to program the Ballos fight into Wesform. Seriously, I can see how it goes down :P 20100320 18:26:50< shadowmaster> and why there'd be only carbon at the core of the planet? well, a wizard did it. 20100320 18:27:02< [NaL]> KILL THE WIZARD 20100320 18:27:04< Gambit> If the gameplay requires it they can be made to live on venus. 20100320 18:27:08< [NaL]> with a diamond stake 20100320 18:27:25< Blarumyrran> [NaL], nay, we're talking about sci-fi here 20100320 18:27:29< Gambit> Okay then instead of fake crappy science. 20100320 18:27:31< shadowmaster> (best excuse ever for people who are too lazy to do a lot of research on what they ae using) 20100320 18:27:33< [NaL]> Blarumyrran: I got that 20100320 18:27:34< shadowmaster> *are 20100320 18:27:35< Blarumyrran> with a diamondium stake! 20100320 18:27:40< Gambit> We'll just say that thre is no reason to get closer to a gas giant! 20100320 18:28:05< Gambit> The magic doesn't work in gas giants? 20100320 18:28:12< [NaL]> Why not? 20100320 18:28:22< Gambit> Because it's magic. 20100320 18:28:26< Zerovirus> What. 20100320 18:28:31< Gambit> Ask the elves. I didn't make this stuff up. 20100320 18:28:33< Gambit> :P 20100320 18:28:34< [NaL]> what indeed. 20100320 18:28:38-!- kasi [~kasi@ip-75.49.99.216.dsl-cust.ca.inter.net] has left #wesnoth [] 20100320 18:28:42< Gambit> OH wait... 20100320 18:28:50< Zerovirus> I want a freaking fight against a sentient planetsized thing as the final boss darnit. 20100320 18:28:51 * [NaL] asks the elves, who tells [NaL] to ask Gambit 20100320 18:28:52 * Gambit did 20100320 18:29:21< Gambit> There just isn't any reason to go to a gas planet >_> 20100320 18:29:25< Zerovirus> Have you guys played Bubble Tanks? The final boss occurs a certain few travels after you gain highest level. 20100320 18:29:26< [NaL]> there is 20100320 18:29:34< [NaL]> to gather natural gases to use on our planet 20100320 18:29:42< Gambit> Yes but we can do that from orbit 20100320 18:29:44< Gambit> with magic 20100320 18:29:46< [NaL]> and other resources 20100320 18:29:47< Zerovirus> You could do the battles like that, link it to how powerful the player is, scheduled scenarios to occur once the player is at X level of cash or whatever. 20100320 18:29:50< [NaL]> :< 20100320 18:29:51< Gambit> Or rather magitech. 20100320 18:30:23< Gambit> [NaL]: How do thundersticks work? 20100320 18:30:30< Zerovirus> Okay so what's the bonus if I kill Sir Frenchy... Franceis... Whatever? 20100320 18:30:32< [NaL]> BOOM BOOM 20100320 18:30:40< [NaL]> THUNDERSTICKS GO BOOM 20100320 18:30:43< Gambit> [NaL]: How do drakes fly? 20100320 18:30:43< [NaL]> THING DEAD 20100320 18:30:52< [NaL]> DRAKES GO ROAR ROAR 20100320 18:30:58< [NaL]> THEY NOM NOM DEAD COWS 20100320 18:30:59< Gambit> [NaL]: How do mages shoot fireballs? 20100320 18:31:09< [NaL]> MAGES SET FARTS ON FIRE 20100320 18:31:13< [NaL]> err 20100320 18:31:14< [NaL]> wait 20100320 18:31:15< [NaL]> YES 20100320 18:31:30< Zerovirus> Okay this is getting stupid >.> 20100320 18:31:35< Gambit> [NaL]: How do Irdyian space ships mine natural gas from obit? 20100320 18:31:38< [NaL]> Zerovirus: sorry, that's my expertise 20100320 18:31:49< Gambit> *orbit 20100320 18:31:50< [NaL]> Gambit: with chocolate sauce and ice cream 20100320 18:31:54< Gambit> There we go. 20100320 18:31:58< Zerovirus> ...Going to Offtopic for a while. :P 20100320 18:32:13< Gambit> Is Wesnoth the only continent on Irdya? 20100320 18:32:20-!- Samwise [~ChiWise@p57B1A5F8.dip0.t-ipconnect.de] has quit [Quit: Quit] 20100320 18:32:26< shadowmaster> Gambit: Wesnoth is NOT a continent 20100320 18:32:45< Gambit> Smaller? 20100320 18:32:49< shadowmaster> have you ever researched about Irdya yourself? 20100320 18:33:05< Gambit> I'm reading geography wiki page 20100320 18:33:06< Unnheulu> its a country 20100320 18:33:14< shadowmaster> we have at least the Old Continent, the Great Continent (where Wesnoth is a country in the central area) and there's probably a Southern Continent 20100320 18:33:18< Blarumyrran> Gambit, Irdya is a silly word and thus your question is invalidated anyway 20100320 18:33:24< shadowmaster> Blarumyrran: why? 20100320 18:33:31< Blarumyrran> Because it's... silly! 20100320 18:33:31< [NaL]> How well is Wesnoth Lore written anyways? 20100320 18:33:37< Blarumyrran> Imagine if we called earth Irdya 20100320 18:33:44< shadowmaster> Blarumyrran: so you'd prefer it to be Planet Bob? 20100320 18:33:49< Blarumyrran> I would go on a suicidal rampage if we did 20100320 18:33:57< Blarumyrran> no, I'd prefer it not be a planet 20100320 18:34:09< Gambit> What on irdya are you up to? 20100320 18:34:09< shadowmaster> you are alone in that ;) 20100320 18:34:13< Blarumyrran> :( 20100320 18:34:21< Gambit> Do Irdya's moons have names? 20100320 18:34:36< shadowmaster> it's not like esr, Aethaeryn and I didn't spend time on the issue 20100320 18:34:40< Blarumyrran> Gambit, yes, Yrdylia and Yriryllia 20100320 18:34:48< shadowmaster> Gambit: there's the Lesser Moon and Greater Moon IIRC 20100320 18:34:51< Gambit> Either of them habitable? 20100320 18:35:04< Gambit> Correct answer: yes :s 20100320 18:35:05< Blarumyrran> which sounds kind of like Illyria which isn't that bad a name I guess 20100320 18:35:07< Blarumyrran> But still 20100320 18:35:22< Gambit> Well in my campaign (many thousand years after utbs even) 20100320 18:35:32< Gambit> the elves get ticked at humans and dwarves about global warming 20100320 18:35:33< Unnheulu> can you give more than 1 unit canrecruit=yes? 20100320 18:35:37< Gambit> and they magic themselves ot the moon. 20100320 18:35:39< Unnheulu> cause it don't work :( 20100320 18:35:40< shadowmaster> Gambit: why make a different campaign instead of working with Aethaeryn? 20100320 18:35:41< Unnheulu> lol gambit 20100320 18:35:44< Gambit> Unnheulu: Yes. 20100320 18:35:52< Unnheulu> it ain't recruiting though 20100320 18:36:03< Gambit> And the dwarves and humans keep on their merry technological ways 20100320 18:36:06< Gambit> abandoning magic 20100320 18:36:35< Gambit> But then the elves come back a few hundred years later and magic+technology=space flight 20100320 18:37:12< Gambit> Technology couldn't get out of earths atmosphere, and the magic took too long and killed the people involved with the planet warping spell 20100320 18:37:15< Gambit> but togethor we get space ships 20100320 18:37:28< Gambit> *s/earth/Irdya 20100320 18:37:28< Gambit> :s 20100320 18:37:33< shadowmaster> that wasn't quite our plan, but it doesn't really matter because UMC are allowed to be a bunch of unrelated mediocre content that doesn't share a common ground besides Wesnoth's engine and mainline lore. 20100320 18:38:01< Blarumyrran> what wasn't 20100320 18:38:02< Gambit> shadowmaster: It is 3000 years after your farthest flung plan :o 20100320 18:38:06< Gambit> unless you have planned space :( 20100320 18:38:11< shadowmaster> Gambit: we have. 20100320 18:38:14< Gambit> damn 20100320 18:38:28< Gambit> Anywhere I could find those plans? 20100320 18:38:53< Gambit> I'm not working with Aethaeryn because he's working on a sort of standard campaign. 20100320 18:39:06< Gambit> I'm making a space sim. 20100320 18:39:07< shadowmaster> http://wiki.wesnoth.org/Future_History, http://wiki.wesnoth.org/Thunderstone, and get in touch with Aethaeryn since not all information there might be up to date 20100320 18:39:13< Gambit> free roam 20100320 18:39:23< Blarumyrran> I really think the whole planetary thing is just wrong. Eg something that would be cool, I think, would be if there would be space but it would be 2d - like a giant black ocean (with stars and black holes and whatnot) where people sail with actual ships 20100320 18:39:23< Gambit> But I'll try to make it fit the history 20100320 18:39:39< Blarumyrran> Like, with sails 20100320 18:40:07< Gambit> shadowmaster: thanks 20100320 18:40:08< Blarumyrran> It would be slightly silly, but in a good way 20100320 18:40:43< shadowmaster> the idea of people sailing on space with actual sea ships sounds familiar to me 20100320 18:40:53< Gambit> oh sweet he thought science+magic=space too :D 20100320 18:41:02< Blarumyrran> shadowmaster, whut, I think I've never heard such? 20100320 18:41:02< Zerovirus> Make a steampunk people :o 20100320 18:41:04< shadowmaster> I could swear I saw it implemented somewhere 20100320 18:41:21< Zerovirus> Final boss: a black hole threatening to swallow EVARYTHANG 20100320 18:42:06< Gambit> I dunno how I'm going to do an ending on Dynamica. It's a free roam kind of thing 20100320 18:42:15< Gambit> as long as you keep exploreing, its supposed to keep making more. 20100320 18:42:33< Blarumyrran> Gambit, you'll commit suicide ultimately, after experiencing the vastness of the universe and your insignificance 20100320 18:42:45< Blarumyrran> There's an insignificance-o-meter 20100320 18:42:48< Gambit> It'll probably be like some final fantasy games. The final boss is there but you're in no hurry to go kick his butt. 20100320 18:42:56< Zerovirus> As long as you -keep winning- and keep exploring it'llm ake more. 20100320 18:43:00< Zerovirus> If you lose you'll lose. 20100320 18:43:24< Gambit> Zerovirus: Define lose in the age of space and cloning and conscious transfering machines. 20100320 18:43:37< Gambit> conscience? 20100320 18:43:42-!- Sacho [~sacho@87-126-32-63.btc-net.bg] has joined #wesnoth 20100320 18:44:02< Gambit> Zerovirus: there is no win or lose, as you're free to go back anywhere you want 20100320 18:44:04< Gambit> or keep going 20100320 18:44:12< Blarumyrran> consciousness 20100320 18:44:47< Zerovirus> Sigh. Then how are you going to integrate a storyline? 20100320 18:44:58< Zerovirus> Right now it's a sandbox idea. An awesome one but still sandbox. 20100320 18:45:16-!- martin_ [~martin@f048244166.adsl.alicedsl.de] has quit [Quit: leaving] 20100320 18:45:16< Gambit> we're allowed to just plop down new wiki pages for UMCs? 20100320 18:45:20< Zerovirus> Storylines should intrinsically be defined by your success and defeat otherwise it's just another systemic factor in a sandbox world. 20100320 18:45:29< shadowmaster> Gambit: no idea. 20100320 18:45:34< shadowmaster> avoid that if you can. 20100320 18:46:02< shadowmaster> (um, so why did we do it? well, esr and I support the plan and we are mainline developers and we are all above you, mere mortals) 20100320 18:46:03< Gambit> My UMCs get their own websites 20100320 18:46:12< Gambit> or at least until the hosting company goes out of buisness with no warning >_> 20100320 18:46:15< Gambit> jerks. 20100320 18:46:18< shadowmaster> Gambit: gotta have a lot of money in your pcoket 20100320 18:46:20< shadowmaster> pocket 20100320 18:46:35< Zerovirus> pekocet. 20100320 18:46:38< Gambit> well it was free hosting and I got 5 subdomains 20100320 18:46:48< Gambit> initially I had to get it for a school project. 20100320 18:46:50< shadowmaster> free hosting sucks :x 20100320 18:47:01< Gambit> Ad free free hosting. 20100320 18:47:13< shadowmaster> regardless of ads 20100320 18:47:40< Gambit> It had 100% uptime while I had it 20100320 18:47:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100320 18:47:44< shadowmaster> can you run CGI programs there? does it have PHP support? can you have a database server? do you have SSH access? etc. 20100320 18:47:47< Gambit> but there were often times when I could not access the FPI 20100320 18:47:52< Gambit> It had PHP support and mySQL 20100320 18:47:57< Gambit> I didn't know either of those at the time 20100320 18:47:59< Gambit> er FTP 20100320 18:48:13< Gambit> You've been playing wesnoth too long when you mix up acronyms with similar wesnoth ones :P 20100320 18:48:21< Zerovirus> I have OCA 20100320 18:48:30< shadowmaster> FTP sucks. 20100320 18:48:30-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100320 18:48:33< Zerovirus> Overly Complicated Acronyms 20100320 18:48:39-!- harryBer [~harryBer@95-25-218-71.broadband.corbina.ru] has quit [Ping timeout: 240 seconds] 20100320 18:48:53< shadowmaster> Gambit: with what limitations, regarding PHP support and the MySQL instance? 20100320 18:48:58< Blarumyrran> shadowmaster, what's better than ftp then 20100320 18:49:07< Gambit> 5 mySQL databases 20100320 18:49:15< shadowmaster> Blarumyrran: for managing files on my own website, SSH 20100320 18:49:17< Gambit> I didn't know PHP or mySQL so I really didn't pay attnetion 20100320 18:49:58< Blarumyrran> I never knew SSH can be used for downloading & sending files 20100320 18:50:01< shadowmaster> which allows me to work on the actual target filesystem and run whatever I need to get something done using an actual shell 20100320 18:50:14< shadowmaster> well, rsync and scp can use SSH 20100320 18:51:05< shadowmaster> SFTP is also designed on top of SSH 20100320 18:52:23< shadowmaster> (which doesn't have anything to do with FTP besides the name and basic idea) 20100320 18:54:32< Gambit> shadowmaster: nothing is currently written on other planets with life? 20100320 18:55:27< shadowmaster> not written, no 20100320 18:55:34< shadowmaster> well, actually, yes, but not released 20100320 18:56:15< Gambit> meh. I think I'll just get the "engine" done first and then worry about the history. 20100320 18:56:27< Gambit> Mostly I need technology specifics 20100320 18:57:08< Gambit> shadowmaster: in the currently written history do they manage to leave their own solar system? 20100320 18:57:51-!- zenhoobbit [~hevien@host205-7-dynamic.50-82-r.retail.telecomitalia.it] has quit [Ping timeout: 260 seconds] 20100320 18:58:25< shadowmaster> I think so. 20100320 19:00:30-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: said /quit dammit] 20100320 19:10:05< Gambit> someone who knows science: can there be lone planets that don't have anything to revolve around? 20100320 19:10:14< Soliton> sure. 20100320 19:10:51< Gambit> So there doesn't have to be a sun at the center of everything xD 20100320 19:10:55< Gambit> dangit 20100320 19:11:13< Gambit> errr teleportation magic requires a sun to be nearby :s 20100320 19:11:15< Gambit> haha 20100320 19:11:19< Soliton> well, when the planet formed there was but i can get thrown out of orbit. 20100320 19:11:25< Soliton> s/i/it/ 20100320 19:12:21< Gambit> All stars are planets? 20100320 19:12:31< Soliton> no. 20100320 19:12:32 * Gambit needs to take astonomy next year. 20100320 19:12:57< Soliton> planets just form around stars. 20100320 19:13:48< Gambit> okay so then all stars are "suns" more or less 20100320 19:13:56< Becquerel> yes 20100320 19:14:07-!- HanSolo [~47688b45@gateway/web/freenode/x-lccqrgmjjiazztzq] has joined #wesnoth 20100320 19:14:09< Gambit> not all suns have planets? 20100320 19:14:13< Soliton> indeed. 20100320 19:14:15< Becquerel> probably not 20100320 19:14:16< HanSolo> Nope. 20100320 19:14:28< happygrue> "the sun" is what we call our star 20100320 19:14:55< Gambit> So then what I have setup isn't actually too far off 20100320 19:15:05< Becquerel> sun and star are synonymous 20100320 19:15:10< Becquerel> (mostly) 20100320 19:16:52< HanSolo> Those poor Footpads. At level 0, their Description gives them hope ("If you're good enough, you can avoid being captured and having tomatoes thrown at you!" 20100320 19:17:06< HanSolo> At level 2, they turn into badass outlaws that call the shots. 20100320 19:17:36< HanSolo> Level 3: Congratulations, you are on Wesnoth's Most Wanted! Now you're screwed and law-abiding society is going to find and kill you. 20100320 19:17:52< Becquerel> except they can't due to INVISIBILITY 20100320 19:20:29< Gambit> Except for the lone planets with no stars... 20100320 19:20:51-!- Zerovirus [~62c45c53@gateway/web/freenode/x-mqfocwhodxjgjlbj] has quit [Quit: Page closed] 20100320 19:21:35-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100320 19:24:44-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20100320 19:30:25< Blarumyrran> done 20100320 19:31:09< Gambit> ... with? 20100320 19:32:00-!- Pentarctagon [~chatzilla@c-24-15-243-148.hsd1.il.comcast.net] has joined #wesnoth 20100320 19:34:13< Blarumyrran> http://imagebin.org/89675 20100320 19:35:25< fendrin> Gambit: I have answered to your post in the wml editor thread. 20100320 19:36:07-!- Pentarctagon [~chatzilla@c-24-15-243-148.hsd1.il.comcast.net] has quit [Client Quit] 20100320 19:36:52< Gambit> fendrin: cool 20100320 19:37:03< Blarumyrran> The sail did not get proper care I guess 20100320 19:37:52< Gambit> Zarel: What license is on WZ2100 art? 20100320 19:38:25< HanSolo> Elvish Shamans are my favorite support unit 20100320 19:38:34< HanSolo> *elven, not support 20100320 19:38:49< John_R> shamans are good 20100320 19:38:49< Zarel> Gambit: Some CC-0. Some dual-licensed CC-BY-3.0/GPLv2. Some dual-licensed CC-BY-SA-3.0/GPLv2. 20100320 19:38:56-!- vjoe [~vjoe@client-86-25-240-89.mcr-bng-013.adsl.virginmedia.net] has joined #wesnoth 20100320 19:38:56< John_R> pillagers are good too 20100320 19:39:04< John_R> intellignet wolf riders are gold 20100320 19:39:12< Gambit> So screenshots of WZ2100 units could be used in Wesnoth? 20100320 19:39:14< Blarumyrran> Elvish pillagers are full of ego though 20100320 19:39:22< Zarel> There's also some pure GPLv2, CC-BY-3.0, and CC-BY-SA-3.0 that we've been meaning to replace. 20100320 19:40:10< John_R> a turn-based warzone2100 based on wesnoh would be frikkin awesome 20100320 19:40:39< John_R> the name "battle for warzone" seems sort of redundant though 20100320 19:40:50< Gambit> Wesnoth 2100? 20100320 19:40:56< John_R> rofl 20100320 19:41:00< Gambit> Though I think that's right in the middle of UTBS 20100320 19:41:01< Gambit> :P 20100320 19:41:33< HanSolo> Quenoth Elves are much manlier than Normal Wood Elves 20100320 19:41:39< Gambit> actually there doesn't appear to be a Wesnoth 2100 20100320 19:41:58< Gambit> because they start a fresh calender around 1900 20100320 19:42:06< Gambit> *+YW 20100320 19:42:06< HanSolo> There is no Wesnoth in 2100, right? 20100320 19:42:24< HanSolo> IF that's when UtBS is set... 20100320 19:42:35< HanSolo> and nobody knows that 20100320 19:42:52< John_R> does anybody have a wesnoth nudity patch? 20100320 19:43:03< Gambit> John_R: Ask kitty 20100320 19:43:08< Blarumyrran> I was about to say that 20100320 19:43:15< John_R> hheheh 20100320 19:44:13< HanSolo> What the hell, guys. 20100320 19:44:15< HanSolo> What the hell. 20100320 19:44:54< Gambit> HanSolo: Ask kitty 20100320 19:45:20< HanSolo> I like my units clothed. 20100320 19:45:21< HanSolo> :D 20100320 19:45:33< Sacho> aren't most drakes naked 20100320 19:45:43< HanSolo> They were speedos 20100320 19:45:50< HanSolo> *Wear 20100320 19:48:11< Gambit> Let's not do this again. http://wesnoth.debian.net/%23wesnoth-2010-03-18.log 20100320 19:52:49< Zarel> Gambit: Yes. 20100320 19:52:52< Zarel> Screenshots can be used in Warzone. 20100320 19:53:00< Zarel> Sorry for the long reply; I was working on Warzone graphics. ;) 20100320 19:53:37< HanSolo> Nice boat. 20100320 19:54:11< Blarumyrran> Thanks 20100320 20:00:22-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100320 20:01:11< Unnheulu> yo Gambit you tried the 1 scenario campaign yet? 20100320 20:01:22< Gambit> No 20100320 20:04:06< Unnheulu> Gambit: http://pastebin.org/118909 20100320 20:04:10< Unnheulu> it's not recruiting anything :/ 20100320 20:04:11< HanSolo> Maknig an epilogue is just moving units around with fakemove, having them speak, and then using nextscenario=null ot whatever, right? 20100320 20:04:48< Gambit> Unnheulu: Did you take over side 2 and try it? 20100320 20:04:57< Unnheulu> it has a gold crown 20100320 20:05:04< Gambit> I don't think the AI supports multileaders 20100320 20:05:08< Gambit> They're too dumb. 20100320 20:05:08< Unnheulu> maaan 20100320 20:05:15< Unnheulu> so its got to be a diffferent side? 20100320 20:05:19< Gambit> A human side 20100320 20:05:28< Unnheulu> how do I take over the side? 20100320 20:05:34< HanSolo> 500x500 map 20100320 20:05:39< Gambit> :droid side_number 20100320 20:05:44< Gambit> err : droid 20100320 20:05:46< Unnheulu> thanks 20100320 20:05:50< Gambit> stupid smileys 20100320 20:06:21< Unnheulu> :D 20100320 20:06:28< Unnheulu> it works when I'm human -.- 20100320 20:06:33< Unnheulu> pah 20100320 20:06:51< Unnheulu> that sux 20100320 20:06:55< Gambit> Yeah they AI looks at it's second head and says wth do I do with this thing? 20100320 20:07:02< Unnheulu> :D 20100320 20:08:05-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Read error: Connection timed out] 20100320 20:08:28-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100320 20:09:14-!- Deformative [~joe@bursley-185022.reshall.umich.edu] has quit [Ping timeout: 245 seconds] 20100320 20:13:17< Gambit> Unnheulu: I'm geting unknown scenario again :s 20100320 20:13:22< Unnheulu> :/ 20100320 20:13:24< Gambit> and I even used wordpad on all the files 20100320 20:13:27< Unnheulu> :/ 20100320 20:13:37< Unnheulu> it worked for zerovirus 20100320 20:13:55< Unnheulu> hmm 20100320 20:14:13< Unnheulu> maybe I don't want 5 dwarf sides each recruiting 6 gryphon riders a turn 20100320 20:14:13< Unnheulu> :-D 20100320 20:14:24< Unnheulu> you gotta feel sorry for the orcs 20100320 20:14:28< Unnheulu> they don't stand a chance! 20100320 20:14:41< Unnheulu> And I mean its gryphon mountain... 20100320 20:14:46< Unnheulu> but thats just taking the mickey 20100320 20:15:57< Unnheulu> in other news I won TSG on my iPod! W00t 20100320 20:16:02< Unnheulu> it was super tough -.- 20100320 20:16:08< Unnheulu> took me like a fortnight 20100320 20:16:25< Unnheulu> (and yes I was playing on easiest difficulty (I'm just super bad :D)) 20100320 20:16:53-!- harryBer [~harryBer@95-27-44-178.broadband.corbina.ru] has joined #wesnoth 20100320 20:19:59< Unnheulu> Wow, 1 team of orcs with level 3's can hold off 5 teams of dwarves with level 1 riders 20100320 20:20:08< Gambit> Unnheulu: It won't let me play. Dunno. 20100320 20:20:13< Unnheulu> Gambit: :/ 20100320 20:20:26< Unnheulu> does it have the right folder name? 20100320 20:20:33< Gambit> Yes 20100320 20:20:37< Unnheulu> humm 20100320 20:20:39< Unnheulu> Rock_out? 20100320 20:20:43< Gambit> Yes 20100320 20:20:53< Unnheulu> does it have all the files and folders? 20100320 20:20:59< Gambit> Yrd 20100320 20:21:02< Gambit> *yes 20100320 20:21:11< Unnheulu> humm 20100320 20:21:15< Unnheulu> whats the error? 20100320 20:21:37< Gambit> unkown scenario 20100320 20:22:03< Unnheulu> :/ 20100320 20:22:21< Unnheulu> maybe its cause there is a mix of tbas and spaces... 20100320 20:22:23< Unnheulu> *tabs 20100320 20:22:55< Unnheulu> aargh all these gryphons is hurting my eyes 20100320 20:24:28< HanSolo> So, Loyalistvs. Loyalist matchups. BORING. 20100320 20:24:35< Unnheulu> :-D 20100320 20:24:55< HanSolo> I'm planning a futre campaign with human vs. human battle. 20100320 20:25:48< Unnheulu> you wouldn't know whos units are whos 20100320 20:26:39< HanSolo> Would a typical loyalist recruit list be balanced against a mixed Loyalist/Bandit recuit list? 20100320 20:27:12< Unnheulu> hansolo, try it? 20100320 20:27:22< Unnheulu> (two ai's vs eachother) 20100320 20:27:35< HanSolo> Ha. Alright. 20100320 20:29:41-!- timotei21 [~timotei21@193.34.191.4] has joined #wesnoth 20100320 20:31:03-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 256 seconds] 20100320 20:31:25< timotei21> good night everyone 20100320 20:33:03< Gambit> Good afternoon. 20100320 20:34:38< timotei21> Do you know Soliton's time zone? 20100320 20:34:41< Unnheulu> Good evening 20100320 20:35:51-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100320 20:35:57< timotei21> I am trying to apply for GSoc, and as a "requirement" I need/should have my forum account marked as GSoc 20100320 20:36:17< Gambit> timotei21: #wesnoth-dev 20100320 20:46:51< Unnheulu> cool 20100320 20:47:03< Unnheulu> it takes 9 turns for 5 dwarves to beat 1 orc team 20100320 20:47:18< Unnheulu> (although the orcs could get level3s and dwarves just level1 gryphon riders) 20100320 20:47:35< HanSolo> I'll be giving both sides Spearmen, Bowmen, Magi, and Cavalrymen. 20100320 20:48:14< Soliton> timotei21: do you have a question? 20100320 20:48:25< HanSolo> The Loyalist side gets Horsemen and Heavy Infantry, the Mixed side gets Thugs, Footpads, and Thievs. 20100320 20:48:28< HanSolo> *Thieves 20100320 20:50:48< HanSolo> Anything look just plain /wrong/ yet? 20100320 20:53:53-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Ping timeout: 246 seconds] 20100320 20:54:14-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100320 20:55:36 * Gambit has to redo his special planet filing cabinet :( 20100320 20:56:24-!- Deformative [~joe@67-194-18-44.wireless.umnet.umich.edu] has joined #wesnoth 20100320 20:56:56< Unnheulu> Gambit: don't suppose you want to retry my campaign first :P 20100320 20:57:13< Gambit> reretry? 20100320 20:57:19-!- timotei [~timotei21@193.34.191.4] has joined #wesnoth 20100320 20:57:27-!- timotei21 [~timotei21@193.34.191.4] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 20100320 20:57:32< Unnheulu> reretry getting it working :P 20100320 20:57:37-!- timotei [~timotei21@193.34.191.4] has quit [Client Quit] 20100320 20:57:54-!- timotei [~timotei21@193.34.191.4] has joined #wesnoth 20100320 20:58:06< Gambit> Well I honestly can't think of anything else 20100320 20:58:11< Gambit> I know from last time that your code is right 20100320 20:58:15-!- timotei [~timotei21@193.34.191.4] has quit [Client Quit] 20100320 20:58:20< Gambit> and I did the linebreak fixing magic spell :o 20100320 20:58:25< Unnheulu> and it works for me 20100320 20:58:27< Unnheulu> hmm 20100320 20:58:30< Unnheulu> are you on windows? 20100320 20:58:41< Unnheulu> aren't line breaks different on linux? 20100320 20:58:41< Gambit> Yeeees 20100320 20:58:42< Unnheulu> wait 20100320 20:58:43-!- timotei21 [~timotei21@193.34.191.4] has joined #wesnoth 20100320 20:58:43< Unnheulu> >.< 20100320 20:58:53< Unnheulu> maybe its my mix of tabs and spaces 20100320 20:58:56< Gambit> Which is why I opened and saved it in wordpad 20100320 20:59:07< Gambit> it magically fixed all that last time :@ 20100320 20:59:07< Unnheulu> try re-doing that 20100320 20:59:11< Gambit> the map, the main, and the scenario 20100320 21:04:00-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth 20100320 21:07:58-!- noone [~4e3186c2@gateway/web/freenode/x-xdmiidkqsbpialmf] has joined #wesnoth 20100320 21:08:11< noone> thats funny 20100320 21:08:17< noone> /quit does not work 20100320 21:08:34< Gambit> alt+f4 20100320 21:08:58< noone> ha, intelligent guys here :D 20100320 21:09:14< Gambit> ;) 20100320 21:10:41-!- noone [~4e3186c2@gateway/web/freenode/x-xdmiidkqsbpialmf] has quit [Client Quit] 20100320 21:11:18-!- chris| [~Chris@golf326.server4you.de] has joined #wesnoth 20100320 21:11:24< chris|> hi guys 20100320 21:11:31-!- Deformative [~joe@67-194-18-44.wireless.umnet.umich.edu] has quit [Ping timeout: 260 seconds] 20100320 21:11:53< chris|> i just installed wesnoth-unstable on ubuntu lucid and i can't click on anything in the menus 20100320 21:12:07< chris|> is this known and is there a sollution to this? 20100320 21:12:09< Ivanovic> chris|: you have libsdl1.2.14 installed 20100320 21:12:12< Ivanovic> this one is broken 20100320 21:12:29< Ivanovic> either you play in fullscreen mode, downgrade libsdl to 1.2.13 or use a different window manager 20100320 21:12:45< Ivanovic> cf https://gna.org/bugs/index.php?14770 20100320 21:12:58-!- Deformative [~joe@67-194-18-44.wireless.umnet.umich.edu] has joined #wesnoth 20100320 21:13:05< Soliton> btw, do we know if it's broken on windows as well? 20100320 21:13:06< chris|> thanks Ivanovic, i'll try fullscreen then 20100320 21:13:26< Ivanovic> chris|: feel free to submit a bugreport about this to the ubuntu people to maybe make them reconsider shipping 1.2.14 since, at least with wesnoth, it does have some problems 20100320 21:13:29< Ivanovic> Soliton: no idea 20100320 21:13:47< Ivanovic> Soliton: so far i think that we don't ship 1.2.14 with our binary 20100320 21:14:12< Soliton> yeah, i assumed as much. 20100320 21:14:47< Ivanovic> in general i'd say: talk to loonycyborg about the windows binary 20100320 21:15:15< Soliton> well, i was just idly wondering. 20100320 21:17:54< Unnheulu> Gambit: try relinebreak magicing :P 20100320 21:18:05< Gambit> ? 20100320 21:18:40< Unnheulu> try reopening them in wordpad 20100320 21:22:15-!- DDR [~chatzilla@66.183.125.196] has joined #wesnoth 20100320 21:22:25< Gambit> er 20100320 21:22:35 * Gambit may have accidently put Rock_out in 1.6 20100320 21:22:39< Gambit> -face palm- 20100320 21:22:57< Unnheulu> :-D 20100320 21:23:18< Gambit> I can neither confirm nor deny such retardery at this point. I'm not at the liberty to discuss those sorts of details on an ongoing investigation. 20100320 21:23:28< chris|> Ivanovic, I doubt they'll change anything since lucid is already in beta 20100320 21:23:46-!- Deformative [~joe@67-194-18-44.wireless.umnet.umich.edu] has quit [Ping timeout: 264 seconds] 20100320 21:24:30< Unnheulu> I suck at balancing my maps :( 20100320 21:25:18-!- Gambit is now known as MatterNots 20100320 21:25:24< MatterNots> *I* am matter nots! 20100320 21:26:16< HanSolo> A map I made was gimicky: most of it was desert 20100320 21:26:23< HanSolo> Then soemone played drakes 20100320 21:27:32< MatterNots> Unnheulu: Some typos 20100320 21:27:35< MatterNots> to too and two 20100320 21:27:37< Unnheulu> yeh I know 20100320 21:27:42< MatterNots> And "I am matter nots" :s 20100320 21:27:46< Unnheulu> my bro pointed them out earlier 20100320 21:27:47< Unnheulu> :D 20100320 21:27:52< Unnheulu> its matters not ::P 20100320 21:27:56< Unnheulu> again a typo 20100320 21:28:24< Unnheulu> (and with the accent I'm think of some of the local dialects) 20100320 21:29:31< MatterNots> woo victory for zim 20100320 21:29:42< MatterNots> er don't slap me 20100320 21:29:47< MatterNots> but they need more peasants 20100320 21:29:51< MatterNots> haha 20100320 21:30:09< MatterNots> I think you should spawn one or two peasants from each village that gets burnt down 20100320 21:30:15< MatterNots> depending on difficulty 20100320 21:31:27-!- Blueblaze [~nick@adsl-99-158-47-51.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100320 21:31:29< MatterNots> that way we get surrounded/held up 20100320 21:31:32< Unnheulu> ok 20100320 21:31:43< Unnheulu> Again, my bro found it very easy and its been years since he played 20100320 21:31:49< MatterNots> I won in 4 minutes that time so it went too far the other way. 20100320 21:31:52< Unnheulu> so perhaps making it harder would be a good idea 20100320 21:31:58< MatterNots> But I guess that was on trivial 20100320 21:32:31< Unnheulu> humm 20100320 21:32:44< Unnheulu> sir franchis gets bowman and spearmen on hardest 20100320 21:32:51< Unnheulu> (as well as peasents, obviously :P) 20100320 21:33:01< MatterNots> I know but he can't get them to the villages fast enough 20100320 21:33:08< Unnheulu> humm ok 20100320 21:33:15< MatterNots> let me try hardest real quick 20100320 21:33:19< Unnheulu> ok 20100320 21:33:26< Unnheulu> note the hardest is just normal 20100320 21:33:35< MatterNots> The peasants made it just in time to scratch me as I burnt the last village 20100320 21:33:44-!- DDR [~chatzilla@66.183.125.196] has quit [Ping timeout: 258 seconds] 20100320 21:33:47< Unnheulu> thats not what happened last time... 20100320 21:33:52< MatterNots> but since their weapons are pitchforks I guess the scratch would get infected :o 20100320 21:33:57< Unnheulu> last time there was a bit of fighting 20100320 21:33:58< Unnheulu> haha 20100320 21:34:02< Unnheulu> thats a good idea 20100320 21:34:13< MatterNots> Well just think about what pitchforks are used for ;) 20100320 21:34:16< Unnheulu> on being hit by peasants you have a 50% chance of infection 20100320 21:34:17< Unnheulu> :P 20100320 21:36:50< MatterNots> thieves outrun the soldiers 20100320 21:37:06< MatterNots> make the map longer vertically and make the player start... 4-5 hexes further from the castle 20100320 21:37:18< MatterNots> make the river wider I guess is basically what I'm saying 20100320 21:37:29< Unnheulu> kay 20100320 21:37:35< MatterNots> althoguh I guess the turn limit is just 13 20100320 21:37:43< Unnheulu> is there any easier way of doing that? 20100320 21:37:46< MatterNots> I dunno maybe I'm kust that good ;) 20100320 21:37:48< MatterNots> rofl 20100320 21:37:53< Unnheulu> cause I'm going to have to move it all down one hex at a time 20100320 21:37:54< Unnheulu> :P 20100320 21:38:01< Unnheulu> (eg adding in the new rows in the middle :P 20100320 21:38:06< MatterNots> 1.7 has an awesome copy paste feature 20100320 21:38:46< MatterNots> The AI just can't setup a defense fast enough 20100320 21:38:51< MatterNots> They need one more turn. 20100320 21:38:52< Unnheulu> ok 20100320 21:39:23< Unnheulu> maybe they could start off with peasants on each of their cities 20100320 21:41:45-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth 20100320 21:41:53< MatterNots> yeah one on each that were told not to move. 20100320 21:41:54< Unnheulu> MatterNots: that river is just a stream coming off the great river..:P 20100320 21:42:04< Unnheulu> how d'ya stop them moving? 20100320 21:42:09< MatterNots> and on easy replace them with bowman 20100320 21:42:10< Unnheulu> is there a mobility=no or something? 20100320 21:42:24< MatterNots> no but there is [modifications] 20100320 21:42:26< Unnheulu> easy or normal? 20100320 21:42:28< Unnheulu> ok 20100320 21:42:32< MatterNots> er Normal 20100320 21:42:36< Unnheulu> :P 20100320 21:43:31< MatterNots> just remember /me sucks at balancing things 20100320 21:44:00< Unnheulu> so does I :( 20100320 21:47:40< Unnheulu> MatterNots: although trying to kill sir franchis should make a nice challenge 20100320 21:48:38< Unnheulu> If I add soldiers to the villages, then the map doesn't need to be made bigger, right? 20100320 21:50:41< MatterNots> Right 20100320 21:50:50< Unnheulu> kay 20100320 21:50:57-!- John_R [~john@67-61-196-160.cpe.cableone.net] has quit [Ping timeout: 276 seconds] 20100320 21:52:38< Unnheulu> how do I stop a unit moving? 20100320 21:52:49< HanSolo> MatterNots: Just don't spawn surpise deathbladesor other such sillynes, if you're talking about a campaign 20100320 21:53:07-!- Deformative [~joe@bursley-185022.reshall.umich.edu] has joined #wesnoth 20100320 21:53:15< HanSolo> Also, what is more annoying than a steafast strong resilient Dwarvish Guardsman on a village? 20100320 21:53:31< Unnheulu> :-D 20100320 21:53:33< MatterNots> A yeti with 100% resist to everything? 20100320 21:53:38< Unnheulu> xD 20100320 21:54:04-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100320 21:54:29< MatterNots> HanSolo: So you would be against surprise deathblades in space? 20100320 21:55:04< HanSolo> Deathblades could seriously kill things dead 20100320 21:55:17< Unnheulu> MatterNots: how do I stop a unit moving? :P 20100320 21:55:39< MatterNots> [modifications] 20100320 21:55:42< MatterNots> inside of [unit] 20100320 21:56:32< Unnheulu> then? 20100320 21:56:54< MatterNots> [effect] inside [modifications] 20100320 21:56:57< HanSolo> That's how I did it. 20100320 21:57:08< Unnheulu> kay 20100320 21:57:11< HanSolo> Coming of The Storm had copies f mainline units with 0 MP 20100320 21:57:20< HanSolo> Also known as "doing it the hard way" 20100320 21:57:55< MatterNots> shadowmaster: http://www.disk919.com/bb2/bitchecker.html 20100320 21:58:02< MatterNots> A friend just sent me that. Excellent read XD 20100320 21:58:14< Unnheulu> shadowm_laptop: should a campaign be finished before being uploaded to the server? 20100320 21:58:18< HanSolo> Hm. My leader is a Mage with aslightly buffed HP and a 5-4 sword using modifications) instead of a staff. 20100320 21:58:22< shadowmaster> Unnheulu: no 20100320 21:58:29< HanSolo> Just to prevent annoying "MY LEADER DIED TO A HORSEMAN" things 20100320 21:58:32< Unnheulu> should it have more than one scenario? 20100320 21:58:34< shadowmaster> Unnheulu: it should at least have one playable scenario 20100320 21:58:35< Unnheulu> ^_^ 20100320 21:58:50< Unnheulu> oh, so I can upload my one scenario campaign? :-D 20100320 21:58:51-!- Mythological [Mythologic@77.28.114.109] has joined #wesnoth 20100320 21:58:57< HanSolo> Wait, no. To give her soem chance of defending melee 20100320 21:59:09< Unnheulu> MatterNots: what goes inside the effects tag? 20100320 21:59:24< Unnheulu> anyways I gotta finish the next scenario before I can next upload to the forums 20100320 21:59:44< MatterNots> Unnheulu: you lost that thing I gave you from my dad from his dad didn't you? :P 20100320 21:59:50< Unnheulu> totally 20100320 21:59:59 * MatterNots is weening you off of help :P 20100320 22:00:06< Blarumyrran> MatterNots, that joke is ancient, it's not real. 20100320 22:00:08< Unnheulu> Waaaah 20100320 22:00:47< Unnheulu> MatterNots: so then do I do [movement] :D 20100320 22:01:06< MatterNots> No. Because that isn't a real tag. 20100320 22:01:13< Unnheulu> man 20100320 22:01:19< Unnheulu> so I do movement=set=0? 20100320 22:01:24< Unnheulu> wait 20100320 22:01:28< Unnheulu> thats not normal code >.< 20100320 22:01:52-!- John_R [~john@67-61-196-160.cpe.cableone.net] has joined #wesnoth 20100320 22:02:14< MatterNots> Go look up the object tag :@ 20100320 22:02:18< shadowmaster> MatterNots: no comment. 20100320 22:02:24< MatterNots> and then follow the crumbtrail to the effect tag 20100320 22:02:39-!- Mythological_ [Mythologic@77.28.123.74] has quit [Ping timeout: 260 seconds] 20100320 22:02:39< Unnheulu> I'm on effectWML 20100320 22:02:42< Unnheulu> :P 20100320 22:03:08< Unnheulu> # movement: modifies the unit's movement points. 20100320 22:03:08< Unnheulu> * increase: maximum movement is increased by this amount. It can be positive, negative, or specified as a percentage. 20100320 22:03:08< Unnheulu> * set: maximum movement is set to a specific value. 20100320 22:03:10< Unnheulu> :P 20100320 22:03:15< Unnheulu> it doesn't give much info 20100320 22:03:37< Unnheulu> could I do movement=set 20100320 22:03:39< Unnheulu> movement=0? 20100320 22:04:11< MatterNots> apply_to=movement 20100320 22:04:19< MatterNots> set=0 20100320 22:04:23< Unnheulu> ok thanks! 20100320 22:04:48< HanSolo> I got the "Giving sword to my mage" info from Moremirmu 20100320 22:05:41< HanSolo> It's easy finding things if you know exactly what you want and if you can remember a scenario with it in a campaign 20100320 22:06:22< Unnheulu> now i just gotta do 8 copypastes :/ 20100320 22:06:33< MatterNots> If only there were a website with a list of all the WML tags... 20100320 22:06:43< Unnheulu> :D 20100320 22:06:54< Unnheulu> can I do #ifdef EASY || MEDIUM? 20100320 22:07:09< Unnheulu> or #ifdef EASY or MEDIUM? 20100320 22:07:13< Unnheulu> or anything like that? 20100320 22:07:36< MatterNots> Yes. 20100320 22:07:45< Unnheulu> yay 20100320 22:07:45< MatterNots> as long as you remember the corresponding #endif 20100320 22:07:50< Unnheulu> that'll save to,e 20100320 22:07:51< shadowmaster> ahhh, finally someone with common sense replies to rocket16's thread 20100320 22:08:16 * shadowmaster smiles 20100320 22:08:46< MatterNots> Omg that can happen? 20100320 22:08:50< HanSolo> What 20100320 22:08:55< MatterNots> Ha just kidding shadowmaster. 20100320 22:09:20 * HanSolo lurks on the forums 20100320 22:09:35< shadowmaster> uh, yeah, thanks for demonstrating my point. 20100320 22:09:45< MatterNots> Which one? 20100320 22:10:01< shadowmaster> enough already, you did a good job :x 20100320 22:11:14-!- mordocai [~mordocai@66.119.9.243] has quit [Quit: Leaving] 20100320 22:12:35< Unnheulu> MatterNots: you can't do #ifdef EASY || MEDIUM :/ 20100320 22:12:45< shadowmaster> Unnheulu: no 20100320 22:13:00< MatterNots> er #ifdef EASY or #ifdef MEDIUM 20100320 22:13:08< Unnheulu> man 20100320 22:13:13< Unnheulu> *cries* 20100320 22:13:34< MatterNots> ussually people use || to denote options 20100320 22:13:43< shadowmaster> it's NORMAL, not MEDIUM anyway 20100320 22:13:59< Unnheulu> shadowmaster: depends on what you set in the _main.cfg ;) 20100320 22:14:01< MatterNots> Wouldn't that depend on your difficulty definitions ;) 20100320 22:14:16< shadowmaster> Unnheulu: hopefully you set NORMAL because it's the convention 20100320 22:14:32< shadowmaster> this is assumed by the QUANTITY macro and other macros that rely on it (GOLD, ec.) 20100320 22:14:43< Unnheulu> anyways, it was normal not medium 20100320 22:14:56< Unnheulu> I was just piggybacking gryphons tale or w/e 20100320 22:14:59< Unnheulu> and thought it used medium 20100320 22:15:10< shadowmaster> some older campaigns didn't care 20100320 22:15:13-!- qemqemqem_ [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has joined #wesnoth 20100320 22:15:43< Unnheulu> kay 20100320 22:16:02< shadowmaster> you can use #ifndef HARD to the effect of "#ifdef EASY || NORMAL" btw 20100320 22:16:20< Unnheulu> "£$%^&*()_+ 20100320 22:16:28< Unnheulu> I've already copypasted it loads of times >.> 20100320 22:16:57< shadowmaster> if your choice is to be a lazy coder, so be it :) 20100320 22:16:59< Unnheulu> btw, does campaigns on the server have to fit in with wesnoths history? 20100320 22:17:04< shadowmaster> no. 20100320 22:17:08< shadowmaster> and that's terrible. 20100320 22:17:12< Unnheulu> shadowmaster: I AM A LAZY CODER GOSH DRATIT! 20100320 22:17:38< Blarumyrran> I never understood that "lazyness is good" thing 20100320 22:18:00< HanSolo> I try to figure things out by myself 20100320 22:18:03< shadowmaster> I was implying that I'm not willing to help lazy coders 20100320 22:18:15< Unnheulu> well if I wasn't lazy I wouldn't have an excuse for procrasinating revision 20100320 22:18:25< Unnheulu> shadowmaster: ah I see :) 20100320 22:18:35< Unnheulu> your back to your old overusage of the banstick :) 20100320 22:18:46< shadowmaster> so don't come to throw faux swear words at us only because you are too lazy to undo your mess 20100320 22:18:54< Unnheulu> :) 20100320 22:18:59< Blarumyrran> Unnheulu, was that an allusion to masturbation 20100320 22:19:08< Unnheulu> I beg your pudding? 20100320 22:19:11< Blarumyrran> nvm 20100320 22:19:20< shadowmaster> I think he meant banhammer 20100320 22:19:34< Unnheulu> anyways, in all seriousness, other than the question about EASY || MEDIUM, I've checked all my questions on the wiki before asking 20100320 22:19:35< Blarumyrran> yeah i saw now 20100320 22:19:44< Unnheulu> I'm just not good at finding the answers properly :/ 20100320 22:19:57< shadowmaster> if I actually overused bans Gambit would not be here in the first place :) 20100320 22:20:03< Unnheulu> :-D 20100320 22:20:20< shadowmaster> or you. 20100320 22:20:26< Unnheulu> *cries* 20100320 22:20:42< Unnheulu> hmm 20100320 22:20:51< HanSolo> or me! 20100320 22:20:52< Unnheulu> looks like defining sides should be one of the first things I do... 20100320 22:21:01< MatterNots> There'd be negative 2 gambits 20100320 22:21:05< MatterNots> that guy spams so much. 20100320 22:21:17< shadowmaster> HanSolo: uh, who are you? :/ 20100320 22:21:20< Unnheulu> wait it is :D 20100320 22:21:36< MatterNots> He doesn't mean to though, and there are diamonds in the rough imho. 20100320 22:21:49-!- unnamedGuy [~unnamedGu@78.83.128.60] has quit [Quit: Leaving] 20100320 22:22:03< HanSolo> shadowmaster: a wraith 20100320 22:22:26< shadowmaster> good *thumbs up* 20100320 22:22:52< Unnheulu> ah 20100320 22:22:53< Unnheulu> uhoh 20100320 22:23:00< HanSolo> I /was/ a Spearman until someone decided to have me attack a deathblade 20100320 22:23:04< Unnheulu> I've got a problem with one of my macros thats from the utils folder 20100320 22:23:25< Unnheulu> not fun 20100320 22:24:09< MatterNots> Macros are the spice of life. 20100320 22:25:23< Unnheulu> AAH CRUD 20100320 22:25:26< Unnheulu> *aah crud 20100320 22:25:39< Unnheulu> I see teh problem 20100320 22:25:43< Unnheulu> wth did I do that... 20100320 22:26:03< MatterNots> Because you were under the influence. 20100320 22:26:33< Unnheulu> ... 20100320 22:26:43-!- MatterNots is now known as Gambit 20100320 22:26:45< Unnheulu> MatterNots: wouldn't spearmen be better than bowmen? 20100320 22:27:06< Unnheulu> cause your mainly with melee units, it makes sense to have a melee guard not a ranged guard 20100320 22:27:15< Gambit> Well I was thinking they'd be too hard to uproot since they're good melee and decent ranged 20100320 22:27:21< Unnheulu> ah kay 20100320 22:27:24< Gambit> vs bowmen who are crappy melee and good ranged 20100320 22:27:28< Gambit> test and see which is harder 20100320 22:27:28< Unnheulu> fair enough 20100320 22:27:38< Unnheulu> I'm fairly certain bowmen would be easier 20100320 22:27:44< Gambit> But since you're comparing the hardest level of your campaign with the "normal" of most campaigns 20100320 22:27:52< Unnheulu> yeh I guess 20100320 22:27:59< Unnheulu> and trivial and easy just with peasants... 20100320 22:28:04< Unnheulu> aargh 20100320 22:28:07< Unnheulu> its confusing me 20100320 22:28:12< Unnheulu> yeh thats right 20100320 22:28:43< Unnheulu> Gambit: btw, the 3 villages closest to you arent defended 20100320 22:28:53< Gambit> yeah 20100320 22:29:04< Unnheulu> I felt that villagers would be too scared to follow the king so close to you 20100320 22:29:08< Gambit> only two of those count anyways though 20100320 22:29:09< Unnheulu> plus one of them you grew up in 20100320 22:29:12< Unnheulu> yeh 20100320 22:29:22< Gambit> Can the merman burn his? 20100320 22:29:26< Unnheulu> no 20100320 22:29:28< Unnheulu> ... 20100320 22:29:30< Gambit> ah okay then 20100320 22:29:37< Unnheulu> all the peasants are leaving the villages 20100320 22:30:15< Unnheulu> Gambit: http://pastebin.org/118974 your code doesnt work :P 20100320 22:30:31< Gambit> [object] 20100320 22:30:34 * Unnheulu waits for the facepalm 20100320 22:30:41< Unnheulu> ah ok 20100320 22:32:16-!- martin___ [~martin@f048244074.adsl.alicedsl.de] has joined #wesnoth 20100320 22:33:00< Unnheulu> once I've got two scenarios done I'm putting it on the server 20100320 22:35:09< Unnheulu> Gambit: any suggestions for the bottom left? 20100320 22:35:15< Unnheulu> it looks too plain for my liking 20100320 22:35:31< Gambit> A map designer I am not. 20100320 22:35:35< Unnheulu> ok :P 20100320 22:35:48< Gambit> Try krotop maybe. 20100320 22:36:17-!- qemqemqem_ [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has quit [Ping timeout: 256 seconds] 20100320 22:36:58< [NaL]> Wesnoth, truly a game fit for the kings 20100320 22:37:54< HanSolo> Gambit: Is tihs one of those one map gigantic camapigns 20100320 22:37:59< HanSolo> *one gigantic map 20100320 22:38:05< Unnheulu> man 20100320 22:38:06< Gambit> It's not mine. 20100320 22:38:11< Unnheulu> peasants can do some serious damage 20100320 22:38:19< Gambit> It's his ^^^ 20100320 22:38:34< Gambit> I'm just helping because uh... he asked nicely. 20100320 22:38:37< HanSolo> Oh, whoops 20100320 22:38:45< Gambit> And cookie related promises were made. 20100320 22:38:45< Unnheulu> xD 20100320 22:40:29-!- [NaL] is now known as [Fooders] 20100320 22:42:52< Unnheulu> I am thinking I should disallow merfolk from pillaging villages 20100320 22:42:59< Unnheulu> I just can't see them playing with fire 20100320 22:43:38< HanSolo> FLOOD THE VILLAGES 20100320 22:43:43< Unnheulu> :-D 20100320 22:43:49< Unnheulu> perhaps 20100320 22:43:53< Unnheulu> hehe 20100320 22:44:00< Unnheulu> can rubble go on water? 20100320 22:44:05< HanSolo> I can see a Merman Triton ordering his Fighters to pour buckets of water into every person's home 20100320 22:44:17< HanSolo> I think it can. 20100320 22:44:31< HanSolo> Doesn't look very good, though. 20100320 22:44:50< Unnheulu> bai 20100320 22:44:52< Unnheulu> ok 20100320 22:44:53-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100320 22:53:10-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20100320 22:59:30-!- TheJH [~jann@wikipedia/TheJH] has joined #wesnoth 20100320 23:01:27< TheJH> hello, 20100320 23:01:45< TheJH> I'm currently trying to build a campaign 20100320 23:02:13< TheJH> how can I let two units go directly to another one? 20100320 23:02:53 * zookeeper doesn't understand the question 20100320 23:02:56< TheJH> I'm trying to do it with move_unit, but how can I get the position of the unit that triggers the event? 20100320 23:04:04< TheJH> this is the part where I get stuck: http://wesnoth.pastebin.com/70R52YEE 20100320 23:05:25< fendrin> TheJH: $unit.x and $unit.y 20100320 23:05:31< zookeeper> the position of the unit that triggers an event is always at $x1 and $y1 20100320 23:06:48< TheJH> thank you, now it works! 20100320 23:09:14< HanSolo> If I ever need help with WML I think I'll go here. :p 20100320 23:10:03< fendrin> HanSolo: You should first look in the wiki. 20100320 23:10:38< HanSolo> fenderin: Yeah, my way of looking things up: 20100320 23:10:48< HanSolo> First, look in RefernceWML 20100320 23:11:01< HanSolo> Can't find it, then look for it in a Campaign, Mainline or otherwise 20100320 23:11:20< HanSolo> If I still can't find it, ask here or in WML workshop 20100320 23:11:34< HanSolo> I haven't needed to go past loking in campaigns... yet 20100320 23:13:08< HanSolo> RefrenceWML can be confusing sometimes 20100320 23:16:43-!- Tomsik_ [~Tomsik@bcx55.neoplus.adsl.tpnet.pl] has quit [Quit: Thus spoke Tomsik] 20100320 23:17:26-!- [Fooders] is now known as [DIAF] 20100320 23:17:52-!- [DIAF] is now known as [NaL] 20100320 23:19:22-!- elias [~elias@allegro/developer/allefant] has quit [Ping timeout: 245 seconds] 20100320 23:20:18< HanSolo> Guys: Which is applied first: charge or daylight? 20100320 23:20:44< HanSolo> Charge being applied first would mean the total charge damage would be amplified by 25%, I guess. 20100320 23:20:52-!- timotei21 [~timotei21@193.34.191.4] has quit [Quit: Quitting] 20100320 23:20:58< HanSolo> Daylight means every strike gets +25% damage, I think. 20100320 23:24:03-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100320 23:24:50-!- chris| [~Chris@golf326.server4you.de] has left #wesnoth ["Ex-Chat"] 20100320 23:26:53-!- ancestral [~ancestral@97-116-119-89.mpls.qwest.net] has joined #wesnoth 20100320 23:33:20-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100320 23:36:31< Gambit> Almost ready for the first demo of my solar system generator 20100320 23:36:55< Gambit> it needs the part where you can get closer to planets, and a galaxy map for revisiting old solar systems 20100320 23:37:39< Gambit> Please restrain your enthusiasm. 20100320 23:38:07< Gambit> Then I have to make the actual game part of the game. :\ 20100320 23:39:33-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth 20100320 23:45:07-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20100320 23:48:38< Soliton> HanSolo: multiplication is commutative. 20100320 23:48:55< HanSolo> Oh, right... 20100320 23:52:36< Blarumyrran> iirc there were some strange things in the modifier stacking --- Log closed Sun Mar 21 00:00:43 2010