--- Log opened Sun Apr 25 00:00:49 2010 20100425 00:12:30< shadowmaster> no, you didn't. And that's the second time you write the same line 20100425 00:12:35< shadowmaster> wrong channel 20100425 00:14:00-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100425 01:16:30-!- Blueblaze [~nick@adsl-76-202-18-218.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 258 seconds] 20100425 01:50:09-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100425 01:50:55-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100425 02:35:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100425 02:45:42-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100425 03:10:33<+CIA-9> wesnoth-umc-dev: aethaeryn * r7007 /branches/1.8/Aethaeryns_Maps/ (3 files in 3 dirs): Adding Master of Dungeons... basic concept working, fancier stuff to come. 20100425 03:38:52-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has joined #wesnoth-umc-dev 20100425 03:42:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100425 04:47:48-!- Blueblaze [~nick@adsl-76-202-18-218.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100425 04:48:32-!- yushiyang [~dcff07da@gateway/web/freenode/x-nahuihwosrvpacdg] has joined #wesnoth-umc-dev 20100425 04:48:43-!- yushiyang [~dcff07da@gateway/web/freenode/x-nahuihwosrvpacdg] has quit [Client Quit] 20100425 04:49:45-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20100425 04:51:46-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 04:52:01< King_Elendil> can i use the heal_unit to hurt a unit if I use a negative number? is there a better way (btw this is for a moveto event)? 20100425 04:52:22< Espreon> Probably. 20100425 04:53:32-!- King_Elendil [~King_Elen@75.143.233.138] has left #wesnoth-umc-dev [] 20100425 04:54:13-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 04:54:49< King_Elendil> can you look at my code and tell me if you see what is wrong? 20100425 04:57:06< King_Elendil> http://pastebin.com/GVjMZRSF 20100425 04:58:29< Espreon> Yes I can! 20100425 04:58:46< King_Elendil> what? 20100425 04:59:11< Espreon> You asked me if I could look at your code, and I answered. 20100425 04:59:23< Espreon> But, I'll do it anyway. 20100425 04:59:31< King_Elendil> the link is to my code 20100425 05:00:50< Espreon> ... I know. 20100425 05:01:09< Espreon> Anyway, I believe that you need to use [filter]. 20100425 05:02:18< King_Elendil> ok, let me try that. thanks :) 20100425 05:02:27< Espreon> You are welcome. 20100425 05:05:15< King_Elendil> didn't work :( 20100425 05:05:24< Espreon> What isn't working? 20100425 05:05:38< King_Elendil> the damage isn't being done 20100425 05:06:08< King_Elendil> everything else (the dialog) triggers correctly 20100425 05:07:06< Espreon> Try using [store_unit], modifying the unit's variable, and unstoring it. 20100425 05:07:53< King_Elendil> lol, that's what gambit suggested. how does that work if the unit could be on one of 20 hexes? 20100425 05:09:12< Espreon> Have it filter for the desired unit. 20100425 05:09:45< King_Elendil> I'm new to WML, do you know of any examples I could use? 20100425 05:10:08< Espreon> OK... 20100425 05:10:52< King_Elendil> sorry for all the trouble :( 20100425 05:18:06< Espreon> King_Elendil: Try this: http://wesnoth.pastebin.com/wDx9YWzn 20100425 05:22:07< King_Elendil> ok... 20100425 05:23:09< Gambit> King_Elendil: I already told you thrice 20100425 05:23:16< Gambit> x=$x1 y=$y1 20100425 05:23:18< King_Elendil> lol 20100425 05:24:03< King_Elendil> um, it didn't work :( 20100425 05:24:11< Espreon> Which version are you using? 20100425 05:24:17< King_Elendil> 1.7.14 20100425 05:24:23< Espreon> Hmmmmmm... 20100425 05:24:25< Gambit> King_Elendil: Do you have a unit with an id of Jotaro? 20100425 05:24:36 * Espreon LOLs 20100425 05:24:50< Espreon> "sub=" was probably around in those days... 20100425 05:25:08< King_Elendil> no, I changed everything that said jotaro to Mirrok 20100425 05:26:00< King_Elendil> what do you mena? 20100425 05:26:05< King_Elendil> *mean 20100425 05:26:32< Gambit> King_Elendil: I'm going to bed, if you've not figured it out by morning then ping me tomorow and I'll give you a crash corse in variables 20100425 05:26:36-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Read error: Connection reset by peer] 20100425 05:26:49< King_Elendil> lol, ok 20100425 05:26:56< Espreon> King_Elendil: Try changing "sub=mu" to "add=-mu" 20100425 05:28:51< King_Elendil> http://wesnoth.pastebin.com/uMmM3x02 like this? 20100425 05:29:08< King_Elendil> it only needs to do 3 damage 20100425 05:29:17< Espreon> Yes. 20100425 05:29:47-!- PK [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has quit [Quit: Java user signed off] 20100425 05:34:14-!- King_Elendil_ [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 05:34:48< King_Elendil_> sorry, power went out for a minute 20100425 05:35:28< Espreon> If your nickname is registered, you can eliminate the ghost. 20100425 05:35:54< King_Elendil_> ghost? 20100425 05:36:09-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Ping timeout: 260 seconds] 20100425 05:36:10-!- King_Elendil_ is now known as King_Elendil 20100425 05:36:53< Espreon> The nickname left behind when your power went off. 20100425 05:37:32< King_Elendil> oh 20100425 05:37:40< Espreon> King_Elendil: Oh, also, fix the "variable=" key in [unstore_unit]. 20100425 05:37:52< Espreon> You can probably change "add=-mu" back to "sub=mu" 20100425 05:39:30< Espreon> BTW, to eliminate a ghost, type: "/msg NickServ ghost " 20100425 05:40:29< Espreon> If your backup nick is bound to your master nick, you can omit the password. 20100425 05:41:10< King_Elendil> King_Elendil is not a registered nickname.? 20100425 05:41:35< King_Elendil> can you read that? 20100425 05:41:49< King_Elendil> what does that mean? 20100425 05:41:58< Espreon> Uh, hwæt? 20100425 05:42:02< Espreon> I can't read it. 20100425 05:43:02< Espreon> King_Elendil: Well, it appears in the log; it means that... your nick isns't registered with NickServ. 20100425 05:43:29< King_Elendil> how do I register, and is it free? 20100425 05:44:07< Espreon> Uh, of course it is free. 20100425 05:44:40< Espreon> First "/query NickServ" 20100425 05:44:48< Espreon> Then, type "help" in the query. 20100425 05:44:51< Espreon> ... enjoy. 20100425 05:45:11< King_Elendil> "Error while playing game: game_error:Unkown unit type" ? 20100425 05:46:51< Espreon> What caused that? 20100425 05:47:18< King_Elendil> IDK, it happened when the event triggered :( 20100425 05:48:53< Espreon> Did you change "variable=jotaro_store" to "variable=mirrok_store"? 20100425 05:49:13< Espreon> Also, you can change "add=-mu" back to "sub=mu" now. 20100425 05:49:15< King_Elendil> http://pastebin.com/AEyZcySa 20100425 05:49:25< King_Elendil> yes 20100425 05:49:56< Espreon> Package your campaign and PM it to me. 20100425 05:50:08< King_Elendil> ok... 20100425 05:50:21<+CIA-9> wesnoth-umc-dev: aethaeryn * r7008 /branches/1.8/Aethaeryns_Maps/scenarios/5p_Master_of_Dungeons.cfg: Balancing tweaks after first playtest 20100425 05:53:11< King_Elendil> sent 20100425 05:59:06< King_Elendil> did you get it? 20100425 06:00:27< Espreon> Sí. 20100425 06:05:06< Espreon> Works fine over here. 20100425 06:05:15< King_Elendil> really? 20100425 06:05:31< Espreon> King_Elendil: I did fix a couple things and reindented everything. 20100425 06:05:37< Espreon> But, they were minor/unrelated. 20100425 06:06:17< King_Elendil> could you paste the scenario file on pastebin for me? 20100425 06:06:41< Espreon> King_Elendil: I did notice that you had a bunch of bak files; do you need them? 20100425 06:07:26< King_Elendil> um, my partner Jarkko made those. IDK what they're for so I'm gonna leave them there for now 20100425 06:07:46< Espreon> OK. 20100425 06:11:51< King_Elendil> yeah, I keep getting the error :( 20100425 06:12:01-!- Blueblaze [~nick@adsl-76-202-18-218.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100425 06:13:28< Espreon> King_Elendil: Try upgrading. 20100425 06:13:44< King_Elendil> to 1.8? 20100425 06:13:51< Espreon> Also, I sent you a fixed and reindented version of your campaign. 20100425 06:14:34< Espreon> BTW, you should just give those villages to the enemy leader in the beginning and just have him be a passive leader till Mirrok crosses the river. 20100425 06:14:47< King_Elendil> thanks, it worked in easy, but not medium difficulty :/ 20100425 06:15:12< King_Elendil> yeah, I was planning on doing that 20100425 06:16:15< Espreon> Lemme take another look... 20100425 06:18:18< Espreon> BTW, in "user_team_name" keys, you should format them like "user_team_name= _ "team_name^mu" 20100425 06:18:42< King_Elendil> nvm sorry 20100425 06:19:19< King_Elendil> one last question: is there a way I could make the floating number red, and not green? 20100425 06:19:30< Espreon> I fixed that in my version. 20100425 06:19:37< King_Elendil> ok 20100425 06:22:50< King_Elendil> thank you so much :D 20100425 06:25:11< Espreon> You are welcome. 20100425 06:33:39-!- Blueblaze [~nick@adsl-76-202-18-218.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100425 06:40:41< Espreon> Meh, I really wanna get back into competitive Pogeymanz... 20100425 06:48:06< King_Elendil> what's that? 20100425 06:53:15< Espreon> Pogeymanz = Pokémon. 20100425 06:57:20< King_Elendil> I used to like pokemon 20100425 06:58:14< Espreon> Competitve Pogeymanz is serious shit. 20100425 06:58:32< King_Elendil> in last breath, can I have some diolog before the kill animation, then some after? 20100425 06:59:47< Espreon> Well, you could just make a separate event for the post-deah dialogue and fire it with [fire_event] from the last breath event. 20100425 07:01:35< King_Elendil> um, how do I use that? 20100425 07:05:45< King_Elendil> can I just use last breath, then die? 20100425 07:06:27 * Espreon shrugs 20100425 07:06:57< Espreon> Just create an event named whatever you want; at the end of the last breath event, put [fire_event]name=mu[/fire_event]. 20100425 07:07:46< Espreon> Wait, that may not exactly work... IDK. 20100425 07:17:22< King_Elendil> I got it! 20100425 07:20:26< Espreon> Good. 20100425 07:25:30< King_Elendil> 'night :) 20100425 07:25:44< Espreon> Goodnight. 20100425 07:26:19< King_Elendil> again thank you for all your trouble ;) 20100425 07:26:29-!- King_Elendil [~King_Elen@75.143.233.138] has left #wesnoth-umc-dev [] 20100425 07:55:52-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: asdfasdf] 20100425 08:01:48-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20100425 08:46:43-!- FAAB [~huajie@219.142.227.137] has joined #wesnoth-umc-dev 20100425 09:06:31-!- Blueblaze [~nick@adsl-76-202-18-218.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100425 09:09:10< FAAB> shikadibot: dir /trunk 20100425 09:09:10<+shikadibot> Web interface URL to directory /trunk: http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk 20100425 09:30:17< zookeeper> someone want to run wmllint on BoL for me? -.- 20100425 09:30:46< zookeeper> i can't be bothered to set up some dorky python stuff to be able to do that and then figure out how to actually run it right 20100425 10:05:44<+CIA-9> wesnoth-umc-dev: ln-zookeeper * r7009 /trunk/Brotherhood_of_Light/ (Readme.txt _main.cfg _server.pbl macros/spells.cfg): Updated trunk with the latest version of BoL. 20100425 10:06:18< zookeeper> so, if anyone wants to be very helpful, running wmllint on the trunk version would be very appreciated :x 20100425 10:15:11-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100425 10:16:41-!- FAAB [~huajie@219.142.227.137] has quit [Quit: Leaving.] 20100425 10:24:22-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-umc-dev 20100425 11:05:55-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has joined #wesnoth-umc-dev 20100425 11:05:56-!- loonybot [~loonybot@ppp79-139-136-187.pppoe.spdop.ru] has quit [Changing host] 20100425 11:05:56-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20100425 11:05:59-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20100425 11:06:51-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20100425 11:07:35-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-umc-dev 20100425 11:14:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100425 12:59:26-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-umc-dev 20100425 14:11:35-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100425 14:23:10-!- timotei [~timotei@193.34.191.4] has quit [Read error: Connection reset by peer] 20100425 14:23:29-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-umc-dev 20100425 14:24:03-!- timotei is now known as timotei_away 20100425 14:24:53-!- timotei_away [~timotei@193.34.191.4] has quit [Client Quit] 20100425 14:32:53-!- FAAB [~huajie@219.142.254.88] has joined #wesnoth-umc-dev 20100425 15:23:00-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 15:24:16< King_Elendil> Gambit, I got it :) 20100425 15:24:36< Gambit> Yay. 20100425 15:40:43-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Quit: Got to go, I'm in a hurry so bye.] 20100425 16:04:07-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100425 16:06:15-!- fendrin [~fabi@88-134-15-123-dynip.superkabel.de] has joined #wesnoth-umc-dev 20100425 16:06:16-!- fendrin [~fabi@88-134-15-123-dynip.superkabel.de] has quit [Changing host] 20100425 16:06:16-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20100425 16:50:04-!- FAAB [~huajie@219.142.254.88] has quit [Quit: Leaving.] 20100425 17:13:21-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Ping timeout: 260 seconds] 20100425 18:02:51-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100425 19:04:36-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-umc-dev 20100425 19:24:39<+CIA-9> wesnoth-umc-dev: aethaeryn * r7010 /branches/1.8/Aethaeryns_Maps/ (2 files in 2 dirs): Allow for changing of path terrain within dungeon as well as asthetic changing of castle type. 20100425 19:51:09-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100425 19:53:46-!- Blueblaze [~nick@adsl-76-202-18-218.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100425 19:56:23<+CIA-9> wesnoth-umc-dev: aethaeryn * r7011 /branches/1.8/Aethaeryns_Maps/scenarios/5p_Master_of_Dungeons.cfg: Rounding out the Undead summon list... 20100425 19:56:45< zookeeper> ah, no one wants to do the wmllint favour for me? 20100425 20:02:28-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 20:18:03-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Quit: Got to go, I'm in a hurry so bye.] 20100425 20:19:38-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-umc-dev 20100425 20:22:37<+CIA-9> wesnoth-umc-dev: aethaeryn * r7012 /branches/1.8/Aethaeryns_Maps/scenarios/5p_Master_of_Dungeons.cfg: Bringing the number of different caster minions you can hire to 20. 20100425 20:31:50-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 20:32:34-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Client Quit] 20100425 20:45:35-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 20:51:41-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Quit: Got to go, I'm in a hurry so bye.] 20100425 21:03:53-!- timotei [~timotei@193.34.191.4] has quit [Ping timeout: 260 seconds] 20100425 21:09:30-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-umc-dev 20100425 21:19:03<+CIA-9> wesnoth-umc-dev: aethaeryn * r7013 /branches/1.8/Aethaeryns_Maps/scenarios/5p_Master_of_Dungeons.cfg: And finally adding the nature, earth, swamp, and water paths of summoning... 20100425 21:27:08-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 21:27:10-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Client Quit] 20100425 21:27:48-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 21:30:42-!- King_Elendil [~King_Elen@75.143.233.138] has left #wesnoth-umc-dev [] 20100425 22:02:58-!- timotei [~timotei@193.34.191.4] has quit [Quit: Leaving] 20100425 22:07:24-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 22:11:09< King_Elendil> is it possible to make a "cloud" using fog (that doesn't go away) in WML? 20100425 22:11:40< King_Elendil> it doesn't have to move either 20100425 22:11:47< zookeeper> no, you can't place fog which won't go away according to the usual rules 20100425 22:13:54< King_Elendil> is there a way I could use a multi-hex image like fog that won't go away? wait, I could do it like a light house :) 20100425 22:15:25< zookeeper> shadowmaster, would you very much like to do me a small favour? :P 20100425 22:19:15-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100425 22:19:32-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 22:26:02-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Read error: Connection reset by peer] 20100425 22:33:43-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100425 22:34:23-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-umc-dev 20100425 22:36:23< Aethaeryn> esr: I made a true RPG for Wesnoth. Played like an RPing game, with a DM who manipulates terrain and places monsters. 20100425 22:36:35< Aethaeryn> I know you're in to boardgames so I thought you'd like to know 20100425 22:37:38< King_Elendil> what? is it played in wesnoth like an add-on, or is it seperate? 20100425 22:37:52< Aethaeryn> it's played with a map I made as well as Bob's RPG Era 20100425 22:37:59< Aethaeryn> since I didn't want to reinvent the upgrading/inventory wheel 20100425 22:38:04< King_Elendil> oh, ok 20100425 22:38:17< Aethaeryn> basically, the map enables a crippled version of debug mode for p1 20100425 22:38:31< esr> Interesting. 20100425 22:38:36< Aethaeryn> so he can change terrain around, switch walls into castles and vice versa, and spawn summoners 20100425 22:38:57< Aethaeryn> the 20 summoners, divided into undead/nature/earth/swamp/water can summon monsters costing in HP 20100425 22:39:12< Aethaeryn> based on their type of course 20100425 22:39:26< King_Elendil> cool 20100425 22:39:34< Aethaeryn> I just spent about 3 hours yesterday making it and then today tweaking it 20100425 22:39:54< Aethaeryn> still a bit rough and lacking in features, but much better than yesterday's where the only enemies were UD 20100425 22:40:20-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Quit: King_Elendil] 20100425 22:40:54< Aethaeryn> This is part of my evil plan to make lots of board-game style add-ons, including a Roman one eventually. 20100425 22:47:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20100425 23:02:42-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100425 23:57:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev --- Log closed Mon Apr 26 00:00:55 2010