--- Log opened Mon Apr 05 00:00:06 2010 --- Day changed Mon Apr 05 2010 20100405 00:00:06< zookeeper> anyway, there's also been some talk of mainlining something new. either something totally new or some UMC, although there doesn't seem to be many candidates besides haunted woods (which i haven't tried yet) and some version of world conquest 20100405 00:00:33< zookeeper> everyone seems to be fond of the idea of getting some bright minds together to create a shiny new MP campaign 20100405 00:01:02< SpoOkyMagician> well, why not? 20100405 00:01:13< SpoOkyMagician> :P 20100405 00:02:24< SpoOkyMagician> hmm... its already 6pm... i gotta leave at 7. but i got about 30 mins. (gotta get ready still) 20100405 00:03:28< SpoOkyMagician> im gonna work on something in the meantime. ill ttyl 20100405 00:03:37< zookeeper> i'm going to bed in a bit, but i got a few minutes.. 20100405 00:05:25< zookeeper> one thing that we'll surely make sure of is that any new mainline scenario/campaign must be of good enough quality in terms of WML...we've had quite enough bad experiences with DF and ANL 20100405 00:13:09-!- Deformative [~joe@75-30-192-200.lightspeed.frtnmi.sbcglobal.net] has joined #wesnoth 20100405 00:18:30< SpoOkyMagician> well i gtg now... hmm... well as far as my ANL patch goes, it should be fine zookeeper. When you get some time, look over the code. 20100405 00:18:41< SpoOkyMagician> anyway cya all. 20100405 00:18:48< zookeeper> all right, bye 20100405 00:18:48-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100405 00:22:02-!- martin___ [~martin@f048116145.adsl.alicedsl.de] has quit [Quit: leaving] 20100405 00:22:06-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100405 00:22:23-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20100405 00:30:58-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20100405 00:33:05< [Relic]> Hello :) 20100405 00:33:12-!- FireFly [~firefly@unaffiliated/firefly] has quit [Quit: JO] 20100405 00:35:18-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100405 00:37:48< Gambit> Ham <3 20100405 00:45:43-!- cybermouse8 [~cybermous@ip98-180-194-179.fv.ks.cox.net] has joined #wesnoth 20100405 00:46:38< cybermouse8> anyone know how to skip the catch-up phase that happens in multiplayer? when someone joins a game after it's started? 20100405 00:46:56< cybermouse8> is there even a way to skip it? 20100405 00:47:04< ancestral> I'm not sure there is… 20100405 00:47:06< ancestral> Would be nie… 20100405 00:47:10< ancestral> *nice 20100405 00:47:20< ancestral> You can set the animation speed to max however 20100405 00:47:29< cybermouse8> hmm 20100405 00:47:50< cybermouse8> and then turn it back down? 20100405 00:47:56< cybermouse8> that would work 20100405 00:48:03< ancestral> Yeah 20100405 00:48:28< cybermouse8> is there a good place to post good ideas? 20100405 00:48:44< Gambit> You could file a feature request, or post in the ideas forum. 20100405 00:48:47< cybermouse8> I'd post that and also the addition of a rating system 20100405 00:48:58< cybermouse8> ok thanks 20100405 00:49:03< Gambit> Don't bother on the rating system if you mean what I think you do. 20100405 00:49:15< Gambit> It's an FPI. 20100405 00:49:17< cybermouse8> a formula like dps only for wesnoth? 20100405 00:49:40< cybermouse8> that's what I had in mind 20100405 00:49:52< cybermouse8> damage per unit over average unit health plus kills, or something 20100405 00:49:57< cybermouse8> like a skill factor kind of thing 20100405 00:50:30< ancestral> Feel free to come up with your own rating, though I don't think you should propose using it, especially if it hasn't been tested 20100405 00:50:40< ancestral> That might be best put in the Users forum 20100405 00:50:46< cybermouse8> yeah 20100405 00:51:10< ancestral> cybermouse8: I would probably shoot for more of a statistic, rather than a rating 20100405 00:51:22< cybermouse8> that's kind of what I meant 20100405 00:51:35< cybermouse8> just something that gets tracked (like gold) whether you want to see it or not 20100405 00:51:37< ancestral> Like slugging percentage in baseball 20100405 00:51:41< cybermouse8> yeah 20100405 00:51:45< ancestral> Cool :) 20100405 00:52:06< cybermouse8> I was playing online last night and some friends came up with a good formula 20100405 00:52:11< cybermouse8> but I don't quite remember it 20100405 00:52:27< ancestral> You might also look at http://units.wesnoth.org 20100405 00:52:34< ancestral> For all the units in the game and their stats 20100405 00:52:39< cybermouse8> I figured it would be pretty easy to add 20100405 00:52:44< cybermouse8> it's just an extra variable or two 20100405 00:53:22< Gambit> Yeah that'd be cool. I thought you meant like a rating/ranking system for online players. 20100405 00:53:54< Gambit> Still ought to read the FPI 20100405 00:53:59< cybermouse8> what's that 20100405 00:54:09< Gambit> It's a list of frequently proposed ideas. 20100405 00:54:13< cybermouse8> ah 20100405 00:54:19< Gambit> Frequently proposed, and shot down ideas. 20100405 00:54:26< Gambit> But that acronym is just too long. ;) 20100405 00:54:30< Gambit> lol 20100405 00:55:09-!- [AfK] is now known as [NaL] 20100405 00:55:28-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 246 seconds] 20100405 00:56:29-!- cybermouse8 [~cybermous@ip98-180-194-179.fv.ks.cox.net] has quit [] 20100405 00:59:18-!- [NaL] is now known as [Shower] 20100405 01:09:21-!- [Shower] is now known as [Fooderz] 20100405 01:15:14-!- phlaem [~a@p3EE04A05.dip.t-dialin.net] has quit [Quit: Leaving] 20100405 01:23:34-!- PeterPorty [~Pete@pc-150-253-120-200.cm.vtr.net] has joined #wesnoth 20100405 01:23:44< PeterPorty> ;) 20100405 01:24:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100405 01:28:05-!- Samwise [~Samwise@p57B1A599.dip0.t-ipconnect.de] has joined #wesnoth 20100405 01:33:41-!- [Fooderz] is now known as [NaL] 20100405 01:34:49-!- Deformative [~joe@75-30-192-200.lightspeed.frtnmi.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20100405 01:40:31-!- pokhbocee [~pokhbocee@ws40.cs.drexel.edu] has quit [Quit: Ex-Chat] 20100405 01:42:20-!- Samwise [~Samwise@p57B1A599.dip0.t-ipconnect.de] has quit [Quit: I'm... too sexy for you all, too sexy...] 20100405 01:46:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100405 02:04:14-!- Samwise [~Samwise@p57B1A599.dip0.t-ipconnect.de] has joined #wesnoth 20100405 02:05:34-!- Mythological [Mythologic@77.29.4.255] has quit [] 20100405 02:05:47-!- Samwise [~Samwise@p57B1A599.dip0.t-ipconnect.de] has quit [Client Quit] 20100405 02:07:59-!- icelus [~ed@cpc9-sgyl11-0-0-cust29.sgyl.cable.virginmedia.com] has joined #wesnoth 20100405 02:08:18< icelus> hi 20100405 02:08:34< icelus> i have a quick q if anyone is around 20100405 02:08:37< icelus> about patches... 20100405 02:21:16< PeterPorty> uhhh.... dunno much, but maybe i can help ya 20100405 02:21:44< icelus> so i thought i'd play with wesnoth this evening 20100405 02:21:52< icelus> coded up one of the ideas from the GoodIdeas wiki page... 20100405 02:22:00< icelus> except there's an active patch in the patch tracker to do it too 20100405 02:22:11< icelus> except that patch isn't as good as mine =p 20100405 02:22:15< icelus> so not sure what to do really 20100405 02:23:24< PeterPorty> uhhhh... 20100405 02:23:26-!- Mythological [Mythologic@77.29.5.0] has joined #wesnoth 20100405 02:23:44< PeterPorty> contavty a developer? 20100405 02:23:50< PeterPorty> contact* 20100405 02:23:57< icelus> yeah i guess 20100405 02:24:02< icelus> i thought some might be lurking here 20100405 02:24:10< icelus> since developers are notably short on family and friends 20100405 02:24:11< noy> well what is it icelus ? 20100405 02:24:13< icelus> thus easter is a time for coding 20100405 02:24:18< PeterPorty> noy! 20100405 02:24:22< PeterPorty> noy's here! 20100405 02:24:26< icelus> its the back button thing 20100405 02:24:30< icelus> except i did it properly 20100405 02:24:32< icelus> and quit button as well 20100405 02:24:35< noy> back button thing? 20100405 02:24:40< icelus> yeah uh 20100405 02:24:48< noy> for the mp lobby? 20100405 02:24:50< PeterPorty> like.....undo? 20100405 02:25:03< icelus> https://gna.org/patch/?1536 http://www.wesnoth.org/forum/viewtopic.php?t=8857 20100405 02:25:08< icelus> for story screens 20100405 02:25:32< icelus> the patch that's there is a start but it isn't nearly the whole thing 20100405 02:25:46< noy> interesting 20100405 02:25:49< icelus> i woulda had this done ages ago but it takes like 2+ hours to recompile wesnoth on my machine 20100405 02:25:58< noy> well I'm not involved in this rea 20100405 02:26:00< noy> area 20100405 02:26:08< icelus> yeah i was just playing 20100405 02:26:12< noy> but let me put you into contact with someone who is 20100405 02:26:33< noy> icelus: come onto #wesnoth-dev 20100405 02:27:48-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100405 02:28:34< PeterPorty> :' ( noy was totally mean to me.... he didn't even hug me! 20100405 02:28:44< PeterPorty> :´( 20100405 02:29:43< Gambit> Aethaeryn: Real men run Multix! 20100405 02:30:10< Gambit> And they spell it with an x. 20100405 02:30:14-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 20100405 02:30:27< hagabaka> Dark Moon Rising seems interesting 20100405 02:32:44< Aethaeryn> Gambit: Real men run HAL 9000 20100405 02:33:01< Gambit> Real men run HAL OVER 9000!! 20100405 02:33:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20100405 02:33:51 * PeterPorty acts like he knows wth is "HAL 9000" and "Multix"... 20100405 02:33:53< Gambit> Real men run KITT. 20100405 02:34:17< PeterPorty> oh yeah.... yo olde KITT.... 20100405 02:34:22< Gambit> The 2000 model that is. 20100405 02:34:27< Aethaeryn> Touché 20100405 02:34:44< PeterPorty> ye* 20100405 02:35:10< Gambit> wesbot: hug PeterPorty 20100405 02:35:10 * wesbot hugs PeterPorty 20100405 02:35:15< Gambit> :) 20100405 02:35:19< PeterPorty> yay! 20100405 02:35:23< PeterPorty> thx wes 20100405 02:35:27< PeterPorty> thx gambit 20100405 02:35:32< Gambit> wesbot: thanks 20100405 02:35:32< wesbot> Gambit: You are welcome. 20100405 02:35:40 * Gambit is done now. 20100405 02:35:44< PeterPorty> charles/derek/whatever your name is 20100405 02:36:04< PeterPorty> so... does wesbot answer my questions? 20100405 02:36:18< Gambit> I am anonymous. For we are many. 20100405 02:36:21< PeterPorty> wesbot: do you answer questions? 20100405 02:36:33< PeterPorty> nope... 20100405 02:36:39< Gambit> Umm 20100405 02:36:42< Gambit> Wesboth is a real person. 20100405 02:36:44-!- Mythological [Mythologic@77.29.5.0] has quit [Read error: Connection reset by peer] 20100405 02:36:46< Gambit> *Wesbot. 20100405 02:36:51< PeterPorty> orly? 20100405 02:36:57< Gambit> Yeah. 20100405 02:37:06< PeterPorty> but... wes-BOT... 20100405 02:37:11< PeterPorty> uhh... 20100405 02:37:17< Gambit> loonycyborg? 20100405 02:37:23< Gambit> CYBORG 20100405 02:37:34< PeterPorty> ·.· 20100405 02:37:40-!- Gambit is now known as Gambot 20100405 02:37:52< PeterPorty> hmmm... 20100405 02:38:08< PeterPorty> so... is shikadibot a person too? 20100405 02:38:11-!- Mythological [Mythologic@77.29.5.0] has joined #wesnoth 20100405 02:38:15< Gambot> No. 20100405 02:38:17-!- Blueblaze [~nick@adsl-99-4-145-40.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100405 02:38:19< Gambot> Don't be silly. 20100405 02:38:22< PeterPorty> uhh.... 20100405 02:38:26< Gambot> She's a shikadi. 20100405 02:38:41< PeterPorty> oh, it's a "she"... 20100405 02:38:55< PeterPorty> she was offended last time i asked something... 20100405 02:39:49< PeterPorty> and this time too... 20100405 02:40:23< PeterPorty> hey! you _made_ me offend her 20100405 02:40:27< Gambot> She doesn't like you. :( 20100405 02:40:33< Gambot> You should rub her tummy. 20100405 02:40:36< PeterPorty> not true 20100405 02:40:42< Gambot> [in private chat] 20100405 02:40:48 * PeterPorty rubs shikadibots tummy 20100405 02:40:51< PeterPorty> oh... 20100405 02:41:23< PeterPorty> no wait, she gets offended when i use caps and exclamation marks! 20100405 02:41:28< PeterPorty> u told me to use them! 20100405 02:42:02< PeterPorty> >: ( 20100405 02:42:28-!- Droqen [~Droqen@CPE0019d1816405-CM0011aea50d56.cpe.net.cable.rogers.com] has joined #wesnoth 20100405 02:42:52< Droqen> I'm here to hopefully subdue how scary gsoc seems after the excitement I had about it 20100405 02:43:00< Droqen> [well, and still have] 20100405 02:43:09< PeterPorty> how do I rub her tummy? is there a function for that? 20100405 02:43:11< Droqen> this is not the best way to introduce myself 20100405 02:43:23< Gambot> PeterPorty: The proper syntax. 20100405 02:43:29< PeterPorty> hi Droqen 20100405 02:43:36< Droqen> hi, PeterPorty :D 20100405 02:43:54< PeterPorty> so... I say /me rubs shikadibot's tummy in private? 20100405 02:44:19< Gambot> Yes. 20100405 02:44:24< PeterPorty> thx 20100405 02:44:29< Gambot> That will make the level that she likes you go up by 1. 20100405 02:44:37< VurtualRuler98> that's silly 20100405 02:44:41< Gambot> But every time you use the wrong syntax it goes down by 5. 20100405 02:44:45< PeterPorty> O.o 20100405 02:44:50< VurtualRuler98> Sillier than my dual wiimotes with joystick and a watch to play goldeneye with idea 20100405 02:44:50< PeterPorty> just made it... 20100405 02:44:50< Gambot> And when you offend her it drops by 10. :o 20100405 02:44:51< Droqen> Gambot, how does it know you use the wrong syntax? 20100405 02:45:07< Droqen> what if you just meant something totally different but got the syntax REALLY wrong? 20100405 02:45:13< Gambot> Droqen: At the end of the code that catches and interperets user input is an else clause. 20100405 02:45:14< PeterPorty> she's a shikadi, duh, she has her ways 20100405 02:45:19< Gambot> ;) 20100405 02:45:23< Droqen> oh, okay 20100405 02:45:45< Droqen> so I guess you can't offend AND badsyntax in one step ): 20100405 02:45:57< Droqen> ( hi, VurtualRuler98 ) 20100405 02:46:00< PeterPorty> I'm totally owning her... ;) 20100405 02:46:02< Droqen> ( whom I recognize slightly ) 20100405 02:46:09< VurtualRuler98> woaaaah I recognize you too 20100405 02:46:12< PeterPorty> why don't I see the little smileys!? 20100405 02:46:32< VurtualRuler98> Because IRC is only text. 20100405 02:46:46< PeterPorty> but... i useed to see the smileys 20100405 02:46:50< VurtualRuler98> so wait Droqen is from another network I was on just a bit ago 20100405 02:47:01< Droqen> I am on two different networks 20100405 02:47:05< Droqen> so this would not be surprising 20100405 02:47:10< VurtualRuler98> But I have no logs of him, creepy. 20100405 02:47:19< Droqen> I'm a spectre 20100405 02:47:21< VurtualRuler98> Infact he's on 0 of the channels I'm on 20100405 02:47:23< Gambot> He's a ninja chatter. 20100405 02:47:27< Droqen> :D 20100405 02:47:43< Droqen> I want to code things for wesnoth ;_; 20100405 02:47:51< Gambot> go to #wesnoth-dev 20100405 02:47:55< Gambot> they are smart people there :o 20100405 02:48:01< Gambot> And they know more about GSoC ;) 20100405 02:48:08< PeterPorty> noy totally kicked me out of there 20100405 02:48:14< PeterPorty> and didn't even hug me 20100405 02:48:16< Gambot> You made esperon cry! 20100405 02:48:17< Droqen> noy just quit 20100405 02:48:44< PeterPorty> why doesn't shikadibot answer? 20100405 02:48:51< PeterPorty> does she hate me that bad? 20100405 02:49:00< Gambot> Has she bitten you yet? 20100405 02:49:06< PeterPorty> twice 20100405 02:49:11< ancestral> Gambot: or did he make Espreon Wryyyyyy? 20100405 02:49:14< VurtualRuler98> I don't even know what that thing is. 20100405 02:49:16< PeterPorty> and she beach-slapped me once 20100405 02:49:22< VurtualRuler98> Or what you're talking about but I don't like it. 20100405 02:49:27< ancestral> Or make me rye [bread] 20100405 02:49:27< VurtualRuler98> It seems creepy. 20100405 02:49:36< VurtualRuler98> maybe you made him ryu 20100405 02:49:38< VurtualRuler98> And he plays ken 20100405 02:49:44< VurtualRuler98> and he got all offended 20100405 02:49:45< PeterPorty> ... 20100405 02:50:08< Gambot> shadowmaster: You taught shikadibot to... "Beach-slap"? 20100405 02:50:10-!- icelus [~ed@cpc9-sgyl11-0-0-cust29.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20100405 02:50:11< Droqen> wesnoth-dev is quieter and scarier than this place 20100405 02:50:18< Gambot> Indeed. 20100405 02:50:26< PeterPorty> no, jk.... 20100405 02:50:28< VurtualRuler98> You have joined into a peculiar channel through the base of the network.... 20100405 02:50:31< PeterPorty> i was jk... 20100405 02:50:45< PeterPorty> thought u were kiddin too wu¡ith the bites 20100405 02:50:54< Gambot> No. 20100405 02:51:07< PeterPorty> creepy 20100405 02:51:09< Gambot> When she begins to forgive, she starts biting. 20100405 02:51:15< PeterPorty> ok... 20100405 02:51:40< VurtualRuler98> That sounds creepy. 20100405 02:51:41< Gambot> "(8:04:53 PM) ***shikadibot bites Gambit" 20100405 02:51:44< PeterPorty> shikadibot: bite me 20100405 02:51:49< PeterPorty> lopl 20100405 02:51:51< PeterPorty> o.o 20100405 02:51:55< PeterPorty> sorry, lol* 20100405 02:52:09-!- icelus [~ed@cpc9-sgyl11-0-0-cust29.sgyl.cable.virginmedia.com] has joined #wesnoth 20100405 02:52:10< PeterPorty> she doesn't... 20100405 02:52:43< PeterPorty> u guys know thw powder game? 20100405 02:52:56< PeterPorty> or the powder toy? 20100405 02:52:58< Gambot> Um. Yes she bites people. 20100405 02:53:12< PeterPorty> but she didn't bite me... 20100405 02:53:16< PeterPorty> i asked for it... 20100405 02:53:22< PeterPorty> but she seems to hate me... 20100405 02:53:25< Gambot> _she doesn't like you_ 20100405 02:53:31-!- Deformative [~joe@bursley-185022.reshall.umich.edu] has joined #wesnoth 20100405 02:53:40< Gambot> Actually I have a theory 20100405 02:53:41< PeterPorty> shikadibot: do you hate me? 20100405 02:53:46< Gambot> that it's actually shadowmaster. 20100405 02:53:55< PeterPorty> whoa! 20100405 02:54:10< PeterPorty> then i totally said stuff i shouldnt have... 20100405 02:54:31< PeterPorty> O.o! I was sedducing a man! 20100405 02:55:11< Gambot> On that note... 20100405 02:55:14< Gambot> good night wesnoth : 20100405 02:55:22< PeterPorty> you leaving? 20100405 02:55:28< Aethaeryn> http://xkcd.com/461/ 20100405 02:55:50< PeterPorty> I LOVE that one 20100405 02:56:44 * Gambot doesn't get it. 20100405 02:56:51< PeterPorty> O.o! 20100405 02:56:51< Gambot> A movie I haven't seen? I guess... 20100405 02:57:01< VurtualRuler98> far too zork-like 20100405 02:57:03< VurtualRuler98> light lamp 20100405 02:57:07< VurtualRuler98> light torch with lamp 20100405 02:57:09< PeterPorty> uhh....did you read it completely? 20100405 02:57:14< VurtualRuler98> use torch on spectral wolf 20100405 02:57:41< Gambot> No I skipped half of it then wondered at my inability to understand it. 20100405 02:57:48< PeterPorty> if you hold the muse over the image you get ewxtra content... if you didn't know... 20100405 02:57:48< Aethaeryn> Well, then that's why :P 20100405 02:57:56< PeterPorty> lol 20100405 02:57:59< VurtualRuler98> PeterPorty 20100405 02:58:03< VurtualRuler98> That's like being in an rpg 20100405 02:58:09< VurtualRuler98> and showing "BY PRESSING A YOU CAN TALK TO PEOPLE" 20100405 02:58:13< VurtualRuler98> But they have to talk to you to get that 20100405 02:58:14< PeterPorty> muse....awesome 20100405 02:58:35< Gambot> Yes, I am familiar with the alt-text too. 20100405 02:58:40< PeterPorty> o.o 20100405 02:58:46< PeterPorty> ·.· 20100405 02:59:38< Aethaeryn> I can't figure out how to mouse-over on my phone though 20100405 02:59:46< Aethaeryn> and I'm often away from home :S 20100405 02:59:56< Aethaeryn> Often it's only the mouse-over text that's funny. 20100405 03:00:03< Aethaeryn> :( 20100405 03:00:05< PeterPorty> uhhhh.... 20100405 03:00:16< PeterPorty> cant help with that 20100405 03:00:20< Aethaeryn> Android needs an XKCD app :P 20100405 03:00:23< Gambot> Lately none of them are funny. 20100405 03:00:23< PeterPorty> get an i-phone? 20100405 03:00:26-!- TaylorSwift [~Taylor@222-155-94-174.jetstream.xtra.co.nz] has joined #wesnoth 20100405 03:00:36< PeterPorty> they r ALL funny 20100405 03:00:40< Aethaeryn> fuck you. 20100405 03:00:41< Aethaeryn> Sorry. 20100405 03:00:44< Aethaeryn> I have a Nexus One. 20100405 03:00:47< Aethaeryn> And I'm on AT&T 20100405 03:00:52< PeterPorty> :´( 20100405 03:00:53< Aethaeryn> I'm tired of people trying to get me to get an iPhone. 20100405 03:01:03< Gambot> The last funny one was the Collatz Conjecture. 20100405 03:01:03< Aethaeryn> That's why I bought a phone that cost more than $500... 20100405 03:01:06 * PeterPorty feels offended 20100405 03:01:13< Aethaeryn> Because AT&T gives you no serious options except iPhone and Blackberry 20100405 03:01:31< Aethaeryn> And that's even after they came out with the Backflip, which is barely more than a featurephone although it is Android 20100405 03:01:33 * PeterPorty needs a hug 20100405 03:01:59< Aethaeryn> Anyway, besides in *quantity* of apps (mostly paid, anyway), the Nexus One far exceeds the iPhone. 20100405 03:02:27 * PeterPorty would like an iphone too 20100405 03:02:31< Aethaeryn> I don't give a damn about reviews, or about the views of the technically challenged. If I were technically challenged I wouldn't be able to look up their opinions online anyway. 20100405 03:02:57< Aethaeryn> Plus, iTunes is probably never coming to Linux so I make sure to buy from Amazon. 20100405 03:03:02< Aethaeryn> As much as possible. 20100405 03:03:23< Gambot> lol linux. 20100405 03:03:29< icelus> anyone use xchat and know how i switch off this screen flashing thing 20100405 03:03:32< icelus> its driving me crazy 20100405 03:03:33< PeterPorty> hey, linux rockz 20100405 03:03:43< Gambot> You mean it rox? 20100405 03:03:46< PeterPorty> i use xchat... 20100405 03:03:53< Aethaeryn> I use irssi 20100405 03:03:59< icelus> my title bar flashes every time someone chats in this window 20100405 03:04:01< PeterPorty> but.... mine doesnt flash.... 20100405 03:04:06< icelus> but it does it on EVERY window 20100405 03:04:07< PeterPorty> oh! 20100405 03:04:08< icelus> its horrid 20100405 03:04:16< PeterPorty> but thats good 20100405 03:04:21< Aethaeryn> icelus: Probably bad graphics card? 20100405 03:04:26< icelus> if by good you mean crazy annoying 20100405 03:04:27< Gambot> IS there a palce on the preferences? 20100405 03:04:28< icelus> don't think so... 20100405 03:04:29< PeterPorty> you know when someone talks to you 20100405 03:04:30< Aethaeryn> Do you mean the screen flickers black? 20100405 03:04:39< Aethaeryn> Because on my old computer that once happened with a bad graphics driver. 20100405 03:04:39< Gambot> Pidgin starts out flashing AND playing annoying sounds by default -_- 20100405 03:04:47< Blarumyrran> Aethaeryn, he said title bar flashes 20100405 03:04:52< Aethaeryn> oh 20100405 03:04:55< Aethaeryn> So much for skimming. 20100405 03:05:03< VurtualRuler98> I know people who have music as highlights 20100405 03:05:10< Aethaeryn> Buyt that was an interesting bug though: The more white on the screen, the more likely it was to flicker. Like Google's homepage. 20100405 03:05:17< VurtualRuler98> One time I programmed a highlight on the letter e occouring in any sentence 20100405 03:05:19< icelus> Aethaeryn, no the titlebars of all windows go white 20100405 03:05:23< VurtualRuler98> but not just a highlight 20100405 03:05:26< VurtualRuler98> it opened a firefox window 20100405 03:05:28< PeterPorty> Perpetual-Motion-Squad! 20100405 03:05:30< icelus> maybe this is some magic ubuntu setting 20100405 03:05:33< Aethaeryn> heh 20100405 03:05:51< Blarumyrran> VurtualRuler98, "programmed"? 20100405 03:05:52< Aethaeryn> (1) Ubuntu is fail. (2) GUI'd IRC is fail. :P 20100405 03:05:57< VurtualRuler98> mirc scripting I guess 20100405 03:05:58< Aethaeryn> I will step out of the convo now. 20100405 03:06:01< icelus> nevermind i'm an idiot it was a pref set 20100405 03:06:01< VurtualRuler98> so I had like 267 ff windows open 20100405 03:06:06< icelus> shrug ubuntu is easy =p 20100405 03:06:11< PeterPorty> I like ubuntu 20100405 03:06:17< icelus> and i really don't care enough about irc anyway =p 20100405 03:06:25< icelus> i just switch it on when i want feedback 20100405 03:06:26< PeterPorty> its much more dumb/user-friendly than others 20100405 03:06:34< Gambot> Get Pidgin. 20100405 03:06:54< icelus> i've used xchat for ages it's functional 20100405 03:06:54< Gambot> The AIM, MSN, YIM, Gtalk, Jabber, IRC, etc, client of kings! 20100405 03:07:04< PeterPorty> gambit, how do you do that thingy to change your name? 20100405 03:07:09< icelus> yeah except all those are full of people i'm avoiding =p 20100405 03:07:17< Gambot> lol 20100405 03:07:37< ancestral> So you can embed a map in a scenario cfg 20100405 03:07:42< ancestral> Can you do the opposite? 20100405 03:08:20< Gambot> Wth? 20100405 03:08:25< Gambot> Can you fit a car inside a passenger? 20100405 03:08:33< VurtualRuler98> hotwheels 20100405 03:08:44< PeterPorty> obiously yes 20100405 03:08:44< VurtualRuler98> in mah pocket 20100405 03:08:44< Gambot> -_- 20100405 03:08:45< PeterPorty> haven't you seen jackass the movie? 20100405 03:08:53< Gambot> The map files are just standalone bits of the scenario that the map editor can edit. 20100405 03:08:57< PeterPorty> the first one 20100405 03:08:59< Gambot> It doens't matter what extension they have 20100405 03:09:01< Aethaeryn> icelus: If you want easy, get a Mac. 20100405 03:09:05< Gambot> it doesn't matter what extension the scenario has. 20100405 03:09:12< Gambot> It's all WML. 20100405 03:09:22< PeterPorty> I bet you did 20100405 03:09:23< icelus> Aethaeryn, if i had money i would get a mac 20100405 03:09:29< Aethaeryn> Exactly. 20100405 03:09:30< Gambot> You can actually open a scenario *inside* the map editor. 20100405 03:09:32< Gambot> It will suck the map out. 20100405 03:09:33< icelus> but honestly technology loses its "hardcore gloss" 20100405 03:09:38< Gambot> Through a straw. :o 20100405 03:09:40< icelus> when you gotta deal with it every day 20100405 03:09:44< VurtualRuler98> sluuurp 20100405 03:09:45< icelus> you go to sys admin conferences 20100405 03:09:45< ancestral> So what I mean to say is 20100405 03:09:47< PeterPorty> If i had money id get soomeoe to do it for me 20100405 03:09:49< icelus> half of them have macs 20100405 03:09:54< Aethaeryn> Yeah. 20100405 03:09:55< Gambot> Go Vista! 20100405 03:09:56< Aethaeryn> I know what you mean. 20100405 03:10:00< VurtualRuler98> vista and ubuntu 20100405 03:10:01< VurtualRuler98> DUAL WIELDED 20100405 03:10:01< Aethaeryn> At least 1/3 of my LUG uses Macbooks. 20100405 03:10:03< ancestral> Can I fit an entire scenario in a map file? 20100405 03:10:07< Gambot> VurtualRuler98: Hell yeah! 20100405 03:10:07< Aethaeryn> Since we all have laptops out in our meetings. 20100405 03:10:16< Aethaeryn> 1/3 Macbooks, the rest are pretty much HP Pavillions. 20100405 03:10:18< Aethaeryn> Poor Dell. 20100405 03:10:23< PeterPorty> I have xp and ubuntu 20100405 03:10:24< icelus> i liked thinkpads 20100405 03:10:28< icelus> i still have one of the old x31s 20100405 03:10:31< Gambot> ancestral: I don't get it. 20100405 03:10:31< icelus> lying around 20100405 03:10:35< icelus> they were pretty nice 20100405 03:10:49< ancestral> Okay so I want to have some code that activates every turn 20100405 03:10:53< PeterPorty> been using xp lately since i cant boot into ubuntu. and im too lazy to figure ouut why 20100405 03:10:55< Gambot> Okay. 20100405 03:10:57< ancestral> Can I just embed the code in the .map file? 20100405 03:11:01< Gambot> No. 20100405 03:11:04< ancestral> Dang, 20100405 03:11:19< Gambot> Because the map, and the event are both part of a larger whole (aka the scenario). 20100405 03:11:52< Gambot> Actually... 20100405 03:12:02< Gambot> you can put standalone events inside era definition files. 20100405 03:12:10< Gambot> So maybe you can. 20100405 03:12:15< Gambot> There is only one way to find out. 20100405 03:12:19< Gambot> But I suspect it won't work. 20100405 03:12:47< Gambot> And era definition files inside scenario definition files 20100405 03:12:58< Gambot> You can put your whole single player campaign inside one giant file. 20100405 03:13:13< Gambot> It can include all the maps, unit definitions, scenarios, macros, everything,. 20100405 03:13:17< Gambot> One giant cfg. 20100405 03:13:22< Aethaeryn> Meh, I'll probably just get virtualization working so I can use Windows if I need it, safely within Linux. 20100405 03:13:29< PeterPorty> or you can pay gambit to do it for you... 20100405 03:13:34< Aethaeryn> And just wipe Windows and it's 3-1000 partitions when I get my new machine. 20100405 03:13:53< Aethaeryn> It's a lot harder to dualboot now that Microsoft has discovered partitioning and likes to include 1,000,000 of them at the start. 20100405 03:13:59< Gambot> PeterPorty: Yeah but he'll just pull a steve earle. 20100405 03:14:08< PeterPorty> hmmm 20100405 03:14:11< Aethaeryn> I miss the good old days of a Windows partition, and then adding a Linux partition and a boot partition. 20100405 03:14:23< VurtualRuler98> I wonder how many OSes I could put on a computer without it exploding 20100405 03:14:27 * PeterPorty acts like he knows what that means 20100405 03:14:29< VurtualRuler98> Like, burn every linux distro 20100405 03:14:31< VurtualRuler98> every last one 20100405 03:14:35< VurtualRuler98> Give them a tiny bit of partition 20100405 03:14:40< Gambot> Or rather a Bobby Sue/Billy Joe 20100405 03:14:44< ancestral> Gambot: But can it be in a .map file? No? 20100405 03:14:52< PeterPorty> uhh... 20100405 03:14:58< Gambot> ancestral: try it. 20100405 03:15:02< Aethaeryn> And for all of those who say Linux is always a follower and not a leader... 20100405 03:15:05< ancestral> ok 20100405 03:15:08-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100405 03:15:10< Aethaeryn> Tell me how many years after Linux did Windows start using partitions :P 20100405 03:15:25< Aethaeryn> VurtualRuler98: Don't forget Yggdrasil. 20100405 03:15:41< SpoOkyMagician> back 20100405 03:15:49< PeterPorty> wb spooky 20100405 03:16:00< PeterPorty> pooky... 20100405 03:16:05< PeterPorty> poo 20100405 03:16:10< PeterPorty> heh... 20100405 03:16:14< SpoOkyMagician> lol 20100405 03:16:15< PeterPorty> im so funny 20100405 03:17:03< SpoOkyMagician> backwards its naicigaMykOopS (i like how it reads "OopS") 20100405 03:17:14< SpoOkyMagician> :P 20100405 03:17:32< Gambot> PeterPorty: Which is to say; I'd take the money and run. ;) 20100405 03:17:53< PeterPorty> oh...hmmm 20100405 03:17:55< PeterPorty> cool 20100405 03:18:00< SpoOkyMagician> Gambot == Gambit? 20100405 03:18:03< Gambot> Okay go pirate some classic rock! 20100405 03:18:05< Gambot> Right now. 20100405 03:18:10< PeterPorty> well, pay zookeeper then 20100405 03:18:19< PeterPorty> obiously 20100405 03:18:33< PeterPorty> gambot is just a cheap copy of gambit 20100405 03:18:38< PeterPorty> gambot is my pet 20100405 03:18:38< Gambot> Go educate yourself on good music. 20100405 03:18:47< PeterPorty> I like good music 20100405 03:18:51< SpoOkyMagician> heh 20100405 03:18:53< Gambot> Lies. 20100405 03:18:53< PeterPorty> I like rock.... 20100405 03:18:58< Gambot> You didn't know who Steve Earle was. 20100405 03:19:00< PeterPorty> and punk.... 20100405 03:19:12< PeterPorty> well, I like modern rock 20100405 03:19:16< Gambot> OH wait you're not American. :\ 20100405 03:19:21< PeterPorty> nope 20100405 03:19:33< PeterPorty> ;) 20100405 03:19:50< Gambot> Southern fried classic rock. 8-) 20100405 03:20:04< PeterPorty> ·.· 20100405 03:20:16< Gambot> It's a sub genre of a sub genre. 20100405 03:20:22< PeterPorty> uhh... 20100405 03:20:26< Gambot> Contains all the best songs in the world. :o 20100405 03:20:33< PeterPorty> if you say so... 20100405 03:20:44< PeterPorty> does it have my fav song? 20100405 03:20:47< SpoOkyMagician> i dont like rock. (well not heavy metal or anything similar) 20100405 03:20:51< Gambot> All artists in the genre either refuse to stop singing long after retirement age. 20100405 03:20:54< Gambot> Or they meet untimely deaths 20100405 03:20:58< Gambot> Ussually plane related. 20100405 03:21:15< PeterPorty> does it have my fav song? 20100405 03:21:34< Gambot> Is your favorite song The Ballad of Curtis Lowe by Lynyrd Skynyrd? 20100405 03:21:54< Gambot> SpoOkyMagician: Southern friend classic rock isn't ussually heavy. 20100405 03:21:57< PeterPorty> uhh...nope, it's Hotel California by The Eagles 20100405 03:22:09< PeterPorty> ;) 20100405 03:22:16< SpoOkyMagician> (i dont listen to rock. very rarely anyway) 20100405 03:22:16< Gambot> It's rock and roll with a ton of blues stirred in, and some country sprinkled on top. 20100405 03:22:20< Gambot> PeterPorty: good song. :) 20100405 03:22:27< PeterPorty> yay! 20100405 03:22:43< SpoOkyMagician> i like dance/techno/happy hardcore/etc 20100405 03:22:48< PeterPorty> finally someone else who likes it... 20100405 03:22:50< Gambot> ewww 20100405 03:23:13< Gambot> Wait a second... take the money and run is not steve earle 20100405 03:23:16 * Gambot dies at mixup 20100405 03:23:20-!- PetePorty [~Pete@pc-150-253-120-200.cm.vtr.net] has joined #wesnoth 20100405 03:23:27< SpoOkyMagician> heh its an aquired taste i guess 20100405 03:23:35< SpoOkyMagician> so to say 20100405 03:23:40< PeterPorty> hey! 20100405 03:23:40< Gambot> *Steve Miller Band 20100405 03:23:41-!- Lancaster [~Miranda@124.64.108.101] has joined #wesnoth 20100405 03:23:45< Gambot> :\ 20100405 03:23:47< Gambot> :/ 20100405 03:23:48-!- PetePorty [~Pete@pc-150-253-120-200.cm.vtr.net] has quit [Client Quit] 20100405 03:23:57< PeterPorty> ·.· 20100405 03:24:02 * Gambot suicides at the sheer loseryness of his epic failure. 20100405 03:24:14< Gambot> Mixing up steve earle and the steve miller band. 20100405 03:24:22-!- Gambot [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: ashamed quit :o] 20100405 03:24:24< PeterPorty> awesome... 20100405 03:24:34< PeterPorty> NOO!!!! 20100405 03:24:42< PeterPorty> My pet left 20100405 03:24:48< PeterPorty> ·.· 20100405 03:25:35-!- unimatrix0 [~unimatrix@adsl-074-236-057-188.sip.mia.bellsouth.net] has joined #wesnoth 20100405 03:26:16-!- Gambit [~Pete@pc-150-253-120-200.cm.vtr.net] has joined #wesnoth 20100405 03:26:22< Gambit> lol 20100405 03:26:29< PeterPorty> hey! 20100405 03:26:39< SpoOkyMagician> lol hes back 20100405 03:26:43< Gambit> no I'm not 20100405 03:26:48 * Gambit hides 20100405 03:26:52< SpoOkyMagician> lol 20100405 03:26:52< ancestral> Gambit is, Gambot isn't 20100405 03:27:06< PeterPorty> thats me, not him 20100405 03:27:06< SpoOkyMagician> so, are they two different prople? 20100405 03:27:11< SpoOkyMagician> people * 20100405 03:27:17< PeterPorty> prople... 20100405 03:27:20< PeterPorty> hmmm 20100405 03:27:26< SpoOkyMagician> cant spell it seems XD 20100405 03:27:43< PeterPorty> prop-prop-prop-PROPLE! 20100405 03:27:54-!- Gambit1 [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth 20100405 03:27:58< Gambit> O.o 20100405 03:28:04 * Gambit runs 20100405 03:28:13< Gambit1> Gambit: That is called smurfing. And is in fact frowned upon in most societies. 20100405 03:28:21< Gambit1> A bannable offense on all communities I run in fact. 20100405 03:28:27< Gambit1> Lucky for you I don't run this. 20100405 03:28:29< PeterPorty> Come on, its me 20100405 03:28:33< Gambit1> Indeed. 20100405 03:28:39< PeterPorty> Ill log out...wait 20100405 03:28:45< Gambit> bye guys... 20100405 03:28:47-!- Gambit [~Pete@pc-150-253-120-200.cm.vtr.net] has quit [Client Quit] 20100405 03:28:50< Gambit1> Yeha you better run. 20100405 03:28:51< PeterPorty> done 20100405 03:29:08< PeterPorty> you know it was funny.... 20100405 03:29:13 * PeterPorty laughs 20100405 03:29:18< Gambit1> I think I'm going to see if I can sign up for one of those auto name changer backer thingers. 20100405 03:29:26< Gambit1> Enter my password in 30 seconds or you get kicked. 20100405 03:29:28< Gambit1> :) 20100405 03:29:47< PeterPorty> hmmm.... 20100405 03:29:58-!- Gambit1 is now known as Gambit 20100405 03:30:15< PeterPorty> how do you change your name? 20100405 03:30:20< PeterPorty> like... in-chat 20100405 03:30:27< ancestral> Depends on the client 20100405 03:30:47< PeterPorty> uh... I use YChat 20100405 03:31:05< PeterPorty> XChat 2 for windows... 20100405 03:31:17< PeterPorty> xp if it changes anything 20100405 03:31:26< PeterPorty> anyone can help me? 20100405 03:31:29< Gambit> ancestral: I don't think so. 20100405 03:31:34< Gambit> It depends on the network I thought. 20100405 03:31:38< Droqen> change your name? Isn't that just /nick name? 20100405 03:31:47< SpoOkyMagician> i use chatzilla. (simple enough) 20100405 03:31:47< Gambit> Yeah. 20100405 03:31:49< ancestral> Try it 20100405 03:31:59< PeterPorty> wait... like /nick SexyPete' 20100405 03:32:01< PeterPorty> ? 20100405 03:32:05< Droqen> I, too, have YChat/XChat 2 20100405 03:32:05< PeterPorty> that? 20100405 03:32:07< Droqen> yes, just try it 20100405 03:32:09< Droqen> :D 20100405 03:32:14< ancestral> Right, starting with / 20100405 03:32:16< Gambit> Anyway I've just had a long talk with NickServ, and he assured my that you won't be able to smurf me again. :) 20100405 03:32:29< PeterPorty> lol 20100405 03:32:40< SpoOkyMagician> is there a help command for chatzilla? i rarely use it myself. (or do you have to read help) 20100405 03:32:42< PeterPorty> I was jk you know, in fact i said it was me 20100405 03:32:55< SpoOkyMagician> ah nvm 20100405 03:33:00< SpoOkyMagician> found it 20100405 03:33:04< Gambit> Yes but SpoOkyMagician fell for it. 20100405 03:33:13< PeterPorty> ·.· 20100405 03:33:15< ancestral> PeterPorty: try changing your name to PorterPetey 20100405 03:33:16< SpoOkyMagician> fell for what? 20100405 03:33:18< Gambit> So might other unawares people. 20100405 03:33:25< Gambit> You thought I was me when I wasn't. :o 20100405 03:33:35-!- PeterPorty is now known as PorterPetey 20100405 03:33:38< PorterPetey> yay! 20100405 03:33:39< SpoOkyMagician> err, well whatever lol 20100405 03:34:23< PorterPetey> well, I totally said It was me... and anyway, i didnt say anything, i was just messing with you... 20100405 03:34:31< PorterPetey> ;) 20100405 03:34:52-!- PorterPetey is now known as SexyPete 20100405 03:34:59< SexyPete> now we're good 20100405 03:35:12-!- SpoOkyMagician is now known as SpoOky 20100405 03:35:15< ancestral> Gambit: It seems map files don't like macros 20100405 03:35:26-!- SpoOky is now known as SpoOkyMagician 20100405 03:35:38-!- [NaL] [~Steve@CPE00134642ef27-CM001cea399e32.cpe.net.cable.rogers.com] has quit [Quit: The call of the sleepbringer is strong...] 20100405 03:36:04< SexyPete> naiciga My k0ops! 20100405 03:36:06< Gambit> ancestral: Did you try frosting them? :o 20100405 03:36:15< SpoOkyMagician> lol 20100405 03:36:36-!- Gambit is now known as Gambot 20100405 03:37:11< SexyPete> I don't like sexy pete, althoug it describes me better, I think PeterPorty is more profesional 20100405 03:37:18< ancestral> Okay so Wesnoth doesn't like blank lines before border_size=1 20100405 03:37:25< SexyPete> Can i use your name again gambit? 20100405 03:37:29-!- Gambot is now known as Spambit 20100405 03:37:30-!- SpoOkyMagician is now known as A_really_long_us 20100405 03:37:35< SexyPete> lol 20100405 03:37:41 * Spambit is registering all of his nicknames >_> 20100405 03:37:43< A_really_long_us> lol it cuts it off 20100405 03:37:50< SexyPete> Moan 20100405 03:37:56-!- A_really_long_us is now known as SpoOkyMagician 20100405 03:38:03 * Spambit apologizes for channel spam with muchos name changes. 20100405 03:38:10-!- SexyPete is now known as PeterPorty 20100405 03:38:21< PeterPorty> apology accepted Gambit 20100405 03:38:24< SpoOkyMagician> its not like anyone is talking except us so... 20100405 03:38:25< Spambit> Bah. 20100405 03:38:28< Spambit> It's your fault! 20100405 03:38:37< Spambit> SpoOkyMagician: Yeah, but I'm logged into other channels too. 20100405 03:38:39< PeterPorty> O.o 20100405 03:38:42< PeterPorty> -.- 20100405 03:38:54< SpoOkyMagician> i see 20100405 03:38:55< Spambit> I guess I should apologize there 20100405 03:39:27-!- Spambot [~Pete@pc-150-253-120-200.cm.vtr.net] has joined #wesnoth 20100405 03:39:32< PeterPorty> lol 20100405 03:39:34< ancestral> Sadly it looks like code in WML in a .map file gets ignored :( 20100405 03:39:49< SpoOkyMagician> well yea 20100405 03:39:57< SpoOkyMagician> its meant to read map data only 20100405 03:40:08< Spambot> I am NOT Gambit... 20100405 03:40:09< ancestral> Why? 20100405 03:40:13-!- mode/#wesnoth [+o shadowmaster] by ChanServ 20100405 03:40:13< Spambit> Should I register Spambot? 20100405 03:40:15-!- Spambot [~Pete@pc-150-253-120-200.cm.vtr.net] has left #wesnoth [requested by shadowmaster (Spambot)] 20100405 03:40:17< Spambit> Wow way to predict it :\ 20100405 03:40:19< Spambit> lol 20100405 03:40:26<@shadowmaster> Spambit: you are gambit I suppose? 20100405 03:40:31< Spambit> Yes sorry. 20100405 03:40:32<@shadowmaster> change that nick now. 20100405 03:40:34< PeterPorty> Shadowmaster! 20100405 03:40:36-!- Spambit is now known as Gambit 20100405 03:40:39-!- mode/#wesnoth [-o shadowmaster] by shadowmaster 20100405 03:40:48-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20100405 03:40:56< Gambit> Seriously though Peter? 20100405 03:41:04< Gambit> :\ 20100405 03:41:29< PeterPorty> ·.· 20100405 03:41:35< Gambit> Well I got them all GROUP'd now. 20100405 03:41:39< PeterPorty> why did I get banned? 20100405 03:41:44< Gambit> You didn't. 20100405 03:41:47< PeterPorty> i did 20100405 03:41:50< Gambit> You're still here; talking. 20100405 03:41:52< PeterPorty> by shadowmaster 20100405 03:41:55< Gambit> You mean YOU were spambot? :o 20100405 03:42:01< Gambit> ;p 20100405 03:42:04< PeterPorty> lol 20100405 03:42:20< Gambit> Seriously though that wasn't very mature/nice. :( 20100405 03:42:32< PeterPorty> lol... 20100405 03:42:47< PeterPorty> come on, I said "I am NOT Gambit" 20100405 03:43:11< shadowmaster> Gambit: you won't win freenode for grouping every silly nickname you come up with to your account 20100405 03:43:14< PeterPorty> and I didn't say anything bad 20100405 03:43:22< Gambit> Oh and btw. When you log in it shows Pete@your_IP_address. 20100405 03:43:29< PeterPorty> I know 20100405 03:43:43< PeterPorty> but I never tried to hide it so...yeah 20100405 03:43:47< SpoOkyMagician> o rly? well makes sence 20100405 03:43:51< Gambit> shadowmaster: I wasn't trying to win freenode. 20100405 03:43:58< PeterPorty> if i did try to hide it that would be bad... 20100405 03:44:18< Gambit> You don't think logging in as someone who had just left the channel is bad? :\ 20100405 03:44:20< shadowmaster> PeterPorty: no, that would be okay 20100405 03:44:28< shadowmaster> many people have unaffiliated or project cloaks such as me 20100405 03:44:33< PeterPorty> Shadowmaster: orly? 20100405 03:44:37< shadowmaster> ya rly. 20100405 03:44:47< PeterPorty> but taking his username is wrong 20100405 03:44:55< shadowmaster> and that doesn't allow you to evade bans as easily as you may think. And you'd get your cloak removed for abusing it anyway 20100405 03:45:10< shadowmaster> taking who's username? 20100405 03:45:27< PeterPorty> Gambits 20100405 03:45:37< shadowmaster> that'll only shows us how immature you are 20100405 03:45:40< shadowmaster> *show 20100405 03:45:59< PeterPorty> come on, I said it was me and I left in like... a seccond 20100405 03:46:23< shadowmaster> I'm not going to tolerate anyone using the nickname "spambot"; that's a vastly different matter 20100405 03:46:31< PeterPorty> O.o 20100405 03:46:33< PeterPorty> ok... 20100405 03:46:46< PeterPorty> and "Spambit"? 20100405 03:46:50< shadowmaster> Spam* 20100405 03:47:02< PeterPorty> ·.· 20100405 03:47:14< PeterPorty> and 20100405 03:47:17< ancestral> I think he means anything starting with Spam 20100405 03:47:20< PeterPorty> ok 20100405 03:47:22< SpoOkyMagician> yea 20100405 03:47:27< Gambit> star is a wildcard. 20100405 03:47:28< SpoOkyMagician> * == wildcard character 20100405 03:47:29< PeterPorty> and... ending with spam? 20100405 03:47:33< Gambit> -_- 20100405 03:47:34< ancestral> Regex :) 20100405 03:47:37< PeterPorty> lol 20100405 03:47:38< shadowmaster> wanna regexp? ^Spam.*$ 20100405 03:47:49< ancestral> Hehe 20100405 03:47:55< shadowmaster> assume I used the i flag. 20100405 03:47:58< SpoOkyMagician> what about *Spam? 20100405 03:48:00< SpoOkyMagician> :P 20100405 03:48:18< Gambit> Like = %spam% 20100405 03:48:18< PeterPorty> or... *spam* 20100405 03:48:24< ancestral> Well 20100405 03:48:24< Gambit> *LIKE 20100405 03:48:48< shadowmaster> Gambit: answering your question about shikadibot: No. 20100405 03:48:55< Gambit> Which one? 20100405 03:48:57-!- pokhbocee [~pokhbocee@ws40.cs.drexel.edu] has joined #wesnoth 20100405 03:49:00< PeterPorty> and... spasm.minus.second."s"? 20100405 03:49:02< shadowmaster> that one. Period. 20100405 03:49:10< Gambit> I know she doesn't actually track how much she likes people. :) 20100405 03:49:24< PeterPorty> she doesn't!? 20100405 03:49:26< PeterPorty> : ( 20100405 03:49:28< Gambit> No. 20100405 03:49:30< SpoOkyMagician> she? 20100405 03:49:35< shadowmaster> that can easily be fixed if I upload an experimental module I have. 20100405 03:49:43< PeterPorty> you totally made me hug her for like.... all day... 20100405 03:49:49< Gambit> lol! 20100405 03:50:00< PeterPorty> ugh... 20100405 03:50:04< Gambit> Pre-emptive revenge? 20100405 03:50:04< shadowmaster> I can also just make you disappear from her logs, you know. 20100405 03:50:12< Gambit> Can I coin that term? 20100405 03:50:24 * PeterPorty kicks shikadibot 20100405 03:50:24 * shikadibot kicks PeterPorty 20100405 03:50:33< PeterPorty> hey! 20100405 03:50:49 * PeterPorty kisses shikadibot 20100405 03:50:50< shikadibot> *prr* 20100405 03:50:55< PeterPorty> -.- 20100405 03:51:31< SpoOkyMagician> well anyway... im done having random discussions like this so im gonna work on my addon. was fun but its boring now so ya. :P 20100405 03:51:42< Gambit> SpoOkyMagician: Bye and good luck! 20100405 03:51:50< PeterPorty> does she understand multiple languages? 20100405 03:51:52< SpoOkyMagician> (remaining here though) 20100405 03:51:56< PeterPorty> bye k0ops! 20100405 03:52:00< PeterPorty> oh 20100405 03:52:30< shadowmaster> PeterPorty: er, no, and stop abusing the bot. 20100405 03:52:34< Gambit> Her source code is most enlightening, though according to shadowmaster, out of date. 20100405 03:52:40< shadowmaster> or I'll have to decide whether I want her or you out of here. 20100405 03:52:41< PeterPorty> okeydokey 20100405 03:52:48< SpoOkyMagician> hmm... is there plan for a level 2 bat? 20100405 03:53:07< Blarumyrran> A big black plan 20100405 03:53:08< shadowmaster> SpoOkyMagician: there is one already in 1.6 and 1.8 20100405 03:53:12< PeterPorty> and... can I chat with her in private? 20100405 03:53:13< shadowmaster> it is the Dread Bat 20100405 03:53:22< SpoOkyMagician> err i mean level 3 then 20100405 03:53:33< Aethaeryn> Dead Bat? 20100405 03:53:55< SpoOkyMagician> oh wait... the numbers are just off to the side 20100405 03:53:56< VurtualRuler98> A trained bat with leadership that only affects bat units. 20100405 03:54:09< SpoOkyMagician> (it confused me a bit there) 20100405 03:54:12< SpoOkyMagician> on the unit list 20100405 03:54:26< Aethaeryn> hmmm 20100405 03:54:27< VurtualRuler98> He would lose his bite attack and gain a bat-banner that's on fire on the opposite end 20100405 03:54:32< ancestral> SpoOkyMagician: Check this out maybe: http://units.wesnoth.org/1.6/C/era_ascension.html 20100405 03:54:37< VurtualRuler98> But it's poisonous magical fire that drains. 20100405 03:54:44< Aethaeryn> SpoOkyMagician: How about "Zubat" for lvl 3 and "Golbat" for lvl 4? :P 20100405 03:54:49< Blarumyrran> Flaming berserk bat 20100405 03:54:50< VurtualRuler98> what no 20100405 03:55:04< SpoOkyMagician> ah that is much better... 20100405 03:55:05< PeterPorty> she doesnt answer to my questions... 20100405 03:55:05< Gambit> With an annoying as *** screech attack that makes your units attack each other. 20100405 03:55:07< SpoOkyMagician> ty 20100405 03:55:21< Gambit> Hmmm one too few stars. 20100405 03:55:33< Aethaeryn> Hey, annoying bat enemy is a TV Trope 20100405 03:55:34< ancestral> Ascension™ just updated! Download today! etc. 20100405 03:55:36< Aethaeryn> so don't diss it ;P 20100405 03:55:43< Gambit> Real men only use three letter expletives? 20100405 03:55:56< Aethaeryn> hmmm 20100405 03:56:00< Aethaeryn> ass? 20100405 03:56:00< VurtualRuler98> everyone knows 20100405 03:56:05< Aethaeryn> I can't think of anything else. 20100405 03:56:07< VurtualRuler98> that zubat evolves into golbat at lv 22 20100405 03:56:12< shadowmaster> Aethaeryn: it's a video game trope, actually 20100405 03:56:19< Aethaeryn> There's a reason why they're "four letter words" 20100405 03:56:19< VurtualRuler98> So you should have basically 18 identical zubats with minorly buffed stats 20100405 03:56:24< ancestral> sod? 20100405 03:56:24< Gambit> ancestral: What if I call within the next 10 minutes, AND pay with a credit card? 20100405 03:56:29< SpoOkyMagician> still would be nice if the level number was on the left instead of right 20100405 03:56:31< ancestral> Hmmm 20100405 03:56:32< PeterPorty> it would be cool a totally weak unit wich you have to look out for a lot but on level 4 becomes an AWESOME unit... 20100405 03:56:36< ancestral> You'll get a free level 0 unit! 20100405 03:56:44< ancestral> With each purchase 20100405 03:56:52< VurtualRuler98> Actually a swarming bat would be an awesome unit. 20100405 03:56:53< Gambit> Yeah but make them each part of a set of 4 ;) 20100405 03:56:55< Gambit> lol 20100405 03:56:59< Blarumyrran> I wish there were only 2 levels 20100405 03:56:59< VurtualRuler98> Like, it's a massive bat-creature. 20100405 03:57:00< ancestral> Adorable and cute with its small amount of damage and very few hit points 20100405 03:57:05< VurtualRuler98> And it has an ability to summon level 0 bats 20100405 03:57:06< Blarumyrran> The first would be named 1 20100405 03:57:09< Blarumyrran> The second, 2 20100405 03:57:11< ancestral> You'll be sure to cherish its devolved state… 20100405 03:57:18< VurtualRuler98> Which basically swarm 20100405 03:57:26< ancestral> Until it advances levels… 20100405 03:57:28< Aethaeryn> Blarumyrran: Why not -1 and 0? 20100405 03:57:34< VurtualRuler98> It automatically calls them from caves, forests, and rarer places. 20100405 03:57:37< Blarumyrran> Aethaeryn, what do you mean 20100405 03:57:46< VurtualRuler98> And you cannot directly control them, they automatically fight 20100405 03:57:54< Gambit> VurtualRuler98: On a related note: I tried for a wolf breeding simulator in awesnoth addon once. 20100405 03:57:54< VurtualRuler98> The unit would have to be a bit expensive though 20100405 03:57:58< ancestral> SpoOkyMagician: So yeah, I've decided to add in level 0's 20100405 03:58:03< VurtualRuler98> I spit out my there Gambit 20100405 03:58:03-!- icelus [~ed@cpc9-sgyl11-0-0-cust29.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20100405 03:58:06< Gambit> Right after the gender thing was implemented. 20100405 03:58:06< Aethaeryn> Blarumyrran: Clearly level 0 is desirable, and something that levels into 0 must be -1, right? 20100405 03:58:07< VurtualRuler98> If I had something I'd have spit it out 20100405 03:58:15< ancestral> And make an era with level 1 leaders and level 0 recruits 20100405 03:58:16< Blarumyrran> Aethaeryn, for one thing "-1" uses up two symbols 20100405 03:58:17< Aethaeryn> you lose 9 xp for killing it 20100405 03:58:18< Aethaeryn> *8 20100405 03:58:25< Gambit> It would have allowed for regenerating baddies! 20100405 03:58:27< Gambit> :( 20100405 03:58:28< VurtualRuler98> YES 20100405 03:58:31< VurtualRuler98> level -1 bats 20100405 03:58:34< VurtualRuler98> That eat your xp 20100405 03:58:34< SpoOkyMagician> well im just more concerned about the level box. its partially confusing 20100405 03:58:48< VurtualRuler98> someone make a df wesnoth mod 20100405 03:59:02< Gambit> dark forecase? 20100405 03:59:04< VurtualRuler98> Which auto-generates massive maps, which each unit has its stats tracked 20100405 03:59:04< SpoOkyMagician> the reason why i ask about the bat was because it looked like there was another bat on the right but its not 20100405 03:59:05< ancestral> Level box? 20100405 03:59:08< PeterPorty> i propose gambit 20100405 03:59:12< Aethaeryn> VurtualRuler98: that's not annoying enough 20100405 03:59:18< VurtualRuler98> Then you play games in the world, and natural life occours in game. 20100405 03:59:19< SpoOkyMagician> where it says: L0 L1 L2 ... 20100405 03:59:28< Aethaeryn> Level -1 skirmisher gryphons 20100405 03:59:30< SpoOkyMagician> id prefer it to be on left but meh 20100405 03:59:36< VurtualRuler98> So you could say, choose to battle at a place. 20100405 03:59:38< Aethaeryn> with berserk 20100405 03:59:41< VurtualRuler98> Then natural wildlife occours. 20100405 03:59:44< Gambit> Can you have negative levels? 20100405 03:59:49< Gambit> I mean does the engine like that? 20100405 03:59:49< Blarumyrran> Aethaeryn, no, you have it wrong 20100405 03:59:56< Blarumyrran> bats are with berserk 20100405 04:00:00< VurtualRuler98> Maybe birds would woosh out of a forest, animal noises. 20100405 04:00:07< Blarumyrran> http://forums.wesnoth.org/viewtopic.php?f=12&t=19326&start=0 20100405 04:00:08< ancestral> Gambit: My guess is it's unsigned, but 20100405 04:00:08< Gambit> It didn't like it when I tried for negative resists (aka absorbing damage). 20100405 04:00:09< SpoOkyMagician> but if you look on the bat section it looks like its a mistake being on the right but its not 20100405 04:00:11< ancestral> I haven't tried 20100405 04:00:19< VurtualRuler98> Maybe the side could use those to advantage, with elves being less annoyed, necromancers turning them into strong zombies. 20100405 04:00:59< VurtualRuler98> Maybe people could have mini-campaigns where it's a bit like galactic conquest from battlefront, but not horrible. 20100405 04:01:02< ancestral> "I think it's underpowered. " Haha, thank you anakayub 20100405 04:01:41< Gambit> VurtualRuler98: Galactic conquest was awesome! 20100405 04:01:47< VurtualRuler98> how could it be awesome 20100405 04:01:52< VurtualRuler98> It was basically boring moving around things, then playing 20100405 04:01:59< VurtualRuler98> then, moving around more boring things. Then playing more maps 20100405 04:02:01< ancestral> D'oh I found an error 20100405 04:02:03< VurtualRuler98> Then maybe losing the same place repeatedly 20100405 04:02:11< VurtualRuler98> Then you all start off with a single army, on your end castles, which are easy to defend. Then you can grow more armies up by worldmap recruiting in populated areas. Or whatever you need. 20100405 04:02:15< PeterPorty> shikadibot doesn't hug me back... : ( 20100405 04:02:43< Gambit> VurtualRuler98: But you could buy Bacta tanks! 20100405 04:02:49-!- Blueblaze [~nick@adsl-99-4-145-40.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100405 04:03:01< PeterPorty> well, school tomorrow, bye guys, sleep well and... Gambit, I'm mad at you 20100405 04:03:04< PeterPorty> nah, jk 20100405 04:03:07< VurtualRuler98> Then, there'd be two currency types, small and big currency. Worldmap conquests produce big currency, which equals alot of smaller money you use ingame. But then you'd end up building massive armies who use multiple big monies a turn, and then you start a mega-battle. 20100405 04:03:14< VurtualRuler98> Which has multiple leaders at once. 20100405 04:03:15-!- Ivanovic_ [~ivanovic@dtmd-4db2c3e6.pool.mediaWays.net] has joined #wesnoth 20100405 04:03:15-!- Ivanovic_ [~ivanovic@dtmd-4db2c3e6.pool.mediaWays.net] has quit [Changing host] 20100405 04:03:15-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20100405 04:03:28< Blarumyrran> multiple mega-leaders. 20100405 04:03:29< VurtualRuler98> So you end up having team games due to how big the armies are. 20100405 04:03:45-!- PeterPorty [~Pete@pc-150-253-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100405 04:04:39< VurtualRuler98> Until you take out the civ leader, who would be a level 3 unit at least. 20100405 04:04:41< SpoOkyMagician> hmm... 20100405 04:04:44-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20100405 04:04:55< VurtualRuler98> All of them get superpowers that make them incredibly fierce fighters. 20100405 04:04:58< Gambit> Are we still talking about Galactic Conquest here? 20100405 04:05:01< VurtualRuler98> no a wesnoth version 20100405 04:05:11< VurtualRuler98> Which wouldn't suck if it didn't get too annoyingly big 20100405 04:05:15< SpoOkyMagician> i wanna get an opinion from someone that has played "unwelcome guests" anyone here played it? 20100405 04:05:25< Gambit> I'd like to see a wesnoth Instant Action Conquest addon. 20100405 04:05:29< Gambit> Where each player controls one units. 20100405 04:05:31< ancestral> VurtualRuler98: Heroic Ascension let's you do L3 recruiting L2's 20100405 04:05:38< Gambit> There are spawn points, and reinforcement counts. 20100405 04:05:49 * Gambit had a prototype somewhere... 20100405 04:05:58-!- SwiftrTaylor [~Taylor@222-155-93-94.jetstream.xtra.co.nz] has joined #wesnoth 20100405 04:06:19-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100405 04:06:32< SpoOkyMagician> :\ nobody played it? 20100405 04:06:38< Gambit> SpoOkyMagician: Sorry. 20100405 04:06:41-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Client Quit] 20100405 04:06:52-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 258 seconds] 20100405 04:07:22-!- Ivanovic_ is now known as Ivanovic 20100405 04:07:27< VurtualRuler98> But maybe just make a map generator that uses tiles to influence the maps it makes, and make small wesnoth maps that are actually overworlds. 20100405 04:08:26< SpoOkyMagician> well give me an opinion anyway. i used to have 2 seperate menu items for inventory and specials. should i leave them seperate or put them together? 20100405 04:08:32< VurtualRuler98> Then you start off with like 50 money, and are level 3, recruiting level 2s who act as battle leaders. 20100405 04:08:37< Gambit> seperate. 20100405 04:08:41-!- TaylorSwift [~Taylor@222-155-94-174.jetstream.xtra.co.nz] has quit [Ping timeout: 248 seconds] 20100405 04:08:52< ancestral> And use my era 20100405 04:08:53< SpoOkyMagician> hmm... 20100405 04:08:55< ancestral> :D 20100405 04:08:55< Gambit> Menus should be as broken down as possible. 20100405 04:09:10< VurtualRuler98> Then when they actually fight, it generates a map based on the tiles they're on(+ZOC'd tiles maybe), and they all can recall for free, from previous battles. 20100405 04:09:14< ancestral> Because if you have level 2 and 3 units you'll want to advance them to level 5 :) 20100405 04:09:14< SpoOkyMagician> yea maybe that would be a good idea 20100405 04:09:23< SpoOkyMagician> thanks 20100405 04:11:59< Gambit> VurtualRuler98: forgive me if I've asked you this before, but do you still have SWBF2? 20100405 04:12:07< Gambit> For PC/Ps2? 20100405 04:12:12< Gambit> Or SWBF1 for PS2? 20100405 04:12:47< Gambit> Or anyone in this room for that matter. 20100405 04:13:01< ancestral> My housemate has one of those for PC 20100405 04:13:07< VurtualRuler98> swbf2 pc 20100405 04:13:08< VurtualRuler98> steam 20100405 04:13:13< Gambit> Because I still play that every once in a while. 20100405 04:13:18< Gambit> VurtualRuler98: Do you play online? 20100405 04:13:18< VurtualRuler98> got it out of nostalgia not as fun as before 20100405 04:13:23< VurtualRuler98> sorta, I played with my friends 20100405 04:13:29< VurtualRuler98> we played hunt and threw rocks at scout troopers and LOST 20100405 04:13:32< Gambit> You kidding? It still holds up to this generation. 20100405 04:13:41< VurtualRuler98> Well the effects are cool and I remembered that 20100405 04:13:47< VurtualRuler98> But it's pretty ugly 20100405 04:13:57< Gambit> Modern shooters have nothing on it gameplay wise. 20100405 04:14:12< VurtualRuler98> Oh the gameplay is not very fun at all unless I rambo hardcore and that gets old. 20100405 04:14:20< Gambit> They could upgrade *just* the graphics and resell it. 20100405 04:14:24< VurtualRuler98> campaign was just RUN TO HERE, now DO XYZ 20100405 04:14:29< VurtualRuler98> STORMTROOPER, DO EVERYTHING. 20100405 04:14:39< Gambit> Oh I was refering to skirmish/multiplayer gameplay. 20100405 04:14:44< Gambit> Yeah campaign was terrible. 20100405 04:14:45< VurtualRuler98> mp is basically kill stuff, wish you were playing battlefield 1942 20100405 04:14:50< Gambit> You can't really call it a campaign. 20100405 04:14:58< VurtualRuler98> think longingly about battlefield 1942, attempt tactics 20100405 04:15:03< VurtualRuler98> fail horribly at tactics 20100405 04:15:09< VurtualRuler98> throw rocks at stormtroopers. 20100405 04:15:13< Gambit> On no other game can you get so many kills that the game's counter resets! 20100405 04:15:33< Gambit> The matches were soooo long sometimes. 20100405 04:15:34< VurtualRuler98> galaga 20100405 04:15:37 * Gambit nostalgia attack. 20100405 04:15:44< VurtualRuler98> If I want long matches, I play arma 2 20100405 04:16:02< Gambit> We had a 10 hour deathstar CTF one time in our server once. 20100405 04:16:07< Gambit> Nobody was there from start to finish. 20100405 04:17:13< Gambit> And we'd go into the admin and switch everyone's team so it'd be 3-4 MERCs vs the other 20 some guys. 20100405 04:17:38 * Gambit more nostalgia... 20100405 04:18:34< VurtualRuler98> Honestly I never found bf2 that fun 20100405 04:18:41< VurtualRuler98> I remember it being amazingly good looking and fun but that was years ago 20100405 04:19:17< shadowmaster> Gambit: I feel that whenever I'm reminded of shikadibot's nickname 20100405 04:20:18< Gambit> shadowmaster: Makes you want to go call your old clan mates, tell them to get their rear ends of MW2, and to come play commander keen? 20100405 04:20:19< VurtualRuler98> Then again I have high standards, so I never go out and buy a console unless I know there are games I will continuously play, never just "try" a game, and only really end up playing valve games/other exceptionally good games 20100405 04:20:37< Blueblaze> lets all buy PS3s 20100405 04:20:41< Blueblaze> and play video games together 20100405 04:20:43< VurtualRuler98> but it has jc2 20100405 04:20:49< shadowmaster> Gambit: kind of. 20100405 04:20:49< VurtualRuler98> there's no nogames to pla 20100405 04:21:05< Blueblaze> pi es tres 20100405 04:21:17< VurtualRuler98> Simple games your average person might play don't even remotely interest me, to the point where I either ignore it and can't think about it well, or just win at it so hard that nobody can handle it and ragequits. 20100405 04:21:31< shadowmaster> Blueblaze: nope 20100405 04:21:36< Gambit> Killzone 2 is the closest experience you can get to BF2. But that's like... the girraffe is the closest relative to the okapi. 20100405 04:21:37< shadowmaster> it's not even 3.14. It's more than that 20100405 04:21:40< VurtualRuler98> Also spending half a scrabble game building up for AZERTY, and being told it isn't a word. 20100405 04:21:46< shadowmaster> it's still less than 3.15 20100405 04:21:53< VurtualRuler98> And then, even though we agreed to use a specific dictionary, people get out others and start contesting me. 20100405 04:22:30< ancestral> Ooooh! I heart Scrabble 20100405 04:23:01< ancestral> There is only one true dictionary 20100405 04:23:01< VurtualRuler98> So I just don't play, having never played any actions, having no reason to continue knowing that I'm basically not allowed to use a word I spent a long time building up for, and then they all quit for no reason. 20100405 04:23:08< VurtualRuler98> We were using wiktionary 20100405 04:23:17< ancestral> Eww 20100405 04:23:17< VurtualRuler98> Which is probably evil to them now, along with "weekapedia" 20100405 04:23:18< ancestral> w 20100405 04:23:27< VurtualRuler98> It was gonna be awesome though 20100405 04:23:29< ancestral> You should be using OSPD 20100405 04:23:32< ancestral> 4th edition 20100405 04:23:35< Gambit> Interesting scrabble house rule 20100405 04:23:39< Gambit> only use wookipeedia. 20100405 04:23:47< VurtualRuler98> wookieepedia 20100405 04:23:48< ancestral> Oh boy 20100405 04:23:50< VurtualRuler98> BACTATANK 20100405 04:23:51< ancestral> Too hard 20100405 04:23:58< VurtualRuler98> no wait every word you play 20100405 04:24:05< VurtualRuler98> has to be from a lower level of canon 20100405 04:24:08< VurtualRuler98> than your last 20100405 04:24:11< VurtualRuler98> or you get half points 20100405 04:24:14< ancestral> Ouch 20100405 04:24:23 * ancestral is a really good Scrabble player 20100405 04:24:25< VurtualRuler98> no using wookieepedia on spot either. 20100405 04:24:29< ancestral> I mean really really good 20100405 04:24:30< VurtualRuler98> so you just test your obscure knowledge 20100405 04:24:46< Gambit> Instant win if you can spell "yuuzhan vong"? 20100405 04:24:49 * ancestral used to be in tournaments and was nationally ranked 20100405 04:25:15 * Gambit wants them in Battlefront 3 or kittens will die :o 20100405 04:25:28< VurtualRuler98> Gambit, that and the name of that tusken in the episode 1 podrace 20100405 04:25:44< ancestral> Anyone ever play this game? http://en.wikipedia.org/wiki/Puerto_Rico_(board_game) 20100405 04:25:45< Gambit> ouch. 20100405 04:26:22< Gambit> I need to get the library. A new one just came out. 20100405 04:26:57< Gambit> *two new ones :o 20100405 04:27:20< Gambit> VurtualRuler98: What's his name? 20100405 04:27:21< VurtualRuler98> Orr'UrRuuR'R 20100405 04:27:39< VurtualRuler98> Must be able to pronounce also 20100405 04:27:59< VurtualRuler98> ourrr urruuurr rr 20100405 04:28:54< VurtualRuler98> I don't even know. 20100405 04:29:10< Blarumyrran> If the other person doesn't know the correct pronounciation, does yours really matter 20100405 04:29:43< VurtualRuler98> It's not even possible I think 20100405 04:30:23< Blarumyrran> Hm? 20100405 04:30:23< Gambit> Won't fit. 20100405 04:30:25< Gambit> Not enough R's 20100405 04:31:20< Gambit> Actually it might fit. 20100405 04:31:21< VurtualRuler98> no wait ye olde scrabbelle 20100405 04:31:25< Gambit> But you still don't have enough R's. 20100405 04:31:37< VurtualRuler98> adds thorn as a letter 20100405 04:31:40< VurtualRuler98> Pronounce word 20100405 04:31:50< VurtualRuler98> pronouncing "ye" with a y sound=instant losing 20100405 04:32:33< ancestral> Japanese people don't (can't?) say ye 20100405 04:32:49< VurtualRuler98> It's proununced identical to "the" 20100405 04:32:56< VurtualRuler98> the thorn letter, rendered like "y", is a "th" sound. 20100405 04:33:04< Gambit> Bonus points for naming the droid in which kyle katarns lightsaber was stashed? 20100405 04:33:19< Gambit> anyway good night. 20100405 04:33:20< ancestral> Gambit: I remember Dark Forces 20100405 04:33:22< Gambit> for real this time. 20100405 04:33:23< ancestral> The original 20100405 04:33:50-!- eyerouge [~snowdrop@c-5e60e555.247-29-64736c16.cust.bredbandsbolaget.se] has quit [Quit: Leaving.] 20100405 04:34:11-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100405 04:37:18< ancestral> Gambit: http://en.wikipedia.org/wiki/File:Katarn_darkforces.png 20100405 04:42:09< shadowmaster> Gambit died. 20100405 04:42:18< shadowmaster> Rest in Pieces, Gambit 20100405 04:43:38-!- Droqen [~Droqen@CPE0019d1816405-CM0011aea50d56.cpe.net.cable.rogers.com] has quit [Ping timeout: 246 seconds] 20100405 05:04:46-!- ancestral [~ancestral@97-116-115-135.mpls.qwest.net] has quit [Quit: ancestral] 20100405 05:23:55< SpoOkyMagician> anyone know the standard start/end time of unit animations? 20100405 05:24:11-!- ancestral [~ancestral@97-116-115-135.mpls.qwest.net] has joined #wesnoth 20100405 05:24:35< SpoOkyMagician> or is there no real standard? 20100405 05:28:12< SpoOkyMagician> ill take that as a idk 20100405 05:28:46< VurtualRuler98> I know some attacks in wesnoth have long doing nothingnesses added to them 20100405 05:29:16< VurtualRuler98> Though if the attack is like some ridiculous super-attack that only gets used once per round it can probably be a bit long I guess 20100405 05:29:41< SpoOkyMagician> so there is no standard. it depended on the unit 20100405 05:29:58< SpoOkyMagician> images and whatnot 20100405 05:30:08< VurtualRuler98> okay I'm worried about disease now 20100405 05:30:12< VurtualRuler98> wait wrong channel 20100405 05:40:20< VurtualRuler98> it was df related. 20100405 05:47:05-!- un214 [~quassel@adsl-75-45-21-154.dsl.scrm01.sbcglobal.net] has joined #wesnoth 20100405 05:47:15-!- un214 [~quassel@adsl-75-45-21-154.dsl.scrm01.sbcglobal.net] has left #wesnoth [] 20100405 05:51:47< SpoOkyMagician> ttyl all. 20100405 05:51:53-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100405 05:52:47-!- Droqen [~Droqen@CPE0019d1816405-CM0011aea50d56.cpe.net.cable.rogers.com] has joined #wesnoth 20100405 06:30:37-!- Smar [smar@freenet/translator/finnish/Smar] has quit [Ping timeout: 264 seconds] 20100405 06:34:29-!- Smar [smar@smar.fi] has joined #wesnoth 20100405 06:34:29-!- Smar [smar@smar.fi] has quit [Changing host] 20100405 06:34:29-!- Smar [smar@freenet/translator/finnish/Smar] has joined #wesnoth 20100405 06:46:22-!- ancestral [~ancestral@97-116-115-135.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100405 06:46:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100405 07:10:21-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100405 07:12:39-!- Lezard [~Lezard@189.58.214.231.dynamic.adsl.gvt.net.br] has joined #wesnoth 20100405 07:13:08< SpoOkyMagician> i got a wml question. (i think i know the answer but i wanna be sure.) if you include a IF_VAR macro that writes out a tag with a image attribute, but its not used (if_var is false) will the tag attempt to get the image file anyway or will it be ignored when loading? 20100405 07:16:09< SpoOkyMagician> example: {IF_VAR checked equals no ([missile_frame] ... [/missile_frame]) } (would the ... attributes attempt to load the image anyway. im assuming no.) 20100405 07:17:17< SpoOkyMagician> but then again, it has to validate the image nonetheless... 20100405 07:18:12< SpoOkyMagician> well, i can always just link it to a valid image i guess... 20100405 07:18:34< SpoOkyMagician> (but it wont be used in some cases...) 20100405 07:18:39< SpoOkyMagician> anyway nevermind 20100405 07:18:41< SpoOkyMagician> (sorry) 20100405 07:19:06-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has joined #wesnoth 20100405 07:19:20-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has quit [Client Quit] 20100405 07:25:56-!- Droqen [~Droqen@CPE0019d1816405-CM0011aea50d56.cpe.net.cable.rogers.com] has quit [Quit: Leaving] 20100405 07:31:54-!- CookieBite [~3cf18ea2@gateway/web/freenode/x-cynmpkryvpockoht] has joined #wesnoth 20100405 07:32:27< SpoOkyMagician> pokes cookiebite 20100405 07:32:51< CookieBite> *nudges spooky* 20100405 07:42:12-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100405 07:46:36< SpoOkyMagician> wow... i cant believe i wasnt aware of shift+tab... >.< 20100405 07:55:45< SpoOkyMagician> >.< now i feel stupid... i could of highlighted the text and shift+tab but i didn't realize that until i was nearly done... 20100405 07:56:20< SpoOkyMagician> (i was doing one line at a time) 20100405 07:56:28< CookieBite> genius work there pal :P 20100405 07:56:40< SpoOkyMagician> indeed XD 20100405 07:56:55< CookieBite> um is there a bar where the convo is for you? 20100405 07:57:21< CookieBite> cos your like talking in front of everyone >.< 20100405 07:57:54-!- Smar [smar@freenet/translator/finnish/Smar] has quit [Ping timeout: 260 seconds] 20100405 08:04:45-!- Smar [smar@smar.fi] has joined #wesnoth 20100405 08:04:45-!- Smar [smar@smar.fi] has quit [Changing host] 20100405 08:04:45-!- Smar [smar@freenet/translator/finnish/Smar] has joined #wesnoth 20100405 08:06:13< SpoOkyMagician> gtg. ttyl all 20100405 08:06:18-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100405 08:11:59-!- Smar [smar@freenet/translator/finnish/Smar] has quit [Ping timeout: 260 seconds] 20100405 08:12:33-!- Smar [smar@smar.fi] has joined #wesnoth 20100405 08:12:33-!- Smar [smar@smar.fi] has quit [Changing host] 20100405 08:12:33-!- Smar [smar@freenet/translator/finnish/Smar] has joined #wesnoth 20100405 08:25:51-!- FireFly [~firefly@unaffiliated/firefly] has joined #wesnoth 20100405 08:28:46-!- pokhbocee [~pokhbocee@ws40.cs.drexel.edu] has quit [Quit: Ex-Chat] 20100405 08:32:29-!- laurence [~laurence@netblock-72-25-87-158.dslextreme.com] has quit [Quit: Leaving] 20100405 08:40:43-!- CookieBite [~3cf18ea2@gateway/web/freenode/x-cynmpkryvpockoht] has quit [Quit: Page closed] 20100405 08:53:47-!- JustasJ [~4e3d8a6c@gateway/web/freenode/x-ahegsngfcqssnxar] has joined #wesnoth 20100405 08:53:52< JustasJ> Hi? 20100405 09:11:10-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100405 09:12:58< Unnheulu> Wow, Konrad is level 3, neveeenoe that before (although I am on easy >.>) 20100405 09:13:02< Unnheulu> *never done 20100405 09:13:48< JustasJ> I dislike long campaigns. 20100405 09:17:34-!- JustasJ [~4e3d8a6c@gateway/web/freenode/x-ahegsngfcqssnxar] has quit [Quit: Page closed] 20100405 09:18:22< Dwight> i love long campaigns 20100405 09:18:28< Dwight> so you can level up and be hardcore 20100405 09:19:00< Dwight> i have konrad as level three and his haliel companion guy as a grand knight level 3 20100405 09:19:04< Dwight> and some other dude as a paladin 20100405 09:19:06< Dwight> it is quite sweet 20100405 09:19:17< Dwight> although some orcs and undead are currently teaming up to smash me 20100405 09:21:43< Smar> I hate campaigns because they make me want to reload when I lose an unit... 20100405 09:23:27 * Unnheulu thinks the reason he's so bad is 'cos he nevr recalls 20100405 09:23:41< Unnheulu> Not that I *have* any units to recall 20100405 09:23:54< Unnheulu> Smar: Fight the tempatation! 20100405 09:24:01< Unnheulu> bah *temptation 20100405 09:24:17< Smar> yeah, I’ll just continue coding :P 20100405 09:25:23< Unnheulu> :-P 20100405 09:28:12-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth 20100405 09:30:05< Dwight> hah smar that is true 20100405 09:30:08< Dwight> i hate losing a unit 20100405 09:30:27< Dwight> well i dont mind losing a level 1 unit when im a few scenarios in and my core force is like level 3 20100405 09:30:50< Dwight> but i cant tolerate losing a paladin or outrider 20100405 09:31:48< Unnheulu> Then don't let them die 20100405 09:33:38-!- hoftel [~5ede06ea@gateway/web/freenode/x-xbmrlfuzrpoonszb] has joined #wesnoth 20100405 09:34:46< hoftel> hi 20100405 09:43:28-!- hoftel [~5ede06ea@gateway/web/freenode/x-xbmrlfuzrpoonszb] has quit [Ping timeout: 252 seconds] 20100405 09:48:40-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Remote host closed the connection] 20100405 09:52:14-!- hoftel [~5ede06ea@gateway/web/freenode/x-cvwzjescavfvtsut] has joined #wesnoth 20100405 09:53:36< Unnheulu> My local football team lost 21 nil :( 20100405 09:53:40-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20100405 09:53:44< Unnheulu> I guess that might be why they're non league 20100405 09:53:45< Unnheulu> hi zookeeper! 20100405 09:54:02< zookeeper> umm, hi 20100405 09:56:00-!- phlaem [~a@p3EE03E99.dip.t-dialin.net] has joined #wesnoth 20100405 10:17:08-!- tapik [~quassel@lanservis2.cust.sloane.cz] has joined #wesnoth 20100405 10:18:30< hoftel> can anyone help me??? 20100405 10:18:35< tapik> Hi gyus, I'd like to ask, if there was any change in Save Game WML between 1.7.14 and 1.8 20100405 10:18:54< hoftel> iḿ looking for a wesnoth-1.8 rpm package for fedora 12 20100405 10:20:04< tapik> In record replay Wesnoth reports missing defender on position 16,26 and the unit really not there 20100405 10:21:04< Unnheulu> hoftel: Thought you were looking for a .deb -.- 20100405 10:21:09< tapik> The unit is rendered at 17,26. But record WML contain the unit move till 16,26 ... 20100405 10:21:18< Unnheulu> Ubuntu uses debs not rpms 20100405 10:21:44< hoftel> yes but i have two computers one with ubuntu and one with fedora 20100405 10:21:56< Unnheulu> You only need it on one computer 20100405 10:22:06< Unnheulu> You know what, why not compile? 20100405 10:22:34< Unnheulu> Its what I'm doing right now 99% last time I checked, so it should've finished compiling 20100405 10:22:46< Unnheulu> see? You can compile it comfortably in one morning on ancient hardware 20100405 10:24:01< Unnheulu> hoftel: this page looks very promising to me 20100405 10:24:01< Unnheulu> http://wiki.wesnoth.org/Download 20100405 10:24:25< Unnheulu> If there is no RPM on there, this page also looks promising 20100405 10:24:26< Unnheulu> http://wiki.wesnoth.org/CompilingWesnoth 20100405 10:25:08< hoftel> i cant doing it iḿ a noob in compiling but if you have done this you can send me a package (deb or rpm) pls 20100405 10:25:27< Unnheulu> http://wiki.wesnoth.org/CompilingWesnoth 20100405 10:25:54< Unnheulu> hoftel: I could compile when I was 11...That page taught me how ;P --- Log opened Mon Apr 05 10:39:45 2010 20100405 10:39:53-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth 20100405 10:39:53-!- Topic for #wesnoth: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.8.0 | public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100405 10:39:53-!- Topic set by Ivanovic [~ivanovic@wesnoth/developer/ivanovic] [Thu Apr 1 12:48:11 2010] 20100405 10:39:53[Users #wesnoth] 20100405 10:39:53[ AnMaster ] [ Euthanatos] [ Lezard ] [ Smar ] 20100405 10:39:53[ apoi ] [ FireFly ] [ lobby ] [ SwiftrTaylor ] 20100405 10:39:53[ Appleman1234] [ fkhodkov ] [ lukjad86 ] [ tapik ] 20100405 10:39:53[ Becquerel ] [ G-Lo ] [ MadMerlin3 ] [ unimatrix0 ] 20100405 10:39:53[ BenUrban ] [ grzybacz ] [ Mythological] [ Unnheulu ] 20100405 10:39:53[ BlackPlains ] [ Hellrider ] [ namad7 ] [ Vetinari ] 20100405 10:39:53[ Blarumyrran ] [ hoftel ] [ noy ] [ Vornicus ] 20100405 10:39:53[ Blueblaze ] [ isaac ] [ phlaem ] [ VurtualRuler98] 20100405 10:39:53[ CookieBite ] [ Ivanovic ] [ retupmoca ] [ wesbot ] 20100405 10:39:53[ Deformative ] [ iwaim ] [ Rhonda ] [ Xjs|moonshine ] 20100405 10:39:53[ Deiz ] [ John_R ] [ rrix ] [ zookeeper ] 20100405 10:39:53[ drry ] [ Kivi ] [ sevis ] 20100405 10:39:53[ Dwight ] [ Lancaster ] [ shadowmaster] 20100405 10:39:53[ erl ] [ law_ ] [ shikadibot ] 20100405 10:39:53-!- Irssi: #wesnoth: Total of 53 nicks [0 ops, 0 halfops, 0 voices, 53 normal] 20100405 10:39:54-!- Home page for #wesnoth: http://www.wesnoth.org 20100405 10:39:58-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth 20100405 10:40:13-!- Channel #wesnoth created Sun Nov 26 07:42:43 2006 20100405 10:40:53-!- Irssi: Join to #wesnoth was synced in 67 secs 20100405 10:41:26-!- hoftel [~5ede06ea@gateway/web/freenode/x-cvwzjescavfvtsut] has quit [Quit: Page closed] 20100405 10:42:41< BlackPlains> wee server's up 20100405 10:44:55< BlackPlains> and it's back down 20100405 10:54:37< Ivanovic> moin 20100405 10:55:49-!- tapik [~quassel@lanservis2.cust.sloane.cz] has quit [Ping timeout: 264 seconds] 20100405 11:01:18< Unnheulu> Ivanovic: Does wesnoth have a log? 20100405 11:02:17< Unnheulu> I'm wondering where I can get a traceback 20100405 11:06:17-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Ping timeout: 248 seconds] 20100405 11:08:29< Ivanovic> what kind of log? 20100405 11:08:31< Ivanovic> irc log? 20100405 11:08:33< Ivanovic> logfile? 20100405 11:08:55< Ivanovic> the program does write its output to std:out 20100405 11:09:10< Ivanovic> that is: on windows a file is created for this, on linux it ends on the terminal where you start the game 20100405 11:11:13-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100405 11:20:21< Unnheulu> Ivanovic: Ah ok, bug reported to forum 20100405 11:21:05< Ivanovic> bug reports belong to bugs.wesnoth.org! 20100405 11:21:58< Unnheulu> oops, sorry :P 20100405 11:22:11< Unnheulu> Anyways, uninstalling, and going back to rc1 20100405 11:22:22< Unnheulu> (not 1.8 'cos I can't be bothered to compile all over again) 20100405 11:22:58< Unnheulu> Anyhow, I retried aToTB and it happened again 20100405 11:23:20< Unnheulu> It seems to happen at the end of a scenario, but, I can't be sure now I uninstalled, I'll attach a savegame 20100405 11:23:24< Ivanovic> if it is reproducible, please talk to silene in #wesnoth-dev 20100405 11:23:51< Ivanovic> the problem is that the current error message does not help at all (but is better than the game crashing) 20100405 11:24:35< Unnheulu> Talking to silene won't help now I've uninstalled >.> 20100405 11:25:14< Unnheulu> Unless you want me to reinstall? 20100405 11:26:26< Unnheulu> Ivanovic: Just for you i'm reinstalling :P 20100405 11:26:37-!- TaylorSwift [~Taylor@222-155-76-171.jetstream.xtra.co.nz] has joined #wesnoth 20100405 11:28:28< Unnheulu> reinstalled 20100405 11:28:51-!- SwiftrTaylor [~Taylor@222-155-93-94.jetstream.xtra.co.nz] has quit [Ping timeout: 245 seconds] 20100405 11:29:29< Ivanovic> Unnheulu: like i said, please talk to silene 20100405 11:29:34< Unnheulu> kay 20100405 11:29:47< Ivanovic> he should be able to guide you to get the required information so that we can eventually fix it 20100405 11:30:00< Unnheulu> reproduced with fire dragons now :) 20100405 11:37:44-!- Blueblaze [~nick@adsl-99-4-145-40.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100405 11:44:24-!- Nissarin [~nissarin@91.202.192.6] has joined #wesnoth 20100405 11:47:12-!- Lancaster [~Miranda@124.64.108.101] has quit [Quit: Lancaster] 20100405 11:49:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20100405 11:57:52-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100405 12:08:36-!- eyerouge [~snowdrop@c-7461e555.247-29-64736c16.cust.bredbandsbolaget.se] has joined #wesnoth 20100405 12:11:14< Johannes13> http://img266.imageshack.us/img266/624/wmlerror.jpg 20100405 12:11:22< Johannes13> what does this mean? 20100405 12:13:18< BlackPlains> obviously a german man's child missing and still needs to finish his test. 20100405 12:13:23< BlackPlains> *went missing 20100405 12:14:07< Johannes13> wtf? 20100405 12:18:29< Ivanovic> it means "an error occured, the game managed not to crash but does not have a good error message" 20100405 12:18:54< Ivanovic> if you are able to reproduce the issues, please do attach complete instructions for doing so in a bugreport at bugs.wesnoth.org 20100405 12:19:00< Ivanovic> (this includes eg a savegame) 20100405 12:19:33< Johannes13> it occours for me several times when I play Coloseum (3p version) when an enemy attacs 20100405 12:19:49< Johannes13> not all the time, but sometimes 20100405 12:20:38< Johannes13> PS.: I'm the host (and thous the client that calculates the actions of the ai) 20100405 12:21:37< Johannes13> discussion now on #wesnoth-dev 20100405 12:49:38-!- TaylorSwift [~Taylor@222-155-76-171.jetstream.xtra.co.nz] has quit [Quit: DOOOM!!! DOOOOMM!!!] 20100405 13:16:15-!- martin__ [~martin@g227189085.adsl.alicedsl.de] has joined #wesnoth 20100405 13:17:43-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has quit [Quit: Lahkun] 20100405 13:36:16-!- Lirion [~cynric@dslb-084-058-040-011.pools.arcor-ip.net] has joined #wesnoth 20100405 13:36:16-!- Lirion [~cynric@dslb-084-058-040-011.pools.arcor-ip.net] has quit [Changing host] 20100405 13:36:16-!- Lirion [~cynric@wikimedia-commons/Lirion] has joined #wesnoth 20100405 13:36:18-!- SekoIdiootti [~chatzilla@cs148185.pp.htv.fi] has joined #wesnoth 20100405 13:44:57-!- BlackPlains [~terminus4@pool-173-49-59-81.phlapa.fios.verizon.net] has quit [] 20100405 13:47:26-!- SekoIdiootti [~chatzilla@cs148185.pp.htv.fi] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100405 13:48:12-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100405 13:52:00-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth 20100405 14:11:46-!- Gambit [~Gambit@pa-67-234-116-244.dhcp.embarqhsd.net] has joined #wesnoth 20100405 14:14:27< Gambit> shadowmaster: RE: you disallowing names matching "*spam*"; I remembered [while sleeping] last night that it was originally you who gave me that name. Unfortunately the thread has since been autopruned, and the only other witness is now in middleeastistan, but I still have my word. 20100405 14:22:56-!- Mythological_ [Mythologic@77.29.1.145] has joined #wesnoth 20100405 14:25:47-!- Mythological [Mythologic@77.29.5.0] has quit [Ping timeout: 260 seconds] 20100405 14:32:20-!- martin__ [~martin@g227189085.adsl.alicedsl.de] has quit [Quit: leaving] 20100405 14:43:47-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth 20100405 14:48:10< Gambit> ... a friend just asked me what would happen if you printed an animated gif on a tshirt -_- 20100405 14:49:15 * Gambit hopes he was just kidding, but can't tell. 20100405 14:50:56-!- phlaem [~a@p3EE03E99.dip.t-dialin.net] has quit [Quit: Leaving] 20100405 14:53:15< Unnheulu> Gambit: seriously?... 20100405 14:53:35-!- Euthanatos [~chunk@in-67-236-73-139.dhcp.embarqhsd.net] has quit [Read error: Operation timed out] 20100405 14:58:34-!- Deformative [~joe@bursley-185022.reshall.umich.edu] has quit [Ping timeout: 265 seconds] 20100405 15:06:48-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 276 seconds] 20100405 15:08:36-!- Euthanatos [~chunk@in-67-236-73-139.dhcp.embarqhsd.net] has joined #wesnoth 20100405 15:14:13< shadowmaster> Gambit: do you ever go to school or something? 20100405 15:21:24-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has joined #wesnoth 20100405 15:31:26-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100405 15:38:29-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100405 15:40:21-!- Lirion [~cynric@wikimedia-commons/Lirion] has quit [Quit: echo '16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlbxq' | dc] 20100405 15:43:12< Gambit> shadowmaster: Yes. 20100405 15:43:48-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Read error: error:1408F10B:SSL routines:SSL3_GET_RECORD:wrong version number] 20100405 15:44:06< shadowmaster> then how come I see you around here all the day? :/ 20100405 15:44:33< shadowmaster> when I go to bed, you are here. 9 hours later, you are still here 20100405 15:44:39-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100405 15:46:05< Gambit> And that's a bad thing? :P 20100405 15:46:12< shadowmaster> yes, it is. 20100405 15:46:18< Gambit> You're here all the time too. 20100405 15:46:27< shadowmaster> no, I'm not 20100405 15:46:31< Gambit> Yes. 20100405 15:48:32< Gambit> Anyway I do have school. I go back tomorow from spring break. 20100405 15:48:41< Gambit> But I can still stay signed in because I am homeschooled. 20100405 15:49:03< Gambit> Even the early college classes I'm taking are online. 20100405 15:49:58< Gambit> I don't see where you're going with this. 20100405 15:50:06< Gambit> Also why is it a bad thing? :P 20100405 15:50:09< Gambit> You said you'd miss me. 20100405 15:50:16< Gambit> lmao 20100405 15:51:13< Gambit> Besides I wasn't here all night while I was sleeping. 20100405 15:52:13-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Ping timeout: 265 seconds] 20100405 15:57:29< Gambit> At least... not physically. 20100405 15:59:10-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20100405 16:12:33-!- CookieBite [~3cf18ea2@gateway/web/freenode/x-iayetfzphrebypid] has quit [Quit: Page closed] 20100405 16:23:25-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 264 seconds] 20100405 16:24:35-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth 20100405 16:39:02-!- laurence [~laurence@netblock-72-25-87-158.dslextreme.com] has joined #wesnoth 20100405 16:39:09-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100405 16:46:13< Gambit> Dead forums are dead. 20100405 16:46:38< Gambit> Zarel: Make some controversial flame bait post in offtopic please. :P 20100405 16:46:48< Gambit> (just kidding) 20100405 16:47:30< Zarel> Gambit: YOUR MOM BOMBED A TERRORIST BROTHEL THAT OFFERS FREE HEALTH CARE BUT IT'S RANDOM WHO GETS HEALTH CARE AND THE RANDOMNESS SHOULD BE REMOVED 20100405 16:47:43< Zarel> WITH WML 20100405 16:47:54< Gambit> I was laughing until the last part. 20100405 16:47:57< Gambit> Not cool! 20100405 16:47:58-!- Deformative [~joe@bursley-185022.reshall.umich.edu] has joined #wesnoth 20100405 16:48:38< Zarel> Which last part? "WITH WML"? 20100405 16:48:48< Gambit> Yeah. 20100405 16:49:02< Zarel> Hey, I have to flamebait everyone equally. ;) 20100405 16:49:29< Gambit> Actually if WML could load web pages, using it as a trigger for an explosive device would be possible. 20100405 16:50:07< Gambit> Every time a scenario in the addon is loaded it ups an application variable (like a hit counter) by one. 20100405 16:50:13< Gambit> When it reaches 500 BOOM 20100405 16:50:22< Gambit> The web server makes an SMS call to a phone. 20100405 16:51:33< Zarel> I meant the randomness should be removed with WML, not that she bombed the brothel with WML. ;) 20100405 16:52:33< Gambit> Or it could be like Speed with wesnoth. 20100405 16:52:52< Gambit> The web pages is loaded every turn, and if two minutes go by without any connections, the web server makes the call. 20100405 16:53:11< Gambit> Keep playing the addon or else. :@ 20100405 16:55:04< Gambit> Zarel: A terrorist brothel? :\ 20100405 16:55:16< Zarel> Terrorists have needs, too. ;) 20100405 16:55:41< Zarel> Man, that should be my forum sig. 20100405 16:57:08< Gambit> shadowmaster: Maybe you guys were right to not allow wesnoth to load web pages :o 20100405 16:57:23< Gambit> Zarel: Which one, the flamebait or the "Terrorists have needs"? 20100405 16:57:38< Zarel> Zarel: A terrorist brothel? :\ Terrorists have needs, too. ;) 20100405 16:57:44< Gambit> lol 20100405 17:02:07-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20100405 17:02:38-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has joined #wesnoth 20100405 17:07:20-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 276 seconds] 20100405 17:07:49-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100405 17:15:52-!- [NaL] [~Steve@CPE00134642ef27-CM001cea399e32.cpe.net.cable.rogers.com] has joined #wesnoth 20100405 17:16:00< Zarel> Gambit: Gah, first time I ever heard a justification for the idea that everything is 50-50. 20100405 17:16:11< Gambit> What? 20100405 17:17:52< Gambit> Zarel: What're you talking about? 20100405 17:18:13< Zarel> http://www.wesnoth.org/forum/viewtopic.php?p=419765#p419765 20100405 17:18:30< Gambit> Ah that post. 20100405 17:20:06< Gambit> Yeah well that's just stupid. 20100405 17:21:05-!- danthux [~c86f3d83@gateway/web/freenode/x-gmjpxjvthssasvgi] has joined #wesnoth 20100405 17:21:58< Gambit> If that were true then there is no point in practicing anything. 20100405 17:22:23< Gambit> No point in experience. 20100405 17:22:57< Gambit> There is actually one sport I can think of where that holds true. 20100405 17:23:08< Gambit> did you hear about the giant rock paper scissors tournament? 20100405 17:23:19< Zarel> Rock paper scissors does have strategy in it. 20100405 17:23:32< Gambit> Wtf? No it doesn't. 20100405 17:23:42< Zarel> Ha! 20100405 17:23:45< Zarel> Man, this is awesome. 20100405 17:24:01< Zarel> Fun thing: Most games degenerate to rock-paper-scissors. 20100405 17:24:28< Zarel> You have A, which is a counter for B, which is a counter for C, which is a counter for A. 20100405 17:24:42< Zarel> They call it "rock paper scissors balancing", and most games work like that. 20100405 17:25:06< Zarel> Sure, they add other things to differentiate A, B, and C, but the best part is, rock-paper-scissor itself _still has_ that balance! 20100405 17:25:36< Gambit> Yeah but in other, more complex games, there is advancement and actual or virtual experience involved 20100405 17:25:58< Zarel> I know, which is why it's so cool that the strategy is still there in rock-paper-scissors. 20100405 17:26:10< Zarel> Okay, now. Everyone knows: There's no strategy in rock-paper-scissors if you want to win exactly 50% of the time. 20100405 17:26:19< Gambit> Like a high level fire pokemon owns a lower level water one (virtual experience). Or a really skilled sniper can no scope a crappy shotgun user (actual experience). 20100405 17:27:15< Zarel> Yeah, well, even in Pokemon, when everyone's using the same pokemon, a skilled player will still be far better than 50-50 over an unskilled player. 20100405 17:27:16< Gambit> There is no strategy in rock paper scissors. there might be some body language skills involved in really long matches. 20100405 17:27:21< Gambit> But that is sooooo low. 20100405 17:27:25< Zarel> Gambit: Let me get to that. 20100405 17:27:46< Zarel> So, rock-paper-scissors is what happens when you remove all the other stuff in a game. It's the core of so many games. 20100405 17:27:53< VurtualRuler98> You guys are literally starting to occour in my dreams, stop iiit 20100405 17:28:16< Zarel> The question is: When we reduce it down that far to the core, is there still strategy? 20100405 17:28:17< Zarel> Let's pretend we don't know the answer yet. 20100405 17:28:41< Zarel> The fun thing about RPS that you can't do in the more complex games is, you can _force_ your win probability to exactly 50%, by playing randomly. 20100405 17:29:22< Zarel> But what about a rock-paper-scissors _tournament_? You win if you're in first place. You lose if you're in any other place. 20100405 17:29:39< Zarel> So if you force your win probability to exactly 50%, you'll always be in the middle, and you'll always lose. 20100405 17:29:53< Zarel> So if you want to win, you _can't_ play randomly. 20100405 17:29:57< Gambit> And there is almost no way to force yourself higher. 20100405 17:30:06< Gambit> Zarel: You could get lucky. 20100405 17:30:13< Zarel> There's no way to force yourself higher IF THE OTHER PERSON PLAYS RANDOMLY. 20100405 17:30:17< Gambit> 50% is still just odds. 20100405 17:30:25< Zarel> But in a tournament, the other person IS NOT PLAYING RANDOMLY 20100405 17:31:32< Gambit> The reason there is no skill in RPS is that it's all mental. If you've got a good poker face, then there is nothing to go on until that one moment. 20100405 17:31:56< Gambit> And that one moment holds 0 sway on future ones. 20100405 17:32:09< Zarel> And if there's nothing to go on until that one moment, you'll always win 50% of games, so you'll never win a tournament. 20100405 17:32:17< Zarel> So if you want to win, you _can't_ use a poker face. 20100405 17:32:33< Gambit> Zarel: You _can_ win the tournament by playing randomly. 20100405 17:32:38< Gambit> There has to be a winner. 20100405 17:32:47< Zarel> If everyone plays randomly, yes. 20100405 17:33:05< Gambit> Idfc what someones strategy is. It doesn't matter. 20100405 17:33:12< Zarel> But as long as there are at least two people not playing randomly? One of them will win. 20100405 17:33:20< Gambit> They can be beaten by a lucky 3 year old who just likes making hand signs. 20100405 17:33:50< Zarel> You'll average 50-50 against someone playing randomly. Playing against people who aren't playing randomly will be enough to offset that. 20100405 17:34:02< Gambit> Define not playing randomly. 20100405 17:34:05< Gambit> What exactly do you do? 20100405 17:34:12< Gambit> What's the brilliant plan? 20100405 17:34:27< Gambit> And how does it differ from someone choosing based on a whim? 20100405 17:34:35< Gambit> Or a calculator that generates random numbers 1-3. 20100405 17:34:51< Zarel> http://www.worldrps.com/index.php?option=com_content&task=view&id=256&Itemid=37 20100405 17:35:05-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100405 17:35:11< Gambit> A non random player can't beat a random one because the random one has no patterns for the non random one to base their "strategy" on. 20100405 17:35:18< Gambit> Well they can beat them 20100405 17:35:22< Gambit> but not with a strategy ;) 20100405 17:35:25-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has left #wesnoth ["I'm... too sexy for you all, too sexy..."] 20100405 17:36:02< Zarel> Did you read my link? 20100405 17:36:09< Zarel> It describes basic RPS strategy. 20100405 17:38:33< Gambit> Interesting. 20100405 17:38:44< Gambit> Until everyone starts using that. 20100405 17:38:51< Gambit> And then someone makes a counter to that. 20100405 17:39:07< Gambit> It's all random nonsense. 20100405 17:39:39< Zarel> And when someone starts making counters, and counters to counters? 20100405 17:39:49< Zarel> That's called a metagame, and it's excellent strategy. 20100405 17:40:19< Zarel> In fact, making counters, and counters to counters? That is _tautologically_ what strategy _is_. 20100405 17:40:48< Gambit> Okay. I concede. 20100405 17:41:43< Zarel> The ultimate counter: Playing randomly. So what if, you go to a tournament, and you play randomly against the good players? And then you use the fact that bad players start with rock to beat them? 20100405 17:42:13< Zarel> You'd lose, since the good players would still average better against everyone else. But it's an example of a strategy to get better than 50%. 20100405 17:42:21< Gambit> Or you flip a coin at the start of each match to decide if you're playing randomly or with a strategy. 20100405 17:42:57< Gambit> But of course the AI probably hacked the coin. 20100405 17:43:13< Zarel> So yeah. That's what most games are. They start with the strategy of "Some people like rocks", and they build from there. 20100405 17:44:53< Gambit> I guess I just prefer more variables. 20100405 17:46:20< Zarel> Well, of course, so do I. I'd never play in an RPS tournament. 20100405 17:46:34< Zarel> I'm just saying, the people who win RPS tournaments? They're actually good at RPS. 20100405 17:49:19< Gambit> I still insist that they don't have to be. 20100405 17:49:33< Gambit> If enough RPS tournaments were held. 20100405 17:49:42-!- FireFly [~firefly@unaffiliated/firefly] has quit [Ping timeout: 268 seconds] 20100405 17:50:22< Gambit> Who maintains Survival Xtreme these days? 20100405 17:50:25< Zarel> They don't have to be, no. That's one of the reasons I don't like RPS. 20100405 17:50:27< Gambit> Still clonkinator? Anyone know? 20100405 17:50:28< Zarel> But they nearly always are. 20100405 17:50:45< Zarel> Like, someone who wins a Wesnoth tournament could've won by luck, too. 20100405 17:51:04< Gambit> Well see there are quite a few more variables there. 20100405 17:51:08< Zarel> It's less likely than winning an RPS tournament by luck, but I bet they're both less tahn 5%. 20100405 17:51:10< Gambit> The more variables, the more skill plays a role. 20100405 17:51:12< Zarel> less than* 20100405 17:51:20< Zarel> Heck, probably even less than 1%. 20100405 17:51:31-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20100405 17:51:46< Gambit> Unless of course those variables are random. 20100405 17:52:04< VurtualRuler98> Now how did THIS discussion start up? 20100405 17:52:16-!- FireFly [~firefly@unaffiliated/firefly] has joined #wesnoth 20100405 17:52:28< VurtualRuler98> I don't think I even have logs going back to the start. 20100405 17:52:47< Gambit> Someone insisited that you will win every game just as much as you lose it. 20100405 17:53:07< VurtualRuler98> oh then they never saw me play quake 20100405 17:53:22< Zarel> http://dan.egnor.name/iocaine.html 20100405 17:53:26< VurtualRuler98> Unless they meant wesnoth then they didn't see me play wesnoth against the AI in AI-unfriendly terrain 20100405 17:54:16< Gambit> 1.8's AI seems smarter. 20100405 17:54:20< VurtualRuler98> Seriously, just get a map that requires playing fairly differently for each potential faction, and they'll just stand in the middle. It can happen with players too 20100405 17:54:45< Gambit> Though I've not played wesnoth in a while so that might be a factor. 20100405 17:54:49< VurtualRuler98> Also, I'd test it on 1.8, but my laptop didn't magically update to 1.8, so I'm just sorta wondering about upgrading to 9.10 or whatever. 20100405 17:54:58< VurtualRuler98> well, the computer to ubuntu 9.10 20100405 17:55:03< Zarel> Gambit: Did you see that link? Iocane Powder pretty much always wins an RPS tournament, thus showing that strategy does matter. 20100405 17:55:16< VurtualRuler98> Maybe he has psychic powers. 20100405 17:55:17< Gambit> It's an RPS playing program? 20100405 17:55:30< VurtualRuler98> or it or whatever 20100405 17:56:07< Gambit> That link makes my head hurt. 20100405 17:56:25< VurtualRuler98> Oh great we've created a meta rockpapercissors haven't we. People who are pros, computers who can predict pros, and people who are incredibly unpredictable but aren't pro enough to beat pros. 20100405 17:57:05< lukjad86> Hi 20100405 17:57:52< lukjad86> Is campgen still going anywhere? 20100405 17:58:12< Gambit> No. 20100405 17:58:23< Gambit> But I found this other cool program. 20100405 17:58:27< lukjad86> Oh? 20100405 17:58:30< Gambit> [notepad] :$ 20100405 17:58:43< lukjad86> Gambit Bah, I am on linux 20100405 17:58:48< Gambit> Or optionally wordpad if you save with no formatting. 20100405 17:58:51< Gambit> gedit? 20100405 17:59:08< lukjad86> Gambit I prefer nano, but k. 20100405 17:59:21< Gambit> Campgen had almost no power anyways. 20100405 17:59:37< lukjad86> I'm looking for something more along the lines of Campgen but that would actually work. 20100405 18:00:02< lukjad86> WML is time consuming to learn 20100405 18:00:13< lukjad86> but I will attempt it again. 20100405 18:02:38-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100405 18:05:52-!- [NaL] is now known as [AfK] 20100405 18:09:07-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100405 18:09:15-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Remote host closed the connection] 20100405 18:19:41-!- danthux [~c86f3d83@gateway/web/freenode/x-gmjpxjvthssasvgi] has quit [Quit: Page closed] 20100405 18:21:41-!- hoftel [~5ede06ea@gateway/web/freenode/x-grqltzlzuehsknve] has joined #wesnoth 20100405 18:25:51< hoftel> hi 20100405 18:27:03-!- harryBer [~harryBer@95-27-48-46.broadband.corbina.ru] has joined #wesnoth 20100405 18:27:33-!- lukjad86 [~lukjadOO7@unaffiliated/lukjad007] has quit [Quit: Backups are usually a good thing unless it's a sewer.] 20100405 18:28:49-!- lukjad007 [~lukjadOO7@unaffiliated/lukjad007] has joined #wesnoth 20100405 18:29:11-!- eyerouge [~snowdrop@c-7461e555.247-29-64736c16.cust.bredbandsbolaget.se] has quit [Quit: Leaving.] 20100405 18:31:11-!- hoftel [~5ede06ea@gateway/web/freenode/x-grqltzlzuehsknve] has quit [Quit: Page closed] 20100405 18:31:42-!- danthux [~c86f3d83@gateway/web/freenode/x-kbfdjihiwtycakff] has joined #wesnoth 20100405 18:32:06-!- eyerouge [~snowdrop@c-7461e555.247-29-64736c16.cust.bredbandsbolaget.se] has joined #wesnoth 20100405 18:39:06-!- pokhbocee [~pokhbocee@ws40.cs.drexel.edu] has joined #wesnoth 20100405 18:46:08-!- Blueblaze [~nick@adsl-99-4-145-40.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100405 18:56:15< Gambit> Boring day is boring. 20100405 18:56:39< Gambit> Zarel: Make some... oh wait we did that already... 20100405 19:01:24-!- danthux [~c86f3d83@gateway/web/freenode/x-kbfdjihiwtycakff] has quit [Quit: brb] 20100405 19:03:31-!- martin__ [~martin@g228213224.adsl.alicedsl.de] has joined #wesnoth 20100405 19:04:09-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100405 19:11:03< Gambit> shadowmaster: I'm going to revoke my FR on giving WML the ability to load web pages. 20100405 19:11:16< Gambit> Today we discovered a way to use that as a trigger for an IED. 20100405 19:11:26< Gambit> So it just isn't safe. 20100405 19:11:37< shadowmaster> weirdo. 20100405 19:12:40< Gambit> You can never be too careful. 20100405 19:13:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100405 19:13:36< Gambit> Who knows, maybe someone would create an addon just to be the trigger for a terrorist attack. 20100405 19:15:49< Gambit> [/reverse psychology] 20100405 19:22:42-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: I'm not here] 20100405 19:22:54-!- Blueblaze [~nick@adsl-99-4-145-40.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100405 19:23:42-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has joined #wesnoth 20100405 19:23:45-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has quit [Client Quit] 20100405 19:32:44-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth 20100405 19:33:06-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Client Quit] 20100405 19:37:33-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100405 19:37:36-!- Mythological_ [Mythologic@77.29.1.145] has quit [] 20100405 19:40:08< Johannes13> mhh, got a scenario idea. maybe. Wesnoth Tower Defense... 20100405 19:51:22-!- Blueblaze [~nick@adsl-99-4-145-40.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100405 19:53:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100405 19:56:39-!- phlaem [~a@p3EE03E99.dip.t-dialin.net] has joined #wesnoth 20100405 19:58:58-!- Blueblaze [~nick@adsl-99-4-145-40.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100405 20:01:18-!- eyerouge [~snowdrop@c-7461e555.247-29-64736c16.cust.bredbandsbolaget.se] has quit [Quit: Leaving.] 20100405 20:11:34-!- danthux [~c85b0983@gateway/web/freenode/x-vndnffcqqznuhcso] has joined #wesnoth 20100405 20:23:25-!- Deformative [~joe@bursley-185022.reshall.umich.edu] has quit [Ping timeout: 264 seconds] 20100405 20:26:13-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100405 20:27:36-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth 20100405 20:36:42-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100405 20:38:04< SpoOkyMagician> hello all 20100405 20:38:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100405 20:46:29-!- harryBer [~harryBer@95-27-48-46.broadband.corbina.ru] has quit [Ping timeout: 246 seconds] 20100405 20:59:57-!- harryBer [~harryBer@95-27-48-46.broadband.corbina.ru] has joined #wesnoth 20100405 21:01:35-!- Queenie [~teodora@5352A985.cable.casema.nl] has joined #wesnoth 20100405 21:02:38-!- martin___ [~martin@g228213224.adsl.alicedsl.de] has joined #wesnoth 20100405 21:04:20< SpoOkyMagician> *watches a tumbleweed roll by* sure is quiet here... :\ 20100405 21:05:16-!- Mythological [Mythologic@77.29.93.28] has joined #wesnoth 20100405 21:06:09-!- harryBer [~harryBer@95-27-48-46.broadband.corbina.ru] has quit [Quit: WeeChat 0.3.1.1] 20100405 21:15:19-!- artisticdude_ [~94422749@gateway/web/freenode/x-izqgoptgonxrlgwe] has joined #wesnoth 20100405 21:16:45-!- artisticdude_ [~94422749@gateway/web/freenode/x-izqgoptgonxrlgwe] has quit [Client Quit] 20100405 21:17:47< shadowmaster> SpoOkyMagician: and that's how it should be. 20100405 21:17:58< shadowmaster> unless someone's got something smart to say. 20100405 21:18:31< SpoOkyMagician> meh, it be nice to see some convo but meh, but w/e 20100405 21:19:33< SpoOkyMagician> (mostly looking for a distraction from working on my addon but meh... i should finish it) 20100405 21:19:43-!- Mythological [Mythologic@77.29.93.28] has quit [] 20100405 21:20:42< SpoOkyMagician> hmm, ill get off for now i guess... ttyl all 20100405 21:20:49-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100405 21:26:41-!- laurence [~laurence@netblock-72-25-87-158.dslextreme.com] has quit [Quit: Leaving] 20100405 21:30:47-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has joined #wesnoth 20100405 21:38:56-!- lfernando [~luiz@201-42-209-100.dsl.telesp.net.br] has joined #wesnoth 20100405 21:41:27< shadowmaster> Unnheulu: ! 20100405 21:41:53< shadowmaster> Unnheulu: you know that your wesnoth-tc frontend doesn't work if the current working dir isn't the one that has the glade file? 20100405 21:42:15< shadowmaster> also, I'd like to have just a script, not a script+.glade file pair. Do you know anything about this or am I on my own? 20100405 21:42:44-!- [AfK] is now known as [ShAwAr] 20100405 21:55:01-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100405 21:58:21 * Gambit always has something smart to say. 20100405 21:58:29< Gambit> But the dumb stuff is more interesting. :o 20100405 21:58:53< Smar> marry 20100405 21:58:55-!- zenhoobb-it [~hevien@host166-69-dynamic.0-87-r.retail.telecomitalia.it] has joined #wesnoth 20100405 21:58:56< Smar> +s 20100405 21:59:12< zenhoobb-it> hello 20100405 21:59:54-!- lfernando [~luiz@201-42-209-100.dsl.telesp.net.br] has quit [Remote host closed the connection] 20100405 22:06:43-!- [ShAwAr] is now known as [NaL] 20100405 22:07:18< zenhoobb-it> what have 1.8 more than 1.6? 20100405 22:07:34-!- kane77 [~kane@194.1.130.108] has joined #wesnoth 20100405 22:08:50< shadowmaster> zenhoobb-it: http://www.wesnoth.org/start/1.8/ 20100405 22:09:14< shadowmaster> you could also have a look at http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8.0/players_changelog 20100405 22:11:55-!- lukjad007 is now known as lukjad86 20100405 22:13:51< zenhoobb-it> why the lobby is so confusing and ugly? 20100405 22:15:03< Soliton> because you were too lazy to test it and suggest improvements before the release. 20100405 22:15:08-!- Deformative [~joe@bursley-185022.reshall.umich.edu] has joined #wesnoth 20100405 22:15:10< SpoOkyMagician> because it was released too early 20100405 22:15:24< SpoOkyMagician> ^ what he said 20100405 22:15:54< SpoOkyMagician> (hides from shadowmaster) 20100405 22:16:41< Smar> Soliton: I tested it and thought someone would do something to that obvious problems... 20100405 22:16:53< Smar> (if it has changed at all from .13 or what I last tested) 20100405 22:17:05< Soliton> the best kind of testing. 20100405 22:17:11-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100405 22:17:13< shadowmaster> because devs work 24/7 20100405 22:17:18-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100405 22:17:44< Smar> well, same problems have been there always 20100405 22:17:46< Smar> so —.— 20100405 22:18:01< Smar> well, with new lobby thingy 20100405 22:18:52-!- Tesafilmchen [~quassel@p5B27728B.dip.t-dialin.net] has joined #wesnoth 20100405 22:19:03< Soliton> so, let's not talk about them except in vague statements? 20100405 22:19:51< Smar> I don’t have 1.8 cloned, so can’t check if there’s anything changed 20100405 22:20:18< shadowmaster> bugs.wesnoth.org, svn.wesnoth.org 20100405 22:20:39< Smar> I’ll try to do something if nothing is going to change, just too busy now 20100405 22:23:06< zenhoobb-it> I found this bug: when I try to scroll down the user or the games list the bar go down and immediately return up... 20100405 22:23:35< shadowmaster> I didn't mention bugs.wesnoth.org just because I had lots of spare time to invest on wesnoth. 20100405 22:23:44< noy> zenhoobb-it: we know of that one 20100405 22:24:08-!- rocket16 [~anirban@115.117.207.24] has joined #wesnoth 20100405 22:24:34-!- eyerouge [~snowdrop@c-c663e555.247-29-64736c16.cust.bredbandsbolaget.se] has joined #wesnoth 20100405 22:24:45-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100405 22:24:56-!- rocket16 [~anirban@115.117.207.24] has left #wesnoth ["Bye all"] 20100405 22:25:29< zenhoobb-it> ok 20100405 22:35:11-!- KaOSoFt [~kaosoft@190.24.156.162] has joined #wesnoth 20100405 22:35:11-!- Rigor [~Viktor@91.112.30.10] has joined #wesnoth 20100405 22:35:29< Rigor> . 20100405 22:35:40< Tesafilmchen> moinsn 20100405 22:35:56< Rigor> hi :) 20100405 22:36:29< Smar> shadowmaster: sure, read what I just said 20100405 22:36:32< Rigor> geht schon weter 20100405 22:36:39< Tesafilmchen> geh mal in #ladder 20100405 22:36:44< shadowmaster> Smar: it wasn't for you 20100405 22:36:45< Rigor> kommando 20100405 22:37:07< Tesafilmchen> keinen blassen, so wie du hier reingekommen bist :D 20100405 22:37:12< Rigor> :DDDDDDDDDDDDDDDDDD 20100405 22:37:36< Rigor> eifnach nur #ladder? 20100405 22:37:42< Tesafilmchen> yep 20100405 22:37:51-!- Samwise [~Samwise@p57B199FD.dip0.t-ipconnect.de] has quit [Quit: I'm... too sexy for you all, too sexy...] 20100405 22:38:04-!- allefant [~elias@allegro/developer/allefant] has joined #wesnoth 20100405 22:38:17< shadowmaster> uh. 20100405 22:38:37< Rigor> den raum gibts nicht :D 20100405 22:38:45< Rigor> guys u know how to join a private room ? 20100405 22:38:49< Rigor> or any other room 20100405 22:38:59< Tesafilmchen> doch eye und ich sind schon drin 20100405 22:39:09< Rigor> na nur #ladder gibbet in der liste nicht 20100405 22:39:10< shadowmaster> if it's just for talking among you two, /query someones_nick 20100405 22:39:22< Rigor> ty 20100405 22:39:28< Rigor> but 20100405 22:39:35< Rigor> unfortunately its not that 20100405 22:39:44< Rigor> i need to follow a guy ito a room 20100405 22:40:01< shadowmaster> /join #channel 20100405 22:40:04< Rigor> thx 20100405 22:40:50-!- elias [~elias@allegro/developer/allefant] has quit [Ping timeout: 258 seconds] 20100405 22:41:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 264 seconds] 20100405 22:41:48< Gambit> SpoOkyMagician: ? 20100405 22:41:54< SpoOkyMagician> yes? 20100405 22:42:08< Gambit> You shouldn't poke people while they're napping. 20100405 22:42:11< Gambit> :P 20100405 22:42:15< SpoOkyMagician> lol 20100405 22:44:15< Smar> shadowmaster: oh 20100405 22:44:37< Smar> it’s getting hard to follow without hilights... 20100405 22:44:53< shadowmaster> and then people complain because I highlight them. 20100405 22:45:05 * shadowmaster shakes head 20100405 22:45:43< Gambit> I never complain. 20100405 22:45:46< Gambit> In fact it's the 20100405 22:45:50< Gambit> (sunglasses) 20100405 22:45:53< Gambit> highlight of my day. 20100405 22:45:56< SpoOkyMagician> are there any other programs that can use alpha/transparent besides GIMP that is free? (for some reason, it wont let me run gimp. even though it ran previously...) 20100405 22:45:58< Gambit> YEEEEEEEEEEEEEAAAAH! 20100405 22:46:10< Smar> shadowmaster: I don’t really complain, not even when people hilights with ”smart”....even if I mention about it :) 20100405 22:46:19< shadowmaster> you highlighted me. you bad person. 20100405 22:46:25< Smar> I have irssi, so all I get is red text and I look this chan 20100405 22:46:32< Smar> configure your client if it’s problem 20100405 22:46:47< shadowmaster> I get the pink indicator in the window list 20100405 22:47:01< shadowmaster> and messages with your nick in yellow. I think that's a very decent semi-default. 20100405 22:47:02< Smar> irssi? 20100405 22:47:05< shadowmaster> yeah, irssi. 20100405 22:47:12< Smar> its default settings, same here 20100405 22:47:25< shadowmaster> I say semi-default because I modified the theme but I decided not to alter some basic things such as highlights 20100405 22:47:44< Smar> well, my theme is called smar.theme... 20100405 22:47:54< Smar> but hilights are unaffected, yet 20100405 22:48:03< Smar> ...been like that two years already 20100405 22:48:10< Gambit> I set mine to just flash unobtrusively in the task tray. Right next to the clock. 20100405 22:48:56-!- Mythological [Mythologic@77.29.4.27] has joined #wesnoth 20100405 22:51:10< Gambit> Conversation killer for hire. 20100405 22:52:13< Smar> :> 20100405 22:56:08< Gambit> Sooo... How about them antidisentablishmentarianists? 20100405 22:57:18-!- danthux [~c85b0983@gateway/web/freenode/x-vndnffcqqznuhcso] has quit [Ping timeout: 252 seconds] 20100405 22:58:20< Gambit> Blarumyrran: I think your last post is worth of the Shadowmaster's Wrath Forum Acheivement. :o 20100405 22:58:39-!- Ivanovic changed the topic of #wesnoth to: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.8.0 | public IRC logs: http://wesnoth.org/irclogs/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100405 22:58:54< Blarumyrran> Yeah, I made a really obscure reference to a book that nobody has read 20100405 22:59:19< Gambit> I meant the putting an entire response into an acronym tag. 20100405 22:59:24< shadowmaster> I think I don't care. 20100405 22:59:36< shadowmaster> so please, stop trying to guess that I'm thinking. 20100405 22:59:40< Gambit> So? It's just a name. 20100405 22:59:52< Gambit> It could be Billy's Wrath. 20100405 22:59:57< Gambit> But billy doesn't control the BBcode. 20100405 22:59:58< Blarumyrran> Well not obscure as in, I even stated the name 20100405 23:01:08< shadowmaster> I'm not Billy. 20100405 23:01:44< Blarumyrran> I guess shadowmaster is right now thinking of various Billies and implications of the name. 20100405 23:02:03-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100405 23:02:18-!- Ivanovic changed the topic of #wesnoth to: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.8.0 | public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100405 23:02:23< shadowmaster> I'm no cleaning product spokesman, I'm sure 20100405 23:02:37< Gambit> Hey, he did more than cleaning products! 20100405 23:02:40< shadowmaster> (particularly not a dead one) 20100405 23:03:00< Gambit> He was an icon to wannabe infomercial people everywhere! 20100405 23:03:14< Gambit> Across a variety of products. 20100405 23:03:38< Gambit> http://en.wikipedia.org/wiki/Billy_Mays#Notable_products_pitched 20100405 23:03:49< shadowmaster> you filthy fanboy 20100405 23:04:06< shadowmaster> "most notable for promoting OxiClean" 20100405 23:04:20< Gambit> And Mighty Putty! 20100405 23:04:20< shadowmaster> my attention span is that of a regular forumer so I don't need to read the rest of the article ;) 20100405 23:04:46< Gambit> I read the entirity of every thread I post in TYVM. 20100405 23:05:18< shadowmaster> who says I was pointing at you? 20100405 23:05:38< shadowmaster> or that you were a regular forumer...you are an alien for all I know 20100405 23:05:42< Gambit> So I'm not a regular forumer then? 20100405 23:05:43< shadowmaster> -.- 20100405 23:06:02 * Gambit feels all special now ;) 20100405 23:06:18< Gambit> shadowmaster: You're funny. 20100405 23:06:25< shadowmaster> your face is funny. 20100405 23:07:20< Gambit> So when're you going to give me a chance at moderating the forums? 20100405 23:07:42-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20100405 23:07:59< shadowmaster> you must be kidding 20100405 23:08:05-!- Ivanovic [~ivanovic@dtmd-4db2c3e6.pool.mediaWays.net] has joined #wesnoth 20100405 23:08:18< Gambit> No. 20100405 23:08:20-!- Ivanovic [~ivanovic@dtmd-4db2c3e6.pool.mediaWays.net] has quit [Changing host] 20100405 23:08:20-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20100405 23:08:21< shadowmaster> you won't get very far if you continue with that, seriously 20100405 23:08:31< Gambit> Well then how can I get far? 20100405 23:09:02< Blarumyrran> You could give Gambit a copy of the posts listings database, if such thing exists - and he could copy them to some site of his own, and put into a forum somehow - and moderate the f**k out of it 20100405 23:09:13< Gambit> lol. 20100405 23:09:24< shadowmaster> Blarumyrran: such a thing exists but I'm not going to filter out what's private and what is not, no. 20100405 23:09:31< shadowmaster> so it stays a secret. 20100405 23:10:25< Gambit> "You'd die from the revelation anyway." 20100405 23:11:01< Gambit> err... go mad. 20100405 23:12:35< Gambit> Blarumyrran: shouldn't I moderate out all the other cussing too? ;) 20100405 23:13:11-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100405 23:13:15< Gambit> :( 20100405 23:15:29< Gambit> meh. I'd do a good job. [insert spiel about someday you'll all see! I'll show you! et cetera] 20100405 23:16:01< shadowmaster> ssh. 20100405 23:17:02< Smar> fs 20100405 23:18:12-!- allefant [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100405 23:21:55-!- Rigor [~Viktor@91.112.30.10] has left #wesnoth [] 20100405 23:24:14-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20100405 23:31:41-!- zenhob-it [~hevien@host148-71-dynamic.10-79-r.retail.telecomitalia.it] has joined #wesnoth 20100405 23:32:14-!- zenhoobb-it [~hevien@host166-69-dynamic.0-87-r.retail.telecomitalia.it] has quit [Ping timeout: 240 seconds] 20100405 23:34:01-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20100405 23:35:09< [Relic]> Hello :) 20100405 23:40:20-!- Tesafilmchen [~quassel@p5B27728B.dip.t-dialin.net] has quit [Remote host closed the connection] 20100405 23:40:58< shadowmaster> maths test, bye 20100405 23:41:26-!- KaOSoFt [~kaosoft@190.24.156.162] has left #wesnoth ["Leaving"] 20100405 23:47:23-!- kane77 [~kane@194.1.130.108] has quit [Quit: Nice Scotty, now beam my clothes up too!] --- Log closed Tue Apr 06 00:00:44 2010