--- Log opened Wed Apr 28 00:00:31 2010 --- Day changed Wed Apr 28 2010 20100428 00:00:31-!- FireFly [~firefly@unaffiliated/firefly] has quit [Quit: Hey! Listen!] 20100428 00:00:34-!- SgtFlame|Work [~trichards@67.228.184.7-static.reverse.softlayer.com] has quit [Quit: going home bbl] 20100428 00:03:57-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100428 00:13:49-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has quit [Ping timeout: 264 seconds] 20100428 00:22:35-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has quit [Quit: Hanging with Aaron.] 20100428 00:23:12-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth 20100428 00:25:03-!- Ninja1 [~Maison@modemcable014.220-58-74.mc.videotron.ca] has quit [Quit: Leaving.] 20100428 00:25:14-!- DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Ping timeout: 240 seconds] 20100428 00:34:34-!- maackey [~maackey@pool-71-180-66-243.tampfl.fios.verizon.net] has joined #wesnoth 20100428 00:34:51-!- maackey [~maackey@pool-71-180-66-243.tampfl.fios.verizon.net] has left #wesnoth [] 20100428 00:37:16-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has joined #wesnoth 20100428 00:38:24-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has quit [Client Quit] 20100428 00:42:37-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has joined #wesnoth 20100428 00:50:51-!- DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #wesnoth 20100428 00:53:21-!- Hethrir [~chatzilla@adsl-75-49-234-30.dsl.stlsmo.sbcglobal.net] has joined #wesnoth 20100428 00:53:28-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has joined #wesnoth 20100428 00:53:32< Hethrir> Hello 20100428 00:53:37< Hethrir> Hey Bob 20100428 00:53:48< Bob_The_Mighty> hello Hethrir 20100428 00:59:13-!- mrEPIC [~mrEPIC@adsl-76-199-72-45.dsl.hstntx.sbcglobal.net] has quit [Quit: Leaving] 20100428 01:08:18-!- ilor_ [~ilor@wesnoth/developer/ilor] has joined #wesnoth 20100428 01:10:55-!- ilor__ [~ilor@auk24.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 258 seconds] 20100428 01:18:02-!- cph [~cph@cph.demon.co.uk] has quit [Quit: leaving] 20100428 01:22:05-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100428 01:23:03< Bob_The_Mighty> anyone seen jb? 20100428 01:31:14-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20100428 01:33:14-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has joined #wesnoth 20100428 01:34:17-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100428 01:48:01< Gambit> wesbot: seen jb? 20100428 01:48:02< wesbot> Gambit: Sorry, I don't know of jb. 20100428 01:50:22-!- martin_ [~martin@f048055071.adsl.alicedsl.de] has quit [Quit: leaving] 20100428 01:50:38-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20100428 01:55:14-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth 20100428 01:58:15-!- Hethrir [~chatzilla@adsl-75-49-234-30.dsl.stlsmo.sbcglobal.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100428 01:58:37< King_Elendil> Zerovirus is here :) 20100428 01:58:45< King_Elendil> what's up? 20100428 02:00:49-!- Pentarctagon [~chatzilla@c-24-15-243-148.hsd1.il.comcast.net] has joined #wesnoth 20100428 02:00:55-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100428 02:01:39-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth 20100428 02:03:22< King_Elendil> Gambit: what is a shrink? 20100428 02:04:11-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100428 02:05:26< Blarumyrram> King_Elendil, it's someone who demands money for listening to you 20100428 02:05:39-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20100428 02:05:57< King_Elendil> that's weird :p 20100428 02:06:20-!- Pentarctagon [~chatzilla@c-24-15-243-148.hsd1.il.comcast.net] has quit [Ping timeout: 265 seconds] 20100428 02:06:22< Blarumyrram> Yeah, that's what I thought 20100428 02:06:59< Aethaeryn> Zerovirus: I've been back for an hour... but my wireless was down and I didn't want to break a coding spree by rebooting. 20100428 02:07:33-!- [NaL] is now known as [AfK] 20100428 02:07:37< Aethaeryn> When I put my computer into suspend and the hardware switch of the wifi is off (and it's easy to accidentally switch off), the computer doesn't think there is wireless networking hardware when I leave suspend. 20100428 02:07:38< King_Elendil> anybody got some time to kill, and want to help me solve a scenario issue? no pressure 20100428 02:07:42< Aethaeryn> The only fix I can thing of is restart. 20100428 02:08:01< King_Elendil> do you use a PC? 20100428 02:08:08< King_Elendil> or a mac 20100428 02:08:13< Aethaeryn> A Mac is a PC. 20100428 02:08:20< Aethaeryn> Since they all use Intel 20100428 02:08:28< Aethaeryn> (Or Intel-compatable at least) 20100428 02:08:28< King_Elendil> not mine :p 20100428 02:08:39< Blarumyrram> what's it then, sparc? 20100428 02:08:40< Aethaeryn> Well, PowerPC Macs are obsolete now :P 20100428 02:08:59< Aethaeryn> Honestly, I wish I was using an IBM mainframe right now. 20100428 02:09:05< King_Elendil> yes, I know, this one's a hand-me-down 20100428 02:09:06< Aethaeryn> I could use a few TB of RAM right about now... 20100428 02:09:14< Skystriker> o_O 20100428 02:09:21< Aethaeryn> I think there's one that goes in the TB 20100428 02:09:23< Aethaeryn> let me look up the site 20100428 02:09:52< King_Elendil> Mac's new desktop has 1.2 TB, I think 20100428 02:09:58< King_Elendil> *1.5 20100428 02:10:26< Blarumyrram> I've yet to see a mac desktop myself 20100428 02:11:18< King_Elendil> they are really cool :) 20100428 02:11:25< Aethaeryn> http://www-03.ibm.com/systems/z/hardware/z10ec/specifications.html 20100428 02:11:35< Aethaeryn> no, I'm talking about the RAM 20100428 02:11:40< King_Elendil> My mom has a 27 incher, and it is stunning 20100428 02:11:41< Aethaeryn> As in, most computers are 4 GB RAM 20100428 02:11:53< Aethaeryn> A mainframe can have 1520 GB 20100428 02:11:59-!- Deformative [~joe@2002:43c2:b722:4:224:8cff:fe67:e2dd] has joined #wesnoth 20100428 02:12:19< King_Elendil> woah, never even heard of that before 20100428 02:12:26< Aethaeryn> My mom and I were having a discussion the other day. 20100428 02:12:40< Aethaeryn> She used to work on mainframes back in the day. Those mainframes are now pathetic in power compared to modern computers. 20100428 02:12:52< Aethaeryn> She assumed that mainframes didn't up in power. 20100428 02:12:54< Aethaeryn> They did. 20100428 02:12:58< Aethaeryn> I won the argument :P 20100428 02:13:09< Aethaeryn> 1.5 TB RAM 20100428 02:13:16< Aethaeryn> I wonder if that will run Vista. 20100428 02:13:17< Blarumyrram> what is "power" 20100428 02:13:40< Aethaeryn> Blarumyrram: the power computers have to compute stuff 20100428 02:13:42< Aethaeryn> :P 20100428 02:13:52< Blarumyrram> Darn that's scientific :P 20100428 02:14:14< Gambit> Aethaeryn: You do not have 1.5 tb of ram... 20100428 02:14:51< Aethaeryn> 20:11:45 < Aethaeryn> http://www-03.ibm.com/systems/z/hardware/z10ec/specifications.html 20100428 02:15:00< Aethaeryn> Go down to E64 20100428 02:15:00< Gambit> I want one. 20100428 02:15:08< Aethaeryn> Maximum is 1520 GB 20100428 02:15:10< Aethaeryn> And no, I don't have one. 20100428 02:15:14< Aethaeryn> 20:09:19 < Aethaeryn> Honestly, I wish I was using an IBM mainframe right now. 20100428 02:15:17< Gambit> how much? 20100428 02:15:39< Aethaeryn> Iirc, last time I looked at them (I was on a different page, maybe they redesigned site) 20100428 02:15:44< Aethaeryn> They said "call for pricing information" 20100428 02:15:58< Aethaeryn> I think their smallest customers would be universities :P 20100428 02:16:01< Gambit> Heh that much? 20100428 02:16:10-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100428 02:16:33-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth 20100428 02:16:46< Aethaeryn> Remember, we're talking mainframes. 20100428 02:16:58< Aethaeryn> It's probably the size of a wardrobe 20100428 02:18:02< King_Elendil> Aethaeryn: you never answered my question :p 20100428 02:20:30< Aethaeryn> No, I didn't. 20100428 02:20:37< Aethaeryn> I find the "Mac or PC" thing to be Apple marketing bullshit. 20100428 02:21:15< Blarumyrram> um what, why 20100428 02:21:24< Aethaeryn> And when I am a millionaire and have my own mainframe, I'll put a YouTube video saying something along the lines is... "A Mac is a PC... So... PC or mainframe?" 20100428 02:21:38< Aethaeryn> Blarumyrram: because a Mac is a PC 20100428 02:21:47< Aethaeryn> a Macbook is a type of PC 20100428 02:21:50< Blarumyrram> Mac is probably their trademark, why wouldn't they promote it though 20100428 02:21:56< Blarumyrram> What's bad about it 20100428 02:21:56< Aethaeryn> It would be like saying Kleenex or Tissues 20100428 02:22:05< Aethaeryn> "Why do you want tissues when you can have... Kleenex?" 20100428 02:22:08< Blarumyrram> What's bad about it 20100428 02:22:27< Aethaeryn> So when someone poses a question "Mac or PC" they are essentially using the Apple oversimplification 20100428 02:22:32< Aethaeryn> In other words, giving a free Apple ad. 20100428 02:22:41< Blarumyrram> What's bad about it 20100428 02:22:44< Aethaeryn> It would be like asking "Geico or other?" 20100428 02:23:01< Aethaeryn> Advertising is manipulating. 20100428 02:23:01< Blarumyrram> ... every successful tradmark "gives a free ad" 20100428 02:23:03< Blarumyrram> What's bad about it 20100428 02:23:06 * Aethaeryn hugs Adblock Plus 20100428 02:23:20< Blarumyrram> what's that? 20100428 02:23:22< King_Elendil> you know what I meant, do you want me to say "Sony,IBM, Dell, Toshiba,Apple,? 20100428 02:23:40< Aethaeryn> HP 20100428 02:24:17< Blarumyrram> How is HP better 20100428 02:24:25< King_Elendil> well, then I can't help you :( 20100428 02:24:56< Blarumyrram> Oh, you meant as the one you use, not it as a common nominator instead of PC 20100428 02:26:01< King_Elendil> please don't argue about Computers now, there is a variety so people can choose what they want. don't try to say that because you chose this brand it has to be better (trust me, I've learned this from experiance) 20100428 02:26:14< Aethaeryn> oh, no, I won't 20100428 02:26:20< Aethaeryn> HP isn't the best. 20100428 02:26:25< Aethaeryn> It's not the worst, but it isn't the best. 20100428 02:26:29< King_Elendil> it works though 20100428 02:26:35< Aethaeryn> but it's perfectly okay 20100428 02:26:43< King_Elendil> and that's what matters 20100428 02:26:45< Aethaeryn> what's more important than what I use is what I do with my computer 20100428 02:26:53< King_Elendil> exactly 20100428 02:27:05< Aethaeryn> Some rich pervert could have the best computer in the world and just use it for Internet porn... and waste all the computing power 20100428 02:27:16< Aethaeryn> And someone could cure cancer on a netbook 20100428 02:28:11< Blarumyrram> But someone out there 20100428 02:28:16< Blarumyrram> cures cancer through porn 20100428 02:30:45-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100428 02:31:26-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth 20100428 02:42:01-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has quit [Ping timeout: 264 seconds] 20100428 02:45:36-!- qemqemqem [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has quit [Ping timeout: 258 seconds] 20100428 02:46:17-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100428 02:46:21-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth 20100428 02:51:47-!- StealthyCoin [~StealthyC@hawknet-wireless-gw-ext.cabrillo.edu] has quit [Quit: StealthyCoin] 20100428 02:52:08< Aethaeryn> Gambit: is it possible to have to [have_unit]s? Kinda like an OR thing? 20100428 02:52:15< Aethaeryn> So either this or that. 20100428 02:52:32< Gambit> Put the second one in [or] tags I think. 20100428 02:53:24< Aethaeryn> [have_unit][or][have_unit][/have_unit][/or][/have_unit]? 20100428 02:53:33< Aethaeryn> I'm really not that good at guessing syntax for things I haven't done. 20100428 02:54:04< Gambit> No. [have_unit][/have_unit][or][have_unit][/have_unit][/or] I think. 20100428 02:54:15< Aethaeryn> ah, but then how would it know? 20100428 02:54:16< Gambit> What's the difference between the two have_units? 20100428 02:54:28< Aethaeryn> different location and different unit 20100428 02:54:31< Aethaeryn> otherwise I could just do a , 20100428 02:54:39< Gambit> You can have [have_unit]parameter=value [or]paremeter=value[/or][/have_unit] 20100428 02:54:49< Aethaeryn> oooh 20100428 02:55:53< Aethaeryn> Gambit: http://wesnoth.pastebin.com/QPe8zAtG ? 20100428 02:56:15< Gambit> AFAIK yeah. 20100428 02:56:27 * Gambit has honestly _never_ needed [or] ever. 20100428 02:56:48< Gambit> So I speak from distant memories of the wiki, not experience. 20100428 02:58:45< Blarumyrram> that looks really silly 20100428 02:58:55< Gambit> Your mom looks really silly. 20100428 02:59:46< Gambit> Aethaeryn: you can put that [have_location] inside the [have_unit], but change it into [filter_location] 20100428 02:59:53< Gambit> I think. 20100428 03:00:00< Gambit> Yeah. 20100428 03:00:10< Aethaeryn> uh 20100428 03:00:12< Aethaeryn> the location is unrelated 20100428 03:00:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100428 03:00:17< Aethaeryn> the location part is where you're clicking 20100428 03:00:20< Aethaeryn> it could be many hexes away 20100428 03:00:34< Gambit> Ah. 20100428 03:01:08< Aethaeryn> and damn 20100428 03:01:10< Aethaeryn> it actually breaks it 20100428 03:01:12< Aethaeryn> the [or] 20100428 03:01:17< Aethaeryn> or maybe it's adding Elvish Sylph 20100428 03:01:21< Aethaeryn> regardless, now anyone can modify it 20100428 03:01:24< Aethaeryn> before only p1 could DM 20100428 03:01:29< Aethaeryn> anyway, bbl in about an hour 20100428 03:02:10< Gambit> Aethaeryn: add [variable] 20100428 03:02:14< Gambit> oops 20100428 03:02:22< Gambit> Add a check for side_number equals 1 20100428 03:02:24< Zerovirus> Welp I'm finally back from lunch. 20100428 03:02:26< Gambit> Inside the show_if. 20100428 03:02:34< Zerovirus> I meant dinner-lunch thing. 20100428 03:02:40< Gambit> dunch 20100428 03:02:42< Gambit> linner 20100428 03:02:49< Aethaeryn> dunch 20100428 03:03:28-!- Gambit|Laptop [~gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth 20100428 03:03:41< Gambit> Oops. Pidgin you're not supposed to autostart. 20100428 03:03:45< Gambit> Gambit|Laptop: Go away. 20100428 03:03:56-!- Gambit|Laptop is now known as Guest89646 20100428 03:04:04< Gambit> Ha 20100428 03:05:02-!- Guest89646 is now known as Gambit|Laptop 20100428 03:07:01< Zerovirus> Uh. 20100428 03:07:31< Gambit> Zerovirus: what? 20100428 03:07:31< Gambit|Laptop> ? 20100428 03:07:41< Zerovirus> Guh stop doing that 20100428 03:07:47< Zerovirus> Using both of your things 20100428 03:07:48< Zerovirus> >.< 20100428 03:07:58< Gambit> okay 20100428 03:07:58< Gambit|Laptop> okay 20100428 03:08:03-!- Gambit|Laptop [~gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Client Quit] 20100428 03:08:09-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has joined #wesnoth 20100428 03:12:07-!- Deformative [~joe@2002:43c2:b722:4:224:8cff:fe67:e2dd] has quit [Read error: Operation timed out] 20100428 03:14:42-!- Deformative [~joe@bursley-185022.reshall.umich.edu] has joined #wesnoth 20100428 03:15:24-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100428 03:16:01-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth 20100428 03:17:37< King_Elendil> Zerovirus: you were at linch until 8:00 PM? 20100428 03:18:46< Zerovirus> I went to lunch at like 6. 20100428 03:18:49< Zerovirus> Lunch-dinner thing. 20100428 03:19:21-!- TaylorSwift [~Taylor@222-155-69-58.jetstream.xtra.co.nz] has joined #wesnoth 20100428 03:20:04-!- Elvish_Assasin [~4b8fe98a@gateway/web/freenode/x-xzdmixuokbxxcmqf] has joined #wesnoth 20100428 03:20:17< Elvish_Assasin> hi all 20100428 03:20:23< King_Elendil> hey :) 20100428 03:20:34< Aethaeryn> Gambit: Gambit why doesn't [have_unit] side=1,6 [/have_unit] work? 20100428 03:21:01< Elvish_Assasin> Zerovirus?! is it really you? 20100428 03:21:02< Aethaeryn> shouldn't it filter out all who aren't on side 1 or 6 or if side 1 or 6 don't have any units? 20100428 03:21:08< Bob_The_Mighty> maybe it cannot belong to both sides? 20100428 03:21:11< Gambit> What the comma seperated lists? 20100428 03:21:13< Aethaeryn> omg 20100428 03:21:15< Aethaeryn> Bob the Mighty 20100428 03:21:18< Aethaeryn> I'm using your era on my RPG map 20100428 03:21:21< Bob_The_Mighty> hi, Aethaeryn 20100428 03:21:22< Aethaeryn> that I'm trying to work. 20100428 03:21:26< Elvish_Assasin> Bob the mighty too? this is too good 20100428 03:21:30< Aethaeryn> You could help me with getting the shops/items to work! :D 20100428 03:21:54< Aethaeryn> Bob_The_Mighty: How can I get only sides 1 and 6 to have menu items? 20100428 03:22:06< Aethaeryn> If I have $side.number filter for have unit Ancient Lich, something only side one has, it works fine 20100428 03:22:06< Bob_The_Mighty> I'm pleased you're using the era! are you using the shops from it? 20100428 03:22:16< Aethaeryn> I am going to have to add shops and random items 20100428 03:22:22< Aethaeryn> so that classes are playable 20100428 03:22:30< Aethaeryn> as in, random wilderness items 20100428 03:22:54< Bob_The_Mighty> there is a shop system built in to the rpg era, i can show you how it works if need be 20100428 03:23:12< Aethaeryn> [show_if] [/show_if] 20100428 03:23:19< Aethaeryn> Every method I've tried doesn't work. 20100428 03:23:24< Bob_The_Mighty> use [and] 20100428 03:23:26< Aethaeryn> Besides the filter for Ancient Lich 20100428 03:23:57< Bob_The_Mighty> shall we conduct this in private? :) 20100428 03:24:02< Aethaeryn> yes... 20100428 03:24:48< Elvish_Assasin> Gambit: what do you contribute to wesnoth? 20100428 03:25:10< Issyl> forum posts 20100428 03:25:19< Issyl> :3 20100428 03:25:28< Gambit> ha@ 20100428 03:25:33< Elvish_Assasin> oh, hey Issyl. I've seen you on the forums 20100428 03:25:41< Issyl> WHAT? 20100428 03:25:43< Issyl> YOU HAVE? 20100428 03:25:49 * Issyl runs 20100428 03:26:18< Issyl> I cant be associated with that plaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace! 20100428 03:26:29< Elvish_Assasin> yeah, because this is really King_Elendil :p 20100428 03:26:31< King_Elendil> yes it is :p 20100428 03:26:38< King_Elendil> hah! 20100428 03:26:41 * halifix throws Issyl a muffin 20100428 03:29:28< Gambit> Elvish_Assasin: Good looks 20100428 03:29:49< Issyl> nice 20100428 03:29:57< Issyl> may we all bask in Gambit's glory 20100428 03:29:59< King_Elendil> thanks :) 20100428 03:34:44< Zerovirus> I feel like I should be contributing but I'm too busy playing RoW :D 20100428 03:34:52-!- King_Elendil is now known as King_Elendil_ 20100428 03:35:07< Issyl> I commented on your 20100428 03:35:08< Issyl> uh 20100428 03:35:12< Issyl> red dude, Zerovirus 20100428 03:35:16-!- Elvish_Assasin is now known as King_Elendil 20100428 03:35:26< Issyl> if you saw 20100428 03:36:15< Gambit> King_Elendil: bah 20100428 03:36:21< King_Elendil_> lol 20100428 03:36:26< King_Elendil> lol 20100428 03:36:31< Gambit> King_Elendil: not talking to you now. :) 20100428 03:36:57< King_Elendil> I was just trying to be like you :) 20100428 03:36:58< King_Elendil_> I was just trying to be like you :) 20100428 03:37:05< King_Elendil_> :p 20100428 03:37:14-!- King_Elendil [~4b8fe98a@gateway/web/freenode/x-xzdmixuokbxxcmqf] has quit [Quit: Page closed] 20100428 03:37:14-!- King_Elendil_ is now known as King_Elendil 20100428 03:37:22< Gambit> I don't pretend to be other people. 20100428 03:37:40< King_Elendil> well, I added that touch myself :) 20100428 03:37:52< Zerovirus> And I replied. 20100428 03:38:03< Zerovirus> I like my overly saturated shade of red >.> 20100428 03:38:17< Issyl> haha 20100428 03:38:20< King_Elendil> Gambit: I'm sorry 20100428 03:38:20< Issyl> mkay then 20100428 03:38:26< Issyl> all critique is optional, of course 20100428 03:39:40-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100428 03:40:04< King_Elendil> is Elvish_Assasin someone's name? 20100428 03:40:28< Zerovirus> Nope it's a rank 20100428 03:40:36< Zerovirus> someday you may too advance to the honored rank of Elvish Asassin 20100428 03:40:50< King_Elendil> lol 20100428 03:41:44< King_Elendil> well, gtg now. bye people :) 20100428 03:42:01 * Zerovirus waves farewell solemnly 20100428 03:42:01-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Quit: I hope y'all have a nice day ;)] 20100428 03:45:23-!- Cabriolet [~4b8fe98a@gateway/web/freenode/x-wuzfyynpvstexzyi] has joined #wesnoth 20100428 03:49:05< Cabriolet> http://forums.wesnoth.org/viewtopic.php?f=23&t=28640&start=0 hey this is some pretty neat stuff 20100428 03:50:07< Cabriolet> hey, this guy seems to have potential too http://forums.wesnoth.org/viewtopic.php?f=23&t=22140&start=585 20100428 03:51:49< Cabriolet> and this is just plain weird http://forums.wesnoth.org/viewtopic.php?f=23&t=28434&start=0 20100428 03:52:10< Cabriolet> do you guys even talk around here? 20100428 03:52:12< Gambit> he's in here right now :) 20100428 03:52:21< Cabriolet> who? 20100428 03:52:26< Gambit> I'm tutoring people in math atm so no not talking much 20100428 03:52:28< Gambit> Issyl. 20100428 03:53:36< Cabriolet> http://forums.wesnoth.org/viewtopic.php?f=23&t=29047&start=15 this guy was smart to step down, he was just hopeless. 20100428 03:54:41< Zerovirus> goddammit RNG 20100428 03:54:48< Zerovirus> stupid skeletons 20100428 03:54:52< Cabriolet> "RNG" 20100428 03:54:54< Cabriolet> ? 20100428 03:55:05< Zerovirus> I haven't hit for the last 5 times with 60% to hit with my shock troopers 20100428 03:55:06< Zerovirus> >.< 20100428 03:55:25< Cabriolet> that stinks 20100428 03:56:34< Cabriolet> It always seemed to me that the AI could somehow get around the percent to hit 20100428 03:56:56< Gambit> oh gawd... 20100428 03:57:29< Cabriolet> what? 20100428 03:57:43< Zerovirus> did ur toilet explode into cats? 20100428 03:57:46< Zerovirus> THIS IS IMPORTANT 20100428 03:58:02< Gambit> Cabriolet: The AI does not cheat 20100428 03:58:03< Gambit> anymore. 20100428 03:58:17< Gambit> It used to be able to hack the game post compiling. 20100428 03:58:21< Cabriolet> when did that change? 20100428 03:58:24< Gambit> So it was undetectable via the source. 20100428 03:58:30< Gambit> But in 1.8 they made the AI dumber. 20100428 03:58:37< Gambit> So it can't edit the program without them knowing anymore. 20100428 03:58:42< Zerovirus> It's called the RCA AI. 20100428 03:58:56< Zerovirus> Relieved Challenge Attempt AI 20100428 03:59:24< Zerovirus> Basically they made it so it wouldn't try as hard to win by hacking the Random Number Generator 20100428 03:59:25< Cabriolet> I'm using 1.8, and it still seems to cheat. are you sure? 20100428 03:59:41< Blarumyrram> I have successfully proven the Wesnoth randomness faulty once, I'm not sure many other people ever have 20100428 03:59:52< Blarumyrram> But I told them about it, and they fixed it pretty fast 20100428 04:00:03< Blarumyrram> (and it was terrain variation randomness, anyway) 20100428 04:00:06< Cabriolet> when was that? 20100428 04:00:07< Zerovirus> It's not just you that told them about them 20100428 04:00:15< Blarumyrram> years ago 20100428 04:00:16< Zerovirus> I know I did it too 20100428 04:00:22< Blarumyrram> hum, when 20100428 04:00:41< Blarumyrram> I don't think you had joined yet then 20100428 04:01:11< Zerovirus> Oh it was a few months ago 20100428 04:01:15< Zerovirus> Not as far back as you 20100428 04:01:25< Gambit> Cabriolet: I was joking 20100428 04:01:38< Gambit> the only thing that affects cth is terrain and weapon specials 20100428 04:02:27< Zerovirus> Yeah we were all working together to troll you sorry :P 20100428 04:02:39< Zerovirus> RCA AI actually stands for Release Candidate AI 20100428 04:03:00-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has joined #wesnoth 20100428 04:03:12< Cabriolet> Zerovirus, King Elendil would have utterly failed on his "arcite" sprites, if you didn't help him out with that awesome dude (even though he almost ruined it). 20100428 04:03:22< Zerovirus> Uh. 20100428 04:03:26< Zerovirus> That's not exactly polite. 20100428 04:03:29< Zerovirus> >.> 20100428 04:03:37< Zerovirus> At least you waited until he left... 20100428 04:03:45< Cabriolet> well, it's true 20100428 04:03:50< Cabriolet> he was here? 20100428 04:04:03< halifix> wait, the AI had the ability to know what the RNG would do? 20100428 04:04:11< Zerovirus> Yes 20100428 04:04:15< Zerovirus> He left a few minutes ago 20100428 04:04:19< Zerovirus> and no the AI doesn't 20100428 04:04:21< Zerovirus> we were joking around 20100428 04:04:55< Cabriolet> well, whether you were or not, I wasn't. 20100428 04:05:52< Gambit> Cabriolet: take a look at the source code 20100428 04:05:59< Gambit> run statistical analysis. 20100428 04:05:59< Zerovirus> Even if it's true you didn't need to say it, really. And Elendil tries his best, nobody can fault him. 20100428 04:06:14< Gambit> wait are we still talking about the AI? 20100428 04:06:34< Zerovirus> screw you RNG 20100428 04:06:38< Zerovirus> you never do what I want you to do 20100428 04:06:43< Gambit> Elendil is a better artist than I. 20100428 04:06:47< ancestral> Zerovirus: Ironic huh? 20100428 04:06:55< ancestral> Zerovirus: Isn't that the point of RNG? :-P 20100428 04:07:00< Zerovirus> I still like the RNG 20100428 04:07:03< Zerovirus> it's just annoying at times 20100428 04:07:09< Zerovirus> (kinda like a girlfriend really) 20100428 04:07:26< ancestral> But shouldn't it be annoying at times? 20100428 04:07:50< Gambit> chaos theory 20100428 04:07:56< Gambit> never get surprised by "random" again. 20100428 04:08:30< Zerovirus> finally killed that Lich Lord 20100428 04:08:37< Zerovirus> I kinda understand Chaos Theory 20100428 04:08:42< Blarumyrram> Zerovirus, wth are you talking about 20100428 04:08:45< Zerovirus> It basically states Random Stuff Isn't Random 20100428 04:08:48< Zerovirus> No idea 20100428 04:08:56< Zerovirus> I'm kinda streamofconsciousnessblabbering here 20100428 04:08:58< Blarumyrram> I just tried, and it looks random to me 20100428 04:09:04< Blarumyrram> The terrain variations, that is 20100428 04:09:12< Blarumyrram> (1.6.5) 20100428 04:09:20-!- Cabriolet [~4b8fe98a@gateway/web/freenode/x-wuzfyynpvstexzyi] has quit [Ping timeout: 252 seconds] 20100428 04:09:36< halifix> I had an idea sometime about changing the hit chance of attacks in a 1-1 battle by borrowing hit percentage from paths where the previous attacks hit to give to those paths where they missed. But it wouldn't be smoothly implementable because only 40-60% would really be affected much, because 10-30% and 70% wouldn't have much to borrow from 20100428 04:09:37-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has quit [Ping timeout: 264 seconds] 20100428 04:10:15< ancestral> Experimental will have some support for altering the RNG 20100428 04:11:53< Zerovirus> going to sleep now 20100428 04:11:57-!- Zerovirus [~62c45c53@gateway/web/freenode/x-imjhgfwdmypitjkg] has quit [Quit: Page closed] 20100428 04:25:43< Gambit> omg linux just BSOD'd! 20100428 04:25:49< Gambit> Except b stands for black... 20100428 04:26:14< Gambit> Apparently there's not enough ram to just sit there with an open firefox window. 20100428 04:26:18 * Gambit is suspicious. 20100428 04:26:24< Gambit> Linux virus? :o 20100428 04:31:03< ancestral> To automatically assume something that's not normal is a virus is a little absurd :-P 20100428 04:31:24< Gambit> Sorry. It's always ussually true. 20100428 04:31:28< Gambit> :P 20100428 04:31:39< ancestral> Thank god I don't have your machine 20100428 04:31:44-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has joined #wesnoth 20100428 04:32:03< Gambit> No not this machine I'm on right now, these crappy laptops my school sends out. 20100428 04:32:09< ancestral> Oh 20100428 04:32:12< Gambit> We're not allowed to put any virus protection on them :s 20100428 04:32:22-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has left #wesnoth [] 20100428 04:32:35< Gambit> So I installed linux 20100428 04:32:40< Gambit> because I'm tried of wiping them monthly. 20100428 04:33:13-!- Ivanovic_ [~ivanovic@dtmd-4db22c4b.pool.mediaWays.net] has joined #wesnoth 20100428 04:33:21< ancestral> Gambit: That's odd, usually it's the opposite 20100428 04:33:29< ancestral> Schools force people to install anti-virus software 20100428 04:33:37-!- [AfK] is now known as [NaL] 20100428 04:35:22< Gambit> It comes with outdated trend micro 20100428 04:35:41< Gambit> we are bound by law not to attempt to install our own protection or remove that one. 20100428 04:35:58-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has joined #wesnoth 20100428 04:36:10< ancestral> By law? 20100428 04:36:21-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20100428 04:36:32-!- [NaL] [~blademeld@CPE00134642ef27-CM001cea399e32.cpe.net.cable.rogers.com] has quit [Quit: The call of the sleepbringer is strong...] 20100428 04:36:33< Gambit> Well you have to sign a contract to get the laptops. 20100428 04:36:38< Gambit> I dunno how binding it is... 20100428 04:36:48-!- Blueblaze [~nick@adsl-76-202-23-150.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100428 04:37:11-!- Ivanovic_ is now known as Ivanovic 20100428 04:38:25< ancestral> Strange 20100428 04:39:05< Gambit> Ubuntu is my work around. 20100428 04:39:15< Gambit> The security software is still there, just on another partition ;) 20100428 04:41:19< Gambit> Installed via wubi too :) 20100428 04:41:30< Gambit> just a regular windows program that leaves no trace when uninstalled. 20100428 04:44:24-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20100428 04:44:30-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 276 seconds] 20100428 04:46:37< Gambit> It's my back door OS. lol 20100428 04:48:27-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100428 04:48:37< Aethaeryn> aww 20100428 04:48:38< Gambit> Oh come on that was a great joke... 20100428 04:48:41< Aethaeryn> I get stuck on an hour 20100428 04:48:45< Aethaeryn> *for an hour 20100428 04:48:54< Aethaeryn> and right when I'm about 20 min from getting it fully functional 20100428 04:49:03< Aethaeryn> Bob has to go before I can show him :'( 20100428 04:51:02< Gambit> I was just about to pluck up the courage to ask for an autograph. 20100428 04:53:41< Gambit> Aethaeryn: He'll be back 20100428 04:53:58< Gambit> They always come back! 20100428 04:55:58< Gambit> They're like karmachameleons. 20100428 04:58:06< Aethaeryn> I think Bob the Mighty inspired our generation of WMLers 20100428 04:58:25< un214> I wrote a true infinite loop in wml once 20100428 04:58:49< un214> turned out that [teleport] could trigger moveto 20100428 04:58:51< Gambit> Wesnoth always crashes on those... 20100428 04:59:25< Gambit> Aethaeryn: Yeah! He's an inspiration to millio... dozens! 20100428 05:00:05< Aethaeryn> hey, we effect at least 100 people 20100428 05:00:20< Aethaeryn> because one UMC affects lots of players 20100428 05:00:43< Gambit> I like to think that all of the people that download my UMC are affected in some way. 20100428 05:00:53< Gambit> lawl 20100428 05:00:59< Aethaeryn> Gambit: So... 20100428 05:01:10< Aethaeryn> Do you want to see what I've done with the place? 20100428 05:01:17< Gambit> No. 20100428 05:01:21< Aethaeryn> No? 20100428 05:01:24< Gambit> I want to watch psych before hitting the hay. 20100428 05:01:26< Gambit> Sorry :$ 20100428 05:01:34< Aethaeryn> yeah, it's too late to start a game 20100428 05:01:38< Aethaeryn> I was merely going to show off features 20100428 05:03:24< Gambit> Aethaeryn: We affect thousands! 20100428 05:03:56< un214> whle (1) fork() 20100428 05:07:36< Aethaeryn> un214: pull up terminal/konsole 20100428 05:07:39< Aethaeryn> and type "yes" 20100428 05:08:10< un214> been there done that 20100428 05:08:41< Aethaeryn> type "yes I will not set the school on fire." :P 20100428 05:08:59< Aethaeryn> And you get a Simpsons chalkboard opener 20100428 05:20:46-!- Blarumyrram [~Blarumyrr@81-20-159-197.levira.ee] has quit [Quit: Lahkun] 20100428 05:29:46-!- Euthanatos [~chunk@in-67-236-193-190.dhcp.embarqhsd.net] has quit [Ping timeout: 264 seconds] 20100428 05:30:51-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100428 05:35:19-!- SwiftrTaylor [~Taylor@222-155-91-139.jetstream.xtra.co.nz] has joined #wesnoth 20100428 05:35:39-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has joined #wesnoth 20100428 05:38:31-!- TaylorSwift [~Taylor@222-155-69-58.jetstream.xtra.co.nz] has quit [Ping timeout: 265 seconds] 20100428 05:42:15-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20100428 05:45:24-!- harryBer [~harryBer@89-178-108-14.broadband.corbina.ru] has joined #wesnoth 20100428 05:48:37-!- harry1 [~harryBer@95-25-13-199.broadband.corbina.ru] has quit [Ping timeout: 264 seconds] 20100428 06:00:49-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has quit [Ping timeout: 246 seconds] 20100428 06:14:34-!- StealthyCoin [~StealthyC@adsl-75-55-127-212.dsl.sfldmi.sbcglobal.net] has joined #wesnoth 20100428 06:18:33-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100428 06:28:01-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100428 06:32:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100428 06:39:09-!- noy_ [~Noy@d99-199-3-111.bchsia.telus.net] has joined #wesnoth 20100428 06:39:09-!- noy_ [~Noy@d99-199-3-111.bchsia.telus.net] has quit [Changing host] 20100428 06:39:09-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100428 06:39:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100428 06:39:42-!- noy_ is now known as noy 20100428 06:46:47-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100428 06:47:24-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Client Quit] 20100428 07:00:01-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has quit [Ping timeout: 264 seconds] 20100428 07:11:27-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth 20100428 07:30:23-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100428 07:40:22-!- FireFly [~firefly@unaffiliated/firefly] has joined #wesnoth 20100428 07:53:20-!- mordocai [~mordocai@66.119.9.243] has quit [Quit: Leaving] 20100428 07:55:12-!- Jarkko_ [~JMP@gprs-prointernet-ff87c500-12.dhcp.inet.fi] has joined #wesnoth 20100428 07:56:59-!- tparcina [~tparcina@cisco16.fesb.hr] has joined #wesnoth 20100428 07:57:37-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20100428 08:33:47-!- halifix [~halifix@adsl-69-109-125-143.dsl.pltn13.pacbell.net] has quit [Quit: (five] 20100428 08:36:31-!- hagabaka [~quassel@unaffiliated/hagabaka] has quit [Remote host closed the connection] 20100428 08:46:29-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100428 08:52:37-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100428 09:04:15-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Quit: leaving] 20100428 09:04:25-!- FireFly [~firefly@unaffiliated/firefly] has quit [Quit: Hey! Listen!] 20100428 09:16:20-!- Fother [~Fother_J@pool-96-254-221-178.tampfl.fios.verizon.net] has quit [Remote host closed the connection] 20100428 09:16:43-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20100428 09:18:23-!- Queenie [~teodora@195.252.65.128] has quit [Ping timeout: 252 seconds] 20100428 09:25:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100428 09:30:22-!- G-Lo [~Prop@unaffiliated/g-lo] has quit [Disconnected by services] 20100428 09:30:24-!- User4784 [~Prop@unaffiliated/g-lo] has joined #wesnoth 20100428 09:31:39-!- Netsplit *.net <-> *.split quits: BenUrban, SgtFlame|Zen 20100428 09:36:02-!- Queenie [~teodora@195.252.67.66] has joined #wesnoth 20100428 09:37:36-!- Netsplit over, joins: BenUrban, SgtFlame|Zen 20100428 09:56:17-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100428 09:58:46< SpoOkyMagician> err... why did i get an email confirming a new account with my username? (i didn't create this account) 20100428 09:59:10< SpoOkyMagician> but its exactly the same but with a "S" 20100428 10:00:42< SpoOkyMagician> meh, i'll just ignore it for now... 20100428 10:02:18-!- TaylorSwift [~Taylor@222-155-78-45.jetstream.xtra.co.nz] has joined #wesnoth 20100428 10:03:35-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20100428 10:03:55-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100428 10:04:50-!- SwiftrTaylor [~Taylor@222-155-91-139.jetstream.xtra.co.nz] has quit [Ping timeout: 240 seconds] 20100428 10:08:33-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100428 10:21:46-!- DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Read error: Operation timed out] 20100428 10:23:24-!- DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #wesnoth 20100428 10:33:33-!- Jarkko_ [~JMP@gprs-prointernet-ff87c500-12.dhcp.inet.fi] has quit [Ping timeout: 276 seconds] 20100428 10:38:22-!- ilor_ [~ilor@wesnoth/developer/ilor] has quit [Read error: Connection reset by peer] 20100428 10:41:57-!- Ivanovic [~ivanovic@dtmd-4db22c4b.pool.mediaWays.net] has quit [Changing host] 20100428 10:41:57-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20100428 10:42:34< Ivanovic> hi 20100428 10:46:31-!- fendrin [~fabi@77-20-109-65-dynip.superkabel.de] has joined #wesnoth 20100428 10:46:31-!- fendrin [~fabi@77-20-109-65-dynip.superkabel.de] has quit [Changing host] 20100428 10:46:31-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20100428 10:56:30-!- Jarkko_ [~JMP@gprs-internet-fffaf000-167.dhcp.inet.fi] has joined #wesnoth 20100428 11:13:10< Rhonda> hmm. Having troubles to start wesnoth inside a chroot environment … 20100428 11:13:24-!- martin__ [~martin@f048074143.adsl.alicedsl.de] has joined #wesnoth 20100428 11:15:19 * Rhonda wonders why it wants to use directfb … 20100428 11:18:35< Rhonda> Not this is awkward. 20100428 11:20:21< Rhonda> Starting an rxvt-unicode from inside the chroot works. Starting wesnoth inside that terminal works. Starting wesnoth from the shell from which I started rxvt-unicode doesn't. 20100428 11:30:51-!- DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Ping timeout: 265 seconds] 20100428 11:36:35< Soliton> maybe some env variables SDL cares about get set. 20100428 11:51:19< Rhonda> No clue, but I stopped caring a while ago already again. ;) 20100428 11:51:40-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100428 11:51:59-!- Blueblaze [~nick@adsl-76-202-23-150.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100428 12:05:39-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Quit: Leaving] 20100428 12:13:51-!- StealthyCoin [~StealthyC@adsl-75-55-127-212.dsl.sfldmi.sbcglobal.net] has quit [Quit: StealthyCoin] 20100428 12:24:16-!- Netsplit *.net <-> *.split quits: harryBer, John_R 20100428 12:27:15-!- Netsplit over, joins: John_R 20100428 12:28:40-!- harryBer [~harryBer@89-178-108-14.broadband.corbina.ru] has joined #wesnoth 20100428 12:39:58-!- TaylorSwift [~Taylor@222-155-78-45.jetstream.xtra.co.nz] has quit [Quit: DOOOM!!! DOOOOMM!!!] 20100428 12:53:44-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth 20100428 13:00:22-!- martin__ [~martin@f048074143.adsl.alicedsl.de] has quit [Quit: leaving] 20100428 13:56:26-!- Necrosporus [~Xenius@unaffiliated/necrosporus] has quit [Ping timeout: 258 seconds] 20100428 14:11:57-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100428 14:14:45-!- Necrosporus [~Xenius@unaffiliated/necrosporus] has joined #wesnoth 20100428 14:16:49-!- martin__ [~martin@g228150161.adsl.alicedsl.de] has joined #wesnoth 20100428 14:20:04-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100428 14:25:04-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has joined #wesnoth 20100428 14:25:04-!- Skystriker is now known as Skywork 20100428 14:28:38-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 258 seconds] 20100428 14:49:34-!- Jarkko_ [~JMP@gprs-internet-fffaf000-167.dhcp.inet.fi] has quit [Ping timeout: 264 seconds] 20100428 14:56:38-!- Skywork [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has quit [Ping timeout: 252 seconds] 20100428 14:58:52-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth 20100428 14:58:57-!- Crab_ [~Crab@wesnoth/developer/crab] has left #wesnoth ["I'm a happy Miranda IM user! Get it here: http://miranda-im.org"] 20100428 15:06:45-!- psychic [~King@91.106.55.49] has joined #wesnoth 20100428 15:07:19-!- psychic [~King@91.106.55.49] has left #wesnoth [] 20100428 15:08:33-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100428 15:30:06-!- tparcina [~tparcina@cisco16.fesb.hr] has left #wesnoth [] 20100428 15:43:01-!- ThibG [~ThibG@81-64-13-85.rev.numericable.fr] has joined #wesnoth 20100428 15:45:47-!- SgtFlame|Work [~trichards@67.228.184.7-static.reverse.softlayer.com] has joined #wesnoth 20100428 15:46:35-!- FAAB [~huajie@219.142.244.104] has joined #wesnoth 20100428 15:47:39< FAAB> Ivanovic: I have a new damage type I want to translate, do you know how I should put it in the cfg file ? 20100428 15:48:11< Ivanovic> heheh, the english ones are done via an ugly hack... 20100428 15:48:27< FAAB> I tried type= _ "arcane focus" 20100428 15:48:38< FAAB> but it is ugly in the interface 20100428 15:48:46< zookeeper> ugly how? 20100428 15:48:47< Ivanovic> have a look at data/hardwired/english.cfg 20100428 15:49:24< Ivanovic> the stuff seems to somehow be done with some real magic or the likes... 20100428 15:49:49< FAAB> showing <<10-3 stare range -- arcane_focus ford focus>> 20100428 15:50:15< FAAB> ford focus being my test translation of arcane focus 20100428 15:50:49< zookeeper> yeah, well, you can't have a space in the damage type name anyway 20100428 15:51:17< zookeeper> the only thing i can think of which _might_ work is [+language] mydamagetype= _"foobar" [/language], but i wouldn't be too hopeful 20100428 15:51:47< FAAB> so that is why he is adding the underscore I just removed 20100428 15:52:15< zookeeper> probably 20100428 15:52:16< FAAB> yeah that is the hack in hardwired/english.cfg 20100428 15:53:09< FAAB> zookeeper: can the translated damage type have a space within? 20100428 15:53:57< Ivanovic> probably yes, just test it with some mainline damage stuff 20100428 15:55:14< zookeeper> yep, probably 20100428 15:55:36< FAAB> but I think english US does use a po file, right ? 20100428 15:55:52< shadowmaster> no 20100428 15:55:58< FAAB> so I really have to find a single worded damage type then :( 20100428 15:56:04< Ivanovic> nope, the original does not rely on po files 20100428 15:56:08< shadowmaster> it's the source for generating the po template (.pot) files, though 20100428 15:56:23< shadowmaster> and there's a English (UK) "translation" 20100428 15:56:48< zookeeper> just use type=arcane_focus and put a top-level [+language] arcane_focus= _"arcane focus" [/language] somewhere. if that won't work then i guess nothing will. 20100428 15:56:55< FAAB> yeah, I an aware of the english to english translation :D 20100428 15:57:24< FAAB> zookeeper: top level like the _main.cfg file ? 20100428 15:57:32< zookeeper> top-level == not inside any other tag 20100428 15:58:03< FAAB> ok I am gonna try, thanks to all ! 20100428 16:01:41< Ivanovic> i don't think this will do anything 20100428 16:01:50< Ivanovic> IIRC this is just some fake tag that does nothing 20100428 16:02:24< Ivanovic> you could also write myueberfakedamagetype=_"pierce" and still have pierce work as translateable 20100428 16:03:36< FAAB> I will let you guys know the result 20100428 16:12:25< FAAB> yeah, so the [+language] makes no good :( 20100428 16:13:14< FAAB> not a problem though, we just have to come up with a new name :) 20100428 16:17:14-!- FireFly [~firefly@unaffiliated/firefly] has joined #wesnoth 20100428 16:19:09-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has joined #wesnoth 20100428 16:20:47< FAAB> still about translation, anyone can tell me where I can find the translatable string containing the standard traits' description (like intelligent) ? 20100428 16:20:59< FAAB> it is not inside data/core/traits.cfg 20100428 16:21:42< FAAB> and I can't get it by grep the files in po/wesnoth*/wesnoth*pot 20100428 16:24:03< FAAB> well it is probably the "XP to advance" where the -20% is added by some magic somewhere 20100428 16:24:03< shadowmaster> data/core/help.cfg contains the full descriptions 20100428 16:24:12< shadowmaster> for traits, that is 20100428 16:28:27-!- shadowmaster_ [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100428 16:28:32-!- shadowmaster_ is now known as shadowm_bluecore 20100428 16:30:45-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100428 16:34:13-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 264 seconds] 20100428 16:40:50-!- artisticdude [~9442274a@gateway/web/freenode/x-obsmphszgilfgofl] has joined #wesnoth 20100428 16:41:50-!- martin__ [~martin@g228150161.adsl.alicedsl.de] has quit [Quit: Lost terminal] 20100428 16:48:37-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has quit [Ping timeout: 264 seconds] 20100428 16:57:04-!- Queenie [~teodora@195.252.67.66] has quit [Ping timeout: 246 seconds] 20100428 17:02:45-!- ThibG [~ThibG@81-64-13-85.rev.numericable.fr] has left #wesnoth [] 20100428 17:05:38-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100428 17:06:11-!- eyerouge [~snowdrop@c-ec90e355.247-29-64736c16.cust.bredbandsbolaget.se] has joined #wesnoth 20100428 17:07:30< Unnheulu> Just got back from detention -.- 20100428 17:07:44< shadowmaster> why? 20100428 17:08:21< Unnheulu> Long story 20100428 17:08:46< Unnheulu> And one I'd rather wait till I'm not so annoyed before telling ;) 20100428 17:09:38< shadowmaster> you are not annoyed, you are winking 20100428 17:10:11< Unnheulu> Ok, once I am not so annoyed about the detention... 20100428 17:10:52< shadowmaster> no, you were winking now 20100428 17:10:55< Unnheulu> (Like, once I've calmed down enough to think thoroughly) 20100428 17:11:06< shadowmaster> hint, I understood that. 20100428 17:11:34< shadowmaster> I'm not a retard who needs to be told the same thing twice or thrice. I'm just saying that the wink smiley seems to imply you are not so annoyed after all 20100428 17:11:40-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth 20100428 17:11:48< Unnheulu> Aha, ok 20100428 17:12:51-!- Queenie [~teodora@195.252.72.9] has joined #wesnoth 20100428 17:14:18< shadowmaster> I guess you are, now. 20100428 17:20:02< Unnheulu> gordon brown = pwned 20100428 17:20:05< Unnheulu> Bbiah 20100428 17:20:22-!- Necrosporus [~Xenius@unaffiliated/necrosporus] has quit [Ping timeout: 258 seconds] 20100428 17:21:10< Unnheulu> (He said some things about someone, not realising he was still on air...and he's the prime minister, no wonder Britain is one of Europes worst affected) 20100428 17:21:11-!- Queenie [~teodora@195.252.72.9] has quit [Ping timeout: 246 seconds] 20100428 17:21:20< Unnheulu> c'ya 20100428 17:23:04< shadowmaster> I want to know where the other Europes are 20100428 17:24:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100428 17:25:14-!- hagabaka [~quassel@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20100428 17:25:14-!- hagabaka [~quassel@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20100428 17:25:14-!- hagabaka [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100428 17:25:19-!- Euthanatos [~chunk@in-67-236-193-190.dhcp.embarqhsd.net] has joined #wesnoth 20100428 17:30:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20100428 17:36:06-!- Queenie [~teodora@91.148.111.237] has joined #wesnoth 20100428 17:36:40-!- FAAB [~huajie@219.142.244.104] has quit [Quit: Leaving.] 20100428 17:39:34-!- Necrosporus [~Xenius@unaffiliated/necrosporus] has joined #wesnoth 20100428 17:39:51-!- shadowm_bluecore [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: restarting X] 20100428 17:42:03-!- Queenie [~teodora@91.148.111.237] has quit [Ping timeout: 240 seconds] 20100428 17:44:19< Aethaeryn> shadowmaster: In the parallel Earths of course. 20100428 17:44:23< Aethaeryn> Where else would the other Europes be? 20100428 17:44:32< Aethaeryn> The moon Europa? 20100428 17:44:39-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100428 17:44:51< shadowmaster> probably 20100428 17:44:54-!- Samwise [~Samwise@p57B196AC.dip0.t-ipconnect.de] has joined #wesnoth 20100428 17:47:44-!- artisticdude [~9442274a@gateway/web/freenode/x-obsmphszgilfgofl] has quit [Ping timeout: 252 seconds] 20100428 17:48:00-!- shadowm_bluecore [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100428 17:48:29-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth 20100428 17:49:27-!- Queenie [~teodora@195.252.67.130] has joined #wesnoth 20100428 17:58:15-!- Johannes13__ [~Johannes@pD95005A2.dip0.t-ipconnect.de] has joined #wesnoth 20100428 17:59:52< Aethaeryn> Anyone here know Bob's RPG Era well? 20100428 18:01:07-!- Queenie [~teodora@195.252.67.130] has quit [Quit: Ex-Chat] 20100428 18:01:07-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 246 seconds] 20100428 18:10:52-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100428 18:16:23-!- maackey [~maackey@pool-71-180-66-243.tampfl.fios.verizon.net] has joined #wesnoth 20100428 18:20:35-!- Blarumyrran [~Blarumyrr@81-20-159-197.levira.ee] has joined #wesnoth 20100428 18:25:52-!- shadowm_bluecore [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Lost terminal] 20100428 18:26:04-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Quit: leaving] 20100428 18:26:19-!- shadowm_bluecore [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100428 18:29:29-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth 20100428 18:31:03< Aethaeryn> Gambit: I did it. :) 20100428 18:31:25< Aethaeryn> I got Bob's RPG Era to fully work (to the best of my knowledge without being able to playtest it until tonight). 20100428 18:32:21< Aethaeryn> Gambit: Is there a way to enter text into a menu? 20100428 18:32:36< Aethaeryn> As in "You've created it, now name it." 20100428 18:32:49-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has joined #wesnoth 20100428 18:33:38-!- qemqemqem_ [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has joined #wesnoth 20100428 18:36:12< Gambit> Aethaeryn: [text_input] 20100428 18:36:27< Aethaeryn> ah, awesome 20100428 18:37:39-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20100428 18:37:43< Aethaeryn> wait, is it safe for MP? 20100428 18:39:27< Gambit> Yes. 20100428 18:39:30< Gambit> Use side_for though. 20100428 18:39:43< Aethaeryn> how so? 20100428 18:39:44< Gambit> Otherwise you'll get conflicting results. 20100428 18:40:05< Gambit> [message]side_for=$side_number [text_input][/text_input][/message] 20100428 18:40:08< Aethaeryn> Oh, it's only part of an [option] just like laying down terrain. 20100428 18:40:14< Aethaeryn> for [set_menu_item] 20100428 18:41:04< Gambit> Right but you don't want the [message] displaying for everyone. 20100428 18:41:13< Gambit> Trust me on this one. 20100428 18:41:19< Aethaeryn> But it doesn't... :S 20100428 18:41:33< Aethaeryn> I would know if my menu dialogs showed up for everyone 20100428 18:41:42< Gambit> The menu_item might only display for one person, but the [message] will be for everyone. 20100428 18:41:49< Gambit> You know what I mean? 20100428 18:42:07< Gambit> [text_input] has to be in a [message]. 20100428 18:42:12< Gambit> [message] displays to all sides by default. 20100428 18:42:12< Aethaeryn> I understand what you're saying... 20100428 18:42:16< Aethaeryn> But it doesn't show up as true. 20100428 18:42:36< Aethaeryn> A message with option under command that shows up in a set_menu_item 20100428 18:42:37< Gambit> Aethaeryn: Are you testing in local? 20100428 18:42:43< Aethaeryn> No, I've been testing with games 20100428 18:42:55< Aethaeryn> You didn't see the messages every time I spawned terrain, right? 20100428 18:43:15< Gambit> No. 20100428 18:43:20< Aethaeryn> Pretty much everything *except* raising/lowering walls uses a message with options 20100428 18:43:28< Aethaeryn> since most have 10-20 choices 20100428 18:43:43< Aethaeryn> In fact, if I added any more options to some of these categories, I'd have to do submenus :P 20100428 18:43:47< Gambit> Yeah nevermind. 20100428 18:44:08< Aethaeryn> Maybe the submenus need side_for... 20100428 18:44:15< Gambit> side_for is only needed for events that would trigger on all clients I guess. 20100428 18:44:16< Aethaeryn> and I wish set_menu_item used side_for... 20100428 18:44:18< Aethaeryn> would make it a lot easier. 20100428 18:44:35< Gambit> I had problems with multiple inputs once but now that I think back that was a start event. 20100428 18:44:43< Aethaeryn> atm, the most reliable way I can find for having set_menu_item available for only two players without duplicating the whole thing 20100428 18:44:51< Aethaeryn> is to give them the same leader, and have it be a leader unit no one else can get 20100428 18:44:54< Aethaeryn> and filter for that. 20100428 18:44:58< Gambit> Erm... 20100428 18:45:09< Aethaeryn> I've tried other filters, believe me. 20100428 18:45:14< zookeeper> uhm 20100428 18:45:23< Gambit> [variable]name=side_number equals=1[/varible] [or][variable] blah blah [/variable][/or] ? 20100428 18:45:27< Aethaeryn> I tried that. 20100428 18:45:29< zookeeper> [show_if] [variable] name=side_num...yeah 20100428 18:45:36< zookeeper> then you messed something up 20100428 18:45:36< Aethaeryn> if it was an [and] it showed up for no one 20100428 18:45:42< Aethaeryn> and if it was an [or] it showed up for everyone. 20100428 18:45:42-!- qemqemqem_ [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has quit [Read error: Connection reset by peer] 20100428 18:45:58< Gambit> :s weird 20100428 18:46:06< zookeeper> well, i still claim that you messed something up. 20100428 18:46:06< Gambit> Well the [and] is expected 20100428 18:46:21< Gambit> It can't be both player 1 and player 2's turn. 20100428 18:46:22< Aethaeryn> Yes, but I tried it multiple different ways with an [or]... 20100428 18:46:25< Gambit> But the or should have worked. 20100428 18:46:31< Aethaeryn> having the [or] there has the menu item show up for everyone. 20100428 18:46:34-!- qemqemqem [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has joined #wesnoth 20100428 18:47:19 * zookeeper shrugs 20100428 18:47:35< Aethaeryn> maybe it's a problem with [show_if], maybe it was some subtle typo. 20100428 18:47:44< Aethaeryn> Regardless, I found it most elegant just to give them both the same leader 20100428 18:47:51< Aethaeryn> and just move on to other things to code 20100428 18:47:57< Aethaeryn> shorter in linecount anyway 20100428 18:48:33< Aethaeryn> zookeeper: My code would probably give you nightmares. 20100428 18:48:48< zookeeper> i see 20100428 18:48:56< zookeeper> most people's code does :P 20100428 18:49:21< zookeeper> anyone here tried the 1.8 BoL yet? 20100428 18:49:47< Aethaeryn> i've been using Bob's RPG Era on my RPG map 20100428 18:50:00< Aethaeryn> Which again, would probably give you nightmares the inelegant ways I've done lots of stuff 20100428 18:50:07< zookeeper> no doubt! 20100428 18:50:28< Aethaeryn> zookeeper: is it preferred to factor out repetitive options with macros? 20100428 18:50:31< Aethaeryn> or to leave it expanded out? 20100428 18:50:38< zookeeper> i'm not sure if i've _ever_ tried BoL with bob's RPG era...can't really say if they're even compatible anymore, despite what BoL's description says... 20100428 18:51:15< Aethaeryn> For one summon thing, I basically *have* to macro-ify it or else the dozens of lines would be unmanageable to tweak and keep in sync. Plus it halves the linecount 20100428 18:51:17< zookeeper> well, it depends? i don't have much against using simple shortcut macros 20100428 18:51:44< Aethaeryn> But for the other summon thing, it's much simpler, maybe 15 lines an option. 20100428 18:51:48< Aethaeryn> But there's 20 of them. 20100428 18:51:59< Gambit> Macrofication took shrunk GEB by over a megabyte. 20100428 18:51:59< Aethaeryn> Idk, months ago in #Wesnoth-umc-dev there was anti-macro talk going aroudn 20100428 18:52:00< Aethaeryn> *around 20100428 18:52:06< Gambit> And it's only 3/4 of the way done. 20100428 18:52:11< Aethaeryn> And so I tend to err on the side of not doing macros 20100428 18:52:19< Aethaeryn> But the more I code, the less manageable it gets without macros. 20100428 18:52:41< Aethaeryn> It was at 2000, macros halved it, and now it's back up to 1500 20100428 18:53:48< zookeeper> Aethaeryn, well, when doing something big i think it's a good idea to reduce code repetition with macros, but you should also try to keep them as simple as possible. it's easy to make your code hard to understand with heavy use of macros. 20100428 18:54:03< Aethaeryn> A macro would turn something 25 lines to 1 line 20100428 18:54:49< Aethaeryn> The other was 43 lines and far more complex, and used about 4x as much 20100428 18:54:55< Aethaeryn> the one I halved linecount by macrofying 20100428 18:55:06< zookeeper> sure. but there's a difference between an argumentless macro which doesn't call any other (not commonly used) macros and a macro which takes another macro call as an argument and then calls some other custom macro you have defined in some other file... 20100428 18:56:02< Aethaeryn> ah, no 20100428 18:56:18< Aethaeryn> I basically macro [option] things if they are > 4 lines and they are the same thing over and over again 20100428 18:56:29< Aethaeryn> that way if I fix a bug, I only have to do it once instead of 20-60 times 20100428 18:56:46< Gambit> ^that 20100428 18:56:51< Aethaeryn> and that way if a number repeats (like {COST}) I don't have bugs where it says the unit costs 30 but it deducts 8 because I forgot to switch it 20100428 18:56:52< zookeeper> yeah, that's fine. even though you could use a loop and [set_variables] to build the [option] array into a variable and then use [insert_tag] in your [message]...no repetition needed ;) 20100428 18:58:38-!- martin_ [~martin@f049154223.adsl.alicedsl.de] has joined #wesnoth 20100428 18:58:46< Aethaeryn> zookeeper: you know too much ;) 20100428 18:59:13< zookeeper> anyway, i think a good rule of thumb in order to make your code (more) easily understandable is to avoid calling your own custom macros from inside another custom macro. when you try to figure out how something works, it always takes time to track down the contents of each custom macro and mentally piece it all together. 20100428 18:59:25< Aethaeryn> ah, right. 20100428 18:59:31< Aethaeryn> I don't do custom macros within macros 20100428 18:59:37< Aethaeryn> I'm not Bob the Mighty. 20100428 18:59:45< Aethaeryn> He often makes macros to shorten a four line piece of code 20100428 18:59:48< Unnheulu> For a second I thought the water ingame was animated :( 20100428 18:59:51< Aethaeryn> like variables 20100428 19:00:07< Gambit> Heh <3 nested custom variables 20100428 19:00:08< zookeeper> it's easy enough to check what one macro does, but if it also calls another (unfamiliar) macro, maybe passing some argument forward to it, it gets really annoying to read 20100428 19:00:56< zookeeper> yeah, bob's WML used to be terrible ;) 20100428 19:01:03< zookeeper> but then i think he improved a lot 20100428 19:01:25< Aethaeryn> it's a pain in the ass to copy Bob's code... since it uses macros so heavily. :P 20100428 19:01:49< Aethaeryn> My rule of thumb is though "if it repeats the same thing over and over again but with different units/terrains/etc. and it's more than 4 lines, shorten it with a macro" 20100428 19:01:56< Aethaeryn> Since for me, repeating over and over is at least 10 times 20100428 19:02:00< Aethaeryn> probably as many as 60 20100428 19:02:02< zookeeper> isn't the RPG creation kit his latest creation? all the others seem to be somewhat older 20100428 19:02:54< Aethaeryn> ah, that's the other problem. 20100428 19:03:02< Aethaeryn> He has such a large body of work :P 20100428 19:06:15< zookeeper> i wish he'd make another BoL-like scenario actually...i never really got interested in high seas and galactic empires and that kind of stuff 20100428 19:08:24< zookeeper> i'd make one myself if i could actually write the content 20100428 19:09:42< Aethaeryn> I'm working on an RPG right now. 20100428 19:09:46< Aethaeryn> But it isn't traditional... 20100428 19:09:58< Aethaeryn> It's one where there's a DM who can manipulate terrain and spawn units 20100428 19:10:19< Aethaeryn> So it's almost like Wesband in that every game is different, except that every game is different because a human makes it different every time. 20100428 19:11:04< Aethaeryn> There's nothing stopping the DM from spawning yetis and killing everyone in 3 turns, but that wouldn't be any fun for anyone. So the whole thing depends on sportsmanship of the host... i.e. actually creating dungeons and reasonable spawns to fight. 20100428 19:11:40< zookeeper> is there any content besides what the DM creates? 20100428 19:12:11-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100428 19:12:44< Aethaeryn> No. 20100428 19:12:53< Aethaeryn> Just a lot of empty rooms. 20100428 19:13:13< Aethaeryn> I may add premade masks that the host can fill for two reasons. 20100428 19:13:22< Aethaeryn> Some people don't have my mapping ability. 20100428 19:13:28< Aethaeryn> And sometimes it takes too long to set up a dungeon. 20100428 19:13:49< Aethaeryn> Since you literally change flat terrain to forest/hills/snow/whatever via rightclick. 20100428 19:13:53< Aethaeryn> one hex at a time 20100428 19:14:00< zookeeper> i see 20100428 19:14:03< Aethaeryn> but tbh, a rather small amount of space map-wise takes a long time to play 20100428 19:14:15< Aethaeryn> so you might spend a 5 minute turn setting up a dungeon and they'll take 10-15 turns to get through it 20100428 19:14:42 * zookeeper wouldn't play that with a stranger as the DM 20100428 19:14:44< Aethaeryn> I can show you on the server right now what I have if you want to download Bob's RPG Era to see the features that only activate if the era is detected 20100428 19:14:51-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 260 seconds] 20100428 19:15:05-!- Blueblaze [~nick@adsl-76-202-23-150.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100428 19:15:05< zookeeper> sorry, no time right now. i could take a look in about an hour though. 20100428 19:15:09< Aethaeryn> ah 20100428 19:15:12< Aethaeryn> about an hour would be bad time for me 20100428 19:15:15< Aethaeryn> I have a class at 2:30 20100428 19:15:24< Aethaeryn> (which is 1 hour, 15 min from now in my timezone 20100428 19:15:25< zookeeper> well, some other time then 20100428 19:15:28< Aethaeryn> four hours? 20100428 19:15:44< zookeeper> that's a bit too late already 20100428 19:16:04< zookeeper> just some other day 20100428 19:16:10< Aethaeryn> ah, okay 20100428 19:16:13< Aethaeryn> and yeah, i agree... 20100428 19:16:27< Aethaeryn> There's two things that must happen... you need to host it early on a weekend day 20100428 19:16:33< Aethaeryn> and you need to have a DM who is a fair sport 20100428 19:16:33-!- Johannes13__ [~Johannes@pD95005A2.dip0.t-ipconnect.de] has quit [Ping timeout: 276 seconds] 20100428 19:19:03-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20100428 19:19:56-!- Queenie [~teodora@195.252.67.130] has joined #wesnoth 20100428 19:44:37-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has joined #wesnoth 20100428 19:55:02-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Lost terminal] 20100428 19:57:18-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100428 19:58:21-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: class...] 20100428 20:02:16-!- Samwise [~Samwise@p57B196AC.dip0.t-ipconnect.de] has quit [Quit: I'm... too sexy for you all, too sexy...] 20100428 20:02:40 * Unnheulu feels sorry for Jeremy Paxman 20100428 20:06:12-!- qemqemqem [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has quit [Ping timeout: 276 seconds] 20100428 20:09:13-!- martin_ [~martin@f049154223.adsl.alicedsl.de] has quit [Quit: leaving] 20100428 20:12:14< Necrosporus> Can you recommend me some campaign for undead forces except Descending into Darkness? 20100428 20:12:38< Necrosporus> Preferable, not so sad 20100428 20:13:01< Necrosporus> I would prefer to stay alive even controlling dead 20100428 20:14:09< Unnheulu> What about controlling Orcs? 20100428 20:14:38< Necrosporus> I don't like orks 20100428 20:14:42< shadowmaster> he said undead, not orcs 20100428 20:14:44< Unnheulu> Ok 20100428 20:14:45< Blarumyrran> Other undead campaigns have poor quality 20100428 20:14:55< Unnheulu> They're both in the same faction 20100428 20:14:57< shadowmaster> no 20100428 20:15:02< Necrosporus> They can't do such things like evil nigtmars 20100428 20:15:02< Unnheulu> Yup 20100428 20:15:04< shadowmaster> Unnheulu: NO 20100428 20:15:07< Unnheulu> The faction of darkness or something 20100428 20:15:12< Unnheulu> Great war 20100428 20:15:14< shadowmaster> Unnheulu: have you ever bothered to play the default era? 20100428 20:15:19< Unnheulu> Yup 20100428 20:15:23< shadowmaster> Great War was removed from mainline 20100428 20:15:26< Unnheulu> They're different in default era, yeye 20100428 20:15:29< Unnheulu> Why? :( 20100428 20:15:32< Unnheulu> I liked that era 20100428 20:15:33< Necrosporus> What about love to death? 20100428 20:15:45< Unnheulu> s/why/when/ 20100428 20:15:46< shadowmaster> Necrosporus: that is not an undead campaign IIRC 20100428 20:16:05< shadowmaster> Unnheulu: you know, I'm not a RTM person :) 20100428 20:16:13< Necrosporus> Hm... it marked by dark mage? 20100428 20:16:18< Unnheulu> Release time manager? 20100428 20:16:19< shadowmaster> Unnheulu: but I think you really need to learn to read the changelogs and other stuff 20100428 20:16:20< Unnheulu> Or wut? :P 20100428 20:16:30< Unnheulu> I didn't play from about 1.4 till 1.7.13 20100428 20:16:42< Necrosporus> shadowmaster, do you recommend me not to download that? 20100428 20:16:49< Necrosporus> also, can you try? 20100428 20:16:59< Necrosporus> I have low speed connection 20100428 20:17:07< shadowmaster> um. 20100428 20:17:17< Necrosporus> Just download it and say me, is it for undeads 20100428 20:17:23< Blarumyrran> No 20100428 20:17:38< Blarumyrran> At least the first 2 scenarios weren't when I played it, and after that it crashed 20100428 20:17:47< Blarumyrran> (but that's probably fixed) 20100428 20:18:49< shadowmaster> the forum thread doesn't suggest it's about undead, either 20100428 20:18:56< Necrosporus> Blarumyrran, it's for whom? 20100428 20:19:04< Necrosporus> If not undeads 20100428 20:19:13< Blarumyrran> Humans of some sort, I don't remember 20100428 20:20:10< Unnheulu> Why not droid the ai in some campaign? 20100428 20:20:14< Unnheulu> Like eastern invasion 20100428 20:20:27< Necrosporus> There is also The Dark Aliance campaign 20100428 20:20:29< Unnheulu> (Note, I only played scenario 1 of that, lost on scenario 2) 20100428 20:20:33< Necrosporus> Is it for them? 20100428 20:20:34< Blarumyrran> ... what does droiding AI mean 20100428 20:20:42< Unnheulu> droiding the human I meant 20100428 20:20:45< Unnheulu> And taking over the ai >.> 20100428 20:20:56< Blarumyrran> There's no challenge 20100428 20:21:03< Necrosporus> I would like to try some zombie spamming again 20100428 20:21:03< Unnheulu> Isn't there? 20100428 20:21:23< Necrosporus> Like first mission of DiD 20100428 20:21:34 * Unnheulu wonders if he can code anything into his game to stop rushes being possible 20100428 20:22:02< Unnheulu> They're so annoying, before you know anything, your dead 20100428 20:22:29< Issyl> you're* 20100428 20:22:40< Necrosporus> Count Kromire? 20100428 20:22:42< Unnheulu> :( 20100428 20:22:47< Necrosporus> What's it? 20100428 20:22:55< Blarumyrran> Necrosporus, there's a Dark Hordes campaign that is for undead, but it's bad 20100428 20:23:02< Blarumyrran> Count Kromire is about vampires 20100428 20:23:04< Unnheulu> Wasn't it mainline? 20100428 20:23:04< Issyl> I really need to sprite the final parts of my faction 20100428 20:23:13< Blarumyrran> But they're unrealated to Default undead 20100428 20:23:32< shadowmaster> Unnheulu: no 20100428 20:23:43< Unnheulu> I was thinking like 1.0, or something 20100428 20:23:44< Issyl> anyway 20100428 20:23:49< Issyl> rushes don't really work in wesnoth 20100428 20:23:50-!- gnuvince_ [~vince@72.0.221.56] has joined #wesnoth 20100428 20:23:52< Unnheulu> Before I joined^^ 20100428 20:23:53< Issyl> in the same sense as other strategy games 20100428 20:23:55< Necrosporus> Oh, there is description button 20100428 20:23:55< shadowmaster> Unnheulu: that doesn't count. There wasn't any quality standard back then 20100428 20:23:59< Unnheulu> Issyl: I was referencing to the game I made ;) 20100428 20:24:03< Unnheulu> s/made/making/ 20100428 20:24:08< shadowmaster> TRoW was really the only worthwhile mainline campaign 20100428 20:24:08< Issyl> i see. 20100428 20:24:14-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100428 20:24:17< Issyl> haha 20100428 20:24:21< Unnheulu> What about HttT? 20100428 20:24:26< shadowmaster> HttT is crap. 20100428 20:24:30< Blarumyrran> httt is far worse than trow 20100428 20:24:31< Unnheulu> Ok... 20100428 20:24:33-!- qemqemqem__ [~quassel@urwireless-dhcp-128-151-25-215.wireless.rochester.edu] has joined #wesnoth 20100428 20:24:35< Issyl> HttT is kind of cliche 20100428 20:24:41< Unnheulu> Maybe I should try tRoW then 20100428 20:24:42< Issyl> but it's fun 20100428 20:24:46< shadowmaster> look, how many times do I have to explain... 20100428 20:24:54< zookeeper> HttT has less tomato surprises than TRoW though. 20100428 20:24:54< shadowmaster> anticlimatic. final. battle. 20100428 20:24:55< Issyl> and it sort of has bad writing 20100428 20:25:03< Issyl> haha 20100428 20:25:03< shadowmaster> too easy, too cliche, too uninteresting. 20100428 20:25:12< Blarumyrran> httt has a lot of those bland battles against loyalists & orcs 20100428 20:25:17< shadowmaster> not challenging, not fun! 20100428 20:25:17< Unnheulu> In that final battle I spent all my money on recalling and knights 20100428 20:25:21< Issyl> hey 20100428 20:25:23< Issyl> doesn't anyone 20100428 20:25:29< Issyl> er 20100428 20:25:30< Issyl> m 20100428 20:25:35< shadowmaster> I could beat her army in three turns! 20100428 20:25:37< Gambit> Let's hear it for UtBS! 20100428 20:25:41< Issyl> does anyone know how I can get the old Spider sprite? 20100428 20:25:42< Unnheulu> It took me...erm 20100428 20:25:45< Unnheulu> >10 turns 20100428 20:25:53< Gambit> Issyl: Download 1.6 20100428 20:25:59< Blarumyrran> or 1.8-rc1 20100428 20:26:00< shadowmaster> and then I could kill the pathetic bitch without finishing a single turn! 20100428 20:26:02< Issyl> erm, Giant Spider sprite 20100428 20:26:03< Issyl> How would I find that? :V 20100428 20:26:05< Gambit> Or check the thingamaplace that has all the files on it. 20100428 20:26:06< shadowmaster> by surrounding her with units, that is. 20100428 20:26:17< Issyl> the units directory doesn't have the animations 20100428 20:26:18< Unnheulu> I like tSG :/ 20100428 20:26:23< Blarumyrran> I have 1.8-rc1, and that still uses the old spider 20100428 20:26:26< shadowmaster> what kind of queen sends her army against a single target AND DOESN'T PROTECT THE GODDAMN CAPITAL!? 20100428 20:26:34< Blarumyrran> shadowmaster, an EVIL one 20100428 20:26:36< Issyl> can someone link me or tell me how to get 1.6 then? 20100428 20:26:42< Gambit> Issyl: Home page 20100428 20:26:45< Issyl> mkay thanks 20100428 20:26:47< Gambit> http://www.wesnoth.org :) 20100428 20:26:51< zookeeper> shadowmaster, tell me how it should work exactly and i'll do it :P 20100428 20:27:04< Blarumyrran> you should poison his food 20100428 20:27:08< Blarumyrran> her* 20100428 20:27:08< shadowmaster> zookeeper: no idea, the plot is horrible. Weren't you and Jetrel and esr going to fix it? 20100428 20:27:14< Gambit> http://wiki.wesnoth.org/Download#Stable_.28older_versions.29 20100428 20:27:18< Issyl> agh 20100428 20:27:18< shadowmaster> or you and Jetrel or esr and you or something 20100428 20:27:20< Issyl> oh 20100428 20:27:22< Issyl> thanks GAmbit 20100428 20:27:29< Issyl> also yeah, UtBS is awesome 20100428 20:27:32< Blarumyrran> Oh, I know! 20100428 20:27:33< zookeeper> shadowmaster, well, yeah, but nothing ever came of that those plans 20100428 20:27:36< shadowmaster> pah. 20100428 20:27:38< Issyl> althoguh 20100428 20:27:40< Gambit> wait that link is wrong 20100428 20:27:40< Issyl> it's kind of bad quality 20100428 20:27:44< Issyl> in terms of like 20100428 20:27:47< Issyl> art and stuff 20100428 20:27:48< Blarumyrran> Delfador should concoct a long-distance lightning bolt 20100428 20:27:53< Issyl> compared to the other mainlines 20100428 20:27:56< Gambit> where the heck is the older versions link. It was on the homepage. 20100428 20:27:57< shadowmaster> Issyl: try to speak single sentences in single lines 20100428 20:28:08< Unnheulu> Otherwise I will 20100428 20:28:10< Unnheulu> shoot you 20100428 20:28:11< Unnheulu> head off 20100428 20:28:12< Blarumyrran> I really hate tropical forests, that's one reason I didn't like utbs 20100428 20:28:15< Unnheulu> (Sorry) 20100428 20:28:17< Issyl> sorry 20100428 20:28:30< shadowmaster> Blarumyrran: that's very...interesting 20100428 20:28:37< shadowmaster> since most scenarios are either desert or underground 20100428 20:28:50< Blarumyrran> yeah, but the one where you save mermen somehow got on my nerves 20100428 20:28:53< shadowmaster> (are you sure you didn't spend too much time in the desert?) 20100428 20:29:15< Gambit> WML mirages :) 20100428 20:29:18< Blarumyrran> I just debugged through it without even trying 20100428 20:29:22< Issyl> I found it Gambit 20100428 20:29:31< ancestral> I'm thinking hot and wet environments must piss him off 20100428 20:29:34< Issyl> just a google search of "wesnoth 1.6" was the simplest 20100428 20:29:37< Issyl> thanks for the help 20100428 20:29:48< ancestral> Only kidding :) 20100428 20:30:05< Blarumyrran> And underground scenarios are quite bad also 20100428 20:30:10< shadowmaster> yes 20100428 20:30:23< shadowmaster> I can't stand the troll/dwarf missions 20100428 20:30:24< ancestral> So what does that leave? Flat and mountain terrain? 20100428 20:30:28< Unnheulu> shadowmaster: something just reminded me, weren't you going to explain how the code for finding the files works? ;) 20100428 20:30:38< Blarumyrran> deserts were fine 20100428 20:30:43< zookeeper> why is it that underground levels always suck in every game? 20100428 20:30:51< Unnheulu> That way I can make you happy, and code it in 20100428 20:30:52< shadowmaster> either swim through a gigantic underground lake or commit suicide in a big pool of lava 20100428 20:31:10< ancestral> Could it be no one has made a decent underground map yet? 20100428 20:31:27< Unnheulu> Not enough textures to please me 20100428 20:31:37< Unnheulu> I'm still waiting for an underground dead tree, or something :/ 20100428 20:31:51< Unnheulu> Or a decent underground water 20100428 20:31:53< zookeeper> ah, there's so many mainline campaign scenarios i want to redesign entirely 20100428 20:32:00< Blarumyrran> ancestral, that leaves eg almost all (nonunderground, nontropical) trow scenarios 20100428 20:32:12< zookeeper> like the HttT finale 20100428 20:32:23< Unnheulu> zookeeper: not any in tSG, surely? 20100428 20:32:32< Blarumyrran> zookeeper, you know what finale needs. 20100428 20:32:38< Blarumyrran> cockatrice. 20100428 20:32:40< Unnheulu> Fireworks 20100428 20:32:55< zookeeper> Unnheulu, well, vengeance needs some work, although just today i removed the worst part of it 20100428 20:33:08< shadowmaster> Blarumyrran: oh gods, no. 20100428 20:33:09< Unnheulu> Vengeance...is that the one where you defend the city? 20100428 20:33:10< zookeeper> Blarumyrran, really? where would it come from? 20100428 20:33:19< zookeeper> Unnheulu, yeah, from the idiotic elves 20100428 20:33:20< shadowmaster> cockatrices petrify stuff and do nothing else 20100428 20:33:33< Unnheulu> Yeh, I lost that a few times, pissed me off a bit 20100428 20:33:52< shadowmaster> just take a few melee units and the monster is gone 20100428 20:34:03-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth 20100428 20:34:14< Blarumyrran> shadowmaster, the goal would be to stone the queen, after which you break Asheviere up and build a house out of her 20100428 20:34:36< Blarumyrran> zookeeper, Ancient Elven Magic! 20100428 20:34:45< Blarumyrran> Or I don't know, really. 20100428 20:34:50< Blarumyrran> But surely there is some good wat 20100428 20:34:52< Blarumyrran> way* 20100428 20:34:55< zookeeper> Blarumyrran, no 20100428 20:36:33< shadowmaster> you just made it worse 20100428 20:36:54< shadowmaster> I want a climatic final battle not a monster coming from nowhere 20100428 20:37:43< shadowmaster> for the latter I can go play UtBS or IftU instead 20100428 20:38:28< Blarumyrran> I like the idea of building a house out of her though 20100428 20:38:33< zookeeper> let's change it so that asheviere escapes instead of dies 20100428 20:38:58< zookeeper> then we can make a sequel 20100428 20:39:25< shadowmaster> um, she'll have lots of followers to help her with that 20100428 20:39:31< shadowmaster> (like...the whole kingdom?) 20100428 20:39:37< Blarumyrran> I'd rather Muff Malal escape 20100428 20:39:46< shadowmaster> no, leave Muffin Malal alone 20100428 20:39:48< zookeeper> muff malal could escape and join her in the final battle! 20100428 20:39:52< Blarumyrran> yess 20100428 20:40:01< zookeeper> actually 20100428 20:40:35< zookeeper> all enemy leaders could escape and join her in the final battle! like in megaman where, in the final level, you have to beat each boss again before you get to the final boss 20100428 20:40:53< Blarumyrran> like in Blood! 20100428 20:41:07< Blarumyrran> (and many other old fps-s) 20100428 20:41:15< zookeeper> yeah whatever! 20100428 20:41:24< zookeeper> awesome idea even if i do say so myself. 20100428 20:41:33< shadowmaster> um, how about an easter egg where if you have only level 1 units, "Muff-Malal Peninsula" is replaced by "Muffin Peninsula" with Muff-Malal's alterego, Muffin-Malal? 20100428 20:41:41< Issyl> haha 20100428 20:41:43< Blarumyrran> zookeeper, they'd need snappy one-liners to justify that 20100428 20:41:43< Issyl> I like it 20100428 20:41:45< Issyl> :D 20100428 20:41:53< zookeeper> Blarumyrran, ok, let's come up with some 20100428 20:41:55< zookeeper> how about 20100428 20:42:05< zookeeper> "ha, you won't defeat me again!" 20100428 20:42:12< shadowmaster> (maybe I could come up with a muffin-shaped map for the peninsula) 20100428 20:42:34< shadowmaster> (no, wait, I said "I", so let's ditch it) 20100428 20:42:47< Blarumyrran> zookeeper, brilliant 20100428 20:43:17< Blarumyrran> Muff Malal could command a criminal Muffia in the kingdom 20100428 20:43:36< zookeeper> Blarumyrran, then the orc leaders could all say "our wolves will get meat!" 20100428 20:43:50< shadowmaster> (38 20100428 20:43:52< shadowmaster> oops. 20100428 20:44:06< zookeeper> now that's a weird smilie 20100428 20:44:09< zookeeper> wtf 20100428 20:44:10< zookeeper> smiley 20100428 20:44:25< Blarumyrran> zookeeper, I think you shouldn't include all the orc leaders; they're too many 20100428 20:44:26< shadowmaster> it's not a smiley. 20100428 20:44:47< Blarumyrran> Instead, you should have a super-orc, that is the elder brother of all orcish leaders you've killed 20100428 20:44:50< zookeeper> it is if you look at it from the other direction. like (: 20100428 20:45:10< zookeeper> it looks like a deeply dismayed pig or something like that 20100428 20:45:32< Blarumyrran> By killing his younger brothers, you've channeled their power into him 20100428 20:45:37< zookeeper> cool 20100428 20:45:37< shadowmaster> Blarumyrran: did you put something in zookeeper's food?! 20100428 20:45:46< Blarumyrran> But yes, his wolf wants meat. 20100428 20:47:12< Blarumyrran> shadowmaster, someone using smileys like deeply dismayed pigs should not be allowed to make such judgements 20100428 20:47:50< shadowmaster> but I...I... 20100428 20:48:28< Necrosporus> There is Invasion from the Unknown 20100428 20:48:38< shadowmaster> it's not an undead campaign 20100428 20:48:45< shadowmaster> it's also buggy and unmaintained 20100428 20:48:46< Necrosporus> Downloading now, as it seem for undead 20100428 20:48:50< Blarumyrran> it is from level 3 or something 20100428 20:48:53< Necrosporus> I read descr 20100428 20:48:57< Necrosporus> hm... 20100428 20:49:07< Necrosporus> I would try anyway 20100428 20:49:10< shadowmaster> well, whoever wrote that description deserves a kick in the face 20100428 20:49:22< Necrosporus> I hope, that would not damage my saves 20100428 20:49:30< Blarumyrran> It also has a female character named Analia 20100428 20:49:36< shadowmaster> Blarumyrran: no, it doesn't anymore 20100428 20:49:42< Blarumyrran> :( 20100428 20:49:50< shadowmaster> I heard the author asked esr for help on renaming the character 20100428 20:50:04< Necrosporus> Is here any erotic campaigns? 20100428 20:50:05< shadowmaster> btw, last time I played it the plot sucked. A lot. 20100428 20:50:10< shadowmaster> Necrosporus: um, no. 20100428 20:50:32< Blarumyrran> Necrosporus, you may rename jessica of trow to Analia 20100428 20:50:57< shadowmaster> Blarumyrran: also, I see that name in the name generator source for female elves in mainline 20100428 20:51:05< shadowmaster> the author might have taken it from there 20100428 20:51:08< Necrosporus> There is some girls with interesting clothes 20100428 20:51:47< Necrosporus> Would it better to stop downloading invasion from the unknown? 20100428 20:51:48< shadowmaster> the content in the add-ons server is generally family-friendly unless it includes an adequate disclaimer in the descriptions 20100428 20:51:51< shadowmaster> yes 20100428 20:51:53< Blarumyrran> shadowmaster, someone said sexz or something similar was a valid saurian name also 20100428 20:52:02< Necrosporus> Can it hurt something? 20100428 20:52:05< shadowmaster> no 20100428 20:52:12< shadowmaster> Blarumyrran: *shrug* 20100428 20:52:37< Necrosporus> Normal name? 20100428 20:52:42< shadowmaster> I know that Invasion from the Unknown is buggy but it'll certainly not affect other content 20100428 20:52:46< shadowmaster> or saved games 20100428 20:53:04< Necrosporus> exept last 30 autosaves 20100428 20:53:14< shadowmaster> er...no, why? 20100428 20:53:59< Necrosporus> Because my wesnoth keeps only 30 saves 20100428 20:54:09< Necrosporus> * autosaves 20100428 20:54:20< Necrosporus> there was 5 by default 20100428 20:54:23< shadowmaster> uh, well, you can always disable autosave deletion in preferences 20100428 20:55:08< shadowmaster> and set the maximum autosaves slider to "infinite" 20100428 20:55:09< Necrosporus> $ du -sh ~/.wesnoth1.8 // 60M 20100428 20:55:53< shadowmaster> ah well I have 14 GB to spare :P 20100428 20:56:17< Necrosporus> I suppose, I can just load needed autosaves and resave them 20100428 20:56:27< shadowmaster> and only 76 MB worth of saves 20100428 20:56:52< Necrosporus> What do you think about ladder? 20100428 20:57:02< Blarumyrran> You can play undead there 20100428 20:58:53< Necrosporus> I know 20100428 20:59:14< Necrosporus> But it isn't the answer 20100428 20:59:25-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has quit [Ping timeout: 264 seconds] 20100428 20:59:36-!- martin_ [~martin@f049154223.adsl.alicedsl.de] has joined #wesnoth 20100428 21:00:14< Necrosporus> shadowmaster, I can see your addon 20100428 21:00:20< shadowmaster> what add-on? 20100428 21:00:27< Necrosporus> With description "FOO" 20100428 21:00:35< shadowmaster> oh. crap. 20100428 21:01:00< Blarumyrran> I downloaded that 20100428 21:01:14< Blarumyrran> Little did I know it would change my life 20100428 21:01:16< shadowmaster> can anyone download it and delete it for me? 20100428 21:01:28< shadowmaster> (it has the .pbl with the passphrase in it) 20100428 21:01:34< zookeeper> you mean the one with 2600 downloads that has been sitting there for ages? 20100428 21:02:12< shadowmaster> yes 20100428 21:02:52< shadowmaster> next time, someone should start a trunk campaignd as soon as a new stable branch is forked :/ 20100428 21:07:04< Unnheulu> Why was the campaign server restarted in svn? 20100428 21:07:10< shadowmaster> what? 20100428 21:07:22< Unnheulu> In the svn version, there is like 3 campaigns 20100428 21:07:31 * Unnheulu got svn to see the new water 20100428 21:07:33< shadowmaster> oh wait, there's a campaignd! 20100428 21:07:46< shadowmaster> wesnoth 3716 0.1 0.0 133188 3868 pts/0 Sl+ Apr27 2:26 /home/wesnoth/bin/campaignd-trunk 2 20100428 21:08:09< shadowmaster> okay, I deserve a slap in the face ten 20100428 21:08:18< shadowmaster> I deserve ten slaps in the face then. 20100428 21:08:37< Unnheulu> Can anyone answer my q? :/ 20100428 21:08:40< shadowmaster> no 20100428 21:08:48< Unnheulu> ok^^ 20100428 21:08:57< shadowmaster> you were born alone, you are alone and you'll die alone and nobody will answer your questions 20100428 21:10:38< shadowmaster> Unnheulu: the answer is: because I discovered a way to travel back in time and went back to this era to tell the admins to run a campaignd before the first development version was released this time 20100428 21:10:55-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: This computer has gone to sleep] 20100428 21:11:13 * Unnheulu wonders why 20100428 21:11:15< shadowmaster> so I'd not commit this kind of idiocies. I had forgotten about time being a stable thing, etc. 20100428 21:11:49< Unnheulu> Afterall, unless there are any major changes, then the old campaigns may as well stay, unless I'm missing something 20100428 21:11:57< Blarumyrran> You could've become a millionaire by predicting stock changes 20100428 21:12:01< Unnheulu> (and era's and stuff) 20100428 21:12:14< shadowmaster> Blarumyrran: I guess I had a very good reason for not even meeting myself. 20100428 21:12:35< shadowmaster> Unnheulu: you underestimate Our power to break add-ons 20100428 21:13:03< Unnheulu> Oh wait 20100428 21:13:07< Unnheulu> I geddit 20100428 21:13:24< Unnheulu> People can't fix it without breaking the stable one 20100428 21:13:47< shadowmaster> it can be summarized in simpler words 20100428 21:14:02< Unnheulu> It. Breaks. Add-ons? 20100428 21:14:02< shadowmaster> no development series guarantees backwards compatibility. 20100428 21:14:08< shadowmaster> period. 20100428 21:14:13-!- User4784 is now known as G-Lo 20100428 21:14:37< shadowmaster> they don't even guarantee forwards compatibility until the beta stage, really 20100428 21:16:43< shadowmaster> I know one add-on author who got mad at the devs for that. Multiple times. 20100428 21:16:47< shadowmaster> true story. 20100428 21:21:19-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100428 21:24:22-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20100428 21:24:38< Unnheulu> That was my point :P 20100428 21:25:00< Unnheulu> (That you can't fix add-ons for the dev version without breaking said add-on for stable) 20100428 21:25:25< shadowmaster> too big words 20100428 21:25:35< shadowmaster> they didn't fit in my tiny head 20100428 21:25:59-!- qemqemqem__ [~quassel@urwireless-dhcp-128-151-25-215.wireless.rochester.edu] has quit [Ping timeout: 260 seconds] 20100428 21:26:14 * Unnheulu thought shadowmaster was good at english to... 20100428 21:26:39< shadowmaster> not a language issue 20100428 21:26:52< shadowmaster> you didn't get it. 20100428 21:26:58< Unnheulu> Nope 20100428 21:27:08< shadowmaster> you sir, fail at getting shadowmaster's jokes 20100428 21:30:04-!- eyerouge [~snowdrop@c-ec90e355.247-29-64736c16.cust.bredbandsbolaget.se] has quit [Quit: Leaving.] 20100428 21:30:43-!- eyerouge [~snowdrop@c-ec90e355.247-29-64736c16.cust.bredbandsbolaget.se] has joined #wesnoth 20100428 21:32:00-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100428 21:33:22-!- John_R [~john@67-61-196-160.cpe.cableone.net] has quit [Ping timeout: 240 seconds] 20100428 21:48:23-!- eyerouge [~snowdrop@c-ec90e355.247-29-64736c16.cust.bredbandsbolaget.se] has quit [Quit: Leaving.] 20100428 21:48:56-!- DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #wesnoth 20100428 21:49:24-!- shadowmaster is now known as frankenstein 20100428 21:49:26-!- Sacho [~sacho@95-42-107-251.btc-net.bg] has joined #wesnoth 20100428 21:50:00-!- frankenstein is now known as shadowmaster 20100428 21:50:21-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has joined #wesnoth 20100428 21:53:38-!- Johannes13_ is now known as Johannes13 20100428 21:54:33-!- Sacho [~sacho@95-42-107-251.btc-net.bg] has quit [Read error: Connection reset by peer] 20100428 21:55:03-!- qemqemqem__ [~quassel@cpe-74-74-155-246.rochester.res.rr.com] has joined #wesnoth 20100428 21:58:15 * Unnheulu wonders what great new features svn already sports 20100428 21:58:39< Unnheulu> I'd imagine, people would have written features in feature freeze to submit after feature freeze 20100428 21:59:00< shadowmaster> read the trunk changelog 20100428 21:59:18< Unnheulu> ble mae trunk changelog? 20100428 21:59:24< Unnheulu> (blargh, where is) 20100428 21:59:41-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth 20100428 21:59:48< shadowmaster> shikadibot: file /trunk/changelog 20100428 21:59:48< shikadibot> Web interface URL to file /trunk/changelog: 20100428 21:59:58< shadowmaster> oh, I forgot I removed the #wesnoth entry 20100428 22:00:09-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has left #wesnoth ["Leaving (requested by shadowmaster via C:message)"] 20100428 22:02:33< Unnheulu> (yes, I know the post is a week old, I just read it now and find it fairly funny) 20100428 22:02:34< Unnheulu> I can't find that button artisticdude, all mine are black, ornage and white. Anyway, people might not notice edits and the thread will die. Saying what I did makes them look and comment 20100428 22:03:08< shadowmaster> artisticdude isn't here. 20100428 22:03:15< shadowmaster> what thread, etc. 20100428 22:03:23< Unnheulu> One of zigg's on his rpg 20100428 22:03:39< Unnheulu> artisticdude posted a picture of the edit button, in the normal phpbb style 20100428 22:03:40< shadowmaster> I like Blarumyrran's posts in the enemies thread 20100428 22:04:03< Unnheulu> Heh 20100428 22:04:40< shadowmaster> it was refreshing 20100428 22:04:59-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has joined #wesnoth 20100428 22:06:24< Unnheulu> (It's in his brainstorming thread) 20100428 22:06:36< shadowmaster> I said so above 20100428 22:06:48< Unnheulu> I meant the edit one 20100428 22:06:59< Unnheulu> Blarumyrran's one...just isn't worth mentioning 20100428 22:07:02< shadowmaster> and I was more specific than you, considering that he has at least three brainstorming thread on the different pillars of UMC development 20100428 22:07:07< shadowmaster> threads 20100428 22:07:14< shadowmaster> so yeah, which one? 20100428 22:07:26< Unnheulu> Ah, thought the other omitted the brainstorming part 20100428 22:07:29< Unnheulu> The magic one 20100428 22:07:36< Unnheulu> (and equipment) 20100428 22:08:02< shadowmaster> missions...equipement & crap...enemies...gods. 20100428 22:08:06-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100428 22:08:30< Unnheulu> Anyhow, I think he's given up :/ 20100428 22:08:34< shadowmaster> zigg's answer is worthy of a ban if it was directed at me 20100428 22:09:03< shadowmaster> oh wait, it's zigg. I guess he's just that stupid and can't really find the button that reads "edit" 20100428 22:09:22< shadowmaster> I hope I'm not offending anyone in the audience with my sarcastic comments. 20100428 22:16:13< Blarumyrran> As far as finding buttons goes, I constantly forget where "Mark forums read" is 20100428 22:16:39< shadowmaster> because it is not a button 20100428 22:16:50< Blarumyrran> Well it's clickable 20100428 22:16:57< shadowmaster> but it doesn't look like a button 20100428 22:17:02< shadowmaster> (strictly speaking, there are not many buttons in these styles) 20100428 22:17:07< Issyl> semantics 20100428 22:17:59< Unnheulu> I could swear his posts are worst than my first 20100428 22:18:04< shadowmaster> true 20100428 22:18:16< Unnheulu> And my first posts are *pretty embarrassing* 20100428 22:18:18< shadowmaster> that was for Issyl, not Unnheulu. I have no idea about the latter. 20100428 22:18:25< Unnheulu> ok :) 20100428 22:18:34< Unnheulu> Please don't look at my first posts 20100428 22:18:39< Unnheulu> You'll wanna perma ban me 20100428 22:18:41< shadowmaster> fine, I'll do 20100428 22:19:00< shadowmaster> http://forums.wesnoth.org/search.php?st=0&sk=t&sd=d&sr=posts&author_id=107693 20100428 22:20:01< shadowmaster> oh, look, I was already making your Wesnothian life crappier back then! 20100428 22:20:37< shadowmaster> and that shikadilord bastard. 20100428 22:21:14< Unnheulu> Were you? 20100428 22:21:17 * Unnheulu rereads them 20100428 22:21:18< shadowmaster> he had a point though 20100428 22:21:19< shadowmaster> http://forums.wesnoth.org/viewtopic.php?p=264610#p264610 20100428 22:21:35< shadowmaster> um, "suspiciously specific denial"...how odd. 20100428 22:21:59< Unnheulu> bbiab 20100428 22:22:03< Unnheulu> Anyhows 20100428 22:22:16< Unnheulu> That's the last time I try contributing art^^ 20100428 22:22:18-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100428 22:22:27< Blarumyrran> http://forums.wesnoth.org/search.php?st=0&sk=t&sd=d&sr=posts&author_id=107693 20100428 22:22:37< Blarumyrran> sorry, http://forums.wesnoth.org/viewtopic.php?f=9&t=18805 20100428 22:23:10 * Blarumyrran looks ahead 20100428 22:23:28< shadowmaster> our archeology efforts scared him 20100428 22:23:30< shadowmaster> huzzah 20100428 22:24:23< Issyl> So 20100428 22:24:34< Issyl> Have you guys heard about the recent Arizona immigration laws? 20100428 22:24:43< Issyl> in the US, that is. 20100428 22:24:49< Blarumyrran> Nop 20100428 22:25:09< Blarumyrran> Arizona is somewhere in the south I assume 20100428 22:25:37< Issyl> Basically they did two things: made being in the country as an illegal immigrant a prosecuteable crime (note; something illegal is not nessecarily a crime 20100428 22:25:43< Blarumyrran> But that might be just me thinking it sounds like Amazonas 20100428 22:25:58< Issyl> and allowed officers to stop anyone who is "suspicious of being an illegal immigrant." 20100428 22:26:08< Issyl> there's a lot of controversy over racial profiling, etc. 20100428 22:26:18-!- Unnheulu [~52050b21@gateway/web/freenode/x-pwndpucqourwiqqi] has joined #wesnoth 20100428 22:26:19< Blarumyrran> (note; something illegal is not nessecarily a crime) - what 20100428 22:26:35< Issyl> http://www.youtube.com/watch?v=ElcL282ehqs 20100428 22:26:38< Issyl> Yep. 20100428 22:26:47< Issyl> that's in every country 20100428 22:26:50< Blarumyrran> What's the difference then. 20100428 22:27:00< Blarumyrran> A crime is a violation of law 20100428 22:27:05< Issyl> whether you can be arrested and prosecuted for it 20100428 22:27:10< Blarumyrran> An illegal act is, by definition, an act that is not allowed by law 20100428 22:27:12< Issyl> No, something ILLEGAL is a violation of law 20100428 22:27:32< Issyl> "crime" does not include everything illegal 20100428 22:27:40< Issyl> there are fines, etc. 20100428 22:27:51< Blarumyrran> Okay so it's just a language thing 20100428 22:27:56< Issyl> also, a lot of crimes are so trivial they just aren't actively enforced. 20100428 22:28:16< Issyl> anyway watch the vidya 20100428 22:28:16-!- John_R [~john@67-61-196-160.cpe.cableone.net] has joined #wesnoth 20100428 22:28:17< Blarumyrran> Where I live, "kuritegu" means both illegal act and crime then 20100428 22:28:42< Blarumyrran> Although it's strange you would have a longer word for "illegal act" than for "crime" 20100428 22:28:50< Unnheulu> Here the trivial crimes are enforced more 20100428 22:28:55< Blarumyrran> As you would probably need to use the former more often as a common nominator 20100428 22:29:51-!- shadowm_bluecore [~ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20100428 22:32:48< Unnheulu> Easier to punish trivial crimes 20100428 22:33:22< Unnheulu> Anyways, I'm off 20100428 22:33:47< gnuvince_> Is it me or is the 5th mission impossible? The zombie wizard keeps summoning beasts and I can't hold enough villages to have an income to buy new troops and I get spanked 20100428 22:33:59-!- Unnheulu [~52050b21@gateway/web/freenode/x-pwndpucqourwiqqi] has quit [Quit: Page closed] 20100428 22:41:47-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100428 22:45:04-!- Zerovirus [~62c45c53@gateway/web/freenode/x-sgqxytaxfuyujovg] has joined #wesnoth 20100428 22:54:39-!- maackey [~maackey@pool-71-180-66-243.tampfl.fios.verizon.net] has left #wesnoth [] 20100428 22:54:54-!- Skywork [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has joined #wesnoth 20100428 22:54:55-!- Skywork is now known as Skystrikeer 20100428 22:54:58-!- Skystrikeer is now known as Skystriker 20100428 22:56:37-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100428 22:59:48< Gambit> gnuvince_: 5th mission of what? 20100428 23:00:29< gnuvince_> Gambit: the one with the zombie wizard with Konrad 20100428 23:00:48< gnuvince_> I mean, I can't move forward cause he sends like a gajillion troops that decimate my entire army 20100428 23:02:05< Blarumyrran> Muff Malal's revenge 20100428 23:03:01-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has quit [Ping timeout: 264 seconds] 20100428 23:04:12-!- [NaL] [~blademeld@CPE00134642ef27-CM001cea399e32.cpe.net.cable.rogers.com] has joined #wesnoth 20100428 23:05:27-!- Pentarctagon [~chatzilla@c-24-15-243-148.hsd1.il.comcast.net] has joined #wesnoth 20100428 23:06:08-!- olik [~Olik@212-30-192-20.static.simnet.is] has joined #wesnoth 20100428 23:09:35-!- Blueblaze [~nick@adsl-76-202-23-150.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20100428 23:10:32-!- fydo [fydo@209-20-66-28.slicehost.net] has joined #wesnoth 20100428 23:10:35< fydo> hey hey 20100428 23:11:09< Zerovirus> NERDRAGE 20100428 23:11:30< Pentarctagon> lol? 20100428 23:13:05< Zerovirus> I just read this. 20100428 23:13:08< Zerovirus> http://www.chick.com/articles/frpg.asp 20100428 23:13:17-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20100428 23:13:44-!- AmateurEngineer [~Ryan@e44.nat.iastate.edu] has joined #wesnoth 20100428 23:15:06-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 245 seconds] 20100428 23:17:33-!- Pentarctagon [~chatzilla@c-24-15-243-148.hsd1.il.comcast.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100428 23:24:15< olik> Does anyone know an addon that has any sort of zone control or expansion functionality added to the game? (Like taking over other castles and making stuff without having to bring your leader or anything like that) 20100428 23:24:26-!- Hellrider [~Hell@host241-190-dynamic.5-87-r.retail.telecomitalia.it] has quit [Ping timeout: 240 seconds] 20100428 23:25:25< Blarumyrran> olik, "Conquest" (no zoc other than that of the units though) 20100428 23:25:39< olik> Ah, thank you very much 20100428 23:25:45< olik> that sounds interesting 20100428 23:26:08< Gambit> Zerovirus: Hai! 20100428 23:26:21< Zerovirus> Hi. 20100428 23:26:51< Gambit> People are giving your feather duster/pen guy some interesting critique :) 20100428 23:27:03< Gambit> They don't seem to notice that he is in fact holding the end of it. 20100428 23:27:10< Zerovirus> A'yup 20100428 23:29:20 * Gambit 's working on WNBF. 20100428 23:29:36 * Zerovirus is pleased. 20100428 23:29:41 * Zerovirus assumes Gendo Pose. 20100428 23:29:43< Gambit> And waiting for Aetheryn's inevitable arrival. 20100428 23:30:59-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100428 23:32:15-!- DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Ping timeout: 276 seconds] 20100428 23:33:03-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth 20100428 23:33:20 * Gambit slaps internet 20100428 23:33:24-!- Hellrider [~Hell@host35-183-dynamic.4-87-r.retail.telecomitalia.it] has joined #wesnoth 20100428 23:34:06-!- PetePorty [~Pete@pc-139-120-214-201.cm.vtr.net] has joined #wesnoth 20100428 23:34:22< PetePorty> I hate the new girl :( 20100428 23:34:42< Gambit> She's probably not too fond of you either. 20100428 23:34:55< Zerovirus> The who? 20100428 23:35:23< Gambit> I love thier music. 20100428 23:35:42< PetePorty> i hate her... 20100428 23:35:52< PetePorty> cuz she's sexy AND smrt... 20100428 23:35:56< PetePorty> smart* 20100428 23:36:19< PetePorty> and now I'm the third of my class instead of the second.... 20100428 23:36:44< Zerovirus> Jealousy? 20100428 23:36:48< PetePorty> yes 20100428 23:37:51< PetePorty> and some hidden love 20100428 23:38:32< Gambit> You should murder her. 20100428 23:39:08< Gambit> *serenade 20100428 23:39:14< Gambit> I meant serenade of course. 20100428 23:41:38< PetePorty> ... 20100428 23:41:44< Zerovirus> You should ambush her after school and regale her with your charm and wit. 20100428 23:41:52< PetePorty> hmmm.... 20100428 23:42:03< Zerovirus> Failing that just glomp. 20100428 23:42:25< Gambit> Whatever you do, do not attempt to impress her with your knowledge of [insert sci-fi]. 20100428 23:42:40< PetePorty> I'm planning to date her and get her drunk to make her drop her grades 20100428 23:43:09< fydo> s/grades/pants/ ? 20100428 23:43:15< PetePorty> ... 20100428 23:43:16< PetePorty> nope 20100428 23:43:18< Gambit> Both. 20100428 23:43:23< PetePorty> maybe 20100428 23:43:23< Gambit> The latter can lead to the former. 20100428 23:43:29< PetePorty> exactly 20100428 23:43:31< Gambit> As long as he doesn't get too attached and it backfires. 20100428 23:43:38< PetePorty> O.o 20100428 23:43:43< PetePorty> that might happen too 20100428 23:43:49< PetePorty> hmm... 20100428 23:44:11< PetePorty> nope... I'll have to deal with it... no dropping-pants.... 20100428 23:44:24< Gambit> Pop quiz: Is there a macro version of the [variable] tag? 20100428 23:44:35< PetePorty> yes 20100428 23:44:36< Gambit> You have until I manage to go look it up. Starting.... no 20100428 23:44:37< Gambit> *now 20100428 23:44:49< PetePorty> yesyesyes 20100428 23:45:25< Gambit> I'm sorry all answers must contain the name of the macro and list it's arguments. 20100428 23:45:57< PetePorty> u kiddin 20100428 23:46:09< Gambit> No. 20100428 23:46:13< PetePorty> then my answer is no. 20100428 23:46:14< Gambit> See this pop quiz is actually a front. 20100428 23:46:26< Gambit> In reality I just don't feel like looking through all 25 macro files to find it. 20100428 23:46:32< Gambit> And was hoping someone actually knew what it was. 20100428 23:46:34-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100428 23:46:37< PetePorty> ohhh.... 20100428 23:47:04< PetePorty> yeah... but if you haven't noticed there are 63 people here and only 2 of them are talking.... 20100428 23:47:07-!- FireFly [~firefly@unaffiliated/firefly] has quit [Quit: Hey! Listen!] 20100428 23:47:11< Aethaeryn> lies. 20100428 23:47:17< PetePorty> a wml n00b and Gaambit 20100428 23:47:24< Aethaeryn> There are 62 people, and more than 2 are talking 20100428 23:47:33< PetePorty> ok... 3 20100428 23:47:49< Zerovirus> I'm talking. 20100428 23:47:51< Zerovirus> Kinda. 20100428 23:47:55< Zerovirus> While playing RoW. 20100428 23:48:03< Aethaeryn> Zerovirus: do you want to see what I can do now with my map? 20100428 23:48:14< Gambit> 0_0 there isn't a macro version of [variable] 20100428 23:48:24< Gambit> What are lazzy people supposed to do. 20100428 23:48:27< Aethaeryn> nope, but Bob The Mighty always makes one 20100428 23:48:28 * Gambit makes one. 20100428 23:48:28< Aethaeryn> always 20100428 23:48:48< Gambit> well yeah... 20100428 23:48:56< Gambit> Why have three lines when you can have 1 20100428 23:49:51< PetePorty> cuz... u r too lazy to make 3 lines into 1? 20100428 23:50:08< Zerovirus> Aethaeryn: Don't have time. I'm going out in like 30 minutes, but you can tell me right now :D 20100428 23:50:31< Gambit> Aethaeryn: Give me a second and I'll take a look. 20100428 23:50:35 * Gambit wants to be DM :( 20100428 23:51:20< Gambit> As usual I don't have time to actually play, but I'll see what you want to show off. 20100428 23:52:03< Gambit> Also Aethaeryn every time I add you to my friends list hte lobby crashes 20100428 23:52:18 * PetePorty needs to do a biology report for monday 5th of april.... 20100428 23:52:28< PetePorty> pf 2010 20100428 23:52:51< Aethaeryn> Gambit: get bob's rpg era anyway 20100428 23:52:53< PetePorty> brb 20100428 23:53:00< Aethaeryn> you can obs when I show others 20100428 23:53:01< Gambit> Aethaeryn: I have that from last time 20100428 23:53:03< Aethaeryn> brb 20100428 23:53:04< Aethaeryn> cat ran out 20100428 23:53:58< Zerovirus> lol? 20100428 23:54:00< Zerovirus> I liek catz 20100428 23:54:56< Gambit> His cat stepped out on him. 20100428 23:55:10< Zerovirus> He ran out of cats. 20100428 23:55:14< Zerovirus> You know, to fuel his computer. 20100428 23:55:17< Gambit> Aww someone in the lobby mistook me for a developer. 20100428 23:55:33< Zerovirus> Lol. 20100428 23:56:32< Zerovirus> http://uncyclopedia.wikia.com/wiki/Murphy%27s_law_application_for_antigravitatory_cats 20100428 23:56:37< Zerovirus> A'yup. aeth must have ran out of cats. 20100428 23:56:40< Aethaeryn> back 20100428 23:57:38< Gambit> Zerovirus: I LOVE THAT ARTICLE! 20100428 23:58:29< Aethaeryn> Gambit: brb, cat again 20100428 23:58:31< Aethaeryn> so... 20100428 23:58:34< Aethaeryn> I'll sit with the game there --- Log closed Thu Apr 29 00:00:48 2010