--- Log opened Tue May 04 00:00:03 2010 --- Day changed Tue May 04 2010 20100504 00:00:03< CIA-10> espreon * r42459 /trunk/data/campaigns/Delfadors_Memoirs/terrain-graphics/_final.cfg: Fixed grass-ethereal abyss (and probably more) transitions. 20100504 00:02:20-!- YogiHH [YogiHH@d082234.adsl.hansenet.de] has left #wesnoth-dev [] 20100504 00:04:21< CIA-10> espreon * r42460 /trunk/data/campaigns/Delfadors_Memoirs/terrain.cfg: Removed the numbers from the milestones' translatable names. 20100504 00:23:40-!- Upth [~ogmar@adsl-75-26-175-46.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100504 00:23:50-!- Upth [~ogmar@adsl-75-26-184-137.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100504 00:24:03< CIA-10> espreon * r42461 /branches/1.8/data/campaigns/Delfadors_Memoirs/terrain-graphics/_final.cfg: Backported r42459 to 1.8. 20100504 00:24:12-!- Upthorn [~ogmar@adsl-75-26-175-46.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 268 seconds] 20100504 00:24:17-!- Upthorn [~ogmar@adsl-75-26-184-137.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100504 00:34:53-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has joined #wesnoth-dev 20100504 00:35:18-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has left #wesnoth-dev [] 20100504 00:35:51-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has joined #wesnoth-dev 20100504 00:42:00-!- Upthorn [~ogmar@adsl-75-26-184-137.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100504 00:50:55< CIA-10> gabba * r42462 /branches/gabba_ghosted_units/src/ (game_display.cpp game_display.hpp unit_display.cpp): Changed to a deque for temp units, and cleaned up the code. 20100504 00:51:23-!- qemqemqem__ [~quassel@cpe-66-66-13-135.rochester.res.rr.com] has quit [Read error: Operation timed out] 20100504 00:53:00-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100504 00:54:54-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100504 00:58:50-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100504 01:03:43-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100504 01:05:56< Espreon> gabba: Uh, what is the purpose of your branch? 20100504 01:06:47< gabba> Espreon: it's just a temporary feature branch. I'm working on allowing multiple "fake" units at the same time. 20100504 01:07:05< Espreon> Ah, nice. 20100504 01:19:38-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has quit [Ping timeout: 240 seconds] 20100504 01:22:08-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has joined #wesnoth-dev 20100504 01:29:19-!- Shakey [HydraIRC@c-71-201-89-187.hsd1.il.comcast.net] has joined #wesnoth-dev 20100504 01:37:01-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has quit [Ping timeout: 246 seconds] 20100504 01:50:13< CIA-10> gabba * r42463 /branches/gabba_ghosted_units/src/unit_display.cpp: Silly hack to test multiple fake units. When moving, each unit leaves a petrified statue of itself behind. Hack will be reverted on the next commit. 20100504 01:50:21< CIA-10> gabba * r42464 /branches/gabba_ghosted_units/src/unit_display.cpp: Revert testing hack so code is clean for merging back to trunk 20100504 01:50:59-!- wesbot changed the topic of #wesnoth-dev to: 100 bugs, 277 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100504 02:09:08< CIA-10> eleazar * r42465 /trunk/data/core/images/terrain/ (9 files): removed obsolete bridge tiles. 20100504 02:10:46-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20100504 02:10:57< halifix> who is CIA-10? 20100504 02:11:13< halifix> just reporting changes made by users to the 1.8.2 code? 20100504 02:11:25-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20100504 02:11:25-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100504 02:11:34< Espreon> Actually, it reports any commits to the SVN repository. 20100504 02:15:06-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100504 02:16:02-!- Sapient [~patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20100504 02:19:45< CIA-10> gabba * r42466 /trunk/src/ (game_display.cpp game_display.hpp unit_display.cpp): 20100504 02:19:45< CIA-10> Initial changes for multiple fake units. 20100504 02:19:45< CIA-10> We still need to address drawing priority (i.e. what will happen when a moving unit passes over a ghosted one, since both are fake units?) 20100504 02:19:45< CIA-10> Some printf statements (for debugging) will have to be removed before the merge. 20100504 02:19:51< CIA-10> eleazar * r42467 /trunk/data/core/images/terrain/ (47 files in 2 dirs): moving bridges into their own subfolder. step 1 20100504 02:19:54< CIA-10> gabba * r42468 /trunk/src/ (game_display.cpp game_display.hpp unit_display.cpp): Changed to a deque for temp units, and cleaned up the code. 20100504 02:30:33-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100504 02:32:14-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100504 02:32:49< CIA-10> eleazar * r42469 /trunk/data/core/ (48 files in 2 dirs): moving bridges into their own subfolder. step 2. Done. 20100504 02:46:30-!- qemqemqem__ [~quassel@dynamic-addr-83-229.resnet.rochester.edu] has joined #wesnoth-dev 20100504 02:46:53-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100504 02:47:22< CIA-10> eleazar * r42470 /trunk/data/core/terrain-graphics.cfg: removing an accidental bit of nonfunctional WML. 20100504 02:47:26-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100504 03:13:20-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: brb] 20100504 03:32:12-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100504 03:34:16-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has quit [Ping timeout: 246 seconds] 20100504 03:44:52-!- Blueblaze [~nick@adsl-99-158-45-140.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100504 03:47:44-!- Upthorn [~ogmar@adsl-75-26-184-137.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100504 03:53:49-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100504 04:01:13-!- Upthorn [~ogmar@adsl-75-26-184-137.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 265 seconds] 20100504 04:02:10-!- Upthorn [~ogmar@adsl-75-26-184-137.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100504 04:05:21-!- happygrue_ [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100504 04:08:57-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Ping timeout: 265 seconds] 20100504 04:11:20< halifix> so can someone add troll rocklobber back into the Age of Heroes leader pool? 20100504 04:11:34< halifix> He's already in the default pool, but he's the only lvl 2 sidebranch that isn't in it 20100504 04:25:06-!- Ivanovic_ [~ivanovic@dtmd-4db2a46a.pool.mediaWays.net] has joined #wesnoth-dev 20100504 04:26:08-!- iElendil [~irchon@75.143.233.138] has joined #wesnoth-dev 20100504 04:27:56-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20100504 04:29:03-!- Ivanovic_ is now known as Ivanovic 20100504 04:37:03-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has joined #wesnoth-dev 20100504 04:37:15-!- iElendil [~irchon@75.143.233.138] has quit [Remote host closed the connection] 20100504 04:56:38< Bob_The_Mighty> can anyone tell me where the animation of the windmill is used? i.e. the windmill as an item, not a terrain. 20100504 04:57:33-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100504 05:08:24-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100504 05:08:40-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100504 05:15:31-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100504 05:15:58-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100504 05:20:28-!- King_Elendil 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has quit [Remote host closed the connection] 20100504 06:17:51-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100504 06:25:15-!- Netsplit *.net <-> *.split quits: qemqemqem__ 20100504 06:27:59-!- Netsplit over, joins: qemqemqem__ 20100504 06:29:22-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has quit [Remote host closed the connection] 20100504 06:31:03-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has quit [Quit: Hanging with Aaron.] 20100504 06:41:55-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has joined #wesnoth-dev 20100504 07:09:15-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100504 07:10:35-!- Netsplit *.net <-> *.split quits: erl, Ingmar, fendrin, Soliton 20100504 07:16:04-!- Netsplit over, joins: fendrin, Soliton, erl, Ingmar 20100504 07:47:01-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100504 07:50:15-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100504 07:51:05< timotei> morning fendrin 20100504 08:00:17-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100504 08:01:39< fendrin> morning timotei 20100504 08:02:30-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100504 08:10:13-!- timotei21 [~timo@188.24.4.54] has joined #wesnoth-dev 20100504 08:10:31-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100504 08:10:45-!- timotei21 [~timo@188.24.4.54] has quit [Client Quit] 20100504 08:10:55-!- timotei21 [~timo@188.24.4.54] has joined #wesnoth-dev 20100504 08:11:07-!- timotei21 is now known as timotei 20100504 08:14:13-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100504 08:14:58-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 265 seconds] 20100504 08:22:24-!- timotei [~timo@188.24.4.54] has quit [Remote host closed the connection] 20100504 08:26:15-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has quit [Quit: Hanging with Aaron.] 20100504 08:29:58-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has joined #wesnoth-dev 20100504 08:30:42-!- ilor__ [~ilor@aut175.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100504 08:33:01-!- ilor_ [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 245 seconds] 20100504 08:36:06-!- Ingmar [ingmar@exherbo/developer/ingmar] has quit [Ping timeout: 276 seconds] 20100504 08:37:00-!- Ingmar [ingmar@exherbo/developer/ingmar] has joined #wesnoth-dev 20100504 09:01:03-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100504 09:03:30-!- Appleman1234 [~Appleman1@131.181.102.151] has joined #wesnoth-dev 20100504 09:13:04-!- ilor__ [~ilor@aut175.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 246 seconds] 20100504 09:21:59-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has quit [Quit: Hanging with Aaron.] 20100504 09:22:05-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100504 09:34:34-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has joined #wesnoth-dev 20100504 09:43:25-!- Ivanovic [~ivanovic@dtmd-4db2a46a.pool.mediaWays.net] has quit [Changing host] 20100504 09:43:25-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100504 09:44:00< Ivanovic> moin 20100504 09:56:30< halifix> Is that a common greeting where you come from? (where is that btw) 20100504 09:57:37< Ivanovic> germany and yes 20100504 10:01:54< halifix> oh 20100504 10:01:55< ancestral> Germany is an anagram of Meg Ryan 20100504 10:02:40< halifix> what about regamyn... nah 20100504 10:03:07-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20100504 10:03:40-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100504 10:09:10-!- ancestral [~ancestral@97-116-122-90.mpls.qwest.net] has quit [Quit: ancestral] 20100504 10:09:34-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20100504 10:13:32-!- halifix [~halifix@adsl-69-109-125-143.dsl.pltn13.pacbell.net] has quit [Quit: (five] 20100504 10:18:24-!- ctrlfrea1 [~john@204.174.89.95] has quit [Ping timeout: 276 seconds] 20100504 10:26:33-!- ctrlfreak [~john@204.174.89.95] has joined #wesnoth-dev 20100504 10:29:27-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20100504 10:30:29-!- timotei 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[~sergey@wesnoth/developer/loonycyborg] has quit [Remote host closed the connection] 20100504 12:59:32-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100504 13:40:16< CIA-10> ivanovic * r42472 /website/start/1.8/ (index.zh_CN.html po/zh_CN.po): updated Chinese (simplified) announcement translation 20100504 13:54:13-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100504 14:00:26-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100504 14:32:04-!- mode/#wesnoth-dev [+o shadowmaster] by ChanServ 20100504 14:32:14-!- mode/#wesnoth-dev [-o shadowmaster] by shadowmaster 20100504 14:37:17-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100504 14:48:11-!- FAAB [~huajie@219.142.227.109] has joined #wesnoth-dev 20100504 14:55:16-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100504 14:55:30-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100504 15:17:41-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100504 15:17:45-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100504 15:32:46-!- qemqemqem__ [~quassel@dynamic-addr-83-229.resnet.rochester.edu] has quit [Ping timeout: 264 seconds] 20100504 15:46:39-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100504 15:47:07< billynux> mordante: RFC: http://code.google.com/p/async-net-api/source/detail?r=12 (disregard changes in ana.hpp, I fixed that) 20100504 15:47:24-!- billynux [~billy@wesnoth/developer/billynux] has quit [Client Quit] 20100504 15:53:05-!- Issyl [~autist@132.170.45.173] has quit [] 20100504 15:55:35-!- iElendil [~irchon@75.143.233.138] has joined #wesnoth-dev 20100504 16:00:30-!- euschn [~eugen@wesnoth/developer/euschn] has quit [Quit: Leaving.] 20100504 16:02:48-!- iElendil [~irchon@75.143.233.138] has quit [Remote 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20100504 18:28:26-!- billynux [~c8078d05@wesnoth/developer/billynux] has joined #wesnoth-dev 20100504 18:30:54-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100504 18:41:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100504 18:43:06-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100504 18:43:19-!- FAAB [~huajie@219.142.227.109] has quit [Quit: Leaving.] 20100504 18:52:46-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100504 18:54:59-!- YogiHH [YogiHH@c211118.adsl.hansenet.de] has joined #wesnoth-dev 20100504 18:55:13-!- YogiHH [YogiHH@c211118.adsl.hansenet.de] has quit [Changing host] 20100504 18:55:13-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100504 18:55:25< YogiHH> hello 20100504 18:57:10< timotei> hello YogiHH 20100504 18:57:59-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100504 19:14:32-!- DesertPanther 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19:44:38-!- kevg [~kosov.eug@91.194.253.47] has joined #wesnoth-dev 20100504 19:47:50< kevg> Hi. I'm a student and novice C++ programmer looking for ways to improve my programming skills. Can i get some simple tasks here? 20100504 19:48:38-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100504 19:50:23< billynux> hi kevg, there are some simple programming tasks that you can carry out for the game, let me look for the link 20100504 19:50:59-!- wesbot changed the topic of #wesnoth-dev to: 101 bugs, 277 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100504 19:51:04< billynux> kevg: http://wiki.wesnoth.org/EasyCoding 20100504 19:51:16< billynux> kevg: http://wiki.wesnoth.org/NotSoEasyCoding 20100504 19:51:46< kevg> Thank you. 20100504 19:52:14< billynux> kevg: np, if you would like to implement one of those that would be beneficial to the game I bet many people here would be willing to help yo 20100504 19:52:19< billynux> kevg: I'm a beginner here too 20100504 19:52:22< kevg> The main platform is Linux or it doesn't matter? 20100504 19:53:41-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100504 19:54:08-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100504 19:55:18< billynux> kevg: Its multiplatform, it even runs on the iPhone 20100504 19:56:20< kevg> ok. so, i'll try compile project on Linux 20100504 20:03:47< billynux> kevg: You may want to read http://wiki.wesnoth.org/HackingWesnoth as well 20100504 20:18:12-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100504 20:18:51-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100504 20:22:43-!- qemqemqem__ [~quassel@urwireless-dhcp-128-151-21-35.wireless.rochester.edu] has joined #wesnoth-dev 20100504 20:26:12-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Operation timed out] 20100504 20:33:20-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100504 20:37:19-!- yann_ [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100504 20:44:18-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100504 21:01:29-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100504 21:04:16-!- Darkas [~quassel@ppp-93-104-151-76.dynamic.mnet-online.de] has quit [Read error: Connection reset by peer] 20100504 21:04:19-!- Darkas [~quassel@ppp-93-104-151-76.dynamic.mnet-online.de] has joined #wesnoth-dev 20100504 21:07:11-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 245 seconds] 20100504 21:13:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100504 21:17:06-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100504 21:17:12< gabba> bonjour 20100504 21:17:26< billynux> bonjour 20100504 21:17:32< Ivanovic> hola gabba 20100504 21:17:39< gabba> hi guys 20100504 21:19:54< Espreon> gabba: Ic grete þe. 20100504 21:20:08< Crab_> hi, gabba 20100504 21:20:25< gabba> Espreon: :D is that greek, or something related? 20100504 21:20:29< gabba> hi Crab_ 20100504 21:21:20< gabba> Espreon: oh, never mind, it's old English 20100504 21:22:52< gabba> Crab_: if you have time, could you look at my last two commits and tell me if I did a correct job? I think it should be fine, but it's my first large commit to trunk so I'm a little nervous. 20100504 21:23:09< Crab_> ok 20100504 21:23:53< billynux> mordante hasn't been around? 20100504 21:26:30< Crab_> billynux: ask wesbot, he should know :) 20100504 21:26:46< Crab_> wesbot: seen mordante 20100504 21:26:47< wesbot> Crab_: The person with the nick mordante last spoke 23h 41m ago. 23h 40m ago was here and on the channel #wesnoth-de with the message: Quit: Leaving 20100504 21:27:27< Crab_> (as a side effect, mordante will have a privmsg 'X was looking for you at Y' from wesbot, when he'll login) 20100504 21:28:14-!- billynux [~c8078d05@wesnoth/developer/billynux] has quit [Ping timeout: 252 seconds] 20100504 21:29:51-!- billynux [~c8078d05@wesnoth/developer/billynux] has joined #wesnoth-dev 20100504 21:30:55< billynux> Crab_: you may want to look in the logs. I advised kevg to go about the easy coding tasks, since he wanted some "c++ tasks here". I'm not sure if my advice was any good 20100504 21:34:40-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: bbl, class] 20100504 21:36:23< Crab_> gabba: looking... 20100504 21:36:34< gabba> Crab_: thanks! 20100504 21:37:25< Crab_> first, about r42468 20100504 21:37:29< gabba> Crab_: for extra fun, you could try out my little hack patch from the mailing list 20100504 21:38:06-!- yann_ is now known as yann 20100504 21:38:36< Crab_> in game_display::place_temporary_unit you check for duplicate units, and don't add a unit if it'll be a duplicate 20100504 21:38:53< gabba> yup 20100504 21:38:58< Crab_> but, your game_display::remove_temporary_unit has code to deal with multiple instances of that unit in the temporary units. 20100504 21:38:59< Crab_> why ? 20100504 21:39:35< gabba> Crab_: because right now, I'm exposing the deque and the user might do whatever crazy thing he wants with it 20100504 21:40:20< gabba> I'm just not gonna do the stupid thing for him, i.e. adding a unit twice, which will only get it refreshed twice 20100504 21:40:50< Crab_> your 'user' is c++ code, right ? 20100504 21:41:11< gabba> Crab_: of course, it might be code written by me or someone else 20100504 21:41:41-!- Blueblaze [~nick@adsl-99-158-45-140.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100504 21:42:17< Crab_> gabba: then if it does a crazy thing with your deque, it's a bug, a bug in wesnoth's code. so, you should not 'silently compensate' for it. i.e. either log an error or fail assert. 20100504 21:43:03< gabba> Crab_: hmm, I see 20100504 21:43:26< Crab_> gabba: failing is actually a better thing than working. 20100504 21:43:31< Crab_> gabba: in this case. 20100504 21:43:43< gabba> so, leave the code as-is but add an error if removed > 1 20100504 21:43:52< Crab_> that'll be better. 20100504 21:44:10< gabba> ok 20100504 21:45:24< YogiHH> Crab_, have you got some experience with gui2? 20100504 21:45:44< Crab_> YogiHH: I've coded some small things, like formula ai debugger and gamestate inspector. 20100504 21:46:00-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100504 21:46:19< YogiHH> Crab_: Have you got an idea how to change background colours, for example for the header row in a grid? 20100504 21:46:44-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100504 21:46:48< gabba> wait, you coded a graphical gamestate inspector? how does one use it? 20100504 21:48:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100504 21:48:49< Crab_> gabba: that's for WML variables and AI configs (and whatever else you add to it). 20100504 21:49:06< Crab_> gabba: in debug mode, :inspect from in-game console or [inspect] WML tag. 20100504 21:49:39< gabba> Crab_: that'll certainly be useful at some point, thanks 20100504 21:49:58< Crab_> YogiHH: no, I don't know. from grepping in data/gui I see that one of the solutions is to [draw] an [image] with 'stretch' and a mini-image of a correct color. 20100504 21:50:22< YogiHH> ugh :) 20100504 21:50:48-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100504 21:51:35< Crab_> YogiHH: oh, and see data/gui/default/widget/progress_bar_default.cfg 20100504 21:51:57< YogiHH> ok, thanks 20100504 21:51:57< Crab_> YogiHH: it has a [draw] [rectangle] which I *suppose* could be used 20100504 21:52:06< Crab_> which has fill_colour 20100504 21:52:36< YogiHH> yes, i have seen fill_colour in the wiki. I was hoping i could apply it to a grid cell, but that apparently didn't work 20100504 21:54:06-!- qemqemqem__ [~quassel@urwireless-dhcp-128-151-21-35.wireless.rochester.edu] has quit [Ping timeout: 260 seconds] 20100504 21:54:45< Crab_> gabba: ok, and now looking at r42466 20100504 21:55:07< gabba> Crab_: actually, if you want here's a more concise summary of changes: http://wesnoth.pastebin.com/RXkwQXpt 20100504 21:56:03< gabba> it spares you the intermediate changes 20100504 21:56:41< Crab_> gabba: I can get it too, something like `git diff HEAD^^^^^^ src/game_display.cpp` 20100504 21:57:40< gabba> Crab_: right, except mine has all three files in one diff without all the junk from other svn revisions 20100504 21:57:47< gabba> but, whatever works 20100504 22:00:46< Crab_> gabba: ok, in game_display::get_invalidated_unit_locations, you can optimize the code by breaking out of the loop as soon as addlocation is true. 20100504 22:01:13< Crab_> "foreach(unit* temp_unit, temp_units_) {" loop 20100504 22:03:47< gabba> Crab_: true, it's a small loop, so using "break" should be ok (usually I prefer to put the break condition with the loop condition) 20100504 22:06:44< Crab_> also, please be consistent in using {} in if/for/while/foreach statements which have only one line in body. i.e., now you sometimes use them, sometimes don't. (wesnoth's code mostly uses them) 20100504 22:08:25< gabba> Crab_: I think I'm consistent at least within the same method, isn't it? 20100504 22:08:41-!- qemqemqem__ [~quassel@urwireless-dhcp-128-151-138-193.wireless.rochester.edu] has joined #wesnoth-dev 20100504 22:08:49< Crab_> gabba: no :) 20100504 22:09:01< Crab_> see game_display::get_invalidated_unit_locations() 20100504 22:09:34< Crab_> you have both "foreach(...) {" and a 1-line if (which is a bad thing wrt debugging) 20100504 22:10:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100504 22:12:07< gabba> Crab_: ok, I'll make sure code within the same method is consistent, but I don't wanna commit to a program-wide style 20100504 22:13:02< Crab_> gabba: ok. in general, 'keeping existing style' is a good thing, so, it's better to be consistent in nearby places to allow that 'existing style' to emerge. 20100504 22:14:03< gabba> Crab_: from what I remember the code had the same problem before I modified it :P. But I already try to apply this principle, overall 20100504 22:14:34< Crab_> gabba: yes, the code had the problem. but, there's no reason for new lines to have it :) 20100504 22:14:57< gabba> indeed 20100504 22:15:36< Crab_> btw, is there a reason to expose a non-const deque ? 20100504 22:16:25-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100504 22:17:13< gabba> Crab_: there are many operations that might be needed by client code, such as adding fake units to the front, moving them in the deque and other more exotic stuff 20100504 22:17:43< gabba> Crab_: on the other hand I think the worse that can happen is a duplicate added unit 20100504 22:18:25< Crab_> well, won't it be better to encapsulate all that 'fancy and exotic stuff' in one place ? 20100504 22:18:34< gabba> Crab_: but I did hesitate before doing that... I could also expect clients to add their own operations to game_display as needed 20100504 22:19:44< Crab_> yes, and I think that it'll be better to keep the code in one place, especially because you need to do invalidations on some temp_vector modifications 20100504 22:21:02< gabba> Crab_: hmm, true: if client code modifies the vector, the changes won't be visible unless it manually does invalidation, and it's a bit naïve to expect that 20100504 22:21:12< gabba> so, I'm making it const right now 20100504 22:22:32< gabba> "const std::deque& get_temp_units()" is the right way, is it? 20100504 22:23:11< Crab_> yes, as we don't want the deque itself to be modified atm, and don't care about the units 20100504 22:26:22< gabba> in remove_temporary_unit, I added the following thing: 20100504 22:26:23< gabba> if (removed > 1) ERR_NG << "Error: duplicate temp unit found in game_display::remove_temporary_unit" << std::endl; 20100504 22:26:56< Crab_> also I suggest using not NG, but a separate log domain 20100504 22:27:06< Crab_> _NG is too chatty, too many things use it 20100504 22:27:32< gabba> err, that means setting up my own macro I guess? 20100504 22:27:46< Crab_> yes, a new c++ object and a new macro 20100504 22:28:10< Crab_> that is easy (a year ago it was required to recompile entire wesnoth to add a new log domain, but now, thanks to silene, it's not needed 20100504 22:30:02< gabba> ok I'll look into it - any suggestion for an appropriate domain? (Keeping in mind I'll be adding arrows and unit numbering next, which are vaguely related) 20100504 22:30:32< Crab_> use nested log domains.. 20100504 22:30:59< Crab_> e.g., "whiteboard/temp_units", "whiteboard/arrows", "whiteboard/unit_numbers" 20100504 22:31:08< Crab_> we can always rename them later 20100504 22:31:20< Crab_> but, for now, it'll be very easy to you to say --log-debug='whiteboard/*' 20100504 22:32:52< gabba> oh, nice. I set up a similar system with log4cxx in a past project, and it was very useful 20100504 22:33:23< YogiHH> night everyone 20100504 22:33:29< Crab_> night, YogiHH 20100504 22:33:29< gabba> night YogiHH 20100504 22:33:38-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100504 22:35:34-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100504 22:36:50-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20100504 22:41:02< gabba> anything else Crab_? I gotta go very soon. 20100504 22:41:16< Crab_> gabba: no 20100504 22:41:31< gabba> Crab_: thanks a lot for your advice 20100504 22:42:11< Crab_> glad to help 20100504 22:42:32< gabba> bye then 20100504 22:42:35< gabba> bye everybody 20100504 22:43:02-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100504 22:56:57< billynux> I'm off too 20100504 22:57:07< billynux> hi & bye Crab_ 20100504 22:57:13< Crab_> bye, billynux 20100504 22:57:45< billynux> Crab_: http://imagebin.org/95611 logo for ana? 20100504 22:58:01< billynux> its a ripoff from wikimedia commons :) 20100504 22:58:23< Crab_> reminds me about an emblem of Chaos in warhammer 40k :) 20100504 22:59:21< billynux> Crab_: http://www.ifelix.net/gamingblog/wp-content/new40k.gif I presume 20100504 22:59:40< Crab_> no, the 8-pointed star of chaos 20100504 23:00:49-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 246 seconds] 20100504 23:02:15< billynux> indeed http://www.myconfinedspace.com/wp-content/uploads/2009/05/chaos-symbol-with-eye-500x312.jpg 20100504 23:03:07 * billynux leaves... 20100504 23:03:11-!- billynux [~c8078d05@wesnoth/developer/billynux] has quit [Quit: Page closed] 20100504 23:03:16-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100504 23:06:51-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100504 23:12:37-!- Darkas [~quassel@ppp-93-104-151-76.dynamic.mnet-online.de] has quit [Remote host closed the connection] 20100504 23:19:01-!- dtiger [~dtiger@dynamic-vpdn-87-252-255-197.telecom.by] has quit [Remote host closed the connection] 20100504 23:20:34-!- Blueblaze [~nick@adsl-99-158-45-140.dsl.hstntx.sbcglobal.net] has quit [Read error: Operation timed out] 20100504 23:25:54-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote host closed the connection] 20100504 23:26:50< kevg> About easy-coding font color. It is a fonts in multiplayer lobby or somewhere else? 20100504 23:27:30< Crab_> kevg: mordante is the best person to ask (but he's not around now) 20100504 23:28:58< kevg> This bug was reported in 2006. How it is possible that it isn't complete till now? 20100504 23:29:19< Ivanovic> kevg: easy: we have limited developer resources! 20100504 23:29:22< Ivanovic> ;) 20100504 23:29:40< Ivanovic> that is why there are by far more than 100 open feature requests that do make sense to have 20100504 23:29:41< kevg> And that task has low priority? 20100504 23:29:48< Ivanovic> most likely 20100504 23:30:27-!- qemqemqem__ [~quassel@urwireless-dhcp-128-151-138-193.wireless.rochester.edu] has quit [Ping timeout: 260 seconds] 20100504 23:30:32< Ivanovic> or someone thought "okay, this would be a nice task to get someone started on coding, lets better leave it for such a case" 20100504 23:30:43< Crab_> and high-priority tasks get fixed pretty fast... most of them. 20100504 23:30:51< Crab_> but the number of feature requests grows, yes 20100504 23:30:55< Ivanovic> it was probably nothing "this does break the complete game and makes it unusable" bug, right? 20100504 23:32:53< Ivanovic> kevg: and if you ever find a bug that does *really* annoy you: 20100504 23:33:00< Ivanovic> it is intentional that this one is in the code 20100504 23:33:13< Ivanovic> the reason is that we want to attract coders this way 20100504 23:33:24< Ivanovic> they can fix the bug and this way get interested at contributing more 20100504 23:33:36< kevg> How can i find mordante? 20100504 23:33:42< kevg> Can i mail him? 20100504 23:33:45< Upthorn> that's how I got started working on gens, incidentally 20100504 23:33:46< Ivanovic> kevg: you just wait in here till tomorrow 20100504 23:34:05< Upthorn> I was emulating a segaCD game, and made a savestate 20100504 23:34:10< Ivanovic> kevg: i don't think that he will join today, since he has to get up tomorrow in the morning for work 20100504 23:34:18< Upthorn> and then loaded it and everything was strange 20100504 23:34:38< Ivanovic> if he joins it is normally between 6pm and 11pm local time and now it is 11:30 20100504 23:34:39< kevg> What time it is in where he live? 20100504 23:35:01< Ivanovic> kevg: though he does read the logs 20100504 23:35:05< Crab_> kevg: he reads the logs of this channel, so you can leave him a message and he'll answer. or try to catch him 20100504 23:35:18< Ivanovic> so if you leave him some detailed questions he will probably answer them directly when he find the time to read the logs 20100504 23:35:31< Upthorn> which really annoyed me, so I downloaded the source code and found out that sega cd savestates didn't save any additional information over normal genesis/megadrive savestates, because the function was not yet implemented. 20100504 23:35:34< Ivanovic> Upthorn: yeah, the normal workflow in open source project 20100504 23:35:42< Ivanovic> bugs are intentional to attract devs that want to fix them! 20100504 23:36:00< Ivanovic> (that is the reason for the new mp lobby and the jumpiness, sadly no "new coder" was annoyed enough to fix it...) 20100504 23:36:04< Ivanovic> ;) 20100504 23:36:08< Upthorn> so I implemented it to the best of my abilities at the time 20100504 23:36:18-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100504 23:36:29< Upthorn> which wasn't perfect, but was enough to work stably in the game I'd been using 20100504 23:37:10< Ivanovic> open source needs more people like you, Upthorn 20100504 23:37:20< Ivanovic> Upthorn: do you know if there is some simple way to clone you? 20100504 23:37:23< Ivanovic> ;) 20100504 23:37:53< Ivanovic> sadly wesnoth is too good in many regards these days 20100504 23:37:56< kevg> I have no experience with mIRC. Can i send a private message to mordante? 20100504 23:38:22< Ivanovic> there is not this much that make new coders think "hey, i really should improve this" 20100504 23:38:28< Ivanovic> kevg: you just write it in here 20100504 23:38:46< Ivanovic> this channel is logged in public, everyone can read what is said here simply by visiting irclogs.wesnoth.org 20100504 23:39:00-!- qemqemqem__ [~quassel@urwireless-dhcp-128-151-26-194.wireless.rochester.edu] has joined #wesnoth-dev 20100504 23:40:19-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100504 23:40:23< Aethaeryn> there's also memoserv 20100504 23:40:36< kevg> ok. So i want to know details about fixing https://gna.org/bugs/?7470 I have some free time and i want to try. 20100504 23:40:37< Aethaeryn> /msg memoserv help 20100504 23:41:01< kevg> Thanks for the info. 20100504 23:45:23-!- Blueblaze [~nick@adsl-99-158-45-140.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100504 23:49:21-!- qemqemqem__ [~quassel@urwireless-dhcp-128-151-26-194.wireless.rochester.edu] has quit [Ping timeout: 276 seconds] --- Log closed Wed May 05 00:00:54 2010