--- Log opened Sat May 08 00:00:12 2010 20100508 00:02:42-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has quit [Ping timeout: 265 seconds] 20100508 00:03:29-!- Upthorn [ogmar@adsl-75-26-184-137.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 246 seconds] 20100508 00:03:48-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100508 00:03:55-!- Upthorn [~ogmar@adsl-75-26-184-137.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100508 00:04:31-!- elias [~elias@allegro/developer/allefant] has quit [Ping timeout: 258 seconds] 20100508 00:06:00-!- Netsplit *.net <-> *.split quits: Tigge, Greywhind 20100508 00:08:27-!- Netsplit over, joins: Tigge, Greywhind 20100508 00:09:11-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100508 00:18:13-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 246 seconds] 20100508 00:19:57-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: It was a new day yesterday, but it's an old day now.] 20100508 00:21:30-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100508 00:30:55-!- ilor_ [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 260 seconds] 20100508 00:34:46-!- elias [~elias@allegro/developer/allefant] has quit [Quit: Leaving] 20100508 00:48:18-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20100508 01:10:12< CIA-10> eleazar * r42522 /trunk/ (66 files in 4 dirs): adding new leaf litter terrain to replace the function of the forest floor graphics. I.E. it looks like shed pine needles or dead leaves. 20100508 01:14:28< CIA-10> espreon * r42523 /trunk/data/core/images/terrain/ (snow.png snow2.png snow3.png): 20100508 01:14:28< CIA-10> Ran wesnoth-optipng: 20100508 01:14:28< CIA-10> Overall statistics (only for files with a smaller recompressed size): 20100508 01:14:28< CIA-10> Original size: 15 KiB on 3 files 20100508 01:14:28< CIA-10> Optimized size: 14 KiB 20100508 01:14:29< CIA-10> Total saving: 0 KiB = 1% decrease 20100508 01:16:01< CIA-10> espreon * r42524 /trunk/data/core/images/terrain/flat/ (18 files): 20100508 01:16:01< CIA-10> Ran wesnoth-optipng: 20100508 01:16:01< CIA-10> Overall statistics (only for files with a smaller recompressed size): 20100508 01:16:01< CIA-10> Original size: 169 KiB on 18 files 20100508 01:16:01< CIA-10> Optimized size: 124 KiB 20100508 01:16:01< CIA-10> Total saving: 44 KiB = 26% decrease 20100508 01:17:01-!- knotwork [~markm@142.177.234.75] has joined #wesnoth-dev 20100508 01:18:34< CIA-10> eleazar * r42525 /trunk/data/core/terrain.cfg: changed the windmill to the embellishments group. Now when you paint with it the base is unaffected. 20100508 01:18:44-!- Blueblaze [~nick@adsl-76-202-22-156.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100508 01:24:59-!- Lastmerlin [~Miranda@kalypso.csn.tu-chemnitz.de] has quit [Read error: Connection reset by peer] 20100508 01:32:56-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100508 01:47:30< CIA-10> gabba * r42526 /trunk/src/game_display.cpp: Avoid adding an empty tblit to every hex when there are no footsteps there. 20100508 02:31:37-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100508 02:32:18-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100508 02:57:07-!- FAAB [~huajie@219.142.253.25] has joined #wesnoth-dev 20100508 02:59:08-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100508 03:06:51-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has quit [Ping timeout: 248 seconds] 20100508 03:08:25-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100508 03:09:29-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Read error: Connection reset by peer] 20100508 03:10:58< CIA-10> gabba * r42527 /trunk/src/display.hpp: Fixed a typo. 20100508 03:11:08< CIA-10> gabba * r42528 /trunk/src/display.hpp: Added a layer for arrows. 20100508 03:12:41-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100508 03:19:16-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100508 03:20:02-!- Skystriker [~croselius@pool-71-125-83-123.nwrknj.east.verizon.net] has joined #wesnoth-dev 20100508 03:36:50-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100508 03:49:53< shadowmaster> I guess it's time to add a link for the iPad support thread. 20100508 03:50:58< shadowmaster> managing support questions for unofficial ports in TS is... :/ 20100508 04:18:04< shadowmaster> okay, hopefully I didn't miss anything. 20100508 04:20:28< Aethaeryn> pssh 20100508 04:20:42< Aethaeryn> Wesnoth needs to come to Android... Nexus One has a far better screen and processor than the iPhone 3GS 20100508 04:21:28-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100508 04:21:42-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20100508 04:27:15< Blarumyrran> Aethaeryn, I have never heard anything about Nexus One from anyone but you 20100508 04:27:23< Aethaeryn> Then you don't read esr's blog. 20100508 04:27:33< Blarumyrran> Thus it fails the Most Intuitive Test of Popularity that there is 20100508 04:27:54< Aethaeryn> Or Linus Torvald's blog at that rate 20100508 04:28:12< Aethaeryn> too bad Linus doesn't do Wesnoth IRC 20100508 04:28:20< Blarumyrran> (I'm used to only reading blogs of people I know in real life) 20100508 04:33:22-!- Skystriker [~croselius@pool-71-125-83-123.nwrknj.east.verizon.net] has quit [Ping timeout: 246 seconds] 20100508 04:39:20-!- Ivanovic_ [~ivanovic@dtmd-4db2caf5.pool.mediaWays.net] has joined #wesnoth-dev 20100508 04:42:56-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20100508 04:43:18-!- Ivanovic_ is now known as Ivanovic 20100508 04:45:29-!- iElendil [~irchon@75.143.233.138] has joined #wesnoth-dev 20100508 04:45:55-!- iElendil [~irchon@75.143.233.138] has quit [Remote host closed the connection] 20100508 04:54:09-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100508 04:55:20< Aethaeryn> Blarumyrran: Well, that would limit it a bit, since the Nexus One is basically an American release with ridiculous shipping fees elsewhere 20100508 04:55:32< Aethaeryn> Almost like a beta that Google's so fond of doing. 20100508 04:55:37< Aethaeryn> Probably not the model they'll wide-release 20100508 05:03:06< Blarumyrran> ok 20100508 05:18:32< Aethaeryn> it is a very sexy phone 20100508 05:18:42< Aethaeryn> and I usually use the term "sexy" to describe apple products 20100508 05:18:50< Aethaeryn> in a semi-sarcastic way to explain how they have a lure on you 20100508 05:21:39< Blarumyrran> giving technophilia a whole new, horrifying meaning 20100508 05:22:07-!- Skystriker [~croselius@pool-71-125-83-123.nwrknj.east.verizon.net] has joined #wesnoth-dev 20100508 05:25:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 05:32:22-!- Skystriker [~croselius@pool-71-125-83-123.nwrknj.east.verizon.net] has quit [Ping timeout: 240 seconds] 20100508 05:44:06-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has joined #wesnoth-dev 20100508 05:44:23-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ... --- ...] 20100508 05:55:59-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20100508 05:56:00-!- happygrue_ [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100508 06:14:46-!- Skystriker [~croselius@pool-70-111-210-233.nwrk.east.verizon.net] has quit [Ping timeout: 264 seconds] 20100508 06:23:40-!- dtiger [~dtiger@dynamic-vpdn-93-125-13-211.telecom.by] has joined #wesnoth-dev 20100508 06:49:31-!- Blarumyrran [~Blarumyrr@84-50-143-71-dsl.rkv.estpak.ee] has quit [Ping timeout: 246 seconds] 20100508 07:21:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100508 07:21:40-!- Blueblaze [~nick@adsl-76-202-22-156.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100508 07:25:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 07:28:55-!- timotei [~timo@193.34.191.4] has joined #wesnoth-dev 20100508 07:28:57-!- timotei [~timo@193.34.191.4] has quit [Changing host] 20100508 07:28:57-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100508 07:34:04-!- ancestral [~ancestral@97-116-105-107.mpls.qwest.net] has joined #wesnoth-dev 20100508 07:43:09-!- Blarumyrran [~Blarumyrr@84-50-143-71-dsl.rkv.estpak.ee] has joined #wesnoth-dev 20100508 07:48:01< noy> wesbot: seen zarel? 20100508 07:48:01< wesbot> noy: The person with the nick Zarel last spoke 1d 6h ago. 14h 1m ago they were seen quitting on the channel #wesnoth with the message: Quit: Leaving 20100508 07:50:59-!- wesbot changed the topic of #wesnoth-dev to: 99 bugs, 276 feature requests, 16 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100508 07:53:27-!- timotei [~timo@wesnoth/developer/timotei] has quit [Ping timeout: 260 seconds] 20100508 08:06:06-!- Ivanovic [~ivanovic@dtmd-4db2caf5.pool.mediaWays.net] has quit [Changing host] 20100508 08:06:06-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100508 08:06:38< Ivanovic> moin 20100508 08:44:37-!- FAAB [~huajie@219.142.253.25] has quit [Quit: Leaving.] 20100508 08:49:29-!- dtiger [~dtiger@dynamic-vpdn-93-125-13-211.telecom.by] has quit [Remote host closed the connection] 20100508 08:58:37-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has joined #wesnoth-dev 20100508 09:05:43-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100508 09:11:42-!- Blueblaze [~nick@adsl-76-202-22-156.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100508 09:26:29-!- ancestral [~ancestral@97-116-105-107.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100508 09:36:15-!- Lastmerlin [~Lastmerli@kalypso.csn.tu-chemnitz.de] has joined #wesnoth-dev 20100508 09:54:40-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100508 09:55:08-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100508 09:55:30-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100508 10:03:27-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100508 10:14:09-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100508 10:23:38-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100508 10:34:48-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100508 10:35:45-!- YogiHH [YogiHH@d053144.adsl.hansenet.de] has joined #wesnoth-dev 20100508 10:36:00-!- YogiHH [YogiHH@d053144.adsl.hansenet.de] has quit [Changing host] 20100508 10:36:00-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100508 10:36:08< YogiHH> hello 20100508 10:37:06< timotei> hello 20100508 10:41:22-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100508 10:42:03-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100508 10:52:27< Ivanovic> loonycyborg: since you know some python and got windows, maybe you want to have a look at this bug report? 20100508 10:52:31< Ivanovic> https://gna.org/bugs/index.php?15996 20100508 10:56:22< loonycyborg> Where are the docs on how wmlscope and others are used? 20100508 10:56:58-!- bsrk [~bsrk@115.117.241.226] has joined #wesnoth-dev 20100508 10:57:54< Ivanovic> probably in the --help entry 20100508 10:57:59< Ivanovic> IIRC there are no other docs 20100508 10:58:05< Ivanovic> though you could ask esr for them 20100508 11:06:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100508 11:16:14-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100508 11:24:45< esr> loonycyborg: Look in the header comments 20100508 11:26:29-!- bsrk [~bsrk@115.117.241.226] has left #wesnoth-dev [] 20100508 11:35:27-!- Noyga [~noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20100508 11:36:09-!- Noyga [~noyga@wesnoth/developer/noyga] has quit [Client Quit] 20100508 11:38:22< loonycyborg> There are some uses of os.sep, which is \ on windows. In one case it seems to be used to construct a regex to match on filenames. 20100508 11:38:29-!- bsrk [~bsrk@115.117.241.226] has joined #wesnoth-dev 20100508 11:40:18< loonycyborg> Now if those filenames have / as separators, which is possible if those paths are read from .cfg files 20100508 11:43:13-!- bsrk [~bsrk@115.117.241.226] has quit [Ping timeout: 264 seconds] 20100508 11:50:10-!- Lastmerlin [~Lastmerli@kalypso.csn.tu-chemnitz.de] has left #wesnoth-dev ["Kopete 0.12.7 : http://kopete.kde.org"] 20100508 11:55:17-!- Lastmerlin [~Miranda@kalypso.csn.tu-chemnitz.de] has joined #wesnoth-dev 20100508 11:59:10-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100508 12:02:56-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100508 12:04:12-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100508 12:16:06-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has quit [Ping timeout: 276 seconds] 20100508 12:25:02-!- Netsplit *.net <-> *.split quits: Tigge, Greywhind, loonycyborg 20100508 12:27:31-!- Netsplit over, joins: Tigge, Greywhind 20100508 12:29:04-!- fakedrake [~fakedrake@ppp-94-64-232-118.home.otenet.gr] has joined #wesnoth-dev 20100508 12:29:10-!- Lastmerlin [~Miranda@kalypso.csn.tu-chemnitz.de] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100508 12:35:07-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100508 12:45:28-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has joined #wesnoth-dev 20100508 12:45:31-!- fakedrake [~fakedrake@ppp-94-64-232-118.home.otenet.gr] has quit [Ping timeout: 248 seconds] 20100508 12:45:33-!- fakedrake_ [~fakedrake@athedsl-417708.home.otenet.gr] has joined #wesnoth-dev 20100508 13:01:14-!- fakedrake__ [~fakedrake@ppp-94-64-234-77.home.otenet.gr] has joined #wesnoth-dev 20100508 13:01:46-!- fakedrake_ [~fakedrake@athedsl-417708.home.otenet.gr] has quit [Ping timeout: 245 seconds] 20100508 13:14:19-!- Netsplit *.net <-> *.split quits: Ingmar 20100508 13:14:21-!- Netsplit *.net <-> *.split quits: erl, Soliton 20100508 13:16:32-!- Darkas [~quassel@ppp-88-217-127-241.dynamic.mnet-online.de] has joined #wesnoth-dev 20100508 13:17:24-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has quit [Ping timeout: 268 seconds] 20100508 13:18:10-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has joined #wesnoth-dev 20100508 13:19:43-!- Netsplit over, joins: Soliton, Ingmar, erl 20100508 13:24:03-!- fakedrake [~fakedrake@ppp-94-64-230-37.home.otenet.gr] has joined #wesnoth-dev 20100508 13:24:41-!- fakedrake__ [~fakedrake@ppp-94-64-234-77.home.otenet.gr] has quit [Ping timeout: 245 seconds] 20100508 13:26:25-!- YogiHH [YogiHH@c187195.adsl.hansenet.de] has joined #wesnoth-dev 20100508 13:26:40-!- YogiHH [YogiHH@c187195.adsl.hansenet.de] has quit [Changing host] 20100508 13:26:40-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100508 13:27:10< YogiHH> wesbot: seen mordante 20100508 13:27:10< wesbot> YogiHH: The person with the nick mordante last spoke 2d 15h ago. 2d 15h ago was here and on the channel #wesnoth-de with the message: Quit: Leaving 20100508 13:40:57-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has quit [Quit: Leaving] 20100508 13:43:08-!- Darkas [~quassel@ppp-88-217-127-241.dynamic.mnet-online.de] has quit [Read error: Connection reset by peer] 20100508 13:43:16-!- Darkas [~quassel@ppp-88-217-127-241.dynamic.mnet-online.de] has joined #wesnoth-dev 20100508 13:45:51< loonycyborg> esr: http://wesnoth.pastebin.com/DvpMrrTH that fixes unresolved references, but not mismatched references with wmlscope on windows. ok to commit? 20100508 13:46:23< loonycyborg> (and those mismatched references give me willies) 20100508 13:46:24< esr> Looking... 20100508 13:47:50< esr> loonycyborg: Yeah, that looks like it ought to work. I'll test under Unix once you've committed. 20100508 13:53:16< CIA-10> loonycyborg * r42529 /trunk/data/tools/wesnoth/wmltools.py: Partial fix for bug #15996 . This fixes unresolved references but not mismatched references. 20100508 13:54:19< loonycyborg> Actually I've tested it on unix too since I'm working in a VM and actually committing from linux :P 20100508 13:55:29-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100508 13:56:56-!- kevg [~kevg@91.194.253.47] has joined #wesnoth-dev 20100508 13:57:11< kevg> Hello. 20100508 13:57:12-!- elias [~elias@allegro/developer/allefant] has quit [Read error: Connection reset by peer] 20100508 13:58:48-!- elias [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100508 14:01:35-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100508 14:03:24-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100508 14:05:06-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100508 14:07:20-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100508 14:23:59-!- FAAB [~huajie@219.142.233.167] has joined #wesnoth-dev 20100508 14:30:26-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100508 15:00:42-!- Netsplit *.net <-> *.split quits: erl, Ingmar, Soliton 20100508 15:06:48-!- Netsplit over, joins: Soliton, Ingmar, erl 20100508 15:08:29-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has joined #wesnoth-dev 20100508 15:23:04-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100508 15:24:16-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has quit [Ping timeout: 245 seconds] 20100508 15:46:20-!- YogiHH [YogiHH@c187195.adsl.hansenet.de] has joined #wesnoth-dev 20100508 15:46:33-!- YogiHH [YogiHH@c187195.adsl.hansenet.de] has quit [Changing host] 20100508 15:46:33-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100508 16:36:45-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100508 17:10:17-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100508 17:28:54< Aethaeryn> thespaceinvader: You made something I recognized immediately as a cataphract when skimming through the Kalifa facelift thread, before even reading the post. 20100508 17:29:12< thespaceinvader> which is good, cos that was the reference :P 20100508 17:29:16< Aethaeryn> AoE 2 was the first game I really fell in love with :P 20100508 17:29:30< Aethaeryn> I am just in awe of seeing a high-res cataphract 20100508 17:29:33< Aethaeryn> I loved those units 20100508 17:33:07< freim> url? 20100508 17:33:41< Aethaeryn> http://www.wesnoth.org/forum/viewtopic.php?p=416409#p416409 20100508 17:34:06< Aethaeryn> If you can't recognize that as a cataphract, you never played Byzantines in AoE 2 :P 20100508 17:34:23< Aethaeryn> But it's decideably better than the AoE 2 art, of course. 20100508 17:34:31< freim> I do :) 20100508 17:34:32< freim> nice 20100508 17:35:03< freim> new guy also in art contrib, some amazing scenery images 20100508 17:37:38< zookeeper> yeah 20100508 17:37:48< zookeeper> it's always nice to see a first post like that 20100508 17:38:54< Aethaeryn> I think the mac port is very important to Wesnoth. 20100508 17:39:03< Aethaeryn> Considering that 50% of Photoshop customers use Mac OS X. 20100508 17:42:33< Aethaeryn> Wesnoth can never have enough art. If at any point there was a surplus of skilled artists, I'm sure there'd be something needing of completion. 20100508 17:43:31< CIA-10> ai0867 * r42530 /trunk/ (changelog src/display.cpp): Draw the map border over _off^_usr tiles too. (http://www.wesnoth.org/forum/viewtopic.php?p=426849#p426849) 20100508 17:54:16-!- fakedrake [~fakedrake@ppp-94-64-230-37.home.otenet.gr] has quit [Ping timeout: 245 seconds] 20100508 17:54:23-!- fakedrake [~fakedrake@ppp-94-64-241-140.home.otenet.gr] has joined #wesnoth-dev 20100508 18:18:42-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100508 18:18:47-!- fakedrake [~fakedrake@ppp-94-64-241-140.home.otenet.gr] has quit [Remote host closed the connection] 20100508 18:21:50-!- FAAB [~huajie@219.142.233.167] has quit [Quit: Leaving.] 20100508 18:40:25-!- apoi_ [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Quit: leaving] 20100508 18:44:55-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100508 18:51:50-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100508 19:20:40-!- rigved [~rigved@116.72.163.243] has joined #wesnoth-dev 20100508 19:21:00-!- rigved [~rigved@116.72.163.243] has left #wesnoth-dev [] 20100508 19:29:43-!- Blarumyrran [~Blarumyrr@84-50-143-71-dsl.rkv.estpak.ee] has quit [Ping timeout: 246 seconds] 20100508 19:34:54-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 19:36:02-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100508 19:36:21< boucman> hey all 20100508 19:36:42< timotei> hello boucman 20100508 19:37:15< boucman> so how has it been going this week ? 20100508 19:47:02< boucman> wesbot: seen gabba 20100508 19:47:03< wesbot> boucman: The person with the nick gabba last spoke 23h 3m ago. 16h 34m ago person left: 20100508 19:49:35< timotei> boucman: it rained too much:D 20100508 19:49:46< boucman> huh ? 20100508 19:50:00< timotei> this week, it rained too much 20100508 19:50:44< boucman> timotei: i don't know where you are geographically 20100508 19:50:59-!- wesbot changed the topic of #wesnoth-dev to: 100 bugs, 277 feature requests, 17 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100508 19:51:08< timotei> Romania 20100508 19:51:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100508 19:52:33< timotei> [textdomain] 20100508 19:52:35< timotei> name="wesnoth-Simple_Campaign" 20100508 19:52:40< timotei> is the name able to contain spaces? 20100508 19:52:48< timotei> like: "wesnoth simple campaign" 20100508 19:53:37< boucman> no idea, ususally when it's between quotes, it's allowed, but the simplest is probably just to test 20100508 19:54:21< Espreon> I would not use spaces. 20100508 19:54:48< timotei> hello Espreon 20100508 19:55:03< timotei> right now I'm working on the "templates" for basic campaign/scenario creation 20100508 19:55:17< timotei> so, I will have a few more questions 20100508 19:55:23< timotei> if you'll be online, of course 20100508 19:55:32< Espreon> OK. 20100508 19:55:45< timotei> do you know anything about the .pbl files? for uploading the campaign to the server? 20100508 19:56:08< timotei> the question would be: do there exist any "comment" symbols, like "#"? 20100508 19:56:52< Espreon> I believe that pounds function as comment symbols in pbl files. 20100508 19:56:58-!- YogiHH [YogiHH@d085025.adsl.hansenet.de] has joined #wesnoth-dev 20100508 19:56:58< Espreon> ... but, I am not sure. 20100508 19:57:12-!- YogiHH [YogiHH@d085025.adsl.hansenet.de] has quit [Changing host] 20100508 19:57:12-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100508 19:57:40< timotei> do you know then, who could know about this? shadowmaster perhaps? 20100508 19:57:55-!- timotei is now known as timotei_away 20100508 19:57:55< Espreon> IDK, maybe. 20100508 19:58:04< Espreon> I can just test... 20100508 20:01:48< Espreon> timotei_away: Well, it didn't explode, so, yeahz... 20100508 20:02:38-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100508 20:03:57< Espreon> timotei_away: Yeah, pounds function as comment symbols. 20100508 20:08:56-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20100508 20:12:00-!- dtiger [~dtiger@dynamic-vpdn-93-125-65-171.telecom.by] has joined #wesnoth-dev 20100508 20:13:56-!- timotei_away is now known as timotei 20100508 20:14:19< timotei> Espreon: ok, thanks. the punds function...is the # ? 20100508 20:14:55< boucman> nope, £ 20100508 20:15:36< timotei> oh.. ok:D 20100508 20:16:45< Espreon> boucman: No... not that. 20100508 20:17:03< boucman> well, that's a pound, isn't that what you meant ? 20100508 20:17:12< timotei> :)) 20100508 20:17:36< Espreon> "Pound" is one of the names of "#". 20100508 20:17:57< boucman> I thought it was called "sharp" 20100508 20:18:20< Espreon> Not over here. 20100508 20:18:24< Espreon> Well... 20100508 20:18:27< timotei> fendrin: around? 20100508 20:18:31-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100508 20:18:43< Espreon> boucman: The "sharp" symbol is slightly different visually. 20100508 20:19:07< boucman> oh, ok 20100508 20:19:15< Espreon> http://en.wikipedia.org/wiki/Sharp_%28music%29 20100508 20:19:37-!- billynux [~billy@wesnoth/developer/billynux] has quit [Client Quit] 20100508 20:21:30< timotei> ah, linux eclipse is missing some windows's features??? can't belive it. 20100508 20:31:38< norbert_> Gambit: authors can now edit their scenarios on WSRSW 20100508 20:31:51< Gambit> meaning? 20100508 20:32:07< norbert_> eh, you can go to a scenario that's yours and click the edit icon on top of the page 20100508 20:32:18< norbert_> then you can change things, like the text, like to forum threads, whatever 20100508 20:32:24< Gambit> Oh neat! 20100508 20:32:37< boucman> WSRSW ? 20100508 20:32:56< norbert_> http://www.wsrsw.org/ 20100508 20:33:50< norbert_> *link to forum threads 20100508 20:33:54< norbert_> that's what I meant to write 20100508 20:34:25< boucman> interesting 20100508 20:34:26< norbert_> anyways, I hope it all works; if not, I'm sure people will let me know 20100508 20:36:05-!- Blueblaze [~nick@adsl-76-202-22-156.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100508 20:36:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 20:51:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100508 20:54:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 20:55:07< kevg> [replay_start] describes start state of current turn and [snapshot] describes current state? 20100508 21:07:07-!- k23z__ [~k23z__@unaffiliated/k23z--/x-2536701] has quit [Quit: Leaving] 20100508 21:07:11-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100508 21:07:30< gabba> bonjour 20100508 21:07:45< Espreon> Ic grete þe. 20100508 21:08:12< gabba> hi Espreon 20100508 21:08:19< gabba> welcome back boucman, did you have a nice vacation? 20100508 21:08:29< boucman> hey gabba 20100508 21:08:34< boucman> yes, it was great thx 20100508 21:09:07< boucman> i'm currently catching up on all the wesnoth stuff, I see you finished the multiple fake thing (except for drawing order IIUC) 20100508 21:09:23< boucman> though I havn't proofread it ye 20100508 21:09:25< boucman> yet 20100508 21:09:47< gabba> boucman: it's pretty much finished even for the drawing order thingie 20100508 21:10:20< zookeeper> oh man. http://www.youtube.com/watch?v=gwgpHUC9Jy0 20100508 21:10:54< zookeeper> i guess he's really just a newbie, but still it's kinda ackward to watch :P 20100508 21:10:57< gabba> I'm kinda busy with homework from my math course this weekend, but I'll be on IRC if have any quick comments 20100508 21:11:21< boucman> ok, good will you be here tomorow ? 20100508 21:11:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100508 21:11:38< gabba> boucman: yes, same as today more or less 20100508 21:12:25-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20100508 21:12:50-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100508 21:14:54-!- Appleman1234 [~Appleman1@CPE-124-191-176-143.oxqn1.cha.bigpond.net.au] has joined #wesnoth-dev 20100508 21:15:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 21:15:22< boucman> ok, cool 20100508 21:18:20< zookeeper> errr...a SP gold hack for wesnoth? -.- http://www.youtube.com/watch?v=Bw9bXHPr6_c 20100508 21:18:41< zookeeper> if that's not a joke, i guess someone could tell him about debug mode... 20100508 21:19:14< timotei> :)) 20100508 21:19:17< boucman> hehe 20100508 21:21:13< gabba> lol zookeeper, that poor guy playing the tutorial really looked clueless 20100508 21:21:40< gabba> I don't think he played a lot of turn-based games before either, seeing how he struggled with the interface 20100508 21:22:40-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100508 21:23:00< timotei> mhh, just to be sure: git commit uses the local copy, whilst git dcommit sends the local commits on the server, right? 20100508 21:23:30< Espreon> "git svn dcommit", actually. 20100508 21:23:54< Espreon> ... and yes, you are right. 20100508 21:24:57< timotei> ok, thanks 20100508 21:25:02< zookeeper> gabba, well, i don't know about that. his interface problems seemed to be trying to move galdrad and using multi-turn moves all the time, no? 20100508 21:25:13< zookeeper> (i didn't watch it entirely, just most of it) 20100508 21:25:52< loonycyborg> At one time he lost a villiage when he could easily move a unit there. 20100508 21:26:45< timotei> ok, another "quiz" question. can I use git stash save on some selected files? aka, not entire working copy 20100508 21:26:54< timotei> git stash save game.cpp bla.cpp 20100508 21:27:20< gabba> zookeeper: didn't watch the whole thing either, it was too painful :P. But he repeatedly tried to move a unit ("multi-turn move"), then tried to move it elsewhere, then went to another unit with the orb already red, tried to move it, and so on. 20100508 21:27:24< zookeeper> loonycyborg, sure, but that's probably not an interface issue, just that he didn't notice or wasn't sure if it was a good idea. 20100508 21:28:01< gabba> zookeeper: maybe he was trying to use multi-turn moves, but I tend to think he just didn't understand when his units were out of movement 20100508 21:28:03< zookeeper> gabba, yeah, well, i always struggle with how to select and move units in all these kind of games myself. 20100508 21:28:17< boucman> timotei: git stash help would answer that 20100508 21:28:29< zookeeper> it's always unclear how to dismiss the selection, whether the selection remains after you make one move, etc 20100508 21:28:55< Espreon> boucman: "git help stash", actually. 20100508 21:29:04< gabba> zookeeper: true, it can take some time getting used to it 20100508 21:29:05< boucman> i think both work, but you may be right 20100508 21:29:12< boucman> gabba: ok, done catching up 20100508 21:29:19< zookeeper> gabba, sure. but i'm not sure if movement is ever really explained properly in the tutorial 20100508 21:29:21< boucman> so, drawing order... 20100508 21:29:50< boucman> how hard would it be to pass a drawing layer parameter to add_temporary_unit ? 20100508 21:30:00-!- rigved [~rigved@116.72.163.243] has joined #wesnoth-dev 20100508 21:30:19-!- rigved [~rigved@116.72.163.243] has left #wesnoth-dev [] 20100508 21:30:22< zookeeper> gabba, frankly i think it's just a case of giving enough visual cues (or otherwise making it really obvious how it works) 20100508 21:30:31-!- kevg [~kevg@91.194.253.47] has left #wesnoth-dev [] 20100508 21:30:40< gabba> boucman: I tend to think that drawing order won't be a problem, at least with the current use of fake units 20100508 21:31:04< boucman> I agree... and disagree. 20100508 21:31:15< zookeeper> gabba, explaining the planned moves in a tutorial is gonna be an interesting task ;) 20100508 21:31:23-!- kevg [~kevg@91.194.253.47] has joined #wesnoth-dev 20100508 21:31:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100508 21:31:38< boucman> yes it won't be a problem with current use, it might be with whiteboard (though the dequeue should mitigate) 20100508 21:31:51< gabba> zookeeper: gah, don't mention it :P seeing that video discourages me 20100508 21:32:12< boucman> however it's quite easy to add now, when you have the code in mind than later when you'll be doing something else, 20100508 21:32:38< gabba> boucman: well, there's my ghosted units, and there's the temporary unit that's already used 20100508 21:32:55< boucman> and my experience is that when other people want to use fake unit, they won't change it, they'll hack around limitations, so adding that sort of feature now rather than later makes sense 20100508 21:33:11< gabba> the latter should be drawn over the former, so right now it will work correctly 20100508 21:33:14< zookeeper> gabba, yeah, as i've probably said i think the main usability problem with the whole idea is that a newbie can't understand why you'd like to plan anything instead of just moving units one by one. 20100508 21:33:48< boucman> yes, that's what I meant by dequeue mitigating : we are drawing in the order they were added which makes sense most of the time 20100508 21:34:29-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100508 21:35:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 21:35:20< gabba> boucman: I still don't have any use case in mind for arbitrarily changing the order, but I guess we could add a layer parameter 20100508 21:36:00< gabba> boucman: even though changing the order of units in the deque is much easier and probably enough 20100508 21:36:32< boucman> well, drawing order is decided by layers everywhere else... so i'd rather not have it work differently here 20100508 21:36:50< boucman> i don't have a use case in mind, it's more of a gut feeling about future use... 20100508 21:37:06< zookeeper> in any case, i think seeing complete newbies in action like that is very useful. there's rarely a chance to see that unless you're physically sitting next to someone trying to play for the first time. 20100508 21:37:20< boucman> now that the feature is there, we might use fake units in many places, and being able to separate them by types and giving each type its layer might help 20100508 21:37:54< zookeeper> for example, i think that video makes a good case for moving multi-turn moves behind some modifier key...like for example so that you could only make a multi-turn move when you're pressing shift, or something similar. 20100508 21:38:29< gabba> zookeeper: ^true... I don't have a magic solution to that, maybe presenting it as an alternative to undo would work; showing how you can preview unit placement for an attack as well... 20100508 21:38:41< zookeeper> and then changing the pointer to a "can't move here this turn" icon/text when hovering outside the reachable area 20100508 21:39:31< gabba> boucman: units are all on the same layer as of now, aren't they? 20100508 21:39:44< boucman> not exactly 20100508 21:39:55< zookeeper> also there could be a better visual cues for when your own unit is selected vs when you have some other side's unit selected. that poor fella tried to move galdrad several times. 20100508 21:40:12< boucman> when unit fight or move, they are drawn over the overlays (they are fake units) 20100508 21:41:33< gabba> boucman: from what I saw, fake units are drawn in the same way as regular units, only they get drawn last 20100508 21:41:44< boucman> hmm 20100508 21:41:47< gabba> boucman: but I may have skipped over some detail 20100508 21:41:49< boucman> let me check for a sec 20100508 21:42:53< gabba> zookeeper: true, the blue orb isn't so obvious, and team color ellipses are rather pale 20100508 21:43:12< boucman> gabba: my bad, layer is not decided by the temporary status, it's decided by the animation the unit is currently playing 20100508 21:43:28< gabba> boucman: ah ok 20100508 21:43:35< boucman> ok, in that case it makes less sense to have a layer in the the add_temporary_unit code 20100508 21:43:58< boucman> though this might be a problem at some point, but let's keep it that way for the moment 20100508 21:44:22< boucman> so, what is your next step/availability for the next week 20100508 21:45:49< gabba> boucman: availability: math course ongoing like last week so I have only half days 20100508 21:46:14< boucman> ok 20100508 21:46:47< gabba> boucman: also I might take my extended week-end this week, thurday-sunday, I'll confirm that soon 20100508 21:47:11< gabba> boucman: but apart from that I'm almost done with the arrow framework design (on paper) 20100508 21:47:25< boucman> that would be nice, my own availability will be very limited starting wensday and until the 19 20100508 21:47:31< gabba> boucman: so I should come up soon with an UML diagram you can review 20100508 21:47:38< boucman> sounds good 20100508 21:51:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100508 21:55:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 21:56:21-!- qemqemqem__ [~quassel@cpe-69-205-68-66.rochester.res.rr.com] has joined #wesnoth-dev 20100508 21:59:49-!- allefant [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100508 21:59:53< gabba> "zookeeper: for example, i think that video makes a good case for moving multi-turn moves behind some modifier key...like for example so that you could only make a multi-turn move when you're pressing shift, or something similar." : I like the idea. Accidental gotos are very annoying, and are not easy to unset (you basically have to replace it by another one, AFAIR). 20100508 22:00:36< gabba> but I already have plans for the shift key ;) 20100508 22:01:18< loonycyborg> And have tutorials hammer the importance of terrain and village control into players :P 20100508 22:01:52< boucman> and the shift key is already used ;) 20100508 22:02:05< gabba> loonycyborg: yes, I needs to be hammered in brutally :D 20100508 22:02:35< gabba> boucman: ah yes, for turbo -- but nobody knows about that feature, so it doesn't exist :P 20100508 22:02:48-!- elias [~elias@allegro/developer/allefant] has quit [Ping timeout: 258 seconds] 20100508 22:03:02< boucman> I do :P 20100508 22:03:21< gabba> loonycyborg: s/I/it 20100508 22:03:22< boucman> i have no idea how heavily used it is by players thoug... 20100508 22:03:52< boucman> skipping AI moves is a likely usage, Iguess 20100508 22:03:57 * gabba has one more person to brainwash before the shift key use it completely forgotten 20100508 22:04:10< boucman> :) 20100508 22:07:22< gabba> boucman: what do you think about the following general structure for the arrows framework: 20100508 22:08:38< gabba> 1) ArrowFactory has factory methods to create arrows, and indexes them (at least) in a map> 20100508 22:09:30< gabba> 2) Arrows provide a getImagesForLoc(loc) method 20100508 22:10:27< gabba> 3) in display::draw_hex, we use the above to obtain the proper images, and add them to the arrows layer 20100508 22:11:09< boucman> ok 20100508 22:11:19< gabba> There's a lot more to it, but that's the key choice to make I think 20100508 22:11:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100508 22:11:50< boucman> I guess it works both way (an arrow will "know" its list of hex) 20100508 22:11:59< boucman> so arrows can easily be removed 20100508 22:12:40< boucman> and somehow arrows will also have an easy access to "logical" information (from/to/teleports) to be handled by the gameplay side ? 20100508 22:13:06< boucman> or is arrow purely the "drawing" part which will be kept by a separate "gameplay" structure ? 20100508 22:13:39-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100508 22:14:15< gabba> boucman: for easy modification of arrows, I'll make the factory a listener (observer pattern) of any arrows it creates, so it can update its map; and yes, the arrow will know its list of hexes. 20100508 22:14:18< un214> terrible code: one homebrew collection library threw IndexOutOfRangeException when asked for an object in a key-value collection by key and the key did not exist. 20100508 22:15:01< gabba> boucman: for access to pathfinding/logical info, basic arrows won't have access to it, so you can have full control over the drawing if you want 20100508 22:15:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 22:15:18< boucman> ok, makes sense 20100508 22:15:31-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has left #wesnoth-dev [] 20100508 22:15:39< boucman> I like the concept, feel free to post your UML somewhere for further discussion 20100508 22:15:41< gabba> boucman: however, I'm planning a PathfindArrow subclass that takes over the path management, and has access to whatever else is needed 20100508 22:16:09< boucman> ... which would then be used by the Whiteboard subsystem 20100508 22:16:11< boucman> makes sense 20100508 22:16:46< gabba> boucman: alright, glad you like the overall concept - I'll have UML posted tomorrow, or more likely monday 20100508 22:16:53< boucman> ok 20100508 22:17:09< boucman> you can post to them ML if you want (or IRC, both work for me) 20100508 22:17:14< gabba> ok 20100508 22:26:03-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100508 22:27:07-!- kevg [~kevg@91.194.253.47] has quit [Remote host closed the connection] 20100508 22:30:22-!- dtiger [~dtiger@dynamic-vpdn-93-125-65-171.telecom.by] has quit [Remote host closed the connection] 20100508 22:31:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100508 22:35:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 22:47:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20100508 22:50:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100508 22:53:44-!- shadowm_laptop is now known as Kuchen 20100508 23:06:59-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20100508 23:12:33-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: Quitting (requested by shadowmaster via C:message)] 20100508 23:15:44-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Read error: error:1408F10B:SSL routines:SSL3_GET_RECORD:wrong version number] 20100508 23:16:02-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100508 23:18:44-!- qemqemqem__ [~quassel@cpe-69-205-68-66.rochester.res.rr.com] has quit [Ping timeout: 240 seconds] 20100508 23:20:02-!- krotop [~christoph@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth-dev 20100508 23:20:37-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20100508 23:33:26-!- qemqemqem [~quassel@cpe-69-205-68-66.rochester.res.rr.com] has joined #wesnoth-dev 20100508 23:33:34-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100508 23:33:49-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100508 23:34:23-!- umcstat [~umcstat@wesnoth/umc-dev/bot/umcstat] has joined #wesnoth-dev 20100508 23:57:55 * Aethaeryn wonders what this bot can do 20100508 23:57:57< Aethaeryn> umcstat: help 20100508 23:58:11< Espreon> Aethaeryn: It can't do anything yet. 20100508 23:58:18< umcstat> I can do nothing of your interest 20100508 23:58:23< Aethaeryn> oh 20100508 23:58:33-!- umcstat [~umcstat@wesnoth/umc-dev/bot/umcstat] has quit [Quit: I dropped my nickserv account and all I got was this lousy notice :(] 20100508 23:58:39< Aethaeryn> :S 20100508 23:58:45< Aethaeryn> whoops... 20100508 23:58:55< Aethaeryn> I wanted umc stats :( 20100508 23:59:01< shadowmaster> some day 20100508 23:59:01< Aethaeryn> I make UMC :( 20100508 23:59:16< shadowmaster> meanwhile, I need to reregister that account so Ivanovic can request a cloak again 20100508 23:59:21< shadowmaster> some day. --- Log closed Sun May 09 00:00:18 2010