--- Log opened Thu May 20 00:00:00 2010 20100520 00:00:21< noy> I'm kidding 20100520 00:00:51< Elvish_Pillager> Of course :) 20100520 00:12:20-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100520 00:13:05< Aethaeryn> Elvish_Pillager! 20100520 00:13:10< Elvish_Pillager> Hi. 20100520 00:13:12< Aethaeryn> Elvish_Pillager: Anything happen to your High Seas thing? 20100520 00:13:20< Aethaeryn> I still have that map, unpublished, sitting 20100520 00:13:35< Elvish_Pillager> It's been so long, I don't remember what state I had it in 20100520 00:14:02< Aethaeryn> :o 20100520 00:14:15< Elvish_Pillager> and it presumably is broken for 1.8 (since I just checked for EoHS, and EoHS is broken) 20100520 00:15:11< Aethaeryn> Okay, I have a THS_Wesalwyn in my backed-up 1.6 data folder 20100520 00:15:25< Aethaeryn> was thinking the other day "Whatever happened to that elf guy?" 20100520 00:15:29< Elvish_Pillager> and if you glance up the chatlog, you'll note that I'm depressed today; I probably won't be able to do much work on anything 20100520 00:15:41< Elvish_Pillager> oh wait, you joined the chat since then 20100520 00:15:53< Elvish_Pillager> * Elvish_Pillager is actually loading up wesnoth because they're depressed as a side effect of some antibiotics they're taking because they're going to have their wisdom teeth removed tomorrow, and wants something familiar to do to pass the time 20100520 00:16:09< Aethaeryn> ah 20100520 00:16:45< Aethaeryn> I made a new era, which you would hate, because it abuses macros extensively to manipulate variables so the code is human-readable and 1/10 the length :P 20100520 00:17:01< Elvish_Pillager> Hang on, what? 20100520 00:17:20< Elvish_Pillager> You're talking to the wrong person 20100520 00:17:23< Aethaeryn> Damn. 20100520 00:17:26< Aethaeryn> Nevermind, then. 20100520 00:17:35< Aethaeryn> *Someone* around the time of Wesalwyn was very anti-variable 20100520 00:17:37< Aethaeryn> Assumed it was you 20100520 00:17:40< Elvish_Pillager> I'm the guy who abuses macros extensively to manipulate variables so the code is human-readable and 1/10 the length. 20100520 00:17:42< Aethaeryn> oh 20100520 00:17:43< Aethaeryn> anti-macros 20100520 00:17:44< Aethaeryn> ah 20100520 00:17:45< Aethaeryn> okay 20100520 00:17:48< Aethaeryn> well, then 20100520 00:17:58< Elvish_Pillager> Ivanovic is extremely anti-macros, not me 20100520 00:18:08< Aethaeryn> tons of macros/variables 20100520 00:19:20< Elvish_Pillager> Anyhow, I'd kind of like to get EoHS up for 1.8 20100520 00:19:41< Elvish_Pillager> Do you know what's changed? (The menu items don't show up.) 20100520 00:19:46< Aethaeryn> Sorry... 20100520 00:19:50< Aethaeryn> I wrote all my stuff on trunk 20100520 00:20:00< Aethaeryn> so now that 1.8 is out, which I figured would be the only time I had something playable, it works. 20100520 00:20:43< Aethaeryn> Elvish_Pillager: do you still have the High Seas stuff? 20100520 00:20:48< Elvish_Pillager> yes 20100520 00:20:58< Elvish_Pillager> I don't delete stuff I write 20100520 00:21:00< Aethaeryn> I was thinking just yesterday 20100520 00:21:14< Aethaeryn> about maybe for lulz adding a similar ship engine to Era of Tyrants 20100520 00:21:18< Aethaeryn> which is a building era. 20100520 00:21:35< Elvish_Pillager> Building era? 20100520 00:21:40< Aethaeryn> ANL or GEB 20100520 00:21:52< Aethaeryn> I copied ANL, but everyone apparently came to Wesnoth after me and only compares it to GEB 20100520 00:21:59< Elvish_Pillager> GEB? 20100520 00:22:02< Aethaeryn> Funny, ANL was very popular *until* it was mainlined. 20100520 00:22:11< Aethaeryn> And turned back into a scenario from an era. 20100520 00:22:17< Aethaeryn> Now no one knows what "ANL" is :P 20100520 00:22:19< Elvish_Pillager> yeah, because they mainlined the worst version of it! 20100520 00:22:36< Aethaeryn> Yeah, but I basically remember ANL from when people played it on mainline maps. 20100520 00:22:41< Aethaeryn> And remember the mess it was. 20100520 00:22:45< Elvish_Pillager> anyway, what's GEB? 20100520 00:22:47< Aethaeryn> So I extremely simplified how it works. 20100520 00:22:50< Aethaeryn> Gambit's Empire Builder. 20100520 00:22:51< Aethaeryn> Never played it. 20100520 00:22:54< Elvish_Pillager> okay 20100520 00:23:04< Aethaeryn> I heard its terribly unbalanced to the point where every map lasts months and ends in stalemates. 20100520 00:23:07< Aethaeryn> :P 20100520 00:23:09< Elvish_Pillager> :) 20100520 00:23:14< Elvish_Pillager> That explains why people play it 20100520 00:23:25< Aethaeryn> At least the ANL games ended in all-day stalemates 20100520 00:23:30< Elvish_Pillager> I mean... Colosseum, Isar's, rumbles in general... 20100520 00:23:31< Aethaeryn> Not enought depth for all-month ones :P 20100520 00:23:39< Elvish_Pillager> Players go for the extremely unbalanced maps 20100520 00:23:45< Aethaeryn> Elvish_Pillager: Want to see my new era? 20100520 00:23:48< Elvish_Pillager> oh, sure! 20100520 00:23:53< Elvish_Pillager> are you on 1.8? 20100520 00:23:54< Aethaeryn> I want to do some tests on it before uploading it 20100520 00:24:02< Aethaeryn> BUt I haven't had a 4+ player game that has actually ended thus far 20100520 00:24:08< Elvish_Pillager> Ah 20100520 00:24:09< Aethaeryn> I've had maybe 3 or 4 4-5 player games 20100520 00:24:16< Elvish_Pillager> yeah, sure, I'll commit my useless time to this :) 20100520 00:24:19< Aethaeryn> and it ends in 1-3 players being total n00bs who don't grasp it and/or leavers 20100520 00:24:35< Elvish_Pillager> I promise I'm not one of those things ;) 20100520 00:24:52< Aethaeryn> It's basically like Empires mixed with Conquest/Empires/THS-style recruiting. 20100520 00:24:55< Aethaeryn> Aka. right click on villages. 20100520 00:25:04< Aethaeryn> It's not that complex, but it's hard to explain so there's a bit of a learning curve. 20100520 00:25:12-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth-umc-dev [] 20100520 00:25:32< Elvish_Pillager> Okay, start it up rather than explaining! 20100520 00:26:22< Aethaeryn> It usually anyway, I tend to play it with a bunch of Conquest regulars. 20100520 00:26:30< Aethaeryn> since they have the patience for long games with odd rules 20100520 00:26:33< Aethaeryn> and since they know the recruiting system 20100520 00:26:34< Elvish_Pillager> wow, the lobby interface is worse than ever 20100520 00:26:42< Aethaeryn> Elvish_Pillager: 1.8.0 or 1.8.1? 20100520 00:26:47< Elvish_Pillager> 1.8.0 20100520 00:26:50< Aethaeryn> They fixed it in 1.8.1 by reverting to 1.6 lobby 20100520 00:26:55< Aethaeryn> Since the 1.8.0 lobby is unstable. 20100520 00:26:56< Elvish_Pillager> Ha ha ha ha ha. 20100520 00:27:00< Aethaeryn> As in, you may crash just by idling there. 20100520 00:27:05< Aethaeryn> And you need to filter for games to find the games... 20100520 00:27:06< Elvish_Pillager> wow 20100520 00:27:14< Aethaeryn> Or else hope it's top-of-list 20100520 00:27:19< Aethaeryn> So many bugs that don't pass stress test 20100520 00:27:25< Elvish_Pillager> :( 20100520 00:27:33< Elvish_Pillager> That's Wesnoth development for you! 20100520 00:27:36< Elvish_Pillager> So... 20100520 00:27:37< Aethaeryn> As if the lobby was only ever tested with no more than 10 people and no more than 3-4 games 20100520 00:27:53< Elvish_Pillager> Wait, is this new in 1.8? 20100520 00:29:00< Elvish_Pillager> brb 20100520 00:29:54< loonycyborg> They definitely tested it on 1.6 server 20100520 00:30:10< Aethaeryn> just saying it doesn't seem like it. 20100520 00:30:38< Aethaeryn> because a lot of obvious bugs in first 10 sec of being on 1.8.0, but wasn't obvious in 1.7.x because not too many people 20100520 00:30:59< Elvish_Pillager> It took you 10 seconds?! :p 20100520 00:31:40< loonycyborg> Aethaeryn: What wrong with it beside crashes? 20100520 00:32:12< Aethaeryn> loonycyborg: every time someone joins, it shifts the chat, the name list, and the game list up to the top 20100520 00:32:15< Elvish_Pillager> Uh, it repeatedly sends you back to the top of the games list and user list 20100520 00:32:25< Aethaeryn> which means, every time someone logs onto the lobby, you are stopped what you are doing 20100520 00:32:45< Elvish_Pillager> so it's very difficult to join a game that's, you know, at the bottom of the list... 20100520 00:33:19< Aethaeryn> which, you know, is where the new games are 20100520 00:33:21< Aethaeryn> unless you filter 20100520 00:33:47< Aethaeryn> Elvish_Pillager: anyway, I'll see if I can get someone else to join our game in a second window or something 20100520 00:33:52< Elvish_Pillager> Hmm, this "Conquest" is over a map of Wesnoth? Kind of cool 20100520 00:34:00< Aethaeryn> yes 20100520 00:34:07< Aethaeryn> I don't liike how radically it mods the unit stats though 20100520 00:34:08< Aethaeryn> and berserk 20100520 00:34:19< Aethaeryn> I much prefer "Empires" which is rather similar, and I think Blueblaze also started that too 20100520 00:34:31< Aethaeryn> but uses real units and no berserking 20100520 00:34:31< Elvish_Pillager> looks like it's based on the one that used a map of Europe 20100520 00:34:36< Aethaeryn> yes 20100520 00:34:41< Aethaeryn> Blueblaze's Conquest (original) 20100520 00:34:44< Aethaeryn> popular in 1.6 20100520 00:34:52< Aethaeryn> as in, one of the only maps you'd constantly see from UMC 20100520 00:34:59< Aethaeryn> but there there was only three units 20100520 00:35:08< Elvish_Pillager> yeah 20100520 00:35:29< Elvish_Pillager> pff. Are you going to create the game with your era? 20100520 00:36:18< Aethaeryn> see how easy that was? 20100520 00:36:28< Elvish_Pillager> how easy what was? 20100520 00:36:32< Elvish_Pillager> you're confusing me 20100520 00:36:38< Aethaeryn> oh 20100520 00:36:41< Aethaeryn> you're not observing anymore 20100520 00:36:45< Aethaeryn> hey 13... 20100520 00:36:50< Aethaeryn> <13arrage> Hey Aeth 20100520 00:37:01< Aethaeryn> want to play a game with your other client while you wait the 20 minutes for it to be your turn again? :P 20100520 00:37:05< Aethaeryn> <13arrage> Oh god yes 20100520 00:37:07< Aethaeryn> k 20100520 00:37:08< Elvish_Pillager> :D 20100520 00:37:10< Aethaeryn> see? 20100520 00:37:15< Aethaeryn> I just wanted to wait until it was his turn 20100520 00:37:20< Aethaeryn> now he has to wait for 5 other people to move 20100520 00:37:45< Elvish_Pillager> yeah, I've definitely played two games at once before 20100520 00:37:54< Elvish_Pillager> usually just play and observe though 20100520 00:39:32< Aethaeryn> ok, brb then I'll make 20100520 00:39:50< Aethaeryn> I love my secondary name, Legoraptor 20100520 00:39:56< Aethaeryn> which I use for secondary stuff 20100520 00:40:45< Elvish_Pillager> Ah, there's the crash... 20100520 00:41:08< Elvish_Pillager> I'm glad they release these... stable versions... 20100520 00:41:13< Aethaeryn> back 20100520 00:41:29< Aethaeryn> Elvish_Pillager: ok, be ready :P 20100520 00:41:37< Elvish_Pillager> ready when you are 20100520 00:42:08< Elvish_Pillager> woah too many choices 20100520 00:44:46< Aethaeryn> Elvish_Pillager: I tried to make an era where random would be fun 20100520 00:47:04 * Elvish_Pillager just looked around the changelog for anything that would have broken EoHS, but of course, found nothing 20100520 00:48:10< Espreon> Elvish_Pillager: What parts of it are broken? 20100520 00:48:17< Elvish_Pillager> The menu items don't appear. 20100520 00:48:26< Elvish_Pillager> I don't know if anything else is broken since the menu items do everything else :) 20100520 00:49:49< Espreon> May I look at it? Just tar/zip/whatever what you have now PM it to me. 20100520 00:50:31< Elvish_Pillager> let's see 20100520 00:52:57< Elvish_Pillager> Espreon: okay, did that 20100520 00:53:00< Aethaeryn> Elvish_Pillager: sorry, I had to remake. 20100520 00:53:04< Aethaeryn> gold settings were to low 20100520 00:53:10< Aethaeryn> works fine in 1v1s 20100520 00:53:17< Aethaeryn> but too slow-playing for anything higher 20100520 00:53:55< Aethaeryn> and green has even more gold since snow kinda sucks 20100520 00:54:32 * Aethaeryn pokes Elvish_Pillager 20100520 00:54:38< Elvish_Pillager> yeah? 20100520 00:57:05< Aethaeryn> Elvish_Pillager: are you on as someone other than EP? 20100520 00:57:07< Elvish_Pillager> Espreon: if you have a hard time finding your way around, probably the important thing is the definition of EOHS_MENU_ITEM in magic_system.cfg 20100520 00:57:54< Elvish_Pillager> no, I joined the wrong game somehow 20100520 00:58:31< Espreon> Elvish_Pillager: wmllint should fix it. 20100520 00:58:39< Elvish_Pillager> oh yeah, forgot wmllint 20100520 00:58:56< Elvish_Pillager> does it have good documentation yet? 20100520 00:59:07< Gambit> Aethaeryn: GEB is perfectly balanced. 20100520 00:59:13< Gambit> Everyone has the same starting resources. 20100520 00:59:17< Gambit> Access to the same unlocks. 20100520 00:59:25< Gambit> And they can choose their starting positions on the big map. 20100520 00:59:40< Gambit> It has a level of balance you can't even get from mainline. 20100520 00:59:45< Gambit> The large game times are not due to balance. 20100520 01:00:06< Gambit> They are because GEB favors those who take defensive postures. 20100520 01:00:13< Gambit> It is an "empire" builder. 20100520 01:00:20< Blueblaze> hey 20100520 01:00:21< Gambit> The game is a series of small skirmishes. 20100520 01:00:22< Blueblaze> oh 20100520 01:00:25< Blueblaze> Aethaeryn pinged me 20100520 01:00:30 * Blueblaze goes back in hiding 20100520 01:00:34< Espreon> Elvish_Pillager: Your includes are just obsolete; @ is obsolete, and "campaigns" is no longer the name of the directory that holds addons, thus "@campaigns" -> "~addons" 20100520 01:00:56< Elvish_Pillager> ah, okay 20100520 01:01:01< Elvish_Pillager> mm 20100520 01:02:05< Aethaeryn> Blueblaze: forgot you were in this chan. 20100520 01:02:14< Aethaeryn> Gambit: I don't mean imbalanced as "unfair on a player" 20100520 01:02:17< Elvish_Pillager> um, how do I get/find wmllint :( 20100520 01:02:21< Aethaeryn> but rather "unwinnable" 20100520 01:02:45< Espreon> Elvish_Pillager: Also, you didn't declare a textdomain; your files aren't even bound to any textdomain. 20100520 01:02:59< Espreon> wmllint and friends are found in data/tools 20100520 01:03:40< Elvish_Pillager> there isn't a tools/ in my data/ 20100520 01:04:12< Espreon> Look where Wesnoth is, not your userdata directory. 20100520 01:04:18< Blueblaze> Aethaeryn: I might as well not be in here, I don't read anything anyway :p 20100520 01:04:19< Elvish_Pillager> I am doing that 20100520 01:04:41< Espreon> Elvish_Pillager: Which OS are you using? If you are using Linux, which distro? 20100520 01:04:46< Elvish_Pillager> ubuntu 20100520 01:05:00< Espreon> OK, look for a tools package for Wesnoth. 20100520 01:05:19< Elvish_Pillager> ah okay 20100520 01:06:42< Espreon> Would you like me to fix all of the issues that EoHS has, as I can readily do so? 20100520 01:06:53< Elvish_Pillager> oh, that would be nice 20100520 01:07:14< Espreon> All right then. 20100520 01:07:16< Elvish_Pillager> Except for the obscure bugs :-p 20100520 01:07:35< Espreon> What are these obscure bugs of which you speak? 20100520 01:07:45< Elvish_Pillager> I mean, bugs in the actual add-on. 20100520 01:07:55< Espreon> Oh, heh. 20100520 01:08:05< Espreon> I'm too lazy to do that, so, don't worry. 20100520 01:15:18< Gambit> Aethaeryn: It's winnable too. 20100520 01:15:57< Gambit> The time it takes to win and the map size are inversely related. 20100520 01:16:21< Gambit> K=M/T where K is a yes unknown constant. 20100520 01:16:41< Gambit> Or is it K=MT 20100520 01:17:47< Gambit> Yeah it's k=mt. 20100520 01:18:08< Gambit> Given enough time, or a small enough map, all games will end. 20100520 01:18:58< Gambit> Even if one of the players die. 20100520 01:19:07< Gambit> Their descendants could pick it up. 20100520 01:32:44-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Operation timed out] 20100520 01:34:16< Elvish_Pillager> Espreon: did you fix EoHS? 20100520 01:38:51< Espreon> Elvish_Pillager: Sent. 20100520 01:40:32< Espreon> Elvish_Pillager: No, wait. Hold on. 20100520 01:42:48< Espreon> Elvish_Pillager: Never mind. 20100520 01:43:25< Espreon> I'm sorry, but I'm not dealing with those fatal preprocessor issues; über macro usage makes working with things really annoying. 20100520 01:43:42< Elvish_Pillager> oh gosh, they broke the preprocessor? 20100520 01:43:54< Espreon> Blame silene. 20100520 01:44:07< Elvish_Pillager> Espreon: you PM'd it to me? can't receive it currently 20100520 01:44:18< Espreon> Yeah. 20100520 01:44:30< Elvish_Pillager> e-mail it to me at from.my.website@eli.cedarswampstudios.org ? 20100520 01:44:31< Espreon> No, wait, never mind, I was running it in trunk. 20100520 01:44:39< Espreon> But, I'd fix the issues anyway. 20100520 01:44:50< Elvish_Pillager> What issues? 20100520 01:45:15< Espreon> I'll include the output in the email. 20100520 01:45:19< Elvish_Pillager> okay 20100520 01:45:28< Elvish_Pillager> it might have that output in 1.8 too? 20100520 01:45:50< Elvish_Pillager> well, I'm the hacker who wrote it despite great similar difficulties in the first place, so it's down to me to fix it again :( 20100520 01:46:10< Espreon> Elvish_Pillager: This'll be more detailed. 20100520 01:47:14< Espreon> Also, some parts of EoHS won't play nicely with some languages, but, I believe that some of those things are uncorrectable without... yeahz. 20100520 01:49:53< Espreon> Elvish_Pillager: Sent. 20100520 01:49:59< Elvish_Pillager> thanks 20100520 01:50:03< Espreon> You are welcome. 20100520 01:50:04< Elvish_Pillager> Yeah, I know :) 20100520 01:50:26 * Espreon rolls his eyes 20100520 01:50:37< Elvish_Pillager> No, I meant about the language thing 20100520 01:50:40< Espreon> I know. 20100520 01:51:01< Elvish_Pillager> but I thought I engineered it to not break translation too horribly 20100520 01:51:08< Espreon> We really need support for gettext plurals... 20100520 01:51:13< Elvish_Pillager> hang on, it's my turn in the game :) 20100520 01:53:17< Espreon> Elvish_Pillager: Again, I'm sorry for not taking care of some of the things that I mentioned, but working with things that have über macro usage... is... really annoying. 20100520 01:53:29< Elvish_Pillager> I know. I'll deal with it 20100520 01:58:24-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100520 01:58:50< Espreon> summons.cfg is one file that makes me cry. 20100520 01:59:06-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100520 01:59:07< Elvish_Pillager> But it's the best! 20100520 01:59:39< Elvish_Pillager> and all the strings are written down as one unit, no concatenation or anthing 20100520 01:59:57< Espreon> Except for the gold cost stuff. 20100520 02:00:08< Espreon> Your silly Slavic languages won't be able to handle that well. 20100520 02:00:18< Elvish_Pillager> ah, yeah 20100520 02:00:39< Elvish_Pillager> but what can I do about that? 20100520 02:00:42< Espreon> ... and yes, people still speak Slavic languages. 20100520 02:00:44< Espreon> Hmmm... 20100520 02:01:12< Espreon> Let me get acquainted with your little abomination first... 20100520 02:04:01< Espreon> Well, if the costs don't actually change, just replace the variable substitutions with the actual costs. 20100520 02:04:44< Elvish_Pillager> And duplicate code??!?! *shock horror* 20100520 02:05:23< Elvish_Pillager> the costs do change, though 20100520 02:05:57< Espreon> Code duplication, my ass. 20100520 02:06:02< Espreon> Hmmm... 20100520 02:06:14< Espreon> Well, we could bitch for gettext plurals support. 20100520 02:06:22< Elvish_Pillager> Well, seriously. If I did that, then I'd practically guarantee having a number mismatch eventually 20100520 02:06:24< Espreon> But then there's gender... 20100520 02:07:49< Espreon> Just explain to me when the costs change, what causes the changes, et cætera. 20100520 02:08:00< Espreon> I'm not reading a glob of macro calls. 20100520 02:08:03< Elvish_Pillager> okay. 20100520 02:08:17< Elvish_Pillager> There's a base cost, but you can give your hero an ability that reduces the cost of all summons. 20100520 02:08:20-!- Zarel is now known as Zarel|AFK 20100520 02:08:27< Elvish_Pillager> So there are currently only two possible costs for each unit. 20100520 02:09:18< Espreon> OK, good, only two possible sets of values. 20100520 02:09:50< Espreon> Well, then just create separate strings and adapt the code to support them... yeahz. 20100520 02:10:32< Elvish_Pillager> Ugh. 20100520 02:10:43< Elvish_Pillager> Then I could have THREE inconsistent values! 20100520 02:10:43< Espreon> Better than pissing off the Slavophone. 20100520 02:11:35< Espreon> The Slavs are pretty cool guys, they hold on to many features from PIE, and don't afraid of anything. 20100520 02:12:06< Elvish_Pillager> Hah, it's put underscores in places where they will show up in the message. 20100520 02:12:23< Elvish_Pillager> I have some maintenance to do. 20100520 02:13:03< Espreon> But seriously, please clean up your linguistically abominable addon. 20100520 02:13:09< Espreon> ... or I'll cry. 20100520 02:13:14< Espreon> Yeahz... 20100520 02:13:30< Elvish_Pillager> Uh 20100520 02:13:53< Elvish_Pillager> Look, I'm a coder, not a linguist. You're never going to convince me to commit a coding abomination to fix a linguistic one. 20100520 02:14:39< Espreon> Well fine, have your content be translated into utter crap in many languages. 20100520 02:15:12< Elvish_Pillager> I'm glad I have so many people volunteering to translate my add-on already though :/ 20100520 02:16:00< Espreon> Heh, maybe they'll bash some sense into yu. 20100520 02:16:01< Espreon> *you 20100520 02:22:53< Elvish_Pillager> what? I was being sarcastic 20100520 02:23:32< Espreon> Do you think that I care? 20100520 02:23:40< Elvish_Pillager> No. 20100520 02:23:46< Espreon> Exactly. 20100520 02:33:38< shadowmaster> Espreon: I've gone back to the translator business! 20100520 02:36:13< Espreon> Oh? 20100520 02:36:32< Espreon> shadowmaster: Tell me moar. 20100520 02:37:44< shadowmaster> except, not for wesnoth 20100520 02:38:12< Espreon> OK, but still, tell me more. 20100520 02:38:51< shadowmaster> I'm maintaining the newly founded spanish translation of atheme-services, the IRC services software that runs on freenode 20100520 02:39:27< Espreon> Ah, nice. 20100520 02:39:27< shadowmaster> this will eventually make this network more accessible to spanish speaking people 20100520 02:39:36< Espreon> Cool. 20100520 02:49:20-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20100520 02:49:55-!- shadowm_laptop is now known as shadowm 20100520 02:51:00-!- shadowm is now known as shadowm_laptop 20100520 03:10:35-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20100520 03:11:05-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20100520 03:12:28-!- Zarel|AFK [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 240 seconds] 20100520 03:38:34< shadowmaster> you know what would be awesome? 20100520 03:39:21< shadowmaster> I should buy a Bertie plush and set it on fire. In middle of a crowded park. 20100520 03:39:51< shadowmaster> With a giant sign reading "PHPBB KILLED MY MIND". 20100520 03:41:14< shadowmaster> also, thespaceinvader has been punished for spamming 20100520 03:42:45< shadowmaster> no shit: http://forums.wesnoth.org/viewtopic.php?f=16&t=30031&p=429196#p429196 20100520 03:46:01< Espreon> Oh, wow. 20100520 03:46:56 * Gambit sniffs about authorization 20100520 03:47:03< shadowmaster> mwahahaha 20100520 03:47:20< Espreon> Exactly. 20100520 03:50:05< shadowmaster> crap. 20100520 03:50:11< shadowmaster> IPS can't use a spellchecker 20100520 03:50:30< Gambit> shadowmaster: It's okay. Google added IPS to their translation services. 20100520 03:50:44< shadowmaster> http://forums.wesnoth.org/viewtopic.php?p=429209#p429209 20100520 03:50:53< shadowmaster> I really hope Hulavuta was not being serious 20100520 03:51:07< shadowmaster> WAIT, HE DIDN'T SAY COPIEING 20100520 03:51:14< shadowmaster> HE WAS BEING SERIOUS! 20100520 03:51:45< Gambit> You won't learn by copying peoples code? 20100520 03:51:46< shadowmaster> then I hope he didn't mean "your" for IPS' case in particular, but a more general and rethorical "your" 20100520 03:51:50< Gambit> Tell that to everyone who knows WML ever. 20100520 03:52:27< shadowmaster> I can use a spellchecker. I just don't wanna! 20100520 03:52:27< shadowmaster> hahaha 20100520 03:52:35< shadowmaster> okay, fine, fine. s/rethor/rhetor/ 20100520 03:53:02< Gambit> But rethorical sounds so much cooler. 20100520 03:53:25< shadowmaster> reTHORical 20100520 03:53:28< shadowmaster> indeed, it does 20100520 03:54:20< Gambit> No it's: retHORical. 20100520 03:54:34< Gambit> Some of her cuts were vertical and some were HORizontal. 20100520 03:54:35< shadowmaster> no, reTHORical 20100520 03:54:49< Gambit> She looked like she'd been dragged behind a HORse. 20100520 03:54:58 * shadowmaster raises eyebrow 20100520 03:55:09< Gambit> Maybe I should here her up. I'll play her a prostitune on my hormonica. 20100520 03:55:11< shadowmaster> well, lol-worthy exchange here http://forums.wesnoth.org/viewtopic.php?p=429144#p429144 20100520 03:55:12< Gambit> *cheer 20100520 03:55:45< Gambit> shadowmaster: 20100520 03:55:52< Gambit> I know you don't watch youtube videos. 20100520 03:55:58< Gambit> But please watch this one: http://www.youtube.com/watch?v=tSWSi5Wa06A 20100520 03:56:16< Gambit> Also I saw that thread, and I thought it was weird that he would even wonder that. 20100520 03:56:17< shadowmaster> feel free to derail the thread regarding the fair usageness of avatars, but I'll decapitate you if you don't split it afterwards 20100520 03:56:29< Espreon> shadowmaster: There is no dental fricative in "rhetorical". 20100520 03:56:30< shadowmaster> that wasn't for Gambit of course, he can't split threads in OT 20100520 03:56:40< shadowmaster> ;) 20100520 03:56:49< Gambit> shadowmaster: That was a HORrible thing to do. 20100520 03:56:51< shadowmaster> Espreon: you kids and your silly phonetic technicisms 20100520 03:56:52< Gambit> HORific! 20100520 03:56:53-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100520 03:57:03< shadowmaster> Gambit: how long is it? 20100520 03:57:08< Gambit> 2:25 20100520 03:57:12< shadowmaster> too long 20100520 03:57:15< Espreon> shadowmaster: Or as you kids like to call it, the "th" sound. 20100520 03:57:16< shadowmaster> didn't watch 20100520 03:57:26< Gambit> I knew today wasn't going to go well. You see this morning I read my HORiscope. 20100520 03:57:28< shadowmaster> Espreon: I know, but I like to insert one 20100520 03:57:45< shadowmaster> "priviledge" 20100520 03:57:49< shadowmaster> I like that misspelling too 20100520 03:58:00< Gambit> the ledge on the privi. 20100520 03:58:06< Espreon> I also suppose that you are a fanatic of good ol' "Thighland", jeß? 20100520 03:58:11 * shadowmaster removes Gambit from the ledge 20100520 03:58:16< Gambit> *privy? 20100520 03:58:39 * Gambit is not familiar with the spellings of obscure synonyms for bathroom. 20100520 03:58:45< shadowmaster> Espreon: I like ths although I can't really prononunce them 20100520 03:59:13< Espreon> Pronounce hwæt, exactly? 20100520 03:59:37< shadowmaster> THORN 20100520 03:59:40< shadowmaster> THUNDER 20100520 03:59:45< Gambit> tHORn 20100520 03:59:48< shadowmaster> THUNDER 20100520 03:59:54< Espreon> Gambit: No. 20100520 03:59:55< shadowmaster> THUNDERCATS...HOOOOO! 20100520 04:00:11< Espreon> shadowmaster: So, you're saying that you suck at making dental fricatives? 20100520 04:00:15< shadowmaster> yes 20100520 04:00:46< Gambit> shadowmaster: The video will make my last 6 jokes clear :D 20100520 04:00:49< Espreon> Put the tip of your tongue on the bottom of your upper incisors and blow air out. 20100520 04:01:01< shadowmaster> damn, it had to be there 20100520 04:01:08< Espreon> ? 20100520 04:01:09< shadowmaster> there's an awful lot of separation between them 20100520 04:01:28< shadowmaster> I'm actually supposed to keep my tongue off that part, according to my dentist 20100520 04:01:29< Espreon> Then... on at least one of them. 20100520 04:01:40< Espreon> On the back? 20100520 04:01:44< shadowmaster> yup 20100520 04:01:44< Espreon> No... hmmm... 20100520 04:01:55< shadowmaster> okay, I understand 20100520 04:02:05< shadowmaster> I still don't think I'm doing it right™ 20100520 04:02:07< Espreon> You don't have to press greatly on your teeth. 20100520 04:02:33< shadowmaster> it sounds like something between an s and an f 20100520 04:02:33< Gambit> There's actually a cushion of air between them. 20100520 04:04:09< shadowmaster> Espreon: am I doing it right or not? 20100520 04:04:34< Espreon> shadowmaster: Voiced (do the same, but have your larynx do something): http://en.wikipedia.org/wiki/File:Voiced_dental_fricative.ogg ; unvoiced: http://en.wikipedia.org/wiki/File:Voiceless_dental_fricative.ogg 20100520 04:04:49 * shadowmaster summons wget 20100520 04:05:19< Gambit> Bite your tounge and blow. 20100520 04:05:22< shadowmaster> not wget friendly. 20100520 04:05:25< shadowmaster> wikipedia, you suck 20100520 04:05:26< Gambit> *tongue? 20100520 04:05:34< shadowmaster> even SF.net knows how to handle wget 20100520 04:05:48< shadowmaster> tongue indeed 20100520 04:05:50< Espreon> Gambit: It doesn't matter. 20100520 04:05:55< shadowmaster> wait, what? 20100520 04:05:56< Espreon> "Tongue" is a Frenchified spelling. 20100520 04:06:21< Espreon> "Tunge" is the purest. 20100520 04:06:21< shadowmaster> I haz ogg 20100520 04:06:29< shadowmaster> Espreon: check your IRC query 20100520 04:06:34< Espreon> I know. 20100520 04:06:37< shadowmaster> It's too cold, I want to go to bed now 20100520 04:06:43< Espreon> shadowmaster: Try unvoiced first... when you have the chance. 20100520 04:06:57< shadowmaster> okay 20100520 04:07:03< shadowmaster> also, you truly don't want me to get a cold 20100520 04:07:11< shadowmaster> I could, you know, ban random people frm the forums. 20100520 04:07:31< Espreon> When I said to do things with your larynx, just say "uh" and drag it out. 20100520 04:07:33< shadowmaster> or worse. I could stop running the hamster wheel and the forums would cease functionaing. 20100520 04:07:45< Espreon> So, just keep doing that, and put your tunge in the proper place while doing it. 20100520 04:07:47< shadowmaster> *on the 20100520 04:07:56< Gambit> shadowmaster: Yeah but the odds aren't good that you'd ban somebody important. 20100520 04:07:59< Gambit> If it's truly random. 20100520 04:08:03< Gambit> A lot of accounts with 0 posts. 20100520 04:08:09< Gambit> Or ones that've not been used in years. 20100520 04:08:32< Gambit> Of course if you use the wesnoth rng. 20100520 04:08:38< Gambit> You'd probably ban the whole art team. 20100520 04:08:52< shadowmaster> Gambit: I'm immune to bans. 20100520 04:09:10< shadowmaster> so yeah, I can't ban anyone important. 20100520 04:09:25< shadowmaster> oh wait, you saying there's more important people than me?!1one! 20100520 04:09:48< shadowmaster> what happened to the church, man. We were having good times. 20100520 04:09:56< shadowmaster> I mean my church. 20100520 04:11:22< Gambit> Of the 563 pages of members. 20100520 04:11:29< Gambit> Only the first 349 pages have posts. 20100520 04:11:38< Gambit> Only the first ~200 pages have >5 posts 20100520 04:12:06< Gambit> *only the first 128 have more than 5 20100520 04:12:56< Gambit> shadowmaster: No. I'm saying that if you pick someone at random to ban the odds are good that it'll be an unused account 20100520 04:13:09< shadowmaster> No. 20100520 04:13:15< shadowmaster> odds are it'll be a posting account 20100520 04:13:27< shadowmaster> because, I click on their profile link and head to the banning pages of the MCP 20100520 04:13:34< shadowmaster> it could be yours 20100520 04:13:42< shadowmaster> so, be a good kid and don't make me catch a cold 20100520 04:13:56< Gambit> You know what's great for a cold? 20100520 04:14:03< Gambit> Youtube links to WKUK sketches! 20100520 04:14:04< shadowmaster> and then noöne will get harmed 20100520 04:14:07< shadowmaster> yeahz 20100520 04:14:07< Gambit> And spicy good. 20100520 04:14:09< Gambit> *food 20100520 04:14:12< shadowmaster> no, no youtube for me 20100520 04:14:13-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100520 04:14:35< Gambit> Interesting... 20100520 04:14:36< shadowmaster> wesbot: seen CHusslove 20100520 04:14:36<+wesbot> shadowmaster: The person with the nick Chusslove 24d 2h ago they were seen quitting on the channel #wesnoth-dev with the message: Read error: Operation timed out 20100520 04:14:42< shadowmaster> /o\ 20100520 04:14:45< Gambit> That message is clearly meant to be viral. 20100520 04:14:50< shadowmaster> Espreon: indeed 20100520 04:15:58< Espreon> Gambit: No, no, I'm just trying to stir up the Slavophone in order to get gettext plurals support in WML implemented. 20100520 04:16:19< shadowmaster> not that message 20100520 04:16:24< shadowmaster> 22:14:13 -!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100520 04:16:37< Espreon> Oh... 20100520 04:16:43 * Espreon hates that message. 20100520 04:16:57< Gambit> Let's replace our quit messages with it! 20100520 04:16:57< shadowmaster> I do too 20100520 04:17:05< Gambit> Reverse psychology :o 20100520 04:17:19< Espreon> How 'bout we don't? 20100520 04:17:28< shadowmaster> maybe, since I'm an atheme translator now I could force a silence-quit-or-part-messages cmode into charybdis and ircd-seven too 20100520 04:17:34< shadowmaster> nah. 20100520 04:17:37< Gambit> Which brings us to, oh look at that, another WKUK sketch! 20100520 04:17:40< Gambit> http://www.youtube.com/watch?v=WgrE1yygZmk 20100520 04:17:41< shadowmaster> creeping featurism, that would be. 20100520 04:17:58 * Gambit loves creeping featurism. 20100520 04:18:02< shadowmaster> I don't 20100520 04:18:18< shadowmaster> off ot bed now anyway, have fun 20100520 04:18:23< shadowmaster> TO 20100520 04:18:30< Gambit> Bye. 20100520 04:19:03-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: You are doing it right!] 20100520 04:35:42< Espreon> Goodbye... 20100520 04:58:40-!- FAAB [~huajie@219.142.224.248] has joined #wesnoth-umc-dev 20100520 05:23:39< Gambit> Aethaeryn: http://www.theonion.com/video/new-google-phone-service-whispers-targeted-ads-dir,17470/ 20100520 05:28:39-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Read error: Connection reset by peer] 20100520 05:45:51-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100520 05:58:33-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100520 06:00:03-!- Netsplit *.net <-> *.split quits: noy 20100520 06:00:03-!- noy_ is now known as noy 20100520 06:26:10-!- FAAB [~huajie@219.142.224.248] has quit [Ping timeout: 264 seconds] 20100520 06:42:18-!- FAAB [~huajie@219.142.234.90] has joined #wesnoth-umc-dev 20100520 07:10:52< AI0867> Espreon: I'm willing to try implementing ngettext for WML, but I need to fully understand the tstring first 20100520 08:07:04-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20100520 08:15:25-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100520 08:32:42-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100520 09:51:13-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100520 09:59:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20100520 09:59:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100520 10:28:40-!- Blueblaze [~nick@adsl-99-182-52-253.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20100520 10:29:03-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Read error: Operation timed out] 20100520 10:31:08-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined 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13:45:02< Espreon> AI0867: Ah, I see. 20100520 13:45:17< Espreon> Thanks. 20100520 13:46:47< Espreon> Now to try to stay away from this place. 20100520 14:26:42-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100520 16:02:01-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100520 16:46:35-!- AnMaster [~AnMaster@unaffiliated/anmaster] has quit [Ping timeout: 248 seconds] 20100520 17:20:23-!- fendrin [~fabi@88-134-187-231-dynip.superkabel.de] has joined #wesnoth-umc-dev 20100520 17:20:23-!- fendrin [~fabi@88-134-187-231-dynip.superkabel.de] has quit [Changing host] 20100520 17:20:23-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20100520 17:27:27-!- AnMaster [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-umc-dev 20100520 18:12:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100520 18:17:53-!- Gambit1 [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100520 18:19:31-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Disconnected by services] 20100520 18:19:33-!- Gambit1 is now known as Gambit 20100520 18:36:53-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100520 18:53:53-!- AnMaster [~AnMaster@unaffiliated/anmaster] has quit [Quit: ZNC - http://znc.sourceforge.net] 20100520 19:08:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100520 19:13:30-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100520 20:17:36-!- timotei is now known as timotei_away 20100520 20:49:14-!- timotei_away is now known as timotei 20100520 21:08:34< Gambit> shadowmaster: :) 20100520 21:08:42< Gambit> Come to #wesnothxp 20100520 21:08:47< Gambit> I want to show you something. 20100520 21:10:06< Gambit> Fine :( 20100520 21:10:24 * Gambit impatient :P 20100520 21:11:52-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-umc-dev 20100520 21:17:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20100520 21:32:38< shadowmaster> let's see if gitorious allows creating private repos like bitbucket does 20100520 21:32:46< shadowmaster> I could mirror umcreg now 20100520 21:44:07-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100520 21:44:26-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100520 21:46:47-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100520 21:47:09< Aethaeryn> w00t 20100520 21:47:14< Aethaeryn> Done with the semester... 20100520 21:47:19< Aethaeryn> Now time to start my one-week summer before my math class ;) 20100520 22:03:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100520 22:45:02-!- Blueblaze [~nick@adsl-99-182-52-253.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100520 22:50:56-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Ping timeout: 245 seconds] 20100520 23:07:08-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100520 23:17:42-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] --- Log closed Fri May 21 00:00:06 2010