--- Log opened Mon May 24 00:00:10 2010 --- Day changed Mon May 24 2010 20100524 00:00:10< Elvish_Pillager> There's a dragon? :( 20100524 00:00:16< Elvish_Pillager> killing it with another dragon, maybe? 20100524 00:00:24< Mark[1]> Har 20100524 00:00:30< Mark[1]> Yeah 20100524 00:00:35< Mark[1]> Too bad you don't want to go to that part. 20100524 00:04:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100524 00:06:09< Aethaeryn> What else could we bastardize? 20100524 00:06:40< Aethaeryn> ooh, we could play it on THS 20100524 00:07:13< Elvish_Pillager> I wonder if that would work currently 20100524 00:07:33< Aethaeryn> Elvish_Pillager: have you made the changes yet? :P 20100524 00:07:33< Elvish_Pillager> It would certainly suck though 20100524 00:07:37< Elvish_Pillager> since you can't cast from ships 20100524 00:07:43< Elvish_Pillager> I'm busy making the changes 20100524 00:07:49< Aethaeryn> I was going to update MoD 20100524 00:07:53< Aethaeryn> but I feel kinda tired 20100524 00:07:53< Elvish_Pillager> done 5, working on 2 20100524 00:07:58< Aethaeryn> so I just want to play something 20100524 00:08:20< Aethaeryn> I suppose you could skip unsummoning for now 20100524 00:08:32< Aethaeryn> especially if they only count at the level they're summoned at 20100524 00:08:36< Mark[1]> I'd be up for playing something. 20100524 00:08:45< Mark[1]> THS would be fun. 20100524 00:08:53< Aethaeryn> The problem with THS is that... 20100524 00:09:13< Aethaeryn> I think about either (a) my map, which is waiting for b AND (b) EP's awesome improvements to it to have it played anywhere 20100524 00:09:26< Elvish_Pillager> hmm, I didn't send you what I have? 20100524 00:09:50< Elvish_Pillager> After I do this EoHS stuff, I'll check what state it's in 20100524 00:10:35< Aethaeryn> I kinda feel like creating something totally new... 20100524 00:11:41< Elvish_Pillager> did (2), not sure if it will work 20100524 00:12:06< Elvish_Pillager> now mana, summon cap, unsummoning 20100524 00:12:50< Mark[1]> So will mana be something that restores a little every turn? 20100524 00:13:04< Elvish_Pillager> yeah 20100524 00:13:20< Mark[1]> Maybe add some mana-restoring spells? 20100524 00:13:23< Mark[1]> Like in BoL? 20100524 00:13:32< Elvish_Pillager> No. 20100524 00:20:51< Elvish_Pillager> Hmm. Summoned undead don't share XP with the leader, but bats are no longer undead. Confusing. 20100524 00:20:55< Elvish_Pillager> That's bad. 20100524 00:21:17< Mark[1]> Wait, bats were undead? 20100524 00:21:22< Elvish_Pillager> Yes. 20100524 00:21:46 * Elvish_Pillager changes it to simply be a list of units, instead of "race=undead" 20100524 00:22:37< Aethaeryn> I'm going to make an MP RPG campaign 20100524 00:22:42< Aethaeryn> for lulz 20100524 00:23:37< Elvish_Pillager> Aethaeryn: Do you think I should reduce the initial number of picks for EoHS RPG? 20100524 00:23:54< Aethaeryn> maybe reduce it to 6-8? 20100524 00:24:08< Aethaeryn> doesn't hurt to have a lot, but not 10 because in the normal you'd spend some points on recruits 20100524 00:24:09< Mark[1]> I think you should limit it by level, but you didn't ask me, so 20100524 00:25:23< Elvish_Pillager> well, it might be nice to not have the best spells available from the start. 20100524 00:26:05 * Elvish_Pillager thinks 7 would be fine 20100524 00:26:24 * Mark[1] doesn't have an opinion 20100524 00:26:40< Elvish_Pillager> Hmm. A summon cap would make a major distinction between summoned undead and recruited undead. 20100524 00:26:49< Elvish_Pillager> That's bad. 20100524 00:27:04< Elvish_Pillager> It's not so bad if there's a visual distinction between summoned and recruited creatures. 20100524 00:27:09 * Elvish_Pillager looks for a good icon for that 20100524 00:28:09< Mark[1]> You can give it that splattered-circle that bob uses for units in his era. 20100524 00:35:01< Elvish_Pillager> ohhhh, here's a problem with the summon cap 20100524 00:35:10< Elvish_Pillager> hang on never mind, I have a workaround 20100524 00:50:54< Elvish_Pillager> hmm, Superb Summoner has a bit of a bug in it, remind me to fix it sometime when I'm not so busy 20100524 00:51:34< Elvish_Pillager> I think I've done the summon cap 20100524 00:51:46< Elvish_Pillager> Now only mana is left 20100524 00:51:48< Elvish_Pillager> (and testing...) 20100524 01:17:23-!- Mark[1] [~13arrage@adsl-220-230-113.bhm.bellsouth.net] has quit [Read error: Connection reset by peer] 20100524 01:28:46< Elvish_Pillager> Alright, coded mana! Now fixing errors... 20100524 01:30:39< R4SP> " 'Tell EP I'm back But he'll have to come here if he wants to keep insulting me." 20100524 01:30:45< R4SP> I am but a humble messenger 20100524 01:31:06 * Elvish_Pillager shoots R4SP 20100524 01:31:50 * R4SP dies 20100524 01:39:25< Elvish_Pillager> Hey guys, is there any way to escape parentheses? I mean, I want to use like ~TC() inside a lot of IF_VAR macros, but that creates preprocessor errors. 20100524 01:45:38-!- Blueblaze [~nick@99.182.52.253] has quit [Ping timeout: 260 seconds] 20100524 01:47:16-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100524 01:47:45-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100524 01:51:37< Espreon> Elvish_Pillager: Try quotation marks. 20100524 01:52:12< Elvish_Pillager> I'll try that when I need it next... 20100524 01:52:25< Espreon> Hmmmm? 20100524 01:52:49< Elvish_Pillager> right now this just isn't working - I have ~CROP(3,4,9,9), not in any other parentheses, and Wesnoth says it has mismatched parentheses when the image loads 20100524 01:53:34< Elvish_Pillager> http://pastebin.com/L5qprqBh 20100524 01:53:57< Elvish_Pillager> ...also, there's a typo in wesnoth's error message... 20100524 01:54:13< Elvish_Pillager> ohhhhhh, I see what this is 20100524 01:54:27< Elvish_Pillager> It's in a unit's overlays= list, and it's separating at the commas :( 20100524 01:55:46< AI0867> this isn't the first bug of that sort 20100524 01:56:04< AI0867> can you give the the line of code causing this? 20100524 01:56:42< Elvish_Pillager> overlays="lobby/status-obs-f.png~CROP(3,4,9,9)" 20100524 01:57:55< AI0867> in which tag? 20100524 01:57:58< AI0867> a [unit]? 20100524 01:57:59< Elvish_Pillager> [unit] 20100524 01:58:03< AI0867> 1.8? 20100524 01:58:06< Elvish_Pillager> yes 20100524 02:29:20< Elvish_Pillager> Aethaeryn, R4SP: I've completed the proposed changes for EoHS RPG (everything but the speculative new necro spell) and it's ready for a multiplayer test. 20100524 02:29:37< R4SP> oooh 20100524 02:29:49< R4SP> I'm sure mark would be enthused if ya want him 20100524 02:29:56< R4SP> I'm already in a game tho 20100524 02:30:00< Elvish_Pillager> There are some slightly weird behaviors with the undead summoning, but nothing that can be abused (and really it's unlikely/hard to notice) 20100524 02:33:38<+CIA-33> wesnoth-umc-dev: espreon * r7151 /branches/1.8/Era_of_Strife/races/ (Cuttlefish.cfg Elemental.cfg Eltirean.cfg): EoS (1.8): added missing strings for female race names and plurals of race names. 20100524 02:40:54< AI0867> I thought I'd already done that... 20100524 02:44:23<+CIA-33> wesnoth-umc-dev: espreon * r7152 /branches/1.8/Era_of_Strife/ (5 files in 2 dirs): EoS (1.8): added 'runic hammer' to the gettext helper file. 20100524 02:44:41< Espreon> AI0867: Well, I guess that you didn't. 20100524 02:45:22< AI0867> certainly looks that way 20100524 02:53:22< Aethaeryn> Elvish_Pillager: I just finished scenario 1 of my MP campaign. 20100524 02:53:29<+CIA-33> wesnoth-umc-dev: espreon * r7153 /branches/1.8/Era_of_Strife/ (3 files in 2 dirs): EoS (1.8): split AMLA_FIREPOWER into two macros. 20100524 02:53:33< Aethaeryn> AI0867: I just finished scenario 1 of my MP campaign... Want me to upload it to SVN? 20100524 02:56:48<+CIA-33> wesnoth-umc-dev: AI0867 * r7154 /branches/1.8/Era_of_Strife/ (8 files in 6 dirs): Add czech and spanish translations 20100524 03:06:03<+CIA-33> wesnoth-umc-dev: AI0867 * r7155 /branches/1.8/Era_of_Strife/CHANGELOG: Fix changelog 20100524 03:08:17< AI0867> Aethaeryn: er, sure? 20100524 03:28:26< Aethaeryn> Elvish_Pillager: anyway, can't play your test because I am watching the finale of Lost 20100524 03:28:55< Elvish_Pillager> ha ha 20100524 05:14:47-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Read error: Connection reset by peer] 20100524 05:51:55-!- Blueblaze [~nick@99.182.52.253] has joined #wesnoth-umc-dev 20100524 06:08:26< Espreon> AI0867: Oh noez, teh Ageless Era is making a piece of our precius project look bad! http://forums.wesnoth.org/viewtopic.php?p=429970#p429970 20100524 06:12:07-!- FAAB [~huajie@219.142.244.147] has joined #wesnoth-umc-dev 20100524 06:27:14< Elvish_Pillager> Aethaeryn: just released EoHS RPG Era (without any online testing) 20100524 06:27:26< Elvish_Pillager> (It's packed with regular EoHS, and the other changes are made) 20100524 06:28:06< R4SP> woo! 20100524 06:29:00< Aethaeryn> cool 20100524 06:31:08< R4SP> we should test that thing tomorrow 20100524 06:34:30<+CIA-33> wesnoth-umc-dev: aethaeryn * r7156 /branches/1.8/Underlands_RPG/ (7 files in 3 dirs): Yes, it's a non-creative working title. Yes, getting the WML working is more important right than getting the plot/name right. 20100524 06:35:02< Aethaeryn> I have everything working *except* for one event. 20100524 06:35:23< Aethaeryn> Then I can do a playtest of the first scenario, which should take no more than 10-15 turns. 20100524 06:43:29<+CIA-33> wesnoth-umc-dev: aethaeryn * r7157 /branches/1.8/Underlands_RPG/scenarios/01_The_Entrance.cfg: Commenting out broken bit. 20100524 06:45:06< Aethaeryn> Anyone want to test out my new RPG campaign? On the one hand, only the rather short prologue is done. On the other hand, I don't have that much time right now anyway. 20100524 06:46:28-!- R4SP [~R4SP@h90.1.17.98.dynamic.ip.windstream.net] has quit [Quit: died] 20100524 06:53:15<+CIA-33> wesnoth-umc-dev: espreon * r7158 /branches/1.8/Underlands_RPG/ (4 files in 3 dirs): URPG: ran umcpropfix. 20100524 06:56:13< Espreon> Aethaeryn: Would you like a translation build system set up for "Aethaeryn's Maps"? 20100524 06:57:38< Aethaeryn> translation build system? 20100524 06:58:27< Espreon> Something that processes po files into mo files, like what mainline and WesCamp have. 20100524 07:00:18< Aethaeryn> sorry, too tired to think right now 20100524 07:00:37< Espreon> You said that you wanted to cut out the middleman... so... yeahz. 20100524 07:01:16< Espreon> So, essentially, what I am offering to do will allow you to have AM to have translations without having to deal with WesCamp. 20100524 07:02:36< Aethaeryn> ah, cool 20100524 07:02:55< Espreon> So, would you like me to set it up? 20100524 07:04:22< FAAB> Espreon: if you have time set it up for us. We have something but I would rather use something standard 20100524 07:05:57< Espreon> FAAB: Oh, is yours broken? 20100524 07:06:42< FAAB> Espreon: I have no evidence it is broken ;) 20100524 07:06:59< FAAB> but as I said, I would rather use a standard method 20100524 07:07:59< Espreon> Define "standard method". 20100524 07:08:36< FAAB> like : "the one you are setting up for everyone" 20100524 07:08:53< Aethaeryn> Espreon: Perhaps wait on the Aethaeryn's Maps thing... 20100524 07:09:00< Aethaeryn> I want to clean up the code a bit... 20100524 07:09:03< FAAB> so that if I face some problem I can turn to someone to blame :P 20100524 07:09:04< Aethaeryn> Before translating. 20100524 07:09:21< Aethaeryn> Right now, my mappack is a mess of every one of my coding style from the absolutely beginning of WML to my fanciest. 20100524 07:09:38< Aethaeryn> No consistency. 20100524 07:10:00< Aethaeryn> I mean, literally, my earliest WML work is in there, and some of my most elaborate (MoD). 20100524 07:12:24< Aethaeryn> but regardless, I'm too tired to think 20100524 07:12:28-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100524 07:13:18< Espreon> FAAB: Well, the crap on WesCamp pretty much is the "standard". Well, until I finish my project... but... you'll need to wait till the summer before things begin to be made. 20100524 07:14:24< FAAB> Espreon: ok, sorry for the misunderstanding 20100524 07:15:23< Espreon> 'Tis fine. 20100524 07:16:14< Espreon> ... and I think that I have become torangan's angel of doom. 20100524 07:17:26< FAAB> if you guys could merge all those tools, that would be a great help for UMC 20100524 07:17:38< FAAB> including the display on the stats page 20100524 07:18:27< Espreon> Define "all those tools". 20100524 07:19:38< Espreon> FAAB: Uh, where is NoM's pot? 20100524 07:19:58< FAAB> like : "umc-dev, wescamp and alll the scripts that must be run by an individual in the backgroung" 20100524 07:20:40< Espreon> Well, then go suggest that to the nice people in #wesnoth-dev and see hwæt they say. 20100524 07:20:52< FAAB> Espreon: I generate it but don't save it in svn 20100524 07:21:05< Espreon> Well, you should keep it there... 20100524 07:21:15< Espreon> Because I wanna do some transliteration. 20100524 07:21:54< Espreon> ... and I wanna do some nao... 20100524 07:22:05< FAAB> Define "transliteration". 20100524 07:22:07< FAAB> :P 20100524 07:22:19< Espreon> Make a Shavian transliteration of NoM. 20100524 07:22:37< Espreon> ... and I need the pot... 20100524 07:23:12< FAAB> I can send you the pot file via PM 20100524 07:23:27< Espreon> Do it. 20100524 07:23:37< FAAB> ok 20100524 07:24:24< Espreon> FAAB: Well, if you could just generate en@shaw.po, that'd be fine... 20100524 07:25:52< FAAB> that the situation I was talking about with standard tools : "wmlxgettext: must be run from within a Battle for Wesnoth source tree." 20100524 07:26:01< FAAB> wtf 20100524 07:26:13< Espreon> No, don't use the slimy Python version. 20100524 07:26:26< Espreon> Use the Perl version... you know, the one that actually works? 20100524 07:26:33< Espreon> It can be found in /utils 20100524 07:26:57< FAAB> right. it is working now, thanks 20100524 07:27:07< Espreon> You are welcome. 20100524 07:27:39 * FAAB is sending it now 20100524 07:30:30< Espreon> FAAB: Thanks. 20100524 07:34:18< FAAB> just for my information and without intend to be disrespectful, are many people using shavian ? 20100524 07:35:53< Espreon> Well, apparently there are enough to warrant a glibc translation. 20100524 07:36:02< Espreon> *translation/locale/whatever 20100524 07:38:33< Espreon> FAAB: Well, would you reject Coptic or Manchu? 20100524 07:38:40< Espreon> I wouldn't. 20100524 07:39:12< FAAB> Espreon: I reject no one :) 20100524 07:39:21< Espreon> Good. 20100524 07:46:56-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100524 07:47:00< Espreon> FAAB: BTW, the standard context provider thingy is "race+plural", not "race plural" 20100524 07:50:15< FAAB> Espreon: Thanks, it look like it is not clear indeed as we have "race plura"l, "plural_ race" and "plural race" 20100524 07:51:46< Espreon> FAAB: Do you want me to send you what I have now so that when you fix things and regenerate everything, things will be fixed automatically? 20100524 07:52:27< FAAB> let me think 20100524 07:52:43< FAAB> what happen if you send it to me later ? 20100524 07:53:02< FAAB> waht would happen to our polish trnalsation if I fix that ? 20100524 07:53:09< Espreon> Things will probably get fuzzied. 20100524 07:53:18< Espreon> ... and I'm lazy... 20100524 07:53:32< Espreon> Well, if I were to send it afterwards. 20100524 07:53:45< Espreon> Well, no, worse. 20100524 07:53:50< Espreon> I think... 20100524 07:53:51< Espreon> IDK. 20100524 07:53:54< FAAB> sure send it now 20100524 07:54:05< Espreon> Well, I can just commit it... 20100524 07:54:29< Espreon> So, I shall do so... 20100524 07:55:29< Espreon> ... and Bash is being stupid with passing things to SVN... 20100524 07:56:52<+CIA-33> wesnoth-umc-dev: espreon * r7159 /trunk/Nightmares_of_Meloen/po/en@shaw.po: NoM: added Shavian transliteration. 20100524 07:56:54< Espreon> Thankfully, I have kdesvn for these situations. 20100524 07:57:37< timotei> Espreon: why not use git over svn? 20100524 07:57:43< timotei> I'm using that and it's awesome 20100524 07:57:46<+CIA-33> wesnoth-umc-dev: faabumc * r7160 /trunk/Nightmares_of_Meloen/races/ (4 files): NoM I18N: fix the standard context provider thingy for race+plural. 20100524 07:58:54< Espreon> timotei: Bash will probably stupid with passing "\@" to git too. IDK. 20100524 07:59:04< Espreon> Besides, I'm too lazy to get my .git directory and rebase. 20100524 07:59:23< Espreon> *probably be 20100524 08:00:44< Espreon> FAAB: Would you like me to introduce the magic of real em dashes to NoM? I already have done so with mainline. 20100524 08:01:21< FAAB> you know I have no clue what you are talking about, right ? 20100524 08:01:44< Espreon> http://en.wikipedia.org/wiki/Em_dash 20100524 08:05:43-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20100524 08:06:57<+CIA-33> wesnoth-umc-dev: faabumc * r7161 /trunk/Nightmares_of_Meloen/po/ (en@shaw.po pl.po): NoM: l10n: Update context provider in polish translation and slavian transliteration. 20100524 08:07:16< Espreon> Shavian... silly. 20100524 08:09:38< FAAB> yeah, I was focusing on transliteration too hard :( 20100524 08:09:55< Espreon> Ah, I see. 20100524 08:10:06< Espreon> But, vould you like ze magic or not? 20100524 08:10:15< FAAB> for the em dash, do we have any ? 20100524 08:10:46< Espreon> You have fake em dashes... which are... EVIL! 20100524 08:11:13< FAAB> like that : "Unstable Elemental - Tornado Form" ? 20100524 08:11:27< Espreon> Jeß. 20100524 08:12:06< FAAB> what about this : "Frost form - from snow based terrain. Low mobility, good resistance except to fire and impact, can slow ennemies." 20100524 08:12:08< FAAB> ? 20100524 08:12:29< FAAB> sure go ahead 20100524 08:13:56< FAAB> Espreon: shouldn't it be taken care of in wmllint ? 20100524 08:14:22< Espreon> I shall also convert hyphen-minuses that are being used as minus signs to Unicode minus signs for consistency with mainline. Are you fine with this? 20100524 08:14:33< Espreon> No, it can't really be done that well automatically. 20100524 08:14:57< Espreon> Believe me, I tried, and epically failed. 20100524 08:15:13< Espreon> ... it took me a while to provide proper pofix rules... 20100524 08:15:35< Espreon> But, I succeeded, and now everyone can enjoy correct punctuation! 20100524 08:16:37< Espreon> FAAB: So, are you fine with it? 20100524 08:17:46< Espreon> Also, I see that you are using that French convention with the colon on line 9 of terrain_link.cfg. 20100524 08:17:51< FAAB> sure, if it is an improvement for the native english reader 20100524 08:18:00< Espreon> I shall also fix those. 20100524 08:18:34< FAAB> well krotop is french, have mercy for him 20100524 08:21:51< Espreon> Unfortunately, due to that mere shred of me that is French, I can. 20100524 08:22:09< Espreon> I shall always loath that part of myself greatly. 20100524 08:22:20< Espreon> Luckily, I am also German, Polish, and Irish. So, yeahz. 20100524 08:23:30< Espreon> No, even if, he is my French translator. 20100524 08:23:37< Espreon> So, yeahz... 20100524 08:24:20< Espreon> ... and I'm not just gonna be an asshole and say: "No French translation for you! HAHAHAHAHAHA!" 20100524 08:25:56< Espreon> Hmmm... NoM has a lot of cola... 20100524 08:26:15< FAAB> do you mean krotop is your ancestor ? 20100524 08:26:35< Espreon> Uh, no. 20100524 08:26:43< FAAB> j/k 20100524 08:27:02< Espreon> FAAB: The issue with band is in the devel version of NoM. 20100524 08:27:35< FAAB> yeah, we don't support translation in the devel version 20100524 08:27:35< Blueblaze> Espreon: so I made tacos using a corn tortilla 20100524 08:27:42< Blueblaze> I didn't cook the tortilla enough 20100524 08:27:44< Blueblaze> so it fell apart :< 20100524 08:27:49< Espreon> I see... 20100524 08:27:51< Blueblaze> next time I need to cook it longer 20100524 08:27:56< Blueblaze> and cook it on both sides 20100524 08:28:03< Blueblaze> I only cooked it on one side and put the meat and stuff on the other 20100524 08:28:07< Blueblaze> thinking that'd be enough 20100524 08:28:20< Espreon> ... and I had: basmati rice with: sea salt, turmeric, extra virgin olive oil, and tomatoes. 20100524 08:28:33< Blueblaze> turmeric? 20100524 08:28:35< Blueblaze> hmm 20100524 08:28:52< Blueblaze> does that really enhance the flavor of the rice? 20100524 08:29:13< Espreon> I put it in for medicinal reasons... 20100524 08:29:13< Blueblaze> or you just use it to wrap lol 20100524 08:29:16< Blueblaze> oh ok 20100524 08:29:32< Blueblaze> Espreon: the root powder or leaf? 20100524 08:29:36< Espreon> Powder. 20100524 08:29:45< Blueblaze> ah okay 20100524 08:30:16< Blueblaze> Espreon: do you have bowel problems? 20100524 08:30:27< Espreon> Nope. 20100524 08:30:42<+CIA-33> wesnoth-umc-dev: espreon * r7162 /trunk/Nightmares_of_Meloen/ (27 files in 11 dirs): NoM: punctuation cleanup (hopefully complete). 20100524 08:30:43< Blueblaze> stomach problems? 20100524 08:30:50< Espreon> Occasionally. 20100524 08:30:50< Blueblaze> Because that's all it's good for so I've heard 20100524 08:30:58< Blueblaze> anything with the digestive system 20100524 08:31:06< Blueblaze> when consumed orally ofc 20100524 08:31:08< Espreon> It pisses me off when my stomach feels odd... 20100524 08:31:27< Espreon> FAAB: Do not regenerate yet. 20100524 08:32:00< zookeeper> i had (yesterday): an indian somewhat wok'ish thingy with bell peppers, onion, cashew nuts and seitan in some kind of a basic curry sauce 20100524 08:32:16< zookeeper> but i'll be having that today too 20100524 08:32:32<+CIA-33> wesnoth-umc-dev: espreon * r7163 /trunk/Nightmares_of_Meloen/ (devel/utils/terrain_link.cfg utils/terrain_link.cfg): NoM: corrected a spelling error. 20100524 08:32:33< Espreon> FAAB: OK, now you may regenerate. 20100524 08:33:42< Blueblaze> zookeeper: mmm, completely vegan? 20100524 08:34:04< zookeeper> Blueblaze, umm, i have no idea. it might have been actually 20100524 08:34:25< zookeeper> oh, it wasn't; there was a bit of butter too 20100524 08:34:28< Blueblaze> doesn't sound fulfilling unless there's lot of it with lots of cashew nuts 20100524 08:34:48 * Espreon rolls his eyes 20100524 08:35:12< zookeeper> really? AFAICT seitan is just as fulfilling as meat 20100524 08:35:18< Blueblaze> oh 20100524 08:35:20< Blueblaze> I've never had seitan 20100524 08:35:27< Blueblaze> it didn't sound fulfilling from the wikipedia article 20100524 08:35:37< zookeeper> well i've only made it three times, so far so good 20100524 08:36:00< Blueblaze> oh you made it? interesting 20100524 08:36:39< zookeeper> you can't buy it anywhere around here 20100524 08:36:45< zookeeper> so you gotta make it yourself 20100524 08:36:58< zookeeper> which is...a bit of work 20100524 08:38:54<+CIA-33> wesnoth-umc-dev: faabumc * r7164 /trunk/Nightmares_of_Meloen/po/ (en@shaw.po pl.po): NoM: l10n: punctuation cleanup in polish translation and shavian transliteration. 20100524 08:39:52< FAAB> Espreon: you should apply the changes on the po/en@shaw.po file too 20100524 08:44:49< Espreon> The changes didn't affect what I have translated. 20100524 08:46:36<+CIA-33> wesnoth-umc-dev: espreon * r7165 /trunk/Nightmares_of_Meloen/ (devel/traits/trait_unhatched.cfg traits/trait_unhatched.cfg): NoM: more hyphen-minus to Unicode minus conversions. 20100524 08:47:18< Espreon> FAAB: You may wish to put the mainline trait names and descriptions in the gettext helper file. 20100524 08:47:35< Espreon> Shall I do it? 20100524 08:52:27< Espreon> FAAB: I guess I shall... 20100524 08:55:51<+CIA-33> wesnoth-umc-dev: espreon * r7166 /trunk/Nightmares_of_Meloen/ (3 files in 3 dirs): NoM: added 'intelligent', 'quick', 'strong', and 'resilient' to the gettext helper file. 20100524 08:59:55< FAAB> thanks a bunch 20100524 09:00:03< FAAB> I am off for now, cya 20100524 09:00:07-!- FAAB [~huajie@219.142.244.147] has quit [Quit: Leaving.] 20100524 09:08:45<+CIA-33> wesnoth-umc-dev: espreon * r7167 /trunk/Nightmares_of_Meloen/po/en@shaw.po: NoM: updated Shavian transliteration. 20100524 09:12:42<+CIA-33> wesnoth-umc-dev: espreon * r7168 /trunk/Nightmares_of_Meloen/ (devel/utils/upkeep_band.cfg utils/upkeep_band.cfg): NoM: even more hyphen-minus to Unicode minus conversions. 20100524 09:13:00<+CIA-33> wesnoth-umc-dev: espreon * r7169 /trunk/Nightmares_of_Meloen/ (3 files in 3 dirs): NoM: added 'Exit' to the gettext helper file. 20100524 09:15:57< Espreon> zookeeper: You plan to linger for the remainder of the day, jeß? 20100524 09:19:42< Espreon> Anyway, if FAAB returns, will someone ask him to regenerate the po files? 20100524 09:19:54< Espreon> ... and now I shall leave. 20100524 09:22:20< zookeeper> fine 20100524 09:51:20-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100524 10:03:25-!- timotei21 [~timo@188.24.5.31] has joined #wesnoth-umc-dev 20100524 10:07:39-!- timotei [~timo@wesnoth/developer/timotei] has quit [Ping timeout: 260 seconds] 20100524 10:47:38-!- timotei21 is now known as timotei 20100524 10:47:50-!- timotei [~timo@188.24.5.31] has quit [Changing host] 20100524 10:47:50-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100524 10:51:35-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20100524 10:51:38-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20100524 10:51:55<+CIA-33> wesnoth-umc-dev: faabumc * r7170 /trunk/Nightmares_of_Meloen/po/ (en@shaw.po pl.po): NoM: l10n: port hyphen-minus to Unicode minus conversion into polish translation and shavian transliteration. 20100524 10:52:26-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20100524 11:44:06-!- Blueblaze [~nick@99.182.52.253] has quit [Remote host closed the connection] 20100524 13:06:04-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100524 13:46:12< AI0867> 06:08 < Espreon> AI0867: Oh noez, teh Ageless Era is making a piece of our precius project look bad! http://forums.wesnoth.org/viewtopic.php?p=429970#p429970 <-- crash the game? do you want to do some ranting or should I? 20100524 13:57:09< Espreon> AI0867: Vell, I vould prefer if you vere to do ze ranting. 20100524 14:18:38< shadowmaster> it seems that a udev upgrade broke the "aggressive" powersaving mechanism in snd_hda_intel 20100524 14:20:05< shadowmaster> sound applications get busted after 15 seconds of working with the sound card, which happens to be the aggressive powersaving timeout I configured 20100524 14:20:46< shadowmaster> and since this didn't happen before a certain udev upgrade...I'll have to cut some forumer's head off 20100524 14:21:01< shadowmaster> just because. 20100524 14:21:22< shadowmaster> (blessed be sysfs or I'd have to recompile the kernel) 20100524 14:23:25<+CIA-33> wesnoth-umc-dev: ln-zookeeper * r7171 /trunk/Brotherhood_of_Light/ (4 files in 2 dirs): Replaced Quaxoir's crossbow with a magical attack and made general-purpose attack modifications apply even to attacks gained after the said modification. 20100524 14:24:06< zookeeper> that was a rather interesting hack to write 20100524 14:27:04<+CIA-33> wesnoth-umc-dev: ai0867 * r7172 /trunk/Wings_of_Victory/scenarios/01_The_Hunt.cfg: Fix side 2 elimination win condition 20100524 14:30:39-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20100524 14:35:00< shadowmaster> I need to stop thinking about campaign ideas and concentrate on AtS again. 20100524 14:37:19<+CIA-33> wesnoth-umc-dev: ai0867 * r7173 /trunk/Wings_of_Victory/scenarios/01_The_Hunt.cfg: The hunt hasn't failed until everything is dead and Galun still hasn't leveled. Killing all the runners still allows for that possibility 20100524 14:39:05< AI0867> esr: the runners are still too aggressive: they can all get south of the river, so you can kill everything (and fail the hunt) without triggering the runner keep 20100524 14:39:58-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100524 14:40:10< esr> AI0867: Do you have a recommended fix? 20100524 14:40:27< AI0867> I'm not sure 20100524 14:40:53< AI0867> the preferred option would be to have the AI keep at least one of its units further north 20100524 14:40:58< esr> I could just dial down the aggression, but that wouldn't be a certain fix. 20100524 14:41:21< AI0867> if that doesn't work, have the last runner trigger the keep, if it hasn't been yet 20100524 14:41:57< esr> Ah. If I set passive_leader the bandit commander won't leave his keep. 20100524 14:42:10-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100524 14:42:13< AI0867> yes, but he doesn't spawn until he gets his keep 20100524 14:42:25< shadowmaster> esr: can you handle the backporting of your wmllint changes in mainline? 20100524 14:42:45< shadowmaster> or tell me when second_value= became value_second= and in what context 20100524 14:42:56< AI0867> I think the aggression is too high anyway: the runners got some of their own killed hunting lynxes 20100524 14:44:21< esr> shadowmaster: I don't actually know when that changed, just that I got a bug report about it. 20100524 14:48:59<+CIA-33> wesnoth-umc-dev: esr * r7174 /trunk/Wings_of_Victory/scenarios/01_The_Hunt.cfg: 20100524 14:48:59<+CIA-33> wesnoth-umc-dev: Hack the Runners' aggression so they're less likely to run south of 20100524 14:48:59<+CIA-33> wesnoth-umc-dev: the river before the keep is spotted. 20100524 14:49:08-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100524 14:54:12< esr> AI0867: Thanks for reminding me that I need to get back to work on that camnpaign. 20100524 15:03:29-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100524 15:12:19<+CIA-33> wesnoth-umc-dev: esr * r7175 /trunk/Wings_of_Victory/scenarios/01_The_Hunt.cfg: Typo fix. 20100524 15:34:45<+CIA-33> wesnoth-umc-dev: ln-zookeeper * r7176 /trunk/Brotherhood_of_Light/ (4 files in 2 dirs): Added a new miscellaneous spell 'Gust'. Can't yet be learned from anywhere. 20100524 15:35:06-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20100524 15:48:11-!- mode/#wesnoth-umc-dev [+o shadowmaster] by ChanServ 20100524 15:48:11-!- shadowmaster changed the topic of #wesnoth-umc-dev to: Talking about ColdFusion or Java is punishable with a ban - in the entire #wesnoth namespace, Ivanovic doesn't need to know | Wesnoth-UMC-Dev Project discussion and support channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867, Espreon, shadowmaster | Project interface: http://tinyurl.com/umcdev | Forum thread: http://tinyurl.com/umcdev-thread | IRC logs: http://irclogs.wesnoth.org 20100524 15:48:22-!- mode/#wesnoth-umc-dev [-o shadowmaster] by shadowmaster 20100524 15:50:06< Gambit> LOL 20100524 15:54:25< shadowmaster> I'll try kdevelop 4. 20100524 15:54:25< timotei> oops 20100524 15:54:44< timotei> so no java talking here?:D 20100524 15:54:45< shadowmaster> let's see if it's less retarded than 3.5 20100524 15:54:46< timotei> ok;) 20100524 15:55:04< shadowmaster> oh, I forgot your GSoC project relies on Java 20100524 15:55:09-!- mode/#wesnoth-umc-dev [+o shadowmaster] by ChanServ 20100524 15:55:09< timotei> np:P 20100524 15:55:13< Gambit> ha 20100524 15:55:17< timotei> I'll ask on wesnoth dev :)) 20100524 15:55:33< Gambit> that's in the #wesnoth namespace. 20100524 15:55:35< timotei> shadowmaster: for me kdevelop 4 was very ok. the only retarded thing was, crashing right after it closes... 20100524 15:55:47< timotei> for whatever reason, but the good part is it doesn't break anything 20100524 15:56:00-!- shadowmaster changed the topic of #wesnoth-umc-dev to: Gambit can be punished with a ban for any reason in any channel of the #wesnoth namespace | Wesnoth-UMC-Dev Project discussion and support channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867, Espreon, shadowmaster | Project interface: http://tinyurl.com/umcdev | Forum thread: http://tinyurl.com/umcdev-thread | IRC logs: http://irclogs.wesnoth.org, http://irclogs.ai0867.net 20100524 15:56:08-!- mode/#wesnoth-umc-dev [-o shadowmaster] by shadowmaster 20100524 15:56:08< timotei> ;)) 20100524 15:56:15< shadowmaster> timotei: that sounds like Kate 20100524 15:56:26< shadowmaster> kate is also crashing on exit. it could be aproblem with the katepart component 20100524 15:56:36< timotei> shadowmaster: kate works beautifull for me... 20100524 15:56:57< timotei> the only thing is, when copying something from it, and closing, the copied thing can't be pasted anymore:( 20100524 15:57:26< shadowmaster> not using klipper? 20100524 15:57:28< timotei> Gambit: you're using pidgin for irc? 20100524 15:57:31< timotei> shadowmaster: no... 20100524 15:57:34< timotei> should I? 20100524 15:57:40< Gambit> timotei: Yes why? 20100524 15:57:46< shadowmaster> dunno, everything seems to work fine with me when running klipper 20100524 15:57:47< timotei> it lookes like one more opened application 20100524 15:57:58< shadowmaster> I only occasionally take advantage of its clipboard history 20100524 15:57:59< timotei> Gambit: saw your "name" (purple) 20100524 15:58:10< Gambit> Ah yeah. 20100524 15:58:21< timotei> let me try with kilpper 20100524 15:58:46< Gambit> I do everything with "inferior" products. 20100524 15:59:09< shadowmaster> the other major problem I have with kate atm is that sometimes the Open dialog doesn't work and I don't get a file opened after selecting it with double-click. 20100524 15:59:23< shadowmaster> ps don't tell any debian packager that im not reporting these bugs kthx 20100524 15:59:27< timotei> shadowmaster: problem still. 20100524 15:59:46< timotei> shadowmaster: but it worked beautiful without killper... but one day it stopped working 20100524 15:59:53< timotei> np 20100524 16:00:02< timotei> tbh I don't know any debian packager 20100524 16:00:13< shadowmaster> Rhonda is one. 20100524 16:00:20< timotei> shadowmaster: uh, you're so funny :)) 20100524 16:00:24< shadowmaster> wesnoth packager, irssi packager 20100524 16:01:24< shadowmaster> okay, good, at least Kdevelop 4 doesn't have those stupid per-language menu entries 20100524 16:01:31< shadowmaster> *per-programming-language 20100524 16:01:36< timotei> it has 20100524 16:01:38< timotei> :)) 20100524 16:01:47< shadowmaster> not for me 20100524 16:01:50< timotei> in the "editor" menu afair 20100524 16:02:33< shadowmaster> I was talking of the desktop menu entries ("KDevelop: multilanguage", "KDevelop: C/C++", "KDevelop: Ruby", ...) KD3 used to have 20100524 16:02:38< timotei> Editor-> Tools-> Mode 20100524 16:02:41< timotei> oh 20100524 16:03:21< shadowmaster> wtf 20100524 16:03:25< shadowmaster> it only offers me svn and cvs 20100524 16:03:39< timotei> I think it's cause I'm using amd64 sabayon 20100524 16:03:49< shadowmaster> did the devs not get the memo regarding distributed version control systems being the new black? 20100524 16:05:02< shadowmaster> okay, autocomplete seems to work for a change 20100524 16:06:06< timotei> shadowmaster: I've tighten the time took for a "start parsing thread" 20100524 16:06:43< shadowmaster> it says 500 milliseconds here 20100524 16:06:52< timotei> mine is at 10 afair 20100524 16:07:06< shadowmaster> well, I got bored. I'll see if I can fit codename "Morning Star" sources into this crap to play with it later 20100524 16:07:10< timotei> I'm a "each-milisecond 20100524 16:07:20< timotei> I save almost on each line typed 20100524 16:07:23< shadowmaster> ("Morning Star" a.k.a. wesnoth-tc-gui-qt) 20100524 16:07:24< timotei> or when thinking :)) 20100524 16:08:00< timotei> wesnoth-tc gui? 20100524 16:08:34< timotei> you can open the .kdev file from wesnoth's by default, but choose to show you al extenstions 20100524 16:08:34-!- fendrin [~fabi@88-134-187-231-dynip.superkabel.de] has joined #wesnoth-umc-dev 20100524 16:08:34-!- fendrin [~fabi@88-134-187-231-dynip.superkabel.de] has quit [Changing host] 20100524 16:08:34-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20100524 16:08:36< shadowmaster> GUI to wesnoth-tc :o) 20100524 16:08:45< shadowmaster> http://shadowm.rewound.net/projects/wesnoth-tc.php 20100524 16:08:48< timotei> don't know what's that, sorry 20100524 16:09:21< shadowmaster> the linked page says all you need- want to know 20100524 16:10:16< shadowmaster> (you just don't want to know how the hell I got libpng to work) 20100524 16:10:49< timotei> nice 20100524 16:11:20< timotei> you're using irrsi? 20100524 16:11:29< shadowmaster> irssi, but yeah 20100524 16:13:01< Gambit> shadowmaster: I enjoyed your entry on the hallucinogenic laptop. 20100524 16:13:47< shadowmaster> ... 20100524 16:13:56< shadowmaster> IT WAS BEAUTIFUL 20100524 16:14:00< shadowmaster> but yeah. 20100524 16:14:48< shadowmaster> it doesn't seem to have caused permanent damage to anything I can notice, fortunately 20100524 16:15:21< Gambit> You should try to reproduce it, charge people to look at it, and use the proceeds to get a new laptop. 20100524 16:15:40< shadowmaster> the odd thing is, how did I predict that it was not going to end well? 20100524 16:15:59< Gambit> Because you 20100524 16:16:03< Gambit> 're a time traveler 20100524 16:16:04< shadowmaster> I really did start writing the entry's sections at the specified times, with tvtropes links and all 20100524 16:17:02< Gambit> http://shadowm.rewound.net/blog/archives/6-Time-Traveler.html 20100524 16:18:07< timotei> shadowmaster: if you would had a HP+nvidia notebook,, I would have recommended you: www.hplies.com :)) 20100524 16:18:11< shadowmaster> there's no evidence that could indicate I had done the last KMS experiment already, or tried to contact myself 20100524 16:22:04< shadowmaster> well, wow. 20100524 16:22:38< Gambit> shadowmaster: Your future time travely self probably knew youd be on the lookout for him since the last incident. So this time he came back and got a job in broadcasting. 20100524 16:22:40< timotei> my friend's notebook broke because of that 20100524 16:22:42< Gambit> Subliminal messaging. 20100524 16:22:46< timotei> when tryed to install sabayon =)) 20100524 16:23:34< Gambit> Too bad you didn't listen to him. 20100524 16:23:54< timotei> why? 20100524 16:23:56< Gambit> Next time he'll probably just knife you in your sleep and become you :o 20100524 16:24:00< shadowmaster> Gambit: of course he knew I'd be waiting for him 20100524 16:24:06< shadowmaster> he also did it once! (?!?) 20100524 16:24:13< Gambit> Exactly. 20100524 16:24:38< shadowmaster> and he can't kill me or he'll cause some weird paradox thingy 20100524 16:24:46< Gambit> Nah. 20100524 16:24:51< shadowmaster> and you'll be, like, the creator of Wesnoth 20100524 16:24:57< shadowmaster> and that would be terrible 20100524 16:25:05< Gambit> It would be browser based. 20100524 16:25:09< Gambit> And about a decade later. 20100524 16:25:24< Gambit> Wait it already is almost a decade later. 20100524 16:25:27< Gambit> So two decades. 20100524 16:25:31< shadowmaster> and written in that fucking off-topic word markup language 20100524 16:25:38< Gambit> No. 20100524 16:25:42< Gambit> CFML can't make games. 20100524 16:25:48< Gambit> I'll probably know flash by then. 20100524 16:25:49< shadowmaster> OFF-TOPIC WORD?! 20100524 16:25:52 * shadowmaster hits Gambit 20100524 16:25:59< Gambit> Or java! 20100524 16:26:00< Gambit> lol 20100524 16:26:32< Gambit> Doesn't Dave want Wesnoth in java? 20100524 16:26:37< Gambit> IIRC 20100524 16:27:18< timotei> =)) 20100524 16:27:47< timotei> wesbot: CFML ? 20100524 16:27:52< Gambit> That way it can go on those new google phones that whisper advertisements in your ears. 20100524 16:27:52< timotei> shikadibot: CFML ? 20100524 16:27:53<+shikadibot> Sorry, I don't know what 'CFML' means... 20100524 16:27:57< timotei> shikadibot: CFML ? 20100524 16:27:57<+shikadibot> Sorry, I don't know what 'CFML' means... 20100524 16:28:02< shadowmaster> she'd better not. 20100524 16:28:07< shadowmaster> or I'd have to ban shikadibot. 20100524 16:28:12< timotei> ops 20100524 16:28:16< Gambit> timotei: You can ask Gambot via private message. 20100524 16:28:17< timotei> it's a she?:D 20100524 16:28:26-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100524 16:28:41< shadowmaster> shikadibot: you didn't need to kill him. 20100524 16:29:02-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100524 16:29:06< timotei> grrr 20100524 16:29:16< timotei> just typed: /privmsg and konversation broke 20100524 16:29:24< timotei> shadowmaster: "he" is a she?:D 20100524 16:29:32< Gambit> shikadibot is a she. 20100524 16:29:37< Gambit> wesbot is a he. 20100524 16:29:40< timotei> so... CFML is the C***F*** Markup lenguage? 20100524 16:29:43< timotei> oh, nice:D 20100524 16:29:47< Gambit> loonybot is... male? 20100524 16:29:52< Gambit> CIA is a robot. 20100524 16:30:24< Gambit> loonybot is gender confused. 20100524 16:30:28< shadowmaster> timotei: it is a she 20100524 16:30:48< shadowmaster> it's also an it 20100524 16:31:05< Gambit> put them togethor and you get 20100524 16:31:15< shadowmaster> and loonybot has no kind of soul since it's a prepackaged geordi bot 20100524 16:31:20< Gambit> :o 20100524 16:31:24< shadowmaster> it's just another bot 20100524 16:31:37< shadowmaster> same with CIA 20100524 16:31:47< shadowmaster> they weren't carefully (???) crafted in Perl by anybody. 20100524 16:33:45< shadowmaster> Eleazar seems to be going with the Real Is Brown trope 20100524 16:33:50< shadowmaster> [ http://forums.wesnoth.org/download/file.php?id=41104&mode=view ] 20100524 16:34:07< shadowmaster> [ http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown ] 20100524 16:35:28< Gambit> "Another theory is that Real is Brown because we're currently awful at simulating indirect light. As the realism increased, the palette became muted to hide the lack of radiosity. The general lack of proper use of high dynamic range (and no, bloom doesn't count) only helps to magnify the problem." 20100524 16:35:44< Gambit> Bullshit. The latest unreal engine does the beautifully! 20100524 16:35:48< shadowmaster> I personally think that the wooden bridge in particular looks worse than before since it's pretending to be realistic when it obviously isn't. 20100524 16:36:15< shadowmaster> TBH I'm not too fond of this desaturation business 20100524 16:36:32< shadowmaster> OTOH, Jetrel's sprites are going in the opposite direction (e.g. new WIP elves) 20100524 16:36:45< Gambit> shikadibot: OTOH? 20100524 16:36:46<+shikadibot> OTOH: on the other hand 20100524 16:41:53< shadowmaster> you know what 20100524 16:42:20< shadowmaster> I kind of want to make a prequel campaign for IftU focused on Elyssa and her tasks for yours truly a.k.a. Argan 20100524 16:42:45< shadowmaster> but I'm too lazy, and I'll probably not finish it. I hate it when I have these ideas that I can't realize. 20100524 16:44:25< AI0867> Gambit: flash is evil, and porting wesnoth to android doesn't require rewriting it in java 20100524 16:44:26< shadowmaster> I have figured that I'm much better at making maps and outlining plots than writing prose or coding 20100524 16:44:54< shadowmaster> maybe I should get a strong Internet connection, familiarize myself with multiplayer and make MP map packs. 20100524 16:45:34< shadowmaster> or since I'm unemployed, maybe I could make maps for Espreon 20100524 16:45:40< Gambit> AI0867: Well yeah that was more or less a joke (the flash bit). 20100524 16:45:52 * Gambit hopes for HTML5 by then. 20100524 16:45:54< shadowmaster> but I want to outline plots too. 20100524 16:45:57< shadowmaster> aaaaaaaargh 20100524 16:46:12< shadowmaster> double aaaaaaaargh because I don't believe on all the HTML 5 shit 20100524 16:46:34< Gambit> HTML 5 is already here. 20100524 16:46:37< Gambit> I meant HTML6 20100524 16:46:41< Gambit> HTML5 == CFML :P 20100524 16:46:52< Gambit> and before you ban me hear me out 20100524 16:47:06< shadowmaster> to me it seems like they are concentrating on making bling interoperable. what happened to the semantic web? 20100524 16:47:14< Gambit> "CFML generally augments standard HTML files with database commands, conditional operators, high-level formatting functions, and other elements to produce web applications." 20100524 16:47:21< shadowmaster> shut up 20100524 16:47:22< shadowmaster> HTML 5 isn't a recommendation yet 20100524 16:47:35< shadowmaster> the specification isn't even complete yet AFAIK 20100524 16:47:54< shadowmaster> AND HTML IS A MARKUP LANGUAGE, CFML IS A FUCKING PROGRAMMING LANGUAGE 20100524 16:48:05< Gambit> No it isn't. 20100524 16:48:08< shadowmaster> YES IT IS 20100524 16:48:09< Gambit> It's a markup language. 20100524 16:48:11< Gambit> It's both :D 20100524 16:48:20< Gambit> The syntax is that of a markup language. 20100524 16:48:21< shadowmaster> PROGRAMMING LANGUAGE THAT USES MARKUP LANGUAGE STRUCTURE AND SYNTAX 20100524 16:48:30< shadowmaster> still not a markup language 20100524 16:48:30< Gambit> Okay yeah that. 20100524 16:48:34< shadowmaster> it doesn't deliver content 20100524 16:48:38< shadowmaster> it delivers functionality 20100524 16:48:48< shadowmaster> (which can deliver content) 20100524 16:48:57< Gambit> So WML is a programming language? 20100524 16:49:02< shadowmaster> still it's primary purpose is not delivering fucking content, which HTML's is 20100524 16:49:31< shadowmaster> WML is the bastard child of XML and dave's idea of how a simple programming language should look like 20100524 16:49:50< shadowmaster> the Frogatto/Silvertree/Wesnoth formula language is the correct child 20100524 16:50:34< shadowmaster> WML in particular is abused that I keep wondering what should be called WML and what not 20100524 16:50:50< shadowmaster> managed WML (vconfig) tends to be more like a programming language, with variables and stuff 20100524 16:51:05< shadowmaster> unmanaged WML (config) tends to be more like a storage language, content language, markup language in its root 20100524 16:51:23< shadowmaster> both can be subverted and used as a programming language like the game events code does 20100524 16:51:52< shadowmaster> unmanaged WML is still mostly used as a definition language by most code (terrain builder, game config, preferences, scenario base) 20100524 16:52:09< shadowmaster> *so abused 20100524 16:52:54< shadowmaster> oh yes, I'm talking from my experience both as a mainline C++ coder and as a WML content author 20100524 16:52:56-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100524 16:52:59< shadowmaster> Gambit: that's the full answer to your last question 20100524 16:53:02< shadowmaster> enjoy. 20100524 16:53:35< shadowmaster> I do tend to make a strong distinction between managed and unmanaged WML because it matters a lot. 20100524 16:53:45< shadowmaster> the latter doesn't allow [insert_tag] and $interpolation awesomeness 20100524 16:54:13< shadowmaster> the former's C++ code is also infinitely more complicated to use correctly 20100524 16:54:41< shadowmaster> many NULL-dereference or memory leaks bugs have popped up because of incorrect usage of vconfigs 20100524 16:55:23< shadowmaster> tstrings, which are the base of both kinds of WML, are even more dangerous, unfortunately proving 3sr's right in his sworn hatred of C++ 20100524 16:55:46< shadowmaster> I say this because I have had to deal with mysterious bugs related to all these factors, mind you. 20100524 16:56:13< shadowmaster> while you bring your puny ass around preaching good things about the shit that WML is. 20100524 16:56:35< shadowmaster> AND WE HAVE TO FIX IT WHENEVER YOU USE IT IN WAYS WE DIDN'T EXPECT 20100524 16:58:45< Gambit> Speaking of which. 20100524 16:58:58< Gambit> I think I found a bug in the 1.8 server. 20100524 16:59:30< shadowmaster> go tell those crazy mainline devs 20100524 17:00:10< shadowmaster> although I really wonder how did you come to that conclusion (that it's a server-side bug) 20100524 17:01:02< esr> fendrin: ping! 20100524 17:01:06<+CIA-33> wesnoth-umc-dev: esr * r7177 /trunk/Wings_of_Victory/ (3 files in 2 dirs): More storyboarding - scenarios 7 through 10. 20100524 17:01:27-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has joined #wesnoth-umc-dev 20100524 17:02:42< Gambit> shadowmaster: it's the server disallowing a certain game 20100524 17:02:46< Gambit> server/lobby 20100524 17:02:50< zookeeper> Bob_The_Mighty, actually just today i added my first new spell to BoL...i haven't yet decided where you can learn it though 20100524 17:03:07< Bob_The_Mighty> what does it do? 20100524 17:03:32< zookeeper> it's "gust" - it knocks all adjacent enemies back one hex 20100524 17:03:46< Bob_The_Mighty> wow, sounds neat 20100524 17:05:05-!- thespaceinvader [~chatzilla@cpc3-whit4-2-0-cust871.know.cable.virginmedia.com] has joined #wesnoth-umc-dev 20100524 17:05:06-!- thespaceinvader [~chatzilla@cpc3-whit4-2-0-cust871.know.cable.virginmedia.com] has quit [Changing host] 20100524 17:05:06-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-umc-dev 20100524 17:05:15< Bob_The_Mighty> i didn't mention this in the bug post, but on the whole i found the combat side of BoL very easy. 20100524 17:06:08< zookeeper> Bob_The_Mighty, btw, are you sure that when the option to reanimate side 1 was missing, you were actually casting reanimate with _another_ mage, not with the side 1 mage? 20100524 17:06:14< Bob_The_Mighty> the sidekicks you pick up are barely needed most of the time. the mages just blast everything. it gets a bit repetitive. what would you say to nerfing all the mages at the start? even removing magical from their arcane attacks? 20100524 17:06:25< zookeeper> hmmh 20100524 17:06:40< Bob_The_Mighty> both side 1 and 2 were unable to unstone side 1 20100524 17:06:58< zookeeper> okay...well, i think it should work now anyway 20100524 17:07:14< zookeeper> as for nerfing the mages, sure that sounds ok, depending on how it's done exactly 20100524 17:07:39< zookeeper> frankly i had been thinking that maybe there should be some special quest you should do in order to advance to mages of light 20100524 17:07:40< Bob_The_Mighty> i'd like more of a choice when attacking. to make melee sometimes an option. 20100524 17:08:21< zookeeper> now all you need to do is kill a couple of trolls and your white mage is a mage of light and then remains as one for the next 500 turns 20100524 17:08:52< Bob_The_Mighty> maybe nerf them all hugely, then allow a choice at the start to give you bonus ranged damage/strikes/magical or the equivalent melee ? 20100524 17:09:28< Bob_The_Mighty> sure, advancing could be harder 20100524 17:09:30< zookeeper> well, i'm not sure about nerfing hugely. it's still easy to get killed by the trolls early on since you run out of mana easily 20100524 17:10:15< zookeeper> the trolls, which are the first enemy you encounter, are pretty tough in the beginning, but all other casual enemies (that's wolves and tentacles) are really easy 20100524 17:11:31< Bob_The_Mighty> true 20100524 17:13:26< zookeeper> how about if you would need to find one of the missing brothers before you could advance to MoL? when you find one, you'd go see maldor and then there'd be some little cutscene or something in which you'd all get to advance 20100524 17:14:05< zookeeper> or 20100524 17:14:22< Bob_The_Mighty> sounds fine, but how would you prevent it happening until then? 20100524 17:14:33< zookeeper> you'd advance to MoL after you've mastered one school of magic? would that be annoying in case you want to be an all-rounder instead of specializing in some school early on? 20100524 17:14:48< zookeeper> Bob_The_Mighty, with WML wizardry of course :p 20100524 17:15:06< Bob_The_Mighty> ha. well, yes, but would it feel artifical? 20100524 17:15:58< AI0867> about the nullpointers: is there a valid reason to default-construct a vconfig()? 20100524 17:16:06< Gambit> You can just strip the advancement and add an AMLA. 20100524 17:16:18< zookeeper> actually i don't think it would. it's not like leveling is conventional in the first place, what with gaining spells and so on 20100524 17:16:42< AI0867> shadowmaster: ^ 20100524 17:17:55< shadowmaster> AI0867: no idea. 20100524 17:18:59< shadowmaster> although I seem to recall playing around with the idea 20100524 17:19:58< shadowmaster> anyway, any C++ code that can inadvertently dereference a NULL pointer is, IMHO, broken by design 20100524 17:20:20< shadowmaster> this isn't C. There are plenty of mechanisms to avoid or alert the caller about breaking things. 20100524 17:20:54< shadowmaster> Use references. Throw a exception. Anything but *NULL. 20100524 17:21:31< shadowmaster> or (*((class_type*)NULL))->foo, which is just as wrong 20100524 17:22:06< shadowmaster> (hey, I also thought that (foo*) malloc(sizeof(foo)*num) was cool back in the day!) 20100524 17:22:38< shadowmaster> (and I admit to leaving a trail of ugly pointers in addon_management.cpp, which I'm currently reworking) 20100524 17:22:38< AI0867> I'm considering just making vconfig::vconfig() fail an assertion and see what breaks 20100524 17:22:54< AI0867> or throw an exception... 20100524 17:23:05< shadowmaster> the problem with Wesnoth's "let's see what breaks!" policy is that it's being abused an awful lot 20100524 17:23:19< shadowmaster> by applying it on parts that are not likely to be used all the time in the first place 20100524 17:23:32< AI0867> well, a default-constructed vconfig can't do anything *but* dereference a nullpoionter 20100524 17:23:38< AI0867> unless it's not used 20100524 17:23:43< shadowmaster> "so, let's see if Obscure Add-on X will break in scenario 14 because of this" 20100524 17:23:46< shadowmaster> ;) 20100524 17:24:20< shadowmaster> since we are already using a lot of assert cases for NULL pointers, another assert case doesn't seem to be much of a problem 20100524 17:24:30< shadowmaster> a exception would be kind of out of place at this point 20100524 17:25:24< shadowmaster> this makes me wonder how much smaller wesnoth would be if we gave people a NDEBUG executable with assertions resolved to ((void)0) and with no internal symbols 20100524 17:27:00< AI0867> * TODO: in development version 1.7+, the default constructor of vconfig() will * wrap an empty config instead of a null config to facilitate some gui2 code uses 20100524 17:27:08< AI0867> it doesn't, yet 20100524 17:27:16< Aethaeryn> shadowmaster: That's why I don't download Obscure Add-on X. 20100524 17:27:31< Aethaeryn> Generally, 9 times out of 10, it's safer to just use Wesnoth-umc-dev stuff 20100524 17:27:46< Aethaeryn> Since they tend to play nicely with each other and with mainline because the devs here know what they're doing. 20100524 17:27:48< shadowmaster> the problem, Aethaeryn, is that Obscure Add-on X has often been Invasion from the Unknown. 20100524 17:27:58< Aethaeryn> And when it's IftU, it's fixed. 20100524 17:28:02< shadowmaster> and I've had to fix the mess alone or get some poor soul to fix it. 20100524 17:28:09< shadowmaster> or fix it in my own add-on. 20100524 17:28:11< Aethaeryn> When it's Trollz in Warz it's not fixed. 20100524 17:28:20< Gambit> Aethaeryn: wha? 20100524 17:28:53< Aethaeryn> /s/not fixed/never reported or noticed 20100524 17:29:04< shadowmaster> you mean s/not fixed/never reported or noticed/ 20100524 17:29:09< shadowmaster> the former is invalid syntax 20100524 17:29:15< Aethaeryn> whoops 20100524 17:29:22< Aethaeryn> I guess I'm used to /commands on IRC 20100524 17:29:23< shadowmaster> I could sign up into a Python forum 20100524 17:29:29< shadowmaster> and use PerlNazi as screename 20100524 17:29:35< shadowmaster> *screenname 20100524 17:29:49< shadowmaster> :P 20100524 17:30:08< shadowmaster> I'm sorry, but Perl is just so exciting. 20100524 17:30:22< shadowmaster> it's not a programming language. It's a cute beast. 20100524 17:30:35< shadowmaster> just be careful when feeding it. 20100524 17:30:37< Gambit> not as exciting as co... nevermind. 20100524 17:30:47< shadowmaster> not as exciting as cobol? 20100524 17:30:57< Aethaeryn> Breaking news: shadowmaster is engaged with Perl. 20100524 17:30:58< shadowmaster> never tried cobol, I've heard it's obsolete or something 20100524 17:31:19 * Gambit sneezes ldfusion 20100524 17:31:21< shadowmaster> Aethaeryn: yes! ^_^ but those aren't news for me 20100524 17:32:09< Aethaeryn> When's the wedding date? 20100524 17:32:38< shadowmaster> something 2013ish 20100524 17:34:19< Gambit> perl is interpreted? 20100524 17:34:25< shadowmaster> yes and no 20100524 17:34:34< AI0867> in other words: yes 20100524 17:34:36< shadowmaster> it's compiled at runtime 20100524 17:34:59< shadowmaster> most syntax errors are detected before running the actual program. Unlike, say, Python 20100524 17:35:22< shadowmaster> successful FOSS written in Perl you say? Frozen Bubble. 20100524 17:35:50< shadowmaster> if you don't know Frozen Bubble then I wonder where've you lived this entire time. 20100524 17:36:16< AI0867> first google result is for the java port 20100524 17:36:21< shadowmaster> ga. 20100524 17:36:25< AI0867> oh, that 20100524 17:36:48< shadowmaster> that's an online version it seems 20100524 17:36:58< AI0867> java applet 20100524 17:37:07< shadowmaster> I mean the regular version you get from the Debian repository. 20100524 17:37:16< shadowmaster> and which I first met with SUSE Linux 9.3 anyway. 20100524 17:37:56< shadowmaster> in any case, since you get to know about syntax errors early enough and you don't need to spend hours compiling crap, Perl is, IMHO, the best language for writing IRC bots. 20100524 17:38:09< shadowmaster> if it wasn't for the existing IRC frameworks in Perl sucking. 20100524 17:38:36< shadowmaster> Net::IRC? Obsolete and not very flexible (look at the ugly RPL_WHOISLOGGEDIN hack in umcreg). 20100524 17:38:50< Gambit> shadowmaster: You don't write your own? :o 20100524 17:39:09< shadowmaster> Gambit: umcreg's bot stuff is all mine 20100524 17:39:21< shadowmaster> only the lower level IRC stuff is from a existing framework 20100524 17:39:55< shadowmaster> and yet I had to write a horribly ugly way to process RPL_WHOISLOGGEDIN correctly. That's still an achievement on its own. :P 20100524 17:40:54< shadowmaster> Gambit: oh wait, you aren't awesome enough to meet umcreg. 20100524 17:41:38< shadowmaster> and I haven't published the repo yet. That does need to be fixed in case ai0867.net gets bombed or something. 20100524 17:44:08< Gambit> :s 20100524 17:44:28< Gambit> You host it in a third world country or something? 20100524 17:44:52< shadowmaster> no, but the rare unexplicable events still happen 20100524 17:45:16< shadowmaster> like when /home/shikadilord got cleared out. 20100524 17:46:21< Gambit> shadowmaster: any suggestions for a windows perl development environment? 20100524 17:46:58< shadowmaster> perl and a good text editor like Notepad++ (which, despite the name, doesn't have anything to do with Windows Notepad) 20100524 17:47:44< shadowmaster> perl is a development environment by itself. except that it doesn't include a text editor or coffee. 20100524 17:48:01< Gambit> it needs those. 20100524 17:48:07< shadowmaster> (may I also suggest using Linux or FreeBSD instead?) 20100524 17:48:13< Gambit> No. 20100524 17:48:23-!- mode/#wesnoth-umc-dev [+q *!*@pa-67-234-73-7.dhcp.embarqhsd.net] by ChanServ 20100524 17:48:25< shadowmaster> k 20100524 17:48:33< shadowmaster> nah. 20100524 17:48:37-!- mode/#wesnoth-umc-dev [-q *!*@pa-67-234-73-7.dhcp.embarqhsd.net] by ChanServ 20100524 17:48:42< Gambit> I can't take anything seriously on those. 20100524 17:48:51< shadowmaster> you are free to be a masochist. 20100524 17:49:11-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has left #wesnoth-umc-dev [] 20100524 17:49:26< shadowmaster> everyone knows that windows is only good for writing software that runs on windows and depends on silly Win32 API entries or silly proprietary compilers like Microsoft Visual C++'s 20100524 17:50:05< shadowmaster> silly proprietary compilers with silly language extensions. 20100524 17:50:14< Gambit> embrace 20100524 17:50:15< Gambit> extend 20100524 17:50:25< shadowmaster> silly language extensions that people adore because they don't know better. 20100524 17:50:41< shadowmaster> (oh yeah, safe strcpy()??? I mean, CRAP) 20100524 17:51:02 * Gambit downloads active perl for next time he is really bored. 20100524 17:51:13< shadowmaster> it's embrace & fuck up, not embrace & extend 20100524 17:51:39< shadowmaster> (also, what's that of methods dictated by POSIX being obsolete???) 20100524 17:53:14< timotei> shadowmaster: safe strcpy is: s_strcpy() :)) 20100524 17:53:52< timotei> sorry: strcpy_s() 20100524 17:54:04< Gambit> Unnheulu scares me. 20100524 17:54:11< shadowmaster> timotei: :| 20100524 17:54:18< timotei> :P 20100524 17:54:21< shadowmaster> yeah, funny. Haha hahahaha haha. No really. 20100524 17:54:32< timotei> I remember it when developing on visual studio 20100524 17:54:38< timotei> tbh , vs is a very good iDE 20100524 17:54:44< shadowmaster> yes it is 20100524 17:54:54< shadowmaster> I used it for years. (now this one is true) 20100524 17:54:56< timotei> but for me, it was dumb enough - installed too many addons 20100524 17:55:04< shadowmaster> then I realized I was being too lazy 20100524 17:55:22< Espreon> shadowmaster: Jeß, you should alleviate my pain... by making maps for me. 20100524 17:55:47< Espreon> Then again, I don't plan to touch TSL till the summer... so... yeahz... 20100524 17:55:53< Espreon> But, do as you wish. 20100524 17:56:25< timotei> HELLO Espreon 20100524 17:56:32< timotei> sorry for þe caps 20100524 17:56:34< timotei> :P 20100524 17:56:51< timotei> I think I start writing þ and ß just to be cool: 20100524 17:57:04< timotei> ø is nice too 20100524 17:57:09< shadowmaster> Espreon: maybe. 20100524 17:57:25< shadowmaster> Espreon: since I can't do crap without a boss, you'd need to be around to tell me what you need and when 20100524 17:57:49< shadowmaster> "like, I want a dungeon, with multiple chambers with traps, each one connected in a grid, and leading to a pit where..." 20100524 17:58:10< timotei> shadowmaster: and some trolls 20100524 17:58:14< shadowmaster> Corollary: I'm too lazy to be my own boss. 20100524 17:58:24< Espreon> timotei: Jeß, be immune to the 1996 spelling reform and sprinkle your German with lots of cute and cuddly Eszett... 20100524 17:58:33< Espreon> shadowmaster: Fair enough. 20100524 17:58:55< Espreon> fendrin: What is the plural of "Eszett"? 20100524 17:59:00 * Espreon can't find anything 20100524 17:59:25< timotei> you sure that's deutsch? 20100524 17:59:30< timotei> it could be: Eszetten 20100524 17:59:30< Espreon> timotei: Also, what about ash, ethel, eth, yogh, and wynn? 20100524 17:59:35< fendrin> Espreon: What is "Eszett". I don't know the word. 20100524 17:59:48< shadowmaster> sounds like "is it" pronounced by a snake 20100524 17:59:55< Espreon> The name of "ß" 20100524 18:00:01< shadowmaster> beta? 20100524 18:00:06< Espreon> ESZETT! 20100524 18:00:08< shadowmaster> it looks like beta to me :P 20100524 18:00:08< timotei> that's not beta :)) 20100524 18:00:13< timotei> is sharfes-es 20100524 18:00:23< timotei> scharfes-es* 20100524 18:00:23< Espreon> shadowmaster: Well, it is a long s combined with a short one! 20100524 18:00:27< timotei> http://en.wikipedia.org/wiki/%C3%9F 20100524 18:00:43< Espreon> shadowmaster: http://upload.wikimedia.org/wikipedia/commons/0/0e/Sz_modern.svg 20100524 18:00:48< thespaceinvader> it's an eszet - german letter used for double-s in certain words (though these days I thought it was no longer used) 20100524 18:00:52< timotei> ß is double-s 20100524 18:01:00< Espreon> Beta: http://en.wikipedia.org/wiki/File:Beta_uc_lc.svg 20100524 18:01:16< fendrin> Eszett 20100524 18:01:22< Espreon> thespaceinvader: No, it is still used, but not as much as it used to be. 20100524 18:01:26< fendrin> is not a word but how you prounance 20100524 18:01:27< Espreon> fendrin: I thought so. 20100524 18:01:28< fendrin> sz 20100524 18:01:42< Espreon> But, we have "esses". 20100524 18:01:51< shadowmaster> Espreon: whatever 20100524 18:02:00< Espreon> No, it's not "whatever". 20100524 18:02:02< shadowmaster> looks cool anyway 20100524 18:02:11< shadowmaster> hey, I don't intend to be a linguist 20100524 18:02:14< fendrin> I think there is no plural of "scharfes s" 20100524 18:02:28< fendrin> "scharfe s" 20100524 18:02:40< fendrin> Ich hab fünf scharfe s in dem satz! 20100524 18:02:59< Espreon> Uh... ic grete þe... 20100524 18:03:09< fendrin> My sentence contains of 5 times the letter "ß". 20100524 18:10:30< Espreon> AI0867: 'Twould be more amusing if you used "whence they came". 20100524 18:12:57 * Espreon wonders how his German translator is faring. 20100524 18:13:42< timotei> translate.google.com?:D 20100524 18:14:02< Espreon> ................................................................. 20100524 18:14:14< shadowmaster> Espreon: 100% complete already? 20100524 18:14:17< shadowmaster> I hate long waits 20100524 18:14:22< Espreon> Hmmmmmmmm? 20100524 18:14:49< Espreon> timotei: Seriously, never suggest that again. 20100524 18:14:57< shadowmaster> your assertion of annoyance reminds me of the passing trend of applications reporting their "progress" by outputting single dots to terminal 20100524 18:14:59< timotei> ok, sorry 20100524 18:15:01< shadowmaster> like . 20100524 18:15:02< shadowmaster> .. 20100524 18:15:04< shadowmaster> ... 20100524 18:15:07< Espreon> Heh... 20100524 18:15:08< shadowmaster> etc. 20100524 18:15:17< shadowmaster> I hope nobody does that nowadays. 20100524 18:15:35< Espreon> Does hwæt? 20100524 18:16:15< shadowmaster> applications reporting their "progress" by outputting single dots 20100524 18:16:16< shadowmaster> to terminal 20100524 18:16:25< Espreon> Ah, jeß jeß. 20100524 18:16:33< shadowmaster> it's more disconcerting than inactivity. 20100524 18:16:47< shadowmaster> "so...it will jump out at any moment and tell me the disk is fscked up???" 20100524 18:16:53< Espreon> OK, now to actually do work that should have been done days ago. 20100524 18:16:56< Espreon> Byez. 20100524 18:17:01< shadowmaster> fare well 20100524 18:26:22-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100524 18:49:41-!- Aethaery1 [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100524 18:49:53-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20100524 18:50:02-!- Aethaery1 is now known as Aethaeryn 20100524 19:38:53-!- CIA-33 [cia@208.69.182.149] has quit [Ping timeout: 240 seconds] 20100524 19:52:18-!- CIA-34 [cia@208.69.182.149] has joined #wesnoth-umc-dev 20100524 19:52:21-!- mode/#wesnoth-umc-dev [+v CIA-34] by ChanServ 20100524 20:05:21-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-umc-dev 20100524 20:09:31< Elvish_Pillager> Aethaeryn: I played EoHS RPG era online yesterday, and it worked fine as far as we could tell 20100524 20:09:46< Elvish_Pillager> (It was on 3pSurvival; I think the RPG era is more suited to survivals, too) 20100524 20:11:20< Aethaeryn> yeah 20100524 20:11:25< Elvish_Pillager> There's a variety of fixes I need to do 20100524 20:11:25< Aethaeryn> because in survivals you have a small, mostly-fixed amount 20100524 20:12:00< Elvish_Pillager> Fixes as in: the game rules as they stand have confusing/annoying behavior when combined with the RPG rules, and so I'm going to change the game rules 20100524 20:12:17< Elvish_Pillager> I want to add an overlay to summoned creatures to differentiate them, first 20100524 20:12:32< Aethaeryn> hero band probably works the best 20100524 20:12:37< Elvish_Pillager> hmm 20100524 20:12:42< Aethaeryn> not silver crown of "secondary-must-live" 20100524 20:12:47< Elvish_Pillager> yeah, I saw it 20100524 20:12:52< Elvish_Pillager> but uhh 20100524 20:12:54< Aethaeryn> but the (bronze?) band of loyal 20100524 20:12:59< Elvish_Pillager> the scenarios are very likely to use it also 20100524 20:13:04< Aethaeryn> it's loyal :P 20100524 20:13:07< Aethaeryn> they're loyal 20100524 20:13:07< Elvish_Pillager> I'd rather use something distinct, if possible 20100524 20:13:12< Elvish_Pillager> Not in the normal era 20100524 20:13:14< Aethaeryn> so it fits the designated use 20100524 20:13:18< Elvish_Pillager> and I want this to apply to the normal era 20100524 20:13:27< Elvish_Pillager> I guess I could make them always loyal 20100524 20:13:34< Elvish_Pillager> I don't remember why I decided against that before... 20100524 20:14:01< Elvish_Pillager> brb, food is done 20100524 20:23:11< Elvish_Pillager> back 20100524 20:24:12< Elvish_Pillager> If I make them loyal in general, they'll become more desirable, since your villages usually don't offset everything on normal maps 20100524 20:24:31< Elvish_Pillager> Of course, I could simply raise their prices to counteract that 20100524 20:28:32< Elvish_Pillager> I could make them have mana upkeep in the RPG era (instead of having a cap, even) 20100524 20:29:23< Elvish_Pillager> nah, it makes more sense if they're all loyal 20100524 20:29:39< Elvish_Pillager> I'll just reexamine their prices 20100524 20:41:44< Espreon> OK, I have returnèd. 20100524 21:00:57<+CIA-34> wesnoth-umc-dev: aethaeryn * r7178 /branches/1.8/Underlands_RPG/ (3 files in 2 dirs): The second scenario works, but nothing really happens in it yet. 20100524 21:12:09< Elvish_Pillager> Aethaeryn: Alright. Made summons loyal, gave them they loyal overlay, made high-Necro wizards able to recruit again, fixed the bug in Superb Summoner, raised the prices of most summons by 2, except Woses that had only a price raise of 1 because they suck. 20100524 21:12:50< Elvish_Pillager> (oh, and the necro summons still cost the same amount that they do to recruit, and they now share XP with the leader just like normal summons.) 20100524 21:13:12< Aethaeryn> cool 20100524 21:13:58< Elvish_Pillager> let's see 20100524 21:14:18< Elvish_Pillager> The UI is lagging a little behind this development. 20100524 21:14:53< Elvish_Pillager> The game rules and spell list only refer to the normal rules, not the RPG rules (even when you're playing the RPG era.) 20100524 21:15:13< Elvish_Pillager> The spell list still doesn't say what realm/level the spells are. 20100524 21:24:24<+CIA-34> wesnoth-umc-dev: aethaeryn * r7179 /branches/1.8/Underlands_RPG/scenarios/ (01_The_Entrance.cfg 02_Unknown_Chambers.cfg): Bugfixes 20100524 21:35:49< Aethaeryn> Elvish_Pillager: Do you know off the top of your head how I modify a unit to not be able to move in shallow water? 20100524 21:36:05< Elvish_Pillager> yes 20100524 21:36:23< Elvish_Pillager> you set its movement_costs.shallow_water to 0, I think 20100524 21:36:29< Elvish_Pillager> wait hang on 20100524 21:36:29< Aethaeryn> With what tag? 20100524 21:36:32< Elvish_Pillager> Oh 20100524 21:36:36< Elvish_Pillager> Store it, do that, unstore it 20100524 21:36:43< Aethaeryn> Well, I am creating it. 20100524 21:36:45< Aethaeryn> with [unit] 20100524 21:36:46< Elvish_Pillager> then 20100524 21:36:48< Elvish_Pillager> [unit] 20100524 21:36:51< Aethaeryn> and I already use [modifications] to give it traits 20100524 21:37:00< Elvish_Pillager> [movement_costs] 20100524 21:37:00< Elvish_Pillager> shallow_water=0 20100524 21:37:03< Aethaeryn> I just have one in a trap area and I don't want it to swim with the others 20100524 21:37:20< Elvish_Pillager> I'm pretty sure you can just put that in directly now 20100524 21:41:42< Elvish_Pillager> Hmm. Just had Wesnoth use up absurd amounts of memory trying to deal with an unclosed quoted string. I had to kill -9 it. 20100524 21:41:51< Elvish_Pillager> It worked fine when I tried the same thing again. 20100524 21:45:47-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 260 seconds] 20100524 21:47:21-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100524 21:52:19-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 260 seconds] 20100524 21:52:50-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100524 21:55:45-!- R4SP [~R4SP@h90.1.17.98.dynamic.ip.windstream.net] has joined #wesnoth-umc-dev 20100524 22:06:54<+CIA-34> wesnoth-umc-dev: aethaeryn * r7180 /branches/1.8/Underlands_RPG/scenarios/ (01_The_Entrance.cfg 02_Unknown_Chambers.cfg): The first half should be playable now, but without dialog and the gold chests. 20100524 22:11:57<+CIA-34> wesnoth-umc-dev: aethaeryn * r7181 /branches/1.8/Underlands_RPG/scenarios/01_The_Entrance.cfg: Giving the henchmen two traits plus loyal instead of one trait plus loyal. 20100524 22:32:47-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100524 22:45:29< Elvish_Pillager> Aethaeryn: okay, released the changes I mentioned earlier. 20100524 22:53:07< zookeeper> wesnoth was incredibly laggy when i went on MP and tried to observe a game. happened twice. then i removed the era of high sorcery and everything's smooth again. 20100524 22:53:13 * zookeeper shrugs 20100524 22:53:21< Elvish_Pillager> Huh. 20100524 23:10:02-!- Aethaery1 [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100524 23:11:44< Aethaeryn> yeah, I'm going to have to remove EoHS 20100524 23:11:44< Aethaeryn> and see if that helps with my lag problem 20100524 23:11:44< Aethaeryn> whoops, was an interent prob 20100524 23:11:44-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: Reconnecting] 20100524 23:21:13<+CIA-34> wesnoth-umc-dev: espreon * r7182 /trunk/Nightmares_of_Meloen/po/LINGUAS: NoM: added missing language codes. 20100524 23:27:09-!- Aethaery1 is now known as Aethaeryn 20100524 23:39:32-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] --- Log closed Tue May 25 00:00:31 2010