--- Log opened Tue May 25 00:00:31 2010 20100525 00:00:55<+CIA-34> wesnoth-umc-dev: espreon * r7183 /trunk/The_Silver_Lands/terrain-graphics/_final.cfg: TSL: imported SHEX, for it is no longer in trunk. 20100525 00:01:03<+CIA-34> wesnoth-umc-dev: espreon * r7184 /trunk/The_Silver_Lands/ (3 files in 2 dirs): TSL: ran wmlindent. 20100525 00:16:14-!- Blueblaze [~nick@adsl-99-182-52-253.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100525 01:00:00< Elvish_Pillager> Does anyone here know whether [message] with side_for= not including the player whose turn it is works in MP yet? 20100525 01:07:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100525 01:10:59< Aethaeryn> Elvish_Pillager: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=28160 20100525 01:11:07< Aethaeryn> it isn't the fault of the map, or the era, but rather both in conjunction. 20100525 01:12:39< Aethaeryn> Elvish_Pillager: you may want to dig that thread back up with details on what maps you've gotten OOS on and which ones you didn't. 20100525 01:12:42< Elvish_Pillager> Aethaeryn, do you really think it has to do with the randomness? IIRC, the random numbers were still consistent between the players 20100525 01:12:56< Aethaeryn> It is the randomnessthat gets OOS 20100525 01:13:15< Aethaeryn> a random damage or terrain placement is out of sync where the host gets one set and everyone else the other 20100525 01:13:18< Elvish_Pillager> you mean like the fireballs deal different amounts of damage for different players? 20100525 01:13:20< Elvish_Pillager> hmm 20100525 01:13:25< Aethaeryn> or, in the case of EoT, recruits get different traits 20100525 01:13:38< Aethaeryn> so I could recruit a quick,resil but to you it would look like a resil,strong or something 20100525 01:13:44< Elvish_Pillager> I wonder how that is. I thought all the events just merged 20100525 01:13:48< Elvish_Pillager> Here's a test for you to try 20100525 01:13:56< Elvish_Pillager> Make a copy of your map and a copy of the era 20100525 01:14:04< Elvish_Pillager> Remove {USE_MAGIC_SYSTEM} from the era 20100525 01:14:07< Elvish_Pillager> and put ) 20100525 01:14:13< Elvish_Pillager> {USE_MAGIC_SYSTEM} in the map code 20100525 01:14:50< Aethaeryn> too busy 20100525 01:15:08< Elvish_Pillager> it will give us useful information: If it doesn't cause OOS, then it will tell us that the era/map combining code is broken 20100525 01:15:23< Elvish_Pillager> and if it does, it'll tell us that it's not the era/map combination, just certain very complicated WML 20100525 01:16:26< Aethaeryn> right 20100525 01:16:31< Aethaeryn> but 20100525 01:16:37< Aethaeryn> I'm busy with my RPG right now 20100525 01:16:42< Aethaeryn> *so* close to playable 20100525 01:16:45< Elvish_Pillager> I am also busy :) 20100525 01:32:38-!- thespaceinvader_ [~chatzilla@cpc3-whit4-2-0-cust871.know.cable.virginmedia.com] has joined #wesnoth-umc-dev 20100525 01:32:46-!- thespaceinvader_ [~chatzilla@cpc3-whit4-2-0-cust871.know.cable.virginmedia.com] has quit [Client Quit] 20100525 01:36:15-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Ping timeout: 265 seconds] 20100525 01:38:31< shadowmaster> note for self 20100525 01:38:36< shadowmaster> kill unnheulu 20100525 01:57:40-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100525 01:58:15-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100525 02:09:24< shadowmaster> puny users asking stuff from me. 20100525 02:10:57< shadowmaster> why can't I ask (or *gasp* steal) stuff from them? 20100525 02:11:10 * shadowmaster blames Gambit because Gambit is the root of all Evil 20100525 02:11:30< Gambit> shadowmaster: You can ask me things. 20100525 02:11:38< Gambit> But don't expect a 100% accurate answer. 20100525 02:11:46< Gambit> Unless it's about WML or CFML. 20100525 02:11:53< Gambit> Or One Piece. 20100525 02:11:58< Gambit> Or warehouse 13 20100525 02:12:00< Gambit> Or you! 20100525 02:12:09 * Gambit knows lots about shadowmaster. 20100525 02:12:26< shadowmaster> Gambit: 4000th digit of Pi? 20100525 02:12:43< shadowmaster> 4000th decimal digit, I mean. 20100525 02:13:02< shadowmaster> you've got 1 minute 20100525 02:13:03< Elvish_Pillager> 4000th digit of pi base pi is 0 :) 20100525 02:13:14< shadowmaster> base 10 in the real numbers 20100525 02:13:15< Gambit> shadowmaster: 6 20100525 02:13:20< shadowmaster> fail. 20100525 02:13:23< shadowmaster> it's 7 20100525 02:13:25< Gambit> No. 20100525 02:13:27< Gambit> It's 6. 20100525 02:13:28< shadowmaster> yes it is 20100525 02:13:31< shadowmaster> 7 20100525 02:13:33< Gambit> shadowmaster: http://www.eveandersson.com/pi/digits/pi-digits?n_decimals_to_display=4000&breakpoint=1 20100525 02:13:42< shadowmaster> MAPLE DOESN'T LIE 20100525 02:13:47< shadowmaster> OFF WITH YOUR HEAD 20100525 02:13:52< Gambit> sorry it does 20100525 02:14:06< shadowmaster> okay, now one that you can't find online 20100525 02:14:12< Gambit> the 4001st is 6 as well 20100525 02:14:20< shadowmaster> what's the codename for my most secret project? 20100525 02:14:21< Gambit> the 3999th is 9 20100525 02:14:30< Gambit> shadowmaster: classified. 20100525 02:14:37< shadowmaster> nope. 20100525 02:14:59< shadowmaster> it isn't classified, nor is it "classified" 20100525 02:15:21< shadowmaster> fail 2. 20100525 02:15:27< Gambit> Fail 1 wasn't a fail. 20100525 02:15:31< shadowmaster> yes it was 20100525 02:15:43< shadowmaster> last oportunity: what's my favorite food? 20100525 02:16:04< Gambit> queso fresco 20100525 02:16:10< shadowmaster> fail 3. 20100525 02:16:12< shadowmaster> your voice 20100525 02:16:19-!- mode/#wesnoth-umc-dev [+q *!*@pa-67-234-73-7.dhcp.embarqhsd.net] by ChanServ 20100525 02:16:22< shadowmaster> :P 20100525 02:16:33< shadowmaster> it wasn't obvious enough? 20100525 02:16:47-!- mode/#wesnoth-umc-dev [-q *!*@pa-67-234-73-7.dhcp.embarqhsd.net] by ChanServ 20100525 02:24:59< Elvish_Pillager> Bother. An era can't set victory_when_enemies_defeated=no? 20100525 02:28:14< AI0867> not currently, no 20100525 02:28:17< AI0867> not sure why 20100525 02:28:38-!- Gambit is now known as Grickit 20100525 02:28:59-!- Grickit is now known as Gambit 20100525 02:29:04< shadowmaster> "You must specify a subject when posting a new topic." 20100525 02:29:28 * shadowmaster blames shikadibot 20100525 02:29:33< shadowmaster> er, I mean, I blame Gambit 20100525 02:30:26< shadowmaster> and I almost switched a post's poster to Gambit by accident 20100525 02:30:46< Gambit> Can't victory_when_enemies_defeated be specefied anywhere in a scenario outside an event? 20100525 02:31:00< Gambit> So put victory_when_enemies_defeated=no inside an otherwise empty cfg 20100525 02:31:03< Gambit> and include it in the era 20100525 02:31:10< Gambit> [/just guessing. not tested] 20100525 02:31:15< Elvish_Pillager> It still wouldn't be in the scenario. 20100525 02:31:31< Gambit> Yes. 20100525 02:31:43< Elvish_Pillager> It's particularly annoying because eras can't create dummy sides, either. 20100525 02:31:43< Gambit> You can include events in eras and they get put in scenarios don't they? 20100525 02:31:48< Elvish_Pillager> yes 20100525 02:31:54< Elvish_Pillager> and that can do most stuff 20100525 02:32:06< Gambit> nevermind then. 20100525 02:32:10< Elvish_Pillager> but it can't change the list of sides, the victory_when_enemies_defeated, or a few other things 20100525 02:38:21< shadowmaster> Gambit: you...can see me in the MCP? 20100525 02:38:56< Gambit> shadowmaster: Yeah because that entire paragraph was obviously 100% truth. 20100525 02:39:05< shadowmaster> what paragraph? 20100525 02:39:05< Gambit> I haven't even looked at the MCP in days. :\ 20100525 02:39:07< shadowmaster> YOU MEAN LINE 20100525 02:39:12< Gambit> group of lines? 20100525 02:39:12< shadowmaster> LIIIIIIIIIINEEEEEEEE 20100525 02:39:15< shadowmaster> line. 20100525 02:39:15< Gambit> I dunno 20100525 02:39:23< shadowmaster> 20:35:47 Trust me. I'm looking at the MCP logs right now. 20100525 02:39:26< shadowmaster> LINE. 20100525 02:39:31< shadowmaster> anyway, no you can't 20100525 02:39:37< shadowmaster> you can see me banning stuff though 20100525 02:39:41< Gambit> (8:35:16 PM) Gambit: He moved it so fast you didn't even realize it. 20100525 02:39:41< Gambit> (8:35:31 PM) Gambit: It took _that long_ for your brain to catch up. 20100525 02:39:41< Gambit> (8:35:34 PM) Christheturtle: Besides, I'm a better ninja. 20100525 02:39:41< Gambit> (8:35:39 PM) Gambit: Trust me. I'm looking at the MCP logs right now. 20100525 02:39:41< Gambit> (8:35:49 PM) Gambit: He moved it a good 6.7 seconds before you posted. 20100525 02:39:42< Gambit> (8:36:12 PM) Christheturtle: Honestly? O.O 20100525 02:39:42< Gambit> (8:36:13 PM) Gambit: And computer timestamps don't lie! 20100525 02:39:45< Gambit> group of lines. 20100525 02:40:30< shadowmaster> elynia? 20100525 02:40:49< shadowmaster> ah, whatever 20100525 02:40:54< shadowmaster> Gambit: you bad person, you have just flooded 20100525 02:41:05< shadowmaster> and since you aren't me, you aren't allowed to flood. 20100525 02:41:14< Gambit> Sorry. My client does stagger them :'( 20100525 02:42:01-!- Blueblaze [~nick@adsl-99-182-52-253.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20100525 02:42:44< shadowmaster> huh. 20100525 02:42:51< shadowmaster> and I was wondering why I couldn't edit posts 20100525 02:42:57< shadowmaster> forgot I took your permissions 20100525 02:43:11< shadowmaster> hm, borrowed. 20100525 02:55:53< AI0867> Gambit: put the key in an MP scenario, it probably still won't work 20100525 02:56:20< Gambit> AI0867: it works there but causes oos in scenarios with less than 3 players 20100525 02:56:23< AI0867> if it does, I'll see if it makes sense to make the key work in eras too 20100525 02:56:31< AI0867> with less than three? 20100525 02:56:35< Gambit> side 1 kills side 2 leader 20100525 02:56:39< Gambit> side 1 thinks the game is still going 20100525 02:56:47< Gambit> victory_when_enemies_defeated=no 20100525 02:56:51< Gambit> side 2 thinks the game is over 20100525 02:56:52< AI0867> OOS should be reported to YogiHH 20100525 02:56:53< Gambit> it's leader dies. 20100525 02:57:00< Gambit> You need a third side and it works perfectly. 20100525 02:57:08< Gambit> *its 20100525 02:57:10< AI0867> and then if the thrid side dies? 20100525 02:57:16< Gambit> Doesn't matter. 20100525 02:57:20< Gambit> actually 20100525 02:57:22< Gambit> I've not trieed. 20100525 02:57:54< AI0867> I think you'll get the exact same issue 20100525 02:58:29< AI0867> victory_when_enemies_defeated doesn't apply to being defeated yourself 20100525 02:58:36< Gambit> exactly. 20100525 02:58:44< Gambit> But for some reason with 3P 20100525 02:58:46< Gambit> in an FFA 20100525 02:58:50< Gambit> one can die. 20100525 02:59:11< Gambit> I don't think 2 can. 20100525 02:59:15< Gambit> But that never came up. 20100525 03:01:25< Gambit> *3P or more 20100525 03:01:40< Gambit> as long as there's still two sides that aren't allied with leaders left 20100525 03:01:42< Gambit> the game goes on. 20100525 03:01:47< Gambit> *at least two 20100525 03:09:25< Elvish_Pillager> Aethaeryn: I performed the experiment. 20100525 03:09:34< Elvish_Pillager> The combined code causes the same OOS. 20100525 03:10:07< Elvish_Pillager> Perhaps I should never have stopped maintaining PSEUDORANDOM. 20100525 03:19:54< AI0867> http://www.smbc-comics.com/index.php?db=comics&id=1887 <-- why time travel is impossible 20100525 03:22:04< Elvish_Pillager> Aethaeryn: I've also just posted this info in the thread you linked me to. 20100525 03:35:01< AI0867> þøß 20100525 03:46:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100525 03:48:24< Elvish_Pillager> Aethaeryn: I just checked out my High Seas code. It's currently in a very broken state. I don't think I'll have the time and energy to make it work anytime soon. 20100525 03:48:52< Elvish_Pillager> I could send you the code if you like. There is a lot of useful stuff in there if you can figure it out. 20100525 04:00:48< Aethaeryn> not right now, I suppose. 20100525 04:01:01< Aethaeryn> I'm on scenario 2 out of at least 4 of my campaign 20100525 04:14:17< Elvish_Pillager> Aethaeryn: well, if you ever want it, just ask. If I'm not on IRC, there's an e-mail address listed on my website (which you can get to through my forum profile) 20100525 04:14:23-!- Blueblaze [~nick@adsl-99-182-52-253.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100525 04:14:39< Elvish_Pillager> hey Blueblaze 20100525 04:19:30< Blueblaze> hey 20100525 04:19:35< Blueblaze> Elvish_Pillager: so I'm making a life decision 20100525 04:19:41< Elvish_Pillager> :o 20100525 04:26:05< Aethaeryn> Elvish_Pillager: is there a move-or-cross? 20100525 04:26:08< Aethaeryn> not just moveto? 20100525 04:26:12< Elvish_Pillager> No. 20100525 04:26:25< Aethaeryn> 6,28; 7,29... I want if you pass it to trigger something 20100525 04:26:49< Elvish_Pillager> you could make it impossible to pass without stepping on 20100525 04:27:04< Aethaeryn> alternatively 20100525 04:27:20< Elvish_Pillager> ? 20100525 04:27:21< Aethaeryn> is there a event type sight for more than just unit, but also for terrain? 20100525 04:27:30< Aethaeryn> so, if you see a particular hex, it triggers? 20100525 04:27:45< Elvish_Pillager> Seeing a hex? You could put an unit there and remove the unit when it's seen 20100525 04:28:20< Aethaeryn> would it be visible to the player? 20100525 04:28:27< Aethaeryn> If it is, I'll make a plot device, if it can be hidden fast... 20100525 04:28:33< Elvish_Pillager> hmm 20100525 04:28:37< Elvish_Pillager> hang on, I think I have something 20100525 04:29:08< Aethaeryn> 12,27 and 21,20 20100525 04:29:20< Aethaeryn> If you see either of these villages, i want all villages in the city to be revealed. 20100525 04:29:29< Aethaeryn> And if you have lost any units, I want you to discover "survivors" to replace them. 20100525 04:29:45< Aethaeryn> So if your unit count is 1 or 2 (as opposed to three) you will get more units. 20100525 04:30:01< Aethaeryn> Trust me, I am writing a rather sophisticated RPG. :P 20100525 04:30:11< Aethaeryn> I think I can figure out the latter, provided I can get the trigger working. 20100525 04:30:17< Aethaeryn> I tried the trigger in the first scenario and could not figure it out. 20100525 04:30:22< Elvish_Pillager> drat, no, the "sighted" event doesn't work much at all currently (according to the wiki) 20100525 04:30:44< Aethaeryn> sighted works for [filter] race=troll [/filter] in the first scenario quite nicely. 20100525 04:30:56< Elvish_Pillager> If it worked (*glares at Wesnoth development*) then you'd have a perfect solution 20100525 04:31:25< Elvish_Pillager> since you could just make an enemy unit on a special side that could see exactly those hexes 20100525 04:31:34< Aethaeryn> there's either 2 hexes that you need to see (12,27 and 21,20) or one of four hexes you need to cross when you first see the villages at (6,28 and 7,29 or 26,20 and 27,19) 20100525 04:31:41< Elvish_Pillager> and have a sighted event for when that side sees any of your units 20100525 04:31:59< Aethaeryn> well, that actually could work. 20100525 04:32:07< Elvish_Pillager> The wiki says it doesn't. 20100525 04:32:14< Aethaeryn> but yes, it's a very bottlenecky place. 20100525 04:32:18< Elvish_Pillager> It says that the sighted even doesn't fire in that case. 20100525 04:32:57< Aethaeryn> ah... 20100525 04:33:02< Aethaeryn> but what if I had a unit on that hex? 20100525 04:33:09< Aethaeryn> And sighted triggers as soon as a scout sees that hex? 20100525 04:33:16< Elvish_Pillager> that should theoretically work 20100525 04:33:28< Elvish_Pillager> as long as you don't mind "Friendly unit sighed!" confusing the player 20100525 04:33:45< Elvish_Pillager> Why don't you want to use just a moveto? 20100525 04:33:57< Aethaeryn> because it's four hexes you need to *cross* 20100525 04:33:58< Aethaeryn> not land on 20100525 04:34:10< Elvish_Pillager> I don't understand 20100525 04:34:26< Aethaeryn> If you go past the hex withotu ever stepping on it, moveto doesn't trigger, does it? 20100525 04:34:31< Elvish_Pillager> I mean, for seeing the villages 20100525 04:35:03< Elvish_Pillager> what do you want to do that isn't satisfied by revealing the rest of the villages, and making the survivors, when a unit moves to a place from which it can see the villages? 20100525 04:35:10< Elvish_Pillager> I think that that is possible to do 20100525 04:35:20< Aethaeryn> What i WANT TO DO IS... 20100525 04:35:24< Aethaeryn> sorry, caps instead of shift. 20100525 04:35:27< Aethaeryn> What I want to do is... 20100525 04:35:57< Aethaeryn> (1) As soon as you see one village in the city, all villages in the city are revealed. If you lost any units on your side (this is a fixed-unit RPG with 3 leaders and 2 henchmen per side for a total of 9) 20100525 04:36:34< Aethaeryn> (2) then you will have replacement "survivor" henchmen which will fill the void on any player who has less than 2 non-leader units, thus bringing the count up to 9 again before the 3rd battle. 20100525 04:37:05< Elvish_Pillager> and I'm asking, why do you want that? 20100525 04:37:18< Aethaeryn> plot 20100525 04:37:22< Elvish_Pillager> Why do you want it to be as soon as you see one village, instead of just as soon as you move to where you can see one village? 20100525 04:37:22< Aethaeryn> It's an RPG 20100525 04:37:35< Aethaeryn> ah 20100525 04:37:36< Elvish_Pillager> What makes the precision of your location that important? 20100525 04:37:37< Aethaeryn> well... 20100525 04:37:49< Aethaeryn> It's not important if that's what you mean. 20100525 04:37:54< Aethaeryn> Do you want me to just expand the moveto filter? 20100525 04:38:04< Aethaeryn> So any conceivable location where you could end turn after crossing the line triggers it 20100525 04:38:16< Elvish_Pillager> that might work 20100525 04:38:20< Elvish_Pillager> let me check the wiki for something 20100525 04:38:50< Aethaeryn> the idea though is to magically expand your scout's vision. 20100525 04:39:11< Elvish_Pillager> the wiki mentions a [filter_vision] but gives no documentation on it 20100525 04:39:25< Elvish_Pillager> do you know if [allow_undo] works in MP? 20100525 04:40:58< Aethaeryn> I wouldn't want you to undo it. :P 20100525 04:41:08< Elvish_Pillager> Ha ha ha, that's not what I meant. 20100525 04:41:19< Aethaeryn> This is literally the first big plot trigger. 20100525 04:41:24< Aethaeryn> You don't even *have* to fight the trolls. 20100525 04:41:40< Aethaeryn> You can just run from them and miss out the 250ish gold and 2 items hidden in their cave area 20100525 04:41:42< Elvish_Pillager> If [filter_vision] does anything useful, then you should be able to have a moveto event that manually checks whether you can see the location yet. 20100525 04:41:48< Aethaeryn> hmm 20100525 04:41:54< Elvish_Pillager> but if allow_undo doesn't work in MP, doing that would mean that you could never undo ever. 20100525 04:41:59< Aethaeryn> This is also relevent because of the objective switch to move the plot forward in scneario 1 20100525 04:42:04< Aethaeryn> ah 20100525 04:43:07<+CIA-34> wesnoth-umc-dev: aethaeryn * r7185 /branches/1.8/Underlands_RPG/ (3 files in 2 dirs): Varying starting units a bit; setting up more of the secret tomb room and items; misc. 20100525 04:43:39< Espreon> Thank God for bernard... 20100525 04:53:51< Aethaeryn> Elvish_Pillager: I think moveto would be the best way of doing it. 20100525 04:53:59< Aethaeryn> actually... 20100525 04:54:15< Aethaeryn> the cleanest way to do it would be on sighted. 20100525 04:54:49< Aethaeryn> Then: (1) if the players are down at least a unit (likely) they sighted a survivor. (2) if they have all units accounted for someone can say "what was that?" and it turns out to be the Undead they fight later on. 20100525 04:56:14< Elvish_Pillager> heh okay 20100525 04:56:23< Elvish_Pillager> that's actually a clever solution. 20100525 04:57:58< Aethaeryn> Hey, 1/3 of programming is skill... 2/3 of programming is finding a work around to do something that should be simple but winds up being very complicated. 20100525 04:58:17< Elvish_Pillager> um 20100525 04:58:37< Elvish_Pillager> aren't those the same thing? 20100525 04:58:41< Elvish_Pillager> Especially for WML? 20100525 05:11:48< Espreon> ... that's enough transliteration for today... 20100525 05:14:00 * Espreon can't wait for the transition to GUI2 to become complete. 20100525 05:16:40< Espreon> shadowmaster: You may wanna define SHEX in IftU and friends... 20100525 05:21:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100525 05:51:11< Espreon> Damn it, of course nice things never work for me. 20100525 06:19:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100525 06:21:03-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100525 06:28:59-!- R4SP [~R4SP@h90.1.17.98.dynamic.ip.windstream.net] has quit [Quit: died] 20100525 06:43:46-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100525 06:58:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100525 07:01:42< Espreon> timotei: Ic grete þe. 20100525 07:01:55< timotei> Espreon: Hello :D 20100525 07:02:01 * Espreon is bored 20100525 07:02:07< timotei> why? 20100525 07:02:21< Espreon> Oh, 'tis 1:02 AM, and... yeahz. 20100525 07:02:31< timotei> I will hæv an exam in about 5 mins :-S 20100525 07:02:52< Espreon> Why so satirical? 20100525 07:03:58< timotei> it's a programming exam... and I hope the teacher won't tell us to do some uber-unkown-dynamic-programming-problem 20100525 07:04:57< Espreon> Luckily, I don't plan to touch programming with a twenty-foot pole. 20100525 07:05:48< timotei> ok, exam starts 20100525 07:05:51< timotei> later 20100525 07:05:52< Espreon> Have fun. 20100525 07:06:00< timotei> lær ȘP 20100525 07:06:12< Espreon> ... OK. 20100525 07:08:01 * Espreon cree que timotei es un duende... 20100525 07:13:20< Espreon> En otras noticias, soy «saber». 20100525 07:13:52< Espreon> ... and I am not even sure if the intended meaning is bound to that sentence. 20100525 07:14:08< Espreon> "In other news, I am 'saber'." 20100525 07:48:13<+CIA-34> wesnoth-umc-dev: aethaeryn * r7186 /branches/1.8/Underlands_RPG/scenarios/02_Unknown_Chambers.cfg: Working on the village event at the pivotal half-way point... 20100525 08:11:49-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20100525 08:23:13-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100525 08:52:08< Espreon> ... and... goodnight. 20100525 09:27:33< Elvish_Pillager> hey shadowmaster. 13arrage and I were talking about inconsistencies in IftU, and he had the mildly cool idea that the Aragwaith should be humans who fled north and then interbred with the northern elves. He thinks that it would explain where they come from, why they're so frail, and the total absence of the northen elves. 20100525 09:31:33< zookeeper> what i've never understood is why anyone ever wanted to use the aragwaithi anywhere. 20100525 09:32:15< zookeeper> they had exclusively crappy art for years and they've never had any backstory that makes sense that i know of. 20100525 09:32:32< Elvish_Pillager> True. 20100525 09:32:37< zookeeper> and then they have a sounds-cool name which doesn't even mean anything 20100525 09:32:46< Elvish_Pillager> But shadowmaster likes dragging random references into his campaign 20100525 09:32:55< Elvish_Pillager> yeah it does, it means Grey People or something 20100525 09:34:19< Elvish_Pillager> I thought they kind of made sense in ANO 20100525 09:34:28< Elvish_Pillager> but then, I guess they didn't 20100525 09:35:25< Elvish_Pillager> but they make interesting campaign heroes 20100525 09:36:10< zookeeper> meh, i hate them 20100525 09:47:01-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100525 09:51:37-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100525 10:18:37-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100525 10:54:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100525 10:56:53-!- timotei [~timo@wesnoth/developer/timotei] has quit [Read error: Operation timed out] 20100525 11:15:57-!- loonybot [~loonybot@79.139.137.200] has joined #wesnoth-umc-dev 20100525 11:15:57-!- loonybot [~loonybot@79.139.137.200] has quit [Changing host] 20100525 11:15:57-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20100525 11:16:00-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20100525 11:16:32-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20100525 11:27:53-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100525 11:29:17-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-umc-dev 20100525 11:38:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100525 11:44:18-!- Blueblaze [~nick@adsl-99-182-52-253.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100525 13:50:06-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Ping timeout: 245 seconds] 20100525 13:53:01-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Ping timeout: 245 seconds] 20100525 13:54:51< Espreon> ... and now to use "lift" instead of "air" from now on... 20100525 14:03:29< shadowmaster> 03:32:46 But shadowmaster likes dragging random references into his campaign 20100525 14:03:39< shadowmaster> grr. 20100525 14:03:59< Espreon> Exactly. 20100525 14:04:02< shadowmaster> I think EP should shut up. 20100525 14:04:10 * Espreon chuckles 20100525 14:07:48< Espreon> Now to find a replacement for "æther"... jeß... I'm that snobbish. 20100525 14:09:01 * zookeeper agrees 20100525 14:09:14< Espreon> With hwæt? 20100525 14:09:31< zookeeper> that you're snobbish, of course 20100525 14:11:31< Espreon> Ah, jeß jeß. 20100525 14:11:38< Espreon> hy8oughio] 20100525 14:11:42< Espreon> DAMN IT! 20100525 14:12:04 * Espreon smites the one who did that 20100525 14:12:15< shadowmaster> Espreon: what happened now? 20100525 14:12:35< Espreon> 14:11 < Espreon> hy8oughio] ... That. 20100525 14:13:01 * zookeeper yawns 20100525 14:15:12< shadowmaster> ooh, dosbox 0.74 made it to squeeze, sweet 20100525 14:16:32 * Espreon rolls his eyes 20100525 14:17:31< shadowmaster> Espreon: what, you don't play old DOS games? 20100525 14:17:45< Espreon> No. 20100525 14:18:06< Espreon> I don't play games that often... so... yeahz. 20100525 14:18:12< shadowmaster> "(As of VirtualBox 3.2, the signing key was changed. The old Sun public key for apt-secure can be downloaded here.)" 20100525 14:18:20< shadowmaster> wtf didn't they announce this in the news page 20100525 14:18:28< Espreon> Also, Wesnoth is pretty much work... so... yeahz. 20100525 14:18:44< shadowmaster> they updated the Linux downloads page with the new key, sure, but no mention of the public key change in the news 20100525 14:19:05< shadowmaster> I have no reason to assume that because Oracle bought Sun, the latter's name must inevitably disappear from everywhere 20100525 14:20:39< Espreon> 'Twas a ruse! 20100525 14:21:08< shadowmaster> and I'm too lazy to check the Linux downloads page more than once, otherwise why provide an apt repository? 20100525 14:29:26< Espreon> Byez. 20100525 14:36:26< shadowmaster> where's esr when I need someone to throw a forum thread at? 20100525 14:36:49< shadowmaster> http://forums.wesnoth.org/viewtopic.php?f=6&t=30096 20100525 14:47:02-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-umc-dev 20100525 15:02:01-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-umc-dev 20100525 15:14:17-!- faryshta [~faryshta@189.146.40.14] has joined #wesnoth-umc-dev 20100525 15:14:23< faryshta> join #ubuntu 20100525 15:15:18-!- FAAB [~huajie@219.142.239.173] has joined #wesnoth-umc-dev 20100525 15:19:49-!- FAAB [~huajie@219.142.239.173] has quit [Client Quit] 20100525 15:32:22-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100525 15:35:47-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Client Quit] 20100525 15:37:14-!- faryshta [~faryshta@189.146.40.14] has quit [Quit: Saliendo] 20100525 16:41:03-!- wesbot [~wesbot@wesnoth/bot/wesbot] has quit [Remote host closed the connection] 20100525 16:47:53-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth-umc-dev 20100525 16:47:56-!- mode/#wesnoth-umc-dev [+v wesbot] by ChanServ 20100525 16:54:58-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100525 17:27:32-!- Gambit|Laptop [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100525 17:35:39< Espreon> fendrin: I wish that people could read; I'm tired of people reading "jeß" as "jeb". 20100525 17:37:36< zookeeper> ß == B == b 20100525 17:38:11< zookeeper> so actually the way you keep saying that makes you sound quite a bit like someone like woodmouse 20100525 17:38:30< Espreon> ß = Eszett. 20100525 17:38:40< Espreon> http://en.wikipedia.org/wiki/Eszett 20100525 17:39:22< zookeeper> some snobbery, it seems 20100525 17:41:21< Espreon> shadowmaster: Would "I wish that he were here" be expressed as «Deseo que él estuviera aquí»? 20100525 17:41:25< Espreon> zookeeper: Oh? 20100525 17:50:04-!- FAAB [~huajie@219.142.239.173] has joined #wesnoth-umc-dev 20100525 17:50:16< Espreon> FAAB: Hello. 20100525 17:50:39< FAAB> hi 20100525 17:51:24< FAAB> Espreon: are you done with shavian ? 20100525 17:51:56< Espreon> No, why? 20100525 17:52:05< Espreon> You wanted to tag or something? 20100525 17:52:40< FAAB> just to know if it was the right moment for me to thank you 20100525 17:53:02< Espreon> Heh, I see. 20100525 17:54:09< Espreon> I was busy playing around with playing around with bernard (a Shavian transliterator that was recently released) in my campaign. 20100525 17:55:14< Espreon> Sadly, producing the canocial spellings is a bit annoying due to my native dialect. 20100525 17:55:49< Espreon> *canonical 20100525 17:56:10< FAAB> for the info I read on wikipedia, I was wondering if the transliteration could be done by a script 20100525 17:56:24< Espreon> Yeah, there's bernard. 20100525 17:56:47< FAAB> what is your native dialect ? like native american ? 20100525 17:57:11< Espreon> Uh, yeah, a Northeastern American dialect. 20100525 17:57:30< Espreon> Due to some mergers present in that dialect... yeahz... 20100525 17:58:08< FAAB> wow, I just didn't know there were dialects in US 20100525 17:58:16< Espreon> ... what? 20100525 17:58:27< Espreon> Really? 20100525 18:01:42< Espreon> FAAB: It's not like we are tightly-integrated. 20100525 18:02:33< Gambit|Laptop> I didn't know there were dialects in the US either... 20100525 18:02:37< Gambit|Laptop> Just accents. 20100525 18:02:55< Espreon> Nah, it's a bit more complex than that. 20100525 18:03:02< Gambit|Laptop> And I live here o_O 20100525 18:03:09< Espreon> So do I... 20100525 18:03:22< FAAB> I live here too 20100525 18:03:32 * Espreon chuckles 20100525 18:03:35< FAAB> but I don't life there of course 20100525 18:03:36< Gambit|Laptop> Meh. 20100525 18:03:47< FAAB> live* 20100525 18:05:21< Gambit> You learn something new every day. 20100525 18:05:29< Espreon> Jeß jeß. 20100525 18:05:48< Gambit> Unless you're the flying spaghetti monster. 20100525 18:06:00< Gambit> Or dead. 20100525 18:06:03< Espreon> ... 20100525 18:06:23< Espreon> But what about ghosts? 20100525 18:06:39< Gambit> Or if alcohol has degredad your brains ability to retain new information. 20100525 18:06:46< Gambit> *brain's 20100525 18:06:52< Espreon> Gambit: We get it! 20100525 18:07:47< Gambit> I wonder if coma patients are able to think and figure things out inside their head. 20100525 18:07:59< Gambit> There could be one in a hospital right now inventing a whole new kind of math. 20100525 18:08:08< Espreon> shadowmaster: Please save me! 20100525 18:09:01-!- Gambit|Laptop [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Ping timeout: 264 seconds] 20100525 18:10:22< Gambit> When he wakes up he'll probably just laugh. 20100525 18:10:36< Gambit> shadowmaster that is. Not the coma patient. 20100525 18:11:03< Espreon> FAAB: So, when do you plan to tag? Also, will the next release be for 1.8, trunk, or both? 20100525 18:11:16< Espreon> "shadowmaster napping? 20100525 18:11:24< Espreon> In _my_ dimension?" 20100525 18:11:36< Gambit> shadowmaster sleeping or at school. 20100525 18:12:26< Espreon> Now to try to do maths. 20100525 18:12:29< FAAB> there is a tag planned for 1 month already. but we still need to sort some open questions 20100525 18:12:38< Espreon> Such as? 20100525 18:12:55< FAAB> the tag will be in trunk but applicable to 1.8 too 20100525 18:13:17< FAAB> arcane_focus :'( 20100525 18:13:38< Espreon> Hmmmm... we may need to rework the detection framework for trunk... 20100525 18:14:08< Espreon> If an addon has something that wants to use NoM, and if NoM is not installed... yeahz... 20100525 18:14:20< Espreon> You can blame silene... 20100525 18:16:19< FAAB> in trunk he could list NoM as a dependency and it would be installed when the addon is installed 8-) 20100525 18:16:57< FAAB> a patch by me :D 20100525 18:17:06< Espreon> But, one may not want to have to resort to that. 20100525 18:17:43< FAAB> but reworking the detection is needed I agree 20100525 18:18:36< FAAB> on a side note, I think the detect files should be all loaded before any add-on content is parsed 20100525 18:19:23< Espreon> Wait, I don't think that we have to do anything; the addon authors who want to use NoM do have to do somthing. 20100525 18:19:49< Espreon> In trunk, one would use #ifhave (or whatever it is called). 20100525 18:20:18< FAAB> you are right I forgot that one 20100525 18:20:43 * Espreon will fool around with #ifhave when he gets home; #ifhave is fairly new. 20100525 18:27:35-!- Aeth[Phone] [~androirc@32.164.28.166] has joined #wesnoth-umc-dev 20100525 18:28:46< Aeth[Phone]> comcast internet is down... apparently they need to rewire and it could take days. 20100525 18:29:44< Gambit> Aeth[Phone]: Ouch. 20100525 18:30:02< Aeth[Phone]> so... 20100525 18:31:27< Aeth[Phone]> I could try tethering but I might get in trouble with AT&T, which ever since the iPhone have become bigger jerks than Verizom 20100525 18:32:51< Aeth[Phone]> I really need to port irssi to Android so I'm not torn between no features and paying. 20100525 18:33:13< Aeth[Phone]> but that will be late summer if anything 20100525 18:34:25< Aeth[Phone]> Espreon: please if you can dont touch my add-ons 20100525 18:35:41< Aeth[Phone]> I can work on them offline using my phone's browser for the wiki 20100525 18:37:06-!- FAAB [~huajie@219.142.239.173] has quit [Quit: Leaving.] 20100525 18:37:14< Aeth[Phone]> maybe I will actually clear my todo list by not being distracted with IRC 20100525 19:10:32-!- Aeth[Phone] [~androirc@32.164.28.166] has quit [Quit: Bye] 20100525 19:34:05< Gambit> shadowmaster: this page looks strange to me: http://forums.wesnoth.org/viewforum.php?f=35 20100525 19:48:21-!- Blueblaze [~nick@adsl-99-182-52-253.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100525 19:54:10-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20100525 20:09:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100525 21:33:43-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-umc-dev 20100525 21:35:53-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100525 21:38:10-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20100525 22:18:34-!- R4SP [~R4SP@h90.1.17.98.dynamic.ip.windstream.net] has joined #wesnoth-umc-dev 20100525 22:48:58 * Gambit waits to pounce shadowmaster. 20100525 22:57:26-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100525 23:52:31-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] --- Log closed Wed May 26 00:00:37 2010