--- Log opened Wed Jun 09 00:00:08 2010 --- Day changed Wed Jun 09 2010 20100609 00:00:08-!- shadowm_laptop is now known as Guest26345 20100609 00:00:43-!- Guest26345 [ignacio@186.10.161.71] has quit [Changing host] 20100609 00:00:43-!- Guest26345 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100609 00:00:43-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100609 00:01:01-!- shadowmaster is now known as Guest30836 20100609 00:02:00-!- Guest30836 is now known as shadowmaster 20100609 00:03:10-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100609 00:09:34-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100609 00:09:39-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100609 00:12:21-!- shadowm_webchat2 [~ba0aa147@gateway/web/freenode/ip.186.10.161.71] has joined #wesnoth-dev 20100609 00:13:58-!- shadowm_webchat2 [~ba0aa147@gateway/web/freenode/ip.186.10.161.71] has quit [Changing host] 20100609 00:13:58-!- shadowm_webchat2 [~ba0aa147@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100609 00:14:24-!- shadowm_webchat2 [~ba0aa147@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100609 00:14:56-!- shadowm_webchat [~ba0aa147@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100609 00:16:40-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100609 00:16:52-!- ne0futur [~neofutur@pdpc/supporter/student/ne0futur] has joined #wesnoth-dev 20100609 00:16:59-!- ne0futur [~neofutur@pdpc/supporter/student/ne0futur] has left #wesnoth-dev [] 20100609 00:23:46-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 264 seconds] 20100609 00:27:31-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100609 00:35:37-!- Bocom__ [~Bocom@c-b7cfe255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100609 00:38:47-!- Bocom_ [~Bocom@c-b7cfe255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: No route to host] 20100609 00:48:58-!- Sapient [~patrickp@adsl-223-37-66.aep.bellsouth.net] has left #wesnoth-dev [] 20100609 00:58:25-!- Guest26345 is now known as shadowm_laptop 20100609 00:58:39-!- shadowm_webchat [~ba0aa147@wesnoth/developer/shadowmaster] has quit [Quit: Page closed] 20100609 01:23:00< ancestral> Will Wesnoth throw a fit if I create a unit with the same name as one that already exists? Or would it replace what's currently there with what I throw at it? 20100609 01:23:19< ancestral> (same ID) 20100609 01:24:16< shadowmaster> I don't know about Wesnoth, but I'd slap you with a fish 20100609 01:25:12< shadowmaster> partially just-kidding, partially serious 20100609 01:26:02< ancestral> Haha 20100609 01:30:53< ancestral> What tag should I use to edit an existing unit.cfg? 20100609 01:31:08< ancestral> (Forgive me if this is blatantly obvious) 20100609 01:31:32< AI0867> you can use [base_unit] to import another [unit_type]'s stuff 20100609 01:31:39< AI0867> you do NOT want to edit one 20100609 01:31:42< AI0867> as that breaks other stuff 20100609 01:31:49< ancestral> And that's what I've been doing, using base_unit 20100609 01:32:10< ancestral> But in the confines of a mod, does it matter? 20100609 01:34:10-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100609 01:34:27< ancestral> If I create a mod and want to add an attack to, say, every Elvish Marksman that is promoted in the game, I can't edit the unit.cfg information loaded in the game? 20100609 01:34:50-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100609 01:34:50< shadowmaster> is this for MP? 20100609 01:35:02< ancestral> Does it matter? 20100609 01:35:10< ancestral> You'd need the mod/era anyway to play 20100609 01:35:21< shadowmaster> yes, because if you edit core units then people would get OOS with non-mod games 20100609 01:35:30< ancestral> s/mod/era 20100609 01:35:48< shadowmaster> people who've got it installed, of course 20100609 01:36:28< shadowmaster> and then they'll flood Technical Support, and I, I... 20100609 01:36:42< ancestral> So basically, if I want to edit a recruitable unit, like add an extra HP 20100609 01:37:07< ancestral> I have to create a new unit, base it on the original, create a new recruit list… 20100609 01:37:46< shadowmaster> sadly MP add-ons can't be enabled/disabled by the user like campaigns are 20100609 01:37:52< shadowmaster> yet 20100609 01:38:06< ancestral> I guess we'll see where Experimental takes us 20100609 01:38:45< shadowmaster> insert lame pun here about experimental and TNT 20100609 01:38:51< ancestral> In most customizable games which load in mods and add-ons you can patch or replace existing game information 20100609 01:38:59< ancestral> :( 20100609 01:39:20< shadowmaster> I'd prefer to see such a feature in mainline, not Experimental 20100609 01:39:28< ancestral> Well, yeah, I would too 20100609 01:39:37< shadowmaster> I don't see any reason why it would *not* be wanted in mainline 20100609 01:39:42< ancestral> Okay 20100609 01:44:52-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100609 01:49:48-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100609 01:58:38-!- ancestral [~ancestral@97-116-112-18.mpls.qwest.net] has quit [Quit: ancestral] 20100609 02:05:55-!- ancestral [~ancestral@97-116-112-18.mpls.qwest.net] has joined #wesnoth-dev 20100609 02:15:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100609 02:17:19< AI0867> the question is, though, how to implement it without breaking multi-era stuff 20100609 02:17:51< shadowmaster> yeah, didn't think of that 20100609 02:20:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100609 02:21:00< ancestral> Multi-era? You mean one add-on which combines multiple eras? 20100609 02:21:10-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has quit [Ping timeout: 258 seconds] 20100609 02:24:53-!- Blueblaze [~nick@adsl-76-202-16-236.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100609 02:37:34-!- k23z__ [~k23z__@188.26.60.75] has quit [Ping timeout: 264 seconds] 20100609 02:39:48-!- meric [~Eric@124-170-236-8.dyn.iinet.net.au] has joined #wesnoth-dev 20100609 02:45:54-!- fakedrake [~fakedrake@150.140.230.116] has joined #wesnoth-dev 20100609 02:46:21< fakedrake> Ivanovic: hello 20100609 02:46:34< fakedrake> sorry i dissapeared for so long 20100609 02:46:41< fakedrake> exams... 20100609 02:47:13< fakedrake> i just wanted to ask if you know about the [have_unit] patch i posted 20100609 02:47:37< shadowmaster> don't expect a quick answer, he's probably sleeping already 20100609 02:47:53< fakedrake> i had completely forgot about the corrupt patch 20100609 02:48:12< fakedrake> (i guess he will see it when he wake3s up) 20100609 02:48:42< fakedrake> anyway some other guy posted a patch for he same thing 20100609 02:48:58< fakedrake> what's the status? 20100609 02:49:24< fakedrake> https://gna.org/patch/index.php?1672 20100609 02:49:55< fakedrake> https://gna.org/patch/index.php?1608 20100609 02:50:06< fakedrake> shadowmaster: you are on gsoc? 20100609 02:51:06< shadowmaster> no, I'm a mainline developer 20100609 02:51:28< shadowmaster> I don't know much about the gsoc projects' status either 20100609 02:52:38< fakedrake> cool 20100609 02:52:42< shadowmaster> at least patch #1672 is marked done on Sunday 05/30/2010 at 14:20 CEST, btw 20100609 02:53:15< AI0867> ancestral: exactly. EE, EoM and EoS do this 20100609 02:53:35< fakedrake> but boucman asked me to correct me yesterday 20100609 02:53:43< ancestral> They load in the order they are written in the file, correct? 20100609 02:53:43< fakedrake> that's my dilemma 20100609 02:55:00< fakedrake> would it be on the repo if 1672 is accepted? 20100609 02:56:59< fakedrake> hmm it looks like they did actually commit it... --- Log opened Wed Jun 09 03:39:12 2010 20100609 03:39:22-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20100609 03:39:22-!- Topic for #wesnoth-dev: 122 bugs, 281 feature requests, 16 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100609 03:39:22-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Mon Jun 7 21:59:01 2010] 20100609 03:39:22[Users #wesnoth-dev] 20100609 03:39:22[ ABCD ] [ crimson_penguin] [ grzywacz ] [ Rhonda ] 20100609 03:39:22[ AI0867 ] [ elias ] [ Ingmar ] [ shadowm_laptop] 20100609 03:39:22[ ancestral ] [ Elvish_Pillager] [ isaac_ ] [ shadowmaster ] 20100609 03:39:22[ AnMaster ] [ erl ] [ Ivanovic ] [ shikadibot ] 20100609 03:39:22[ apoi ] [ Espreon ] [ knotwork_ ] [ Smar ] 20100609 03:39:22[ Appleman1234] [ esr ] [ littleomar] [ Tigge ] 20100609 03:39:22[ Blueblaze ] [ ettin ] [ lobby ] [ Upth ] 20100609 03:39:22[ Bocom__ ] [ fakedrake ] [ meric ] [ Upthorn ] 20100609 03:39:22[ chris| ] [ fendrin ] [ mjs-de ] [ Vetinari ] 20100609 03:39:22[ CIA-86 ] [ freim ] [ nguyenatto] [ wesbot ] 20100609 03:39:22[ cjhopman_ ] [ Gambit ] [ noy ] [ yann ] 20100609 03:39:22-!- Irssi: #wesnoth-dev: Total of 44 nicks [0 ops, 0 halfops, 0 voices, 44 normal] 20100609 03:39:22!zelazny.freenode.net [freenode-info] if you're at a conference and other people are having trouble connecting, please mention it to staff: http://freenode.net/faq.shtml#gettinghelp 20100609 03:39:27-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20100609 03:39:44-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20100609 03:40:24-!- Irssi: Join to #wesnoth-dev was synced in 70 secs 20100609 03:48:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100609 03:53:11-!- ancestral [~ancestral@97-116-112-18.mpls.qwest.net] has quit [Quit: ancestral] 20100609 03:59:01-!- wesbot changed the topic of #wesnoth-dev to: 123 bugs, 281 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100609 03:59:28< CIA-86> gabba * r43242 /trunk/src/ (4 files in 2 dirs): 20100609 03:59:28< CIA-86> Whiteboard: loop to make the mapbuilder_visitor actually visit something. 20100609 03:59:28< CIA-86> Renamed team::get_planned_actions() to team::get_side_actions() 20100609 03:59:33< CIA-86> gabba * r43243 /trunk/src/unit_map.cpp: Slightly more informative debug statements in unit_map.cpp 20100609 03:59:40< CIA-86> gabba * r43244 /trunk/src/ (7 files in 2 dirs): 20100609 03:59:40< CIA-86> Whiteboard: the applying of temp modifiers to the unit map now works properly. 20100609 03:59:40< CIA-86> It's now possible to define moves for multiple units. 20100609 04:14:24-!- shiremct [~47391d44@gateway/web/freenode/ip.71.57.29.68] has joined #wesnoth-dev 20100609 04:17:04-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100609 04:26:08-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100609 04:26:10-!- King_Elendil_ [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100609 04:29:42-!- shiremct [~47391d44@gateway/web/freenode/ip.71.57.29.68] has quit [Ping timeout: 252 seconds] 20100609 04:34:18-!- ancestral [~ancestral@97-116-112-18.mpls.qwest.net] has joined #wesnoth-dev 20100609 04:39:53-!- Ivanovic_ [~ivanovic@dtmd-4db2cea4.pool.mediaWays.net] has joined #wesnoth-dev 20100609 04:42:19-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20100609 04:43:08-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has joined #wesnoth-dev 20100609 04:43:51-!- Ivanovic_ is now known as Ivanovic 20100609 04:48:09-!- King_Elendil_ [~King_Elen@75.143.233.138] has quit [Quit: possibly returning to http://basiliskgames.com/eschalon-book-ii] 20100609 05:21:04-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Read error: Connection reset by peer] 20100609 05:23:04-!- fakedrake [~fakedrake@150.140.230.116] has left #wesnoth-dev [] 20100609 05:45:58-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100609 05:56:46-!- cjhopman_ [~chris@wesnoth/developer/cjhopman] has quit [Ping timeout: 264 seconds] 20100609 05:58:05-!- Espreon is now known as Cheese-kun 20100609 05:59:05-!- Cheese-kun is now known as Espreon 20100609 06:04:54-!- Espreon is now known as Cheese-kun 20100609 06:05:34< ancestral> All keys in WML only contain alphanumeric characters and '_', correct? 20100609 06:06:16< ancestral> http://wiki.wesnoth.org/EventWML has spaces in some but they would be underscores, right? 20100609 06:06:31< shadowm_laptop> not sure it's an actual parser rule 20100609 06:06:34< ancestral> Ohhh values, nm was reading the page wrong 20100609 06:07:00< ancestral> values can have spaces 20100609 06:07:17-!- shadowm_laptop is now known as SpinachMaster 20100609 06:13:02-!- Cheese-kun is now known as Espreon 20100609 06:29:30-!- k23z__ [~k23z__@188.26.48.253] has joined #wesnoth-dev 20100609 06:29:41-!- k23z__ [~k23z__@188.26.48.253] has quit [Read error: Connection reset by peer] 20100609 06:40:08-!- meric [~Eric@124-170-236-8.dyn.iinet.net.au] has quit [Quit: meric] 20100609 06:42:51-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 248 seconds] 20100609 06:43:55-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth-dev 20100609 06:43:59-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100609 06:43:59-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100609 06:49:04-!- noy_ [~Noy@70.70.255.54] has joined #wesnoth-dev 20100609 06:49:04-!- noy_ [~Noy@70.70.255.54] has quit [Changing host] 20100609 06:49:04-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100609 06:50:14-!- meric [~Eric@124-170-236-8.dyn.iinet.net.au] has joined #wesnoth-dev 20100609 06:51:07-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! 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20100609 12:20:39< AI0867> map_location.get_adjacent_tiles() 20100609 12:21:30< AI0867> actually, it's a free un-namespaced function in map_location.hpp 20100609 12:22:50< kevg> thanks 20100609 12:29:06< elias> Soliton: is that with the C++ parser? 20100609 12:31:47< Soliton> elias: it's from 1.8 so i guess not. 20100609 12:33:55< elias> i see 20100609 12:35:06< elias> seeing how not even the trunk c++ parser seems to be able to parse most of the 1.8 addons, not too sure i even want to attempt and fix this :P 20100609 12:36:05< Soliton> it looked like an internal error to me. 20100609 12:36:07< elias> with trunk, wmlunits however should be able to handle any addon the game itself can 20100609 12:37:37< Soliton> if you can tell me which addon to blacklist that's fine with me too though. 20100609 12:38:45< elias> ah, so blacklisting the one where the error is found doesn't help? 20100609 12:39:02< Soliton> currently trying that. 20100609 12:39:25< Soliton> it seems odd to me that parsing goes fine and then report generation fails though. 20100609 12:39:32< elias> yeah 20100609 12:40:28< Ivanovic> zookeeper: what was the policy regarding UMC bug reports at bugs.wesnoth.org? 20100609 12:40:33< Ivanovic> cf https://gna.org/bugs/index.php?16135 20100609 12:40:55< elias> in 1.10, is there a way to see which other addons and addon depends on? 20100609 12:41:52< Soliton> the pbl stuff has a dependencies key or some such i believe. 20100609 12:42:09< Soliton> so campaignd probably reports that. 20100609 12:43:52< elias> would make it easy to catch errors when parsing {~add-ons}, since wmlunits could move all other add-ons out of the way first 20100609 12:44:14< elias> Soliton: oh, btw, does wesnoth itself work fine in 1.8 with all the add-ons installed? 20100609 12:44:35< Soliton> no idea. 20100609 12:45:06< Soliton> i had a parse error earlier that i think wesnoth could handle though. 20100609 12:47:03< Soliton> i'm too stupid to blacklist that paint era. i guess it's not the name of the addon... 20100609 12:49:18-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has joined #wesnoth-dev 20100609 12:49:30< Valkier> Could someone point me in the direction of the Scepter of Fire logo? 20100609 13:18:01-!- kevg [~kevg@94.232.5.102] has left #wesnoth-dev [] 20100609 13:23:24< Rhonda> "Accepted libsdl1.2 into lucid-proposed, the package will build now and be available in a few hours. Please test and give feedback here. See https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to enable and use -proposed. Thank you in advance!" 20100609 13:23:32< Rhonda> "here" as in https://bugs.launchpad.net/bugs/528957 20100609 13:25:44< Ivanovic> wow, only took about 2 month... 20100609 13:26:21< zookeeper> Ivanovic, UMC bug reports? close and tell them to report it on the add-on's thread on the forums (provide a link if you want to be extra nice ;) 20100609 13:26:38< Ivanovic> me? extra nice with umc? 20100609 13:26:45< Ivanovic> muhahaha, good joke... 20100609 13:48:16-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100609 13:49:58-!- fakedrake [~fakedrake@ppp-94-64-200-151.home.otenet.gr] has joined #wesnoth-dev 20100609 13:50:14< fakedrake> hello 20100609 13:50:21< Valkier> Howdy 20100609 13:53:07-!- Appleman1234 [~Appleman1@CPE-60-226-180-71.qld.bigpond.net.au] has quit [Quit: Leaving] 20100609 13:53:38-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20100609 13:59:40-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100609 13:59:48-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100609 14:00:04-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100609 14:08:39-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100609 14:17:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100609 14:17:43-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100609 14:24:08-!- stikonas [~and@bcm-131-111-247-104.girton.cam.ac.uk] has joined #wesnoth-dev 20100609 14:24:08-!- stikonas [~and@bcm-131-111-247-104.girton.cam.ac.uk] has quit [Changing host] 20100609 14:24:08-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100609 14:33:32-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100609 14:45:53-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100609 14:47:04-!- mjs-de [~mjs-de@129.217.129.134] has joined #wesnoth-dev 20100609 15:01:27-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100609 15:14:14-!- DesertPanther_ [~Khalid@41.235.5.10] has joined #wesnoth-dev 20100609 15:16:49-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 272 seconds] 20100609 15:38:49-!- Greywhind [~Greywhind@greywhind-sabayon.brown.edu] has joined #wesnoth-dev 20100609 15:56:23-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20100609 16:06:37-!- kevg [~kevg@94.232.5.102] has joined #wesnoth-dev 20100609 16:08:35< CIA-86> thespaceinvader * r43245 /trunk/ (2 files in 2 dirs): Add another Orc Grunt line alternate portrait from LordBob, update changelog. 20100609 16:09:33-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100609 16:28:05-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100609 16:31:15-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20100609 17:06:44-!- euschn [~eugen@wesnoth/developer/euschn] has quit [Quit: Leaving.] 20100609 17:20:11-!- allefant [~elias@allegro/developer/allefant] has joined #wesnoth-dev 20100609 17:22:26-!- allefant [~elias@allegro/developer/allefant] has quit [Client Quit] 20100609 17:24:34-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100609 17:29:45-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 240 seconds] 20100609 17:30:44-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100609 17:37:04-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 276 seconds] 20100609 17:37:39-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100609 18:04:12-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100609 18:08:41< gabba> bonjour 20100609 18:08:59< kevg> hi, gabba 20100609 18:09:16< gabba> hi kevg 20100609 18:43:50 * Espreon ... is bored 20100609 18:44:40-!- icelus [~ed@cpc9-sgyl11-0-0-cust29.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20100609 18:45:37-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Ping timeout: 245 seconds] 20100609 18:46:14-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100609 18:46:25-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100609 18:46:35-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100609 18:46:47-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100609 18:54:00-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100609 18:54:09-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100609 19:06:15-!- billynux [~c8078d05@wesnoth/developer/billynux] has joined #wesnoth-dev 20100609 19:15:16-!- Sirp_ [~97c1dc1d@gateway/web/freenode/ip.151.193.220.29] has joined #wesnoth-dev 20100609 19:16:46-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100609 19:17:01-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100609 19:53:14-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Ping timeout: 260 seconds] 20100609 19:53:38-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100609 20:16:55-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100609 20:17:06< mordante> servus 20100609 20:17:13< billynux> hi mordante 20100609 20:17:56< mordante> hi billynux 20100609 20:18:32< billynux> mordante: did you leave anything for me at this channel that I didn't see? 20100609 20:19:00< mordante> loonycyborg, kblin asked me " does wesnoth ship an SDL.dll on the windows download?" does it? 20100609 20:19:23< mordante> billynux, only short that I wanted to talk about it today 20100609 20:19:46< billynux> ok 20100609 20:19:52< loonycyborg> mordante: Yes. 20100609 20:20:13< mordante> ok thanks 20100609 20:20:24< billynux> mordante: I have 30mins now, then I'm off to class. I can log on in 4.5hrs after that 20100609 20:20:40< mordante> in 4.5 I'm asleep 20100609 20:20:48< billynux> thought so 20100609 20:21:14< icelus> mordante, i noticed there are a bunch of bugs filed on the new lobby 20100609 20:21:14< icelus> is there something i could help with 20100609 20:21:15< icelus> i had a look at it but it wasn't obvious what direction you were heading in with it 20100609 20:22:29< mordante> icelus, which ones? 20100609 20:23:08< icelus> mordante, e.g. the chat window, various ui issues 20100609 20:23:24< icelus> there are like a dozen i guess in bugs.wesnoth.org 20100609 20:23:47< icelus> i had a look at what say re-enabling text selection would take in the chat window 20100609 20:23:56< icelus> but it looked like it all got ported to a new gui framework 20100609 20:24:00< icelus> so its not really re-enabling 20100609 20:24:03< icelus> more like re-implementing 20100609 20:24:17< icelus> i prodded what colourising chat would be like 20100609 20:24:27< icelus> but that didn't work very well i didn't like the results 20100609 20:24:33< icelus> something like that would help 20100609 20:24:38< mordante> IIRC text selection work except on windows so if you're on windows help would be welcome 20100609 20:24:47< icelus> doesn't work for me on linux 20100609 20:24:50< icelus> i tried it 20100609 20:24:54< icelus> with last night's svn 20100609 20:25:19< mordante> which OS and do you have the bug number (so we talk about the same bug) 20100609 20:25:57< mordante> billynux, in general it would be nice to get the samples working without milli, which probably should be possible with the new buffers 20100609 20:26:24< billynux> mordante: It would... I only use one method from it, and its basically a one-liner 20100609 20:26:34< mordante> also Wesnoth is licensed GPL 2 so the new code should be under the same copyright 20100609 20:26:40< billynux> (just a reinterpret_cast) 20100609 20:27:09< mordante> maybe then copy that part so the examples can be compiled without additional dependencies 20100609 20:27:16< billynux> ok, but since I sent these version using GPL3... Am I allowed to revert to GPL2? 20100609 20:27:38< billynux> the chat example uses getopt_pp 20100609 20:28:42< mordante> you're the author of your parts so you can relicense it 20100609 20:29:15< mordante> what do you mean with the getopt_pp? 20100609 20:29:49< icelus> mordante, sorry had to scan browser history; bug #15894 20100609 20:30:02< billynux> getopt_pp is yet another getopt implementatio using c++... I use getopt_pp to read parameters from commandline 20100609 20:30:07< icelus> and this is debian lenny 20100609 20:30:37< billynux> mordante: So... server.cpp and client.cpp (the chat apps) use it 20100609 20:32:43< mordante> IMO those examples can be rewritten to either not use getopt (using boost::program_options instead) or manually scanning these few options 20100609 20:33:05< mordante> maybe grzywacz would like it if you add boost::program_options ;-) 20100609 20:33:24-!- Blueblaze [~nick@adsl-76-202-16-236.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100609 20:34:13< icelus> this is generic advice but adding library dependencies 20100609 20:34:24< icelus> is almost always undesirable for trivial features 20100609 20:34:47< grzywacz> mordante, ;p 20100609 20:34:47< icelus> you're just making it harder to build, and adding more hurdles for porting to other platforms 20100609 20:35:03< mordante> icelus, I agree (but grzywacz wanted to add boost::program_options to the main code as well) 20100609 20:35:10< grzywacz> mordante, allegedly they've fixed some stuff :P 20100609 20:35:26< mordante> there were bugs in it? 20100609 20:35:50< mordante> icelus, regarding the bug are we talking about selection on the chat _line_ or the chat _log_ ? 20100609 20:35:52< grzywacz> mordante, oh yes, that's why I ended up not commiting my changes 20100609 20:36:01< mordante> :-( 20100609 20:36:08< mordante> but that bug is fixed now? 20100609 20:36:30< grzywacz> mordante, some were fixed, I haven't been following it too closely 20100609 20:36:40< grzywacz> mordante, anyway, these buggy features were needed if we wanted to keep current commandline options format 20100609 20:36:50< mordante> too bad 20100609 20:36:56< icelus> mordante, i think the chat log is what i was testing 20100609 20:37:03< icelus> mordante, I believe in the chat line works 20100609 20:37:32< icelus> i think originally they were backed by the same ui component so it came for free 20100609 20:37:36< Ivanovic> thespaceinvader: any idea when the baseframes for the kalifa will be ready? 20100609 20:37:49< mordante> the chat line should work, the chat log not and never did (there is an ancient FR about it) 20100609 20:37:49< Ivanovic> thespaceinvader: that is: any idea when the kalifa can be merged into trunk? 20100609 20:38:09< Ivanovic> boucman proposed to include the kalifa in the very first dev release so that they are there right from the start 20100609 20:38:16< Ivanovic> and yeah, i think this does make sense 20100609 20:39:52< mordante> billynux, when will you be around tomorrow? 20100609 20:41:10< icelus> mordante, ah i see it highlights the text in the original but it's not copyable 20100609 20:41:20-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100609 20:41:20< icelus> i would look at this chat log thing 20100609 20:41:25< icelus> if that's a profitable thing to do 20100609 20:41:35< icelus> but i don't want to tread on any toes or whatever 20100609 20:41:39< thespaceinvader> Ivanovic: base frames are very close now, but I don't know about trunk merge 20100609 20:41:56< thespaceinvader> to my mind, the earlier the better, but it's not really my decision to make i don't think 20100609 20:43:46< billynux> mordante: Yes... tomorrow I can be here all day 20100609 20:47:01< mordante> billynux, ok then maybe we should talk about the issues in more detail tomorrow, guess you're about to leave ;-) 20100609 20:47:18< billynux> I am 20100609 20:47:25< billynux> tough day today 20100609 20:47:29< mordante> ok see you tomorrow 20100609 20:47:32< billynux> see you guys 20100609 20:47:34-!- billynux [~c8078d05@wesnoth/developer/billynux] has quit [Quit: Page closed] 20100609 20:47:50< mordante> icelus, if you want to enable selection for the text box, feel free to do so 20100609 20:48:17< mordante> I've planned some larger chances but they don't affect that area and at the moment I've little coding time left 20100609 20:48:30< icelus> mordante, you have anything written down about the larger changes 20100609 20:48:45< icelus> or want to give 20 second 10000 foot overview? =) 20100609 20:51:55< mordante> no but mainly I'm not too happy with the implementation of the scrollbars, it's rather hairy and somewhat buggy 20100609 20:52:24< mordante> still testing with some ideas locally but nothing commit worthy yet 20100609 20:53:00< icelus> ok 20100609 20:53:43< icelus> i will take a look and put a patch up if i come up with anything useful 20100609 20:55:04< mordante> ok would be nice to have, it's an old FR, think a number around 5000 20100609 20:59:28-!- ancestral [~ancestral@12.145.225.25] has joined #wesnoth-dev 20100609 21:39:39< mordante> Soliton, afaik it shouldn't be needed (however I still often add an assert after a new) 20100609 21:40:23< mordante> Soliton, and IIRC MSVC++ 6.0 didn't throw and could return a NULL value 20100609 21:47:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100609 21:50:55-!- noy_ [~Noy@70.70.255.54] has joined #wesnoth-dev 20100609 21:50:55-!- noy_ [~Noy@70.70.255.54] has quit [Changing host] 20100609 21:50:55-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100609 21:52:22< mordante> I'm off night 20100609 21:53:56-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100609 21:55:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 265 seconds] 20100609 21:55:04-!- noy_ is now known as noy 20100609 22:03:58-!- ancestral [~ancestral@12.145.225.25] has quit [Quit: ancestral] 20100609 22:04:24-!- Gambit_ [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100609 22:06:43-!- Gambit is now known as Guest59476 20100609 22:07:14-!- Gambit_ is now known as Gambit 20100609 22:07:38-!- Guest59476 [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Ping timeout: 260 seconds] 20100609 22:14:35-!- cjhopman_ [~chris@wesnoth/developer/cjhopman] has quit [Ping timeout: 248 seconds] 20100609 22:21:14-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100609 22:26:24-!- DesertPanther__ [~Khalid@41.235.5.10] has joined #wesnoth-dev 20100609 22:27:03-!- icelus [~ed@cpc9-sgyl11-0-0-cust29.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20100609 22:30:12-!- DesertPanther_ [~Khalid@41.235.5.10] has quit [Ping timeout: 258 seconds] 20100609 22:37:35-!- phlaem [~a@e178090083.adsl.alicedsl.de] has joined #wesnoth-dev 20100609 22:52:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100609 23:00:21-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 265 seconds] 20100609 23:01:48-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100609 23:09:11-!- Sirp_ [~97c1dc1d@gateway/web/freenode/ip.151.193.220.29] has quit [Quit: Page closed] 20100609 23:15:59-!- Greywhind [~Greywhind@greywhind-sabayon.brown.edu] has quit [Quit: leaving] 20100609 23:16:40-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100609 23:17:18< boucman> hey all 20100609 23:17:41< Espreon> Hello boucman. 20100609 23:24:52< gabba> hi boucman 20100609 23:25:08< boucman> gabba: how is it going ? 20100609 23:25:43< gabba> boucman: I burned myself out on a stupid bug yesterday... a really dumb one 20100609 23:26:44< boucman> gabba: this happens often 20100609 23:27:25< boucman> I spend a week trying to understand a crash on FPU overflow, overlooking a warning at compile time that explained the error once... 20100609 23:27:34< gabba> it was due to temporary_unit_mover didn't make copies of the map_location you pass to it, it just kept references... and I was passing to it unit.get_location(), which returns a reference... you see where this is going maybe 20100609 23:28:18< gabba> s/didn't make/not making 20100609 23:28:35< boucman> yes, more or less 20100609 23:28:44< boucman> so what's your status right now ? 20100609 23:29:08< gabba> well, I'm doing the arrows drawing, for a change 20100609 23:29:35< gabba> I'd like your opinion actually 20100609 23:29:41< boucman> sure 20100609 23:30:26< gabba> Instead of a "style", I want to add an arrow_drawer class with one method: draw_symbols(arrow_path_t&, arrow_symbols_map_t&) 20100609 23:30:50< gabba> to get different styles, just subclass it and pass it the arrow 20100609 23:31:23< gabba> this way it's more flexible, and the arrow_drawer can depend on additional stuff like team (to get team color), etc. 20100609 23:31:39-!- kevg [~kevg@94.232.5.102] has left #wesnoth-dev [] 20100609 23:32:07< gabba> arrow will have a method like set_style(arrow_drawer&) or something like that 20100609 23:32:13< boucman> hmm, is it worth having such a heavy mecanism for that ? (that's a real question, not a rethorical one, how many styles do you expect to have on short/mid/long term ) 20100609 23:33:42< gabba> The main thing is, I don't want to introduce dependencies on the game in arrow (so it can be used in the editor 20100609 23:34:35-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100609 23:34:58< boucman> and team is in game... I get your point 20100609 23:34:59< gabba> as to how many styles, I'll need a few myself of course, 20100609 23:35:06< boucman> however, here is an alternative... 20100609 23:35:47< gabba> alternative: pass the color as parameter I guess? 20100609 23:35:48< boucman> you don't need all the lewy that team color provide, in particular the path to arrows can be hardcoded, and also the fact that they are teamed colored to magenta 20100609 23:35:58< boucman> gabba: yes, that was the idea... 20100609 23:36:11< boucman> obviously you thought of it, why did you reject it ? 20100609 23:37:19< gabba> well, it forces the external code to determine the team color, and stuff; if the arrow subclass or arrow_drawer subclass can do it, it's more "automagic" and object-oriented isn't it 20100609 23:38:57< gabba> I'm not which one's the best approach... 20100609 23:39:00< CIA-86> eleazar * r43246 /trunk/data/campaigns/The_Hammer_of_Thursagan/maps/ (forbidden_forest.map the_siege_of_kal_kartha.map): a couple more map updates for tHoT, made as i play through it. 20100609 23:39:31< boucman> well, the team coloring is kept in the action manager (in our case) so it's still in the part that logically "knows" about team colors and is the user of the arrow class, so from a design point of view I think it makes sense 20100609 23:40:17< boucman> as far as if it's "more OO" well, I'd say that it is, but in that case it's using a much too powerfull tool to solve a simple problem 20100609 23:40:51< boucman> if our arrows were drawn programatically (i.e by calling code that would directly draw lines on the screen) it would make sense 20100609 23:41:33-!- cjhopman_ [~chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20100609 23:41:39< boucman> but here we are only recoloring an maybe changing the basename when looking for hardcoded file names... So your design idea is good, but I think it's a little too much in that particular case 20100609 23:42:16< gabba> Something to keep in mind: right now I have basic images ready that work like footsteps, i.e. in two parts ( I did it to save some work). The algorithm to place those images is gonna be different than any arrow that uses "whole hex" images, which would probably look better, cf. my mockups. 20100609 23:43:12< boucman> ok, that explains better why you wanted to do it that way 20100609 23:43:41< boucman> but will you keep the two part drawing code eventually or only use the full hex one ? 20100609 23:44:47< gabba> Hard to tell at the moment since we don't know which kind of arrow people will prefer; the code would still be usable for dotted lines 20100609 23:45:05< boucman> ok, here is another solution 20100609 23:45:23< gabba> Of course the full hex one can do everything the other can, it just means 30+ images to make 20100609 23:45:29< boucman> code it with only color as parameter, assuming two parts will be the only way of drawing 20100609 23:45:47< boucman> this way we have usable drawing code fast 20100609 23:46:19< boucman> and if we change our mind, you can create the drawer subclasses, and just copy/paste the two hex drawing code to a subclass 20100609 23:46:31< gabba> boucman: ok 20100609 23:46:49< boucman> (and i'm pretty sure we will change to full hex, the question is will we keep two-hex or not) 20100609 23:47:50< gabba> note that I'm not gonna do a pathfind_arrow after all, so I could have subclassed arrow as well and kept the subclass with the whiteboard, but I'd rather make such basic functionality available to all 20100609 23:48:46< gabba> afk for a minute 20100609 23:48:46< boucman> why not ? you move the pathfind=>hexlist code in the planned_action class ? 20100609 23:49:04< boucman> that would make sense (but so does our original design) 20100609 23:51:00< gabba> boucman: sorry, I was about to burn my spaghetti :P 20100609 23:51:14< boucman> emergencies :) 20100609 23:52:16< gabba> well, given the way the input code works (dunno if you looked closely at my modifications in there), 20100609 23:52:28< boucman> no I havn't :( 20100609 23:52:58< gabba> .. It's more practical to let it do at least the initial pathfinding, "import" the resulting route, and create an arrow based on that 20100609 23:53:19-!- mjs-de [~mjs-de@129.217.129.134] has quit [Remote host closed the connection] 20100609 23:53:25< boucman> ok, why not... 20100609 23:53:56< boucman> IIRC you put your code at the place wher the input subsystem usually tells the game to actually "do the move" which makes sense 20100609 23:53:59< gabba> what I don't know is how I'm gonna proceed to refresh moves/arrows, so this might change depending on how much code I'm forced to copy into the whiteboard 20100609 23:55:26-!- cjhopman_ [~chris@wesnoth/developer/cjhopman] has quit [Ping timeout: 260 seconds] 20100609 23:56:02< boucman> yes, with all the interactions with the input system you will have to have, simply plugging there probably won't be enough 20100609 23:56:29< gabba> yeah, and while you mention "doing the move", I don't know how much I'm gonna be able to rely on calling existing functions vs copying code (or refactoring the common part), since the code I saw relies a lot on context, member variables that get set in god knows which other function, etc. 20100609 23:57:01< Espreon> http://imagebin.org/100679 20100609 23:57:03< Espreon> Opinions? 20100609 23:57:54< gabba> Espreon: pretty good, what are these for? 20100609 23:58:05< Espreon> The storyscreen. 20100609 23:58:12< boucman> Espreon: they look great, much better than what we currently have 20100609 23:58:27< Espreon> OK, then I shall commit. 20100609 23:59:05< boucman> gabba: ok, yes, I think you'll have to do that, however try to refactor rather than duplicate code as much as possible, if you see what I mean... 20100609 23:59:23< gabba> boucman: I see exactly what you mean 20100609 23:59:41< Espreon> boucman: Uh, I just replaced characters. 20100609 23:59:56< CIA-86> espreon * r43247 /trunk/src/storyscreen/controller.cpp: Made use of the Unicode arrow characters for the storyscreen buttons. --- Log closed Thu Jun 10 00:00:09 2010