--- Log opened Mon Jun 14 00:00:28 2010 --- Day changed Mon Jun 14 2010 20100614 00:00:28-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20100614 00:03:00< Upthorn> hrm. timotei PMed me while I was asleep and signed off by the time I woke up 20100614 00:03:15< Crab_> happens sometimes :) 20100614 00:03:17< Espreon> Send one back? 20100614 00:03:24< Upthorn> I can't, he's offline 20100614 00:03:29< Espreon> ... or leave him a message here and I'll terrorize him into readint he logs? 20100614 00:03:36< Espreon> You can still send him a PM... 20100614 00:03:40< Espreon> it doesn't matter... 20100614 00:03:46< Upthorn> err, on IRC 20100614 00:03:47< Espreon> *reading 20100614 00:03:57< Upthorn> not forums 20100614 00:04:05< Espreon> Again, leave him a message here and I'll terrorize him into reading the logs. 20100614 00:04:22< Espreon> Also, the proper term for those on IRC is "query". 20100614 00:05:54< zookeeper> according to what? 20100614 00:05:54< Upthorn> well, whether or not there is a special IRC term for them, such a thing is still a private message. 20100614 00:06:06< zookeeper> oh, right, nevermind 20100614 00:06:32< Upthorn> though I've always understood it that query was the verb, not the noun 20100614 00:06:45 * zookeeper would say an even more proper term would be message/msg 20100614 00:07:08< Upthorn> but then again I used PM as a verb so I suppose query would have been more appropriate 20100614 00:07:26-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100614 00:07:36< Upthorn> hrm. timotei queried me while I was asleep and signed off by the time I woke up 20100614 00:08:54-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100614 00:09:00< Espreon> zookeeper: No, because we have /query 20100614 00:09:09< Espreon> ... unless timoetei, used /msg 20100614 00:10:04< Espreon> ... and yes, I don't care that I spelled his name incorrectly. 20100614 00:11:01< zookeeper> AFAIK query has nothing to do with irc as such and it's just some convenience often implemented by clients 20100614 00:11:15< Espreon> DK/DC. 20100614 00:11:25< zookeeper> a what? 20100614 00:11:36< zookeeper> oh 20100614 00:11:38< zookeeper> i bet. 20100614 00:12:03< Espreon> DK/DC = "Don't know/don't care" 20100614 00:12:25< zookeeper> i guess that's like me not caring about dashes 20100614 00:12:28< Espreon> IRC isn't serious shit, unlike dashes. 20100614 00:12:32< zookeeper> ... 20100614 00:12:50< alink> lol 20100614 00:14:46< Espreon> People have to realize that correct typography makes the world go ’round. 20100614 00:15:44 * zookeeper doesn't realize it 20100614 00:15:46-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100614 00:16:08< Espreon> Well, þen... þou suckest. 20100614 00:26:13< linease> 444 20100614 00:28:24< Espreon> ≥9000. 20100614 00:28:31< Espreon> No. 20100614 00:28:50< Espreon> >9000. 20100614 00:28:56< Espreon> Only that is acceptable. 20100614 00:31:18< Espreon> AI0867: It's convert's fault. 20100614 00:32:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100614 00:34:34-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Quit: Leaving] 20100614 01:06:58-!- Appleman1234 [~Appleman1@CPE-60-226-180-71.qld.bigpond.net.au] has joined #wesnoth-dev 20100614 01:14:50-!- wajimba [~Andrew_Ah@64.202.242.252] has joined #wesnoth-dev 20100614 01:22:52-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100614 01:24:28< AI0867> Espreon: could you try again with the option -colorspace RGB ? 20100614 01:24:31-!- Blueblaze2 [~nick@adsl-76-202-23-239.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100614 01:24:42< Espreon> AI0867: Sure. 20100614 01:25:53-!- phlaem [~a@e178082223.adsl.alicedsl.de] has quit [Quit: Leaving] 20100614 01:26:25-!- Blueblaze [~nick@adsl-76-202-16-236.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20100614 01:27:15< Espreon> AI0867: Didn't work. 20100614 01:27:30< Espreon> Note that the script is running "convert -strip" 20100614 01:27:37< AI0867> yeah, but that just strips comment 20100614 01:27:38< AI0867> s 20100614 01:27:47< AI0867> not sure why though... 20100614 01:31:24-!- linease [~linease@dslb-092-076-116-215.pools.arcor-ip.net] has quit [Quit: Lost terminal] 20100614 01:31:34-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100614 01:31:48< AI0867> shadowmaster: you checked in the original version of wesnoth-optipng, which contains a line "convert -strip" 20100614 01:32:16< AI0867> this command can convert a PNG from RGBA to grayscale+A 20100614 01:32:45< AI0867> Espreon: attempt #2: -define png:color-type=6 20100614 01:33:57< Espreon> AI0867: Success; my command: convert -strip -colorspace RGB -define png:color-type=6 blank.png mu.png 20100614 01:35:46-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Quit: Leaving] 20100614 01:41:06< AI0867> and without the -colorspace RGB? 20100614 01:42:39< Espreon> AI0867: Success. 20100614 01:43:18< Espreon> Why can't the ImageMagick documentation be comprehensible? 20100614 01:46:57-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100614 01:49:09< wajimba> I'm wondering about the zoom feature- playing on a 1080p monitor the characters look pretty small. The only problem with zooming in is that you immediately lose the beauty of the pixel art. How hard would it be to implement a pixel zoom that maps one pixel to four? (or any square number to extend future value). This would essentially be scaling by an integer value and then applying no interpolation effect 20100614 01:49:17-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100614 01:49:39< CIA-86> ai0867 * r43431 /trunk/utils/wesnoth-optipng: Prevent wesnoth-optipng from turning RGBA images into grayscale+alpha 20100614 02:03:49-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100614 02:05:45< alink> wajimba: interesting idea. 20100614 02:07:10< wajimba> alink: thanks. :) How did you get the chat history there? Do you have an auto-log-grabber set up? 20100614 02:07:38< alink> wajimba: I have the gift ;) 20100614 02:07:58< alink> wajimba: check channel topic 20100614 02:08:32< wajimba> yeah, I know about the log- did you go and read it before you came here? 20100614 02:08:41< wajimba> or shortly after? 20100614 02:09:38< alink> mmmh I think this time before, but it depends 20100614 02:10:40< wajimba> I'm also wondering how difficult it would be to set up an irc client that goes and gets the log for you.. like gmail's email threads or recent conversation 20100614 02:11:16< wajimba> how common are irc logs? 20100614 02:11:32< King_Elendil> OOH, I want that, when you finish it I want a copy ;) 20100614 02:11:35< alink> no idea 20100614 02:11:43< alink> wajimba: but for your idea, seems not hard, the most work will be in the details for preferences, hotkeys, zoom ratio. etc 20100614 02:11:47< wajimba> you could just tell the program where the log server is and let it go 20100614 02:12:23< alink> to make it work nicely without doubling all the zoom stuff 20100614 02:12:36< wajimba> yeah, would rezising on the fly cause any significant performance drop? 20100614 02:12:43-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Quit: Leaving] 20100614 02:12:57< alink> wajimba: no, we cache zoomed image 20100614 02:13:29< alink> SDL is not good for resizing on the fly for each frame 20100614 02:14:04< wajimba> good idea with the cache- I suppose that's why it takes so long to zoom in each click. 20100614 02:14:25< alink> the first time yes 20100614 02:14:46< alink> one thing showing the caching is the "default zoom" toggle 20100614 02:14:59< alink> which is much faster 20100614 02:15:17< alink> because we keep the cache of zoomed images 20100614 02:15:18< wajimba> ah, with numpad 0 20100614 02:15:22< alink> yes 20100614 02:15:42< wajimba> could you set numpad 2 to the doubled size? 20100614 02:16:07< wajimba> the only thing I'm wondering about is how actually useful it will be- on my 23" monitor my view of the map would drop from about 30 tiles wide to 12 20100614 02:16:28< alink> not numpad 2 because I wish to use number for something else, but yes a new hotkey is possible 20100614 02:16:32-!- linease [~linease@dslb-092-076-127-224.pools.arcor-ip.net] has joined #wesnoth-dev 20100614 02:16:46< wajimba> what do you want to use the number for? 20100614 02:16:50< alink> I just checked a wensoth screenshot in Gimp with 200% zoom and it looks nice 20100614 02:17:33< wajimba> mmhmm, got the idea from a thread about doing the same thing for starcraft since that's also pixel art- haven't seen it implemented though 20100614 02:18:14< alink> wajimba: numbers are currently used to change the number of turns when displaying the reachable area 20100614 02:18:19< alink> when kept pressed 20100614 02:18:31< wajimba> really 20100614 02:18:36< alink> but that doesn't work with all keyboard 20100614 02:18:40< wajimba> how many people know about that one? 20100614 02:19:18< alink> well, at least french keyboard users probably don't it since it doesn't work for them 20100614 02:19:27< wajimba> wait, how does that work? 20100614 02:19:36< alink> so it's either fix that, or allow the keypad to do the same 20100614 02:19:54< wajimba> is it when you have a unit selected? 20100614 02:20:01< alink> you select a unit and keep the '2' pressed 20100614 02:20:45< wajimba> hmm 20100614 02:21:04< wajimba> that's nice to know 20100614 02:21:35< alink> yeah it's really not obvious and not documented anywhere AFAIK 20100614 02:21:59< wajimba> what would also be nice is a "Show enemy moves possible with THIS unit not here" 20100614 02:22:11< wajimba> for covering a retreat, or in case that unit is lost 20100614 02:22:25< alink> I think the whiteboard mode will allow similar things 20100614 02:22:44< alink> the future whiteboard mode GSoC project 20100614 02:23:03< wajimba> cool 20100614 02:23:17< wajimba> like on the Savage minimap? 20100614 02:23:33< wajimba> would that be next summer? 20100614 02:23:50< alink> Savage the FPS team based fantasy game ? 20100614 02:24:03< wajimba> fps/rts, yeah 20100614 02:24:12< alink> no, this summer 20100614 02:24:21< wajimba> oh, cool 20100614 02:24:40< wajimba> that would be really useful for teammate communication 20100614 02:24:49< alink> but not sure yet which features gabba will put in 20100614 02:25:56< wajimba> how many lines of code would the pixel zoom take do you think? 20100614 02:26:38< wajimba> do you know what percent default zoom is btw? 20100614 02:26:45< alink> like I said the zoom function will be trivial. The work in adding a preferences somewhere and not breaking normal zoom 20100614 02:27:20< wajimba> If it 20100614 02:27:51< wajimba> if it's pretty close to default zoom I think it should be incorporated into the normal zoom feature 20100614 02:28:13< wajimba> I think it has too many zoom segments now as it is 20100614 02:28:41< alink> possibly, but IIRC we try to use multiple of 4 20100614 02:28:56< alink> so 72 -> 68 -> 64 etc I think 20100614 02:29:18< wajimba> what? 20100614 02:29:31< alink> 72x72 is the default size of a tile 20100614 02:29:43< wajimba> ah 20100614 02:30:29< alink> we want to use multiple of 4, so the possible value after zooming are 72 -> 68 -> 64 , using 4 pixels step 20100614 02:30:46< wajimba> is there something magical about 4? Could it be 6? 20100614 02:30:57< alink> we could use 8 pixels steps, but then we can't reach 50% (36) 20100614 02:31:21< AI0867> 6 pixel steps would allow that though 20100614 02:31:32< wajimba> and even pixel number are better than odd? 20100614 02:31:47< alink> AI0867: we want to stay on multiples of 4 20100614 02:31:50< AI0867> powers of 2 are always better =P 20100614 02:31:59< wajimba> of course 20100614 02:32:36< alink> IIRC because of the imbrication of hexes, there is a 3/4 often used 20100614 02:32:48< wajimba> but 68 has a 17 in there :'( 20100614 02:33:57< alink> x position of rows are multiple of 3/4 tile's size 20100614 02:34:55< alink> This multiple of 4 rule is maybe not absolute, but it reduces imprecision errors IIRC 20100614 02:35:32-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100614 02:36:04< alink> we are already lucky that scaled hexes don't causes more glitches 20100614 02:36:34-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100614 02:36:35< wajimba> impresicion? meaning you wouldn't know exactly where the position is of the hex? 20100614 02:37:07< alink> no, I mean rounding errors 20100614 02:37:20< wajimba> used for what? 20100614 02:37:59< alink> we often multiply tile's size by 3/4, if this size is a multiple of 4 there is no rounding 20100614 02:38:27< alink> and rounding is used here because of the pixel grid 20100614 02:38:54< wajimba> ok 20100614 02:39:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100614 02:41:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100614 02:42:32< wajimba> how much time would the preferences and compatibility take? I feel like the zoom features should definitely be integrated. It's just too user-unfriendly otherwise 20100614 02:42:48< wajimba> and no one would use the second zoom.. 20100614 02:43:09< wajimba> I feel like few enough people know about the first zoom feature anyway 20100614 02:44:06< alink> well, your pixel zoom idea doesn't work for dezooming, so the old smoothed zoom will probably stay 20100614 02:44:24< wajimba> right 20100614 02:45:10< alink> I may try your pixel zoom as a quick prototype to see how it looks when moving 20100614 02:45:41< wajimba> cool, let me know how it goes 20100614 02:46:19< alink> if it's nice, I will think how to do the boring part and think how it can be added in preferences 20100614 02:46:40< alink> perhaps with advanced preference switch 20100614 02:47:03< wajimba> sweet. I'm not always on IRC, a forum PM would be best 20100614 02:47:13< alink> but not today. I'll go afk soon 20100614 02:47:28< alink> wajimba: just read the IRC logs ;) 20100614 02:47:45< wajimba> but that means I have to remember 20100614 02:48:22< alink> so you prefer that *I* must remember to send you a forum PM -.- 20100614 02:48:34< alink> plus do all the coding work 20100614 02:48:58< wajimba> well I came up with the idae 20100614 02:49:17< wajimba> and you'll be working on it anyway so you have a better chance 20100614 02:49:42< alink> just read the 1.9.x changelogs, I you don't see anything, come back here to remind me or ask why it didn't work 20100614 02:49:55< alink> * if you don't see 20100614 02:49:57< wajimba> ok 20100614 02:49:59< wajimba> that I do 20100614 02:50:19< alink> wajimba: even better fill a FR on gna 20100614 02:50:37< wajimba> I'd do that 20100614 02:50:42< alink> thanks 20100614 02:50:55< alink> but I must really go now, afk 20100614 02:51:00< wajimba> cya 20100614 02:51:15-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has quit [Ping timeout: 258 seconds] 20100614 02:54:28< linease> you are about to create a better zooming? 20100614 03:33:05-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100614 03:35:10-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has joined #wesnoth-dev 20100614 03:54:08< wajimba> linease: alink is gonna take a stab at it 20100614 03:55:04< wajimba> take a look at the attached file on http://gna.org/bugs/?16162 for a quick comparison 20100614 03:59:01-!- wesbot changed the topic of #wesnoth-dev to: 125 bugs, 283 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100614 04:03:30-!- Ivanovic_ [~ivanovic@dtmd-4db2a855.pool.mediaWays.net] has joined #wesnoth-dev 20100614 04:06:52-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20100614 04:07:28-!- Ivanovic_ is now known as Ivanovic 20100614 04:25:05< CIA-86> eleazar * r43432 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg: 20100614 04:25:05< CIA-86> Fixed the discontinuity in Bay of Pearls where Delfador promises to 'go around 20100614 04:25:05< CIA-86> the bay' to distract the enemy and then returns at the end of the scenario back 20100614 04:25:05< CIA-86> where he started. Now Delfador reappears on the NE side of the map. 20100614 05:19:27-!- ancestral [~ancestral@97-116-112-18.mpls.qwest.net] has joined #wesnoth-dev 20100614 05:46:00-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100614 05:48:06< shadowmaster> AI0867: I didn't check in anything 20100614 05:48:23< shadowmaster> that convert -strip thing was already there when I converted the old Ruby script to a shell script 20100614 05:48:42 * ancestral wants to learn Ruby 20100614 05:57:15-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100614 06:07:36-!- Blueblaze2 is now known as Blueblaze 20100614 06:20:33-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100614 06:21:41-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! I'm a quit message virus vaccine. 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Maybe I should set it so that the forum _really_ can use forum@wesnoth.org as sender address … 20100614 09:52:11< shadowmaster> From: 20100614 09:52:23< shadowmaster> Sender: 20100614 09:52:57< shadowmaster> my email program says that the sender of an account activation email *is* forums@wesnoth.org 20100614 09:53:46< shadowmaster> anyway, off to bed now 20100614 09:54:02< Ivanovic> n8 shadowmaster 20100614 09:56:26-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100614 10:02:19-!- ancestral [~ancestral@97-116-112-18.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100614 10:05:01-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100614 10:09:58-!- Blueblaze [~nick@adsl-76-202-23-239.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20100614 10:15:12-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Ping timeout: 245 seconds] 20100614 10:17:30-!- stikonas 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has joined #wesnoth-dev 20100614 11:57:26-!- VladimirSlavik [~chatzilla@88.103.147.178] has joined #wesnoth-dev 20100614 11:57:51-!- VladimirSlavik [~chatzilla@88.103.147.178] has quit [Changing host] 20100614 11:57:51-!- VladimirSlavik [~chatzilla@wesnoth/translator/VladimirSlavik] has joined #wesnoth-dev 20100614 12:01:27-!- k23z__ [~k23z__@188.27.126.22] has joined #wesnoth-dev 20100614 12:09:40-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has joined #wesnoth-dev 20100614 12:14:29-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100614 12:31:11-!- phlaem [~a@e178081117.adsl.alicedsl.de] has joined #wesnoth-dev 20100614 13:57:54< CIA-86> eleazar * r43433 /trunk/data/core/terrain-graphics.cfg: fixed unwanted transition bleed from the ford. 20100614 14:00:11-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 248 seconds] 20100614 14:03:10-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100614 14:08:36-!- Appleman1234 [~Appleman1@CPE-60-226-180-71.qld.bigpond.net.au] has quit [Ping timeout: 258 seconds] 20100614 14:29:53-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100614 14:41:50-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 272 seconds] 20100614 14:49:55-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100614 15:07:40-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100614 15:09:16-!- phlaem [~a@e178081117.adsl.alicedsl.de] has quit [Quit: Leaving] 20100614 15:11:29< CIA-86> alink * r43434 /trunk/changelog: update changelog 20100614 15:18:48-!- Greywhind [~Greywhind@greywhind-sabayon.brown.edu] has joined #wesnoth-dev 20100614 15:32:46-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100614 15:53:00-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20100614 16:03:18-!- thespaceinvader_ [~chatzilla@host86-129-251-229.range86-129.btcentralplus.com] has joined #wesnoth-dev 20100614 16:03:39-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Disconnected by services] 20100614 16:03:50-!- thespaceinvader_ is now known as thespaceinvader 20100614 16:04:16-!- thespaceinvader [~chatzilla@host86-129-251-229.range86-129.btcentralplus.com] has quit [Changing host] 20100614 16:04:16-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100614 16:10:16< fendrin> attacks are no longer performed in trunk, right? 20100614 16:13:55-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100614 16:16:36< alink> billynux / mordante: http://devdocs.wesnoth.org/ is now all about ana. Not sure what was there before, but probably need to edit/remove the Doxyfile in ana/ 20100614 16:22:34-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 264 seconds] 20100614 16:22:46< elias> no more attacks? so Wesnoth doesn't need an ESRB rating of 10+ any longer? 20100614 16:23:17< fendrin> elias: Instead of attacking the attack dialogue just vanishes and nothing happens. 20100614 16:23:30< fendrin> fresh compile from trunk. 20100614 16:23:43< fendrin> The ai is able to attack. 20100614 16:23:50< fendrin> elias: Can you reproduce that? 20100614 16:24:31< elias> not now, at work and just making stupid comments on various irc channels every few minutes :P 20100614 16:24:56< alink> I can reproduce it, probably caused by me. I will fix it 20100614 16:25:09< fendrin> alink: Thank you :-) 20100614 16:32:12< alink> ok I see the typo, just need to compile+test before commit it 20100614 16:38:48< CIA-86> alink * r43435 /trunk/src/mouse_events.cpp: Fix broken attack dialog (by r43430) 20100614 16:39:09< fendrin> alink: recompiling and testing... 20100614 16:50:11< fendrin> alink: Works for me. 20100614 16:50:30-!- kevg [~kevg@94.232.5.102] has joined #wesnoth-dev 20100614 16:50:33< alink> fendrin: ok, thanks (for the report and for the test) 20100614 16:50:34< kevg> hello 20100614 16:50:41< alink> hi kevg 20100614 16:58:00-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100614 17:02:56< CIA-86> alink * r43436 /trunk/src/ (cursor.cpp cursor.hpp): simplify header dependency 20100614 17:02:57< CIA-86> alink * r43437 /trunk/src/ (sdl_utils.cpp video.cpp video.hpp): Simplify header dependency 20100614 17:02:58< CIA-86> alink * r43438 /trunk/src/marked-up_text.hpp: Simplify header dependency 20100614 17:08:29-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has joined #wesnoth-dev 20100614 17:09:55-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Quit: Got to go, I'm in a hurry so bye.] 20100614 17:14:30< alink> If, like me, you never saw how wesnoth runs on IPhone: http://iphone.apps.magnify.net/video/Battle-for-Wesnoth-iPhone-App-D 20100614 17:16:47< alink> *iPhone (stupid camel case...) 20100614 17:18:35-!- euschn [~eugen@wesnoth/developer/euschn] has quit [Ping timeout: 248 seconds] 20100614 17:20:42-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100614 17:23:30< zookeeper> he's clearly a really bad player though :P 20100614 17:31:25-!- kevg [~kevg@94.232.5.102] has quit [Read error: Connection reset by peer] 20100614 17:31:47-!- kevg [~kevg@94.232.5.102] has joined #wesnoth-dev 20100614 17:32:02< elias> the "achievements" seem a bit pointless to me :P 20100614 17:32:55-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 258 seconds] 20100614 17:47:07-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100614 17:48:47-!- King_Elendil [~King_Elen@75.143.233.138] has left #wesnoth-dev [] 20100614 17:48:53-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100614 17:51:21-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100614 18:03:52-!- k23z__ [~k23z__@188.27.126.22] has quit [Read error: Connection reset by peer] 20100614 18:06:19< fendrin> alink: It's no longer compiling now. 20100614 18:06:49< alink> hum, I check 20100614 18:09:23< alink> fendrin, here it compiles, but I see that I did enable tools, trying that now 20100614 18:09:35< alink> fendrin: which file complains ? 20100614 18:09:50< fendrin> src/tools/dummy_video.cpp: In member function ‘surface CVideo::getSurface()’: 20100614 18:09:51< fendrin> src/tools/dummy_video.cpp:19: error: return type ‘struct surface’ is incomplete 20100614 18:10:31< alink> as expected, I reconfigure/compile and fix, sorry about that 20100614 18:11:22-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100614 18:11:40-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100614 18:11:45-!- shadowm_laptop2 is now known as shadowm_laptop 20100614 18:12:21< CIA-86> alink * r43439 /trunk/src/tools/dummy_video.cpp: add missing include 20100614 18:12:22-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100614 18:12:23< alink> fendrin done^ 20100614 18:15:46< fendrin> alink: Okay, works fine. 20100614 18:16:05< alink> fendrin: ok good 20100614 18:24:41< CIA-86> thespaceinvader * r43440 /trunk/ (7 files in 5 dirs): Add and wire new Ghoul portrait by Valkier (included as Ghoul and Necrophage until a dedicated Necrophage portrait is done). Update changelogs, portrait credits. 20100614 18:25:02< shadowmaster> huzzah, new portrait 20100614 18:25:19< thespaceinvader> huzzah! 20100614 18:30:09< alink> Crab_: most of game_info seems redundant with the new resources:: system, or I miss something? 20100614 18:31:25< alink> if all info there is the same as resources, it could allow other simplifications 20100614 18:43:46-!- PK1 [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20100614 18:46:23-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100614 18:55:35< Soliton> AI0867: convert -strip was probably introduced when sdl had issues with color profiles in png images or something. 20100614 18:56:59-!- Blueblaze [~nick@adsl-99-171-160-117.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100614 19:02:57-!- Blueblaze [~nick@adsl-99-171-160-117.dsl.hstntx.sbcglobal.net] has quit [Read error: Operation timed out] 20100614 19:26:40< AI0867> k 20100614 19:27:14< AI0867> I've adapted the command so it will output RGBA if that's possible (and if the input is RGBA, it is) 20100614 19:29:14< shadowmaster> shikadibot: log r13860 20100614 19:29:15< shikadibot> Revision 13860 (zookeeper, 2006-10-09 16:39:28 +0000 (Mon, 09 Oct 2006)): 20100614 19:29:19< shikadibot> Shortened a few melee animations. 20100614 19:29:21< shikadibot> Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=13860 20100614 19:30:06 * shadowmaster blames isaac 20100614 19:30:18< shadowmaster> not sure what for; I'm still researching that 20100614 19:30:30< isaac> shadowmaster: :D 20100614 19:30:36< isaac> what did i do now? 20100614 19:31:02< shadowmaster> stripping first appeared in r13873, which falsely claims to be just a port of r13860 on trunk 20100614 19:31:29< shadowmaster> isaac: nah, we are researching the origins of a convert -strip command in the pngcrush/optipng script 20100614 19:31:39< isaac> i don't think that was mine 20100614 19:31:42< isaac> probably it was miyo's 20100614 19:31:55< shadowmaster> svn says otherwise 20100614 19:31:55< isaac> the release manager/general administrator before me 20100614 19:32:21< isaac> oh, i see 20100614 19:32:24< shadowmaster> it also says that you may have committed extra changes in a changeset (i.e. more changes than what the commit message suggests) 20100614 19:32:37< shadowmaster> hence the blaming; it's a bad vcs practice 20100614 19:32:43< isaac> yeah 20100614 19:32:52< isaac> i see now 20100614 19:33:46 * isaac feels guilty 20100614 19:34:48-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100614 19:35:11-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100614 19:35:17< boucman> hey all 20100614 19:35:28< shadowmaster> hi there 20100614 19:40:42-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100614 19:58:37-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20100614 19:59:48< [Relic]> Hello :) 20100614 20:09:47-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100614 20:17:03-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100614 20:21:46-!- phlaem [~a@e178071236.adsl.alicedsl.de] has joined #wesnoth-dev 20100614 20:33:52-!- billynux [c8078d05@wesnoth/developer/billynux] has joined #wesnoth-dev 20100614 20:58:55-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100614 20:59:04< gabba> bonjour 20100614 20:59:23< boucman> hey gabba 20100614 20:59:30< boucman> how is it going ? 20100614 20:59:34< gabba> hey boucman 20100614 20:59:54< gabba> just starting out today 20100614 21:00:18-!- billynux [c8078d05@wesnoth/developer/billynux] has quit [Ping timeout: 252 seconds] 20100614 21:01:07< boucman> k 20100614 21:01:15< gabba> I thought a bit about how to interact with the input code over the w-e, and one possibility would be adding a handler "in-between" the base handler and the game's mouse handler, to intercept some events when the whiteboard is active 20100614 21:01:38< gabba> but that would lead to quite a bit of code duplication... I just thought I'd mention the idea 20100614 21:01:58-!- billynux [c8078d05@wesnoth/developer/billynux] has joined #wesnoth-dev 20100614 21:02:17< boucman> gabba: I just discovered alink is our input expert, btw 20100614 21:03:21< gabba> boucman: good to know, did you "extract" information from him :P ? 20100614 21:03:43< boucman> nah, but I know where he lives 20100614 21:03:45< boucman> (here) 20100614 21:04:05< gabba> hehe, good 20100614 21:05:29< gabba> wesbot: seen alink 20100614 21:05:29< wesbot> gabba: The person with the nick alink last spoke 2h 34m ago. 2h 19m ago they left with the message: Remote host closed the connection 20100614 21:05:54< gabba> boucman: hmm, too bad I missed him for today 20100614 21:06:06< boucman> :/ 20100614 21:07:27-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100614 21:11:09< boucman> ok, so we're currently stuck on that input question, our only plug is "on movement validation" isn't it ? 20100614 21:14:36< gabba> boucman: well, I have the following non-input-related stuff to do before the June 21 milestone: 20100614 21:14:36< gabba> * Use those fake units 20100614 21:14:36< gabba> * Checking moves for gamestate conflicts 20100614 21:14:36< gabba> * Visible numbers for moves 20100614 21:14:36< gabba> * Visual warning (different arrow styles?) for conflicted moves 20100614 21:15:14< boucman> hmm, that's quite a bit, that probably keep you busy till the 21 20100614 21:16:33< gabba> boucman: which means that I'm gonna be a bit behind schedule, since move defining and execution was supposed to done by then, too 20100614 21:17:25< boucman> yes, I had deduced that a couple of days ago... 20100614 21:18:08< boucman> our current way of plugging into input could allow you to do those two goals with a temporary UI, but you'll be a bit short on time to do them all 20100614 21:19:27< gabba> well, fortunately, the next items on the list after the mileston, which I allocated one week for, are now almost irrelevant. We kinda solved ZOC calculation and "soft" conflict detection with the stacking of temporary effects on the unit map. 20100614 21:19:41< gabba> s/mileston/milestone 20100614 21:20:04< boucman> yes, that too 20100614 21:20:36< gabba> so overall I should be pretty much on schedule 20100614 21:20:46< boucman> honestly, i'm a bit worried about the input, not really about the rest, but until we can discuss with alink and figure what we want to do, coding what we can is the best way to go 20100614 21:21:25< gabba> yeah, I'm gonna come to the chatroom earlier tomorrow to try and have a big chat with him 20100614 21:22:46< boucman> I won't :( 20100614 21:23:04< boucman> but you'll do fine, i'm not worried :P 20100614 21:23:17< gabba> boucman: ah, too bad. what are your disponibilities this week? 20100614 21:24:32< boucman> i'll be here wensday evening, and friday afternoon+evening 20100614 21:25:10-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100614 21:26:12< gabba> ok, so I guess big questions that require discussion between all three of us will have to be solved on friday 20100614 21:27:01< boucman> well, the problem is that you are confused by the input system, or is there more to it... the unit_map big discussion we had yesterday is not related... 20100614 21:27:09< boucman> so that's something you need to discuss mainly with him 20100614 21:27:22< boucman> or am I confused about the problem we're trying to solve 20100614 21:28:19< gabba> boucman: sure, it's mainly the input that poses problems, so I should be able to solve those with him. 20100614 21:29:05< boucman> k 20100614 21:30:06< gabba> so in summary, today I get started on fake units and maybe something else, tomorrow input stuff. 20100614 21:31:38< boucman> gabba: k, fake units is still part of the move action or will you implemeent recruit ? 20100614 21:32:24< gabba> boucman: I'll just show them at the end of the arrow; I'll stick to the schedule for recruit. 20100614 21:32:36< boucman> k 20100614 21:35:37< boucman> Espreon: around 20100614 21:42:04-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100614 21:52:44< billynux> boucman / Espreon : Can I add external GPL3 code? (just 3 files) 20100614 21:53:44< boucman> billynux: the person to ask would probably be Ivanovic and the answer is probably no... IIRC we are GPLV2 only, though i'm not 100%sure 20100614 21:53:56< billynux> its just a getopt implementation. I tried to use boost::program_options but cmake was having trouble finding program_options in my PC su dumped it 20100614 21:54:04< billynux> ok... I won't commit then 20100614 21:56:54< billynux> mordante hasn't been around much 20100614 21:58:52-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100614 21:59:04< billynux> Ivanovic: you there? 20100614 22:04:47< billynux> Espreon: you here? 20100614 22:15:22< gabba> boucman: what's the easiest way to make a unit semi-transparent? 20100614 22:15:34-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100614 22:15:35< boucman> hmm 20100614 22:15:57< boucman> isn't there a param for that in the display call to render ? 20100614 22:16:54< gabba> well, more something that can be directly applied to the unit, something like a unit->set_state(transparent) or whatever 20100614 22:17:31< boucman> no, there is no such state for the moment, you could add it though 20100614 22:17:55< boucman> or, here is another way... add a special, hardcoded animation 20100614 22:18:03< gabba> do ambushing units internally store this? 20100614 22:18:22< boucman> no, it's a property linked to the invisible state 20100614 22:18:45< boucman> the drawing code checks if the unit is invisible for the current team and if it's not, it becomes semi transparant 20100614 22:18:53< gabba> boucman: ok... so if I set the fake unit invisible it could work? 20100614 22:19:26< boucman> yes... I still think making a special anim for that purpose would be cleaner, but that could allow you to test 20100614 22:19:44< boucman> i'll add the anim if you want, it's a 5' job for me, but not tonight, i'm trying to figure out bridges 20100614 22:20:02< gabba> Ok 20100614 22:20:52< Ivanovic> am here 20100614 22:21:03< Ivanovic> honestly i don't think that we can easily add gpl3 code 20100614 22:21:21< Ivanovic> though i see it that we are 2+ (and don't want to switch to 3 completly) 20100614 22:21:38< Ivanovic> since commiting something that is gplv3 would force us using v3 20100614 22:22:13< billynux> ok 20100614 22:22:41< billynux> Ivanovic: mordante didn't like the fact that my examples require an additional lib. to compile 20100614 22:22:53< billynux> (its only a getopt implementation) 20100614 22:23:15< Ivanovic> yeah, an additional lib ain't nice either, that is right 20100614 22:23:24< billynux> I'm having troubl porting it to boost program_options (CMake doesn't find p_o) 20100614 22:23:35< Ivanovic> is there no bsd or gplv2 implementation of this getopt part? 20100614 22:23:54< Ivanovic> no idea what boot program_options are 20100614 22:24:15< Ivanovic> doesn't sound like a component of boost that i directly recognize 20100614 22:24:17< gabba> boucman: err... I gather the ability to add is "hides" if I want it to be invisible, but I can't seem to find the method to add it to a unit 20100614 22:24:22< billynux> I'm friends with the developer :) ... boost::p_o is yet another implementation, but supports plenty of interesting features, bla bla.. 20100614 22:24:44< Ivanovic> billynux: is that in boost 1.35.0? 20100614 22:24:59< Ivanovic> and: in which debian package is it included? 20100614 22:25:01< billynux> good point... let me check 20100614 22:25:14< loonycyborg> billynux: Convince him to relicense it under GPL2+ :P 20100614 22:25:16< Ivanovic> (the debian package names tend to be a good hint how to call the component to check for with cmake) 20100614 22:25:34< boucman> gabba: the unit drawing code uses unit::invisible to figure out how to draw, let me look at it 20100614 22:25:43< gabba> thanks 20100614 22:26:05< billynux> loonycyborg: :) 20100614 22:26:24< Ivanovic> and yeah, if you know the dev: ask him to give you a relicensed version to directly include 20100614 22:26:26< Ivanovic> ;) 20100614 22:26:53< billynux> Ivanovic: which deb package? -> I dunno. My installation has libboost_program_options... but cmake doesn't find it... 20100614 22:28:20< boucman> gabba: adding my special anim is faster than understanding that code, doing it now :P 20100614 22:28:22< billynux> program_options is on 1.35: http://www.boost.org/doc/libs/1_35_0/doc/html/program_options.html 20100614 22:28:44< gabba> boucman: yeah, I was beginning to think that too 20100614 22:29:32< gabba> boucman: maybe I need to obtain a writable copy of the unit's config, and then add the ability in there, or something like that 20100614 22:29:32< billynux> loonycyborg: he won't downgrade the license... I like gplv3 better than v2 too. I would ask why wesnoth doesn't go to v3... but there probably is a lot of conversation that has already taken place 20100614 22:30:01< Ivanovic> billynux: uhm, here it does find it when adding "program_options" in the boost depends line 20100614 22:30:36< Ivanovic> the diff for the main CMakeLists.txt file: 20100614 22:30:38< Ivanovic> -find_package( Boost 1.35 REQUIRED COMPONENTS iostreams regex ) 20100614 22:30:39< Ivanovic> +find_package( Boost 1.35 REQUIRED COMPONENTS iostreams regex program_options ) 20100614 22:31:08< loonycyborg> billynux: I don't remember much discussion. Probably it'll be hard to find get permission from everyone who ever contributed. 20100614 22:31:17< billynux> yes Ivanovic ... that doesn't work ... don't know why 20100614 22:31:34< billynux> loonycyborg: true... 20100614 22:32:01< billynux> Ivanovic: it says it doesn't find that component... although I know its there 20100614 22:32:35< Ivanovic> billynux: interesting, here on gentoo unstable with boost 1.42.0 it does find everything correctly 20100614 22:33:11< loonycyborg> Maybe you lack program_options-dev or something.. 20100614 22:33:14< boucman> gabba: compiling 20100614 22:33:39< billynux> I miss gentoo... except compiling everything :) ... Ok... I'll look into it a bit more 20100614 22:35:17< billynux> ok... gotta go... I'll hold off the next commit for now 20100614 22:36:33-!- billynux [c8078d05@wesnoth/developer/billynux] has quit [Quit: Page closed] 20100614 22:36:51< boucman> gabba: http://wesnoth.pastebin.com/waqFDNeS 20100614 22:37:04< boucman> there is a new unit::set_whiteboard function, it should do what you want 20100614 22:37:05< gabba> loonycyborg: not to start a license discussion, but notice the "or at your option any later version." clause in the license... Wesnoth can switch to GPL v3 whenever it wants 20100614 22:37:12< boucman> havn't tested, but it should work 20100614 22:37:35< gabba> boucman: thanks! 20100614 22:37:56< boucman> np, it's one of those "longer to explain than to do" case 20100614 22:40:33< gabba> boucman: so, I apply the relevent part of the patch myself? or you're gonna commit it? 20100614 22:40:36< loonycyborg> gabba: Actually that makes sense. 20100614 22:40:45< boucman> relevant ? 20100614 22:40:47< boucman> lemme check 20100614 22:41:10< gabba> boucman: yeah, there's a part that patches bridges.cfg that sneaked in there it seems :P 20100614 22:41:13< boucman> ahem, yes, the relevant parts :P 20100614 22:41:36< boucman> ok, no. I won't commit these, you can commit them whenever they are tested and used... 20100614 22:41:43< gabba> boucman: k 20100614 22:41:55< loonycyborg> Say if the next version if wesnoth will be under GPLv3 then it could include code from previous versions since that clause explicitly allows that. 20100614 22:42:06< boucman> and if it turns out making semi-transparent is not enough, it's easy to tweak (i'm thinking transparent and greyed out, for instance) 20100614 22:42:10< loonycyborg> s/if/of 20100614 22:43:15< gabba> loonycyborg: yeah. Actually, if being GPL v2 hampers introduction of useful code, I think now would be a good time to do a code-wide search and replace :P 20100614 22:47:18< boucman> gabba: as a bonus, units can define their own "whiteboard animation", though i'll have to document that in the wiki when you commit :P 20100614 22:47:55< kevg> what is the most suitable emacs major style for wesnoth src? 20100614 22:48:41< gabba> boucman: fancy! although I'd prefer a name less generic than "whiteboard animation"... maybe "ghosted animation"? 20100614 22:49:05< boucman> gabba: i'll let you guess what to edit in the patch :P 20100614 22:49:24-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100614 22:49:29< gabba> boucman: np, just wanted to have your opinion 20100614 22:49:40-!- Blueblaze [~nick@adsl-99-171-160-117.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100614 22:57:19< gabba> Ivanovic: out of curiosity, why don't we switch to GPLv3, since it seems to be a 5-min search and replace job, and since we can keep integrating GPLv2 code? I guess problems like billynux's are just gonna become more common as more projects are under v3... 20100614 22:57:55-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100614 22:58:27-!- YogiHH [YogiHH@c146231.adsl.hansenet.de] has joined #wesnoth-dev 20100614 22:59:04-!- YogiHH [YogiHH@c146231.adsl.hansenet.de] has quit [Changing host] 20100614 22:59:04-!- YogiHH [YogiHH@wesnoth/developer/yogihh] has joined #wesnoth-dev 20100614 23:01:31< boucman> gabba: the pressure is not that big yet, and last time it degenerated into a (mild) flamewar 20100614 23:01:47-!- Greywhind [~Greywhind@greywhind-sabayon.brown.edu] has quit [Quit: leaving] 20100614 23:02:00< boucman> the way things goes we might have to switch to V3 at some point, but there is no hurry, give it some time 20100614 23:06:12< CIA-86> ivanovic * r43441 /trunk/po/ (6 files in 6 dirs): updated Galician translation 20100614 23:06:16< CIA-86> ivanovic * r43442 /branches/1.8/ (4 files in 3 dirs): updated Galician translation 20100614 23:07:14< loonycyborg> boucman: Do you have a link to that flamewar? 20100614 23:07:21< loonycyborg> (mild) 20100614 23:07:32< boucman> no, it's an old memory, somewhere on wesnoth-dev, I guess 20100614 23:07:43< boucman> it' was around the time V3 was introduced 20100614 23:11:51< Ivanovic> loonycyborg: check the mail archives 20100614 23:11:56< Ivanovic> and IMO it was not too mild at all 20100614 23:12:01< gabba> I would've been surprised if there was no flame war :P 20100614 23:12:08< Ivanovic> was also the question about what license wesnoth is *really* under 20100614 23:12:14< Ivanovic> if it was gplv2 or gplv2+ 20100614 23:13:53-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100614 23:31:54-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100614 23:32:56-!- Bocom_ [~Bocom@c-b7cfe255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100614 23:32:57-!- Bocom [~Bocom@c-b7cfe255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20100614 23:33:19-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 276 seconds] 20100614 23:35:15-!- wesbot changed the topic of #wesnoth-dev to: 126 bugs, 283 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100614 23:41:49< boucman> night all 20100614 23:41:58-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100614 23:46:03-!- VladimirSlavik [~chatzilla@wesnoth/translator/VladimirSlavik] has left #wesnoth-dev [] 20100614 23:55:19-!- kevg [~kevg@94.232.5.102] has left #wesnoth-dev [] 20100614 23:59:22-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has joined #wesnoth-dev --- Log closed Tue Jun 15 00:00:39 2010