--- Log opened Thu Jun 17 00:00:35 2010 20100617 00:12:39-!- k23z__ [~k23z__@188.27.126.157] has quit [Quit: Leaving] 20100617 00:12:49-!- phlaem [~a@e178099052.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 20100617 00:17:23-!- Appleman1234 [~Appleman1@131.181.18.126] has joined #wesnoth-dev 20100617 00:20:19< billynux> gnight gabba 20100617 00:38:37-!- Lastmerlin [~Lastmerli@kalypso.csn.tu-chemnitz.de] has left #wesnoth-dev ["Kopete 0.12.7 : http://kopete.kde.org"] 20100617 00:47:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100617 00:49:38< CIA-86> gabba * r43513 /trunk/src/ (6 files in 2 dirs): Various corrections after boucman's code review 20100617 00:52:46-!- ancestral [~ancestral@97-116-115-34.mpls.qwest.net] has quit [Quit: ancestral] 20100617 01:06:51< CIA-86> eleazar * r43514 /trunk/data/core/ (31 files in 5 dirs): semi-fitting graphics for cave-to-water and some clean up of editor tiles. 20100617 01:09:04-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20100617 01:15:57-!- kevg [~kevg@94.232.5.102] has left #wesnoth-dev [] 20100617 01:32:14-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100617 01:39:43-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100617 01:42:01-!- Appleman1234 [~Appleman1@131.181.18.126] has quit [Ping timeout: 264 seconds] 20100617 01:51:02-!- Appleman1234 [~Appleman1@131.181.18.126] has joined #wesnoth-dev 20100617 01:51:08< CIA-86> gabba * r43515 /trunk/src/whiteboard/manager.cpp: Little hacky experiment to visually test boucman's suggestion of ghosting the src unit instead of the dst unit. 20100617 01:51:15-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100617 01:51:50-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100617 01:55:42-!- Blueblaze [~nick@adsl-99-182-54-45.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100617 01:59:26< Appleman1234> does wesnoth have any issues with new sdl 20100617 02:05:49< shadowmaster> new being 1.2.14? 20100617 02:07:32< Appleman1234> libsdl-1.2.14 20100617 02:07:33< Appleman1234> yeah 20100617 02:08:18< shadowmaster> only with the vanilla version 20100617 02:08:36< shadowmaster> Debian Sid and Squeeze have a patched vversion which shouldn't cause any problems 20100617 02:09:04 * Appleman1234 runs Gentoo, so I will check their bugzilla 20100617 02:09:09< shadowmaster> I hear that the patch also entered Ubuntu's repositories not long ago 20100617 02:19:44< Appleman1234> hmm the patch seems to be related to mouse clicking and not with images not loading ... hmm 20100617 02:25:08-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: Homework...] 20100617 02:29:11 * Appleman1234 keeps digging 20100617 02:35:21< Appleman1234> shadowmaster, http://forums.wesnoth.org/viewtopic.php?f=4&t=29262&start=0 is someone else with the same problem as me on kubuntu, and the solution according to the gentoo forums is to downgrade libsdl to 1.213 and sdl-image as well, but there is no mention of a patch with regards to images not loading ... 20100617 02:37:00< Appleman1234> I will recompile my wesnoth and see what happens 20100617 02:59:17-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has joined #wesnoth-dev 20100617 03:49:14< CIA-86> espreon * r43516 /trunk/data/campaigns/Liberty/ (26 files in 2 dirs): Normalized the filenames, ids, et cetera of maps and scenarios in Liberty. 20100617 03:51:01< CIA-86> espreon * r43517 /trunk/data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg: Fixed an include. 20100617 03:55:20< CIA-86> espreon * r43518 /trunk/data/campaigns/Liberty/_main.cfg: Fixed reference to first scenario. 20100617 03:55:59 * Espreon disappears... 20100617 04:03:03-!- Blarumyrran [~Blarumyrr@84-50-143-71-dsl.rkv.estpak.ee] has joined #wesnoth-dev 20100617 04:14:04-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100617 04:15:48-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100617 04:21:55-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Ping timeout: 240 seconds] 20100617 04:28:06< CIA-86> gabba * r43519 /trunk/src/ (3 files in 2 dirs): More from the shameless hack department, continuation of the UI test. Known bug: if you enable the whiteboard, the game crashes on exit. 20100617 04:28:14< CIA-86> gabba * r43520 /trunk/data/scenario-test.cfg: Added a 'select' event to test scenario, to see how it interacts with the whiteboard. 20100617 04:28:19< CIA-86> gabba * r43521 /trunk/src/ (3 files in 2 dirs): Whiteboard: Block 'select' event on units that have a planned action defined. WB still crashes on exit. 20100617 04:31:20-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100617 04:31:20-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Read error: Connection reset by peer] 20100617 04:33:46-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Remote host closed the connection] 20100617 04:35:16-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100617 04:48:19< CIA-86> gabba * r43522 /trunk/images/arrows/ (39 files): Whiteboard: marginally better arrow images. 20100617 04:51:39< CIA-86> espreon * r43523 /trunk/images/arrows/ (ne-nw_end.png se-sw_end.png se_end-sw.png start-ne.png): 20100617 04:51:39< CIA-86> Ran wesnoth-optipng: 20100617 04:51:39< CIA-86> Overall statistics (only for files with a smaller recompressed size): 20100617 04:51:39< CIA-86> Original size: 3 KiB on 4 files 20100617 04:51:39< CIA-86> Optimized size: 3 KiB 20100617 04:51:42-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 276 seconds] 20100617 04:53:45< Espreon> Ah, crap, I accidentally omitted the last part. 20100617 04:53:58< Espreon> Oh well... 20100617 04:57:09-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100617 04:57:27-!- Ivanovic_ [~ivanovic@dtmd-4db22cdb.pool.mediaWays.net] has joined #wesnoth-dev 20100617 05:00:42-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 258 seconds] 20100617 05:01:25-!- Ivanovic_ is now known as Ivanovic 20100617 05:15:31-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Read error: Connection reset by peer] 20100617 05:15:35-!- King_Elendil [~King_Elen@75.143.233.138] has joined #wesnoth-dev 20100617 05:23:37< Appleman1234> shadowmaster, works after recompile 20100617 05:32:31< AI0867> 20:21 < boucman> AI0867: still not around ? <-- of course you arrive about 1 hour after I leave... try again around 1200 UTC 20100617 05:33:47 * Espreon wants to kill whoever named DM's map files. 20100617 05:35:15-!- wesbot changed the topic of #wesnoth-dev to: 127 bugs, 284 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100617 05:53:06-!- King_Elendil [~King_Elen@75.143.233.138] has quit [Quit: I hope y'all have a nice day ;)] 20100617 06:16:09< Espreon> https://gna.org/bugs/index.php?16173 20100617 06:33:17-!- Appleman1234 [~Appleman1@131.181.18.126] has quit [Ping timeout: 240 seconds] 20100617 06:44:48< CIA-86> espreon * r43524 /trunk/data/campaigns/Delfadors_Memoirs/ (89 files in 3 dirs): Normalized the filenames, ids, et cetera of maps and scenarios in Delfador's Memoirs. 20100617 07:04:14-!- Appleman1234 [~Appleman1@131.181.47.8] has joined #wesnoth-dev 20100617 07:28:05-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100617 07:28:15-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100617 07:28:20-!- shadowm_laptop2 is now known as shadowm_laptop 20100617 07:45:37-!- Vetinari [~lukjad007@unaffiliated/lukjad] has quit [Ping timeout: 264 seconds] 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08:57:34-!- Ivanovic [~ivanovic@dtmd-4db22cdb.pool.mediaWays.net] has quit [Changing host] 20100617 08:57:34-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100617 08:58:03< Ivanovic> moin 20100617 08:58:50< Espreon> Grüß Gott. 20100617 09:03:19-!- ancestral [~ancestral@97-116-115-34.mpls.qwest.net] has joined #wesnoth-dev 20100617 09:05:07-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: error:1408F10B:SSL routines:SSL3_GET_RECORD:wrong version number] 20100617 09:05:45-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100617 09:06:48-!- Upthorn [ogmar@adsl-75-26-202-12.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 258 seconds] 20100617 09:07:40-!- Upth [ogmar@adsl-75-26-202-12.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100617 09:07:40-!- Upth is now known as Upthorn 20100617 09:09:48-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100617 09:13:22< shadowmaster> Filesystem Size Used Avail Use% Mounted on 20100617 09:13:23< shadowmaster> /dev/sda6 101G 95G 6.6G 94% /home 20100617 09:13:44 * shadowmaster ponders what to delete to free some soace 20100617 09:13:54< ancestral> Ahhh the age old quest 20100617 09:14:16< shadowmaster> the wesnoth 1.0 git tree sounds like a good candidate 20100617 09:14:30< shadowmaster> but that's only 150 MB 20100617 09:15:21< ancestral> You can always cheat… but it doesn't last long 20100617 09:15:34< ancestral> Delete cache and temp files 20100617 09:15:54< shadowmaster> temp files are not in /home 20100617 09:16:19< shadowmaster> except for a few small ones produced by certain idiotic apps /Mozilla) 20100617 09:17:33< Ivanovic> or stuff like ccache that is userdependent and meant to be consistent... 20100617 09:18:02< Ivanovic> honestly, try to find out what uses the space and remove old/unnecessary stuff step by step 20100617 09:18:17< Ivanovic> (moving things to some backup media if you fear you require it later on) 20100617 09:18:57< shadowmaster> ccache sounds like cache ;) 20100617 09:19:32< shadowmaster> anyway, I just freed more than 4 GB 20100617 09:19:33< CIA-86> espreon * r43525 /trunk/data/campaigns/Delfadors_Memoirs/scenarios/ (01_Overture.cfg 02_This_Valley_Belongs_to_Me.cfg): Took care of a couple of missed files. 20100617 09:19:38< Ivanovic> yeah, a *compiler* cache 20100617 09:19:41< shadowmaster> by erasing unused source trees in ~/src 20100617 09:20:02< shadowmaster> (6.6 GB free -> ow 11 GB) 20100617 09:22:10< CIA-86> ivanovic * r43526 /trunk/po/ (wesnoth-anl/vi.po wesnoth-httt/vi.po wesnoth-test/vi.po): updated Vietnamese translation 20100617 09:22:12< CIA-86> ivanovic * r43527 /branches/1.8/po/ (wesnoth-anl/vi.po wesnoth-httt/vi.po wesnoth-test/vi.po): updated Vietnamese translation 20100617 09:26:02< shadowmaster> now 13 GB 20100617 09:29:23-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100617 09:31:50< ancestral> Are there any mainline scenarios that use Sea Serpent, Ghoul, or Brown Lich portraits? 20100617 09:32:07< ancestral> They're very old portraits, but I though I'd ask 20100617 09:32:11< ancestral> *thought 20100617 09:32:47< zookeeper> grep? 20100617 09:35:36-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100617 09:35:42< ancestral> good point 20100617 09:36:28-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100617 09:37:40< ancestral> Hmmm… could affect units 20100617 09:38:56< ancestral> Hmmm 20100617 09:40:17< ancestral> Well look at that. We have a new Ghoul 20100617 09:40:41< Espreon> Indeed. 20100617 09:40:50< CIA-86> espreon * r43528 /trunk/ (57 files in 3 dirs): Fixed some capitalization; ran pofix. 20100617 09:42:12< ancestral> Who committed the draug-2… 20100617 09:43:07-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20100617 09:43:24< shadowmaster> TSI 20100617 09:43:26< shadowmaster> why? 20100617 09:44:27< ancestral> Missing a black background 20100617 09:44:43< shadowmaster> it's not required 20100617 09:44:47< Espreon> Indeed. 20100617 09:44:49< shadowmaster> it's not a unit type portrait 20100617 09:45:01< shadowmaster> didn't we already talk about this the other day? :) 20100617 09:45:05< ancestral> No 20100617 09:45:41< shadowmaster> my bad then 20100617 09:46:27< ancestral> I talked to Jetrel like 2 weeks ago, though I guess this would make sense with the rouser and grunt pictures not being in the right place. Don't see a big reason not to be consistent however, or to allow others to make their own units with using those portraits 20100617 09:47:52< Espreon> Does it matter? 20100617 09:48:08< Espreon> Unlike dashes, this isn't serious shit. 20100617 09:48:30< zookeeper> ancestral, not having the small version doesn't in any way prevent anyone from making their own unit using that portrait 20100617 09:48:32< ancestral> Well, is there a difference between the transparent images and the smaller black background ones? 20100617 09:48:49< shadowmaster> normally, there is 20100617 09:48:57< ancestral> Then it does matter :-\ 20100617 09:48:57< shadowmaster> the artists prefer to scale them as they prefer 20100617 09:50:38< shadowmaster> i.e. with an application of downscaling and unsharp mask 20100617 09:50:53< shadowmaster> at least that's what I do to imitate kitty's procedure using the GIMP. 20100617 09:51:08< shadowmaster> her instructions were more photoshop-centric 20100617 09:51:18< ancestral> Well… there are about a dozen portraits that do not have smaller sized, black background images 20100617 09:51:29< ancestral> I guess I don't care that much, just throwing it out there 20100617 09:51:49 * zookeeper still doesn't see why it'd be a problem 20100617 09:51:52< Espreon> ... such as? 20100617 09:52:06< shadowmaster> I'd not bother with providing external downsized versions 20100617 09:52:17< ancestral> Well, let me ask you then 20100617 09:52:20< shadowmaster> It could become a mess similar to me and TSI updating shadows 20100617 09:52:28< shadowmaster> we only wasted our time 20100617 09:52:40< ancestral> What is the difference between the transparent images and the smaller ones? 20100617 09:52:47< ancestral> They are functionally different sizes 20100617 09:53:07< shadowmaster> I think I already said it above 20100617 09:53:19< zookeeper> different size, background and sometimes different cropping 20100617 09:53:20-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100617 09:53:20-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100617 09:53:20-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 09:53:21< ancestral> (how they're used though? maybe some are in the unit info?) 20100617 09:53:32< zookeeper> ... 20100617 09:53:32< shadowmaster> I thought you already knew where they were used 20100617 09:53:48< shadowmaster> okay, they are used in the help for unit type descriptions 20100617 09:53:51< shadowmaster> not anywhere else 20100617 09:54:16< shadowmaster> hence we insist that not having them is not something to worry about nor something to waste your time trying to "fix" 20100617 09:54:42< ancestral> Using the larger transparent isn't going to be a problem? 20100617 09:55:01< shadowmaster> it is for now, but it will affect only user made add-ons, thouugh 20100617 09:55:13< shadowmaster> and ~SCALE() can help with it too without duplicating effort 20100617 09:55:42< shadowmaster> also, the help system's display format may change when it is replaced by GUI2 20100617 09:56:01< shadowmaster> hence I am using the shadow updating effort as an analogy 20100617 09:56:27< ancestral> First anyone's said anything about this to me 20100617 09:56:41< ancestral> But that's fine 20100617 09:56:50< shadowmaster> what part is new to you? 20100617 09:57:01< ancestral> The "don't bother" part 20100617 09:57:20< shadowmaster> I am sure to have told someone the same thing 20100617 09:58:54-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100617 09:59:17< ancestral> I guess ideally artists would submit the second black background picture as a gesture of goodwill to modders (I thought they did already) but hey, it's no big deal. I'll gladly back off. 20100617 10:08:43< Espreon> ... and of course, DM's ethereal abyss is broken, and I have no idea how to fix it. 20100617 10:09:18< ancestral> shadowmaster, zookeeper, Espreon: thanks :) 20100617 10:12:35< Espreon> Perhaps we should force boucman to write "TerrainGraphicsWML for Dummies". 20100617 10:16:44< shadowmaster> Espreon: aye. 20100617 10:16:48< shadowmaster> do it for me. I'll go sleep now. 20100617 10:17:58< Espreon> shadowmaster: Sorry, I don't know a damn thing about TerrainGraphicsWML. 20100617 10:18:13< Espreon> Oh, wait, forcing him. 20100617 10:18:15< Espreon> OK. 20100617 10:18:23< Espreon> That'll be fun. 20100617 10:18:23< shadowmaster> yes, that 20100617 10:18:35< Espreon> However, I'll probably have to wake up earlier than usual... 20100617 10:22:29-!- meric [~Eric@124-170-181-127.dyn.iinet.net.au] has joined #wesnoth-dev 20100617 10:28:14 * Espreon disappears... 20100617 10:30:40-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100617 10:55:58-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 10:56:00-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100617 10:57:04-!- ancestral [~ancestral@97-116-115-34.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100617 11:00:41-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100617 11:04:57-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100617 11:06:13-!- Vetinari [~lukjad@unaffiliated/lukjad] has joined #wesnoth-dev 20100617 11:18:43-!- euschn [~eugen@wesnoth/developer/euschn] has quit [Read error: Operation timed out] 20100617 11:35:06-!- euschn [~eugen@tmp2.logic.tuwien.ac.at] has joined #wesnoth-dev 20100617 11:35:15-!- wesbot changed the topic of #wesnoth-dev to: 131 bugs, 284 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100617 11:37:33-!- euschn [~eugen@tmp2.logic.tuwien.ac.at] has quit [Changing host] 20100617 11:37:33-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20100617 11:37:52-!- kevg [~kevg@94.232.5.102] has joined #wesnoth-dev 20100617 11:59:11-!- loonybot [~loonybot@ppp79-139-137-245.pppoe.spdop.ru] has joined #wesnoth-dev 20100617 11:59:11-!- loonybot [~loonybot@ppp79-139-137-245.pppoe.spdop.ru] has quit [Changing host] 20100617 11:59:11-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100617 12:00:14-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100617 12:49:31-!- kevg [~kevg@94.232.5.102] has quit [Remote host closed the connection] 20100617 13:44:26-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100617 13:55:29-!- meric [~Eric@124-170-181-127.dyn.iinet.net.au] has quit [Quit: meric] 20100617 14:02:22-!- Appleman1234 [~Appleman1@131.181.47.2] has joined #wesnoth-dev 20100617 14:03:45-!- meric [~Eric@124-170-181-127.dyn.iinet.net.au] has joined #wesnoth-dev 20100617 14:06:14-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100617 14:10:03-!- euschn [~eugen@wesnoth/developer/euschn] has quit [Ping timeout: 276 seconds] 20100617 14:12:32< CIA-86> ai0867 * r43529 /trunk/data/campaigns/Delfadors_Memoirs/terrain-graphics/_final.cfg: Fix DM's ethereal abyss terrain 20100617 14:14:18-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100617 14:14:47< AI0867> Espreon: fixed 20100617 14:15:07< AI0867> was the same issue as in IftU, AtS, TSL and Thunderstone 20100617 14:23:27-!- meric [~Eric@124-170-181-127.dyn.iinet.net.au] has quit [Quit: meric] 20100617 14:24:01-!- euschn [~eugen@tmp2.logic.tuwien.ac.at] has joined #wesnoth-dev 20100617 14:55:54-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100617 14:56:39-!- Appleman1234 [~Appleman1@131.181.47.2] has quit [Quit: Leaving] 20100617 14:59:37-!- meric [~Eric@124-170-181-127.dyn.iinet.net.au] has joined #wesnoth-dev 20100617 15:21:12-!- euschn [~eugen@tmp2.logic.tuwien.ac.at] has quit [Read error: Operation timed out] 20100617 15:37:01-!- FAAB [~huajie@219.142.233.167] has joined #wesnoth-dev 20100617 15:50:27-!- FAAB [~huajie@219.142.233.167] has quit [Quit: Leaving.] 20100617 16:04:51-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20100617 16:05:30-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20100617 16:05:30-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100617 16:11:05-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Remote host closed the connection] 20100617 16:12:36-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100617 16:15:00-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20100617 16:33:11-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100617 16:33:11-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100617 16:33:11-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 16:34:15-!- billynux [c8078d05@wesnoth/developer/billynux] has joined #wesnoth-dev 20100617 16:40:49-!- meric [~Eric@124-170-181-127.dyn.iinet.net.au] has quit [Quit: meric] 20100617 16:44:33-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20100617 16:49:10-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100617 16:49:10-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100617 16:49:10-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 16:52:25< CIA-86> eleazar * r43530 /trunk/ (19 files in 4 dirs): revised cobbled road (Rr) at more sensible scale, and colors harmonize with terrain. This now replaces the cobbles in the human castle, but not the keep. 20100617 16:57:35-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100617 16:57:48-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 265 seconds] 20100617 16:58:45-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100617 16:58:45-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100617 16:58:45-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 17:10:46< CIA-86> ai0867 * r43531 /trunk/data/core/about.cfg: Add credits entry for Hexane 20100617 17:11:43< Ivanovic> interesting bug: https://gna.org/bugs/index.php?16173 20100617 17:13:24< billynux> Ivanovic: funny :) ... one of those things... 20100617 17:13:51-!- meric [~Eric@124-170-181-127.dyn.iinet.net.au] has joined #wesnoth-dev 20100617 17:18:26< billynux> AI0867, Ivanovic : the network_worker* files are not used outside of the network.Xpp files right? (grep says so) 20100617 17:19:25-!- PK [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20100617 17:22:06< AI0867> grep is probably right 20100617 17:22:30< AI0867> but my grep says src/campaign_server/campaign_server.cpp:#include "network_worker.hpp" 20100617 17:22:41< AI0867> and src/tests/test_network_worker.cpp:#include "network_worker.hpp" 20100617 17:25:20-!- meric [~Eric@124-170-181-127.dyn.iinet.net.au] has quit [Quit: meric] 20100617 17:35:15-!- wesbot changed the topic of #wesnoth-dev to: 128 bugs, 284 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100617 17:35:22-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20100617 17:38:13-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100617 17:38:13-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100617 17:38:13-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 17:39:56-!- stikonas_ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100617 17:39:56-!- stikonas_ [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100617 17:39:56-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 17:40:28-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100617 17:43:12-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 248 seconds] 20100617 17:53:42-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100617 17:54:26< PK> wesbot: !seen silene 20100617 17:54:26< wesbot> PK: The person with the nick silene last spoke 4d 3h ago. 3d 8h ago they left with the message: Quit: Leaving. 20100617 17:56:09-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100617 17:56:21-!- stikonas_ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100617 17:56:21-!- stikonas_ [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100617 17:56:21-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 18:13:55-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100617 18:19:09-!- Upth [ogmar@adsl-75-26-202-12.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100617 18:19:38-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20100617 18:22:31-!- Upthorn [ogmar@adsl-75-26-202-12.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100617 18:26:44-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100617 18:26:49-!- DrJones [5479bc31@gateway/web/freenode/ip.84.121.188.49] has joined #wesnoth-dev 20100617 18:27:13 * DrJones suddenly makes an apparition 20100617 18:27:18< billynux> :) 20100617 18:27:24-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100617 18:27:25-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20100617 18:27:59< DrJones> Hi! thespaceinvader!! 20100617 18:28:15< DrJones> I've submitted a picture to your thread 20100617 18:28:38< DrJones> It looks cartoony, I think it's because I drew the head too big in relation with the body 20100617 18:29:02< DrJones> More or less, because I didn't have space left after it, heh 20100617 18:29:33< thespaceinvader> DrJones: we'd be looking for something a little less cartoonish for mainline 20100617 18:29:49< thespaceinvader> however, i suspect there will be user-made content authors who woudl value your skills 20100617 18:29:57< DrJones> Yes, I think I should do portraits zoomed in 20100617 18:29:59< thespaceinvader> i'll split your post out into the art workshop 20100617 18:30:37< DrJones> But anyways, I did something quick because I wanted to test the tablet, I've been all the day trying to make it work 20100617 18:30:56< thespaceinvader> that sounds like an idea =) 20100617 18:31:12< DrJones> I'll make another attempt at a drake, to see if I can make one that looks less cartoony 20100617 18:32:01< DrJones> Otherwise, I'll try doing animations to see if that could work 20100617 18:32:36-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100617 18:34:38< thespaceinvader> cool cool 20100617 18:36:16-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100617 18:36:32-!- DrJones is now known as DrJones-busy 20100617 18:42:08-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has joined #wesnoth-dev 20100617 19:08:04-!- k23z__ [~k23z__@188.26.210.208] has joined #wesnoth-dev 20100617 19:18:17-!- Gambit_ [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100617 19:18:36-!- stikonas_ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100617 19:18:36-!- stikonas_ [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100617 19:18:36-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 19:19:45-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Ping timeout: 240 seconds] 20100617 19:22:40-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has joined #wesnoth-dev 20100617 19:27:17-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100617 19:28:43< CIA-86> alink * r43532 /trunk/src/mouse_events.cpp: Fix bugs when a waypoint is unreachable 20100617 19:29:24< CIA-86> alink * r43533 /branches/1.8/src/mouse_events.cpp: Back-port r43532: Fix bugs when a waypoint is unreachable. 20100617 19:37:23-!- k23z__ [~k23z__@188.26.210.208] has quit [Ping timeout: 258 seconds] 20100617 20:00:38-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100617 20:00:46< gabba> bonjour 20100617 20:01:06< billynux> bonjour gabba 20100617 20:01:13< gabba> salut billynux 20100617 20:02:04-!- DrJones-busy is now known as DrJones 20100617 20:05:23< DrJones> Another sketch, thespaceinvader, tell me if its closer to what you are looking for 20100617 20:05:24< DrJones> http://forum.wesnoth.org/viewtopic.php?f=23&t=30433&p=435974#p435974 20100617 20:06:15< DrJones> It takes time to get used to the tablet 20100617 20:06:41< DrJones> However, the artist that drew that color portrait on your thread looks too awesome not to use 20100617 20:07:21< DrJones> Valkier, I liked your dragon 20100617 20:09:53-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20100617 20:12:25< thespaceinvader> DrJones: I suggest you hone your skills doing portraits for user-made content, I don't think you're quite at mainline level as yet =) Plus, there's not a tremendous volume of mainline portraits left to do, aside from campaign portraits 20100617 20:21:34-!- Blueblaze [~nick@adsl-99-182-54-45.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100617 20:21:53< billynux> Ivanovic, AI0867 : what is the importance of the use of network_worker.hpp in campaign_server.cpp? (use: network_worker_pool::set_use_system_sendfile(network_use_system_sendfile); ) campagin_server.cpp:164 20100617 20:22:30< billynux> I will probably avoid the worker pool altogether 20100617 20:23:01< Ivanovic> no idea, billynux 20100617 20:23:11< Ivanovic> i'd guess that before sirp has done the work on this part 20100617 20:23:21-!- Blueblaze [~nick@adsl-99-182-54-45.dsl.hstntx.sbcglobal.net] has quit [Read error: Operation timed out] 20100617 20:23:38< billynux> Ivanovic: ok, its just setting an option 20100617 20:24:04< Espreon> AI0867: Thanks. 20100617 20:25:11< billynux> Ivanovic: since we are at it... my next commit would involve adding an option to src/CMakeLists.txt (to use ana) and adding network_ana.cpp. Is hat ok? 20100617 20:25:29< billynux> I'll deal with configure.ac and SCons later 20100617 20:26:03< Ivanovic> billynux: i think that is fine... 20100617 20:26:39< billynux> good 20100617 20:27:52-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100617 20:32:40< Valkier> DrJones: It looks better, but still not quite there I think. 20100617 20:32:55< Valkier> And thank you. 20100617 20:33:39< Valkier> DrJones: His arms are looking just a little too awkward to me, and he needs to be a little stringer looking. 20100617 20:33:57< Valkier> The neck may be a touch too long as well, though TSI would be the official word on that one. 20100617 20:35:41-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100617 20:39:16-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100617 20:39:26-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Client Quit] 20100617 20:39:27< mordante> servus 20100617 20:39:39< gabba> hi mordante 20100617 20:39:45< mordante> hi gabba 20100617 20:39:47< billynux> hi mordante 20100617 20:39:52< mordante> hi billynux 20100617 20:40:18< DrJones> Thank you for your feedback! I put the neck so long on purpose, I think non-human creatures should have a bit of non-human anatomy 20100617 20:40:19< billynux> mordante: a bit of what I'm doing in the recent log 20100617 20:40:59< mordante> billynux, ok, just started to read the log 20100617 20:41:48< DrJones> Arms are something I need to practice more, though, they always give me problems 20100617 20:42:33< Valkier> DrJones: All well and fine, but TSI is really in charge of the anatomy for Drakes. If you intend for it to be an alternate portrait or something for UMC, fine. Just letting you know that for mainline you seldom get away with stuff. 20100617 20:43:49-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 264 seconds] 20100617 20:44:50< DrJones> I get it, these ones weren't meant to substitute thespaceinvader work anyways. Just some drawings I made to get the hang of it, and to have something to show 20100617 20:45:13< Valkier> Fair enough. Lemme see if I can do a quick paintover for ya. 20100617 20:47:24< billynux> mordante: let me know your opinion on the use of the network worker when you get to it (in the log). My intentions are to remove those files entirely 20100617 20:48:38< DrJones> billybux, are you a programmer? 20100617 20:49:20< mordante> billynux, I will, but not there yet ;-) 20100617 20:49:30< DrJones> I've seen the game animations are stored so that every frame is in its own file 20100617 20:49:42< DrJones> This seems terribly inneficient 20100617 20:50:02< DrJones> Ask the programmer if he can fix that 20100617 20:50:11< billynux> DrJones: I would like to think so, yes :) 20100617 20:50:54< billynux> DrJones: I'm not familiarized with that part of the game really 20100617 20:50:58< Valkier> Animations are all done in frames. 20100617 20:51:12< Valkier> Not really any ways NOT to give each their own file. 20100617 20:51:29< DrJones> I know, but most games store all frames of an animation in the same file, side by side 20100617 20:51:54< DrJones> That way, you open a single file, which is much faster. Then use the offset to get the next frame of the animation 20100617 20:52:06< Espreon> If you want that, wait till gabba implements spritesheets. 20100617 20:52:26< DrJones> That was the word I was looking for 20100617 20:53:43< gabba> Espreon: you know spritesheets was my *other* GSoC project, right? The one I'm not gonna do? :P 20100617 20:54:19< billynux> :D 20100617 20:54:19< Espreon> Oh, I thought that you were going to do both. 20100617 20:54:28< Espreon> Oh, well, not that I care. 20100617 20:54:30< gabba> This said I think with ~CROP() you can already select part of a larger image 20100617 20:56:35< mordante> billynux, boucman also did some things regarding network he might know more information about the files 20100617 20:56:37< alink> yeah using ~CROP would work for a kind of spritesheets system, but don't use that if the goal is performance 20100617 20:56:47-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100617 20:57:26< mordante> and like we discussed before since we want to make the old code optional in the beginning adding new files to replace them sounds like an easy approach 20100617 20:58:05< gabba> alink: bah, those cropped images are probably cached, right? So probably as efficient as single images? So I guess if an artist can't live w/o sprite sheets, he could use ~CROP for now... 20100617 20:58:14< mordante> billynux, I only think we should also directly add autotools and scons support 20100617 20:58:48-!- Bocom [~Bocom@c-b7cfe255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Quit: Lämnar] 20100617 20:58:51< mordante> billynux, which doesn't mean you have to do it, but ask somebody to help you, I can help with autotools and loonycyborg knows about scons 20100617 20:59:13-!- dtiger [~dtiger@dynamic-vpdn-93-125-15-133.telecom.by] has joined #wesnoth-dev 20100617 21:00:11< alink> gabba: yeah they are cached and because if that, use twice memory (original and cropped). Also you add the cropping operation, which with SDL is not free (unlike OpenGL) 20100617 21:00:24< gabba> I see 20100617 21:00:57< alink> maybe you could use SDL clipping, but then you will have other problems with all our own custom SDL function 20100617 21:01:28< billynux> mordante: ok 20100617 21:02:28< billynux> mordante: after I commit the CMake changes I'll ask for some help, they are not terribly difficult to learn (I modified both of them to remove the stats uploader) 20100617 21:02:52< billynux> mordante: right now I'm trying to get it to compile with a dummy network_ana.cpp 20100617 21:03:55< mordante> billynux, of course you're free to make the changes yourself 20100617 21:04:12< alink> gabba: and even with SDL clipping, I suppose that there is a blitting cost, since the image are RLE compressed, so SDL propably need to read all data before the used region (but that's just a guess) 20100617 21:06:38-!- nagbot [~nagbot@wesnoth/bot/nagbot] has quit [Ping timeout: 260 seconds] 20100617 21:08:37< Valkier> DrJones: Posted a rough paintover to help with some anatomy. Hope it helps. 20100617 21:11:20< DrJones> Thank you! I think a lot of corrections will come from the lower part of the torso 20100617 21:11:41< DrJones> wow, those are terrific arms 20100617 21:12:19< Valkier> Eh, lower part didn't bother me much. 20100617 21:14:56< DrJones> I know I have problems when I have to draw something over a face, I guess I'll have to put arms on another mask 20100617 21:15:10< DrJones> So that I can draw them over the face without worries 20100617 21:16:27< Valkier> What program are you using? 20100617 21:17:19< DrJones> Well, I have installed plenty of them right now 20100617 21:17:46< DrJones> That picture I drew with an animation program that is unfinished called pencil-animation 20100617 21:18:04< DrJones> (it's not a good program to make serious work) 20100617 21:18:16< Valkier> No photoshop or gimp? 20100617 21:18:17< DrJones> but it's pretty comfortable to test tablets 20100617 21:18:38< DrJones> I also have installed painter, corel photopaint, and some others 20100617 21:19:10< Valkier> Ahh, painter is all right. 20100617 21:19:13< DrJones> plus some programs such as graphicsgale for sprite animations 20100617 21:19:15< Valkier> Why don't you just work in that? 20100617 21:20:00< DrJones> I had at this time the computer at 16bpp resolution and painter requires 32bpp 20100617 21:20:13< DrJones> and because I was toying around, I didn't booted windows 20100617 21:20:32< DrJones> Heh 20100617 21:20:49< DrJones> I'm not sure if Painter can be used for an open source project 20100617 21:20:49< Valkier> Fair enough. 20100617 21:20:55< DrJones> ô_ò? 20100617 21:20:57< Valkier> Why not...? 20100617 21:21:14< DrJones> Because it's commercial, even though I've got the license here 20100617 21:21:30< Valkier> I use a fully lisenced Photoshop. 20100617 21:21:35< Valkier> I think you'll be all right. 20100617 21:21:52 * Espreon chuckles 20100617 21:22:08< DrJones> There's another problem, but I think I can fix it by exporting with Corel Photopaint 20100617 21:22:17< DrJones> Painter uses some weird resolution 20100617 21:22:27< DrJones> which is not the same horizontally than vertically 20100617 21:22:40< DrJones> Some programs render the jpg as if there were some old kung-fu movies 20100617 21:22:47< DrJones> *they 20100617 21:23:15< DrJones> Will have to test within the game to see what can be achieved 20100617 21:25:49< billynux> mordante: what makes more sense: 1- I commit the CMake files with the option to use ana without the ana .cpp files or 2- I commit the network_ana.cpp file with garbage implementation of the network methods? (in 2- it would compile alright) 20100617 21:27:15-!- mordante [~mordante@wesnoth/developer/mordante] has left #wesnoth-dev ["Leaving"] 20100617 21:27:21 * Espreon wonders if alink looked at that code yet, so that he can get to replacing that fake dash 20100617 21:27:24-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100617 21:27:47-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100617 21:27:53< billynux> mordante: ^ (or log) 20100617 21:28:05-!- Blueblaze [~nick@adsl-99-182-54-45.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100617 21:28:10< mordante> billynux, I have it in my local log, hit the wrong key ;-) 20100617 21:28:42< mordante> billynux, in general try to never commit things that won't work 20100617 21:28:59< mordante> and especially break upon compilation 20100617 21:29:20< mordante> it makes bisection a harder as needed 20100617 21:29:34< billynux> well, in 1- you can't compile with cmake -Duse_ana_network=on (but ok otherwise) 20100617 21:29:56< billynux> in 2- you can compile with that option, but network won't work 20100617 21:30:12-!- PK [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has quit [Quit: Java user signed off] 20100617 21:30:44< mordante> 1- thus breaks if you compile with -DUSE_ANA_NETWORK and bisect 20100617 21:31:24< mordante> how garbage is garbage in 2? 20100617 21:32:03< billynux> mordante: stuff like a=a; to avoid compiler warning (causing error probably due to -Werror) -> but with a proper //TODO: temporary implementation, here to avoid warnings 20100617 21:33:25< mordante> best comment out unused parameters, I guess several compilers will warn about a=a; as well 20100617 21:34:42< mordante> another option will be to use #ifdef's in the files and not add any option to enable them in the make systems until they're ready for more general testing 20100617 21:35:10< mordante> they you can add a -DUSE_ANA_NETWORK to your compiler options and you can test with the new code 20100617 21:35:35< billynux> mordante: the parameters will/could be used, I will respect the original API 20100617 21:35:40< mordante> I do the same for GUI2_EXPERIMENTAL_LISTBOX, to test with some new experimental GUI stull 20100617 21:35:43< mordante> stuff* 20100617 21:36:29< mordante> billynux, yes I just wanted to warn that compilers probably will warn about a=a; as well, since it's a nop 20100617 21:36:30< Crab_> billynux: can't you stub things out with ' throw "not implemented" ' instead of 'a=a' ? 20100617 21:37:00< billynux> Crab_: will that eliminate compiler warnings? 20100617 21:37:59< billynux> mordante, Crab_ : I know its ugly. The point is having compiling code, so other people can see the progress and test the module if they compile it with USE_ANA_NETWORK 20100617 21:38:47< Crab_> billynux: well, is there something to warn about if a method just throws, and all parameter names are commented out ? 20100617 21:39:01< mordante> billynux, I understand it's to make compilation work, but commenting out the name of a parameter silences the warning but self assignment might not 20100617 21:39:35< gabba> afk 20100617 21:39:37< billynux> Crab_: I can't really comment out parameters right now, the methods won't have anything to do with the methods declared in network.hpp 20100617 21:40:28< mordante> billynux, why not we're talking about the parameter _name_ not the parameter 20100617 21:41:01< mordante> eg instead of void foo(int bar); just type void foo(int); or void foo(int /*bar*/); 20100617 21:41:07< Crab_> billynux: see server/room.cpp +148 20100617 21:41:11< billynux> k 20100617 21:41:40< Crab_> and throw instead of returning, if you need a non-void return value 20100617 21:42:06< billynux> ok, good point both of you :) 20100617 21:42:30< mordante> you're welcome 20100617 21:43:00< Crab_> and not much extra keystrokes, since you can reuse chars - i.e. throw "TODO: temporary implementation" :) 20100617 21:44:33< alink> Gabba: btw, about your difference of point of view with boucman (you: present is important, future positions are ghost/hints. Him: the opposite). I had a crazy idea. 20100617 21:45:36< alink> Gabba: Support the two display modes, with a hotkey to switch. And a nice possible bonus: animate this switch by playing/simulating the moves (maybe in reverse for one switch direction). 20100617 21:45:55-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100617 21:46:06< mordante> billynux, you have more questions for the moment? 20100617 21:46:06< alink> Gabba: This would allow to visually show the order of the moves. 20100617 21:46:53< billynux> mordante: well, do you think I would need the network worker? and what abouts its use in campaign_server.cpp? 20100617 21:47:30< alink> gabba: and still allowing to use shift to accelerate animation if desired. Btw, boucman you should use ctrl+click to sequence actions. Shift is already taken 20100617 21:48:09< mordante> billynux, not sure best ask boucman or sirp what it exactly does I think both of them worked on it 20100617 21:48:55< billynux> ok mordante, nothing more ATM. Let me know if you have any suggestions or comments and expect a commit with this new file tonight 20100617 21:49:08< billynux> although you won't have much to look at there 20100617 21:49:53< mordante> I will, will you be around tomorrow? 20100617 21:50:00< billynux> yes 20100617 21:50:17< mordante> ok then see you tomorrow 20100617 21:50:19< mordante> night 20100617 21:50:38-!- DrJones [5479bc31@gateway/web/freenode/ip.84.121.188.49] has quit [Quit: see you next time] 20100617 21:53:23-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100617 21:55:03-!- Blueblaze [~nick@adsl-99-182-54-45.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 265 seconds] 20100617 22:01:09< billynux> people, wasn't upload_log removed? Ivanovic ? 20100617 22:01:20< Ivanovic> not in trunk 20100617 22:01:29< billynux> upload_log.cpp:77 uses SDL_net 20100617 22:01:34< Ivanovic> there it was kept in case someone managed to have a look at it and make it work decently... 20100617 22:01:49< Ivanovic> billynux: you should talk to crab_ about this 20100617 22:01:54< billynux> ok... 20100617 22:02:13< billynux> this bugs me, it should use network:: directly (the api, not SDL) 20100617 22:02:51< billynux> afk, 15' 20100617 22:17:37-!- Gryphonheart [~zeroflame@201.153.138.174] has joined #wesnoth-dev 20100617 22:18:09< gabba> alink: some way of simulating the moves is a good idea, I'll keep it in mind 20100617 22:19:03< gabba> alink: as far as switching emphasis between present/future position, the underlying code and the UI approach is quite different, so it would be double the effort 20100617 22:21:11-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100617 22:21:18< gabba> alink: I've tested boucman's approach and I think I can make it work... the question is when to animate the move. I'm thinking animating the move first and then displaying the arrow (or "growing" it as the unit moves toward dest) would work... it would work more like undoable moves, at least visually. 20100617 22:22:13-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100617 22:22:50< Gryphonheart> Hello 20100617 22:23:01< Espreon> Hello. 20100617 22:23:39-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100617 22:23:42< Gryphonheart> I'm interested in helping about the game 20100617 22:23:54< Espreon> Oh? 20100617 22:25:02< Valkier> How would you like to contribute? 20100617 22:25:50< Gryphonheart> Hmmm 20100617 22:25:55< Gryphonheart> Storyline 20100617 22:26:01-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100617 22:26:03< Gryphonheart> I guess this is the place, right? 20100617 22:26:15< thespaceinvader> Ivanovic: i had a chance to chat with noy about Khalifate for mainline - he says not soon, because the balancing changes will be thick and fast for the first few months, too much so for dev releases to keep up with 20100617 22:26:26< thespaceinvader> so it'll be an add-on to begin with 20100617 22:26:27< shadowmaster> what do you mean by storyline? have you found problems with the mainline campaigns, Gryphonheart ? 20100617 22:26:43< Ivanovic> thespaceinvader: IMO perfectly fine with dev releases 20100617 22:26:59< Ivanovic> there is zero reason to have mp compatibility between dev releases 20100617 22:27:26< Gryphonheart> Not really, but I think I can help in order to make more interesting stories for campaigns 20100617 22:27:28< thespaceinvader> i think it's more that dev releases come out maybe once a month if that, but the balance changes will be much quickker 20100617 22:27:37< thespaceinvader> so the dev release would soon be out of date 20100617 22:27:50< thespaceinvader> but you might be better off talkign about it direct with him 20100617 22:27:59< thespaceinvader> especially as I'm away for the next three weeks anyway 20100617 22:28:35< Ivanovic> good to know 20100617 22:29:05 * Valkier has been plotting to take over while TSI is away 20100617 22:29:05< Gryphonheart> I'm working at several novels right now, maybe I can help developing the game's campaigns 20100617 22:29:54< Espreon> Talk to esr, peradventure? 20100617 22:30:08-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100617 22:30:13< esr> You rang? 20100617 22:31:17< Espreon> esr: Gryphonheart wishes to make interesting stories for the campaigns. 20100617 22:31:41< billynux> hi boucman 20100617 22:32:05< Gryphonheart> Yeah, I can help with stories, so as artwork 20100617 22:32:42< Espreon> boucman: When you fiddle around with the terrain graphics macros, would you please make sure that you don't break the custom terrain in the mainline campaigns? 20100617 22:32:58< Espreon> Also, write "TerrainGraphicsWML for Dummies"... or else! 20100617 22:33:24< boucman> hey all 20100617 22:33:55< billynux> boucman: campaign_server.cpp:164 (include @25) uses network_worker to set a config. option. I expect to remove the network_worker files altogether. Is there a good way to remove its use there? 20100617 22:33:58< boucman> Espreon: I usually check as much as I ca, but sorry about the one I missed 20100617 22:34:18< Valkier> Gryphonheart: Any examples of artwork you can show us? 20100617 22:34:25< Gryphonheart> Sure 20100617 22:34:28< boucman> billynux: I arrived 5' ago, leave me a minute to unpack :P 20100617 22:34:34< Gryphonheart> Wait a second please 20100617 22:34:50< gabba> hey boucman 20100617 22:35:12< billynux> sure boucman :) 20100617 22:36:07< Gryphonheart> Ok, here's an example at my DA account, it may be not so good, still hope you like it, it's my entry for a videogame character design contest 20100617 22:36:13< Gryphonheart> Link: http://x-kuchikibyakuya-x.deviantart.com/art/Evil-Knight-quot-The-Landsknecht-quot-167696233?q=sort%3Atime+gallery%3Ax-kuchikibyakuya-x&qo=0 20100617 22:37:02< Valkier> Well, we tend to have a more realistic style. Not so much manga art. 20100617 22:37:20< Gryphonheart> Hmm in that case I can draw creatures, dragons, etc. 20100617 22:37:39< Gryphonheart> but I'm more into drawing people 20100617 22:37:46< thespaceinvader> there's plenty of monsters still to come 20100617 22:37:54< thespaceinvader> and campaigns needing portraits 20100617 22:38:02< Gryphonheart> let me scan an image of a dragon 20100617 22:38:42-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has quit [Ping timeout: 258 seconds] 20100617 22:39:26< Gryphonheart> Meanwhile hmmm I wonder if you would like some help about stories for campaigns 20100617 22:39:39< zookeeper> Gryphonheart, well, if you think you want to help with story/dialogue text, then surely you've played some campaign which you think could use improvement? maybe you could just post a scenario or two's worth of examples of what you'd like to change. 20100617 22:40:24-!- Upthorn [ogmar@adsl-75-26-201-2.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100617 22:40:28< Gryphonheart> Sure 20100617 22:40:54< Crab_> Gryphonheart: or, if you don't have a specific campaign/scenario in mind, take a look at 'Legend_of_Wesmere - 11_Battle_of_the_book' :) 20100617 22:40:55< zookeeper> "some help about stories for campaigns" is really so broad that it isn't saying much 20100617 22:41:33< Gryphonheart> For example this campaign: Heir to the Throne, I think it can be improved somehow 20100617 22:42:15< boucman> billynux: to answer your question, no idea... i don't know what it's doing. I don't see why use a network worker to set an option, it doesn't really make sense to me 20100617 22:42:27< zookeeper> sure, there's plenty in the current campaigns that could be improved 20100617 22:42:42< Gryphonheart> like making a sequel 20100617 22:42:45< boucman> gabba: anything specific you want to discuss tonight ? 20100617 22:43:05< zookeeper> Gryphonheart, umm, making a sequel to a campaign isn't improving that campaign 20100617 22:43:15-!- Upth [ogmar@adsl-75-26-202-12.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100617 22:43:20< zookeeper> that's making a new campaign 20100617 22:43:31< shadowmaster> Eastern Invasion kind of qualifies as a sequel already. 20100617 22:43:34< billynux> boucman: nor to me... but its there... bugging me :)... so I'll probably remove it later on 20100617 22:43:37< Gryphonheart> Oh ok, sorry, it was just an idea 20100617 22:44:33< gabba> boucman: I'm only around for 15 more minutes. I'd like to know how to do pathfinding for a single unit to a single destination, though. 20100617 22:44:44< boucman> billynux: I don't consider myself "owner" of the campaign server anymore, I've debuged it at some point, and still have a good knowledge of its use cases and problems, but you don't have to ask me before doing any changes, I leave it all to you 20100617 22:44:48< Espreon> boucman: All right, but what about "TerrainGraphicsWML for Dummies"? 20100617 22:44:54-!- Upth [ogmar@adsl-75-26-181-88.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100617 22:45:07< boucman> Espreon: ??? 20100617 22:45:08< Crab_> gabba: see src/ai/actions.cpp:390 20100617 22:45:14< gabba> boucman: as far as the interface goes, I semi-implemented your idea to test it. 20100617 22:45:16< boucman> Crab_: thx :) 20100617 22:45:26< Espreon> boucman: Uh, we want you to write it? 20100617 22:45:26< gabba> Crab_: thx, I didn't see you were back 20100617 22:45:38< boucman> yes, hacking interfaces to test is the way to go :) 20100617 22:45:50< Crab_> gabba: basically, we create a cost calculator and then use it in A* call to find a route 20100617 22:45:52< shadowmaster> I guess boucman is probably not familiarized with the "X for Dummies" series? 20100617 22:46:01< boucman> gabba: i'll try it right away 20100617 22:46:06< Crab_> hi, Upth 20100617 22:46:36< boucman> Espreon: I hadn't thought of it, feel free to right it, I won't until I have understood all that code, though (and no promises after that) 20100617 22:47:03< Espreon> Tch, like I can! 20100617 22:47:58-!- Upthorn [ogmar@adsl-75-26-201-2.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20100617 22:48:00< boucman> shadowmaster: I am familiar with it, but I had never heard of a terrain for dummies Wiki project... 20100617 22:48:20-!- Upthorn [ogmar@adsl-75-26-199-43.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100617 22:48:31< shadowmaster> Espreon suggested it last night. 20100617 22:48:49< Espreon> Indeed. 20100617 22:48:57< shadowmaster> I agre that it'd benefit everyone interested in making awesome terrains for UMC 20100617 22:49:28< Upthorn> hi Crab_ 20100617 22:49:39< boucman> yes, it sounds like a good idea... 20100617 22:49:48< shadowmaster> (I mean "UMC", because user made content doesn't have dedicated people helping out with terrain and terrain layout WML like mainline) 20100617 22:50:28-!- Upth [ogmar@adsl-75-26-181-88.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 252 seconds] 20100617 22:50:49< gabba> Crab_: I guess I should get inspiration from your code in /ai/actions.cpp but not call any of those functions: you set internal error codes and all kinds of stuff like that 20100617 22:51:03< Crab_> gabba: you just need to see how we get a route 20100617 22:51:11< Crab_> gabba: all else is not relevant, yes :) 20100617 22:51:18< gabba> Crab_: ok 20100617 22:51:40< gabba> boucman: for the interface, the remaining question is how/when to animate moves; 20100617 22:51:55< Crab_> Upthorn: I've asked yesterday, but, maybe, at wrong time:) so, I'll try again :) How it's going with the SP persistence ? I would like to start to test and review that part of the code when it'll be ready. 20100617 22:51:56< boucman> ??? 20100617 22:52:13< boucman> on execute, I don't really see any other moment where it would make sense... 20100617 22:52:20< boucman> or maybe I don't understand your question 20100617 22:52:34< gabba> boucman: quoting myself speaking to alink above: "I'm thinking animating the move first and then displaying the arrow (or "growing" it as the unit moves toward dest) would work... it would work more like undoable moves, at least visually." 20100617 22:52:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100617 22:52:54< boucman> hmmm 20100617 22:53:39< boucman> gabba: it would fit if the src was ghosted and the dst was normal, but since we're going the other way round, I think it would be better to animate on execute... 20100617 22:53:57< boucman> the UI logic is that we are "painting over" our moves then executing them 20100617 22:54:11< gabba> boucman: you didn't check the latest WB ? 20100617 22:54:11< Upthorn> Crab_: I still need to implement the manager which keeps track of open contexts and handles transactions 20100617 22:54:40< gabba> boucman: I'm trying to make your idea work, here ;) 20100617 22:55:02< gabba> so yes, the above assumes src unit ghosted and dst normal 20100617 22:55:07< boucman> not yet, compilation just finished 20100617 22:55:28< Crab_> Upthorn: okay. be sure to tell if you'll need help. but, if you won't, I'll leave it to you to design it as you'd like to. 20100617 22:55:40< boucman> ok, in that case yes, animating on planning make sense... you just have to call the right function from unit_display.hpp 20100617 22:55:55< gabba> animating the move on execution is problematic since visually the unit is already there, so either the *ghost* is animated and kind of "merges" with the real unit; or else we do animation beforehand 20100617 22:56:00-!- Upth [ogmar@adsl-75-26-161-145.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100617 22:56:12< Upth> Crab_: also it needs to throw errors when the WML is bad, but other than that it is functional. 20100617 22:56:13< boucman> you might have to change it slightly (callback on hex change) if you want to have the arrow created... 20100617 22:56:15-!- Upthorn [ogmar@adsl-75-26-199-43.dsl.scrm01.sbcglobal.net] has quit [Disconnected by services] 20100617 22:56:17-!- Upth is now known as Upthorn 20100617 22:57:12< gabba> boucman: I can probably animate one hex at a time and grow the arrow in-between? not sure about visual continuity issues it may create 20100617 22:57:42< boucman> gabba: it would look horrible, esp with drakes that would land on every hex 20100617 22:57:45-!- Upthorn [ogmar@adsl-75-26-161-145.dsl.scrm01.sbcglobal.net] has quit [Client Quit] 20100617 22:58:00< gabba> boucman: good that you tell me before I waste time on that 20100617 22:58:07< boucman> no, just add the arrow at the end of animation for the moment, i'll add a callback for you tomorow 20100617 22:59:00< gabba> ok 20100617 22:59:11< boucman> what you could do (if you reach that point) is add the typedef of the callback in unit_display.hpp, and i'll wire it in tomorow (i'm not sure exactly what you would need) 20100617 22:59:45< gabba> the idea is passing a function pointer in the method parameters? 20100617 23:00:09< boucman> gabba: you're new UI is fun :) 20100617 23:00:11< Crab_> Upthorn: note that the usual policy on 'throw errors on bad wml game events' is : "don't crash, complain to log, don't throw c++ exceptions" 20100617 23:00:21< boucman> gabba: that's it, yes 20100617 23:00:29< gabba> boucman: ^thx 20100617 23:00:55< billynux> I assume there won't be much problem in adding ${Boost_SYSTEM_LIBRARIES} to game-external-libs in src/CMakeLists.txt ( I need it to compile with ana )... it shouldn't be set if one doesn't cmake -DUSE_ANA_NETWORK. Ivanovic ? 20100617 23:01:21< boucman> gabba: the MP are not reduced when moving the unit... not sure how to do that, but it'll be needed 20100617 23:01:45< Ivanovic> sounds reasonable adding it 20100617 23:01:50< gabba> can you have a function pointer to an object's method, or does it have to be a static method of the class? 20100617 23:02:25< boucman> it has to be static 20100617 23:02:44< gabba> boucman: MP not reduced? well I broke move execution by hacking the new interface in, so a lot of things will need to be fixed 20100617 23:03:04< Crab_> billynux: just make sure to not break cmake+msvc part - note how it's done for common-external-libs 20100617 23:03:10< boucman> a logical api would be void (callback*)(location prev,location new, unit& unit, void* extra_param) 20100617 23:03:26< Crab_> gabba: if you reduce movement points when moving, be sure to get the 'has unit moved? is unit spotted?' things right 20100617 23:03:48< boucman> gabba: ok, just making sure it wasn't an unknown consequence 20100617 23:04:06-!- Upth [ogmar@adsl-75-26-206-73.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100617 23:04:06-!- Upth is now known as Upthorn 20100617 23:04:11< Crab_> gabba: e.g., if unit has 7/7 mp, then you move it to 4/7 mp, then reset moves back to 7/7, it will lead to OOS since the unit will be marked as 'moved' on this side but as 'not moved' on other sides 20100617 23:04:26-!- Blueblaze [~nick@99.186.64.86] has joined #wesnoth-dev 20100617 23:04:27< Crab_> Upthorn: note that the usual policy on 'throw errors on bad wml game events' is : "don't crash, complain to log, don't throw c++ exceptions, do nothing else" 20100617 23:04:30< billynux> Crab_: Yes... but I can't test that on my own. My logic is: If you don't cmake -DUSE_ANA_NETWORK... I won't find_package( Boost REQUIRED COMPONENTS system), so ${Boost_SYSTEM_LIBRARY} won't be set 20100617 23:04:30< gabba> Hmm I have to go. Crab_, I'll ask you about that again tomorrow. 20100617 23:04:50< Upthorn> ah, ok. 20100617 23:05:02< Upthorn> hopefulyl my connection will be more stable now 20100617 23:05:07< Crab_> billynux: it should be easy, just don't link to that library if it's cmake-msvc 20100617 23:05:27< gabba> boucman: ok, I'll see how I can make it work tomorrow; I haven't worked too much with callbacks yet. 20100617 23:05:42< gabba> see you all 20100617 23:06:17< billynux> Crab_: it won't, variable will be empty, so the target_link won't look for it 20100617 23:06:33< Crab_> billynux: what if variable will be set by user ? :) 20100617 23:06:43-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100617 23:07:20< boucman> Crab_: remember, we are "planing" moves, so nothing is sent to the network until moves are "executed", at which point it's just like normal wesnoth 20100617 23:07:45< Crab_> boucman: exactly that is the problem 20100617 23:07:59< billynux> Crab_: Then it 1- Will tell you you don't have boost::system during cmake or 2- Link ok if it is there (?) 20100617 23:08:00< Crab_> boucman: there is a internal flag 'this unit has moved' in unit. 20100617 23:08:33< Crab_> billynux: yes. it just needs boost::system to not be in 'libraries to link against' 20100617 23:09:05< Crab_> billynux: note the 'Since MSVC does autolinking of boost adding those files will duplicate the includes and cause build errors.' comment in CMakeLists.txt 20100617 23:09:12-!- PK [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20100617 23:09:16< boucman> Crab_: yes, but in our design, we "undo" the planned move before doing the real move 20100617 23:09:37< boucman> so, unless the undo is buggy, everything should be reverted before executing... 20100617 23:09:39< Crab_> billynux: so, if you mess with the unit's MP locally, you need to make sure you undo it correctly, restoring the 'has moved' flag 20100617 23:09:42< billynux> Crab_: so in common-external-libs after the line that says Can I add 20100617 23:09:55< Crab_> oops :) *boucman 20100617 23:10:08< billynux> s/Can I add/else(MSVC)/ 20100617 23:10:29< boucman> Crab_: ok, we agree, then... I assumed a correct restoration 20100617 23:10:36< Crab_> billynux: you can use the 'set' above 20100617 23:11:01< Crab_> billynux: yes, add 'else' part 20100617 23:11:30< billynux> add 'else' part? there is an else part already 20100617 23:11:36-!- dtiger [~dtiger@dynamic-vpdn-93-125-15-133.telecom.by] has quit [Remote host closed the connection] 20100617 23:11:59< CIA-86> billynux * r43534 /trunk/src/ (CMakeLists.txt ana/src/CMakeLists.txt network_ana.cpp): Added network_ana.cpp to work on implementing the network using ana and an option in cmake to use it. 20100617 23:11:59< billynux> all right... just look at the commit from CIA... I do hope nothing breaks... 20100617 23:12:04< Crab_> http://wesnoth.pastebin.com/M4qJXu9T 20100617 23:12:35< AI0867> boucman: does [terrain_type] id actually do anything? 20100617 23:12:46< AI0867> because there are two roads sharing the same id 20100617 23:13:04< boucman> AI0867: no idea... 20100617 23:13:29< boucman> i've studied [terrain_graphics] rather than terrain_type 20100617 23:13:47< boucman> AI0867: btw, you fixed a bug that was assigned to me yesterday but didn't close it 20100617 23:13:56< boucman> I closed it and reassigned to you, is that fine ? 20100617 23:14:13< Crab_> billynux: ok. it looks like that the boost::system is header-only, so you don't have to modify link options 20100617 23:14:15< billynux> Crab_: Ok, fixing that 20100617 23:14:32< billynux> Crab_: I had trouble with it if I didn't link to it 20100617 23:15:23< Crab_> billynux: ah, then you need to add it to linked libs... but not for MSVC. 20100617 23:15:46< CIA-86> billynux * r43535 /trunk/src/CMakeLists.txt: Modified the linking of Boost_SYSTEM_LIBRARIES to account for MSVC 20100617 23:15:50< AI0867> boucman: I wasn't sure if there was an underlying cause. I found that you'd assigned it to yourself shortly after I fixed it 20100617 23:15:54< billynux> Crab_: please check this next commit. If anybody can test it, that'd be great 20100617 23:16:08< Crab_> boucman: yes, I can check it, but tomorrow 20100617 23:16:14< Crab_> oops again :) 20100617 23:16:19< Crab_> billynux ^ 20100617 23:16:20< billynux> :) 20100617 23:16:25< boucman> k, thx 20100617 23:16:28< boucman> Crab_: hehe 20100617 23:16:32< Crab_> boucman: yes, I was assuming 'incorrect restoration' :) 20100617 23:17:02< Crab_> boucman: there were 2-3 ooses related to AI messing with movement points, last year 20100617 23:18:00< Crab_> boucman: so I'm rather cautious about making sure that the unit's 'rest healing' is not broken :) it's quite hard to spot. 20100617 23:18:14< CIA-86> billynux * r43536 /trunk/src/network_ana.cpp: Removed typedef from network_ana.cpp since it conflicted with SDL_net's version 20100617 23:18:46< boucman> Crab_: ok, you'll discuss it with gabba tomorow anyway :) 20100617 23:18:50< billynux> All right, I can't test a standard build using cmake now but will do so later on... Everything should keep working 20100617 23:20:27-!- Bocom [~Bocom@c-b7cfe255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100617 23:21:34< billynux> I'm off... bye y'all 20100617 23:22:01< billynux> ... frustrating when all you've done in a day is "add an empty file" and tinkered some compile options :( 20100617 23:22:26< billynux> Argentina won 4-1 though :)... sorry... catharsis 20100617 23:23:24-!- billynux [c8078d05@wesnoth/developer/billynux] has quit [Quit: Page closed] 20100617 23:27:43-!- Blueblaze [~nick@99.186.64.86] has quit [Ping timeout: 265 seconds] 20100617 23:29:35< esr> Espreon: You have confused wmllint horribly. What is the UTF-8 of that that quote thing you've been inserting everywhere? 20100617 23:30:13< Espreon> Hold on, hold on. 20100617 23:31:27< Espreon> Right single quotation mark/apostrophe: 0xE2 0x80 0x99 20100617 23:31:49< Espreon> Left single quotation mark: 0xE2 0x80 0x98 20100617 23:31:52-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has quit [Ping timeout: 245 seconds] 20100617 23:32:08< Espreon> Left double quotation mark: 0xE2 0x80 0x9C 20100617 23:32:27< Espreon> Right double quotation mark: 0xE2 0x80 0x9D 20100617 23:32:48< esr> You're inserting those too? 20100617 23:33:10< Espreon> Uh, yeah... 20100617 23:33:44< esr> What are the corresponding left delimiters? 20100617 23:33:57< Espreon> ¿Qué? 20100617 23:34:10< esr> Sorry, looking. 20100617 23:34:22-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 245 seconds] 20100617 23:35:34-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100617 23:41:57< CIA-86> esr * r43537 /trunk/data/tools/wmllint: Handle more UTF-8 wackiness gracefully in the spellchecker. 20100617 23:43:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100617 23:46:23-!- Crab_ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20100617 23:49:04-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has joined #wesnoth-dev 20100617 23:53:47-!- Gryphonheart [~zeroflame@201.153.138.174] has left #wesnoth-dev [] 20100617 23:55:14-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100617 23:57:44-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has joined #wesnoth-dev --- Log closed Fri Jun 18 00:00:41 2010