--- Log opened Mon Jun 21 00:00:02 2010 --- Day changed Mon Jun 21 2010 20100621 00:00:01< Crab_> kevg: of course, you don't consider the effect of 'other' healers 20100621 00:00:16< Crab_> kevg: but, we can try it even as of now 20100621 00:00:47< Crab_> kevg: try it in the ai arena, for a simple case... if it works, then we'll try a bigger test 20100621 00:02:33< kevg> current healing test (with 3 additional healers) is not enough? 20100621 00:11:31-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 00:12:35-!- AnMaster [~AnMaster@unaffiliated/anmaster] has quit [Ping timeout: 248 seconds] 20100621 00:13:42-!- AnMaster [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100621 00:15:02-!- haudegen [~user@213162066141.public.t-mobile.at] has joined #wesnoth-dev 20100621 00:15:36-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 00:16:42-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 00:20:33-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 00:21:01-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 00:25:47-!- haudegen [~user@213162066141.public.t-mobile.at] has quit [Quit: Leaving] 20100621 00:26:53-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20100621 00:27:13< kevg> Crab_: i will test and submit it tomorrow. Good night. 20100621 00:27:17-!- kevg [~kevg@94.232.5.102] has left #wesnoth-dev [] 20100621 00:27:51< Crab_> yes, current healing test is enough for a simple case 20100621 00:30:18-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20100621 00:33:37-!- phlaem [~a@e178085176.adsl.alicedsl.de] has quit [Quit: Leaving] 20100621 00:34:44-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100621 00:38:57-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100621 00:43:09-!- Lastmerlin [~Lastmerli@kalypso.csn.tu-chemnitz.de] has left #wesnoth-dev ["Kopete 0.12.7 : http://kopete.kde.org"] 20100621 01:07:21-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100621 01:25:07-!- Blueblazed [~nick@adsl-99-186-64-86.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 248 seconds] 20100621 01:33:39-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100621 01:39:04-!- meric [~Eric@124-170-58-194.dyn.iinet.net.au] has joined #wesnoth-dev 20100621 01:44:48-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100621 01:45:12< AI0867> wesbot: !seen silene 20100621 01:45:12< wesbot> AI0867: The person with the nick silene last spoke 7d 11h ago. 6d 16h ago they left with the message: Quit: Leaving. 20100621 01:45:16< AI0867> =/ 20100621 01:48:50< Espreon> What's wrong? 20100621 01:49:58< Espreon> ... and now to return to KDE... 20100621 01:52:42< AI0867> wanted to ask him about adding #error to the proprocessor 20100621 01:53:37-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 260 seconds] 20100621 02:08:33-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100621 02:09:30-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100621 02:11:28< Espreon> Ah, I see. 20100621 02:27:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 02:36:28< CIA-86> billynux * r43623 /trunk/src/ana/ (6 files in 2 dirs): Fixed the use of component ids throughout ana. 20100621 02:41:31-!- drusepth [~drusepth@dhcp-077-249-151-209.chello.nl] has joined #wesnoth-dev 20100621 02:49:49-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: Homework...] 20100621 02:49:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100621 02:50:54-!- meric [~Eric@124-170-58-194.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 20100621 02:51:14-!- meric [~Eric@124-170-23-134.dyn.iinet.net.au] has joined #wesnoth-dev 20100621 02:52:00< CIA-86> ai0867 * r43624 /trunk/src/whiteboard/move.cpp: Use an output parameter the proper way 20100621 02:52:02< AI0867> gabba: ^ 20100621 02:52:24-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100621 03:41:16-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20100621 03:44:26-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100621 03:58:39-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 04:07:16-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100621 04:33:44-!- ancestral [~ancestral@mobile-166-137-140-030.mycingular.net] has joined #wesnoth-dev 20100621 04:34:18-!- ancestral [~ancestral@mobile-166-137-140-030.mycingular.net] has quit [Client Quit] 20100621 04:45:40-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100621 04:50:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100621 04:52:57-!- Ivanovic_ [~ivanovic@dtmd-4db2d92e.pool.mediaWays.net] has joined #wesnoth-dev 20100621 04:52:57-!- Ivanovic_ [~ivanovic@dtmd-4db2d92e.pool.mediaWays.net] has quit [Changing host] 20100621 04:52:57-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100621 04:56:29-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 258 seconds] 20100621 04:56:58-!- Ivanovic_ is now known as Ivanovic 20100621 05:01:49-!- Blueblazed [~nick@adsl-99-186-64-86.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100621 05:16:11< CIA-86> ai0867 * r43625 /trunk/projectfiles/ (CodeBlocks/wesnoth.cbp CodeBlocks-SCons/wesnoth.cbp): Added whiteboard to Code::Blocks project files 20100621 05:17:49-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Quit: leaving] 20100621 05:18:20-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Read error: Connection reset by peer] 20100621 05:20:32-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100621 05:39:00-!- ancestral [~ancestral@97-116-114-248.mpls.qwest.net] has joined #wesnoth-dev 20100621 05:41:24-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: you are doing it right!] 20100621 05:41:43-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100621 05:42:29-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100621 05:48:37-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100621 05:58:16-!- shengii [~email@pool-151-200-15-176.res.east.verizon.net] has joined #wesnoth-dev 20100621 05:58:28-!- shengii [~email@pool-151-200-15-176.res.east.verizon.net] has left #wesnoth-dev [] 20100621 06:16:13< CIA-86> eleazar * r43626 /trunk/data/ (27 files in 2 dirs): fixing the color on prelim cave shore, and harmonizing the color for UtBS's dark floor. 20100621 06:17:44-!- ancestral is now known as ancestraled 20100621 06:19:28-!- ancestraled is now known as ancestrald 20100621 06:19:37-!- ancestrald is now known as ancestral 20100621 06:21:22< CIA-86> espreon * r43627 /trunk/ (55 files in 3 dirs): Fixed some capitalization errors; ran pofix. 20100621 06:21:47< Espreon> shadowmaster: Hmmmm... more potential work for us... 20100621 06:23:23< shadowmaster> what? where? 20100621 06:23:35< ancestral> What’re? 20100621 06:23:36< shadowmaster> I don't have anything to do with the i18n department in this project right now. 20100621 06:23:48< Espreon> shadowmaster: I'm talking about Eleazar's commit. 20100621 06:23:55< shadowmaster> OH DAMMIT 20100621 06:24:14< shadowmaster> I knew it, he'd improve that terrain! 20100621 06:24:23< shadowmaster> let me rebase 20100621 06:29:15< shadowmaster> they look blurrier than before, or is it just me? 20100621 06:29:48 * Espreon shrugs 20100621 06:30:32< ancestral> Looks awfully bluw 20100621 06:30:42< shadowmaster> bluw? 20100621 06:30:46< ancestral> The water looks blue, and very saturated 20100621 06:31:04< ancestral> *looks very blue 20100621 06:31:07< shadowmaster> I'm not talking about the water :| 20100621 06:31:23< shadowmaster> I'm talking about the UtBS dark tiles terrain 20100621 06:31:24< Espreon> shadowmaster: It looks a bit blurrier... 20100621 06:31:37< shadowmaster> Espreon: can you port it to IftU et al anyway? 20100621 06:31:47< ancestral> Sorry, out of place comment. My apologies. 20100621 06:31:48< Espreon> ancestral: At least it's a bit better than that jello we used to have. 20100621 06:31:50< shadowmaster> if only for the sake of consistency 20100621 06:32:07< shadowmaster> it's Jell-O™, not jello 20100621 06:32:11< Espreon> shadowmaster: Maybe we should wait a bit and... ask Eleazar some... questions. 20100621 06:32:33< shadowmaster> eh, you take care of the diplomatic exchanges 20100621 06:32:35< Espreon> shadowmaster: http://en.wiktionary.org/wiki/jello#Etymology 20100621 06:32:56< Espreon> IDC about honoring trademarks, OK? 20100621 06:33:06< shadowmaster> Espreon: I DON'T CARE! 20100621 06:33:06< Espreon> It isn't serious shit... like dashes. 20100621 06:33:10< shadowmaster> It's not the proper name for gelatine 20100621 06:33:26< Espreon> I don't give a shit! 20100621 06:33:37< shadowmaster> weren't you the one who was obsessed over using the correct (old) words for stuff? 20100621 06:33:40< Espreon> I shall call it whatever I damn please! 20100621 06:34:00< shadowmaster> for me it's still gelatine 20100621 06:34:01< Espreon> shadowmaster: http://en.wiktionary.org/wiki/gelatine#Etymology 20100621 06:34:03< Espreon> ... 20100621 06:34:29< shadowmaster> Espreon: okay, I DON'T CARE! 20100621 06:34:41< shadowmaster> it's still older than Jell-O™ 20100621 06:35:00< Espreon> I really don't give a shit. 20100621 06:35:12< shadowmaster> I DON'T CARE! LAL LAL LALALAALA 20100621 06:35:23< Espreon> Go cast þyself into a pit of fire. 20100621 06:35:57< shadowmaster> I am disappointed at you. 20100621 06:36:07< Espreon> shadowmaster: Also, I'm not dealing with artists. 20100621 06:36:19< shadowmaster> after all this time, you go with the silly habit of making brand names into words? 20100621 06:36:37< shadowmaster> that's treason! high treason! 20100621 06:36:44< Espreon> Yes, my lady. 20100621 06:36:48< ancestral> I use petroleum jelly all the time 20100621 06:37:25< ancestral> And when I have a headache I take acetylsalicylic acid 20100621 06:37:33< shadowmaster> I'll talk about Espreonification now. 20100621 06:37:40< shadowmaster> * espreonification 20100621 06:39:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 06:39:51< shadowmaster> oh, gods 20100621 06:40:03< Espreon> ancestral: Well, I prefer isobutylphenyl propionic acid. 20100621 06:40:04< shadowmaster> that Jell-O pic is beautiful 20100621 06:41:08< shadowmaster> who needs porn when you can just sit and watch that beautiful transparent substance for hours 20100621 06:41:37< Espreon> shadowmaster: As for your precious "gelatine", did you honestly think that I'd go so far to put a Frenchie word in front of a genericized trademark? 20100621 06:41:41< Espreon> NO! 20100621 06:42:07< shadowmaster> Espreon: okay, that's a good point. 20100621 06:42:15< shadowmaster> However... 22:23:48 I don't care 20100621 06:42:46< Espreon> But a good point nonetheless. 20100621 06:43:22< shadowmaster> 22:23:48 I don't care 20100621 06:43:28-!- pokh [~pokh@c-68-38-100-21.hsd1.pa.comcast.net] has joined #wesnoth-dev 20100621 06:43:39< Espreon> Also, I use "photoshop" as a verb just because it annoys Adobe. If it didn't annoy Adobe... yeahz... 20100621 06:43:57< ancestral> How about Google as a verb 20100621 06:44:05< shadowmaster> I have always hated people who use photoshop as a verb 20100621 06:44:15< shadowmaster> Espreon: we are now at war. Prepare to be obliterated. 20100621 06:44:34< ancestral> shadowmaster: A guy had a sticker on his laptop at work saying it wasn't a word. I liked it. 20100621 06:44:37< shadowmaster> just let me find the keys of my tank 20100621 06:44:45< Espreon> shadowmaster: Jeß, jeß, how cute. 20100621 06:45:13< shadowmaster> I don't use Google as a verb. 20100621 06:45:24< Espreon> No, but you use «googlear». 20100621 06:45:28< shadowmaster> no, I don't 20100621 06:45:43< Espreon> Yes, you do. 20100621 06:45:57< shadowmaster> the other people who live in this country do. 20100621 06:46:02< shadowmaster> but I don't. 20100621 06:46:19< Espreon> Oh, well of course they do. 20100621 06:46:54< shadowmaster> BUT I DON'T 20100621 06:47:00< shadowmaster> that's the whole fucking point. 20100621 06:47:06< Espreon> Cool story, bro. 20100621 06:47:43< shadowmaster> stop oing that 20100621 06:47:45< shadowmaster> *doing that 20100621 06:48:02< Espreon> http://en.wiktionary.org/wiki/photoshop#Usage_notes ... If that weren't true, I wouldn't use "photoshop" as a verb. 20100621 06:48:05< Espreon> No, wait, I don't. 20100621 06:48:09< Espreon> I just use "shoop". 20100621 06:50:24< Espreon> shadowmaster: Also, you're just mad, for even you can't resist the power of "Cool story, bro."! 20100621 06:50:25< ancestral> Espreon, does Wikimedia define all the rules for you? 20100621 06:50:33< Espreon> What do you mean? 20100621 06:50:56< ancestral> You always justify usage by whether Wikipedia or Wiktionary allows it/provides an example 20100621 06:51:15< Espreon> No, even Adobe states that on their website. 20100621 06:51:24< Espreon> ... so... yeahz... 20100621 06:51:29< shadowmaster> Espreon: erm, yes, I can. 20100621 06:51:36< Espreon> No, you cannot. 20100621 06:51:41< shadowmaster> yes, I can 20100621 06:51:48< shadowmaster> this is one way 20100621 06:51:53-!- mode/#wesnoth-dev [+q *!*@wesnoth/developer/espreon] by ChanServ 20100621 06:51:55< shadowmaster> :P 20100621 06:52:07-!- mode/#wesnoth-dev [-q *!*@wesnoth/developer/espreon] by ChanServ 20100621 06:52:13< ancestral> Just because it's in the Wiktionary doesn't mean much 20100621 06:52:20< shadowmaster> I agree with ancestral 20100621 06:52:26< Espreon> ancestral: True, but Adobe states it on their website. 20100621 06:52:40< ABCD> {{citation needed}} 20100621 06:52:57< ancestral> http://www.adobe.com/misc/trade.html#section-4 20100621 06:53:06< ancestral> Trademarks are not verbs. 20100621 06:53:32< shadowmaster> for all I care, Adobe can go to hell. 20100621 06:53:38< ABCD> Trademarks are (supposed to be) adjectives 20100621 06:53:46< shadowmaster> with all of its dirty trademarks 20100621 06:53:48< ancestral> shadowmaster: I'm with you 20100621 06:53:56< shadowmaster> s/its/their/ 20100621 06:54:05< shadowmaster> and patented technologies 20100621 06:57:07< Espreon> Yes, so annoy the hell out of them... 20100621 06:58:00< shadowmaster> ...we use the GIMP! 20100621 06:58:30< Espreon> Jeß... 20100621 06:58:31 * ancestral supports smaller independent alternatives 20100621 06:58:58< Espreon> I think I'll try .34 for teh lulz. 20100621 06:59:31< shadowmaster> Espreon: with or without KMS? 20100621 06:59:40< Espreon> WITHOUT! 20100621 06:59:57< shadowmaster> AB[Bgood 20100621 07:00:37< Espreon> One would have to be batshit insane to believe that I would give a shit about KMS. 20100621 07:01:06< Espreon> It just makes bootsplashes pretty... over here at least... 20100621 07:01:24< Espreon> ... and I'm keeping my bootsplash stuff broken. 20100621 07:01:26< shadowmaster> you only care about your silly bootsplashes 20100621 07:01:32-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100621 07:01:35< shadowmaster> I only care about a decent text terminal for when X fails 20100621 07:01:36< Espreon> No, I don't. 20100621 07:01:49< Espreon> ... which is why I'm leaving it broken. 20100621 07:02:04< shadowmaster> and reduced tty-X switch times 20100621 07:02:16< shadowmaster> you know, I did blog about those ridiculously log nanosleep calls once 20100621 07:06:11-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100621 07:24:22-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has joined #wesnoth-dev 20100621 07:24:22-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has quit [Changing host] 20100621 07:24:22-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100621 07:38:34-!- meric [~Eric@124-170-23-134.dyn.iinet.net.au] has quit [Quit: meric] 20100621 07:55:58-!- pokh [~pokh@c-68-38-100-21.hsd1.pa.comcast.net] has quit [Quit: Ex-Chat] 20100621 08:00:55-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100621 08:02:27-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100621 08:05:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 08:15:02-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 08:18:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 245 seconds] 20100621 08:18:58-!- noy_ is now known as noy 20100621 08:22:40< timotei> morning Guys 20100621 08:22:46< timotei> (and Girls) 20100621 08:22:49< Espreon> Hello timotei. 20100621 08:23:07< timotei> Btw, are any females in here? 20100621 08:24:38< shadowmaster> one 20100621 08:24:52< shadowmaster> two if you count shikadibot 20100621 08:24:54< timotei> who? 20100621 08:25:20< shadowmaster> someone who shoul dnot be hilighted 20100621 08:25:25< shadowmaster> *should not 20100621 08:26:23< timotei> oh. Ok 20100621 08:26:38< shadowmaster> I may want to note that "hello guys" and variations tends to be commonly used regardless of whether there are women or not in the room. 20100621 08:27:02< shadowmaster> Espreon: did I just deliver a line of Bad English™? 20100621 08:27:18< timotei> :)) 20100621 08:27:43< shadowmaster> s/may//; s/tends/tend/; s/commonly/frequently/; 20100621 08:28:21< shadowmaster> hm, "tends to be frequently" sounds redundant. 20100621 08:28:54< Espreon> Damn it, modules... compile! 20100621 08:32:32< timotei> Mhh, oen thing I hate at linux. In Windows, when changed the layout for keyboard, it stayed that way only in that application. 20100621 08:32:36< timotei> s/oen/one 20100621 08:32:43< Rhonda> Ivanovic: Which irclog server was this about? 20100621 08:32:57< timotei> Is that available in Linux, too? 20100621 08:33:03< Rhonda> And no, AddDefaultCharset isn't the best idea. It produces duplicate charsets for files that explicitly set them. 20100621 08:33:22< shadowmaster> timotei: I think KDE has an option for that 20100621 08:33:33< timotei> w00t, let me search 20100621 08:33:36< Rhonda> timotei: gnome has that too 20100621 08:33:43< timotei> I have KDE ȘP 20100621 08:33:45< timotei> :P 20100621 08:33:46< shadowmaster> I personally don't see a need to change the keyboard layout at all. 20100621 08:34:31< timotei> found it. thanks 20100621 08:34:33< Rhonda> timotei: There is even a panel applet through which one can change, keyboard shortcut to define for changing, and also defining wether it should be changed for all applications or only the current one. 20100621 08:35:00< timotei> shadowmaster: I'm from Romania. We have diacritics not found in English alphabet: șțăîâ 20100621 08:35:11< timotei> :P 20100621 08:36:31< shadowmaster> fortunately I only write in Spanish and ENglish, and I've got a Latinamerican keyboard, so...yeah. 20100621 08:36:43< timotei> :) 20100621 08:36:43< Espreon> timotei: Just emulate a compose key... 20100621 08:36:57< timotei> Espreon: well.... is not so fast :) 20100621 08:37:08 * Espreon can tolerate it. 20100621 08:37:22< timotei> Espreon: and unfortunately not all computers I know have a compose key, isn't it? 20100621 08:37:25< Espreon> Also, don't you dare call this the English alphabet. 20100621 08:37:34< timotei> Sorry 20100621 08:37:49< Espreon> Well, I just have my right Ctrl key act as a compose key. 20100621 08:37:50< shadowmaster> Espreon: I can't guess how to write the accented s he wrote above with my compose key 20100621 08:37:52< timotei> Modern English Alphabet 20100621 08:37:57< Espreon> No. 20100621 08:38:00< shadowmaster> Latin alphabet 20100621 08:38:07< Espreon> Good. 20100621 08:38:28< shadowmaster> it is shared amongst several Western Europe languages including English, Spanish, Italian, Portuguese and French 20100621 08:38:43< Espreon> The real English alphabet is far superior to the crap we're using right now. 20100621 08:39:15< Espreon> OK, and genkernel is done... 20100621 08:39:23< Espreon> Byez for nowz... 20100621 08:39:37< shadowmaster> yeah, whatever, I for one feel lucky to not have to worry about keyboard layouts. 20100621 08:39:52< timotei> bye 20100621 08:48:22< shadowmaster> Espreon: tell me when you are back 20100621 08:48:41< shadowmaster> just to know how well UMS works there in .34 20100621 08:49:28< Ivanovic> Rhonda: i assume that was for wesnoth.org 20100621 08:52:03< timotei> shadowmaster: adobe flash is faster on x86 than on x64? 20100621 08:53:35< shadowmaster> no idea 20100621 08:53:59< timotei> ok 20100621 08:54:05< shadowmaster> x86 applications should have negligible overhead on x86_64 since the latter's instruction set is a superset of x86 20100621 08:54:37< shadowmaster> stuff gets complicated if you bring up the subject of 3D hardware acceleration 20100621 08:54:44< timotei> because adobe flash (on youtube for example) in fullscreen is very slow:| 20100621 08:54:53< shadowmaster> ah, not here 20100621 08:55:09< shadowmaster> and this is x86_64. Although I don't really know if this is suing a proprietary plugin or gnash 20100621 08:55:25< Rhonda> Ivanovic: Alright, done - for the irclogs subdirectory only. 20100621 08:56:04< Espreon> Excellent. 20100621 08:56:41 * Rhonda bonks Espreon 20100621 08:56:46< Espreon> What? 20100621 08:57:11< Rhonda> 04:56 OK, I'll revert, we'll get Rhonda to delete these logs, and nothing ever happened. 20100621 08:57:21< Espreon> So? 20100621 08:57:31< Rhonda> 14:55 * Rhonda peeks warily at Espreon and shadowmaster 20100621 08:57:31< Rhonda> 14:57 What's that talk, I don't get it even from reading the 20100621 08:57:31< Rhonda> surrounding context. 20100621 08:57:47< Espreon> I'm not going to bother to explain it... 20100621 08:57:58< Rhonda> I would have to delete more? 20100621 08:58:48< Espreon> You would just have to delete http://www.wesnoth.org/irclogs/2010/06/%23wesnoth-dev.2010-06-20.log 20100621 08:59:05< Rhonda> … 20100621 08:59:07< Espreon> ... or at least make parts of it... mysteriously vanish. 20100621 08:59:17< Rhonda> Which parts? 20100621 08:59:21< shadowmaster> Espreon: shut up 20100621 08:59:23< shadowmaster> there's no need to delete anything 20100621 08:59:30< Espreon> True, true. 20100621 08:59:44< Rhonda> *sigh* Whatever. 20100621 08:59:50< shadowmaster> I said it already, there's absolutely nothing to be deleted. 20100621 09:00:10< Rhonda> Then stop hilighting me randomly if you aren't willing to share the "joke". 20100621 09:00:14< Rhonda> kthx 20100621 09:01:00< shadowmaster> stop hilighting me as if I was the one who hilighted you to 20100621 09:02:10< shadowmaster> I can't pay attention to #wesnoth-dev all the day, I also work on other stuff 20100621 09:03:28< shadowmaster> and I tend to ignore that kind of lines in my awaylog since I already get enough worthless crap in it. I'd really prefer a full line explaining what I'm being hilighted for instead of a worthless CTCP action 20100621 09:08:28< Rhonda> You were involved in the discussion, that's why I did hilight you. 20100621 09:08:31< Ivanovic> Espreon: you do know that other textdomains do have about sections, too? 20100621 09:09:01< Rhonda> So I though you were able to shine a light on the issue. I'm sorry that you don't feel involved in the discussion which you clearly were, though. 20100621 09:09:01< Ivanovic> Espreon: that is: have you checked that "Miscellaneous Contributors" does not appear there, too? 20100621 09:09:25< Espreon> Uh... no... 20100621 09:09:34< Rhonda> shadowmaster: Where was a CTCP action? I absolutely don't get it. 20100621 09:10:28< shadowmaster> 14:55 * Rhonda peeks warily at Espreon and shadowmaster 20100621 09:10:34< Rhonda> shadowmaster: I have no clue what did hit your nerves but I request kindly to calm you down. 20100621 09:10:36< shadowmaster> that is a CTCP action, a.k.a. /me 20100621 09:10:46< Rhonda> That has absolutely nothing to do with ctcp. 20100621 09:10:58< shadowmaster> yes, it does. 20100621 09:11:10< Rhonda> doesn't 20100621 09:11:29< shadowmaster> it's not like I haven't a clue of how IRC works :| 20100621 09:11:45< Rhonda> it's not like I haven't seen raw IRC logs :| 20100621 09:12:16< shadowmaster> of course the repaste is just a normal message 20100621 09:12:21 * Rhonda hands shadowmaster some yummie yummie baldrian tea 20100621 09:12:39< Ivanovic> Espreon: lucky you, the string does not appear another time 20100621 09:12:45< Rhonda> Why are we bitching against each other anyway about that we don't like random hilights? :P 20100621 09:13:04< Espreon> Ivanovic: I thought so. 20100621 09:13:37< Espreon> Well, I did have pofix target files of all domains, and wesnoth was the only domain affected, so... yeahz. 20100621 09:18:32< CIA-86> ivanovic * r43628 /trunk/ (changelog players_changelog po/wesnoth/nl.po): updated Dutch translation 20100621 09:18:35< CIA-86> ivanovic * r43629 /branches/1.8/ (changelog players_changelog po/wesnoth/nl.po): updated Dutch translation 20100621 09:29:44< shadowmaster> I forgot how to line-wrap po files properly again 20100621 09:29:55< Rhonda> shadowmaster: msgfmt 20100621 09:30:10< Rhonda> Or rather msgcat 20100621 09:30:13< Rhonda> msgmerge was the other part 20100621 09:31:44< shadowmaster> ah, msgcat did it, thanks 20100621 09:33:52-!- k23z__ [~k23z__@188.26.48.147] has joined #wesnoth-dev 20100621 09:37:54< shadowmaster> bleh, I got a spambot to ban just when I was going to sleep 20100621 09:38:31< shadowmaster> Espreon: so is UMS in .34 still working decently? 20100621 09:38:51< Espreon> I guess... 20100621 09:39:08< shadowmaster> what do you mean "I guess"? aren't you on .34 now? 20100621 09:39:11< Espreon> Yes. 20100621 09:39:55< timotei> hehe, nice discussion yestarday :D 20100621 09:39:59< timotei> good job shadowmaster and Espreon :D 20100621 09:40:05 * Espreon chuckles 20100621 09:40:14< timotei> haven't laughed so good for a time 20100621 09:40:28 * shadowmaster rolls eyes 20100621 09:41:02< timotei> :D 20100621 09:41:10< Ivanovic> shadowmaster: why not go KMS? 20100621 09:41:14< timotei> (and haven't finished yet to read _ 20100621 09:41:31< shadowmaster> duh, the forum told me that I can only delete my own posts. 20100621 09:41:32< Ivanovic> works lovely over here with a recent kernel, xf86-video-ati, mesa and libdrm from git 20100621 09:41:37< shadowmaster> tried again and it worked 20100621 09:41:41< Espreon> Slows things down here. 20100621 09:41:45< shadowmaster> Ivanovic: er...I don't want a seizure 20100621 09:42:01< shadowmaster> http://shadowm.rewound.net/blog/?p=68 20100621 09:42:25< shadowmaster> also, as you can see, the last time I tried it it was still slower than 3D with UMS 20100621 09:43:04< shadowmaster> in any case I don't want to lose my brain, my retinas, my GPU, my screen or whatever almost got fried 20100621 09:43:16-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100621 09:45:08< Espreon> OK, good byez... 20100621 09:45:13 * Espreon disappears... 20100621 09:45:44< Crab_> Rhonda: but, is there anything in http://www.wesnoth.org/irclogs which sets the charset ? afair, there only .log files in there which are plain text in utf8 encoding. 20100621 09:46:12< Crab_> Rhonda: and AddDefaultCharset can be set on a per-directory basis, i.e. only for /irclogs/ 20100621 09:46:13 * Rhonda sighs. 20100621 09:46:39< Rhonda> 08:55 Ivanovic: Alright, done - for the irclogs subdirectory only. 20100621 09:46:43< Crab_> ok, sorry :) 20100621 09:47:07-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20100621 09:48:35-!- Blueblazed [~nick@adsl-99-186-64-86.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 248 seconds] 20100621 09:56:03-!- ancestral [~ancestral@97-116-114-248.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100621 09:59:22-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 10:02:53-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: good night] 20100621 10:06:07-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20100621 10:09:56-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 10:15:35-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100621 10:19:56-!- k23z__ [~k23z__@188.26.48.147] has quit [Ping timeout: 272 seconds] 20100621 10:20:40-!- k23z__ [~k23z__@188.26.48.147] has joined #wesnoth-dev 20100621 10:20:44-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 10:20:53-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 10:21:11-!- k23z__ [~k23z__@188.26.48.147] has quit [Read error: Connection reset by peer] 20100621 10:25:17-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 10:33:14-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 10:34:41-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 10:38:45-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 10:39:35-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 10:43:35-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 10:46:17-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 10:50:19-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 10:53:41-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 10:55:32-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 11:01:11-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 11:04:52-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 11:05:38-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 11:13:23-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 248 seconds] 20100621 11:14:03-!- loonybot [~loonybot@ppp79-139-137-245.pppoe.spdop.ru] has joined #wesnoth-dev 20100621 11:14:03-!- loonybot [~loonybot@ppp79-139-137-245.pppoe.spdop.ru] has quit [Changing host] 20100621 11:14:03-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100621 11:15:06-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100621 11:17:11-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 11:19:33-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100621 11:30:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 276 seconds] 20100621 11:37:08-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 11:46:28-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20100621 11:47:41-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 11:49:47< timotei> AI0867: ping 20100621 11:50:26< timotei> AI0867: in the schema.cfg file, line: 253, the type: sort_topics_type has a trailling comma, what value should be there? Or is by accident there? 20100621 11:53:58-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 11:54:41-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 11:59:57-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 12:01:38-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 12:05:41-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 12:06:21-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 12:10:28-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 12:14:59-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 12:15:57-!- Appleman1234 [~Appleman1@131.181.100.150] has quit [Ping timeout: 240 seconds] 20100621 12:19:18-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 12:20:49-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 12:25:10-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 12:26:13-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 12:34:12-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Read error: Connection reset by peer] 20100621 12:35:02-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 12:40:10-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 12:41:56-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 12:48:58-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Ping timeout: 264 seconds] 20100621 12:51:38-!- timotei21 [~timo@188.24.5.64] has joined #wesnoth-dev 20100621 12:52:26-!- timotei_ [~timo@193.34.191.4] has joined #wesnoth-dev 20100621 12:52:46-!- timotei [~timo@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20100621 12:54:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100621 12:56:32-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 12:56:52-!- timotei21 [~timo@188.24.5.64] has quit [Ping timeout: 260 seconds] 20100621 12:57:53-!- timotei_ [~timo@193.34.191.4] has quit [Read error: Operation timed out] 20100621 13:02:36-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100621 13:03:22-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 13:03:50-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 13:10:11-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Ping timeout: 248 seconds] 20100621 13:15:39-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 13:15:39-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 13:17:32-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 13:24:23-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 13:29:22-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 13:32:44-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100621 13:33:56-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 13:37:40-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 13:39:43-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100621 13:42:07-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 13:44:03-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100621 13:46:09-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 13:49:09-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 13:54:01-!- Appleman1234 [~Appleman1@CPE-60-226-180-71.qld.bigpond.net.au] has joined #wesnoth-dev 20100621 13:55:23-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 14:01:59-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 14:02:51-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100621 14:07:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100621 14:08:25-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100621 14:09:03-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 14:12:37< Gallaecio> (i18n) There's a table in the manual, here: 20100621 14:12:39< Gallaecio> http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.8/doc/manual/manual.en.html#id313559 20100621 14:13:03-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 14:13:16< Gallaecio> In the POT file, you can translate the numbers >= 8 20100621 14:13:39< Gallaecio> Is that a bug or there are languages that do translate (just) those? 20100621 14:14:05-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 14:15:26< Gallaecio> I'll mail Ivanovic 20100621 14:17:21< Rhonda> I think it might be an asciidoc/po4a bug. 20100621 14:17:45< Rhonda> The manual.txt file looks proper in there. 20100621 14:19:06< Gallaecio> Should I file a bug then? 20100621 14:20:36-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 14:21:24-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 14:25:24-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 14:27:31< Rhonda> Just hilight Ivanovic and wait. :) 20100621 14:29:46-!- timotei_ [~timo@193.34.191.4] has joined #wesnoth-dev 20100621 14:29:49-!- timotei_ is now known as timotei 20100621 14:29:57-!- timotei [~timo@193.34.191.4] has quit [Client Quit] 20100621 14:30:13-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100621 14:34:00-!- Appleman1234 [~Appleman1@CPE-60-226-180-71.qld.bigpond.net.au] has quit [Ping timeout: 265 seconds] 20100621 14:34:36-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 14:35:53< Gallaecio> ok 20100621 14:36:28-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100621 14:37:20-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 14:40:47-!- Ivanovic_ontour [~nils@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100621 14:41:11< Ivanovic_ontour> thou have summoned me... 20100621 14:42:21< Ivanovic_ontour> Gallaecio: what you see there is most likely a po4a bug/issues whatever 20100621 14:42:41< Ivanovic_ontour> though i do get some warning about deprecated table syntax being used by asciidoc 20100621 14:42:47< Ivanovic_ontour> (patches welcome!) 20100621 14:43:49-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 264 seconds] 20100621 14:45:31-!- Appleman1234 [~Appleman1@CPE-60-226-180-71.qld.bigpond.net.au] has joined #wesnoth-dev 20100621 14:50:36-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 14:52:22-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100621 14:54:52-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 14:56:43< Ivanovic_ontour> off again 20100621 14:56:47-!- Ivanovic_ontour [~nils@wesnoth/developer/ivanovic] has quit [Remote host closed the connection] 20100621 14:58:56-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100621 15:03:12-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 15:06:17-!- phlaem [~a@e178071249.adsl.alicedsl.de] has joined #wesnoth-dev 20100621 15:07:41-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20100621 15:11:30-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 15:13:33-!- euschn [~eugen@wesnoth/developer/euschn] has quit [Quit: Leaving.] 20100621 15:15:47-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20100621 15:22:06-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100621 15:25:13-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has joined #wesnoth-dev 20100621 15:29:56-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20100621 15:31:32-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100621 15:37:22-!- stikonas__ [~and@ctv-79-132-162-160.vinita.lt] has quit [Remote host closed the connection] 20100621 16:04:56-!- linease [~linease@dslb-092-076-122-017.pools.arcor-ip.net] has joined #wesnoth-dev 20100621 16:08:02-!- timotei [~timo@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20100621 16:12:54-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100621 16:24:14-!- Blarumyrran [~Blarumyrr@unaffiliated/blarumyrran] has joined #wesnoth-dev 20100621 16:34:05-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100621 16:36:23< AI0867> 11:50 < timotei> AI0867: in the schema.cfg file, line: 253, the type: sort_topics_type has a trailling comma, what value should be there? Or is by accident there? <-- it can be empty too, but any other value is invalid 20100621 16:39:06< timotei> oh. ok 20100621 16:41:36< AI0867> when in doubt about these things, it's usually easiest to just grep the source. That's how I got the info to begin with 20100621 16:42:13< timotei> mhh, I could have found that info in the source? 20100621 16:42:14< timotei> :D 20100621 16:42:28< AI0867> upgrading the wiki grabber to be able to generate a schema too is on my todo list 20100621 16:45:23-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100621 16:49:30-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100621 16:54:57-!- kevg [~kevg@94.232.5.102] has joined #wesnoth-dev 20100621 17:01:55-!- Bertram [91e86cc8@gateway/web/freenode/ip.145.232.108.200] has joined #wesnoth-dev 20100621 17:27:14-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100621 17:28:59-!- Bertram [91e86cc8@gateway/web/freenode/ip.145.232.108.200] has quit [Quit: Page closed] 20100621 17:54:13< CIA-86> ai0867 * r43630 /trunk/projectfiles/ (CodeBlocks/wesnoth.cbp CodeBlocks-SCons/wesnoth.cbp): Add arrow.cpp to code blocks project files 20100621 18:22:23< Ivanovic> hi 20100621 19:02:20< fendrin> hello 20100621 19:02:47< timotei> hello fendrin :) 20100621 19:02:54< fendrin> hi timotei 20100621 19:09:29< fendrin> Does anyone know why starting the editor takes forever? 20100621 19:10:42< timotei> maybe you built it in debug mode? 20100621 19:11:29< fendrin> timotei: yes, I do that everytime. 20100621 19:12:06< timotei> fendrin: for me, in debug is a lot slower than in release 20100621 19:13:04< fendrin> timotei: Maybe, but it since I always use debug I can't explain the increase in starting time that only occurs since some time. 20100621 19:13:20< timotei> fendrin: you're true. mine works slow too 20100621 19:13:28< timotei> s/works/loads 20100621 19:13:50< timotei> I think they modified something at the cache thingy 20100621 19:13:56< timotei> cause it statys a lot ther 20100621 19:14:30< fendrin> It's not such a great issue since the editor isn't loaded that often by the generic wesnoth user. 20100621 19:14:38< fendrin> But it seems like a bug to me. 20100621 19:18:19-!- Blarumyrran [~Blarumyrr@unaffiliated/blarumyrran] has quit [Quit: Lahkun] 20100621 19:18:41< zookeeper> fendrin, i've noticed a huge increase in loading times too recently 20100621 19:18:55< fendrin> zookeeper: And huge is really huge. 20100621 19:19:10< zookeeper> yeah, took me two minutes to start the game when rebuilding the cache 20100621 19:19:25< zookeeper> when previously it's been maybe half a minute 20100621 19:19:45< timotei> isn't this only the first time? 20100621 19:19:58< timotei> I mean, the first time the cache is created 20100621 19:20:16< zookeeper> timotei, sure, but the cache gets invalidated whenever you make a WML change 20100621 19:20:25< timotei> ops 20100621 19:20:26-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100621 19:20:31< timotei> that's bad:| 20100621 19:21:11< boucman> hey all 20100621 19:21:17< fendrin> hi boucman 20100621 19:21:55-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Ping timeout: 248 seconds] 20100621 19:22:12< timotei> hi boucman 20100621 19:22:39-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20100621 19:22:46< fendrin> hi AI0867 20100621 19:23:20< fendrin> timotei: Do you know who was working on the cache thing? 20100621 19:24:38< timotei> fendrin: no 20100621 19:24:51-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has quit [Ping timeout: 260 seconds] 20100621 19:25:02-!- Rhonda [~rhonda@anguilla.debian.or.at] has joined #wesnoth-dev 20100621 19:25:10< timotei> silene started to optimize some WML related things (Avoided costly roundtrip through strings.) 20100621 19:25:15< timotei> don't know if it's because of that 20100621 19:33:00< kevg> boucman: hello 20100621 19:33:02< zookeeper> anyone around who'd be capable of doing http://gna.org/bugs/?11388 or otherwise has any experience on the abilities system? it'd be a very useful feature for making a planned balancing change to the bat (which can't be done at all atm). 20100621 19:36:47< fendrin> zookeeper: What do you want to do to the bat? 20100621 19:37:27-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100621 19:39:47< zookeeper> fendrin, make it have 40% defense on villages when all villages are made to alias to _bas,village 20100621 19:40:34< fendrin> zookeeper: maybe villages should be a base terrain? 20100621 19:41:15< zookeeper> they are, but we want all villages to be combo terrains 20100621 19:42:30< fendrin> zookeeper: Do you want to weaken or strengthen the bat? 20100621 19:43:50< zookeeper> weaken, because currently it gets 40% on normal villages and 60% on all combo villages (like hill) 20100621 19:44:53< fendrin> zookeeper: Maybe a simpler rule that overwrites the better of with worst of for the bat. 20100621 19:47:33< zookeeper> whatever gets the job done. 20100621 19:48:35< fendrin> zookeeper: Okay. Let me look at the code to determine if it is a easy coding thing. 20100621 19:49:07< zookeeper> fendrin, i doubt it's entirely trivial, unless you want to hardcode something really ugly 20100621 19:49:45< fendrin> zookeeper: My plan was to look at the [resistence] tag inside [abilities] and see if it can be mutated. 20100621 19:51:12-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 19:51:44< fendrin> hi noy 20100621 19:51:53< zookeeper> fendrin, yeah, i think a [defense] ability tag as in my FR would be a good idea since it'd be very useful for UMC purposes too (that's one of the biggest things missing atm if you ask me) 20100621 19:52:39< fendrin> zookeeper: I can't promise to do it. If it can be done in less than 2 hours I will take the time. If not it has to wait for the weekend. 20100621 19:53:52< zookeeper> fendrin, cool. there's no immediate hurry, but the nice big village terrain overhaul is currently blocked by that bat change being impossible atm, so i'd kinda like to get it done before the first 1.9 release. 20100621 19:54:15< fendrin> zookeeper: Okay. 20100621 19:55:40< fendrin> zookeeper: Can you do the testing for the feature? 20100621 19:55:46-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100621 19:55:59< alink> hi (with a bad connection) 20100621 19:57:22< alink> fendrin: terrain defense use a cache (in each unit) working by terrain type. Speed is currently needed for smarter pathfinding and possibly AI (not sure) 20100621 19:57:40< zookeeper> fendrin, absolutely 20100621 19:58:21< alink> perhaps use 2 functions: one giving real defense (checking ability, adjacent unit etc) and one do it as the old way (faster but less accurate) 20100621 19:58:54< fendrin> alink: Uh, sounds like a problem. 20100621 19:59:35< alink> only performance/implementation problem. 20100621 20:00:27< fendrin> Hmmm, my eclipse build/error console writes black characters on black background. Slightly suboptimal. 20100621 20:00:44< alink> but if not too much used, we could use a system detecting if there is a chance that an ability affect us. If no, use fast simple calls. If yes do use the complex/slow way 20100621 20:01:11< alink> Such optimization trick could be usefull in various places 20100621 20:01:50< fendrin> alink: I think that the cache building could be done with the abilities taken into account. It seems quite static to me. 20100621 20:02:23< alink> fendrin: no, zookeeper want ability affecting adjacent units, that will change after each move 20100621 20:03:09< alink> plus even static it will transform a terrain-type cache in a location cache, and there is probably more location than terrain type 20100621 20:03:22< fendrin> alink: Hmmm, yes. I was focused on the bat problem. Where it doesn't affect adjacent units. 20100621 20:03:24< alink> s/probably/certainly (for logical reasons) 20100621 20:03:37< CIA-86> billynux * r43631 /trunk/src/ana/ (10 files in 4 dirs): s/client_id/net_id/ and removed CamelCase 20100621 20:06:59< alink> zookeeper: the bat defense was not supposed to be a trait initially ? 20100621 20:09:50< fendrin> zookeeper: I can't find the [resistence] ability tag, neither in the wiki nor in the c++ code. 20100621 20:10:11< alink> ok, the gods of internet are chewing my cable, bbl 20100621 20:10:20< fendrin> zookeeper: Okay, it's in the wiki. 20100621 20:14:14-!- Rhonda [~rhonda@anguilla.debian.or.at] has quit [Changing host] 20100621 20:14:14-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20100621 20:19:26-!- noy_ [~Noy@70.70.255.54] has joined #wesnoth-dev 20100621 20:19:26-!- noy_ [~Noy@70.70.255.54] has quit [Changing host] 20100621 20:19:26-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 20:21:43-!- Blarumyrran [~Blarumyrr@unaffiliated/blarumyrran] has joined #wesnoth-dev 20100621 20:23:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20100621 20:23:31-!- noy_ is now known as noy 20100621 20:24:43-!- linease [~linease@dslb-092-076-122-017.pools.arcor-ip.net] has quit [Quit: leaving] 20100621 20:25:18-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100621 20:31:22< Espreon> 14:41 < Ivanovic_ontour> thou have summoned me... 20100621 20:31:25< Espreon> ... Sigh... 20100621 20:32:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100621 20:36:33< CIA-86> billynux * r43632 /trunk/src/ana/ (4 files in 3 dirs): Added ip address querying to ana. 20100621 20:43:06< zookeeper> alink, no, it was, since it breaks the normal terrain defense rules. a trait is probably the best way to communicate that to the player (pretty much like fearless on WCs). 20100621 20:48:55< fendrin> zookeeper: So it should be a trait, not an ability? 20100621 20:49:10< zookeeper> yes 20100621 20:49:18< zookeeper> but i planned the trait to add the ability 20100621 20:49:25< zookeeper> it still shows up as a trait to the player 20100621 20:49:32< fendrin> zookeeper: huh 20100621 20:49:52< fendrin> zookeeper: So I will code the ability first, right? 20100621 20:50:17< zookeeper> right; you don't need to code anything else than the ability, the trait WML is trivial after that 20100621 20:53:19< zookeeper> but sure, if you want to write a new [effect] type which can be used to do the same thing, that's just as fine by me 20100621 20:53:57< zookeeper> but it seems [effect]s tend to be permanent modifications whereas abilities are temporary and situational, so it might make sense or be easier to do as an ability 20100621 21:00:17-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Read error: Connection reset by peer] 20100621 21:00:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 21:05:07< AI0867> boucman: I'm trying to create a multi-tile terrain from a single 274x274 image (which completely fills out the alotted 7 hexes), but my attempts so far have only resulted in blackness 20100621 21:05:47< boucman> AI0867: for bigger than hex macros, it's a case by case basis atm, look how it's done in mountain.cfg and do something similar 20100621 21:05:58< boucman> if it still doesn't work, pastebin what you've got somewhere... 20100621 21:07:15< AI0867> that was my idea too 20100621 21:07:50< AI0867> I've split the image up into three pieces so far (center hex, and two halves of the rest) 20100621 21:08:36< boucman> well, imagebin the image and pastebin the rest, and i'll have a look :) 20100621 21:09:45< AI0867> http://wesnoth.pastebin.com/yY06XGNw 20100621 21:10:36< AI0867> http://imagebin.org/102149 20100621 21:11:22< AI0867> http://imagebin.org/102150 20100621 21:11:34< AI0867> http://imagebin.org/102151 20100621 21:11:46< AI0867> http://imagebin.org/102152 20100621 21:11:59< boucman> ok, let's try to get the original working :) 20100621 21:12:37< AI0867> to see why I want multi-hex: {OVERLAY Pln6 space-terrain/planet7} 20100621 21:13:53< boucman> http://wesnoth.pastebin.com/Mvs4tUj2 20100621 21:14:21< boucman> try this, put center=90,144 for a start, it's certainly not the right value, but it'll allow us to test 20100621 21:14:55< boucman> note the layer=5 this isn't correct either, but guarentee we are not overwritte, (and overlays should always have a layer >-100 20100621 21:14:56< boucman> hmm 20100621 21:15:05< boucman> lemme check something 20100621 21:16:32< boucman> I can't find the default value for "layer" but it might be -1000 which would explain a lot 20100621 21:16:58< zookeeper> AI0867, i have WML for doing exactly that, give me a moment and i'll dig it up 20100621 21:17:55< AI0867> boucman: no effect 20100621 21:18:16< boucman> ookay... test two 20100621 21:18:52< boucman> in src/builder.cpp, look for printf, uncomment the line, then start the game and go until the point where you should see the image 20100621 21:18:56< boucman> logging stdout 20100621 21:19:07< AI0867> wait, lemme retry 20100621 21:19:08< zookeeper> AI0867, it's a 7-hex planet, right? 20100621 21:19:11< AI0867> you took the imagedir out 20100621 21:19:22< AI0867> adding space-terrain/ back in... 20100621 21:19:33< boucman> dammit 20100621 21:19:39< AI0867> or I did that... 20100621 21:19:42< boucman> AI0867: try name=planet7.png 20100621 21:19:43< AI0867> and never noticed... 20100621 21:19:49< boucman> (assuming you are using trunk) 20100621 21:20:08< AI0867> I am 20100621 21:20:17< AI0867> wesnoth takes a while to reload everything though... 20100621 21:20:29< boucman> ok, then you need to add .png or use the BUILER macros 20100621 21:20:33< AI0867> okay, the image now shows up 20100621 21:20:37< boucman> yay :) 20100621 21:20:53< AI0867> badly clipped, but it shows 20100621 21:21:00< boucman> hehe 20100621 21:21:20< AI0867> is center x,y from top-left? 20100621 21:21:21< boucman> check if it's at the right pos and properly centered, (it probably isn't) 20100621 21:21:28< boucman> you need to adjust center= 20100621 21:21:30< AI0867> it's not 20100621 21:21:35< zookeeper> AI0867, something as simple as this should work: http://wesnoth.pastebin.com/hJRNcxwj 20100621 21:22:11< zookeeper> that assumes 280x360 -sized images 20100621 21:22:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100621 21:22:35< zookeeper> oh, right, you have them cut up... 20100621 21:22:43< zookeeper> my version works with a single big image 20100621 21:23:02< boucman> zookeeper: he had both, and we are trying a non-cut version 20100621 21:23:07< zookeeper> but i'm not sure if you want the top edge of the planet to overlap units north of it... 20100621 21:23:11< zookeeper> right 20100621 21:24:24< boucman> AI0867: its probably center=,216 20100621 21:24:35< boucman> the x is harder to calculate, gimme a minute 20100621 21:24:37< AI0867> I moved it 36 pixels down and 72 to the right 20100621 21:24:40< AI0867> it looks good now 20100621 21:24:55< AI0867> bit too far to the right though 20100621 21:25:13< boucman> and probably a bit to high :P 20100621 21:25:32< AI0867> nope, it just touches the edges of the top and bottom hexes 20100621 21:26:03< boucman> try 146,216 (if I understand how it works properly) 20100621 21:26:20< boucman> ok, so what ar your final values ? 20100621 21:26:39< AI0867> 162,180 were my values, but they were too far to the right 20100621 21:27:41< zookeeper> so didn't my version work right or..? 20100621 21:28:20< AI0867> it's almost the same as boucman's 20100621 21:28:33< boucman> zookeeper: it would have but we were more or less what we had when you posted it 20100621 21:29:04< AI0867> boucman: your x is correct, but the y is off 20100621 21:29:13< zookeeper> yeah but AFAIK you don't need to mess with those awfully annoying center values at all 20100621 21:29:25< zookeeper> i'm just hoping to save you the trouble ;) 20100621 21:30:06< boucman> AI0867: ok, I think I know why 20100621 21:30:20< boucman> try addint a line at the bottom of the map= to make it symetricall 20100621 21:30:21< boucman> :) 20100621 21:30:32-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100621 21:31:01< boucman> i'll be afk ~1/2h 20100621 21:31:14< boucman> hey gabba, and sorry, i'll try to make it fast :P 20100621 21:31:51< gabba> boucman: Hi, I won't be online a lot today, for 1 hr max 20100621 21:32:14< gabba> so that leaves us 1/2 h I guess to discuss stuff :P 20100621 21:32:28< boucman> mkay, in that case I'll leavve a bit later 20100621 21:32:36< boucman> so, how is it going on your side ? 20100621 21:33:24< gabba> I'm pondering what I discussed with Crab on saturday 20100621 21:35:15< gabba> to put things back into context, I'm facing very annoying visual glitches when the game does redraws out of my control 20100621 21:35:19< boucman> did you see alink's monologue of yesterday ? 20100621 21:35:51-!- Waitee [~waitee@a91-155-90-235.elisa-laajakaista.fi] has joined #wesnoth-dev 20100621 21:36:03< boucman> gabba: why not intervene at the beginning of display::draw ? 20100621 21:36:09< gabba> boucman: nope, was it adressed to me? I was about to grep the log. 20100621 21:36:24< boucman> it was, but at a time you wern't around 20100621 21:37:46< gabba> Wow ok, long monologue indeed, I guess I should read it now 20100621 21:40:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100621 21:45:29< gabba> boucman: ok, so basically alink tells me that leaving the unit map modifications "on" all the time is a bad idea, and I'm only scratching the surface of the possible bugs. 20100621 21:45:59< gabba> I have no trouble believing him, given what I've seen already. 20100621 21:47:12-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100621 21:47:51< gabba> boucman: this said, no matter what the backend is, I can still go both ways with the interface: give the "real" appearance to the src or dst unit. 20100621 21:48:05-!- Waitee [~waitee@a91-155-90-235.elisa-laajakaista.fi] has quit [] 20100621 21:49:24-!- Bob_The_Mighty [~chatzilla@cpc4-brig15-0-0-cust904.3-3.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 20100621 21:50:07< gabba> alink: thanks for the analysis 20100621 21:50:28< boucman> gabba: agreed about the src vs dst independant of the backend 20100621 21:51:01< boucman> and I agree with alink, it might be better to switch the unit map only when needed for the WB... the opposite is cleaner but would be horrible to get right 20100621 21:53:24< gabba> so, for the interface question, your idea of small MP game to test it is good, but since I'm currently using said "horrible" approach and am not removing the temp modifiers before network transmission, the game will go out of sync, I think 20100621 21:54:27< boucman> gabba: ok, if it's not ready for mp... it's not ready for mp... 20100621 21:54:33< boucman> we'll have to postpone that game :) 20100621 21:55:15< boucman> more seriously, how much time to get alink's approch working ? I must admit that i'm not very clear with the quantity of work it represents 20100621 21:57:22< gabba> boucman: alink's approach means reverting to my earlier method, plus changing a bit the unit-map-changing infrastructure. It's not too much work, except I'm gonna start being confused by the back-and-forth and I'll probably forget a few needed adjustments at first. 20100621 21:57:51< gabba> More importantlyk, at this point I should probably ask people's opinion on the mailing list (as you suggested) and in my thread on the forums as to which UI approach is better 20100621 21:58:49< boucman> gabba: agreed, though the two aspects are separate 20100621 22:02:30< gabba> boucman: I'll set as an objective to do both of these for tuesday then 20100621 22:02:52< boucman> ok, sounds good, 20100621 22:03:14< boucman> we'll see how it goes, hopefully we will be able to have something pre-playable "soon" 20100621 22:05:36< gabba> I wonder how much visibility I should give to that question on the forums. Confine it to my small thread where ~20 people will read it, or big poll in "general discussion" 20100621 22:06:01< boucman> gabba: at this point, ask on the ML, not the forums 20100621 22:06:19< boucman> all you'll get is useless flamewars, I don't trust the jugement of the average player 20100621 22:06:33< boucman> (my experience as a UI designer is not to trust the user, 20100621 22:06:57< gabba> boucman: you sure? some good players such as chains very rarely come to the IRC channel, and are probably not on the ML 20100621 22:06:57< boucman> observing what he does is where you get the info, but most users actually have wrong ideas about how they work 20100621 22:07:43< boucman> gabba: the level of the player is not as important as his maturity, and I'd rather trust noy and Soliton for early testing, and submit it to the crowd once we have something solid 20100621 22:08:03< noy> Chains? 20100621 22:08:16< noy> please god no. 20100621 22:09:49< gabba> noy: hmm, is there something I should know? Up to now he was "well-behaved" and provided pretty objective input. Also, jb seems to consider him as a good player. 20100621 22:09:51< noy> If you've got something for us to look at, send it to us. 20100621 22:10:22< noy> Um, the last three discussions we've had with him have not been productive 20100621 22:10:36< boucman> gabba: trust your elders on that, avoiding flamewars is a good thing (tm) 20100621 22:10:40< gabba> noy: but I'm not considering taking him as a "personal adviser", if that's what you're afraid of :P 20100621 22:10:48< noy> the mailing list one about game design was particularly ugly 20100621 22:11:56< gabba> ok boucman, so it's gonna be ML-only ;) 20100621 22:12:33< boucman> gabba: once it's mature we will open it for testing, but UI discussion should stay limited, and beta-testing for MP devs only, and only ince it's playable enough... 20100621 22:12:46< boucman> i.e once it's possible to actually play a game (or at least a turn) 20100621 22:14:43< gabba> boucman: then, does asking on the ML "which general UI approach do you prefer, SVN rev 1234 or SVN rev 4567" sound like a good idea, or just flamebait? 20100621 22:15:56< boucman> sounds good if you explicitely tell them "not to speak unless you test" (the cognitive response is usually very different from the one you have when actually testing) and explaining what particular aspect you are interested in (ghost@start vs ghost@end) 20100621 22:16:10< boucman> since there are other differences between those two revs IIRC 20100621 22:16:42< noy> my problem here is that I can't build binaries 20100621 22:16:56< noy> soo, I can't really test it myself unless one is built for me 20100621 22:17:31< boucman> ouch... 20100621 22:17:52< gabba> noy: windows binaries too, I guess? 20100621 22:17:58< noy> mac 20100621 22:18:40< gabba> not really better 20100621 22:20:35< noy> well maybe I can bribe CP with some cookies 20100621 22:20:44< noy> and he can build one for me 20100621 22:21:35< gabba> We should invent some kind of Wesnoth tester liveCD, that boots your computer under linux with everything set up, downloads latest svn and builds and starts it :P 20100621 22:22:08-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100621 22:22:20< billynux> gabba, you can make a virtual machine image too 20100621 22:23:16< gabba> noy: but seriously, the interface is really not functional, so I'd feel like wasting someone's time if he had to do two builds of that 20100621 22:23:40< noy> eh, so be it. 20100621 22:23:44< gabba> I'll describe the alternatives as best I can on the ML, and we'll resort to builds only if it seems necessary 20100621 22:24:00< Espreon> Ivanovic: How long do the pofix conversion rules need to live? 20100621 22:24:39< boucman> gabba: I need to go now, i'll be back soon, hope you're still around 20100621 22:25:15< gabba> boucman: I'll leave in less than 10 min actually, but I'm all set to work until tomorrow evening 20100621 22:28:18< gabba> billynux: that too. Too bad setting that up and testing it is not practical now due to time. 20100621 22:30:10< billynux> yep :( 20100621 22:31:04< gabba> ok I gotta leave, see you all 20100621 22:31:20-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100621 22:37:21-!- kevg [~kevg@94.232.5.102] has left #wesnoth-dev [] 20100621 22:39:25< Ivanovic> Espreon: till a new stable series is started and trunk is open for new stuff again 20100621 22:40:20 * Espreon cries 20100621 22:42:36-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100621 22:42:55< Espreon> It would be nice if someone would craft a tool that extracts strings and crafts them into pofix conversion rules. 20100621 22:44:08< AI0867> boucman: I have some layering issues when a different planet overlaps a multi-hex one 20100621 22:51:01-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100621 22:56:43< timotei> mhh, if I got a code file (bsd license) and modify it, should I let the license in the head of the file? 20100621 22:58:32< AI0867> putting it on a different layer works... 20100621 22:59:14< timotei> hey billynux :) 20100621 22:59:18< timotei> how's goin' ? 20100621 22:59:35< timotei> saw you "old" irclogs message :P 20100621 22:59:41< timotei> I was in exams period 20100621 23:00:14< billynux> hey timotei 20100621 23:00:25< billynux> its going good 20100621 23:00:31< boucman> AI0867: describe your problem plz 20100621 23:01:51< AI0867> well, terrains on the same layer are layered by y-coordinate, then x-coordinate, right? 20100621 23:03:15< boucman> yes, but normally once the overlay flag is set, another one shouldn't be able to go on the same location 20100621 23:03:26-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100621 23:03:35< boucman> unless your planet is larger than the "1" area in your definition 20100621 23:03:57< AI0867> it is 20100621 23:04:04< AI0867> it extends beyond it a bit 20100621 23:04:14< AI0867> as do the single-hex planets 20100621 23:04:20< boucman> ok, that explains why you were able to do it... 20100621 23:04:25< AI0867> so the overlays extend into each other's hexes 20100621 23:04:49< AI0867> which isn't a problem with single-hex planets and multi-hex planets that are on different layers 20100621 23:04:57< AI0867> but it is in this case 20100621 23:05:06< alink> back, (with still a bad connection) 20100621 23:06:30< AI0867> so, I moved it to layer 1, which fixes this, but I'm not sure if that's a perfect solution 20100621 23:07:40< alink> AI0867: I believe that, on the same layer, order of rules is more important 20100621 23:08:31< alink> maybe just try to switch them in terrain.cfg (or whatever is called this file) 20100621 23:08:52< boucman> AI0867: no, it's not... layer 1 will be over units 20100621 23:09:04< boucman> you should move them at ~-80 20100621 23:09:39< boucman> on same layer, base= is used 20100621 23:09:51< Espreon> Damn, this is hard work. 20100621 23:10:29< boucman> the idea is that things on the same layer should be treated as "vertical" so we specify where they are in the hex so the one "in front" are drawn last 20100621 23:10:46< boucman> as a rule of thumb, try to avoid same layers as much as possible 20100621 23:13:08< alink> boucman: AFAIK terrain images in display.cpp are only rendred in 2 possible layers :foreground and background. But these display-layers are maybe not the same as terrain-layers 20100621 23:13:22< alink> however units use display-layers 20100621 23:14:26< alink> unless terrain-layer are used to specify which foreground or background is used? 20100621 23:14:27< AI0867> boucman: why -80? 20100621 23:14:31< AI0867> wouldn't -1 do? 20100621 23:14:39< AI0867> OVERLAY uses 0 by default 20100621 23:15:09< boucman> alink: the mixing of terrain layers and unit layers is pretty complicated in the code side, just trust me, they are on layer 0 :) 20100621 23:15:24< boucman> AI0867: -1 would do, but there are other stuff at -1 20100621 23:15:32< AI0867> okay 20100621 23:16:09< zookeeper> fendrin, so what did the defense ability thing look like? 20100621 23:16:12< boucman> and using 0 for overlay was a bad idea, "flat" overlays (bridges, forest,rails) should move all to -80, only vertical ones (castle,great tree) will stay at 0 eventually 20100621 23:16:40< AI0867> okay 20100621 23:18:28< alink> boucman: I see it now, terrain-layer <=0 is background and >0 is foreground. In display-layer, background is 0 and foreground is ~50 20100621 23:19:08< boucman> something like that, layer=0 is mixed with non-flying units, though 20100621 23:19:36< timotei> fendrin: hey, do you have 5 mins? 20100621 23:19:42< timotei> fendrin: a short question 20100621 23:20:00< alink> boucman: maybe that explains the (layer == 0 && basey < UNITPOS) 20100621 23:20:10< boucman> yes, that's it 20100621 23:20:29< boucman> it allows base= to sometime draw terrain in front and sometime in the back 20100621 23:21:09< AI0867> there's another thing: the new water transitions work badly with custom terrain 20100621 23:21:13< alink> this basey caclulations seems complex, so, indeed it's more complicated 20100621 23:21:13< AI0867> it's a hard-edged hex 20100621 23:21:17< AI0867> boundary 20100621 23:21:30< AI0867> not sure if I told you that already 20100621 23:23:08< alink> But I continue to think that rules order play a role when all things are equal. And IIRC the WML loading hacks something by placing UMC terrain rules before of after mainline rules 20100621 23:23:37< alink> s/of/or 20100621 23:24:38< timotei> night guys! 20100621 23:24:46< billynux> night timotei 20100621 23:24:57-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100621 23:26:56< boucman> alink: I havn't understood it completely, but If two tiles are at the same hex, same layer, and same basey (which happens mainly when no basey is specified) then the rule order is used 20100621 23:28:33< alink> I think even if they are not on the same hex, but since all terrain are hex-cutted it doesn't matter 20100621 23:28:36< AI0867> boucman: how 'wide' is one hex again, for calculations? 20100621 23:28:52< alink> 72x72 pixel 20100621 23:28:57< AI0867> no 20100621 23:29:02< AI0867> not that 20100621 23:29:07< boucman> the "containing square is 72x72 20100621 23:29:19< AI0867> when moving a hex to the right, you go ne or sw 20100621 23:29:21< alink> north/south side is 36 20100621 23:29:24< AI0867> you go 36 up/down 20100621 23:29:30< AI0867> and less than 72 to the right 20100621 23:29:33< alink> 3/4 *72 20100621 23:29:36< AI0867> right 20100621 23:29:45< boucman> the "overlapping part" is 18 wide 20100621 23:29:55< AI0867> thanks 20100621 23:32:08< boucman> night all 20100621 23:32:12-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100621 23:32:13< alink> gn boucman 20100621 23:33:44< alink> sometimes I wonder if using regular hexes would make things more simple or more complex 20100621 23:34:22-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 265 seconds] 20100621 23:34:38< AI0867> I'm seeing mixes of 144 and 146 20100621 23:34:53< AI0867> overlay uses 90, which becomes 144 when adding 54 20100621 23:34:59< AI0867> but 146 shows up elsewhere... 20100621 23:35:57-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Ping timeout: 265 seconds] 20100621 23:37:52-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100621 23:44:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 276 seconds] 20100621 23:45:14-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] --- Log closed Tue Jun 22 00:00:06 2010