--- Log opened Fri Jun 04 00:00:42 2010 20100604 00:03:46< Espreon> shadowmaster: ... This silence sucks. 20100604 00:03:55< Gambit> I feel like... 20100604 00:03:58< Gambit> we don't talk anymore 20100604 00:04:06< Gambit> You know? How we used to. 20100604 00:04:25< Gambit> This fight is stupid. You can have the car. 20100604 00:04:27< Espreon> Hwa, hwa, and hwam now? 20100604 00:05:22< Gambit> This soap opera moment was brought to you by EsperOn. New and improved EsperOn! Just spray a little on and telepathic powers can be yours! 20100604 00:05:41< Gambit> [1] http://en.wikipedia.org/wiki/Esper 20100604 00:05:48< Espreon> shadowmaster: Who the fuck is this Esperon person? 20100604 00:05:58< Gambit> It's a not a person. 20100604 00:06:00< Gambit> It's a product. 20100604 00:06:12< Gambit> That just so happens to have the name of your evil twin. 20100604 00:06:21< Gambit> Pure coincidence. 20100604 00:06:28< Espreon> No, my evil twin is Umbspeon... get it right! 20100604 00:06:58< Gambit> Espreon: No. The eviler twin. 20100604 00:07:18< Espreon> O RLLY? 20100604 00:07:20< Gambit> The one that burnt down that place and did that thing to a puppy. 20100604 00:07:28< Espreon> Gambit: Bring this crap in #wesnoth 20100604 00:07:30< Espreon> *to 20100604 00:07:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100604 00:07:38< Gambit> Umbspeon does some bad things, but I wouldn't call him evil. 20100604 00:07:47< Gambit> Espreon: Nah. I'm done with this crap now. 20100604 00:07:55< Espreon> No, we need to talk about things in #wesnoth 20100604 00:08:08< Gambit> OH I see. You want me to get a conversation started. 20100604 00:08:23< Espreon> Sure, hwy not? 20100604 00:08:32< Gambit> But in here I had a setup. A springboard. A place to start. 20100604 00:08:36< Gambit> Over there... nothing. 20100604 00:08:54 * Espreon teleports Gambit's crap to #wesnoth 20100604 00:08:56< Gambit> And even if you mentioned the silence over there I can't just repeat the same joke. 20100604 00:08:57< Espreon> Happy? 20100604 00:09:42< Gambit> Alright I'll make up something funny about our mutual boss. 20100604 00:15:08< Gambit> I tried. Mission fail. 20100604 00:15:42< Gambit> He was too fast. 20100604 00:15:46< Gambit> It came out of nowhere. 20100604 00:26:10< Gambit> Espreon: I just don't think it's possible. 20100604 00:26:14< Gambit> The man is holding us down! 20100604 00:29:06< Espreon> Who beeth the Man? 20100604 00:29:18< Gambit> shadowmaster 20100604 00:30:02-!- mode/#wesnoth-umc-dev [+q *!*@pa-67-234-73-7.dhcp.embarqhsd.net] by ChanServ 20100604 00:30:17< Espreon> Gambit: Don't you dare talk about the Dear Leader like that. 20100604 00:30:35< shadowmaster> heil me 20100604 00:30:45< Espreon> shadowmaster: No, no, you'd have to use Korean in this case. 20100604 00:30:55< shadowmaster> I can't speak Korean 20100604 00:31:04< Espreon> Nor can I. 20100604 00:31:10-!- mode/#wesnoth-umc-dev [-q *!*@pa-67-234-73-7.dhcp.embarqhsd.net] by ChanServ 20100604 00:31:13< Espreon> shadowmaster: http://en.wikipedia.org/wiki/The_Dear_Leader ;) 20100604 00:31:44< Espreon> I just love how the official leader is dead. 20100604 00:32:08< shadowmaster> he looks quite pixelated 20100604 00:32:34< Espreon> It's a jpg... what do you expect? 20100604 00:33:17< Espreon> ... and here's North Korea's eternal president: http://en.wikipedia.org/wiki/Kim_Il-sung 20100604 00:33:25 * Espreon just loves that concept. 20100604 00:35:39-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100604 00:38:35< AI0867> 23:41 < shadowmaster> you don't say June 21st, for instance; you say "21 de Junio" (21 of July) <-- dutch has it easier, we say "21 juli" (21 July) 20100604 00:44:58< shadowmaster> 18:15:56 <@nenolod> alsa is horrid 20100604 00:45:01< shadowmaster> behold 20100604 00:47:11< Espreon> So, then, what do we use? 20100604 00:47:15< Espreon> No, I am not trying OSS again. 20100604 00:47:21< Espreon> Too damn quiet. 20100604 00:47:43< shadowmaster> I'm using ALSA 20100604 00:47:56< shadowmaster> he's talking about ALSA at the programming level anyway, for Audacious 20100604 00:49:04< Espreon> Oh... 20100604 00:55:08< AI0867> I use alsa 20100604 00:56:22< Espreon> I use ALSA. 20100604 00:58:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 01:25:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100604 01:35:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 01:36:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20100604 01:55:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 02:25:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100604 02:27:01< Elvish_Pillager> Hey Gambit, I just completely broke GEB in three different ways on my first time playing it. 20100604 02:34:04< Elvish_Pillager> Gambit, you there? 20100604 02:38:07-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100604 02:38:46< Gambit> Elvish_Pillager: Yes. 20100604 02:38:51< Gambit> Highlighting me through the lobby. 20100604 02:38:53-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100604 02:38:54< Gambit> Naughty boy. 20100604 02:38:57< Elvish_Pillager> hmm? 20100604 02:39:11< Elvish_Pillager> you're not in the lobby 20100604 02:39:11< Gambit> So tell me these three ways? 20100604 02:39:14< Elvish_Pillager> okay 20100604 02:39:15< Gambit> Elvish_Pillager: I am. 20100604 02:39:20< Elvish_Pillager> 1) I stayed in the starting castle 20100604 02:39:21< Elvish_Pillager> oh 20100604 02:39:36< Gambit> I'm always in the lobby 20100604 02:39:39< Gambit> via some voodoo 20100604 02:39:44< Elvish_Pillager> you have a different name there? 20100604 02:39:47< Gambit> No. 20100604 02:39:56< Gambit> Elvish_Pillager: So you stayed in the start castle on the big map? 20100604 02:40:00< Elvish_Pillager> yeah 20100604 02:40:05< Elvish_Pillager> can't get my leader there! 20100604 02:40:07< Gambit> I can fix that by tearing down those walls 20100604 02:40:13< Gambit> Elvish_Pillager: Just use the teleporter... 20100604 02:40:19< Gambit> oh 20100604 02:40:23< Gambit> nevermind 20100604 02:40:27< Gambit> Okay #2? 20100604 02:40:35< Elvish_Pillager> 2) I gave negative gold to the other players 20100604 02:40:44< Gambit> haha 20100604 02:40:45< Elvish_Pillager> so they had negative gold and couldn't do anything 20100604 02:40:56< Gambit> Okay. 20100604 02:41:00< Elvish_Pillager> 3) I robbed the bank 20100604 02:41:12< Gambit> ? 20100604 02:41:12< Elvish_Pillager> Deposited enough negative gold in the bank to underflow it, then withdrew lots 20100604 02:41:22< Gambit> okay 20100604 02:41:32< Gambit> so I need to check that numbers are greater than 0 on money transfers 20100604 02:41:37< Elvish_Pillager> yeah 20100604 02:41:42< Gambit> and tear down the walls of the big map on turn 3 20100604 02:41:50< Elvish_Pillager> that would make sense 20100604 02:42:53< Elvish_Pillager> or you could just force-teleport the guys inside 20100604 02:43:22< Gambit> Only the sith know that technique. 20100604 02:43:27< Gambit> What if Jedi decide to play? 20100604 02:43:58< Elvish_Pillager> What. 20100604 02:44:18< Gambit> force-teleport? 20100604 02:44:28 * Gambit wonders if his college has a comedy class 20100604 02:44:49< Elvish_Pillager> I mean, teleport them without giving them a choice 20100604 02:44:57< Elvish_Pillager> your joke was rather bad 20100604 02:45:33< Gambit> And though the news was rather bad. 20100604 02:45:38< Gambit> Well I just had to laugh 20100604 02:45:41< Elvish_Pillager> I didn't have to laugh. 20100604 02:45:47< Elvish_Pillager> Still don't. 20100604 02:45:55 * Elvish_Pillager blows Gambit's mind out in a car 20100604 02:46:31 * Gambit didn't notice that the mood had changed 20100604 02:46:32< Elvish_Pillager> You know, the 5% interest at the bank could probably also get you absurd amounts of gold 20100604 02:46:42< Gambit> Elvish_Pillager: That's the point. 20100604 02:46:53< Gambit> Save 1k for 10 turns and you'll be sitting on a fortune. 20100604 02:46:55< Elvish_Pillager> And then you could use that to overflow other people's gold. 20100604 02:46:59< Gambit> But can you get 1k, and can you wait 10 turns? 20100604 02:47:07< Gambit> Ussually not. 20100604 02:47:13< Elvish_Pillager> hmm, why not? 20100604 02:47:26< Gambit> People don't normally play it on the big map. 20100604 02:47:31< Gambit> They have no patience. 20100604 02:47:33< Elvish_Pillager> Oh. 20100604 02:47:35< Gambit> They play on default maps. 20100604 02:47:38< Gambit> Small and few trees. 20100604 02:47:42< Gambit> And they rush. 20100604 02:47:44< Elvish_Pillager> Yeah, but gold basically isn't a limited resource after a little while on the big map. 20100604 02:47:45< Gambit> It gets crowded. 20100604 02:48:00< Gambit> Elvish_Pillager: The big map is for epic empires. 20100604 02:48:15-!- Blueblaze [~nick@adsl-76-202-16-2.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100604 02:48:15< Elvish_Pillager> What is the peasant limit, by the way? 20100604 02:48:27< Elvish_Pillager> Nobody in the game knew and the lack of documentation is really irksome. 20100604 02:49:03< Gambit> There is none 20100604 02:49:19< Elvish_Pillager> Then what is it other than food that stops you from getting more? 20100604 02:49:42< Elvish_Pillager> I had 16 food and it told me "Not enough food or too many peasants" or something like that. 20100604 02:56:28< Gambit> oh 20100604 02:56:32< Gambit> apparently there is a limit of 30 20100604 02:56:38< Gambit> gah 20100604 02:56:42< Gambit> I can't keep track of all this 20100604 02:57:16< Gambit> Elvish_Pillager: I must have coded in a limit some time and forgot. 20100604 02:57:19< Gambit> It's in misc.cfg 20100604 02:57:28< Elvish_Pillager> heh 20100604 02:57:37< Gambit> This addon is quite large you see... :P 20100604 02:57:49< Gambit> Also earlier (8:47:32 PM) Elvish_Pillager: Yeah, but gold basically isn't a limited resource after a little while on the big map. 20100604 02:57:49< Elvish_Pillager> I think that the most necessary improvement for it is good documentation 20100604 02:58:06< Gambit> On that map gold is never a limit and wood rarely is. On the big map it comes down to intellect and memory I swear. 20100604 02:58:15< Gambit> You can build and build and build for as long as you can keep track of 20100604 02:58:21< Gambit> at that point you get overwhelmed and scale back 20100604 02:59:06< Gambit> I was working on a website for documentation 20100604 02:59:10< Gambit> the host closed up shop 20100604 02:59:12< Gambit> and disappeared 20100604 02:59:20< Gambit> came back months later as a redirect to another hosting company 20100604 02:59:46< Gambit> Honestly I hate this addon. I do not want to work on it anymore. 20100604 02:59:51< Gambit> I'm sick of it. 20100604 03:00:05< Gambit> I don't want to sit down and write a manual for it. 20100604 03:00:23< Gambit> I hope whatever Aethaeryn is working on is so good that people forget GEB ever existed. 20100604 03:00:38< Elvish_Pillager> brb 20100604 03:02:11< Valkier> What game is this? 20100604 03:03:21< Elvish_Pillager> you could remove GEB from the add-on server 20100604 03:03:44< Elvish_Pillager> I could make my THS rewrite into an epic empire builder and hope people play that instead ^_^ 20100604 03:04:17< Elvish_Pillager> ooh I'm having an idea RIGHT NOW 20100604 03:04:49< Elvish_Pillager> I will write a generator for absurdly large random maps for my THS mod with different islands that you can conquer, vaguely like in the really old Mac game Galactic Empire 20100604 03:05:22< Elvish_Pillager> or worse, like in the equally old Mac game Empire Master 20100604 03:05:35< Elvish_Pillager> (People are as creative as ever in naming things) 20100604 04:08:57 * Elvish_Pillager names it Archipelagic Empires 20100604 04:09:10< Elvish_Pillager> (because, you know, there's more than one player.) 20100604 04:22:40-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Leaving.] 20100604 04:43:00< Elvish_Pillager> Hmm, I can't seem to get [place_shroud] to work. 20100604 04:43:35< Elvish_Pillager> ..oh crap, probably because I'm not "use map settings"ing 20100604 04:52:52< Elvish_Pillager> "Sirrah! We've struck undocumented behavior!" 20100604 05:26:35-!- Blueblaze [~nick@adsl-76-202-16-2.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100604 05:34:42-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100604 06:15:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 06:16:26-!- PK2 [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-umc-dev 20100604 06:16:37< PK2> hey guys. 20100604 06:16:45< Espreon> Hello PK2. 20100604 06:17:08< PK2> does violate_maximum not work on hitpoints effects anymore? I'm not quite sure why mine isn't working. 20100604 06:17:27< PK2> increase can be a value or percent, right? I used a value (in the form of a variable I checked) 20100604 06:17:42< Espreon> That sounds right. 20100604 06:18:04< PK2> the unit ended up with the same 1/1 hp, instead of 6/1 hp in my third test. 20100604 06:18:15< PK2> the first and second it ended with 2/2 when it should've had quite abit more. 20100604 06:18:51< Espreon> Meh, IDK. I would probably have to see the actual code, and I have to actually do homework at home. 20100604 06:18:56< Espreon> ... so... yeahz. 20100604 06:19:20< PK2> I posted it in the WML workshop, but homework is pretty important; summerschool? 20100604 06:20:12< Espreon> Uh, well, it's not like I'll fail, but I don't need this shit from my literature teacher: "Are you going to say X to your college professor?" et cætera. 20100604 06:20:26< Espreon> "Of course not." 20100604 06:20:40< Espreon> What I would like to say: "No, but, are you a college professor?" 20100604 06:20:55< PK2> heh. 20100604 06:21:06< PK2> I have to go to college after summer ends. Freshman year is gonna be tough. 20100604 06:21:39< PK2> Elementary teachers always said how hard middle school would be, middleschool said highschool would be hard, and now highschool says college would be hard. 20100604 06:21:47< PK2> highschool are the only ones that likely aren't lying 20100604 06:22:17< Espreon> It matters not, if you want to be successful in Western society legitimately without having "talent" is to have a shiny piece of paper. 20100604 06:22:24< Espreon> (Id est, a degree in XYZ) 20100604 06:22:47< Espreon> *"talënt", you must have 20100604 06:23:50< Espreon> ... and LOL, I didn't pay attention to my output. 20100604 06:26:35< Espreon> What I also want to say to my literature teacher when she spurts that shit: "Well, what would one say? They're not going to ask me if I have my homework... I either hand it in or I don't, thus I don't expect that 'I don't have an excuse' would work..." 20100604 06:26:39< Espreon> Idiot... 20100604 06:27:07< Espreon> *... so... if I don't have it... I'd sit down and STFU..." 20100604 06:27:36< Espreon> Seriously? I really hope that she's spurting this shit for the lulz. 20100604 06:28:06< Espreon> If she truly thinks that I would do otherwise, then she is batshit daft. 20100604 06:28:13< Espreon> PK2: What do you think? 20100604 06:29:20< PK2> oh dang, I forgot this was open 20100604 06:29:59< PK2> and. In college you don't have homework 20100604 06:30:05< PK2> you have essays, projects, and tests. 20100604 06:30:26< PK2> entirely different, in that its something you work on for a month (or the night before) 20100604 06:30:33< Espreon> ... that they just expect you to do outside of class... 20100604 06:30:38< shadowmaster> still homework 20100604 06:30:49< PK2> Ah well, I always think of projects as something special 20100604 06:30:57< shadowmaster> I don't 20100604 06:31:01< PK2> homework always had this "everyday" sound to me. 20100604 06:31:12< shadowmaster> it's an everyday thing still 20100604 06:31:21< shadowmaster> you don't slack around for a month and try to get it done the last day 20100604 06:31:29< PK2> Oh, some people try though 20100604 06:31:39< PK2> I definately won't be one of those. 20100604 06:31:50< shadowmaster> good plan 20100604 06:31:51< Espreon> As long as things don't have to be creative, yeahz. 20100604 06:31:53< PK2> I was making a sarcastic side comment. sorry. =P 20100604 06:31:57 * Espreon hates creative writing 20100604 06:32:05< Espreon> Apparently, I am a great writer... 20100604 06:32:06< PK2> Industrial/Orginazational Psycholology 20100604 06:32:13< PK2> all I has to do, is make workers happy with jobs they hate. 20100604 06:32:13< Espreon> (This is said by many in my school) 20100604 06:32:25< PK2> whoo! 20100604 06:32:25< Espreon> Just because I am apparently great does not mean that it is easy. 20100604 06:32:43< PK2> to do the easy is not great. Because that would be wasting potential 20100604 06:33:05< PK2> ironically. I quit my hard project to do something less WML wordy 20100604 06:33:39< PK2> speaking of which: shadowmaster ; do you think you could check out my post in the WML workshop about Effects/violate_maximum? 20100604 06:34:04< PK2> if you have time. 20100604 06:35:04< shadowmaster> gods 20100604 06:35:10< shadowmaster> indent your code! 20100604 06:35:17< shadowmaster> I mean, correctly 20100604 06:35:32< shadowmaster> also, [effect] is to be used in an [object] tag 20100604 06:35:38< PK2> oh. 20100604 06:35:52< shadowmaster> if you put it alone you'll be seeing a message in stderr mentioning that [effect] is not a recognized action 20100604 06:35:53< PK2> dangit. I thought I was getting around using objects. heard they bogged things down 20100604 06:36:39< PK2> and the indentions were getting jumbly cause I've had abunch of different people put their stuff in 20100604 06:36:40< shadowmaster> the [filter] goes inside the [object], too 20100604 06:37:15< PK2> I use tabs, but when I get a file from someone else their tabs come in groups of 4 spaces. 20100604 06:37:17< PK2> or less. 20100604 06:37:30< PK2> things that I don't get help on are generally tidy. >> 20100604 06:37:42< shadowmaster> the standard WML indentation unit is 4 whitespaces 20100604 06:37:50< shadowmaster> no tabstops, just whitespace 20100604 06:38:39< PK2> Awh D: but tabs is so much quicker to input. 20100604 06:38:55< PK2> and most things jump it to 4 spaces. 20100604 06:39:09< shadowmaster> real editors will allow you to set an option to expand tabs automagically 20100604 06:39:20< shadowmaster> for example, in Kate I can press tab and get 4 whitespaces instead of a tabstop 20100604 06:39:39< PK2> I use Notepad, not even ++ 20100604 06:39:46< shadowmaster> bad idea 20100604 06:39:49< PK2> yeah I know :D 20100604 06:40:06< shadowmaster> Notepad++ (which besides the name has no relation whatsoever to Notepad) is much closer to a real text editor than Notepad 20100604 06:40:22< shadowmaster> the latter should be called Scratchpad 20100604 06:40:47< shadowmaster> it's not good for anything but quick text writing 20100604 06:41:21< PK2> ah well, it's gotten me this far. 20100604 06:41:36< PK2> admittedly, I use it for both of those. 20100604 06:43:06-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 06:43:52-!- PK2 [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has quit [Quit: Java user signed off] 20100604 06:45:06< Espreon> How dare he use Notepad. 20100604 06:45:06-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100604 06:45:09-!- noy_ is now known as noy 20100604 06:46:12< Espreon> shadowmaster: Out of curiosity, did you have to put up with the same type of shit that my literature teacher spurts? 20100604 06:47:45< shadowmaster> uh, what? 20100604 06:49:28< Espreon> Read my textwall. 20100604 06:49:35< Espreon> Jeß. 20100604 06:49:44-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 258 seconds] 20100604 06:50:51< shadowmaster> well, the answer is no 20100604 06:51:04< Espreon> Lucky! 20100604 06:51:09< Espreon> Dealing with bitches is annoying... 20100604 06:51:24< shadowmaster> the few teachers that were like that didn't last 20100604 06:51:41< shadowmaster> ...don't look at me like that 20100604 06:51:45< shadowmaster> I didn't kill them 20100604 06:52:11< Espreon> Oh? 20100604 07:05:33 * Espreon wishes that shadowmaster would think of some moar awesome ideas 20100604 07:06:09< shadowmaster> I'm always busy with that 20100604 07:06:14< shadowmaster> writing them down? unlikely 20100604 07:06:17-!- PK8 [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-umc-dev 20100604 07:06:34< shadowmaster> didn't PK2 just quit 20100604 07:06:34-!- PK8 [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has quit [Client Quit] 20100604 07:06:42< shadowmaster> we don't need extra PKs 20100604 07:06:43< Espreon> Hmmmm... 20100604 07:06:46< Espreon> Indeed. 20100604 07:06:56-!- PK5 [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-umc-dev 20100604 07:07:02< Espreon> AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH! 20100604 07:07:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 07:07:07< shadowmaster> now the #5 20100604 07:07:09< PK5> screams of agony? 20100604 07:07:11< Espreon> PK5: Either stay or GTFO. 20100604 07:07:12< shadowmaster> it must be an invasion 20100604 07:07:22< PK5> apologies. 20100604 07:07:33< PK5> the screen was blank, so I had to leave. 20100604 07:07:34< Espreon> It's fine, I suppose. LOL. 20100604 07:07:36< shadowmaster> PK5: can't find a permanent nick to register? 20100604 07:07:37< Espreon> Ah, I see. 20100604 07:07:40< PK5> I'm on freenode. 20100604 07:07:50< Espreon> Use NickServ... 20100604 07:07:55< shadowmaster> [shadowmaster:+QZw] [Lag: 0.15] [2:Freenode/#wesnoth-umc-dev:+Cfnt] [anthony.freenode.net] 20100604 07:08:01< shadowmaster> damn, I couldn't tell 20100604 07:08:05< PK5> people getting me onto this in the firstplace was hard enough. 20100604 07:08:05< shadowmaster> we are on freenode! 20100604 07:08:11< shadowmaster> Espreon: WE ARE ON FREENODE!! 20100604 07:08:19< PK5> oh, I thought everyone used some application. 20100604 07:08:19< Espreon> I knew that. 20100604 07:08:24< Espreon> LOL, wut? 20100604 07:08:31< shadowmaster> no idea 20100604 07:08:38< shadowmaster> what he's talking about ;) 20100604 07:08:50< PK5> something like xfire that popped up on your sidebar. 20100604 07:08:56< Espreon> PK5: http://en.wikipedia.org/wiki/IRC 20100604 07:09:01< shadowmaster> I use irssi 20100604 07:09:21< Espreon> Same. 20100604 07:09:25< shadowmaster> it's a console-based IRC client with a nice command-oriented interface 20100604 07:09:39< shadowmaster> and incredible flexibility which goes above most people's heads 20100604 07:09:58< PK5> see. I thought that freenode was just a site that connected to the IRC thing 20100604 07:10:08< PK5> and that everyone else was using some fancy application that did for them. 20100604 07:10:10< shadowmaster> freenode is the IRC network 20100604 07:10:17< PK5> I was misinformed. 20100604 07:10:19< Espreon> http://sco.wikipedia.org/wiki/Main_Page ... this is fun. 20100604 07:10:30< shadowmaster> anyway I was recommending that you settled for a nick and registered it instead of fooling around with multiple 20100604 07:10:36< shadowmaster> nicknames 20100604 07:10:56< shadowmaster> but since you barely understand what IRC is, I feel it might be more trouble than it's worth 20100604 07:11:02< shadowmaster> :p 20100604 07:11:05< PK5> that's why I didn't try. 20100604 07:11:13< PK5> I just let it hand me a number each time. 20100604 07:11:20< shadowmaster> and PK happens to be registered already 20100604 07:11:42 * PK5 doesn't feel like typing PsychoticKittens everytime he logs in 20100604 07:11:47< Espreon> http://ang.wikipedia.org/wiki/C%C4%93cel ... this... angers me. 20100604 07:12:02< PK5> the cake is a lie 20100604 07:12:06< shadowmaster> PK5: use a real IRC clients that allows you to save your config :| 20100604 07:12:12< shadowmaster> I don't type stuff whenever I log in 20100604 07:12:25< PK5> aaanyway. 20100604 07:12:28< shadowmaster> I just configured irssi to use shadowmaster:overlylongpass as my pass and shadowmaster as my nickname 20100604 07:12:32< Espreon> PK5: No, I just wish tht the Old English Wikipedia had moar content. 20100604 07:12:37< Espreon> *that 20100604 07:12:41< PK5> oh I see. 20100604 07:12:42< shadowmaster> so I only need to type "irssi", press enter, and I get an IRC client 20100604 07:12:49< shadowmaster> that join freenode with all my configured channels 20100604 07:13:11< PK5> but yes. Would either of you fine gentlemen know what the "variable" in unit.variable is when said "variable" is to define the current terrain defense of unit? 20100604 07:13:27< shadowmaster> depends on what the current terrain is 20100604 07:13:30< PK5> I tried unit.defense ; but that appears to be blank. 20100604 07:13:37< shadowmaster> *current terrain's alias 20100604 07:13:54< shadowmaster> there's no easy way to get that 20100604 07:14:42< shadowmaster> also, are you using 1.8? if you can get to store a unit, you can use :debug :inspect in the game to check all the contents of a stored unit like a WML container 20100604 07:14:59< Espreon> Yeah, the inspect dialog is teh shit. 20100604 07:15:20< PK5> I tried that on one of my mods once because someone suggested it to me, and my game lagged out. 20100604 07:15:29< PK5> then again, there were like a kabillion variables. 20100604 07:15:44< shadowmaster> yeah...that's a problem with its GUI toolkit in general 20100604 07:15:49< Espreon> Blame the following: mordante, mordante, and... mordante. 20100604 07:16:04< shadowmaster> it'll still work well with a few variables if you want to try it 20100604 07:16:18< PK5> I guess I'll just use the [have_unit] filtering to get defense. 20100604 07:16:36< shadowmaster> the long answer: 20100604 07:17:02< shadowmaster> all the current movetype stats of a unit are stored inside the unit's container (can't remember the name, though) 20100604 07:17:25< shadowmaster> however, there's no such a thing like an attribute that holds the unit's defense for the current location where it is (or was) 20100604 07:18:07< shadowmaster> same goes for movement costs 20100604 07:20:31< PK5> yeah, I had just misread the first way to find it 20100604 07:20:56< PK5> because it was [have_unit] x,y=$x1,$y1 defense=# [/have_unit] [then] 20100604 07:21:13< PK5> and the then defined a variable. 20100604 07:21:49< PK5> would placing 2 to 8 objects every fight bog the game down? 20100604 07:22:14< shadowmaster> I don't know. You'd need to try 20100604 07:22:18< PK5> alrighty. 20100604 07:24:07< shadowmaster> also note that unit filters and unit variables don't necessarily represent a 1:1 relation 20100604 07:24:53< shadowmaster> unit filters are designed to match units in a more human way than how Wesnoth internally stores units 20100604 07:25:55< shadowmaster> since Wesnoth is a game engine, it may hold less information about a unit in a point of time than you'd expect because it doesn't need all that information if it can obtain it using a more complicated logic 20100604 07:26:33< shadowmaster> in other words, defense and movement cost are calculated from the unit's movetype information, instead of a dedicated defense or movement cost attribute for the unit on its current location 20100604 07:27:37< shadowmaster> along the same line, a unit's location isn't an attribute of the unit as far as the gamemap engine is concerned 20100604 07:27:45< shadowmaster> rather, the *unit* is an attribute of the location 20100604 07:28:58< shadowmaster> but yeah, WML coders don't need to remember all the implementation crap (especially since we can always change it as we please - in fact, this is precisely why WML coders *shouldn't* ever have anything to do with the engine implementation) 20100604 07:29:24< shadowmaster> oh, sorry, I think I went into rant mode by accident 20100604 07:29:25< shadowmaster> :P 20100604 07:31:07< shadowmaster> anyway, good night. I want to sleep 20100604 07:31:27-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: You are doing it right!] 20100604 07:36:22-!- PK5 [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has quit [Quit: Java user signed off] 20100604 10:15:05-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20100604 10:39:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100604 11:09:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 11:14:16-!- loonybot [~loonybot@ppp79-139-137-245.pppoe.spdop.ru] has joined #wesnoth-umc-dev 20100604 11:14:16-!- loonybot [~loonybot@ppp79-139-137-245.pppoe.spdop.ru] has quit [Changing host] 20100604 11:14:16-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20100604 11:14:19-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20100604 11:15:12-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has quit [Quit: Oops. My brain just hit a bad sector] 20100604 11:15:40-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20100604 11:20:03-!- Blueblaze [~nick@adsl-76-202-16-2.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20100604 11:24:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100604 14:16:11-!- Gambit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100604 14:33:54-!- Gambit is now known as Gambot 20100604 14:34:01-!- Gambot is now known as Gambit 20100604 14:39:22-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-umc-dev 20100604 15:11:13< AI0867> esr: last night we were discussing the possibility of causing a (partially shaxthalized) drake to forcefully mature into a dragon. Do you have any insights beyond what the secret lore wiki page says? 20100604 15:22:31-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-umc-dev 20100604 15:27:37-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Ping timeout: 245 seconds] 20100604 15:47:15< Elvish_Pillager> Hmm. I seem to have found a repeatable crash with the "inspect" window. :( 20100604 15:47:21< Elvish_Pillager> This is interfering with my debugging. :( 20100604 15:55:33< AI0867> Elvish_Pillager: any specifics? 20100604 15:55:37< Elvish_Pillager> oh 20100604 15:55:53< AI0867> I'm guessing you're on windows and therefore can't run gdb? 20100604 15:55:56< Elvish_Pillager> no 20100604 15:55:58< Elvish_Pillager> I can 20100604 15:56:25< Elvish_Pillager> terminate called after throwing an instance of 'gui2::tlayout_placement_failed' 20100604 15:56:25< Elvish_Pillager> Aborted 20100604 15:56:42< Elvish_Pillager> oh, that comes after: 20100604 15:56:45< Elvish_Pillager> 20100604 09:46:44 error gui/general: vertical_scrollbar [_vertical_scrollbar] recalculate: Can't recalculate size, force a Window layout phase. 20100604 15:57:07< Elvish_Pillager> It's when clicking on a unit with a lot of variables 20100604 15:57:20< Elvish_Pillager> I have the savefile and it's simple to load it and produce the crash 20100604 15:57:36< Elvish_Pillager> I'm still on 1.8.0 though, might things have been fixed since? 20100604 16:04:46< Elvish_Pillager> ran in gdb, the backtrace only shows the exception-handling code, not the relevant code 20100604 16:06:25 * Elvish_Pillager can't find it on bugs.wesnoth.org, is submitting it 20100604 16:36:59-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-umc-dev 20100604 16:47:58-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has joined #wesnoth-umc-dev 20100604 17:00:27< Gambit> clever post is clever: http://forums.wesnoth.org/viewtopic.php?p=432215#p432215 20100604 17:00:36< Gambit> I'm not allowed to be upset at him calling me a prick now. 20100604 17:00:45< Gambit> Because he *politely* called me a prick. 20100604 17:00:57< Gambit> Amazing really. 20100604 17:02:30< Gambit> I could translate a basic "How the hell were we supposed to discern any of that?" message into politeinese. But bugger him. 20100604 17:02:48< Gambit> *discern any of that information from a little floating eye. 20100604 17:03:06< Valkier> Well were you a prick? 20100604 17:03:13< Gambit> No I wasn't a prick. 20100604 17:03:32< Gambit> All I said was that wesnoth sprite face southeast. His was facing south. 20100604 17:03:39< Gambit> *wasn't a prick _that time_ :P 20100604 17:06:26< Valkier> I dunno. 20100604 17:06:29< Valkier> ;-) 20100604 17:07:40< zookeeper> prick or not, the facing just doesn't really matter at all for such a unit. 20100604 17:11:40< Valkier> I am getting my cat shaved. 20100604 17:11:44< Valkier> Lion cut! 20100604 17:12:16< Gambit> Picture it with all the other art though. 20100604 17:12:21< Gambit> It'd look out of place (imo) 20100604 17:13:04< Valkier> Bah 20100604 17:13:11< Valkier> Put it next to my sprites and it will look amazing. 20100604 17:14:39< Gambit> dubito 20100604 17:15:11< Gambit> Valkier: You're too hard on your art. 20100604 17:15:27< Valkier> I'm not so sure. My sprites are pretty bad. 20100604 17:25:50< thespaceinvader> well, make them better then Valkier 20100604 17:26:05< thespaceinvader> spriting can be much quicker than full sized artwork 20100604 17:26:11< thespaceinvader> it's quite rewarding in that regard 20100604 17:29:06< Valkier> Pfft 20100604 17:29:12< Valkier> Dirty hippie 20100604 17:31:14< Gambit> Valkier: Blasphemer! 20100604 17:35:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 17:37:41< Valkier> Gambit: Why am I a blasphemer? 20100604 17:38:18< Gambit> For calling TSI a "dirty hippie" 20100604 17:38:53< Valkier> Yeah well. 20100604 17:38:57< Valkier> He smells funny. 20100604 17:39:05< Elvish_Pillager> Hmm. Why are my pirates acting as ai_special=guardian units when they're not? 20100604 17:39:33< Gambit> He could be a really clean hippie with some sort of odor though. 20100604 17:41:46< Valkier> "Clean" and "Hippie" are false truths. 20100604 17:42:13< Elvish_Pillager> "That is total nonsense" is a true lie. 20100604 17:43:03< Valkier> Gambit: Anyways, my art does suck. My designs are terrible. 20100604 17:43:58< Valkier> Hah! Everyone check this out quick. http://images.4chan.org/g/src/1275665386046.png 20100604 17:44:58< Elvish_Pillager> Isle of the Damned, eh? 20100604 17:46:11< Valkier> A quote from the forum I got that from. "Wesnoth is a great game. Completely unpolished, bad graphics, spelling errors, awful story, but amazing mechanics and gameplay" 20100604 17:46:26< Elvish_Pillager> lol 20100604 17:46:33< Elvish_Pillager> Recently? 20100604 17:46:47< Valkier> Within the past 5 minutes. 20100604 17:47:00< Elvish_Pillager> Yeah... that's not really a selling point of Wesnoth anymore 20100604 17:47:11< Valkier> We have a selling point? 20100604 17:47:17< Elvish_Pillager> The bad graphics, I mean 20100604 17:47:18< AI0867> yeah, we can't advertise our horrible graphics any more 20100604 17:47:21< Gambit> Valkier: Ask them when the last time they downloaded it was :s 20100604 17:47:38< Elvish_Pillager> Now, it's only partially unpolished. 20100604 17:47:44< Valkier> lol 20100604 17:47:45< Elvish_Pillager> Can't claim it's completely unpolished anymore. 20100604 17:47:53< Elvish_Pillager> They're LYING to advertize our game. 20100604 17:48:47< Elvish_Pillager> Awful story is right though. I can't decide whether it's better than Eragon. 20100604 17:49:23< Valkier> I can't even find a cohierant story myself. 20100604 17:49:41< Valkier> I played through about half the campaigns, and man. It all felt disjointed. 20100604 17:49:51< Gambit> You don't like the Inheritance trilogy? 20100604 17:49:55< Valkier> As in the only thing any of them had in common was the word "Wesnoth" 20100604 17:49:56< Gambit> EP^ 20100604 17:50:06< Valkier> I didn' 20100604 17:50:09< Elvish_Pillager> Gambit: I didn't say I don't like it, I just said it had an awful story :) 20100604 17:50:13< Valkier> eh. Can't type. 20100604 17:50:24< Valkier> I didn't not enjoy any of it. I just couldn't find a link. 20100604 17:50:42< Elvish_Pillager> Some of the campaigns are more connected than others 20100604 17:51:29< Valkier> I asked when the last time they downloaded Wesnoth was. Waiting on a response. 20100604 17:51:30< AI0867> TB takes the cake 20100604 17:51:44< Valkier> Anyone know what the acronym GNU means? 20100604 17:51:50< Elvish_Pillager> Yes. 20100604 17:51:52< AI0867> GNU's Not Unix 20100604 17:52:04< AI0867> first you follow some escaping adepts (from the northwest corner of the map) straight north 20100604 17:52:13< AI0867> then you head north-east to a castle 20100604 17:52:23< Elvish_Pillager> what, I thought it was north-west 20100604 17:52:24< AI0867> where you arrive at the south-east corner of the map 20100604 17:52:30< AI0867> that was recently changed 20100604 17:52:34< Elvish_Pillager> Huh. 20100604 17:52:35< AI0867> then you go back home 20100604 17:52:43< AI0867> and you arrive to the SOUTH-WEST of your town 20100604 17:52:47< Elvish_Pillager> So basically it's set on a very small spherical planet? 20100604 17:53:07< AI0867> so, you go north, then northeast 20100604 17:53:16< Elvish_Pillager> ...then northeast, and end up back where you started 20100604 17:53:17< Valkier> The edge of the world just kind of teleports you to the other side. Like Pacman. 20100604 17:53:24< AI0867> and then the shortest way home is apparently to complete the circle 20100604 17:54:58< Elvish_Pillager> ...while UtBS is the complete opposite - you go north in EVERY scenario 20100604 17:55:14< Elvish_Pillager> (and you actually end up way far to the north) 20100604 17:59:26< Valkier> Huh. Apparently we have basic music too. 20100604 17:59:33< Elvish_Pillager> lol 20100604 18:00:01< Elvish_Pillager> this person will just hate it when they download 1.8... 20100604 18:00:17< Elvish_Pillager> "ALL MY NOSTALGIA HAS BEEN KILLED NOOOOOOOO" 20100604 18:00:23< Valkier> lol 20100604 18:00:31< Valkier> I told him he should try playing the game. 20100604 18:03:18< Gambit> The progress will probably melt his brain. 20100604 18:05:37< Valkier> I seriously doubt I'm going to get anyone to play. :-P 20100604 18:06:33-!- esr [~chatzilla@wesnoth/developer/esr] has quit [Remote host closed the connection] 20100604 18:07:34-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-umc-dev 20100604 19:19:24< Valkier> Gambit: Make a campaign with me. 20100604 19:19:24< Valkier> Now. 20100604 19:22:16-!- elvish_sovereign [~Andrew@pool-98-114-152-71.phlapa.east.verizon.net] has joined #wesnoth-umc-dev 20100604 19:32:52-!- elvish_sovereign [~Andrew@pool-98-114-152-71.phlapa.east.verizon.net] has quit [Quit: elvish_sovereign] 20100604 20:13:05-!- Blueblaze [~nick@adsl-99-185-10-66.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100604 20:27:53-!- PK [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has joined #wesnoth-umc-dev 20100604 20:59:16-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20100604 21:03:10-!- Blueblaze [~nick@adsl-99-185-10-66.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 252 seconds] 20100604 21:41:13< shadowmaster> http://forums.wesnoth.org/viewtopic.php?p=432237#p432237 20100604 21:41:28< shadowmaster> I have deleted this guy's post like 3 times before 20100604 21:41:32< shadowmaster> I suppose he didn't get the hint 20100604 21:57:26< Elvish_Pillager> ...you silently deleted the post? Why? 20100604 22:00:01< loonycyborg> Because he's evil :P 20100604 22:00:26< Elvish_Pillager> never attribute to malice what can be explained by incompetence =) 20100604 22:00:58-!- mode/#wesnoth-umc-dev [+o shadowmaster] by ChanServ 20100604 22:01:01-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has left #wesnoth-umc-dev [requested by shadowmaster (Elvish_Pillager)] 20100604 22:01:06<@shadowmaster> I wanted to do that since long ago 20100604 22:01:33<@shadowmaster> since the day he said something to the effect that I just like putting random races in IftU for no good reason 20100604 22:01:56-!- mode/#wesnoth-umc-dev [-o shadowmaster] by shadowmaster 20100604 22:05:06< Gambit> shadowmaster: Well do you? 20100604 22:05:21< shadowmaster> no 20100604 22:05:42< shadowmaster> a bunch of morons have claimed that IftU is the EE campaign 20100604 22:06:08< shadowmaster> it's not the EE campaign. EE just happened to have stuff I could use and that had no historical background whatsoever (other than the Aragwaithi faction) 20100604 22:31:59-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-umc-dev 20100604 22:48:41< Elvish_Pillager> Hmm. I daresay the random map generator I just wrote is fairly decent. 20100604 23:01:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100604 23:02:54-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: night all] 20100604 23:08:54-!- PK [~pk@r74-192-30-57.bcstcmta01.clsttx.tl.dh.suddenlink.net] has quit [Quit: Java user signed off] 20100604 23:09:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 23:11:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20100604 23:23:41-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100604 23:26:34< Espreon> Hmmmm... IftU being the EE campaign? How absurd. 20100604 23:36:05<+CIA-32> wesnoth-umc-dev: ln-zookeeper * r7228 /trunk/Brotherhood_of_Light/ (7 files in 2 dirs): Updates in preparation for 0.6.0. 20100604 23:42:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] --- Log closed Sat Jun 05 00:00:48 2010