--- Log opened Sun Jun 27 00:00:31 2010 20100627 00:03:27-!- SekoIdiootti [~chatzilla@cs148185.pp.htv.fi] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.4/20100611143157]] 20100627 00:09:08-!- tyler__ [~tyler__@m3e0536d0.tmodns.net] has quit [Ping timeout: 260 seconds] 20100627 00:12:14< elvish_sovereign> aww shucks 20100627 00:12:36< elvish_sovereign> can't figure it out *yawn* 20100627 00:13:09< elvish_sovereign> zookeeper: would it be better if I just redefined a variant of poison? 20100627 00:13:21< elvish_sovereign> and poisoned? 20100627 00:13:22< zookeeper> no, poison isn't customizable 20100627 00:13:31< elvish_sovereign> argh 20100627 00:14:11< zookeeper> really, it shouldn't take too long to just go through it one step at a time and see which bit exactly doesn't work 20100627 00:14:39< elvish_sovereign> i guess 20100627 00:14:52< elvish_sovereign> i'm not sure if i have that patience though 20100627 00:14:58< elvish_sovereign> from scanning it through quickly 20100627 00:15:07< elvish_sovereign> nothing seemed out of place 20100627 00:20:38-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20100627 00:32:36-!- ancestral [~ancestral@mobile-166-137-140-008.mycingular.net] has joined #wesnoth 20100627 00:34:27< PeterPorty> I'm on a HUGE battle, 120 vs 140 guys... 20100627 00:34:36< PeterPorty> :-) 20100627 00:35:53-!- ancestral_ [~ancestral@mobile-166-137-141-178.mycingular.net] has joined #wesnoth 20100627 00:39:13-!- ancestral [~ancestral@mobile-166-137-140-008.mycingular.net] has quit [Ping timeout: 258 seconds] 20100627 00:39:14-!- ancestral_ is now known as ancestral 20100627 00:40:03-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has quit [Ping timeout: 260 seconds] 20100627 00:43:38-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100627 00:45:53-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 260 seconds] 20100627 00:46:19-!- tyler__ [~tyler__@m4e0536d0.tmodns.net] has joined #wesnoth 20100627 00:46:46-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20100627 00:53:07-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100627 01:00:48-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100627 01:03:24-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100627 01:05:14-!- ancestral [~ancestral@mobile-166-137-141-178.mycingular.net] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 20100627 01:08:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100627 01:11:34-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100627 01:12:12< PeterPorty> shit, the troll-gobo alliance is gonna kick my butt... 20100627 01:12:40< Gambit> crock and the legend of the gobos 20100627 01:12:43< Gambit> *croc 20100627 01:13:00< PeterPorty> damn... 20100627 01:13:06< Gambit> A high point of 3D platforming. 20100627 01:13:28< PeterPorty> I had 120 units... now I have 95... 20100627 01:13:48-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth 20100627 01:13:53< PeterPorty> they had 140, and now they have 85... 20100627 01:14:19< PeterPorty> look! elvish_sovereign is here! 20100627 01:14:47< e_s-iOS> Hi 20100627 01:15:02< e_s-iOS> I see you're having trouble with midgets? 20100627 01:15:40< e_s-iOS> Ie gobs 20100627 01:15:59< e_s-iOS> i.e. Gobos* 20100627 01:17:43-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100627 01:17:49< PeterPorty> yep 20100627 01:17:59< e_s-iOS> Which scenario? 20100627 01:18:14< PeterPorty> 10 level 1 gobos and about 60 level 3 and 2 trolls 20100627 01:18:20< PeterPorty> user made map.... 20100627 01:18:23< PeterPorty> :) 20100627 01:18:41< e_s-iOS> MP? 20100627 01:20:22< PeterPorty> nope 20100627 01:20:29< PeterPorty> local game... agains ai 20100627 01:20:30< e_s-iOS> Vs AI? 20100627 01:20:34< e_s-iOS> Ah 20100627 01:20:34< PeterPorty> against* 20100627 01:20:41< e_s-iOS> Which faction? 20100627 01:20:47< PeterPorty> he had 20 more units than me... 20100627 01:21:08< PeterPorty> he is northeners and I have loyalists, rebels and knalgas 20100627 01:21:46< PeterPorty> no recriuting, I used debug on 1st turn to set both armies.... 20100627 01:21:53< PeterPorty> trying to make it balanced.... 20100627 01:22:12< PeterPorty> I had terrain advantage, but he had more units and he was attacking from every side... 20100627 01:22:16< e_s-iOS> :) 20100627 01:22:32-!- e_s-iOS is now known as brahmsboy 20100627 01:23:07< brahmsboy> Explanation: goto #wesnoth-music 20100627 01:25:29-!- brahmsboy is now known as e_s-iOS 20100627 01:27:16< Hulavuta> I don't get it 20100627 01:27:32< e_s-iOS> Get what? 20100627 01:27:57< Hulavuta> Why did you change your name, tell us to go to #wesnoth-music and then change back? 20100627 01:28:12< e_s-iOS> Cause I got bored of the name 20100627 01:28:24< e_s-iOS> And I'm partially advertising the channel :D 20100627 01:28:25< Hulavuta> Why'd you change back? 20100627 01:28:29< Hulavuta> ok.. 20100627 01:28:37< e_s-iOS> Well, no 20100627 01:29:00< e_s-iOS> I was just frustrated 20100627 01:30:00< Hulavuta> ok... 20100627 01:30:08< e_s-iOS> Lol 20100627 01:31:59< Blueblaze> lol 20100627 01:33:22< Hulavuta> Anybody here have Halo 2 for PC? 20100627 01:33:49< Valkier> Heathen! 20100627 01:33:57< Hulavuta> Is that a yes? 20100627 01:33:58< Valkier> It must only be played on XBox! 20100627 01:34:16< Hulavuta> I don't have an Xbox 20100627 01:34:19< Valkier> !!! 20100627 01:34:22 * Valkier shuns 20100627 01:34:29< Hulavuta> :-( 20100627 01:34:44< Hulavuta> I can't afford an Xbox 20100627 01:34:48< Hulavuta> My parents are both teachers 20100627 01:34:52< Hulavuta> And I'm too young to get a job 20100627 01:34:55< Valkier> Hmm 20100627 01:35:01< Valkier> I gave my xbox away for free. 20100627 01:35:06< Valkier> Have a 360 though. 20100627 01:35:06< Hulavuta> ... 20100627 01:35:09< Hulavuta> Lol 20100627 01:35:33< Valkier> It was christmas and some mother really wanted to get one for her kid, but had no money. :-P 20100627 01:35:37< Hulavuta> So, anybody have it? 20100627 01:35:48< e_s-iOS> No 20100627 01:35:59< Valkier> Nobody has Halo 2 for the PC. :-P 20100627 01:36:02< Hulavuta> e_s-iOS: You use Mac right? 20100627 01:36:07< Hulavuta> I know. :-( 20100627 01:36:11< e_s-iOS> Testes 20100627 01:36:14< Hulavuta> Nobody has Halo 2 for Xbox anyway 20100627 01:36:17< e_s-iOS> Yesyes 20100627 01:36:18< Valkier> I didn't even know it was out. 20100627 01:36:22< Hulavuta> lol testes 20100627 01:36:30< Hulavuta> Nobody does... 20100627 01:36:36< Hulavuta> Even though it came out three years ago 20100627 01:36:47-!- wajimba [~Andrew_Ah@64.202.242.252] has joined #wesnoth 20100627 01:37:26< Hulavuta> Eric Clapton 20100627 01:39:47-!- Queenie [~teodora@178.218.201.93] has quit [Ping timeout: 260 seconds] 20100627 01:49:04-!- The_User [~The@p5B136342.dip.t-dialin.net] has quit [Ping timeout: 265 seconds] 20100627 01:49:28< Hulavuta> Anyone still here? 20100627 01:49:41< e_s-iOS> Nope 20100627 01:50:13< Hulavuta> Damn 20100627 01:51:25< Valkier> All of you shut up! 20100627 01:51:26< Valkier> http://www.hulu.com/watch/154360/star-trek-viii-first-contact 20100627 01:51:31< Valkier> You WATCH that! 20100627 01:51:56< e_s-iOS> I'm watching.... 20100627 01:51:59< e_s-iOS> Not 20100627 01:52:17< Valkier> Die now. 20100627 01:52:30< e_s-iOS> Ok ok 20100627 01:52:32< e_s-iOS> Watching 20100627 01:53:05< Hulavuta> No, go watch Dinocroc vs Supergator 20100627 01:53:44< e_s-iOS> Oh hoes, who should I lissen to? 20100627 01:53:59< e_s-iOS> Listen* 20100627 01:54:08< Hulavuta> I'm watching a whole bunch of live performances 20100627 01:54:22< Hulavuta> I'm watching people who actually sound good live. 20100627 01:54:33< Hulavuta> aka people who can actually sing/play 20100627 01:57:30< Hulavuta> Maybe I should work on my campaign? 20100627 01:57:47-!- meric [~Eric@124-170-218-153.dyn.iinet.net.au] has quit [Quit: meric] 20100627 01:57:59< e_s-iOS> Yes 20100627 01:58:59< Hulavuta> Why? 20100627 01:59:08< e_s-iOS> Because 20100627 01:59:15< Hulavuta> Because why? 20100627 01:59:23< e_s-iOS> Because because 20100627 01:59:43< Hulavuta> Give me one good reason. 20100627 02:00:07< e_s-iOS> Because you're Hulavuta 20100627 02:00:22< Hulavuta> So? 20100627 02:01:09< e_s-iOS> Because you're awesome 20100627 02:01:18< Hulavuta> I know. 8-) 20100627 02:01:20< Hulavuta> But 20100627 02:01:28< Hulavuta> What does that have to do with me working on my campaign? 20100627 02:01:54< e_s-iOS> Because 20100627 02:03:20< Hulavuta> My laziness > My awesomeness 20100627 02:05:37< e_s-iOS> Still 20100627 02:05:45< Hulavuta> Give me one reason 20100627 02:06:35< e_s-iOS> Minami shinaeo 20100627 02:07:24< e_s-iOS> There's your reason 20100627 02:07:53< Hulavuta> Explain it to me 20100627 02:08:00< e_s-iOS> No 20100627 02:08:07< e_s-iOS> It is what it is 20100627 02:08:10-!- tyler__ [~tyler__@m4e0536d0.tmodns.net] has quit [Ping timeout: 264 seconds] 20100627 02:09:40< Hulavuta> no 20100627 02:10:30-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Read error: No route to host] 20100627 02:11:01-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth 20100627 02:11:41< Hulavuta> anyhoo 20100627 02:11:44< e_s-iOS> This thing out of batts 20100627 02:11:46< Hulavuta> I'm going to watch TV now 20100627 02:11:56< e_s-iOS> Noooooo 20100627 02:12:00< Hulavuta> Dinocroc vs Supergator is on soon 20100627 02:12:01< e_s-iOS> Go work 20100627 02:12:34< e_s-iOS> Anyhow 20100627 02:12:34< e_s-iOS> See ya later 20100627 02:12:35-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100627 02:12:37< Hulavuta> I don't have any motivation 20100627 02:12:39-!- Hulavuta [~Jeremy@97.100.17.47] has left #wesnoth [] 20100627 02:19:14< shadowmaster> poor Hulavuta 20100627 02:20:45-!- Lancaster [~Miranda@123.115.246.15] has joined #wesnoth 20100627 02:20:53-!- Lancaster [~Miranda@123.115.246.15] has quit [Client Quit] 20100627 02:24:18-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20100627 02:38:26-!- mthe [~mthe@82.133.106.153] has joined #wesnoth 20100627 02:38:27-!- mthe [~mthe@82.133.106.153] has quit [Changing host] 20100627 02:38:27-!- mthe [~mthe@unaffiliated/mthe] has joined #wesnoth 20100627 03:12:36< Caboose> Hey Gambit 20100627 03:14:37< Gambit> Hi 20100627 03:15:13-!- wajimba [~Andrew_Ah@64.202.242.252] has quit [Ping timeout: 260 seconds] 20100627 03:18:11-!- wajimba [~Andrew_Ah@64.202.242.252] has joined #wesnoth 20100627 03:27:49-!- tyler__ [~tyler__@m490536d0.tmodns.net] has joined #wesnoth 20100627 03:30:00< Caboose> Well, You guys never did tell me how to define traits to a race. 20100627 03:30:13< Caboose> Or even toa unit 20100627 03:31:04-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100627 03:31:18< Gambit> [race] race spefici stuff [trait]trait specific stuff[/trait][/race] 20100627 03:32:09< shadowmaster> basically you cinlude the traits under [race] 20100627 03:32:14< Caboose> But what do I put in the traits space to point out which traits belong to that race? 20100627 03:32:22< shadowmaster> include 20100627 03:32:48-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has joined #wesnoth 20100627 03:32:49< shadowmaster> the traits? the mainline traits are usually defined in TRAIT_* macros which contain the [trait] tags 20100627 03:32:57< Hulavuta> No... 20100627 03:33:02< Hulavuta> Yes 20100627 03:33:13< shadowmaster> Hulavuta: I'm not talking to you. 20100627 03:33:20< Hulavuta> I know 20100627 03:33:24< Hulavuta> Because I just got in 20100627 03:33:36< Hulavuta> So there's no way you could've known that I was going to ask that, which I didn't. 20100627 03:33:48< shadowmaster> Hulavuta: so don't spam the channel 20100627 03:34:08< Gambit> Caboose: referenceWML 20100627 03:34:11< Gambit> see [trait] 20100627 03:34:14< Gambit> for custom traits 20100627 03:34:15< Hulavuta> ... 20100627 03:34:45< Gambit> Hulavuta: you spammer 20100627 03:34:46< Caboose> Alright, I'll look for it 20100627 03:34:49< Gambit> :P 20100627 03:35:04< Gambit> Caboose: http://wiki.wesnoth.org/SingleUnitWML 20100627 03:35:22< Gambit> wait that's not it 20100627 03:35:26< Hulavuta> :-( 20100627 03:35:27< Gambit> man these links are all crazy 20100627 03:35:32< Gambit> Every tag needs its own page. 20100627 03:35:34< Hulavuta> Gambit: Did you beat it yet? 20100627 03:35:48< Hulavuta> Or the link needs to take you directly to the part where the tag is 20100627 03:35:50< Gambit> Caboose: http://wiki.wesnoth.org/UnitsWML perhaps 20100627 03:36:13< Gambit> Caboose: half way down that page it starts talking about [trait] 20100627 03:36:14< SpoOkyMagician> Gambit: i think they all need to be on one giant page in order. (but that's just my opinion) 20100627 03:36:32< Gambit> SpoOkyMagician: whada f... what a mess 20100627 03:36:59< SpoOkyMagician> naa it would be easy to find. (use the find function) 20100627 03:37:20< Caboose> Thanks Gambit. Back to work. 20100627 03:37:33< Gambit> SpoOkyMagician: the find function only returns a boolean value 20100627 03:37:35< Gambit> hehehe 20100627 03:37:50< SpoOkyMagician> i mean with web browsers 20100627 03:37:52< SpoOkyMagician> :P 20100627 03:37:52< Gambit> find('substring','string') 20100627 03:39:05< Gambit> or for things like IRC bots where people might accidentlly shift we have findNoCase() 20100627 03:39:07< Hulavuta> Tata 20100627 03:39:08-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has left #wesnoth [] 20100627 03:39:30< SpoOkyMagician> but it would be simple. (no following a bunch of links all the time.) 20100627 03:40:29-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100627 03:40:42< SpoOkyMagician> although writing it all on one page... that's another story... 20100627 03:49:36 * SpoOkyMagician is bored and does something else 20100627 03:49:43-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: leaves] 20100627 03:53:47-!- wajimba [~Andrew_Ah@64.202.242.252] has left #wesnoth [] 20100627 03:54:36-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20100627 03:56:06-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100627 04:07:40-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has joined #wesnoth 20100627 04:07:42-!- Blueblaze [~nick@99.188.135.67] has quit [Ping timeout: 240 seconds] 20100627 04:07:46< Hulavuta> Full House 20100627 04:10:48-!- John_R [~john@67-61-196-160.cpe.cableone.net] has quit [Ping timeout: 252 seconds] 20100627 04:15:16< Hulavuta> lolol 20100627 04:16:43< shadowmaster> you need help with something? 20100627 04:16:46< Hulavuta> no 20100627 04:16:53< Hulavuta> I want to chat with someone 20100627 04:21:16< Caboose> Well....I changed this units race to my custom race by replacing the previous ID with my new race's ID 20100627 04:21:32< Caboose> And now my units have no name, Race, Or traits 20100627 04:21:47< Caboose> Did I forget to change something? 20100627 04:22:25-!- BenUrban [~benurban@unaffiliated/benurban] has joined #wesnoth 20100627 04:22:44< shadowmaster> probably. 20100627 04:23:03< shadowmaster> maybe your [race] doesn't really exist, or you typoed its id. 20100627 04:23:28< Gambit> Maybe the game is [race]ist. 20100627 04:23:44-!- knotwork [~markm@142.177.232.37] has quit [Remote host closed the connection] 20100627 04:23:45< Caboose> Didn't typo it's ID, And I have a bunch of stuff in between the [race] and [/race] 20100627 04:24:13< shadowmaster> when I said "maybe your [race] doesn't really exist" I meant it from the WML preprocessor and parser's POV 20100627 04:24:16< Gambit> Maybe the stuff is wrong. 20100627 04:24:28< shadowmaster> make sure the file where the race is defined is getting included in the right place 20100627 04:24:36< Gambit> Caboose: I think he means, does the game see it? 20100627 04:24:39< Caboose> Name, Id, Num_traits, markov_chain_size 20100627 04:24:50< Caboose> I'm not sure if the game sees it 20100627 04:24:59< Caboose> I guess I should look in the help menu for my race in the list? 20100627 04:25:54< shadowmaster> are you really using them with an uppercase char at the start? 20100627 04:26:24< shadowmaster> attribute names are all lowercase, by convention. Technically the engine looks them up case-sensitively 20100627 04:26:40< Caboose> No, I'm not. 20100627 04:27:28< Caboose> Would having my Id different from the race's name mess with anything? 20100627 04:28:11< shadowmaster> no 20100627 04:29:38< Caboose> I guess I could try a different ID, Maybe it's conflicting with another ID 20100627 04:33:19< Caboose> Nope, WML hates me 20100627 04:37:42< Caboose> I noticed in one of this add-ons movetype files 20100627 04:37:52-!- knotwork [~markm@142.177.232.37] has joined #wesnoth 20100627 04:38:09< Caboose> The name is listed like 'name= _ "race^Blahblah" ' 20100627 04:38:31< Caboose> What difference does that make? 20100627 04:39:56< Gambit> none whatsoever 20100627 04:40:22< Gambit> afaik all names are unimportant 20100627 04:40:31< Gambit> (as far as errors go) 20100627 04:40:54< Caboose> I see... 20100627 04:41:00< Gambit> Caboose: does your _main.cfg tell the game to look in the folder in which your .cfg in which you defined your [race] is at 20100627 04:41:14< Caboose> ...Do'h....No. 20100627 04:41:59< Gambit> That's what we mean when we ask if the game sees things. (or that's what I mean anyway) 20100627 04:42:22< Caboose> So I should put in the cfg "[race] ~add-ons/myera/movetypes/myrace.cfg [/race]" 20100627 04:42:24< Caboose> Right? 20100627 04:42:30< Gambit> no 20100627 04:42:46< Gambit> you should put {~add-ons/myera/movetypes/} 20100627 04:43:01< shadowmaster> it'd be nice if there was something like a multifile pastebin 20100627 04:43:23< Gambit> Because (iiuc) that tells the game to pull out all the .cfg files in ~add-ons/myera/movetypes 20100627 04:43:34< Caboose> Kay 20100627 04:43:39< Caboose> Lets see if it works now., 20100627 04:44:23< Caboose> Well, It sees it now 20100627 04:44:31< Caboose> Though now it's giving me a string of errors.....I'll figure it out. 20100627 04:45:20-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100627 04:45:27< Gambit> Caboose: That's good news! 20100627 04:45:35< Caboose> Yes it is :) 20100627 04:47:55-!- knotwork [~markm@142.177.232.37] has quit [Remote host closed the connection] 20100627 04:48:32< Caboose> And now it's starting to lie. 20100627 04:49:14< Caboose> "Unexpected characters after variable name (Expected , or =)" 20100627 04:49:20< Caboose> And some other stuff that I don't think matters. 20100627 04:49:37< Caboose> All of my name variables have a = and then the name. 20100627 04:50:41< Gambit> pastebin? 20100627 04:51:03< Caboose> Meh, I got rid of all my stuff in my [trait] tag 20100627 04:51:06< Caboose> And now it works 20100627 04:51:26< Hulavuta> Caboose: Are you new 20100627 04:51:41< Caboose> Well.. 20100627 04:51:41< Gambit> Fresh off the production line yesterday. 20100627 04:51:44< Gambit> Latest model! 20100627 04:51:52< Caboose> I've been playing wesnoth off and on 20100627 04:51:55< Caboose> Since 0.7.1 20100627 04:52:01< Hulavuta> I mean to WML and forum if you're on it 20100627 04:52:09< Caboose> Yes, Fairly new. 20100627 04:52:16< Hulavuta> I'm not sure if I started one .7 or .8 20100627 04:52:28-!- knotwork [~markm@142.177.232.37] has joined #wesnoth 20100627 04:52:46< Hulavuta> Well I can help if you ever need it. (Looks like Gambit's got it covered.) 20100627 04:53:04< Caboose> Yeah, Gambit is sexy like that. 20100627 04:53:36< Hulavuta> ...are you a girl or are you uh "gay" 20100627 04:53:42< Hulavuta> Or are you just a guy 20100627 04:53:42< Caboose> Neither. 20100627 04:53:46< Caboose> I'm just a guy. 20100627 04:53:51< Hulavuta> YOu said Neithre 20100627 04:53:53< Hulavuta> *Neither 20100627 04:53:59< Gambit> Hulavuta: Not everyone on the internet is a homophobe. 20100627 04:54:08< Gambit> Some people actually make "gay" jokes :o 20100627 04:54:17< Caboose> Even with the quotes, too! 20100627 04:54:28< Gambit> Yeah I guess that'd be ""gay"" 20100627 04:54:29< Gambit> :P 20100627 04:54:30< Hulavuta> I know 20100627 04:54:32< Caboose> :P 20100627 04:54:34< Hulavuta> I said that without thinking 20100627 04:55:28< Caboose> Isn't there some way to talk to someone in a private chat on IRC? 20100627 04:55:41< Hulavuta> Double click on their username 20100627 04:55:43< Hulavuta> In the name list 20100627 04:55:54< Gambit> PRIVMSG username :message\n 20100627 04:55:54< Hulavuta> Why? 20100627 04:55:57< Gambit> :o 20100627 04:56:15 * Gambit shows off newfound knowledge of "raw" irc a few more times 20100627 04:56:25< Caboose> Because I wanna have a hot chat with gambit 20100627 04:56:35< Gambit> :s 20100627 04:56:38< Hulavuta> Lol 20100627 04:56:59< shadowmaster> in reality, Gambit is a bot. 20100627 04:57:02< Caboose> Also, Gambit, Do I just type all that? 20100627 04:57:06< Caboose> Everyone knows that, Shadow. 20100627 04:57:07< shadowmaster> so unless you are into bot-people relationships... 20100627 04:57:11< Gambit> Caboose: no 20100627 04:57:21< Gambit> not unless you're using telnet :P 20100627 04:57:25< Gambit> you can do /query username 20100627 04:57:37< Gambit> *telnet or some other socket client thingy 20100627 04:58:34-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has joined #wesnoth 20100627 04:58:34-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has quit [Changing host] 20100627 04:58:34-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20100627 04:58:53< Hulavuta> That reminds me of that strip 20100627 04:59:39< Aethaeryn> eh 20100627 04:59:51< Aethaeryn> that's a very good point. 20100627 04:59:54< Aethaeryn> Gambit: PROVE YOU ARE REAL 20100627 05:00:07< Gambit> VXCEG1F 20100627 05:00:26< Hulavuta> Link me to a page that has a picture of a monkey with lots of apples 20100627 05:00:30< Gambit> Oh that was an I not a 1? crap. 20100627 05:00:50< Hulavuta> Prove you are not a bot... 20100627 05:00:57< Aethaeryn> I know that there is at least one or two robots in here 20100627 05:01:05< Aethaeryn> Actually, at least 3 20100627 05:01:09< Hulavuta> http://bilia.files.wordpress.com/2009/08/george-bush-eats-a-kitten.jpg What is this picture of? 20100627 05:01:13< Aethaeryn> But I'm not quite sure who the bots are. 20100627 05:01:18< Hulavuta> Damnit, the URL gives it away... 20100627 05:01:36< Aethaeryn> Hulavuta: It's the president of Uzbekistan giving a speech 20100627 05:01:46< Hulavuta> WRONG 20100627 05:01:49< Hulavuta> BLAM 20100627 05:01:50< Hulavuta> BLAM 20100627 05:01:51< Hulavuta> BLAM 20100627 05:01:55< Aethaeryn> damn 20100627 05:02:03< Aethaeryn> maybe *I* am one of the at least 3 bots in this channel. 20100627 05:02:04< Aethaeryn> so 20100627 05:02:05< Hulavuta> out with you 20100627 05:02:11< Aethaeryn> Gambit: help us determine who the bots are. 20100627 05:02:15< Aethaeryn> Or else you are one of the bots. 20100627 05:02:19< Hulavuta> maybe I should be tested? 20100627 05:02:28< Aethaeryn> Hulavuta: you should be tested, but that's an unrelated issue 20100627 05:02:39< Hulavuta> Tested for botness....not that...ew 20100627 05:03:34< Gambit> Aethaeryn: shikadibot, wesbot, lobby, Solit0n, and shad0wm_laptop 20100627 05:03:53< shadowm_laptop> don't eat me 20100627 05:04:09< Gambit> Aethaeryn: but solit0n and shad0wm_laptop think they're real 20100627 05:04:09< Aethaeryn> http://en.wikipedia.org/wiki/Turing_test 20100627 05:04:13< Gambit> shhh 20100627 05:04:16< Aethaeryn> It looks like it's a case of this. 20100627 05:04:35< Aethaeryn> The "standard interpretation" of the Turing Test, in which player C, the interrogator, is tasked with trying to determine which player - A or B - is a computer and which is a human. The interrogator is limited to using the responses to written questions in order to make the determination. 20100627 05:04:39< Hulavuta> So I'm not a bot? 20100627 05:04:40< Aethaeryn> So... 20100627 05:04:42< Aethaeryn> Gambit: This is the bot test. 20100627 05:05:05< Gambit> Aethaeryn: computers can have aiua's! 20100627 05:05:36< Gambit> correction: Aiùa 20100627 05:06:20< Aethaeryn> so 20100627 05:06:30< Aethaeryn> let's start simple. 20100627 05:06:30< Gambit> so so can bots 20100627 05:06:43< Aethaeryn> shikadibot, Gambit: Are you human? 20100627 05:06:48< Gambit> Yes 20100627 05:07:12< Aethaeryn> hmm 20100627 05:07:21< Aethaeryn> shikadibot has found a way to cheat the Turing test... 20100627 05:07:34< Aethaeryn> by not answering, we cannot determine if s/he is a bot or not. 20100627 05:07:46< Gambit> Aethaeryn: use franbot 20100627 05:07:49< Gambit> #wesnothxp. 20100627 05:07:59< Gambit> She'll answer *any* question quite humanly. 20100627 05:08:12< Gambit> or just query her 20100627 05:08:21< Aethaeryn> ok 20100627 05:08:24< Aethaeryn> let's set up a turing test 20100627 05:08:53< Aethaeryn> remove the identifiable /whois information 20100627 05:09:01< Aethaeryn> and connect franbot and yourself 20100627 05:09:11< Aethaeryn> so that I don't know which one is the bot and which one is you 20100627 05:09:21< Hulavuta> Test me! 20100627 05:09:29< Gambit> wha? 20100627 05:09:31< Aethaeryn> you win if you trick me into thinking you're a bot, and franbot wins if it tricks me into thinking it's a human. 20100627 05:09:42< Gambit> sigh 20100627 05:09:47< Aethaeryn> Gambit: come on, it'll be fun. 20100627 05:09:54< Gambit> Aethaeryn: that involves restarting the gateway instance... 20100627 05:10:00< Aethaeryn> hmmm 20100627 05:10:11< Aethaeryn> you could just change the nick. 20100627 05:10:12< Hulavuta> Well, you don't need me 20100627 05:10:13< Hulavuta> So bye 20100627 05:10:17< Aethaeryn> and then invite someone who doesn't do /whois 20100627 05:10:19< Gambit> And I can't change her USER. 20100627 05:10:30< Aethaeryn> well 20100627 05:10:30< Gambit> I can change the nick 20100627 05:10:34< Aethaeryn> yeah 20100627 05:10:37< Gambit> But that involves restarting the gateway instance 20100627 05:10:43< Aethaeryn> huh? 20100627 05:10:46< Aethaeryn> that makes no sense. 20100627 05:10:54< Gambit> Because she can only use MESSAGE and ACTION 20100627 05:11:00< Aethaeryn> .... 20100627 05:11:02< Gambit> Aethaeryn: I know. 20100627 05:11:04< Aethaeryn> that's a bad bot 20100627 05:11:11< Gambit> I know. 20100627 05:11:14< Aethaeryn> just get shadowmaster to code you one in Perl or something 20100627 05:11:22< Gambit> But the person who wrote the gateway did not expose all pircbot's methods 20100627 05:11:27< Gambit> Aethaeryn: I'm writing my own in PERL 20100627 05:11:30< Gambit> *perl 20100627 05:11:31< Aethaeryn> hah 20100627 05:11:32< Gambit> a gateway anyway. 20100627 05:11:36< Aethaeryn> I'll write a bot in Python. 20100627 05:11:37< Gambit> the bot will still be configured in coldfusion 20100627 05:11:41< Aethaeryn> and it'll kick your bot's ass 20100627 05:11:52< Gambit> Aethaeryn: the perl part is already done 20100627 05:12:12< Aethaeryn> Gambit: is it a chatterbot or something? 20100627 05:12:18-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Quit: elvish_sovereign] 20100627 05:12:23< Gambit> it gets messages, loads a web page, and then sends the output of that webpage as a response 20100627 05:12:34< Gambit> But the webpage part isn't all there yet. 20100627 05:12:40< Gambit> So until then I use franbot. 20100627 05:21:28< Hulavuta> Gnight all 20100627 05:21:37< Hulavuta> I got to sleep early, I have church tommorow 20100627 05:21:45< Hulavuta> (If you consider 11:21 early) 20100627 05:22:30< Hulavuta> Ok... 20100627 05:22:31< Hulavuta> bye 20100627 05:22:39-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has left #wesnoth [] 20100627 05:22:57-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth 20100627 05:23:20-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has left #wesnoth [] 20100627 05:23:43-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth 20100627 05:23:54-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has left #wesnoth [] 20100627 05:28:21-!- PeterPorty [~Pete@pc-193-248-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100627 05:28:31-!- ancestral [~ancestral@97-116-120-9.mpls.qwest.net] has joined #wesnoth 20100627 05:34:02-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Though to our health we drank a thousand times, it's time to ramble on.] 20100627 05:50:23-!- Appleman1234 [~Appleman1@CPE-60-226-176-215.qld.bigpond.net.au] has joined #wesnoth 20100627 05:52:35-!- Yutaka [~Yutaka@hyadesinc/captain/yutaka] has joined #wesnoth 20100627 05:57:14-!- Blueblaze [~irchon@166.205.14.121] has joined #wesnoth 20100627 05:58:01-!- tyler__ [~tyler__@m490536d0.tmodns.net] has quit [Read error: No route to host] 20100627 05:59:16-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100627 06:07:20-!- Blueblaze [~irchon@166.205.14.121] has quit [Remote host closed the connection] 20100627 06:08:14-!- Blueblaze [~irchon@166.205.14.121] has joined #wesnoth 20100627 06:19:50-!- Blueblaze [~irchon@166.205.14.121] has quit [Quit: Blueblaze] 20100627 06:31:26-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100627 06:31:39-!- Blueblaze [~irchon@166.205.14.121] has joined #wesnoth 20100627 06:31:44-!- Aethaeryn is now known as `\ 20100627 06:32:34-!- Blueblaze [~irchon@166.205.14.121] has quit [Client Quit] 20100627 06:33:56-!- `\ is now known as Aethaeryn 20100627 06:35:44-!- Blueblaze [~irchon@166.205.14.121] has joined #wesnoth 20100627 06:36:54-!- Aethaeryn is now known as `\ 20100627 06:40:46-!- Blueblaze [~irchon@166.205.14.121] has quit [Quit: Blueblaze] 20100627 06:42:59-!- Blueblaze [~irchon@166.205.14.121] has joined #wesnoth 20100627 06:43:56-!- Blueblaze [~irchon@166.205.14.121] has quit [Client Quit] 20100627 06:45:35-!- `\ is now known as Aethaeryn 20100627 07:01:24-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has quit [Quit: Take my advice. I don't use it anyway] 20100627 07:01:40-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ] 20100627 07:02:05-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100627 07:02:25-!- MikeJB is now known as Aethaeryn 20100627 07:22:06-!- ettin [~jorda@wesnoth/developer/ettin] has quit [Ping timeout: 258 seconds] 20100627 07:23:08-!- ettin [~jorda@wesnoth/developer/ettin] has joined #wesnoth 20100627 07:26:38-!- DiRaven [~diraven@114-81-133-95.pool.ukrtel.net] has quit [Ping timeout: 260 seconds] 20100627 07:28:18-!- DiRaven [~diraven@219-135-133-95.pool.ukrtel.net] has joined #wesnoth 20100627 07:31:57< Caboose> Alright, I need help one more time, Guys. 20100627 07:32:11< Caboose> I made my era, Everything is happy, Except one thing. 20100627 07:32:35< Caboose> My units are getting traits from both my list of traits and the core list, How do I prevent them from getting traits from the core list? 20100627 07:33:06< Caboose> They're a custom race, By the by. 20100627 07:33:52< Caboose> Nevermind. 20100627 07:34:36< ancestral> Solved it then? 20100627 07:34:54< Caboose> Yeah. 20100627 07:35:04< ancestral> Sweetness 20100627 07:35:15< Caboose> I found out about the variable "ignore_global_traits" 20100627 07:37:11< Caboose> I'm making an era for a survival scenario, And I may use this trait idea for a larger era made for base MP games 20100627 07:37:57< Caboose> I have one base unit with 0-0 melee and ranged, And I use the traits to define damage, Attack type, Ect ect 20100627 07:38:19< Caboose> To make unit selection a little random 20100627 07:39:00-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 265 seconds] 20100627 08:00:05< VurtualRuler98> Why not just use a non-trait based system? 20100627 08:00:14-!- harryBer [~harryBer@93-80-87-179.broadband.corbina.ru] has joined #wesnoth 20100627 08:02:38-!- harry1 [~harryBer@93-80-87-179.broadband.corbina.ru] has quit [Ping timeout: 245 seconds] 20100627 08:05:32-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth 20100627 08:05:32-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100627 08:05:33-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100627 08:21:08< Caboose> Well, It goes along with the whole era 20100627 08:21:34< Caboose> If you were to pick random civilians out of a crowd 20100627 08:21:42< Caboose> Some would be better at some things than others 20100627 08:22:15-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100627 08:22:40< Caboose> Some would be quite experts at some things, And have better equipment more suited for attacking 20100627 08:23:03< Caboose> Trying not to give away my era until I can make it just how I want it 20100627 08:38:39< Caboose> Does anyone know how to code right click commands into an era? 20100627 08:39:03< Caboose> I would like to give one faction the availabilty to summon units, And give them a % chance of success to do so 20100627 08:39:24< Caboose> Well, At least one unit of that faction. 20100627 08:47:50-!- ancestral [~ancestral@97-116-120-9.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100627 08:50:08-!- The_User [~The@p5B136A25.dip.t-dialin.net] has joined #wesnoth 20100627 09:13:46-!- KamusHadenes [~kamushade@hyadesinc/lord/hadenes/kamushadenes] has quit [Quit: Portae Tenebrosus Abiciantur, Infinitio! - http://hyadesinc.com:8080] 20100627 09:14:14-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has joined #wesnoth 20100627 09:16:12-!- Caboose [438d6903@gateway/web/freenode/ip.67.141.105.3] has quit [Quit: Page closed] 20100627 09:16:44-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100627 09:25:43-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20100627 09:39:20-!- The_User [~The@p5B136A25.dip.t-dialin.net] has quit [Ping timeout: 265 seconds] 20100627 09:44:39-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has quit [Quit: Leaving.] 20100627 09:52:40-!- Blarumyrran [~Blarumyrr@unaffiliated/blarumyrran] has joined #wesnoth 20100627 10:19:08-!- meric [~Eric@124-170-218-153.dyn.iinet.net.au] has joined #wesnoth 20100627 10:19:35-!- meric [~Eric@124-170-218-153.dyn.iinet.net.au] has quit [Client Quit] 20100627 10:22:07-!- garrik [~garrik@lns-bzn-45-82-65-162-24.adsl.proxad.net] has joined #wesnoth 20100627 10:41:26-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20100627 10:42:11-!- Tomsik [~Tomsik@bbx189.neoplus.adsl.tpnet.pl] has joined #wesnoth 20100627 10:51:04-!- Blueblaze [~nick@adsl-99-188-135-67.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100627 11:02:08-!- Blueblaze [~nick@adsl-99-188-135-67.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 258 seconds] 20100627 11:10:23-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Quit: Leaving.] 20100627 11:13:56-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100627 11:25:25-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20100627 11:25:58-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100627 11:30:02-!- SekoIdiootti [~chatzilla@cs148185.pp.htv.fi] has joined #wesnoth 20100627 11:30:53-!- SekoIdiootti [~chatzilla@cs148185.pp.htv.fi] has quit [Client Quit] 20100627 11:42:49-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has joined #wesnoth 20100627 12:06:15-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has quit [Ping timeout: 240 seconds] 20100627 12:06:25-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100627 12:08:02-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth 20100627 13:02:40-!- mrDuck [~kachna@r4ax178.net.upc.cz] has joined #wesnoth 20100627 13:05:35-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20100627 13:21:46-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20100627 13:30:50-!- Samwise [~Samwise@p54A39CA1.dip0.t-ipconnect.de] has joined #wesnoth 20100627 13:42:23-!- Blitzmerker [~Blitzmerk@p3EE0A2EE.dip0.t-ipconnect.de] has joined #wesnoth 20100627 13:44:39< Blitzmerker> hi, is there an easy way to tell "find_vacant=yes" how to find a free location? 20100627 13:50:03-!- martin_ [~martin@f049014091.adsl.alicedsl.de] has joined #wesnoth 20100627 13:56:27< Gambit> Blitzmerker: I don't understand the question. 20100627 13:57:01< Gambit> find_vacant=yes means that when the unit is unstored it will check to see if a unit exists, and rather than overwrite that unit it will place it in a free place adjacent to that spot. 20100627 13:57:12< Gambit> It starts in the north and I believe it goes country clockwise. 20100627 13:57:35< Gambit> If you want to unstore the unit in a specific location you will have to modify the x and y values of the stored unit before unstoring. 20100627 13:57:52-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Quit: Leaving.] 20100627 13:57:57< Gambit> s/country/counter/ 20100627 14:00:39< Blitzmerker> it starts north west since 1.8 20100627 14:00:43< Blitzmerker> I think 20100627 14:02:09< Blitzmerker> so I cannot change the clockwise zu anitclockwise for example? 20100627 14:02:21< Gambit> No 20100627 14:02:33< Gambit> Blitzmerker: Do you want it to be in a specifiic adjacent spot? 20100627 14:02:41< Gambit> Without knowing exact coordinates? 20100627 14:02:55< Gambit> Because that can be accomplished by adding or subtracting from x and y values. 20100627 14:06:02-!- Appleman1234 [~Appleman1@CPE-60-226-176-215.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20100627 14:06:10< Blitzmerker> Gambit: that is not that easy, bacause eg. the hext north-west is sometimes just x-1 and sometines x-1, y-1 20100627 14:07:10< Gambit> No, directions would always have the same modifier... 20100627 14:07:51< Gambit> NW is always x-1 y-1 20100627 14:08:05< Blitzmerker> no 20100627 14:08:08< Gambit> SW is always x-1 20100627 14:08:29< Gambit> Blitzmerker: And why not? 20100627 14:08:51< Blitzmerker> from 2,1 northwest is 1,1 20100627 14:09:07< Gambit> No 20100627 14:09:12< Gambit> 2,1 is southeast from 1,1 20100627 14:09:14< Blitzmerker> and from 2,1 south-east is 1,2 20100627 14:09:45< Gambit> and no 2,1 is northeast from 1,2 20100627 14:10:02< Gambit> pull it up on an in game map 20100627 14:10:14< Blitzmerker> I ment if I go from 2,1 southeast 20100627 14:10:20< Gambit> Of course with that method you can't guaruntee that the spaces are free anyways. 20100627 14:10:37< Gambit> start at 2,1 and go south east you get 3,2 20100627 14:11:00< Blitzmerker> yes 20100627 14:11:10< Gambit> I wonder if the option to combine radius and direction in [filter_location] to get a line was added yet... 20100627 14:11:28< Blitzmerker> sorry i ment south-west, not east 20100627 14:11:38< Gambit> So the directions do always have the same math. 20100627 14:11:54< Gambit> Blitzmerker: I'm still not sure quite what you're trying to accomplish though? 20100627 14:12:12< Gambit> You want the unit to be unstored in a free spot in a specific direction? 20100627 14:12:30< Blitzmerker> yes 20100627 14:12:50< Blitzmerker> well somejow 20100627 14:13:02< Gambit> okay then let me find something really quick that will help you 20100627 14:13:07< Gambit> I stashed it on the forums some place 20100627 14:15:51< Gambit> shadowmaster: I need a way to search attachements :\ 20100627 14:17:14< Gambit> I can't find that image I made the one day I had an epiphany and figured out how [store_locations] works... 20100627 14:17:47< Gambit> Blitzmerker: anyway there is a tag for storing locations, it creates an array. If you store the starting spot and all spots in radius one 20100627 14:18:00< Gambit> you'll have a ring around that one spot. A specific index in the array will be the direction you need. 20100627 14:18:05< Gambit> You start at that spot and store radius one. 20100627 14:18:14< Gambit> You keep going and you store each new starting spot in another array. 20100627 14:18:20< Gambit> You will have a line that goes out in the direction you want. 20100627 14:18:36< Gambit> After you're finished building the array you can loop through it to check for the first free spot. 20100627 14:18:53< Gambit> I just can't find the graphic I made for which index matches each direction. 20100627 14:21:41< Gambit> Rather insanely complicated, but it's the only way I can think of right now. 20100627 14:22:56< Blitzmerker> but in this way couldnt I just go like [while]…[if][have_unit]…? 20100627 14:23:37< Gambit> does have_unit have a direction key? 20100627 14:23:41< Gambit> I can't remember 20100627 14:23:51< Blitzmerker> no 20100627 14:23:52< Gambit> actually I guess the question'd be does [filter] have one 20100627 14:24:08< Gambit> http://forums.wesnoth.org/viewtopic.php?p=421486#p421486 20100627 14:25:01< Gambit> But what if they have a line of units all going northwest to the edge of the map :P 20100627 14:25:18< Blitzmerker> drop XD 20100627 14:25:30< Gambit> I think it'd just be simpler to let find_vacant do it's job normally 20100627 14:25:30< Blitzmerker> wesnoth is flat 20100627 14:27:41< Blitzmerker> but this attachment really helps, thx 20100627 14:28:41< Gambit> Note that that's not the order it works when it's finding vacant places however. Just the way it stores locations in arrays. 20100627 14:31:24< Blitzmerker> the order finding vacant would be 3,0,2,5,6,4,1 20100627 14:32:06< Gambit> I wonder why it starts at northwest in 1.8 20100627 14:35:17< Gambit> and actually it appears to be 3,0,1,2,4,5,6 20100627 14:36:58< Gambit> The [unit] tag does it too o_O 20100627 14:37:28< Gambit> Man I've written code that relied on the fact that it was north. 20100627 14:37:46< Gambit> Unfinished, unpublished, deleted long ago code. But still code. 20100627 14:38:26 * Gambit wonders what changed in 1.8 20100627 14:43:15-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100627 14:44:51< Blitzmerker> Gambit: how do I use a stored location? 20100627 14:45:07< Gambit> What's the name of the variable? 20100627 14:45:18< Gambit> (that you stored it in) 20100627 14:45:25< Blitzmerker> place 20100627 14:45:29< Gambit> $variable_name[direction number].x 20100627 14:45:52< Gambit> okay so for northeast of place you'd be at $place[5].x and $place[5].y 20100627 14:45:54< Blitzmerker> shit I forgot the $ 20100627 14:46:14< Blitzmerker> thx 20100627 14:46:30< Gambit> But the whole direction thing only works if you had radius=1 in your storing thing. 20100627 14:47:04< Blitzmerker> I know that 20100627 14:47:27-!- meric [~Eric@124-170-218-153.dyn.iinet.net.au] has joined #wesnoth 20100627 14:51:16-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100627 14:52:06-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Quit: leaving] 20100627 14:52:57-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100627 14:56:57-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Client Quit] 20100627 14:57:38-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100627 15:03:32-!- Tomsik_ [~Tomsik@bbx189.neoplus.adsl.tpnet.pl] has joined #wesnoth 20100627 15:05:50-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Quit: Lost terminal] 20100627 15:06:13-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100627 15:06:19-!- Tomsik [~Tomsik@bbx189.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 258 seconds] 20100627 15:10:33-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Client Quit] 20100627 15:11:18-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100627 15:19:07-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Quit: leaving] 20100627 15:20:44-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100627 15:26:37-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100627 15:42:06-!- Samwise [~Samwise@p54A39CA1.dip0.t-ipconnect.de] has quit [Quit: I'm... too sexy for you all, too sexy...] 20100627 15:45:30< knotwork> what makes you NOT lose when your leader is killed? I thought it was automatic but just lost my leader and didnt get defeat result 20100627 15:49:48-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Quit: Lost terminal] 20100627 15:50:18-!- dada216 [~dada@93-32-228-113.ip35.fastwebnet.it] has joined #wesnoth 20100627 15:50:19-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100627 15:50:34< dada216> hello chan! 20100627 15:51:13< dada216> does anyone can point me to an add on campaign with dwarf? 20100627 15:51:14-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth 20100627 15:58:12< e_s-iOS> Hi 20100627 15:58:42< dada216> hi e_s-iOS 20100627 15:59:08< e_s-iOS> I just read the log 20100627 15:59:39< e_s-iOS> I think it is Dwarven Fortress? 20100627 16:00:11< dada216> e_s-iOS, dwarven fortress is an add on dwarf campaign? 20100627 16:00:25< e_s-iOS> No, dwarves kingdom 20100627 16:00:33< e_s-iOS> Dwarven Kingdom 20100627 16:00:42< e_s-iOS> Yes 20100627 16:00:59< e_s-iOS> Never played it because I do t like dwarves 20100627 16:02:27< dada216> oh right, seen it, dunno how could I miss that from the add on list, pretty clear it's about dwarf :) 20100627 16:02:57< dada216> didn't liked them too, but than I played Thursagan hammer campaign and it was the best campaign I've ever played 20100627 16:03:36< e_s-iOS> You mean SoF? 20100627 16:03:49< e_s-iOS> Yeah, didn't like that one for some reason 20100627 16:07:55< dada216> I mean The Hammer of Thursagan 20100627 16:08:09< e_s-iOS> Ahh 20100627 16:08:12-!- Nissarin [~nissarin@91.202.192.6] has joined #wesnoth 20100627 16:08:13< dada216> it's a very well balanced campaign and you fight all kind of creatures 20100627 16:08:23< dada216> that's what I liked about it 20100627 16:08:35< dada216> and I've got to know dwarf 20100627 16:08:38< e_s-iOS> Hmm....I stopped around Invaders I think 20100627 16:08:55< e_s-iOS> It got kinda tedious 20100627 16:09:56< dada216> yeah fter that you fight griffin and find a red mage in the mountain pass 20100627 16:10:06< dada216> and afterwards you fight dragons too 20100627 16:10:17< e_s-iOS> I know 20100627 16:10:28< dada216> guess anyone has it's preferences 20100627 16:10:36< e_s-iOS> Yeah 20100627 16:10:39< dada216> usually I liked elf 20100627 16:10:50< dada216> but now I want to try some dwarfes 20100627 16:10:59< e_s-iOS> I prefer vastly different styles of campaigns 20100627 16:11:14< dada216> the lvl 3 "dwarf archer" is a strange unit 40-1 20100627 16:11:40< e_s-iOS> Oh have you seen the new explorers? 20100627 16:12:03< e_s-iOS> 10-3 melee 11-3 ranged 20100627 16:12:09< e_s-iOS> A pain to take out 20100627 16:12:39< dada216> naaah I'm using an ancient version, using it on ubuntu 9.04 and don't have time to either compile or moving to newest ubuntu which has packages for that 20100627 16:12:45< dada216> they look tough 20100627 16:13:05< e_s-iOS> Plus dwarf resists 20100627 16:13:51< e_s-iOS> They're not in mp though 20100627 16:14:32< dada216> never played MP, I like very much campaign as one has to advance unit and choose which to sacrify 20100627 16:15:08< e_s-iOS> Well mp trained me a lot 20100627 16:15:26< e_s-iOS> In campaigns you can pixy up quite the bad habit 20100627 16:15:30< e_s-iOS> Pick* 20100627 16:15:51< dada216> what habit? 20100627 16:16:04< e_s-iOS> Taking advantage of the stupid AI 20100627 16:16:12-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20100627 16:16:14< e_s-iOS> Taking too many risks 20100627 16:16:22< dada216> oh right, yeah that's bad 20100627 16:16:25< e_s-iOS> Not retreating 20100627 16:16:29< dada216> true true 20100627 16:16:37< dada216> AI is not very efficient 20100627 16:16:58< dada216> I heard that last version has improved a bit 20100627 16:16:59< e_s-iOS> While that works against the AI, It definitely won't work against human players 20100627 16:17:07< e_s-iOS> Yeah, sort of 20100627 16:17:48< e_s-iOS> I think it stopped poisoning a single unit and spreads poison for example now 20100627 16:18:30< dada216> yeah, they do that on 1.6 20100627 16:18:58-!- Nissarin [~nissarin@91.202.192.6] has joined #wesnoth 20100627 16:19:00< dada216> in fact I can usually get past scenarios losing only the units that i want to sacrify 20100627 16:19:15< dada216> and AI rarely kills the unit I don't want to 20100627 16:19:53< e_s-iOS> :) 20100627 16:21:45< e_s-iOS> Well I gotta go 20100627 16:21:47< e_s-iOS> See ya 20100627 16:21:50-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100627 16:22:45-!- Samwise [~Samwise@p54A39CA1.dip0.t-ipconnect.de] has joined #wesnoth 20100627 16:22:45-!- Samwise [~Samwise@p54A39CA1.dip0.t-ipconnect.de] has quit [Client Quit] 20100627 16:29:42< Gambit> knotwork: stilll need an answer for that question? 20100627 16:30:10< Gambit> I've found that if you have victory_when_enemies_defeated=no and more than 3 teams then the game won't end based on leader death 20100627 16:30:20< Gambit> You also don't lose if your ally has a leader 20100627 16:30:30-!- Queenie [~teodora@178.218.201.93] has joined #wesnoth 20100627 16:40:28-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has joined #wesnoth 20100627 16:44:54-!- Savitry [~Savitry@75-18-39-122.lightspeed.ftwotx.sbcglobal.net] has joined #wesnoth 20100627 16:45:01-!- Savitry [~Savitry@75-18-39-122.lightspeed.ftwotx.sbcglobal.net] has quit [Client Quit] 20100627 16:48:27-!- Yutaka [~Yutaka@hyadesinc/captain/yutaka] has left #wesnoth ["Saindo"] 20100627 16:49:57-!- Hellrider [~Hell@host19-179-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: Hellrider] 20100627 17:06:05< knotwork> ah must be the ally thing, thanks 20100627 17:09:40-!- nemo [nemo@c-76-21-160-106.hsd1.md.comcast.net] has joined #wesnoth 20100627 17:09:53< nemo> If a Drake upgrades to a non-flying form while on lava, are they trapped? 20100627 17:10:02< nemo> I just saw one do that, and was wondering if they could move. 20100627 17:10:06-!- Tomsik__ [~Tomsik@bbx189.neoplus.adsl.tpnet.pl] has joined #wesnoth 20100627 17:12:02-!- Tomsik_ [~Tomsik@bbx189.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 240 seconds] 20100627 17:15:12< nemo> hm. he seemd to be moving on the lava - not sure if he could get off it though 20100627 17:19:59-!- knotwork [~markm@142.177.232.37] has quit [Ping timeout: 276 seconds] 20100627 17:24:57-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100627 17:25:55< Gambit> nemo: What drakes level up to non-flyers? 20100627 17:26:07< nemo> well, this is a scripted map 20100627 17:26:10< nemo> perhaps that's the issue 20100627 17:26:17< nemo> buuuut 20100627 17:26:19< nemo> not sure 20100627 17:26:21< Gambit> That's the most blatant violation of RIPWLIB I've ever heard of. 20100627 17:26:22 * nemo checks unit chart 20100627 17:26:44< nemo> all I know is this drake flapped over the lava, attacking 20100627 17:26:56< nemo> then next thing I know it is a heavy drake, no more flying 20100627 17:27:08< Gambit> but can it still move off the lava? 20100627 17:27:11< sevis> RIPWLIB? 20100627 17:27:24< nemo> it died next turn 20100627 17:27:25< Gambit> sevis: reduction in power when leveling is bad (I think) 20100627 17:27:28< nemo> did move on the lava over to attack 20100627 17:27:33< sevis> Ah, okay. 20100627 17:27:43< nemo> hm 20100627 17:27:48< nemo> let me save my game and find that again 20100627 17:28:16< Gambit> sevis: They leave the W off in the "official" acronym. 20100627 17:28:20< Gambit> Because "they" are weirdos. 20100627 17:28:23< nemo> damn 20100627 17:28:30< nemo> I'm going to have a hard time telling you the unit name 20100627 17:28:36< nemo> Dracan flamboyant 20100627 17:28:37< nemo> hm 20100627 17:28:47< nemo> lemme show you pic 20100627 17:32:14< nemo> http://m8y.org/tmp/before.png 20100627 17:32:17< nemo> http://m8y.org/tmp/after.png 20100627 17:32:32< nemo> ok. Garkon levelled to a non-flyer, didn't he? 20100627 17:32:37< nemo> sure looks like a heavy w/o flying 20100627 17:32:45< nemo> admittedly I don't know much 'bout wesnoth units 20100627 17:32:52< Gambit> nemo: Maybe he has no flight animation yet. 20100627 17:33:01< Gambit> The drake art is still a work in progress at higher levels. 20100627 17:33:14< nemo> how can you tell if a unit is capable of flying over lava? 20100627 17:33:20< nemo> I was checking movement terrain, and couldn't find lava 20100627 17:33:32< Gambit> lava is an alias of chasm 20100627 17:33:36< nemo> ah-ha 20100627 17:33:37< nemo> ok 20100627 17:33:40< Gambit> or something like that 20100627 17:33:41< nemo> lemme check that then 20100627 17:34:00< Gambit> it might be listed as "unwalkable" or something 20100627 17:35:03< nemo> hm. n/m then 20100627 17:35:09< nemo> still has movement of one on that 20100627 17:35:16< nemo> so. just looks like he can't do it 20100627 17:36:09< Gambit> maybe he can swim :P 20100627 17:36:38< Gambit> On that note; lava should submurge unflying units that move across it, just like water does. 20100627 17:37:01< nemo> maybe it is very thick lava :) 20100627 17:37:42< nemo> that terrain type in description doesn't include a picture of lava btw 20100627 17:37:44< nemo> probably should 20100627 17:38:28< Gambit> The other thing is though, that we have lava filled chasms, and ground level lava pools. 20100627 17:38:52< Gambit> I think, from am movement point of view, they're identicle. 20100627 17:38:58< Gambit> *a 20100627 17:39:00< Gambit> grr can't talk 20100627 17:39:17< Gambit> *submerge 20100627 17:39:58< nemo> BTW, annoying how when automoving and I meet a unit, friendly or otherwise, it appears to cancel the movement, even after I hit t 20100627 17:40:01< nemo> so I have to set it up again 20100627 17:44:20-!- knotwork [~markm@142.177.232.37] has joined #wesnoth 20100627 17:46:41-!- Caboose [438d6903@gateway/web/freenode/ip.67.141.105.3] has joined #wesnoth 20100627 17:47:03< Caboose> Wassup IRC peeps 20100627 17:49:41-!- Sacho [~sacho@79-100-51-238.btc-net.bg] has quit [Quit: Leaving] 20100627 17:52:10< nemo> heh. way for the AI to be annoying - if you trap a lvl3, and he clearly can't beat anything, rather than going for a wimpy attack to avoid dying, he should charge at the tank you brought into the battle that needs like 100xp to level 20100627 17:57:15-!- John_R [~john@67-61-196-160.cpe.cableone.net] has joined #wesnoth 20100627 18:00:00-!- The_User [~The@p5B135AC5.dip.t-dialin.net] has joined #wesnoth 20100627 18:20:01-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has joined #wesnoth 20100627 18:24:25-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has quit [Ping timeout: 260 seconds] 20100627 18:30:00-!- martin_ [~martin@f049014091.adsl.alicedsl.de] has quit [Quit: leaving] 20100627 18:32:46-!- garrik [~garrik@lns-bzn-45-82-65-162-24.adsl.proxad.net] has quit [] 20100627 18:34:52-!- Blitzmerker [~Blitzmerk@p3EE0A2EE.dip0.t-ipconnect.de] has quit [Ping timeout: 265 seconds] 20100627 18:37:46-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100627 18:38:47-!- martin_ [~martin@f049014091.adsl.alicedsl.de] has joined #wesnoth 20100627 18:43:35-!- Necrosporus [~Xenius@unaffiliated/necrosporus] has joined #wesnoth 20100627 18:47:24-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Quit: leaving] 20100627 18:51:22-!- martin_ [~martin@f049014091.adsl.alicedsl.de] has quit [Quit: Lost terminal] 20100627 18:53:29-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has joined #wesnoth 20100627 18:53:49-!- bp0 [~bp@unaffiliated/bp0] has quit [Remote host closed the connection] 20100627 18:59:31< nemo> hm 20100627 18:59:36< nemo> I levelled a unit, which cured its poison 20100627 18:59:52< nemo> when AI took his turn again, that unit took poison damage 20100627 18:59:53< nemo> odd. 20100627 19:00:01< nemo> (AI was squid) 20100627 19:01:34< Gambit> nemo: try to reproduce (debug mode should be able to set that up) and report 20100627 19:01:40< Gambit> bugs.wesnoth.org 20100627 19:01:57< nemo> 'k 20100627 19:02:33-!- bp0 [~bp@unaffiliated/bp0] has joined #wesnoth 20100627 19:04:21-!- Caboose [438d6903@gateway/web/freenode/ip.67.141.105.3] has quit [Quit: Page closed] 20100627 19:19:42-!- meric [~Eric@124-170-218-153.dyn.iinet.net.au] has quit [Quit: meric] 20100627 19:33:36-!- Bob_The_Mighty [~chatzilla@cpc8-brig15-2-0-cust40.know.cable.virginmedia.com] has joined #wesnoth 20100627 19:36:49-!- Blueblaze [~nick@adsl-99-188-135-67.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100627 19:55:30-!- daglees [~dag@unaffiliated/daglees] has quit [Quit: This computer has gone to sleep] 20100627 19:56:07-!- Bob_The_Mighty [~chatzilla@cpc8-brig15-2-0-cust40.know.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.4/20100611143157]] 20100627 19:57:10-!- phlaem [~a@e178087037.adsl.alicedsl.de] has joined #wesnoth 20100627 19:59:11-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has quit [Ping timeout: 258 seconds] 20100627 20:04:09-!- Zerovirus [62c45c53@gateway/web/freenode/ip.98.196.92.83] has joined #wesnoth 20100627 20:04:43-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20100627 20:11:37-!- ancestral [~ancestral@mobile-166-137-141-178.mycingular.net] has joined #wesnoth 20100627 20:15:51-!- Octalot [~noct@cpc1-hitc1-0-0-cust572.lutn.cable.ntl.com] has joined #wesnoth 20100627 20:19:53-!- sevis [~sevis@188.89.89.188] has joined #wesnoth 20100627 20:21:27-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has joined #wesnoth 20100627 20:21:29-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has left #wesnoth [] 20100627 20:21:36-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has joined #wesnoth 20100627 20:21:40< Hulavuta> Hello 20100627 20:22:14< Zerovirus> Hello. 20100627 20:22:23< Zerovirus> Espreon: You showing vital signs? 20100627 20:23:02< Hulavuta> What the fuck 20100627 20:23:11< Zerovirus> Language? 20100627 20:23:35< Valkier> English 20100627 20:24:18< Aethaeryn> Zerovirus: Oh. 20100627 20:24:20< Zerovirus> Thanks valk 20100627 20:24:28< Aethaeryn> Zerovirus: Thunderstone now has some really awesome space terrain. 20100627 20:24:29< Zerovirus> Aethaeryn: What happen 20100627 20:24:34< Zerovirus> Uh, it does? 20100627 20:24:34< Aethaeryn> AI fixed it up 20100627 20:24:38< Aethaeryn> and added nebulae 20100627 20:24:42< Zerovirus> Okay cool, that's cool 20100627 20:24:43< Aethaeryn> really cool looking 20100627 20:24:46< Zerovirus> Cool 20100627 20:24:46< Blarumyrran> and planets? 20100627 20:24:51< Aethaeryn> yeah, he fixed the planets too 20100627 20:24:52< Zerovirus> Steal'em from Gambit 20100627 20:24:56< Aethaeryn> there's even a 72-hex sun 20100627 20:24:56< Hulavuta> I was testing the censors 20100627 20:25:00< Hulavuta> No censors yet 20100627 20:25:12< Aethaeryn> Zerovirus: anyway, we're only lacking in one area 20100627 20:25:13< Zerovirus> A WHAT 20100627 20:25:15< Aethaeryn> spaceships/vehicles. 20100627 20:25:18< Zerovirus> A 72 hex sun? 20100627 20:25:21< Aethaeryn> I can do sprites, as can lots of other people. 20100627 20:25:28< Aethaeryn> but I need spaceships/vehicles :- 20100627 20:25:29< Zerovirus> Spaceships and vehicles?... 20100627 20:25:30< Aethaeryn> :-( 20100627 20:25:31< Blarumyrran> Zerovirus, from NASA, no less 20100627 20:25:33< Espreon> Zerovirus: Jeß, I'm alive. 20100627 20:25:40< Aethaeryn> But I don't know anyone good enough to do spaceships and vehicles for Thunderstone :-( 20100627 20:25:41< Zerovirus> Aaah all of you wait 1 sec 20100627 20:25:57< Zerovirus> Aethaeryn: Can I scan up something and forward it to you? I'll do it in a sec. 20100627 20:26:08< Zerovirus> Espreon: We should talk about the weaponry of the Overlord, as I'm stuck. 20100627 20:26:14< Espreon> OK, hold on. 20100627 20:26:23< Zerovirus> Aethaeryn: Also, you never explained the whole 72hex sun thing. 20100627 20:28:03< Aethaeryn> Zerovirus: the way AI did it is dependent on the editor. 20100627 20:28:13< Aethaeryn> You need to put 72 hexes arranged properly to make the sun appear 20100627 20:28:16< Aethaeryn> otherwise it's all black. 20100627 20:28:16< Zerovirus> ... 20100627 20:28:20< Zerovirus> Can you get me a screenie? 20100627 20:28:24< Aethaeryn> it looks cool though 20100627 20:28:35< Aethaeryn> Zerovirus: ask Espreon and/or AI? 20100627 20:28:38< Aethaeryn> please? 20100627 20:28:48< Zerovirus> Okay, I'll do that... Later. 20100627 20:28:52< Aethaeryn> I don't have an image-dumping site right now 20100627 20:28:57< zookeeper> imagebin 20100627 20:28:58 * Zerovirus goes to scan some concept art (if he can still find it) 20100627 20:29:12< Aethaeryn> and I forgot to save the dummy test map with the stars/planets/suns 20100627 20:30:28< Zerovirus> Eh, I'll see it whenever you re-release Thunderstone. 20100627 20:31:37< zookeeper> Zerovirus, i can give you a screenie of that 20100627 20:31:41< Zerovirus> Cool 20100627 20:33:15< zookeeper> Zerovirus, it looks like this, i think: http://imagebin.org/103050 20100627 20:33:50< Zerovirus> ... 20100627 20:33:51< Zerovirus> Whoa. 20100627 20:33:55< Zerovirus> That is pretty awesome. 20100627 20:35:29< Zerovirus> Aethaeryn: I don't have time to do spriting for you, unfortunately. I barely have 3 hours a day, and that's nothing in spriting terms as you probably know. I'll PM you some concept art I had for Dynamica, though, which you hopefully can use. 20100627 20:37:30< Aethaeryn> Zerovirus: yeah, there's a reason I haven't gotten any updates on Thunderstone lately, although I intended to, and it's called intense-summer-class. 20100627 20:37:38< Aethaeryn> leaves me too exhausted to sprite. 20100627 20:38:03< Aethaeryn> basically, at the state it's in, Thunderstone is pretty much ready for an alpha release, it just needs more mostly-finished sprites. 20100627 20:38:12< Zerovirus> My parents intend on signing me up for SAT, 5 days a week. 20100627 20:38:14< Aethaeryn> I can lift orc heads from tsi's work. 20100627 20:38:20< Zerovirus> And they've cut my computer time. A lot. 20100627 20:38:29< Zerovirus> I'm not even sure I'll get UtBS done this summer. 20100627 20:38:30< Aethaeryn> The rest of my orcs parts look good, but the heads are crap 20100627 20:38:44< Zerovirus> Somehow I read that as "my orcs pants". 20100627 20:38:53< Zerovirus> Hey, my heads suck pretty badly too 20100627 20:42:45-!- akeenanr__ [~quassel@cpe-74-74-148-190.rochester.res.rr.com] has quit [Ping timeout: 240 seconds] 20100627 20:44:49< Aethaeryn> Zerovirus: it includes their pants ;-) 20100627 20:54:21-!- Valkier [~IceChat7@c-174-55-104-2.hsd1.pa.comcast.net] has quit [Ping timeout: 260 seconds] 20100627 20:55:08< nemo> well 20100627 20:55:10< nemo> this is annoying 20100627 20:55:18< nemo> I can't seem to get AI to take over other 3 factions 20100627 20:55:35< nemo> I assign them to AI in multiplayer... oh. I bet I know why 20100627 20:55:41< Blarumyrran> Kick first 20100627 20:55:41< nemo> doesn't realise they are factions anymore 20100627 20:55:56< nemo> Blarumyrran: naw, I'd assigned them to me in the save at first 20100627 20:56:02< nemo> so they are now my guys I guess 20100627 20:56:14< nemo> all I wanted to do was transfer over the gold so I could finish w/ it :) 20100627 20:56:21< Blarumyrran> Oh. 20100627 20:57:12< nemo> ah well 20100627 20:57:23< nemo> not a big deal, just didn't want to control the other 3 guys 20100627 20:58:14-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100627 21:07:48-!- ancestral [~ancestral@mobile-166-137-141-178.mycingular.net] has quit [Ping timeout: 258 seconds] 20100627 21:13:00-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100627 21:16:35< nemo> hm 20100627 21:16:40< nemo> actually. that cant be it 20100627 21:16:49< Unnheulu> Nemo is a company 20100627 21:16:52< nemo> every time I end turn it switches to a new side 20100627 21:17:13< nemo> yet, I can't seem to assign those to AI 20100627 21:17:16< Blarumyrran> What does it say if you droid them? 20100627 21:17:26< nemo> how do I do that? 20100627 21:17:38< Blarumyrran> :droid 3 20100627 21:17:54< nemo> ah 20100627 21:17:54< Blarumyrran> where 3 is a random number that might or might not be the number of a team you want to give to AI 20100627 21:17:56< nemo> that did something 20100627 21:17:58< Aethaeryn> it's also a way to cheat and still have a replay in single player. 20100627 21:18:05< Aethaeryn> debug mode breaks replays 20100627 21:18:17< Aethaeryn> you can just :droid a side that's about to kill your units and buy yourself a turn or two of healing 20100627 21:18:20< Aethaeryn> ;) 20100627 21:18:21< nemo> yep 20100627 21:18:22< nemo> that worked 20100627 21:18:26< nemo> aaaand now one of 'em is dead 20100627 21:18:34< nemo> heh. instead of killing the troll, ran away 20100627 21:18:37< nemo> and got pounded 20100627 21:18:39< nemo> stupid AI 20100627 21:19:24< Aethaeryn> http://tvtropes.org/pmwiki/pmwiki.php/Main/ArtificialStupidity 20100627 21:19:42-!- tyler__ [~tyler__@m490536d0.tmodns.net] has joined #wesnoth 20100627 21:20:09< Hulavuta> XD 20100627 21:21:45-!- dada216 [~dada@93-32-228-113.ip35.fastwebnet.it] has quit [Quit: Sto andando via] 20100627 21:22:12< nemo> Aethaeryn: that's an entertaining wiki, related bits of AI in there are nice too 20100627 21:22:26< Aethaeryn> TV trope is a time sink 20100627 21:22:33< Aethaeryn> use with caution 20100627 21:23:03< Aethaeryn> last night went like this 20100627 21:23:29-!- Miccoh [~Miccoh@hoasnet-fe1fdd00-57.dhcp.inet.fi] has joined #wesnoth 20100627 21:25:16< Aethaeryn> Home Page -> Radio -> Politics Tropes -> All Nations Are Superpowers -> The Empire -> The Republic + The Federation + The Alliance + The Remnants -> La Resistance -> What Kind of Lame Power Is Heart, Anyway? + Heart Is An Awesome Power -> This Looks Like a Job for Aquaman -> Malevolent Architecture + Durable Deathtrap 20100627 21:25:36< Aethaeryn> Plus probably a few that history for some reason doesn't have on my phone, since it didn't have Republic/Federation/Alliance/Remnants 20100627 21:26:13< Aethaeryn> oooh, I think Benevolent Architecture took me from Aquaman to Malevolent Architecture 20100627 21:27:28< Aethaeryn> so yeah, it's probably ranked like this (1) TV Tropes, (2) Cracked, (3) YouTube, (4) Wikipedia, (5) The Onion 20100627 21:27:41< Aethaeryn> In terms of sites that will get you to a million pages you never intended to go to, and wind up wasting 3-5 hours of your time. 20100627 21:27:45< Hulavuta> Artificial Stupidity=Territory War 20100627 21:28:27< Aethaeryn> Note that tabbed browsing really raises the risk. 20100627 21:28:40< Aethaeryn> Since you can click on a mid article link, open it in the background, and get to it later. 20100627 21:28:58< Aethaeryn> That is the real reason why so many people still use IE 6... saftey (from tabs) 20100627 21:29:04< Hulavuta> I know that happens all the time 20100627 21:29:17< Hulavuta> I keep opening new tabs when I see an interesting link in a Wiki 20100627 21:29:25< Hulavuta> And then I end up reading for hours 20100627 21:29:43< Aethaeryn> Yes. 20100627 21:29:47< Aethaeryn> Forget Adblock Plus. 20100627 21:29:51< Hulavuta> wut 20100627 21:29:56< Aethaeryn> There needs to be a Relatedlinkblock Plus. 20100627 21:30:26< Hulavuta> lol 20100627 21:30:29< Aethaeryn> That blocks related links on news/fake-news/blog sites, inside-article links on wikis, and the related video links on YouTube/similar at the end of video and next to the video on the page 20100627 21:31:13< Aethaeryn> Productivity would increase by 9001% 20100627 21:31:33< Aethaeryn> at least 20100627 21:33:06< Hulavuta> Ahen 20100627 21:33:08< Hulavuta> *Ahem 20100627 21:33:14< Hulavuta> It's OVER 9000!!!!!!!!!!! 20100627 21:33:42< Espreon> ... and that's at least one hundred. 20100627 21:34:35< Unnheulu> Good job germany! 20100627 21:34:53< Hulavuta> What> 20100627 21:35:11< Unnheulu> 4-1 :) 20100627 21:36:13-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth 20100627 21:36:27< Unnheulu> Why am I getting conflicts in trunk? 20100627 21:36:49< Unnheulu> I'm giving it "tf" every time, but on every svn up the po's give me conflicts 20100627 21:37:21< Espreon> Subversion hates you? 20100627 21:37:22< Hulavuta> I was talking to Espreon 20100627 21:37:28< Unnheulu> Espreon, possibly 20100627 21:37:32< Hulavuta> Should I play Halo 2 or Battle for middle-earth? 20100627 21:37:34< Unnheulu> It's only in the .po's for campaigns 20100627 21:37:40< sevis> Battle for Middle-earth. 20100627 21:37:42< e_s-iOS> Neither 20100627 21:37:46< e_s-iOS> Play wesnoth 20100627 21:37:54< Hulavuta> Hmm 20100627 21:37:55< Hulavuta> Nah 20100627 21:38:01< Hulavuta> I'll have to go with Battle for Middle-earth 20100627 21:38:12< sevis> First or second? 20100627 21:38:36< Hulavuta> 1st 20100627 21:38:39< Hulavuta> ta ta 20100627 21:38:41< Unnheulu> Campaign, "Story about a theif!" by "MacBookAir" sounds fun^^ 20100627 21:38:50< e_s-iOS> Haha, saw that too 20100627 21:39:03< Aethaeryn> Unnheulu: yeah, now that USA is out... Germany and Slovakia are the two teams I'm cheering for 20100627 21:39:15< Unnheulu> I'm still cheering for Wales 20100627 21:39:23< Unnheulu> On some freak coincidence they can win^^ 20100627 21:39:34< Unnheulu> (I made a bet on them winning :/) 20100627 21:40:18< Unnheulu> Hulavuta, are you still angry at me? 20100627 21:40:46< Unnheulu> Showering, afk 20100627 21:40:54< e_s-iOS> Hulavuta mad at Unnheulu? Whoa 20100627 21:42:03< Aethaeryn> Unnheulu: Don't you know? Never bet for a team you have personal ties to. 20100627 21:42:07< Aethaeryn> Unless you're from Brazil. 20100627 21:44:26< Hulavuta> Unnheulu: Why would I be angry at you? 20100627 21:44:33< Hulavuta> Also, Should I be Isengard or Mordor? 20100627 21:45:04< Hulavuta> ... 20100627 21:45:13< sevis> Isengard. 20100627 21:45:23< sevis> Lurtz for the win. 20100627 21:45:27< Hulavuta> I'm always Isengard, but okay 20100627 21:45:52< Hulavuta> But Mordor has three Nazguls 20100627 21:45:57< Hulavuta> And Gollum, which is a good distraction 20100627 21:46:03< e_s-iOS> AFK be right back 20100627 21:46:07-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Quit: Colloquy for iOS - client quit] 20100627 21:46:09< Hulavuta> Isen doesn't have enough units 20100627 21:46:18< sevis> Gollum is fun... Hm. 20100627 21:46:25< sevis> Oh, wait, Mordor has Mumakil. 20100627 21:46:28< sevis> Go Mordor. 20100627 21:46:32< Hulavuta> lol 20100627 21:46:39< Hulavuta> Okay, Mordor it is 20100627 21:46:45< Hulavuta> But I dislike Mumakil; 20100627 21:46:48< Hulavuta> I never use em 20100627 21:47:04< Hulavuta> Okay, bye now 20100627 21:47:06< Hulavuta> Using Mordor 20100627 21:48:33-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth 20100627 21:49:00-!- Caboose [438d6903@gateway/web/freenode/ip.67.141.105.3] has joined #wesnoth 20100627 21:49:03< Gambit> Hulavuta is going to meet a girl so fair. 20100627 21:49:05< Hulavuta> Damnit, why the hell did the game creators make the Orc soldiers cost so much!!!!??? 20100627 21:49:11< Gambit> But gollum and the evil one will creep up and slip away with her. 20100627 21:49:31< sevis> By the way, thank you to whoever posted a link to tvtropes. 20100627 21:49:45< Hulavuta> sevis: Why do they make the Orc soldiers cost so much? boohooo 20100627 21:49:54< sevis> Wasn't it 50 resources? 20100627 21:49:57< Caboose> Having been banned from 1.6.5 multiple times, But now being unbanned, Would Noy still have a right to re-ban me if he sees me? 20100627 21:50:03< Hulavuta> Yes, 50-50 20100627 21:50:12< Hulavuta> That's a minus sign 20100627 21:50:15< Gambit> Depends on how you're unbanned. 20100627 21:50:23< Caboose> I'm not sure how I'm unbanned. Lol 20100627 21:50:25< Hulavuta> 0 Money 20100627 21:50:51< sevis> How is that ``a lot''? 20100627 21:51:18< Gambit> If you somehow cheated out of it (proxies or some such thing) then yeah. If it happened naturally (new ISP, totally out of your control) I have no idea (but you should talk to him about it). If someone unbanned you then you're good until you're bad. 20100627 21:51:24< Hulavuta> Damnit, I was expecring you to know that it was nothing 20100627 21:51:27< Hulavuta> But you ruined it 20100627 21:51:31< Hulavuta> :-D:-( 20100627 21:51:41< Caboose> Hmm.. 20100627 21:51:52< sevis> I have the feeling you're being sarcastic, but I can't seem to figure out why. :\ 20100627 21:51:53< Hulavuta> Gambit, people made a toast ot you 20100627 21:52:02< e_s-iOS> Yay! 20100627 21:52:05< Hulavuta> Anyway, time to conquer Middle-earth. Peace out 20100627 21:52:09< Caboose> I actually haven't even seen Noy on ingame to talk to, And I'm too lazy to PM him on the forum 20100627 21:52:13< e_s-iOS> Gambit FTW 20100627 21:52:17< Gambit> :\ 20100627 21:52:22< Caboose> I've been trying to talk to grr, But he's not talking back 20100627 21:52:36< Gambit> Caboose: The forums are the way to go. 20100627 21:53:03< Hulavuta> Up, I see another Eye of Sauron 20100627 21:53:07< Gambit> And not a thread about it... (but you probably know that already). A private message. 20100627 21:53:11< Hulavuta> That means another Mordor team 20100627 21:53:14< Caboose> Last time I pmed a mod they didn't talk back 20100627 21:53:20< Caboose> And yes, Lol, I know not a thread about it 20100627 21:53:23< Hulavuta> Also should I buy all the upgrades or save up for a Balrog? 20100627 21:53:27< Caboose> I suppose you saw the one I made a long time ago? 20100627 21:53:38< Caboose> You even replied to it, I think. 20100627 21:53:38< e_s-iOS> Yes 20100627 21:53:51< Hulavuta> (3:53:22 PM) Hulavuta: Also should I buy all the upgrades or save up for a Balrog? 20100627 21:53:56< Unnheulu> Hulavuta, 'cause of what I intend to do to fight boredom over the summer 20100627 21:54:11< sevis> Balrog. 20100627 21:54:11< Hulavuta> If I hated your idea, don't take it personally 20100627 21:54:26< Hulavuta> If I was mad at you, I wouldn't say I didn't like your idea 20100627 21:54:27< e_s-iOS> Balrog, wasn't that name also in Cave Story? 20100627 21:54:28< Hulavuta> I just didn 20100627 21:54:35< Hulavuta> I just didn't like your idea 20100627 21:54:39< Hulavuta> But you can do whatever 20100627 21:54:42< Gambit> e_s-iOS: Tolkein totally ripped off Pixel 20100627 21:54:53< e_s-iOS> :D 20100627 21:55:01< Unnheulu> Hulavuta, tbh I wasn't totally serious when I said mad 20100627 21:55:11< Hulavuta> He ripped them off so badly, he copied them almost 200 years before they could use it 20100627 21:55:19< Unnheulu> Noone understands the way brits talk over the interwebs :( 20100627 21:55:38< Hulavuta> It's because we can't tell your accent in text 20100627 21:55:43< Hulavuta> BTW never knew you were a brit 20100627 21:55:54< Hulavuta> Anyway, back to conquering Middle-earth 20100627 21:56:14< sevis> Hulavuta, where are you getting 200 years from? O_o 20100627 21:56:16< Unnheulu> Hulavuta, I'm an...unproud brit 20100627 21:56:21< Unnheulu> More a of a proud welshy 20100627 21:56:27< Gambit> sevis: I know right? 20100627 21:56:50< Unnheulu> My accent isn't really...your canonical british 20100627 21:57:06< Unnheulu> Your canonical british accent is a small section around the outskirts of London 20100627 21:57:17< Gambit> It won't even be 100 years for a few more decades. 20100627 22:01:11< Caboose> There, Happy? I pmed Wintermute about it. 20100627 22:01:22< Caboose> ._. 20100627 22:01:38< e_s-iOS> =) 20100627 22:02:32< Gambit> The one MP moderator who has been away so long that his "last visited date" was lost in the last forum crash? 20100627 22:02:36< Gambit> :\ 20100627 22:02:42< Caboose> o.o 20100627 22:03:07< Caboose> *Facepalm* 20100627 22:03:08< Caboose> Yes. 20100627 22:03:10< Blarumyrran> He joined irc about a hour ago 20100627 22:03:22< Caboose> Last visited: - 20100627 22:04:26< Gambit> DB corruption then? 20100627 22:04:34 * Gambit pokes shadowmaster for explanation 20100627 22:04:52< Gambit> shad0wmaster has a life today :( 20100627 22:04:55< Caboose> Well, I pmed Yogibear instead. 20100627 22:04:55< Gambit> I am sad. 20100627 22:05:28< e_s-iOS> 20100627 22:05:33< Caboose> Wintermute is actually in the IRC right now....>.> 20100627 22:05:35< e_s-iOS> Oops 20100627 22:05:37< Blarumyrran> Yes 20100627 22:05:55 * Unnheulu wonders where he recognises Caboose from 20100627 22:06:02< Unnheulu> You done anything notable? 20100627 22:06:14< e_s-iOS> What's wintermute's nick? 20100627 22:06:15< Caboose> Made an ass of myself on the forum a few days ago 20100627 22:06:19< Caboose> Protesting my ban 20100627 22:06:23< Caboose> And trying to get Noy de-modded 20100627 22:06:25 * Unnheulu smirks 20100627 22:06:30< Caboose> Few months ago* 20100627 22:06:43< Unnheulu> Ah 20100627 22:06:49< Unnheulu> That sounds more likely 20100627 22:07:26< Caboose> I dunno, That's my only forum post 20100627 22:07:34< Caboose> What's your IGN o.o 20100627 22:07:42< Caboose> Or are you one of THOSE *Glares at Gambit* 20100627 22:07:57< Unnheulu> Caboose, ahm, my first reply to that thread was misguided 20100627 22:08:11< Unnheulu> Since then Gambit has told me about a secret channel 20100627 22:08:18< Gambit> Eh? 20100627 22:08:26 * Gambit doesn't tell secrets. 20100627 22:09:02< Caboose> Ah 20100627 22:09:06< Caboose> I pulled up the thread 20100627 22:09:08< Gambit> It's not so much secret as it is documented in a place that nobody ever looks 20100627 22:09:09< Unnheulu> Gambit, the lobby channel? 20100627 22:09:09< Gambit> ever 20100627 22:09:17< Caboose> Lol. 20100627 22:09:21 * Gambit had never even heard of ServerWML 20100627 22:09:30< Caboose> Only a few people go to server 3 20100627 22:09:33< Unnheulu> I seem to recall you telling me about it before it was getting logged in the official logsite place 20100627 22:09:51< Caboose> Usually only people who don't speak english and are hooking up with friends for a game 20100627 22:10:09< Caboose> And quite often to chat. 20100627 22:10:11< Unnheulu> Bye all 20100627 22:10:13< Gambit> The official logsite place predates my discovery of IRC (and therefor any "secret" channels) 20100627 22:10:16< Caboose> Bai 20100627 22:10:16< Gambit> Unnheulu: have fun 20100627 22:10:21-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100627 22:10:22< Gambit> Unnheulu: Blow lots of stuff up! 20100627 22:11:29< e_s-iOS> Oh gotta go 20100627 22:11:36< Caboose> Why is everyone leaving? D: 20100627 22:11:47< e_s-iOS> Dunno 20100627 22:11:52< e_s-iOS> Well, going... 20100627 22:11:55-!- KamusHadenes [~kamushade@hyadesinc/lord/hadenes/kamushadenes] has joined #wesnoth 20100627 22:11:56< Caboose> Bai 20100627 22:12:00-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100627 22:13:08< Caboose> Oh, By the way Gambit 20100627 22:13:14< Gambit> protip: You find lots of goodies on wikiwalks 20100627 22:13:18< Caboose> I love GEB, But my friend hates it 20100627 22:13:40< Caboose> He says that it's stupid because all you need to do to win is save up money and upgrade one unit to infinity 20100627 22:13:50< Caboose> And send him at your opponent 20100627 22:14:08-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100627 22:14:14< Gambit> I wonder how often that really works. 20100627 22:14:19< Caboose> Well 20100627 22:14:23< Gambit> And just how much money is required to upgrade a unit to infinity. 20100627 22:14:26< Caboose> We were having a nice game 20100627 22:14:36< Caboose> And I got myself a fencer 20100627 22:14:39< Gambit> It seems to me that elder mages would make quick work of his infinity unit. 20100627 22:14:40< Caboose> And gave him 200-20 20100627 22:14:51< Caboose> With at least 1k hp 20100627 22:14:55< Caboose> And 20 move 20100627 22:15:13< Caboose> I had quite the mushroom buisness. 20100627 22:15:13< Gambit> He should have stopped you in the process. 20100627 22:15:30< Caboose> Meh. 20100627 22:15:39< Blarumyrran> With the infinitely strong unit, he couldäve stopped you. 20100627 22:15:50< Gambit> When your opponent is building WMD's you blow up their oil fields and send their leaders into hiding! 20100627 22:15:51< Caboose> Yes, Which is why he says it's dumb 20100627 22:15:57< Caboose> You're just sending nukes at eachother 20100627 22:16:02< Caboose> And you have to create a nuke to counter one 20100627 22:16:07< Gambit> GEB used to have nukes actually. 20100627 22:16:10< Gambit> I think it still does. 20100627 22:16:19-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100627 22:16:19< Caboose> Lawl 20100627 22:16:33< Gambit> They're like 500 gold or something. 20100627 22:16:44< Gambit> You have to buy a regular bomb and use the mechanic on it until it reaches level 5 20100627 22:16:44< Caboose> Either way. 20100627 22:16:59< Gambit> when it dies it takes out all the terrain in like radius 6 20100627 22:17:05< Gambit> and kills everything that's not in the water 20100627 22:17:28< Gambit> s/when it dies/when you detonate it/ 20100627 22:17:41< Blarumyrran> The infinitely strong unit would just beat all your bombs to death though 20100627 22:18:28< Caboose> You know what, Gambit 20100627 22:18:33< Caboose> We should have a GEB match :D 20100627 22:19:02< Gambit> I don't have time to play that. 20100627 22:19:12< Gambit> And I don't really feel like playing wesnoth. 20100627 22:21:49-!- Samwise [~Samwise@p54A39CA1.dip0.t-ipconnect.de] has joined #wesnoth 20100627 22:21:53-!- Samwise [~Samwise@p54A39CA1.dip0.t-ipconnect.de] has quit [Client Quit] 20100627 22:23:27-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100627 22:25:01-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20100627 22:27:26-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20100627 22:27:30-!- Tomsik__ [~Tomsik@bbx189.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 252 seconds] 20100627 22:27:45< Caboose> Gambit has no life, Therefore he is a bot. 20100627 22:34:16-!- martin__1 [~martin@f048150207.adsl.alicedsl.de] has joined #wesnoth 20100627 22:39:41-!- happygrue_ [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100627 22:41:08< Hulavuta> Back 20100627 22:41:18< Hulavuta> I totally pwned Rohan 20100627 22:41:22< Hulavuta> The ending was Epic 20100627 22:41:27-!- Gallaecio [~Gallaecio@232.158.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100627 22:41:29< Hulavuta> I had like 5 trolls, and 3 Nazguls 20100627 22:41:32< Hulavuta> And a bajillion Orcs 20100627 22:41:47< Hulavuta> My command points were 401 20100627 22:43:10-!- martin__1 [~martin@f048150207.adsl.alicedsl.de] has quit [Quit: Lost terminal] 20100627 22:43:17-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Ping timeout: 265 seconds] 20100627 22:44:25-!- knotwork_ [~markm@142.177.232.154] has joined #wesnoth 20100627 22:46:39-!- sevis [~sevis@188.89.89.188] has quit [Quit: leaving] 20100627 22:47:41-!- knotwork [~markm@142.177.232.37] has quit [Ping timeout: 240 seconds] 20100627 22:48:44-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has left #wesnoth [] 20100627 22:51:52-!- Hulavuta [~Jeremy@47.17.100.97.cfl.res.rr.com] has joined #wesnoth 20100627 22:52:23< Caboose> Hulavuta is a troll. 20100627 22:52:33< Hulavuta> :-( 20100627 22:52:42< Hulavuta> Why u say that 20100627 22:52:55< Aethaeryn> Caboose: but by saying that in front of him... that makes you a troll; but by me saying this comment, that makes me a troll 20100627 22:52:59< Aethaeryn> so damn 20100627 22:53:04< Aethaeryn> I guess we're all trolls now? 20100627 22:53:07< Caboose> Yes. 20100627 22:53:12< Aethaeryn> :-( 20100627 22:53:15< Caboose> Wanna go throw some rocks and club some people? 20100627 22:53:24< Hulavuta> I wanna be a Nazgul 20100627 22:53:49< Aethaeryn> Caboose: yeah, and we can bring Blueblaze too 20100627 22:53:53< Aethaeryn> he likes to go clubbin' 20100627 22:53:56< Caboose> Lawl. 20100627 22:54:07< Hulavuta> Did you see the new Saurian sprites? 20100627 22:54:36< Zerovirus> Who didn't? 20100627 22:54:45< Hulavuta> lol 20100627 22:54:45< Gambit> Weirdos 20100627 22:54:50< Gambit> Hooligans. 20100627 22:54:59< Gambit> People who don't know the awesomeness of the Art Development forum 20100627 22:55:04< Gambit> Non wesnoth fans 20100627 22:55:07< Gambit> Obama 20100627 22:55:14< Hulavuta> I guess I'll finally have to use the 1.2 Saurian Sprites... 20100627 22:55:24< Aethaeryn> Gambit: so want to join the rest of us trolls? we're going to go club some dwarves. 20100627 22:55:32< Aethaeryn> could use your troll shaman powers to help us take over the cave 20100627 22:55:37< Gambit> Nah. 20100627 22:55:43< Gambit> I just added another addon to my todo list. 20100627 22:55:44-!- Bob_The_Mighty [~chatzilla@cpc8-brig15-2-0-cust40.know.cable.virginmedia.com] has joined #wesnoth 20100627 22:55:47< Gambit> But this one is actually kind of fun. 20100627 22:55:49< Aethaeryn> But your magic will help with their good defense on rockbound cave :-( 20100627 22:55:54< Gambit> And I'm actually working on it :o 20100627 22:55:55< Hulavuta> Also I think I'll need to get new sprites for the Saurian Brute in my campaign too 20100627 22:55:56< Aethaeryn> though we're better relatively on mushrooms than they are 20100627 22:56:00< Aethaeryn> so we need to meet them by the mushroom field 20100627 22:56:05< Hulavuta> BTW, Gambit did you beat my campaign yet? 20100627 22:56:08< Zerovirus> In other words you're never going to get finished 20100627 22:56:09< Gambit> No. 20100627 22:56:17< Gambit> Zerovirus: ssh 20100627 22:56:20< Hulavuta> Do you plan to? 20100627 22:56:23< Zerovirus> Yes 20100627 22:56:28< Zerovirus> The best laid plans... 20100627 22:56:33< Zerovirus> And this one isn't even very well laid either 20100627 22:56:38< Hulavuta> I'm talking about finishing playing my campaign 20100627 22:57:35< Hulavuta> Lol, remember when people complained about the 1.7 drakes? 20100627 22:57:44< Aethaeryn> well 20100627 22:57:51< Aethaeryn> since drakes got makeover saurians were due 20100627 22:58:11< Hulavuta> This guy quit because he was so pms over the new drakes 20100627 22:58:15< Hulavuta> And I said: No offense, but this is pretty childish of you. How old are you? I am 13, still considered a child, and I got over it pretty quickly. 20100627 22:58:27< Hulavuta> And then Dave said: I have to make the comment that this response is awesome. 20100627 22:59:33< Hulavuta> \toot toot 20100627 23:00:42< Gambit> I don't want to toot my own horn either but BRAAAAAAAAAAAAAAAAAAP! 20100627 23:00:46< Hulavuta> Wut 20100627 23:01:03< Gambit> http://xkcd.com/757/ 20100627 23:01:25< Blarumyrran> That's not even funny 20100627 23:01:58< Rhonda> is 20100627 23:02:10< Rhonda> read tooltip of image 20100627 23:02:13< Hulavuta> ......quack quack 20100627 23:02:34< Hulavuta> http://xkcd.com/750/ This one is funny 20100627 23:02:42< Blarumyrran> The image on its own isn't though 20100627 23:02:57< Blarumyrran> Normally the image on its own is also. 20100627 23:03:27< Hulavuta> Wait 20100627 23:03:33-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth 20100627 23:03:41< Hulavuta> Are you saying that the image of a comic has to be funny? 20100627 23:04:14< Hulavuta> Are you saying that if the image in the panels isn't funny, the text can't be funny? 20100627 23:04:29< Blarumyrran> What. 20100627 23:04:32< Blarumyrran> No? 20100627 23:04:47< Hulavuta> Then what are you saying? 20100627 23:05:02< Gambit> Blarumyrran: I think he's got you. 20100627 23:05:21< Hulavuta> He meaning me? 20100627 23:06:16< Blarumyrran> Xkcd has strips that are obviously meant to be funny and strips that are obviously not meant to be funny - the "deep" kind of strips (that I don't really like, but whatever). Of those obviously-meant-to-be-funny strips I'm saying that normally an xkcd comic image is funny on its own. 20100627 23:06:22< Blarumyrran> Which this one isn't. 20100627 23:06:36< Hulavuta> I don't agree 20100627 23:06:43< elvish_sovereign> hey, a little OT, but anyone wanna play game? 20100627 23:06:52< Hulavuta> They're just stick people talking 20100627 23:06:56< elvish_sovereign> play a* 20100627 23:06:57< Hulavuta> elvish_sovereign: Yes 20100627 23:07:15< Hulavuta> Except the one with female genatilia 20100627 23:07:17< Blarumyrran> Hulavuta, you're saying stick people talking can't be funny? :o :o :o 20100627 23:07:23 * Blarumyrran can troll too 20100627 23:08:06< elvish_sovereign> Hulavuta: you want to play? 20100627 23:08:28< Hulavuta> Yesw 20100627 23:08:32< Hulavuta> What game? 20100627 23:08:39< elvish_sovereign> w/e 20100627 23:09:27< elvish_sovereign> so what? 20100627 23:09:34< elvish_sovereign> what type of game, i mean 20100627 23:09:40< Hulavuta> Wesnoth? 20100627 23:09:52< elvish_sovereign> match* 20100627 23:09:53< elvish_sovereign> fine 20100627 23:10:00< Hulavuta> There, I just subscribed to xkcd 20100627 23:10:33< shadowmaster> and? 20100627 23:12:12< Hulavuta> And what 20100627 23:13:24< Caboose> o.o 20100627 23:13:27< Caboose> Uhm, hi 20100627 23:13:45< Hulavuta> Caboose 20100627 23:13:47< Hulavuta> From RVB? 20100627 23:13:57< Caboose> No 20100627 23:14:01< Caboose> Caboose from my house 20100627 23:14:05< Hulavuta> Your dog 20100627 23:14:06< Caboose> Who really likes RvB 20100627 23:14:34< Blarumyrran> Ralien versus Bredator 20100627 23:14:41< Aethaeryn> Hulavuta: XKCD has an RSS feed? 20100627 23:14:43< Aethaeryn> :o 20100627 23:15:01< Hulavuta> Yes 20100627 23:15:41< Zerovirus> Everything has an RSS feed. 20100627 23:16:04< Aethaeryn> Zerovirus: ur mom 20100627 23:16:15< Zerovirus> ...Of all people I least expected that from you >.> 20100627 23:16:41< Hulavuta> Zerovirus: ur mom 20100627 23:16:49< Zerovirus> Yeeah, you not so much. 20100627 23:16:49< Hulavuta> (Expected that from me though, right?) 20100627 23:16:54< Hulavuta> Damnit, ninja'd 20100627 23:16:54< Zerovirus> Oho ninjad 20100627 23:16:58< Zerovirus> Double ninjad 20100627 23:16:59< Hulavuta> Oh Ninja'd you 20100627 23:17:01< Hulavuta> Damnit 20100627 23:17:02< Hulavuta> Triple 20100627 23:17:04< Hulavuta> Ninja'd 20100627 23:17:04< Zerovirus> Lol triple 20100627 23:17:07< Zerovirus> Dammit I got beat 20100627 23:17:08< Hulavuta> OHHH PWNed 20100627 23:17:09< Zerovirus> Ninjamind 20100627 23:17:15< Hulavuta> DAMNIT I GOT BEAT SAYING I GOT BEAT 20100627 23:17:18< Hulavuta> I mean you 20100627 23:17:20< Hulavuta> Lol 20100627 23:17:25< Hulavuta> Weirdest ninja ever 20100627 23:17:41< Zerovirus> Yessss 20100627 23:17:41< shadowmaster> spam much? 20100627 23:17:41< elvish_sovereign> wut 20100627 23:17:49< Hulavuta> We're playing Ninja 20100627 23:17:52< Zerovirus> I have no clue either 20100627 23:17:55< Zerovirus> No, you're doing that 20100627 23:17:58-!- ancestral [~ancestral@12.145.225.25] has joined #wesnoth 20100627 23:17:58< Zerovirus> I'm just following you 20100627 23:18:02 * Zerovirus shifts blame 20100627 23:18:07< elvish_sovereign> hulavuta are you joining or not? 20100627 23:18:07< shadowmaster> this is not kindergarten 20100627 23:18:19< Hulavuta> elvish_sovereign: I'm trying out Wesband, one sec 20100627 23:18:38< Zerovirus> Dude, Wesband takes forever to play. 20100627 23:18:49< elvish_sovereign> really? then lets not play that 20100627 23:18:55< elvish_sovereign> i haaate long games 20100627 23:19:28< Hulavuta> Fine, I'll play by myself 20100627 23:19:42< elvish_sovereign> ok... 20100627 23:20:20-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Read error: error:1408F10B:SSL routines:SSL3_GET_RECORD:wrong version number] 20100627 23:20:38< Gambit> zomgwtftheworldisending 20100627 23:20:40-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100627 23:20:40< Hulavuta> Zerovirus: Have you tried it 20100627 23:21:05< Hulavuta> Was it with people that just randomly joined? 20100627 23:21:05< Zerovirus> Yes 20100627 23:21:05< Hulavuta> Because RPG's tend to take longer that way 20100627 23:21:10< Zerovirus> No, I played a local game 20100627 23:21:14< Zerovirus> all characters played by me 20100627 23:21:15< Hulavuta> Oh lol 20100627 23:21:23< Zerovirus> And it still took like an hour per level 20100627 23:21:52< Zerovirus> It lagged on my computer, though. 20100627 23:27:05< Hulavuta> Goblin or Crossbowman? 20100627 23:29:40-!- knotwork__ [~markm@142.177.178.67] has joined #wesnoth 20100627 23:31:43< Hulavuta> Zerovirus: You're right, it sucks ass 20100627 23:31:51< Hulavuta> I prefer SurvivalXtreme anyway 20100627 23:31:53< Zerovirus> Eh, not really 20100627 23:31:57< Zerovirus> It's just protracted 20100627 23:32:08< Hulavuta> Anyone wanna play SXE? 20100627 23:32:45-!- knotwork_ [~markm@142.177.232.154] has quit [Ping timeout: 240 seconds] 20100627 23:33:56-!- happygrue [~George@c-67-175-144-211.hsd1.in.comcast.net] has joined #wesnoth 20100627 23:34:00-!- happygrue [~George@c-67-175-144-211.hsd1.in.comcast.net] has quit [Changing host] 20100627 23:34:01-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100627 23:37:00< Hulavuta> Is there any way to skip the replays in observer mode? 20100627 23:37:14< elvish_sovereign> quick replays on 20100627 23:37:34< Hulavuta> Zerovirus: Wanna play? 20100627 23:37:39< Zerovirus> Nah. 20100627 23:37:48< Hulavuta> A real match 20100627 23:37:54-!- happygrue_ [~George@wesnoth/developer/wintermute] has quit [Ping timeout: 265 seconds] 20100627 23:38:24< Hulavuta> It'll be like the three Asians 20100627 23:39:23< Hulavuta> ... 20100627 23:40:17< elvish_sovereign> Hulavuta, I'm done 20100627 23:40:41< Hulavuta> ok 20100627 23:40:46< Hulavuta> Zero, are you sure? 20100627 23:41:23< Hulavuta> elvish_sovereign: are you hosting? 20100627 23:41:29< elvish_sovereign> want me to? 20100627 23:41:31< elvish_sovereign> k 20100627 23:41:35< Hulavuta> Ok 20100627 23:41:41< elvish_sovereign> what type? 20100627 23:42:13< elvish_sovereign> w/e 20100627 23:42:14< Hulavuta> idc 20100627 23:43:55-!- noy [~Noy@70.70.255.54] has joined #wesnoth 20100627 23:44:00-!- noy [~Noy@70.70.255.54] has quit [Changing host] 20100627 23:44:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100627 23:46:29-!- ancestral [~ancestral@12.145.225.25] has quit [Remote host closed the connection] 20100627 23:50:34-!- happygrue_ [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100627 23:53:54-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Ping timeout: 245 seconds] 20100627 23:55:18< Caboose> I have reason to beleive the world is spamming the IRC 20100627 23:55:19-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100627 23:55:45< Caboose> Every time I look back on this page there is a giant block of text. 20100627 23:57:55-!- happygrue__ [~George@c-67-175-144-211.hsd1.in.comcast.net] has joined #wesnoth 20100627 23:59:15-!- happygrue_ [~George@wesnoth/developer/wintermute] has quit [Ping timeout: 260 seconds] --- Log closed Mon Jun 28 00:00:08 2010