--- Log opened Fri Jul 02 00:00:23 2010 20100702 00:01:18-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100702 00:04:24-!- happygrue_ [~George@wesnoth/developer/wintermute] has quit [Ping timeout: 245 seconds] 20100702 00:07:26-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100702 00:08:37-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100702 00:08:37-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100702 00:08:37-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100702 00:13:49< gabba> oh hello boucman, I was afk 20100702 00:15:33< boucman> hey gabba 20100702 00:16:36< gabba> boucman: regarding the freeze, I have one if I go on the "Open the hell" hex which causes a wml event, is that what happened? 20100702 00:16:58< boucman> maybe, I 'm not sure... 20100702 00:18:21< boucman> couple of minor suggestions: if we keep the "execute selected unit by default" we should keep the selected unit always highlighted... 20100702 00:18:47< boucman> except for that, i'm quite happy with what we have now... it looks good. 20100702 00:19:54< boucman> I won't be around this weeking (or very sporadically) 20100702 00:20:02< boucman> what is your expected next step ? 20100702 00:30:21-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 248 seconds] 20100702 00:33:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100702 00:37:37-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: Dig that hole, forget the sun.] 20100702 00:41:59-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100702 00:43:45-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100702 00:45:18-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100702 00:45:42-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100702 01:10:18-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100702 01:12:15-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100702 01:16:18-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100702 01:22:02-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: Connection reset by peer] 20100702 01:22:40< CIA-87> espreon * r43827 /trunk/utils/java/eclipse_plugin/src/wesnoth_eclipse_plugin/ (3 files in 2 dirs): Set svn:eol-style on some files. 20100702 01:23:29-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100702 01:24:56-!- k23z__ [~k23z__@188.26.49.145] has joined #wesnoth-dev 20100702 01:31:07-!- happygrue_ [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20100702 01:31:25-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100702 01:33:02-!- ancestral [~ancestral@97-116-104-133.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20100702 01:33:43< AI0867> wesbot: !seen silene 20100702 01:33:43< wesbot> AI0867: The person with the nick silene last spoke 4d 4h ago. 2d 16h ago person left: 20100702 01:35:08-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Ping timeout: 265 seconds] 20100702 01:40:14-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100702 01:41:18-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100702 01:42:00-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20100702 01:43:27-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100702 01:59:27-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Reconnecting] 20100702 01:59:57-!- k23z__ [~k23z__@188.26.49.145] has quit [Ping timeout: 248 seconds] 20100702 02:00:49-!- Netsplit *.net <-> *.split quits: Rhonda, Sirp, Ingmar, AnMaster, Polarina, Tycale, yann, crimson_penguin, ABCD, Greywhind, (+36 more, use /NETSPLIT to show all of them) 20100702 02:12:19-!- Appleman1234 [~Appleman1@131.181.18.246] has joined #wesnoth-dev 20100702 02:12:19-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100702 02:12:21-!- Netsplit over, joins: happygrue_, Soliton, Ivanovic, apoi, fendrin, elias, wesbot, Rhonda, Blueblaze, Gambit (+36 more) 20100702 02:38:10-!- wesbot changed the topic of #wesnoth-dev to: 135 bugs, 282 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100702 02:38:11< CIA-87> eleazar * r43828 /trunk/data/core/terrain-graphics.cfg: fixed new castle-to-chams interaction with dwarven castle. 20100702 02:39:53-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100702 02:51:53-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100702 02:51:53-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100702 02:54:24< CIA-87> eleazar * r43829 /trunk/ (26 files in 4 dirs): 20100702 02:54:24< CIA-87> created new icons to differentiate mainline, but non-core terrain groups and UMC 20100702 02:54:24< CIA-87> terrain groups. UMC authors have 3 styles to choose between to keep things from 20100702 02:54:24< CIA-87> getting too confusing. Also created some group buttons for future use. 20100702 02:56:29-!- ancestral [~ancestral@166.137.142.91] has joined #wesnoth-dev 20100702 03:00:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100702 03:11:06-!- Netsplit *.net <-> *.split quits: elias, Ivanovic, Soliton, shadowm_laptop, ancestral 20100702 03:11:19-!- Netsplit *.net <-> *.split quits: Rhonda, shadowmaster, Sirp, Ingmar, AnMaster, Polarina, Tycale, yann, crimson_penguin, ABCD, (+32 more, use /NETSPLIT to show all of them) 20100702 03:23:16-!- Netsplit over, joins: shadowmaster, happygrue_, Soliton, Ivanovic, apoi, fendrin, elias, wesbot, Rhonda, Blueblaze (+37 more) 20100702 03:24:45-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100702 03:32:01-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100702 03:50:13< Espreon> ancestral: I'm gonna work on DiD. 20100702 03:50:20< ancestral> Okay 20100702 03:54:38-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100702 03:59:53-!- Blarumyrran [~Blarumyrr@unaffiliated/blarumyrran] has quit [Quit: Lahkun] 20100702 04:07:58-!- hhyloc [~hhyloc@113.166.158.74] has joined #wesnoth-dev 20100702 04:09:26-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100702 04:14:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100702 04:25:19< Espreon> "The 'zed' word." — Really? 20100702 04:25:24< Espreon> esr: ^ 20100702 04:28:07< Espreon> If only they were dwarves... 20100702 04:28:18< Espreon> ... then I could make them say "izzard"... 20100702 04:28:28< Espreon> ... which is the best name for the letter. 20100702 04:35:14< Espreon> esr: But seriously, what should I do? 20100702 04:40:25-!- Ivanovic_ [~ivanovic@dtmd-4db2387c.pool.mediaWays.net] has joined #wesnoth-dev 20100702 04:43:28-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Read error: Operation timed out] 20100702 04:43:30-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20100702 04:44:23-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100702 04:44:24-!- Ivanovic_ is now known as Ivanovic 20100702 04:46:34< esr> Espreon: Our base language is American English. 20100702 04:55:36-!- ancestral [~ancestral@166.137.142.91] has quit [Remote host closed the connection] 20100702 05:03:23< ABCD> so it should be "The 'Z' word." then, right? :D 20100702 05:21:00< AI0867> http://www.wesnoth.org/forum/viewtopic.php?p=438938#p438938 <-- this sounds like a bug 20100702 05:21:05< AI0867> or at least "not hard enough" 20100702 05:21:14< AI0867> pull an NR on them? 20100702 05:22:03< shadowmaster> what's pulling an NR? 20100702 05:22:32< shadowmaster> sending FOUR DOZENS OF ORCS WITH 20 GOLD INCOME AGAINST A PLAYER WITH 100 GOLD AND 2 INCOME AND NO VILLAGES 20100702 05:22:36< shadowmaster> ? 20100702 05:23:41-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Quit: elvish_sovereign] 20100702 05:26:49-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: T'was in the darkest depths of Mordor, I met a girl so fair. But Gollum and the evil one crept up and slipped away with her.] 20100702 05:47:17< AI0867> shadowmaster: that, and when it looks like the player might have a remote chance of winning, drop 100 wolf riders 20100702 05:48:06< shadowmaster> noted. 20100702 05:48:48< Aethaeryn> AI0867: that's stupid 20100702 05:48:53< Aethaeryn> AI0867: you want DIREWOLF riders. 20100702 05:49:51-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Remote host closed the connection] 20100702 05:50:53-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100702 05:57:50-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100702 06:21:51-!- hhyloc [~hhyloc@113.166.158.74] has quit [Quit: Leaving] 20100702 06:22:43< CIA-87> gabba * r43831 /trunk/src/whiteboard/manager.cpp: Whiteboard: fixed a freeze bug with the mutexes. 20100702 06:22:47< CIA-87> gabba * r43832 /trunk/src/whiteboard/ (side_actions.cpp side_actions.hpp): Whiteboard: move actions that don't finish to the end of the queue 20100702 06:26:22-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100702 06:43:48-!- Blarumyrran [~Blarumyrr@unaffiliated/blarumyrran] has joined #wesnoth-dev 20100702 06:57:26< CIA-87> billynux * r43833 /trunk/src/ana/ (api/stats.hpp api/timers.hpp apps/chat/client.cpp): Improved ana's stats collector to use a single io_service to handle all the timers. 20100702 07:21:30-!- k23z__ [~k23z__@188.26.48.19] has joined #wesnoth-dev 20100702 07:23:45-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100702 07:28:14-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Remote host closed the connection] 20100702 07:29:22-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100702 08:28:15-!- k23z__ [~k23z__@188.26.48.19] has quit [Ping timeout: 252 seconds] 20100702 08:33:04-!- Ivanovic [~ivanovic@dtmd-4db2387c.pool.mediaWays.net] has quit [Changing host] 20100702 08:33:04-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100702 08:35:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100702 08:41:37-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100702 08:51:36< Ivanovic> moin 20100702 08:58:26< CIA-87> gabba * r43834 /trunk/src/ (6 files in 5 dirs): 'Fixes' for compilation in release mode. Some variables were used only in asserts, and a method missed a return path. 20100702 08:59:58-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100702 09:02:07< gabba> Ivanovic: ^hope this commit is ok. It's full of workarounds, but I really needed to do a release build, and it'll get people to clean up their act. 20100702 09:14:25< billynux> aaand, with this I'm off -v 20100702 09:14:53< CIA-87> billynux * r43835 /trunk/src/ (ana/api/stats.hpp ana/apps/chat/client.cpp network_ana.cpp): Working on receiving packets from the main server through ana. 20100702 09:15:06-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100702 09:15:39< Ivanovic> gabba: uhm, good question, next one please! 20100702 09:15:41< Ivanovic> ;) 20100702 09:16:04< Ivanovic> gabba: do both, the usual debug as well as release build still work for you? 20100702 09:16:37< gabba> yes, I built and executed both before committing 20100702 09:17:41< gabba> anyways the changes can't cause problems, the way I wrote them. They're just not elegant :P. 20100702 09:17:57< Ivanovic> :) 20100702 09:25:52-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100702 09:33:18-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has quit [Quit: rebooting] 20100702 09:34:37-!- timotei [~Timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100702 09:36:55-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100702 09:42:29-!- Appleman1234 [~Appleman1@131.181.18.246] has quit [Quit: Leaving] 20100702 09:43:45< timotei> morning guys 20100702 09:59:00-!- Rhonda [~rhonda@anguilla.debian.or.at] has joined #wesnoth-dev 20100702 10:00:11-!- Rhonda [~rhonda@anguilla.debian.or.at] has quit [Changing host] 20100702 10:00:11-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20100702 10:06:17-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100702 10:08:29< zookeeper> Espreon, what were you asking about "The 'zed' word."? 20100702 10:14:47< zookeeper> well, you might want to take into account that it's a reference to something where it's clearly pronounced as 'zed'. 20100702 10:15:35-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100702 10:16:44< shadowmaster> http://tvtropes.org/pmwiki/pmwiki.php/Main/NotUsingTheZWord, top quote 20100702 10:16:53< shadowmaster> Espreon: ^ 20100702 10:17:21< shadowmaster> and I don't think there are other ways to pronounce Z other than "zed"? 20100702 10:17:49-!- wesbot [~wesbot@wesnoth/bot/wesbot] has quit [Remote host closed the connection] 20100702 10:18:16< shadowmaster> ohhh. US english pronounces it like "zi" :/ 20100702 10:24:16-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth-dev 20100702 10:31:53< timotei> zookeeper: can there be in a campaign both [scenario] and [multiplayer] scenarios? 20100702 10:33:00< timotei> wesbot: seen fendrin ? 20100702 10:33:00< wesbot> timotei: The person with the nick fendrin last spoke 23h 55m ago. 17m 25s ago was here and on the channels #wesnoth, #wesnoth-de and #wesnoth-umc-dev with the message: Remote host closed the connection 20100702 10:33:09< timotei> oh great 20100702 10:39:57< zookeeper> timotei, they're both top-level tags, so why not 20100702 10:40:17< zookeeper> but i'm not sure if you can advance from a [scenario] to a [multiplayer] or vice versa 20100702 10:41:19< timotei> ok 20100702 10:41:35-!- Appleman1234 [~Appleman1@CPE-60-226-178-176.qld.bigpond.net.au] has joined #wesnoth-dev 20100702 10:41:37< timotei> while fendrin is coming back what's you opiniong about the following: 20100702 10:42:28< timotei> the UMC plugin will have wizards, what's better: have a "scenario" wizard, and in that one you can select multiplayer/scenario/test/tutorial or different wizards for those? 20100702 10:42:43< timotei> aka: multiplayer wizard, scenario wizard, test wizard, tutorial wizard 20100702 10:45:28< timotei> great... need to compile boost libraries 20100702 10:45:30< timotei> Upthorn: hey 20100702 10:45:31< zookeeper> hmmh 20100702 10:45:33< timotei> Upthorn: around? 20100702 10:45:57< zookeeper> timotei, i'd think you should have a different wizard for MP and SP, but seems a bit useless to have one for test or tutorial 20100702 10:47:32< timotei> zookeeper: useless in the wa that they are "not" used? 20100702 10:47:35< Upthorn> timotei: yeah, what's up? 20100702 10:47:38< timotei> or not so much 20100702 10:47:49< zookeeper> of course the MP and SP wizards would mostly be similar; the only real differences are in the MP-specific side properties ( http://wiki.wesnoth.org/SideWML ) 20100702 10:47:55< timotei> Upthorn: I need to compile wesnoth on windows, and unfortunately I don't have: libboost_date_time-vc90-mt-1_42.lib' 20100702 10:48:03< timotei> Upthorn: do you have it so you can send it to me?:) 20100702 10:48:07< Upthorn> um 20100702 10:48:22< timotei> I'm on a slower notebook, and it would take a lot to compile boost 20100702 10:48:32< Upthorn> I do have it, but my connection isn't so great. let me see if I can find the link where I got it 20100702 10:48:47< timotei> ok;) 20100702 10:48:57< timotei> well it depends on how much (in MB ) it is. 20100702 10:49:01< timotei> brb food 20100702 10:49:17< zookeeper> timotei, well, i don't really see why anyone would need to use the wizard to create a [tutorial] or [test] with the wizard? sure you can support them if you want, nothing wrong with that, but i don't think it really matters if you don't. 20100702 10:49:49< zookeeper> (well, might make sense to be able to make test scenarios so that you can have a test scenario for how well the plug-in works) 20100702 10:50:40< Upthorn> timotei: ftp://ftp.terraninfo.net/wesnoth/msvc9/external.tar.gz 20100702 10:51:26< zookeeper> but IMO [tutorial] seems entirely redundant in the first place. AFAICT there's no reason why we couldn't just replace the current "[tutorial] id=tutorial" with "[scenario] id=tutorial" 20100702 10:51:33< Upthorn> all of the external libs that don't come with the svn project 20100702 10:51:38< zookeeper> of course i might be missing something 20100702 10:54:03< shadowmaster> I'd say you are missing something. 20100702 10:54:08< shadowmaster> the second scenario has a different id. 20100702 10:54:34< shadowmaster> I suppose [tutorial]s are treated as part of an implicit campaign which is only triggered by the Tutorial button in the menu 20100702 10:56:30< zookeeper> yeah, but the button could just trigger the [scenario] with id=tutorial 20100702 10:56:42< zookeeper> i don't see why there needs to be a differently named [tutorial] tag for it 20100702 10:57:23< shadowmaster> I thinkk it'd make more sense for there to be a separate [campaign] with id=tutorial, and scenarios named in any fashion 20100702 10:59:15< shadowmaster> a UMC could have some kind of tutorial-style scenario, and I don't see much gain from denying the coders the possibility of using "tutorial" as a scenario id. 20100702 10:59:25< zookeeper> maybe, but seems pretty redundant too; why have a [campaign] if it's just a wrapper for first_scenario? you wouldn't ever see the campaign menu item for that. 20100702 11:00:49< shadowmaster> hm. 20100702 11:01:08< shadowmaster> actually, there's not even a need to reserve a campaign id or scenario id. 20100702 11:02:06-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100702 11:02:18< shadowmaster> the thing that wesnoth really does is define the TUTORIAL symbol and reparse stuff - data/_main.cfg in the distribution has conditionals for including the tutorial scenarios and such. 20100702 11:02:46< shadowmaster> so I can't see any excuse for having [tutorial]. 20100702 11:02:47< timotei> back 20100702 11:03:24< timotei> Upthorn: yeah, I have that archive too, but it doesn't contain that file for boost:| 20100702 11:04:05< timotei> Upthorn: since Crab_ uploaded that file, things have changed :D 20100702 11:04:31< Upthorn> huh 20100702 11:04:50< Upthorn> my boost stuff is all tangled up with the other dependencies 20100702 11:05:09< timotei> from the wiki: last one checked and known to work: trunk r42476 (Wed, May 5th, 2010) 20100702 11:05:42< timotei> well, I've checked out the .zip file not the .tar.gz, let'see if tar.gz has the file 20100702 11:05:58< CIA-87> ivanovic * r43836 /trunk/po/wesnoth-manpages/zh_TW.po: fixed broken markup in Chinese (Traditional) translation 20100702 11:06:22< CIA-87> ivanovic * r43837 /branches/1.8/po/wesnoth-manpages/zh_TW.po: fixed broken markup in Chinese (Traditional) translation 20100702 11:06:28< Upthorn> huh, I just noticed 20100702 11:06:41< timotei> the .tar.gz doesn't exist:D 20100702 11:06:47< timotei> ftp://ftp.terraninfo.net/wesnoth/msvc9/ 20100702 11:06:52< Upthorn> I don't have libboost_date_time-vc90-mt-1_42.lib, either 20100702 11:06:57< timotei> lol 20100702 11:07:05-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100702 11:07:19< CIA-87> ivanovic * r43838 /branches/1.8/ (25 files in 24 dirs): 20100702 11:07:20< CIA-87> pot-update (reference update only, no new/changed strings) 20100702 11:07:20< CIA-87> regenerated doc files 20100702 11:07:25-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100702 11:07:30< shadowmaster> blargh. 20100702 11:07:38< shadowmaster> the kernel spontaneously panicked while I was typing a fgrep command. 20100702 11:07:39< Upthorn> I've only got regex, zlibs, iostreams 20100702 11:07:50< shadowmaster> never had anything like this before. 20100702 11:07:59< timotei> well this is weird, I've generated the msvc9 project with Crab_'s method 20100702 11:08:11-!- shadowm_laptop2 is now known as shadowm_laptop 20100702 11:08:20< timotei> Upthorn: is the: "projectfiles/VC9/" files up-to-date? 20100702 11:08:22< Ivanovic> AI0867, eleazar_, esr, Espreon, happygrue_, Rhonda, shadowmaster, Soliton, timotei, Upthorn, zookeeper, Sirp, everyone else who cares: what do you think about releasing 1.8.3 tomorrow or on sunday? 20100702 11:08:32< Ivanovic> any blockers, issues, commits pending? 20100702 11:08:45 * Soliton got nothing. 20100702 11:08:48< shadowmaster> neither. 20100702 11:09:06< Ivanovic> zookeeper: strange bug: https://gna.org/bugs/index.php?16211 20100702 11:09:15< Upthorn> timotei: it is as of like tuesday 20100702 11:09:17< AI0867> I got nothing either 20100702 11:09:44< shadowmaster> interesting 20100702 11:09:55< Ivanovic> regarding the changes i have seen so far since 1.8.2 i think that it will mainly be a translation update release 20100702 11:10:05< Rhonda> Ivanovic: I stopped caring. 20100702 11:10:08< shadowmaster> it seems like the game uses the "scenario" "multiplayer "tutorial" distinction for statistic uploads purposes 20100702 11:10:16< Ivanovic> Rhonda: why? 20100702 11:10:43-!- loonybot [~loonybot@ppp79-139-137-245.pppoe.spdop.ru] has joined #wesnoth-dev 20100702 11:10:43-!- loonybot [~loonybot@ppp79-139-137-245.pppoe.spdop.ru] has quit [Changing host] 20100702 11:10:44-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100702 11:11:27< shadowmaster> so statistics are not uploaded for "multiplayer" scenarios, and also the "The End" screen is skipped for those 20100702 11:11:39-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100702 11:12:25< shadowmaster> besides that it appears that the "scenario " "tutorial" distinction is only used for labelling save games in the left panel of the Load/Save game dialog 20100702 11:13:12< shadowmaster> my poor web browser cache. 20100702 11:13:51-!- Appleman1234 [~Appleman1@CPE-60-226-178-176.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20100702 11:19:30-!- timotei21 [~Timotei@193.34.191.4] has joined #wesnoth-dev 20100702 11:20:49< CIA-87> ivanovic * r43839 /branches/1.8/ (changelog players_changelog): make sure that all the changes are in the changelogs 20100702 11:21:22-!- Ivanovic changed the topic of #wesnoth-dev to: 1.8.3 planned for this weekend: stringfreeze for branches/1.8! | 135 bugs, 282 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100702 11:22:03< Ivanovic> zookeeper: have you seen this patch? https://gna.org/patch/?1669 20100702 11:22:50-!- timotei [~Timotei@wesnoth/developer/timotei] has quit [Ping timeout: 276 seconds] 20100702 11:24:30-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: night] 20100702 11:29:27< zookeeper> Ivanovic, yes, i talked to boucman about it on irc back then 20100702 11:29:42< zookeeper> but i guess it's still assigned to me, i'll fix... 20100702 11:29:45< Ivanovic> zookeeper: a short note in the report might sense 20100702 11:29:48< Ivanovic> ;) 20100702 11:35:30< timotei21> Ivanovic: if we're releasing 1.8.3 tomorrow or on sunday, that means I can't commit anything? 20100702 11:36:00< Ivanovic> timotei21: to branches/1.8 20100702 11:36:07< Ivanovic> trunk does not matter for this release at all 20100702 11:36:29< timotei21> oh, ok then 20100702 11:36:58< zookeeper> Ivanovic, sunday sounds good to me. i probably want to port some campaign balancing tweaks to 1.8 before that. 20100702 11:37:43< zookeeper> but if you want to release on saturday then that's ok too 20100702 11:39:01< zookeeper> Ivanovic, i haven't looked at the trident bug yet (sounds like an engine bug though) what with the horrible trunk loading times which make testing very painful 20100702 11:40:21< Ivanovic> zookeeper: take your time 20100702 11:40:33< Ivanovic> yeah, trunk needs ages over here to create the cache 20100702 11:41:25-!- mjs-de [~mjs-de@p3EE25710.dip.t-dialin.net] has joined #wesnoth-dev 20100702 12:13:11-!- mjs-de [~mjs-de@p3EE25710.dip.t-dialin.net] has quit [Remote host closed the connection] 20100702 12:45:16-!- dtiger [~dtiger@dynamic-vpdn-93-125-65-200.telecom.by] has joined #wesnoth-dev 20100702 12:47:29< timotei21> zookeeper: so, [era] is related to multiplayer and not to single player? 20100702 12:54:05-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100702 13:00:58-!- Appleman1234 [~Appleman1@CPE-60-226-178-176.qld.bigpond.net.au] has joined #wesnoth-dev 20100702 13:03:53< timotei21> zookeeper: based on what I've read in the wiki, the [campaign] is mandatory for single player. what about for multiplayer? 20100702 13:04:21-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Ping timeout: 260 seconds] 20100702 13:05:00-!- timotei21 is now known as timotei 20100702 13:05:11-!- timotei [~Timotei@193.34.191.4] has quit [Changing host] 20100702 13:05:11-!- timotei [~Timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100702 13:17:16< zookeeper> timotei, yes, [era] describes an era, and eras are a MP-only concept 20100702 13:18:02< timotei> and what is for [era] like it is [scenario] for [campaign]? 20100702 13:18:20< zookeeper> and you don't need a [campaign] for MP campaigns; MP campaigns are started by picking the first scenario from the MP scenario list 20100702 13:18:40< zookeeper> not sure what you're asking; rephrase? 20100702 13:20:06< timotei> well, for a [scenario] you need first a [campaign] 20100702 13:20:19< timotei> so basically, you create a wesnoth campaign (a project) and in it you add scenarios, etc 20100702 13:20:23< zookeeper> yeah 20100702 13:20:43< zookeeper> eras and MP scenarios don't technically have anything to do with each other. you pick the era and scenario separately in the MP game creation screen 20100702 13:22:30< timotei> so, in the MP screen, you could choose to start either a [multiplayer] or an [era] 20100702 13:22:56< zookeeper> no, you need to pick both the era and the scenario 20100702 13:23:03< zookeeper> era is just a set of factions, nothing else 20100702 13:23:19< timotei> well, I think I'll have to play a bit to see those things :D 20100702 13:23:30< timotei> I can't fully get them from wiki/examples 20100702 13:23:33< zookeeper> err, yeah, if you haven't taken a look at how MP works yet, i suggest you do so :p 20100702 13:31:06-!- Polarina_ [~Polarina@212-30-220-151.static.simnet.is] has joined #wesnoth-dev 20100702 13:33:59-!- Polarina [~Polarina@wesnoth/translator/Polarina] has quit [Ping timeout: 245 seconds] 20100702 13:37:33-!- Appleman1234 [~Appleman1@CPE-60-226-178-176.qld.bigpond.net.au] has quit [Remote host closed the connection] 20100702 13:38:58-!- euschn [~euschn@wesnoth/developer/euschn] has joined #wesnoth-dev 20100702 13:46:29-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100702 13:49:16-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100702 13:51:36-!- happygrue_ [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20100702 13:53:27< timotei> zookeeper: "Join official server" is good enough to see how MP works? 20100702 13:53:33< timotei> or I should try creating local game? 20100702 13:53:53-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100702 13:53:53-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100702 13:53:53-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100702 14:03:11< timotei> hi Crab_ :) 20100702 14:03:47< Crab_> hi, timotei 20100702 14:04:40< timotei> do you have by chance libboost_date_time-vc90-mt-1_42.lib in your wesnoth's lib folder? 20100702 14:05:44< Crab_> no, I'm eating my own dogfood - zlib, iostreams, regex 20100702 14:06:44-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100702 14:07:06< timotei> the generated msvc project doesn't find it, don't know why it was set as a requirement 20100702 14:10:28-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100702 14:17:33-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100702 14:27:03< timotei> zookeeper: if the user creates custom [multiplayer] where should that be put? 20100702 14:27:20< timotei> wesnothuserdir/add-ons/multiplayer ? 20100702 14:28:45< Soliton> same place as all add-ons go. 20100702 14:29:47-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100702 14:29:48< zookeeper> local game is good enough and yes, the same place all add-ons go 20100702 14:30:29< zookeeper> that is usually add-ons/myaddon/_main.cfg, but i think add-ons/foo.cfg works too nowadays 20100702 14:30:49< zookeeper> (for local testing, that is) 20100702 14:30:50< timotei> ok 20100702 14:31:41< zookeeper> a wizard should probably create add-ons/myaddon/_main.cfg and make it include add-ons/myaddon/scenarios/myscenario.cfg inside an #ifdef MULTIPLAYER 20100702 14:32:26< timotei> fendrin: about the multiplayer wizard... should we enforce the user creating a directory? 20100702 14:32:48< fendrin> timotei: yes, I think so. 20100702 14:32:55< timotei> good enough 20100702 14:33:09< fendrin> timotei: at least if the wizard is named "multiplayer campaign" 20100702 14:33:39< fendrin> for "multiplayer single scenario" a directory won't be needed. 20100702 14:34:00< Soliton> the standard for addons should be in a dir with _main.cfg etc. 20100702 14:35:09< timotei> the problem with "single" file is eclipse can't handle that:( 20100702 14:35:14< timotei> it needs a container 20100702 14:35:37< timotei> should we "import" the userdir/data/add-ons as a directory when the user uses first time the plugin? 20100702 14:35:59< timotei> so basically in eclipse you'll have the userdir addons directory, and other projects (campaigns) 20100702 14:36:31< fendrin> we should import at least the base units and terrain etc. 20100702 14:36:51< fendrin> and the addons as well. 20100702 14:37:08< fendrin> so the coder has access to extra units from scratch. 20100702 14:38:19< fendrin> music 20100702 14:38:24< fendrin> items 20100702 14:38:26< fendrin> etc 20100702 14:39:16< fendrin> but I am not sure if the campaigns should be imported as a project for each. 20100702 14:39:46< fendrin> It may be a good idea. Just to give the user some hint what he just started. 20100702 14:39:57< timotei> well then, on first time use we will prompt the user of setting the basic directory 20100702 14:40:09< timotei> one would be: userdir/data/add-ons 20100702 14:40:28< timotei> and the other one: maingame/data/core ? 20100702 14:40:32< fendrin> and the datadir to the core 20100702 14:40:35< fendrin> :-) 20100702 14:40:36< timotei> good 20100702 14:44:08-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100702 14:44:10< timotei> ok, tested right now, and it works loading a single [multiplayer] file 20100702 15:06:23-!- euschn [~euschn@wesnoth/developer/euschn] has quit [Quit: Leaving.] 20100702 15:07:50< fendrin> timotei: I think it is okay when a single file containing a multiplayer scenario converts into a project that contains a directory. 20100702 15:10:24< timotei> fendrin: so when the user creates a multiplayer scenario, in a "new", or non-existing project, we should create it? 20100702 15:14:28-!- Polarina__ [~Polarina@212-30-220-151.static.simnet.is] has joined #wesnoth-dev 20100702 15:14:38-!- hhyloc [~hhyloc@113.166.166.64] has joined #wesnoth-dev 20100702 15:14:55< timotei> god, git is acting so stupid:| 20100702 15:16:17< loonycyborg> It isn't called 'git' for nothing :P 20100702 15:16:49< timotei> well, I was assuming since a file is in .gitignore it should rEALLY ignore it, but that doesn't work with versioned files 20100702 15:17:10-!- Polarina_ [~Polarina@212-30-220-151.static.simnet.is] has quit [Ping timeout: 240 seconds] 20100702 15:17:51< timotei> but found this info: http://www.pagebakers.nl/2009/01/29/git-ignoring-changes-in-tracked-files/ 20100702 15:18:24< Soliton> not sure if there is a versioning system that does that different. 20100702 15:18:48< Soliton> why do you want to ignore a versioned file? 20100702 15:18:48< timotei> maybe my way of seeing this was wrong?:D 20100702 15:21:23< timotei> Soliton: I've made modification on a projectfile, but that was only for me 20100702 15:21:30< timotei> the visual studio's projectfile 20100702 15:24:21-!- AnMaster [~AnMaster@unaffiliated/anmaster] has quit [Ping timeout: 260 seconds] 20100702 15:25:30< Soliton> is there no include functionility or other external customization possibilities in that build system? 20100702 15:25:54< timotei> in which way? 20100702 15:26:01< timotei> I've modified the path where the .exe should spawn 20100702 15:30:29-!- AnMaster [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100702 15:32:18-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100702 15:33:34< Soliton> in the way that you don't have to modify the project file. 20100702 15:33:49< timotei> oh, well 20100702 15:34:08< Soliton> like there is configure for autotools etc. 20100702 15:50:50< timotei> Soliton: well, you can change the path where the binary is compiled without altering the cmakelists.txt? 20100702 15:50:52< timotei> or the cmake file? 20100702 15:51:42< Soliton> no idea, i use scons. 20100702 15:52:05< timotei> ok 20100702 15:52:24< timotei> wow, it takes so much to create the cache:-< 20100702 16:04:32< timotei> zookeeper: ok, I think I got the idea 20100702 16:04:49< timotei> and multiplayer is much more like a single scenario but multiplayer 20100702 16:05:08< timotei> and an era is a way of ... "which" faction are you (like is in starcraft: human, zerg, protoss) 20100702 16:05:09< timotei> right? 20100702 16:05:23< zookeeper> yes, an era is a set of factions 20100702 16:05:40< timotei> so is more related to units isn't it? 20100702 16:06:01< timotei> but only in Multiplayer context 20100702 16:07:17-!- hhyloc [~hhyloc@113.166.166.64] has quit [Quit: Quit] 20100702 16:07:40< zookeeper> well, yes, since a faction is just a set of leaders and recruitable units :p 20100702 16:07:52< timotei> good 20100702 16:09:49-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100702 16:24:16-!- wesbot changed the topic of #wesnoth-dev to: 1.8.3 planned for this weekend: stringfreeze for branches/1.8! | 136 bugs, 282 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100702 16:27:46-!- timotei [~Timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100702 16:28:03-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100702 16:35:17-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100702 16:38:30-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 16:48:42-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100702 16:52:39-!- hhyloc [~hhyloc@113.166.166.64] has joined #wesnoth-dev 20100702 17:15:27-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Read error: No route to host] 20100702 17:16:28-!- hhyloc [~hhyloc@113.166.166.64] has quit [Quit: Quit] 20100702 17:17:22-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 17:23:39-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100702 17:23:52-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 17:35:49< Upthorn> hrm, can anyone help me with the error I am getting when wesnoth tries to parse my gui layout config? 20100702 17:37:01< Upthorn> I am trying to place three columns side-by-side in a row, and I get the message "Dev message: Condition 'col == cols' failed at src\gui\auxiliary\window_builder.cpp:468 in function 'gui2::tbuilder_grid::tbuilder_grid'." 20100702 17:41:59< Upthorn> nevermind, figured it out... I think 20100702 17:42:35-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100702 17:42:42-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100702 17:43:46< Upthorn> this [grid] [row] [column] stuff is hard for me to visualize in my head. It would be really helpful if there were some graphical GUI2 config builder 20100702 17:53:48-!- alink [~alink@wesnoth/developer/alink] has quit [Read error: Connection reset by peer] 20100702 17:56:06-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100702 17:59:42-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 18:05:11-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100702 18:05:36-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20100702 18:39:26-!- k23z__ [~k23z__@188.26.48.144] has joined #wesnoth-dev 20100702 18:42:06-!- ancestral [~ancestral@97-116-104-133.mpls.qwest.net] has joined #wesnoth-dev 20100702 18:42:16-!- Sirp [~me@wesnoth/developer/dave] has quit [Ping timeout: 264 seconds] 20100702 18:46:29-!- k23z__ is now known as k23z 20100702 18:58:11-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100702 18:58:55-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100702 19:02:08< Elvish_Pillager> so, I hear that a side's team_name can now be a comma-separated list. Is there any convenient way to tell whether two units are on the same team? 20100702 19:03:30< zookeeper> not really, no 20100702 19:04:15< zookeeper> ...since [variable] contains= can go wrong with north/northwest/northeast etc 20100702 19:04:37< Elvish_Pillager> contains= wouldn't even make it easy, since it goes both ways 20100702 19:04:49< Elvish_Pillager> e.g. "north,east" doesn't contain "south,east" and vice versa 20100702 19:05:01< zookeeper> right, of course 20100702 19:05:17< Elvish_Pillager> so I'd have to [split] it and iterate both lists to check for equality 20100702 19:05:46< zookeeper> well, you can also create a dummy unit and use [if] [have_unit] [filter_adjacent] is_enemy= 20100702 19:06:02< Elvish_Pillager> oh. let me see that 20100702 19:06:06< CIA-87> eleazar * r43840 /trunk/data/campaigns/Heir_To_The_Throne/maps/ (8 files): Further terrain enhancements to HttT. 20100702 19:06:29< Elvish_Pillager> ...wow, it only works in [filter_adjacent]? :/ 20100702 19:06:51< Elvish_Pillager> yeah, that's not remotely a good idea - there might not even be an empty hex next to the unit 20100702 19:07:41< zookeeper> if there isn't, you can store one of the units and then put it back :p 20100702 19:08:10< Elvish_Pillager> When I have the option to NOT do something that can occasionally make a gameplay change, I'll take that option 20100702 19:08:25< zookeeper> huh? that wouldn't make gameplay changes 20100702 19:08:41< Elvish_Pillager> Storing a unit and unstoring it with advance=false can still change it in rare cases 20100702 19:08:51< zookeeper> how? 20100702 19:08:54< Elvish_Pillager> like if it was on the map without attacks and didn't have an object removing them 20100702 19:09:01< Elvish_Pillager> I think you can get to that state somehow 20100702 19:09:10< zookeeper> right 20100702 19:11:02< Elvish_Pillager> hmm, on further consideration, I don't know any way to get a unit to that state 20100702 19:13:31< Elvish_Pillager> Meh. I'll just make Circle of Protection hate allies again for now. 20100702 19:15:22-!- k23z [~k23z__@188.26.48.144] has quit [Read error: Connection reset by peer] 20100702 19:24:31-!- JonW [~chatzilla@cpc2-finc11-0-0-cust855.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20100702 19:45:33< Elvish_Pillager> Hmm, this seems wrong... 20100702 19:45:53< Elvish_Pillager> I have an attack special that, on attack, multiplies both sides' damage by 0.34. 20100702 19:46:17< Elvish_Pillager> I'm attacking a Red Mage with a Lich, so the defender has an 8-4 base attack that the lich takes 1.2x damage from 20100702 19:46:23< Elvish_Pillager> and it comes out to 2-4. 20100702 19:46:42< Elvish_Pillager> When I increase the red mage's damage to 9-4, it calculates 4-4. 20100702 19:46:42< Gambit> Are we not supposed to put hyphens in variable names? 20100702 19:47:25< Elvish_Pillager> Gambit: I would assume we're not supposed to 20100702 19:47:28< Gambit> Said variables are not saved properly. 20100702 19:47:40< zookeeper> correct, AFAIK 20100702 19:48:05< Elvish_Pillager> "A given variable name may contain only alphabetic characters, digits, and underscores." - VariablesWML 20100702 19:48:52-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 19:49:04< Elvish_Pillager> ...so, is it rounding _down_ the modification given by my attack special? Despite the fact that 8*0.34 > 2.5? 20100702 19:49:33< Elvish_Pillager> I was under the impression that the attack calculations were only supposed to round at the end 20100702 19:55:13< Elvish_Pillager> Confirmed: Weapon specials that multiply damage by a fractional value always round down immediately afterwards, regardless of the fraction remaining or whether the damage was increased or reduced. 20100702 19:56:19< Elvish_Pillager> And the rounding-down off a *0.34 special can be effectively up to 3 damage off the original attack strength :( 20100702 20:01:42-!- JonW [~chatzilla@cpc2-finc11-0-0-cust855.4-2.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 20100702 20:01:43-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100702 20:02:00-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 20:04:40< Elvish_Pillager> I can't even add 1.5 to it first in order to make it round to nearest. 20100702 20:05:52< Elvish_Pillager> I suppose I could multiply by 2, add 3, and then multiply by 0.34. 20100702 20:16:39-!- timotei [~Timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100702 20:17:11< Elvish_Pillager> ...whoops I can't do that EITHER 20100702 20:22:10-!- Rh0nda [~rhonda@anguilla.debian.or.at] has joined #wesnoth-dev 20100702 20:22:11-!- Rh0nda [~rhonda@anguilla.debian.or.at] has quit [Client Quit] 20100702 20:25:24-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Quit: Colloquy for iOS - client quit] 20100702 20:28:25-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 20:28:48-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100702 20:44:13-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100702 20:44:55-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100702 20:50:11-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100702 21:00:14< timotei> fendrin: around? 20100702 21:03:01< timotei> zookeeper: in the: userdir/data can be put things? 20100702 21:03:07< timotei> besides the add-ons directory? 20100702 21:05:22< zookeeper> timotei, maybe, but i don't recommend it 20100702 21:05:46< timotei> I'm just thinking of what to import in the plugin :P 20100702 21:05:54< zookeeper> partially because other locations are simply not used for anything (except for a default save path for the map editor) 20100702 21:06:06< timotei> ok, then userdir/data/add-ons/ is where all UMC *should* be put 20100702 21:06:09< timotei> right? 20100702 21:06:20< zookeeper> and partially because presumably you want the plug-in to create content that's uploadable to the add-on server.. 20100702 21:06:23< zookeeper> yeah 20100702 21:06:25< timotei> god 20100702 21:06:27< timotei> good* 20100702 21:06:33-!- stikonas_ is now known as stikonas 20100702 21:09:28< timotei> zookeeper: while fendrin comes back, what's your opinion about this: 20100702 21:10:16< timotei> in the preferences, should I just prompt the user for wesnoth's dir (that contains, the binary, data/, and wmltools) or should I split between separate ones 20100702 21:10:52< timotei> currently we have options for: executable's path, working directory, wmltools and user dir 20100702 21:13:26< zookeeper> umm, i guess i don't have an opinion on that 20100702 21:13:45< timotei> ok :D 20100702 21:20:01< eleazar_> zookeeper: around? 20100702 21:20:40< zookeeper> eleazar_, yeah 20100702 21:21:05< eleazar_> did you see my bug report on the holy water in HttT not working? 20100702 21:21:29< eleazar_> zookeeper: also the trident in ford of abez doesn't do anything 20100702 21:21:57< zookeeper> eleazar_, yes, but i haven't been doing anything with trunk lately because of the horrible loading times 20100702 21:23:16< eleazar_> that bad huh? 20100702 21:23:44< eleazar_> OK, i'll file another report for Ford of Abez 20100702 21:24:12< zookeeper> about the trident? no need 20100702 21:24:20< zookeeper> clearly it's the same bug as in BoP 20100702 21:24:36< eleazar_> Bop worked for me last time i tried it 20100702 21:24:51< eleazar_> -- though possible that was still 1.8 20100702 21:25:03< zookeeper> er, wait, can you check whether the trident was given to konrad in abez? 20100702 21:25:11< zookeeper> since that's what the BoP report says happened 20100702 21:25:30< eleazar_> sure, just a sec 20100702 21:25:43< eleazar_> ha! he does have the trident 20100702 21:26:10< zookeeper> ok, then it's the same bug, no need for a duplicate report... 20100702 21:26:16< eleazar_> i'll check if the same thing is happening in vally of death 20100702 21:27:23-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20100702 21:27:37< eleazar_> yep, same problem in Valley of Death 20100702 21:28:43< [Relic]> Hello :) 20100702 21:28:53< timotei> hi [Relic] 20100702 21:29:02< [Relic]> :) 20100702 21:32:29< eleazar_> closed my duplicate bug report 20100702 21:36:48-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has joined #wesnoth-dev 20100702 21:36:49-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has quit [Changing host] 20100702 21:36:49-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100702 21:38:32-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 21:41:33-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100702 21:42:43-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 21:43:23< timotei> hey fendrin 20100702 21:44:56< fendrin> hi timotei 20100702 21:45:08< timotei> what's your opinion about this: 20100702 21:45:11< timotei> in the preferences, should I just prompt the user for wesnoth's dir (that contains, the binary, data/, and wmltools) or should I split between separate ones 20100702 21:45:20< timotei> currently we have options for: executable's path, working directory, wmltools and user dir 20100702 21:50:21-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100702 21:52:07-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 22:23:26-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100702 22:23:39-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has joined #wesnoth-dev 20100702 22:24:15-!- wesbot changed the topic of #wesnoth-dev to: 1.8.3 planned for this weekend: stringfreeze for branches/1.8! | 135 bugs, 282 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100702 22:29:34-!- ancestral [~ancestral@97-116-104-133.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100702 22:30:49-!- e_s-iOS [~esios@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Quit: Colloquy for iOS - client quit] 20100702 22:42:29-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100702 22:44:19-!- dtiger [~dtiger@dynamic-vpdn-93-125-65-200.telecom.by] has quit [Remote host closed the connection] 20100702 22:46:12-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100702 22:54:12-!- timotei [~Timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100702 22:59:26< Espreon> shadowmaster; zookeeper: "Izzard" is the ultimate pronunciation of the letter. 20100702 23:00:41< shadowmaster> that's ridiculous and whoever does that should be shot in the head. 20100702 23:01:06 * shadowmaster shoots Espreon in the head. 20100702 23:03:11< Espreon> But, it's so friggin' hilarious. 20100702 23:07:11-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Ping timeout: 265 seconds] 20100702 23:08:06-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100702 23:13:01-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100702 23:25:40-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100702 23:26:00< billynux> hey Crab_ 20100702 23:26:07< Crab_> hi, billynux 20100702 23:26:09< CIA-87> billynux * r43841 /trunk/src/ (6 files in 4 dirs): Dealing with connection handshake to server in ana. 20100702 23:26:54< billynux> Crab_, I'm dealing with the connection part to the server 20100702 23:27:38< billynux> The connection handshake protocol is a bit of a problem to me 20100702 23:28:00< Crab_> what is the problem ? 20100702 23:28:11< billynux> the server answers with your connection number 20100702 23:28:37< billynux> and ana expects every message to come preceded by the size of the next message 20100702 23:29:02< billynux> so I read 642449408 (the conn. no.), and then expect to read that amount of bytes :) 20100702 23:29:17< Crab_> ah 20100702 23:29:29< billynux> so... I'm guessing I should add mix modes to ana 20100702 23:29:50< billynux> It should work just fine if the server is compiled with ana 20100702 23:30:02< Crab_> so, it won't be compatible with the old server ? or you'll add something like a flag to use the 'legacy mode' ? 20100702 23:30:14< billynux> I'll add raw data mode or something 20100702 23:30:56< billynux> or methods like read_int32, etc... 20100702 23:31:19< billynux> I'll have to deal with adding a dialog for proxy config. options soon 20100702 23:34:00-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100702 23:47:00-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100702 23:48:02-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 248 seconds] 20100702 23:49:55-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100702 23:53:20-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100702 23:55:40-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100702 23:58:19-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] --- Log closed Sat Jul 03 00:00:29 2010