--- Log opened Sat Jul 03 00:00:29 2010 20100703 00:08:41-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100703 00:13:36< CIA-87> eleazar * r43842 /trunk/ (8 files in 2 dirs): moving old human city village to attic. 20100703 00:19:59-!- Upthorn [~ogmar@adsl-75-26-188-107.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100703 00:21:09< alink> I am not sure if it breaks something important but this little change http://wesnoth.pastebin.com/YSY8Bd8U seems to halve starting time when cache need rebuilding. 20100703 00:21:19< CIA-87> eleazar * r43843 /trunk/ (8 files in 4 dirs): Blarumyrran's new human city village, and tweaked lighthouse. 20100703 00:21:54< alink> All seems to works fine, even translations, but I suppose that macro error messages may lack line number or textdomain things 20100703 00:22:38< Crab_> alink: be sure to notify timotei of this change :) 20100703 00:22:52< alink> Root of the problem seems to be that we parse 20x more #textdomain info compared to 1.8. Mainly automaticaly introduced by macro increased use 20100703 00:23:04< alink> Crab_: does timotei works there ? 20100703 00:23:10< Crab_> alink: he uses this preprocessor debug info, yes 20100703 00:23:31< alink> Oh I am not comitting anything anyway, I don't know this area of code 20100703 00:24:01< Crab_> alink: well, I think that it'll be possible to make that output 'conditional' 20100703 00:24:13< Crab_> anyway, silene is the final authority on the preprocessor. 20100703 00:24:18< alink> I am posting this info here hoping that someone intersted by parser stuff want to investigate/optimize this 20100703 00:24:39-!- Upth [~ogmar@adsl-75-26-188-107.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100703 00:24:39-!- Upth is now known as Upthorn 20100703 00:24:40< alink> Crab_: yeah I had silene in mind 20100703 00:25:05< alink> it's parser/macro/cache/textdomain area more exactly 20100703 00:26:22-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100703 00:26:31< Espreon> Why are the files that contain the terrain graphics macros bound to a textdomain anyway? 20100703 00:26:39< alink> I see 3 possible fixes 1)remove these lines, 2) optimize #textdomain parsing 3)reduce #textdomain introduction by macros 20100703 00:27:28< alink> Espreon: terrain names maybe, but that's irrelevant I think, macro code seems to always add #textdomain and #line info 20100703 00:27:43< alink> c++ macro handling code 20100703 00:27:52< Espreon> No, the terrain names are put in a different file. 20100703 00:28:50< alink> mmh can we have blank textdomain of "wesnoth" is the default ? 20100703 00:29:15< Espreon> We don't have to have a textdomain. 20100703 00:29:30< Espreon> *to have those files bound to a textdomain 20100703 00:30:01< Espreon> ... but we should replace the declarations with "# wmllint: no translatables" 20100703 00:30:02< alink> Espreon: current c++ code will probably auto-add "#textdomain " there (still in the macro handling code) 20100703 00:30:12< Espreon> Well, how dare it. 20100703 00:30:39< alink> anyway not sure that we will gain much parsing speed by removing "wesnoth" from "#textdomain wesnoth #line 12345" 20100703 00:31:25< Espreon> Why does it automatically add textdomain declarations? 20100703 00:32:34< alink> Espreon: no idea, I don't know this code, but I think it's only added internaly to record info about macro 20100703 00:32:49< Espreon> Does it do us any good? If not, then smite it. 20100703 00:32:50< alink> surely some macro need textdomain info 20100703 00:33:50< alink> Espreon: As I said no idea, all seems to work fine, but I just disabled the lines adding a lot info slow to parse 20100703 00:34:18< Espreon> If the code's purpose is to pass on the active textdomain declaration, then make it not blindly add declarations. 20100703 00:34:37< Espreon> (Like if one does not exist for whatever) 20100703 00:35:04< alink> Espreon: I think you overestimate the accuracy of my vague guess about the function of this code 20100703 00:35:26< Espreon> Well, then study the code. 20100703 00:35:47< alink> I am posting this info here hoping that someone intersted by parser stuff want to investigate/optimize this 20100703 00:36:12< alink> I studied enough to find the bottleneck and a possible hack/fix 20100703 00:36:19< Espreon> I see... 20100703 00:36:46< alink> but the full study need broad understanding of various areas unknown to me 20100703 00:37:17< alink> and I am not interested enough by all of them 20100703 00:38:44-!- Netsplit *.net <-> *.split quits: knotwork, eleazar_ 20100703 00:38:46< alink> someone should also check the macro usage, if my 20x increase is correct we may do something there too 20100703 00:39:27< alink> (tested when starting scenario, but other trunk changes since 1.8 may explain it) 20100703 00:39:36< alink> *test-scenario 20100703 00:40:50-!- Netsplit *.net <-> *.split quits: shadowmaster, alink, Tycale, chris|, apoi, Blarumyrran, Smar, shadowm_laptop, billynux, Upthorn, (+15 more, use /NETSPLIT to show all of them) 20100703 00:41:01-!- Netsplit over, joins: eleazar_, knotwork 20100703 00:41:01-!- Netsplit *.net <-> *.split quits: Rhonda, AnMaster, Ingmar, DesertPanther, crimson_penguin, yann, [Relic], ABCD, Greywhind, Aethaeryn, (+13 more, use /NETSPLIT to show all of them) 20100703 00:41:52-!- Netsplit over, joins: Crab_, Ivanovic, shadowmaster, Soliton, Johannes13_, fendrin, wesbot, Rhonda, apoi, elias (+25 more) 20100703 00:41:53-!- Netsplit over, joins: AI0867, Espreon, nguyenatto, Smar, chris|, iwaim_, ettin, Vetinari, erl, freim (+3 more) 20100703 00:43:16< Upthorn> Is there someone around who can answer a GUI2 question? 20100703 00:43:21< alink> precision this 20x comes from #textdomain. It's only if my first assumption is correct that we can +/- translaste it to macro use, 20100703 00:43:34< alink> * #textdomain parsing 20100703 00:43:37< Crab_> Upthorn: I can try, maybe I still remember something :) 20100703 00:43:47< Upthorn> Is it possible in a gui2 config, to specify a listbox that can have multiple columns selected? 20100703 00:44:25< Crab_> multiple rows ? 20100703 00:44:33< Upthorn> err, yes, multiple rows 20100703 00:44:47< Upthorn> my mistake. 20100703 00:44:49< Crab_> afair, it's possible 20100703 00:45:24< Crab_> looking at the source... 20100703 00:46:52< Upthorn> also, I might be a little late with the data management GUI. So far all I have managed to do is copying the loadgame dialog, removing the unnecessary elements, and adding two buttons while renaming a third. 20100703 00:48:06< Crab_> it will be good if you commit it, even if it's not fully ready. 20100703 00:48:17< Upthorn> the backup, restore, and clear buttons still to be implemented, and one of these implementations needs a second dialog designed. 20100703 00:48:41< Crab_> the problem is with the implementation of the backend code for buttons ? or with gui2 interface itself ? 20100703 00:49:16< Upthorn> the problem is with my work order 20100703 00:49:35< Upthorn> It took me this long to get the dialog showing up how I want it to 20100703 00:49:49< Upthorn> and I have not yet started on the backend code 20100703 00:50:20< Upthorn> except to copy tgame_load and remove or modify the parts that made my dialog crash 20100703 00:51:07< Crab_> so, at the moment, your current code works as a 'stub' dialog which displays ok, but where no buttons work ? 20100703 00:51:15< Upthorn> correct 20100703 00:51:49< Upthorn> except that the list currently displays savegames, so I also need to fix it to display persistence namespaces 20100703 00:53:09< Crab_> you can do a stubby implementation of backup and restore if you just make a user input a path to file to backup to or restore from 20100703 00:54:34< Crab_> I want to note that the MP persistence is more important that this dialog, so don't spend too much time on it, you can always finish it later 20100703 00:54:42< Upthorn> Ok. 20100703 00:54:58< Crab_> it requires work, yes, but there's nothing too hard in there, so I'm quite certain that it can be finished without issues, given enough time 20100703 00:55:43< Crab_> MP persistence stuff can be more trickier.. it's better to start upon them earlier. 20100703 00:56:16< Crab_> but, of course, commit the persistence management dialog code, even if it's unfinished. 20100703 00:56:35< Crab_> wesbot: seen mordante 20100703 00:56:35< wesbot> Crab_: The person with the nick mordante last spoke 12d 4h ago. 12d 4h ago was here and on the channel #wesnoth-de with the message: Quit: Leaving 20100703 00:57:19< Crab_> for example, when mordante will be around, you'll be able to point him to your code and ask gui2-related questions 20100703 00:59:15< Upthorn> okay. 20100703 00:59:19< CIA-87> upthorn * r43844 /trunk/ (5 files in 4 dirs): Stub implementation of persistence data management dialog. To access, in ingame console type 'debug' and then 'manage'. 20100703 00:59:24< Upthorn> I am commiting and then I must leave for D&D 20100703 00:59:32< Crab_> thanks. good luck, have fun :) 20100703 00:59:41< Upthorn> thanks! bye 20100703 01:01:47< Crab_> bye ;) 20100703 01:04:26-!- Upthorn [~ogmar@adsl-75-26-188-107.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100703 01:07:18< Aethaeryn> damn it, trunk errs to compile 20100703 01:07:59< Aethaeryn> both on desktop and laptop 20100703 01:08:15< Aethaeryn> I think it has to be one of the last 4 revisions. 20100703 01:08:20< shadowmaster> what's it? 20100703 01:09:01< Crab_> it should be the last one.. as there are new files not added to all the buildsystems 20100703 01:10:00< Aethaeryn> http://wesnoth.pastebin.com/9NMKZKtc 20100703 01:10:11< shadowmaster> actually, it wasn't added to any build system but the VC9 project file 20100703 01:10:15< Crab_> in that case, should be pretty easy to fix 20100703 01:10:24< Aethaeryn> Probably the last one, just saying it has to be one of the last 4 because I always join IRC immediately after I update SVN 20100703 01:10:29< Aethaeryn> So I can use CIA to tell when my last update was. 20100703 01:10:39< Aethaeryn> only been 4 revisions since I joined. 20100703 01:11:45< CIA-87> crab * r43845 /trunk/src/SConscript: added data_manage.cpp to scons 20100703 01:11:49< Crab_> try if this helps ^ 20100703 01:12:18< shadowmaster> you'd want to handle cmake and autotools as well in that kind of commits 20100703 01:12:27< shadowmaster> ) 20100703 01:12:56< Crab_> of course. but I see from Aethaeryn's error message that he's using scons, so I committed that one first, and I'm fixing the others atm. 20100703 01:13:12< Crab_> and, it is an open question if this fixes *all* errors or not :) 20100703 01:13:13-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100703 01:13:57< Crab_> shadowmaster: so, presuming that his computer compiles faster than mine, I'll get the answer faster if I commit the scons part faster :) 20100703 01:14:50< AI0867> and don't forget all of the project files =P 20100703 01:15:17< Aethaeryn> updating on both computers. 20100703 01:15:25< Aethaeryn> hmm 20100703 01:15:34< Aethaeryn> src/gui/dialogs/data_manage.cpp:117: warning: unused parameter ‘window’ 20100703 01:15:34< Aethaeryn> src/gui/dialogs/data_manage.cpp:166: warning: unused parameter ‘window’ 20100703 01:15:52< Aethaeryn> does build though. 20100703 01:17:01< Crab_> it won't for the pedantic of us :) 20100703 01:17:07< Crab_> nevertheless... 20100703 01:17:20< CIA-87> crab * r43846 /trunk/ (5 files in 4 dirs): added data_manage.cpp to buildsystems, fixed a few cases of 'unused parameter' 20100703 01:17:21< Crab_> ^ Aethaeryn: thanks 20100703 01:21:13< Aethaeryn> Ok. Works now. Thanks. :-) 20100703 01:21:52< Crab_> np. After all, it's me who asked Upthorn to commit ;) 20100703 01:21:56< Aethaeryn> Who does GSOC, btw? 20100703 01:22:38< Aethaeryn> I mean, in charge of it and all. 20100703 01:23:47< Crab_> explain the question, please :) for wesnoth in 2010, Ivanovic is the administrator; boucman, Crab_, fendrin and mordante are mentors; billynux, gabba, timotei and Upthorn are students :) 20100703 01:23:54< Aethaeryn> I have a GSOC idea next summer, but I'm not sure it's within scope. 20100703 01:24:19< Crab_> is it 'port wesnoth to FOO' or something different ? :) 20100703 01:24:27< Aethaeryn> Eh, port to Android. 20100703 01:24:35< shadowmaster> too big 20100703 01:24:49< Aethaeryn> I want Wesnoth on my phone, think the only person serious on it (rewrite it all in Python?) is doing it wrong. 20100703 01:24:53< shadowmaster> would require more collaboration and developers 20100703 01:24:55< Aethaeryn> NDK works... 20100703 01:24:55< CIA-87> ivanovic * r43847 /trunk/po/ (wesnoth-dm/vi.po wesnoth-httt/vi.po wesnoth-l/vi.po): updated Vietnamese translation 20100703 01:24:58< CIA-87> ivanovic * r43848 /branches/1.8/po/ (4 files in 4 dirs): updated Vietnamese translation 20100703 01:25:01< Aethaeryn> Firefox uses NDK 20100703 01:25:24< Crab_> Aethaeryn: it can be considered, but you'll have to demonstrate that this is possible in gsoc timeframe... which will be very hard to do. 20100703 01:26:07< Crab_> Aethaeryn: of course, if you show us a working prototype *before* the gsoc, and say "I need to polish here, here, and there, and I need help here and there", it'll be a different matter ... :) 20100703 01:26:10< Aethaeryn> yeah 20100703 01:26:19< Aethaeryn> was about to ask if I could start it before the summer... 20100703 01:26:24< Aethaeryn> aka. work on it part time from now through April. 20100703 01:26:30< Aethaeryn> That's why I'm asking almost a year in advance :P 20100703 01:27:15< Aethaeryn> I think it will require Android 2.2 as a minimum, anyway. 20100703 01:27:23< Aethaeryn> Since you need to install something as big as Wesnoth on an SD card, I assume. 20100703 01:27:35< AI0867> does that require 2.2? 20100703 01:27:39< Aethaeryn> I think so. 20100703 01:28:27< Aethaeryn> I didn't notice "move app to SD card" in the app manager thing until I got the 2.2 update. 20100703 01:30:04< Aethaeryn> Crab_: So basically, get a working draft by April, and *then* I can (apply to) do an official Android port for next GSOC? 20100703 01:31:05< Crab_> Aethaeryn: technically, you *can* apply in any case. but, as you see, a working prototype is almost a 'must' precondition for the project of such scope 20100703 01:31:18< Aethaeryn> Okay... 20100703 01:31:27< Crab_> Aethaeryn: and note that nothing guarantees that wesnoth will take part in gsoc2011 - as not all things depend on us 20100703 01:31:32< Aethaeryn> I have to learn Python first, since that's fall semester, but I'll get to it. 20100703 01:31:45< Crab_> python is rather fun to learn, yes 20100703 01:31:50< Aethaeryn> And yeah, I realize that. 20100703 01:32:01< Aethaeryn> But if I don't get into GSOC, that doesn't mean I won't finish it. 20100703 01:32:15< Aethaeryn> We can discuss alternative ways of making money off of the app... Perhaps have adds in the main menu screen? 20100703 01:32:18< Aethaeryn> *ads 20100703 01:32:34< Crab_> Aethaeryn: it's better to have the app working in the first place :) 20100703 01:32:37< CIA-87> ai0867 * r43849 /branches/fendrin_pathfind/ (4083 files in 292 dirs): Merge trunk up to r43839 20100703 01:32:41< AI0867> finally 20100703 01:32:43< Aethaeryn> I don't think payment for an open source app would work on Android, since you can just check "allow install from unapproved sources" 20100703 01:32:50< Aethaeryn> and get it yourself. 20100703 01:33:49-!- Johannes13__ [~Johannes@pD9501A8A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100703 01:34:24< Crab_> Aethaeryn: well, if a person with a salary of, say, 10$ per hour, plays wesnoth for 100 hours, then, he's technically donating 1000$ of his free time to wesnoth. so, a small donation will not change his expenses much. 20100703 01:34:43< CIA-87> ai0867 * r43850 /branches/fendrin_pathfind/ (43 files in 18 dirs): Merge trunk up to r43849 20100703 01:34:59-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Remote host closed the connection] 20100703 01:34:59< AI0867> fendrin: the pathfind branch is up to date again 20100703 01:35:00< Aethaeryn> Crab_: Would be true if there weren't laws limiting workweeks. ;-) 20100703 01:35:14< Aethaeryn> Now, if he's skipping potential work, THEN the opportunity cost explanation works. 20100703 01:35:41-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100703 01:36:43-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20100703 01:40:13< CIA-87> billynux * r43851 /trunk/src/ (8 files in 4 dirs): Added a hack to ana that allows it to receive raw data. 20100703 01:43:44-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100703 01:49:58-!- Appleman1234 [~Appleman1@CPE-60-226-178-176.qld.bigpond.net.au] has joined #wesnoth-dev 20100703 01:53:10-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100703 02:15:03-!- Johannes13__ [~Johannes@pD9501A8A.dip0.t-ipconnect.de] has quit [Ping timeout: 265 seconds] 20100703 02:23:30-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100703 02:24:09-!- Appleman1234 [~Appleman1@CPE-60-226-178-176.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20100703 02:41:39-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100703 02:43:11-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100703 02:44:18-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100703 02:45:16-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100703 03:10:03-!- Upth [~ogmar@69.62.144.108] has joined #wesnoth-dev 20100703 03:10:03-!- Upth is now known as Upthorn 20100703 03:13:55-!- hhyloc [~hhyloc@113.166.159.26] has joined #wesnoth-dev 20100703 03:26:08-!- hhyloc [~hhyloc@113.166.159.26] has quit [Quit: Quit] 20100703 03:30:22< CIA-87> espreon * r43852 /trunk/ (576 files in 24 dirs): Converted more apostrophes; Americanized a spelling; ran pofix. 20100703 03:33:02-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100703 04:18:41-!- un214 [~quassel@adsl-75-45-4-19.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20100703 04:28:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100703 04:29:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20100703 04:30:37-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 264 seconds] 20100703 04:39:23-!- Ivanovic_ [~ivanovic@dtmd-4db2a9f1.pool.mediaWays.net] has joined #wesnoth-dev 20100703 04:42:47-!- Appleman1234 [~Appleman1@CPE-60-226-178-176.qld.bigpond.net.au] has joined #wesnoth-dev 20100703 04:43:29-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100703 04:45:20-!- Ivanovic_ is now known as Ivanovic 20100703 04:47:28-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20100703 04:47:37-!- Appleman1234 [~Appleman1@CPE-60-226-178-176.qld.bigpond.net.au] has quit [Client Quit] 20100703 04:47:51-!- Zarel_ [~Zarel@warzone2100/developer/Zarel] has left #wesnoth-dev [] 20100703 04:51:50< Gambit> Upthorn: For persistent variables, will there be an option to encrypt there values? 20100703 04:51:55< Gambit> Since they are stored in plain text. 20100703 04:52:05< Gambit> s/there/their/ 20100703 05:09:57< Upthorn> Gambit: I would not argue against it, but it won't be implemented as part of my SoC project 20100703 05:11:06< ABCD> Gambit: s/their/there/ 20100703 05:11:32< Gambit> ABCD: "there values" 20100703 05:11:42< Gambit> ABCD: I dunno the perl to make it only do the second match though... 20100703 05:12:11< ABCD> Gambit: how about "s/there v/their v/" :D 20100703 05:12:31< Gambit> Yeah I was just about to say that. Just make the matching larger. 20100703 05:13:17< ABCD> (or even s/re v/ir v/ if you want to get cryptic) 20100703 05:27:03-!- hhyloc [~hhyloc@113.166.159.26] has joined #wesnoth-dev 20100703 05:44:25-!- elvish_sovereign [~Zoltan@pool-108-2-88-55.phlapa.east.verizon.net] has quit [Quit: elvish_sovereign] 20100703 05:51:24-!- Blarumyrran [~Blarumyrr@unaffiliated/blarumyrran] has quit [Quit: Lahkun] 20100703 05:53:23-!- Appleman1234 [~Appleman1@131.181.18.246] has joined #wesnoth-dev 20100703 05:54:02-!- Appleman1234_ [~Appleman1@131.181.18.246] has joined #wesnoth-dev 20100703 05:54:35-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Aint it foggy outside? All the planes have been grounded.] 20100703 05:57:09-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100703 05:59:02-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100703 06:12:15-!- Blarumyrran [~Blarumyrr@unaffiliated/blarumyrran] has joined #wesnoth-dev 20100703 06:18:09-!- Appleman1234_ [~Appleman1@131.181.18.246] has quit [Ping timeout: 245 seconds] 20100703 06:18:29-!- Appleman1234 [~Appleman1@131.181.18.246] has quit [Ping timeout: 260 seconds] --- Log opened Sat Jul 03 06:32:44 2010 20100703 06:32:54-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20100703 06:32:54-!- Topic for #wesnoth-dev: 1.8.3 planned for this weekend: stringfreeze for branches/1.8! | 135 bugs, 282 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100703 06:32:54-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Fri Jul 2 22:24:16 2010] 20100703 06:32:54[Users #wesnoth-dev] 20100703 06:32:54[ [Relic] ] [ crimson_penguin] [ Ingmar ] [ shadowmaster] 20100703 06:32:54[ ABCD ] [ eleazar_ ] [ isaac ] [ shikadibot ] 20100703 06:32:54[ Aethaeryn ] [ elias ] [ Ivanovic ] [ Smar ] 20100703 06:32:54[ AI0867 ] [ erl ] [ iwaim_ ] [ Tigge ] 20100703 06:32:54[ AnMaster ] [ Espreon ] [ knotwork ] [ Tycale ] 20100703 06:32:54[ apoi ] [ esr ] [ koan ] [ Upthorn ] 20100703 06:32:54[ Blarumyrran] [ ettin ] [ lobby ] [ Vetinari ] 20100703 06:32:54[ Blueblaze ] [ fendrin ] [ nguyenatto ] [ wesbot ] 20100703 06:32:54[ Bocom_ ] [ freim ] [ Polarina__ ] [ yann ] 20100703 06:32:54[ chris| ] [ Greywhind ] [ Rhonda ] 20100703 06:32:54[ CIA-87 ] [ hhyloc ] [ shadowm_laptop] 20100703 06:32:54-!- Irssi: #wesnoth-dev: Total of 42 nicks [0 ops, 0 halfops, 0 voices, 42 normal] 20100703 06:33:05-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20100703 06:33:11-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20100703 06:34:15-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20100703 06:34:31-!- Irssi: Join to #wesnoth-dev was synced in 105 secs 20100703 06:42:35-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100703 06:47:28-!- hhyloc [~hhyloc@113.166.159.26] has quit [Quit: Quit] 20100703 06:47:48-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20100703 06:58:08-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100703 06:58:29< silene> AI0867: ? 20100703 06:59:34< silene> alink: yes, the slowdown is caused by #preprocessor directives (you can take a look at the irc logs from one week ago) 20100703 07:00:39< silene> alink: short summary: boucman's terrain rewrite has caused a massive (understatement) increase in macro usage 20100703 07:01:38< silene> alink: if you remove these directives, you lose the ability to do error reporting and to have translatable strings inside macros 20100703 07:08:12-!- ancestral [~ancestral@66-188-89-50.dhcp.mdsn.wi.charter.com] has joined #wesnoth-dev 20100703 07:36:54-!- ancestral [~ancestral@66-188-89-50.dhcp.mdsn.wi.charter.com] has quit [Quit: ancestral] 20100703 07:37:18-!- ancestral [~ancestral@66-188-89-50.dhcp.mdsn.wi.charter.com] has joined #wesnoth-dev 20100703 07:53:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100703 07:58:54-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100703 08:06:24-!- Appleman1234 [~Appleman1@131.181.101.47] has joined #wesnoth-dev 20100703 08:06:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100703 08:30:47-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100703 08:45:32-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100703 08:53:16-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has joined #wesnoth-dev 20100703 08:53:16-!- stikonas [~and@ctv-79-132-162-160.vinita.lt] has quit [Changing host] 20100703 08:53:16-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100703 08:57:42-!- ancestral [~ancestral@66-188-89-50.dhcp.mdsn.wi.charter.com] has quit [Quit: And that’s the end of THAT chapter.] 20100703 09:04:26-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 265 seconds] 20100703 09:07:12-!- Ivanovic [~ivanovic@dtmd-4db2a9f1.pool.mediaWays.net] has quit [Changing host] 20100703 09:07:12-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100703 09:07:36< Ivanovic> moin 20100703 09:16:22-!- hhyloc [~hhyloc@113.166.147.253] has joined #wesnoth-dev 20100703 09:23:43-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100703 09:24:02< Ivanovic> billynux, gabba, Upthorn, timotei: remember that mid term evaluations start on July, 12th 20100703 09:24:55< Ivanovic> boucman, crab_, fendrin, mordante: mid term evaluations are due between july 12th and july 16th, please don't forget those 20100703 09:25:12< shadowmaster> wesbot: seen mordante 20100703 09:25:12< wesbot> shadowmaster: The person with the nick mordante last spoke 12d 13h ago. 12d 13h ago was here and on the channel #wesnoth-de with the message: Quit: Leaving 20100703 09:26:16< Ivanovic> yeah, i know that he was not around for some days 20100703 09:26:32< Ivanovic> though you know, he might be on some holidays or just ill, things happen 20100703 09:37:13-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100703 09:37:22-!- Appleman1234_ [~Appleman1@131.181.101.47] has joined #wesnoth-dev 20100703 09:44:16-!- Huynh [~hhyloc@113.166.147.253] has joined #wesnoth-dev 20100703 09:46:02-!- Appleman1234_ [~Appleman1@131.181.101.47] has quit [Quit: Leaving] 20100703 09:48:08-!- hhyloc [~hhyloc@113.166.147.253] has quit [Ping timeout: 260 seconds] 20100703 09:50:36< shadowmaster> heh, finally some more work on the r600g driver 20100703 09:50:39< CIA-87> ivanovic * r43853 /trunk/src/ana/src/: set svn:ignore 20100703 09:51:37< shadowmaster> -737 20100703 09:53:26< Upthorn> Ivanovic: I am aware, thank you for the reminder. 20100703 09:56:06< CIA-87> ivanovic * r43854 /trunk/ (288 files in 25 dirs): 20100703 09:56:06< CIA-87> pot-update 20100703 09:56:06< CIA-87> regenerated doc files 20100703 09:56:48< CIA-87> shadowmaster * r43855 /trunk/data/campaigns/Legend_of_Wesmere/_main.cfg: 20100703 09:56:48< CIA-87> Remove "playable" from the "Intermediate level, 17 playable scenarios" 20100703 09:56:48< CIA-87> line of LoW's description. It serves no purpose other than confusing 20100703 09:56:48< CIA-87> players. 20100703 09:58:58-!- Huynh [~hhyloc@113.166.147.253] has quit [Quit: Quit] 20100703 09:59:12< shadowmaster> Ivanovic: do you have some rough ETA for 1.9.0 already? 20100703 09:59:20< Ivanovic> shadowmaster: no 20100703 09:59:25< shadowmaster> good 20100703 09:59:30< Ivanovic> though it would make sense some time soon, yeah 20100703 09:59:54< Ivanovic> maybe after mid terms, since then our SoC students should have some work done that maybe is already presantable as prototype 20100703 09:59:55< Ivanovic> ;) 20100703 10:01:57-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100703 10:09:51-!- Appleman1234 [~Appleman1@131.181.101.47] has quit [Remote host closed the connection] 20100703 10:35:06-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100703 10:35:09-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100703 10:39:28-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100703 10:41:13-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20100703 10:50:14-!- hhyloc [~hhyloc@113.166.147.253] has joined #wesnoth-dev 20100703 10:56:54-!- Appleman1234 [~Appleman1@119.225.96.245] has joined #wesnoth-dev 20100703 10:57:13< fendrin> Ivanovic: okay, thank you 20100703 11:23:15-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100703 11:46:08-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100703 11:51:33-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100703 11:52:24-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100703 12:08:34-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100703 12:08:48< mordante> servus 20100703 12:12:03< Ivanovic> hi mordante 20100703 12:12:08< Ivanovic> we already missed you 20100703 12:12:08< mordante> hi Ivanovic 20100703 12:12:10< Ivanovic> ;) 20100703 12:12:27< mordante> yeah very busy the last weeks 20100703 12:12:40< Ivanovic> (eg since on tuesday my pandora finally arrived after only "2 month" of waiting) 20100703 12:12:41< mordante> and actually it's too hot now to sit behind my computer 20100703 12:12:50< mordante> cool :-) 20100703 12:13:11< mordante> and how does Wesnoth run on it? 20100703 12:13:27< Ivanovic> okay, those 2 month actually felt more like 21 month than just two 20100703 12:13:32< Ivanovic> have not tested wesnoth yet 20100703 12:13:38< Ivanovic> but the rest is really lovely so far 20100703 12:13:39< mordante> O_O not? 20100703 12:14:14< mordante> yeah time has strange ways to feel longer or shorter ;-) 20100703 12:14:16< Ivanovic> that is: i can overclock my pandora to 880MHz without any issues (default clock: 500MHz, 600MHz clock are basically guranteed) 20100703 12:14:49< Ivanovic> already tested snes emulation, even without serious optimizations it runs basically perfectly at stock clock settings 20100703 12:15:21< Ivanovic> n64 emulation is already decent, too (super mario 64 was rather playable at stock speeds, almost perfect when overclocked to some 800MHz) 20100703 12:15:46< Ivanovic> and i was surprised how well psx emulation already worked, even though it is not using the 3d engine (aka opengles) yet 20100703 12:16:07< Ivanovic> FF7 was well playable at 500MHz, just stuttering when a fight sequence comes up 20100703 12:16:53< mordante> sounds good 20100703 12:19:12< Ivanovic> jepp 20100703 12:19:21< Ivanovic> am really satisfied with my little toy so far 20100703 12:19:28< Ivanovic> though wifispeed ain't too great so far... 20100703 12:19:33< mordante> I only expected that you would have tried wesnoth first ;-) 20100703 12:19:38< Ivanovic> (something around 100KB/s only) 20100703 12:19:57< Ivanovic> nah, will setup a dev environment first and then try to get a binary running 20100703 12:20:06< Ivanovic> yeah, i could test 1.6.4, but that is too outdated! 20100703 12:20:18< mordante> real men run trunk ;-) 20100703 12:21:18< mordante> but a cool toy indeed 20100703 12:30:46< Ivanovic> battery runtime is great, too 20100703 12:31:02< Ivanovic> got the pandora up atm, wifi active, logged in via ssh and not doing anything 20100703 12:31:19< Ivanovic> pandora display at minimum brightness, time left: 15:42 20100703 12:31:23< Ivanovic> (yeah, hours!) 20100703 12:31:43< Ivanovic> currently 91% of the capacity of the battery are left 20100703 12:32:33< mordante> oh that's a nice number :-) 20100703 12:33:08< Ivanovic> while playing snes emulator on stock speed (the one without optimizations, so the cpu was really under full load) i played over 3h and lots less than 30% capacity 20100703 12:33:18< mordante> sweet 20100703 12:33:39< CIA-87> caslav_ilic * r43856 /trunk/ (changelog l10n-track players_changelog): Updated localized images for Serbian. 20100703 12:33:40< mordante> long battery life is really nice 20100703 12:34:13< Ivanovic> oh yeah 20100703 12:34:37< Ivanovic> and a replacement battery costs <25€ (capacity: >4000mAh) 20100703 12:35:38< mordante> cool, a battery with a sane price 20100703 12:35:41< zookeeper> oh, hi mordante 20100703 12:35:44< mordante> hi zookeeper 20100703 12:35:45< Ivanovic> have i mentioned that the kernel is not optimized for saving energy yet? currently it is a quick and dirty 2.6.27 thar is just meant to "work somehow" 20100703 12:35:47< Ivanovic> ;) 20100703 12:36:18< silene> can someone ban jhonnymarsh on the forums? it's just a spam bot that copy-paste previous posts (so they actually seem legit) 20100703 12:36:46< mordante> well a while ago I updated my netbook and battery life improved at least 1 hour and I think closer to two so there might be a lot of room for improvement 20100703 12:38:03< mordante> Ivanovic, no objections against 1.8.3 btw when do you want to release 1.9.0? 20100703 12:38:36< Ivanovic> mordante: shadowmaster already asked the same question 20100703 12:38:40< Ivanovic> and i am not sure at all 20100703 12:39:16< mordante> why not sure? 20100703 12:39:40< Ivanovic> regarding what makes most sense 20100703 12:40:49< mordante> I'm not sure I'm following you. I don't suggest to do 1.9.0 instead of 1.8.3 just curious when you planned 1.9.0 20100703 12:42:27< mordante> Upthorn, I want to add a graphical editor for GUI2, but first GUI2 needs to be done 20100703 12:43:04< Ivanovic> mordante: like i said, got no real plan 20100703 12:43:08< mordante> but using pencil and paper works rather nicely as well 20100703 12:43:15< Ivanovic> and i got no idea how releasable trunk currently is 20100703 12:43:18< mordante> Ivanovic, ok 20100703 12:43:27< Ivanovic> that is: cache creation takes *ages* on my desktop system! 20100703 12:43:45< mordante> yeah I read some things about it in the logs 20100703 12:45:14< zookeeper> silene, i was just in the process of deleting his posts (all but one as usual) when i started wondering whether he actually was legit... 20100703 12:45:39< zookeeper> but yeah, looks like a spambot after all 20100703 12:50:00< mordante> Upthorn, the code supports multiple selection, but it's unused at the moment so might be buggy 20100703 12:50:31< mordante> Upthorn, I usually test those things once I have a use case, so best ping be when you finished D&D 20100703 12:53:00< mordante> shadowmaster, you were looking for me? 20100703 12:59:14< CIA-87> mordante * r43857 /trunk/src/ai/manager.cpp: 20100703 12:59:14< CIA-87> Remove NULL check before deleting a pointer. 20100703 12:59:14< CIA-87> Issue found by cppcheck. 20100703 12:59:19< CIA-87> mordante * r43858 /trunk/src/serialization/ (preprocessor.cpp preprocessor.hpp): 20100703 12:59:19< CIA-87> Pass parameter by const ref instead of const value. 20100703 12:59:19< CIA-87> Issue found by cppcheck. 20100703 12:59:21< CIA-87> mordante * r43859 /trunk/src/ai/testing/aspect_attacks.cpp: 20100703 12:59:21< CIA-87> Remove unused code. 20100703 12:59:21< CIA-87> Issue found by cppcheck. Crab_ you might want to look at this change. 20100703 12:59:25< CIA-87> mordante * r43860 /trunk/src/persist_context.cpp: Add an eol at the eof. 20100703 13:25:07-!- hhyloc [~hhyloc@113.166.147.253] has quit [Quit: Quit] 20100703 13:35:33-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100703 13:37:11-!- hhyloc [~hhyloc@113.166.147.253] has joined #wesnoth-dev 20100703 13:55:03-!- DesertPanther_ [~Khalid@41.131.120.107] has joined #wesnoth-dev 20100703 13:55:09-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100703 14:07:13-!- Appleman1234 [~Appleman1@119.225.96.245] has quit [Remote host closed the connection] 20100703 14:21:12-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100703 14:27:11-!- Gambit [~quassel@67.234.73.7] has joined #wesnoth-dev 20100703 15:00:14-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 245 seconds] 20100703 15:06:06-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100703 15:09:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100703 15:10:50-!- Upth [~ogmar@69.62.144.108] has joined #wesnoth-dev 20100703 15:12:06< Espreon> Ivanovic: Did you check to see if I got everything? 20100703 15:13:23-!- Upthorn [~ogmar@69.62.144.108] has quit [Ping timeout: 240 seconds] 20100703 15:17:47< Ivanovic> yeah 20100703 15:17:53-!- boucman [c1f81cf2@wesnoth/developer/boucman] has joined #wesnoth-dev 20100703 15:17:53< Ivanovic> everthing was fine 20100703 15:18:03< boucman> hey all 20100703 15:18:08< Espreon> Hello. 20100703 15:18:10< Rhonda> Alright. What should I delete now to be able to start working on 1.8.3 … 20100703 15:18:12< Espreon> Ivanovic: Excllent. 20100703 15:18:19< Rhonda> Always these harddisk space issues. *sigh* 20100703 15:20:11< Espreon> Hmmmmm... although I don't feel like localizing images right now... I'm gonna do it. 20100703 15:20:27< Espreon> ... unless there will definitely be a 1.8.4. 20100703 15:23:01 * Rhonda still feels the German title "Kampf um Wesnoth" would be a good idea. 20100703 15:26:36-!- boucman [c1f81cf2@wesnoth/developer/boucman] has quit [Quit: Page closed] 20100703 15:46:07< CIA-87> eleazar * r43861 /trunk/data/campaigns/Heir_To_The_Throne/ (maps/12_Northern_Winter.map scenarios/12_Northern_Winter.cfg): Adjusted Northern Winter's snowfall to work with new terrains. 20100703 15:52:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100703 15:57:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100703 16:05:27-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100703 16:08:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100703 16:16:35-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100703 16:31:20-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100703 16:39:55-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100703 16:48:00-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100703 16:48:26< CIA-87> eleazar * r43862 /trunk/data/core/ (49 files in 2 dirs): bringing the cave water trans in line with the dirt one, with proper ice interaction. 20100703 16:48:30-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100703 16:49:10-!- timotei21 [~timo@193.34.191.4] has joined #wesnoth-dev 20100703 16:55:12< timotei21> hello :) 20100703 16:55:21< Espreon> Hello. 20100703 16:56:13< timotei21> hi Espreon. how are you doin? 20100703 16:56:28< Espreon> Fine. 20100703 16:56:34< Espreon> How 'bout you? 20100703 16:58:07< timotei21> just setup my workspace (again) while my notebook is in service:D 20100703 16:58:26-!- timotei21 is now known as timotei 20100703 16:58:34-!- timotei [~timo@193.34.191.4] has quit [Changing host] 20100703 16:58:34-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100703 16:58:59< zookeeper> eleazar_, «?Depreciated. Use and Empellihsment Overaly?». :o 20100703 16:59:03< zookeeper> i guess you typoed a bit 20100703 16:59:20< zookeeper> (also there's really no reason for that to be translated) 20100703 16:59:26< zookeeper> translatable, i mean 20100703 17:00:29-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100703 17:01:00-!- timotei [~timo@193.34.191.4] has joined #wesnoth-dev 20100703 17:07:25-!- timotei [~timo@193.34.191.4] has quit [Remote host closed the connection] 20100703 17:09:03-!- timotei [~quassel@193.34.191.4] has joined #wesnoth-dev 20100703 17:09:03-!- timotei [~quassel@193.34.191.4] has quit [Changing host] 20100703 17:09:03-!- timotei [~quassel@wesnoth/developer/timotei] has joined #wesnoth-dev 20100703 17:10:23-!- hhyloc [~hhyloc@113.166.147.253] has quit [Quit: Quit] 20100703 17:13:24-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100703 17:41:25-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Remote host closed the connection] 20100703 17:50:44< CIA-87> eleazar * r43863 /trunk/data/core/terrain.cfg: fixed shockingly bad typos. 20100703 17:51:29< eleazar_> zookeeper: at least i spelled "Depreciated" right. that must have used up all my spelling karma 20100703 17:52:51-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100703 17:53:14< Espreon> Well, we should be using "deprecated". 20100703 17:56:55 * eleazar_ mutters 20100703 18:02:56< eleazar_> ...at least "Depreciated" is a real word! 20100703 18:03:14 * Espreon rolls his eyes 20100703 18:05:43< CIA-87> eleazar * r43864 /trunk/data/core/terrain.cfg: fixed a non-shocking typo. 20100703 18:09:37-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 265 seconds] 20100703 18:12:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100703 18:15:36-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100703 18:17:30< zookeeper> freim, the new desert mountains look a lot better now. they look pretty dark to me, but then again maybe that's not a problem when there's a lot of them together. 20100703 18:18:15< freim> zookeeper: they where meant to be basalt like, that's why they are rather dark 20100703 18:19:42< freim> and I want them to stand out clearly as mountains, and at the same time give more leeway for desert hills coloration to go inbetween 20100703 18:23:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 265 seconds] 20100703 18:48:15< grzywacz> hm, looks like it's impossible to attack in svn ;) 20100703 18:50:42-!- ElCaballero [~saul@201.243.19.27] has joined #wesnoth-dev 20100703 18:50:53< ElCaballero> Hello 20100703 18:51:06< ElCaballero> A question... 20100703 18:52:05< ElCaballero> I want to compile wesnoth... but... i do not want to damage the sources. I think to make a patch. 20100703 18:52:47< ElCaballero> hmmm... i am not sure... but if i type "make clean" all the objects are removed? 20100703 18:53:48< ElCaballero> lol. Is anybody there? :( 20100703 18:54:23< Soliton> make clean removes object files, yes. 20100703 18:55:48< ElCaballero> ok ok. And if i type after "make clean", "svn update" and in the server is the same revision. No changes will be, yes? 20100703 18:58:12< Soliton> if you run "svn update" and there is nothing to update there will be no changes, yes... 20100703 18:58:52< ElCaballero> ok ok. 20100703 19:29:14< eleazar_> zookeeper: around? 20100703 19:29:53< eleazar_> i just had a great idea, if the WML is feasable 20100703 19:34:48< zookeeper> eleazar_, i might be...let's hear it 20100703 19:35:04< zookeeper> (i'm not good with terrain graphics WML though, if that's what you have in mind...) 20100703 19:35:15< eleazar_> Ok, you know how most undergound terrain looks weird on normal maps? 20100703 19:35:56< eleazar_> it's because the underground ToD darkening isn't done by the game, it's built into the undgeround PNGs 20100703 19:36:43< eleazar_> the question is: would it be feasible to change the underground ToD to darken accross the board similar to first watch 20100703 19:37:44< eleazar_> if so, i could lighten underground terrain (like the chasm) so they would look about the same on cave maps with ToD darkening applied, but would look better during daytime 20100703 19:38:05< zookeeper> umm, i didn't know underground terrain looks weird on normal maps, besides the obvious doesn't-make-sense issue 20100703 19:39:11< zookeeper> i'm not sure how feasible it'd be to do something like that atm 20100703 19:39:14< eleazar_> all the underground terrains are darker 20100703 19:40:01< eleazar_> if you look at a normal dirt tile on an underground map for instance it looks very bright in comparison 20100703 19:40:39-!- boucman [c1f81ec9@wesnoth/developer/boucman] has joined #wesnoth-dev 20100703 19:40:55-!- boucman [c1f81ec9@wesnoth/developer/boucman] has quit [Client Quit] 20100703 19:41:00< zookeeper> firstly, defining different schedules for cave bits is usually annoying to do. secondly, even if you can currently have different hexes have different ToD and different ToD darkening too (i'm not sure, but i think you can), they're transitionless hard-edged borders. 20100703 19:42:26< eleazar_> no you missunderstand 20100703 19:42:51< eleazar_> what you are talking about, it something i also would like, but i'm aiming at something simpler 20100703 19:44:07< eleazar_> all i want to do it apply a standard ToD darkening to cave maps 20100703 19:44:19< zookeeper> right. well, it's all in core/macros/schedules.cfg so i guess you can try it 20100703 19:44:40-!- timotei21 [~timo@193.34.191.4] has joined #wesnoth-dev 20100703 19:44:50< eleazar_> OK, so it's centrally controlled 20100703 19:44:53< zookeeper> yeah 20100703 19:45:21-!- timotei [~quassel@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100703 19:45:30< eleazar_> "Deep Underground"? Is that used? 20100703 19:45:52< zookeeper> yeah, at least in HttT in the deepest scenarios 20100703 19:47:07< eleazar_> guess i haven't got that far into HttT in a while 20100703 19:47:22< eleazar_> OK, thanks I know enough to start testing 20100703 19:49:00< eleazar_> this will actually make the problem of mixed cave/outdoors maps a bit better, since caves would no longer be double dark at night. 20100703 19:50:14-!- timotei21 is now known as timotei 20100703 19:50:22-!- timotei [~timo@193.34.191.4] has quit [Changing host] 20100703 19:50:22-!- timotei [~timo@wesnoth/developer/timotei] has joined #wesnoth-dev 20100703 19:51:22-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100703 19:51:33< mordante> servus 20100703 19:52:59< Elvish_Pillager> wow, I didn't know that the preferred attack for defense could depend on what offensive attack you choose... 20100703 19:53:03< Elvish_Pillager> (except for range, obviously) 20100703 19:58:18< CIA-87> ivanovic * r43866 /branches/1.8/ (3 files in 3 dirs): updated Vietnamese translation 20100703 19:58:26< CIA-87> ivanovic * r43865 /trunk/ (4 files in 4 dirs): updated Vietnamese translation 20100703 20:01:04< ElCaballero> cool 20100703 20:01:31< ElCaballero> i downloaded wesnoth from svn 20100703 20:01:57< ElCaballero> and... i compiled it. But it does not load. It have a error :-/ 20100703 20:02:55< ElCaballero> it is the error 20100703 20:03:31< ElCaballero> http://wesnoth.pastebin.com/jaJEar4B 20100703 20:03:46< ElCaballero> did anybody have this error? 20100703 20:04:56< ElCaballero> I am re-compiling the r43866 20100703 20:06:08< timotei> ElCaballero: maybe you have incomplete new widget system? 20100703 20:06:14< timotei> the wml files 20100703 20:06:23< ElCaballero> Compiled and equal. Same error. Anybody know? 20100703 20:06:36< ElCaballero> But... i compiled the 1.8.2 and everything ok 20100703 20:06:48< ElCaballero> a ok. New widget :-o 20100703 20:06:48< mordante> how do you start wesnoth? 20100703 20:06:58< ElCaballero> ./wesnoth 20100703 20:07:04< ElCaballero> as root 20100703 20:07:15< ElCaballero> i did not install the svn version 20100703 20:07:17< mordante> where is this executable? 20100703 20:07:51< ElCaballero> it is in /home/saul/wesnoth/trunk/compilado 20100703 20:08:13< mordante> then try to start with ./wesnoth .. 20100703 20:08:47< ElCaballero> Same error. 20100703 20:09:27< ElCaballero> timotei speaks about new widgets. I will paste all error. 20100703 20:09:33< mordante> odd the .. should set the proper root for the data directory 20100703 20:10:01< ElCaballero> http://wesnoth.pastebin.com/8n8uDRRT 20100703 20:10:12< timotei> ElCaballero: just a presumtion, maybe it's not 20100703 20:10:36< timotei> I've based my opinion on this: User message: Widget definition 'progress_bar' doesn't contain the definition for 'default'. 20100703 20:10:53< timotei> afak, only the new gui2 system works with config files for GUI, itn's it mordante? 20100703 20:11:33< ElCaballero> are this widgets differents to the 1.8.2 version? 20100703 20:12:05< mordante> ElCaballero, you did't run ./wesnoth .. (those two dots are important) 20100703 20:12:29< ElCaballero> :| 20100703 20:12:33< mordante> I'm quite sure you use wesnoth with the installed 1.8? data directory 20100703 20:13:23< ElCaballero> http://wesnoth.pastebin.com/y813psKX 20100703 20:16:33< mordante> ok good a different error, what's the full path of the wesnoth data directory 20100703 20:17:12-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Ping timeout: 252 seconds] 20100703 20:17:25< ElCaballero> I believe that it is /root/.wesnoth1.9 20100703 20:18:57< ElCaballero> after to execute `./wesnoth ..` these files are made. http://wesnoth.pastebin.com/wKEt9XR7 20100703 20:18:58< mordante> I mean the one with subdirectories like core ai gui lua and more 20100703 20:19:34< mordante> that directory is you preferences directory, not the wesnoth data directory 20100703 20:19:39< ElCaballero> hmmm, ok. It is root@toshiba:/home/saul/wesnoth/trunk/wesnoth $ 20100703 20:19:49-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100703 20:20:32< ElCaballero> http://wesnoth.pastebin.com/a7QFS8HW 20100703 20:21:36< ElCaballero> to compile... i did it 20100703 20:22:36< ElCaballero> cmake ../wesnoth/ 20100703 20:22:36< ElCaballero> make 20100703 20:22:36< ElCaballero> (from /home/saul/wesnoth/trunk/compilado) 20100703 20:22:59< mordante> ok then try to run with ./wesnoth ../wesnoth 20100703 20:23:09< ElCaballero> ok ok 20100703 20:23:25< ElCaballero> wow!!! 20100703 20:23:31< ElCaballero> excelent!!!!!! 20100703 20:23:49< ElCaballero> it is loading... 20100703 20:24:07< ElCaballero> loaded!!!! 20100703 20:24:10< ElCaballero> cool! :) 20100703 20:24:19< ElCaballero> Thanks you very much!! :) 20100703 20:24:30< mordante> you're welcome 20100703 20:27:40-!- Upth [~ogmar@69.62.144.108] has quit [Ping timeout: 260 seconds] 20100703 20:39:19-!- timotei [~timo@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20100703 20:41:42-!- timotei [~Timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100703 20:49:24-!- ilor [~user@wesnoth/developer/ilor] has quit [Ping timeout: 260 seconds] 20100703 20:55:40-!- ilor [~user@wesnoth/developer/ilor] has joined #wesnoth-dev 20100703 21:00:32< eleazar_> I'd like other eyes to look at this idea before i start on it since it involves a little bit of non-terrain stuff, and i don't wan to be surprised by unexpected ramifications. 20100703 21:00:40< eleazar_> http://www.wesnoth.org/forum/viewtopic.php?f=18&t=29691&p=439953&sid=68ecaee13cfd1a8419a0f97a452388f9#p439953 20100703 21:10:43-!- EdB [~edb@abo-216-29-68.rns.modulonet.fr] has joined #wesnoth-dev 20100703 21:10:45-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20100703 21:12:54-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100703 21:21:57-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100703 21:30:26-!- EdB [~edb@abo-216-29-68.rns.modulonet.fr] has quit [Remote host closed the connection] 20100703 21:34:20-!- Upth [~ogmar@adsl-75-26-188-107.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100703 21:34:20-!- Upth is now known as Upthorn 20100703 21:37:19-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100703 21:49:15< zookeeper> eleazar_, well, the main point to keep in mind is to keep cave floor distinct enough from all flat terrains 20100703 21:50:54< zookeeper> that is, not to harmonize it to look too much like dirt, for example 20100703 21:52:11< Blarumyrran> It already looks like oil or mud, compared to the rocky, sharp "dirt" 20100703 21:53:18-!- boucman [c1f81d4a@wesnoth/developer/boucman] has joined #wesnoth-dev 20100703 21:53:24< boucman> hey all 20100703 21:53:36< mordante> hi boucman 20100703 21:56:57< Espreon> Hello boucman. 20100703 21:59:13-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Quit: :wq] 20100703 22:14:02< mordante> I'm off night 20100703 22:14:04< eleazar_> cave floor is primarily defined by it's texture, not it's darkness 20100703 22:14:44-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100703 22:15:00< boucman> hey eleazar_ 20100703 22:15:03< eleazar_> zookeeper: Blarumyrran making it brighter is not going to make it look like a different kind of terrain 20100703 22:15:08< eleazar_> boucman: hi 20100703 22:15:08-!- kevg [~kevg@94.232.5.238] has joined #wesnoth-dev 20100703 22:15:46< boucman> i'm working on the bridge, but real life is taking its toll, I have hope to have a working macro "soon" 20100703 22:16:24< eleazar_> sounds good 20100703 22:17:16< eleazar_> what's the hangup? 20100703 22:17:40< boucman> not enough wesnoth time, and the little I have I spend it mentoring gabba 20100703 22:18:12< boucman> but I did some images to help me test the bridges. I'll commit these with the next round of bridge change so lurker can easily see what the macros do 20100703 22:18:15< Blarumyrran> eleazar_, its texture looks like mud though 20100703 22:18:47< eleazar_> boucman hey, if there's some tricky visual gui questions with the whiteboard, feel free to let me know 20100703 22:19:17< eleazar_> i haven't been following very close yet, but it is of interest 20100703 22:19:21< boucman> eleazar_: at this point it's a little bit too clunky to call the experts :) 20100703 22:19:53< boucman> if you have a trunk build you can test the work in progress by entering debug mode and then typing :wb 20100703 22:20:17< eleazar_> yeah, i'll do that 20100703 22:20:30< boucman> note that at this point you can only plan moves (no recruits or fight) and you have to press "y" to execute the one of the selected unit 20100703 22:23:45< eleazar_> Blarumyrran: is that supposed to be relavant to the change i posted about, or is it just a general complaint? 20100703 22:24:03-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100703 22:27:17< Blarumyrran> relevant in that eg desaturated dirt would look more like cave ground than the current cave ground, and you'd need to slightly edit a terrain either way 20100703 22:27:34< Blarumyrran> than the current cave ground if lit up* 20100703 22:28:24< eleazar_> there's no "desaturated dirt " in my plan 20100703 22:29:06< Blarumyrran> there's lit up cave ground though, which would take the same effort for a worse result 20100703 22:29:58< eleazar_> i'm not trying to argue-- i really don't understand what you are saying 20100703 22:30:45< Blarumyrran> Maybe I'm getting this wrong. Is your idea to brighten the cave floor tiles? 20100703 22:31:02< eleazar_> yeah 20100703 22:31:21< eleazar_> that is part of the idea 20100703 22:32:26< Blarumyrran> I think the effort that would take is about the same that it would take to desaturate(/darken/increasecontraston?) on dirt tiles, and in the latter case the result would look more like cave floor 20100703 22:34:13< eleazar_> i don't want to have duplicate terrains for not reason, i.e. a cave chasm and an outdoors chasm 20100703 22:34:29< Blarumyrran> So remove the old one! 20100703 22:35:03< eleazar_> ? 20100703 22:35:23< Blarumyrran> The old cave floor, if you meant that as the "duplicate"? 20100703 22:35:28< eleazar_> did you read my post? 20100703 22:35:42-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100703 22:36:01< Blarumyrran> Augh no only IRC, didn't notice, nevermind. 20100703 22:36:46< eleazar_> Perhaps that would lay down some common understanding 20100703 22:36:56< eleazar_> away for a while... 20100703 22:41:52-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100703 22:53:35-!- boucman [c1f81d4a@wesnoth/developer/boucman] has quit [Quit: Page closed] 20100703 22:54:09-!- kevg [~kevg@94.232.5.238] has left #wesnoth-dev [] 20100703 23:01:04-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has quit [Quit: Leaving] 20100703 23:19:42-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100703 23:35:52-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 265 seconds] 20100703 23:36:04-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100703 23:41:22< CIA-87> eleazar * r43867 /trunk/data/core/images/terrain/darken-linger.png: tweaked the end-scenario overlay tile to be a pleasant sepia instead of pure grey. 20100703 23:46:51-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100703 23:58:10-!- Blueblaze [~Blueblaze@adsl-99-148-247-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] --- Log closed Sun Jul 04 00:00:44 2010