--- Log opened Tue Jul 27 00:00:44 2010 20100727 00:01:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100727 00:03:52-!- Greywhind [~Greywhind@greywhind-sabayon.brown.edu] has quit [Quit: leaving] 20100727 00:08:38< CIA-87> esr * r44730 /trunk/data/campaigns/Delfadors_Memoirs/timeline.txt: DM timeline update. 20100727 00:09:03< Espreon> esr... come back! 20100727 00:09:19-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100727 00:12:12-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100727 00:12:32< CIA-87> esr * r44731 /trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg: Address bug #16297: [DM-19]: Lionel portrait not used. 20100727 00:13:47-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20100727 00:17:47< Elvish_Pillager> AI0867, boucman: that appears to be incorrect. a unit modified with ~CS(-255,0,-255) looks nothing like a poisoned unit. 20100727 00:18:17< Elvish_Pillager> the actual poisoned units look more like ~CS(0,40,0). 20100727 00:20:12< Elvish_Pillager> I think they're "blend_with" 0,255,0 by some percentage. I don't know of an image mod that can replicate that. 20100727 00:20:58-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100727 00:22:18-!- King_Elendil [~King_Elen@75.143.235.104] has quit [Quit: Got to go, I'm in a hurry so bye.] 20100727 00:26:24< CIA-87> esr * r44732 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: Address bug #16289: UtBS scenario 8 (Out of the frying pan) under too much water. 20100727 00:28:12-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20100727 00:28:43-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20100727 00:28:44-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100727 00:40:59-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100727 00:42:00-!- dougmencken [~quassel@93.123.156.139] has joined #wesnoth-dev 20100727 00:42:20-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100727 00:42:23-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100727 00:42:38-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Client Quit] 20100727 00:45:52-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 20100727 00:46:27< Ivanovic> esr: uhm, your last two bug fixes, i think those were already applied before, at least i *think* i saw something in the commit logs over the last days 20100727 00:46:31< Ivanovic> anyway, i am off to bed now, n8 20100727 00:47:15< CIA-87> esr * r44733 /trunk/data/core/images/units/dwarves/ (28 files): Somebody botched some file extensions: .PNG -> *.png 20100727 00:47:40< dougmencken> may I make a bug report here? I'm not sure if it's reproductible, but occurs only at random; this is the story: 20100727 00:47:56< esr> Ivanovic: They weren't applied when I resynced half an hour ago. 20100727 00:48:43< dougmencken> 3,5 hours playing 8pl map (4 teams); 3 players left + 1 ai; other player bring his leader to near-me crushed base having ~90 houses and +80 income; ... I almost killed the most strongest player's leader ... but then 20100727 00:48:53< dougmencken> [12]+ Segmentation fault wesnoth > /dev/null 2>&1 20100727 00:50:22< CIA-87> esr * r44734 /trunk/data/core/units/goblins/Pillager.cfg: Fix a broken image reference picked up by wmlscope. 20100727 00:55:17-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100727 00:55:47-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100727 01:00:58-!- Vetinari [~lukjad@unaffiliated/lukjad] has quit [Ping timeout: 276 seconds] 20100727 01:13:55< dougmencken> have you tested building and playing 1.8.3 on linux powerpc? 20100727 01:16:03-!- phlaem [~a@e178090231.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 20100727 01:16:32-!- phlaem [~a@e178090231.adsl.alicedsl.de] has joined #wesnoth-dev 20100727 01:30:45-!- Daravel [~h_i_s_s@host81-154-233-240.range81-154.btcentralplus.com] has joined #wesnoth-dev 20100727 01:31:11< Daravel> hi 20100727 01:31:22< norbert_> hi Daravel 20100727 01:31:57< Daravel> What's up? 20100727 01:32:12< norbert_> Daravel: http://forum.wesnoth.org/viewtopic.php?p=445675#p445675 20100727 01:32:22< norbert_> can you join #wesnoth-umc-dev 20100727 01:32:30< norbert_> this is the dev channel 20100727 01:33:02< Daravel> how do i change channel#? :) 20100727 01:33:17< norbert_> /j #wesnoth-umc-dev 20100727 01:33:42< norbert_> (or /join if you have a noob program ;) 20100727 01:33:58-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100727 01:34:12-!- PeterPorty [~Pete@pc-235-252-120-200.cm.vtr.net] has joined #wesnoth-dev 20100727 01:41:14-!- Grickit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100727 01:41:30-!- Grickit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Client Quit] 20100727 01:42:03< shadowmaster> "noob" program my butt. 20100727 01:42:20< shadowmaster> the proper IRC command is JOIN, so why should I expect clients to have a /j shortcut? 20100727 01:44:07< elias> because only irssi has an /alias command and it's the only not-noob client :P 20100727 01:44:45< dougmencken> elias: ircii is the only one 20100727 01:44:53< elias> ah 20100727 01:45:11< elias> well, i use xchat anyway 20100727 01:45:28-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20100727 01:46:04< dougmencken> wanna see screenshot? on replay from off. server, there's not a real picture of that was going on, lot of "Out of sync" on replay, and that segfault; and btw, xchat authos sells binaries 20100727 01:46:20< dougmencken> s/authos/author/ 20100727 01:46:56-!- Greywhind [~Greywhind@pool-96-238-43-241.prvdri.fios.verizon.net] has joined #wesnoth-dev 20100727 01:47:43< elias> it's GPL, so why shouldn't he 20100727 01:48:03< dougmencken> elias: he sell modified binaries as shareware 20100727 01:48:24< elias> i wouldn't run any binaries not from debian (or compiled myself) 20100727 01:48:28< dougmencken> (it's all offtopic; nothing about xchat, okay) 20100727 01:49:11< dougmencken> the problem is: wesnoth segfaulted in the middle of multiplayer game on random map 20100727 01:50:06< dougmencken> shot from replay: http://img829.imageshack.us/img829/2610/shot270710014305.jpg << absolutely not what we had on game; lots of error in replay 20100727 01:50:14< shadowmaster> there is an external port of Xchat to Windows, silverex, which is free as in beer 20100727 01:50:37< shadowmaster> http://silverex.org/news/ 20100727 01:50:50< shadowmaster> I haven't heard anything bad about it that I haven't heard about Xchat itself. 20100727 01:50:58< dougmencken> shadowmaster: correct, but... author of xchat sells shareware binaries; I don't use windows at all, but the fact itself 20100727 01:51:27< elias> wesnoth also is being sold... 20100727 01:51:42< elias> there's nothing wrong with it 20100727 01:51:44< dougmencken> elias: as GPL, right? but not as shareware 20100727 01:51:45< noy> elias: ? 20100727 01:52:16< shadowmaster> dougmencken: in general, the authors retain copyright of their work and they are free to decide how to distribute it, GPL or not 20100727 01:52:18< noy> I'm hoping that you're just joking around. 20100727 01:52:44< shadowmaster> it's...odd, specially since Windows is already....eh. 20100727 01:52:49< elias> noy: i bought it on my ipad :) 20100727 01:53:08< dougmencken> anybody who want to talk about xchat, let's go private; this channel is not about xchat 20100727 01:53:29< shadowmaster> dougmencken: don't worry, I know that and I don't worry about it ;) 20100727 01:53:37< shadowmaster> (since, uh, I'm technically part of the moderators of this channel and the forums) 20100727 01:54:54< shadowmaster> dougmencken: so the replay is basically giving out-of-sync errors? 20100727 01:55:02< noy> I thought you were talking about it overall. 20100727 01:55:05< noy> sorry 20100727 01:55:21< dougmencken> shadowmaster: then please google 2005 forum archives about just "decision", about author's "if you're not agree, I will re-write all your contibs my myself" (red "I will just replace copyright to mine") 20100727 01:55:31< dougmencken> shadowmaster: yes, only on my turns 20100727 01:55:39< dougmencken> shadowmaster: constantly "out of sync" 20100727 01:56:08< elias> noy: yeah, what i meant is xchat is the same as wesnoth - one of the authors sells one special version for one platform 20100727 01:56:12< shadowmaster> sigh. I suppose no add-ons are involved, only core content, right? 20100727 01:56:29< dougmencken> shadowmaster: of course, vanilla 1.8.3 built by myself 20100727 01:56:30< shadowmaster> why did my browser truncate the image :/ 20100727 01:56:34< noy> right. 20100727 01:56:35< dougmencken> (no source change) 20100727 01:56:51< dougmencken> elias: link please 20100727 01:57:07< dougmencken> (to "special version") 20100727 01:57:42< noy> http://itunes.apple.com/ca/app/battle-for-wesnoth/id340691963?mt=8 20100727 01:58:14< dougmencken> shadowmaster: reup? 20100727 01:58:24< dougmencken> or just try 'wget' 20100727 01:58:28< shadowmaster> dougmencken: no, reloading it did it 20100727 01:58:32< dougmencken> (wget -c) 20100727 01:58:37< dougmencken> oh okay 20100727 01:58:49< shadowmaster> I'm not used to seeing non-progressive JPEGs on the net ;) 20100727 01:59:13< dougmencken> default e16 WM capture applet 20100727 01:59:44< shadowmaster> hm, enlightment? 20100727 01:59:55< dougmencken> wget "http://replays.wesnoth.org/1.8/20100726/Random_map_Turn_27_(14771).gz" << that replay 20100727 02:00:02< shadowmaster> I didn't know that could run on a 400 MHz uniprocessor host... 20100727 02:00:22< shadowmaster> or I'd have gladly tried it on my 1.3 GHz box. 20100727 02:00:40< dougmencken> shadowmaster: e16 is very l-weight, it's not e17 (which also runs okay); also, on 1.8.3 I got ~80 fps 20100727 02:00:55< shadowmaster> D: 20100727 02:01:09< dougmencken> very smooth, even can set x8 20100727 02:01:14< shadowmaster> I get around 20 fps here with 1.6 to 1.9.0-svn. 20100727 02:01:24< dougmencken> (fedora's 1.6.5 vas very slow, ~20fps) 20100727 02:01:31< shadowmaster> I guess your graphics controller is optimized for 2D or something 20100727 02:01:47< dougmencken> shadowmaster: software rendering; 2.72 average load 20100727 02:02:02< dougmencken> it's all AltiVec ;) 20100727 02:02:14< dougmencken> 64 128-bit registers inside cpu 20100727 02:03:03 * dougmencken now understands gentoo guys 20100727 02:05:28< dougmencken> as for that screenshot: purple leaader died on 6th turn 20100727 02:05:38< dougmencken> (but it is still present in 27th) 20100727 02:06:19< dougmencken> after AI took control of logged-out blue player, and came to castle's recruit position, it segfaulted 20100727 02:08:09< dougmencken> and I see, the other player segfaulted^blue_screened (they all were on THAT os) too 20100727 02:08:28< dougmencken> 's/d^b/d^Wb/' 20100727 02:10:48< shadowmaster> you make me want to break the security glass and recompile Debian's eglibc package for my CPU. 20100727 02:11:13< shadowmaster> besides that, I have a kernel and wesnoth builds optimized for this CPU, the latter with -O3 -mtune=native -march=native 20100727 02:11:33< shadowmaster> then again, most overhead comes from the graphics server so whatever. 20100727 02:12:35< dougmencken> shadowmaster: yep, so I'm using fbdev with e16 20100727 02:13:00 * shadowmaster scratches head. 20100727 02:13:24< shadowmaster> I can't remember how well Wesnoth 1.1.2 performed when I experimented with fbdev in 2005. 20100727 02:13:38< shadowmaster> probably a moot point now that everything is animated. 20100727 02:13:54< dougmencken> shadowmaster: what about this replay? constant errors are okay? (when I played, no errors at all) 20100727 02:14:08< dougmencken> and only on my turns 20100727 02:14:20-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Quit: Are you worried about your faith? Kneal down and obey. You're happy you're in love. You need someone to hate.] 20100727 02:14:22< dougmencken> other players are okay 20100727 02:14:40-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100727 02:15:11< shadowmaster> dougmencken: of course OOS errors aren't good. 20100727 02:15:39< shadowmaster> not my department though. I only know that 1.7.x was supposed to remove most OOSes caused by mainline content, so that's not good at all. 20100727 02:16:04< shadowmaster> especially since it's just a scenario with no scripting at all, using units from the mainline era. 20100727 02:16:26< dougmencken> shadowmaster: default era, random map, 8 players 4 teams 20100727 02:16:35< shadowmaster> (it'd be nice to have a precise, exact way to reproduce the problems, though) 20100727 02:16:49 * dougmencken hates games where lvl2 guys are avail "from the store" 20100727 02:17:37< dougmencken> shadowmaster: it will be hard, because: 1) absolutely different platfrom than you use to build and test; 2) random map 20100727 02:18:10< shadowmaster> I really don't think it'd be a machine-specifc issue, but 2) is a problem, yes. 20100727 02:18:33< shadowmaster> it'd be a good idea to file a bug about this so it isn't forgotten. 20100727 02:18:40< dougmencken> shadowmaster: do you have some specs for replays? 20100727 02:18:56 * dougmencken hates bugzilla; mail-lists are much better 20100727 02:19:04< shadowmaster> hm? :) sorry, I don't know what you mean by "specs" 20100727 02:19:18< dougmencken> shadowmaster: well, how to parse these files 20100727 02:19:24< shadowmaster> we don't use bugzilla, btw. Gna.org uses its own savanne (?) derived bug, patch and task trackers 20100727 02:19:31< dougmencken> format specification 20100727 02:20:12< shadowmaster> I am not sure if the way our replays are structured is properly documented anywhere atm. The wiki has http://wiki.wesnoth.org/ReplayWML, but 20100727 02:20:21< shadowmaster> "This page was last modified on 19 October 2009, at 21:49." 20100727 02:20:54< shadowmaster> I don't see chat messages' WML documented anywhere there, for starters 20100727 02:21:10 * dougmencken away for 10 mins, be back soon 20100727 02:21:47< shadowmaster> if you consider reporting a bug so this isn't forgotten (which it most likely be since none of the MP coders are here atm), see http://wiki.wesnoth.org/ReportingBugs 20100727 02:29:10< dougmencken> I'm back; shadowmaster: okay, I'll report it 20100727 02:32:32< dougmencken> see you later! good luck! 20100727 02:32:36-!- dougmencken [~quassel@93.123.156.139] has left #wesnoth-dev ["Quassel IRC v0.6.1 Linux PowerPC; http://quassel-irc.org - Chat comfortably. Anywhere."] 20100727 02:32:43< shadowmaster> ahh. 20100727 02:32:49< shadowmaster> he is using PPC. 20100727 02:33:21< shadowmaster> okay, that changes the situation a tiny bit since endianness differences are involved and most of our devs use little endian, Intel-based platforms :( 20100727 02:37:16-!- Vetinari [~lukjad@unaffiliated/lukjad] has joined #wesnoth-dev 20100727 02:44:04-!- phlaem [~a@e178090231.adsl.alicedsl.de] has quit [Quit: Leaving] 20100727 02:46:30-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100727 02:48:33< alink> mordante: thanks for the @file change 20100727 02:48:58< alink> and indeed ccache helps a lot when editing comments :-) 20100727 02:51:09< alink> btw I recently tried CCACHE_UNIFY which make ccache ignores indentation change. Seems to work nicely 20100727 02:52:26< alink> but not sure yet about the possible consequences 20100727 02:52:36-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100727 02:52:45< alink> doc says: it can give incorrect line number information in compiler warning messages 20100727 02:52:47-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Remote host closed the connection] 20100727 02:53:07-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100727 03:01:06-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100727 03:05:09< alink> http://devdocs.wesnoth.org/revision_8hpp.html 20100727 03:05:13< alink> seems that someone build trunk on server months ago 20100727 03:09:35< CIA-87> alink * r44735 /trunk/doc/doxygen/footer.html: Also shows the time in the "Generated by doxygen ..." message, not just the date 20100727 03:09:38< CIA-87> alink * r44736 /trunk/ (Doxyfile doc/doxygen/doxygen.cpp): 20100727 03:09:38< CIA-87> Fix images in devdocs main page 20100727 03:09:38< CIA-87> - Fix broken path to Wesnoth logo 20100727 03:09:38< CIA-87> - Replace tiny icon by a nice portait 20100727 03:09:38< CIA-87> alink * r44737 /trunk/Doxyfile: Add 1.9-svn as version number for doxygen (this show up on devdocs mainpage) 20100727 03:10:26< alink> ^I didn't used 1.9.0-svn, since we will probably forget to update it 20100727 03:12:02< alink> ideally it should use the revision number 20100727 03:12:28< alink> or maybe the #define VERSION from wesconfig.h 20100727 03:13:35< alink> btw, I think I already mentioned that long time ago, but that become more weird with time : MIN_SAVEGAME_VERSION = "1.3.10" ?? 20100727 03:19:20-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100727 03:21:02-!- Jetrel [~Jetrel@wesnoth/artist/jetrel] has joined #wesnoth-dev 20100727 03:21:49< Jetrel> esr et al: I'd direct this at zookeeper, but the time zone thing leaves him away during my evenings. 20100727 03:22:03< Jetrel> I'd like to create a second file of animation macros. 20100727 03:23:01< Jetrel> Some of these might end up obsolete in the face of possible future shorthand notation - what they are is macros to create long animations with the following properties: 20100727 03:23:16< Jetrel> 1] all frames have equal length. 20100727 03:23:31< Jetrel> 2] all frames have consistent naming 20100727 03:23:48< Jetrel> 2] all frames have a NE counterpart 20100727 03:24:17< Jetrel> that was 3], sorry. 20100727 03:24:33< Jetrel> So the end result is that I can in one line do this: {MOVING_ANIM_DIRECTIONAL_12_FRAME "units/saurians/augur"} 20100727 03:25:23< Jetrel> and it creates the otherwise 108LOC animation. 20100727 03:27:56-!- ilor__ [~ilor@auw198.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100727 03:28:06< shadowmaster> ilor__ lives! 20100727 03:28:13< Espreon> Yay... 20100727 03:28:32< King_Elendil> who's ilor__? 20100727 03:28:37< shadowmaster> ilor 20100727 03:29:08-!- ilor_ [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 260 seconds] 20100727 03:29:13< King_Elendil> I'm not familiar with the name. 20100727 03:29:13< shadowmaster> King_Elendil: he's a dev, who's been with us since GSoC 2008, and he rewrote the editor producing the current editor as a result 20100727 03:29:26< King_Elendil> cool 20100727 03:29:34< King_Elendil> he's gone now :( 20100727 03:29:48< King_Elendil> wait, nvm 20100727 03:29:53-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has quit [Ping timeout: 240 seconds] 20100727 03:32:38< esr> Jetrel: You need zookeeper or boucman for this. I understand macro composition well enough, but it's going to take domain knowledge about the animation system that I don't have. 20100727 03:36:31< King_Elendil> omg it's the real esr! I've been reading your website in my (very scarce) spare time. And I've downloaded your guide to making a campaign. 20100727 03:36:54< shadowmaster> fanboy alert 20100727 03:37:02< King_Elendil> lol, yep 20100727 03:37:08< shadowmaster> esr: here, take this fish. You will need it. 20100727 03:37:22< King_Elendil> oh no, not the fish... 20100727 03:37:27< esr> You were expecting a fake esr? 20100727 03:37:32 * King_Elendil hides behind sm 20100727 03:37:51 * shadowmaster teleports to a farther village. 20100727 03:38:08< King_Elendil> no, I just haven't seen you lately 20100727 03:38:58< shadowmaster> esr has been busy with projects that are cooler than Wesnoth. 20100727 03:39:26< esr> Bwahaha! Robot submarine workd domination! 20100727 03:39:35< King_Elendil> lol 20100727 03:40:12< esr> Actually, recently I've been handling a request for a new INTERCAL release....from Donal Knuth. 20100727 03:40:32< shadowmaster> I knew that'd steal your time. 20100727 03:42:42< esr> Note: There are very few projects cooler than Wesnoth. I just happen to run several of them :-) 20100727 03:42:57< King_Elendil> well said 20100727 03:45:45< alink> oh Robot submarine world domination was a serious thing o_O http://twitter.com/esrtweet/status/18475878187 20100727 03:46:23< shadowmaster> esr: meh. 20100727 03:46:34< esr> Yes, you should read this: http://esr.ibiblio.org/?p=1934 20100727 03:46:37< shadowmaster> For me anything is cooler than Wesnoth nowadays. 20100727 03:46:49< shadowmaster> Wesnoth stinks like rotten fish. 20100727 03:47:16< esr> shadowmaster: What makes you so discontented? Can I help? 20100727 03:47:25< Elvish_Pillager> yess. make Wesnoth cool again. 20100727 03:47:29< alink> esr: cool, indeed 20100727 03:47:37< shadowmaster> no, unfortunately it's more complicated than what a single person can do with Wesnoth :( 20100727 03:47:51< Elvish_Pillager> esr: you could rewrite Wesnoth completely ;) 20100727 03:48:04< esr> In INTERCAL, no doubt. 20100727 03:48:13< Elvish_Pillager> what else? :) 20100727 03:48:44< alink> but I still don't see how you conquer the *world* with *submarine* ;-p 20100727 03:48:55-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100727 03:49:51< esr> alink: Simple. First, you wait for the sea-level rise from global warming to inundate the continents... 20100727 03:51:45< alink> esr: you mean the global warming was part of your plan? It was you ? 20100727 03:52:07< alink> And you could just use normal robot instead of submarine. That seems faster 20100727 03:52:10< esr> Yes, *I* faked all that data! Oh, wait... 20100727 03:52:56< esr> But...but...if I used a *normal* robot it wouldn't be *mad* science! 20100727 03:53:44 * alink try to remember a SF reference about nanobots infecting all water like grey goo 20100727 03:57:45< shadowmaster> esr: if you want a mad robot with normal science just program it in INTERCAL. 20100727 03:57:50< shadowmaster> wait. 20100727 03:58:10 * shadowmaster got something backwards there...maybe. 20100727 04:09:19< CIA-87> alink * r44738 /trunk/src/game_events.cpp: Clean some @deprecated comments 20100727 04:09:27< CIA-87> alink * r44739 /trunk/src/game_events.cpp: 20100727 04:09:28< CIA-87> Kill deprecated support of 'side' instead of 'owner_side' in [store_villages] 20100727 04:09:28< CIA-87> Changelogs says that it was introduced in 1.3.3 20100727 04:09:29< CIA-87> alink * r44740 /trunk/src/game_events.cpp: Mark @deprecated old [or] syntax (change done in r18803!) 20100727 04:09:34< CIA-87> alink * r44741 /trunk/src/gamestatus.cpp: Mark @deprecated (since r37519) [player] instead of [side] in starting_pos 20100727 04:09:42< CIA-87> alink * r44742 /trunk/src/server/server.cpp: Mark @deprecated (since r22619) a player advances to the next scenario of a mp campaign (notify_next_scenario) 20100727 04:09:43< CIA-87> alink * r44743 /trunk/src/image.cpp: Mark @Deprecated 1.6 palette switch syntax ~RC() 20100727 04:10:10< alink> Sapient: maybe check r44740^ 20100727 04:11:09 * alink likes the new deprecated page : http://devdocs.wesnoth.org/deprecated.html 20100727 04:12:42< alink> "new deprecated page" :-/ 20100727 04:12:54< alink> well, you see what I mean 20100727 04:13:14< Espreon> alink: Weren't there a couple of other keys that had "colour" in their names? 20100727 04:13:24< shadowmaster> alink: does it make coffee? 20100727 04:13:38< Espreon> alink: Well, rather, a key and a tag. 20100727 04:14:35< alink> Espreon: r44738 marks one more, but the page is updated only once by 24h 20100727 04:14:52< alink> [colour_adjust] 20100727 04:14:58< Espreon> Ah, I see. 20100727 04:15:04< alink> shadowmaster: not yet, but soon 20100727 04:15:44< Espreon> alink: There was also "colour_lock" in [side]. 20100727 04:16:58< alink> Espreon: indeed, but I have the feelings that it's internal only. I still need to check that 20100727 04:19:44< alink> ah no it's in [side] 20100727 04:19:52< alink> Espreon: I will mark it too, thanks 20100727 04:20:23< Espreon> You're welcome. 20100727 04:21:23< CIA-87> alink * r44744 /trunk/src/multiplayer_connect.cpp: Mark @deprecated "colour_lock" instead of "color_lock" in [side] 20100727 04:22:04< CIA-87> alink * r44745 /trunk/src/multiplayer_connect.cpp: Forget to use 1.9.2 limit in previous @deprecated 20100727 04:25:08< Jetrel> esr: no, I have the macros done already. I'm more asking where they'd *want* the stuff. :) 20100727 04:25:16-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100727 04:25:59< esr> Jetrel: Oh. 20100727 04:26:44< esr> Jetrel: Probably in the standard macro library. If you pastebin them somewhere I'll take a look. 20100727 04:27:57< Jetrel> esr: yeah, because these are all in sort of a category of their own, and subject to being removed if we ever get some decent shorthands for doing "a bunch of identical frames", I'm thinking of putting them in the non-existent data/core/macros/animations_utils2.cfg 20100727 04:28:23-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 264 seconds] 20100727 04:28:27< esr> Jetrel: A reasonable place. 20100727 04:29:37-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100727 04:31:22-!- Ivanovic_ is now known as Ivanovic 20100727 04:36:10-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 245 seconds] 20100727 04:40:41< shadowmaster> Jetrel: with - instead of _ 20100727 04:40:53< Jetrel> right. 20100727 04:41:21< shadowmaster> that's one of the few places where we prefer dashes to underscores 20100727 04:41:28< Espreon> ... 20100727 04:41:47< shadowmaster> Espreon: what now? 20100727 04:42:13< Espreon> Nothing... 20100727 04:42:20< Espreon> I'll spare thee this time. 20100727 04:42:52< shadowmaster> absurd. 20100727 04:44:33< shadowmaster> you have to spare the developers of legacy systems such as Linux and Windows. 20100727 04:44:42< Espreon> No, silly... 20100727 04:44:50< shadowmaster> id est, anything written before UTF-8 became mainstrem. 20100727 04:44:53< shadowmaster> mainstream 20100727 04:45:00< Espreon> I was talking about what you were calling... it... 20100727 04:45:11< Espreon> Remind me to kill "id est". 20100727 04:45:28< shadowmaster> /x2d HYPHEN-MINUS 20100727 04:45:35< shadowmaster> okay, I admit my mistake. 20100727 04:45:53< shadowmaster> Espreon: but I'll kill you if you kill “id est”. 20100727 04:46:25< Espreon> Why? Too lazy to state things in English terms? Tee hee... 20100727 04:46:43< shadowmaster> "For instance" and suchlike sound too verbose. 20100727 04:46:56< shadowmaster> they also have many more syllables. 20100727 04:47:04< Espreon> No, even that! 20100727 04:47:21< shadowmaster> excuse me? 20100727 04:47:29< Espreon> Besides, "e.g." = "for example"; "id est" = "that is". 20100727 04:47:36< Espreon> Essentially. 20100727 04:47:49< shadowmaster> sorry, but "that is" makes me sound like Ivanovic 20100727 04:47:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100727 04:47:55< shadowmaster> and that's terrible :) 20100727 04:48:01< Espreon> I don't use it either. 20100727 04:48:10< Espreon> I just find good ways to avoid it. 20100727 04:48:22< shadowmaster> so I prefer elegancy to pedantry. 20100727 04:48:34< shadowmaster> and you won't change that. 20100727 04:48:34< Espreon> Also, try "as byspel". 20100727 04:48:56< shadowmaster> Espreon: my dictionary doesn't even have that :| 20100727 04:48:59< Espreon> In addition, "for instance" is not even pure English. But at least it isn't as bad as borrowing entire Latin phrases. 20100727 04:49:11< Espreon> shadowmaster: That's because thy dictionary has grown old and weak. 20100727 04:49:14< shadowmaster> hm 20100727 04:49:15< shadowmaster> http://www.merriam-webster.com/dictionary/byspel 20100727 04:49:19< shadowmaster> Espreon: you saying? 20100727 04:49:50< Espreon> Sometimes, we have to do a little necromancy for the sake of the world. 20100727 04:49:53< Espreon> Tee hee. 20100727 04:50:17-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100727 04:50:37< Espreon> shadowmaster: The point is that borrowing entire Latin phrases just... ugh.. 20100727 04:50:39< shadowmaster> your problem, not mine 20100727 04:51:17< Espreon> Well fine, be part of the abomination. 20100727 04:51:35< shadowmaster> I am, and I'm proud of it 20100727 04:51:40< shadowmaster> :) 20100727 04:52:20< shadowmaster> (hint, I want to be a person, not an arrogant linguist like ... linguists) 20100727 04:52:21< Espreon> Well, looks like someone has traded a rotting language with an insane form of another. 20100727 04:54:34 * Espreon wonder whose idea it was to import «jogging» into Spanish. 20100727 04:57:12 * Espreon thinks that he'll take Aethaeryn's advice and create the religion that will be commonly known in FE as "Linguism". 20100727 04:57:16< Espreon> ... for the heck of it. 20100727 04:57:43< shadowmaster> Espreon: jogging, bullying, strip-teasing, performance, personal trainer, lobby, chat, cloud computing, okay, cool (dep.), heavy (dep. maybe) 20100727 04:57:50< shadowmaster> just to name a few. 20100727 04:58:00< Espreon> Really? 20100727 04:58:02< shadowmaster> (dep. = deprecated) 20100727 04:58:07< shadowmaster> Espreon: yes. 20100727 04:58:08< Espreon> «Personal trainer»? 20100727 04:58:14< shadowmaster> yes! 20100727 04:58:26< shadowmaster> well, Chilean Spanish anyway. 20100727 04:58:34< Espreon> That's just plain sad. 20100727 04:58:39< shadowmaster> the worst part is that many people don't even pronounce or write the words right 20100727 04:58:44-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 248 seconds] 20100727 04:59:24< Espreon> Wow... just... wow... 20100727 05:00:41< Espreon> At least we have «balompié»... 20100727 05:00:49< shadowmaster> football 20100727 05:01:11< shadowmaster> it's football here (actually refers to soccer, while football is known as "american football") 20100727 05:01:40< Espreon> I knew that. 20100727 05:02:00< shadowmaster> "light" for dietetic products (mom pronounces it as "li", with i as in "i") 20100727 05:02:16< shadowmaster> "zero" for 100% sugar-free products 20100727 05:03:00< shadowmaster> most recently, some TV news achors used "black-out" to refer to...well, black-outs 20100727 05:03:11< Espreon> Hwæt‽ 20100727 05:03:13 * Espreon cries 20100727 05:03:29< shadowmaster> (in particular a certain black-out that occurred some time after the Feb. 27th earthquake) 20100727 05:03:41< shadowmaster> note that the Spanish word (which used to be used here, besides "corte de luz") is "apagón" 20100727 05:08:56-!- Blueblaze [~Blueblaze@adsl-99-158-45-82.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100727 05:11:48-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100727 05:16:20-!- PeterPorty [~Pete@pc-235-252-120-200.cm.vtr.net] has quit [Quit: Meh iz gonna get some rest. c ya.] 20100727 05:18:08-!- Mythological [Mythologic@77.28.89.162] has quit [] 20100727 05:18:12-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100727 05:19:11-!- silene [~plouf@AMarseille-553-1-193-169.w92-153.abo.wanadoo.fr] has joined #wesnoth-dev 20100727 05:19:11-!- silene [~plouf@AMarseille-553-1-193-169.w92-153.abo.wanadoo.fr] has quit [Changing host] 20100727 05:19:11-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 05:19:40< Jetrel> World's oldest animation (a series of pictures on the side of a clay jar, dating from 3000 bc: http://www.youtube.com/watch?v=Y4ajXHD4zSQ 20100727 05:21:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100727 05:22:27< Espreon> Cool. 20100727 05:28:18-!- wesbot changed the topic of #wesnoth-dev to: 131 bugs, 282 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100727 05:32:14-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100727 05:43:19< Jetrel> Espreon: :( http://www.nytimes.com/2010/07/26/world/asia/26indo.html?_r=1&pagewanted=2 20100727 05:44:35< Espreon> Jetrel: Oh, wow... 20100727 05:44:43< Espreon> That's just plain sad. 20100727 05:45:25< Jetrel> Could be worse. If any language is gonna do it, I'm glad it's not mandarin chinese doing the assimilation. :\ 20100727 05:46:27< Espreon> I could master Proto-Indo-European before Chinese. 20100727 05:46:32< Espreon> Stupid ideograms. 20100727 05:46:56-!- elvish_sovereign [~elvish_so@pool-173-59-65-48.phlapa.east.verizon.net] has quit [Quit: elvish_sovereign] 20100727 05:47:13< Jetrel> Yeah. 20100727 05:47:28< Jetrel> Korean on the other hand is a pretty beautiful language. 20100727 05:47:32< Espreon> Honestly, if Chinese were to take over, good bye people. 20100727 05:48:17< Jetrel> Around ... the early renaissance, a very forward-thinking korean ruler did a major language reform, and forced a new phonetic writing system on his country, called hangul. 20100727 05:48:37< Jetrel> Because it was engineered like that, it's got perfect isometry with the pronunciation. 20100727 05:49:32< Jetrel> Once you learn the hundred-odd symbols, they're always pronounced only one way. 20100727 05:52:05< Espreon> I propose that we go back to these: http://upload.wikimedia.org/wikipedia/commons/5/57/Anglosaxonrunes.svg — Nice and not curvy. 20100727 05:52:05-!- King_Elendil [~King_Elen@75.143.235.104] has quit [Read error: Connection reset by peer] 20100727 05:52:36-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100727 06:05:41-!- lobby_ [~wesnoth@wesnoth.wesnoth.org] has joined #wesnoth-dev 20100727 06:05:41-!- Topic for #wesnoth-dev: 131 bugs, 282 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100727 06:05:41-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Tue Jul 27 05:28:18 2010] 20100727 06:05:41[Users #wesnoth-dev] 20100727 06:05:41[ ABCD ] [ Daltx ] [ Ingmar ] [ shadowm_laptop] 20100727 06:05:41[ Aethaeryn ] [ Daravel ] [ isaac ] [ shadowmaster ] 20100727 06:05:41[ AI0867 ] [ eleazar_ ] [ Ivanovic ] [ shikadibot ] 20100727 06:05:41[ AnMaster ] [ elias ] [ iwaim ] [ Smar ] 20100727 06:05:41[ apoi ] [ erl ] [ Jetrel ] [ Soliton ] 20100727 06:05:41[ Appleman1234 ] [ Espreon ] [ Ke ] [ Tigge ] 20100727 06:05:41[ Blarumyrran ] [ esr ] [ knotwork_ ] [ Upth ] 20100727 06:05:41[ Blueblaze ] [ ettin ] [ koan ] [ Upthorn ] 20100727 06:05:41[ Bocom ] [ fendrin ] [ lobby ] [ Vetinari ] 20100727 06:05:41[ Carneus ] [ Gambit ] [ lobby_ ] [ wesbot ] 20100727 06:05:41[ chris| ] [ Greywhind] [ nguyenatto] [ yann ] 20100727 06:05:41[ CIA-87 ] [ happygrue] [ noy ] 20100727 06:05:41[ crimson_penguin] [ ilor__ ] [ Rhonda ] 20100727 06:05:41-!- Irssi: #wesnoth-dev: Total of 50 nicks [0 ops, 0 halfops, 0 voices, 50 normal] 20100727 06:05:46-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20100727 06:06:13-!- Netsplit *.net <-> *.split quits: lobby, Daravel, Upthorn, shadowmaster, wesbot, Daltx, ettin, Smar, Blarumyrran, Jetrel, (+9 more, use /NETSPLIT to show all of them) 20100727 06:06:18-!- shadowm_laptop2 [ignacio@186.10.190.94] has joined #wesnoth-dev 20100727 06:07:03-!- Irssi: Join to #wesnoth-dev was synced in 92 secs 20100727 06:07:10-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100727 06:07:41-!- shadowm_laptop2 [ignacio@186.10.190.94] has quit [Client Quit] 20100727 06:08:35-!- Netsplit over, joins: shadowmaster, lobby, fendrin, wesbot, Aethaeryn, Appleman1234, ilor__, Jetrel, Daravel, AI0867 (+8 more) 20100727 06:09:20-!- shadowm_laptop [ignacio@186.10.190.94] has joined #wesnoth-dev 20100727 06:09:44-!- Netsplit *.net <-> *.split quits: lobby, Daravel, 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[~Bocom@c-b7cfe255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20100727 08:01:20-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 08:04:56-!- Bocom [~Bocom@c-b7cfe255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100727 08:09:07< Jetrel> brace 4 impact 20100727 08:09:26< CIA-87> jetryl * r44746 /trunk/data/core/ (140 files in 5 dirs): Added all the new augur and soothsayer animations (except ne-defend, which I expect to get asap and which there's a missing image ref for atm). Created a second set of animation utils to handle these. 20100727 08:10:53-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 260 seconds] 20100727 08:11:01< Espreon> Yay! 20100727 08:15:38< Jetrel> YES INDEED. 20100727 08:16:16< shadowmaster> wut 20100727 08:16:17< Espreon> Running umcpropfix will be a blast. 20100727 08:16:21< shadowmaster> I mean, w00t! 20100727 08:16:22< Jetrel> I swear, having used frogatto's animation markup, it's agonizing to script any animations in wesnoth anymore. 20100727 08:16:35< shadowmaster> just in time for testing my shiny new trunk build! 20100727 08:16:37< shadowmaster> Jetrel: yes. 20100727 08:16:40< shadowmaster> 1000times that. 20100727 08:16:56< shadowmaster> plus, the frogatto editor really makes me want to stay away from WML and the Wesnoth map editor 20100727 08:17:05< Jetrel> An example of a frogatto animation: 20100727 08:17:07< shadowmaster> it's sad really, because I had...plans. 20100727 08:17:22< Jetrel> [animation] 20100727 08:17:36< Jetrel> id=stand 20100727 08:17:54< Jetrel> image=units/elves/fighter.png 20100727 08:18:15< Jetrel> rect=1,1,72,72 20100727 08:18:28< Jetrel> duration=5 20100727 08:18:33< Jetrel> frames=6 20100727 08:18:38< Jetrel> [/animation] 20100727 08:18:44< Jetrel> *BLAM* 20100727 08:19:31< Espreon> It beeth witchcraft! 20100727 08:20:52< Jetrel> It beeth: spritesheets, and removing the assumption that varying frame lengths needs to be a regular feature. 20100727 08:21:25< Jetrel> In the rare, rare case that you'd actually need that - and wesnoth really only uses it on idle frames, we could simply string animations together. 20100727 08:21:52< Jetrel> on_end_idle_anim="animation('idle2')" 20100727 08:22:07< Jetrel> ^ not pseudocode, actual used-in-practice frogatto markup. 20100727 08:23:46< Espreon> Well, why can't we have nice things? 20100727 08:24:43< shadowmaster> because... 20100727 08:24:56< shadowmaster> something happened with the GSoC proposal re spritesheets. Apparently something bad. 20100727 08:25:22< Espreon> Ugh... 20100727 08:25:26-!- ancestral [~ancestral@97-116-127-109.mpls.qwest.net] has joined #wesnoth-dev 20100727 08:25:27< shadowmaster> or maybe it was something like "it'd be better to wait for full OpenGL support, which obviously can't be done within GSoC's timeframe and without all devs' cooperation" 20100727 08:25:38< shadowmaster> I don't remember. 20100727 08:26:17-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 08:26:33< zookeeper> eh, is there a kind of a bullet point character i could use, if i wanted to prefix every objective in the objectives dialog with something? 20100727 08:27:04< shadowmaster> yes 20100727 08:27:18< shadowmaster> its XML entity is • I don't know if Pango dsupports those 20100727 08:27:29< shadowmaster> (the semicolon is part of the entity syntax, of course) 20100727 08:28:28 * zookeeper tries it 20100727 08:28:29< shadowmaster> alternatively, the direct UTF-8 sequence: • 20100727 08:28:38< Espreon> :) 20100727 08:30:30-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 240 seconds] 20100727 08:34:06< zookeeper> hrhm, no, i tried using "•" and "•", lua complained about both 20100727 08:34:10< zookeeper> maybe i'm just doing something wrong 20100727 08:37:53-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 08:38:07< silene> no, pango doesn't support them, but it supports decimal notation, so "•", but the best way is probably to simply type the character 20100727 08:39:04< shadowmaster> odd that it'd complain about the actual character. 20100727 08:40:03< zookeeper> i copypasted it through my irc client so maybe it got botched up somewhere along the way. 20100727 08:40:46< zookeeper> i'll try "•" when i've told the author of this "two suns era" how much stuff it breaks... 20100727 08:43:30< silene> zookeeper: i tested, both the single character and the decimal notation work for me 20100727 08:47:38-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100727 08:47:58< Jetrel> zookeeper: I'm writing an animation macro (although for intents/purposes it could just be a plain anim), and I need it to have 4 directions, and do alternate hit/miss sounds. 20100727 08:48:08< Jetrel> Any suggestions? 20100727 08:53:30< zookeeper> Jetrel, uh, not sure, it's been a while since i've done any animation stuff... 20100727 08:53:35< Jetrel> Right. 20100727 08:53:39< zookeeper> i think i'd suggest making each direction be a separate animation 20100727 08:53:50< zookeeper> and then just do the hit/miss sounds normally within each one 20100727 08:54:33< zookeeper> i wouldn't suggest trying to cram it all into a single anim, since mixing multiple conditionals is still buggy IIRC 20100727 08:54:45< zookeeper> (and it'd get pretty messy too...) 20100727 08:56:01< zookeeper> so basically do it like DEFENSE_ANIM_DIRECTIONAL, except that you don't need to pass along as many arguments 20100727 08:56:10-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100727 08:57:01-!- shadowm_laptop2 is now known as shadowm_laptop 20100727 08:57:44< zookeeper> Jetrel, is this for the saurians? 20100727 08:57:50< Jetrel> Yes. 20100727 08:57:59< zookeeper> okay, in that case i have a suggestion... 20100727 08:58:16< zookeeper> currently the direction isn't the last thing in the filenames (augur-ne-magic1.png) 20100727 08:59:20< zookeeper> but if it was, then you could just call the macro like this: {BLAH units/saurians/augur/magic1 hiss-hit.wav} and use image={IMAGEPATH}-ne.png to construct the correct directional filename inside the macro 20100727 08:59:30< zookeeper> make sense? 20100727 09:00:08< Jetrel> I'm doing the reverse. 20100727 09:00:19< Jetrel> image={BASE_IMAGE}-se-melee1.png 20100727 09:00:21< Jetrel> etc. 20100727 09:00:50< zookeeper> ok, nevermind, that works too 20100727 09:03:06< zookeeper> so what anims are you wrapping inside that macro? all attack/defense/die/movement anims? 20100727 09:03:18< Jetrel> Different macros for each. 20100727 09:03:18-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100727 09:03:35< Jetrel> With these conditionals, what's the sequence for having more than 2? 20100727 09:04:13< Jetrel> That is, is it if, elseif .. elseif, else? 20100727 09:04:24< Jetrel> or if .. if, else? 20100727 09:04:31< Jetrel> or if, else .. else? 20100727 09:05:12< zookeeper> [if][/if][else][/else][else][/else], i guess 20100727 09:05:30< Jetrel> interestingly, it didn't complain about elseif just now. 20100727 09:05:41< zookeeper> unknown tags aren't complained about 20100727 09:05:45< zookeeper> just ignored 20100727 09:05:48< Jetrel> WHAT 20100727 09:06:05< zookeeper> umm, yeah. that's how it has always been. 20100727 09:06:12< Jetrel> Oh god. 20100727 09:07:05< zookeeper> anyway, can you pastebin what you already have? 20100727 09:07:34< zookeeper> silene, the decimal notation worked 20100727 09:07:46< Jetrel> momentarily.. 20100727 09:09:53< Jetrel> Oh my. 20100727 09:10:10< Jetrel> I appear to have accidentally stumbled upon a way to use multiple conditionals without it bugging out. 20100727 09:11:31< zookeeper> well, they might not be buggy anymore 20100727 09:11:33< Jetrel> zookeeper: this gets inserted into [attack_anim], which otherwise has only a [filter_attack] in it. 20100727 09:11:34< Jetrel> http://pastebin.org/421569 20100727 09:11:41< Jetrel> {ATTACK_ANIM_QUAD_DIRECTIONAL_10_FRAME "units/saurians/skirmisher/skirmisher"} 20100727 09:11:54< zookeeper> or maybe it never was and i was just imagining it 20100727 09:11:57< Jetrel> (yes, they're now in their own directories. 20100727 09:12:14< Jetrel> No, you weren't imagining it. I had some serious issues with them at one point. :( 20100727 09:14:04< zookeeper> ok, if that macro works right then that's fine 20100727 09:14:24< zookeeper> it's shorter than what i'd have done 20100727 09:16:49 * shadowmaster tries to forget the 30-minutes-long AI turns at the end of NR. 20100727 09:19:29< zookeeper> the bullets look nice, right? http://imagebin.org/106939 20100727 09:21:33< shadowmaster> no. 20100727 09:21:45< shadowmaster> it looks like they are cut off at the right edge 20100727 09:22:05< zookeeper> kinda, i guess 20100727 09:22:09< shadowmaster> although it seems to be an artifact of your system's font rendering that also appears in normal text | 20100727 09:22:20< shadowmaster> i.e. "outlaw", "leader"... 20100727 09:22:20< zookeeper> sounds likely 20100727 09:22:51< shadowmaster> but this is trunk, so if somebody doesn't like it in 1.7.6, it can be changed then 20100727 09:31:23-!- silene1 [~plouf@AMarseille-553-1-192-122.w92-153.abo.wanadoo.fr] has joined #wesnoth-dev 20100727 09:31:23-!- silene [~plouf@wesnoth/developer/silene] has quit [Disconnected by services] 20100727 09:31:25-!- silene1 is now known as silene 20100727 09:31:25-!- silene [~plouf@AMarseille-553-1-192-122.w92-153.abo.wanadoo.fr] has quit [Changing host] 20100727 09:31:25-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 09:32:18< Ivanovic> moin 20100727 09:42:48< Jetrel> hey there. 20100727 09:54:56-!- ancestral [~ancestral@97-116-127-109.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20100727 09:55:16-!- phlaem [~a@e178087045.adsl.alicedsl.de] has joined #wesnoth-dev 20100727 09:56:02-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100727 09:56:15< zookeeper> silene, can you quickly glance over this and say if it's ok to go in? it needs some cleanup later, but seems to work right. 20100727 09:56:20< zookeeper> http://wesnoth.pastebin.com/1XyVV14k 20100727 09:56:50< shadowmaster> Ivanovic: don't you like the progress that's been made on the Wesnoth logo redesign lately? 20100727 09:56:52< zookeeper> (for example i shouldn't be using "for", since there's supposed to be only one [gold_carryover], but...) 20100727 09:57:04< Ivanovic> shadowmaster: yes, i do like that 20100727 09:57:12< shadowmaster> :P 20100727 09:57:16< Ivanovic> finally there is progress again and soon we will have a redone logo 20100727 09:58:17< shadowmaster> yet no proper wesnoth forum skin yet, which still irks me a bit, because the current one is based on subsilver2. 20100727 09:58:20< CIA-87> jetryl * r44747 /trunk/data/core/ (136 files in 4 dirs): Added the new animations for the skirmisher; a few frames are missing and will be added later. 20100727 09:58:36< Unnheulu> Jetrel, I love you 20100727 09:58:46< Jetrel> Ivanovic: which is a great thing, because that's a rare type of art that I have zero ability to do (vector art), so I couldn't provide it in the next few years. 20100727 09:58:57< shadowmaster> I'd rather have a new prosilver-based theme (since that doesn't use tables for visual layout) with a more obvious Wesnothian motif. 20100727 09:59:01< Jetrel> Not without learning a whole new skillset. 20100727 09:59:11< shadowmaster> the reddish hue doesn't really work 20100727 09:59:19< Ivanovic> Jetrel: :) 20100727 09:59:31< shadowmaster> it needs to be more reminiscent of the actual in-game UI in my opinion. Arguably the wiki could use such a change too. 20100727 09:59:38< Ivanovic> shadowmaster: honestly, it does IMO not matter too much that there is no "real" wesnoth specific forum skin 20100727 09:59:43< shadowmaster> all of Glamdrol, basically. 20100727 09:59:58< Ivanovic> since many people do know how to use the forums with the default skin, know what icons mean and all this stuff 20100727 10:00:04< shadowmaster> I mean, am I the only one who's sick of staring at that reddish/yellowish background? 20100727 10:00:06< silene> zookeeper: i think there is a misplaced \n, i think it should be at the end of the early finish lines, instead at the beginning of the carryover line 20100727 10:00:15< Unnheulu> shadowmaster, kinda like that one someone did for gtk? 20100727 10:00:33-!- ancestral [~ancestral@97-116-127-109.mpls.qwest.net] has joined #wesnoth-dev 20100727 10:00:46< silene> zookeeper: also, just stylistic nitpick, i would use %d instead of %s in the carryover string 20100727 10:00:47< shadowmaster> and the ominous Glamdrol navbar always above weveryhitng, obsolete 1.0 logo included... 20100727 10:01:22< shadowmaster> and the portraits on the main page look kinda out of place in the plain background and borders to me 20100727 10:01:25< shadowmaster> Unnheulu: where? 20100727 10:01:36-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100727 10:01:42< Unnheulu> shadowmaster, I'm just searching my logs now, someone linked it a week or so back 20100727 10:02:39< zookeeper> silene, hmm, if i move the \n, then wouldn't there be an extra linebreak in case the percentage isn't used at all? 20100727 10:02:43< shadowmaster> okay, I'll go to sleep anyway so I'll check it tomorrow assuming it really exists and it isn't just a figment of your imagination (which ofen happens to me with things I seem to recall) 20100727 10:03:20< Unnheulu> http://gnome-look.org/content/show.php/Wesnoth?content=127482 20100727 10:03:47< silene> zookeeper: no, it's always the same issue; if you don't put it, the last char will vanish if there is nothing after, and there will be no newline inbetween if there is something after (not a carryover) 20100727 10:03:56< Unnheulu> shadowmaster, ^^ 20100727 10:04:27< zookeeper> silene, right, got it 20100727 10:04:33< shadowmaster> Unnheulu: not quite, but close 20100727 10:04:38< Unnheulu> ddim figment of my imagination 20100727 10:04:39< Unnheulu> Kay 20100727 10:05:16< shadowmaster> that effort could have been used with a wesnoth contribution...^^ 20100727 10:05:25< Unnheulu> Heh 20100727 10:05:28-!- silene1 [~plouf@AMarseille-553-1-250-88.w92-153.abo.wanadoo.fr] has joined #wesnoth-dev 20100727 10:05:28-!- silene [~plouf@wesnoth/developer/silene] has quit [Disconnected by services] 20100727 10:05:30 * Unnheulu wishes he knew who did it 20100727 10:05:30-!- silene1 is now known as silene 20100727 10:05:30-!- silene [~plouf@AMarseille-553-1-250-88.w92-153.abo.wanadoo.fr] has quit [Changing host] 20100727 10:05:30-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 10:09:11< Jetrel> shadowmaster: I just use straight prosilver on the wesnoth forums. 20100727 10:09:34-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100727 10:09:42< Unnheulu> All this talk about forums reminds me, I need to work on the xmoto one some time... 20100727 10:09:52< shadowmaster> Jetrel: yeah, I'm tempted to make it the default and be done with this mess 20100727 10:10:43< shadowmaster> Jetrel: wait, you use subsilver2, not prosilver 20100727 10:11:02< Jetrel> whatever the new one was that comes with phpbb3 20100727 10:11:13< shadowmaster> prosilver *is* the new one 20100727 10:11:26< shadowmaster> we use subsilver2 in the Wesnoth forums as a default instead of prosilver because...just because. 20100727 10:11:48< shadowmaster> subsilver2 is an adaptation of the old subsilver theme from phpBB 2 20100727 10:12:54< shadowmaster> unfortunately, many mod authors don't support it, so I have to do some creative work on my own to get stuff to work nicely with it. And it also annoys me because it uses tables to achieve its layout design, unlike prosilver, which uses CSS 2.1-compatible rules.. 20100727 10:13:53< Unnheulu> Does the tables affect anyone other than the maintainer though? :P 20100727 10:14:11< shadowmaster> no, it doesn't affect me directly 20100727 10:14:28< shadowmaster> it's just that I don't like tables for layout. Don't take me wrong, my website used to be designed around tables 20100727 10:14:53< shadowmaster> then I figured that I could achieve more flexibility *without* them 20100727 10:15:27< shadowmaster> note that tables also have a semantic purpose which isn't honored by websites that use them to achieve visual design. 20100727 10:15:59< zookeeper> :n has been removed? 20100727 10:16:02< zookeeper> meh 20100727 10:16:22< shadowmaster> the semantics of HTML elements are important for less flexible presentation media such as text-to-speech engines, braille displays, teletext (tty) terminals, small screen devices such as mobile phones 20100727 10:16:32< shadowmaster> also paged media like printers. 20100727 10:16:40 * Jetrel agrees with shadowmaster 20100727 10:21:56< CIA-87> jetryl * r44748 /trunk/data/core/ (174 files in 5 dirs): Added the new animations for the flanker and ambusher; again, some images are missing. 20100727 10:22:25< Unnheulu> Yay 20100727 10:30:11< CIA-87> zookeeper * r44749 /trunk/data/lua/wml-tags.lua: Added support for a [gold_carryover] tag inside [objectives] so that note= doesn't need to be abused for the carryover notes. 20100727 10:36:34 * fendrin is wondering why a thread in art contributions is named "Valkiers portraits: Do they speak English in What?" 20100727 10:37:13< fendrin> What does that mean? To me as a not native English speaker that makes no sense. 20100727 10:37:23< fendrin> http://www.wesnoth.org/forum/viewtopic.php?f=9&t=26022 20100727 10:38:14-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100727 10:38:17< CIA-87> zookeeper * r44750 /trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/ (18 files): Used the new [gold_carryover] objectives tag in SotBE. 20100727 10:38:39< thespaceinvader> morning all 20100727 10:38:47< fendrin> hi thespaceinvader 20100727 10:40:48< Unnheulu> G'day tsi 20100727 10:41:19< Unnheulu> fendrin, the first post? I think thats saying he's putting completed portraits there? 20100727 10:41:51< fendrin> Unnheulu: The thread was renamed recently. 20100727 10:41:57< Unnheulu> Ah 20100727 10:42:27< fendrin> It was named "Valkier's Portraits: Living in a permanent imagination" 20100727 10:42:48< fendrin> iirc 20100727 10:44:28< zookeeper> dang the new grass looks nice 20100727 10:45:51< fendrin> zookeeper: Most of the new terrain changes are very nice. I love to play with the editor these days. (Not that my c++ coding on it didn't make fun, well at least the actual coding aspects of the work) 20100727 10:47:29 * Unnheulu wills for the day he finds c++ fun 20100727 10:47:47< fendrin> Unnheulu: coding is fun, c++ not. 20100727 10:48:27< fendrin> Unnheulu: There isn't enough fish left in the sea than c++ deserves. 20100727 11:03:29-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100727 11:05:37< Unnheulu> 20100727 10:05:13 error general: Error loading game configuration files: 'Macro/file 'LAYOUT_TRACKS_F' is missing at core/terrain-graphics.cfg:22 included from _main.cfg:60' (The game will now exit) 20100727 11:05:56< Unnheulu> I guess that's a bug, shame 'cause I wanted to try the new saurians :( 20100727 11:07:20< CIA-87> ivanovic * r44751 /trunk/data/lua/compatibility-1.8.lua: add a texdomain marker (currently not required, basically just a saveguard) 20100727 11:07:59< Ivanovic> esr: got a request for you for the tool utils/change_textdomain 20100727 11:08:18< Ivanovic> esr: this tool has a way to add a default textdomain marker to all cfg files that don't have one 20100727 11:08:33< Ivanovic> esr: my request is to add such a marker to all .lua files that don't have one 20100727 11:08:34< Unnheulu> Ooh, it works now 20100727 11:09:48< Ivanovic> esr: instead of adding "#textdomain wesnoth" at the beginning of files without marker entry, please add "--! #textdomain wesnoth" 20100727 11:09:48< esr> Ivanovic: File an FR. The more precise the spec, the faster it'll get done. 20100727 11:12:02< Unnheulu> Jetrel, the running animation looks weird when they run into a keep 20100727 11:13:00< Unnheulu> (They being saurians) 20100727 11:14:38-!- ilor__ [~ilor@auw198.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 260 seconds] 20100727 11:14:44-!- ilor__ [~ilor@auh80.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100727 11:16:42-!- ancestral [~ancestral@97-116-127-109.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100727 11:17:48< Ivanovic> esr: https://gna.org/bugs/index.php?16309 20100727 11:17:55< Ivanovic> more precise is barely possible 20100727 11:17:57< Ivanovic> ;) 20100727 11:18:12< esr> OK. 20100727 11:19:10< silene> Ivanovic: what is the point of adding text domain declaration to all files? 20100727 11:19:34< Ivanovic> silene: making sure that strings are extracted when something is marked translateable in there 20100727 11:19:56< silene> if there is no #textdomain, there are not extracted? 20100727 11:20:00< silene> they* 20100727 11:20:05< Ivanovic> silene: we already had the problem once that there was no textdomain marker in a lua file so that the strings were not extracted 20100727 11:20:20< Ivanovic> yes, wmlxgettext does explicitly look for those markers 20100727 11:20:25-!- loonybot [~loonybot@ppp79-139-138-39.pppoe.spdop.ru] has joined #wesnoth-dev 20100727 11:20:25-!- loonybot [~loonybot@ppp79-139-138-39.pppoe.spdop.ru] has quit [Changing host] 20100727 11:20:25-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100727 11:20:26-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100727 11:21:20-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100727 11:21:43< silene> Ivanovic: looking at the code, no it doesn't 20100727 11:22:14< silene> it changes textdomain when it encounters them obviously, but it doesn't refuse to parse a file if there is none 20100727 11:22:16< Ivanovic> silene: interesting, then i don't know why it did not extract the stuff without the marker 20100727 11:22:40< silene> Ivanovic: concerning the lua file, are you sure it was not just because only .cfg files were parsed? 20100727 11:22:49< Ivanovic> yes 20100727 11:24:27< silene> anyway, wmlxgettext assumes that the initial domain is always "wesnoth" (as does the engine) 20100727 11:24:51< Ivanovic> anyway, having it set explicitly should not hurt either 20100727 11:25:25< silene> it does hurt a bit by slowing the engine 20100727 11:28:18-!- wesbot changed the topic of #wesnoth-dev to: 131 bugs, 283 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100727 11:28:20-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100727 11:32:11-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 260 seconds] 20100727 11:35:00-!- silene [~plouf@wesnoth/developer/silene] has quit [Disconnected by services] 20100727 11:35:01-!- silene1 [~plouf@AMarseille-553-1-246-170.w92-153.abo.wanadoo.fr] has joined #wesnoth-dev 20100727 11:35:02-!- silene1 is now known as silene 20100727 11:35:03-!- silene [~plouf@AMarseille-553-1-246-170.w92-153.abo.wanadoo.fr] has quit [Changing host] 20100727 11:35:03-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 11:35:34-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100727 11:36:02< timotei> morning 20100727 11:37:33< Unnheulu> G'morning 20100727 11:41:28< fendrin> esr: Please talk with timotei about the wml* caching issue again. 20100727 11:41:46< timotei> fendrin: missed something? I was going to read the logs 20100727 11:42:20< fendrin> timotei: No, you didn't miss anything. 20100727 11:48:53< Unnheulu> Omg, the whiteboard still activates itself 20100727 11:56:01 * Unnheulu frowns at gabba 20100727 11:58:09< timotei> nobody forces you to use trunk:P 20100727 11:58:20< Unnheulu> Hehe 20100727 11:58:57< Unnheulu> I like to use trunk, I can see the up-to-date code 20100727 11:59:43< timotei> :) 20100727 12:11:27-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100727 12:14:35-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100727 12:17:04-!- EdB [~edb@79.89.103.4] has joined #wesnoth-dev 20100727 12:24:25-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100727 12:27:01-!- silene [~plouf@wesnoth/developer/silene] has quit [Read error: Operation timed out] 20100727 12:43:35-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 12:44:09-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100727 12:52:37-!- silene1 [~plouf@AMarseille-553-1-243-245.w92-153.abo.wanadoo.fr] has joined #wesnoth-dev 20100727 12:52:37-!- silene [~plouf@wesnoth/developer/silene] has quit [Disconnected by services] 20100727 12:52:39-!- silene1 is now known as silene 20100727 12:52:39-!- silene [~plouf@AMarseille-553-1-243-245.w92-153.abo.wanadoo.fr] has quit [Changing host] 20100727 12:52:39-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 12:57:32-!- dtiger [~dtiger@dynamic-vpdn-93-125-13-18.telecom.by] has joined #wesnoth-dev 20100727 12:58:19-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100727 13:00:35< CIA-87> zookeeper * r44752 /trunk/data/campaigns/Eastern_Invasion/scenarios/ (18 files): Wired in the AI controller to EI and converted the gold carryover notes to use the [gold_carryover] tag. 20100727 13:00:36< timotei> any mac user here? 20100727 13:04:41-!- Blueblaze [~Blueblaze@adsl-99-158-45-82.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100727 13:06:49< CIA-87> zookeeper * r44753 /trunk/data/campaigns/Liberty/scenarios/ (7 files): Wired in the AI controller to Liberty and converted the gold carryover notes to use the [gold_carryover] tag. 20100727 13:13:18< fendrin> shadowmaster: Are you modifying the forum right now? 20100727 13:28:53-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100727 13:34:26< Ivanovic> fendrin: o 20100727 13:34:37< Ivanovic> s/o/i'd guess that he is currently asleep 20100727 13:35:01< fendrin> Ivanovic: What is his time offset? 20100727 13:35:17< Ivanovic> no idea, check wikipedia for the timezone chile is in 20100727 13:36:20< fendrin> Ivanovic: Early in the morning there. I see. So the forum is failing without his interaction. 20100727 13:37:34-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Ping timeout: 265 seconds] 20100727 13:37:41< Ivanovic> since he was still around less than 4h ago i assume that he is currently deep asleep 20100727 13:38:13< fendrin> Ivanovic: Well, it's not a big deal. I will try it again later. 20100727 13:39:22< Ivanovic> honestly the forums seem to work over here... 20100727 13:40:33-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100727 13:40:40< elias> they are not being overrun by trolls? 20100727 13:43:01-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 240 seconds] 20100727 13:53:10-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100727 13:53:52-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth-dev 20100727 13:55:50-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 14:01:27-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100727 14:04:48-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100727 14:09:13-!- King_Elendil [~King_Elen@75.143.235.104] has quit [Client Quit] 20100727 14:17:03-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 245 seconds] 20100727 14:21:29< timotei> anyone knows where is crimson_penguin from? or the hours when (s)he's available? 20100727 14:25:09-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Remote host closed the connection] 20100727 14:26:10-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100727 14:27:10-!- Gambit [~quassel@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100727 14:28:19< Crab_> timotei: check the irc logs 20100727 14:28:38< timotei> umm, yeah, I've seen that with preprocess. 20100727 14:28:39< timotei> thanks 20100727 14:29:10< Crab_> timotei: e.g. it looks like he is usually online during 19 - 09 irclog time. 20100727 14:29:26< timotei> oh, you were talking about crimson. 20100727 14:29:39< Crab_> yes ) 20100727 14:33:37-!- King_Elendil [~King_Elen@75.143.235.104] has quit [Quit: Got to go, I'm in a hurry so bye.] 20100727 14:36:11-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100727 14:36:29-!- King_Elendil [~King_Elen@75.143.235.104] has quit [Client Quit] 20100727 14:36:51-!- silene [~plouf@AMarseille-553-1-281-125.w90-53.abo.wanadoo.fr] has joined #wesnoth-dev 20100727 14:36:51-!- silene [~plouf@AMarseille-553-1-281-125.w90-53.abo.wanadoo.fr] has quit [Changing host] 20100727 14:36:51-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 14:50:09< timotei> Crab_: In the end fixed that 'problem' with user's directory in linux when specifying an absolute path 20100727 14:51:50< Crab_> timotei: how ? 20100727 14:52:05< timotei> well, modified the C++ code to allow absolute paths :) 20100727 14:52:17< Crab_> have you changed the documentation to reflect this, as well ? 20100727 14:52:35< Crab_> as you've changed a documented and correct behavior ( which is ok, but it has to be documented :) ) 20100727 14:53:05< timotei> Well... no. Since it wasn't anything about absolute paths in the documentation 20100727 14:53:08< timotei> but I'll update ; 20100727 14:53:49< timotei> umm... Crab_ do you know by chance where are stored wesnoth's files by default? 20100727 14:53:54< timotei> the /data and stuff like that 20100727 14:54:30-!- Greywhind [~Greywhind@pool-96-238-43-241.prvdri.fios.verizon.net] has quit [Quit: leaving] 20100727 14:54:58< Crab_> timotei: no, I'd try asking individual packagers for different OSes. 20100727 14:55:31< Crab_> timotei: the docs are ' --config-dir sets the path of the user config directory to\n" << " $HOME/ ' or My Documents\\My Games\\ for windows.\n", in game.cpp and probably in the man page, too 20100727 15:04:28-!- Johannes13__ [~Johannes@pD95014F2.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100727 15:07:43-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 264 seconds] 20100727 15:08:09-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100727 15:09:43-!- Johannes13__ [~Johannes@pD95014F2.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] 20100727 15:09:48< timotei> yeah 20100727 15:10:49-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100727 15:11:04-!- King_Elendil [~King_Elen@75.143.235.104] has quit [Client Quit] 20100727 15:13:33< timotei> Rhonda: hey. around? 20100727 15:17:04-!- Johannes13__ [~Johannes@pD9501EB9.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100727 15:20:26-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20100727 15:21:44-!- Greywhind [~Greywhind@greywhind-sabayon.brown.edu] has joined #wesnoth-dev 20100727 15:27:30-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100727 15:28:22 * Rhonda hides. 20100727 15:29:16 * timotei saw Rhonda hiding 20100727 15:30:04< timotei> Rhonda: where does the wesnoth /data/ folder is installed by default? 20100727 15:31:01< Elvish_Pillager> Hmm. The animations are a bit laggy/choppy when I give my units sixty additional animations using [effect]s. 20100727 15:31:26< Elvish_Pillager> Not atrocious, but noticeably choppy. 20100727 15:31:44-!- Johannes13__ [~Johannes@pD9501EB9.dip0.t-ipconnect.de] has quit [Ping timeout: 276 seconds] 20100727 15:31:48< zookeeper> i wonder what could be causing it! 20100727 15:33:38< Elvish_Pillager> :/ 20100727 15:34:35< Elvish_Pillager> yeah, and I would only have to have a quarter that many if frames gave a way to control whether they were flipped or if [if]/[else] worked. 20100727 15:34:39-!- elias [~allefant@allegro/developer/allefant] has quit [Quit: leaving] 20100727 15:34:46-!- elias [~allefant@64.85.170.233] has joined #wesnoth-dev 20100727 15:34:46-!- elias [~allefant@64.85.170.233] has quit [Changing host] 20100727 15:34:46-!- elias [~allefant@allegro/developer/allefant] has joined #wesnoth-dev 20100727 15:38:03-!- Johannes13__ [~Johannes@pD9500CA8.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100727 15:41:42-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 265 seconds] 20100727 15:49:48< loonycyborg> timotei: /usr/local/share/wesnoth/ 20100727 15:50:48< timotei> loonycyborg: thanks 20100727 15:55:15< Rhonda> timotei: Depends on what you mean with "default". 20100727 15:55:26< Rhonda> timotei: And why you ask this specifically to me. :) 20100727 15:56:07 * Rhonda is really puzzled. 20100727 15:56:33-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100727 15:56:38< timotei> Rhonda: you are the debian packager :) 20100727 15:57:02< timotei> but it seems loonycyborg answered already 20100727 16:00:36< timotei> fendrin: hi 20100727 16:00:58< Rhonda> timotei: So? I don't care for what the default is, I use a location that makes sense for Debian. 20100727 16:01:11< timotei> Rhonda: and what's that location? 20100727 16:01:20< Rhonda> Are you now looking for the *Debian* data folder, or the *default* data folder? 20100727 16:01:32< timotei> wesnoth's data folder :P 20100727 16:01:38< Rhonda> *sigh* 20100727 16:01:47< Rhonda> That highly depends on your installation. 20100727 16:01:58< timotei> hmm... 20100727 16:13:23< loonycyborg> Rhonda: I think his question was: if you do sudo apt-get install wesnoth om Debian where the data/ folder will end up in. 20100727 16:13:29< loonycyborg> *on 20100727 16:20:54< Rhonda> loonycyborg: But I explicitly asked wether he was talking about where it's on Debian, or where it's by default (i.e. when using configure yourself without any argument) 20100727 16:21:19< Rhonda> … not receiving a proper answer to that doesn't make me wanna pursue further, sorry. 20100727 16:21:35< Rhonda> timotei: The Debian package installs into /usr/share/games/wesnoth 20100727 16:21:50< Rhonda> … for the wesnoth-1.8 packages that's even a "1.8" subdirectory in there. 20100727 16:22:06< timotei> Rhonda: thanks. I asked for the ' location that makes sense for Debian' so that's why I didn't understand why it's not good enough:-?? 20100727 16:22:28< Rhonda> I didn't see you mention Debian at all besides in "you are the debian packager" 20100727 16:22:55< Rhonda> That was the *only* time you mentioned Debian, at all. 20100727 16:22:59< timotei> <Rhonda> timotei: So? I don't care for what the default is, I use a location that makes sense for Debian. \n Rhonda: and what's that location? 20100727 16:23:14< timotei> yeah, I could have asked with a better question. My bad. I'm sorry. 20100727 16:24:14< Rhonda> I asked for clearification but you only gave a snappy answer that still wasn't answering my question. :/ 20100727 16:25:01< Rhonda> http://www.cafepress.com/RhondasRandomRambling 20100727 16:26:48< timotei> oh, Edvard Munch, "the scream" painting... 20100727 16:31:30< Rhonda> timotei: http://unicode.org/Public/6.0.0/charts/versioned/U1F600.pdf - fourth column, second row 20100727 16:31:40< Rhonda> That's the background behind that shirt. :) 20100727 16:32:07< timotei> uuu... nice one 20100727 16:58:24-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100727 17:00:37-!- Johannes13__ is now known as Johannes13 20100727 17:00:40-!- Johannes13 [~Johannes@pD9500CA8.dip0.t-ipconnect.de] has quit [Changing host] 20100727 17:00:40-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100727 17:02:26-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20100727 17:17:26-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100727 17:17:43-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100727 17:23:26< CIA-87> alink * r44754 /trunk/src/menu_events.cpp: 20100727 17:23:26< CIA-87> Restore unwanted removal of ':n' as default alias of ':next_level' 20100727 17:23:26< CIA-87> Note that you could still use 'next_level' or ':alias n=next_level' 20100727 17:23:49< alink> zookeeper: fixed^ 20100727 17:25:48< zookeeper> cool 20100727 17:33:59< timotei> wow, ubuntu+unity works so nice and smooth 20100727 17:36:17< elias> unity? 20100727 17:36:26< timotei> yeah 20100727 17:36:28< timotei> VMWare Unity:P 20100727 17:36:46< timotei> desktop integrating with windows/the VM invoker 20100727 17:37:33< elias> ah, you run ubuntu in your windows 20100727 17:37:40< timotei> yeah:)) 20100727 17:38:14< timotei> btw, how does wmlparser2 work without parsing... it seems it need the .plain file you told me about 20100727 17:39:10< elias> yes 20100727 17:39:28< elias> well, it you just give it WML it should also work 20100727 17:39:37< elias> try with the -n option 20100727 17:39:50< elias> of course such WML must not have any preprocessor stuff in it 20100727 17:40:12< elias> i.e. if it has any # or {} symbols in it it will fail 20100727 17:40:33< timotei> yeah, so it needs the preprocessed file:) 20100727 17:40:42< timotei> not the .plain 20100727 17:40:50< elias> hm, true 20100727 17:41:04< elias> so you need an option to read the .plain file? 20100727 17:41:38< timotei> I have both the .plain and .cfg preprocessed. but based on what I see in your code, you get the preprocessed file from a temporary location 20100727 17:41:43< timotei> for which I don't have any control 20100727 17:41:54< timotei> maybe we can make it: -n get a file already preprocessed ;) 20100727 17:41:59< timotei> and parse it 20100727 17:42:03< timotei> so the -i won't be needed 20100727 17:42:20< elias> well, that is always needed 20100727 17:42:22< elias> for normal use 20100727 17:42:25< elias> well, "normal" use 20100727 17:42:44< timotei> :) 20100727 17:42:52< elias> i.e. just transform WML to XML or whatever 20100727 17:43:00< timotei> but you know what I say about the temporary location? 20100727 17:43:15< elias> yeah 20100727 17:43:25< elias> i'll just add an option to read from a .plain file you specify 20100727 17:43:26< timotei> so basically, if we choose -n 20100727 17:43:33< timotei> but no/// 20100727 17:43:39< timotei> hmm 20100727 17:43:51< timotei> either way, if I say -n bad things happen 20100727 17:43:55-!- FAAB [~huajie@219.142.245.80] has joined #wesnoth-dev 20100727 17:43:58< timotei> instead let's make that -n take a 20100727 17:44:13< timotei> and get that as a .plain or .cfg file (depending on what you use) 20100727 17:44:26< elias> .plain 20100727 17:44:37< timotei> .plain contains ... # and { } 20100727 17:44:40< elias> oh, or it could understand both 20100727 17:44:56< elias> it shouldn't 20100727 17:45:10< timotei> well, I don't mind either way. 20100727 17:45:34< timotei> so basically what I'm saying is... 20100727 17:45:45< elias> .plain just had debug info (like line number of parse errors) 20100727 17:45:47< elias> *has 20100727 17:45:52< timotei> yeah 20100727 17:46:09< elias> so for wmlunits it's important (since user content usually doesn't parse cleanly :P) 20100727 17:46:15< timotei> :)) 20100727 17:46:21< elias> and then you need as much info as possible 20100727 17:46:45< timotei> so, basically: input = self.preprocessed 20100727 17:47:02< timotei> so we could assign the self.preprocessed = <-n path> 20100727 17:47:37< timotei> so basically no_preprocess will be a string not a bool. and we check it whether it's empty or not (based on that we preprocess or not) 20100727 17:47:50< timotei> isn't that good enough? I don't want you to add more comamnd line options :P 20100727 17:48:10< elias> i want it as boolean so i can run the unit tests with it on 20100727 17:48:25< timotei> oh:) 20100727 17:48:31< timotei> ok, well, internally you could still use it 20100727 17:50:03< elias> hm, what was the define to exclude terrain graphics again? 20100727 17:50:27< timotei> TITLE_SCREEN iirc 20100727 17:50:29< timotei> alink: ^ 20100727 17:53:43< elias> if you use -i <.plain file> -n 20100727 17:53:48< elias> doesn't it work already? 20100727 17:54:10< elias> need to wait for compilation to finish before i can test myself :P 20100727 17:54:30< timotei> oh... 20100727 17:54:32< timotei> didn't tried that 20100727 17:55:58< elias> i wonder if it's normal that core0 is 20° hotter than core3 20100727 17:56:10< elias> (compiling wesnoth is the only time i see multiple cores in use :P) 20100727 17:56:32-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100727 17:56:39< timotei> :)) 20100727 17:57:18< timotei> hi crimson_penguin :) 20100727 17:57:26< crimson_penguin> hi 20100727 17:58:08< timotei> crimson_penguin: could you tell me what is the default path where wesnoth is installed when installing it from the .dmg file on the website? 20100727 18:01:58< crimson_penguin> well it isn't an installer, but it does encourage you to drag it to /Applications 20100727 18:02:06< crimson_penguin> so, /Applications/Wesnoth.app 20100727 18:10:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100727 18:10:17< elias> timotei: seems to work with -i and -n already 20100727 18:10:24< elias> both the .cfg as well as the .plain file 20100727 18:10:31< timotei> ok 20100727 18:10:33< CIA-87> elias * r44755 /trunk/data/tools/wesnoth/wmlparser2.py: [python wmlparser] Added -k option to keep temporary files to the test script. Also add -v option to be more verbose. 20100727 18:12:19< timotei> so... it better to speciy a .plain or .cfg? 20100727 18:12:53< elias> internally it only use the .plain, to have meaningful error messages 20100727 18:13:11< elias> hm, or maybe to translate strings 20100727 18:13:17< elias> not sure that works without .plain either 20100727 18:16:32< eleazar_> Jetrel: Frogatto is featured on apple's game download page: 20100727 18:16:39< eleazar_> http://www.apple.com/downloads/macosx/games/index.html 20100727 18:17:21< alink> timotei, elias: yes it's TITLE_SCREEN, and you can see it in data/_main.cfg 20100727 18:18:44< alink> I am considering rename it to NO_GUI or NO_MAPVIEW or something for cases like that. Just not sure if it's clear that title screen can use that 20100727 18:19:10< timotei> crimson_penguin: so, in ... mac osx, if I'd want to launch wesnoth from command line I'd say: /applications/wesnoth.app ? 20100727 18:19:39< crimson_penguin> timotei: not quite; the .app is just a ("special") folder 20100727 18:19:56< crimson_penguin> timotei: it'd be /Applications/Wesnoth.app/Contents/MacOS/Wesnoth 20100727 18:20:20< timotei> crimson_penguin: interesting 20100727 18:20:20< crimson_penguin> but note that you can drag the .app into the terminal window to get "/Applications/Wesnoth.app/ " 20100727 18:20:29< crimson_penguin> (note the space after) 20100727 18:20:33< timotei> yeah 20100727 18:21:02< timotei> what about 'user's directory (for example, the addons/preferences) ? 20100727 18:21:03< silene> alink: perhaps a 2-stage definition, keeping title_screen, but having it define no_terrain_graphics in turn 20100727 18:21:05< timotei> where is that stored? 20100727 18:21:42< Unnheulu> eleazar_, #frogatto? 20100727 18:21:46< crimson_penguin> that's in ~/Library/Application Support/Wesnoth_1.8 20100727 18:22:08< crimson_penguin> eleazar_: it's been featured for 2 weeks ;) 20100727 18:22:26< alink> silene: yes that's probably better 20100727 18:22:41< crimson_penguin> we've used 2.7TB of bandwidth, heh 20100727 18:23:03< timotei> and, based on what you told me, the data directory of wesnoth is in: /Applications/Wesnoth.app/Contents/MacOS/data ? 20100727 18:23:07< timotei> crimson_penguin: ^ 20100727 18:23:21< crimson_penguin> timotei: no, it's in Contents/Resources/data 20100727 18:23:26< timotei> oh ok:D 20100727 18:23:29< timotei> thanks 20100727 18:23:46-!- elvish_sovereign [~elvish_so@pool-173-59-65-48.phlapa.east.verizon.net] has joined #wesnoth-dev 20100727 18:23:49< Unnheulu> crimson_penguin, Should I buy it? :P 20100727 18:23:53< crimson_penguin> I should really update some wiki pages... 20100727 18:23:56< crimson_penguin> Unnheulu: yes! 20100727 18:23:57< crimson_penguin> :P 20100727 18:24:06< Unnheulu> Heh 20100727 18:25:27 * Unnheulu will consider it 20100727 18:26:25< timotei> if Apple would let me install MAC on intel notebok I'd buyt it 20100727 18:26:50< crimson_penguin> but it's free on the computer 20100727 18:26:58< crimson_penguin> it only costs money on iPhone 20100727 18:27:31< timotei> I'm talking in general about mac 20100727 18:28:04< crimson_penguin> ah 20100727 18:30:41< timotei> Unnheulu: come play Gambit's map?:P 20100727 18:31:01< Unnheulu> timotei, nah, now I've worked out how to link files I wanna get a headstart on my games development 20100727 18:31:04< Unnheulu> :P 20100727 18:31:08< timotei> oh ok:)) 20100727 18:31:11< timotei> have fun and good luck 20100727 18:31:14< Unnheulu> Thanks 20100727 18:34:20-!- ettin [~jorda@wesnoth/developer/ettin] has quit [Ping timeout: 265 seconds] 20100727 18:35:06-!- ettin [~jorda@wesnoth/developer/ettin] has joined #wesnoth-dev 20100727 18:39:55< crimson_penguin> huh... my internet is "working", but it's got a consistent ~3-4 second ping 20100727 18:45:01-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100727 18:52:37-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 240 seconds] 20100727 19:05:04< timotei> elias: w00t:O it more than 10x times faster with -n :D 20100727 19:05:07< timotei> thanks for the switch 20100727 19:06:34-!- silene [~plouf@AMarseille-553-1-281-125.w90-53.abo.wanadoo.fr] has joined #wesnoth-dev 20100727 19:06:34-!- silene [~plouf@AMarseille-553-1-281-125.w90-53.abo.wanadoo.fr] has quit [Changing host] 20100727 19:06:34-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 19:09:03< elias> the problem just is... you can't use -n when the file gets modified :P 20100727 19:09:14< timotei> yes I do :P 20100727 19:09:27< timotei> on file save I preprocess it automatically:) 20100727 19:17:50-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100727 19:20:51< timotei> damn, why so many OOS errors?:( 20100727 19:21:18< timotei> hi billynux :D 20100727 19:21:30< billynux> hi timotei 20100727 19:24:14< fendrin> timotei: hi 20100727 19:24:42< timotei> hi fendrin 20100727 19:29:35-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 260 seconds] 20100727 19:39:51-!- FAAB [~huajie@219.142.245.80] has quit [Quit: Leaving.] 20100727 19:48:03-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100727 19:49:12-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100727 19:49:56< Crab_> loonycyborg, billynux: thanks, it compiled ok with `scons extra_flags_config=-lpthread` 20100727 19:50:02< timotei> lol, this is really crazy... 20100727 19:50:14< billynux> Crab_, good 20100727 19:50:34< loonycyborg> Indeed. For me it works even when I manually remove -lpthread. 20100727 19:50:47< timotei> running my wesnoth in my ubuntu in my virtual machine in my windows... at 40+ fps?:O 20100727 19:51:11< Unnheulu> timotei, now run windows in ubuntu 20100727 19:51:22< timotei> that's too easy :) 20100727 19:51:35< timotei> and I don't want ubuntu only in my VM:D 20100727 19:56:53< elias> install a VM with OSX in your ubuntu VM, then install the ipod simulator in it , then run wesnoth for ipod there 20100727 19:59:23-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100727 19:59:35< timotei> well... OSX in my VM sucks :( 20100727 19:59:49-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100727 20:00:11-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 248 seconds] 20100727 20:01:07-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 240 seconds] 20100727 20:06:01-!- silene [~plouf@AMarseille-553-1-281-125.w90-53.abo.wanadoo.fr] has joined #wesnoth-dev 20100727 20:06:01-!- silene [~plouf@AMarseille-553-1-281-125.w90-53.abo.wanadoo.fr] has quit [Changing host] 20100727 20:06:01-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100727 20:06:07< CIA-87> silene * r44756 /trunk/src/scripting/lua.cpp: Used the user error message. 20100727 20:06:26< CIA-87> silene * r44757 /trunk/src/gui/auxiliary/window_builder.cpp: Changed an assertion into an exception. 20100727 20:06:32< CIA-87> silene * r44758 /trunk/src/gui/widgets/generator.cpp: Changed an assertion into an exception. 20100727 20:06:33< CIA-87> silene * r44759 /trunk/src/scripting/lua.cpp: Added framework for scoped dialogs and pre- and post-show functions. 20100727 20:06:35< CIA-87> silene * r44760 /trunk/src/scripting/lua.cpp: Added a setter for values inside a dialog. 20100727 20:06:37< CIA-87> silene * r44761 /trunk/data/scenario-test.cfg: Added tests for improved dialog handling. 20100727 20:13:12< timotei> hey gabba 20100727 20:13:50-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100727 20:17:45< timotei> elias: ok, tested with the plugin, and it works much faster now. thanks again ;) 20100727 20:18:43< Unnheulu> timotei, gabba isn't here? :P 20100727 20:18:59< timotei> Unnheulu: what? 20100727 20:19:09< Unnheulu> hey gabba 20100727 20:19:15< timotei> so? 20100727 20:21:20< billynux> he feels the presence of gabba's ghost :) 20100727 20:21:43< timotei> yeah, I'm feelling his planned 'enter the irc' =)) 20100727 20:21:46< timotei> haha 20100727 20:22:00< timotei> omg, I made a joke=)) 20100727 20:27:58< timotei> (and yet nobody besides me laughed :P ) 20100727 20:30:51< billynux> timotei, reminds me of the "I, started a joke" song :) 20100727 20:31:18-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 265 seconds] 20100727 20:31:23< timotei> billynux: I'm sorry. I don't know about that song 20100727 20:32:05< billynux> look it up if you want to, it's not important 20100727 20:32:17< billynux> it was funny though 20100727 20:32:27< timotei> :D 20100727 20:32:28< billynux> however, talking about a joke after it has been made isn't 20100727 20:33:11< billynux> I've had many attempts at humor here, and most of them went to /dev/null :( 20100727 20:33:38< Elvish_Pillager> Is it possible for me to escape an ampersand in a string? If so, how? 20100727 20:33:46< billynux> Elvish_Pillager, try \ 20100727 20:33:52< Elvish_Pillager> billynux: tried it 20100727 20:33:53< timotei> escape an ampersand? 20100727 20:33:57< timotei> it doesn't need to 20100727 20:34:00< Elvish_Pillager> uh 20100727 20:34:05< timotei> "'" is fine for a string 20100727 20:34:13< billynux> ampersand -> & 20100727 20:34:14< Elvish_Pillager> I quote, 20100727 20:34:18< Elvish_Pillager> 'Statistics & unit options' has broken markup 20100727 20:34:30< timotei> umm, try double && 20100727 20:34:38 * Elvish_Pillager tries it 20100727 20:34:49< timotei> broken what markup? 20100727 20:35:10< Elvish_Pillager> Pango markup? This is for a message caption 20100727 20:35:35< timotei> Oh. right 20100727 20:36:07< timotei> billynux: damn it. I need to start learning for good to proper write sentences: start with capital letters, put correct punctuations marks 20100727 20:36:18< timotei> at least I managed to write I instead of i :P 20100727 20:37:04< billynux> :) 20100727 20:37:51< timotei> Elvish_Pillager: found something: 20100727 20:37:57< timotei> Elvish_Pillager: http://scentric.net/tutorial/sec-treeview-col-utf8-pango.html 20100727 20:38:05< timotei> search for: & 20100727 20:38:13< timotei> Elvish_Pillager: In this case the string would need to be "Simon & Garfunkel" in order to make sense in between the pango markup in which it is going to be pasted. You can escape a string with g_markup_escape (and you will need to free the resulting newly-allocated string again with g_free). 20100727 20:39:00< timotei> fendrin: around? 20100727 20:39:13< fendrin> timotei: yes 20100727 20:39:47< Elvish_Pillager> ugh 20100727 20:39:50< timotei> fendrin: So... they user start the eclipse, and triggers the Activator. If it didn't set all preferences the preferences page pops up. Should I 'setup the workspace' after that too? 20100727 20:39:57< Elvish_Pillager> I was also using it for a menu item description 20100727 20:40:01< Elvish_Pillager> and apparently those aren't formatted? 20100727 20:40:12< timotei> Elvish_Pillager: yeah... '& starts a markup thingy like that 20100727 20:40:16< fendrin> timotei: yes 20100727 20:40:19< timotei> fendrin: good 20100727 20:40:30< timotei> fendrin: the 'guess the right' directories are somewhat in place 20100727 20:40:49< timotei> fendrin: I've used the templating 'engine', and the paths are not hardcoded... so they are easily added :D 20100727 20:41:42< timotei> Elvish_Pillager: this might help you: http://htmlhelp.com/reference/html40/entities/ 20100727 20:41:48< timotei> Elvish_Pillager: if you need special things:P 20100727 20:47:13< elias> timotei: how can i use the wml plugin in eclipse? 20100727 20:47:30< timotei> elias: please read the Readme. 20100727 20:47:36< timotei> elias: do you have the trunk? 20100727 20:47:56< elias> yes, and i was looking for a readme in util/java/eclipse_plugin :) 20100727 20:48:05< timotei> elias: if so, please go to: utils/java/eclipse_plugin and the make. A README will be generated in readme folder 20100727 20:48:09< elias> oh 20100727 20:48:11< elias> i see it now 20100727 20:48:11< timotei> :P 20100727 20:48:20< timotei> I should make it generate in eclipse_plugin right? 20100727 20:49:34< timotei> lol. right. I can't have both directory and file named 'README' 20100727 20:56:46< timotei> Elvish_Pillager: does that work? 20100727 21:00:45< timotei> grrr...Windows is giving me headache with it's case insesnsitive stuff:( 20100727 21:01:15-!- dtiger [~dtiger@dynamic-vpdn-93-125-13-18.telecom.by] has quit [Remote host closed the connection] 20100727 21:01:38-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 276 seconds] 20100727 21:06:31< CIA-87> timotei * r44762 /trunk/utils/java/eclipse_plugin/src/wesnoth_eclipse_plugin/ (6 files in 2 dirs): eclipse plugin: add parsing of [description] in schemaparser 20100727 21:06:46< CIA-87> timotei * r44763 /trunk/utils/java/eclipse_plugin/src/wesnoth_eclipse_plugin/schema/ (SchemaParser.java Tag.java TagKey.java): eclipse plugin: some cleanup on schema parser 20100727 21:07:02< CIA-87> timotei * r44764 /trunk/utils/java/eclipse_plugin/src/wesnoth_eclipse_plugin/templates/TemplateProvider.java: eclipse plugin: template parser should skip empty lines 20100727 21:07:19< CIA-87> timotei * r44765 /trunk/ (changelog doc/man/wesnoth.6 src/game.cpp): documentation for 'allow absolute paths for the --config-dir commandline' 20100727 21:07:34< CIA-87> timotei * r44766 /trunk/utils/java/eclipse_plugin/ (15 files in 4 dirs): eclipse plugin: add guessing the wesnoth paths based on OS 20100727 21:07:51< CIA-87> timotei * r44767 /trunk/utils/java/eclipse_plugin/ (2 files in 2 dirs): 20100727 21:07:51< CIA-87> eclipse plugin: parse the working dir based on current selected executable 20100727 21:07:51< CIA-87> on each 'modifyText' event. Also added 2 more templates for linux data's dir 20100727 21:08:04< CIA-87> timotei * r44768 /trunk/utils/java/eclipse_plugin/src/wesnoth_eclipse_plugin/utils/ExternalToolInvoker.java: 20100727 21:08:04< CIA-87> eclipse plugin: don't start monitoring stderr/stdout 20100727 21:08:04< CIA-87> if we encountered errors or file was not found 20100727 21:08:20< CIA-87> timotei * r44769 /trunk/utils/java/eclipse_plugin/src/wesnoth_eclipse_plugin/ (5 files in 2 dirs): 20100727 21:08:20< CIA-87> eclipse plugin: make the parsing of wmlparser much 20100727 21:08:20< CIA-87> faster by using the already preprocessed file 20100727 21:08:34< CIA-87> timotei * r44770 /trunk/utils/java/eclipse_plugin/ (5 files in 4 dirs): eclipse plugin: add guidance for first-time users on the plugin 20100727 21:08:43< timotei> fendrin: ^ 20100727 21:08:52< CIA-87> timotei * r44771 /trunk/utils/java/plugin_feature/feature.xml: eclipse plugin: update license and update site link 20100727 21:08:53< timotei> fendrin: now it works as intented :P 20100727 21:08:59< fendrin> very cool. 20100727 21:09:17< timotei> fendrin: I'll test the 'guess the paths' on my linux too 20100727 21:09:36< fendrin> timotei: I will start an extensive test run on Thursday. 20100727 21:09:38< timotei> fendrin: I think I'll update the update site 20100727 21:09:53< timotei> fendrin: good 20100727 21:10:09< timotei> fendrin: if you need me to be live tell me 20100727 21:10:19< timotei> fendrin: although I think I'll be online starting 12 GMT 20100727 21:10:33< fendrin> timotei: Well, at least I don't need you dead. 20100727 21:10:42< timotei> :)) 20100727 21:10:54< timotei> I said 'live' not alive:P 20100727 21:10:58< timotei> damn musca 20100727 21:11:14< timotei> musca=fly 20100727 21:12:26< timotei> fendrin: I'll start tomorrow the F3 thingy for maps 20100727 21:12:41< timotei> and the autocompletion 20100727 21:13:20< fendrin> timotei: That remembers my on the bike accident with that Odonata I had a few years ago. I could swear it was as big as an German Shepherd Dog. 20100727 21:14:18-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100727 21:16:08< timotei> fendrin: Odonata?? 20100727 21:17:09< billynux> dragonfly, it appears 20100727 21:17:17< fendrin> timotei: http://en.wikipedia.org/wiki/Odonata 20100727 21:17:31< timotei> ohhh 20100727 21:17:46< timotei> That's .... 20100727 21:18:19< timotei> I was talking about: http://en.wikipedia.org/wiki/Housefly :P 20100727 21:18:24< timotei> Musca domestica 20100727 21:18:32< fendrin> timotei: Maybe I exaggerated a little when I characterized it's size. 20100727 21:18:32-!- loonybot [~loonybot@ppp79-139-138-39.pppoe.spdop.ru] has joined #wesnoth-dev 20100727 21:18:32-!- loonybot [~loonybot@ppp79-139-138-39.pppoe.spdop.ru] has quit [Changing host] 20100727 21:18:32-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100727 21:18:37< timotei> :D 20100727 21:19:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100727 21:19:24-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100727 21:19:29< fendrin> timotei: But there have been such big dragonflies around during the carbon? age of earth. 20100727 21:19:44< timotei> :-?? 20100727 21:19:46< fendrin> So maybe it slipped through a time tunnel. 20100727 21:20:07< timotei> yeah 20100727 21:21:41< fendrin> timotei: wikipedia gives them a wingsize of 71cm. Quite huge dragonfly I call that. 20100727 21:21:47< timotei> wow 20100727 21:21:50< timotei> that's HUGE 20100727 21:25:05< loonycyborg> Housefly is nothing compared to horsefly :P 20100727 21:25:14< timotei> yeah 20100727 21:32:12-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100727 21:32:23< mordante> servus 20100727 21:32:29< fendrin> loonycyborg: horsefly is what german calls a "Pferdebremse"? Worthly translated into horse break. 20100727 21:32:30< timotei> hi mordante 20100727 21:32:37< mordante> hi timotei 20100727 21:36:57< mordante> esr, does Knuth's request mean he's going to write iTeX^G in INTERCAL? ;-) 20100727 21:37:08< loonycyborg> fendrin: Yes. At least cross-references between their wikipedia articles suggest so :P 20100727 21:38:39< esr> mordante: He has a progranm called "tpk" in INTERCAL that he want to publish in an upcoming book on computer games and diversions - he pinged me about a minor compiler bug it turned up. 20100727 21:38:44< CIA-87> timotei * r44772 /website/eclipse.wesnoth.org/ (10 files in 3 dirs): regenerate plugin version 20100727 21:38:59< CIA-87> timotei * r44773 /trunk/utils/java/ (eclipse_plugin/readme/README.tex update_site/index.html): eclipse plugin: update the documentation and updatesite 20100727 21:39:41< mordante> esr, interesting any idea when the book will be published 20100727 21:39:43< mordante> ? 20100727 21:39:58< esr> End of the year. 20100727 21:40:24< esr> He's offered to send me a copy of the manuscript 20100727 21:40:52< mordante> cool 20100727 21:41:07< esr> An unpublished Knuth manuscript. Perhaps I should build a shrine around it :-) 20100727 21:41:31 * mordante makes a note to look for the book beginning of next year 20100727 21:41:51< mordante> indeed a very nice thing to have :-) 20100727 21:42:15< mordante> and it gives you a slightly better change to find bugs in his work ;-) 20100727 21:42:25< mordante> chance* 20100727 21:42:43< fendrin> Bugfinding through worshiping? 20100727 21:42:50< Blarumyrran> He will give you better change for it too 20100727 21:43:00< fendrin> s/through/by 20100727 21:43:11< fendrin> could be a interresting new mehtod. 20100727 21:43:58-!- Mythological [Mythologic@77.28.89.208] has joined #wesnoth-dev 20100727 21:44:18< mordante> fear it won't work like that 20100727 21:45:10< mordante> alink, indeed nice the deprecated page... hopefully it won't grow like the todo list... 20100727 21:46:34< alink> mordante: hopefully having a visible maximum version number will make it easier to clean 20100727 21:46:48< mordante> jup 20100727 21:47:15< mordante> hope to find some time to look at the warnings from doxygen to clean them up ;-) 20100727 21:47:35< mordante> but time is in short supply for quite a while already 20100727 21:47:42< alink> and it actually reduced the todo list, by transforming some @todo into @deprecated :-) 20100727 21:48:03< mordante> :-) 20100727 21:49:05-!- elvish_sovereign [~elvish_so@pool-173-59-65-48.phlapa.east.verizon.net] has quit [Read error: Connection reset by peer] 20100727 21:49:06-!- elvish_sovereign [~elvish_so@pool-173-59-65-48.phlapa.east.verizon.net] has joined #wesnoth-dev 20100727 21:49:16-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100727 21:49:58< alink> my concern with doxygen warnings was mainly to be able to see the message if/when I break something when testing a new Doxygen command 20100727 21:50:08< billynux> hi mordante 20100727 21:50:23< mordante> hi billynux 20100727 21:50:43< mordante> alink, well since I have little time I prefer to do some maintenance over gui2 20100727 21:50:45< billynux> mordante, currently writing a connection attempt timeout feature 20100727 21:51:06< mordante> I really need to think deep about some gui2 things, which I rather do when I have time 20100727 21:51:12< mordante> billynux, nice 20100727 21:51:47< mordante> and how does it go? 20100727 21:52:01< billynux> needs polishing :) 20100727 21:52:13< mordante> that means it already works? 20100727 21:52:17< billynux> nope 20100727 21:52:20< shadowmaster> fendrin: hi there, what did you need? 20100727 21:52:44< billynux> ... backlogging... I remember a guy that cashed in a check by Knuth for U$256 (he found 100 errors in his book) 20100727 21:53:08< mordante> O_O 100 20100727 21:53:11< billynux> when asked about it, he replied something along the lines of "well, I needed the money" 20100727 21:53:36-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100727 21:53:44< fendrin> shadowmaster: Don't mind, it's back to normal now. I missed the "view your posts" link on the forum. And it gave me some other trouble yesterday. 20100727 21:53:46< mordante> odd if you're smart enough to find that many bugs, I would expect you to be able to find a good job 20100727 21:56:26< shadowmaster> fendrin: that's odd. 20100727 21:56:35< shadowmaster> I can only blame your imagination 20100727 21:56:43< billynux> mordante, for some people, money making is a nuisance they wish to avoid. I, for one, don't fit into the category. 20100727 21:57:56< mordante> billynux, true but working or cashing a $256 Knuth check, I prefer the former 20100727 21:58:20< billynux> exactly 20100727 21:58:21< fendrin> shadowmaster: :-) 20100727 22:01:04< shadowmaster> what I could do with USD $256? hmmm. 20100727 22:01:36< shadowmaster> not much. 20100727 22:02:00< shadowmaster> what I could do with USD $256? hmmm.could just add it to my emergency budget. 20100727 22:02:07< shadowmaster> argh, input log. 20100727 22:02:38< billynux> shadowmaster, that's my montly salary (just about), you insensitive clod :) 20100727 22:02:55< billynux> s/montly/monthly/ 20100727 22:03:00< shadowmaster> heheh. 20100727 22:03:28< billynux> I, for one, pay bills, take my girlfriend out to dinner and fuel my car with that amount 20100727 22:04:03< billynux> food is a luxury I sometimes can afford :) 20100727 22:06:50< CIA-87> billynux * r44774 /trunk/src/ana/ (6 files in 2 dirs): Added a connection attempt timeout feature to ANA. 20100727 22:06:54< billynux> mordante, ^ there it is 20100727 22:08:52< billynux> mordante, I do this, so the new API will 'mostly' work as a forward to ANA 20100727 22:09:11< billynux> mordante, next up, implementing the expecting_message_before( timeout ) thingy 20100727 22:10:57-!- Mythological_ [Mythologic@77.28.88.232] has joined #wesnoth-dev 20100727 22:11:15< mordante> billynux, ok will look at the commit once I finished the log of the chan 20100727 22:11:26< billynux> k 20100727 22:11:38-!- Upth [~ogmar@adsl-75-26-192-242.dsl.scrm01.sbcglobal.net] has quit [Read error: Connection reset by peer] 20100727 22:11:39-!- PetePorty [~Pete@pc-235-252-120-200.cm.vtr.net] has joined #wesnoth-dev 20100727 22:11:50-!- Mythological [Mythologic@77.28.89.208] has quit [Ping timeout: 265 seconds] 20100727 22:11:51-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100727 22:11:53-!- Upth [~ogmar@adsl-75-26-192-242.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100727 22:12:33-!- PetePorty [~Pete@pc-235-252-120-200.cm.vtr.net] has quit [Client Quit] 20100727 22:14:18-!- PetePorty [~Pete@pc-235-252-120-200.cm.vtr.net] has joined #wesnoth-dev 20100727 22:15:12-!- Ken_Oh [~briang@static-71-178-174-220.washdc.fios.verizon.net] has quit [Ping timeout: 265 seconds] 20100727 22:17:10-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20100727 22:18:11< CIA-87> timotei * r44775 /trunk/utils/java/eclipse_plugin/changelog: eclipse plugin: updat the changelog 20100727 22:18:48< timotei> me guys out 20100727 22:18:50< timotei> good night everyone 20100727 22:18:54-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100727 22:20:13-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100727 22:23:47-!- Netsplit *.net <-> *.split quits: shadowmaster, Jetrel, alink, zookeeper, silene, chris|, fendrin, elvish_sovereign, apoi, grzywacz, (+22 more, use /NETSPLIT to show all of them) 20100727 22:25:22-!- Johannes13_ [~Johannes@pD9502325.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100727 22:25:38< billynux> WTF ^ ? 20100727 22:25:59-!- Johannes13_ is now known as 50UAAF4VM 20100727 22:26:15-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100727 22:26:17-!- Netsplit over, joins: mordante, Crab_, Soliton, shadowmaster, Gambit, Blarumyrran, apoi, fendrin, wesbot, shadowm_laptop (+19 more) 20100727 22:26:17< CIA-87> silene * r44776 /trunk/data/scenario-test.cfg: Exercized display a bit further. 20100727 22:26:29< billynux> ? what's with all the quit/join 20100727 22:26:50< loonycyborg> That's a netsplit. 20100727 22:27:32-!- Netsplit *.net <-> *.split quits: ettin 20100727 22:27:42-!- Netsplit *.net <-> *.split quits: shadowmaster, Jetrel, alink, zookeeper, silene, chris|, fendrin, elvish_sovereign, apoi, _jbx_, (+19 more, use /NETSPLIT to show all of them) 20100727 22:27:57< billynux> ok 20100727 22:28:42-!- Netsplit over, joins: mordante, Crab_, shadowmaster, Soliton, Johannes13_, wesbot, fendrin, apoi, shadowm_laptop, elvish_sovereign (+20 more) 20100727 22:29:33-!- Netsplit *.net <-> *.split quits: apoi, Crab_, loonybot, CIA-87, ettin, Tigge, Smar, _jbx_, Jetrel, Ivanovic, (+9 more, use /NETSPLIT to show all of them) 20100727 22:29:35-!- Netsplit *.net <-> *.split quits: shadowmaster, alink, zookeeper, chris|, fendrin, elvish_sovereign, Blarumyrran, Appleman1234, Upthorn, Daltx`, (+4 more, use /NETSPLIT to show all of them) 20100727 22:29:35-!- shadowm_laptop2 [ignacio@186.10.30.132] has joined #wesnoth-dev 20100727 22:30:38-!- Johannes13__ [~Johannes@pD9501B1C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20100727 22:30:53-!- Netsplit over, joins: Ivanovic, mordante, Crab_, Soliton, shadowmaster, Gambit, Blarumyrran, Johannes13_, apoi, fendrin (+22 more) 20100727 22:32:07-!- shadowm_laptop2 [ignacio@186.10.30.132] has quit [Client Quit] 20100727 22:32:16-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 243 seconds] 20100727 22:32:20-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100727 22:32:47< CIA-87> crab * r44777 /trunk/src/ai/composite/ (engine_lua.cpp engine_lua.hpp): fix serialization of lua ai engine to config 20100727 22:32:53< CIA-87> crab * r44778 /trunk/src/ai/contexts.cpp: allow multiple versions of same ai type of AI engine to coexist 20100727 22:34:23-!- 50UAAF4VM [~Johannes@pD9502325.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20100727 22:34:34-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100727 22:34:34< Crab_> silene, Elvish_Pillager: I've fixed a few of my errors that were in there, now things like http://wesnoth.pastebin.com/FT8hrkiU work 20100727 22:35:12< silene> Crab_: how big is it? is it safe for 1.8? 20100727 22:35:31< Crab_> just small bugfixes in r44777 and r44778 20100727 22:35:48< Crab_> ~4 lines 20100727 22:36:01< silene> oh, sorry, i missed them in all the net splitting hell 20100727 22:37:51< Crab_> basically, for each side, (both ai and human sides - as those can be droided later), we use [modify_ai] to add a engine with a specific id (like `my_era_lua_ai`, and then, add whatever ai components we like, referencing that engine as `engine=my_era_lua_ai` in those components) 20100727 22:38:32< Upthorn> hey, what happened to the [store_unit] WML tag? 20100727 22:38:37< Crab_> for any ai, we can add code to run 'before' the ai main loop (as a [stage] with path=stage[0] ) 20100727 22:38:44-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100727 22:38:47< shadowmaster> how many of you are alive and how many of you are dead sockets? 20100727 22:38:50< gabba> bonjour 20100727 22:38:55 * shadowmaster pokes billynux 20100727 22:39:02< billynux> shadowmaster, alive 20100727 22:39:19< shadowmaster> billynux: http://en.wikipedia.org/wiki/Netsplit is what hapened 20100727 22:39:26< billynux> yes, I just read that :) 20100727 22:39:39< Crab_> for RCA ai (that is default in 1.8 and only ai in 1.9), we can also add candidate_actions to the ai main_loop, e.g. add things 'just before combat' or 'just after recruit' 20100727 22:39:39< shadowmaster> so now you know. 20100727 22:39:39< shikadibot> And knowing is half the battle! 20100727 22:39:46< silene> Upthorn: it's in data/lua/wml-tags.lua 20100727 22:40:00< billynux> shikadibot, :) 20100727 22:40:04< Crab_> or we can remove existing candidate actions, if we need to deal with some parts of the turn differently 20100727 22:40:12< billynux> I know he's a bot 20100727 22:40:23< shadowmaster> she 20100727 22:40:46< silene> Crab_: great 20100727 22:40:53< billynux> shikadibot, asl? 20100727 22:40:53< shikadibot> Sorry, I don't know what 'asl' means... 20100727 22:40:56< billynux> :) 20100727 22:40:58< Upthorn> silene: oh. why did that happen? 20100727 22:41:04< CIA-87> billynux * r44779 /trunk/src/ana/src/asio_client.cpp: Fix a memleak and compilation error in the ANA implementation. 20100727 22:41:38< silene> Upthorn: because it reduces the amount of code and it exercises the lua engine 20100727 22:41:42< Upthorn> I've generally only been updating src/ from the svn so that I don't get bogged down with all the art asset changes. 20100727 22:42:08< Upthorn> well it seems a little weird that store_unit is in lua and unstore_unit is in c++ 20100727 22:43:32< silene> Upthorn: they are not symmetrical; [unstore_unit] is several order of magnitude more subtile than [store_unit] 20100727 22:44:14-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100727 22:44:46< mordante> billynux, are you sure the string is "407 Proxy Authentication Required" send? 20100727 22:45:13< mordante> billynux, IIRC only the code is mandatory the text optional and not per se fixed 20100727 22:45:14< gabba> hi boucman 20100727 22:45:18< silene> Upthorn: it's one of those tags that is a dump for all the wml features; for instance, how do you pop some text above a unit? by unstoring it 20100727 22:45:33< billynux> mordante, that's what my squid kept telling me, but your assumptions seem more likely 20100727 22:45:58< boucman> hey all 20100727 22:46:04< boucman> so, gabba, what's up ? 20100727 22:46:27< billynux> mordante, I see that the code looks pretty portable, especially if a different proxy server handles messages a different way 20100727 22:46:40< mordante> billynux, better look at the RFC instead of the output of one program ;-) 20100727 22:46:41< billynux> mordante, s/portable/unportable/ 20100727 22:46:41< billynux> :) 20100727 22:47:10< gabba> boucman: so, I'm getting back into it, reading the irc logs for now... great news about jailbreaking being legal in the US btw, that's a big weight off our shoulders 20100727 22:48:00< boucman> no sure what effect it has, I still need to forge myself an opinion on the whole subject... 20100727 22:48:49-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 245 seconds] 20100727 22:49:40< Elvish_Pillager> silene: is there any good way to work around map/era namespace conflicts in lua? 20100727 22:50:00< boucman> gabba: apparently some people seems to have some problems with WB activating by itself... 20100727 22:50:10< gabba> boucman: yeah it doesn't solve the whole question (especially with the dev agreement), but it improves the situation somewhat 20100727 22:50:23< gabba> boucman: yes I'm seeing Unnehulu's comments 20100727 22:50:24< silene> Elvish_Pillager: you mean things like two eras defining lua functions with the same name? 20100727 22:50:42< Elvish_Pillager> silene: yes 20100727 22:50:54< Elvish_Pillager> well, not two eras, since you can only use one era at a time 20100727 22:50:57< Elvish_Pillager> but an era and a map. 20100727 22:52:24< mordante> billynux, the text seems to be fixed, but still not a good idea to depend upon http://paste.debian.net/81582/ 20100727 22:53:06< silene> Elvish_Pillager: there are no conflicts between local functions; for global functions, it's up to designers to ensure they don't give names too common, for instance by putting the functions into a table with the name of the era, or by prefixing the names, or... 20100727 22:53:31< Elvish_Pillager> okay 20100727 22:53:34< mordante> gabba, that ruling is only valid in the states, not all devs nor all users are from the states 20100727 22:53:52< gabba> mordante: I'm not from the states either 20100727 22:53:55< billynux> mordante, good point, I was trying to find that. My idea in using the whole text was in avoiding stuff like the occurrence of 407 somewhere else 20100727 22:54:02< mordante> gabba, I know ;-) 20100727 22:54:21< boucman> let's keep this discussion for another day 20100727 22:54:29< mordante> yes 20100727 22:54:38< gabba> mordante: yeah, the 'bonjour' must have been a good clue to my non-US-ness 20100727 22:55:00< mordante> exactly 20100727 22:55:40< mordante> billynux, now you have the entire RFC ;-) 20100727 22:56:08 * gabba goes off to repress the whiteboard's enthusiasm in activating by itself 20100727 22:56:53< boucman> :) 20100727 22:57:05< mordante> billynux, no further remarks for now, anything you want to discuss? 20100727 22:57:15-!- EdB [~edb@79.89.103.4] has quit [Remote host closed the connection] 20100727 22:57:30< billynux> mordante, nope, not many contributions have been made to the new API, anything you would like to add? 20100727 22:57:42< gabba> Unnheulu, please provide details on which type of game you were playing when the whiteboard activated by itself, and whether you pressed the ctrl key at all. 20100727 22:57:53< billynux> I'm on the brink of starting the implementation, and it will be tough to change things after that 20100727 22:58:20< billynux> mordante, So... what do you want me to do with the authentication stuff? leave it at that or change it to find "407" only? 20100727 22:59:07< mordante> I'd say 407 only, you just need one implementation with a typo and the whole thing breaks 20100727 22:59:32< mordante> billynux, nothing to add at the moment 20100727 23:00:11< billynux> mordante, and how about "Proxy-Authentica: Basic" -> want me to switch to "Basic"? 20100727 23:02:43< mordante> I hope you mean the "Proxy-Authenticate" 20100727 23:02:50< mordante> but no there the entire thing 20100727 23:03:12< mordante> the RFC doesn't state one part is for automa and the rest for the user 20100727 23:04:17< billynux> let's just hope it's key sensitive and no typos are present in the many proxy server implementations 20100727 23:05:21< CIA-87> billynux * r44780 /trunk/src/ana/src/asio_proxy_connection.cpp: Use the numerical representation of the Status-Code while parsing the return message from the proxy server in ANA. 20100727 23:05:48< mordante> I expect if there were more applications break with it 20100727 23:06:06< mordante> I'm off now night 20100727 23:06:39-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100727 23:06:42-!- Grickit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100727 23:07:21< billynux> anybody know of functioning (preferably C++ code) that will generate Digest credentials to authenticate to a proxy server? 20100727 23:07:36< billynux> s/code)/) code/ 20100727 23:07:58< Crab_> billynux: curl ? 20100727 23:08:26< billynux> Crab_, yes... I guess so too, I just wanted to avoid rummaging through the code (lazy me) 20100727 23:08:37< Crab_> grep is your friend :) 20100727 23:09:28-!- Grickit [~Gambit@pa-67-234-73-7.dhcp.embarqhsd.net] has quit [Remote host closed the connection] 20100727 23:09:58< billynux> he is, but sed is my best friend :) (but grep in this case) 20100727 23:11:30< gabba> boucman: I'm off but I'll work on my laptop. See you tomorrow if you're around. I'm still on track to add recruit and "consider as dead" if they're easy, and then try and fix OOT planning and/or finalize arrows so artists can jump in. 20100727 23:12:12< boucman> sounds good, i should be around tomorow though I ll arrive a bit late 20100727 23:12:19< gabba> boucman: ok 20100727 23:12:21-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100727 23:13:13< CIA-87> silene * r44781 /trunk/src/scripting/lua.cpp: Added getter for dialog values. 20100727 23:13:14< CIA-87> silene * r44782 /trunk/data/scenario-test.cfg: Added test for dialog getters. 20100727 23:16:48-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100727 23:19:15-!- Upthorn [ogmar@adsl-75-26-192-242.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20100727 23:19:20< CIA-87> espreon * r44783 /trunk/utils/java/ (52 files in 18 dirs): Ran umcpropfix. 20100727 23:19:32< billynux> gotta go, see you tomorrow 20100727 23:19:34-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100727 23:21:26< CIA-87> espreon * r44784 /trunk/data/core/macros/animation-utils2.cfg: Ran umcpropfix. 20100727 23:22:56< CIA-87> espreon * r44785 /trunk/data/lua/compatibility-1.8.lua: Ran umcpropfix. 20100727 23:23:35-!- elvish_sovereign [~elvish_so@pool-173-59-65-48.phlapa.east.verizon.net] has quit [Quit: elvish_sovereign] 20100727 23:29:38-!- Upthorn [~ogmar@adsl-75-26-192-242.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100727 23:30:07< CIA-87> espreon * r44786 /trunk/data/core/images/units/saurians/ambusher/ (90 files): Ran umcpropfix. 20100727 23:30:29< CIA-87> espreon * r44787 /trunk/data/core/images/units/saurians/augur/ (61 files): Ran umcpropfix. 20100727 23:30:49< CIA-87> espreon * r44788 /trunk/data/core/images/units/saurians/flanker/ (62 files): Ran umcpropfix. 20100727 23:31:15< CIA-87> espreon * r44789 /trunk/data/core/images/units/saurians/skirmisher/ (112 files): Ran umcpropfix. 20100727 23:31:40< CIA-87> espreon * r44790 /trunk/data/core/images/units/saurians/soothsayer/ (53 files): Ran umcpropfix. 20100727 23:39:25-!- PetePorty [~Pete@pc-235-252-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100727 23:39:44-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Read error: Connection reset by peer] 20100727 23:40:13-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100727 23:40:32-!- Appleman1234 [~Appleman1@131.181.101.14] has joined #wesnoth-dev 20100727 23:43:51-!- Blueblaze [~Blueblaze@adsl-99-185-9-168.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100727 23:43:52-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Read error: Connection reset by peer] 20100727 23:44:23-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100727 23:44:28-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Client Quit] 20100727 23:48:08< CIA-87> crab * r44791 /trunk/src/ai/testing/ca.cpp: fixed Bug #16102 - made AI cancel attack if it's no longer valid due to WML at moveto. Needs backport 20100727 23:48:56-!- Upthorn [~ogmar@adsl-75-26-192-242.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 265 seconds] 20100727 23:53:35-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] --- Log closed Wed Jul 28 00:00:50 2010