--- Log opened Tue Aug 10 00:00:14 2010 20100810 00:01:00< Crab_> fendrin: so, if we pick a good map with 2+ opponents and low time lmit, we can try to make the AI attack the player from 2 directions at the same time 20100810 00:02:00< Crab_> low timelimit means that the player will have to go directly to the 'objective', and 2+ ais would be able to prepare forces 'on flanks' of that route, but without attacking unless provoked, or until the 'horn rings' 20100810 00:04:59< CIA-87> gabba * r45434 /trunk/src/ (play_controller.cpp playsingle_controller.cpp): Whiteboard: allow out-of-turn recruit/recall planning. Take future position of leader into account when determining recruit/recall possibilities. 20100810 00:05:07< gabba> boucman: ^ 20100810 00:06:24< CIA-87> zookeeper * r45435 /trunk/data/core/about.cfg: Added CIA and shikadibot to the bot credits. 20100810 00:07:38-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100810 00:08:50< gabba> Crab_: r45433 broke the build for me 20100810 00:09:01< gabba> /home/gabriel/Code/wesnoth-git/src/ai/composite/goal.cpp: In member function ‘virtual void ai::target_location_goal::on_create()’: 20100810 00:09:02< gabba> /home/gabriel/Code/wesnoth-git/src/ai/composite/goal.cpp:153: error: ‘const class ai::game_info’ has no member named ‘units’ 20100810 00:09:22< boucman> gabba: ok, will test tomorow 20100810 00:10:21< Crab_> gabba: weird, as it was copypaste.. will fix now 20100810 00:10:32< gabba> Crab_: thanks 20100810 00:11:47< CIA-87> crab * r45436 /trunk/src/ai/composite/goal.cpp: use units from resources:: 20100810 00:11:53< Crab_> gabba: ^ should work now. 20100810 00:12:43-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100810 00:12:51< Ivanovic> wow 20100810 00:12:57 * Ivanovic is positively surprised 20100810 00:13:10< Ivanovic> great work by whoever implemented the wesnothd starting for hosting local games! 20100810 00:13:35< Ivanovic> just wanted to implement the path stuff in a default config and, uhm, it works without something specified on the pandora! 20100810 00:14:09< gabba> Ivanovic: yup, noticed that too, it auto-finds wesnothd now. Nice! 20100810 00:14:53< Ivanovic> gabba: and it does a really good job of finding it, the path where the wesnoth binary resides on the pandora is of course not part of $PATH 20100810 00:15:10< billynux-afk> I'm off 20100810 00:15:16-!- billynux-afk [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100810 00:15:36< Ivanovic> (in fact the pandora packages are a squashfs that work similar to the osx .app files, a file that includes all the stuff in a nice form and simple doubleclicking (or clicking in the menu or whatever) launches the program 20100810 00:17:06-!- Netsplit *.net <-> *.split quits: gabba, Bocom 20100810 00:18:29-!- Netsplit over, joins: Bocom 20100810 00:19:41< CIA-87> eleazar * r45437 /trunk/data/core/ (311 files in 2 dirs): New animated water colors and new ocean. Also a non-straight edged transition for the ocean. Animated water is again turned on. Lotsa images in this one. 20100810 00:19:55-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100810 00:20:11-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100810 00:21:40-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100810 00:24:16< gabba> Ivanovic: ok, that was weird. Anyways, I confirm that logging on to the official server is broken in trunk: no matter what I do, I get an "Invalid WML received: did not find quotes around attribute" error message. Something for billynux and mordante when they come back, I guess. 20100810 00:24:35< Ivanovic> gabba: wow, not good! 20100810 00:25:33< boucman> night all 20100810 00:25:46-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100810 00:25:47< loonycyborg> gabba: I was getting that too. That's sorta like a heisenbug. Just try logging in under some other nick. 20100810 00:26:49< loonycyborg> Though I'm pretty sure that it was fixed. 20100810 00:27:02< gabba> loonycyborg: no, it seems to happen even if I try logging with any passwordless user name such as "blablabla" 20100810 00:27:37< loonycyborg> Oh. I'm getting that too now. Must be a regression. 20100810 00:27:38< gabba> I'll try erasing my wesnoth user files just in case 20100810 00:27:51< gabba> ah ok, then it's confirmed 20100810 00:31:27< Ivanovic> gabba: please post a bug at bugs.wesnoth.org and mark it blocker 20100810 00:31:33-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100810 00:31:39< gabba> ok 20100810 00:31:39< Ivanovic> i need it as reminder for not releasing 1.9.0 until that is fixed 20100810 00:36:45-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 246 seconds] 20100810 00:37:57-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20100810 00:38:28-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20100810 00:38:28-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100810 00:54:30< gabba> Ivanovic: bug is posted at https://gna.org/bugs/?16393, but curiously I can't get it to appear on the bugs list. Dunno if I oversaw a parameter or if the list takes time to update. 20100810 00:58:16< gabba> Ivanovic: ok never mind, it seems gna! had saved my previous filter. The bug appears on the list as it should. 20100810 01:05:51< loonycyborg> gabba: Assign it to billynux too. 20100810 01:06:11< gabba> k 20100810 01:14:22< CIA-87> fendrin * r45438 /trunk/data/campaigns/Legend_of_Wesmere/maps/Kalian.map: 20100810 01:14:22< CIA-87> LoW Kalian map: 20100810 01:14:22< CIA-87> Replaced the normal water by tropical one since the costal reefs are not yet available for normal. 20100810 01:14:22< CIA-87> LoW 05: 20100810 01:14:22< CIA-87> Replaced the spawning treasury guard by a not moving one and tuned the ai to protect him and kill the gold carrier. 20100810 01:15:44-!- Greywhind [~Greywhind@pool-96-238-43-241.prvdri.fios.verizon.net] has joined #wesnoth-dev 20100810 01:21:51-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100810 01:57:27-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100810 01:58:08< SpoOkyMagician> quick question, do macros (without arguments) still consider to be links to filenames? 20100810 01:59:00-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100810 01:59:45-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100810 02:00:09< anonymissimus> SpoOkyMagician: yes...I think for all macros it is first tested whether it is a path to an existing file 20100810 02:00:30< SpoOkyMagician> i see. well thanks 20100810 02:01:06< anonymissimus> the number of arguments can be zero for code-arguments too... 20100810 02:01:31< anonymissimus> code-macros I mean 20100810 02:01:50< SpoOkyMagician> yea im just wanted to make sure. im linking a macro to another macro 20100810 02:02:03< SpoOkyMagician> i wanted to be sure it ddint try to read it as a file name 20100810 02:02:29< anonymissimus> just be careful to link it to itsself :P 20100810 02:02:37< anonymissimus> NOT 20100810 02:02:43< SpoOkyMagician> heh 20100810 02:05:41< SpoOkyMagician> heh it seemed to work. (i remember in the past when i tried it, it gave me file not found errors. xD) 20100810 02:05:55< SpoOkyMagician> but again thanks 20100810 02:07:24 * SpoOkyMagician returns to coding 20100810 02:07:33-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has left #wesnoth-dev [] 20100810 02:12:34-!- anonymissimus [~chatzilla@HSI-KBW-095-208-088-086.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 20100810 02:17:30-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100810 02:18:10< shadowmaster> fendrin: timotei's line wasn't drama 20100810 02:18:25< shadowmaster> you referencing my and Espreon every time you talk with someone about UtBS, is. 20100810 02:18:39< shadowmaster> never mind that I don't have time for that damn thing and that Espreon's laptop is fried. 20100810 02:20:00-!- AnMaster [~AnMaster@unaffiliated/anmaster] has quit [Quit: ZNC - http://znc.sourceforge.net] 20100810 02:23:36-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 240 seconds] 20100810 02:55:38-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100810 03:07:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100810 03:15:03-!- PetePorty [~Pete@pc-235-252-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100810 03:15:20-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100810 03:20:13-!- Blueblaze [~Blueblaze@adsl-76-202-22-26.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100810 03:58:35-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20100810 04:00:44-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100810 04:01:03-!- shadowm_laptop2 is now known as shadowm_laptop 20100810 04:06:27-!- Blueblaze_ [~Blueblaze@adsl-99-188-132-81.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100810 04:08:31-!- Blueblaze [~Blueblaze@adsl-76-202-22-26.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 258 seconds] 20100810 04:08:31-!- Blueblaze_ is now known as Blueblaze 20100810 04:22:31-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100810 04:23:20< norbert_> hi, I was wondering when a host of an MP game disconnects, why it takes 15-20 minutes before the server notices and gives control to the next available player? 20100810 04:24:03< norbert_> *a MP game 20100810 04:25:20< norbert_> I haven't studied the code, but I would think 'ping-pong ping-pong ping-???' 20100810 04:26:24< norbert_> and then wait maybe 30 seconds, if no pong, then the client disconnected 20100810 04:26:33< norbert_> so I wonder where the 15-20 minute timeout comes from 20100810 04:31:21-!- ancestral [~ancestral@206.55.180.8] has joined #wesnoth-dev 20100810 04:36:39-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 240 seconds] 20100810 04:39:03-!- Ivanovic_ [~ivanovic@dtmd-4db2d3bc.pool.mediaWays.net] has joined #wesnoth-dev 20100810 04:41:31< gabba> norbert_: if this happens with trunk, the network is under heavy reworking, so you should tell billynux about the bug. Otherwise, no idea. 20100810 04:42:18< norbert_> gabba: no not trunk; thanks for reply though 20100810 04:43:13-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100810 04:45:01-!- Ivanovic_ is now known as Ivanovic 20100810 05:03:20-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 258 seconds] 20100810 05:03:38-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100810 05:07:52< shadowmaster> how are you sure the host disconnected? 20100810 05:08:23< shadowmaster> and I doubt it would spend 20 minutes doing nothing since it also depends on the OS' network stack not detecting a timeout condition on the socket. 20100810 05:08:40< norbert_> it's what I'm assuming, because the player isn't responding, and when I wait 15-20 minutes the says the client disconnected and the next available player gets control over the AI 20100810 05:09:08< shadowmaster> you could say that I'm not connected to IRC when I don't respond too. 20100810 05:09:23< shadowmaster> in any case IIRC we had a ping timeout system that only worked for annoying users. 20100810 05:09:50< shadowmaster> nowadays it's probably just dependant on what SDL_net thinks about the situation, and the operating system 20100810 05:10:20< norbert_> but it's still doing the ping-pong 20100810 05:10:22< shadowmaster> there's still an advanced preferences setting for the ping timeout value. It seems to default to zero. 20100810 05:10:55< shadowmaster> how do you know it's doing ping-pong? 20100810 05:11:32< norbert_> don't know if the wesnothd is doing anything with the pong, but it sends out a ping 20100810 05:12:02< shadowmaster> right, and how did you verify that? 20100810 05:12:07< norbert_> with my bot 20100810 05:12:26< norbert_> I get PING in gzipped packages 20100810 05:13:10< shadowmaster> I guess you can safely assume that the player in question wasn't responding because he left his wesnoth session running in the background without closing it, unless you have multiple cases of that. 20100810 05:13:31< norbert_> multiple 20100810 05:13:37< norbert_> and 15-20 minutes before it times out 20100810 05:13:49< norbert_> I'm just crazy enough to wait, most players give up and leave 20100810 05:14:17< shadowmaster> I suggest you ask in Technical Support then, because you are unlikely to reach any of the networking experts at this time of the day. 20100810 05:14:46< norbert_> ok, thanks 20100810 05:21:03-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100810 05:23:19< norbert_> you know what I was just thinking 20100810 05:23:51< norbert_> that maybe it takes the same time for other players, but the host never waits for that 20100810 05:24:32< norbert_> no wait, that's not true 20100810 05:27:27-!- Blueblaze [~Blueblaze@adsl-99-188-132-81.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100810 05:28:01-!- Blueblaze [~Blueblaze@adsl-99-188-132-81.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100810 05:28:19-!- wesbot changed the topic of #wesnoth-dev to: 137 bugs, 286 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100810 05:31:02-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100810 05:31:10-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100810 05:31:17-!- shadowm_laptop2 is now known as shadowm_laptop 20100810 05:38:55-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100810 05:40:34-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Client Quit] 20100810 05:44:46-!- ancestral [~ancestral@206.55.180.8] has quit [Quit: ancestral] 20100810 05:47:23-!- elvish_sovereign [~elvish_so@pool-108-2-86-247.phlapa.east.verizon.net] has quit [Quit: Colloquy for Mac - client quit] 20100810 06:06:33-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100810 06:12:10-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20100810 06:17:42-!- Greywhind [~Greywhind@pool-96-238-43-241.prvdri.fios.verizon.net] has quit [Quit: leaving] 20100810 06:18:07-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has quit [Quit: Leaving] 20100810 06:35:58-!- Daltx` [~Daltx@unaffiliated/daltx] has quit [Read error: Connection reset by peer] 20100810 06:36:17-!- Daltx` [~Daltx@unaffiliated/daltx] has joined #wesnoth-dev 20100810 06:50:24-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100810 06:54:41-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100810 07:08:10-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: ni] 20100810 07:11:45-!- timotei21 [~timotei@193.34.191.4] has joined #wesnoth-dev 20100810 07:12:42< timotei21> morning 20100810 07:14:23< gabba> hi timotei21 20100810 07:14:29< timotei21> grr 20100810 07:14:31< timotei21> nick fail again 20100810 07:14:36-!- timotei21 is now known as timotei_away 20100810 07:14:42< timotei_away> wtf?? 20100810 07:14:55-!- timotei_away is now known as timotei 20100810 07:14:56-!- timotei [~timotei@193.34.191.4] has quit [Changing host] 20100810 07:14:56-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100810 07:15:03< timotei> it seems somebody used my nick 20100810 07:15:36< CIA-87> gabba * r45439 /trunk/src/whiteboard/manager.cpp: Whiteboard: restore my little hack to ensure the whiteboard deactivates once the tab key is released. 20100810 07:15:42< CIA-87> gabba * r45440 /trunk/src/whiteboard/validate_visitor.cpp: Whiteboard/move: check that the planned action still targets the same unit as before. Also, avoid a useless boolean evaluation. 20100810 07:15:48< CIA-87> gabba * r45441 /trunk/src/whiteboard/manager.cpp: Whiteboard/manager: logging. 20100810 07:15:54< CIA-87> gabba * r45442 /trunk/src/whiteboard/side_actions.cpp: Whiteboard: add offset to numbers when several actions happen on the same hex. 20100810 07:16:00< CIA-87> gabba * r45443 /trunk/src/whiteboard/ (manager.cpp side_actions.cpp validate_visitor.cpp): Whiteboard/validate_visitor: logging and a few extra asserts. 20100810 07:16:06< CIA-87> gabba * r45444 /trunk/src/whiteboard/validate_visitor.cpp: Whiteboard/validate_visitor: fix bad logic that caused some invalid actions not to be deleted. 20100810 07:16:11< CIA-87> gabba * r45445 /trunk/src/whiteboard/validate_visitor.cpp: Whiteboard/validate_visitor: iterator reuse. 20100810 07:30:04< gabba> bye all 20100810 07:30:06-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100810 07:33:54-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100810 07:35:43-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100810 07:37:43-!- Blueblaze [~Blueblaze@adsl-99-188-132-81.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100810 07:49:00-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100810 08:02:30-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100810 08:03:23-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100810 08:12:08-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100810 08:12:08-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100810 08:12:08-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100810 08:18:03-!- CIA-87 [~CIA@208.69.182.149] has quit [Ping timeout: 264 seconds] 20100810 08:18:28-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100810 08:23:19-!- Upthorn [ogmar@adsl-75-26-198-150.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20100810 08:35:28-!- Upth [ogmar@adsl-75-26-198-150.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100810 08:35:28-!- Upth is now known as Upthorn 20100810 08:51:31< timotei> yey! git documentation is working :D 20100810 08:51:54-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100810 08:55:23-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Read error: Connection reset by peer] 20100810 08:56:15-!- CIA-87 [~CIA@208.69.182.149] has joined #wesnoth-dev 20100810 09:00:28< Soliton> what's the deal with missing includes in WML nowadays? 20100810 09:00:40< Soliton> fatal error? 20100810 09:02:33< silene> missing includes? it has been several months already that it is fatal; there was just too many posts on the forums because these errors were silently ignored by the engine, so it confused wml designers to not end about what their errors actually were 20100810 09:05:02< Soliton> it has also been several months since i naively restarted wesnothd and it aborted on me so that seems about right. :-) 20100810 09:05:30< Soliton> do we have a workaround for such "loose" includes? 20100810 09:05:56< silene> Soliton: by the way, you may want to recompile wesnothd for trunk, since it can't cope with the wml send by the trunk clients 20100810 09:06:13< Soliton> that is exactly what i'm working on right now. ;-) 20100810 09:06:35< silene> Soliton: yes, there are preprocessing directives to test for file/directory existence; but i feel that it will be the source of much synchronization issues 20100810 09:07:04< Soliton> i see. 20100810 09:07:12< silene> #ifhave and #ifnhave, if you need them 20100810 09:07:36< Soliton> the use case for the server is redirect config includes of other versions that might or might not be there. 20100810 09:07:52< silene> then that's fine; i was thinking about their use in scenario 20100810 09:08:21< silene> (more precisely, testing for other addons existence) 20100810 09:10:17< billynux> people, there is a high priority bug in ANA that it can't connect to the official server, is there any chance this is a WML error? I get "Invalid WML received: did not find quotes around attribute" 20100810 09:10:40< Soliton> yes, will be fixed in a minute. 20100810 09:10:45< zookeeper> eleazar, do you intend on keeping the short and sharp water<->water transitions or changing those to "long" transitions like grass<->grass? 20100810 09:11:23< Soliton> silene: "#ifhave ./oldstable-redirect.cfg {./oldstable-redirect.cfg}" is that how it could look? 20100810 09:11:38< silene> billynux: no, it's just that the official server is too old; if you to test your changes, just run a local server 20100810 09:11:59< silene> Soliton: yes, and a #endif 20100810 09:12:12< Soliton> ah, right. 20100810 09:12:22< Soliton> can be on the same line? 20100810 09:12:29< silene> i don't think so 20100810 09:12:46< silene> it's just a clone of #ifdef 20100810 09:13:12< billynux> silene, but is it a WML issue with the old server? 20100810 09:13:31< billynux> silene, my point: the network implementation with ANA should be compatible with the old one 20100810 09:13:35< billynux> (and it was) 20100810 09:14:23< silene> billynux: you are missing the point; the old server is not compatible with trunk clients, whether they use ana or not 20100810 09:14:54< silene> billynux: just wait for Soliton to finish recompiling it 20100810 09:15:08< silene> or use a local server 20100810 09:15:11< billynux> silene, that was my question... and ok, I'll wait 20100810 09:15:27< Soliton> hrm, includes not working so far... 20100810 09:15:49< silene> argl 20100810 09:16:01< billynux> silene, yes, my local server works. However this High-Priority Blocking bug (which loonycyborg confirmed) was scaring me a bit 20100810 09:16:35< silene> billynux: it was"high priority blocking" just because you decided it was 20100810 09:17:08< billynux> silene, nope, it was created and assigned to me, and it showed as such in GNA 20100810 09:17:27< silene> oops, sorry, it was gabba's fault indeed 20100810 09:17:37< Soliton> it's closed now. :-) 20100810 09:17:58< Soliton> the #ifhave stuff doesn't work as expected though. 20100810 09:18:34< billynux> thanks Soliton, gabba: you gave me quite the scare (being GSoC's final week and all ;) ) 20100810 09:19:02< Soliton> i guess i can try with a non-relative path but that'd be less ideal. 20100810 09:19:32 * billynux goes back to unpanicked mode... and continues with small improvement attempts 20100810 09:20:13< silene> Soliton: i just tried with a local path and it worked for me 20100810 09:20:23< silene> relative* 20100810 09:20:29-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100810 09:20:54< Soliton> silene: can you try with symbolic links? 20100810 09:21:43< Soliton> i would have thought that's transparent to wesnoth but... 20100810 09:22:02< silene> Soliton: it works too 20100810 09:22:53< silene> here is what i tested: #ifhave ./blop.cfg \n #error success \n #else \n #error failure \n #endif 20100810 09:23:31-!- Daltx` [~Daltx@unaffiliated/daltx] has quit [] 20100810 09:23:33< Soliton> ok, i see my mistake. 20100810 09:23:54-!- Daltx` [~Daltx@unaffiliated/daltx] has joined #wesnoth-dev 20100810 09:23:57< zookeeper> #error ? O.o 20100810 09:24:36< silene> zookeeper: yes, i think it was AI0867 who added it 20100810 09:25:24< Soliton> ok, got it working now. 20100810 09:25:25< silene> and there is #warning too, if i remember correctly 20100810 09:26:35< zookeeper> looks undocumented...AI0867, if you added those, could you add them to the wiki too? 20100810 09:28:00-!- Ivanovic [~ivanovic@dtmd-4db2d3bc.pool.mediaWays.net] has quit [Changing host] 20100810 09:28:00-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100810 09:30:39< Ivanovic> moin 20100810 09:31:36< timotei> morning Ivanovic 20100810 09:38:55< crimson_penguin> Wesnoth is #17 most popular for all games on Apple's download list 20100810 09:39:11< Ivanovic> cool 20100810 09:40:11< crimson_penguin> Windows is still winning for downloads by a large margin though :( 20100810 09:40:18< crimson_penguin> anyway, goodnight 20100810 09:40:23-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100810 09:40:39< timotei> well, cause Windows is still the most used OS 20100810 09:40:41< timotei> why not? 20100810 09:41:12< timotei> and tbh sometimes(many times even) for non-developers, windows is still the best 20100810 09:47:47< fendrin> hi timotei 20100810 09:49:07-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100810 09:50:00< timotei> hi fendrin 20100810 09:55:16-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100810 10:01:57-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Ping timeout: 258 seconds] 20100810 10:04:17-!- Gallaecio [~Gallaecio@72.137.117.91.dynamic.mundo-r.com] has joined #wesnoth-dev 20100810 10:05:48< fendrin> timotei: What do I need to do to see the tab completion for macros? 20100810 10:10:25< timotei> fendrin: well, just invoke CTRL+SPACE (completion) 20100810 10:10:29< fendrin> zookeeper: Do you mind if I add music tracks to httt? 20100810 10:10:42< timotei> fendrin: for example, invoke it, before a tag 20100810 10:11:25< fendrin> timotei: Neither CTRL+SPACE nor the F3 is working here. 20100810 10:11:39< timotei> fendrin: umm, any... errors in cnsole? 20100810 10:11:46< timotei> fendrin: also, on what are you testing? 20100810 10:11:54< zookeeper> fendrin, i guess not, although i've been intending on going over them myself again sometime 20100810 10:12:07< zookeeper> but sure, go ahead 20100810 10:12:26< zookeeper> fendrin, nothing new about the [defense] ability yet? 20100810 10:13:04< fendrin> zookeeper: Sorry, no. I have not got to work on it yet. 20100810 10:14:34< zookeeper> okay 20100810 10:15:53-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100810 10:16:01< Upthorn> I have a networking question 20100810 10:16:54< Upthorn> if I want a piece of data sent to wesnothd, but not necessarily to the other players, what is the best way to do this? should I just use the replay and have wesnothd remove it? 20100810 10:17:21< billynux> Upthorn, context? 20100810 10:17:49< billynux> Upthorn, the API in network.hpp allows you to do these things 20100810 10:18:22< Upthorn> billynux: I want to be able to receive data from a specific remote user, and I want the server to remove events in the replay that are from the wrong user. 20100810 10:18:35< fendrin> hi Crab_. AI works fine in LoW5. 20100810 10:19:11< Upthorn> So I want to tell the server the side number that I am expecting data from 20100810 10:19:17< billynux> Upthorn, e.g. if you are running a client binary, then from any code that includes the network API, running a send_data (config, 0, true ); would send the config object to the server 20100810 10:19:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100810 10:19:46< Upthorn> thanks. 20100810 10:19:50< fendrin> Crab_: But the spy assassin does not report to his boss. He got stuck only a turn's move to the north of his starting position and never moved again. 20100810 10:19:56< timotei> fendrin: please note, you need to have the latest trunk, and clean the project so it will build the macros cache 20100810 10:20:25< Upthorn> billynux: then I need to add something to the server to process this, where will the send_data(config,0,true) be received? 20100810 10:20:26< noy> wesbot: seen Rusty? 20100810 10:20:27< wesbot> noy: The person with the nick rusty last spoke 1d 1h ago. 23h 57m ago they left with the message: Quit: Leaving. 20100810 10:20:28< silene> Upthorn: i think the attack rng is somehow similar; the other clients do not receive what the attack originator sent 20100810 10:20:32< noy> frick 20100810 10:21:04< billynux> Upthorn, the wesnothd binary to which your client is connected will receive the WML config object and process it 20100810 10:21:25< billynux> Upthorn, Yes, the "being able to receive data from a specific remote user" sounds complicated... meaning you should modify the server code (not sure though) 20100810 10:21:26< Upthorn> billynux: I mean, where in the wesnothd source code 20100810 10:21:37< billynux> Upthorn, good question, I have no idea :) 20100810 10:21:41-!- mjs-de [~mjs-de@p3EE249D0.dip.t-dialin.net] has joined #wesnoth-dev 20100810 10:21:45< billynux> probably server/server.cpp 20100810 10:22:00-!- Gallaecio [~Gallaecio@72.137.117.91.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100810 10:22:33< fendrin> timotei: Okay, got it. 20100810 10:22:45< Upthorn> silene: I was looking at that half an hour ago, but now I've forgotten what file that was in. :\ 20100810 10:22:56< Crab_> fendrin: assassin in LoW 3 ? 20100810 10:22:56< silene> Upthorn: game.cpp 20100810 10:23:05< fendrin> Crab_: yes 20100810 10:23:30< Crab_> fendrin: I'll take a look in the evening 20100810 10:23:56< Crab_> fendrin: it's possible to rework his movement without using formula_ai, and it'll be more robust 20100810 10:24:06< timotei> fendrin: it works? 20100810 10:25:06< Upthorn> silene: thanks. I was actually talking about the client side, but I should be able to find it again. knowing where to look in the server is more helpful. 20100810 10:25:35< Upthorn> oh I remember now. mouse_events.cpp 20100810 10:26:59< silene> yes 20100810 10:27:51< timotei> fendrin: and F2 displays macro definition :) 20100810 10:27:57< timotei> fendrin: I've tried LOW in my plugin 20100810 10:28:01< timotei> and it works pretty good 20100810 10:28:19< fendrin> timotei: Yes, F2 is working as well. 20100810 10:28:38< fendrin> timotei: It is a pitty that I can not work on LoW myself easily. 20100810 10:28:39< timotei> fendrin: right now I'm working on the grammar. until now I managed to get it well enough 20100810 10:28:50< timotei> fendrin: hmm, why? 20100810 10:29:49< timotei> fendrin: maybe, there are things I can improve? 20100810 10:30:11< fendrin> timotei: I need to mess up my setup by copying the campaign in a new project. 20100810 10:30:26< timotei> no 20100810 10:30:36< timotei> fendrin: just create : a new empty project 20100810 10:30:42< timotei> but the location be data/campaigns/low 20100810 10:30:43< timotei> ;) 20100810 10:30:58< fendrin> Okay 20100810 10:31:27-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100810 10:31:51< timotei> fendrin: I might try get it working with links, that is without spawning: .wesnoth and .project in the target 20100810 10:32:31< timotei> fendrin: but right now I'm wanting to ... finish the grammar 20100810 10:33:01< fendrin> timotei: Okay, I will just wander around and see what the plugin is going to offer. 20100810 10:33:07< timotei> ok 20100810 10:33:34< billynux> I'm off folks, see you around 20100810 10:33:40< timotei> bye billynux 20100810 10:33:44< billynux> bye timotei 20100810 10:36:29< fendrin> zookeeper: I see that httt only features 2 or 3 music tracks per scenario. Is that intended? 20100810 10:36:48< zookeeper> fendrin, yes 20100810 10:37:33< zookeeper> fendrin, umm, you added MOVE_UNIT_BY? why on earth you're using the $unit variable in the FOREACH and potentially mess up the auto-stored variable? 20100810 10:38:43< zookeeper> i'm just gonna...fix that 20100810 10:38:51< CIA-87> ivanovic * r45446 /trunk/ (5 files in 4 dirs): updated Indonesian translation 20100810 10:38:54< CIA-87> ivanovic * r45447 /branches/1.8/ (4 files in 3 dirs): updated Indonesian translation 20100810 10:39:02-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100810 10:40:53< fendrin> zookeeper: I see. Did not thought about the $unit being preset by further events. 20100810 10:41:07< fendrin> s/further/earlier 20100810 10:41:12-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100810 10:43:47< CIA-87> zookeeper * r45448 /trunk/data/core/macros/utils.cfg: Renamed some variables used in macros and made sure that some currently uncleared variables get cleared properly. 20100810 10:44:12-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100810 10:47:23< CIA-87> zookeeper * r45449 /trunk/data/core/macros/utils.cfg: Removed the now unneeded NEUTRAL_SIDE macro. 20100810 11:01:42< Crab_> timotei, Upthorn: if you're using msvc, what version you are using ? 20100810 11:01:54< timotei> Crab_: 2008/9 20100810 11:02:09< timotei> Crab_: I personally don't recommend 2010 although it has the wpf editor 20100810 11:02:19< Upthorn> VC9 aka msvc 2008 20100810 11:02:31< timotei> Crab_: + visual assist x:P 20100810 11:02:36< Upthorn> wpf? 20100810 11:02:48< timotei> 2010 has a wpf editor that supports for example CTRL+SCROLL 20100810 11:02:49< timotei> and that rocks 20100810 11:03:04< timotei> support for multiple monitors, so putting an editor page on one and another on the other 20100810 11:03:16< timotei> windows presentation foundation 20100810 11:03:24< timotei> somethig like... windows forms evolved 20100810 11:03:29< Upthorn> ah. 20100810 11:03:43< Upthorn> the thing that happened in vista that I can't stand. 20100810 11:03:48< timotei> what? 20100810 11:04:12< Upthorn> err, maybe I am misunderstanding windows forms. 20100810 11:04:13< Crab_> timotei: how you compiled ana ? atm, it complains about missing stdint.h for me 20100810 11:04:30< timotei> Upthorn: windows forms it's starting from windows xp if you want 20100810 11:04:35< timotei> Crab_: umm, don't know 20100810 11:04:38< Crab_> :) 20100810 11:04:44< timotei> Crab_: hmm I'm using the native project 20100810 11:05:06< timotei> Crab_: coupled with your external archive, and I like it more 20100810 11:05:21< Upthorn> okay, I had it right 20100810 11:05:30< Crab_> timotei: where is your stdint.h located ? 20100810 11:05:33< timotei> Upthorn: win forms uses GDI 20100810 11:05:36< Upthorn> it's what makes windows vista and windows 7 applications look terrible. 20100810 11:05:53< timotei> that's aero:P 20100810 11:06:07< timotei> Crab_: in libraries? I don't have that 20100810 11:06:15< timotei> just: cstdint.hpp in boost 20100810 11:06:47< CIA-87> zookeeper * r45450 /trunk/data/core/macros/sound-utils.cfg: Made the scenario music of INTRO_AND_SCENARIO_MUSIC play immediately on prestart so that it'll always be the first track to play even if EXTRA_SCENARIO_MUSIC is used. 20100810 11:07:14< Crab_> timotei: billynux's binary_streams.hpp is including stdint.hpp, so it has to find that exact header file somewhere :) 20100810 11:07:48< Crab_> timotei: can you take a look, from where it takes it, for you ? 20100810 11:08:10< timotei> hmm 20100810 11:08:11< timotei> ok 20100810 11:09:37< timotei> Crab_: well, ana folder is not part of the vs project.. 20100810 11:11:21< Crab_> timotei: so, you still use SDL networking for your MSVC build ? 20100810 11:11:29< timotei> Crab_: I think yes 20100810 11:11:34< Crab_> ok, this explains things ;) 20100810 11:11:41< timotei> yes 20100810 11:11:49< Upthorn> I have not succeeded at compiling ANA in windows, and msvc never complained, so I assumed it wasn't ready to be integrated yet. 20100810 11:12:00< Upthorn> *never complained about missing it 20100810 11:12:32< timotei> yes, it works good without ana 20100810 11:12:42< timotei> though I don't know how we should 'activate' it 20100810 11:12:51< timotei> is there any switch? (besides CMAKE) 20100810 11:12:53< Upthorn> whereas in other cases, when functionality was included in headers but the cpp files were not in the project, msvc would give linker errors 20100810 11:13:58< Crab_> timotei: I'm trying to take a look at the msvc\cmake build now, and cmake uses ana by default ) 20100810 11:14:06< timotei> hmm 20100810 11:14:08< Crab_> timotei: I guess it's just the different 'source file' included in project 20100810 11:14:10< timotei> still, I don't understand something 20100810 11:14:22< timotei> I mean, it should be bound somehow 20100810 11:14:31< timotei> cause you can't just add the ana files and be bound, right? 20100810 11:14:32< Crab_> network_ana.cpp, network_manager_ana.cpp 20100810 11:14:43< timotei> hmm 20100810 11:14:50< Crab_> they are 'alternate implementations' of the same api 20100810 11:14:51< timotei> well... 20100810 11:15:08< timotei> aha 20100810 11:15:21< timotei> so I'd have to include newtowkr_ana instead of network.cpp? 20100810 11:15:23< Crab_> so, if you add ana, all the libs and includes, and add ana-using files instead of sdl-using network files to the project, it'll use ana 20100810 11:15:28< Crab_> yes 20100810 11:15:54< timotei> well, if my grammar is going good, I'll give it a try 20100810 11:16:47< CIA-87> timotei * r45451 /trunk/utils/java/org.wesnoth.wml/ (4 files in 2 dirs): eclipse plugin: add tests for grammar 20100810 11:22:10< timotei> fendrin: this morning's grammar worked really good 20100810 11:22:11< timotei> :D 20100810 11:28:16-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100810 11:28:19-!- wesbot changed the topic of #wesnoth-dev to: 136 bugs, 286 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100810 11:28:30< timotei> Crab_: ok, I'm gonna test ana, but first compiling to backup the executable :P 20100810 11:28:57< timotei> Crab_: btw: http://stackoverflow.com/questions/126279/c99-stdint-h-header-and-ms-visual-studio 20100810 11:28:58-!- Upthorn [ogmar@adsl-75-26-198-150.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 258 seconds] 20100810 11:29:26< timotei> I think billynux should use that 20100810 11:29:32< timotei> the second answer:P 20100810 11:30:40< Crab_> timotei: yes, I've seen that. 20100810 11:30:48< timotei> oh. ok 20100810 11:30:52< Crab_> timotei: but I wanted to see how it works for other MSVC users out here ) 20100810 11:30:58< timotei> :P 20100810 11:41:39-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Ping timeout: 260 seconds] 20100810 11:52:07< fendrin> timotei: Is it ready to test? 20100810 11:52:29-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100810 11:52:32< timotei> fendrin: well, I've came across of some nasty things 20100810 11:52:34< timotei> but one sec 20100810 11:52:36< timotei> commiting 20100810 11:53:15< CIA-87> timotei * r45452 /trunk/ (50 files in 13 dirs): eclipse plugin: update the grammar 20100810 11:53:18< timotei> I'm having issues with things like: {EXTRA_SCENARIO_MUSIC underground.ogg} 20100810 11:53:22< timotei> that is a file 20100810 11:53:38< CIA-87> timotei * r45453 /trunk/utils/java/ (2 files in 2 dirs): eclipse plugin: update entity names to match the latest grammar 20100810 11:58:52< timotei> well, anyway. I'm taking a break 20100810 12:01:28-!- Octalot [~noct@cpc1-hitc1-0-0-cust572.hitc.cable.virginmedia.com] has joined #wesnoth-dev 20100810 12:06:53-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100810 12:07:42-!- Blueblaze [~Blueblaze@adsl-99-171-160-157.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100810 12:07:48-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100810 12:09:24-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100810 12:16:42-!- Upth [ogmar@adsl-75-26-198-150.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100810 12:16:42-!- Upth is now known as Upthorn 20100810 12:19:58-!- Vetinari [~lukjad@unaffiliated/lukjad] has quit [Ping timeout: 260 seconds] 20100810 12:21:26-!- Vetinari [~lukjad@unaffiliated/lukjad] has joined #wesnoth-dev 20100810 12:28:46-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100810 12:48:53< CIA-87> upthorn * r45454 /trunk/src/ (6 files in 2 dirs): Persistent variables can now be retrieved from remote players even when it is not their turn. 20100810 12:54:22< CIA-87> upthorn * r45455 /trunk/projectfiles/VC9/ (wesnoth.vcproj wesnothd.vcproj): wesnoth and wesnothd now output directly in wesnoth folder when compiled as release under the msvc project. 20100810 12:59:00< Upthorn> oh cool, I just got revision 45454. 20100810 13:00:29< Rhonda> 45054 is a better one 20100810 13:01:21< Unnheulu> 100000 says your a sad person :P 20100810 13:01:24< eleazar> zookeeper: i'd like to get in an additional long transition for the shallow water, but since it is animated it's not quick. Note that i have a long transition for ocean now. 20100810 13:01:49< Rhonda> 45054 is decimal for affe in hex 20100810 13:01:55< Rhonda> and affe means monkey in German 20100810 13:02:34< Rhonda> hmm 20100810 13:02:39< Rhonda> wait, that's wrong 20100810 13:02:59< Rhonda> Ah, no, I calculated wrong. 20100810 13:03:04< Rhonda> i did though remember right. :) 20100810 13:03:48< Upthorn> my calculator says that 0xAFFE is 45054 20100810 13:05:18< Upthorn> now I wonder what the next number is that is an anagram in both dec and hex. 20100810 13:05:53< Upthorn> like if 55555 were to equal B22B. (which I doubt it does) 20100810 13:10:35< Upthorn> err, palindrome. not anagram 20100810 13:10:42< Upthorn> $base(49294,10,16) 20100810 13:10:50< Upthorn> err. blah 20100810 13:13:58< zookeeper> eleazar, ok, but doesn't look like the long trans is used atm 20100810 13:14:02< zookeeper> at least not against shallow water 20100810 13:24:11< fendrin> Uh, seems like multihex terrains are broken in trunk. 20100810 13:26:11< zookeeper> if so then that's gotta be very recent, i'm on r45369 and everything's working fine. 20100810 13:26:58< fendrin> r45437 20100810 13:31:14-!- Blueblaze [~Blueblaze@adsl-99-171-160-157.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100810 13:45:44< zookeeper> thespaceinvader, when you wired in the new spearman attack anim, you forgot about all the other directions. 20100810 13:45:59< Soliton> Upthorn: does the trunk server need a recompile now? 20100810 13:47:07< thespaceinvader> zookeeper: there's only the SE one at the moment - the original attacks look better for the other directions 20100810 13:47:52< zookeeper> thespaceinvader, you really think so, even with the wildly different timing? 20100810 13:48:33< zookeeper> i thought it actually looked pretty bad when my spearman got attacked from different directions 20100810 13:48:47< thespaceinvader> I'll take another look, I might be persuaded 20100810 13:49:09-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100810 13:49:58< timotei> ok. I'm back 20100810 13:50:11< zookeeper> and at least for south the new anim would look better than the old 2-frame one 20100810 13:50:20< fendrin> timotei: hi 20100810 13:50:46< timotei> fendrin: hi 20100810 13:50:49< timotei> Upthorn: at last :P 20100810 13:51:11< Upthorn> Soliton: I suppose it should have one, yes 20100810 13:51:15< Upthorn> timotei: hi 20100810 13:51:35< timotei> Upthorn: thanks for the 'change release location' when building wesnoth 20100810 13:51:38< timotei> in release mode 20100810 13:52:01< Upthorn> I didn't do it earlier because I thought you said that you were going to and only wanted to ask my permission 20100810 13:52:48< timotei> Upthorn: well, in the end Crab_ wanted to have the location like cmake does, and forgot to check for when cmake generates it 20100810 13:52:52< timotei> s/when/where 20100810 13:53:37< Upthorn> Ah. 20100810 13:53:59< Upthorn> I didn't realize this, or check cmake's output location. 20100810 14:02:39< zookeeper> thespaceinvader, also, are you sure that time 0 happens at the right moment in that anim? i see no start_time=; is the default half of the anim's length? 20100810 14:02:56< thespaceinvader> ah, I think I may have messed something up in that case 20100810 14:03:11< thespaceinvader> I'll do some further testing 20100810 14:03:22-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100810 14:04:23< zookeeper> ok. i think it looks like it might default to half of the anim's length, but the halfway point is quite a bit before the hit sound frame, so the damage numbers, defense anim etc will be out of sync a bit 20100810 14:05:58-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100810 14:06:45-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 245 seconds] 20100810 14:07:15< thespaceinvader> zookeeper: the hit sound is on frame 7, so not a lot after halfway 20100810 14:07:18< thespaceinvader> but I'm doing some testing now 20100810 14:07:28< thespaceinvader> i hope major comes by to do the new s animation soon... 20100810 14:08:09< zookeeper> thespaceinvader, sure, but even a mismatch of 2/10th's of a second is quite easily visible 20100810 14:08:28< CIA-87> silene * r45456 /trunk/src/ (persist_var.cpp replay.cpp): Fixed compilation warning. 20100810 14:08:35< CIA-87> silene * r45457 /trunk/src/ (4 files in 2 dirs): Replaced usage of get_union_rect by intersect_rects, as the function was actually computing the intersection of two rectangles. Added a proper function for computing unions. 20100810 14:08:38< zookeeper> and generally you should play the sounds 50-100ms before the impact anyway 20100810 14:08:39< CIA-87> silene * r45458 /trunk/src/ (9 files in 2 dirs): 20100810 14:08:39< CIA-87> Factorized and generalized the loadscreen progress counter. 20100810 14:08:39< CIA-87> The bar should now accurately reflect the loading time, and therefore regularly progress. 20100810 14:08:39< CIA-87> The magic values are automatically generated in the 'loadscreen' log domain and can be copy-pasted in the code if the current ones become off. 20100810 14:10:24< zookeeper> for instance, the first 100ms of spear.ogg is basically just a buildup to the "oomph" which happens during the 100-200ms part 20100810 14:10:33-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100810 14:10:58-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100810 14:12:40< thespaceinvader> ah ok 20100810 14:14:02-!- shadowm_laptop [~ignacio@164.77.48.211] has joined #wesnoth-dev 20100810 14:14:02< thespaceinvader> nah, the new anim really doesn't work as a south anim 20100810 14:14:04-!- shadowm_laptop [~ignacio@164.77.48.211] has quit [Signing in (shadowm_laptop)] 20100810 14:14:04-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100810 14:14:09< thespaceinvader> he stabs the bottom of the next hex over 20100810 14:14:33-!- shadowm_laptop is now known as Guest77302 20100810 14:14:36< zookeeper> for the basic spear, sword, axe etc sounds 100ms before time 0 is usually good, but if it's a longer sound like the flail, bow or some magic sound, you should make sure that the sound syncs right with time 0 20100810 14:14:39< zookeeper> ok 20100810 14:15:29< CIA-87> fendrin * r45459 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (3 files): 20100810 14:15:29< CIA-87> LoW: 20100810 14:15:29< CIA-87> Prosa additions and more. 20100810 14:15:59< thespaceinvader> thoguh the hit sound does neew to go earlier 20100810 14:16:34-!- Guest77302 [~ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20100810 14:16:57-!- shadowm_laptop2 [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100810 14:17:55-!- shadowm_laptop2 is now known as shadowm_laptop 20100810 14:21:03< thespaceinvader> zookeeper: with the timing set properly and the hit sound on frame 4, it works nicely 20100810 14:21:07< thespaceinvader> thanks for the head up 20100810 14:22:07-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100810 14:22:23< Crab_> Upthorn: I've received the new version of the scenario, thanks 20100810 14:22:50< Upthorn> Did you try it, or just receive it? 20100810 14:24:24< Crab_> just received (I'm at work atm). I will check it at home, today or tomorrow. 20100810 14:25:06< CIA-87> upthorn * r45460 /trunk/src/md5.hpp: used boost std types in the function prototypes, (I thought I had committed this several weeks ago.) 20100810 14:25:27< Upthorn> Crab_: understood. Thanks for the report. 20100810 14:26:11< zookeeper> thespaceinvader, no problem...i like to try to keep those kind of details right. i remember the times around 1.0-1.4 when i went through pretty much every animation of every unit and updated them with a consistent timing, sounds etc :x 20100810 14:26:26< thespaceinvader> ok cool 20100810 14:26:34< thespaceinvader> shall I fix it in trunk then? 20100810 14:26:45< zookeeper> yeah, please do 20100810 14:26:56< thespaceinvader> sure 20100810 14:27:25< zookeeper> and i'd really suggest changing the timing of the other directions to be identical unless you know someone's gonna sprite those anims sometime soon... 20100810 14:40:21< CIA-87> silene * r45461 /trunk/src/ (loadscreen.cpp unit_types.cpp): Made progress for unit type building a bit more regular. 20100810 14:42:38< CIA-87> thespaceinvader * r45462 /trunk/ (changelog data/core/units/humans/Loyalist_Spearman.cfg): Fix a bug with the Spearman's attack animation noted by zookeeper. Update changelog. 20100810 14:43:10< thespaceinvader> zookeeper: the south one at least should be done very soon 20100810 14:43:29< timotei> hmm 20100810 14:46:54-!- dtiger [~dtiger@dynamic-vpdn-93-125-17-172.telecom.by] has joined #wesnoth-dev 20100810 14:48:16-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100810 15:09:24< zookeeper> how do i toggle the WB atm? 20100810 15:09:41< timotei> :whiteboard 20100810 15:09:43< timotei> or :wb 20100810 15:09:54< timotei> I don't remember what key they've decided in the end 20100810 15:09:55< zookeeper> wasn't there a hotkey for it? 20100810 15:09:55< timotei> maybe tab? 20100810 15:09:59< zookeeper> right 20100810 15:10:05< timotei> they 'refactored' it 20100810 15:10:11< timotei> tab works? 20100810 15:10:15< zookeeper> right, holding tab 20100810 15:10:19< timotei> ok 20100810 15:20:06-!- joo [~joo@188-221-182-115.zone12.bethere.co.uk] has quit [Changing host] 20100810 15:20:06-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20100810 15:22:33< timotei> fendrin: around? 20100810 15:23:09< fendrin> timotei: yes 20100810 15:24:21< timotei> fendrin: we've got the question for final term and I was looking over them, trying to complete some. 20100810 15:24:29< timotei> fendrin: what's you opinion about this:? 20100810 15:24:29< timotei> 1. Considering your original project plan, how close would you say you are to having met all the goals you originally outlined? 20100810 15:24:30< timotei> 1. Completed exactly the project proposed with almost no changes at all 20100810 15:24:30< timotei> *2. Completed somewhat close to the project plan, made some changes over the course of the program 20100810 15:24:30< timotei> 3. Completed a project that’s significantly differently from the one originally proposed 20100810 15:24:38< timotei> I'd choose 2, is good enough? 20100810 15:24:53< fendrin> Yes 20100810 15:25:08< timotei> ok 20100810 15:25:21< fendrin> But it was more or less clear from the beginning that every specified feature would be a too big task. 20100810 15:25:38< timotei> hmm, in which way? 20100810 15:25:43< timotei> on my proposal? 20100810 15:36:49-!- Greywhind [~Greywhind@fw-34-17.cs.brown.edu] has joined #wesnoth-dev 20100810 15:37:11< Crab_> timotei: yes 20100810 15:43:01< timotei> Crab_: what? 20100810 15:43:24< Crab_> timotei: on my proposal? - yes 20100810 15:44:45< zookeeper> thespaceinvader, looks like you added the new anim to work to south as well after all... 20100810 15:44:55< thespaceinvader> i did? 20100810 15:44:59< thespaceinvader> gah, i forgot that 20100810 15:45:04< thespaceinvader> hold on i'll fix it 20100810 15:46:34< CIA-87> thespaceinvader * r45463 /trunk/data/core/units/humans/Loyalist_Spearman.cfg: Fix bug with spearman attack. 20100810 15:51:49< timotei> Crab_: oh. ok :D 20100810 15:52:02< timotei> Crab_: well, for now the only thing is giving me headaches is the wml grammar 20100810 15:52:50< Crab_> timotei: btw, is there any 'help' functionality for WML tags in the editor ? 20100810 15:53:02< timotei> Crab_: in which way 'help'? 20100810 15:53:06< timotei> Crab_: there is autocomplete 20100810 15:53:17< Crab_> e.g. 'highlight tag, press ZZZ, and see something from the wiki' 20100810 15:53:27< timotei> Crab_: umm, no. 20100810 15:53:32< timotei> Crab_: oh right. that should be! 20100810 15:53:36< timotei> Crab_: thanks for the idea 20100810 15:53:42< timotei> Crab_: it just need to be hooked from the schema 20100810 15:54:29-!- Gallaecio [~Gallaecio@72.137.117.91.dynamic.mundo-r.com] has joined #wesnoth-dev 20100810 15:55:02< timotei> Crab_: currently that info is available just for macros (F2 on a macro) 20100810 15:55:31< timotei> hmm, there was one somebody on this channel who asked me about the wml grammar 20100810 15:55:35< timotei> but I can't remember who 20100810 16:22:34-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100810 16:22:39< gabba> bonjour 20100810 16:25:47< timotei> hi gabba 20100810 16:26:26-!- anonymissimus [~chatzilla@HSI-KBW-095-208-088-086.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20100810 16:27:31< timotei> omg 20100810 16:27:34< timotei> fgrep is insance 20100810 16:27:38< gabba> billynux, Soliton, silene: sorry for the scare with my bug. Just for the record I don't go around creating high-priority bugs for fun: when I reported the bug to him Ivanovic asked me to post it to gna! as a blocker. 20100810 16:27:41< gabba> hi timotei 20100810 16:27:57< timotei> 2.5 giga for writing all 'timotei' ocurrences in a file?:O 20100810 16:28:12< timotei> even though the logs are just 11 mb 20100810 16:28:18< gabba> timotei: how many times did you write your name :P ? 20100810 16:28:25< timotei> hmm 20100810 16:28:35< gabba> megalomania seeping in :D ? 20100810 16:28:36< timotei> gabba: I need to check some logs back 20100810 16:29:31< anonymissimus> has anyone updated the cbp project file since lua was embedded ? 20100810 16:32:50-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100810 16:38:37< eleazar> zookeeper: i uploaded the long ocean trans less than 24 hours ago. 20100810 16:38:56< eleazar> zookeeper: or did you mean a double-sided transition? 20100810 16:41:20< zookeeper> eleazar, i don't know. i just mean that when i draw deep water and shallow water next to each other, the transition is very short and sharp. 20100810 16:41:29< zookeeper> with current trunk, naturally 20100810 16:41:54 * eleazar wonders if he forgot to commit something... 20100810 16:45:01< eleazar> zookeeper: can i see a screenshot? everything looks in order at my end 20100810 16:45:55< zookeeper> sure, just a sec... 20100810 16:48:37< zookeeper> eleazar, http://imagebin.org/108957 20100810 16:49:53< eleazar> yeah, that's what it should look like 20100810 16:50:11< zookeeper> oh...ok 20100810 16:50:38< zookeeper> shouldn't water of all terrains have very smooth transitions? 20100810 16:51:20< eleazar> it's about the best i can do without making the transitions double sided, or obliterating a surrounded hex 20100810 16:51:41< eleazar> smooth didn't end up looking very good 20100810 16:53:15< zookeeper> is the double-sidedness problematic because of the animations? 20100810 16:54:03< eleazar> no, my concern with going that way is the meshing with custom or additional future terrains 20100810 16:54:16< eleazar> or indeed anything that's not water 20100810 16:54:23< eleazar> though i might do it anyway 20100810 16:55:05< eleazar> a double-sided terrain only works next to a hex that also has a double sided terrrain. 20100810 16:55:16< gabba> zookeeper: you tried out the whiteboard recently, or so tells me the log. How did it go? 20100810 16:55:39< eleazar> it couldn't be used (for instance) to blend with void, off-map 20100810 16:56:42< zookeeper> eleazar, i see. so we'd need a double-sided transition for water<->differentwater and a regular transition for water<->void(etc) 20100810 16:57:03< eleazar> yeah 20100810 16:58:00< zookeeper> eleazar, anyway, do you think we'll end up having the...eh, i don't know what's the term. the multi-side transitions that would be called ocean-ne-se-s.png etc 20100810 16:58:00< eleazar> i guess we can just use that straight-edged transition 20100810 16:58:28< eleazar> zookeeper: i don't think so-- because transitions are animated 20100810 16:58:41< eleazar> that makes an insane number of transitions 20100810 16:59:00< timotei> anonymissimus: why no use msvc? 20100810 16:59:58< anonymissimus> >:| because its good to be versatile, CodeBlocks can be used by the many Linux devs around here too 20100810 17:00:14< zookeeper> i see. that's a bit unfortunate too, since having at least the 2-way transitions (ocean-ne-se.png, ocean-se-s.png, etc) would make the edges look a lot better...i personally hate the bulging effect one gets without them 20100810 17:00:34< eleazar> Does anybody see black pixels between the animated water on the minimap? 20100810 17:00:48< zookeeper> i do 20100810 17:01:32< zookeeper> gabba, uhm, well...yeah, i did 20100810 17:01:53< zookeeper> i used it for about a minute and then turned it off since i wanted to play without confusion ;) 20100810 17:02:10< gabba> zookeeper: ha ha 20100810 17:02:13< zookeeper> i was trying to shuffle units around in a narrow cave 20100810 17:02:37< anonymissimus> the official win binaries are compiled with it too I think; and these have bugs that the vs binaries do not have (or vice versa) 20100810 17:02:55< zookeeper> and got really confused when i tried to plan a move to a spot in which i had a unit which i had planned to move away already 20100810 17:04:05< gabba> visuals do get confusing at that point, I have to admit 20100810 17:04:07< zookeeper> eleazar, it'd be really cool if we'd have an alpha-masking feature which could automatically generate smooth gradient transitions between terrains. we'd just need one set of black-and-white gradient transition tiles. 20100810 17:04:38< zookeeper> not generally very useful probably, but for the animated water transitions that'd be nice 20100810 17:04:54< eleazar> yeah it would be nice there 20100810 17:07:05< fendrin> Espreon: Are you around? 20100810 17:07:32< timotei> fendrin: Espreon won't be around soon. he got fried his Gpu/Screen:( 20100810 17:07:41< timotei> fendrin: He'll be online on Espreon |Wii if any 20100810 17:08:05< gabba> zookeeper: what was the most confusing: the arrows or having two units drawn on the same hex? 20100810 17:10:27< zookeeper> gabba, the latter i guess 20100810 17:11:00< zookeeper> and whether i'm setting a destination or selecting the unit that's on the destination when i click on a hex 20100810 17:12:20-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100810 17:12:48< timotei> mhh 20100810 17:12:50< timotei> ancestral 20100810 17:12:52< timotei> who's that guys? 20100810 17:12:54< timotei> guy* 20100810 17:13:08< timotei> wesbot: seen ancestral 20100810 17:13:08< wesbot> timotei: The person with the nick ancestral 11h 28m ago was here and on the channel #wesnoth with the message: Quit: ancestral 20100810 17:13:46< timotei> fendrin: do you know ancestral? he asked me once about the WML grammar, maybe he know someting and we can end this wml grammar stuff 20100810 17:14:19-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100810 17:14:19-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100810 17:14:19-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100810 17:14:28< fendrin> timotei: No, I haven't done much with him yet. 20100810 17:15:42< CIA-87> eleazar * r45464 /trunk/data/core/ (images/terrain/water/reef-tile.png terrain.cfg): fixed the reef on the minimap. 20100810 17:16:18-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100810 17:17:03-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100810 17:17:03-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100810 17:17:03-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100810 17:17:35-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100810 17:18:32< gabba> zookeeper: can you clarify this: "and whether i'm setting a destination or selecting the unit that's on the destination when i click on a hex" ? 20100810 17:21:52< gabba> zookeeper: to set a destination you have to select a unit first, so I'm not sure what you meant by this 20100810 17:22:02< timotei> fendrin: I'm out for some time 20100810 17:22:16-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100810 17:25:03< CIA-87> silene * r45465 /trunk/src/unit_display.cpp: Prevented [facing] filters from returning the own unit. (Fix for bug #16397.) 20100810 17:26:10-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100810 17:26:30< zookeeper> gabba, i meant that i select a unit and then want to plan a move onto a hex on which there is already a unit but which i've planned to move away 20100810 17:27:37< zookeeper> arrr. espreon must have forgot to update some scenario id references in EI when he standardized the filenames and id's and stuff...i wonder if other campaigns suffer from the same 20100810 17:28:19-!- wesbot changed the topic of #wesnoth-dev to: 137 bugs, 286 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100810 17:28:35< gabba> zookeeper: ok, and at that point when you click, you're not sure of what gonna be the result. Got it. 20100810 17:29:43< CIA-87> silene * r45466 /branches/1.8/src/unit_display.cpp: 20100810 17:29:43< CIA-87> Prevented [facing] filters from returning the own unit. (Fix for bug #16397.) 20100810 17:29:43< CIA-87> Backported from trunk r45465. 20100810 17:30:05< CIA-87> zookeeper * r45467 /trunk/data/campaigns/Eastern_Invasion/scenarios/ (3 files): Fixed some botched scenario id references in next_scenario=. 20100810 17:31:54< zookeeper> also gweddry lost his custom portrait on levelup, which must be a recent bug 20100810 17:32:09< zookeeper> silene, have you touched the advancement code lately? 20100810 17:32:17< fendrin> zookeeper: That is also true for Kalenz. 20100810 17:33:22< silene> zookeeper: no, but it may be a consequence of my optimizations to unit creation; do you have a savegame with a unit about to level up? 20100810 17:34:08< zookeeper> silene, not anymore, but you should be able to test easily enough in EI yourself 20100810 17:34:30< zookeeper> just start the campaign and level up gweddry 20100810 17:34:45< silene> what is the fast for leveling up a unit? 20100810 17:34:48< silene> +way 20100810 17:34:58< Soliton> there is :advance i think 20100810 17:35:04< zookeeper> i usually debug-create a yeti, set :unit hitpoints=1 and shoot it :P 20100810 17:35:21< silene> :-) 20100810 17:35:23< zookeeper> (actually i have a :hp1 alias set for that purpose ;) 20100810 17:35:42< Soliton> can you save those aliases? 20100810 17:35:53< zookeeper> or sometimes i just :unit experience= and attack anything.. 20100810 17:36:03< zookeeper> Soliton, i think i have it in some preferences file 20100810 17:36:21< zookeeper> yeah, [alias] in the preferences file 20100810 17:36:41< Soliton> neat. 20100810 17:38:05< zookeeper> silene, anyway, the intended behaviour is that if the unit.profile= doesn't match the profile of the unit that it's leveling _from_ (because that means it's a custom character portrait), then it stays the same even after leveling 20100810 17:38:16< zookeeper> s/of the unit/of the unit type 20100810 17:42:25< CIA-87> esr * r45468 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (7 files): Low dialog polish. 20100810 17:43:04< fendrin> zookeeper: The unfinished utbs units are producing wmltool errors. Do you think they fit in branches/resources/campaigns? I would move them there to prepare for the first 1.9 release. 20100810 17:43:41< Crab_> silene, zookeeper: there's :unit advances=N 20100810 17:44:15< CIA-87> esr * r45469 /trunk/data/tools/wmllint: Add two needed spelling exceptions. 20100810 17:46:27< zookeeper> fendrin, can't they just be set to be ignored by the tools? 20100810 17:46:48< fendrin> esr: ^ 20100810 17:47:24< zookeeper> i guess someone would need to insert an ignore directive into each file 20100810 17:48:24< fendrin> zookeeper: svn mv should be cheap. And it is easily done. 20100810 17:49:41< CIA-87> esr * r45470 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (05_Saurian_Treasury.cfg 07_Elves_last_stand.cfg): More LoW dialog polish. 20100810 17:50:33< zookeeper> fendrin, yeah, well, harder to playtest also 20100810 17:51:02< CIA-87> silene * r45471 /trunk/src/unit.cpp: Delayed commit of the new unit config until all the attributes of the old one have been handled, as the old config may alias the current one, hence causing attribute values to be loaded from the committed config. 20100810 17:51:14< zookeeper> esr, any easy way to make the tools ignore a whole directory? 20100810 17:51:32< silene> zookeeper: fixed 20100810 17:51:37< zookeeper> silene, cool 20100810 17:52:28< esr> zookeeper: No, there isn't. 20100810 17:53:38< zookeeper> hrhm... 20100810 17:54:38< zookeeper> maybe you could make it ignore a whole dir (+subdirs) if there's a file named wmllint-ignore there? 20100810 17:54:50< zookeeper> reasonable or too hackish? 20100810 17:55:26< fendrin> we also need wmlscope ignore. 20100810 17:56:02< zookeeper> fine, s/wmllint-ignore/wmltools-ignore :P 20100810 17:56:29< silene> are they supposed to be part of 1.9.0? if not, they will have to be moved away anyway 20100810 17:56:48< zookeeper> not actually used by 1.9.0, no 20100810 17:57:46< fendrin> zookeeper: Well, there is a split of the difficult levels right now. So you can select them by choosing one of the extra 3 difficult levels featuring them. 20100810 17:58:01< fendrin> I thought that would be okay for a dev release. 20100810 17:58:14< zookeeper> right, i forgot about that 20100810 17:58:54< zookeeper> i don't see how that can work though, since there's so many scenario-spawned desert elves which would presumably still spawn the old-style units anyway. 20100810 17:59:54< zookeeper> looks like the only thing the difficulty level affects is the recruit list in the second scenario 20100810 18:00:05< fendrin> zookeeper: Right, that was work in progress. No doubt. But it is useful to test the faction. No matter that old style elves are also around. 20100810 18:00:06< zookeeper> not really good enough even for a dev release IMHO 20100810 18:00:58< zookeeper> but fine, if you want to move them, feel free to 20100810 18:01:43-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100810 18:01:49< anonymissimus> what is neccessary for being able to edit one's own posts at gna ? or do I miss something basic ? 20100810 18:02:13< timotei> anonymissimus: are you logged in? 20100810 18:02:19< anonymissimus> yes 20100810 18:03:10-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100810 18:03:40< silene> anonymissimus: i don't think you can modify a post 20100810 18:03:46< zookeeper> anonymissimus, do you know that anyone can? 20100810 18:03:57< anonymissimus> no 20100810 18:03:58< zookeeper> at least i've never spotted a way to edit a post 20100810 18:04:00< gabba> For anybody interested: the boost docs for 1.35 are down (404 error) and the boost people don't know when and if they'll be back up, so the solution is to download the 1.35.0 tarball from http://sourceforge.net/projects/boost/files/, the docs are in there. 20100810 18:04:06< anonymissimus> :( 20100810 18:05:36< anonymissimus> but I'seen some of the thread titles edited 20100810 18:06:08< CIA-87> silene * r45472 /trunk/src/multiplayer_connect.cpp: Fixed name button overwriting the side list. 20100810 18:07:50< zookeeper> silene, about the "first [message] [option] automatically picked" bug: do you think it's actually important to try to prevent OOS that way? it seems that anyone who'd accidentally use options in a start event would be far less likely to realize what's going on when the options never show up than if they just got OOS from it... 20100810 18:07:53< anonymissimus> here, I originally named that patch only after the url: https://gna.org/patch/index.php?1758 20100810 18:08:26< silene> anonymissimus: yes, it is possible to modify titles; i suppose you would need to be a member with a specific role; developers can do it 20100810 18:08:59< zookeeper> silene, also there might be some legitimate uses of options in start events anyway, like setting something (labels etc) that only the player himself can see 20100810 18:09:11< zookeeper> (which wouldn't lead to actual OOS) 20100810 18:09:42-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100810 18:10:10< anonymissimus> adding a warning to [option] when used in multiplayer in the reference ? 20100810 18:10:21< silene> zookeeper: are you sure that only the player would see them? i think that if the game happened to be reloaded, every player would see them 20100810 18:10:33< zookeeper> silene, hmm, that's true 20100810 18:11:26< silene> anonymissimus: for trunk, the warning would be: don't use [options] in start events, it is ignored 20100810 18:11:29< CIA-87> fendrin * r45473 /branches/resources/campaigns/Under_the_Burning_Suns/: Directory for UtBS related resources created. 20100810 18:11:47< zookeeper> silene, but still, in SP it's definitely not far-fetched to want to present options in the beginning 20100810 18:12:11< anonymissimus> I have a frequent use case for it, actually 20100810 18:12:11-!- Espreon|Wii [47af4857@wesnoth/developer/espreon] has joined #wesnoth-dev 20100810 18:12:28< Espreon|Wii> fendrin: Yes? 20100810 18:12:51< silene> zookeeper: i know, that's why i don't have a definite opinion on it; on one hand i want tags to behave the same in single player and in mp; but on the other hand, i understand the usefulness of [options] in start event for single player 20100810 18:12:55< zookeeper> silene, are options in other similar events (turn 1, side turn, etc) synchronized right nowadays? 20100810 18:13:05< fendrin> Espreon|Wii: The new quenoth elves are causing wmltools to complain a lot. 20100810 18:13:09< silene> zookeeper: yes 20100810 18:13:44< Espreon|Wii> fendrin: Sorry, I can't do anything about it. My screen/GPU fried. 20100810 18:13:48< zookeeper> nice. so i presume that it's not as easy to make start event options be synchronized as well? 20100810 18:14:23< fendrin> Espreon|Wii: Do you mind if I move them to http://svn.gna.org/svn/wesnoth/branches/resources/campaigns/utbs. So they are out of the way for the first 1.9 release. 20100810 18:14:27< fendrin> ? 20100810 18:14:54< Espreon|Wii> If zookeeper's fine with it, sure, why not? 20100810 18:15:21< silene> zookeeper: not really; first, an arbitrary side has to be chosen (it was side 1 before); and then, all the other sides won't see the game start until side 1 has finished dealing with its start event 20100810 18:15:36< silene> anonymissimus: something that couldn't be achieved by "side 1 turn 1"? 20100810 18:15:43< Espreon|Wii> fendrin: While you're at it, please send "docs" there as well. 20100810 18:16:05< anonymissimus> don't know about side 1 turn 1 but turn 1 should work 20100810 18:16:23< fendrin> Espreon|Wii: Okay, I will do so. 20100810 18:16:29< zookeeper> silene, i see 20100810 18:18:20< zookeeper> silene, well, yeah, i can see why it might be nice to not make an exception for SP, but...eh, i don't know. could such an exception stay for now (with a warning message) and be removed for 1.10? 20100810 18:19:15< zookeeper> or at least there should be a player-visible warning message even if the exception doesn't stay 20100810 18:19:32< CIA-87> fendrin * r45474 / (2 files in 2 dirs): UtBS: Moved the new quenoth elves out of the way. 20100810 18:19:44< silene> zookeeper: note that i have considered having "side 1 start", "side 2 start", and so on for multiplayer (that is, a turn 0 where nothing can move); but in the end, i decided it was not worth the effort: wml designers can achieve something similar with turn 1 already 20100810 18:20:14< silene> zookeeper: if we allow it, i don't see any reason to remove it later, we may just decide to support it 20100810 18:21:05< CIA-87> fendrin * r45475 / (2 files in 2 dirs): UtBS: Moved the documents to the campaign rewrite out of the way. 20100810 18:21:13< zookeeper> silene, right. in that case i guess i'd rather support it ;) 20100810 18:21:56< fendrin> Espreon|Wii: As a last step I am going to restore the old time of day schedule and remove the extra difficult modes. 20100810 18:22:37< Espreon|Wii> fendrin: Very well. 20100810 18:37:17< CIA-87> fendrin * r45476 /trunk/data/campaigns/Under_the_Burning_Suns/utils/time.cfg: UtBS: reverted back to 31373. 20100810 18:38:13< CIA-87> fendrin * r45477 /trunk/data/campaigns/Under_the_Burning_Suns/_main.cfg: UtBS: Removed extra difficult levels that came with the new units. 20100810 18:40:02-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100810 18:47:03-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100810 18:55:26-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100810 18:56:53-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100810 19:01:38< CIA-87> fendrin * r45478 /trunk/data/campaigns/Under_the_Burning_Suns/images/misc/time/ (24 files): Removed the new time of day images. 20100810 19:05:00< CIA-87> fendrin * r45479 /trunk/data/campaigns/Under_the_Burning_Suns/images/misc/time/ (15 files): UtBS: Restored the old time of day images. 20100810 19:06:20< anonymissimus> silene: the options in start event thing; the start event usually takes the dialog that's supposed to happen, and the options to display may e.g. contain an option to skip that dialog 20100810 19:06:55< anonymissimus> so all these events would need to be changed to turn 1 20100810 19:08:22< anonymissimus> isn't the actual bug that options aren't save in multiplayer ? why "In multiplayer, choices made during the start event are not sent to the other clients," ? 20100810 19:10:01< CIA-87> fendrin * r45480 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: UtBS: 02 Removed new quenoth elves from the recruit list. 20100810 19:11:06-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100810 19:13:44< boucman> hey all 20100810 19:15:36< silene> anonymissimus: they are safe, as long as they don't happen in the start event, since clients are not yet synchronized 20100810 19:15:55< anonymissimus> how was it in 1.8 ? 20100810 19:15:57< boucman> so, gabba, how is it going ? 20100810 19:16:12< gabba> hey boucman 20100810 19:16:28< gabba> I'm working on the arrows today, mainly. 20100810 19:16:33< anonymissimus> was it not just so that using [option] in start events in multiplayer is causing OOS ? 20100810 19:16:35< CIA-87> silene * r45481 /trunk/src/ (game_events.cpp replay.cpp replay.hpp): Allowed [message] in start events for single player mode. To avoid replay issues, it forcefully quits the game in multiplayer instead of displaying a WML error and continuing. 20100810 19:16:45< CIA-87> silene * r45482 /trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg: Moved character choice to the start event in the tutorial. 20100810 19:16:57< silene> anonymissimus: yes, it was causing oos 20100810 19:17:00< gabba> I'm also a bit worried by Zookeeper's confusion in his latest test of the wb 20100810 19:17:04< boucman> ok, good 20100810 19:17:17< boucman> gabba: oh ? when did he report it (so I can read the log) 20100810 19:17:47< gabba> (11:01:31), we had a loose conversation 20100810 19:17:53< silene> anonymissimus, zookeeper: anyway, the start events are now supported again by [message] in single player, but they will cause a hard stop of the engine in multiplayer 20100810 19:18:04< gabba> boucman: err wait that must be my local time 20100810 19:18:18< silene> Upthorn: this may also interest in you, in case you want to enable persistent variables for start events 20100810 19:18:21< boucman> today ? 20100810 19:18:31< CIA-87> fendrin * r45483 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg: UtBS 03: Removed a last reference to the new time of day shedule. 20100810 19:18:36< gabba> boucman: 17:01 today in the log 20100810 19:18:45< boucman> k, thx 20100810 19:19:45< boucman> ok, got it, will reed when i'm done with what I'm currently doing 20100810 19:20:00< gabba> ok 20100810 19:20:05-!- Espreon|Wii [47af4857@wesnoth/developer/espreon] has quit [Ping timeout: 252 seconds] 20100810 19:29:05< Elvish_Pillage2> silene: I see that you can view a side's shroud_data using Lua. Do you know if this would cause OOS if used in a lua function unit filter for a moveto event when "delay shroud updates" is on for the moving player? 20100810 19:29:44< silene> Elvish_Pillage2: most probably yes 20100810 19:30:07< boucman> gabba: ok, I see what that would worry you but it all boils down to "we need to adjust how ghosted units look like... 20100810 19:31:03< boucman> gabba: remember that you have the whole power of the animation engine at your disposal, including recoloring, transparency, and smooth transition from a state to an other (we could do blinking ghosts if we thought it were a good idea) 20100810 19:31:27< gabba> boucman: in this case, it's rather "should we change the appearance of the real/present unit" 20100810 19:31:40< boucman> if need be, I could even parameterize the ghosted anim somehow so you can tweak it with something from the WB engine 20100810 19:32:14< boucman> gabba: yes, true... having second thought about present vs furture ghosts ? ;) 20100810 19:32:16< gabba> boucman: thanks for reminding me of that, I'm sure I haven't explored the full possibilities of the animation engine 20100810 19:33:49< boucman> gabba: it's possibilities are huge, you can have a look at http://www.wesnoth.org/wiki/AnimationWML, but remember taht i'm here, so don't dive in the implementation details 20100810 19:35:17< gabba> boucman: actually, I do have second thoughts :P . After all I kind of gave up on it because Noy didn't like it, but he then decided that the WB didn't interest him at all. Afterwards I was too tired of refactoring the whole wb every week and the end of GSoC was looming close. 20100810 19:36:54< boucman> gabba: my feeling is still that future position is closer to what the user want, but past position is less disturbing for current users, which explains noy's reaction 20100810 19:37:14< boucman> but since it's too late to change, no need for second thought on that 20100810 19:37:56< boucman> unless it's simple to do (just set standing on the last ghost and set ghosted on the real unit, and revert when removing the WB stack) 20100810 19:38:57< CIA-87> fendrin * r45484 /trunk/data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg: AoI: Fixed a missing side attribute in unit. 20100810 19:39:59< CIA-87> fendrin * r45485 /trunk/data/campaigns/Under_the_Burning_Suns/utils/traits.cfg: UtBS: Removed a duplicate macro definition that overwrote a core macro. 20100810 19:42:22< gabba> boucman: I discovered recently that setting the planned unit map on every draw was fast enough (I do it for the sidebar and gold display); so showing units at their future positions is probably a few braces away. Then only thing we'd need to accept is that if some WML weirdness happens and affects a lot of units, whatever happens to them will be based on their original positions. 20100810 19:42:23< wesbot> gabba: Sometimes we are fast 20100810 19:42:43< gabba> wesbot: wtf? 20100810 19:42:58< boucman> gabba: sometime wesbot gets it wrong :) 20100810 19:44:15< boucman> gabba: this might be worth trying, adding a "non WB redraw" before a WML event is triggered might be doable too... 20100810 19:45:02< gabba> boucman: the experiment of visibly moving all units back to their original position before every execution was a fail tough 20100810 19:45:15< gabba> boucman: might be, yes 20100810 19:46:01< boucman> gabba: if we do a "very visible ghost" at present, "normal looking" at future and "transparent ghost" at intermediate, it might be fine... 20100810 19:47:18< gabba> ^or rather it's very doable, I just doubt the visual disruption is worth it (i.e. many wml events don't even affect units) 20100810 19:47:51< gabba> yes 20100810 19:47:59< boucman> and finding out which ones do will be tricky... 20100810 19:48:02< boucman> hmm 20100810 19:49:12< boucman> i'm not sure I want to recommand trying it at this point with the end of GSoC looming... we might want to keep the current way for the moment (remember it's only for 1.9.0) and change it if it gets confusing post gsoc 20100810 19:50:35< gabba> hmm hmm 20100810 19:51:52-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20100810 19:52:11< boucman> yes, I think that's the best course, keep the current way for 1.9.0, get some more feedback, and if most people react the way zookeeper did, change back 20100810 19:52:24< boucman> (this does not prevent us to make things more visible in the meantime) 20100810 19:53:25< gabba> ok, let's be prudent then 20100810 19:56:34< gabba> Now that I think of it, I'm pretty sure people will get confused by another thing: the sidebar info doesn't display when you hover the real unit, rather it does so for the ghost of the last planned move of the unit 20100810 19:56:40< timotei> fendrin: this grammar is killing me:( 20100810 19:56:57< boucman> which would make sense in a future view... 20100810 19:57:54< fendrin> timotei: Where are you stuck? 20100810 19:57:57-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100810 19:58:10< timotei> fendrin: well, now it handles good some parts, while other suck 20100810 19:58:12< gabba> boucman: exactly 20100810 19:58:18< timotei> fendrin: but I'm trying it again 20100810 19:58:22< timotei> from scratch:)) 20100810 19:59:03< anonymissimus> just seen that when I attack into nw with an armageddon drake he attacks the sw hex :P 20100810 19:59:03< boucman> gabba: basically, afaict WML events only happen during execution, don't they (hmm, maybe not with OOT) 20100810 20:00:35< zookeeper> silene, i'm curious; why would you rather have the game forcibly quit instead of just displaying a warning/error? i hope the forced quit at least includes an error message of some kind? 20100810 20:00:55< silene> zookeeper: because if the game keeps going, the replay is corrupted 20100810 20:01:15< gabba> boucman: one thing though, even if we eventually adopt the future view, I think arrows need to stay very visible, for the use case of laying out a general plan to show to your allies (you had a preference of almost invisible ones) 20100810 20:01:44< zookeeper> silene, in a way different from any other OOS? 20100810 20:02:00< zookeeper> i mean, the game doesn't force-quit on any other kind of OOS AFAIK 20100810 20:02:30< boucman> gabba: agreed, though my preference was to semi-transparent, which would be as readable, but less disturbing.... 20100810 20:03:21< silene> zookeeper: yes, but the difference is that, here, the wml itself is causing the oos; i want the wml designer to fix its scenario 20100810 20:03:52< gabba> boucman: re WML event disruption, try this: plan a move for one unit, and then 3-4 moves that pass through the hex the unit left free. Then, delete the first move you defined. Result: all planned actions through that hex become invalid and disappear. 20100810 20:04:23< zookeeper> silene, you don't think they'll be likely enough to fix it when they see an error and the game is pretty meaningless anyway (if that option caused any real game state changes)? 20100810 20:04:26< gabba> The confusion level of that scenario is bearable, and I don't think WML events' effects will get much worse than this. 20100810 20:05:07< boucman> agreed 20100810 20:06:24< anonymissimus> zookeeper: many add-ons ignore warnings if they don't actually brak something 20100810 20:06:52< timotei> fendrin: ok, I'll try again till 21 20100810 20:10:06-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100810 20:16:00-!- Blueblaze [~Blueblaze@adsl-99-171-160-157.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100810 20:35:40< CIA-87> fendrin * r45486 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (4 files): LoW: Fixed wmllint reported errors. 20100810 20:41:11-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20100810 20:44:53< timotei> silene: around? 20100810 20:45:43< timotei> silene: you told me yesterday: wml is a language where end of lines are significant, so you don't have much use for quotes; namely, the only times are for '"', '\n', '+', ' ', and '#'; 20100810 20:46:04< timotei> that means, I can treat an attribute value that ends with that tokens? 20100810 20:47:15-!- Gallaecio [~Gallaecio@72.137.117.91.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100810 20:51:00-!- Gallaecio [~Gallaecio@72.137.117.91.dynamic.mundo-r.com] has joined #wesnoth-dev 20100810 20:53:27< silene> timotei: that's a bit more complicated: the attribute goes till '#' or '\n', unless it is quoted or if the last character before the '\n' is a '+'; in the latter case, the attributes keeps going on the next line or the one after if the next one is a comment 20100810 20:54:36< silene> timotei: you can take a look at server/simple_wml.cpp for a simplified grammar 20100810 20:54:59< timotei> hmm, that doesn't help me too much (i think). I need to express the wml in a formal way 20100810 20:55:04< timotei> using backus normal form 20100810 20:55:19< timotei> so, I'm not writing my own parser 20100810 20:56:38-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100810 20:57:01< silene> timotei: you should still take a look at simple_wml.cpp, the bnf should be obvious from the code 20100810 20:57:06< timotei> ok 20100810 20:57:25< timotei> you worked with things like this? antlr? bnf? formal description? 20100810 20:58:27< silene> i know what they are, but i tend to write lalr(1) grammars, so i hardly use them 20100810 20:59:26-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Client Quit] 20100810 20:59:52< timotei> I use LL(*) in my grammar... 20100810 21:00:01< timotei> would LALR be a good one for wml? 20100810 21:01:06< silene> lalr is good for everything sensible; but in the case of wml, it's probably way too powerful 20100810 21:01:34< timotei> I've tried for about 4-5 times to write the wml, but no success 20100810 21:01:43< timotei> still things left out 20100810 21:01:47< timotei> maybe I'm no so good at it 20100810 21:02:50< silene> my intuition is that wml is just LL(0), but i may be wrong 20100810 21:02:55< timotei> hmm, I need to inverstigate if I could use a better parser 20100810 21:02:59< timotei> instead of antlr 20100810 21:04:56< billynux> timotei, what do you parse with? lex+yacc? 20100810 21:05:04< timotei> no. antlr 20100810 21:06:05< billynux> hm... maybe try boost::spirit (C++ though) 20100810 21:06:16< timotei> hey! I'm in java not C++ :)) 20100810 21:07:12< billynux> unlucky you :) 20100810 21:09:40< billynux> Are you sure WML is not a regular language? (disclaimer: I don't know WML) 20100810 21:09:50< timotei> regular language? 20100810 21:09:53< timotei> what do you mean? 20100810 21:10:54< silene> billynux: no, it's a context-free language 20100810 21:11:11< timotei> oh boys, you really know stuff 20100810 21:12:05< billynux> well, from chomsky hierarchy 20100810 21:12:05< billynux> s/chomsky/Chomsky's/ 20100810 21:12:24< billynux> I can't browse the web ATM :( try "Regular Language" in Google 20100810 21:13:02< billynux> timotei, nah... Mentioning something by name may only make me 'look' smart... 20100810 21:13:23< timotei> oh 20100810 21:14:02< billynux> silene, ok, so, regular expressions won't help you timotei 20100810 21:14:04-!- AnMaster [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100810 21:14:14< timotei> aha 20100810 21:15:09< billynux> timotei, antlr seems ok for you, look up EBNF, grammars, etc... 20100810 21:15:17< timotei> billynux: yeah 20100810 21:17:57< silene> timotei: do you have your grammar somewhere? 20100810 21:18:02< timotei> yes 20100810 21:18:37< timotei> utils/java/org.wesnoth.wml/src/org/wesnoth/WML.xtext 20100810 21:18:40< timotei> silene: ^ 20100810 21:22:52< silene> your WMLKeyValue (and WMLKey) are not good 20100810 21:22:59< silene> they are too weak 20100810 21:23:10< timotei> hmm, wow, you got them quick 20100810 21:23:14< timotei> what do you suggest? 20100810 21:24:09-!- billynux [~billy@wesnoth/developer/billynux] has quit [Ping timeout: 240 seconds] 20100810 21:24:12< silene> do you need some special information about the attributes? or just having the attribute would be enough? 20100810 21:24:23< timotei> I just need the attribute 20100810 21:30:10< silene> timotei: it should be something that looks like: (!('\n'|'"')* ('"' !'"'* '"')? ('+' '\n' ('#' !'\n'* '\n')*)?)* 20100810 21:30:30< timotei> oh right, didn't tought of tha 20100810 21:31:10< silene> (i have never used antlr, so the syntax may be off, but you get the idea) 20100810 21:31:20< timotei> yes 20100810 21:32:56-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100810 21:32:59< silene> hmm... i forgot to handle comments at eol, so there should be a '#' in the first clause too 20100810 21:33:06< timotei> ok 20100810 21:34:37< timotei> does it happens to be any things that start with _ but not be translatable strings? 20100810 21:35:53< silene> nothing prevents an id to start by _ 20100810 21:36:16< silene> i also forgot <<>> strings, should be easy enough to add 20100810 21:36:33< timotei> that's lua code, right? 20100810 21:37:18< silene> it's used by lua code primarily, since {} are meaningful characters; but it could be used by play wml if someone wanted to represent them 20100810 21:37:31< silene> plain* 20100810 21:38:02< silene> these quotes just prevent the preprocessor to do anything to the content of the string 20100810 21:39:30-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100810 21:42:50< fendrin> timotei: I guess for embedded lua you will find a finished grammar somewhere. 20100810 21:43:17< timotei> do we really need grammar for lua too?:O 20100810 21:44:02< timotei> but yes 20100810 21:44:05< timotei> there is a grammar for that:P 20100810 21:44:05< timotei> http://www.antlr.org/grammar/list 20100810 21:44:17-!- dtiger [~dtiger@dynamic-vpdn-93-125-17-172.telecom.by] has quit [Remote host closed the connection] 20100810 21:46:48< anonymissimus> silene: am I supposed to post an updated version for the modify_unit tag patch ? 20100810 21:48:49< silene> anonymissimus: sure, since you have solved all the issues, i don't see why you shouldn't post the patch with all the issues solved 20100810 21:52:43< timotei> fendrin: ok, I'm too angry to work today for the grammar. see you tomorrow;) 20100810 21:55:19-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100810 21:56:08-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100810 21:57:03-!- kitty_ [~kathrinpo@e180199252.adsl.alicedsl.de] has joined #wesnoth-dev 20100810 22:00:47-!- silene [~plouf@wesnoth/developer/silene] has quit [Read error: Connection reset by peer] 20100810 22:00:56-!- silene [~plouf@AMarseille-553-1-281-207.w90-53.abo.wanadoo.fr] has joined #wesnoth-dev 20100810 22:00:56-!- silene [~plouf@AMarseille-553-1-281-207.w90-53.abo.wanadoo.fr] has quit [Changing host] 20100810 22:00:56-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100810 22:05:10< CIA-87> thespaceinvader * r45487 /trunk/ (5 files in 4 dirs): Update to new Drake Burner portrait. Update changelogs, portrait credits. 20100810 22:07:07< CIA-87> fendrin * r45488 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/05_Saurian_Treasury.cfg: LoW 05: Made the objectives more easy to understand. 20100810 22:11:10-!- billynux [~billy@wesnoth/developer/billynux] has quit [Ping timeout: 276 seconds] 20100810 22:13:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100810 22:23:48-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100810 22:32:29-!- joo [~joo@unaffiliated/joo] has quit [Quit: Restarting.] 20100810 22:35:18-!- joo [~joo@188-221-182-115.zone12.bethere.co.uk] has joined #wesnoth-dev 20100810 22:35:18-!- joo [~joo@188-221-182-115.zone12.bethere.co.uk] has quit [Changing host] 20100810 22:35:18-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20100810 22:43:37-!- joo is now known as joo|afk 20100810 22:53:01-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100810 22:57:52-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: night all] 20100810 22:58:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100810 23:01:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100810 23:07:02-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100810 23:10:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100810 23:17:32-!- mjs-de [~mjs-de@p3EE249D0.dip.t-dialin.net] has quit [Remote host closed the connection] 20100810 23:18:08-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100810 23:25:08-!- Greywhind [~Greywhind@fw-34-17.cs.brown.edu] has quit [Quit: leaving] 20100810 23:28:19-!- wesbot changed the topic of #wesnoth-dev to: 136 bugs, 286 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100810 23:30:30-!- Shakey [HydraIRC@c-71-201-89-187.hsd1.il.comcast.net] has joined #wesnoth-dev 20100810 23:32:46-!- kitty_ [~kathrinpo@e180199252.adsl.alicedsl.de] has quit [Quit: kitty_] 20100810 23:39:11-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100810 23:47:20< alink> eleazar: about the black pixels in minimap water image, it comes from black transparent pixels outside of the hex. A simple fix is to fill the hex corners with the appropriated color (using transparent pixels). But I will try to improve the scaling function 20100810 23:48:03< alink> (only images used in minimap need such change) 20100810 23:49:24-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100810 23:51:50-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100810 23:53:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 276 seconds] 20100810 23:53:05-!- noy_ is now known as noy 20100810 23:54:16-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] --- Log closed Wed Aug 11 00:00:19 2010