--- Log opened Fri Aug 20 00:00:15 2010 20100820 00:00:35< boucman> hmm 20100820 00:01:01< Ivanovic> and it somehow fits with what zookeeper observed on windows 20100820 00:01:17< Ivanovic> a short jump to some 300MB during cache generation and dropping down back to 150MB once ingame 20100820 00:01:28< Ivanovic> and yeah, something like this is what i see on the pandora, too 20100820 00:01:41< Ivanovic> the whole time it is at 150MB when looking at top and suddenly i get "out of memory" 20100820 00:01:59< Ivanovic> though some 50MB (or even 70 to 80) should still have been available 20100820 00:02:32< boucman> hmm, could you get a backtrace at the OOM ? it might provide a clue... 20100820 00:02:49< Ivanovic> if you walk me through this step by step: yes, should be possible 20100820 00:03:03< Ivanovic> that is: not today though and not tomorrow in the evening (movie evening over here) 20100820 00:03:46< boucman> ok we might try it at some point... 20100820 00:07:47-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100820 00:08:08< CIA-35> silene * r45896 /trunk/src/ (18 files in 6 dirs): 20100820 00:08:09< CIA-35> Modified vconfig so that it is no longer forced to return translatable strings after variable expansion. 20100820 00:08:09< CIA-35> In particular, the engine no longer tries to expand variables inside plain numbers or booleans. 20100820 00:08:10< CIA-35> silene * r45897 /trunk/src/game_events.cpp: Avoided costly roundtrip through strings. 20100820 00:24:40-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: Dig that hole, forget the sun.] 20100820 00:40:26-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100820 01:10:49-!- Gallaecio [~quassel@72.137.117.91.dynamic.mundo-r.com] has quit [Ping timeout: 240 seconds] 20100820 01:11:16-!- ancestral [~ancestral@mobile-166-137-143-164.mycingular.net] has joined #wesnoth-dev 20100820 01:12:00-!- Gallaecio [~quassel@72.137.117.91.dynamic.mundo-r.com] has joined #wesnoth-dev 20100820 01:26:17-!- Gallaecio [~quassel@72.137.117.91.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100820 01:38:54-!- ancestral [~ancestral@mobile-166-137-143-164.mycingular.net] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 20100820 01:43:53-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100820 01:45:52-!- joo|out [~joo@unaffiliated/joo] has quit [Ping timeout: 260 seconds] 20100820 01:51:48-!- ancestral [~ancestral@mobile-166-137-143-164.mycingular.net] has joined #wesnoth-dev 20100820 01:51:50-!- joo [~joo@188-221-182-115.zone12.bethere.co.uk] has joined #wesnoth-dev 20100820 01:51:50-!- joo [~joo@188-221-182-115.zone12.bethere.co.uk] has quit [Changing host] 20100820 01:51:50-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20100820 01:52:13-!- ancestral [~ancestral@mobile-166-137-143-164.mycingular.net] has quit [Client Quit] 20100820 02:10:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100820 02:18:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100820 02:57:50< shadowmaster> crimson_penguin: around? 20100820 02:58:04< crimson_penguin> yeah, but I should be gone :P 20100820 02:58:45< shadowmaster> could you confirm whether the stderr gathering info in http://forums.wesnoth.org/viewtopic.php?f=4&t=25660&p=359298#p359298 is correct regarding Mac OS X builds/official bundles? 20100820 02:58:56< shadowmaster> crimson_penguin: when you have time, that is 20100820 03:00:08< crimson_penguin> it's basically true, yeah 20100820 03:00:55< shadowmaster> there really is a difference between custom builds and the official bundes? 20100820 03:00:57< shadowmaster> bundles 20100820 03:03:23-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: pppd upgrade] 20100820 03:04:15-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100820 03:07:09< crimson_penguin> err, I don't know 20100820 03:07:16< crimson_penguin> depends who builds them and how, I guess 20100820 03:07:58< crimson_penguin> oh, I see 20100820 03:08:33< crimson_penguin> shadowmaster: it's always sent to stderr, it's just that if you're running a .app, stderr automatically gets sent to the console 20100820 03:08:46< crimson_penguin> you can also run it in the terminal though, and see the output normally 20100820 03:08:46-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100820 03:15:37< shadowmaster> crimson_penguin: okay, so you have anything to add/correct there? 20100820 03:16:15< crimson_penguin> perhaps, but not at the moment 20100820 03:16:22< shadowmaster> okay 20100820 03:18:18-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100820 03:19:02-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100820 03:20:08-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100820 03:22:52-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 252 seconds] 20100820 03:31:40-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20100820 03:33:14-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100820 03:46:56-!- elvish_sovereign [~elvish_so@pool-108-2-86-247.phlapa.east.verizon.net] has joined #wesnoth-dev 20100820 03:48:00-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20100820 04:05:46-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth-dev 20100820 04:05:46-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100820 04:05:46-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100820 04:15:15-!- Bocom [~Bocom@c-65cee255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20100820 04:16:04-!- Bocom [~Bocom@c-65cee255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100820 04:16:25-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100820 04:17:18-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100820 04:23:40-!- eleazar_ [~jbjerk@ppp-70-226-194-249.dsl.spfdil.ameritech.net] has quit [Ping timeout: 252 seconds] 20100820 04:29:57-!- eleazar [~jbjerk@ppp-70-226-194-249.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100820 04:34:14-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Ping timeout: 276 seconds] 20100820 04:37:31-!- ancestral [~ancestral@mobile-166-137-143-164.mycingular.net] has joined #wesnoth-dev 20100820 04:49:04-!- ancestral [~ancestral@mobile-166-137-143-164.mycingular.net] has quit [Remote host closed the connection] 20100820 04:49:33-!- ancestral [~ancestral@mobile-166-137-143-164.mycingular.net] has joined #wesnoth-dev 20100820 04:56:25-!- Ivanovic_ [~ivanovic@dtmd-4db2f07c.pool.mediaWays.net] has joined #wesnoth-dev 20100820 04:59:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100820 05:00:22-!- Ivanovic_ is now known as Ivanovic 20100820 05:03:45-!- ancestral [~ancestral@mobile-166-137-143-164.mycingular.net] has quit [Ping timeout: 258 seconds] 20100820 05:04:27-!- Blueblaze [~Blueblaze@adsl-99-185-9-49.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100820 05:25:24-!- Blueblaze [~Blueblaze@adsl-99-185-9-49.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100820 05:28:19-!- wesbot changed the topic of #wesnoth-dev to: released 1.9.0, announcing "soon" | 135 bugs, 286 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100820 05:40:40-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100820 05:41:43-!- elvish_sovereign [~elvish_so@pool-108-2-86-247.phlapa.east.verizon.net] has quit [Quit: Colloquy for Mac - client quit] 20100820 06:03:28-!- King_Elendil [~King_Elen@75.143.235.104] has joined #wesnoth-dev 20100820 06:12:43-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100820 06:13:15-!- Aethaeryn is now known as Aeth[Birthday] 20100820 06:28:38-!- King_Elendil [~King_Elen@75.143.235.104] has quit [Read error: Connection reset by peer] 20100820 06:29:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100820 06:29:36-!- Upthorn [ogmar@75.26.204.39] has joined #wesnoth-dev 20100820 06:33:11-!- Upth [ogmar@adsl-75-26-197-35.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20100820 06:38:08-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Read error: Operation timed out] 20100820 06:44:34-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100820 06:54:12< CIA-35> jetryl * r45898 /trunk/data/core/images/projectiles/ (dagger-n.png dagger-ne.png): New images for the dagger projectiles. 20100820 07:00:12-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-164.telecom.by] has joined #wesnoth-dev 20100820 07:11:23-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100820 07:11:23-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Changing host] 20100820 07:11:23-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100820 07:38:56-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100820 07:52:37-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100820 07:54:04-!- ancestral [~ancestral@206.55.180.8] has joined #wesnoth-dev 20100820 07:54:10< CIA-35> timotei * r45899 /trunk/utils/java/org.wesnoth/ (10 files in 6 dirs): eclipse plugin: add markers for wmllint and wmlscope 20100820 08:00:37-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 246 seconds] 20100820 08:18:34< CIA-35> zookeeper * r45900 /branches/1.8/data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg: Ported r45886 (Made Siege of Elensefar slightly easier on normal difficulty) to 1.8, except without a reduction of the player's starting villages. 20100820 08:20:22< zookeeper> Crab_, got a moment? 20100820 08:20:54< Crab_> zookeeper: yes (through I'm not *that* awake atm :) ) 20100820 08:22:45< zookeeper> Crab_, that's fine :P i was wondering if it'd be possible to easily make an AI limit how many units of a certain type it recruits...that is, deprecate the LIMIT_CONTEMPORANEOUS_RECRUITS macro in favour of something that you can just put inside the [ai] block 20100820 08:23:58< zookeeper> the point is that if i give an AI side the ability to recruit lvl1's and lvl2's, for balancing reasons i might want to tell it to never have more than 3 lvl2's around at any given time 20100820 08:24:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100820 08:24:28< Crab_> zookeeper: I was thinking about it some time ago (around half a year ago, something like that), and tried to do some coding. 20100820 08:24:51< Crab_> zookeeper: it turned out that, in order to do that cleanly, I need to rewrite C++ recruitment from scratch 20100820 08:25:34< Crab_> zookeeper: the problem is with various caches which store data like 'which unit is best' - properly taking them into account requires quite a different architecture from today's code. 20100820 08:25:56< zookeeper> mmh, ok 20100820 08:25:56< Crab_> zookeeper: e.g., when recruits hit limits, those caches suddenly become not-so-valid 20100820 08:26:20< Crab_> doing that rewrite is one of the things on my todo list 20100820 08:26:45< zookeeper> well, the current macros work just fine in campaigns, so it's not a big deal 20100820 08:28:32< zookeeper> it was just a little beautification idea i had, nothing particularly important. 20100820 08:28:36-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20100820 08:28:47< Crab_> yes, a good idea 20100820 08:30:04< Soliton> billynux: http://yourpaste.net/5946 20100820 08:30:29< Soliton> (or anyone else that loves g++ error messages.) 20100820 08:31:48-!- ancestral [~ancestral@206.55.180.8] has quit [Quit: i go sleeps kthxbai] 20100820 08:32:11-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100820 08:32:11-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100820 08:32:11-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100820 08:40:24-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: bed time] 20100820 08:45:28-!- Aeth[Birthday] [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100820 09:03:47-!- shadowm_tty [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100820 09:08:40-!- shadowm_tty is now known as shadowm_laptop 20100820 09:10:57-!- ancestral [~ancestral@206.55.180.8] has joined #wesnoth-dev 20100820 09:14:29-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100820 09:14:49-!- ancestral [~ancestral@206.55.180.8] has quit [Client Quit] 20100820 09:17:05-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20100820 09:51:46-!- Ivanovic [~ivanovic@dtmd-4db2f07c.pool.mediaWays.net] has quit [Changing host] 20100820 09:51:46-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100820 09:52:51< Ivanovic> moin 20100820 09:58:13-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100820 10:00:08-!- Daltx [~~@unaffiliated/daltx] has quit [Read error: Connection reset by peer] 20100820 10:00:31-!- Daltx [~~@unaffiliated/daltx] has joined #wesnoth-dev 20100820 10:08:02-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote host closed the connection] 20100820 10:24:44-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Ping timeout: 272 seconds] 20100820 10:31:10-!- Daltx` [~~@unaffiliated/daltx] has joined #wesnoth-dev 20100820 10:32:07-!- Daltx [~~@unaffiliated/daltx] has quit [Disconnected by services] 20100820 10:34:21-!- gabba [~Gabriel@wesnoth/developer/gabba] has joined #wesnoth-dev 20100820 10:35:55-!- gabba [~Gabriel@wesnoth/developer/gabba] has quit [Client Quit] 20100820 10:36:29-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100820 10:36:43-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100820 10:38:23< gabba> Ivanovic: I've installed 1.9.0 for windows (downloaded it soon after your upload), and it can connect to the official server: the answer is that you need a 1.9*svn version to connect. 20100820 10:43:31< gabba> Soliton: I agree that my fix to the lobby was a bit of a regression compared to previous functionality, however I didn't think Ivanovic would just go ahead and release with it. What I intended to do was to diagnose the problem and to a proof-of-concept fix. I supposed more experienced programmer would rush in to make a better fix ;). 20100820 10:44:22< gabba> sorry, phrase full of typos 20100820 10:47:35< Soliton> that's not always how open source works unfortunately. :-) 20100820 10:47:36-!- gabba [~gabba@wesnoth/developer/gabba] has quit [Read error: Connection reset by peer] 20100820 10:51:11< Soliton> also, yeah, dev server is not up yet because of the compile error i posted about above. 20100820 10:51:50< CIA-35> thespaceinvader * r45901 /trunk/ (15 files in 3 dirs): Add and wire new defence anim and se attack anim for Merman Warrior. Update changelogs. 20100820 10:59:17-!- You're now known as lobby 20100820 11:08:22-!- eleazar [~jbjerk@ppp-70-226-194-249.dsl.spfdil.ameritech.net] has quit [Quit: eleazar] 20100820 11:28:19-!- wesbot changed the topic of #wesnoth-dev to: released 1.9.0, announcing "soon" | 136 bugs, 286 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100820 11:37:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100820 11:42:34< CIA-35> ivanovic * r45902 /trunk/po/wesnoth-manpages/id.po: updated Indonesian translation 20100820 11:42:37< CIA-35> ivanovic * r45903 /branches/1.8/po/wesnoth-manpages/id.po: updated Indonesian translation 20100820 11:45:23-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100820 12:03:43-!- loonybot [~loonybot@ppp95-165-187-183.pppoe.spdop.ru] has joined #wesnoth-dev 20100820 12:03:43-!- loonybot [~loonybot@ppp95-165-187-183.pppoe.spdop.ru] has quit [Changing host] 20100820 12:03:43-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100820 12:04:30-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100820 12:13:11-!- Daltx` is now known as Daltx 20100820 12:14:13< loonycyborg> Soliton: but you did a trunk server recently iirc. At which revision that was? 20100820 12:17:19-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100820 12:19:45-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100820 12:37:37-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Operation timed out] 20100820 12:38:08-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100820 12:38:08-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100820 12:38:08-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100820 12:51:29-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has joined #wesnoth-dev 20100820 12:58:14-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has quit [Remote host closed the connection] 20100820 12:59:20-!- timotei_ [~timotei@caldera.obs.utcluj.ro] has joined #wesnoth-dev 20100820 12:59:55< timotei_> hmm... 20100820 13:00:33-!- timotei_ [~timotei@caldera.obs.utcluj.ro] has quit [Client Quit] 20100820 13:05:06-!- timotei_ [c122bf04@wesnoth/developer/timotei] has joined #wesnoth-dev 20100820 13:06:08< timotei_> I wonder why XChat doesn't connect to freenode (or any other irc chans) 20100820 13:06:14-!- timotei_ is now known as timotei_away 20100820 13:12:51-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100820 13:14:30-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Disconnected by services] 20100820 13:14:33-!- Ivanovic_ is now known as Ivanovic 20100820 13:17:52-!- Gallaecio [~quassel@72.137.117.91.dynamic.mundo-r.com] has joined #wesnoth-dev 20100820 13:19:08< stikonas> timotei: maybe a week ago for a few days I had trouble connecting to freenode using Konversation. 20100820 13:20:10< stikonas> so something maybe wrong with irc servers 20100820 13:26:08-!- Grickit [~Gambit@pa-67-234-126-121.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100820 13:26:08-!- Grickit [~Gambit@pa-67-234-126-121.dhcp.embarqhsd.net] has quit [Changing host] 20100820 13:26:08-!- Grickit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100820 13:27:12-!- Grickit is now known as Gambit 20100820 13:27:28< timotei_away> Crab_: I've closed and marked as done the --preprocess patch, as it's done ;) 20100820 13:33:40-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 252 seconds] 20100820 14:08:32< Soliton> loonycyborg: you can see it at ~wesnoth/servers/trunk/build: 45838 20100820 14:10:26 * Soliton now has internet at home again. 20100820 14:10:41< loonycyborg> Soliton: I've managed to reproduce it by compiling in /usr/src/svn-checkouts/trunk/ 20100820 14:11:14< loonycyborg> But I can't edit sources there to try to make a fix. 20100820 14:12:20< Soliton> i see, some files are not group writeable. 20100820 14:12:22< loonycyborg> Everything builds fine on my own system. 20100820 14:13:30< Soliton> loonycyborg: you should be able to edit now. 20100820 14:14:08< loonycyborg> k 20100820 14:16:08-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100820 14:16:44< boucman> hey all 20100820 14:16:47< boucman> Gambit: you pinged me ? 20100820 14:16:57< Gambit> boucman: Yes, Kd has no height adjust. 20100820 14:17:28< Gambit> I was told to punch you, but the person who told me that is a troll, so I figured I'd just tell you politely. :) 20100820 14:17:33< boucman> lemme check... 20100820 14:19:04-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Ping timeout: 260 seconds] 20100820 14:19:42-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Ping timeout: 272 seconds] 20100820 14:21:38< boucman> Gambit: hmm, could you ping eleazar when he join (or open a bug and point me to it so I assign to him) keeps and castles seem to have a bad mixture of height_ajust=0 and height_adjust=20... so it might be worth having an artist review it 20100820 14:22:22< Gambit> Okay 20100820 14:22:34< Gambit> It doesn't look right at 0 in that case at least. 20100820 14:26:16-!- Greywhind [~Greywhind@pool-96-238-43-241.prvdri.fios.verizon.net] has quit [Quit: leaving] 20100820 14:48:07< Soliton> Gambit: btw, those new events would go somewhere in play_controller::do_init_side(). 20100820 14:48:36-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100820 14:49:46< Gambit> Soliton: Ah thanks! 20100820 14:49:49< zookeeper> wow. what a bizarre bug. 20100820 14:53:43< zookeeper> if i set a unit's hitpoints using [set_variable] multiply=, then the hitpoints get dropped to 0 on unstore even though the resulting hp value itself is the same as if using value=, in which case the bug doesn't occur. 20100820 14:54:40< zookeeper> ah! i have a theory. 20100820 14:55:09< zookeeper> no, wait. can't be. 20100820 14:55:11 * zookeeper tests anyway 20100820 14:56:21< Gambit> Awesome — I made a change, and it worked :O 20100820 14:56:31 * Gambit searches wiki on how to submit changes 20100820 14:56:42< timotei_away> Gambit: what changes? 20100820 14:56:48< boucman> patches.wesnoth.org ? 20100820 14:57:00< boucman> I think there is a howto as a sticky in coder's corner 20100820 14:57:32< Gambit> Well specifically on how to make it into a patch first; (which I just found) 20100820 14:58:36< Gambit> Hmm it includes my fix to Kd 20100820 14:58:43< Gambit> Is that okay? 20100820 14:59:03< Soliton> no, then post two patches. 20100820 14:59:14< Gambit> okay 20100820 14:59:30< Soliton> "svn diff src" would only get changes from src for example. 20100820 15:00:08-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Ping timeout: 260 seconds] 20100820 15:02:04-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has joined #wesnoth-dev 20100820 15:07:59-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100820 15:08:42-!- Greywhind [~Greywhind@fw-34-18.cs.brown.edu] has joined #wesnoth-dev 20100820 15:13:21-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100820 15:14:31< Gambit> boucman: The reason they have an odd mix is simply that some are raised platforms (Kh and Kd) and some are flat to the ground, but walled in (Ke) 20100820 15:14:39< Ivanovic> Soliton: any news regarding the MP server? 20100820 15:14:41< Gambit> Orcish fort belongs on the latter group, but it also seems to be raised. 20100820 15:14:49< Ivanovic> i'd like to wait with announcing till the MP server is running, too 20100820 15:14:54-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100820 15:15:06< Ivanovic> (since eg whiteboard is most useful for MP, right?) 20100820 15:15:08< boucman> Gambit: yes, that's why I was a bit worried there were some mixup during copy/paste and I wanted an artist to review 20100820 15:15:08< Ivanovic> hi Crab_ 20100820 15:15:15< Crab_> hi, Ivanovic 20100820 15:15:19< Ivanovic> Crab_: what is the status of the status uploader? 20100820 15:15:32< Ivanovic> IIRC you planned to have a look at it or remove it over the summer 20100820 15:15:48< Crab_> Ivanovic: the status is 'not done', still haven't found the chance to look at it. 20100820 15:16:07< zookeeper> http://gna.org/bugs/?16498 - i can't really wrap my head around that one. 20100820 15:16:10< Crab_> Ivanovic: so, let's remove it at 1.9.1 if I don't manage it by then 20100820 15:16:28< Ivanovic> Crab_: okay 20100820 15:16:34 * zookeeper waits for silene to show up 20100820 15:17:28< Soliton> Ivanovic: loonycyborg is working on a fix, i think. 20100820 15:17:39< Ivanovic> okay 20100820 15:18:46< Soliton> alternatively i can look about locally reverting the 1 or 2 last ana commits that probably broke it. 20100820 15:19:07-!- West [~Administr@hd5e2754c.gavlegardarna.gavle.to] has joined #wesnoth-dev 20100820 15:19:43< Ivanovic> Soliton: i most likely won't announce today anyway (that is: i will do some gaming now and watching movies with friends in the evening) 20100820 15:20:02< Soliton> k 20100820 15:20:12< Gambit> Orcish Fort is visually confusing. On the outside it looks flat to the ground because of those little holes in the wall. But on the inside the walls are much shorter as in Kd and Kh. 20100820 15:20:24< Gambit> I'll try to hunt down its artist. 20100820 15:21:32-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 255 seconds] 20100820 15:23:36-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100820 15:23:47< timotei> ah, at last 20100820 15:24:08< Gambit> Actually the walls are twice the height of those on Kd and Kh. 20100820 15:24:28< Gambit> So yeah, it should be flat to the ground it seems. 20100820 15:25:00-!- timotei_away [c122bf04@wesnoth/developer/timotei] has quit [Quit: Page closed] 20100820 15:25:09< Gambit> wesbot: seen eleazar? 20100820 15:25:10< wesbot> Gambit: The person with the nick eleazar last spoke 1d 13h ago. 4h 16m ago they left with the message: Quit: eleazar 20100820 15:28:34-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has left #wesnoth-dev ["Konversation terminated!"] 20100820 15:30:30-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has joined #wesnoth-dev 20100820 15:31:21< prkc> hi all 20100820 15:31:51< timotei> hi prkc 20100820 15:32:02< prkc> currently I'm testing 1.9.0 on Linux and I've got 2 questions about it 20100820 15:32:37< prkc> 1, the graphics performance of animated terrain is really bad in my computer 20100820 15:32:51< prkc> is there any plans to improve it? 20100820 15:33:31-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100820 15:33:36< timotei> prkc: what configuration do you have? 20100820 15:33:42-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100820 15:34:15< prkc> i think it should be better, because I have 4 Gb RAM, Nvidia gtx 220, intel quad core Q9505 20100820 15:34:24< boucman> IIRC animated water has been added recently, and the CPU cost was hard to estimate... we'll see what we can do 20100820 15:34:37< boucman> though I don't remember having any problem with a similar conf... 20100820 15:34:50< prkc> and in Dead Water i only get 17-20 FPS 20100820 15:36:16< prkc> maybe it's the graphics driver, but i don't think so, because other applications running well 20100820 15:36:20< boucman> how is you cpu/mem consumption ? are you at 100% ? 20100820 15:36:56< zookeeper> well of course it has crappy performance, since no hardware acceleration is used 20100820 15:37:33< boucman> zookeeper: I don't think we use any hardwer acceleration even when it's available 20100820 15:37:46< zookeeper> which is what i meant 20100820 15:38:13< prkc> cpu is at about 75% 20100820 15:39:05< zookeeper> unfortunately i haven't heard anyone planning on fixing that either. the best chance might be if someone ports that from the iphone port, perhaps. i don't know. 20100820 15:39:15-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100820 15:39:19< prkc> mem is more than enough 20100820 15:39:23-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100820 15:39:23-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Client Quit] 20100820 15:40:33< boucman> hmm 20100820 15:41:48< prkc> oh and my screen res is 1920x1080. if i set it to a lower resolution it gets better, but other programs running fine in this resolution 20100820 15:42:36< boucman> m'kay... i'm only 1081x1024 20100820 15:45:52< prkc> my other question is: i read about the Khalifate faction on the forum, what it's status? wil it be included in the next stable rls? 20100820 15:45:56< loonycyborg> Soliton: You're getting that error because boost.bind doesn't support operator|| in boost 1.35 . That was added in 1.36 :P 20100820 15:46:21< boucman> prkc: that's the plan, but no promises, IIRWIIR and all that... 20100820 15:47:31-!- Gallaecio [~quassel@72.137.117.91.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20100820 15:50:03-!- Gallaecio [~quassel@33.188.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100820 15:50:38-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has left #wesnoth-dev ["Konversation terminated!"] 20100820 15:50:45-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has joined #wesnoth-dev 20100820 15:51:10< Soliton> loonycyborg: ok, can you add a workaround? 20100820 15:51:46< loonycyborg> Perhaps I'll manage to make use of std::logical_or instead 20100820 15:54:59< prkc> I'm going to test the performance on Windows in the same config 20100820 15:55:26< boucman> Soliton: do you know if the LOW_MEM define is available in WML ? 20100820 15:56:24< Soliton> no idea. 20100820 15:56:31 * zookeeper would expect that the addition of the khalifate would be at least a somewhat controversial 20100820 15:56:35< zookeeper> -a 20100820 15:56:56< boucman> hmm 20100820 15:57:04< boucman> i'll grep trunk, I guess... 20100820 16:01:34< boucman> apparently not :( 20100820 16:06:05< boucman> apparently not :P 20100820 16:06:16< boucman> is there a way to add that easily ? 20100820 16:07:15< timotei> LOW_MEM? what would help that with? 20100820 16:09:15< boucman> timotei: it's a compile option that has been around for a long time, for mobile/low-end devices 20100820 16:09:21< Gambit> timotei: I think he wants to disable terrain animations (or something similar) #ifdef LOW_MEM 20100820 16:09:26< boucman> it's not specifically for your problem 20100820 16:09:36< boucman> Gambit: terrain animations and random terrains, yes 20100820 16:11:18-!- Gallaecio [~quassel@33.188.60.213.dynamic.mundo-r.com] has quit [Ping timeout: 240 seconds] 20100820 16:12:44-!- Gallaecio [~quassel@72.137.117.91.dynamic.mundo-r.com] has joined #wesnoth-dev 20100820 16:14:38-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has quit [Remote host closed the connection] 20100820 16:15:23< Soliton> boucman: cache_.add_define("LOW_MEM") somewhere in game_controller::init_config() presumably. 20100820 16:15:35< boucman> thx, looking 20100820 16:16:07< CIA-35> loonycyborg * r45904 /trunk/src/network_manager_ana.cpp: boost.bind doesn't support operator|| in boost 1.35 so use std::logical_or instead. 20100820 16:16:57-!- negusnyul [~negusnyul@dsl5402083B.pool.t-online.hu] has joined #wesnoth-dev 20100820 16:17:07-!- negusnyul is now known as prkc 20100820 16:21:45< Gambit> Hmm I just realized, rereading the wiki page on [event], that order would matter 20100820 16:21:55< Gambit> Should I make side turn X and turn X refresh last? 20100820 16:22:17< Gambit> Actually it looks like the order was least specific -> more specific 20100820 16:22:21< Gambit> So I should make them second? 20100820 16:23:39< Gambit> does: side turn -> side turn X -> side X turn -> side X turn Y sound right? 20100820 16:23:43< Gambit> zookeeper: poke ^ 20100820 16:24:48-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 240 seconds] 20100820 16:25:22-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20100820 16:26:23< zookeeper> uh.. 20100820 16:28:37< loonycyborg> Soliton: btw I can't actually see ~wesnoth/servers/trunk/build since I don't have access there either.. 20100820 16:28:57< Gambit> zookeeper: "uh..." == yes?/no?/not the right person? 20100820 16:31:18-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has joined #wesnoth-dev 20100820 16:31:18-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has quit [Changing host] 20100820 16:31:18-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100820 16:31:26< fendrin> timotei: ping 20100820 16:31:31< timotei> hi fendrin 20100820 16:31:51< timotei> fendrin: pong 20100820 16:31:57< fendrin> timotei: I do have another feature request regarding the wmltools. Do you have time? 20100820 16:32:12< timotei> fendrin: yes 20100820 16:32:24< fendrin> timotei: Please have a look at LoW. 20100820 16:32:28< timotei> I'm fixing right now a bit the tool invoker, but I can 20100820 16:32:29< timotei> yes 20100820 16:32:59< fendrin> Nearly all scenario's sides do have a recruit_list={ELVES} or orcs or similar. 20100820 16:33:25< fendrin> Wmllint does not have a chance to fix those issues because it does no macro expansion. 20100820 16:33:59< fendrin> That is why wmllint is disabled to check the side with a #wmllint command. 20100820 16:34:02< fendrin> Do you see? 20100820 16:34:32< timotei> I fgreped for "recruit_list" in low scenarios, but didn't have found any 20100820 16:35:13< fendrin> sorry, the attribute is only named recruit 20100820 16:35:24< timotei> but I found it 20100820 16:35:25< timotei> yes 20100820 16:35:28< timotei> #wml_disabled_lint: validate-off 20100820 16:35:36< fendrin> Right. 20100820 16:36:09< timotei> make wmllint recognize them?:) 20100820 16:36:23< fendrin> Can you add alternative wmllint fixes like "disable line" or "disable tag"? 20100820 16:36:50< fendrin> As error correction suggestions. 20100820 16:37:14-!- Gallaecio [~quassel@72.137.117.91.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20100820 16:37:15< timotei> hmm 20100820 16:37:31< timotei> can you give me an example how would that work? (I didn't fully understand) 20100820 16:39:18-!- Gallaecio [~quassel@72.137.117.91.dynamic.mundo-r.com] has joined #wesnoth-dev 20100820 16:39:37< timotei> fendrin: so, eclipse suggest to disable line/tag? 20100820 16:39:59-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100820 16:40:39< fendrin> yes 20100820 16:40:50< timotei> based on what? 20100820 16:41:03< fendrin> every error wmllint reports. 20100820 16:41:16< fendrin> shadowmaster will love that feature. 20100820 16:41:29< timotei> hmm 20100820 16:41:49< timotei> it is surely possible, but I need to investigate a bit for that 20100820 16:41:53< timotei> something like... 20100820 16:41:58< timotei> java's quick fix thing? 20100820 16:42:19< timotei> so the user can choose: disable wmllint check on this line 20100820 16:42:23< timotei> and then 20100820 16:42:30< timotei> #wml_disabled_lint: validate-off would be before the line 20100820 16:42:35< timotei> and #wml_disabled_lint: validate-on after that? 20100820 16:43:21< fendrin> timotei: No, that would only be for a whole tag. There is also a #ignore this line wmllint command. 20100820 16:43:54< fendrin> timotei: For spelling errors reported by wmllint it would be #wmllint local spelling: something 20100820 16:44:17< timotei> ok 20100820 16:44:47< fendrin> timotei: And another task is enabling spell checking for every user translated string. 20100820 16:45:05< fendrin> And the comments. 20100820 16:45:31< timotei> fendrin: btw, I'm working on fixing something in the tool invoker. but for that I need an opinion 20100820 16:45:44< timotei> is enough of eclipse parsing the wmllint/wmlscope output and addint the markers... 20100820 16:45:53< timotei> or should I output the result of that to user's console aswel? 20100820 16:46:08< timotei> in latter case I need to re-pipe the output to be read 20100820 16:46:27< fendrin> timotei: It would be very nice to have the output on the console as well. 20100820 16:46:37< timotei> ok 20100820 16:46:49< timotei> I hope we will not have any performance issues 20100820 16:47:10< timotei> ok, I'll take a look in wmllint and speak with esr about the specific comments 20100820 16:47:23< timotei> but, about the spelling 20100820 16:47:42< timotei> oh, it's the same thing as with errors, but with a different fix, right? 20100820 16:49:04< timotei> loonycyborg: I saw know pretty well C++: https://gna.org/bugs/?16497 20100820 16:49:07< timotei> any idea on that?:) 20100820 16:49:19< timotei> I don't know when gabba'll be back 20100820 16:51:38< fendrin> timotei: Yes, wmllint does thread failed spelling like other errors. 20100820 16:55:38-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20100820 16:56:14< loonycyborg> timotei: My idea is that msvc is insane. 20100820 16:56:34< timotei> loonycyborg: insane for what reason? wanting to go to perfection? or hunting stupid bugs?:P 20100820 16:56:53< loonycyborg> I don't see local variables anywhere close there. 20100820 16:57:37< timotei> viewer_side() 20100820 16:57:40< timotei> isn't this one? 20100820 16:57:46< timotei> of course, that's a method 20100820 16:57:46< loonycyborg> That's a function call. 20100820 16:58:33< loonycyborg> Maybe it expects only constants as default arguments? 20100820 16:58:57< timotei> possibly 20100820 16:59:28< timotei> loonycyborg: http://msdn.microsoft.com/en-us/library/50w8cey5.aspx 20100820 16:59:33< timotei> lol 20100820 16:59:43< timotei> Local variables are not allowed as default parameters. 20100820 16:59:49< timotei> isn't this a bit insane? 20100820 17:01:11< loonycyborg> Even more insane is that in this particular case local variables aren't anywhere close! 20100820 17:02:04< loonycyborg> Unless it thinks that the temporary constructed from return value of that function is a local variable.. 20100820 17:04:18< zookeeper> Gambit, oops, i forgot to reply. 20100820 17:06:55< zookeeper> Gambit, side turn -> side X turn -> side turn Y -> side X turn Y sounds right to me 20100820 17:12:18-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100820 17:15:15-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has quit [Remote host closed the connection] 20100820 17:26:50-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100820 17:28:19-!- wesbot changed the topic of #wesnoth-dev to: released 1.9.0, announcing "soon" | 137 bugs, 286 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100820 17:29:05-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has joined #wesnoth-dev 20100820 17:29:38< prkc> re 20100820 17:30:09< prkc> I just tested the animation performance on Windows. It's the same :( 20100820 17:42:47-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100820 17:55:42< Soliton> you know you can turn animations off, right? 20100820 17:58:17< Gambit> zookeeper: So you want the new ones third? 20100820 18:03:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100820 18:05:05-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20100820 18:08:29< prkc> Soliton: I know, but the water animations are so amazing good :) 20100820 18:08:47< prkc> and I think this is a serious issue 20100820 18:09:16< Soliton> port wesnoth to opengl then. 20100820 18:09:54< timotei> Soliton: how much work will it be to port it? 20100820 18:10:32< Soliton> |<--->| about that much. (not to scale) 20100820 18:11:06< timotei> :P 20100820 18:11:15< prkc> Soliton: sadly i never used OpenGL, just pure C++ and Qt 20100820 18:11:56-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100820 18:12:15-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100820 18:15:37< Gambit> Ha 20100820 18:16:05< Gambit> 12:08:47 - 12:10:32 == new fortune entry? 20100820 18:16:08< Gambit> shadowmaster: poke ^ 20100820 18:27:56-!- DesertPanther_ [~Khalid@41.234.233.44] has joined #wesnoth-dev 20100820 18:31:46-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Ping timeout: 265 seconds] 20100820 18:33:26-!- DesertPanther_ [~Khalid@41.234.233.44] has quit [Ping timeout: 276 seconds] 20100820 18:42:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100820 18:45:01-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100820 18:54:41< CIA-35> silene * r45905 /trunk/src/game_events.cpp: Modified ceil, floor, and ipart, so that they return integers instead of floating-point numbers. (Fix for bug #16498.) 20100820 18:56:07-!- Espreon|Wii [47af4857@wesnoth/developer/espreon] has joined #wesnoth-dev 20100820 18:56:37< Espreon|Wii> Gambit: doofus-01 made the orcish fort. 20100820 18:57:06< Gambit> Espreon|Wii: Yes 20100820 18:57:24< CIA-35> timotei * r45906 /trunk/utils/java/org.wesnoth/src/org/wesnoth/utils/ (ExternalToolInvoker.java ResourceUtils.java WMLTools.java): 20100820 18:57:24< CIA-35> eclipse plugin: rework a bit the tool invoker. 20100820 18:57:24< CIA-35> Now launching external tools with multiple targets of output 20100820 18:57:24< CIA-35> are handled better, so everyone will get the same output 20100820 18:57:37< CIA-35> timotei * r45907 /trunk/utils/java/org.wesnoth/src/org/wesnoth/utils/WMLTools.java: eclipse plugin: uncommenting tested code :P 20100820 18:57:50< timotei> fendrin: ^ you can now test the wmscope/wmllint stuff :) 20100820 18:58:32< timotei> fendrin: for a better understading, comment: org.wesnoth/src/org/wesnoth/utils/WMLTools.java:217-218 20100820 18:58:38< timotei> fendrin: and run WMLScope on a project 20100820 18:59:31< fendrin> timotei: Sorry, I have to leave now. 20100820 18:59:34-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100820 19:01:11-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100820 19:02:34< CIA-35> silene * r45908 /trunk/src/game_events.cpp: Avoided costly roundtrip through strings. 20100820 19:03:40< Ivanovic> crimson_penguin: https://gna.org/bugs/index.php?16493 20100820 19:10:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100820 19:12:53-!- Espreon|Wii [47af4857@wesnoth/developer/espreon] has quit [] 20100820 19:13:39< crimson_penguin> Ivanovic: yeah :( man, I knew I needed to change that, but then I forgot before I did it 20100820 19:13:47< crimson_penguin> and it's not on my list because it only happens with major releases 20100820 19:13:53< crimson_penguin> Ivanovic: is it worth uploading a new dmg? 20100820 19:14:50-!- Upthorn [ogmar@75.26.204.39] has quit [Ping timeout: 272 seconds] 20100820 19:14:52< crimson_penguin> I guess it is worth it (it doesn't use 1.8 datadir though, it uses 1.8 userdata) 20100820 19:16:09< zookeeper> silene, so how did that integer/floatingpoint thing work? i tried looking in savefiles and the debug messages and i never saw any difference in the resulting values 20100820 19:19:21-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100820 19:19:40< zookeeper> i feel like i must be missing something. --- Log opened Fri Aug 20 19:34:07 2010 20100820 19:34:16-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20100820 19:34:16-!- Topic for #wesnoth-dev: released 1.9.0, announcing "soon" | 137 bugs, 286 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100820 19:34:16-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Fri Aug 20 17:28:19 2010] 20100820 19:34:16[Users #wesnoth-dev] 20100820 19:34:16[ ABCD ] [ ettin ] [ nguyenatto ] 20100820 19:34:16[ Aethaeryn ] [ fangism ] [ noy ] 20100820 19:34:16[ AI0867 ] [ Gallaecio ] [ prkc ] 20100820 19:34:16[ apoi ] [ Gambit ] [ Rhonda ] 20100820 19:34:16[ astraljava ] [ Greywhind ] [ shadowmaster ] 20100820 19:34:16[ Bocom ] [ ilor_ ] [ shikadibot ] 20100820 19:34:16[ boucman ] [ Ingmar ] [ silene ] 20100820 19:34:16[ Carn ] [ isaac ] [ Smar ] 20100820 19:34:16[ chris| ] [ Ivanovic ] [ stikonas ] 20100820 19:34:16[ CIA-35 ] [ iwaim ] [ thespaceinvader] 20100820 19:34:16[ crimson_penguin] [ Johannes13 ] [ Tigge ] 20100820 19:34:16[ Daltx ] [ joo ] [ timotei ] 20100820 19:34:16[ dtiger ] [ knotwork ] [ Vetinari ] 20100820 19:34:16[ elias ] [ koan ] [ Vorpal ] 20100820 19:34:16[ Elvish_Pillage2] [ lobby ] [ wesbot ] 20100820 19:34:16[ erl ] [ loonycyborg] [ West ] 20100820 19:34:16[ Espreon ] [ MeccaGod ] [ zookeeper ] 20100820 19:34:16[ esr ] [ mjs-de ] 20100820 19:34:16-!- Irssi: #wesnoth-dev: Total of 53 nicks [0 ops, 0 halfops, 0 voices, 53 normal] 20100820 19:34:21-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20100820 19:34:33-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20100820 19:34:50< zookeeper> also, if i'd split that into two events, so that i multiply the hitpoints in the first event and then unstore the unit in another, and i'd save and load the game in between those events, would it have worked? 20100820 19:35:28-!- Irssi: Join to #wesnoth-dev was synced in 80 secs 20100820 19:35:51< silene> zookeeper: yes, it's an optimization and it reduces memory consuption; instead of storing everything as strings, things are stored as native types 20100820 19:35:53< silene> zookeeper: yes 20100820 19:36:03< zookeeper> i see 20100820 19:36:07< zookeeper> that's bizarre :P 20100820 19:37:12< silene> zookeeper: not really, try to imagine the amount of computation involved in adding two numbers if the inputs are strings and the output too 20100820 19:37:12< crimson_penguin> Ivanovic: uploading a fixed dmg 20100820 19:38:35< zookeeper> silene, well, it just...sounds bug-prone to me. how big a chance do you think there is that other bugs like this might exist? 20100820 19:39:16< timotei> crimson_penguin: hmm, that sounds... interesting. shouldn' mac use the same convention? for example, the directories on linux are created nicely 20100820 19:39:41< crimson_penguin> timotei: the only problem is it was set to use the wrong directory 20100820 19:39:49< crimson_penguin> I forgot to update it 20100820 19:39:58< timotei> crimson_penguin: but, is that set from your packaing system 20100820 19:39:58< timotei> ? 20100820 19:40:01< timotei> isn't from code? 20100820 19:40:17< crimson_penguin> from my packaging system, because it has to define where it is 20100820 19:41:16< silene> zookeeper: quite low, there isn't that many places that perform a floating-point operation (ceil, trunc, and ipart, are floating-point operations) yet expect an integer output 20100820 19:41:58< zookeeper> silene, hmh, ok... 20100820 19:42:14< zookeeper> gotta admit that it still makes me a bit nervous ;) 20100820 19:44:27< silene> zookeeper: it took you three months to experience this bug, so i'm not that nervous 20100820 19:45:10< zookeeper> oh, it's that old an optimization? i see 20100820 19:46:46< zookeeper> i don't really worry about possible bugs as such as much as the fact that they might be really ackward to pinpoint when my two primary debugging methods can fail 20100820 19:46:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100820 19:47:03< zookeeper> of course now i know that, but.. 20100820 19:47:39< timotei> crimson_penguin: nagooni swarm is so cute and nice:D 20100820 19:47:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100820 19:47:47< crimson_penguin> haha, thanks! 20100820 19:48:00< crimson_penguin> I made that like 7 years ago 20100820 19:53:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100820 19:55:37< timotei> crimson_penguin: it reminds me of chiken invaders:) 20100820 19:55:45< timotei> I like a lot this kind of games:D 20100820 19:57:16< crimson_penguin> I've sometimes thought of making a new game like it 20100820 19:59:36< timotei> ah, only second place:( 20100820 20:00:02< crimson_penguin> oh yeah, forgot about that highscores thing 20100820 20:00:17< crimson_penguin> the idea was to get money from ads, but it sure didn't work very well... oh well, the highscores are neat 20100820 20:00:25< timotei> :P 20100820 20:00:41< timotei> did you made the higschore 'framework'? or it's something you just used some API? 20100820 20:02:30< crimson_penguin> it's from mochiads 20100820 20:02:57< CIA-35> thespaceinvader * r45909 /trunk/data/core/about.cfg: Update credits. 20100820 20:11:39< timotei> bah, I think I'm gonna send my notebook to service 20100820 20:13:39-!- fangism [~davidfang@gilbert.achronix.com] has left #wesnoth-dev [] 20100820 20:17:01< CIA-35> boucman * r45910 /trunk/ (changelog src/game.cpp): add a LOW_MEM define accessible to WML preprocessor, defined when the binary was compiled with LOW_MEM 20100820 20:20:08< boucman> zookeeper: do you have an idea where in the wiki I should document my commit above ? 20100820 20:25:21< timotei> boucman: http://wiki.wesnoth.org/PreprocessorRef ? 20100820 20:25:39< timotei> there is the paragraph about #ifdef 20100820 20:26:05< boucman> huh ? 20100820 20:26:21< boucman> I had checked this page a couple of hours ago and it contained only command line info... 20100820 20:26:22< boucman> weird 20100820 20:26:28< timotei> :D 20100820 20:26:34< timotei> symbol can take the following values: 20100820 20:26:34< timotei> * a campaign difficulty level. Usually EASY, NORMAL, or HARD, it is decided by the key difficulties (see CampaignWML). 20100820 20:26:34< timotei> * a campaign ID. Each campaign stores a preprocessor ID. See define, CampaignWML. 20100820 20:26:34< timotei> * MULTIPLAYER is stored when the player is playing or setting up a multiplayer game (i.e. a game with scenario_type=multiplayer). 20100820 20:26:34< timotei> * DEBUG_MODE is stored when the player has launched wesnoth in debug mode (i.e. with -d) 20100820 20:26:36< timotei> * TUTORIAL is stored when the player is playing the tutorial. 20100820 20:26:40< timotei> * APPLE is stored if the computer Wesnoth is being run on is an Apple. (this one is only available to the configuration of the game) 20100820 20:26:43< timotei> here 20100820 20:26:45< boucman> timotei: a refresh corrected it 20100820 20:26:45< timotei> ops, 20100820 20:26:55< timotei> boucman: actually, it was my fault :P 20100820 20:26:58< timotei> I modified it wrong 20100820 20:26:59< timotei> :)) 20100820 20:27:03< timotei> don't know why 20100820 20:27:08< timotei> so reverted it now 20100820 20:32:13< CIA-35> boucman * r45911 /trunk/ (changelog src/game.cpp): While i'm at it, add a USE_TINY_GUI preprocessor define 20100820 20:33:36< Soliton> terminate called after throwing an instance of 'std::runtime_error' what(): TODO:Not implemented disconnect 20100820 20:34:01< Soliton> when connecting to the dev server... :-( 20100820 20:34:21< Soliton> maybe a direct connect works. 20100820 20:35:00< Soliton> yep. 20100820 20:37:35< Soliton> billynux: ^ client doesn't support redirection 20100820 20:43:38< Soliton> hrm, the slot fix for joining games is pretty annoying since it breaks client/server compatibility which a proper fix now has to do again... 20100820 20:53:17-!- PeterPorty [~Pete@pc-235-252-120-200.cm.vtr.net] has joined #wesnoth-dev 20100820 20:58:40-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100820 20:58:45< alink> hi 20100820 20:59:57< alink> boucman: about your last 2 commits, that's not the proper place to add it. See clear_defines(). btw TINY_GUI was already in. 20100820 21:00:09< boucman> ouch... 20100820 21:00:11< alink> mmh clear_defines() is a misleading name 20100820 21:00:21< boucman> I thought I had found the right place... 20100820 21:00:43< alink> well, init_config call clear_defines, you were not far ;) 20100820 21:00:52< boucman> hehe 20100820 21:01:11< boucman> alink: note that whatever tiny gui is, it was not documented, which mislead me 20100820 21:01:26< boucman> do you want to fix it, or shall I ? 20100820 21:01:32< alink> not documented where ? 20100820 21:01:41< boucman> http://wiki.wesnoth.org/PreprocessorRef 20100820 21:01:50< zookeeper> alink, btw, anything new regarding the random terrain spray brush? 20100820 21:02:03< alink> boucman: a bit busy now, so go ahead 20100820 21:02:58< alink> zookeeper: not yet, and this w-e, I plan to work on the random terrain_grapĥic rules 20100820 21:03:09< boucman> defines_map_["LOW_MEM"] = preproc_define(); 20100820 21:03:09< boucman> is that the correct line ? 20100820 21:03:17< zookeeper> alink, ok, was just curious 20100820 21:03:32< boucman> alink: wonderfull, thx a lot 20100820 21:03:40< alink> boucman: yes 20100820 21:04:21< boucman> i'll use the new LOW_MEM define to disable animation, but i won't use it to disable random tiles (as I originally planned to) since it will probably be easier to do on the C++ side 20100820 21:05:30< alink> boucman: yes, it will be easier with c++, both with current code and even easier after my planned change 20100820 21:05:42< alink> boucman: btw for global hardcoded defines, we should consider make build tools create a hardcoded_define.cfg and include it via WML 20100820 21:06:06< alink> that way we could avoid include them in the SHA1 key of caches 20100820 21:06:35< boucman> hmm... not sure I agree with that, the point is to have these defines match compiles flag, if we put them in .cfg there are chances people will do unholy tweaks 20100820 21:07:24< boucman> and rebuilding cache when a config key has changed doesn't seem like a bad habit to me... 20100820 21:08:53< alink> they can already do "unholy things", for example maybe #undef LOW_MEM works. 20100820 21:09:21< boucman> true... 20100820 21:09:23< alink> and move them in a cfg file allow macro engine and WML dev coders to do tricks like #ifdef NO_GUI #define LOW_MEM (just an example) 20100820 21:09:52< alink> boucman: cache rebuilding is not a problem is hardcoded.cfg change, this will also trigger a cache rebuild 20100820 21:09:58< alink> s/is/if 20100820 21:12:26< CIA-35> boucman * r45912 /trunk/ (changelog src/config_cache.cpp src/game.cpp): reimplement the defines properly 20100820 21:12:58< alink> but that's not important, I just wonder how many define we can put in the SHA1 before having problems 20100820 21:13:35< alink> or if it multiply caches too much 20100820 21:13:49< alink> for example, I don't know why we add DEBUG in there 20100820 21:14:45< alink> mmh I don't see "DEBUG" anymore, I recheck 20100820 21:16:07< alink> ah it's "DEBUG_MODE" and it's defined at an odd place 20100820 21:16:52< alink> I would imagine it in init_config() 20100820 21:17:38< alink> anyway, I must go now, bbl 20100820 21:26:29-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100820 21:27:24-!- Sapient [~patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20100820 21:28:09-!- prkc [~negusnyul@dsl5402083B.pool.t-online.hu] has quit [Remote host closed the connection] 20100820 21:40:47-!- eleazar [~jbjerk@ppp-70-226-225-180.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100820 21:41:20< eleazar> Gambit: Wesbot says you were looking for me.... 20100820 21:42:10< CIA-35> soliton * r45913 /trunk/src/ (gui/dialogs/lobby/lobby_data.cpp server/game.cpp): properly fixed bug #16456 20100820 21:55:31-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100820 21:59:27-!- Shakey [HydraIRC@c-71-201-89-187.hsd1.il.comcast.net] has joined #wesnoth-dev 20100820 22:01:05< Soliton> boucman: http://www.wesnoth.org/forum/viewtopic.php?t=9979 those are the patch guidelines or is there more somewhere? (why is it not in the wiki?) 20100820 22:03:39< shadowmaster> wiki.wesnoth.org/PatchSubmissionGuidelines 20100820 22:04:29< Soliton> thanks. 20100820 22:05:24< Soliton> Ivanovic: can you add that link to the patch submit page similar to what we have for bugs? 20100820 22:08:13< Soliton> Gambit: ^ please read and add at least a changelog entry to your patch. 20100820 22:23:35-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100820 22:23:40< billynux> hi all 20100820 22:29:58-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100820 22:32:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20100820 22:37:57-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100820 22:55:19< shadowmaster> wesbot: seen norbert_ 20100820 22:55:19< wesbot> shadowmaster: The person with the nick norbert_ last spoke 5d 4h ago. 3h 32m ago they were seen quitting on the channel #wesnoth with the message: Quit: Leaving 20100820 22:59:08-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100820 23:01:18-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100820 23:01:22< shadowmaster> I wish patch had something like parallelism with -j<# of processes> 20100820 23:01:42< shadowmaster> (GNU patch) 20100820 23:01:48-!- Greywhind [~Greywhind@fw-34-18.cs.brown.edu] has quit [Quit: leaving] 20100820 23:03:46 * Soliton wonders if billynux is reading his highlights. 20100820 23:04:45-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-164.telecom.by] has quit [Remote host closed the connection] 20100820 23:13:32< Gambit> eleazar: Yes. Still around? 20100820 23:13:39< eleazar> yup 20100820 23:13:45< Gambit> Soliton: Will do. zoo wants me to reorder the events anyway. 20100820 23:13:56< Gambit> eleazar: Orcish keep is flat to the ground with walls around it right? 20100820 23:14:17< eleazar> i dont' understand the question 20100820 23:14:17< Gambit> eleazar: And desert keep is a raised platform? 20100820 23:14:31< Gambit> The height adjust of those two keeps look off. 20100820 23:14:47< eleazar> oh, let me check... 20100820 23:14:48< Gambit> So I was asking, artistically speaking, what they are to be. 20100820 23:15:02< eleazar> yeah, i understand now 20100820 23:15:07< Gambit> Orcish fort, due to the holes in the wall, appears to be level with the ground and has walls around it. 20100820 23:15:58< Gambit> eleazar: If it's okay I can patch those. 20100820 23:16:05< eleazar> well the walls of the orcish fort are much taller on the outside than the inside, so i would say it is raised too 20100820 23:16:22< eleazar> maybe not as raised as other castles 20100820 23:16:22< Gambit> The holes in the wall make it look awkward. 20100820 23:16:36< Gambit> The unit's feet do not appear to be on the ground to me. 20100820 23:16:39< Gambit> But okay. 20100820 23:16:39< eleazar> holes? 20100820 23:16:50< Gambit> eleazar: Yes there are doorways in the walls. 20100820 23:16:58< Gambit> Put an orc keep surrounded by orc fort. 20100820 23:17:30< eleazar> i'd say those are ramps 20100820 23:17:49< Gambit> Okay nevermind on orc keep then. What about desert keep? 20100820 23:17:56< Gambit> It is to be raised like a normal keep? 20100820 23:18:12-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 20100820 23:18:52< eleazar> eyeballing it the desert keep looks about the same as the normal human castle 20100820 23:19:15< eleazar> normal human keep i mean 20100820 23:20:56< eleazar> the orcish keep is not raised as much as the normal human castle 20100820 23:21:29< Gambit> 10? 20100820 23:21:32< Gambit> (That's half) 20100820 23:21:39< Gambit> Right now it is raised the full 20 I believe. 20100820 23:22:05< eleazar> i measure it at 3 pix less 20100820 23:24:57< eleazar> Gambit: since Kd is aliased to Kh, won't it inherit the hight adjust? 20100820 23:25:10< Gambit> eleazar: Apparently not. 20100820 23:25:29< eleazar> i don't think i've actually seen the desert castle in game 20100820 23:27:31-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: shutting down] 20100820 23:28:19-!- wesbot changed the topic of #wesnoth-dev to: released 1.9.0, announcing "soon" | 133 bugs, 286 feature requests, 13 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100820 23:28:41< Gambit> eleazar: It doesn't inherit because it was actually set to 0 before IIRC 20100820 23:29:12 * eleazar checks 20100820 23:29:19< eleazar> yeah you are right. that's weird 20100820 23:29:35< eleazar> no reason for that 20100820 23:29:59< boucman> eleazar: bad copy paste, maybe... 20100820 23:37:02-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20100820 23:37:08< gabba> bonjour 20100820 23:37:54< Gambit> Now to make a patch for the terrain cfg do I need to undo the other one? 20100820 23:38:07< Gambit> Or does the src argument of svn diff take a list of files rather than just a folder? 20100820 23:38:31< boucman> bonjour gabba 20100820 23:38:34< boucman> quoi de neuf ? 20100820 23:38:40< gabba> bonjour boucman 20100820 23:38:55< gabba> Je m'occupe du bug #16497 20100820 23:39:06< boucman> wesbot: bug 16497 20100820 23:39:06< wesbot> boucman: Are you sure with that number? Please check again... 20100820 23:39:16< boucman> gabba: ^^ 20100820 23:39:30< gabba> ahttps://gna.org/bugs/index.php?16497 20100820 23:39:37-!- Greywhind [~Greywhind@pool-96-238-43-241.prvdri.fios.verizon.net] has joined #wesnoth-dev 20100820 23:39:42< boucman> k 20100820 23:39:54< gabba> probably an easy fix 20100820 23:40:30-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100820 23:42:11< Gambit> boucman, eleazar: It seems that elven also inherits from Ch, but then has its height adjust set. Remove as well? 20100820 23:42:42< Gambit> In fact there are a lot of keeps (sunken and ruined) that inherit from Ch and then override to the same exact value 20100820 23:43:04< eleazar> are you sure they inherit the offset? 20100820 23:43:18< Gambit> checking that now 20100820 23:43:23< Gambit> Actually no 20100820 23:43:25< Gambit> They do not. 20100820 23:43:37< Gambit> Must just be a defense and movement thing. 20100820 23:43:55< Gambit> Snowy keep is also broken now that I look at it on a map with all the keeps 20100820 23:44:12< Gambit> And 17 does look nice on the orcish forts. 20100820 23:48:24< Gambit> eleazar: I'll have a screenshot of them all in a moment. 20100820 23:48:36< eleazar> good 20100820 23:48:39-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100820 23:49:31< Gambit> boucman, eleazar: http://imagebin.org/110575 20100820 23:49:48< Gambit> If those all look good I'll submit a patch. 20100820 23:50:31< Gambit> The holes in the wall still don't sit right with me on orcish fort. 20100820 23:51:04< Ivanovic> Soliton: no idea which page you mean 20100820 23:51:06< eleazar> they are somewhat ambiguous 20100820 23:51:06< Gambit> They're not ramps because you can see through them. 20100820 23:51:30< eleazar> no look at the shading 20100820 23:51:37< Gambit> IIRC in the art thread they were paths coming through 20100820 23:51:44< Gambit> He was trying to color them to be like the cobblestone inside 20100820 23:51:47< Soliton> Ivanovic: https://gna.org/patch/?func=additem&group=wesnoth 20100820 23:52:02< eleazar> they really don't look like the cobblestones 20100820 23:52:17< Ivanovic> Soliton: and where do you want this link added? 20100820 23:52:37< eleazar> in fact they make no sense if you think of they as the same flat floor sowing through 20100820 23:52:41< Soliton> Ivanovic: same as in https://gna.org/bugs/?func=additem&group=wesnoth 20100820 23:53:01< Ivanovic> Soliton: i got no idea what you currently want from me 20100820 23:53:06< Ivanovic> you want me to add some link somewhere 20100820 23:53:08< eleazar> Gambit: anyway, those changes look good 20100820 23:53:32< Ivanovic> but i don't know what link exactly where (a reference as in "do it just as in" only works with some decent sample, you know...) 20100820 23:53:37< Soliton> Ivanovic: if you look at both pages on has ReportingBugs note at the top the other has no hint at all. 20100820 23:54:31-!- ancestral [~ancestral@mobile-166-137-142-136.mycingular.net] has joined #wesnoth-dev 20100820 23:55:37< Ivanovic> done 20100820 23:55:39< Gambit> Ha. Rereading the art thread it seems that while back I saw those rocks as half-walls 20100820 23:55:44< Gambit> And turuk convinced me they were holes. 20100820 23:55:54< Soliton> great, thanks. 20100820 23:57:03< CIA-35> gabba * r45914 /trunk/src/whiteboard/utility.hpp: Tentative fix for bug #16497 (compilation under MSVC) 20100820 23:57:37< Ivanovic> Soliton: is there an mp server available for 1.9.0 now? 20100820 23:57:46< gabba> Anybody around that compiles Wesnoth on windows, to test this change^ ?? 20100820 23:57:47< Ivanovic> if yes: will write the announcement tomorrow in the morning 20100820 23:59:21< Gambit> eleazar: https://gna.org/patch/index.php?1874 20100820 23:59:27< Soliton> Ivanovic: yes, but wesnoth crashes when you don't join it directly... (port 14997) 20100820 23:59:37< Ivanovic> outsch, not good --- Log closed Sat Aug 21 00:00:02 2010