--- Log opened Wed Aug 25 00:00:27 2010 20100825 00:00:56-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100825 00:01:28-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Client Quit] 20100825 00:04:44-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100825 00:06:26-!- Upthorn [~ogmar@69.62.144.108] has quit [Ping timeout: 258 seconds] 20100825 00:13:44-!- anonymissimus [~chatzilla@HSI-KBW-095-208-088-086.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 20100825 00:20:19-!- kitty_ [~kathrinpo@e180202174.adsl.alicedsl.de] has quit [Quit: kitty_] 20100825 00:23:15-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100825 00:25:49-!- mysticX [ikl@rbi0332.giga-dns.com] has quit [Quit: Leaving.] 20100825 00:26:45-!- Daltx [~~@unaffiliated/op] has quit [] 20100825 00:33:53-!- Daltx [~~@unaffiliated/op] has joined #wesnoth-dev 20100825 00:34:31-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100825 00:42:04-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100825 00:43:33-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20100825 00:43:41-!- fangism2 [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100825 00:45:24-!- fangism2 is now known as fangism0 20100825 00:45:58-!- fangism [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 245 seconds] 20100825 00:46:10-!- fangism0 is now known as fangism 20100825 00:51:41-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: Dig that hole, forget the sun.] 20100825 00:52:16-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100825 00:54:13-!- Upth [~ogmar@69.62.144.108] has joined #wesnoth-dev 20100825 00:54:13-!- Upth is now known as Upthorn 20100825 00:57:09-!- Greywhind [~Greywhind@pool-96-238-43-241.prvdri.fios.verizon.net] has joined #wesnoth-dev 20100825 01:03:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100825 01:04:58-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100825 01:12:28-!- PeterPorty [~Pete@pc-30-248-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100825 01:16:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100825 01:21:16-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has joined #wesnoth-dev 20100825 01:21:16-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has quit [Changing host] 20100825 01:21:16-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100825 02:20:34-!- PeterPorty [~Pete@pc-30-248-120-200.cm.vtr.net] has joined #wesnoth-dev 20100825 02:38:31< fangism> hi, i'm updating the wesnoth package for Mac OS X fink. I noticed that the configure.ac checks for lua. Is lua needed both at compile time and at run time as a dependency? 20100825 02:41:52< loonycyborg> It links against liblua so yes. 20100825 02:42:07< loonycyborg> Unless you're using latest trunk/dev release. 20100825 02:42:14< loonycyborg> Those use internal lua. 20100825 02:42:24< fangism> i'm still working on 1.8.4, not yet at 1.9.0 20100825 02:42:41< fangism> loonycyborg: ok, thanks 20100825 02:43:37< fangism> btw, it works great on 10.4/ppc and 10.6/i386, working on 10.6/x86_64 at the moment 20100825 02:46:30< fendrin> Hello 20100825 02:54:35< fendrin> AI0867: How are you? 20100825 02:54:52< AI0867> back from vacation for a while now 20100825 02:55:03< fendrin> AI0867: Haven't seen or spoken to you for a long time. 20100825 02:55:16< fendrin> AI0867: I hope we see each other at FOSDEM again. 20100825 02:55:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100825 02:57:21< fendrin> AI0867: Do you plan to participate? 20100825 02:59:17< AI0867> my vaguely defined plans were in that direction 20100825 03:03:07< AI0867> I entered it into my google calendar a few days ago 20100825 03:06:40-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100825 03:07:07-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100825 03:07:17-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100825 03:21:03< fendrin> AI0867: That are good news. 20100825 03:21:16< fendrin> AI0867: I also hope to make it possible to participate. 20100825 03:22:17< fendrin> AI0867: I see from the changelogs that you commited [teleport] with the modified pathfinder, didn't you? 20100825 03:22:28< AI0867> I did? 20100825 03:24:19< AI0867> it's still on my todo-list 20100825 03:28:37< fendrin> AI0867: Uh 20100825 03:29:41< fendrin> AI0867: Then maybe it is a left over changelog, I did but had forgotten to remove after the code got rejected and reverted. 20100825 03:31:04< AI0867> I don't see the changelog entry you speak of 20100825 03:31:12-!- eleazar [~jbjerk@ppp-70-226-225-180.dsl.spfdil.ameritech.net] has quit [Quit: eleazar] 20100825 03:57:10-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100825 04:07:05-!- eleazar [~jbjerk@ppp-70-226-225-180.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100825 04:10:01-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100825 04:11:13< alink> eleazar: I was not aware of a bugfix about hover-hex-top/bottom. Have you a commit number? 20100825 04:12:10< alink> the bug reported by Dixie is puzzling, so I am curious about it 20100825 04:12:28-!- Upthorn [~ogmar@69.62.144.108] has quit [Ping timeout: 265 seconds] 20100825 04:14:42-!- eleazar [~jbjerk@ppp-70-226-225-180.dsl.spfdil.ameritech.net] has quit [Ping timeout: 240 seconds] 20100825 04:17:18-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100825 04:17:44< alink> And we should maybe suggest to report 1.9 bugs in new forum thread (called "1.9 bug : game is too nice" or something) because the release is full of various bugs report and that's not really handy. 20100825 04:18:19< alink> *the release thread 20100825 04:20:31-!- eleazar [~jbjerk@ppp-70-226-225-180.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100825 04:20:53-!- fangism is now known as fangism-hongry 20100825 04:23:46-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100825 04:40:44-!- Ivanovic_ [~ivanovic@dtmd-4db23d96.pool.mediaWays.net] has joined #wesnoth-dev 20100825 04:42:55-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20100825 04:44:24-!- Ivanovic_ is now known as Ivanovic 20100825 04:46:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100825 04:46:50-!- Gambit is now known as Gambi 20100825 04:47:07-!- Gambi is now known as Gambit 20100825 04:53:55-!- Upth [ogmar@adsl-75-26-204-39.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100825 04:53:55-!- Upth is now known as Upthorn 20100825 04:58:09-!- PeterPorty [~Pete@pc-30-248-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100825 05:06:59-!- elvish_sovereign [~elvish_so@pool-108-2-86-247.phlapa.east.verizon.net] has quit [Quit: goodnight] 20100825 05:10:59-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100825 05:44:19-!- Daltx [~~@unaffiliated/op] has quit [] 20100825 05:44:45-!- Daltx [~~@unaffiliated/op] has joined #wesnoth-dev 20100825 05:51:47-!- Shadowmaster is now known as shadowmaster 20100825 05:54:26< CIA-35> billynux * r45997 /trunk/src/ (network_manager_ana.cpp network_manager_ana.hpp): 20100825 05:54:26< CIA-35> Fix a serious bug involving a hang-up in a wesnoth client after an abrupt server 20100825 05:54:26< CIA-35> disconnection. The network component was deleted in the handler of the 20100825 05:54:26< CIA-35> disconnection event which led to the destructor trying to wait for the handler 20100825 05:54:26< CIA-35> execution thread to finish thus producing a deadlock. 20100825 06:02:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20100825 06:03:02-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100825 06:05:50-!- shadowmaster is now known as Shadowmaster 20100825 06:21:04-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100825 06:21:05-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Changing host] 20100825 06:21:05-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100825 06:26:37< Greywhind> get 20100825 06:33:29-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20100825 06:33:36< Shadowmaster> HTTP 501 20100825 06:34:46< Shadowmaster> *HTTP/1.1 501 Not Implemented 20100825 06:45:21-!- fangism [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100825 06:46:48-!- fangism-hongry [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 245 seconds] 20100825 07:10:51-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100825 07:48:48-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 240 seconds] 20100825 08:04:44-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100825 08:09:21-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100825 08:19:17< Crab_> silene: about [unit] to_variable="foo" placement="bar" ...[/unit] - the only example I can think of is the situation where we want to create a unit to variable, amend the config a bit, then use wesnoth.fire("unit", cfg) to place it again (instead of unstoring). if this is not used, then I'd say that it's safe to remove that line which adds placement to config 20100825 08:25:48< zookeeper> Crab_, would it be easy to make an AI which doesn't do anything with units which aren't in vision range of side 1? 20100825 08:26:02< zookeeper> (the [filter_vision] SUF can handle the visibility check) 20100825 08:27:28< Crab_> where AI is not side 1 ? 20100825 08:27:50< Crab_> and, the AI is to ignore units it sees if side 1 doesn't see them ? 20100825 08:28:30< zookeeper> hmmh, yes 20100825 08:29:43< silene> Crab_: then i guess we can remove it; if the designer goes as far as using lua in such a roundabout way, she may as well be able to add a "cfg.placement = ..." line before firing the action 20100825 08:29:45< zookeeper> or alternatively an AI unit could also act if there's a side 1 unit in its own vision range, but that's probably harder to check for... 20100825 08:29:53< Crab_> silene: yes, you're right. 20100825 08:30:24< Crab_> well, the AI can be forbidden to attack units which don't match a specific SUF 20100825 08:30:53< Crab_> but then, there are a lot of other places where enemy units are considered 20100825 08:32:06-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100825 08:32:09< Crab_> so, the short answer is 'it's relatively easy to code an AI that would behave sanely enough under that constraint, but it would be limited compared to current AI and it won't ignore 'invisible' units fully' 20100825 08:32:51< Crab_> for example, for AI, enemy units 'project power' on the battlefield, and during calculation of that 'power projection', all units are taken into account 20100825 08:33:08< zookeeper> okay 20100825 08:33:16< Crab_> zookeeper: if you have a specific scenario in mind, point me to it and I can try 20100825 08:33:28-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 265 seconds] 20100825 08:34:12< zookeeper> Crab_, actually i don't have anything specific in mind yet, but i was thinking that for the common case of having some AI units sitting under shroud which are supposed to stay still until the player stumbles upon them 20100825 08:34:15< Shadowmaster> -/62 20100825 08:35:05< Crab_> zookeeper: ah. that's easier. 20100825 08:35:12< Crab_> zookeeper: because of the 'stand still' part 20100825 08:36:05< Crab_> zookeeper: add additional stage before AI turn to stop all units which match a SUF. or, if using WML, set movement to 0 for all units which match a SUF. 20100825 08:36:17< zookeeper> so it'd be easy to make those units stand still, but not easy to make them also not attack if they can? 20100825 08:37:02< zookeeper> yeah, the WML trick is...very familiar ;) 20100825 08:38:07< Crab_> (or the `change side from idle ai` trick) 20100825 08:38:21< Crab_> it's easy enough to proxibit attacks 20100825 08:38:22< zookeeper> one scenario which could perhaps use a custom AI instead of WML event trickery is hide and seek in liberty 20100825 08:38:40< zookeeper> but do you think it's worth the trouble? the WML events work just fine too 20100825 08:38:59< Crab_> well, it's worth the trouble to do this once. 20100825 08:39:53-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth-dev 20100825 08:39:53< Crab_> since if we make an ai that will do that, all that will be needed in liberty is the include of '{ai/specific_ais/lazy_ai.cfg}' in [side] 20100825 08:39:53-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100825 08:39:53-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100825 08:39:53< zookeeper> however, at least in hide and seek there's quite a few other rules for the AI to follow, so maybe that's a bit too complicated... 20100825 08:40:06< zookeeper> true 20100825 08:40:36< Crab_> I was thinking of the following method to deal with that: 20100825 08:41:23-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100825 08:41:24< Crab_> there's a 'unit formulas' formula_ai stage which executes bits of logic/behaviors attached to individual units. 20100825 08:42:12< Crab_> we can make a similar thing, but in a more 'declarative style', to allow WML creator to attach 'behaviors' to individual units. 20100825 08:42:24< Crab_> for example, by expanding ai_special to take a comma-separated list of things 20100825 08:42:48< Crab_> (the code allows ai_special="guardian" to prevent unit from moving in strategic movement phase) 20100825 08:43:23< Crab_> then, pre-make a set of example behaviors, allow to code new behaviors (in fai or lua), and modify liberty to use them instead. 20100825 08:43:56< Crab_> then, the code in liberty will be more like 'declarations' of what the ai should do with the units, instead of actual algorithms 20100825 08:44:02< Crab_> it'll be easier to reuse. 20100825 08:44:28< zookeeper> right 20100825 08:46:55< zookeeper> well, i'm pretty unsure about all this. maybe i should wait until i really encounter difficulties in making the AI work as i'd like using simple WML tricks. 20100825 08:47:43< zookeeper> the AI-related WML in liberty is basically just one <100-line event and an extra AI side, so.. 20100825 08:48:05< Crab_> well, there are some quite interesting tricks that are possible to do with lots of custom code, so, if we make it possible to use those tricks easier, things will get more interesting 20100825 08:48:31< zookeeper> sure 20100825 08:48:57< Crab_> for example, there is a way to make the ai push towards destination x,y, attacking units which block the way but trying to route around them if possible. it looks great when the objective is, say, prevent a wave of wolfriders from breaking through 20100825 08:49:08< zookeeper> it might be a better use of our time to instead just improve AI behaviour generally in scenarios where the AI should do something special instead of just charging as usual 20100825 08:50:22< Crab_> or, there's a way to make the AI aggressively push towards destination x,y, attacking all units which are closer to destination than its current location, but ignoring those enemy units which are not on the route to destination - that makes for a good AI for a big&scary monster 20100825 08:52:02< Crab_> but I hope to find time to fix one annoying AI bug first (I believe it's one of the reasons why AI loves to do silly charges towards enemies with 1-2 fast units even if other units cannot reach those targets to help) 20100825 08:59:34-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100825 09:02:24-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100825 09:05:44-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100825 09:21:28-!- Ivanovic [~ivanovic@dtmd-4db23d96.pool.mediaWays.net] has quit [Changing host] 20100825 09:21:28-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100825 09:23:37-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100825 09:24:14< Ivanovic> moin 20100825 09:24:22-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100825 09:25:33-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100825 09:34:35-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100825 09:40:08-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100825 09:49:55-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100825 09:57:42-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100825 09:58:51< zookeeper> hrhm. normally $turn_number has the correct "new" value in new turn events, but if i use :turn X to jump to a certain turn and then press end turn, the variable will still have the old value in the ensuing new turn event. 20100825 09:59:17< Ivanovic> zookeeper: i'd say: write a bug report 20100825 09:59:33< Ivanovic> might be that the counter is not increased correctly there or something like this 20100825 09:59:38< zookeeper> ah. i think it's actually firing new turn event when i press end turn, and then again when the new turn actually starts. or something like that. 20100825 10:03:05-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100825 10:14:54< zookeeper> filed a bug 20100825 10:16:53-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100825 10:17:01-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100825 10:24:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100825 10:25:36-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100825 10:29:46-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100825 10:56:50-!- Daltx [~~@unaffiliated/op] has quit [Read error: Connection reset by peer] 20100825 10:57:19-!- Daltx [~~@unaffiliated/op] has joined #wesnoth-dev 20100825 11:30:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100825 12:03:37-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100825 12:21:28-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100825 12:31:11-!- loonybot [~loonybot@ppp95-165-186-202.pppoe.spdop.ru] has joined #wesnoth-dev 20100825 12:31:11-!- loonybot [~loonybot@ppp95-165-186-202.pppoe.spdop.ru] has quit [Changing host] 20100825 12:31:11-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100825 12:32:01-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100825 12:39:07-!- fangism1 [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100825 12:40:58-!- fangism [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 245 seconds] 20100825 12:48:11< zookeeper> urgh. looks like [move_unit_fake] takes into account submerge, so if i use that to make a skeleton move out of deep water to an adjacent hex, it's actually not shown... 20100825 13:03:15< CIA-35> zookeeper * r45998 /trunk/data/campaigns/The_Rise_Of_Wesnoth/ (maps/Rise_of_Wesnoth.map scenarios/22_Rise_of_Wesnoth.cfg): 20100825 13:03:15< CIA-35> Rewrote Jevyan's WC and skeleton spawns so that should now occur at a more 20100825 13:03:15< CIA-35> steady pace but with random intervals (instead of being completely random), with 20100825 13:03:15< CIA-35> the WC's spawning from the swamps around his castle and the skeletons appearing 20100825 13:03:16< CIA-35> at the borders of deep and shallow water. Also changed the terrain around his 20100825 13:03:16< CIA-35> castle and made the nagas appear closer to the map edge. 20100825 13:09:58< CIA-35> zookeeper * r45999 /trunk/data/campaigns/The_Rise_Of_Wesnoth/maps/ (Rough_Landing.map Sewer.map The_Vanguard.map): 20100825 13:09:58< CIA-35> Changed the regular chasm to the earthy one in 'The Vanguard', regular castles 20100825 13:09:58< CIA-35> to sunken ones in 'Rough Landing' and widened a passage in 'Sewer of Southbay' 20100825 13:09:58< CIA-35> as well as removed an odd unreachable and unused section of the map. 20100825 13:18:21< CIA-35> zookeeper * r46000 /trunk/data/campaigns/ (3 files in 3 dirs): Replaced the regular chasm with the earthy one in a few outdoors maps. 20100825 13:28:38-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100825 13:59:16-!- Gambit [~Gambit@pa-67-234-126-121.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100825 13:59:16-!- Gambit [~Gambit@pa-67-234-126-121.dhcp.embarqhsd.net] has quit [Changing host] 20100825 13:59:16-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100825 14:01:50-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100825 14:01:53-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 255 seconds] 20100825 14:13:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20100825 14:34:13-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 252 seconds] 20100825 14:38:03-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Ping timeout: 245 seconds] 20100825 14:42:00-!- Greywhind [~Greywhind@pool-96-238-43-241.prvdri.fios.verizon.net] has quit [Quit: leaving] 20100825 14:43:38-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100825 14:45:17-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100825 14:51:06-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20100825 14:59:20-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100825 15:08:18< Gambit> Is it considered bug or deliberate that the AI can recruit invisible units? 20100825 15:08:31< Gambit> err s/the ai/people/ 20100825 15:09:48-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 265 seconds] 20100825 15:09:51< joo> What, like recruiting a Wose on a forest? 20100825 15:10:05-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100825 15:11:38< Gambit> Shadow at night. 20100825 15:11:47< joo> Oh. 20100825 15:11:49< Gambit> But yeah recruiting a wose on a forest would fit the bill too :P 20100825 15:12:06< joo> Hmm... good question. 20100825 15:35:10-!- Greywhind [~Greywhind@fw-34-18.cs.brown.edu] has joined #wesnoth-dev 20100825 15:37:13-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100825 15:37:13-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100825 15:37:13-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100825 15:40:14< thespaceinvader> is it considered a bug that the Illuminates aura doesn't change height in the hex when the unit is bumped up due to being on a bridge or keep? 20100825 15:41:36< thespaceinvader> Gambit: it fits with the description of the relevant specials, doesn't it? If it has nightstalk, it's night, and the unit is not adjacent to an enemy, it is invisible 20100825 15:41:59< thespaceinvader> I believe you see them in the instant they're recruited, but then they disappear 20100825 15:42:05< Gambit> Nope 20100825 15:42:08< thespaceinvader> incidentally, I take it you're playing Revenge 20100825 15:42:21< thespaceinvader> that's where I get my own 'is it a bug'... 20100825 15:42:28< Gambit> I just see the recruit animation of the what's-is-necro 20100825 15:42:54< zookeeper> thespaceinvader, sounds like a bug to me, although i wouldn't be surprised if there were such uses for haloes which would want it that way... 20100825 15:43:33-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20100825 15:43:36< thespaceinvader> mm, there are definitely uses for haloes which don't, though - I'd imagine that haloes should default to being positioned centrally on the unit 20100825 15:43:43< thespaceinvader> i'll file a report 20100825 15:43:45< zookeeper> if we want to cater for both, then animations could have a height_adjust=yes|no key 20100825 15:44:32< zookeeper> but yes, i guess that by default they should be height adjusted just like the unit is 20100825 15:50:26< CIA-35> zookeeper * r46001 /trunk/data/core/macros/utils.cfg: Fixed a broken loop in the PUT_TO_RECALL_LIST macro. 20100825 15:52:11-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100825 15:53:17-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100825 15:53:25-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100825 15:53:26-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100825 15:53:26-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100825 15:59:54-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20100825 16:02:28-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20100825 16:41:13-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20100825 16:45:06-!- Upthorn [ogmar@adsl-75-26-204-39.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100825 17:23:06-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Ping timeout: 272 seconds] 20100825 17:27:28-!- Gallaecio [~quassel@136.243.165.83.dynamic.mundo-r.com] has joined #wesnoth-dev 20100825 17:35:46-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100825 17:38:03-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100825 17:41:30< Ivanovic> Gambit: please apply for commit access at gna 20100825 17:41:32< Ivanovic> i will then add your account 20100825 17:43:50< Gambit> Ivanovic: I'm sorry, how do I do that? 20100825 17:44:10< Ivanovic> Gambit: somewhere in your own account there is some "ask for group membership" input box 20100825 17:44:15< Ivanovic> in this one enter the term "wesnoth" 20100825 17:45:44< Gambit> Ivanovic: Okay I think I found it. 20100825 17:45:57< eleazar> Gambit: congradulations 20100825 17:46:55< Gambit> eleazar: Thank you. 20100825 17:51:48< Ivanovic> Gambit: your account name is "grickit"? 20100825 17:51:56< Gambit> Ivanovic: Yes 20100825 17:52:04< Ivanovic> okay, added you 20100825 17:52:27< Ivanovic> now you just have to make sure that an ssh key is uploaded to gna (and that it is registered in the system, this takes some hours!) 20100825 17:52:47< Ivanovic> afterwards you can get an svn checkout with your account and are able to commit 20100825 17:53:12< Ivanovic> personally i advise to at least subscribe to the wesnoth-dev mailing list (since the "really important announcement like stuff" happens on there 20100825 17:53:33< Ivanovic> subscribing to the list wesnoth-commits (all commit messages sent there!) can be really helpful, too 20100825 17:53:37-!- fangism [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100825 17:54:08< Ivanovic> subscribing to wesnoth-bugs is purely optional and mainly for those that prefer reading about bugs in their email prog instead of using the web interface, replying has to be done on the webinterface anyway 20100825 17:54:43-!- fangism1 [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 245 seconds] 20100825 18:13:41-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20100825 18:14:20-!- Upth [~ogmar@sccadmin22087.scc.losrios.edu] has joined #wesnoth-dev 20100825 18:14:20-!- Upth is now known as Upthorn 20100825 18:19:10-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100825 18:25:20-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100825 18:37:31-!- negusnyul [~negusnyul@h45-233.pool95-168.dyn.tolna.net] has joined #wesnoth-dev 20100825 18:37:41-!- negusnyul is now known as prkc 20100825 18:41:31-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100825 18:42:09-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100825 18:44:21< billynux> Soliton, did you see my comment last night? and my commits? 20100825 18:44:55< billynux> Ivanovic, ATM the only bug I know of in the network code is that some of the information returned in the /query commands to the server is invalid 20100825 18:45:51< Ivanovic> billynux: have you checked the forums for intormation if there might be one more? 20100825 18:46:04< Ivanovic> billynux: tech support and the release announcement thread should be a good place to start, just to be sure 20100825 18:46:18< billynux> Ivanovic, ok, I'll do that 20100825 18:46:29< Ivanovic> i *think* those are the issues 20100825 18:46:35< Ivanovic> but to be sure you could test these things: 20100825 18:46:50< Ivanovic> 1) connect to mp server using the redirect stuff (as in using the wrong port) 20100825 18:47:04< Ivanovic> 2) connect with another client to be sure that connections with several clients are redirected 20100825 18:47:12< Ivanovic> 3) test all the /query commands in the lobby 20100825 18:47:17< billynux> ok... 20100825 18:47:36< Ivanovic> 4) test if downloading an addon works (no redirection on the addon server supported, so nothing to "fear" here 20100825 18:47:44< Ivanovic> 5) try uploading a testaddon 20100825 18:47:55< Ivanovic> 6) try uploading a changed version of the test addon 20100825 18:50:18< billynux> Good, I'll do that later on! Hey... I should probably switch to terrain stuff. It seems more -rewarding- :D :D 20100825 18:50:52 * billynux is tucked away in the corner where changes are not seen, except those that break things which are received with furious anger :) 20100825 18:57:57-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100825 18:59:58-!- Upthorn [~ogmar@sccadmin22087.scc.losrios.edu] has quit [Quit: this quit message is 100% guaranteed not to contain obscenity.] 20100825 19:17:33< fendrin> zookeeper: Do you know why [move_unit] is reported to be a unknown wml tag? 20100825 19:18:45< zookeeper> fendrin, no 20100825 19:18:49< zookeeper> reported by what? 20100825 19:19:01< fendrin> zookeeper: lua 20100825 19:19:44< zookeeper> no, no idea. worked for me when i tested it some days ago. 20100825 19:26:58< fendrin> zookeeper: Okay, a fresh checkout doesn't report it any more. 20100825 19:29:11-!- prkc [~negusnyul@h45-233.pool95-168.dyn.tolna.net] has quit [Read error: Connection reset by peer] 20100825 19:35:10-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100825 19:35:51-!- boucman [~rosen@wesnoth/developer/boucman] has left #wesnoth-dev [] 20100825 19:38:10-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100825 19:41:28-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20100825 19:46:16-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100825 19:48:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100825 19:55:10-!- Gallaecio [~quassel@136.243.165.83.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20100825 19:56:09-!- Gallaecio [~quassel@136.243.165.83.dynamic.mundo-r.com] has joined #wesnoth-dev 20100825 19:58:55-!- billynux [~billy@wesnoth/developer/billynux] has quit [Quit: Leaving] 20100825 20:27:37-!- noy_ [~Noy@70.70.255.54] has joined #wesnoth-dev 20100825 20:27:37-!- noy_ [~Noy@70.70.255.54] has quit [Changing host] 20100825 20:27:37-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100825 20:29:16-!- Tesafilmchen [~quassel@p4FDE7F7D.dip.t-dialin.net] has joined #wesnoth-dev 20100825 20:31:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20100825 20:31:03-!- noy_ is now known as noy 20100825 20:39:24-!- Tesafilmchen [~quassel@p4FDE7F7D.dip.t-dialin.net] has quit [Remote host closed the connection] 20100825 20:54:42-!- kitty__ [~kathrinpo@e180201006.adsl.alicedsl.de] has joined #wesnoth-dev 20100825 20:56:08< Soliton> billynux: yes. http://gna.org/bugs/?16536 looks like it might be for you. 20100825 21:12:14-!- mysticX [fneb@rbi0332.giga-dns.com] has joined #wesnoth-dev 20100825 21:15:30< Ivanovic> boucman: http://forums.wesnoth.org/viewtopic.php?f=4&t=31364&view=unread#unread 20100825 21:16:04< boucman> hmm, weird... 20100825 21:16:15< boucman> do halo raise on castles ? 20100825 21:16:24< boucman> or is it particular to bridges ? 20100825 21:16:58< Ivanovic> thespaceinvader: ^ 20100825 21:17:06< boucman> nvm, i'll check 20100825 21:17:28< Ivanovic> silene (or anybody else): looks like there is some problem with amla in 1.9.0: http://forums.wesnoth.org/viewtopic.php?p=452376#p452376 20100825 21:17:31< thespaceinvader> boucman: i've not noticed it, but I've not placed any of them on keeps to the best of my recollectyion 20100825 21:17:58< boucman> it's the same on castle 20100825 21:18:09< boucman> that's good, i have a good idea how to fix it in that case 20100825 21:18:14< thespaceinvader> Ivanovic: I wonder whether that's some problem with non-default AMLA - I've AMLA'd level 3s without any problem 20100825 21:20:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20100825 21:20:59< zookeeper> kitty__, i'm not exactly TB's maintainer, Ivanovic is 20100825 21:21:11< kitty__> zookeeper: ah, thanks for the info 20100825 21:22:25< kitty__> hi Ivanovic, did you see the portraits for arne and bjarn I posted on the forums? http://forums.wesnoth.org/viewtopic.php?f=9&t=23420&p=452513#p452513 any special wishes from your side? 20100825 21:22:40< Ivanovic> no, i have not seen those so far 20100825 21:22:58< kitty__> arne is obviously unfinished... 20100825 21:23:55< zookeeper> i hope you don't get rid of his hair though 20100825 21:23:58< Ivanovic> zookeeper: might be a good idea to go through the "campaign images" (the one shown in the selection menu) 20100825 21:24:07< Ivanovic> i think some portraits there in 1.9.0 are outdated 20100825 21:24:29 * zookeeper looks 20100825 21:24:45< Ivanovic> kitty__: can you ping me when both are done? 20100825 21:24:46< boucman> kitty__: about arne's hairs, just say he wears a helmet in battle :P 20100825 21:24:51< Ivanovic> then i can directly add those two 20100825 21:24:57< kitty__> Ivanovic: ok, will do 20100825 21:25:01< Ivanovic> thanks 20100825 21:25:12< kitty__> boucman: yeah, that would work ;) 20100825 21:25:30< zookeeper> well, yeah, AOI has an old portrait. i mentioned it to esr but i guess he never fixed it... 20100825 21:25:56< zookeeper> kitty__, is arne supposed to always appear on the right side? 20100825 21:26:36< kitty__> zookeeper: he would be mirrorable easily, but I thought it would be nice if the brothers would change sides when talking 20100825 21:26:37< zookeeper> hmh, i guess DW should have the kai krellis portrait as the campaign image too 20100825 21:26:46< Ivanovic> kitty__: have i mentioned that i love your portraits? 20100825 21:27:04< kitty__> Ivanovic: :D thanks 20100825 21:27:14< CIA-35> boucman * r46002 /trunk/src/unit.cpp: fix unit-wide halos not being correctly corrected for terrain 20100825 21:27:21< boucman> thespaceinvader: ^^ 20100825 21:27:41< zookeeper> wait...could someone explain to me why the heck there's a lot of _upscaled_ campaign images? 20100825 21:28:02< zookeeper> i hope the artists don't look there... 20100825 21:28:12< Gambit> How will I know when that thing updates? Does it notify you, or does one just keep trying? 20100825 21:28:41< Ivanovic> Gambit: which thing? 20100825 21:28:42< thespaceinvader> thanks boucman 20100825 21:28:53< thespaceinvader> hey kitty__ 20100825 21:28:53< Ivanovic> the key server? 20100825 21:28:59< Ivanovic> you just wait some hours and retry 20100825 21:29:11< Ivanovic> for me it took about 4 hours when i submitted my initial gna.org key 20100825 21:29:18< Ivanovic> (that was years ago) 20100825 21:29:22< Gambit> Ah. Thanks. 20100825 21:29:34< Ivanovic> in theory it should update more often than that, but patience really does help 20100825 21:29:34< kitty__> hey thespaceinvader, I think you forgot to post the hurricane pic you wanted feedback on 20100825 21:29:44< thespaceinvader> i did? 20100825 21:29:48< zookeeper> oh, interesting. that was jetrel's commit...i guess it's ok then 20100825 21:30:06< Ivanovic> what was the general feedback regarding the new SoC features? 20100825 21:30:23< Ivanovic> yeah, network had some problems, many reported, most should be fixed now 20100825 21:30:38< Ivanovic> i saw nothing so far regarding persistency, what is the status of that one? 20100825 21:30:51< Ivanovic> and IIRC there was also nothing about the WML editor 20100825 21:31:27< Ivanovic> what about whiteboard? is that one working out nicely? i think i heard some "great feature" comment, does it work nicely and without too many probs? 20100825 21:31:44< Ivanovic> boucman, fendrin, crab_, mordante: do you know more? 20100825 21:32:55< Gambit> You probably won't hear feedback from players on the persistency for a while. It will take us a while to make add-ons for it. 20100825 21:33:34< thespaceinvader> kitty__: uploaded the hurricane 20100825 21:36:07< Ivanovic> Gambit: i thought to maybe hear something from addon creators 20100825 21:36:35< CIA-35> zookeeper * r46003 /trunk/data/campaigns/An_Orcish_Incursion/images/campaign_image.png: Updated AOI's campaign image with the new Erlornas portrait. 20100825 21:36:46< Gambit> They're not as excited as they should be. :@ 20100825 21:38:05< kitty__> thespaceinvader: heh, better! Outside of the wings: The brushstrokes are very visible, you can do better! And the veins looks very much like little cracks... just leave them out? But now you only differentiated the compartments between the "fingers. Now you should also differentiate them horizontally... Inside of the wings: That shadow is a bit timid, isn't it? ;) You could be a lot bolder, its great dramatic devise you are neglecting! 20100825 21:38:05< kitty__> Plus a shadow follows the forms of the objects it is cast upon, it shouldn't be that straight. And did you add shadows below his left hand? 20100825 21:39:01< thespaceinvader> so basically, moar contrast ;) 20100825 21:39:11< thespaceinvader> i seem to be doing this a lot with the current batch of portraits 20100825 21:39:12< CIA-35> zookeeper * r46004 /trunk/data/campaigns/Dead_Water/images/campaign_image.png: Updated DW's campaign image with the new Kai Krellis portrait. 20100825 21:39:49< thespaceinvader> it must be my next big issue to beat 20100825 21:39:50< kitty__> thespaceinvader: it's scary to neglect the painstakingly drawn linework and thing in painterly terms ;) 20100825 21:40:10< kitty__> thespaceinvader: but not only contrast upping, also form! 20100825 21:40:38< boucman> Ivanovic: no feedback on WB so to speak which is a bit suprising... I though at least one people would hate it and flame it 20100825 21:40:43< boucman> one person 20100825 21:40:59< thespaceinvader> kitty__: i might go for recolouring the body section a bit 20100825 21:41:04< Ivanovic> don't forget that joining the mp server is a little more difficult atm 20100825 21:41:10< thespaceinvader> i've been too carefully trying to conserve what I already did 20100825 21:41:11< boucman> so either it's really not disturbing the player experience, or no one enables it 20100825 21:41:12< kitty__> what kind of colour do you think of? 20100825 21:41:22< boucman> Ivanovic: true... 20100825 21:41:35< Ivanovic> resulting in an empty server 20100825 21:41:54< Ivanovic> we will see how the feedback of 1.9.1 looks 20100825 21:42:04< Ivanovic> maybe on sunday or some time next week, not sure yet 20100825 21:42:09< loonycyborg> boucman: It's just a menu item. Probably nobody noticed it :P 20100825 21:42:39< loonycyborg> Maybe you just post an advertisement in appropriate forum eplaining its utility. 20100825 21:42:43< Soliton> the earlier the better. having anyone be able to crash the server is not nice. ;-) 20100825 21:42:46< loonycyborg> *explaining 20100825 21:43:29< Ivanovic> Soliton: first i'd like to be able to run a pot-update not ending in 500 fuzzy strings for each lang due to missing apostroph conversions that pofix already applies but are not done in the cfg files 20100825 21:43:43< Ivanovic> i hope this to be the case "soon" 20100825 21:44:03< Soliton> whip your minions harder. 20100825 21:44:17< Ivanovic> those are not my minions, this is Espreons minion 20100825 21:44:44< Ivanovic> the problem is that espreons whipping capacities are not this great at the moment due to his roasted computer 20100825 21:44:47< Soliton> details.. 20100825 21:45:01< boucman> loonycyborg: we advertised in the release announcement, so hard to make more obvious to 1.9.0 downloaders... 20100825 21:46:16< thespaceinvader> kitty__: i don't mean a new colour, i just mean re-rendering it 20100825 21:46:52< kitty__> thespaceinvader: ah, got that wrong 20100825 21:47:23< thespaceinvader> no worries, I wasn't clear 20100825 21:47:55< CIA-35> thespaceinvader * r46005 /trunk/ (8 files in 5 dirs): Add and wire new Inferno Drake portrait, update changelogs, portrait credits. 20100825 21:49:28< loonycyborg> boucman: But there's already tons of stuff in there. Maybe a dedicated feedback thread in strategies & tips forum would be a good idea. 20100825 21:49:51< Soliton> there is one in mp dev. 20100825 21:49:53< kitty__> thespaceinvader: quick value-only PO of the hurricane: http://imagebin.org/111382 just to illustrate what I was trying to say... 20100825 21:50:00< boucman> there's a dedicated thread in MP developement forum, liked from the announcement 20100825 21:51:04< thespaceinvader> kitty__: thanks - I hadn't intended for the light source to be that far over to the side, actually, but ill see if I can work it out to look good tomorrow. But I also must packk and stuff, curse moving house 20100825 21:51:18< thespaceinvader> even if I will be moving to a nicer place where I can have a desk and stuff 20100825 21:51:30< loonycyborg> Oh. 20100825 21:51:52< loonycyborg> Then I wonder why it's in MP. Doesn't it have SP utility too? 20100825 21:52:13< kitty__> thespaceinvader: then have fun moving! 20100825 21:52:38< thespaceinvader> yeah, that'll happen ;P 20100825 21:52:57< thespaceinvader> fingers crossed on everything being back up to speed quickly, but I make no guarantees 20100825 21:53:02< kitty__> at least getting the stuff out of the boxes at the new place can be nice.... 20100825 21:53:23< kitty__> and throwing away tons of stuff when packing is fun, too! 20100825 21:53:30< thespaceinvader> if i can replace the screen on the netbook i broke I might just use that to put files onto the web from a library or something, but it'll be getting internets up to speed that'll take the time 20100825 21:53:38< thespaceinvader> yeah, I'm looking forward to getting moved in 20100825 21:53:44< thespaceinvader> but the process is always a straint 20100825 21:53:49< thespaceinvader> strain 20100825 21:54:42< thespaceinvader> 20100825 21:56:29-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100825 21:58:59-!- kitty__ [~kathrinpo@e180201006.adsl.alicedsl.de] has quit [Quit: bye] 20100825 22:01:43< zookeeper> the thing which most bugs me about the drakes is the odd headgear thing on inferno, flameheart, hurricane, fighter, burner. it's like a solid piece of...something, i can't tell what it's supposed to be, really. 20100825 22:01:54< zookeeper> on the fighter and burner it mostly looks like bone, i guess 20100825 22:03:23< thespaceinvader> the fighter and burner don't have headgear, like the Glider they're bony plates 20100825 22:03:35< thespaceinvader> the remainder use ceramic or metal head pieces 20100825 22:06:10< zookeeper> okay 20100825 22:09:19-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 258 seconds] 20100825 22:11:13-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100825 22:15:29-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100825 22:21:16< CIA-35> soliton * r46006 /trunk/data/core/help.cfg: added a help entry for private message sending 20100825 22:22:05< Soliton> mysticX: ^ 20100825 22:27:33< Shadowmaster> Ivanovic: you probably want to read this if you haven't already http://forums.wesnoth.org/viewtopic.php?p=452238#p452238 20100825 22:28:02< Shadowmaster> in particular if you want to assert your campaign maintainer status 20100825 22:29:35< mysticX> Soliton: thanks 20100825 22:30:19< Soliton> well, thanks you! :-) 20100825 22:35:00< Shadowmaster> fendrin: pling 20100825 22:35:35-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100825 22:44:37< Ivanovic> Shadowmaster: kitty already pointed me to it and she will ping me once the two images are final 20100825 22:44:49< Shadowmaster> k 20100825 22:54:06< zookeeper> hah. cool. my new turn counter in the objectives dialog multiplies every time you open the dialog :P 20100825 22:54:52-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100825 22:54:52-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Changing host] 20100825 22:54:52-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100825 22:55:31-!- mysticX [fneb@rbi0332.giga-dns.com] has quit [Quit: Leaving.] 20100825 22:56:16< Crab_> zookeeper: cool :) 20100825 22:56:31< zookeeper> silene, my new turn counter in the objectives dialog multiplies every time you open the dialog - the cause is wml-tags.lua:89. how would you recommend i deal with it? 20100825 22:59:34< silene> zookeeper: what do you mean it multiplies? 20100825 23:00:25< zookeeper> silene, if i open the objectives dialog a second time, it'll say "Turns run out (1/18) (1/18)"...and "Turns run out (1/18) (1/18) (1/18)" on the third time 20100825 23:00:58< silene> right, you should definitely not modify any field of obj 20100825 23:01:41< zookeeper> all right 20100825 23:01:42< silene> just put it in a local variable and add it line 97 20100825 23:02:12< zookeeper> got it 20100825 23:02:37< silene> is it worth translating "(%d/%d)"? 20100825 23:02:57< boucman> left to right readers ;) 20100825 23:03:03< boucman> I mean right to left 20100825 23:03:37< zookeeper> silene, maybe, maybe not, but i'm also intending on changing that to something more clear like "(17/18 turns left)" or "(17 turns left)" 20100825 23:03:39< silene> boucman: but even right-to-left readers read numbers left-to-right 20100825 23:03:48< boucman> thus the smiley 20100825 23:05:21-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: night all] 20100825 23:05:26< silene> zookeeper: that somehow means having plural translatable forms, but i guess it would be more easy to add them to lua than to wml 20100825 23:07:41< zookeeper> right, that's true 20100825 23:16:05< CIA-35> zookeeper * r46007 /trunk/data/lua/wml-tags.lua: Fixed a bug causing turn counter to duplicate when the objectives are viewed several times, and added a separate string for zero gold carryover. 20100825 23:18:05-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100825 23:22:25-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100825 23:34:17-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 255 seconds] 20100825 23:35:15< zookeeper> eh, i figured i'd use the form "(2/18 turns left)", but it'd be better if the format is the same as in the regular turn counter 20100825 23:35:49< Ivanovic> Crab_: any news regarding the data uploader? 20100825 23:35:58< Ivanovic> ready for removal from trunk? 20100825 23:36:00< Ivanovic> ;) 20100825 23:36:44< Ivanovic> (otherwise you should talk to billynux regarding testcase of it and whatnot, since he wants to have the network part really working nicely soon (next release)) 20100825 23:36:53< Crab_> Ivanovic: no, no time so far. when you want to release 1.9.1 ? 20100825 23:37:37< Ivanovic> Crab_: maybe on sunday 20100825 23:37:46< Ivanovic> might be some time the week(end) afterwards, too 20100825 23:37:48< Ivanovic> not sure yet 20100825 23:37:49< Crab_> ok, understood 20100825 23:48:29-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: Dig that hole, forget the sun.] --- Log closed Thu Aug 26 00:00:33 2010