--- Log opened Wed Aug 25 00:00:27 2010 20100825 00:00:56-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100825 00:01:28-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Client Quit] 20100825 00:04:51<+CIA-18> wesnoth-umc-dev: elvishsovereign * r7529 /branches/1.8/Promised_Land/ (3 files in 2 dirs): Redesigned map and dialogue of the first story scenario. 20100825 00:10:45<+CIA-18> wesnoth-umc-dev: elvishsovereign * r7530 /branches/1.8/Promised_Land/CHANGELOG: Updated Changelog 20100825 00:14:47<+CIA-18> wesnoth-umc-dev: elvishsovereign * r7531 /branches/1.8/Promised_Land/utils/pl-utils.cfg: Updated utils 20100825 00:31:24<+CIA-18> wesnoth-umc-dev: elvishsovereign * r7532 /branches/1.8/Promised_Land/scenarios/story_Prologue.cfg: Fixed a story bug. 20100825 00:34:31-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100825 00:42:04-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100825 00:43:33-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20100825 00:52:16-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100825 01:03:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100825 01:12:28-!- PeterPorty [~Pete@pc-30-248-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100825 01:16:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100825 01:21:16-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has joined #wesnoth-umc-dev 20100825 01:21:16-!- fendrin [~fabi@88-134-103-91-dynip.superkabel.de] has quit [Changing host] 20100825 01:21:16-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20100825 01:55:28< AI0867> if you're at the isle of alduin and want to go to weldyn, what would your path be? 20100825 02:05:26< AI0867> blackwater port is the obvious place to make landfall, but are there other ports around there? 20100825 02:20:34-!- PeterPorty [~Pete@pc-30-248-120-200.cm.vtr.net] has joined #wesnoth-umc-dev 20100825 02:21:41< Gambit> AI0867: The dock tax at blackwater is insane. I ussually just bring 'er up to a beach somewhere. 20100825 02:22:21< Gambit> Real Men™ are okay with getting wet! 20100825 02:36:43< AI0867> Gambit: and what if you're an invading army? 20100825 02:37:10< Gambit> Armies are made of Ream Men™ 20100825 02:37:23< Gambit> *real 20100825 02:37:40< Gambit> AI0867: I'd make land much further away 20100825 02:37:46< Gambit> Then I'd leave a minimal crew on the ships 20100825 02:37:51< Gambit> And bring them around to bombard the port 20100825 02:38:04< AI0867> blackwater port is not the goal 20100825 02:38:33< AI0867> but crushing it underfoot could be nice 20100825 02:38:48< Gambit> The enemy would be distracted by the ships at the port 20100825 02:39:15< AI0867> Gambit: the goal is to get to weldyn quickly 20100825 02:39:28< AI0867> unloading ships at a beach without a dock takes time 20100825 02:40:40< AI0867> going out of your way to attack a city even more so 20100825 02:41:32< Gambit> Yes but I think that having the enemy send a large force to the port is worth the time delay. 20100825 02:42:07< Gambit> The ships can't reach the city, but you can still put them to very good use. 20100825 02:42:47< Gambit> The key is for them to not know about the men you put on the ground until as late as possible. 20100825 02:43:11< Gambit> Preferably after the reinforcements arrive at the port. 20100825 02:43:18< Gambit> Of course having silver mages in wesnoth... 20100825 02:48:12< AI0867> and then there's the gameplay annoyance from splitting your army 20100825 02:48:40< AI0867> it gets worse if one part is on a suicide mission 20100825 02:48:50< AI0867> I was originally assuming the ships would be abandoned 20100825 02:49:52< AI0867> and while the goal is weldyn, the leader cares about destruction a lot more than distraction 20100825 02:50:39< Gambit> Weldyn is a big forest right? 20100825 02:51:27< Gambit> AI0867: if the leader likes destruction this should be Wesnoth's first player controlled Shermans March 20100825 02:53:58< Gambit> I honestly can't give advice knowing nothing about the campaign. 20100825 02:54:00< Gambit> Sorry. 20100825 02:54:14< AI0867> look at wesnoth's map 20100825 02:54:14< Gambit> I didn't realize until now that you were actually writing a campaign. 20100825 02:54:21< AI0867> weldyn is wesnoth's captial 20100825 02:54:24< fendrin> hi AI0867 20100825 02:54:25< AI0867> capital* 20100825 02:55:04< AI0867> hey 20100825 02:55:08< Gambit> Ah 20100825 02:55:23< Gambit> Eww 20100825 02:55:44< Gambit> That is a lot of land between Blackwater and Weldyn 20100825 02:55:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100825 02:56:15< Gambit> Is the Great River deep enough for ships? 20100825 02:56:43< Gambit> I'd get off at Glyn's Forest 20100825 02:57:03< Gambit> It'd be good cover too whilst you unload 20100825 02:57:16< Gambit> Getting past Elensefar would be an issue though... 20100825 02:58:54< Gambit> AI0867: Does Aldril have a port? 20100825 02:59:43< AI0867> dunno 20100825 02:59:45< AI0867> possibly 20100825 03:00:22< AI0867> and sailing up the great river seems like a bad idea for moving an invading army 20100825 03:00:31< AI0867> you'd first have to get past elensefar 20100825 03:01:14< AI0867> ah, you'd already answered that 20100825 03:06:40-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100825 03:07:07-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100825 03:07:17-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100825 03:09:34< AI0867> adril is an option, I'm not sure I want to replay two httt scenarios in succession 20100825 03:12:11< AI0867> er, three... 20100825 03:45:33< Gambit> What about that river to the south? 20100825 03:45:46< Gambit> Actually I don't think it looks like you could even get out of Aethenwood 20100825 03:48:42< AI0867> that's not really an option, no 20100825 04:17:18-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100825 04:23:46-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20100825 04:26:52< Shadowmaster> fendrin: you were looking for me? 20100825 04:30:46<+CIA-18> wesnoth-umc-dev: AI0867 * r7533 /trunk/The_Dark_Hordes/ (STORY STORYBOARD): Storyboard updates 20100825 04:32:13<+CIA-18> wesnoth-umc-dev: AI0867 * r7534 /trunk/The_Dark_Hordes/scenarios/11_An_Orcish_Coup.cfg: Music for scenario 11 20100825 04:37:43<+CIA-18> wesnoth-umc-dev: AI0867 * r7535 /trunk/The_Dark_Hordes/maps/ (10_Return_to_the_Northlands.map 11_An_Orcish_Coup.map): Map updates for scenarios 10 and 11 20100825 04:42:10 * AI0867 is off 20100825 04:46:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100825 04:46:50-!- Gambit is now known as Gambi 20100825 04:47:07-!- Gambi is now known as Gambit 20100825 04:51:16<+CIA-18> wesnoth-umc-dev: AI0867 * r7536 /trunk/The_Dark_Hordes/utils/journey.cfg: Added some more tracks, with preliminary names. 20100825 04:58:09-!- PeterPorty [~Pete@pc-30-248-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100825 05:06:30<+CIA-18> wesnoth-umc-dev: elvishsovereign * r7537 /branches/1.8/Promised_Land/scenarios/story_Prologue.cfg: Corrected a couple ellisions. 20100825 05:06:59-!- elvish_sovereign [~elvish_so@pool-108-2-86-247.phlapa.east.verizon.net] has quit [Quit: goodnight] 20100825 05:51:47-!- Shadowmaster is now known as shadowmaster 20100825 06:02:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20100825 06:03:02-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100825 06:05:50-!- shadowmaster is now known as Shadowmaster 20100825 07:10:51-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100825 08:04:44-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20100825 08:41:23-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100825 09:05:44-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100825 09:34:35-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100825 10:17:04-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-umc-dev 20100825 10:24:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100825 10:25:36-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100825 11:30:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100825 12:31:11-!- loonybot [~loonybot@ppp95-165-186-202.pppoe.spdop.ru] has joined #wesnoth-umc-dev 20100825 12:31:11-!- loonybot [~loonybot@ppp95-165-186-202.pppoe.spdop.ru] has quit [Changing host] 20100825 12:31:11-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20100825 12:31:14-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20100825 12:32:01-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20100825 13:59:16-!- Gambit [~Gambit@pa-67-234-126-121.dhcp.embarqhsd.net] has joined #wesnoth-umc-dev 20100825 13:59:16-!- Gambit [~Gambit@pa-67-234-126-121.dhcp.embarqhsd.net] has quit [Changing host] 20100825 13:59:16-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-umc-dev 20100825 14:01:50-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100825 14:13:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20100825 14:13:19-!- mode/#wesnoth-umc-dev [+v janebot] by ChanServ 20100825 14:34:13-!- Blueblaze [~Blueblaze@adsl-99-148-244-122.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 252 seconds] 20100825 14:38:03-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Ping timeout: 245 seconds] 20100825 14:45:19-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-umc-dev 20100825 17:54:19-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-umc-dev 20100825 18:13:41-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20100825 18:19:10-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20100825 19:48:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100825 19:48:51-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth-umc-dev [] 20100825 20:05:33-!- e_s-iOS [~esios@pool-108-2-86-247.phlapa.east.verizon.net] has joined #wesnoth-umc-dev 20100825 20:06:25< e_s-iOS> Shadowmaster: I'm getting emails that my commits for my campaign need to be approved? 20100825 20:06:35< e_s-iOS> And that i was posting as a non-member? 20100825 20:06:49< e_s-iOS> Espreon: ^ 20100825 20:07:36< e_s-iOS> AI0867: ^ 20100825 20:07:37< AI0867> e_s-iOS: you'd need to join the wesnoth-umc-dev-commits mailing list 20100825 20:07:52< AI0867> but I usually just add you to the auto-accept list 20100825 20:08:04< e_s-iOS> ah. So I'm doing everything alright? 20100825 20:08:11< e_s-iOS> Am I making any mistakes? 20100825 20:08:39< AI0867> well, it doesn't say you should join up anywhere 20100825 20:08:51< e_s-iOS> Hm. 20100825 20:09:04< AI0867> http://sourceforge.net/mail/?group_id=221284 20100825 20:09:50< e_s-iOS> So I guess I'm okay, right? 20100825 20:14:38-!- e_s-iOS [~esios@pool-108-2-86-247.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100825 20:27:37-!- noy_ [~Noy@70.70.255.54] has joined #wesnoth-umc-dev 20100825 20:27:37-!- noy_ [~Noy@70.70.255.54] has quit [Changing host] 20100825 20:27:37-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100825 20:31:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20100825 20:31:03-!- noy_ is now known as noy 20100825 21:20:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20100825 21:56:29-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20100825 22:01:08< Gambit> Hmmm the shroud map cannot be stored. 20100825 22:01:30< Gambit> So I guess persistent RPGs can't use that yet. 20100825 22:03:02< Shadowmaster> didn't somebody write a lua thingy to store and unstore the shroud map? 20100825 22:03:12< Shadowmaster> I'm thinking melinath, for his lua pack 20100825 22:07:43< Gambit> must... patch... into... game... *twitch* 20100825 22:07:54< Gambit> Shadowmaster: Thanks I'll search for it :D 20100825 22:11:13-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100825 22:12:48< Gambit> I think I've gone as far as I can in WML without learning how the heck allow_undo works 20100825 22:13:56< Gambit> Oh it's just [allow_undo][/allow_undo] ? 20100825 22:13:59< Gambit> Well that's... 20100825 22:14:01< Gambit> Not helpful 20100825 22:14:14< Gambit> I thought you could put code inside there to be executed when they undo... 20100825 22:14:53< zookeeper> O.o 20100825 22:15:07< zookeeper> how the heck have you managed so far without using it? 20100825 22:20:26< Gambit> All my movetos have done really permanent things 20100825 22:35:25-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-umc-dev 20100825 22:52:51< zookeeper> Gambit, strange 20100825 22:53:05< zookeeper> never done simple signposts or something? :P 20100825 22:53:10< Gambit> Nope 20100825 23:05:21-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: night all] --- Log closed Thu Aug 26 00:00:33 2010