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Unavailable for who knows how long] 20100827 16:36:04-!- e_s-iOS [~esios@pool-108-2-86-247.phlapa.east.verizon.net] has joined #wesnoth-umc-dev 20100827 16:46:14-!- e_s-iOS [~esios@pool-108-2-86-247.phlapa.east.verizon.net] has quit [Quit: Colloquy for iOS - client quit] 20100827 18:06:14-!- elvish_sovereign [~elvish_so@pool-108-2-86-247.phlapa.east.verizon.net] has joined #wesnoth-umc-dev 20100827 18:06:26-!- elvish_sovereign is now known as monochromatic 20100827 19:32:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20100827 21:26:22-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20100827 21:33:43-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100827 21:47:32-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-umc-dev 20100827 22:26:28-!- Banannaboy [~Pete@pc-218-249-120-200.cm.vtr.net] has joined #wesnoth-umc-dev 20100827 22:26:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100827 22:27:34-!- Banannaboy is now known as PeteyP 20100827 22:34:44< Gambit> Need ideas. Working an an rpg that'll use persistence and I've got it down to human, elf, drake, troll, and orc 20100827 22:35:03< Gambit> for extra mobility humans and elves get horses. orcs get wolves. 20100827 22:35:10< Gambit> horses are faster when mounted 20100827 22:35:20< Gambit> wolves are tougher in combat 20100827 22:35:30< Gambit> trolls give up mounts for regen 20100827 22:35:51< Gambit> And possibly another bonus (idea needed) 20100827 22:36:10< PeteyP> Harden skin? (Better resistances) 20100827 22:36:43< Gambit> Resistence will be armor based. 20100827 22:36:48< PeteyP> huh... 20100827 22:36:57< Gambit> rpg == items 20100827 22:37:04< Gambit> Thier base stats could be higher I guess. 20100827 22:37:07< PeteyP> and you get only 1 character? 20100827 22:37:18< PeteyP> or a group like... doungeon sieges. 20100827 22:37:23< Gambit> You can only play one character at a time, but I think I'll allow for saving and loading 3 20100827 22:37:24< PeteyP> dungeon* 20100827 22:37:31< PeteyP> huh... 20100827 22:37:31< Gambit> It's four player 20100827 22:37:56< Gambit> PeteyP: With persistent variables, we can save characters in wesnoth now 20100827 22:37:57< PeteyP> I was thinking mob attack, like... leadership if near to another troll, but it's only 1... 20100827 22:38:03< PeteyP> Awesome 20100827 22:38:08< PeteyP> I think... 20100827 22:38:13< Gambit> Hopefully 20100827 22:39:18< PeteyP> What about better defenses for trolls? 20100827 22:40:20< Gambit> Possibly. 20100827 22:41:57< Gambit> I was hoping for something more outlandish. 20100827 22:42:09< Gambit> Maybe they can turn to stone for ULTIMATE DEFENSE 20100827 22:42:25< Gambit> 99% defense 20100827 22:42:47< Gambit> But then they must also give up... the ability to swim 20100827 22:42:50< PeteyP> Yeah--- 20100827 22:43:02< PeteyP> I think turned to stone = 1 move, maybe? 20100827 22:43:05< PeteyP> or 2 20100827 22:43:25< PeteyP> but it needs restrictions... 20100827 22:43:26< Gambit> Only usable if you've not already moved that turn 20100827 22:43:30< PeteyP> Or to be nerfed... 20100827 22:43:34< PeteyP> oh... 20100827 22:43:38< Gambit> You can attack, and then go stone maybe? 20100827 22:43:40< Gambit> But not move and stone. 20100827 22:43:54< Gambit> Would allow them to take on NPCs that are way above their level 20100827 22:43:56< PeteyP> oh, so it's like stand and heal? 20100827 22:44:24< PeteyP> Regen+stone... 20100827 22:44:25< Gambit> Also you can only move one at first anyway 20100827 22:44:33< Gambit> Everything moves by one 20100827 22:44:35< PeteyP> huh... 20100827 22:44:38< PeteyP> really? 20100827 22:44:44< Gambit> Yes. That's the plan. 20100827 22:44:50< PeteyP> ok 20100827 22:44:51< Gambit> Elves might start with 2 20100827 22:44:56< Gambit> and horses will move 4 20100827 22:44:58< Gambit> wolves 3 20100827 22:45:08< PeteyP> and trolls always 1? 20100827 22:45:15< Gambit> and other races can increase their walking speed to 2 20100827 22:45:20< PeteyP> horses will be 4 times faster... 20100827 22:45:21< Gambit> drakes always 2 as well perhaps 20100827 22:45:26< PeteyP> oh.. 20100827 22:45:37< Gambit> So humans 1. Can do a quest for 2. Mount for 4. 20100827 22:45:43< Gambit> Orcs 1. Can do a quest for 2. Mount for 3 20100827 22:45:47< Gambit> Elves 2. Mount for 4 20100827 22:45:53< Gambit> Trolls 1. Can do a quest for 2. 20100827 22:45:59< Gambit> Drakes 2. Can do a quest for 4. 20100827 22:46:04< PeteyP> huh... 20100827 22:46:05< Gambit> As they have no mount, they just become better fliers. 20100827 22:46:13< PeteyP> cool 20100827 22:46:13 * zookeeper is working on creating a "proximity" scenario: http://www.briancable.com/view.php?id=1 20100827 22:46:34< PeteyP> how long does it takew to roll? 20100827 22:49:10< Gambit> zookeeper: nice 20100827 22:49:28< Gambit> Will you be developing an FAI for it? :D 20100827 22:50:33< Gambit> PeteyP: Note though that if you come up with something better all of the above stuff is still open to ideas 20100827 22:50:49< Gambit> Also I think I might... ask for outside help with this project for once 20100827 22:50:55< PeteyP> O.o 20100827 22:51:06< PeteyP> 'outside help'? 20100827 22:51:09< PeteyP> what's that? 20100827 22:51:13< PeteyP> !? 20100827 22:51:16< Gambit> Not because I'm confused, but because I want to get it done faster 20100827 22:51:24< zookeeper> Gambit, uh, i might ask crab if it'd be possible to write a simple AI for it, one which just looks for the most effective move and does that 20100827 22:51:30< Gambit> PeteyP: Ask people that aren't me to make WML for me :P 20100827 22:52:43< Gambit> Oh I forgot dwarves! 20100827 22:52:58< Gambit> meh who needs em? 20100827 22:54:13< Gambit> Thier magical line doesn't have any art yet anyways. 20100827 22:54:18< Gambit> *any good art 20100827 22:56:07< Gambit> [unit_type] has an attacks key that afaik has never been used in mainline 20100827 22:56:21< Gambit> that might be a possible bonus for troll 20100827 22:56:25< Gambit> rather than the turn to stone thing 20100827 22:58:28< Gambit> Or drake thing. 20100827 22:58:45< Gambit> Low defense. Multiple attacks. 20100827 22:59:12< Gambit> Or just an ability 20100827 23:01:00-!- Blueblaze [~Blueblaze@adsl-99-148-247-171.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20100827 23:25:19-!- Blueblaze [~Blueblaze@adsl-99-148-247-171.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100827 23:36:58-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Quit: Leaving.] 20100827 23:41:44< Gambit> bah silly me. Starting with such low movement does not allow for variation in terrain move costs 20100827 23:42:06< Gambit> unless I make this like gameboy rpgs where forests and hills can't be moved through 20100827 23:42:07< Gambit> hmmm 20100827 23:42:30< Gambit> I think I will double all those numbers anyway though 20100827 23:43:28< Gambit> s/double/add one two/ 20100827 23:48:06< zookeeper> i already got the basics of proximity mostly working 20100827 23:49:08< zookeeper> territory and armies counters work, placing works...just gotta add instructions and a victory message and a basic 2p version is done 20100827 23:49:41< zookeeper> if i manage to stay interested, i'd like to add all the usual options and support for an arbitrary number of players --- Log closed Sat Aug 28 00:00:46 2010