--- Log opened Sun Aug 15 00:00:44 2010 20100815 00:02:02-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100815 00:02:24-!- DDR [~chatzilla@66.183.115.134] has joined #wesnoth 20100815 00:18:56-!- Blueblaze [~Blueblaze@adsl-99-158-46-200.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100815 00:18:56-!- Chris7mas [~embryo@188.25.31.109] has quit [Read error: Operation timed out] 20100815 00:19:09-!- Chris7mas [~embryo@188.25.31.109] has joined #wesnoth 20100815 00:24:36-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 258 seconds] 20100815 00:44:27-!- Blueblaze [~Blueblaze@adsl-99-158-46-200.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100815 00:55:17-!- martin_ [~martin@dtmd-4d0bf1a1.pool.mediaWays.net] has joined #wesnoth 20100815 00:55:20-!- ancestral [~ancestral@206.55.180.8] has joined #wesnoth 20100815 00:59:30-!- ancestral [~ancestral@206.55.180.8] has quit [Ping timeout: 240 seconds] 20100815 01:00:12-!- martin_ 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Necrosporus] 20100815 03:50:15-!- DDR [~chatzilla@66.183.115.134] has quit [Ping timeout: 265 seconds] 20100815 04:03:37< Zarel[BDC]> shadowmaster: Oooh, you changed the color scheme. 20100815 04:04:54< shadowmaster> yes, but I'm having trouble with some changes I applied. 20100815 04:06:04< Zarel[BDC]> I noticed from the website being down immediately afterwards. :P 20100815 04:06:16< shadowmaster> argh. 20100815 04:06:22< shadowmaster> no, the website isn't down. 20100815 04:06:36< Zarel[BDC]> Well, it's back up. 20100815 04:06:40< shadowmaster> and it seems the only problem with the changes I just applied is that I can't convince Firefox to refresh the stylesheets for some reason 20100815 04:06:42< Zarel[BDC]> It was down for around 15 seconds. 20100815 04:07:34< shadowmaster> now it works. 20100815 04:07:47< shadowmaster> the stylesheet refreshing, that is. 20100815 04:07:51< shadowmaster> I'm confused. 20100815 04:08:02-!- happygrue_ [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100815 04:08:44-!- Zarel [~Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20100815 04:08:59< Zarel> shadowmaster: Sorry, problem with my internet connection and/or one of Freenode's servers. 20100815 04:09:08< Zarel> Did you get my last message about using touch? 20100815 04:09:23-!- ancestral [~ancestral@206.55.180.8] has quit [Ping timeout: 265 seconds] 20100815 04:09:50-!- ancestral [~ancestral@206.55.180.8] has joined #wesnoth 20100815 04:09:50< shadowmaster> no 20100815 04:09:52< Zarel> Refreshes check caches. Cache refreshes are based on file modify time, which renaming and moving and unzipping won't change - you can fix that with touch. 20100815 04:10:11< shadowmaster> how about patch? 20100815 04:10:12< ancestral> shadowmaster: on topic, the default scheme (when not logged in) got reverted at some point back to blue 20100815 04:10:23< shadowmaster> ancestral: yes, I did that. 20100815 04:10:33< shadowmaster> as I explained in my blog post. 20100815 04:10:58< Zarel> shadowmaster: No idea, but I'm just saying, touch everything and refreshes will start working again. :P 20100815 04:11:07< ancestral> shadowmaster: uh, okay? 20100815 04:11:19-!- Zarel[BDC] [~Zarel@warzone2100/developer/Zarel] has quit [Ping timeout: 265 seconds] 20100815 04:11:19-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Ping timeout: 265 seconds] 20100815 04:12:16< shadowmaster> okay, now with vim 20100815 04:13:03< shadowmaster> still requires me to do shift+, so whatever. 20100815 04:32:47-!- bp0 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[~belvedere@unaffiliated/daglees] has joined #wesnoth 20100815 09:53:13-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 276 seconds] 20100815 10:09:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20100815 10:10:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100815 10:12:39-!- Ivanovic [~ivanovic@dtmd-4db2ac9f.pool.mediaWays.net] has quit [Changing host] 20100815 10:12:39-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20100815 10:15:47< Ivanovic> moin 20100815 10:27:54< Naeddyr> moi 20100815 10:31:38-!- noy [~Noy@wesnoth/developer/noy] has left #wesnoth [] 20100815 10:45:08-!- santippe [santippe@151.66.210.247] has joined #wesnoth 20100815 10:45:32< santippe> :) 20100815 10:47:22-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth 20100815 10:51:02-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Remote host closed the connection] 20100815 10:51:59-!- daglees [~belvedere@unaffiliated/daglees] has quit [Ping timeout: 265 seconds] 20100815 10:52:28< Naeddyr> hello 20100815 10:52:48< santippe> \o 20100815 10:53:26< Naeddyr> \o 20100815 10:53:30< Naeddyr> WHITE PO-- 20100815 10:53:34< Naeddyr> oh wait 20100815 10:53:35< Naeddyr> nevermind 20100815 10:54:18< Naeddyr> you almost got me that time >:| 20100815 10:54:39< santippe> what? 20100815 10:55:26< VurtualRuler98> hehehe 20100815 10:56:08-!- daglees [~belvedere@unaffiliated/daglees] has joined #wesnoth 20100815 10:56:18< VurtualRuler98> Oh great, I'm stuck thinking about awesome FPS-RPGs and now my brain feels dead-set on solving the boringness of wesnoth campaigns. 20100815 10:57:22< santippe> mmm i have some ideas for that.. 20100815 10:57:25< santippe> but not now... 20100815 10:57:32< santippe> too tired.. :| 20100815 10:57:46-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth 20100815 10:58:46-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20100815 10:58:57< VurtualRuler98> My brain is like "Vurtual, you can do it! Connect the dots! Make a Deus Ex-level story for Wesnoth! Go!" 20100815 10:59:10< VurtualRuler98> And I'm like "But... there's no immersion. D:" and it's like "TOO BAD!" 20100815 10:59:40< Naeddyr> just rewrite King Lear (or better yet, Ran) as a Wesnoth Campaign. 20100815 11:00:16< VurtualRuler98> I'd rather make a cyberpunk style game complete with new units and stuff for the setting. But the game's basic form wouldn't handle it. 20100815 11:01:19-!- Blueblaze [~Blueblaze@adsl-76-202-17-231.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100815 11:01:25-!- ancestral [~ancestral@206.55.180.8] has quit [Quit: And that’s the end of THAT chapter.] 20100815 11:02:10< VurtualRuler98> So much so that vaguely thinking of it, it just... wouldn't work. 20100815 11:11:52-!- Haldrik [~539152@52.2.broadband10.iol.cz] has joined #wesnoth 20100815 11:21:42-!- daglees [~belvedere@unaffiliated/daglees] has quit [Quit: Leaving] 20100815 11:36:58-!- daglees [~belvedere@unaffiliated/daglees] has joined #wesnoth 20100815 11:38:42-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth 20100815 11:42:09-!- martin_ [~martin@dtmd-4d0bc8db.pool.mediaWays.net] has joined #wesnoth 20100815 11:46:19-!- andyis [~andy@user-118bmq2.cable.mindspring.com] has quit [Ping timeout: 276 seconds] 20100815 11:52:28-!- Johannes13 [~Johannes@unaffiliated/johannes13] has 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[Ping timeout: 240 seconds] 20100815 14:10:39-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.pnth.cable.virginmedia.com] has joined #wesnoth 20100815 14:15:08-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.pnth.cable.virginmedia.com] has quit [Ping timeout: 240 seconds] 20100815 14:16:31-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.pnth.cable.virginmedia.com] has joined #wesnoth 20100815 14:17:48-!- Octalot [~noct@cpc2-hitc1-0-0-cust727.hitc.cable.virginmedia.com] has quit [Remote host closed the connection] 20100815 14:30:55-!- Mythological [Mythologic@77.29.7.135] has quit [] 20100815 14:43:30-!- Elvish_Pillage2 [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20100815 14:51:56-!- santippe [santippe@151.66.210.247] has quit [Ping timeout: 265 seconds] 20100815 15:00:30-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.pnth.cable.virginmedia.com] has quit [Ping timeout: 245 seconds] 20100815 15:08:12< Naeddyr> yeesss 20100815 15:08:18< Naeddyr> my first event wml 20100815 15:08:19< hylje> YES YES YEEEEEES! 20100815 15:08:20< Naeddyr> debugged :D 20100815 15:08:46< Naeddyr> hylje you are not Raoul 20100815 15:08:54< hylje> oh :< 20100815 15:08:57< Naeddyr> you are a seal 20100815 15:10:00< Naeddyr> i had to simplify the event wml a bit too much though 20100815 15:10:21< Naeddyr> mainly because i had it outside [era] [/era] 20100815 15:10:33< hylje> too bad 20100815 15:11:56< Naeddyr> so now the only thing it does is say Todoo when someone attacks 20100815 15:12:13< Naeddyr> now to add the filters to see if i had those right 20100815 15:15:42< Naeddyr> yep, it works fine. 20100815 15:22:06< Gambit> You have broken the sacred tradition of making your first WML event a start event that did 20100815 15:22:20< Gambit> [message]speaker=narrator message= _ "Hello world."[/message] 20100815 15:22:44< Gambit> I am disappoint 20100815 15:23:01< Naeddyr> i am a heretic 20100815 15:23:06< Naeddyr> a rogue 20100815 15:23:11< Naeddyr> also, devilishly handsome 20100815 15:23:33< Naeddyr> these things might be, or mightn't be, connected 20100815 15:24:16< Gambit> You're a scruffy looking nerf herder! 20100815 15:25:06< Naeddyr> I know. 20100815 15:25:08< Naeddyr> oh wait 20100815 15:25:10< Naeddyr> wrong quote 20100815 15:26:16< Gambit> Congrats though. :P 20100815 15:26:22< Naeddyr> man 20100815 15:26:26< Naeddyr> now the easy part is over 20100815 15:26:33< Naeddyr> so i guess it's time to start procrastinating. 20100815 15:28:31-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.pnth.cable.virginmedia.com] has joined #wesnoth 20100815 15:30:18-!- meric [~Eric@124-168-133-174.dyn.iinet.net.au] has joined #wesnoth 20100815 15:35:42-!- apple_ide [~Eric@124-168-133-174.dyn.iinet.net.au] has joined #wesnoth 20100815 15:35:49-!- apple_ide [~Eric@124-168-133-174.dyn.iinet.net.au] has left #wesnoth [] 20100815 15:37:02-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Read error: Operation timed out] 20100815 15:39:57-!- apoi 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20100815 17:01:47-!- hagabaka [~quassel@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20100815 17:01:47-!- hagabaka [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100815 17:05:52-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20100815 17:06:03-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100815 17:20:30-!- hagebake [~quassel@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20100815 17:20:30-!- hagebake [~quassel@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20100815 17:20:30-!- hagebake [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100815 17:21:35-!- hagabaka [~quassel@unaffiliated/hagabaka] has quit [Ping timeout: 258 seconds] 20100815 18:08:12-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has joined #wesnoth 20100815 18:08:35< norbert_> hi, I'm using 1.8.4, with "Save Replay on SP/MP Victory or MP Defeat" enabled 20100815 18:08:50< Naeddyr> does the game's internal hp-loss system use store/unstore? 20100815 18:08:53< norbert_> but a replay is not saved for a certain scenario 20100815 18:09:12< norbert_> oh, never mind 20100815 18:09:28-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has quit [Client Quit] 20100815 18:13:02-!- Haldrik [~539152@52.2.broadband10.iol.cz] has quit [Quit: Haldrik] 20100815 18:17:36-!- Surunveri [~ident@adsl-85-157-189-198.regionline.fi] has quit [Quit: Lost terminal] 20100815 18:23:06< Gambit> Naeddyr: I'm not sure what you mean, but unstoring a unit with 0 or less hp will not kill it unfortunately. 20100815 18:23:23< Naeddyr> nah, i didn't mean anything to do with that 20100815 18:23:40< Naeddyr> i was just wondering about how the internals for "take damage" and "heal damage" work. 20100815 18:23:50< Naeddyr> i suppose they must work with something like store/unstore 20100815 18:23:58< Gambit> I doubt it. 20100815 18:24:09< Gambit> I'd assume that attacking and what not is hardcoded. 20100815 18:27:22-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.pnth.cable.virginmedia.com] has quit [Ping timeout: 276 seconds] 20100815 18:27:28< Gambit> Man... saurians are going to look so awesome in 1.10 20100815 18:27:48-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.pnth.cable.virginmedia.com] has joined #wesnoth 20100815 18:28:40-!- hystreni [~hystreni@ip9.trandansen.se] has joined #wesnoth 20100815 18:29:28< Naeddyr> i have to try out to see what happens when you store and unstore a unit while it's attacking. 20100815 18:29:41< Naeddyr> i doubt it will continue attacking, but you can always hope 20100815 18:30:14 * Unnheulu is going to try and win NR on the hardest 20100815 18:30:14< Unnheulu> Hehe 20100815 18:31:47< Unnheulu> Bug in r45517 20100815 18:31:53< Gambit> Naeddyr: What are you doing to the unit when you store/unstore it? 20100815 18:31:58< Gambit> I think it will continue attacking. 20100815 18:32:00< Naeddyr> nothing yet 20100815 18:32:03< Naeddyr> i'm just curious 20100815 18:32:05< Gambit> If not try to find an equivilant [effect] 20100815 18:32:11< Unnheulu> When you move a unit, and put the mouse over another, then the unit moves, but also appears where it wasbefore 20100815 18:32:17< Gambit> (spelling :\ ) 20100815 18:32:19< Naeddyr> i'm planning on a thing which doesn't have its own hardcode 20100815 18:32:47< Unnheulu> No, just moving it makes it appear in two places 20100815 18:33:22< Naeddyr> Gambit: specifically, I want to try to interrupt a specific attack in a chain. 20100815 18:33:29< Gambit> Unnheulu: Do you have whiteboard on? 20100815 18:34:14< Naeddyr> hrm 20100815 18:34:16< Naeddyr> i tested it 20100815 18:34:20< Naeddyr> but i have no idea what happened 20100815 18:34:31< Naeddyr> i'm going to add some floating text 20100815 18:34:36< Unnheulu> Gambit, nai 20100815 18:35:10< Naeddyr> sidenote 20100815 18:35:27< Naeddyr> can you reload era files within wesnoth without having to restart the program 20100815 18:35:48< Gambit> Unnheulu: Well get 45639 because that doesn't reproduce here 20100815 18:35:57< Gambit> Naeddyr: f5 at the main menu 20100815 18:36:00< Unnheulu> Gambit, what about on nr? 20100815 18:36:18< Unnheulu> Maybe some weird wml bug :P 20100815 18:36:24< Gambit> What level? 20100815 18:36:27< Unnheulu> 1 20100815 18:36:43< Gambit> Unnheulu: nope 20100815 18:36:47< Unnheulu> Kay 20100815 18:37:02< Naeddyr> Gambit: thanks. 20100815 18:37:20< Naeddyr> also, unstoring within an attack-event allows the attacker to continue attacking :D 20100815 18:38:00< Naeddyr> can you store units in several variables? of course you can, a silly question... 20100815 18:38:34< Naeddyr> so if i store the unit in an Old variable, and a modified variable, then switch the attacker to the old after using the modified for a while... 20100815 18:38:35< hylje> the variables become jealous when an unit is stored in many 20100815 18:38:58-!- Haldrik [~539152@52.2.broadband10.iol.cz] has joined #wesnoth 20100815 18:39:06< Naeddyr> ah but how do i do the latter switch :o 20100815 18:39:20< Naeddyr> well, eh. 20100815 18:39:21< Gambit> Naeddyr: note that in... say attacker_hits the attacker is automatically stored as unit and the defender as secondary_unit 20100815 18:39:27< Gambit> I dunno if that saves you any work or not. 20100815 18:39:34< Naeddyr> ooh thanks 20100815 18:40:25< Naeddyr> can you run several unit animations simultaneously? 20100815 18:40:32< Naeddyr> probably 20100815 18:40:54< Gambit> I don't think so actually. 20100815 18:41:01< Gambit> Nothing in WML can be simultaneous. 20100815 18:41:02< Naeddyr> ah crud 20100815 18:41:16< Naeddyr> leadership animations are hardcoded... 20100815 18:41:30< Naeddyr> but maybe i could use leadership 20100815 18:41:39< Naeddyr> leave it at 0% change 20100815 18:41:52< Naeddyr> and have the appropriate frame be something else. 20100815 18:42:03< Naeddyr> a dummy leadership tag 20100815 18:42:18< Gambit> The animations aren't hardcoded. they're in the unit .cfgs 20100815 18:42:42< Gambit> Also: http://wiki.wesnoth.org/VariablesWML#Automatically_stored_variables <=== more things like unit and secondary_unit 20100815 18:43:09< Naeddyr> Gambit: i meant that leadership "animations" (well, frame) is a hard-coded, simultaneous effect 20100815 18:43:51< Naeddyr> a leader is in the leadership frame when leadership is in effect 20100815 18:44:13< Gambit> And you don't want him to be? 20100815 18:44:47< Naeddyr> um 20100815 18:45:03< Naeddyr> no, i want to use [leadership] to do a simultaneous animation 20100815 18:45:06< VurtualRuler98> I just realized if I were a sprite artist, I could have literally any action be depicted for that. 20100815 18:45:07< Naeddyr> that's what i meant 20100815 18:45:43< Gambit> Naeddyr: Ah. Cool idea. 20100815 18:45:59< Naeddyr> my idea is this: 20100815 18:46:10< Naeddyr> I want to give basic ranged units Defense Cover Fire. 20100815 18:46:26< VurtualRuler98> drink beer, leadership effect. 20100815 18:46:38< VurtualRuler98> I don't normally rally troops, but when I do, I prefer Dos Equis. 20100815 18:46:47< Naeddyr> but just giving bonuses or resistance is boring 20100815 18:47:10< VurtualRuler98> Naeddyr, is this beyond the medieval era? Or like... Dwarf Fortress? 20100815 18:47:32< Naeddyr> so i want to do this: when an attacker attacks a "defended" unit, which is covered by one or more ranged units, there is a change that it will lose one attack 20100815 18:47:44< Naeddyr> basically, one attack will be lost due to stumbling from cover-fire. 20100815 18:48:09< VurtualRuler98> What about taking damage for every successful hit? 20100815 18:48:15< Naeddyr> i was thinking that the chances of this happening would be based on the attacking units defense rating on the hex-type of the attackee 20100815 18:48:28< VurtualRuler98> cumulatively, along with a decrease in hit chance. 20100815 18:48:30< Naeddyr> Vurtual: that's a great idea, too. 20100815 18:48:54< Naeddyr> maybe a bit unbalancing, i'd like to try to get this into mainline to make archers more interesting. :P 20100815 18:49:13< VurtualRuler98> The values for the ranged unit could be dynamic, too, so a person wielding a theoretical machine gun would be a lot more effective than a crossbow. 20100815 18:49:32< Naeddyr> that's a bit more complex. 20100815 18:50:17< Gambit> " i'd like to try to get this into mainline" 20100815 18:50:21< Gambit> Haha 20100815 18:50:23< VurtualRuler98> good luuuuck 20100815 18:50:32< VurtualRuler98> simplicity is complexity 20100815 18:50:34< Gambit> Naeddyr: Sorry. But I *really* don't see that going well. 20100815 18:50:37< VurtualRuler98> narmy writing is plot 20100815 18:50:49< Naeddyr> Gambit: Yeah, I know. 20100815 18:50:54< VurtualRuler98> So you could give most level 1 ranged units a tiny bonus, so if you had someone well-covered, hitting them would not really be an option. 20100815 18:51:04< VurtualRuler98> Level 2 units could have a slightly higher bonus, and whole new units could emerge to capitalize on this. 20100815 18:51:27< VurtualRuler98> Granted we'd be tactically jumping from pre-medieval to post-gunpowdery-time 20100815 18:51:41< VurtualRuler98> Unless you count "gunpowdery-time" as now, too. 20100815 18:51:45< Gambit> I love post-gunpowdery-time. 20100815 18:52:02< VurtualRuler98> I can only imagine it as a cereal. POST, gunpowdery-time cereal. 20100815 18:52:07 * Gambit is a huge scifi fan. :P 20100815 18:52:29< VurtualRuler98> It's nitrationally delicious! 20100815 18:52:55< Gambit> I prefer get-gunpowdery-time 20100815 18:53:06< Gambit> It allows the user to store the guns in thier history or bookmarks. 20100815 18:53:09< VurtualRuler98> Anyways I'd just love to point out how ancient gunpowder weapons are. 20100815 18:53:35< Naeddyr> Gambit: I think I have a very slight chance, if I make the effect small enough, and if the changes result in only slight balance issues between factions. 20100815 18:53:44< Naeddyr> a very small chance 20100815 18:53:50< VurtualRuler98> very small is no fun. 20100815 18:54:25< Gambit> Naeddyr: They will accept no regressions in balance. 20100815 18:54:31< Gambit> Naeddyr: Also it isn't just balance, but also KISS 20100815 18:54:40< Gambit> You're adding a new ability. 20100815 18:54:45< Gambit> A new dimension to the gameplay. 20100815 18:54:57< VurtualRuler98> Make it a one-off unit ability. 20100815 18:54:59< VurtualRuler98> Like backstab. 20100815 18:55:01< Naeddyr> KISS is a programming principle 20100815 18:55:09< hylje> it's a design principle 20100815 18:55:14< Gambit> KISS is... yeah ^^ 20100815 18:55:17< hylje> most of what people think programming is is actually design 20100815 18:55:26< VurtualRuler98> Tarn's Law or whatever, yay making up things on the spot 20100815 18:55:30< VurtualRuler98> A game is never too complex. Ever. 20100815 18:55:36< Gambit> VurtualRuler98: I agree. 20100815 18:55:50< Naeddyr> anyhow, this is hardly anti-KISS: :| 20100815 18:55:52< Gambit> Naeddyr: Your change could become the hit new addon that sweeps the nation and enthralls users all winter. 20100815 18:56:09< VurtualRuler98> You cannot make a game that is too complex, as that would require making a system that you, yourself, could not comprehend. 20100815 18:56:11< Gambit> But (even though I'm not actually qualified to say such things) I don't see it going mainline. 20100815 18:56:36< VurtualRuler98> What's up with the bowman-are-14-gold thing. 20100815 18:56:40< Naeddyr> ok, ok. please just stop with this, I am aware of the inherent conservatism of the main devs. 20100815 18:56:42< VurtualRuler98> did people really miss their 1 gold thaat much? 20100815 18:57:37< VurtualRuler98> The law of never-too-complex extends into meta-games, too. Like that challenge where you play Orbiter, fly to Mars carrying cargo, land somewhere, load up DF, start on a mars map exactly where you landed, bring exactly your cargo's weight in supplies, and then once you get 100 population, play CIV IV on a mars map, starting there. 20100815 18:57:57< VurtualRuler98> Also known as the reason why we aren't on Mars yet. 20100815 18:58:26< Naeddyr> mainly because of the DF bit 20100815 18:58:46< Gambit> God isn't good at DF 20100815 18:58:55< VurtualRuler98> Nobody is. 20100815 18:59:06< Gambit> Eric Raymond is! 20100815 18:59:08< Naeddyr> i once tried it out 20100815 18:59:12< VurtualRuler98> No, really, I'd like to see someone try to tackle that. The DF map would require proper geology, too, and barren-ness. 20100815 18:59:20< Naeddyr> after a couple of hours of unending tutorial videos on youtube 20100815 18:59:23< Naeddyr> i kinda just gave up 20100815 18:59:23< VurtualRuler98> Including a surface that freezes you to death. 20100815 18:59:29< VurtualRuler98> Naeddyr it's best to just... jump in 20100815 18:59:34< VurtualRuler98> then whenever your dwarves die, fix what you did last. 20100815 18:59:44< Naeddyr> that sounds too much like debugging 20100815 18:59:44< Gambit> It 20100815 18:59:50< Gambit> It's best to give up and go play Minecraft 20100815 18:59:53< VurtualRuler98> Yeah basically. 20100815 19:00:02< VurtualRuler98> The game is really easy once you learn it though. 20100815 19:00:24< Gambit> Easy to learn. Difficult to master. 20100815 19:00:29< Gambit> [/marketing] 20100815 19:00:29< Naeddyr> hrm 20100815 19:00:32< VurtualRuler98> No, difficult to learn 20100815 19:00:34< VurtualRuler98> impossible to master. 20100815 19:00:34< Gambit> Now in HD! 20100815 19:00:34< Naeddyr> anyhow, now that i'm this far 20100815 19:00:50< Naeddyr> i think i can say that yeah, what i had in mind was hackable in WML 20100815 19:00:50< Gambit> In for the penny, in for the pound. 20100815 19:00:54< Naeddyr> thus, i don't need to actually program it! 20100815 19:00:57< Naeddyr> problem solved. 20100815 19:00:59< Gambit> Naeddyr: Woo! 20100815 19:01:03< VurtualRuler98> WML is like punching yourself. 20100815 19:01:05< VurtualRuler98> Forever. 20100815 19:01:14< Naeddyr> nah 20100815 19:01:17< Naeddyr> it's relatively simple 20100815 19:01:29< Gambit> I love making prototypes of strange concepts and then not finishing them because I only really wanted to see if it was possible. 20100815 19:01:31< VurtualRuler98> I had the idea of creating a unit creator in C++ to write my WML for me. 20100815 19:01:35< VurtualRuler98> I actually find that more reasonable and easy. 20100815 19:01:36< Gambit> It's like my "thing". 20100815 19:01:45-!- bp0 [~bp@unaffiliated/bp0] has quit [Remote host closed the connection] 20100815 19:02:00< Naeddyr> Vurtual: what about a XSLT transformation sheet 20100815 19:02:06< Naeddyr> to change XML into WML 20100815 19:02:12< VurtualRuler98> BF was easier than WML 20100815 19:02:18< Naeddyr> BF 20100815 19:02:20< Naeddyr> ? 20100815 19:02:44< VurtualRuler98> If I knew it was possible, I'd make a modern wesnoth mod, with lots of modern-functional units and tactics. Maybe progression of unit modern-ness. 20100815 19:03:05< Gambit> And these Modern units could engage in... Combat. 20100815 19:03:14< VurtualRuler98> and lame occupation 20100815 19:03:32< VurtualRuler98> Then maybe some incredibly meta script-parsing for custom units, so you could easily replace a HMMWV with CROWS with say, a HMMWV with a GEP gun. 20100815 19:03:35< Gambit> "But what do they *DO*?" 20100815 19:03:58< Gambit> "Well I'd imagine they are equipped with melee, or ranged weapons, or perhaps some combination of both, and are actively trying to kill each other." 20100815 19:04:31< VurtualRuler98> If it became popular enough, change all leader graphics to kid on bicycle. 20100815 19:04:53< Gambit> VurtualRuler98: ? 20100815 19:05:03< VurtualRuler98> Imagine being a really popular mod dev. 20100815 19:05:19< Gambit> VurtualRuler98: I don't have to try too hard. 20100815 19:05:19< Unnheulu> Turn 11/26 and only two units left 20100815 19:05:24< Gambit> (kidding!) 20100815 19:05:47< Unnheulu> I've lost 20100815 19:05:56-!- Haldrik [~539152@52.2.broadband10.iol.cz] has left #wesnoth [] 20100815 19:05:58< VurtualRuler98> Then you made a silly decision like replace any sprites of leaders, and sprites generated by leaders(things like magical glows, projectiles, and so on), with exactly one image, of a kid on a bicycle, a relaly low res sprite. 20100815 19:06:09< VurtualRuler98> The rest of the mod would be really well done, but then there's that. 20100815 19:07:04< Gambit> VurtualRuler98: And then thanks to the GPL someone can take 5 minutes in a text editor to fix your BS and call it their own? 20100815 19:07:24< Unnheulu> Anyone want to recommend me a campaign 20100815 19:07:25< Unnheulu> > 20100815 19:07:26< Unnheulu> ? 20100815 19:07:34< Unnheulu> Except for NR nightmare 20100815 19:07:39< Gambit> Unnheulu: HttT 20100815 19:07:44< Unnheulu> Won it >.> 20100815 19:07:57< Gambit> Unnheulu: ToTB? 20100815 19:08:01< Unnheulu> Won it >.> 20100815 19:08:03< Gambit> That's the only one I finished. 20100815 19:08:06< Unnheulu> :D 20100815 19:08:37< Gambit> Unnheulu: Dynamica 20100815 19:08:48< Unnheulu> Uhhh? 20100815 19:08:53 * Unnheulu checks add-on server 20100815 19:08:58< Gambit> Unnheulu: Thunderstone 20100815 19:09:11< Unnheulu> Ah, wait 20100815 19:09:14< Unnheulu> I'm on 1.9 :P 20100815 19:09:19< Unnheulu> No 1.8 add-ons pl0x^^ 20100815 19:09:20< Gambit> Oh yeah. 20100815 19:09:26< Gambit> Unnheulu: Neither of those will be out until 1.12 20100815 19:09:27< Gambit> Sorry. 20100815 19:09:40< Unnheulu> :d 20100815 19:09:42< Unnheulu> :D 20100815 19:09:51< VurtualRuler98> Gambit, peer pressure. 20100815 19:10:16< Gambit> VurtualRuler98: popcorn 20100815 19:10:43< Unnheulu> Where is e_s when you need him? 20100815 19:10:57< Gambit> wesbot: seen e_s? 20100815 19:10:57< wesbot> Gambit: Person, who 18d 21h ago used nick e_s, last spoke 15d 20h ago. 14d 14h ago as elvish_sovereign was here and on the channels #wesnoth-dev and #wesnoth-umc-dev with the message: Quit: elvish_sovereign 20100815 19:10:58< Unnheulu> Gambit, my new avatar pwns my old one...good bye windows colours 20100815 19:11:18< Gambit> Hello cubes 20100815 19:12:18< joo> Hello polyhedron 20100815 19:13:58< Gambit> Unnheulu: So why do you keep bragging to me about various bits of your profile? 20100815 19:14:49< VurtualRuler98> When there's more important issues on wether to buy the quake collection alone, or get another game? 20100815 19:14:53< VurtualRuler98> These are the great debates of our time! 20100815 19:15:44< Gambit> VurtualRuler98: Neither 20100815 19:15:48< Gambit> Save your money for LBP2 20100815 19:16:15< VurtualRuler98> No, no no. 20100815 19:16:22< VurtualRuler98> Quake, mission packs, Quake 2, mission packs, Quake 3 Gold 20100815 19:16:24< VurtualRuler98> for 7.49? 20100815 19:16:31< VurtualRuler98> What sort of insane man doesn't jump on that 20100815 19:16:43< Naeddyr> someone who never played the quake games? 20100815 19:17:50< VurtualRuler98> Yeah only that kind of insane man wouldn't. 20100815 19:18:40< VurtualRuler98> Any other insane man would go for it. And I am not the kind of insane man who wouldn't, so we're here. 20100815 19:18:48< Unnheulu> Gambit, 'cause yours suxxxx 20100815 19:19:17< Gambit> Unnheulu: Okay? 20100815 19:19:38< Gambit> [insert joke about your mother here] 20100815 19:20:17< Gambit> Unnheulu: Seriously though... not a beauty pageant. 20100815 19:20:50< Gambit> [insert "says the loser" joke here] 20100815 19:20:58< Naeddyr> Yo momma's so fat she stretches the message board table. 20100815 19:21:29< Gambit> Yo momma's so dumb, she still makes websites with tables! 20100815 19:21:40< Unnheulu> Gambit, like your game? :) 20100815 19:21:51< VurtualRuler98> great all my jokes left my mind 20100815 19:22:01< Gambit> Unnheulu: Shush. 20100815 19:22:05< Unnheulu> :-D 20100815 19:22:55< VurtualRuler98> Yo momma's so fat, relativity has to use compound interest. 20100815 19:23:18< Gambit> Yo momma's so fat, Jabba the hutt said "daaaayuuuummmm!" 20100815 19:23:20-!- martin_ [~martin@dtmd-4d0bfafd.pool.mediaWays.net] has joined #wesnoth 20100815 19:24:13< VurtualRuler98> Yo mamma's so fat 20100815 19:24:19< VurtualRuler98> we invented lambda calculus 20100815 19:24:48< VurtualRuler98> I think I win here. 20100815 19:24:54< Gambit> Yo momma's so stupid, she thought Jar Jar comes with pickles pickles! 20100815 19:25:22< Naeddyr> yo momma's so fat she has an even horizon 20100815 19:25:24< Naeddyr> event* 20100815 19:26:02-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100815 19:26:11< Gambit> (Everyone hide) 20100815 19:27:21< shadowm_laptop> wait, what? 20100815 19:27:32< VurtualRuler98> no your mom jokes here no sireee 20100815 19:28:07< VurtualRuler98> Naeddyr, couldn't that also apply to ugly? 20100815 19:28:45< Naeddyr> "Yo momma's so ugly she has an event horizon"? that doesn't make sense 20100815 19:28:51< Naeddyr> or is that a racist joke >:| 20100815 19:29:10< VurtualRuler98> er, even horizon. 20100815 19:29:10< VurtualRuler98> :| 20100815 19:29:41< Naeddyr> .... oh my god 20100815 19:29:51< VurtualRuler98> If someone were fat enough, if you stood upon them, you'd probably not be able to tell the curvature. 20100815 19:29:54< shadowmaster> okay, what the hell is going on here? 20100815 19:29:55< Naeddyr> i accidentally typoed a semi-valid yo momma joke 20100815 19:30:06< Naeddyr> VurtualRuler98: I meant to say "event horizon" 20100815 19:30:22< Naeddyr> i.e. your mother is as fat, or fatter, than a black hole. 20100815 19:30:32< Naeddyr> not "even horizon" 20100815 19:30:38< Naeddyr> but it makes sense 20100815 19:30:39< Gambit> shadowmaster: http://tvtropes.org/pmwiki/pmwiki.php/Main/MoveAlongNothingToSeeHere 20100815 19:30:49< VurtualRuler98> If someone were really ugly, they'd also probably be a perfect plane. Because for a human being, that makes no sense being that shape. 20100815 19:31:02< Naeddyr> Vurtual: no no 20100815 19:31:05< Naeddyr> that wouldn't make them ugly 20100815 19:31:07< Naeddyr> just very 20100815 19:31:07< Naeddyr> very 20100815 19:31:08< Naeddyr> plane 20100815 19:31:12< Gambit> Also: http://tvtropes.org/pmwiki/pmwiki.php/Main/SuspiciouslySpecificDenial 20100815 19:31:27< VurtualRuler98> ...okay that shold be a crime. :| 20100815 19:31:34< VurtualRuler98> Still working on stupidity=perfectly flat surface though 20100815 19:31:45< Naeddyr> what should be a crime 20100815 19:31:51< VurtualRuler98> making a pun like that 20100815 19:31:54< Naeddyr> haha 20100815 19:31:56< shadowmaster> Unnheulu: John Jones? really? 20100815 19:31:58< Naeddyr> thank you 20100815 19:31:58-!- Haldrik [~539152@52.2.broadband10.iol.cz] has joined #wesnoth 20100815 19:31:59< Naeddyr> thank you 20100815 19:32:03< Unnheulu> shadowmaster, no 20100815 19:32:10< Unnheulu> Only in English 20100815 19:32:21< Unnheulu> I translated my name :P 20100815 19:33:09< shadowmaster> aw. I thought I had found the ultimate example of a person with generic names. 20100815 19:33:14< Unnheulu> :) 20100815 19:33:25< Unnheulu> It's my name in English, if that's generic enough 20100815 19:33:43< VurtualRuler98> I had a funny joke for a moment, but I think it's too obscure. 20100815 19:33:52< Naeddyr> no, go ahead. 20100815 19:33:54< Gambit> shadowmaster: John Smith you mean 20100815 19:33:58< VurtualRuler98> and it's not concise enough 20100815 19:33:59< Naeddyr> John Doe. 20100815 19:34:01< Unnheulu> Gambit, Doctor Who! 20100815 19:34:04< Naeddyr> is not generic 20100815 19:34:06< Gambit> For ultimate generic name 20100815 19:34:08< Naeddyr> but it stands for generic 20100815 19:34:11< Gambit> John Doe is not generic 20100815 19:34:19< Naeddyr> i said that already 20100815 19:34:24< Gambit> I have never met, nor heard of, nor read of anyone with the last name Doe 20100815 19:34:43< Gambit> Unnheulu: Dr. Who? 20100815 19:34:45< shadowmaster> Gambit: but it isn't alliterative enough. 20100815 19:34:50< Unnheulu> Gambit, mmhmm 20100815 19:34:54< Naeddyr> like Matti Meikäläinen 20100815 19:34:55< Gambit> Unnheulu: The who? 20100815 19:35:11< Naeddyr> though Matti Meikäläinen is a John Doe type, not John Smith. 20100815 19:35:34< Naeddyr> i checked recently, and Virtanen isn't anymore the most common surname in Finland D: 20100815 19:35:41< Unnheulu> Gambit, you dunno dr who? 20100815 19:35:47< Unnheulu> It's the BBC's biggest export :P 20100815 19:35:52< shadowmaster> x-trope 20100815 19:35:57< shadowmaster> oops 20100815 19:36:11< shadowmaster> where the hell is my completion entry? 20100815 19:36:19< Naeddyr> Dr. Who isn't very big outside of the Commonwealth 20100815 19:36:34< shadowmaster> anyway, we have a trope: http://tvtropes.org/pmwiki/pmwiki.php/Main/WhosOnFirst 20100815 19:36:34< Naeddyr> practically unknown here. 20100815 19:36:36< VurtualRuler98> Yo momma's so fat, that the square root of her mass is used to obfusctate non-eutactic nanoviruses. 20100815 19:36:43< shadowmaster> VurtualRuler98: enough. 20100815 19:36:47< VurtualRuler98> Yeah, yeah. 20100815 19:36:50< Unnheulu> Naeddyr, its still the biggest export 20100815 19:36:50< Naeddyr> Vurtual: that is obscure. 20100815 19:37:02< shadowmaster> Unnheulu: you don't know The Who? 20100815 19:37:10< Unnheulu> shadowmaster, isn't it a band? 20100815 19:37:19< shadowmaster> yes 20100815 19:37:28< shadowmaster> :34:55 Unnheulu: The who? 20100815 19:37:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100815 19:37:33< shadowmaster> 13:35:41 Gambit, you dunno dr who? 20100815 19:37:44< Gambit> Indeed. 20100815 19:37:53< shadowmaster> I ate a third of a timestamp. 20100815 19:38:08< VurtualRuler98> I have plenty of timestamp to go around 20100815 19:42:54< Naeddyr> where can you use [effect] tags? can i use it inside [store_unit]? 20100815 19:43:07< Gambit> Inside [object] 20100815 19:43:13< VurtualRuler98> what exactly is store/unstore unit mean 20100815 19:43:21-!- Haldrik [~539152@52.2.broadband10.iol.cz] has left #wesnoth [] 20100815 19:43:22< Gambit> Naeddyr: You can also stuff them in with variables. 20100815 19:43:31-!- Blueblaze [~Blueblaze@adsl-99-171-161-73.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100815 19:43:54-!- Blueblaze [~Blueblaze@adsl-99-171-161-73.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20100815 19:43:56< Naeddyr> thanks 20100815 19:45:57< Unnheulu> shadowmaster, mind if I ask a non-wesnoth related question? 20100815 19:46:11< shadowmaster> never ask to ask, just ask. 20100815 19:46:16< Unnheulu> Kay 20100815 19:46:35< Unnheulu> D'ya have any advice if I'm porting a forum from phpBB 2 to 3? 20100815 19:46:44< Unnheulu> Like what order to do stuff etc. 20100815 19:47:05< shadowmaster> no, since I've never done that. However, http://www.phpbb.com/ should have plenty of documentation on things like that. 20100815 19:47:19< Unnheulu> Ok, thanks 20100815 19:47:21< shadowmaster> and never forget: backup everything! (database, and forum files including attachments) 20100815 19:47:25-!- andreasr [~andrearo@110.80-203-232.nextgentel.com] has joined #wesnoth 20100815 19:47:30< Unnheulu> I thought you had a role in doing that with wesnoth 20100815 19:47:39< shadowmaster> no, cycholka did that. 20100815 19:47:44< Unnheulu> Mist? 20100815 19:47:53< shadowmaster> yeah 20100815 19:47:59< Unnheulu> Thanks anyways :) 20100815 19:48:19< shadowmaster> no problem 20100815 19:48:36< shadowmaster> (Historical fact: I took over long after phpBB 3 was deployed.) 20100815 19:49:07< shadowmaster> (and learned how to do the job afterwards) 20100815 19:50:07 * Unnheulu hasn't seen mist in aaages 20100815 19:51:53-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100815 19:53:58-!- ancestral [~ancestral@mobile-166-137-143-073.mycingular.net] has joined #wesnoth 20100815 19:58:07-!- Naeddyr [~Kristian@dsl-kvlbrasgw2-ff0ec000-125.dhcp.inet.fi] has quit [Quit: Leaving] 20100815 20:03:03-!- martin_ [~martin@dtmd-4d0bfafd.pool.mediaWays.net] has quit [Quit: leaving] 20100815 20:03:24-!- Hulavuta [~Hulavuta@47.17.100.97.cfl.res.rr.com] has joined #wesnoth 20100815 20:04:42 * Unnheulu finds it mildly annoying when the only content in someones post is ROFLMAO 20100815 20:04:52< VurtualRuler98> +1 20100815 20:05:19< Unnheulu> Especially when replying to post which was unhelpful in the first place 20100815 20:05:26< VurtualRuler98> I agree. 20100815 20:05:51< Unnheulu> Pm is there for a reason :-) 20100815 20:05:59< Gambit> Unnheulu: Whould you rather it said "herpes"? 20100815 20:06:05< Unnheulu> Humm? 20100815 20:06:10< VurtualRuler98> I would rather that. 20100815 20:06:16< VurtualRuler98> It would be nonsensical and funny. 20100815 20:06:18< Gambit> Unnheulu: [See: http://www.youtube.com/watch?v=HZDKq6SyL10 ] 20100815 20:06:31< VurtualRuler98> Infact if I ran a forum, any post which is "I agree." or "+1", will be censored into "Herpes." 20100815 20:06:33< Hulavuta> Did you guys miss me? 20100815 20:06:41< VurtualRuler98> Are you some magical cure to my indecision? 20100815 20:07:19< Hulavuta> wut 20100815 20:07:48< VurtualRuler98> I can't decide wether to buy the quake complete pack alone, or with something else. Furthermore, I don't know what that something else quite might be. 20100815 20:08:02< Gambit> Kalajel; I'm going to give you about five seconds to take that internet trash off my scrabble board. 20100815 20:08:36< Hulavuta> huh? 20100815 20:08:48< VurtualRuler98> The indecision results in excessive anxiety and longterm social inability. 20100815 20:08:56< Hulavuta> I'm so confused 20100815 20:09:03-!- Blueblaze [~Blueblaze@adsl-99-171-161-73.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100815 20:09:14-!- hystreni [~hystreni@ip9.trandansen.se] has quit [Quit: Lämnar] 20100815 20:09:27< VurtualRuler98> It's one thing to like, just look it up without properly citing which dictionary. 20100815 20:10:09< VurtualRuler98> It's another to say, previously perfectly decide on wiktionary(for fun), and then when someone tries to use "azerty", you get all in a huff and scream at them, and when they decide to not play(as you broke the predetermined rules), without ever having influenced the game whatsoever, you all quit and leer at them for three days straight. 20100815 20:13:14-!- Hulavuta [~Hulavuta@47.17.100.97.cfl.res.rr.com] has quit [Quit: Leaving.] 20100815 20:14:16-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20100815 20:17:20< Unnheulu> shadowmaster, out of curiosity, where did you get the John Jones from? 20100815 20:17:27< Unnheulu> I think I only use it at gmail now-a-days 20100815 20:18:12< VurtualRuler98> He's stalking you. 20100815 20:18:17< VurtualRuler98> No, not stalking. Supervising. 20100815 20:19:03< Gambit> Admiring from afar. 20100815 20:20:22< shadowmaster> Unnheulu: Twitter. 20100815 20:21:10< Unnheulu> shadowmaster, orly? 20100815 20:21:17< Unnheulu> Where on twitter? >., 20100815 20:21:31< shadowmaster> http://twitter.com/unnheulu 20100815 20:21:36< Gambit> Unnheulu is in my twitter. Following meh. 20100815 20:21:50< Unnheulu> shadowmaster, yes...I'm unnheulu? :P 20100815 20:21:50< shadowmaster> you removed your real name now or something 20100815 20:22:12 * Unnheulu sighs 20100815 20:22:20< Unnheulu> I told you that wasn't my real name :P 20100815 20:23:05< shadowmaster> only after I asked you about it. 20100815 20:23:12< shadowmaster> http://shadowm.rewound.net/twitter3.png 20100815 20:23:24< Unnheulu> Meh 20100815 20:23:27< Unnheulu> Ah 20100815 20:23:33< Unnheulu> I changed my name shortly after that 20100815 20:23:40< Unnheulu> s/name/english name/ 20100815 20:23:52< Unnheulu> You get emails from people following you? 20100815 20:24:01< shadowmaster> yes. 20100815 20:24:08 * Unnheulu thinks that could get annoying >.> 20100815 20:24:11< Gambit> yeah 20100815 20:24:15< Gambit> first hting I did was turn that off 20100815 20:24:23< shadowmaster> if it ever gets annoying I'll disable it. 20100815 20:24:39< shadowmaster> it's nothing compared to the amount of legitimate, annoying messages I get in my email inbox every day. 20100815 20:25:00 * Unnheulu has two emails for that 20100815 20:25:17< shadowmaster> and I get like one follower notification every 1 week and a half. 20100815 20:25:18< Unnheulu> One I use for sending patches and personal stuff, and one for whenever a forum begs me for an email 20100815 20:25:45 * Unnheulu dislikes forums begging for emails, but guesses it stops bots, so meh 20100815 20:25:48< shadowmaster> I have three email addresses. 20100815 20:25:53< Unnheulu> :) 20100815 20:26:00< shadowmaster> all of them redirect to othe same address. 20100815 20:26:03< Unnheulu> My third one redirects to my main account 20100815 20:26:11< shadowmaster> also, I use email addresses to find spambots, so be careful. 20100815 20:26:15< Unnheulu> It involves NTL going bust 20100815 20:26:22< Unnheulu> s/bust/merging/ 20100815 20:26:28< shadowmaster> I may eventually ban all disposable email services. 20100815 20:27:20< Unnheulu> Like gmail? 20100815 20:27:32< shadowmaster> no 20100815 20:27:44< shadowmaster> http://en.wikipedia.org/wiki/Disposable_email 20100815 20:28:15< shadowmaster> also, forums beg you for your email address to help you in case you ever need to reset or recover your password. 20100815 20:28:19< Unnheulu> Ah 20100815 20:28:52< shadowmaster> also in case you use any kind of subscription service provided by the board software 20100815 20:29:03< Unnheulu> I don't blame you for banning that stuff then :) 20100815 20:31:59< Unnheulu> Bah, switching back to wesnoth 20100815 20:32:06< Unnheulu> Prosilver just looks ugly on this board >.> 20100815 20:32:07-!- KamusHadenes [~kamushade@hyadesinc/lord/hadenes/kamushadenes] has quit [Quit: Portae Tenebrosus Abiciantur, Infinitio! - https://blog.hyadesinc.com] 20100815 20:34:12-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100815 20:34:32-!- KamusHadenes [~kamushade@hyadesinc/lord/hadenes/kamushadenes] has joined #wesnoth 20100815 20:37:46< shadowm_laptop> Unnheulu: you offend me. 20100815 20:37:46-!- ettin [~jorda@wesnoth/developer/ettin] has quit [Read error: Connection reset by peer] 20100815 20:38:11< Unnheulu> shadowm_laptop, the wesnoth theme feels slightly ugly after using prosilver admittedly 20100815 20:38:12< shadowm_laptop> I switched to Prosilver SE's imageset and stylesheets precisely because people complained that prosilver made their eyes bleed. 20100815 20:38:15< Unnheulu> I'm kinda torn 20100815 20:38:36< shadowm_laptop> the wesnoth theme will be discontinued too since it is built on top of subsilver2's templates 20100815 20:38:41< Unnheulu> What images got changed? 20100815 20:38:54< shadowm_laptop> what? 20100815 20:38:56< Unnheulu> The colours especially I don't like 20100815 20:39:05< Unnheulu> When you updated the imageset which images were changed? :P 20100815 20:39:18< shadowm_laptop> I switched to Prosilver SE's imageset. 20100815 20:39:28< shadowm_laptop> so pretty much everything 20100815 20:39:58< Unnheulu> So far the poll results are massively in subsilvers favour though... 20100815 20:40:13< shadowm_laptop> I told you I know. 20100815 20:40:21< shadowm_laptop> I don't care. I am the one who has to deal with mods. 20100815 20:40:22< Unnheulu> At least the wesnoth community is masses different to xmoto 20100815 20:40:30< Unnheulu> Indeed 20100815 20:41:40< shadowm_laptop> and upstream has to deal with porting prosilver changes to subsilver2. 20100815 20:41:47< shadowm_laptop> they are not precisely amused with that job. 20100815 20:42:12< Unnheulu> Why do you think I'm building xmoto's new theme around prosilver? 20100815 20:42:31-!- ettin [~jorda@wesnoth/developer/ettin] has joined #wesnoth 20100815 20:42:49< shadowm_laptop> in any case, if enough people decide that prosilver+prosilver SE annoys them, I can provide Prosilver SE as a separate option 20100815 20:43:01< shadowm_laptop> and revert prosilver's imageset and stylesheets to the default 20100815 20:43:26< shadowm_laptop> as long as I have less templates to edit, it'll be good. 20100815 20:43:46< Unnheulu> Wait, doesn't acidtech and subsilver share a template? 20100815 20:43:54< shadowm_laptop> no 20100815 20:44:01< shadowm_laptop> acidtech is based on subsilver2, but uses its own template set 20100815 20:44:09< Unnheulu> Kay 20100815 20:44:32 * Unnheulu wonders if shadowmaster could just update the prosilver in future and just leave the old themes as choices 20100815 20:44:43< Unnheulu> ie, without updating them with new mods 20100815 20:45:08< shadowm_laptop> I could do that, but then people would complain about why functionality X is absent for them. 20100815 20:45:36< shadowm_laptop> there's still the possibility that I don't remove subsilver2 and AcidTech and all, but still switch to prosilver as the forum default 20100815 20:45:43< Unnheulu> Just make it clear that those old themes will not be updated 20100815 20:46:03< shadowm_laptop> it's interesting that there are people who mistake our forums for a phpBB 2 board. 20100815 20:46:04< Unnheulu> But just doing that still means just as many templates to edit ;) 20100815 20:46:27< Unnheulu> subsilver2 is similar to subsilver... 20100815 20:46:36< shadowm_laptop> yeah 20100815 20:46:46< Unnheulu> Intentionally I suppose :P 20100815 20:47:13< shadowm_laptop> it's there for those wimps who would get lost with phpBB 2<->phpBB 3.0.x transitions otherwise 20100815 20:47:24< shadowm_laptop> or so I heard. 20100815 20:47:26< Unnheulu> :) 20100815 20:48:04 * Unnheulu wishes he could post as much as people like captain wrathbone 20100815 20:48:15< Unnheulu> My post count would easily be in the thousands 20100815 20:50:17< elias> it would make you the nr 1 top poster of wesnoth. all the girls would adore you 20100815 20:53:31< Unnheulu> Indeed 20100815 20:58:42-!- martin_ [~martin@dtmd-4d052f0d.pool.mediaWays.net] has joined #wesnoth 20100815 20:59:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100815 21:01:43< Unnheulu> Kalajel has a lot of constructive posts attached to his nae 20100815 21:01:45< Unnheulu> *name 20100815 21:13:11-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100815 21:13:50-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100815 21:18:36-!- DreadKnight [~DreadKnig@79.117.47.165] has quit [Ping timeout: 265 seconds] 20100815 21:29:35< Gambit> Unnheulu: About as many constructive IRC comments as you have. 20100815 21:29:44< Unnheulu> Gambit, perhaps 20100815 21:30:00< Unnheulu> Although likening forum posts to irc messages is somewhat...strange 20100815 21:30:35-!- DreadKnight [~DreadKnig@79.117.52.111] has joined #wesnoth 20100815 21:31:12< Gambit> I'm told you must behave well on both. :( 20100815 21:31:21< shadowmaster> shikadibot: what does the meter say about the sarcasm level! 20100815 21:31:25< shikadibot> it's over NINE THOUSAND!!! Argh. 20100815 21:32:12< Gambit> shadowmaster: Could you darken viewtopic too? 20100815 21:32:29< Gambit> Or is Prosilver SE also really bright there? 20100815 21:32:33< shadowmaster> yes. 20100815 21:32:43< shadowmaster> it's just like Prosilver. 20100815 21:33:43< Gambit> This person must have both an ancient CRT monitor AND use 25% brightness 20100815 21:34:52< Gambit> White is better than "BLARGH!!! IN YOUR FACE I AM THE GRAPIST" blue. (That's what I'm naming this shade.) 20100815 21:35:29< Gambit> Though I guess it's the same shade on index and viewtopic. 20100815 21:35:43< Gambit> It must be the borders playing tricks on my eyes to make index look... oh what's the word... good? 20100815 21:43:10-!- KingDread [~DreadKnig@79.117.49.117] has joined #wesnoth 20100815 21:44:45< hylje> some people actually have poor eyesight you insensitive clod 20100815 21:45:07< VurtualRuler98> and some of us, gasp, can see both close and far away 20100815 21:45:12< VurtualRuler98> I can even read my monitor from over a foot away. 20100815 21:45:15< VurtualRuler98> Two feet! 20100815 21:45:35< VurtualRuler98> Even up to six feet and I still can. 20100815 21:45:52-!- DreadKnight [~DreadKnig@79.117.52.111] has quit [Read error: Operation timed out] 20100815 21:46:32-!- Zarel [~Zarel@warzone2100/developer/Zarel] has quit [Quit: Leaving] 20100815 21:46:45< VurtualRuler98> Gambit, will this color join "unsure-wether-boy-or-girl baby room color" and "velociraptor cloaca" as awesome color names? 20100815 21:47:29< Gambit> VurtualRuler98: It will surpass them. 20100815 21:47:42< VurtualRuler98> "baige" still has you beat. 20100815 21:48:19< VurtualRuler98> and "shark invested water blue" 20100815 21:51:11-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100815 21:55:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20100815 21:59:19-!- DreadKnight [~DreadKnig@79.117.38.70] has joined #wesnoth 20100815 22:02:26-!- KingDread [~DreadKnig@79.117.49.117] has quit [Ping timeout: 240 seconds] 20100815 22:03:35-!- martin_ [~martin@dtmd-4d052f0d.pool.mediaWays.net] has quit [Quit: Lost terminal] 20100815 22:05:55< Gambit> The shade of water that has been invested into shares of stock related companies. 20100815 22:06:23< Gambit> s/stock/shark/ 20100815 22:06:47< Gambit> VurtualRuler98: Yes? 20100815 22:08:34< VurtualRuler98> yeah 20100815 22:08:40< VurtualRuler98> or invested into by sharks themselves 20100815 22:12:25< hylje> stock shark 20100815 22:13:10-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100815 22:16:06-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Remote host closed the connection] 20100815 22:19:54-!- crimson_pinvin [~ben@64.201.60.211] has joined #wesnoth 20100815 22:19:54-!- crimson_pinvin [~ben@64.201.60.211] has quit [Changing host] 20100815 22:19:54-!- crimson_pinvin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100815 22:19:56-!- crimson_pinvin [~ben@wesnoth/developer/crimsonpenguin] has quit [Remote host closed the connection] 20100815 22:20:44-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.pnth.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100815 22:22:10-!- andreasr [~andrearo@110.80-203-232.nextgentel.com] has quit [] 20100815 22:23:40-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth 20100815 22:23:40-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100815 22:23:40-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100815 22:36:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100815 22:41:25< G-Lo> Hi. Increasing the font size on Labels with the * key is no more allowed? 20100815 22:42:02< zookeeper> right 20100815 22:42:06-!- LightFighter [d55dc40a@gateway/web/freenode/ip.213.93.196.10] has joined #wesnoth 20100815 22:42:19< Gambit> G-Lo: You must use pango 20100815 22:42:24< VurtualRuler98> It's tearing a hole in my screen :( 20100815 22:42:29< G-Lo> which is....? 20100815 22:42:30< zookeeper> G-Lo, http://wiki.wesnoth.org/InterfaceActionsWML#Formatting 20100815 22:42:44< G-Lo> oh, this page has changed 20100815 22:42:46< G-Lo> thanks 20100815 22:43:30< LightFighter> hey guys 20100815 22:57:50-!- ancestral [~ancestral@mobile-166-137-143-073.mycingular.net] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 20100815 22:58:21-!- ancestral [~ancestral@mobile-166-137-143-073.mycingular.net] has joined #wesnoth 20100815 23:01:54< LightFighter> any1 here? 20100815 23:02:13< thespaceinvader> yes 20100815 23:03:49< thespaceinvader> LightFighter: what seems to be the problem? 20100815 23:05:15-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100815 23:10:25-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 20100815 23:16:29-!- alberholten [~alberholt@c-71-206-161-81.hsd1.va.comcast.net] has joined #wesnoth 20100815 23:21:54-!- alberholten [~alberholt@c-71-206-161-81.hsd1.va.comcast.net] has left #wesnoth [] 20100815 23:24:23-!- olik [~Olik@85-220-22-58.dsl.dynamic.simnet.is] has joined #wesnoth 20100815 23:25:57-!- Laogeodritt [~Laogeodri@69.156.86.224] has joined #wesnoth 20100815 23:25:57-!- Laogeodritt [~Laogeodri@69.156.86.224] has quit [Changing host] 20100815 23:25:57-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has joined #wesnoth 20100815 23:30:01-!- SpoOkyMagician is now known as SpoOkyMagician_ 20100815 23:31:52-!- Lirion [~cynric@wikimedia-commons/Lirion] has quit [Quit: echo '16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlbxq' | dc] 20100815 23:34:43-!- Savvy [~Savitry@75-18-39-122.lightspeed.ftwotx.sbcglobal.net] has joined #wesnoth 20100815 23:35:55-!- Savitry [~Savitry@75-18-39-122.lightspeed.ftwotx.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20100815 23:38:49-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has quit [Ping timeout: 276 seconds] 20100815 23:40:22-!- DDR_ [~chatzilla@66.183.117.125] has joined #wesnoth 20100815 23:40:42-!- DDR_ is now known as DDR 20100815 23:46:19-!- hagebake [~quassel@unaffiliated/hagabaka] has quit [Ping timeout: 260 seconds] 20100815 23:46:35-!- Octalot [~noct@cpc2-hitc1-0-0-cust727.hitc.cable.virginmedia.com] has quit [Remote host closed the connection] 20100815 23:47:30-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has joined #wesnoth 20100815 23:51:06-!- Gambit [~Gambit@unaffiliated/gambit] has quit [] 20100815 23:51:30-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth 20100815 23:57:30-!- DiRaven [~diraven@224-42-113-92.pool.ukrtel.net] has quit [Read error: Operation timed out] --- Log closed Mon Aug 16 00:00:51 2010