--- Log opened Sun Aug 29 00:00:52 2010 20100829 00:01:07< santippe> o just want to build a generator with more 10 players 20100829 00:01:20< VurtualRuler98> ...why? 20100829 00:01:31< santippe> in a 100x100 map 9 player are too few... 20100829 00:01:34< VurtualRuler98> "I must make it go up to 11 because I can" thing? 20100829 00:01:41< VurtualRuler98> Ahaahaha wow, 100x100 20100829 00:01:53< VurtualRuler98> reminds me of that one 200x200 map I did, that was absurdly ugly, which was mostly ocean. 20100829 00:03:01< santippe> however i rebuild the generator codes for placing tree,hills, tree on hills and desert 20100829 00:03:04< hylje> 20 players, simultaneous turns 20100829 00:03:14< hylje> go do it 20100829 00:03:29< santippe> and it's quite good 20100829 00:04:27< ushiu> yeah and tree on hills 20100829 00:05:09< VurtualRuler98> You could do like, 36 player games if you did something like split each functional team into 3 players+a commander. 20100829 00:05:47-!- Blueblaze [~Blueblaze@adsl-99-4-146-16.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100829 00:06:04< santippe> the deafault generator doeasn't use trees on hills or snowly trees 20100829 00:06:05< VurtualRuler98> the commander-player alloting units from spawn to any one group of their side. It'd probably be fun, even though you'd control like two units. 20100829 00:06:28< santippe> mmm 20100829 00:06:37< santippe> i've thought about it... 20100829 00:06:53< hylje> nah, i think the #1 blocker to outrageous player counts is turn progression 20100829 00:07:02< hylje> and that can be fixed with some sort of simultaneous turn implementation 20100829 00:07:03< VurtualRuler98> all of a side move at once. 20100829 00:07:17< VurtualRuler98> only able to command their units in control 20100829 00:08:11< hylje> preferably in a fashion that takes the commands from all players and when everyone has locked the commands ("end turn") or timeout it will resolve everyone's commands at once 20100829 00:08:36< VurtualRuler98> I think the "every player on the same side can simeltaneously move their units, as if they were from one keyboard" idea works too. 20100829 00:09:08< santippe> the one simultaneous mode i've seen in a strategy game was risk II 20100829 00:09:21< santippe> and there were some rules to prevent bug action 20100829 00:09:29< VurtualRuler98> I'm thinking of springrts comshare 20100829 00:09:47< hylje> the real problem with simultaneous resolve-once is having predictable behavior 20100829 00:10:01< VurtualRuler98> which is really fun. 20100829 00:10:04< hylje> having players resolve ambiguous situations as they come is not an option 20100829 00:10:17< santippe> yes 20100829 00:10:51< santippe> even if i believe that the game system will be easier if just the defender has a defence bonus 20100829 00:11:42< hylje> nah. the game mechanics should be the same regardless of turn system 20100829 00:11:56< hylje> but the turn system could involve setting tactical preferences for units 20100829 00:12:10< santippe> i.e..? 20100829 00:12:29< hylje> so if during resolving a unit encounters an enemy, it can have a player-given preference to fight or do nothing 20100829 00:13:01< santippe> fight or flee... 20100829 00:13:22< VurtualRuler98> What about pre-choosing our unit level ups? 20100829 00:13:34< VurtualRuler98> Instead of "hurr someone levelled it for you now you get a unit you don't want." 20100829 00:13:36< hylje> that could be another thing for the same UI 20100829 00:14:10< hylje> a tactical preference panel for decisions that happen outside the player's turn 20100829 00:14:23-!- Gallaecio_ [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100829 00:14:48< VurtualRuler98> You could even extend it and give units options that affect the combat rolls, but someone would go HURR TOO COMPLEX. 20100829 00:14:57< santippe> i don't think that u want to not level up.. 20100829 00:15:16< VurtualRuler98> No, like, say, your spearman levels up outside of your turn, it becomes a pikeman 20100829 00:15:18< VurtualRuler98> What if you wanted a swordsman? 20100829 00:15:30< hylje> i don't see there being that many options 20100829 00:15:34< santippe> oh for taht i say 20100829 00:15:47< santippe> that every unit would have a single path 20100829 00:15:59< VurtualRuler98> I'm sorta imagining modern weapons, but there's probably a few options for some units and factions too. 20100829 00:16:41< santippe> if every unit will upgrade in just another the problem is solved 20100829 00:16:44-!- Gallaecio [~quassel@233.152.60.213.dynamic.mundo-r.com] has quit [Ping timeout: 276 seconds] 20100829 00:16:52-!- Gallaecio_ is now known as Gallaecio 20100829 00:16:56< VurtualRuler98> I like the "pre-choose the fork" idea 20100829 00:17:10< VurtualRuler98> If this game gets any simpler I think the AI will start pulling a chess on us 20100829 00:17:51< santippe> mmm 20100829 00:17:54< hylje> upgrade path, fight/flee, what other decisions could happen between turns? 20100829 00:18:11< santippe> ok 20100829 00:18:16< santippe> for simultaneous turn... 20100829 00:18:27< santippe> i think that will be simultaenous combat too :D 20100829 00:18:27< hylje> especially for simultaneous, resolve-once 20100829 00:19:00< VurtualRuler98> defensive stance of some units maybe 20100829 00:19:08< hylje> civ4 style simultaneous turns lean the game toward timing, which i think is undesirable 20100829 00:19:08< VurtualRuler98> It'd probably give more dimension to the cardboard-factions. 20100829 00:19:23< VurtualRuler98> ...CIV IV doesn't have simeltaneous turns. 20100829 00:19:28< hylje> it does 20100829 00:19:28< santippe> yep! 20100829 00:19:31< santippe> no 20100829 00:19:35< santippe> where? 20100829 00:19:39< santippe> whic mod? 20100829 00:19:42< santippe> ... 20100829 00:19:42< VurtualRuler98> ...I was just playing it. 20100829 00:19:44< VurtualRuler98> and it didn't. 20100829 00:19:56< VurtualRuler98> I think the cancelled fifth one was supposed to though. 20100829 00:20:02< santippe> there mods that converts the full game 20100829 00:20:15< VurtualRuler98> Tactical shooter civ! 20100829 00:20:18< VurtualRuler98> ...tactical shooter wesnoth! 20100829 00:20:28< santippe> ... 20100829 00:20:39< hylje> civ4 multiplayer indeed has simultaneous turns which allow people to see each others' moves as they go 20100829 00:20:49< VurtualRuler98> ...since when? 20100829 00:20:50< hylje> which leads to interesting problems such as double moves 20100829 00:20:59< VurtualRuler98> ...I never, ever saw that. 20100829 00:21:01< santippe> hylje never see that 20100829 00:21:11< hylje> where a player moves an unit at the end of his turn, then again at the start of the new turn 20100829 00:21:12< santippe> and i've played it many many times... 20100829 00:21:18< VurtualRuler98> Tactical wesnoth: where turning around is just a bit less influental on your AP than reloading in fallout. 20100829 00:21:56< santippe> ever played to mercenaries? 20100829 00:22:02< VurtualRuler98> Oh boy I can walk 2 squares away from this ghoul more because I didn't reload, whoop de doo. 20100829 00:22:17< VurtualRuler98> Then again, having to turn around up to three times instead of two can be a radical change. 20100829 00:22:30< santippe> yes yes right but to do this u need tactical move... 20100829 00:22:48< santippe> and tactical move is for 2-3 max 4 pawn 20100829 00:22:58< VurtualRuler98> But then you can run away for that. Until you find out you get flanked. 20100829 00:23:19< VurtualRuler98> "PRIVATE, WHY AREN'T YOU FACING THE ENEMY?" "I CAN'T RUN AWAY, SO I HAVE NO TIME TO TURN AROUND SAFELY!" "..." 20100829 00:23:37< hylje> http://forums.civfanatics.com/archive/index.php/t-145905.html 20100829 00:23:49< hylje> seems civ4 had simultaneous turns in like 2005 20100829 00:23:58< VurtualRuler98> It's not the default for sure 20100829 00:24:18< hylje> nope, because of its problems 20100829 00:24:33< santippe> i said.. 20100829 00:25:03< santippe> risk II was a good simultaneous turn game 20100829 00:25:31< VurtualRuler98> So, how does fog+forests work again? 20100829 00:25:42< VurtualRuler98> & time of day 20100829 00:26:26< santippe> but civ5 will be on shop in 21september... 20100829 00:26:40< VurtualRuler98> No it was cancelled, just like those matrix sequels. 20100829 00:27:35< VurtualRuler98> You could totally do stuff like "sneak" options, which at night makes a unit invisible beyond a certain distance. But noo too complex. 20100829 00:27:45< hylje> you're saying that as if hex 1upt grid isn't the best thing to civ since cities 20100829 00:28:30< VurtualRuler98> Hexes are bad. 20100829 00:28:31< santippe> bah.. cities in civ have a lots of bugs.. 20100829 00:28:38< santippe> matematically incorrect 20100829 00:28:40< VurtualRuler98> Eight-directional squares for the win bro. 20100829 00:29:10< santippe> hexes are good 20100829 00:29:38< VurtualRuler98> Congradulations, we took out, for no apparent reason, one of your movement vectors. 20100829 00:29:52< hylje> lol no 20100829 00:30:13< VurtualRuler98> You can move diagonally, and either left/right or up/down 20100829 00:30:19< VurtualRuler98> what's orthogonal 20100829 00:30:20< hylje> the 8 directions of square grid is actually 4 short movements and 4 longer movements 20100829 00:30:42< hylje> the 6 directions of hex grid is 6 equally long movements 20100829 00:30:48< santippe> it's impossible to use 8 same-lenght movement 20100829 00:30:56< VurtualRuler98> octagonsss 20100829 00:31:00< santippe> :| 20100829 00:31:01< VurtualRuler98> somehow 20100829 00:31:14< hylje> octagons introduce gaps in the grid 20100829 00:31:18< VurtualRuler98> Okay let's just keep using squares then. 20100829 00:31:40< santippe> better hexes 20100829 00:31:56< VurtualRuler98> I will preform the legendary movement of going up to run away from you 20100829 00:33:48< VurtualRuler98> That is, until we invent 3D environments, then some guy gets lifted off by a spaceship with a stun laser, and we all die. 20100829 00:35:20< hylje> spearman wins destroyer 20100829 00:35:35< VurtualRuler98> Too late, they used a flash rush. 20100829 00:36:14< VurtualRuler98> and the enemy gate is down, so we're stuck 20100829 00:36:34< hylje> excuse me but what the f am i reading 20100829 00:36:46< VurtualRuler98> Me seamlessly babbling about random RTS/strategy references. 20100829 00:38:14-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100829 00:39:05-!- ushiu [~quassel@5.Red-88-23-80.staticIP.rima-tde.net] has quit [Ping timeout: 265 seconds] 20100829 00:45:57-!- hagebake [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100829 00:47:17-!- hagabaka [~quassel@unaffiliated/hagabaka] has quit [Ping timeout: 276 seconds] 20100829 00:48:53-!- haudegen [~andi@chello084114021195.15.14.vie.surfer.at] has quit [Quit: Verlassend] 20100829 00:49:04< santippe> ... 20100829 00:51:26-!- Blueblaze [~Blueblaze@adsl-99-4-146-16.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100829 01:09:17-!- ancestral [~ancestral@mobile-166-137-143-237.mycingular.net] has joined #wesnoth 20100829 01:16:57-!- FireFly [~firefly@unaffiliated/firefly] has quit [Read error: Operation timed out] 20100829 01:26:26-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 265 seconds] 20100829 01:31:49-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Read error: Operation timed out] 20100829 01:34:08-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100829 01:45:13-!- ancestral [~ancestral@mobile-166-137-143-237.mycingular.net] has quit [Quit: Smell ya later!] 20100829 01:46:25-!- Lcawte is now known as Lcawte|Away 20100829 02:03:40< santippe> mmm 20100829 02:04:06< santippe> where i can find the default map_generation file? 20100829 02:06:34-!- KamusHadenes [~kamushade@hyadesinc/lord/hadenes/kamushadenes] has quit [Ping timeout: 265 seconds] 20100829 02:10:09-!- KamusHadenes [~kamushade@hyadesinc/lord/hadenes/kamushadenes] has joined #wesnoth 20100829 02:11:38-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Quit: Leaving] 20100829 03:09:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100829 04:01:00-!- happygrue_ [~George@wesnoth/developer/wintermute] has joined #wesnoth 20100829 04:01:12-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20100829 04:02:32-!- elvish_sovereign [~elvish_so@pool-173-59-68-133.phlapa.east.verizon.net] has quit [Quit: Colloquy for Mac - client quit] 20100829 04:13:50-!- Skystriker [~IceChat7@pool-71-250-27-159.nwrknj.east.verizon.net] has joined #wesnoth 20100829 04:17:35-!- Hulavuta [~Hulavuta@97.100.17.47] has joined #wesnoth 20100829 04:23:51-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100829 04:31:05-!- CookieBite [~poison_lu@60-241-142-162.static.tpgi.com.au] has joined #wesnoth 20100829 04:33:04-!- Tomsik [~Tomsik@chello089079152069.chello.pl] has joined #wesnoth 20100829 04:33:46-!- Azrathud [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has quit [Ping timeout: 272 seconds] 20100829 04:40:47-!- Azrathud [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has joined #wesnoth 20100829 04:42:23-!- Skystriker [~IceChat7@pool-71-250-27-159.nwrknj.east.verizon.net] has quit [Quit: A fine is a tax for doing wrong. A tax is a fine for doing well] 20100829 04:43:06-!- Hulavuta [~Hulavuta@97.100.17.47] has quit [Quit: Leaving.] 20100829 04:44:50-!- samael [~xenone@202.129.232.239] has joined #wesnoth 20100829 04:45:18-!- samael is now known as Guest10443 20100829 04:47:37-!- Guest10443 [~xenone@202.129.232.239] has left #wesnoth [] 20100829 04:47:47-!- Ivanovic_ [~ivanovic@dtmd-4db2f9c3.pool.mediaWays.net] has joined #wesnoth 20100829 04:50:53-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20100829 04:51:45-!- Ivanovic_ is now known as Ivanovic 20100829 04:58:13-!- kracker[BDC] [~kai_62656@unaffiliated/kai-62656/x-7765177] has joined #wesnoth 20100829 05:10:14-!- DDR_ is now known as DDR 20100829 05:15:19-!- PeterPorty [~Pete@pc-218-249-120-200.cm.vtr.net] has joined #wesnoth 20100829 05:25:34-!- Tomsik [~Tomsik@chello089079152069.chello.pl] has quit [Quit: Nothing] 20100829 05:26:32-!- elvish_sovereign [~elvish_so@pool-173-59-68-133.phlapa.east.verizon.net] has joined #wesnoth 20100829 05:27:09-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100829 05:27:51< elvish_sovereign> anyone have an idea where the problem is here? 20100829 05:27:52< elvish_sovereign> http://wesnoth.pastebin.com/QWYjqwKd 20100829 05:28:11< elvish_sovereign> wmllint and my stderr aren't giving me any errors but the even doesnt fire 20100829 05:28:16< elvish_sovereign> event* 20100829 05:30:32< elvish_sovereign> oh wait 20100829 05:32:43< elvish_sovereign> http://wesnoth.pastebin.com/aES1jH2C 20100829 05:32:46< elvish_sovereign> updated 20100829 05:36:51-!- DDR [~chatzilla@66.183.124.21] has quit [Ping timeout: 240 seconds] 20100829 05:37:24-!- kracker[BDC] [~kai_62656@unaffiliated/kai-62656/x-7765177] has quit [Quit: KVIrc 4.0.2 Insomnia http://www.kvirc.net/] 20100829 05:48:03-!- elvish_sovereign [~elvish_so@pool-173-59-68-133.phlapa.east.verizon.net] has quit [Quit: Colloquy for Mac - client quit] 20100829 06:10:47-!- wajimba [~Andrew_Ah@64.202.242.252] has left #wesnoth [] 20100829 06:21:24-!- ancestral [~ancestral@mobile-166-137-143-237.mycingular.net] has joined #wesnoth 20100829 06:26:58-!- StealthyCoin [~StealthyC@adsl-75-41-124-84.dsl.pltn13.sbcglobal.net] has joined #wesnoth 20100829 06:27:18< StealthyCoin> yo 20100829 06:27:37-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20100829 06:32:28-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth 20100829 06:49:01-!- PeteePorty [~Pete@pc-218-249-120-200.cm.vtr.net] has joined #wesnoth 20100829 06:49:04-!- PeterPorty [~Pete@pc-218-249-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100829 06:53:53-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 245 seconds] 20100829 07:01:40-!- Laogeodritt|out is now known as Laogeodritt 20100829 07:13:27-!- Blueblaze [~Blueblaze@adsl-99-4-146-16.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100829 07:14:56-!- KingDread [~DreadKnig@79.117.20.99] has joined #wesnoth 20100829 07:14:56-!- DeadNight [~DreadKnig@79.117.22.171] has quit [Read error: Connection reset by peer] 20100829 07:20:16-!- ancestral [~ancestral@mobile-166-137-143-237.mycingular.net] has quit [Quit: Smell ya later!] 20100829 07:20:22-!- PeteePorty [~Pete@pc-218-249-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100829 07:20:36-!- hagebake [~quassel@unaffiliated/hagabaka] has quit [Quit: No Ping reply in 180 seconds.] 20100829 07:20:41-!- hagabaka [~quassel@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20100829 07:20:41-!- hagabaka [~quassel@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20100829 07:20:41-!- hagabaka [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100829 07:35:55-!- hagebake [~quassel@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20100829 07:35:55-!- hagebake [~quassel@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20100829 07:35:55-!- hagebake [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100829 07:35:59-!- StealthyCoin [~StealthyC@adsl-75-41-124-84.dsl.pltn13.sbcglobal.net] has quit [Quit: StealthyCoin] 20100829 07:37:05-!- hagabaka [~quassel@unaffiliated/hagabaka] has quit [Ping timeout: 260 seconds] 20100829 07:41:13-!- DeadNight [~DreadKnig@79.117.18.136] has joined #wesnoth 20100829 07:44:53-!- KingDread [~DreadKnig@79.117.20.99] has quit [Ping timeout: 265 seconds] 20100829 08:17:00-!- StealthyCoin [~StealthyC@adsl-75-41-124-84.dsl.pltn13.sbcglobal.net] has joined #wesnoth 20100829 08:17:03-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20100829 08:22:47-!- DeadNight [~DreadKnig@79.117.18.136] has quit [Read error: Connection reset by peer] 20100829 08:27:20-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 276 seconds] 20100829 08:37:37-!- Ivanovic [~ivanovic@dtmd-4db2f9c3.pool.mediaWays.net] has quit [Changing host] 20100829 08:37:38-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20100829 08:37:46-!- joo [~joo@unaffiliated/joo] has quit [Read error: Connection reset by peer] 20100829 08:38:32-!- DeadNight [~DreadKnig@79.117.16.82] has joined #wesnoth 20100829 08:40:16-!- joo [~joo@188-221-182-115.zone12.bethere.co.uk] has joined #wesnoth 20100829 08:40:17-!- joo [~joo@188-221-182-115.zone12.bethere.co.uk] has quit [Changing host] 20100829 08:40:17-!- joo [~joo@unaffiliated/joo] has joined #wesnoth 20100829 08:40:45-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Quit: Leaving.] 20100829 08:43:42< Ivanovic> moin 20100829 08:44:17-!- Daltx [~~@unaffiliated/op] has quit [Read error: Connection reset by peer] 20100829 08:44:56-!- Daltx [~~@unaffiliated/op] has joined #wesnoth 20100829 08:53:29-!- Mike1 [~Mike@188-23-32-215.adsl.highway.telekom.at] has joined #wesnoth 20100829 08:53:37< Mike1> good Morning! 20100829 08:54:11< Mike1> my Grand Marshal lvl 4 got leadership. Do lvl 3 units benefit from it? 20100829 08:54:34-!- ushiu [~quassel@5.Red-88-23-80.staticIP.rima-tde.net] has joined #wesnoth 20100829 08:55:48-!- Mike1_ [~Mike@91-113-13-167.adsl.highway.telekom.at] has joined #wesnoth 20100829 08:57:52< Ivanovic> was it a real levelup or amla? 20100829 08:58:10-!- Mike1 [~Mike@188-23-32-215.adsl.highway.telekom.at] has quit [Read error: Operation timed out] 20100829 08:58:15< Ivanovic> if it was a real levelup (as in: the level number shown on the right is "4"): yes, lvl3 units profit from it 20100829 09:00:36-!- YB-Betacrow [~IceChat7@pool-173-78-125-137.tampfl.fios.verizon.net] has joined #wesnoth 20100829 09:01:21< Mike1_> Ivanovic: it’s a real level 4. Nice =) 20100829 09:02:00< Ivanovic> Mike1_: and lvl2 units even get +50% boni 20100829 09:02:20< Ivanovic> for lvl1 units it is +75% and lvl0 units get *doubled* damage 20100829 09:02:50< Mike1_> oh, so that’s why my bad units didn’t such /that/ much before :D 20100829 09:02:55< joo> That would make zombies a force to be reckoned with 20100829 09:03:11< Ivanovic> joo: normally you don't have a lvl4 leader with zombies 20100829 09:03:16< Mike1_> or peasants :D 20100829 09:03:22< joo> I know 20100829 09:03:33 * Mike1_ is playing the northern rebirth campaign 20100829 09:03:43< Ivanovic> but yeah, leadership used in "the right way" is a powerful tool 20100829 09:03:50< Ivanovic> but requires lots of good placement 20100829 09:05:18< Mike1_> argh, how I hate my drakes 20100829 09:05:24< Mike1_> they miss all the time 20100829 09:05:44< Ivanovic> drakes are a lovely force of power 20100829 09:05:56< Ivanovic> but require lots of micro management and movement 20100829 09:06:06< Ivanovic> perfect for short hit and run attacks 20100829 09:06:33< Mike1_> their lvl3 leader is lovely, his lvl1 force sucks -_- 20100829 09:07:42< joo> The last time I played drakes against a player who could challenge me, I failed pretty hard. I have a feeling they're the hardest race to learn. 20100829 09:08:05< Ivanovic> yes, they are 20100829 09:08:07-!- martin__ [~martin@dtmd-4d0bcb1f.pool.mediaWays.net] has joined #wesnoth 20100829 09:08:46< Ivanovic> you have to lure the enemy to places where his defense is really bad, staning on open plains is often a good way 20100829 09:08:59< Ivanovic> don't defend in forests or the likes 20100829 09:09:10< Ivanovic> villages surrounded by forest are a real problem 20100829 09:09:30< Ivanovic> and you need to move the units wisely 20100829 09:10:03< Mike1_> i’m currently trying to flee to an island ;-) 20100829 09:10:08< Mike1_> in the middle of a river 20100829 09:10:27-!- StealthyCoin [~StealthyC@adsl-75-41-124-84.dsl.pltn13.sbcglobal.net] has quit [Quit: StealthyCoin] 20100829 09:10:49< Mike1_> but half my force has been crushed during retreat -_- 20100829 09:12:26< Mike1_> it’s the eastern flank scenario 20100829 09:13:15-!- YB-Betacrow [~IceChat7@pool-173-78-125-137.tampfl.fios.verizon.net] has left #wesnoth [] 20100829 09:18:21-!- lws [~lws@137.219.252.89] has joined #wesnoth 20100829 09:27:18-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has quit [Ping timeout: 240 seconds] 20100829 09:27:40-!- martin__ [~martin@dtmd-4d0bcb1f.pool.mediaWays.net] has quit [Quit: Lost terminal] 20100829 09:34:48-!- DiRaven [~diraven@214-10-133-95.pool.ukrtel.net] has joined #wesnoth 20100829 09:58:03-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20100829 10:01:17-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100829 10:02:38-!- DeadNight [~DreadKnig@79.117.16.82] has quit [Ping timeout: 265 seconds] 20100829 10:14:44-!- DeadNight [~DreadKnig@79.117.32.206] has joined #wesnoth 20100829 10:17:59-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth 20100829 10:49:23-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20100829 10:49:49-!- sacho [~sacho@95-42-121-174.btc-net.bg] has joined #wesnoth 20100829 10:55:28-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20100829 10:58:04-!- joo [~joo@unaffiliated/joo] has quit [Quit: Sleep.] 20100829 11:08:34-!- hagebake [~quassel@unaffiliated/hagabaka] has quit [Remote host closed the connection] 20100829 11:17:44-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20100829 11:21:14-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100829 11:31:10-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100829 11:40:15-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth 20100829 11:43:37-!- daglees [~belvedere@unaffiliated/daglees] has joined #wesnoth 20100829 11:48:05-!- Rhonda [~rhonda@anguilla.debian.or.at] has joined #wesnoth 20100829 11:49:04-!- meric [~Eric@124-171-22-236.dyn.iinet.net.au] has joined #wesnoth 20100829 11:56:54-!- Octalot [~noct@cpc3-hitc1-0-0-cust867.9-2.cable.virginmedia.com] has joined #wesnoth 20100829 11:58:39-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth 20100829 12:09:39-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Quit: Leaving.] 20100829 12:19:39-!- FireyFly [~firefly@unaffiliated/firefly] has joined #wesnoth 20100829 12:20:55-!- FireyFly is now known as FireFly 20100829 12:33:26-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100829 12:35:01-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Ping timeout: 252 seconds] 20100829 12:45:00-!- martin__ [~martin@dtmd-4d0bf914.pool.mediaWays.net] has joined #wesnoth 20100829 13:05:09-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100829 13:10:17-!- lws [~lws@137.219.252.89] has quit [Quit: Leaving] 20100829 13:16:40-!- CookieBite [~poison_lu@60-241-142-162.static.tpgi.com.au] has quit [] 20100829 13:24:20< ushiu> hey excuse me for not help with development, but wouldn't be good idea different hurt sounds for boy and girl characters where applicable? 20100829 13:24:42< santippe> ... 20100829 13:26:32< ushiu> are they yet planned? 20100829 13:27:07< santippe> girl and boy.. u mean young man and young woman? 20100829 13:27:08< hylje> i would believe they are added as soon as sufficiently good and sufficiently free sounds of girls getting hurt are provided 20100829 13:28:13< santippe> so there would be different genders too 20100829 13:29:15< ushiu> when playing with elve archers, mages, it would be great 20100829 13:29:58< ushiu> but certainly i have not the girlfriend to provide that *hurt* sounds 20100829 13:31:04< santippe> :D 20100829 13:32:10< ushiu> yeah i found only another one thing i got freaked about wesnoth 20100829 13:33:05< ushiu> when elve civilians of the chaos campaign could be promoted both girl and boy to the three options fighter, archer, hunter 20100829 13:33:22< ushiu> and healer 20100829 13:33:36< hylje> so when a guy civilian upgrades to healer.. 20100829 13:33:39< ushiu> when boys can be fighter, archer and hunter and girls can be archer, hunter o healer 20100829 13:33:46< hylje> o 20100829 13:34:22< ushiu> i don't even know who's the responsibility about the chaos campaign but i read something about being official in 1.10 20100829 13:35:53< ushiu> i guess i had to search a wesnoth wishlist and posted there but i didn't realize 20100829 13:36:14< ushiu> i'll check that out later 20100829 13:40:34-!- Killcycle [~IceChat7@71.95.43.129] has joined #wesnoth 20100829 13:44:20-!- Woodmouse [~chatzilla@cs148185.pp.htv.fi] has joined #wesnoth 20100829 13:56:42-!- Killcycle [~IceChat7@71.95.43.129] has quit [Quit: Now if you will excuse me, I have a giant ball of oil to throw out my window] 20100829 14:00:57-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth 20100829 14:34:05-!- Johannes13 [~Johannes@pD9501B18.dip0.t-ipconnect.de] has joined #wesnoth 20100829 14:34:08-!- Johannes13 [~Johannes@pD9501B18.dip0.t-ipconnect.de] has quit [Changing host] 20100829 14:34:08-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100829 14:35:55-!- sacho [~sacho@95-42-121-174.btc-net.bg] has quit [Ping timeout: 272 seconds] 20100829 14:43:13-!- Dragoth_jpn [~Dragoth_j@pl584.nas933.p-miyagi.nttpc.ne.jp] has joined #wesnoth 20100829 14:48:19-!- sacho [~sacho@91.139.247.75] has joined #wesnoth 20100829 14:49:25-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100829 14:51:39-!- Darker_Dreams [~Owner@pd95b047a.dip0.t-ipconnect.de] has joined #wesnoth 20100829 14:53:53-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 245 seconds] 20100829 15:00:50-!- DiRaven [~diraven@214-10-133-95.pool.ukrtel.net] has quit [Ping timeout: 255 seconds] 20100829 15:01:48-!- DiRaven [~diraven@214-10-133-95.pool.ukrtel.net] has joined #wesnoth 20100829 15:03:41-!- sacho [~sacho@91.139.247.75] has quit [Ping timeout: 260 seconds] 20100829 15:18:29-!- sacho [~sacho@79-100-63-178.btc-net.bg] has joined #wesnoth 20100829 15:28:05-!- Azrathud_ [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has joined #wesnoth 20100829 15:28:05-!- Azrathud [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has quit [Read error: Connection reset by peer] 20100829 15:32:46-!- Hulavuta [~Hulavuta@47.17.100.97.cfl.res.rr.com] has joined #wesnoth 20100829 15:32:51-!- Hulavuta [~Hulavuta@47.17.100.97.cfl.res.rr.com] has quit [Client Quit] 20100829 15:41:01-!- daglees [~belvedere@unaffiliated/daglees] has quit [Quit: This computer has gone to sleep] 20100829 15:41:39-!- daglees [~belvedere@unaffiliated/daglees] has joined #wesnoth 20100829 15:42:14-!- Azrathud_ [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has quit [Read error: Connection reset by peer] 20100829 15:42:29-!- Azrathud [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has joined #wesnoth 20100829 16:18:37-!- meric [~Eric@124-171-22-236.dyn.iinet.net.au] has quit [Quit: meric] 20100829 16:20:40-!- hagabaka [~quassel@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20100829 16:20:40-!- hagabaka [~quassel@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20100829 16:20:40-!- hagabaka [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100829 16:29:17-!- Blueblaze [~Blueblaze@adsl-99-4-146-91.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100829 16:34:50-!- e_s-iOS [~esios@pool-173-59-68-133.phlapa.east.verizon.net] has joined #wesnoth 20100829 16:34:51-!- e_s-iOS [~esios@pool-173-59-68-133.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100829 16:36:12-!- e_s-iOS [~esios@pool-173-59-68-133.phlapa.east.verizon.net] has joined #wesnoth 20100829 16:38:10< e_s-iOS> zookeeper: is this WML bogus? http://wesnoth.pastebin.com/HvBx3Skz 20100829 16:38:39< e_s-iOS> I'm not at the computer now, so I can't test it. 20100829 16:39:20< e_s-iOS> I'm most unsure about the highlighted line. 20100829 16:39:56< e_s-iOS> This is in an [event] name=attacker hits, btw 20100829 16:40:11< zookeeper> e_s-iOS, yes, it is 20100829 16:40:18< e_s-iOS> argh 20100829 16:40:22-!- Lancaster [~Miranda@123.119.88.8] has joined #wesnoth 20100829 16:40:34< zookeeper> give me a minute 20100829 16:40:41< e_s-iOS> okay. 20100829 16:40:57-!- martin__ [~martin@dtmd-4d0bf914.pool.mediaWays.net] has quit [Quit: leaving] 20100829 16:41:42< zookeeper> what you want is apply_to=attack range=melee increase_damage=-1 (assuming you want to decrease all melee attacks) 20100829 16:42:14< zookeeper> err 20100829 16:42:16< e_s-iOS> what if I only wanted to edit the attacked unit's stats 20100829 16:42:20< e_s-iOS> . 20100829 16:42:25< zookeeper> and of course you need the [effect] inside an [object] too, it's not an action tag 20100829 16:42:39< e_s-iOS> right, I forgot that. 20100829 16:43:21< zookeeper> is the attacked unit the secondary unit? 20100829 16:43:27< e_s-iOS> yeah 20100829 16:43:46< e_s-iOS> that's why I thought I could use second_unit.attack :P 20100829 16:43:49< zookeeper> well, this is editing of its stats, so i don't know what you're asking.. 20100829 16:44:08< e_s-iOS> Well, basically 20100829 16:44:27< e_s-iOS> The primary unit attacks the secondary unit, and hits 20100829 16:44:47< e_s-iOS> the primary unit has a special, which is filtered to trigger this event. 20100829 16:45:09< e_s-iOS> the primary unit then can, in this, decrese the melee attack of the secondary unit. 20100829 16:45:52< zookeeper> ok 20100829 16:46:21< e_s-iOS> So that's why I thought I could use second_unit.attack 20100829 16:46:22< zookeeper> so what do you need to know? 20100829 16:46:26-!- DeadNight is now known as DreadKnight 20100829 16:46:47< zookeeper> well, don't think, just check 20100829 16:46:58< e_s-iOS> How to filter the apply_to part to target the second unit. 20100829 16:47:00< zookeeper> http://wiki.wesnoth.org/EffectWML - "apply_to can take the following values: " 20100829 16:47:11< e_s-iOS> I know that part 20100829 16:47:27< e_s-iOS> but to have it target the secondary unit rather than the primary unit itself... 20100829 16:47:35< zookeeper> well you were trying to give it value that's not listed there 20100829 16:47:49< zookeeper> that should always ring a bell ;) 20100829 16:47:55-!- Blueblaze [~Blueblaze@adsl-99-4-146-91.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100829 16:47:55< e_s-iOS> mmhm. 20100829 16:48:16< zookeeper> anyway, in case it's still unclear, use an [object] 20100829 16:48:39< e_s-iOS> I know how to modify a unit's stats 20100829 16:48:43< zookeeper> [object] can take a [filter] so do so and put x,y=$x2,$y2 there 20100829 16:48:51< e_s-iOS> OH! 20100829 16:48:55< e_s-iOS> I get it. 20100829 16:49:12< e_s-iOS> I forgot about $x2,$y2 20100829 16:49:18< e_s-iOS> Thanks. :) 20100829 16:49:40< zookeeper> well you could have just as well used x,y=$second_unit.x,$second_unit.y or id=$second_unit.id 20100829 16:49:52< e_s-iOS> true 20100829 16:50:02< e_s-iOS> but I guess I just still suck at WML 20100829 16:50:04< zookeeper> or possibly even find_in=second_unit, but i still haven't checked if that actually works or not 20100829 16:50:34< zookeeper> the thing i don't get is why everyone and their grandma tries to use [effect] as an action tag 20100829 16:50:34-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100829 16:50:43< e_s-iOS> well, thanks! 20100829 16:50:57< e_s-iOS> because we're all not as smart as you :) 20100829 16:51:14< e_s-iOS> Lemme me to try that. 20100829 16:51:19< e_s-iOS> See you later! 20100829 16:51:22-!- e_s-iOS [~esios@pool-173-59-68-133.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100829 16:51:39< zookeeper> well i was thinking more like if it's presented in a particularly unclear manner in the wiki... 20100829 16:55:02-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100829 16:56:30-!- Mike1 [~Mike@188-23-32-67.adsl.highway.telekom.at] has joined #wesnoth 20100829 16:58:48-!- Mike1_ [~Mike@91-113-13-167.adsl.highway.telekom.at] has quit [Ping timeout: 240 seconds] 20100829 16:59:19-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100829 17:03:08-!- Killcycle [~IceChat7@71.95.43.129] has joined #wesnoth 20100829 17:12:55-!- e_s-iOS [~esios@pool-173-59-68-133.phlapa.east.verizon.net] has joined #wesnoth 20100829 17:25:49-!- ushiu [~quassel@5.Red-88-23-80.staticIP.rima-tde.net] has quit [Remote host closed the connection] 20100829 17:32:43-!- hagabaka [~quassel@unaffiliated/hagabaka] has quit [Read error: Operation timed out] 20100829 17:34:52-!- hagabaka [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100829 17:50:38-!- e_s-iOS [~esios@pool-173-59-68-133.phlapa.east.verizon.net] has quit [Remote host closed the connection] 20100829 18:04:53-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100829 18:05:28-!- PeterPorty [~Pete@pc-218-249-120-200.cm.vtr.net] has joined #wesnoth 20100829 18:06:23-!- Killcycle [~IceChat7@71.95.43.129] has quit [Quit: Never put off till tomorrow, what you can do the day after tomorrow] 20100829 18:07:54-!- elvish_sovereign [~elvish_so@pool-173-59-68-133.phlapa.east.verizon.net] has joined #wesnoth 20100829 18:13:51-!- daglees [~belvedere@unaffiliated/daglees] has quit [Quit: This computer has gone to sleep] 20100829 18:22:08-!- martin_ [~martin@dtmd-4d0520d2.pool.mediaWays.net] has joined #wesnoth 20100829 18:38:31< elvish_sovereign> crimson_penguin: where do you place the sdl-dev package on mac? 20100829 18:38:46< elvish_sovereign> I'm read the docs through and through but I still don't get it. 20100829 18:38:50< crimson_penguin> er, what? 20100829 18:38:58< crimson_penguin> what are you trying to do? 20100829 18:39:06< crimson_penguin> oh, you're trying to build from the command line? 20100829 18:39:07< elvish_sovereign> in stall the SDL-devel packages 20100829 18:39:19< elvish_sovereign> yeah 20100829 18:39:41< elvish_sovereign> yeah, let's try again from xcode 20100829 18:39:46< elvish_sovereign> maybe 20100829 18:39:50< crimson_penguin> did you try my new Xcode project? 20100829 18:39:56< elvish_sovereign> I'll see 20100829 18:40:08< elvish_sovereign> I have to download the MacCompileStuff from the forums 20100829 18:40:09< elvish_sovereign> ? 20100829 18:40:43< crimson_penguin> just look in projectfiles/Xcode in svn; I even made a readme 20100829 18:41:58< elvish_sovereign> oh cool 20100829 18:42:41-!- DreadKnight [~DreadKnig@79.117.32.206] has quit [Ping timeout: 255 seconds] 20100829 18:44:56< elvish_sovereign> making sure 20100829 18:45:10-!- daglees [~belvedere@unaffiliated/daglees] has joined #wesnoth 20100829 18:45:19< elvish_sovereign> Headers and lib go into wesnoth/projectfiles/Xcode, right? 20100829 18:46:32< elvish_sovereign> I'll need Tiger to build a release copy? 20100829 18:46:40< elvish_sovereign> crimson_penguin: ^ 20100829 18:47:09< crimson_penguin> you'll need the Tiger SDK, yes, not the OS itself 20100829 18:47:15< crimson_penguin> and yes 20100829 18:47:29< elvish_sovereign> where can I get that, developer.apple.com? 20100829 18:48:16< elvish_sovereign> or should I just build in the debug configuration? 20100829 18:50:57< crimson_penguin> just build in debug 20100829 18:51:28< elvish_sovereign> okay 20100829 18:52:48< elvish_sovereign> crimson_penguin: just wondering, how long will this approx. take? 20100829 18:53:10< crimson_penguin> what kinda computer do you have? takes 20-30 minutes on my computer, in release mode 20100829 18:53:21< elvish_sovereign> 2007 MBP 20100829 18:53:21< crimson_penguin> should take half that in debug, since it's compiling half as much 20100829 18:53:25< crimson_penguin> ok, same here 20100829 18:53:29< crimson_penguin> I've got 2.4Ghz 20100829 18:53:39< elvish_sovereign> same 20100829 18:53:45< crimson_penguin> note that it takes a lot of ram, and if you run out, it'll take a LOT longer 20100829 18:54:01< elvish_sovereign> I'm not running anything else except XCode and Colloquy 20100829 18:54:10< elvish_sovereign> So I'm guessing appox. 10-15 mins? 20100829 18:55:05-!- DreadKnight [~DreadKnig@79.117.24.185] has joined #wesnoth 20100829 18:55:39< crimson_penguin> Should be, yeah 20100829 18:55:46< elvish_sovereign> cool. 20100829 18:55:50< elvish_sovereign> thanks a lot! 20100829 18:55:57< crimson_penguin> no problem 20100829 18:57:42< crimson_penguin> in latest svn there are 2 files that have been deleted but that are still in the project, you'll need to delete those from the project (uploadlog.cpp/hpp); they're in src, and they'll be red 20100829 18:58:14< crimson_penguin> (I'll commit the change in a minute 20100829 18:58:16< crimson_penguin> ) 20100829 18:59:54< crimson_penguin> done 20100829 19:01:10-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has joined #wesnoth 20100829 19:30:48-!- Blueblaze [~Blueblaze@adsl-99-4-146-91.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100829 19:35:30< elvish_sovereign> crimson_penguin: I went to eat lunch and came back to see this error: Command /Developer/usr/bin/gcc-4.2 failed with exit code 1 20100829 19:35:43< crimson_penguin> elvish_sovereign: and did you read what I just said? :) 20100829 19:35:43< elvish_sovereign> is it because of the red files? 20100829 19:35:54< elvish_sovereign> I was gone, so 20100829 19:36:51< crimson_penguin> yup 20100829 19:37:57< elvish_sovereign> okay doing it again 20100829 19:39:05< crimson_penguin> it should just skip to linking once you delete the files, if there were no other errors 20100829 19:39:28< elvish_sovereign> it's on building 20100829 19:39:34< elvish_sovereign> right, now it's linking 20100829 19:39:38< elvish_sovereign> coll 20100829 19:39:41< elvish_sovereign> cool* 20100829 19:40:09< elvish_sovereign> OMG IT WORKED!! 20100829 19:40:17< elvish_sovereign> IT REALLY REALLY WORKED! 20100829 19:40:24< elvish_sovereign> yayy 20100829 19:40:32< elvish_sovereign> thanks so much, crimson_penguin :) 20100829 19:40:44< crimson_penguin> no problem 20100829 19:41:02< elvish_sovereign> it's looks funky, but that's because it was built in debug mode, right? 20100829 19:41:22< crimson_penguin> funky how? do you mean the titlescreen that people were just talking about in #wesnoth-dev? 20100829 19:41:43< crimson_penguin> in any case, it shouldn't look any different in debug mode 20100829 19:41:50< elvish_sovereign> weird 20100829 19:42:00< elvish_sovereign> right 20100829 19:42:05< elvish_sovereign> the titlescreen 20100829 19:42:26< elvish_sovereign> okay I see 20100829 19:42:34< crimson_penguin> the differences in debug are just: faster compiling/slower performance, and it won't be as compatible with other computers (no PPC, and only whatever OS you're on will work) 20100829 20:04:17-!- Azrathud [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has quit [Ping timeout: 276 seconds] 20100829 20:16:08< Gambit> hmm they're advertising Win7 by saying germans have no humor 20100829 20:16:11< Gambit> Interesting. 20100829 20:16:55-!- Lcawte|Away [lcawte@wikia/wikimedia.Lcawte] has quit [Read error: Operation timed out] 20100829 20:22:15-!- martin_ [~martin@dtmd-4d0520d2.pool.mediaWays.net] has quit [Quit: leaving] 20100829 20:35:24-!- daglees [~belvedere@unaffiliated/daglees] has quit [Quit: Leaving] 20100829 20:37:39-!- Lcawte [lcawte@wikia/wikimedia.Lcawte] has joined #wesnoth 20100829 20:39:27-!- Laogeodritt is now known as Lao|flute 20100829 20:55:24-!- Rhonda [~rhonda@anguilla.debian.or.at] has quit [Changing host] 20100829 20:55:24-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth 20100829 20:55:35-!- Rhonda is now known as Gerfried 20100829 20:56:00-!- daglees [~belvedere@unaffiliated/daglees] has joined #wesnoth 20100829 20:56:16-!- Gerfried is now known as Rhonda 20100829 21:02:11-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100829 21:06:03-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20100829 21:09:26-!- martin_ [~martin@dtmd-4d0bf094.pool.mediaWays.net] has joined #wesnoth 20100829 21:14:26-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20100829 21:18:18-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 258 seconds] 20100829 21:19:50-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth 20100829 21:23:36-!- Dragoth_jpn [~Dragoth_j@pl584.nas933.p-miyagi.nttpc.ne.jp] has quit [Quit: See You!] 20100829 21:26:01-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has left #wesnoth [] 20100829 21:27:02-!- santippe [santippe@151.66.210.16] has quit [Ping timeout: 265 seconds] 20100829 21:30:46-!- santippe [santippe@151.66.212.247] has joined #wesnoth 20100829 21:35:37-!- ancestral [~ancestral@mobile-166-137-140-039.mycingular.net] has joined #wesnoth 20100829 21:43:14-!- ancestral [~ancestral@mobile-166-137-140-039.mycingular.net] has quit [Quit: Smell ya later!] 20100829 21:52:04-!- Lao|flute is now known as Lao 20100829 22:03:06-!- bp0 [~bp@unaffiliated/bp0] has quit [Ping timeout: 240 seconds] 20100829 22:03:40-!- Lao is now known as Laogeodritt 20100829 22:10:41-!- hagabaka [~quassel@unaffiliated/hagabaka] has quit [Read error: Connection reset by peer] 20100829 22:11:00-!- DreadKnight [~DreadKnig@79.117.24.185] has quit [Ping timeout: 265 seconds] 20100829 22:11:33-!- hagabaka [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20100829 22:14:19-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Quit: Leaving] 20100829 22:19:30-!- DreadKnight [~DreadKnig@79.117.20.102] has joined #wesnoth 20100829 22:25:38-!- Johannes13_ is now known as Johannes13 20100829 22:34:29-!- meric [~Eric@124-171-22-236.dyn.iinet.net.au] has joined #wesnoth 20100829 22:41:21-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100829 22:44:54-!- daglees [~belvedere@unaffiliated/daglees] has quit [Quit: Leaving] 20100829 22:52:48-!- Tomsik [~Tomsik@chello089079152069.chello.pl] has joined #wesnoth 20100829 22:56:16< Gambit> Finally. Maternity armor: http://forums.wesnoth.org/viewtopic.php?f=23&t=31406 20100829 22:56:33< Gambit> It's about time expectant mothers got the protection they need! 20100829 22:57:45< hylje> flat shield fat human 20100829 23:04:10-!- meric [~Eric@124-171-22-236.dyn.iinet.net.au] has quit [Quit: meric] 20100829 23:12:40-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100829 23:12:45-!- PeterPorty [~Pete@pc-218-249-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20100829 23:13:42-!- PeterPorty [~Pete@pc-218-249-120-200.cm.vtr.net] has joined #wesnoth 20100829 23:17:16< elvish_sovereign> zookeeper: do you have time atm? 20100829 23:17:46< zookeeper> elvish_sovereign, a little, sure 20100829 23:17:47< elvish_sovereign> http://wesnoth.pastebin.com/sXrB30m5 20100829 23:17:59< elvish_sovereign> I can't figure out what's wrong 20100829 23:18:13< elvish_sovereign> wmllint and my stderr aren't giving me any errors of sort 20100829 23:18:19< elvish_sovereign> the event just doesnt fire 20100829 23:18:53< zookeeper> well, are you calling that macro anywhere? 20100829 23:19:03< elvish_sovereign> yes 20100829 23:19:09< zookeeper> inside what tag? 20100829 23:19:16< elvish_sovereign> the scenario tag 20100829 23:19:19< zookeeper> okay 20100829 23:19:33< zookeeper> and you're sure the event itself never fires? 20100829 23:19:39< elvish_sovereign> yes 20100829 23:19:50< elvish_sovereign> :inspect doesn't tell me anything either 20100829 23:20:18< zookeeper> ok, so what does the macro call look like? 20100829 23:20:34< elvish_sovereign> {SAVE_SURVIVORS 23 14} for example 20100829 23:20:45< elvish_sovereign> http://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/branches/1.8/Promised_Land/scenarios/01_A_Hasty_Escape.cfg 20100829 23:20:50< elvish_sovereign> that's the full scenario 20100829 23:21:11-!- ancestral [~ancestral@mobile-166-137-140-039.mycingular.net] has joined #wesnoth 20100829 23:21:18< elvish_sovereign> scroll down and you'll see a huge list of {SAVE_SURVIVORS X Y} 20100829 23:22:02< elvish_sovereign> the strange thing is there is no sort of error whatsoever 20100829 23:22:13< elvish_sovereign> Thus I can't debug it and nor can I figure out the error 20100829 23:22:17< zookeeper> ok, and you include the macro definition before that scenario? 20100829 23:22:38< elvish_sovereign> in a separate utils file 20100829 23:23:00< zookeeper> and you've looked in your stderr for clues? no mention of an unrecognized macro or anything? 20100829 23:23:07< elvish_sovereign> nothing 20100829 23:23:17< elvish_sovereign> doesn't give any errors of the sort 20100829 23:23:22< elvish_sovereign> the campaign loads fine 20100829 23:23:24< zookeeper> uh 20100829 23:27:02< zookeeper> well, i'm sure you're doing _something_ wrong, just not sure what ;) 20100829 23:27:08< elvish_sovereign> right 20100829 23:27:49< elvish_sovereign> possibly {GENERIC_UNIT 1 ($survivor_unit) ({X}) ({Y})} 20100829 23:27:51< elvish_sovereign> ? 20100829 23:28:26< zookeeper> if that wouldn't work then it would either give you an error on startup or it'd just not create the unit 20100829 23:28:33< zookeeper> neither of which would make the whole event not trigger 20100829 23:29:51< zookeeper> in any case, the way you're calling SAVE_SURVIVORS several dozen times makes for some very bloaty WML 20100829 23:30:13< elvish_sovereign> :) 20100829 23:30:41< elvish_sovereign> Well it's a lot of moveto events in a row 20100829 23:30:55< zookeeper> yeah 20100829 23:31:09< zookeeper> i can write you an optimized example if you want 20100829 23:31:23< elvish_sovereign> optimized meaning... 20100829 23:32:01< zookeeper> shorter and more effective 20100829 23:32:06< elvish_sovereign> cool 20100829 23:32:12< elvish_sovereign> that'd be awesome, thanks :) 20100829 23:34:51< zookeeper> ok, the way i like to do stuff like that is this: http://wesnoth.pastebin.com/Ps0a2gbJ 20100829 23:35:11< zookeeper> (it only requires one moveto event instead of fifty) 20100829 23:35:24< elvish_sovereign> oh cool 20100829 23:35:29< elvish_sovereign> thanks a lot! 20100829 23:35:35< elvish_sovereign> I'll play with it :) 20100829 23:36:00< zookeeper> if you got more questions then ask, but do so before i go to bed in a moment :p 20100829 23:38:25-!- Mike1 [~Mike@188-23-32-67.adsl.highway.telekom.at] has quit [Ping timeout: 260 seconds] 20100829 23:42:26-!- hystreni [~hystreni@ip9.trandansen.se] has joined #wesnoth 20100829 23:50:16< elvish_sovereign> zookeeper: still doesn't fire... 20100829 23:50:33< elvish_sovereign> I guess it's something wrong the actual unit definition 20100829 23:51:29< zookeeper> the only way you check if the event is really firing at all is to put something like {DEBUG_MSG "foo"} in the [event], outside of all [if]s 20100829 23:51:46< elvish_sovereign> okay 20100829 23:52:09< zookeeper> if the event fires but nothing inside your [if] gets done, then it's a problem with your [if] and not the event itself 20100829 23:52:16< elvish_sovereign> okay 20100829 23:53:20< elvish_sovereign> okay, it's a problem with the [if] 20100829 23:54:47< zookeeper> ok, then next you can just put DEBUG_MSGs inside your [then] and the contents of your REPEAT call to find out if your [if] condition is bad or if your REPEAT just isn't working 20100829 23:55:04< elvish_sovereign> it's REPEAT 20100829 23:55:10< elvish_sovereign> I wrote 20100829 23:55:28< elvish_sovereign> {DEBUG_MSG "foo $unit_number"} 20100829 23:55:35< elvish_sovereign> and it gave me just "foo" 20100829 23:57:54< elvish_sovereign> wait, it might be {RANDOM} 20100829 23:58:23< elvish_sovereign> because I have another macro definition, {RANDOM_ORC} that uses {RANDOM} and the such. 20100829 23:58:35< elvish_sovereign> and it doesn't fire either 20100829 23:59:30< zookeeper> well, unless you actually have #define RANDOM somewhere yourself, RANDOM should work just fine 20100829 23:59:44< elvish_sovereign> hm.. --- Log closed Mon Aug 30 00:00:51 2010