--- Log opened Tue Sep 14 00:00:15 2010 --- Day changed Tue Sep 14 2010 20100914 00:00:15< Espreon> alink: Are you busy? 20100914 00:06:08< Espreon> alink: Anyway, I was wondering if you'd be willing to enable Pango markup for tip text. 20100914 00:21:35-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: Home. Home again.] 20100914 00:24:33< zookeeper> alink, eleazzaar, this is what i have so far: http://imagebin.org/113970 20100914 00:26:11< zookeeper> it's made from the map border tiles, but it's not very visible against bright terrains 20100914 00:27:51< zookeeper> so, anyway, i can get you the tiles and WML tomorrow if you want it, it's a bit too unorganized right now, and i'm going to bed.. 20100914 00:29:17-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100914 00:39:56-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100914 00:40:07-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100914 00:40:07-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100914 00:40:07-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100914 00:50:49-!- PeterPorty [~Pete@pc-212-113-214-201.cm.vtr.net] has joined #wesnoth-dev 20100914 01:20:02< CIA-35> espreon * r46476 /trunk/ (512 files in 23 dirs): Merged all duplicate domains, added some new rules; uncommented some older ones; applied pofix. 20100914 01:27:46-!- Vir [~mkretz@kde/mkretz] has quit [Ping timeout: 272 seconds] 20100914 01:28:04-!- ilor__3 [~ilor@avd69.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100914 01:29:48-!- ilor__ [~ilor@auy71.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 240 seconds] 20100914 01:30:36-!- Pentalis [~pentalis@201.246.117.247] has joined #wesnoth-dev 20100914 01:32:07< CIA-35> espreon * r46477 /trunk/ (53 files in 2 dirs): Fixed a screwed-up rule. 20100914 01:35:10< CIA-35> espreon * r46478 /trunk/ (10 files in 10 dirs): Applied pofix to the pot files. 20100914 01:37:08-!- PeterPorty [~Pete@pc-212-113-214-201.cm.vtr.net] has quit [Quit: Saliendo] 20100914 01:37:45-!- PeterPorty [~Pete@pc-212-113-214-201.cm.vtr.net] has joined #wesnoth-dev 20100914 01:43:32-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100914 01:50:37< janebot> Wesnoth Forum | shadowmaster posted in Developers' Discussions • [2010-09-13] Website status on 09-13-2010 at 19:22:41 URL: http://forums.wesnoth.org/viewtopic.php?t=31634&p=456105#p456105 20100914 01:50:38< janebot> Wesnoth Forum | shadowmaster posted in Developers' Discussions • Re: [2010-09-13] Website status on 09-13-2010 at 20:43:34 URL: http://forums.wesnoth.org/viewtopic.php?t=31634&p=456114#p456114 20100914 01:53:38-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100914 01:54:23-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100914 01:59:06< alink> zookeeper: no hurry, it will be some coding challenge to wire the "border are impassible/fake, without modifying the underlying terrain" 20100914 01:59:38-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100914 01:59:56< alink> because it will affect every use of a location by the engine 20100914 02:01:28< alink> since it's impossible to check all of that, the only sensible way is to change the on_map() function to something more complicated (and also need to be efficient) and hope that everything use on_map() only 20100914 02:02:04-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100914 02:02:58< alink> I have an idea about a possible clever trick, but as all cheating it may bite at some place or future time 20100914 02:04:30< alink> the idea is build the terrain visual of the map as we always do, using normal terrains. And when the images are loaded on the map view memory, switch underlying terrain at border to impassible terrain. 20100914 02:05:09< alink> so, the engine will only see impassible there, but the rendering will use normal terrains (forest etc..) 20100914 02:05:18-!- ilor__3 [~ilor@avd69.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 240 seconds] 20100914 02:05:59< alink> of course the trick need to be unapply, reapply before/after any map change, but that's rare enough 20100914 02:06:28< alink> except for the editor who doesn't care about impassible 20100914 02:06:42< alink> so no need to do it there 20100914 02:07:41< CIA-35> espreon * r46479 /trunk/ (data/core/help.cfg utils/pofix.py): 'familiarise' -> 'familiarize'. 20100914 02:08:02< alink> zookeeper: anyway, as I said some work ahead. Are we sure that there is no other UI problems with this idea? 20100914 02:09:15< alink> Espreon: that looks GUI2 related, better let mordante handle it. He will be easy for him or he may have reason to not have enable it yet 20100914 02:09:57< Espreon> alink: Ah, fine. 20100914 02:10:02< alink> but if he is too busy and say that it's ok, I can look at it later. 20100914 02:10:41< alink> but it has low priority and now there is other things that I want to do, esp. before 1.9.1 20100914 02:10:43< Espreon> Well, I kinda need it now, for Ivanovic wishes to release soon, and I need to boldify/italicize some stuff in the tips. 20100914 02:10:49< Espreon> But, whatever. 20100914 02:12:25< Espreon> alink: BTW, he is fine with enabling it there. 20100914 02:12:46< alink> I suspect that people will be too focused on the GUI change to notice this ;) 20100914 02:13:09< alink> Espreon: I meant fine for the GUI2 code point of view 20100914 02:13:20< Espreon> I see... 20100914 02:13:39< alink> I can not add in text.cpp "if you are a tip do something special" 20100914 02:14:14 * Espreon chuckles 20100914 02:15:15< Espreon> Of course you can not add that to text.cpp. 20100914 02:16:58< CIA-35> espreon * r46480 /trunk/po/wesnoth/ (53 files): Applied pofix. 20100914 02:22:42< CIA-35> espreon * r46481 /trunk/po/wesnoth/en_GB.po: Use 'familiarise' in en_GB. 20100914 02:23:01< Espreon> Why can't they just go back to using "-ize" where applicable? 20100914 02:25:07< CIA-35> alink * r46482 /trunk/src/gui/dialogs/title_screen.cpp: Enable pango markup in tip of the day as requested by Espreon 20100914 02:25:12< alink> ^ done :) 20100914 02:25:45< alink> I found that code had already a temporary hack : "if(tip_pages) ..." 20100914 02:26:04< Espreon> alink: Thanks. 20100914 02:26:57< alink> but it was only easy when I noticed that quote source already supported markup 20100914 02:27:46-!- crimson_ipad [~crimsonip@74.198.28.214] has joined #wesnoth-dev 20100914 02:29:24-!- crimson_ipad [~crimsonip@74.198.28.214] has quit [Client Quit] 20100914 02:33:47-!- Smar [smar@freenet/translator/finnish/Smar] has quit [Ping timeout: 276 seconds] 20100914 02:35:12< CIA-35> espreon * r46483 /branches/1.8/ (55 files in 3 dirs): Backported r46479 and related revisions to 1.8. 20100914 02:36:12-!- PeterPorty [~Pete@pc-212-113-214-201.cm.vtr.net] has quit [Quit: Saliendo] 20100914 02:41:14-!- anonymissimus [~chatzilla@HSI-KBW-095-208-007-247.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 20100914 02:43:27< CIA-35> espreon * r46484 /branches/1.8/ (55 files in 3 dirs): Backported a spelling correction from r46390 to 1.8. 20100914 02:54:22< Espreon> alink: Delayed shroud updates aren't coming back, right? 20100914 02:55:11< alink> Espreon: need to ask boucman or gabba about that. I didn't followed that WB part 20100914 02:57:14< alink> I liked delayed shroud, but it always had some quirks and bugs, so I suppose that WB should replace it 20100914 03:00:05< alink> The code of delayed shroud was also silly. I will be glad if that part die 20100914 03:01:02< Espreon> What about the anonymous summary upload feature? 20100914 03:01:08< alink> and when I say code, I mean the idea itself 20100914 03:01:37< alink> Espreon: I know nothing about that, possibly even less 20100914 03:01:42-!- Smar [smar@kissatytto.fi] has joined #wesnoth-dev 20100914 03:01:42-!- Smar [smar@kissatytto.fi] has quit [Changing host] 20100914 03:01:42-!- Smar [smar@freenet/translator/finnish/Smar] has joined #wesnoth-dev 20100914 03:02:09< Espreon> Actually, I think mordante smote it... 20100914 03:03:30< alink> But that's the kind of feature who need an active dev maintaining it. 20100914 03:04:29< alink> And if broken, better disable it that let users think that it's supposed to work 20100914 03:04:39< alink> s/that/than 20100914 03:07:25< Espreon> Yeah, it was smitten... 20100914 03:18:15< Espreon> Well, I'll just move the DSU tip to __UNUSED__'s domain. 20100914 03:25:10< CIA-35> espreon * r46485 /trunk/data/hardwired/tips.cfg: Removed an obsolete tip; moved DSU's tip to __UNUSED__'s domain. 20100914 03:28:18< Espreon> Ivanovic: I'm pretty much done; I just have to put some markup in the tips and convert the apostrophes in a few more strings. However, I need to consult Simons, for I'm unsure about a few things. 20100914 03:29:31-!- Blueblaze [~Blueblaze@99.185.8.197] has joined #wesnoth-dev 20100914 03:30:58-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100914 03:35:16-!- un214 [~quassel@adsl-75-45-0-228.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100914 03:37:25< shadowmaster> Gambit: so, nothing important has happened during my 3-hours long break? 20100914 03:37:34< shadowmaster> I mean 2 hours and 47 minutes 20100914 03:38:05< shadowmaster> Espreon: mordante wasn't the one that killed it. 20100914 03:38:06< Gambit> Not that I know of. 20100914 03:38:15< shadowmaster> it was killed in 1.8 initially, and now in trunk, because stats.wesnoth.org was taken down 20100914 03:38:53< shadowmaster> and sorry, but I can't use the past tense of "to smite" without wincing 20100914 03:39:29< shadowmaster> stats.w.o was taken down precisely because it was broken at the server side 20100914 03:40:21< Gambit> So the in game bit worked just fine? 20100914 03:42:46< un214> yeah the server side never worked well 20100914 03:43:02< un214> I've a pretty good idea how to do it better but nowhere to host it 20100914 03:45:32< Gambit> Okay that completely the opposite of what shadowmaster just said. 20100914 03:45:42< Gambit> : 20100914 03:46:35< shadowmaster> Gambit: there was no client side problem. 20100914 03:46:49< Gambit> So the in game part was perfect. But the serverside website code was bad. Yes? 20100914 03:46:51< shadowmaster> server side? it was causing high CPU load, it wasn't really used by content maintainers, it tended to be utterly useless, etc... 20100914 03:46:54-!- eleazzaar [~jbjerk@ppp-70-226-224-2.dsl.spfdil.ameritech.net] has left #wesnoth-dev [] 20100914 03:46:58-!- eleazzaar [~jbjerk@ppp-70-226-224-2.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100914 03:47:11< Gambit> How did it work? The game made an HTTP request with the information in the headers? 20100914 03:47:16< shadowmaster> oh, and caused a lot of controversy because some idiots apparently thought we were injecting some kind of spyware that way. 20100914 03:47:21< shadowmaster> Gambit: yep 20100914 03:47:23< Gambit> Or it put stuff in a database, and then the website organized that? 20100914 03:47:25< shadowmaster> a POST request, I think 20100914 03:47:29< Gambit> Ahhhhh. 20100914 03:47:35< un214> I used to use it until its database got too big to query. 20100914 03:47:47< Gambit> If this were in person, and in a cartoon, you'd be able to see a lightbulb above my head atm. 20100914 03:48:16< shadowmaster> and I'd drop my jaw 20100914 03:48:23< shadowmaster> and then roll it back up and say "NOT AGAIN!" 20100914 03:48:28< Gambit> You'd also see me marking a calendar somewhere june-ish. 20100914 03:48:38< shadowmaster> we are in September. 20100914 03:48:48< un214> GSoC? 20100914 03:48:54< Gambit> Uhmm no. 20100914 03:49:02< un214> or is Gambit still in school? 20100914 03:49:06< Gambit> Ding ding. 20100914 03:49:20< un214> I have a feeling shadowmaster lives with his parents 20100914 03:49:25< Gambit> Ding ding. 20100914 03:49:26< shadowmaster> ice cream! delicious ice creams! 20100914 03:49:37< shadowmaster> un214: what? why? 20100914 03:49:42< shadowmaster> and what does it have to do with the current conversation? 20100914 03:49:43-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 245 seconds] 20100914 03:50:04< Gambit> So is the database still laying around somewhere? 20100914 03:50:13< un214> something about your apparent budget 20100914 03:50:23< Gambit> OH no he didn't :P 20100914 03:50:31< shadowmaster> when did I mention my budget? 20100914 03:50:31< Gambit> Anyway... 20100914 03:50:37< un214> awhile ago 20100914 03:50:45< shadowmaster> where and when? 20100914 03:51:13< shadowmaster> you didn't answer my question following the "what? why?" sequence either. 20100914 03:51:15< un214> about not having enough budget to replace a laptop or even buy an external drive 20100914 03:51:33< Gambit> He bought that external drive though. 20100914 03:51:41< shadowmaster> okay, I see, completely irrelevant ot the subject at hand. 20100914 03:51:44< un214> seems I'm a bit out of date 20100914 03:51:48< shadowmaster> and yes, I have an external HDD now. 20100914 03:51:57< Gambit> A big one. 20100914 03:52:01< Gambit> Manly. 20100914 03:52:04< shadowmaster> and yes, I make bi-weekly system backups now. 20100914 03:52:12< Gambit> [21:49:58] So is the database still laying around somewhere? 20100914 03:52:19< shadowmaster> I have 2 TB to spare, minus the already used backup space 20100914 03:52:44< shadowmaster> and I actually have a realy large emergency budget. 20100914 03:52:51< Gambit> Because [hopefully] I'll be taking PHP next semester, and even if not I can teach myself it. 20100914 03:53:04< shadowmaster> just like Scrooge McDuck, I've been saving every bit of money since ages. 20100914 03:53:13< shadowmaster> Gambit: no, no idea. 20100914 03:53:27< Gambit> (Assuming s.w.o is still wanted.) 20100914 03:53:33< shadowmaster> I'm not some kind of omnipresent being watching all the FS structure at the server. 20100914 03:54:03< Gambit> Well you should be :P 20100914 03:54:35< shadowmaster> not even our system administratress knows every single tiny file lying around, why should I? 20100914 03:55:01< Gambit> But I thought it was big. 20100914 03:55:44< Gambit> I should move my jokes elsewhere, because I have puns now... 20100914 03:55:51< Gambit> Goodnight #wesnoth-dev :) 20100914 03:55:52< shadowmaster> *every single file 20100914 03:58:15-!- Greywhind [~Greywhind@harkness-49.resnet.brown.edu] has quit [Quit: leaving] 20100914 04:27:45-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100914 04:29:02-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has joined #wesnoth-dev 20100914 04:36:12-!- Ivanovic_ [~ivanovic@dtmd-4db2cee2.pool.mediaWays.net] has joined #wesnoth-dev 20100914 04:37:55-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20100914 04:38:10-!- Ivanovic_ is now known as Ivanovic 20100914 04:50:38-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has quit [Quit: Smell ya later!] 20100914 04:57:41-!- wesbot changed the topic of #wesnoth-dev to: 1.9.1 planned on tuesday or wednesday, 18:00 GMT+2 | 153 bugs, 297 feature requests, 16 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100914 05:05:08-!- un214 [~quassel@adsl-75-45-0-228.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20100914 05:28:51< Espreon> ~/win 12 20100914 05:28:58< Espreon> Whoops... 20100914 05:47:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20100914 05:47:09-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100914 05:56:53-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100914 06:04:31-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100914 06:27:47-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Remote host closed the connection] 20100914 06:30:06-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth-dev 20100914 06:35:12-!- joo is now known as joo|sleep 20100914 06:49:19-!- Greywhind [~Greywhind@harkness-49.resnet.brown.edu] has joined #wesnoth-dev 20100914 06:56:28-!- Upth [ogmar@adsl-75-26-172-114.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100914 06:56:28-!- Upth is now known as Upthorn 20100914 07:00:14-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100914 07:00:14-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Changing host] 20100914 07:00:14-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100914 07:08:07-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100914 07:18:22-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100914 07:32:52-!- ilor__ [~ilor@avd69.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100914 07:37:50< CIA-35> alink * r46486 /trunk/src/controller_base.cpp: 20100914 07:37:50< CIA-35> Big improvement of framerate (often several times bigger here) 20100914 07:37:50< CIA-35> by removing an useless 20ms delay between frames, which was stupid since display::draw has already a smarter one. 20100914 07:37:50< CIA-35> PS: cleaning in next commmits, this was just for my "big optimization in one char" collection :) 20100914 07:37:51< CIA-35> alink * r46487 /trunk/src/controller_base.cpp: Clean after previous commit 20100914 07:37:59< CIA-35> alink * r46488 /trunk/src/display.cpp: 20100914 07:37:59< CIA-35> Update display before waiting between frames. 20100914 07:37:59< CIA-35> This should reduce display lag with input and sound, but it was only <20 ms. 20100914 07:38:01< CIA-35> alink * r46489 /trunk/src/ (display.cpp display.hpp): 20100914 07:38:01< CIA-35> Kill an always true bool 20100914 07:38:01< CIA-35> Supposed to track change but broken. Not worth the trouble since when there is no change, there is not much to skip 20100914 07:38:09< CIA-35> alink * r46490 /trunk/src/ (display.cpp display.hpp): 20100914 07:38:09< CIA-35> Tiny optimization of screen update. 20100914 07:38:09< CIA-35> Update only once by hex instead of once by tblit. The tblit update had incorrect size and fixing this will slow us. 20100914 07:38:09< CIA-35> Also, only the drawer can know how to efficently update (without relying on our rectangle merging algo) 20100914 07:38:11< CIA-35> alink * r46491 /trunk/src/display.cpp: Use reference when possible 20100914 07:39:00< shadowmaster> alink: sounds delicious 20100914 07:39:19< shadowmaster> I'll rebuild ASAP 20100914 07:39:46< alink> shadowmaster: yeah, almost too good to be true, but the results are there and I can't find a problem with it 20100914 07:40:26< alink> but review are welcome 20100914 07:41:34< alink> Crab_ : IIRC you worked on these delay problems (esp during AI turn), maybe you could check r46486 20100914 07:41:38< shadowmaster> out of curiosity, are there plurals in french? I can't remember :P 20100914 07:42:04< shadowmaster> I remember hearing of at least one European language which doesn't have plurals 20100914 07:42:12< shadowmaster> at least not in the Spanish or English sense. 20100914 07:42:33-!- Gallaecio_ [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100914 07:42:34< alink> hehe did I forget too many plural ? 20100914 07:42:48-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Ping timeout: 240 seconds] 20100914 07:43:52< shadowmaster> :p 20100914 07:43:55< alink> shadowmaster: my problem with English is that its plural is so simple compared to French that I sometimes skip it completely :) 20100914 07:44:27< shadowmaster> I see. 20100914 07:45:44< shadowmaster> I couldn't progress on learning French because I'd already learned enough English to suffer from random grammar or vocabulary glitches in Spanish. 20100914 07:46:09< shadowmaster> that translated into me saying "yeah" all the time in French. 20100914 07:46:30< shadowmaster> except not in French (i.e. literally "yeah") 20100914 07:46:50< alink> wait few more years, French uses more and more English words (as everybody I suppose) 20100914 07:47:21< shadowmaster> my biggest complaint about the chilean dialect of spanish ;) 20100914 07:47:52< shadowmaster> gratuitous portmanteaus also plague our language. 20100914 07:48:23< alink> I don't mind too much because English words are always shorter, French is bad for that 20100914 07:50:19< alink> but yeah the English word is often more vague than the French word 20100914 07:53:24< alink> Crab_: note that I only removed a delay, so that should not slow anything. I remember that you mentioned something about drawing too often during AI turn. But I think it was more related to anim stuff 20100914 07:54:39< alink> boucman: btw anim still need drawing to play sounds? I noticed that our minimized state is a bit crude and we could improve this by skipping drawing 20100914 07:54:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100914 07:55:47< shadowmaster> http://shadowm.rewound.net/wes1.png 20100914 07:56:30< shadowmaster> it rises to 50 fps (the hardcoded maximum without the benchmark option IIRC) near the coast 20100914 07:57:44< shadowmaster> of course, KDE 4's compositing WM mode drops performance a lot, and produces tearing, since even if it supports vsync, SDL/wesnoth don't honor that due to their own timings. 20100914 07:57:53< alink> btw this also fixed --max-fps 1000 (since the delay prevented to go above 50fps) 20100914 07:58:11< alink> shadowmaster: so this is a good improvement ? 20100914 07:58:37< alink> note that some recent optimization of water transitions may also help on your map 20100914 07:58:49< shadowmaster> that map is the test scenario 20100914 07:59:20< alink> ah yes when you walk on some flood event 20100914 07:59:24< shadowmaster> after replacing its map with Black Water Port (HttT 2) with one of the test triggers near the start keep 20100914 07:59:44< shadowmaster> which are test cases of the [replace_map] command 20100914 08:00:23< shadowmaster> in any case, unless my memory is playing tricks on me, I'd say that your changes are worth an entry on the... 20100914 08:00:24< alink> on unshrouded test-scenario here ":benchmark" go from ~30 fps to >100 fps here 20100914 08:00:27< shadowmaster> *changelog* 20100914 08:02:26< shadowmaster> anyway, good night 20100914 08:02:27< alink> I still wait that some other dev says "no, this is dangerous and can cause epilepsy, revert it" :-/ 20100914 08:02:35< alink> shadowmaster: gn 20100914 08:02:40< shadowmaster> dangerous? 20100914 08:02:57< shadowmaster> frogatto's hardcoded max is 50 fps. 20100914 08:03:23< alink> well the cpu works more because it pause less 20100914 08:03:32< shadowmaster> and that's a platformer, so I don't see how it could be unhealthy for an FPS 20100914 08:03:54< shadowmaster> I realize that I just mistyped. I meant RBS. 20100914 08:03:58< shadowmaster> I mean TBS. 20100914 08:04:00< alink> I was half joking, it was more about some hidden timing side-effect 20100914 08:04:18< alink> but i think it's ok 20100914 08:04:26< shadowmaster> although Wesnoth The FPS doesn't sound like a bad idea. 20100914 08:04:52< alink> we already have nice portrait :) 20100914 08:05:07< shadowmaster> maybe the player could control one character from a set. 20100914 08:05:07< alink> *portraits 20100914 08:05:25< shadowmaster> the gameplay could b esimilar to Doom's or Heretic's. 20100914 08:05:33< shadowmaster> and it could have RPG elements 20100914 08:06:02< shadowmaster> just think about it: you playing an orcish archer, facing a gigantic L5 Yeti. 20100914 08:06:18< alink> I hope that GUI2 will allow something like that :) 20100914 08:06:24< alink> I fill a FR for mordante 20100914 08:07:14-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100914 08:07:22-!- Blueblaze [~Blueblaze@99.185.8.197] has quit [Quit: Blueblaze] 20100914 08:08:03< alink> alternatively playing at huge zoom level, gives some street-fighter-like game 20100914 08:08:34< alink> but with only 2 or 3 attack possibilities :-/ 20100914 08:13:45-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100914 08:16:44< CIA-35> alink * r46492 /trunk/ (changelog players_changelog): Update changelogs 20100914 08:17:39< alink> English question: does past tense is better in changelogs ? like "Fixed bug .." instead of "Fix bug .." 20100914 08:18:20< alink> and if the same, does mixing both is bad ? 20100914 08:49:50-!- ilor__ [~ilor@avd69.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 272 seconds] 20100914 08:54:48-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20100914 09:00:20-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20100914 09:01:38-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100914 09:02:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100914 09:04:29-!- euschn [~eugen@wesnoth/developer/euschn] has quit [Client Quit] 20100914 09:04:29-!- euschn1 [~eugen@e195-202.eduroam.tuwien.ac.at] has joined #wesnoth-dev 20100914 09:17:54-!- Ivanovic [~ivanovic@dtmd-4db2cee2.pool.mediaWays.net] has quit [Changing host] 20100914 09:17:54-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100914 09:18:08-!- Vir [~mkretz@HSI-KBW-091-089-141-103.hsi2.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20100914 09:18:08-!- Vir [~mkretz@HSI-KBW-091-089-141-103.hsi2.kabel-badenwuerttemberg.de] has quit [Changing host] 20100914 09:18:08-!- Vir [~mkretz@kde/mkretz] has joined #wesnoth-dev 20100914 09:23:41< Ivanovic> moin 20100914 09:27:58< shadowmaster> alink: I prefer past sense 20100914 09:28:03< shadowmaster> I mean tense. 20100914 09:28:13< shadowmaster> it's only out of personal preference, though. 20100914 09:28:31< shadowmaster> I tend to use the present tense only in commit messages. 20100914 09:28:55< shadowmaster> anyway, meh, I don't remember why I came back instead of going to sleep, so I'll go to sleep now for real. 20100914 09:30:17< Ivanovic> alink: personally i prefer past, too since it already was done 20100914 09:30:31< Ivanovic> where "fix bug ABC" could also be kind of a command for others 20100914 09:31:57< shadowmaster> I also tend to write my commit msgs like git msgs nowadays since git-commit throws me into vim with a git-friendly hilight scheme 20100914 09:32:15-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100914 09:32:28< shadowmaster> so, first line: short subject, second line: empty, third line onwards: detailed description, usually including links to where the issue comes from etc. 20100914 09:32:46< shadowmaster> not mandatory even on git, but I just like to keep things orderly for me. 20100914 09:33:33< shadowmaster> so, yeah, I am supposedly sleeping, etc. If I can type with my eyes closed, why shouldn't I be able to do it when sleeping? ;) 20100914 09:54:55-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100914 09:56:30-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100914 10:02:12< zookeeper> alink, i don't see how there could be any UI issues with the fake map edge. it's just like the current offmap but as an overlay terrain which has transitions 20100914 10:24:13-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100914 10:25:03< alink> shadowmaster: Ivanovic: ok I will use fixed too, I think I also prefer it, even if it's longer 20100914 10:25:43< alink> zookeeper: yeah should be ok, but I suspect unexpected problems, at least for the coding part of the UI 20100914 10:26:55< alink> for example, I just realized that it need to be above of shroud, which means that it can't use normal terrain rendering code as I wanted 20100914 10:27:44< alink> probably just need a new layer trick like forgeround/background but still annoying 20100914 10:27:56< zookeeper> right 20100914 10:29:04< zookeeper> anyway, you want my images and WML? 20100914 10:30:40< alink> yes, but I warn you that it will take time to implement, it smells like a tricky project 20100914 10:31:26< alink> maybe just commit them so no way to lose them 20100914 10:31:42-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has quit [Quit: Leaving] 20100914 10:31:54-!- cz1stf [~cz1stf@78.24.12.198] has joined #wesnoth-dev 20100914 10:32:07-!- cz1stf [~cz1stf@78.24.12.198] has left #wesnoth-dev [] 20100914 10:32:16< zookeeper> alink, ok, how about i commit them and wire them in to a new experimental terrain? 20100914 10:32:50< alink> yes being able to play with them in editor could be useful 20100914 10:34:33< alink> and the final way to place/use them will probably be like that, but with c++ scanning the map for this terrain 20100914 10:41:46< alink> so, current tricky parts are : mark as fake/impassible, render above shroud, transition to real off-map rectangle and change scrolling there 20100914 10:42:16< alink> ah and check what/how theme define border stuff 20100914 10:42:23< zookeeper> change scrolling? 20100914 10:43:00< alink> the off-map rectangle currently doesn't scroll when scrolling the view 20100914 10:44:04< alink> but complex new off-map shape will need to scroll, or at least be redrawn 20100914 10:44:21< zookeeper> right 20100914 10:44:46< CIA-35> zookeeper * r46493 /trunk/data/core/ (28 files in 2 dirs): Added a WIP of a new experimental fake map edge terrain. 20100914 10:44:47< zookeeper> ok, there it is ^ 20100914 10:44:50< alink> but that part should be ok 20100914 10:44:55< alink> zookeeper: thanks 20100914 10:45:12< zookeeper> you can draw arbitrary shapes except for 1-hex wide narrow strips 20100914 10:46:06< alink> oooh this is funny to play with :) 20100914 10:47:03< alink> not sure why, though, maybe just the weird shape appearing only when you place the hexes well 20100914 10:47:49< alink> I wonder I you could code a puzzle game in editor just by defining complex terrain rule 20100914 10:47:55-!- fangism2 [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100914 10:49:07< alink> zookeeper: there is a vertical dark line in the main hex 20100914 10:49:18-!- fangism1 [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 245 seconds] 20100914 10:51:41< alink> and something weird with my golden hex trick 20100914 10:52:07< zookeeper> yep 20100914 10:52:15< zookeeper> the latter probably due to me using layer=1000 20100914 10:52:21< zookeeper> which is probably excessive ;) 20100914 10:55:47< alink> I will probably need a special value like that anyway (for my shroud problem) 20100914 10:57:08< alink> and I should disable my golden hex trick (preventing decapitation) when there is no unit under it 20100914 11:03:49-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the 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has quit [Ping timeout: 240 seconds] 20100914 13:17:07-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20100914 13:19:34-!- Ivanovic [~ivanovic@dtmd-4db2cb05.pool.mediaWays.net] has joined #wesnoth-dev 20100914 13:22:18-!- Ivanovic_ [~ivanovic@dtmd-4db2cf89.pool.mediaWays.net] has quit [Ping timeout: 240 seconds] 20100914 13:33:46-!- Gambit [~Gambit@pa-67-234-74-246.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100914 13:33:46-!- Gambit [~Gambit@pa-67-234-74-246.dhcp.embarqhsd.net] has quit [Changing host] 20100914 13:33:46-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100914 13:38:05 * zookeeper wonders how to turn what wesnoth.find_reach() returns into a regular WML array 20100914 13:43:59-!- Ivanovic_ [~ivanovic@dtmd-4db2c154.pool.mediaWays.net] has joined #wesnoth-dev 20100914 13:47:07-!- Ivanovic [~ivanovic@dtmd-4db2cb05.pool.mediaWays.net] has quit [Ping timeout: 240 seconds] 20100914 13:49:01-!- Ivanovic_ is now known as Ivanovic 20100914 13:49:41-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100914 14:05:55-!- Blueblaze [~Blueblaze@adsl-99-185-8-197.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20100914 14:07:51-!- Ivanovic_ [~ivanovic@dtmd-4db2ee5f.pool.mediaWays.net] has joined #wesnoth-dev 20100914 14:08:19< zookeeper> Elvish_Pillager, do you know much lua? 20100914 14:08:43-!- Ivanovic [~ivanovic@dtmd-4db2c154.pool.mediaWays.net] has quit [Ping timeout: 240 seconds] 20100914 14:09:49-!- Ivanovic_ is now known as Ivanovic 20100914 14:10:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20100914 14:11:05-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100914 14:25:34-!- Ivanovic_ [~ivanovic@dtmd-4db22a0c.pool.mediaWays.net] has joined #wesnoth-dev 20100914 14:25:55-!- Ivanovic [~ivanovic@dtmd-4db2ee5f.pool.mediaWays.net] has quit [Ping timeout: 240 seconds] 20100914 14:27:32-!- Ivanovic_ is now known as Ivanovic 20100914 14:28:15-!- freim [~hogne@feathers.os-tr.net] has joined #wesnoth-dev 20100914 14:31:43< freim> anyone know where to place a compiled kernel module in Ubuntu 8.04 so that it overrides the one that comes with the installed kernel? 20100914 14:44:37-!- Ivanovic_ [~ivanovic@dtmd-4db2a159.pool.mediaWays.net] has joined #wesnoth-dev 20100914 14:46:30-!- Ivanovic [~ivanovic@dtmd-4db22a0c.pool.mediaWays.net] has quit [Ping timeout: 265 seconds] 20100914 14:46:35-!- Ivanovic_ is now known as Ivanovic 20100914 14:53:26-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100914 14:55:10-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100914 15:00:57-!- Ivanovic [~ivanovic@dtmd-4db2a159.pool.mediaWays.net] has quit [Changing host] 20100914 15:00:57-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100914 15:20:51-!- euschn1 [~eugen@e195-202.eduroam.tuwien.ac.at] has quit [Quit: Leaving.] 20100914 15:35:27< fendrin> freim: /lib/modules/2.6.32-24-generic-pae holds my currently used modules for example on ubuntu 10.04 20100914 15:38:02< freim> fendrin: I was just wondering if there was a spesific directory under /lib/modules/*/drivers/ that would override the same one bundled with the kernel 20100914 15:38:44< freim> fendrin: I ended up just overwriting it, which I find kind of a dodgy way of doing it as it will be replaced again with a to old non-working driver every time I update the kernel 20100914 15:41:12-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20100914 15:41:56< fendrin> freim: I see. There are some ubuntu packages which add additional modules. You could look where those packages are putting them. 20100914 15:42:48< freim> fendrin: I'll have a look, thanks 20100914 15:43:36< fendrin> freim: apt-file is a tool that can be asked about files in packages. Or you use dpkg -L "name_of_the_package" 20100914 15:43:51< fendrin> freim: The later requires you to install the package first. 20100914 15:47:43< CIA-35> thespaceinvader * r46494 /trunk/ (4 files in 3 dirs): Add new mermaid initiate alternate portrait by Santiago Iborra. Update changelogs. 20100914 15:47:44-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100914 15:51:31< CIA-35> thespaceinvader * r46495 /trunk/ (4 files in 3 dirs): Add new goblin spearman alternate portrait by Santiago Iborra. Update changelogs. 20100914 15:54:58-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100914 15:56:04-!- norbert_ [~norbert_@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20100914 15:56:25< norbert_> any forum moderator here? 20100914 15:56:26< zookeeper> thespaceinvader, can you think of any place where that goblin wouldn't look out of place in due to the wind? 20100914 15:56:51< norbert_> ok, will /msg zookeeper :) 20100914 15:56:55< thespaceinvader> not offhand, but kitty asked that it be added, so i did 20100914 15:57:32-!- anonymissimus [~chatzilla@HSI-KBW-095-208-007-247.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20100914 15:57:37< thespaceinvader> and it's a good portrait, so even if it found only one home, it would add a lot i think 20100914 15:58:53< zookeeper> anonymissimus, hi. silene isn't around so can i bug you with a lua question? :P 20100914 15:59:08< anonymissimus> zookeeper: np 20100914 15:59:50-!- norbert_ [~norbert_@82-171-70-54.ip.telfort.nl] has left #wesnoth-dev [] 20100914 16:01:08< zookeeper> anonymissimus, great. what i have is local reach = wesnoth.find_reach(unit), but that stores only the locations that the unit can move to, whereas i need to also store all the locations adjacent to the movement range (that is, store the locations that can be attacked). i'm not sure how i should be doing that. 20100914 16:01:27< zookeeper> any ideas? 20100914 16:04:18-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100914 16:04:43< anonymissimus> I thought it's be easier :P 20100914 16:05:32< zookeeper> i guess find_reach should have one more optional argument for that purpose 20100914 16:05:38< anonymissimus> hm mayve use fiter_adjacent for all of these found locations ? 20100914 16:07:16< zookeeper> yeah but then i have to first turn reach into a WML array so i can do reach = wesnoth.get_locations( { find_in=somearray, radius=1 }) 20100914 16:07:44< zookeeper> eh, nevermind 20100914 16:07:46< zookeeper> but you get the idea 20100914 16:09:37< anonymissimus> [filter_adjacent_location]find_in=the array I mean; but I don't have a better idea however 20100914 16:10:37< anonymissimus> other than doing it manually; that is ckeck for every location in the array whether it ha neighbor locations not in the array 20100914 16:11:46< anonymissimus> still working on the visibility thing he :P 20100914 16:12:50-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100914 16:15:07-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100914 16:23:26-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20100914 16:25:47-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Quit: Leaving] 20100914 16:39:06-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100914 16:42:25-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100914 16:44:21-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100914 16:45:34-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100914 16:46:43-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Remote host closed the connection] 20100914 16:51:56-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100914 16:54:09-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100914 16:57:41-!- wesbot changed the topic of #wesnoth-dev to: 1.9.1 planned on tuesday or wednesday, 18:00 GMT+2 | 154 bugs, 297 feature requests, 16 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100914 17:12:26-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100914 17:13:10-!- Upthorn [ogmar@adsl-75-26-172-114.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 272 seconds] 20100914 17:16:24-!- dtiger [~dtiger@dynamic-vpdn-93-125-14-77.telecom.by] has joined #wesnoth-dev 20100914 17:27:26< CIA-35> ivanovic * r46496 /branches/1.8/ (44 files in 24 dirs): 20100914 17:27:26< CIA-35> pot-update (no string changes, just making sure the pofix stuff broke nothing...) 20100914 17:27:26< CIA-35> regenerated doc files 20100914 17:31:13-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100914 17:32:46-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20100914 17:37:17-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100914 17:38:51-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has joined #wesnoth-dev 20100914 17:38:59< boucman> hey all 20100914 17:41:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Ping timeout: 264 seconds] 20100914 17:42:08-!- Grickit [~Gambit@pa-67-234-74-246.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100914 17:42:08-!- Grickit [~Gambit@pa-67-234-74-246.dhcp.embarqhsd.net] has quit [Changing host] 20100914 17:42:08-!- Grickit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100914 17:42:38-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Ping timeout: 245 seconds] 20100914 17:43:43-!- Ivanovic [~ivanovic@dtmd-4db23dff.pool.mediaWays.net] has joined #wesnoth-dev 20100914 17:43:43-!- Ivanovic [~ivanovic@dtmd-4db23dff.pool.mediaWays.net] has quit [Changing host] 20100914 17:43:43-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100914 17:53:07-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100914 17:54:43-!- astraljava [astraljava@xob.kapsi.fi] has quit [Ping timeout: 240 seconds] 20100914 17:54:45< shadowmaster> &namea 20100914 17:55:51-!- astraljava [astraljava@xob.kapsi.fi] has joined #wesnoth-dev 20100914 18:02:42-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100914 18:06:20< shadowmaster> Grickit: I just enabled topic icons for Technial Support and added the "solved" icon. 20100914 18:07:07< shadowmaster> Forum Moderators, Administrators, Global Moderators, and Developers can edit the first post of a thread and assign the solved icon to mark done/solved threads 20100914 18:07:24< shadowmaster> the same will affect Release [...] and Website soon. 20100914 18:07:56< shadowmaster> However, for the time being, I'll disable it again while I address an aesthetic issue with the GIF icon's non-alpha shadow on AcidTech 20100914 18:08:25< shadowmaster> :awesome: 20100914 18:11:07< shadowmaster> you know, there *is* an option to override all users' style preferences with whatever style I choose, e.g. Prosilver. 20100914 18:11:49< shadowmaster> I feel so tempted to try it and see how many people will go ballistic for my fixing of the forum's former default brokenness. 20100914 18:13:07< Unnheulu> shadowmaster, add one to that tally :) 20100914 18:14:07-!- mode/#wesnoth-dev [+q *!*@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] by ChanServ 20100914 18:14:07< shadowmaster> thank you for the useless comment 20100914 18:14:12-!- Ivanovic_ [~ivanovic@dtmd-4db23f3d.pool.mediaWays.net] has joined #wesnoth-dev 20100914 18:14:12-!- Ivanovic_ [~ivanovic@dtmd-4db23f3d.pool.mediaWays.net] has quit [Changing host] 20100914 18:14:12-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100914 18:17:35-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20100914 18:18:24< shadowmaster> Unnheulu: oh, and your forums have a stupid marquee. why's that? :/ 20100914 18:18:29-!- mode/#wesnoth-dev [-q *!*@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] by ChanServ 20100914 18:19:15-!- Ivanovic_ is now known as Ivanovic 20100914 18:20:12< Unnheulu> shadowmaster, pff, ask whoever did that style 20100914 18:20:21< Unnheulu> I intend on removing it during the transition to phpBB3 20100914 18:20:32< shadowmaster> oh, you use phpBB 2? interesting 20100914 18:20:39< Unnheulu> Yeah 20100914 18:20:49< shadowmaster> phpBB 2 has a security vulnerability of the size of an aircraft carrier, you know 20100914 18:20:56< Unnheulu> Why am I replacing it? 20100914 18:21:10< Unnheulu> I don't have anything to do with the old one 20100914 18:21:20< shadowmaster> dunno, not everyone cares about security before they get attacks ;) 20100914 18:21:35< shadowmaster> otherwise the unrealircd fiasco wouldn't have occurred 20100914 18:22:52< Unnheulu> Checking back, security was a major point when I was discussing the upgrade 20100914 18:23:05< Unnheulu> In any case, I didn't realise you cared so much about xmoto ;) 20100914 18:23:25< shadowmaster> I care about any poor soul running vulnerable code. 20100914 18:23:30< shadowmaster> including me. 20100914 18:23:51< Unnheulu> Humm 20100914 18:24:06< shadowmaster> otherwise I'd not have discontinued RSS feeds support, which was provided by an unverified/unaudited WIP mod from phpbb.com 20100914 18:24:36< shadowmaster> nowadays all our mods consist of audited code, to the extent that the phpBB developers can provide. 20100914 18:24:55< shadowmaster> anyway that was cycholka's fault. 20100914 18:25:10< shadowmaster> good that nothing major happened as far as we know. 20100914 18:25:23< Unnheulu> Where is cycholka nowadays anyway? 20100914 18:25:30< Unnheulu> Haven't seen him here/forums in ages 20100914 18:25:45< shadowmaster> I killed him. 20100914 18:25:50< shadowmaster> otherwise how do you think I became admin? 20100914 18:26:12< Unnheulu> You don't want to know... 20100914 18:26:19< shadowmaster> no, in all seriousness, he went MIA right after repairing the forums (actually, restoring from backups) after the Great Crash of 2008. 20100914 18:26:54< shadowmaster> and right after butchering the AOI campaign due to committing an unwanted text patch, set. 20100914 18:27:18< shadowmaster> he returned for a while only to provide me and Turuk with an unique way to stop automated spambot registrations in the forums 20100914 18:28:19< Unnheulu> Out of curiosity, how does the "last seen" work on the forums? (I didn't realise it had crashed since he last posted) 20100914 18:28:58< shadowmaster> it is not aplicable to non-admins if the target user logs in in "invisible" mode 20100914 18:29:04< CIA-35> ivanovic * r46497 /trunk/po/ (23 files in 23 dirs): re port en_GB translation files from branches/1.8 since this lang seems to have some probs with the pofix.py conversions... 20100914 18:29:25< Unnheulu> Oh, ok 20100914 18:29:35< shadowmaster> I don't remember whether he used that or not, and I'm too lazy to find a normal user's account to test their permissions against cycholka's profile 20100914 18:29:56< shadowmaster> KI want to sleep. 20100914 18:30:20< Unnheulu> :) 20100914 18:32:11-!- Ivanovic_ [~ivanovic@dtmd-4db2c8a1.pool.mediaWays.net] has joined #wesnoth-dev 20100914 18:32:11-!- Ivanovic_ [~ivanovic@dtmd-4db2c8a1.pool.mediaWays.net] has quit [Changing host] 20100914 18:32:11-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100914 18:34:19-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20100914 18:36:10-!- Ivanovic_ is now known as Ivanovic 20100914 18:36:51< CIA-35> ivanovic * r46498 /trunk/po/ (339 files in 24 dirs): pot-update 20100914 18:38:32-!- Ivanovic_ [~ivanovic@dtmd-4db2d91e.pool.mediaWays.net] has joined #wesnoth-dev 20100914 18:38:32-!- Ivanovic_ [~ivanovic@dtmd-4db2d91e.pool.mediaWays.net] has quit [Changing host] 20100914 18:38:32-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100914 18:40:19-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20100914 18:40:33-!- Ivanovic_ is now known as Ivanovic 20100914 18:43:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100914 18:44:40-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20100914 18:46:23-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has quit [Ping timeout: 245 seconds] 20100914 18:47:46-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has joined #wesnoth-dev 20100914 18:48:02-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100914 18:49:16-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20100914 18:49:33-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100914 18:54:00-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100914 18:54:29-!- Simons_Mith [524536cf@gateway/web/freenode/ip.82.69.54.207] has joined #wesnoth-dev 20100914 18:55:07-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has quit [Ping timeout: 240 seconds] 20100914 18:56:38-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has joined #wesnoth-dev 20100914 18:59:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20100914 18:59:41-!- Grickit is now known as Gambit 20100914 19:01:57-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has quit [Ping timeout: 252 seconds] 20100914 19:03:06-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has joined #wesnoth-dev 20100914 19:12:25-!- joo [~joo@188-223-201-81.zone14.bethere.co.uk] has joined #wesnoth-dev 20100914 19:12:25-!- joo [~joo@188-223-201-81.zone14.bethere.co.uk] has quit [Changing host] 20100914 19:12:25-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20100914 19:17:50-!- Simons_Mith [524536cf@gateway/web/freenode/ip.82.69.54.207] has quit [Quit: back later this eve, briefly] 20100914 19:21:31-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has quit [Ping timeout: 265 seconds] 20100914 19:22:11-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100914 19:34:29-!- mysticX [opvsr@85.17.222.12] has joined #wesnoth-dev 20100914 19:49:06-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has joined #wesnoth-dev 20100914 19:53:03-!- fangism2 is now known as fangism0 20100914 19:56:12-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100914 19:57:00-!- EdB [~edb@70.103.89-79.rev.gaoland.net] has joined #wesnoth-dev 20100914 19:57:02-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has quit [Ping timeout: 276 seconds] 20100914 19:57:42-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has joined #wesnoth-dev 20100914 20:02:00< zookeeper> silene, hi! i've had some lua difficulties: i have local reach = wesnoth.find_reach(unit), but that stores only the locations that the unit can move to, whereas i need to also store all the locations adjacent to the movement range (that is, store the locations that can be attacked). is there an (easy and efficient) way of doing that, or should find_reach be made to support an additional 20100914 20:02:00< zookeeper> range=movement|attack parameter? 20100914 20:03:11< silene> generally, the lua functions just forward the engine functionality, and find_reach is no different; the engine doesn't have this kind of parameter, so neither does the lua function 20100914 20:03:47< zookeeper> okay 20100914 20:05:10< silene> it's easy to code in lua (but a bit long) so if you don't feel like it, i would suggest just using [filter_adjacent] and find_in 20100914 20:07:12< zookeeper> yeah, that's how i've ended up doing it so far 20100914 20:11:53-!- ancestral [~ancestral@209.181.254.222] has joined #wesnoth-dev 20100914 20:14:56-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Ping timeout: 272 seconds] 20100914 20:15:31-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20100914 20:17:26-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100914 20:28:41-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 276 seconds] 20100914 20:29:25-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100914 20:31:43-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100914 20:31:57< mordante> servus 20100914 20:40:48-!- EdB [~edb@70.103.89-79.rev.gaoland.net] has quit [Remote host closed the connection] 20100914 20:43:27-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100914 20:55:30-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100914 20:58:17< anonymissimus> who is most reponsible for that area of the code: https://gna.org/bugs/index.php?16534 20100914 20:59:40< alink> I added :turn (for study ToD), but I am a bit noob with those WML events 20100914 21:01:11< alink> I didn't expected that WML authors will want to use it for this. I only thought about ToD and cheaters 20100914 21:01:24< alink> but hopefully that's not hard to fix 20100914 21:01:57-!- ancestral [~ancestral@209.181.254.222] has quit [Quit: i go sleeps kthxbai] 20100914 21:02:08< alink> anonymissimus: do you want to work on its c++ code ? 20100914 21:02:17< anonymissimus> if you let me yes 20100914 21:02:33< anonymissimus> and it's hard to fix for me ppoint of view 20100914 21:02:39< anonymissimus> but not impossible I think 20100914 21:03:10< alink> well, you seems to have already have study it and know this area better than me, so feel free 20100914 21:03:30-!- crimson_ipad [~crimsonip@74.198.28.216] has joined #wesnoth-dev 20100914 21:04:45-!- crimson_ipad [~crimsonip@74.198.28.216] has quit [Remote host closed the connection] 20100914 21:05:21< alink> anonymissimus: and if/when you start on it, assign it to yourself to indicate it 20100914 21:06:39< alink> and if you think it's too much work or that :turn was a bad idea, we can still rename it or change it to something simpler 20100914 21:07:21 * alink just need some ':tod' 20100914 21:08:24< alink> and cheaters may only need the :max_turn (don't remember the name) of shadowmaster 20100914 21:09:03< anonymissimus> no it's a good idea 20100914 21:09:18< anonymissimus> iften there are turn x events in scenarios 20100914 21:09:37< anonymissimus> with the turn command one does not need to play until that turn to fire them 20100914 21:10:08< alink> ah yes I guess that's handy for WML devs 20100914 21:24:06-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100914 21:27:57-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100914 21:40:56< fendrin> zookeeper: When is the right time to save gold away to guarantee a correct gold carryover? 20100914 21:42:11< fendrin> zookeeper: The question is: Do I need to create a dummy scenario just for saving the gold? The question aims at a multiplayer campaign that is continued in a second chapter with the new global persistent variables. 20100914 21:44:02< zookeeper> "save gold away" meaning what? 20100914 21:44:40< fendrin> I want to simulate the normal gold carryover between low scenario 3 and 4. 20100914 21:44:56< fendrin> In multiplayer mode the scenarios belong to different campaigns. 20100914 21:45:07< fendrin> Because I cut LoW in 5 chapters. 20100914 21:45:53< fendrin> So I need to load the side's gold in scenario 4 from a persistent variable. But that means that the carryover procedure is not going to be applied. 20100914 21:46:04< zookeeper> well, once again i had been available for hours but am going afk for a bit right now, but i'll be back in half an hour or so 20100914 21:46:21< fendrin> cool 20100914 21:49:20-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has quit [Ping timeout: 276 seconds] 20100914 21:49:25< silene> fendrin: there is no right time (except for a dummy scenario) 20100914 21:50:03< silene> you may just as well compute the carryover your self 20100914 21:50:22< anonymissimus> i calculated it correctly manually at one time 20100914 21:52:48< anonymissimus> http://wesnoth.pastebin.com/tDK2EpmT It's somehow messy to do 20100914 21:53:53< anonymissimus> (in that example I calculate the bonis based on the number of remaining forest hexes instead of remainign turns) 20100914 22:01:25< mordante> I'm off night 20100914 22:01:40-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100914 22:03:07-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100914 22:04:09-!- dtiger [~dtiger@dynamic-vpdn-93-125-14-77.telecom.by] has quit [Read error: Connection reset by peer] 20100914 22:04:28-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100914 22:06:47-!- ilor__ [~ilor@avd69.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100914 22:08:12< Ivanovic> ilor__: what is the status of campaignd? 20100914 22:08:52< ilor__> Ivanovic: well today there was progress, we got git to merge all files and show proper conflicts 20100914 22:09:23< ilor__> there was an issue with a rename in trunk that confused the merge badly 20100914 22:15:08< ilor__> Ivanovic: the plan now is to finish the merge, commit it to a branch and work from there to make it release-worthy 20100914 22:16:14< zookeeper> fendrin, ok, so, looks like you need to make a dummy scenario or calculate it yourself 20100914 22:17:06< Ivanovic> ilor__: okay 20100914 22:17:40< zookeeper> fendrin, so if you start the first chapter as a MP campaign and play through scenario 3, it doesn't automatically advance to scenario 4 but you must start that separately? 20100914 22:22:54< CIA-35> ivanovic * r46500 /branches/1.8/po/ (6 files in 5 dirs): updated Hungarian, Russian and Slovak translation 20100914 22:23:02< CIA-35> ivanovic * r46499 /trunk/ (16 files in 12 dirs): updated Hungarian, Russian and Slovak translation 20100914 22:25:43-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has joined #wesnoth-dev 20100914 22:26:36< CIA-35> alink * r46501 /trunk/src/display.cpp: 20100914 22:26:36< CIA-35> Make :benchmark mode drawing without delay 20100914 22:26:36< CIA-35> even if a lot of hardware can't do full redraw at >50fps, this will allow to still get meaningfull numbers when it happens 20100914 22:27:10-!- ilor__3 [~ilor@aup74.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20100914 22:27:16-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100914 22:28:56< CIA-35> alink * r46502 /trunk/src/image.cpp: 20100914 22:28:56< CIA-35> Remove broken LRU in image cache. 20100914 22:28:56< CIA-35> It was broken 2 years ago by a bad revert(r31323) and always caused some overhead (few fps) 20100914 22:28:56< CIA-35> It was also impossible to get an perfect LRU cache size (too many different cases). 20100914 22:28:56< CIA-35> We need a cache strategy more adapted to a level and turn based game (I have some plans because it's needed for local ToD changes) 20100914 22:29:03< CIA-35> alink * r46503 /trunk/src/image.cpp: Minor cleaning for safety 20100914 22:29:03< CIA-35> alink * r46504 /trunk/src/display.cpp: Fix improper use of reference and map operator[] 20100914 22:30:53-!- ilor__ [~ilor@avd69.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 276 seconds] 20100914 22:30:53< alink> gabba: about r46504 ^ probably not very important for performance but arrows_map_ seems to have key associated to empty list, which uselessly slow std::map access. Maybe remove them or switch to multimap ? 20100914 22:31:41< alink> but I didn't checked how you use it, I am just speaking about general STL use 20100914 22:32:22< fendrin> silene: Okay, thanks :-) 20100914 22:32:29< alink> anyway, afk now 20100914 22:33:02< fendrin> zookeeper: Right, after 3 scenarios the first Chapter (or Campaign) ends and the players need to go to the lobby and start the next chapter. 20100914 22:33:45< zookeeper> fendrin, wouldn't it be nicer if they got to choose whether to continue directly? might not work nicely if the number of players changes, though. 20100914 22:37:08-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100914 22:39:08< fendrin> zookeeper: Yes, the number of players is the point. I coded it for that exact reason. It is much easier to find a new player when not started at the lobby than during a running game and the need to assign them manually. 20100914 22:40:30< fendrin> zookeeper: I could implement the possibility to play on but I fear that most players will make the wrong decision. 20100914 22:41:47< fendrin> zookeeper: If the dummy scenario is story only and I save the variables in a prestart event, will that be too early? 20100914 22:42:29-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100914 22:42:33< fendrin> Oh wait, I can't save persistent variables in a prestart event. The earliest time they work is side 1 turn 1. 20100914 22:43:30< fendrin> That will get very hacky or just unpleasant/ugly for the players. 20100914 22:44:05< anonymissimus> maybe in the victory event ? 20100914 22:46:43< fendrin> anonymissimus: Right, that may work. I need to setup the sides correctly. I wonder if I can avoid to show the gamemap like it is done in LoW's story only scenarios. 20100914 22:47:41< anonymissimus> maybe you can use the unavoidable dummy for some short epilogue 20100914 22:48:06< anonymissimus> or hint that everything is saved and the players can continue at soem other time 20100914 22:48:56< fendrin> That is a good idea. At least I need to tell the players that the campaign ended here and that a new one is to be started. 20100914 22:57:41-!- wesbot changed the topic of #wesnoth-dev to: 1.9.1 planned on tuesday or wednesday, 18:00 GMT+2 | 155 bugs, 297 feature requests, 16 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100914 22:58:38< CIA-35> eleazar * r46505 /trunk/ (4 files in 2 dirs): Fixed hard edge on immpassible mountains clouds. 20100914 22:59:20< CIA-35> espreon * r46506 /trunk/data/core/images/ (28 files in 3 dirs): Ran umcpropfix. 20100914 23:11:28-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100914 23:15:05-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 20100914 23:19:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Excess Flood] 20100914 23:20:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20100914 23:21:26< anonymissimus> alink: there are somehow too many references that need to be updated; I don't understand them well enough to deside what to do 20100914 23:21:52< anonymissimus> but I'm pretty sure about the reasons I've decribed 20100914 23:22:02< anonymissimus> for the bugs 20100914 23:23:28-!- billynux [~billy@wesnoth/developer/billynux] has joined #wesnoth-dev 20100914 23:25:12< zookeeper> eleazzaar, read the logs? i've committed a rough WIP of the fake map edge stuff 20100914 23:26:10-!- boucman [~rosen@16-247.252-81.static-ip.oleane.fr] has quit [Quit: Ex-Chat] 20100914 23:28:37< alink> anonymissimus: ok i didn't checked the details yet. An alternative way to do it (at least to go forward) is to simply play each side's turn and ending their turn directly (without action, input or scrolling to leaser) until we reach the wanted one. But no idea if it's simpler to code 20100914 23:28:59< alink> s/leaser/leader 20100914 23:31:57< anonymissimus> hm then it would not be possible to reset to an earlier turn ? 20100914 23:32:33-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: Home. Home again.] 20100914 23:32:49< alink> anonymissimus: no indeed, but I suspect that go back in time will ususally create more WML problems than the ones you already have 20100914 23:33:10< alink> since the scenario is not supposed to support it 20100914 23:34:20< anonymissimus> ok then there should be a check that turn_ can't be set to an earlier value 20100914 23:34:55< alink> yes but that's the easy part, and it's still look like some work for such small feature 20100914 23:35:36< alink> a possible useful implementation would be to add a new "sleep" state to player/side, which could also allow MP player to be marked as AFK, or to pause stupid AI allies 20100914 23:35:41< CIA-35> eleazar * r46507 /trunk/ (changelog data/core/terrain-graphics.cfg): fixed transition of Leaf-litter to water. 20100914 23:36:42< alink> :turn X would then just make every team "sleep" for X turn 20100914 23:37:50-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 264 seconds] 20100914 23:38:30< alink> mmh I hope that popup WML dialog will not prevent a sleeping side to be skipped 20100914 23:41:45-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100914 23:49:45< alink> anonymissimus: checked the bugs you mentioned. Can't we just call play_controller::finish_turn() and update previous_number_ 20100914 23:50:21< alink> ah need to go, bbl 20100914 23:57:01< Ivanovic> Espreon: alink added stuff for markup in the tip of the day entries, right? 20100914 23:57:13< Ivanovic> those are already converted in the cfg stuff? --- Log closed Wed Sep 15 00:00:28 2010