--- Log opened Sat Sep 18 00:00:47 2010 20100918 00:06:02< eleazzaar> "alink: btw I said 'only equiprobable' but you can use repetition like "A;A;A;B" to get 75% / 25%" --- That's more understandable that the standard method of making non-equal probabilities 20100918 00:07:08< eleazzaar> is this something i should be aware of and using? 20100918 00:14:28< zookeeper> i'm guessing not, unless you actually want to start rewriting the macros, which i doubt 20100918 00:16:35-!- elias [~allefant@allegro/developer/allefant] has quit [Ping timeout: 265 seconds] 20100918 00:16:42-!- elias [~allefant@elias1.svc.tomasu.net] has joined #wesnoth-dev 20100918 00:18:02< eleazzaar> not especially 20100918 00:22:18< zookeeper> eleazzaar, btw, one thing which would be nice would be snowy ruined castle... 20100918 00:22:41< eleazzaar> true 20100918 00:22:44< fendrin> And snowy elven castle 20100918 00:23:18< fendrin> snowy desert castle makes also sense. In some deserts it is very cold. 20100918 00:23:42< eleazzaar> cold != snowy 20100918 00:23:51< eleazzaar> desert = dry 20100918 00:25:02< eleazzaar> 'course if the temperature never goes above freezing you can have both desert-level lack of precipitaiton, and plenty of snow and ice 20100918 00:25:14< eleazzaar> since it never melts 20100918 00:25:25< fendrin> Just wanted to say that it may be cold enough to support snow in the few times when it rains in a desert. 20100918 00:25:28< CIA-35> zookeeper * r46571 /trunk/data/campaigns/ (10 files in 3 dirs): Some map tweaks to HttT and TRoW. 20100918 00:26:26< fendrin> zookeeper: Are you fine with my changes? 20100918 00:26:39< eleazzaar> more to the point, there's no particular reason that our yellow-stone castle could only be built in a desert 20100918 00:27:49< zookeeper> fendrin, well, i changed quite a few of them already ;) 20100918 00:28:08< fendrin> zookeeper: oh 20100918 00:28:44< fendrin> Thought most of them are quite logical. 20100918 00:28:57< zookeeper> 1) the chasm bridge on water looks hideous 2) you didn't also add the stone bridge to southbay in winter 20100918 00:29:36< eleazzaar> added "* Snowy or Ruined variants of existing castles" to wanted terrain list 20100918 00:29:59< zookeeper> 3) the stone bridges in elven council mesh horribly bad with the castles, but i guess the wood bridges did as well, so i changed the layout a lot 20100918 00:30:36< fendrin> Indeed, the wood bridges do mesh bad as well, but we are already used to it :-) 20100918 00:31:05< zookeeper> 4) when you changed the south border water to grass in home of the north elves, you made them the only green grass tiles on the whole map (excluding the forest) which looked wrong 20100918 00:32:12< zookeeper> i guess that was all. i didn't look at any of the other campaigns though ;) 20100918 00:33:48< fendrin> chasm bridge over water may be worth fixing. 20100918 00:34:18< eleazzaar> remember chasm bridge aliases to cave 20100918 00:34:24< eleazzaar> not flat 20100918 00:34:58< fendrin> a chasm bridge with underground road on it? 20100918 00:36:45< CIA-35> zookeeper * r46572 /trunk/data/core/terrain.cfg: Changed the default base of snowy human city village from cobbles to snow. 20100918 00:37:56< eleazzaar> no, the "underground road" aliases to flat 20100918 00:39:37< fendrin> eleazzaar: That was my point. 20100918 00:40:05< fendrin> A second chasm bridge with underground road on it that aliases to flat would make sense. 20100918 00:40:31-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100918 00:41:17< eleazzaar> for easy travel i'd go with something like this: 20100918 00:41:17< eleazzaar> http://www.wesnoth.org/forum/download/file.php?id=43100&t=1 20100918 00:42:00< fendrin> I see. 20100918 00:46:26< AI0867> fendrin: the pathfind branch was last merged 10 days ago 20100918 00:46:32< AI0867> s/merged/updated 20100918 00:46:46< AI0867> I'm merging the changes since then back in again 20100918 00:47:08< fendrin> AI0867: Thank you very much. So [tunnel] will work in trunk soon? 20100918 00:47:16< AI0867> maybe you can get someone to actually benchmark it, as that was the requirement I think 20100918 00:47:42< AI0867> the problem was that it *might* slow down the AI too much 20100918 00:47:47< AI0867> but that was never actually tested 20100918 00:48:12< AI0867> so someone should profile trunk and the branch on northern rebirth or something 20100918 00:51:19< eleazzaar> fendrin: zookeeper i'll make the chasm bridge work over water 20100918 00:51:54< zookeeper> eleazzaar, hmh...good luck. doesn't seem like it's necessarily easy 20100918 00:53:56< zookeeper> well, i guess you only need to redraw or fade out the smallish part which would be underwater 20100918 01:00:11-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100918 01:06:31< CIA-35> eleazar * r46573 /trunk/ (8 files in 3 dirs): added quick variant of 'chasm bridge' for automatic use over water. 20100918 01:07:10< eleazzaar> it is still wretched in all the ways that the chasm bridge was wretched before 20100918 01:08:28-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100918 01:24:45-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100918 01:25:13< fendrin> AI0867: I will ask Crab_ how benchmarking is done and do it. 20100918 01:25:52-!- Simons [524536cf@gateway/web/freenode/ip.82.69.54.207] has joined #wesnoth-dev 20100918 01:33:23-!- Simons [524536cf@gateway/web/freenode/ip.82.69.54.207] has quit [Quit: Mith fell off] 20100918 01:34:06-!- Simons_Mith [524536cf@gateway/web/freenode/ip.82.69.54.207] has joined #wesnoth-dev 20100918 01:36:22< Simons_Mith> If I meddle with text parts of the UI, and have questions, whom should I contact? 20100918 01:41:20-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Quit: Leaving] 20100918 01:42:37< Simons_Mith> Take the 'Connect to Server' window, which has 'Update _a_dd-ons' and 'Remove _A_dd-ons' buttons. I want to fix the case in such instances so it's consistent. 20100918 01:44:48< Crab_> fendrin: to benchmark AI, you can use a small python script which is utils\ai_test . you might need to modify it if you want to collect data to files (currently it collects to postgresql db). or I can set up an account on that existing db for you, and you'll be able to do tests and compare original wesnoth vs wesnoth+the changes. 20100918 01:48:06-!- Greywhind [~Greywhind@harkness-49.resnet.brown.edu] has quit [Quit: leaving] 20100918 01:51:27-!- johndh [~john@adsl-85-37-244.mco.bellsouth.net] has joined #wesnoth-dev 20100918 01:51:47-!- johndh [~john@adsl-85-37-244.mco.bellsouth.net] has quit [Client Quit] 20100918 01:52:39-!- johndh [~johndh@adsl-85-37-244.mco.bellsouth.net] has joined #wesnoth-dev 20100918 01:58:22< Simons_Mith> If anyone can answer my query pls do; I'll check the chatlog tomorrow. Main thing I'm interested in knowing is what cases remain where I need to patch the code, and where I can just alter the cfgs. 20100918 01:58:49< CIA-35> ai0867 * r46574 / (1938 files in 125 dirs): Merge trunk up to r46548 20100918 02:07:05< johndh> wesbot, seen esr 20100918 02:07:06< wesbot> johndh: The person with the nick esr last spoke 2d 9h ago. 1d 23h ago was here and on the channel #wesnoth-umc-dev with the message: Ping timeout: 276 seconds 20100918 02:15:23-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100918 02:15:37-!- wesbot changed the topic of #wesnoth-dev to: 155 bugs, 297 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100918 02:17:54< SpoOkyMagician> i have a question that I have no clue about and I doubt it is even possible but I will ask anyway. Is it possible (if a game is timed) to use the current game timer as a variable with WML? (or is there any way to use a 'timer' like thing in WML.) 20100918 02:22:06< SpoOkyMagician> I was experimenting with the idea that a rhythm like scenario could be made. As long as there was some sort of timer, it should be possible. 20100918 02:23:11-!- loonybot [~loonybot@ppp95-165-187-6.pppoe.spdop.ru] has joined #wesnoth-dev 20100918 02:23:11-!- loonybot [~loonybot@ppp95-165-187-6.pppoe.spdop.ru] has quit [Changing host] 20100918 02:23:11-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100918 02:24:11-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100918 02:27:52-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Client Quit] 20100918 02:28:18-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100918 02:35:30< CIA-35> ai0867 * r46575 /branches/fendrin_pathfind/ (54 files in 20 dirs): Merge trunk up to r46574 20100918 02:37:16< AI0867> eleazzaar: data/core/images/terrain/flat/dirt-n-ne-se-s-sw-nw\ copy.png <-- I don't think the " copy" part is intentional 20100918 02:37:22< AI0867> fendrin: up to date now 20100918 02:38:08< eleazzaar> AI0867: will look into it 20100918 02:43:05-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has left #wesnoth-dev [] 20100918 02:43:35-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100918 02:44:17< CIA-35> eleazar * r46576 / (2 files in 2 dirs): removed accidentally commited image. 20100918 02:49:54-!- Simons_Mith [524536cf@gateway/web/freenode/ip.82.69.54.207] has quit [Quit: BCNU] 20100918 03:12:18-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has joined #wesnoth-dev 20100918 03:14:18-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100918 03:17:44-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100918 03:25:07< eleazzaar> Ah!, i know how i'm gonna do hills-to-water 20100918 03:25:16< eleazzaar> Shouldn't be too hard 20100918 03:25:20 * eleazzaar crosses fingers 20100918 03:48:30-!- shadowm_laptop is now known as shadowm_bananas 20100918 03:49:40-!- anonymissimus [~chatzilla@HSI-KBW-095-208-007-247.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 20100918 03:56:01-!- johndh [~johndh@adsl-85-37-244.mco.bellsouth.net] has quit [Ping timeout: 265 seconds] 20100918 03:58:12-!- shadowm_bananas is now known as shadowm_laptop 20100918 03:58:24-!- shadowm_laptop is now known as shadowm_oranges 20100918 04:00:06-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100918 04:06:45-!- Ivanovic_ [~ivanovic@dtmd-4db2c757.pool.mediaWays.net] has joined #wesnoth-dev 20100918 04:09:54-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 272 seconds] 20100918 04:11:39-!- Ivanovic_ is now known as Ivanovic 20100918 04:12:46-!- shadowm_oranges [~ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100918 04:15:35-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100918 04:17:27-!- joo is now known as joo|sleep 20100918 04:18:08-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 272 seconds] 20100918 04:20:51-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 265 seconds] 20100918 04:26:32-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100918 04:34:56-!- john_dh [~johndh@adsl-85-37-244.mco.bellsouth.net] has joined #wesnoth-dev 20100918 04:46:22-!- fangism1 [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100918 04:47:58-!- fangism2 [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 240 seconds] 20100918 05:19:45-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100918 05:21:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20100918 05:21:24-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100918 05:24:19-!- john_dh [~johndh@adsl-85-37-244.mco.bellsouth.net] has quit [Ping timeout: 240 seconds] 20100918 05:49:15-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100918 05:52:04< CIA-35> eleazar * r46577 /trunk/ (74 files in 5 dirs): Big overhaul of Hill and Mountain transitions to water. 20100918 05:53:22-!- johndh [~johndh@adsl-85-37-244.mco.bellsouth.net] has joined #wesnoth-dev 20100918 06:08:35< shadowmaster> note to self: "clear my plate" doesn't mean "clear my license plate" 20100918 06:08:47< shadowmaster> *"clean my license plate" 20100918 06:17:38-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20100918 06:18:40-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100918 06:28:35-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: S4] 20100918 06:30:10-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20100918 07:24:37-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has quit [Quit: And that's the end of THAT chapter] 20100918 07:45:11-!- dtiger [~dtiger@dynamic-vpdn-91-149-190-108.telecom.by] has joined #wesnoth-dev 20100918 08:15:37-!- wesbot changed the topic of #wesnoth-dev to: 156 bugs, 297 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100918 08:30:52-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100918 08:34:47-!- johndh [~johndh@adsl-85-37-244.mco.bellsouth.net] has quit [Ping timeout: 252 seconds] 20100918 08:39:38-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100918 08:48:00-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100918 08:48:24-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100918 08:54:17< shadowmaster> http://forums.wesnoth.org/viewtopic.php?p=456779#p456779 <- lolwut? 20100918 08:54:44< shadowmaster> I didn't know he had a friend. 20100918 08:55:42< shadowmaster> maybe I should've locked the thread right after his farewell ("well?") post. 20100918 08:58:20< Upthorn> the course of action I'd suggest for handling it would be to split that post and the related replies into a new thread 20100918 08:59:03< shadowmaster> it's probably too late already. 20100918 08:59:10< shadowmaster> it'll only catch more people's attention if we split it now. 20100918 09:00:09< shadowmaster> let me try to handle it as if it were a Wesnoth match on the MP server. 20100918 09:00:47 * shadowmaster 's internal RNG chooses 'suicidal attack with your own leader'. 20100918 09:01:12< shadowmaster> bad idea. I'll need an ally. 20100918 09:06:18-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100918 09:06:18-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100918 09:06:18-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100918 09:13:08-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100918 09:17:40-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100918 09:19:40 * zookeeper doesn't see anything to handle 20100918 09:21:03< shadowmaster> and I hope that'll still be the case for the following couple of weeks 20100918 09:25:20-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100918 09:25:54< zookeeper> hi, silene 20100918 09:26:02< silene> zookeeper: hi 20100918 09:36:12-!- Blueblaze [~Blueblaze@adsl-99-185-8-197.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100918 09:43:03-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100918 09:44:01< thespaceinvader> morning all 20100918 09:57:25-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100918 10:01:32-!- chris| [~Chris@golf326.server4you.de] has quit [Quit: ""] 20100918 10:02:13-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100918 10:02:58< shadowmaster> gah 20100918 10:03:43< shadowmaster> why was neorice allowed to post in green+bold back in 2005? 20100918 10:05:00-!- chris| [~Chris@golf326.server4you.de] has joined #wesnoth-dev 20100918 10:08:50-!- prkc [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has joined #wesnoth-dev 20100918 10:17:57-!- mjs-de [~mjs-de@p3EE26492.dip.t-dialin.net] has joined #wesnoth-dev 20100918 10:34:28-!- Ivanovic [~ivanovic@dtmd-4db2c757.pool.mediaWays.net] has quit [Changing host] 20100918 10:34:28-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100918 10:35:48< Ivanovic> moin 20100918 10:37:10< Ivanovic> Simons_Mith: you should look for text that is shortly behind something looking like a useless underscore 20100918 10:37:15< Ivanovic> since those are the translation markers 20100918 10:37:35< Ivanovic> so something like _"string" or _("string") or the likes is what you are looking for 20100918 10:37:51< Ivanovic> by now many strings are in data/, too (some gui/ folders) 20100918 10:38:34< Ivanovic> shadowmaster: most likely because he is neorice 20100918 10:39:44-!- shadowm_laptop is now known as shadowmaster_ 20100918 10:40:01-!- shadowmaster_ is now known as shadowm_laptop 20100918 10:40:32< shadowmaster> last night I was pondering in my dream whether it'd be a good idea or not to make the engine throw errors whenever it encountered an empty string marked as translatable 20100918 10:41:18< shadowmaster> I'll go to sleep now, maybe I can find out the consequences in the next dream. 20100918 10:41:50< Ivanovic> the problem is not the engine, the error is a gettext error 20100918 10:41:57< shadowmaster> I know. 20100918 10:42:17< shadowmaster> but it passes unnoticed to many WML coders who have no idea about how gettext and wmlxgettext work 20100918 10:43:09< shadowmaster> of course I'm pretty sure that an engine-side notification of such mistakes isn't a replacement for better documentation ;) 20100918 10:43:10< Ivanovic> then it should be, uhm, a more clear ingame crash 20100918 10:43:38< shadowmaster> nobody seems to be sure of the implications of translate= in published add-ons' info anymore. 20100918 10:44:12< shadowmaster> I was considering revising some of the docs in the wiki the other day and forgot it later 20100918 10:50:29< shadowmaster> Ivanovic: btw, did beetlenaut ever tell me/you whether he wanted to be given the Developer title on the forums? 20100918 10:50:50< Ivanovic> shadowmaster: because he has commit access now 20100918 10:50:59< Ivanovic> remember, we gave him about two weeks ago 20100918 10:51:14< Ivanovic> and the general rule is that everyone with commit access has "at least" developer rank 20100918 10:51:30< shadowmaster> yes. hence my question, since it isn't automatic and some people (i.e. Anonymisssimus) don't want the rank or membership 20100918 10:52:34< shadowmaster> so I guess he didn't tell you, and probably not me either. Although I admit to skipping my hilights in the awaylog if they are too many or too nonsensical. 20100918 10:53:16< shadowmaster> ("shadowmaster: ^" or "shadowmaster: see above" are a couple of examples I'm likely to ignore) 20100918 10:53:59< Ivanovic> :) 20100918 10:54:34< Ivanovic> i tend to only read the highlights in here and the other "smaller" chans like -de, -mentor, -lobby-dev (you know, places basically without any highlights) 20100918 10:59:30< shadowmaster> okay, sent a forum PM to beetlenaut about it. 20100918 10:59:41< Ivanovic> okay 20100918 11:01:56-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: zzz] 20100918 11:29:32-!- mysticX [nqwpcpk@85.17.222.12] has quit [Ping timeout: 276 seconds] 20100918 11:31:00-!- mysticX [foywoqe@85.17.222.12] has joined #wesnoth-dev 20100918 12:03:55-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100918 12:05:55-!- prkc [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has quit [Remote host closed the connection] 20100918 12:06:20-!- prkc [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has joined #wesnoth-dev 20100918 12:08:37< CIA-35> ivanovic * r46578 /branches/1.8/ (5 files in 5 dirs): 20100918 12:08:37< CIA-35> updated Chinese (Simplified) translation 20100918 12:08:37< CIA-35> someone who knows how this image stuff works please check this commit... 20100918 12:08:43< CIA-35> ivanovic * r46579 /trunk/ (8 files in 7 dirs): 20100918 12:08:43< CIA-35> updated Chinese (Simplified) translation 20100918 12:08:43< CIA-35> someone who knows how this image stuff works please check this commit... 20100918 12:15:07-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100918 12:23:21< stikonas> Ivanovic: you have to update l10n-track file 20100918 12:23:40< Ivanovic> stikonas: and i got no idea how to do so, so i leave it to "someone else" 20100918 12:25:18-!- prkc [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has quit [Ping timeout: 240 seconds] 20100918 12:27:57-!- prkc [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has joined #wesnoth-dev 20100918 12:29:01< stikonas> I think that it has to be editted manually, the format is quite simple: fuzzy_status (ok/fuzzy), path, md5sum, revision_ID_of_original_image 20100918 12:29:21< stikonas> and md5sum is that of original image 20100918 12:30:56< stikonas> http://wiki.wesnoth.org/ImageLocalization#How_Does_It_Work.3F 20100918 12:31:41< Ivanovic> stikonas: i was okay with adding image localization stuff to trunk as long as i had not to take care of it 20100918 12:31:42< stikonas> Espreon: I think that you usually do this ^^ 20100918 12:31:45< Ivanovic> and i stay with this viewpoint 20100918 12:33:41-!- prkc [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has quit [Ping timeout: 265 seconds] 20100918 12:34:54-!- negusnyul [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has joined #wesnoth-dev 20100918 12:39:43-!- negusnyul [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has quit [Ping timeout: 245 seconds] 20100918 12:45:37-!- mysticX [foywoqe@85.17.222.12] has quit [Remote host closed the connection] 20100918 12:46:18-!- mysticX [dmbe@85.17.222.12] has joined #wesnoth-dev 20100918 12:48:06-!- negusnyul [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has joined #wesnoth-dev 20100918 12:52:57< fendrin> shadowmaster: What is the deal with norbert? 20100918 12:53:54-!- mysticX [dmbe@85.17.222.12] has quit [Remote host closed the connection] 20100918 12:54:02-!- negusnyul [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has quit [Ping timeout: 264 seconds] 20100918 12:55:58-!- mysticX [ubehf@85.17.222.12] has joined #wesnoth-dev 20100918 12:56:13-!- loonybot [~loonybot@ppp95-165-187-6.pppoe.spdop.ru] has joined #wesnoth-dev 20100918 12:56:13-!- loonybot [~loonybot@ppp95-165-187-6.pppoe.spdop.ru] has quit [Changing host] 20100918 12:56:13-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100918 12:57:17-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100918 13:01:19-!- negusnyul [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has joined #wesnoth-dev 20100918 13:11:59-!- negusnyul [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has quit [Remote host closed the connection] 20100918 13:12:28-!- negusnyul [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has joined #wesnoth-dev 20100918 13:21:37-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100918 13:32:18-!- mysticX [ubehf@85.17.222.12] has quit [Ping timeout: 272 seconds] 20100918 13:32:57-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100918 13:37:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20100918 13:50:41-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100918 13:53:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100918 14:15:37-!- wesbot changed the topic of #wesnoth-dev to: 157 bugs, 297 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100918 14:16:33-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100918 14:16:59-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100918 14:18:33-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-dev 20100918 14:18:33-!- timotei [~timotei@193.34.191.4] has quit [Changing host] 20100918 14:18:33-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100918 14:18:40< timotei> hi 20100918 14:19:28< Ivanovic> hi timotei 20100918 14:19:37< timotei> hey Ivanovic 20100918 14:19:39< timotei> how's going? 20100918 14:19:50< Ivanovic> timotei: i assume that you do close your eclipse plugin bugs yourself whenever you package a new "release", right? 20100918 14:20:00< timotei> yep. I'll do 20100918 14:20:01< Ivanovic> oh, just released 1.9.1 some short time ago 20100918 14:21:13< Ivanovic> how are your exams going? 20100918 14:22:34< timotei> oh, I remember saw that in commit ml. 20100918 14:22:43< timotei> well, very good. I've finally passed that one D: 20100918 14:22:47< timotei> with an 8 out of 10 20100918 14:22:48< Ivanovic> cool 20100918 14:23:02< timotei> yeah, now I'm free 20100918 14:23:08< timotei> so I can resume the work on the plugin:P 20100918 14:23:24< Ivanovic> mordante: http://forums.wesnoth.org/viewtopic.php?p=456798#p456798 20100918 14:23:31< timotei> to make the standlone version, so ppls won't be afraid to try it just becuase they see 'eclipse' 20100918 14:23:41< Ivanovic> :) 20100918 14:44:46< timotei> great... my git working copy is broken again:-< 20100918 14:55:38-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100918 14:59:11-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100918 15:11:13-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Quit: Leaving] 20100918 15:50:11-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100918 15:52:28-!- fabi [~fabi@88-134-102-144-dynip.superkabel.de] has joined #wesnoth-dev 20100918 15:52:28-!- fabi [~fabi@88-134-102-144-dynip.superkabel.de] has quit [Changing host] 20100918 15:52:28-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100918 15:56:26-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 264 seconds] 20100918 16:06:19-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100918 16:09:55-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Ping timeout: 240 seconds] 20100918 16:34:25< CIA-35> ivanovic * r46580 /branches/1.8/po/ (wesnoth-low/ja.po wesnoth-nr/ja.po): updated Japanese translation 20100918 16:34:31< CIA-35> ivanovic * r46581 /trunk/ (4 files in 3 dirs): updated Japanese translation 20100918 16:35:42-!- Octalot [~noct@cpc3-hitc1-0-0-cust867.9-2.cable.virginmedia.com] has joined #wesnoth-dev 20100918 17:14:02< Gambit> wesbot: Seen Sapient? 20100918 17:14:02< wesbot> Gambit: The person with the nick Sapient last spoke 20h 57m ago. 20h 18m ago person left: 20100918 17:18:08< CIA-35> eleazar * r46582 /trunk/ (7 files in 2 dirs): Underground and chasm friendly volcanoes. 20100918 17:19:35< zookeeper> alink, are there plans to add support for specifying terrain animations using syntax similar to the new random variations system? 20100918 17:21:37< zookeeper> that is, allow something like [image] name={IMAGE}@A.png animate=yes frame_duration=100 [/image] 20100918 17:27:09-!- Blueblaze [~Blueblaze@adsl-99-185-8-197.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100918 17:29:39< CIA-35> eleazar * r46583 /trunk/data/core/terrain-graphics.cfg: added volcano to the default hill and mountain to water transitions. 20100918 17:38:42-!- joo|sleep is now known as joo 20100918 17:50:57-!- TheBuzzSaw [~buzz@75-174-89-176.bois.qwest.net] has joined #wesnoth-dev 20100918 17:57:56-!- anonymissimus [~chatzilla@HSI-KBW-095-208-007-247.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20100918 18:02:14-!- Daltx is now known as Dalton 20100918 18:03:42-!- un214 [~quassel@adsl-75-45-0-228.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20100918 18:08:24-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100918 18:08:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Read error: Connection reset by peer] 20100918 18:09:35-!- Gambit [~Gambit@pa-67-234-74-246.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100918 18:09:35-!- Gambit [~Gambit@pa-67-234-74-246.dhcp.embarqhsd.net] has quit [Changing host] 20100918 18:09:35-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100918 18:14:50-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100918 18:17:09< anonymissimus> is the engine supposed to sometimes filter units without a extension-language driven reason ? 20100918 18:17:36< anonymissimus> that means, without a wml event calling a SUF etc 20100918 18:20:38-!- fabi is now known as fendrin 20100918 18:26:05< alink> zookeeper: yes I also wanted to do that, but postponed until variation syntax is more advanced (since we will have foo-@V-@A-bar stuff to parse/generate, and there is the ',' ';' separator stuff to think about) 20100918 18:27:02< alink> btw maybe more name={IMAGE}@A.png animate=1,2,3,2,1 frame_duration=100,100,150,100,100 ? 20100918 18:27:35< alink> and assume that just "frame_duration=100" means "use always 100" 20100918 18:29:58< alink> I also hesitated to introduce some foo[1,2,3,2,1].png:100 or foo[1:100,2:150,3:150,2:100,1:100].png syntax but that's maybe too complicated 20100918 18:30:14< alink> both for user and for c++ to parse 20100918 18:31:03< alink> especially if image-path-function also want to use one of these characters 20100918 18:34:25< alink> zookeeper: or to get back to your initial cleane idear " name={IMAGE}@A.png animate=1:100,2:150,3:100 20100918 18:35:55< alink> (with c++ automatically put duration out of "1:100" 20100918 18:40:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20100918 18:40:35< silene> anonymissimus: yes, for instance to check whether abilities are active 20100918 18:43:48< anonymissimus> silene: I also had some lua question yesterday; is it possible to search for a string pattern that is the complement of an exact sequence of characters ? or other bool operators like in regexps; I only see the ^ (not) available for single characters inside of sets 20100918 18:46:16< zookeeper> alink, yes, that latest idea seems like a good one 20100918 18:47:48< zookeeper> i was asking because i was wondering how animated terrain WML could be written and macroified without a complicated builder macro system 20100918 18:47:58< alink> zookeeper: ok, I like it too, and easy to code 20100918 18:48:44< alink> yes animation terrain macro are horrible 20100918 18:49:39< alink> 15-level nested macro or something like that :-/ 20100918 18:50:20-!- un214 [~quassel@adsl-75-45-0-228.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20100918 18:50:41< zookeeper> alink, yeah. these are my simple macros which can already handle (almost) all villages, castles, keeps, forests and base tiles: http://wesnoth.pastebin.com/d8x2WJMs 20100918 18:50:53< zookeeper> i think that's a bit more readable than the current system :P 20100918 18:53:22< alink> zookeeper: yes I also prefer things like that 20100918 18:53:39-!- silene [~plouf@wesnoth/developer/silene] has quit [Disconnected by services] 20100918 18:53:39-!- silene1 [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100918 18:53:40-!- silene1 is now known as silene 20100918 18:53:40-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Changing host] 20100918 18:53:40-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100918 18:54:34< silene> anonymissimus: what do you call the complement? (the real "complement" in language theory is considered to be outside the domain of regular expressions due to its double exponential complexity, so you are perhaps talking about something else) 20100918 18:55:04< alink> I also wish something like [image]{IMG_KEYS}... [/image] . so if one day I need to pass a new key to a macro, I can just add in in the call 20100918 18:55:55< alink> or, of course, same idea with [terrain_graphics] level 20100918 18:57:28< anonymissimus> I search for everything that's e.g. not the word #define, so with macro definition string starting with "#define MACRO" it would match starting with " MACRO " 20100918 18:57:52< zookeeper> alink, well, if the macro system is kept simple enough, it should be easy to just add new arguments when necessary. 20100918 18:58:08< alink> zookeeper: in fact, if you replace "name={IMAGESTEM}@V.png" by {IMG_KEYS}, then caller can use "name=water-@V.png" or "name=water-@V-@A.png animate=1,2,3" 20100918 18:58:40< alink> zookeeper: yes if simple enough, update it manually will be possible again 20100918 18:58:50< zookeeper> alink, yeah, but you don't want to have that kind of stuff in terrain-graphics.cfg 20100918 18:59:03< zookeeper> at least i think so.. 20100918 18:59:11< zookeeper> hmm 20100918 18:59:32< alink> we always had this 1-line policy in terrain-graphics.cfg but not sure why 20100918 19:00:25< silene> anonymissimus: you can't do it with regular expressions (and especially not lua ones); there are various ways to do it though; for instance you could first replace all the occurrences of "#define" with a magic symbol and then do your pattern matching 20100918 19:01:59< zookeeper> alink, i think terrain-graphics.cfg should only contain reasonably simple and understandable stuff and no "implementation details" like those 20100918 19:02:46< alink> zookeeper: ok, that's probably a good idea for normal users, indeed 20100918 19:02:54< zookeeper> there's a lot of stuff in there so i'd like to keep it as simple and short as possible 20100918 19:03:15-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100918 19:04:42-!- silene [~plouf@wesnoth/developer/silene] has quit [Disconnected by services] 20100918 19:04:42-!- silene1 [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100918 19:05:14< alink> my only problem with this "top-down" way is that you need to learn each macro use, the "bottom-up" way only need to understand [terrain_graphics]. But, indeed, normal users are probably "top-down", and coders more "bottom-up" 20100918 19:06:13< zookeeper> actually i thought my approach would end up being pretty bottom-up :P 20100918 19:06:17< alink> just not sure if WML authors are more user or coder ;) 20100918 19:06:36< alink> zookeeper: yes agreed, that's why I like it too 20100918 19:07:13< alink> implemnation details are easily accessible if you want to see what it does 20100918 19:07:37< alink> which is almost impossible with the 5 level nesting of current system 20100918 19:08:29-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100918 19:08:46-!- silene1 [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20100918 19:09:10< alink> zookeeper: btw you can skip "probability=100" 100 is the default 20100918 19:10:29-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100918 19:13:01< zookeeper> alink, i think i might want to go for something like this: one "internal" layer of macros, which take pretty much everything possible as parameters, and then one layer of simple macros which you'd usually use in terrain-graphics.cfg. 20100918 19:14:12< zookeeper> if necessary then the latter could simply have two versions of each macro, one for animated and one for unanimated 20100918 19:14:52< zookeeper> ...unless we figure out a better way. i do have some ideas for that, but since they're not perfectly clean i'm not sure about them yet ;) 20100918 19:15:01< alink> zookeeper: ok, I hope that parameters will still be readable 20100918 19:15:54< alink> that's also why I liked {IMG_KEYS} since it force the caller to name his parameters (name=foo) 20100918 19:22:09< alink> zookeeper: I would be not opposed to use different macro for animated terrain, because we may need some optimization trick specific to them. For example, I already used special macro for water in 1.9.1 20100918 19:22:55< alink> but I still hope to be able to auto-detect and manage this by c++, instead of WML 20100918 19:23:22< alink> well, I already had prototypes for that, but not clean enough yet 20100918 19:27:39-!- Greywhind [~Greywhind@138.16.110.146] has joined #wesnoth-dev 20100918 19:31:18< eleazzaar> zookeeper: i think we goofed with volcano, It should be "Mv" not "Qv" so it can wildcard with mountains 20100918 19:35:30< Gambit> eleazzaar: But isn't it unwalkable like lava? 20100918 19:36:16-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100918 19:36:27< eleazzaar> for terrain codes appearace is more important than function 20100918 19:36:47< zookeeper> uh, right. it could be either really; Qv for wildcarding with lava and Mv for wildcarding with mountains. but sure, i guess mountains are more important. 20100918 19:37:13< eleazzaar> there's no transtion where it would wildcard with lava 20100918 19:37:17< zookeeper> if you want to change that then go ahead, i can update maps where it's used 20100918 19:37:38< zookeeper> eleazzaar, well, unless you place a chasm bridge over a volcano... :p 20100918 19:37:48< eleazzaar> if there were it should be "Qlv" or something 20100918 19:38:00 * zookeeper tries it just to verify that it'd look really silly 20100918 19:38:12< eleazzaar> i'm sure my testers would try that 20100918 19:39:13< zookeeper> yeah, looks really silly so nothing to worry about 20100918 19:45:50< CIA-35> alink * r46584 /trunk/src/gui/dialogs/title_screen.cpp: 20100918 19:45:50< CIA-35> Optimize titlescreen logo animation (only redraw logo instead of screen) 20100918 19:45:50< CIA-35> This is possible because bug #16724 currently prevents any overlapping. 20100918 19:45:50< CIA-35> Depending how that is fixed (allow it or prevent it), you may need to revert this 20100918 19:46:00< alink> mordante: ^feel free to revert this if/when needed 20100918 19:46:47< alink> btw the dynamic adaptation of titlescreen when resizing window is very impressive :-) 20100918 19:52:19-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20100918 19:53:25< [Relic]> Hello :) 20100918 20:03:35-!- johndh [~johndh@adsl-85-37-244.mco.bellsouth.net] has joined #wesnoth-dev 20100918 20:15:20-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20100918 20:15:37-!- wesbot changed the topic of #wesnoth-dev to: 158 bugs, 297 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100918 20:22:22-!- iwaim [~iwaim@ns1.alib.jp] has quit [Remote host closed the connection] 20100918 20:24:53-!- iwaim [~iwaim@ns1.alib.jp] has joined #wesnoth-dev 20100918 20:30:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100918 20:43:01< joo> http://i51.tinypic.com/30cr6ef.png 20100918 20:43:05< joo> http://i53.tinypic.com/154kfev.png 20100918 20:43:28< joo> That's from the same session; I expand the window for the second one 20100918 20:43:33< joo> My question is, is this a bug? 20100918 20:43:42< alink> joo yes and fixed 20100918 20:43:52< joo> Right. 20100918 20:43:56< joo> In 1.9? 20100918 20:44:08< alink> in next 1.8.x too IIRC 20100918 20:44:20< joo> Ah, right. Sorry then. 20100918 20:44:45< alink> wesbot: bug 16653 20100918 20:44:45< wesbot> Bug #16653 Assigned to: Guillaume Melquiond Status: Fixed Priority: 5 - Normal 20100918 20:44:48< wesbot> Summary: Userlist color markup in MP lobby gets truncated at low resolutions 20100918 20:44:51< wesbot> Original submission: With small enough window/fullscreen sizes, in particular 20100918 20:44:54< wesbot> 800x600, the Multiplayer lobby userlist starts displaying nicknames of a certain 20100918 20:44:57< wesbot> URL: https://gna.org/bugs/?16653 20100918 20:45:00< wesbot> Attached file (1st): https://gna.org/bugs/download.php?file_id=10215 20100918 20:46:29< alink> wesbot log 46423 20100918 20:46:30< wesbot> mordante * r46423 : Update changelog for bug #16653. 20100918 20:46:30< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=46423 20100918 20:50:09< joo> Did you remember the bug number, or look it up? 20100918 20:51:00< alink> typed markup in my gmail, it was 2nd hit 20100918 20:51:45< alink> or did you asked that to wesbot ? ;-) 20100918 21:00:05-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Remote host closed the connection] 20100918 21:05:00-!- negusnyul [~negusnyul@dsl4E5CCAA8.pool.t-online.hu] has quit [Remote host closed the connection] 20100918 21:05:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100918 21:18:39< alink> mordante: seems that SDL has bugs with SDL_VIDEORESIZE, I think I miss some event with 1.2.13 20100918 21:19:06< alink> 1.2.14 is supposed to fix 2 resize bug http://www.libsdl.org/release/changes-1.2.html 20100918 21:19:24< alink> but 1.2.14 still has http://bugzilla.libsdl.org/show_bug.cgi?id=907 20100918 21:33:37< timotei> at last managed to trim down uneeded wizards :-< 20100918 21:34:11-!- Mickcy [~mickcy@ip13-170-173-82.adsl2.static.versatel.nl] has joined #wesnoth-dev 20100918 21:40:11< alink> Does "Supported by Jexiste." in homepage is still meaningfull ? 20100918 21:40:54< Ivanovic> alink: yes, they do pay for the DNS entry and provide the dns server 20100918 21:41:18< alink> ah yes you must pay that too :-( 20100918 21:41:34< alink> and they give it to us for free ? :-) 20100918 21:42:04< Ivanovic> jepp 20100918 21:42:06< timotei> alink: why not? 20100918 21:42:07< timotei> :P 20100918 21:42:09< alink> nice 20100918 21:42:21< Ivanovic> and i am off to bed now (yeah, the cold really got me...) 20100918 21:42:32< timotei> hehe, I presume shadowmaster put those nice forums spoilers stuff 20100918 21:42:39< timotei> night Ivanovic and get better 20100918 21:42:44< Ivanovic> thanks 20100918 21:48:54-!- loonybot [~loonybot@ppp95-165-187-6.pppoe.spdop.ru] has joined #wesnoth-dev 20100918 21:48:54-!- loonybot [~loonybot@ppp95-165-187-6.pppoe.spdop.ru] has quit [Changing host] 20100918 21:48:54-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100918 21:49:50-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100918 21:52:29-!- Vorpal is now known as Vorpal_ 20100918 21:52:30-!- Vorpal_ is now known as Vorpal 20100918 21:58:21-!- Vorpal is now known as Vorpal_ 20100918 21:58:23-!- Vorpal_ is now known as Vorpal 20100918 22:10:23-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20100918 22:19:41-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Ping timeout: 276 seconds] 20100918 22:21:40-!- dtiger [~dtiger@dynamic-vpdn-91-149-190-108.telecom.by] has quit [Remote host closed the connection] 20100918 22:22:25-!- cz1stf [~cz1stf@78.24.12.198] has joined #wesnoth-dev 20100918 22:22:44-!- cz1stf [~cz1stf@78.24.12.198] has left #wesnoth-dev [] 20100918 22:24:33-!- fangism2 [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100918 22:26:42-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100918 22:26:48-!- fangism1 [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 245 seconds] 20100918 22:30:54-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100918 22:33:52-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100918 22:45:33-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100918 22:48:58-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100918 22:53:55< CIA-35> anonymissimus * r46585 /trunk/src/unit.cpp: Allow comma-separated list of ids in SUFs (FR bug #16720). 20100918 22:54:15-!- TheBuzzSaw [~buzz@75-174-89-176.bois.qwest.net] has left #wesnoth-dev [] 20100918 23:12:40-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Lost terminal] 20100918 23:13:50-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 20100918 23:17:32-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100918 23:19:52-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100918 23:19:53-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100918 23:19:53-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100918 23:20:26-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100918 23:20:51-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100918 23:27:50< anonymissimus> hm I didn't wonder about speaker= when doing the list for id=; now there's a difference between them (although id=unit in [message] also doesn't work) 20100918 23:30:08< anonymissimus> it is strange anyway that one can do [kill]speaker=some_id although there's no speech 20100918 23:32:00-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100918 23:34:08-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100918 23:39:42-!- mjs-de [~mjs-de@p3EE26492.dip.t-dialin.net] has quit [Remote host closed the connection] 20100918 23:44:34-!- Greywhind [~Greywhind@138.16.110.146] has quit [Quit: leaving] 20100918 23:49:47< eleazzaar> alink: do you have performance concerns over the idea of introducing another water color? 20100918 23:50:54< eleazzaar> i'm considering adding a third color intermediate between the tropical and desaturated version 20100918 23:52:09< zookeeper> a third? is it really useful? 20100918 23:52:58-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 272 seconds] 20100918 23:56:51< eleazzaar> well the effect of tropical vs normal is quite different 20100918 23:57:35< eleazzaar> i can understand how the people complaining about saturation would want something inbetween 20100918 23:57:54< zookeeper> eleazzaar, sure...i just figured you'd end up solving it by desaturating the tropical water a bit ;) 20100918 23:58:18-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20100918 23:59:33< eleazzaar> might make the desaturated one even more desaturated with three --- Log closed Sun Sep 19 00:00:06 2010