--- Log opened Sun Sep 26 00:00:38 2010 20100926 00:02:40-!- ancestral [~ancestral@166.137.143.140] has joined #wesnoth-dev 20100926 00:13:36-!- ancestral [~ancestral@166.137.143.140] has quit [Quit: Smell ya later!] 20100926 00:16:56-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100926 00:17:20-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 265 seconds] 20100926 00:21:34-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100926 00:24:27-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20100926 00:29:17-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100926 00:41:16< zookeeper> anonymissimus, i switched them for no specific purpose i guess. probably i just found it a tad more intuitive that way. 20100926 00:42:48< anonymissimus> there was also an additional [not] filter in [primary_unit], the purpose of that remains unclear to me 20100926 00:47:48-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20100926 00:50:22< zookeeper> looks like it picks a unit from the sighting side that has the sighted unit in its movement range (assuming 1 MP everywhere) 20100926 00:50:52< zookeeper> i think the [not] has some purpose there, but...uh... 20100926 00:51:31-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100926 00:51:34< zookeeper> oh, right, i guess it's there to prevent the sighting side's own units from matching, in case the sighted SUF doesn't contain a side= 20100926 00:51:57< zookeeper> like if the sighted SUF is just type=Spearman and the sighting side might have spearmen too 20100926 00:52:02 * zookeeper shrugs 20100926 00:58:50< CIA-35> espreon * r46745 /branches/resources/images/terrain/bridge/ (woodbridge.svg woodbridge_edges.svg woodbridge_joints.svg): Ran umcpropfix. 20100926 01:06:49< CIA-35> espreon * r46746 /trunk/data/core/images/portraits/drakes/ (4 files in 2 dirs): Ran umcpropfix. 20100926 01:08:36< CIA-35> espreon * r46747 /trunk/data/core/images/units/saurians/oracle/ (60 files): Ran umcpropfix. 20100926 01:35:58-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20100926 01:48:05-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100926 01:48:37-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100926 01:59:08-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100926 02:04:14-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100926 02:08:31-!- Upthorn [~ogmar@69.62.144.108] has quit [Ping timeout: 252 seconds] 20100926 02:09:54-!- anonymissimus [~chatzilla@HSI-KBW-095-208-007-247.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 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[~dtiger@dynamic-vpdn-91-149-132-2.telecom.by] has joined #wesnoth-dev 20100926 07:25:37-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100926 07:55:20-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100926 07:55:30< mordante> servus 20100926 08:15:53-!- johndh [~johndh@adsl-85-62-144.mco.bellsouth.net] has joined #wesnoth-dev 20100926 08:27:55< CIA-35> espreon * r46748 /branches/resources/cartography-tools/great-continent.xcf: Make DW layers invisible by default. 20100926 08:43:06< CIA-35> mordante * r46749 /trunk/changelog: Update changelog for r46744. 20100926 08:45:10< mordante> wesbot seen anonymissimus 20100926 08:45:10< wesbot> mordante: The person with the nick anonymissimus last spoke 8h 2m ago. 6h 35m ago they left with the message: Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819] 20100926 09:16:54-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100926 09:18:25-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100926 09:21:41-!- scibotic [~scibotic@124-168-17-134.dyn.iinet.net.au] has joined #wesnoth-dev 20100926 09:34:37< FAAB1> hello Crab_ 20100926 09:36:04< FAAB1> the AI used for weapon selection when human player is defending, can it be tweaked via formula AI too ? 20100926 09:36:20< scibotic> Wow this is a bad scan, http://upload.wikimedia.org/wikipedia/commons/b/b7/Idylls_of_the_King_3.jpg 20100926 09:40:03< Crab_> hi, FAAB1. the weapon-which-is-selected for attack is determined by the ai. it cannot be tweaked directly at the moment (it's on the todo list). there are 2 options: 1) the choice depends on aggression 20100926 09:40:17< Crab_> 2) you can tell the ai to do a specific attack with a specific weapon. 20100926 09:40:53< FAAB1> is that an easy-coding task ? 20100926 09:41:46< Crab_> depends. I'd rate it as moderate - you need to shift large amounts of code from one place to another, but there's no rocket science involved. 20100926 09:42:41< FAAB1> when would a patch be merged in less than 4 monthes :p 20100926 09:43:04< Crab_> :) 20100926 09:43:10< FAAB1> j/k can you tell me which files I should look at ? 20100926 09:44:20< Crab_> FAAB1: however, half of the work is easy-coding 20100926 09:45:09< Crab_> FAAB1: you see, there are two things that are needed to do : 1) allow the user to change the ai weapon choice 2) change the attack rating procedure to make sure changed attacks are still 'ok' for the ai 20100926 09:45:20< Crab_> (1) is easy-coding, (2) requires more work. 20100926 09:46:09< Crab_> but, for example, if you, in 1, change the ai to use a 1hp damage attack only because it has some kind of special that the ai doesn't consider, you also need to tell the ai that the resulting 1-hp attack is *worthly to do* 20100926 09:46:41< Crab_> if the attacks you select for the ai are only slightly suboptimal damage-wise, then only doing (1) will be ok. 20100926 09:47:36-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100926 09:47:39< FAAB1> what you call user is a WML coder, not a player, is that right ? 20100926 09:47:48< Crab_> yes 20100926 09:47:55< scibotic> Hi zookeeper. 20100926 09:48:04< zookeeper> scibotic, hello 20100926 09:48:18< FAAB1> If I can split the easy-coding part and test it individually that is the best for me 20100926 09:48:28< scibotic> zookeeper, Found some inspiration: http://commons.wikimedia.org/wiki/Category:Idylls_of_the_King_by_Gustave_Dor%C3%A9 20100926 09:48:49-!- k23z__ [~k23z__@79.115.179.161] has joined #wesnoth-dev 20100926 09:49:23< scibotic> The book I have it a thousand times better though, these scans on wikipedia are horrid. D: 20100926 09:49:30< scibotic> is* 20100926 09:49:49-!- k23z__ is now known as spetrea 20100926 09:50:03< FAAB1> I assume step 1/ suppose to introduce new WML directives, and hook them in the engine 20100926 09:50:13< Crab_> yes 20100926 09:51:10< FAAB1> what is the source code I should look into ? 20100926 09:51:17< scibotic> zookeeper, Isn't public domain grand? :) 20100926 09:51:27< Crab_> one more thing - your formula for finding out the 'good' attack should be able to reuse a cache if multiple ai units of type B are trying to attack a unit at location C at turn T. 20100926 09:51:36< Crab_> otherwise, you'll have a performance hit 20100926 09:52:20< zookeeper> scibotic, sure 20100926 09:52:21< Crab_> FAAB1: src/ai/default/attack.cpp, void attack_analysis::analyze 20100926 09:52:41< Crab_> note the 'int att_weapon = -1, def_weapon = -1;' line 20100926 09:52:48< Crab_> -1 means 'select best by damage' 20100926 09:53:10< Crab_> and note the part with 'from_cache = true;' 20100926 09:53:46< Crab_> you need to do int att_weapon = get_weapon_for_attacker( some parameters) 20100926 09:55:01< silene> you seem to be forgetting about weapon weight, which already overrides damage for weapon selection 20100926 09:55:07< FAAB1> is a combattant different from a unit ? 20100926 09:55:37< Crab_> silene: that's if -1 is passed to the selection function, if we pass a specific weapon, it's not overridden in any case - otherwise, humans would be unable to reliably select weapons. 20100926 09:55:51< Crab_> silene: or am I missing something ? 20100926 09:56:04< Crab_> (and make sure your code either doesn't use the cache if not -1 is returned, or that the function it cache-friendly) 20100926 09:56:32< silene> Crab_: it depends what you mean by reliably; if you put a weight on a weapon, the weight is considered, whatever the actual damage 20100926 09:58:04< Crab_> silene: yes, you're right about the fact that it can be used to influence the weapon selection, too, if we want a specific weapon to be used more often or if we want some weapons to not be used at all unless selected manually. 20100926 09:58:15< zookeeper> FAAB1, what would such a feature be useful for? 20100926 09:59:10< FAAB1> zookeeper: some UMC 20100926 09:59:55< zookeeper> okay.. 20100926 10:00:05< Crab_> heh, a good answer :)) 20100926 10:00:31< FAAB1> for example if you have 2 attack, a weak one with drain and a heavy one, the AI will always take the heavy one unit it HP is around 10% 20100926 10:00:57< FAAB1> well, I am only talking about it because I know it is on the TODO list ;) 20100926 10:01:27< Crab_> FAAB1: in the example, the problem is not ai specific 20100926 10:01:38< Crab_> FAAB1: since it'll be the same for the human default attack selection 20100926 10:01:38< FAAB1> s/unit it HP/until its HP 20100926 10:02:19< Crab_> then, it becomes a question like 'why battle_context::choose_attacker_weapon selects poorly ?' 20100926 10:03:15< FAAB1> yeah, but if you have the selection screen it means you are attacking so you probably know what you are doing and you will be able to make the retaliation keep low or get your unit protected 20100926 10:03:31< Crab_> on attacks, yes. on defence, no. 20100926 10:04:09< FAAB1> well my example is easy to understand, my UMC has another problem that is too specific to be introduced here :-D 20100926 10:04:51< Crab_> yes, if the problem is 'the doesn't know that the specific attack can *sometimes* be cool'.. 20100926 10:04:59< Crab_> s/the doesn't/ai doesn't 20100926 10:06:06< FAAB1> and so get_weapon_for_attacker( some parameters) would be able to call some formula/lua AI ? 20100926 10:06:18-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100926 10:06:33< Crab_> would be able to call an aspect which'll be backed up by c++/fai/lua 20100926 10:06:43< Crab_> ('lua' there would need to be implemented) 20100926 10:06:55-!- Blueblaze [~Blueblaze@99.4.146.211] has quit [Quit: Blueblaze] 20100926 10:07:08< Crab_> note that it can be also solved with lua/fai candidate action 'just before combat phase, if conditions are right, do special attack with the required unit' 20100926 10:07:30< Crab_> for example, 'just before combat phase, if there's unpoisoned unit we can reach, attack and poison it' 20100926 10:07:48< Crab_> which often produces good results and is easy to do 20100926 10:08:22< FAAB1> remember: that is when it is the opponent's turn 20100926 10:08:26< Crab_> yes 20100926 10:08:52< FAAB1> I am confused 20100926 10:09:12< FAAB1> how to reach a unit on the opponent's turn ? 20100926 10:09:28< Crab_> FAAB1: ' the AI used for weapon selection for DEFENCE when human-or-ai player is defending' is determined by choose_defender_weapon in src/actions.cpp 20100926 10:10:10< Crab_> FAAB1: ' the AI used for weapon selection for ATTACKER when human-or-ai player is defending' is determined by choose_attacker_weapon in src/actions.cpp unless overridden by human (and, to override it for ai, src/ai/default/attack.cpp is to be modified) 20100926 10:10:46< Crab_> FAAB1: so, if you wanted to change the weapon selection for defender, it's in src/actions.cpp, choose_defender_weapon 20100926 10:11:11< Crab_> FAAB1: if you want to change it for the attacker, it's those things we've talked about in src/actions.cpp and src/ai/default/attack.cpp 20100926 10:12:21< Crab_> I've got to go, will be back for a while in +80 minutes. 20100926 10:13:11-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100926 10:14:33-!- Ivanovic [~ivanovic@dtmd-4db2bb25.pool.mediaWays.net] has quit [Changing host] 20100926 10:14:33-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100926 10:15:31-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Ping timeout: 240 seconds] 20100926 10:15:56-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20100926 10:17:06< ancestral> Just a heads up: GPL versions aren't forward compatible 20100926 10:17:14< Ivanovic> moin 20100926 10:17:17< ancestral> rather, not necessarily forward compatible 20100926 10:20:47-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100926 10:23:17-!- FAAB1 [~huajie@219.142.237.29] has quit [Quit: Leaving.] 20100926 10:28:16< johndh> ancestral, can't you get around that, though? A lot of CC stuff is listed as something like "may be distributed under CC-By-SA 2.5 or any later version". 20100926 10:29:30< ancestral> I guess I was critiquing these posts from tsi: http://www.wesnoth.org/forum/viewtopic.php?p=458155#p458155 20100926 10:29:38< ancestral> A very small and subtle + sign ;-) 20100926 10:33:19-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20100926 10:34:24< thespaceinvader> ancestral: http://wiki.wesnoth.org/Wesnoth:Copyrights 20100926 10:34:37< thespaceinvader> The code of Battle For Wesnoth is issued under the GNU General Public License (GPL), version 2 or later. By contributing code or content to the project, you agree for it to be distributed under GPL or whatever other open-source license the project maintainers choose in the future. 20100926 10:34:54< thespaceinvader> is where i get it from 20100926 10:35:10< ancestral> That's a bit dangerous 20100926 10:35:23< ancestral> Regardless of the "whatever we choose" 20100926 10:35:49< ancestral> What if you don't agree to GPL v4? 20100926 10:39:22< silene> ancestral: then don't contribute to wesnoth 20100926 10:39:32< ancestral> I don't have a problem with it :) 20100926 10:42:15< thespaceinvader> is there any easy way I can use the debugger to test a recruit animation for a unit which is not commonly recruited; on a totally different not 20100926 10:42:16< thespaceinvader> note 20100926 10:44:12< ancestral> Does Wesnoth have a license that allows the administrative body to even re-license submitted work? 20100926 10:45:38< silene> thespaceinvader: i'm not sure how the debugger should be involved, but you can always use the internal command line and type things like "lua wesnoth.fire('animate_unit', { ... })" (and replace the ... by what you would put in an [animate_unit] tag) 20100926 10:46:18< thespaceinvader> ...lua commands 20100926 10:46:31< thespaceinvader> *head asplode* be nice to a poor art monkey :P 20100926 10:47:07< silene> ancestral: why just an administrative body? anyone who respects the license can relicense to a later gpl; but if you meant a license different than gpl, then no, not even an administrative body (whatever that means) can do it 20100926 10:47:37< ancestral> "By contributing code or content to the project, you agree for it to be distributed under GPL or whatever other open-source license the project maintainers choose in the future." 20100926 10:48:52< silene> ancestral: this is crap; the only relevant license is the one shipped with wesnoth and that's not what it states 20100926 10:50:20< silene> no idea why esr decided that the "project maintainers" were allowed to relicense the project 20100926 10:50:32< ancestral> So if GPL version 4 changes something dramatically, my submitted work (with GPL v2) could possibly be incompatible? 20100926 10:51:08< silene> ancestral: if you work is submitted only as GPL v2 (and not GPL v2+), we can't include it 20100926 10:52:06< thespaceinvader> silene: OK, I tried to do that and crashed wesnoth 1.9 20100926 10:52:37< silene> thespaceinvader: nice; what did you type exactly? (so that we at least fix the bug) 20100926 10:52:50< thespaceinvader> :lua wesnoth.fire('animate_unit', {'recruited'}) 20100926 10:52:59< thespaceinvader> with the mudcrawler selected 20100926 10:53:50< ancestral> Ah this is what I was looking for: http://www.gnu.org/licenses/gpl-faq.html#v2v3Compatibility 20100926 10:54:04< silene> thespaceinvader: i will take a look; note that plain "'recruited'" is not valid wml, it should be at least "type='recruited'" (or whatever the wml field is called) 20100926 10:55:40< silene> ancestral: you seem to misunderstand something; wesnoth is not shipped under all the gpl licenses at once; it is shipped only as gpl v2 but the licensee has the choice to discard v2 and replace it with v3; so whether the two licenses are compatible is not important 20100926 10:56:07< silene> (and this choice is given by specifying v2+ in the license, obviously) 20100926 10:56:35-!- thespaceinvader_ [~chatzilla@95.149.87.203] has joined #wesnoth-dev 20100926 10:56:53< thespaceinvader_> ugh, connection fail 20100926 10:57:07-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Ping timeout: 240 seconds] 20100926 10:57:16-!- thespaceinvader_ is now known as thespaceinvader 20100926 10:57:49-!- thespaceinvader [~chatzilla@95.149.87.203] has quit [Changing host] 20100926 10:57:49-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100926 10:57:55-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20100926 10:57:56< silene> thespaceinvader: just in case you disconnected before my reply: note that plain "'recruited'" is not valid wml, it should be at least "type='recruited'" (or whatever the wml field is called) 20100926 10:58:06< thespaceinvader> i looked it up in the log =) 20100926 10:58:31< thespaceinvader> what is the appropriate command for what I want to do? 20100926 11:01:04< silene> it's a bit complicated, and now that i look at the code, i'm not even sure [animate_unit] is able to do other things than jsut attacks 20100926 11:01:39< thespaceinvader> ah, ok 20100926 11:02:05< thespaceinvader> can i do something to add the unit i want to test to the current recruit list? 20100926 11:03:49< silene> thespaceinvader: lua wesnoth.sides[1].recruit = { 'Elvish Archer' } 20100926 11:04:34< silene> (i tested it) 20100926 11:05:42< thespaceinvader> thanks silene =) 20100926 11:13:30< thespaceinvader> for future testing purposes, would it be possible to make a unit's recruit anim (if any) play when the unit is created using command mode? 20100926 11:13:54< thespaceinvader> that's the only one I can't test by just using the debugger to create units AFAIK 20100926 11:16:31-!- johndh [~johndh@adsl-85-62-144.mco.bellsouth.net] has quit [Quit: Leaving] 20100926 11:25:56< CIA-35> thespaceinvader * r46750 /trunk/ (20 files in 3 dirs): Add and wire new mudcrawler. Remove outdated frames. Update changelogs. 20100926 11:28:53-!- spetrea [~k23z__@79.115.179.161] has quit [Ping timeout: 245 seconds] 20100926 11:29:23-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100926 11:35:43< Ivanovic> wesbot: seen Espreon 20100926 11:35:43< wesbot> Ivanovic: Queried user last spoke 9h 30m ago. Espreon is currently on the channel #wesnoth-umc-dev. 20100926 11:43:58< Ivanovic> and now to write the release announcement 20100926 11:44:16< Ivanovic> (already updated the frontpage and the downloads page with the new urls yesterday) 20100926 11:44:55< CIA-35> thespaceinvader * r46751 /trunk/ (9 files in 3 dirs): Add and wire new idle animation for spearman. Wire existing idle, which seemed to not have been used yet. Update changelogs. 20100926 11:45:26< CIA-35> ivanovic * r46752 /trunk/po/ (wesnoth-httt/ja.po wesnoth-low/ja.po): updated Japanese translation 20100926 11:45:32< CIA-35> ivanovic * r46753 /branches/1.8/ (4 files in 3 dirs): updated Japanese translation 20100926 11:56:06< Ivanovic> http://forums.wesnoth.org/viewtopic.php?f=5&t=31744 20100926 12:01:58< mordante> looks fine to me 20100926 12:02:02< mordante> off for dinner 20100926 12:05:29-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100926 12:08:14< Ivanovic> updated the frontpage, too 20100926 12:17:41-!- loonybot [~loonybot@ppp95-165-187-244.pppoe.spdop.ru] has joined #wesnoth-dev 20100926 12:17:41-!- loonybot [~loonybot@ppp95-165-187-244.pppoe.spdop.ru] has quit [Changing host] 20100926 12:17:41-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100926 12:18:30-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100926 12:23:34-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20100926 12:33:09-!- Mickcy [~mickcy@ip13-170-173-82.adsl2.static.versatel.nl] has joined #wesnoth-dev 20100926 12:38:08-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100926 13:25:32-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100926 13:40:47-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100926 13:40:58-!- scibotic [~scibotic@124-168-17-134.dyn.iinet.net.au] has quit [Quit: Focusing...] 20100926 13:57:50-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100926 13:59:24-!- dtiger [~dtiger@dynamic-vpdn-91-149-132-2.telecom.by] has quit [Remote host closed the connection] 20100926 13:59:40-!- joo is now known as joo|sleep 20100926 14:08:46-!- eleazzaar_ [~jbjerk@ppp-70-226-224-2.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100926 14:08:47-!- eleazzaar [~jbjerk@ppp-70-226-224-2.dsl.spfdil.ameritech.net] has quit [Read error: Connection reset by peer] 20100926 14:08:47-!- eleazzaar_ is now known as eleazzaar 20100926 14:10:59-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100926 14:15:37-!- wesbot changed the topic of #wesnoth-dev to: released 1.8.5, announcing "soon" | 158 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100926 14:17:45< zookeeper> silene, nice, i'll have a look at your proximity AI patch at some point...an ok AI should be reasonably simple to make, since all it has to do is pick the location which results in the biggest immediate captures. 20100926 14:19:02-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100926 14:19:27< silene> zookeeper: yes, it's just a proof-of-concept for mixing menus and ais; since i have always been saying that ais could select menu items without modifying the engine, i decided i would at least give it a try myself 20100926 14:23:25-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100926 14:25:53< mordante> wesbot, seen alink 20100926 14:25:53< wesbot> mordante: The person with the nick alink last spoke 15h 21m ago. 14h 8m ago was here and on the channel #wesnoth with the message: Remote host closed the connection 20100926 14:31:13-!- johndh [~johndh@adsl-85-62-144.mco.bellsouth.net] has joined #wesnoth-dev 20100926 14:32:39-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100926 14:43:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20100926 14:47:41< mordante> Gambit, what do you mean with pokedex ? 20100926 14:57:40< zookeeper> silene, if i have a local location_filter = helper.get_child(cfg, "filter_location"), can i somehow insert that to be part of a wesnoth.fire("store_locations" call? 20100926 14:58:08< zookeeper> that is, my custom tag takes a [filter_location] and i'd like to call [store_locations] using that exact same tag 20100926 14:58:47< Ivanovic> mordante: i think he has not understood the context correctly and means that we hide the units from the player until they are encountered 20100926 14:59:25< Ivanovic> so he is talking about the "hiding units until you encounter them" while you talk about "option to display special tip of the day when some unit *was* encountered already" 20100926 15:00:11< mordante> ah ok, still no clue what pokedex is... 20100926 15:00:35< zookeeper> http://en.wikipedia.org/wiki/Pokedex#Pok.C3.A9dex 20100926 15:00:37< Ivanovic> i think the the pokemon games, like in several other games, you see a list of "unencountered slots" 20100926 15:01:03< Ivanovic> as in "unit 73" and once you encountered "unit 73" it is correctly displayed as "Elvish Fighter" with some additional information 20100926 15:01:31< Gambit> mordante: The way units don't appear until they're encountered. 20100926 15:01:33< mordante> thanks zookeeper 20100926 15:02:09< Gambit> Ivanovic: And yes I did misunderstand. 20100926 15:02:10< mordante> Gambit, ah ok, seems Ivanovic guessed correctly 20100926 15:02:48< Gambit> As for the tips that sounds like a great feature if someone wants to make it work. 20100926 15:03:10< Gambit> But I wish "encountered units" would be tracked internally and have no effect on the help and unit list :\ 20100926 15:03:18< Ivanovic> it is some cool, neat stuff, that will largely go unnoticed 20100926 15:04:56< mordante> yeah just didn't want to work on it if if was some bit-rotting code 20100926 15:05:13< mordante> but seems it's simply forgotten code 20100926 15:07:22< mordante> afk 20100926 15:17:34< silene> zookeeper: yes (but since there is no difficulty in doing so, i may be misunderstanding your question) 20100926 15:19:41< zookeeper> silene, hmh, ok, could you just fill in such a wesnoth.fire("store_locations", ??? ) call then? wesnoth.fire("store_locations", filter_location)? 20100926 15:20:03< silene> yes 20100926 15:20:33< zookeeper> oh. cool :P i'll try that... 20100926 15:22:49< zookeeper> silene, if i want to mix that with other keys and tags... does for example this make sense? wesnoth.fire("store_locations", location_filter, { variable=variable, find_in=variable, radius=1 }) 20100926 15:23:27-!- Ivanovic changed the topic of #wesnoth-dev to: 158 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100926 15:23:48-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20100926 15:24:48< silene> no, you have to do it in the following way: local f = helper.shallow_literal(location_filter); f.variable=...; f.find_in = ...; ...; wesnoth.fire("store_locations", f) 20100926 15:28:26< zookeeper> mmh, i see. 20100926 15:34:45< zookeeper> waah. too many questions. 20100926 15:36:49< zookeeper> i think i'll commit my [store_reachable_locations] as is, even though i can't get the range=attack option to work right 20100926 15:43:15 * zookeeper kicks CIA-35 20100926 15:44:12< CIA-35> ow 20100926 15:47:59< CIA-35> zookeeper * r46754 /trunk/data/lua/wml-tags.lua: Added a new [store_reachable_locations] tag for storing the movement or attack range of units. Not entirely finished yet. 20100926 15:48:14-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100926 15:48:22< zookeeper> CIA-35, that's better 20100926 15:48:40-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100926 15:48:48-!- Mickcy [~mickcy@ip13-170-173-82.adsl2.static.versatel.nl] has left #wesnoth-dev [] 20100926 15:49:52< zookeeper> silene, ^ the storing of the locations is probably done very inefficiently there, and despite my questions i didn't find a good way to support range=attack 20100926 15:50:30-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100926 15:51:14-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100926 15:53:35-!- Vetinari [~lukjad@unaffiliated/lukjad] has joined #wesnoth-dev 20100926 16:10:53-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection timed out] 20100926 16:15:23-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100926 16:31:22-!- anonymissimus [~chatzilla@HSI-KBW-095-208-007-247.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20100926 16:35:41< anonymissimus> zookeeper: use wml_actions.store_locations({ variable = ... (same table) 20100926 16:38:14< anonymissimus> you can probably use table.insert and set the variable only once at the end to build up the array fo searched locations 20100926 16:39:19< mordante> anonymissimus, what do you exactly mean with this report? https://gna.org/bugs/?16721 it works fine for me on Linux 20100926 16:39:42-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection timed out] 20100926 16:40:49< anonymissimus> besides the hourglass there's simply "yes" instead of the time 20100926 16:41:01-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100926 16:41:03< zookeeper> anonymissimus, you'd have to be a lot more specific than that ;) 20100926 16:41:17< anonymissimus> if you can give me some place where to look for I may cope with it 20100926 16:41:24< mordante> anonymissimus, funny I have the local time there 20100926 16:42:21< CIA-35> mordante * r46755 /trunk/data/gui/default/widget/tooltip_default.cfg: 20100926 16:42:21< CIA-35> Remove the maximum width of the tooltips. 20100926 16:42:21< CIA-35> The width was overriden so the maximum made no sense in the first place. 20100926 16:42:32< CIA-35> mordante * r46756 /trunk/data/gui/default/window/title_screen.cfg: 20100926 16:42:32< CIA-35> Slightly improve the title screen layout. 20100926 16:42:32< CIA-35> The filler no longer grow if extra area is available. 20100926 16:42:35< CIA-35> mordante * r46757 /trunk/src/gui/widgets/control.cpp: 20100926 16:42:36< CIA-35> Honour the maximum width of a widget. 20100926 16:42:36< CIA-35> This led in some cases to a label not having the wanted maximum width. 20100926 16:42:36< CIA-35> (This will allow the panel of the tips of the day to have a maximum 20100926 16:42:36< CIA-35> width, which requires more changes to be committed soon.) 20100926 16:42:37< CIA-35> mordante * r46758 /trunk/src/gui/widgets/control.cpp: Clean up formatting. 20100926 16:42:39< zookeeper> anonymissimus, was that for me? i added the tag in my latest commit, wml-tags.lua:359 20100926 16:42:43< CIA-35> mordante * r46759 /trunk/data/gui/default/ (widget/label_alignment.cfg window/title_screen.cfg): 20100926 16:42:43< CIA-35> Give the tips of day text a fixed width. 20100926 16:42:43< CIA-35> The exact maximum might needs so tweaking. 20100926 16:42:46< mordante> eleazzaar, Ivanovic ^ you might want to tweak the width a bit further 20100926 16:43:52< zookeeper> the current code is pretty straightforward, all it needs is something to fill the empty if (or alternatively it could be moved into either loop, dunno if that'd be better) 20100926 16:48:45< mordante> anonymissimus, what does the clock_format look like in your preferences? 20100926 16:49:44< anonymissimus> zookeeper: http://wesnoth.pastebin.com/uB9ZcguC quick and untested 20100926 16:51:15< anonymissimus> hm where are there clock - related settings ? 20100926 16:57:17-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100926 16:57:28< anonymissimus> mordante: the MSVC built shows "yes" too 20100926 16:57:44< anonymissimus> possibly a win only bug 20100926 16:59:01< mordante> in the preferences there should be a setting called clock_format 20100926 16:59:21< anonymissimus> I don't have that I think 20100926 17:01:44< anonymissimus> local timer of daylighr, reverse time graphics etc but nothing affecting the time in the menu bar 20100926 17:03:34< mordante> not sure where it lives in the UI, but I meant in the preferences file 20100926 17:04:32< anonymissimus> zookeeper: it must be table.insert(locs, {loc[1], loc[2]}); that happens when quickly paste some code 20100926 17:04:41< anonymissimus> afk 20100926 17:17:44-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100926 17:17:53-!- johndh [~johndh@adsl-85-62-144.mco.bellsouth.net] has quit [Ping timeout: 276 seconds] 20100926 17:19:02-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100926 17:19:47-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100926 17:21:38-!- loonybot [~loonybot@ppp95-165-187-244.pppoe.spdop.ru] has joined #wesnoth-dev 20100926 17:21:38-!- loonybot [~loonybot@ppp95-165-187-244.pppoe.spdop.ru] has quit [Changing host] 20100926 17:21:38-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100926 17:22:38-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100926 17:32:44-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100926 17:33:21< anonymissimus> mordante: clock_format=yes 20100926 17:33:37< anonymissimus> is there; I never opened that file before or did anythign with it 20100926 17:34:57< mordante> anonymissimus, can you delete that line and test again? 20100926 17:36:19< anonymissimus> yes; it shows the current local time now 20100926 17:37:53< anonymissimus> clock_format="%H:%M" thats what It should've been 20100926 17:38:44< mordante> yeah but since it was "yes" the output of yes in the game was correct 20100926 17:39:14< mordante> no idea how it changed, so if you can reproduce it let me know, but for now I consider it not a bug 20100926 17:39:24< anonymissimus> then there's the question why it was "yes" :P 20100926 17:40:01< mordante> like I said if you can reproduce to get yes in the preferences again, it's a bug somewhere 20100926 17:40:31< mordante> but at least the time shown is as it should be (with clock_format set to yes) 20100926 17:41:33< anonymissimus> ok I'll post about that in the bug and mark it invalid 20100926 17:41:42< mordante> ok 20100926 17:44:39-!- dtiger [~dtiger@dynamic-vpdn-91-149-132-24.telecom.by] has joined #wesnoth-dev 20100926 17:50:36< AI0867> fendrin: yes, some people got overzealous when I explained a not-yet-merged-into-trunk feature 20100926 17:51:18< AI0867> I mainly explained it to them because they were suggesting overcomplicated features for which several solutions already existed 20100926 18:06:15-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100926 18:11:22< Gambit> eleazzaar: The post is in the junkyard 20100926 18:11:25< Gambit> That's where we put spam 20100926 18:11:50< Gambit> It's a private place that users and bots can't see. 20100926 18:12:38< Gambit> Actually I'm not sure if it's for general botting spam or just for bad posts by humans. 20100926 18:12:45< Gambit> I'll have to ask shadowmaster. 20100926 18:26:54< eleazzaar> Gambit: sorry i didn't notice-- i usually browse the forums by "new posts" 20100926 18:40:18-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has joined #wesnoth-dev 20100926 18:45:53< zookeeper> hrhm, it seems the lobby logs for the 1.9 server aren't available in irclog.wesnoth.org. the #wesnoth-mp-lobby-dev* logs seem to be from the trunk server. 20100926 18:51:47-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20100926 18:59:28-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20100926 19:00:24-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100926 19:00:24-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100926 19:00:24-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100926 19:02:26-!- silene [~plouf@wesnoth/developer/silene] has quit [Ping timeout: 264 seconds] 20100926 19:05:05-!- spetrea [~k23z__@79.115.179.120] has joined #wesnoth-dev 20100926 19:05:24-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100926 19:05:24-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Changing host] 20100926 19:05:24-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100926 19:16:09< mordante> loonycyborg, do you know whether this issue still exists? https://gna.org/bugs/index.php?11156 20100926 19:17:57< loonycyborg> It shouldn't if the userdata is stored in My Documents which is the default. 20100926 19:18:25< mordante> so I can mark it as fixed 20100926 19:18:28< loonycyborg> But there could be other issues. 20100926 19:18:50< loonycyborg> Better assign it to me. I'll test it and close myself. 20100926 19:18:56< mordante> ok 20100926 19:18:59< mordante> thanks 20100926 19:21:00< eleazzaar> F5 seems to no longer do anything in the editor 20100926 19:21:20< eleazzaar> in my day old compile 20100926 19:25:06< mordante> eleazzaar, try ctrl-F5 or cmd-F5 20100926 19:25:42< eleazzaar> thanks 20100926 19:26:46< mordante> it will become ctrl-F5 (change already committed) 20100926 19:29:37< mordante> I'm off bye 20100926 19:30:32-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100926 19:34:30-!- rigved [~rigved@116.72.163.243] has joined #wesnoth-dev 20100926 19:35:17< zookeeper> loonycyborg, what would one need to do to change or add text to some screen of the wesnoth win installer? 20100926 19:35:59< loonycyborg> zookeeper: packaging/windows/Wesnoth.nsi.in 20100926 19:37:59< zookeeper> loonycyborg, ok, thanks. looks like there's still no warning about installing over an existing installation... 20100926 19:39:17< loonycyborg> I don't think it'll happen often since the directory name changes with version.. 20100926 19:41:30< zookeeper> true, that probably made it much less likely for someone to do it 20100926 19:45:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Quit: gotta restart] 20100926 19:46:15-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100926 19:47:12-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100926 19:47:12-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has quit [Changing host] 20100926 19:47:12-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100926 19:54:18< zookeeper> eleazzaar, btw, since you're an interface person, i wouldn't mind if you told me of any ideas you might have on how to improve the objectives dialog, since i've been doing a bit of work on it. that is, if working on the terrains leaves you with any time to actually play and see how they are now... 20100926 19:55:34< eleazzaar> zookeeper: i haven't been playing much for several months 20100926 19:55:55< eleazzaar> but it's easy enough to start a campaign 20100926 19:59:11< eleazzaar> zookeeper: what in particular should i be looking for? 20100926 19:59:13< zookeeper> yeah, and you can :cl skip to random scenarios to see how alternative/bonus objectives and all that sort of stuff is displayed. i think it's mostly pretty good, consistent and clear now, but maybe some little details could use polishing. 20100926 20:00:32< eleazzaar> zookeeper: i'll keep my eyes open 20100926 20:00:39< zookeeper> eleazzaar, nothing too specific. scenarios with early finish bonus only on completion of an extra objective, whether the little turn counters next to end-of-turns-dependant objectives could be improved in some way, etc etc. 20100926 20:00:53-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100926 20:02:34-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100926 20:04:31< CIA-35> eleazar * r46760 /trunk/data/core/images/terrain/mountains/ (4 files): adding a bit of glow to the lava in volcanos. 20100926 20:10:14-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100926 20:11:19-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100926 20:15:31-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100926 20:15:37-!- wesbot changed the topic of #wesnoth-dev to: 157 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100926 20:16:29-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100926 20:24:41-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100926 20:27:17-!- stikonas_ [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100926 20:27:17-!- stikonas_ [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100926 20:27:17-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100926 20:29:38-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 276 seconds] 20100926 20:30:20-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100926 20:32:19-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100926 20:32:19-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has quit [Changing host] 20100926 20:32:19-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100926 20:50:49-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100926 20:52:09-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100926 21:05:18-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has joined #wesnoth-dev 20100926 21:05:52-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has quit [Client Quit] 20100926 21:13:42-!- stikonas__ [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100926 21:14:20-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 272 seconds] 20100926 21:14:55-!- stikonas__ is now known as stikonas 20100926 21:16:59-!- shadowm_flu [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100926 21:17:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20100926 21:19:50-!- dtiger [~dtiger@dynamic-vpdn-91-149-132-24.telecom.by] has quit [Remote host closed the connection] 20100926 21:24:51-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Read error: Connection reset by peer] 20100926 21:26:41-!- Mica [~Mica@d27-96-76-1.nap.wideopenwest.com] has joined #wesnoth-dev 20100926 21:28:20-!- stikonas_ [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100926 21:32:24-!- stikonas_ is now known as stikonas 20100926 21:32:24-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100926 21:32:46-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100926 21:38:33-!- Dalton [~~@unaffiliated/op] has quit [Changing host] 20100926 21:38:33-!- Dalton [~~@warzone2100/moderator/Dalton] has joined #wesnoth-dev 20100926 21:44:45-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100926 21:50:21< Gambit> Huh? http://forums.wesnoth.org/viewtopic.php?f=4&t=31730 20100926 21:56:41< shadowmaster> mordante: I know that you don't like to read the forum threads, but please, please, could you give this guy an answer: http://forums.wesnoth.org/viewtopic.php?f=4&t=31751&p=458285#p458243 20100926 22:12:54-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [Read error: Connection reset by peer] 20100926 22:22:11-!- rigved [~rigved@116.72.163.243] has left #wesnoth-dev [] 20100926 22:41:00< Mica> eleazzaar: Are you the guy who is doing the new terrain improvements? 20100926 22:51:22-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100926 22:54:31-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100926 23:00:36-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100926 23:05:21-!- Upthorn [ogmar@75.26.182.40] has joined #wesnoth-dev 20100926 23:09:02-!- Upth [ogmar@adsl-75-26-169-192.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20100926 23:23:24< shadowmaster> Mica: take a guess. 20100926 23:23:41< Mica> Lol I'd say yes, but I'm paranoid and like to be 100% sure :p 20100926 23:24:39< shadowmaster> zookeeper: has LordBob completed any portraits for TRoW? if he has, then why not commit them as they are finished instead of waiting for the complete set? 20100926 23:25:35< shadowmaster> also, I see timing issues and missing frames in the game when saurian ambushers attack. 20100926 23:25:46< shadowmaster> I mentioned that to Jetrel ages ago but I guess it's not been fixed yet. 20100926 23:26:26< shadowmaster> it's very annoying while playing Liberty 3 :/ 20100926 23:26:39< shadowmaster> (I've been talking about trunk the whole time) 20100926 23:26:58< zookeeper> shadowmaster, i'm waiting for a more complete set because it'll look silly having a mismatching set 20100926 23:27:19< zookeeper> he was fine with it so i see no reason to start pushing them in at this point 20100926 23:28:03-!- spetrea [~k23z__@79.115.179.120] has quit [Quit: Leaving] 20100926 23:28:19< shadowmaster> okay 20100926 23:29:15-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100926 23:30:16< zookeeper> but then again i most likely won't wait for all of them to be complete...but a few more would be nice 20100926 23:37:14-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20100926 23:41:03-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100926 23:43:13-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 252 seconds] 20100926 23:44:32-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20100926 23:45:37-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100926 23:57:02-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev --- Log closed Mon Sep 27 00:00:44 2010