--- Log opened Mon Sep 27 00:00:44 2010 20100927 00:06:38-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 264 seconds] 20100927 00:08:57-!- Blueblaze [~Blueblaze@adsl-99-185-11-221.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100927 00:13:38-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100927 00:22:43-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 20100927 00:34:19-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20100927 00:35:40-!- Dalton [~~@warzone2100/moderator/Dalton] has quit [Read error: Connection reset by peer] 20100927 00:36:20-!- Dalton [~~@warzone2100/moderator/Dalton] has joined #wesnoth-dev 20100927 00:42:51-!- MikeJB [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100927 00:45:01-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100927 00:47:36-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100927 00:48:38< alink> mordante: btw, you may have noticed that I reused the titlescreen reload hotkey(F5) for editor's new reload WML feature. What is best: sharing the same hotkey (which probably means rename it), or define a new one specific to editor ? 20100927 00:50:35< alink> Ivanovic: now get decent scrolling (20-30 fps on a complex map) with my SDL-by-OpenGL wrapper \o/ 20100927 00:51:11-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100927 00:51:34-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has joined #wesnoth-dev 20100927 00:51:34-!- stikonas [~and@ctv-213-164-99-190.vinita.lt] has quit [Changing host] 20100927 00:51:34-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100927 00:51:48< alink> just this tiny menu background glitch and the emulation will be perfect 20100927 00:52:30< alink> (on my system, I bet that some hardware/driver specifities will bite me on others) 20100927 00:53:15< alink> when done, I will polish it and probably commit it somewhere, just to get some other testing 20100927 00:54:36< alink> and then try to use real textures to start using GPU power 20100927 00:56:55-!- Blueblaze [~Blueblaze@adsl-99-185-11-221.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100927 00:58:20-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100927 01:00:59< CIA-35> alink * r46761 /trunk/src/display.cpp: Tiny simplifications 20100927 01:01:14< CIA-35> alink * r46762 /trunk/src/display.cpp: 20100927 01:01:15< CIA-35> Increase the default darkening speed of :sunset (from every 5 frames to 3) 20100927 01:01:15< CIA-35> More useful like that. For example, allow to see water update. 20100927 01:01:15< CIA-35> ":sunset 5" can still be used to get old speed. 20100927 01:03:19-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20100927 01:07:31< eleazzaar> Mica: yes, i'm the terrain guy 20100927 01:16:22-!- SpoOkyMagician is now known as SpoOkyMagician_ 20100927 01:19:56< Mica> eleazzaar: I just want to say it's superb, you're really great. :) 20100927 01:20:12< eleazzaar> thanks :) 20100927 01:28:20< shadowmaster> alink: I'm always willing to try out experimental patches that have something to do with OpenGL. 20100927 01:28:47< shadowmaster> I have been running experimental *drivers* for ages anyway. 20100927 01:29:28< alink> shadowmaster: ok good to know, driver will indeed be the most probable source of problem here 20100927 01:30:56< alink> Ah, good I got the last GUI1 menu bug :) 20100927 01:31:57-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100927 01:32:11< alink> and I just notice now that rectangle are already GPU accelerated, nice 20100927 01:33:09-!- joo|sleep is now known as joo 20100927 01:33:28< anonymissimus> shadowmaster: would you mind a "lua workshop" in the forum ? 20100927 01:33:33< alink> my card (able to draw millions of textured polygons) just draw 1 dark rectangle and I am happy ;) 20100927 01:33:50< anonymissimus> the various lua threads are spread upon the other coding-related forums 20100927 01:34:02< shadowmaster> anonymissimus: been thinking about it for long. I'm not sure how much of a need for it there is though. 20100927 01:34:23< shadowmaster> but you know those parts of the board better than me, so I guess you're telling me that "yes, we want a Lua workshop"? ;) 20100927 01:35:20< anonymissimus> well in 1.9 it is so that everything in [events] runs through the lua engine; that means it is much morwe important then e.g. formula language 20100927 01:38:42< shadowmaster> wait. 20100927 01:38:55< shadowmaster> all [event] commands are implemented in lua now? o_O 20100927 01:39:49< shadowmaster> hm, no. 20100927 01:40:18< shadowmaster> I don't understand what you mean with everything running through lua, but I'll get to the forum creation later if you don't mind. 20100927 01:40:25< shadowmaster> 20-40 minutesish. 20100927 01:44:49< shadowmaster> make it 3 minutesish 20100927 01:46:44< shadowmaster> although I'd rather have Coders', WML, and Lua in a single subforum 20100927 01:46:50< shadowmaster> *forum 20100927 01:47:14< shadowmaster> right now there are perhaps too many forums under the main categories. 20100927 01:48:47< shadowmaster> can we have another alliterative name? Lua Lair? Lua Lane? Lua Library? :p 20100927 01:51:19< anonymissimus> hm there are sometimes very technical C++ discussions, no need to bother the wml starters with it... 20100927 01:52:19< shadowmaster> okay, then give me an alliterative name before I go for "Lua Land" 20100927 01:52:26< shadowmaster> ;) 20100927 01:52:30< anonymissimus> I'm referring to the handle_event_commands function in wml-tags.lua line 206; without that nothing in [events] would work I guess 20100927 01:53:18< shadowmaster> I'm seeing something I don't like there. 20100927 01:53:30< shadowmaster> "-- Apply music alterations once all the commands have been processed." 20100927 01:53:39< anonymissimus> I don't quite understand it too, btu what silene did makes coding cutscenes and such in lua fun, while for wml authors nothing changes 20100927 01:54:01< shadowmaster> that comment seems to suggest that something really changes for WML authors. 20100927 01:54:30< shadowmaster> at least as far as "multiple music changes in the same [event]" cases are concerned. 20100927 01:54:57< shadowmaster> although I might be misinterpreting it so I'll wait to try it myself before complaining 20100927 01:56:33-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20100927 01:57:02< shadowmaster> anonymissimus: so, the alliterative name? 20100927 01:57:06< anonymissimus> I'f I'm not mistaken, changing music works like it should, I have some event where I do it more than once 20100927 01:57:24-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100927 01:57:25< anonymissimus> why not lua workshop ? 20100927 01:57:40< shadowmaster> because it's not alliterative 20100927 01:57:47< shadowmaster> and WML Workshop and Coders' Corner are. 20100927 01:58:52< shadowmaster> and I like word games. 20100927 01:59:17< anonymissimus> after googling alliterative I understand :P 20100927 01:59:35< anonymissimus> well then lua lair sounds nice 20100927 01:59:57< anonymissimus> you can do that better 20100927 01:59:58< Gambit> But lua can't be used without WML 20100927 02:00:09< shadowmaster> Lua Laboratory. 20100927 02:00:28< shadowmaster> Gambit: WML can't be used without C++. 20100927 02:00:31< shadowmaster> go figure. 20100927 02:00:49< shadowmaster> (it can't be used without English either.) 20100927 02:00:50< Gambit> Meh 20100927 02:01:12< anonymissimus> it's not quite true Gambit 20100927 02:01:26< anonymissimus> I wrote a script fot doing wmllint-like stuff 20100927 02:01:42< anonymissimus> in lua, and that runs independantly from wesnoth 20100927 02:01:49< Gambit> Welcome forum 57 then :\ 20100927 02:02:29< Gambit> shadowmaster: How about just Lua Lab 20100927 02:02:50< Gambit> Laboratory is such a laborious word 20100927 02:02:51< shadowmaster> why not Laboratory? 20100927 02:03:09< Gambit> Lab sounds cooler :P 20100927 02:03:17< anonymissimus> i vote for Lua Lair 20100927 02:03:44< shadowmaster> Gambit: vote for something 20100927 02:03:47< Gambit> Well laboratory and lab invoke thoughts of creation, invention (and crazy people) 20100927 02:04:25< shadowmaster> I vote for Lua Laboratory because it's possibly more to the point than "Lua Lair", especially for those who have no idea what Lua is. It suggests it's got something to do with code development! 20100927 02:04:29< shadowmaster> or research. 20100927 02:04:41< Gambit> shadowmaster: my vote lab > laboratory > lair 20100927 02:04:55< shadowmaster> you mean laboratory. 20100927 02:05:04-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100927 02:05:06< Gambit> But kielbasa > all of those combined so be back later :) 20100927 02:05:10< Espreon> I demand "Lua Lair"! 20100927 02:05:12< Gambit> Ah there's Espreon. He's good with wards. 20100927 02:05:14< Gambit> ROFL 20100927 02:05:20< Gambit> Espreon: You log stalker. 20100927 02:05:21< shadowmaster> why are you so insistent about it? I mean, your bot only needs the forum number. 20100927 02:05:25< anonymissimus> shadowmaster: good point 20100927 02:05:47< Gambit> I'm not insistent. But like you and I both said, lair doesn't sound as well fitting with the forum's purpose. 20100927 02:05:58< Espreon> Gambit: Log stalking is fun... 20100927 02:06:10< Gambit> Espreon: Why not just... like... join the channels? 20100927 02:06:11< anonymissimus> maybe lua labs ? 20100927 02:06:13< shadowmaster> Gambit: you didn't say lair didn't fit. 20100927 02:06:19< Espreon> Just open a log and spam F5... 20100927 02:06:25< Espreon> Gambit: But... it's not as fun... 20100927 02:06:27< shadowmaster> Gambit: you didn't give any opinion about "lair" at all. 20100927 02:06:29< Mica> shadowmaster: I agree with you, LUA Laboratory sounds the best, and gets to the point. 20100927 02:06:50< shadowmaster> Lua Labs it shall be now that I have a third vote. 20100927 02:06:55< Espreon> DAMN! 20100927 02:07:12< Gambit> shadowmaster: Is that 57 then? 20100927 02:07:18< shadowmaster> I have no idea yet. 20100927 02:07:20 * Espreon thinks we should wait for the Lua Devil's decision... 20100927 02:07:43< shadowmaster> reminds me silene should be the Lord of Lua. 20100927 02:07:54< shadowmaster> Taking about alliterative stuff... 20100927 02:08:25< shadowmaster> Mica: "The name comes from the Portuguese word lua meaning "moon"." 20100927 02:08:32< shadowmaster> so it's not "LUA". It's "Lua". 20100927 02:08:54< Mica> shadowmaster: Ah, I thought it was short for something. My bad 20100927 02:09:02< alink> so: Planet Lua (for the paradox) 20100927 02:09:15< shadowmaster> not alliterative, no. 20100927 02:09:17< alink> <:o) 20100927 02:09:40< shadowmaster> anonymissimus: okay, so it'll be for lua support and development? 20100927 02:09:48-!- ancestral [~ancestral@166.137.140.28] has joined #wesnoth-dev 20100927 02:09:55< anonymissimus> yes... 20100927 02:09:57< Espreon> Blargh, they'll always be Lua Witches to me... 20100927 02:10:05< shadowmaster> (where "support" means "assistance with lua for UMC developers" and "development" means "like Ideas but with more action and less words") 20100927 02:10:10< anonymissimus> threads like "Anonymissimus' lua thread" 20100927 02:10:13< Gambit> Oh now I know why Espreon wanted "Lair" 20100927 02:10:18< Gambit> It sounds evil. 20100927 02:10:28< Gambit> Now we know. 20100927 02:10:28< shikadibot> And knowing is half the battle! 20100927 02:10:57< Espreon> Indeed. 20100927 02:11:26< Mica> ... 20100927 02:11:27< Espreon> You see children, in Wesnoth, Lua is witchcraft... 20100927 02:11:33< shadowmaster> Gambit: youtube link time 20100927 02:12:04< shadowmaster> there are no children. 20100927 02:12:11< Gambit> janebot: http://www.youtube.com/watch?v=zrzMhU_4m-g 20100927 02:12:14< janebot> Gambit: title: YouTube - She's a witch! 20100927 02:12:15< shadowmaster> otherwise there'd be like dozens of bans 20100927 02:12:27< Espreon> ............. 20100927 02:12:52 * Espreon is not amused 20100927 02:13:12< shadowmaster> freenode's servers' MoTD clearly state "YOU AGREE TO BE 13 OR OLDER" 20100927 02:13:24< Gambit> (anonymissimus weighs the same as a duck) 20100927 02:13:34< shadowmaster> more like: 20100927 02:13:36< shadowmaster> 20:13:15 [Freenode] -!- - By registering your nickname with Nickserv you agree that you 20100927 02:13:40< shadowmaster> 20:13:15 [Freenode] -!- - are 13 years of age, or older. For more information about the 20100927 02:13:45< shadowmaster> so no children. 20100927 02:13:52< Gambit> No registered children. 20100927 02:14:13< Espreon> Exactly. 20100927 02:14:27< shadowmaster> anonymissimus: "Discussion of Lua and [wiki=LuaWML]Lua/WML[/wiki] support, development and ideas." 20100927 02:14:36< shadowmaster> does that sound like a good description? 20100927 02:14:52< anonymissimus> yes 20100927 02:15:14< Gambit> Sounds like "discussion of lua and discussion of lua support" 20100927 02:15:18< Gambit> Grammar Nazi: Back me up 20100927 02:15:29< shadowmaster> should it go right under WML Workshop? 20100927 02:15:49< shadowmaster> Gambit: there's Lua, and then there's Lua/WML 20100927 02:15:55< shadowmaster> well, LuaWM 20100927 02:16:02< shadowmaster> *LuaWML 20100927 02:16:06< Gambit> 58? hmmm 20100927 02:16:13< Gambit> OH 20100927 02:16:16< shadowmaster> I hope you get the idea by now. 20100927 02:16:29< Gambit> (the junkyard) 20100927 02:16:42< Espreon> Farewell... for now. 20100927 02:17:11< shadowmaster> anonymissimus: I placed it between Scenario & Campaign development and Coders' Corner 20100927 02:17:16-!- Espreon [~espreon@wesnoth/developer/espreon] has left #wesnoth-dev [] 20100927 02:17:26< shadowmaster> Corder's Corner. Same thing, different number. 20100927 02:17:53< shadowmaster> you are seriously going to need a developer title after this. 20100927 02:24:20-!- shadowm_flu [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20100927 02:24:44-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100927 02:34:20< shadowmaster> anonymissimus: still around? 20100927 02:34:40-!- SpoOkyMagician_ is now known as SpoOkyMagician 20100927 02:34:48 * anonymissimus hates irc 20100927 02:35:05< shadowmaster> er, why? :p 20100927 02:35:38< shadowmaster> I need you to populate the new forum. 20100927 02:35:53< shadowmaster> I guess I can start by moving your lua thread to it. 20100927 02:38:22< anonymissimus> yes please do 20100927 02:38:39< anonymissimus> there's also "Dixie's lua thread" 20100927 02:38:55< anonymissimus> I hate irc for distracting me 20100927 02:39:26< shadowmaster> I just detach the terminal and look elsewhere when I need to do something 20100927 02:39:46< shadowmaster> I guess it's the one benefit of using a text-mode IRC client. Anyway, who'll write the sticky explaining what's the forum's purpose? :( 20100927 02:41:49< shadowmaster> Gambit: can you help me hunt down Lua threads? 20100927 02:42:08< shadowmaster> but only within the scope of the two first viewforum pages 20100927 02:42:21< Gambit> okay 20100927 02:42:28< shadowmaster> I'm sufferring from some incredible lag here 20100927 02:45:05< Gambit> Done I guess 20100927 02:45:47< Gambit> Just three 20100927 02:46:31< shadowmaster> I'm still trying to locate Dixie's thread 20100927 02:46:53< Gambit> Was it all lua? 20100927 02:46:59< shadowmaster> dunno 20100927 02:47:04< shadowmaster> I saw one that's about WML In general 20100927 02:47:13< Gambit> Okay I'll move it too then 20100927 02:47:17< shadowmaster> an0nymissimus mentioned one named "Dixie's lua thread" 20100927 02:47:25< shadowmaster> the one I saw is named "Dixie's thread" 20100927 02:47:27< shadowmaster> so don't move it 20100927 02:47:32< Gambit> ah 20100927 02:47:45< Gambit> It's not on the first two pages then 20100927 02:48:03< Gambit> http://forums.wesnoth.org/viewtopic.php?f=21&t=31119&hilit=dixie*+lua 20100927 02:48:11< Gambit> Last post one month ago 20100927 02:49:05-!- FAAB1 [~huajie@219.142.250.14] has joined #wesnoth-dev 20100927 02:57:22< CIA-35> eleazar * r46763 /trunk/data/core/ (14 files in 2 dirs): first steps in high-quality sand to water transitions. 20100927 03:06:10-!- Blueblaze [~Blueblaze@adsl-99-185-11-221.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100927 03:07:19< anonymissimus> shadowmaster: http://forums.wesnoth.org/viewtopic.php?f=21&t=31417&p=453877&hilit=wesnoth.show_dialog#p453877 20100927 03:08:15< anonymissimus> http://forums.wesnoth.org/viewtopic.php?f=21&t=28882&p=410068&hilit=getting+started+lua#p410068 20100927 03:09:33< shadowmaster> k 20100927 03:09:38-!- Vetinari [~lukjad@unaffiliated/lukjad] has quit [Ping timeout: 272 seconds] 20100927 03:15:18< anonymissimus> http://forums.wesnoth.org/viewtopic.php?f=4&t=31727&p=457843&hilit=lua#p457843 thats also good candidate 20100927 03:29:36< shadowmaster> Gambit: can you handle those for me? 20100927 03:29:47< shadowmaster> starting from the last line, since I already took care of the other two 20100927 03:30:04< shadowmaster> please do it before I bestow moderator powers on anonymissimus 20100927 03:31:52-!- anonymissimus [~chatzilla@HSI-KBW-095-208-007-247.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 20100927 03:38:43< Gambit> k 20100927 03:39:08-!- MikeJB is now known as Aethaeryn 20100927 03:43:14-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 264 seconds] 20100927 03:48:24-!- fangism2 [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100927 03:50:08-!- fangism1 [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 245 seconds] 20100927 03:53:08-!- ancestral [~ancestral@166.137.140.28] has quit [Quit: Smell ya later!] 20100927 03:53:38-!- FAAB1 [~huajie@219.142.250.14] has quit [Quit: Leaving.] 20100927 03:54:16-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20100927 03:58:28-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has joined #wesnoth-dev 20100927 04:13:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100927 04:23:57-!- SpoOkyMagician_ [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100927 04:24:56-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Ping timeout: 276 seconds] 20100927 04:25:03-!- SpoOkyMagician_ is now known as SpoOkyMagician 20100927 04:37:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20100927 04:38:56-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has quit [Quit: Smell ya later!] 20100927 04:41:52-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 20100927 04:42:16-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100927 04:47:22-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20100927 04:47:22-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Changing host] 20100927 04:47:22-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20100927 04:54:10-!- Ivanovic_ [~ivanovic@dtmd-4db2f25c.pool.mediaWays.net] has joined #wesnoth-dev 20100927 04:57:56-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 272 seconds] 20100927 04:58:06-!- Ivanovic_ is now known as Ivanovic 20100927 04:59:54-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: Later...] 20100927 05:00:21-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100927 05:03:05-!- Blueblaze [~Blueblaze@adsl-99-185-11-221.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100927 05:04:56-!- Mica [~Mica@d27-96-76-1.nap.wideopenwest.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 20100927 05:05:20-!- manic_mica [~manic_mic@d27-96-76-1.nap.wideopenwest.com] has joined #wesnoth-dev 20100927 05:17:36< Gambit> I don't understand why people are complaining about the new titlescreen. 20100927 05:17:44< Gambit> It's to the point where I think something might be wrong with my computer 20100927 05:17:50< Gambit> Because it looks perfectly fine to me... 20100927 05:19:24< eleazzaar> there's a psychological thing where people find it easier to complain about things that they have heard other people complain about 20100927 05:19:47< eleazzaar> the arraingment is not especially graceful 20100927 05:19:55< eleazzaar> but i think that's easily remidied 20100927 05:21:18< shadowmaster> that means I started it all, or am I Completely Missing The Point as usual? 20100927 05:23:54< shadowmaster> mordante: oh, btw, disregard what I said earlier. I obviously didn't expect a release announcement thread to become a discussion thread. 20100927 05:26:51< Gambit> Okay yes I liked it better when it stretched, but with all the things for users to potentially complain about I don't understand why this has come to the forefront. 20100927 05:29:43-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20100927 05:41:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100927 05:47:34< silene> Gambit: because that's the first thing you see when launching wesnoth, and you are forced to see it each time; how could it not come forefront? 20100927 05:56:49< Gambit> But what is "it"? 20100927 05:56:54< Gambit> What is bad. 20100927 05:56:57< Gambit> That's what I don't see. 20100927 05:57:16< Gambit> I see that I liked it better when it streched. 20100927 05:57:30< Gambit> I guess it's a taste thing. 20100927 05:57:40< Gambit> Unless like I said there's something abnormal with my setup here. 20100927 05:58:03< Gambit> Maybe I should get a screenshot :\ 20100927 05:58:13< Gambit> But anyway good night. 20100927 05:58:29< silene> Gambit: maybe you just happen to be the only other developer with mordante that thinks it's looking better now 20100927 05:58:51< Gambit> I think it was better before I updated today. 20100927 05:58:51< silene> (in fact, i'm exagerating, Ivanovic also said it was looking better for pandora-like resolution) 20100927 05:59:09< Gambit> But before it was better than even further back in the past. 20100927 05:59:59< silene> but all the other developers that gave an opinion said the 1.8 titlescreen had a better layout 20100927 06:00:06< Gambit> Just make the tips box stretch again and it's golden. 20100927 06:00:16 * Gambit compares 20100927 06:01:43< Gambit> So before it looks like it fit everything into 800x600 and then a giant gap around 20100927 06:01:59< manic_mica> I know this probably doesn't follow KISS.. but what if there was option for either layout, with the old one as a default? 20100927 06:02:18< Gambit> :\ 20100927 06:03:00< manic_mica> It was just a small suggestion, I didn't expect it to be taken to heart or anything o.o 20100927 06:03:09< Gambit> Okay one other thing I see... there's more space between the left of the tips box and the right of the screen and the right of the button menu and the left of the screen than there is between the bottoms 20100927 06:03:31< Gambit> err left and left and right and right and bottom and bottom 20100927 06:03:34< silene> manic_mica: kiss applies to game concepts, not to code (in fact, i do have such an option on my build, the same way i had an option to reenable the 1.6 lobby in 1.8) 20100927 06:04:14< manic_mica> silene: but it's something Wesnoth takes to heart.. I thought the Wesnoth devs did that everywhere except art. 20100927 06:04:54-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100927 06:04:54< Gambit> What we should be asking is "what resolution does mordante use" :) 20100927 06:05:03< silene> manic_mica: that's just propaganda 20100927 06:05:09< manic_mica> lol. 20100927 06:05:25< manic_mica> Honestly, I think you should go with the majority. But that's just my opinion. 20100927 06:05:53< silene> it was indeed the motto of the lead developer, and he stopped contributing 5 years ago (or was it 6?) 20100927 06:05:59< Gambit> because it looks amazing at 1024x700 20100927 06:06:49< Gambit> Some people are still all "OAB!". I don't agree with those people, but in this case I think it would be a little rediculous to have another option. 20100927 06:07:12< Gambit> And you have to say "another" with the inflection of a teenager speaking about taking out the garbage or cleaning his room. 20100927 06:08:01< Gambit> I think the solution here is to buy mordante a bigger monitor. 20100927 06:08:18< shadowmaster> I am using a 1280x800 screen 20100927 06:08:32< shadowmaster> the titlescreen looks like... 20100927 06:08:44< Gambit> shadowmaster: shrink the window to 1024x700 20100927 06:09:00< Gambit> *768 20100927 06:09:34< shadowmaster> I can't see how that's better. 20100927 06:09:44< Gambit> hmm looks better here 20100927 06:09:50< shadowmaster> and the version label is still mislaigned. 20100927 06:10:12< Gambit> It's aligned with the tips box? 20100927 06:10:23< shadowmaster> yes, that's misalignment to me. 20100927 06:10:46< shadowmaster> because I worked with the code and I know that it's always been deliberately aligned at the window's bottom left corner, not to anything else 20100927 06:11:03< shadowmaster> and that was a Good Thing™. 20100927 06:11:25-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100927 06:11:41< Gambit> Man if I don't stop talking I'll never get out of here... 20100927 06:11:46-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20100927 06:11:48-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100927 06:12:21< shadowmaster> anyway, KISS isn't the first concept that we have got wrong as a community. There's still the NRIW fiasco. 20100927 06:12:48< shadowmaster> there was no NRIW, so I wonder whence the acronym came from in the first place. 20100927 06:15:52< shadowmaster> hm, there's some quaint behavior when sliding the mouse over the titlescreen buttons as fastly as possible. 20100927 06:15:58-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20100927 06:18:16< shadowmaster> nvm, it's just the first CPU core here that got stuck at 1 GHz :\ 20100927 06:23:12-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20100927 06:23:20< eleazzaar> Here, this is how the main screen should be aligned: 20100927 06:23:21< eleazzaar> http://www.wesnoth.org/forum/viewtopic.php?f=18&t=31765&p=458318 20100927 06:24:18< eleazzaar> I probably should have drawn a diagram-- it would have been less painful for me to make, and less painful for others to read 20100927 06:33:55-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20100927 06:39:05< eleazzaar> Gambit: seriously, if we had an option for every time more than a few people disagreed about how to do something Wesnoth would be as bloated and unweildy as a battleship on land. 20100927 07:16:50-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20100927 07:37:35-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100927 07:52:13-!- manic_mica is now known as Mica 20100927 07:53:52< CIA-35> espreon * r46764 /trunk/data/hardwired/tips.cfg: 'a enemy' -> 'an enemy'. 20100927 08:01:01< CIA-35> espreon * r46765 /trunk/data/core/images/units/ (16 files in 2 dirs): Ran umcpropfix. 20100927 08:22:51-!- Mica [~manic_mic@d27-96-76-1.nap.wideopenwest.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 20100927 08:23:14-!- Mica [~Mica@d27-96-76-1.nap.wideopenwest.com] has joined #wesnoth-dev 20100927 08:42:49-!- joo [~joo@unaffiliated/joo] has quit [Quit: College.] 20100927 08:53:31-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100927 08:56:38-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20100927 09:00:29-!- clanehin [~quassel@cpe-174-099-073-094.nc.res.rr.com] has quit [Quit: No Ping reply in 180 seconds.] 20100927 09:00:49-!- clanehin [~quassel@cpe-174-099-073-094.nc.res.rr.com] has joined #wesnoth-dev 20100927 09:10:25-!- Mica [~Mica@d27-96-76-1.nap.wideopenwest.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 20100927 09:23:57-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has joined #wesnoth-dev 20100927 09:26:54-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has quit [Changing host] 20100927 09:26:54-!- VladimirSlavik [~vladimir@wesnoth/translator/VladimirSlavik] has joined #wesnoth-dev 20100927 09:43:17-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100927 09:49:07-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20100927 09:50:01-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100927 09:56:48-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20100927 09:57:32-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100927 09:59:46-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100927 10:06:58< zookeeper> eleazzaar, ah, sand<->water is really pretty now 20100927 10:16:13< zookeeper> eleazzaar, would it be useful if we had a transition macro for drawing a two-sided transition using a single image instead of two? i think it shouldn't be too hard to make a macro which draws a single image on the hex border. 20100927 10:17:48-!- Ivanovic [~ivanovic@dtmd-4db2f25c.pool.mediaWays.net] has quit [Changing host] 20100927 10:17:48-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100927 10:18:25< Ivanovic> moin 20100927 10:23:55< Ivanovic> alink: mordante already told me in a query that he would love to test your patch on his machine since he is currently (with debian stable) just having software based opengl (which will change when the next debian stable is out) 20100927 10:34:49< CIA-35> ivanovic * r46766 /trunk/ (11 files in 9 dirs): updated Indonesian and Portuguese (Brazil) translation 20100927 10:36:53< CIA-35> ivanovic * r46767 /branches/1.8/ (9 files in 8 dirs): updated Indonesian and Portuguese (Brazil) translation 20100927 10:49:33-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: later...] 20100927 11:03:43-!- johndh [~johndh@adsl-85-32-130.mco.bellsouth.net] has joined #wesnoth-dev 20100927 11:11:11-!- loonybot [~loonybot@ppp95-165-187-244.pppoe.spdop.ru] has joined #wesnoth-dev 20100927 11:11:11-!- loonybot [~loonybot@ppp95-165-187-244.pppoe.spdop.ru] has quit [Changing host] 20100927 11:11:11-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100927 11:12:42-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100927 12:11:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100927 12:24:40-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100927 12:28:18-!- fangism1 [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100927 12:29:13-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100927 12:29:48-!- fangism2 [~davidfang@gilbert.achronix.com] has quit [Ping timeout: 240 seconds] 20100927 12:43:45-!- Mkaysi [~Mkaysi@adsl-215-253-18.kymp.net] has joined #wesnoth-dev 20100927 13:11:19< CIA-35> zookeeper * r46768 /trunk/data/core/terrain-graphics/misc.cfg: Commented out needless wall variation WML since nothing uses it. 20100927 13:37:55-!- johndh [~johndh@adsl-85-32-130.mco.bellsouth.net] has quit [Quit: Leaving] 20100927 13:42:34-!- VladimirSlavik [~vladimir@wesnoth/translator/VladimirSlavik] has left #wesnoth-dev ["Konversation terminated!"] 20100927 14:13:11-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100927 14:24:49-!- Mkaysi [~Mkaysi@adsl-215-253-18.kymp.net] has quit [Quit: May the source with you.] 20100927 14:40:34< CIA-35> zookeeper * r46769 /trunk/data/core/ (terrain-graphics/new-macros.cfg terrain-graphics.cfg): Added new macros for animated villages and setting village variation probabilities, and converted all villages to use these. 20100927 15:02:27< CIA-35> zookeeper * r46770 /trunk/data/core/ (terrain-graphics/new-macros.cfg terrain-graphics.cfg): Converted all castles to use new new wall macros, and upped the number of variations they can handle to 6. 20100927 15:04:31-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 15:04:52< CIA-35> zookeeper * r46771 /trunk/data/core/images/terrain/castle/ (48 files): Renamed all ruin1-* images to ruin-* and all sunken-ruin1-* images to sunken-ruin6-* according to the established variation naming convention. 20100927 15:09:21< Gambit> eleazzaar: Yes which is why: 20100927 15:09:29< Gambit> [00:06:45] Some people are still all "OAB!". I don't agree with those people, but in this case I think it would be a little rediculous to have another option. 20100927 15:11:04< Gambit> Also lol at my ISP for identifying me at "centurylink customer" in the mailing list... 20100927 15:11:31< Gambit> Yeah... I'll be getting a mail client today. 20100927 15:20:52< Ivanovic> honestly i do think that the whole preferences stuff should be redone 20100927 15:21:04< Ivanovic> the amount of advanced preferences we got now is insane 20100927 15:21:14< Ivanovic> especially since there is no obvious sourting for those 20100927 15:23:57< zookeeper> yep 20100927 15:26:49< zookeeper> half of those belong in a different tab 20100927 15:28:17< Ivanovic> more than half of them 20100927 15:28:32< Ivanovic> though the problem is that those tabs don't support any kind of getting larger by eg scrollbars 20100927 15:28:51-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100927 15:29:27< zookeeper> yeah, the preferences dialog is crappy so all the new options go to the advanced tab. 20100927 15:29:40< zookeeper> i guess we can only hope that someone wants to fix it... 20100927 15:35:09-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100927 15:37:21-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 15:42:48-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20100927 15:44:16-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Quit: leaving] 20100927 15:49:30-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100927 15:51:01-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 15:51:26-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Read error: Operation timed out] 20100927 15:53:20-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100927 16:11:33-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20100927 16:12:06-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100927 16:12:50-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100927 16:13:46-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100927 16:13:46-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has quit [Changing host] 20100927 16:13:46-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 16:27:06-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100927 16:27:16-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100927 16:27:16-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has quit [Changing host] 20100927 16:27:16-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 16:27:21-!- Bocom_ is now known as Bocom 20100927 16:29:15-!- dtiger [~dtiger@dynamic-vpdn-93-125-16-51.telecom.by] has joined #wesnoth-dev 20100927 16:29:47-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100927 16:30:46-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100927 16:30:46-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has quit [Changing host] 20100927 16:30:46-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 16:39:21-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100927 16:58:44-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100927 16:59:36-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100927 17:02:46-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20100927 17:04:07-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100927 17:04:15< eleazzaar> Gambit: yes, i was agreeing with you. 20100927 17:04:43< eleazzaar> Ivanovic: i agree the preferences are a mess 20100927 17:05:23< eleazzaar> zookeeper: yes, i think such a macro would be handy-- but not for the new sand-to-water 20100927 17:05:56< eleazzaar> i think i need to layer both halves separately 20100927 17:07:52< CIA-35> alink * r46772 /trunk/src/loadscreen.cpp: 20100927 17:07:52< CIA-35> Make loadscreen use standard screen update. 20100927 17:07:52< CIA-35> (instead of being the only code calling low-level SDL functions) 20100927 17:19:51-!- Mkaysi [~Mkaysi@adsl-215-253-18.kymp.net] has joined #wesnoth-dev 20100927 17:20:09< CIA-35> alink * r46773 /trunk/data/core/terrain-graphics/internal-generic.cfg: Document the single hex optimization/trick into animated water macro 20100927 17:20:10< CIA-35> alink * r46774 /trunk/src/gui/auxiliary/canvas.cpp: Add a todo about a probably useless operation 20100927 17:21:08< CIA-35> eleazar * r46775 /trunk/data/core/terrain-graphics.cfg: fix some terrain glitches. 20100927 17:23:01< CIA-35> alink * r46776 /trunk/src/gui/auxiliary/canvas.cpp: Fix typo in comment of r46774 20100927 17:36:32< zookeeper> eleazzaar, all righty. can you think of any current transitions for which it'd be useful? 20100927 17:38:19-!- Mkaysi [~Mkaysi@adsl-215-253-18.kymp.net] has quit [Changing host] 20100927 17:38:19-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has joined #wesnoth-dev 20100927 17:39:53-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 276 seconds] 20100927 17:46:33< zookeeper> eleazzaar, actually it might not work well after all...imagine a castle next to such a two-directionally transitioning terrain; the transition shouldn't get drawn on top of the castle base, therefore it should not be drawn at all 20100927 17:46:46< zookeeper> at least unless the castle base was drawn on top of the transition, which might get hairy. 20100927 17:48:55-!- knotwork [~markm@142.177.232.226] has quit [Ping timeout: 265 seconds] 20100927 17:51:38-!- Greywhind [~Greywhind@harkness-112.resnet.brown.edu] has quit [Ping timeout: 264 seconds] 20100927 17:52:37-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth-dev 20100927 17:52:37-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20100927 17:52:37-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100927 17:53:52< zookeeper> eleazzaar, ah nevermind, i wasn't thinking straight it seems. of course such a terrain and castle wouldn't need a transition between them in the first place. 20100927 17:57:18< CIA-35> alink * r46777 /trunk/src/gui/auxiliary/canvas.cpp: Remove debug code from r46776 20100927 18:01:24-!- knotwork [~markm@142.177.234.154] has joined #wesnoth-dev 20100927 18:11:08-!- Greywhind [~Greywhind@harkness-112.resnet.brown.edu] has joined #wesnoth-dev 20100927 18:22:03< eleazzaar> the strongest use-case i can think of is the animated waves washing up on the new sand-water 20100927 18:22:35< eleazzaar> which of course doesn't exist yet 20100927 18:25:54< Ivanovic> alink: you read the message i left you in the logs? 20100927 18:26:26< Ivanovic> alink: mordante would love to test the opengl hack to see if it does work on his phenom x4 with software rendering (i think he has a phenom x4, not 100% sure though) 20100927 18:26:55< Ivanovic> he definitely has no hardware acceleration for his graphics card using open source drivers in debian (currently) stable 20100927 18:28:43< alink> Ivanovic: yes, it's almost ready for test and it doesn't really use GPU, so unless the driver are really bad, that should be ok 20100927 18:29:34< alink> I thought that I had no regression anymore, but I just found a problem with fullscreen 20100927 18:31:12< Ivanovic> mkay 20100927 18:31:22< alink> but I think I now fixed all bugs of windowed mode. At least I can't see any difference 20100927 18:31:33< Ivanovic> you might want to send a mail to the dev-ml when you commit the current hackish approach clarifying what this is 20100927 18:32:19< zookeeper> eleazzaar, okay. if you want to try it out, then just tell me beforehand and i can try to cobble together a macro for that. 20100927 18:32:58< alink> Ivanovic: well, for the moment it's still useless (same but slower), just an experiment and a test bed for future real OpenGL code 20100927 18:33:32< Ivanovic> alink: those not reading the logs should just know what it is about and that it is expected to be slower 20100927 18:34:14< alink> Yes, indeed, I need a big warning "SLOWER, EXERIMENTAL" somewhere 20100927 18:34:58< Ivanovic> :) 20100927 18:36:40< alink> but I wait that it works fine on mine before make others testing it. And I also need to add some assert or logging to help diagnose system problems 20100927 18:36:57< alink> It was almost today, but now I have this fullscreen thing 20100927 18:37:19< Ivanovic> commit it "as is" with a warning "only windowed works atm, more fixes to come" 20100927 18:37:34< Ivanovic> this way the code can not be lost in case something happens to your box 20100927 18:37:55< Ivanovic> (harddrive failure and stuff like this has already destroyed much work on this planet!) 20100927 18:38:56< alink> well no biggie, it's mostly me building knowledge, and the code is mostly one big function (but <100 lines) 20100927 18:39:20< alink> and general cleaning of our SDL code is already committed to trunk 20100927 18:39:35< alink> but I backup it ;) 20100927 18:39:44< Ivanovic> :) 20100927 18:42:38-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100927 18:44:26< alink> btw I am thinking calling this hack "SGL" as "SDL by OpenGL" 20100927 18:47:14-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has quit [Quit: May the source with you.] 20100927 18:54:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100927 19:02:15-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20100927 19:02:15-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20100927 19:02:15-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100927 19:02:26< mordante> servus 20100927 19:03:35< mordante> alink, I guessed that the hotkeys were linked when eleazzaar complained they no longer worked ;-) 20100927 19:04:20< alink> mordante: yeah, I guessed that you guessed ;) 20100927 19:04:31< mordante> :-) 20100927 19:04:48< mordante> alink, what's with the encountered list, I assume you prefer to keep it 20100927 19:05:29< mordante> eleazzaar, I want to look at the preferences at some point, but first I need to do some more low-level gui2 stuff 20100927 19:05:31< alink> I prefer that someone use it, if unused, it should go 20100927 19:05:56< mordante> I agree, but do you want to work on using it? 20100927 19:06:12< alink> it's purely mainline, UMC can't use it, so no need to keep it if unused 20100927 19:06:40< alink> mordante: hmm I usualy don't write in-game text 20100927 19:06:55-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20100927 19:07:09< mordante> ok, well let's wait and see how many reply to the email 20100927 19:07:24< mordante> you don't want to add some use cases yourself? 20100927 19:07:42< alink> that's also why I didn't add content when coding the feature 20100927 19:08:07< alink> I suppose I could add a visible one as example 20100927 19:08:21< zookeeper> hi, boucman 20100927 19:08:33< boucman> hey all 20100927 19:08:39< mordante> hi boucman 20100927 19:08:41< alink> hello boucman 20100927 19:08:44< boucman> zookeeper: I see you've been working on the macros :) 20100927 19:09:08< mordante> alink, would be nice then at least there is some test case as well 20100927 19:09:36< alink> agreed 20100927 19:10:16< zookeeper> boucman, yeah... i was wondering how i should proceed if i needed someone to fix the terrain image alignment issue we talked about almost a week ago. 20100927 19:10:44< mordante> alink, like Ivanovic said I'm really interested in the OGL code 20100927 19:10:57< boucman> could you refresh my memory ? 20100927 19:11:03< mordante> I think if it works nicely a lot of gui2 can be rewritten 20100927 19:11:38< mordante> not that I would mind since it will remove the entire unrender part (which is tricky) 20100927 19:11:42< zookeeper> boucman, if i have a terrain rule map like this: 20100927 19:11:42< zookeeper> 1 20100927 19:11:43< zookeeper> , 2 20100927 19:11:44< alink> mordante: you mean after real OpenGL optimizations ? 20100927 19:12:02< mordante> no I'm interested now 20100927 19:12:13< zookeeper> boucman, then, when rotations are applied to it, it turns (internally) into this: 20100927 19:12:13< zookeeper> * 20100927 19:12:13< zookeeper> , 1 20100927 19:12:13< zookeeper> 2 20100927 19:12:18< mordante> like to know what it does to performance 20100927 19:12:40< mordante> not sure which graphics card you use and which drivers 20100927 19:12:48< boucman> zookeeper: that one would probably be for alink (sorry alink) 20100927 19:12:51< zookeeper> which means that castles need images in at least two dimensions, which adds to the overall complexity and also makes some things really difficult to do 20100927 19:12:53< mordante> but I have onboard graphics and slow drivers 20100927 19:13:07< alink> mordante: well, currently it's slower than SDL_Blit, the only new things possible are fast stretching 20100927 19:14:06< mordante> ok 20100927 19:14:18< alink> mordante: I am also worried about this new fullscreen bug, I hope it's not a big flaw in the hack's idea 20100927 19:14:38< zookeeper> alink, ^ when you've finished with mordante, maybe you could chime in on what boucman and i talked about 20100927 19:14:53< alink> mordante: but once I start using OpenGL texture, speed should improve greatly 20100927 19:14:56< alink> zookeeper: ok 20100927 19:16:23< mordante> alink, improve for good OpenGL drivers and regress for bad ones I assume ;-) 20100927 19:16:54< alink> mordante: I hope not 20100927 19:17:25< zookeeper> alink, here's our previous discussion on it, it's a bit more detailed: http://wesnoth.pastebin.com/c0qDX0Ty 20100927 19:17:44< mordante> alink, you think it will remain good for bad OGL drivers? 20100927 19:17:48< alink> even bad driver/hardware should render few simple rectangle quickly 20100927 19:18:33< alink> zookeeper: hmmm I never liked that rotation code :-/ 20100927 19:18:33< mordante> ok nice 20100927 19:20:15< alink> zookeeper: can't you use standard rectangular "map=" ? 20100927 19:20:47-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20100927 19:21:24< zookeeper> alink, what would that look like? my second map in the pastebinned lines 15-17 doesn't work as expected 20100927 19:22:03< alink> I mean using * or . 20100927 19:22:36< alink> but I don't remember all the details of map= syntax about newline/comma 20100927 19:22:47< boucman> zookeeper: I think the reason behind the current code is that it's easier (codewise) to find the upper left corner of a hex than the upper left corner of a rectangle of hex 20100927 19:23:11< boucman> so we just take min X min Y (in hex coordinate) and the upper left corner of the resulting hex 20100927 19:23:16-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20100927 19:23:25< zookeeper> no; no matter what the map= looks like, the top left hex where the image will be drawn relative to will change when rotations are used 20100927 19:23:51< zookeeper> (that was for alink) 20100927 19:24:24< zookeeper> and that in turn causes images for different rotations to be drawn relative to an entirely different hex on the gamemap 20100927 19:24:26< alink> ok ,and that looks like a unwanted feature, right ? 20100927 19:24:38< zookeeper> well, i think it's silly 20100927 19:25:07< boucman> I'm not sure it was ever intended as a feature... but yes 20100927 19:25:13< zookeeper> however, all the current rotations-using terrain WML and images of course rely on it 20100927 19:25:51< zookeeper> so if we wanted to fix that, it'd be best to introduce a (hopefully short-lived) WML option for activating the "new" behaviour 20100927 19:27:40< zookeeper> i can't see any real reason for the current behaviour except that it was probably easier to write back then 20100927 19:31:02 * alink still trying to understand this (and the relative code) 20100927 19:31:47< zookeeper> today i tried to come up with some sort of WML workaround for it, but doesn't seem like it's possible, at least not when using rotations, and without rotations you'd need 12 [terrain_graphics] tags when with rotations you just need 2... 20100927 19:37:53< alink> hmm, so when rotating we don't specify a center of rotation, but just assume (0,0) and then shift the whole thing to get all coordinates positives (not sure why) 20100927 19:39:14< zookeeper> right, that'd result in the problem i described 20100927 19:39:53< zookeeper> so instead of the alignment fix i proposed, maybe it'd be possible to allow the rotation center to be defined 20100927 19:40:20< alink> that seems a nice backward compatible possibility 20100927 19:41:04< alink> but it's still not clear for me how the image placement works with that 20100927 19:41:40< zookeeper> hmm, no, i don't that'd fix the issue; the basic problem that the image seems to get drawn relative to a top left hex even without rotations would still remain 20100927 19:41:46< zookeeper> i'll test it once more to make sure... 20100927 19:43:07-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20100927 19:43:11< alink> but "center" control that, right ? 20100927 19:44:45< zookeeper> hmm...yes. ok, i can't really say whether or not there'd still be a problem or not 20100927 19:45:53< alink> blindly disable the shift thing breaks everything 20100927 19:46:12< boucman> I think it would be much more logical if the center= would default to the center of the "area" instead of upper left corner, 20100927 19:46:17< alink> btw it's in bulder.cpp:545, if another coder is interested 20100927 19:46:31< boucman> if we are breaking stuff, we might as well fix as much stuff as possible 20100927 19:46:43< alink> / Normalize the rotation, so that it starts on a positive location 20100927 19:46:56< alink> ^comment in code 20100927 19:48:57< zookeeper> i checked, the image indeed always gets drawn relative to a top-left hex (even if it isn't part of the map=) even when rotations aren't used 20100927 19:49:49< alink> and center= shifts that 20100927 19:49:55< zookeeper> yes 20100927 19:49:58< boucman> yes 20100927 19:50:20< alink> maybe we can update center when rotating/shifting. Does it help ? 20100927 19:50:23< zookeeper> or rather, center= denotes the coords where the center of the image should be placed to 20100927 19:50:26< boucman> I have systematically set the center= to be the logical center of the area in my macros, 20100927 19:50:31< zookeeper> ...i think 20100927 19:50:43< boucman> yes, that's how it works afaiu 20100927 19:51:29< zookeeper> alink, probably... can't say for sure yet, i'll have to try to visualize it first ;) 20100927 19:51:31< alink> rotate() seems to only update "base" (for other weird reasons) 20100927 19:51:32< boucman> I think that we should change the default value of center= to the center of the map= area (assuming image not in [tile]) and have a second parameter for map rotation center... 20100927 19:52:21< alink> zookeeper: I also have an hard time to wrap my head around this 20100927 19:53:00< alink> I suppose I should write some WML to play with it to really understand what's going on 20100927 19:53:20< alink> zookeeper: do you have a full rule illustrating well the problem ? 20100927 19:53:39< zookeeper> alink, nothing simple, i'll write one for you 20100927 19:54:44< alink> boucman: or to the center of a specific hex of map= 20100927 19:54:52-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100927 19:55:17< zookeeper> i'll give you a couple of simple images and a rule which places them, just a few minutes.. 20100927 19:55:26< boucman> alink: yes, maybe, center=
would be nice... 20100927 19:55:29< alink> zookeeper: no hurry 20100927 19:55:34< boucman> with a proper syntax of course:P 20100927 19:56:47< alink> zookeeper: especially since I will soon go eat something 20100927 19:59:15< alink> note that there is another syntax using "loc=" in [tile] which allow to enter negative coordinates, which could allow to decide the center (always (0,0) but you can place other hexes around it) 20100927 19:59:30< alink> but the shift after rotation will still happen 20100927 19:59:33< zookeeper> alink, ok, in that case i'll take my time and try to make a really good test case ;) 20100927 20:00:08< alink> ok, I prefer that anyway, :-) 20100927 20:00:55< alink> hmm "loc" is probably obsolete and should be removed, use x,y instead 20100927 20:01:13< alink> IIRC I noticed that "loc" was undocumented 20100927 20:01:30< boucman> I think map= should be mandatory, the lternate syntax is not easy to use... 20100927 20:02:55< alink> yes probably, all these alternative syntax make things harder to maintain 20100927 20:03:44< boucman> i'm not sure it's a maintainance burden... alternative syntax also make things harder to read/understand when you are learning the syntax 20100927 20:04:25< boucman> so it's ok if the alternatives are good in different situations, but in this case the map= is vastly superior, the other one doesn't really make sense and is probably here for backward compatibility 20100927 20:05:41< alink> at least it make optimization harder. Since you can't adapt (perfectly) your structure+algo to all syntaxes 20100927 20:05:50< boucman> yes true 20100927 20:06:21-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] 20100927 20:07:11< alink> anyway, need to go, bbl 20100927 20:10:22-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100927 20:11:02-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100927 20:15:36-!- wesbot changed the topic of #wesnoth-dev to: 159 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100927 20:28:50-!- johndh [~johndh@adsl-85-32-130.mco.bellsouth.net] has joined #wesnoth-dev 20100927 20:29:50-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20100927 20:44:05< zookeeper> alink, ok, i sent it to you in a forum PM 20100927 20:44:28-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Quit: leaving] 20100927 20:44:37-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Read error: Operation timed out] 20100927 20:47:55-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20100927 20:49:27-!- Vorpal [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20100927 20:53:47< zookeeper> huh, i didn't even remember we actually have traits described in the help.. 20100927 20:55:16< Soliton> http://gna.org/bugs/?16772 invalid or won't fix? 20100927 20:58:07< zookeeper> more like in progress or postponed, i'll assign to myself... 20100927 20:59:22< Soliton> well, it works as designed IMO but it should get redesigned yes... :-) 20100927 21:01:17-!- Upthorn [ogmar@75.26.182.40] has quit [Ping timeout: 265 seconds] 20100927 21:04:51< zookeeper> Soliton, what, you didn't enjoy it? 20100927 21:06:42-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20100927 21:07:30< Soliton> a 48 turn nail-biter indeed. 20100927 21:09:38< zookeeper> maybe it just needs more turns. 20100927 21:11:07< Soliton> since more is better. 20100927 21:12:24< zookeeper> of course 20100927 21:12:32< zookeeper> btw, did you finish the campaign already? 20100927 21:12:37< CIA-35> zookeeper * r46778 /trunk/data/core/help.cfg: Added feral to the traits section of the in-game help. 20100927 21:14:23-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Ping timeout: 276 seconds] 20100927 21:15:18< CIA-35> zookeeper * r46779 /trunk/data/core/help.cfg: Typo fix. 20100927 21:16:42< Soliton> yep, started with DW now. 20100927 21:17:09< zookeeper> anything to comment on in the last scenarios? 20100927 21:18:35< Soliton> well, we talked about the chocobone spawns, other then that... 20100927 21:18:55< Soliton> overall too easy probably. 20100927 21:20:07< zookeeper> okay 20100927 21:20:23< Soliton> nothing specific i can think of. 20100927 21:20:39< zookeeper> well, at least i guess i didn't break anything much in the last scenario then... 20100927 21:21:00< Soliton> nope, worked well. 20100927 21:21:04-!- dtiger [~dtiger@dynamic-vpdn-93-125-16-51.telecom.by] has quit [Remote host closed the connection] 20100927 21:27:38< mordante> alink, around? 20100927 21:30:09< boucman> mordante: do you know where debug commands are implemented ? 20100927 21:32:46< mordante> boucman, in menu_events.cpp the function init_map() registers the handlers 20100927 21:32:57< boucman> thx 20100927 21:43:20-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100927 21:43:33-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20100927 21:46:40< alink> zookeeper: thanks, I will try it 20100927 21:46:53< alink> mordante: yes 20100927 21:47:17-!- cz1stf [~cz1stf@78.24.12.198] has joined #wesnoth-dev 20100927 21:47:30< CIA-35> mordante * r46780 /trunk/ (changelog src/gui/auxiliary/timer.cpp): 20100927 21:47:30< CIA-35> Lowers severity of some gui2 timer log messages. 20100927 21:47:30< CIA-35> The timer can handle the case so there are no real problems in the code. 20100927 21:47:34< CIA-35> mordante * r46781 /trunk/changelog: Update changelog. 20100927 21:48:01-!- cz1stf [~cz1stf@78.24.12.198] has left #wesnoth-dev [] 20100927 21:48:03< mordante> alink, I already posted what I wanted to say here https://gna.org/patch/?1919 20100927 21:49:40< alink> ok, I must reread my patch, but yes if it works like that then it should be ok. It's not fresh in mind anymore, but I thought that I took the first free id 20100927 21:50:18-!- joo [~joo@unaffiliated/joo] has quit [Quit: Restarting.] 20100927 21:50:52< mordante> no it always increase id by at least one and has overflow/clash detection 20100927 21:51:03-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 21:51:25-!- Mica [~Mica@d27-96-76-1.nap.wideopenwest.com] has joined #wesnoth-dev 20100927 21:53:10< alink> then it should be safe, and you are right, it adds some complexity so it needs to fix something important enough 20100927 21:53:45-!- joo [~joo@188-223-201-81.zone14.bethere.co.uk] has joined #wesnoth-dev 20100927 21:53:45-!- joo [~joo@188-223-201-81.zone14.bethere.co.uk] has quit [Changing host] 20100927 21:53:45-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20100927 21:54:16< mordante> I thought it wouldn't occur so I added a higher log level, but there are some windows of opportunity 20100927 21:54:22< mordante> wesbot, seen Vir 20100927 21:54:22< wesbot> mordante: The person with the nick Vir last spoke 14d 23h ago. 11d 3h ago they left with the message: Remote host closed the connection 20100927 21:54:43< Mica> _jbx_: You're jb, right? :o 20100927 21:55:34< alink> anyway, as I said I didn't have a fresh picture of this code anymore, and I am too tired now. But thanks for the review 20100927 21:55:43< alink> s/did/do 20100927 21:55:45< mordante> no problem 20100927 21:56:00< mordante> your code seemed to remove the warnings btw :-) 20100927 21:56:18< alink> yes it does. That, I tested ;) 20100927 21:57:10< CIA-35> boucman * r46782 /trunk/ (changelog src/menu_events.cpp): unit created in debug mode now play their recruit animation 20100927 21:58:41-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100927 21:59:21-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100927 21:59:38-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100927 21:59:38-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has quit [Changing host] 20100927 21:59:38-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 22:00:28< alink> mordante: I think Vir means when dezooming a lot (which is not a common case) 20100927 22:01:25< alink> because he talked about big map, and map size is irrelevant on normal zoom level 20100927 22:04:07< mordante> not sure, but he hasn't been around since :-( 20100927 22:04:36-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100927 22:05:37< alink> Later I suspect that I will also less like this patch, because the old way had some "blitting context" that I want to use for OpenGL texture context (terrain, then units, then UI). But that's just vague plans for now. And maybe I can just use something intermediate between old and new way 20100927 22:05:42-!- Upth [~ogmar@165.196.221.242] has joined #wesnoth-dev 20100927 22:05:42-!- Upth is now known as Upthorn 20100927 22:06:23< mordante> well I'm also not too happy with the patch especially not since it has a FIXME 20100927 22:06:58< alink> it does ? 20100927 22:07:23< mordante> also not fond of the hard-coded limits and some parts of the coding style especially the | 'trick' 20100927 22:07:39 * alink speaks about the version in trunk 20100927 22:07:53< mordante> nevermind looked at the wrong place 20100927 22:08:11-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100927 22:08:38< alink> yeah, these bits trick are nice but harder to maintain/evolve 20100927 22:09:01< alink> s/nice/clever 20100927 22:10:18-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100927 22:11:56< alink> mordante: for the record, IIRC :benchmark didn't showed significant difference at normal zoom level 20100927 22:12:58< alink> but perhaps it insert invalidated locations in a special order 20100927 22:13:11< alink> (already sorted or something like that) 20100927 22:14:24< alink> mmh no this should help the patch, so perhaps in a worst case order 20100927 22:14:55< alink> pfff, too tired to think, bye 20100927 22:15:08< alink> zookeeper: sry will check your terrain rule tomorow 20100927 22:15:24< mordante> ok so the 8x is only in high zoom cases and no real gain during normal playing 20100927 22:15:28< mordante> bye alink 20100927 22:15:39-!- fangism1 is now known as fangism0 20100927 22:15:39-!- alink [~alink@wesnoth/developer/alink] has quit [Read error: Connection reset by peer] 20100927 22:17:37-!- Upth [~ogmar@165.196.221.242] has joined #wesnoth-dev 20100927 22:17:51-!- Upthorn [~ogmar@165.196.221.242] has quit [Ping timeout: 252 seconds] 20100927 22:30:30-!- Upth [~ogmar@165.196.221.242] has quit [Ping timeout: 252 seconds] 20100927 22:34:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20100927 22:35:43-!- fangism1 [~davidfang@gilbert.achronix.com] has joined #wesnoth-dev 20100927 22:36:41-!- fangism0 [~davidfang@gilbert.achronix.com] has quit [Read error: Operation timed out] 20100927 22:40:22-!- knotwork [~markm@142.177.234.154] has quit [Ping timeout: 265 seconds] 20100927 22:40:32< mordante> I'm off night 20100927 22:40:53-!- knotwork [~markm@142.177.234.154] has joined #wesnoth-dev 20100927 22:40:55-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100927 22:41:14-!- fangism1 is now known as fangism0 20100927 22:44:35< _jbx_> Mica: yeah, what's up? 20100927 22:45:08-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20100927 22:45:08< Mica> _jbx_: Just wanted to say hello. I'm working on finishing up, the mountains should open up now. But I was told giving gold doesn't work. 20100927 22:46:34< _jbx_> Mica: giving gold does work, maybe just not the way you are trying to do it. I've got it working in other 1.8.x projects already 20100927 22:46:39-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100927 22:46:56< Mica> _jbx_: I meant in UE :p I was going to work on fixing it. I was going to test now, you want to join in? 20100927 22:47:12< _jbx_> Mica: sorry, i'm at work. 20100927 22:47:26< Mica> _jbx_: That's okay :) What time zone are you in? 20100927 22:47:37< _jbx_> chicago 20100927 22:48:02< _jbx_> I've got to get back, let me know how it goes 20100927 22:48:45< Mica> k 20100927 22:52:53< CIA-35> mordante * r46783 /trunk/src/gui/dialogs/title_screen.cpp: Remove some leading whitespace. 20100927 22:52:54-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100927 22:54:11< zookeeper> hrhm, now i'm getting an MSVC++ runtime error when starting my 1.9.1... 20100927 22:54:20< zookeeper> it worked yesterday 20100927 22:54:42< SpoOkyMagician> :? 20100927 22:54:51< SpoOkyMagician> weird 20100927 22:54:58< Ivanovic> zookeeper: lovely, finally a dev has it! 20100927 22:55:12< zookeeper> i deleted my cache files and then it started up ok 20100927 22:55:14< Ivanovic> zookeeper: now you just need to find out what is causing it (maybe loonycyborg can help) 20100927 22:55:39< zookeeper> now i exited the game and started it up again without deleting the cache, and i get the same crash 20100927 22:55:52< SpoOkyMagician> any stderr.txt messages? 20100927 22:56:00< zookeeper> deleted cache, and again it works... 20100927 22:56:27< Ivanovic> have you tried starting with --log-info=all when the cache is still there and it crashes? 20100927 22:56:34< zookeeper> probably it worked for me yesterday since the cache was rebuilt on every restart 20100927 22:56:41< zookeeper> nope, i'll try it 20100927 22:57:58< zookeeper> nothing special in stderr with that switch, just a "info filesystem: Streaming D:/Games/Wesnoth-1.9.1/userdata/cache/cache-v1.9.1-11353e23b1fb4efc43fdc54da88fe928ad1d87d9.gz for reading. 20100927 22:58:02< zookeeper> ...as the last line 20100927 22:59:09-!- Blueblaze [~Blueblaze@adsl-99-186-64-168.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100927 23:02:23< loonycyborg> zookeeper: There was a crash reported that was caused by cache corruption if _main.cfg is empty. I investigated it and found that it's caused by ne using boost 1.44 20100927 23:02:27< loonycyborg> *me 20100927 23:02:59< loonycyborg> Maybe your issue has similar roots. 20100927 23:05:25-!- knotwork_ [~markm@142.177.235.221] has joined #wesnoth-dev 20100927 23:09:00-!- knotwork [~markm@142.177.234.154] has quit [Ping timeout: 252 seconds] 20100927 23:14:03-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100927 23:14:04-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20100927 23:15:01-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20100927 23:25:37-!- knotwork__ [~markm@142.177.232.111] has joined #wesnoth-dev 20100927 23:29:26-!- knotwork_ [~markm@142.177.235.221] has quit [Ping timeout: 276 seconds] 20100927 23:30:26-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth-dev 20100927 23:34:18-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20100927 23:35:14-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100927 23:40:02-!- Vetinari [~lukjad@ip216-239-78-250.vif.net] has joined #wesnoth-dev 20100927 23:40:02-!- Vetinari [~lukjad@ip216-239-78-250.vif.net] has quit [Changing host] 20100927 23:40:02-!- Vetinari [~lukjad@unaffiliated/lukjad] has joined #wesnoth-dev 20100927 23:45:12-!- Upth [~ogmar@165.196.221.242] has joined #wesnoth-dev 20100927 23:45:12-!- Upth is now known as Upthorn 20100927 23:53:21-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100927 23:54:47-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] --- Log closed Tue Sep 28 00:00:54 2010